// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef RACECAR_ANIM_H__
#define RACECAR_ANIM_H__

namespace racecar_Anim
{
    enum
    {
        CAR-RACE-IDLE           = 1,
        CAR-RACE-JUMP-IN        = 2,
        CAR-RACE-REVERSE        = 3,
        CAR-RACE-REVERSE-L      = 4,
        CAR-RACE-REVERSE-R      = 5,
        CAR-RACE-TRICK-01       = 6,
        CAR-RACE-TRICK-02       = 7,
        CAR-RACE-TURBO          = 8,
        CAR-RACE-TURN-L         = 9,
        CAR-RACE-TURN-R         = 0
    };
}

#endif  // #ifndef RACECAR_ANIM_H__
