// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ROCKET_TRUCK_ANIM_H__
#define ROCKET_TRUCK_ANIM_H__

namespace rocket_truck_Anim
{
    enum
    {
        BOOM                    = 2,
        HACK                    = 3,
        IDLE                    = 1,
        LAND                    = 0
    };
}

#endif  // #ifndef ROCKET_TRUCK_ANIM_H__
