// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef TEAM_2_AWESOME_BRICK_ANIM_H__
#define TEAM_2_AWESOME_BRICK_ANIM_H__

namespace team_2_awesome_brick_Anim
{
    enum
    {
        BRICK_GIGGLE            = 0,
        BRICK_IDLE              = 1
    };
}

#endif  // #ifndef TEAM_2_AWESOME_BRICK_ANIM_H__
