// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef TEAM_2_RED_BRICK_ANIM_H__
#define TEAM_2_RED_BRICK_ANIM_H__

namespace team_2_red_brick_Anim
{
    enum
    {
        TEAM_2_RED_BRICK_FLIP   = 0,
        TEAM_2_RED_BRICK_IDLE   = 2,
        TEAM_2_RED_BRICK_SCARED = 1
    };
}

#endif  // #ifndef TEAM_2_RED_BRICK_ANIM_H__
