// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef STATUEFX_FANWIRE02_ANIM_H__
#define STATUEFX_FANWIRE02_ANIM_H__

namespace statueFX_fanwire02_Anim
{
    enum
    {
        STATUEFX_FANWIRE02_IDLE = 0,
        STATUEFX_FANWIRE02_TRIGGER = 1
    };
}

#endif  // #ifndef STATUEFX_FANWIRE02_ANIM_H__
