// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef WATER_LASER_CARVER_ANIM_H__
#define WATER_LASER_CARVER_ANIM_H__

namespace water_laser_carver_Anim
{
    enum
    {
        WATER_LASER_CARVER_ANIMATION01 = 0
    };
}

#endif  // #ifndef WATER_LASER_CARVER_ANIM_H__
