// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef RE_NIM_AG_PATH-BLASTED_ANIM_H__
#define RE_NIM_AG_PATH-BLASTED_ANIM_H__

namespace re_nim_ag_path-blasted_Anim
{
    enum
    {
        PATH-BLAST              = 1,
        PATH-IDLE               = 0
    };
}

#endif  // #ifndef RE_NIM_AG_PATH-BLASTED_ANIM_H__
