// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef RE_NIM_AG_ROCKET-CUSTOM_ANIM_H__
#define RE_NIM_AG_ROCKET-CUSTOM_ANIM_H__

namespace re_nim_ag_rocket-custom_Anim
{
    enum
    {
        ROCKET_AG_LAND          = 10,
        ROCKET_BUILD            = 2,
        ROCKET_IDLE             = 0,
        ROCKET_LAND_END         = 14,
        ROCKET_LAND_START       = 13,
        ROCKET_LAUNCH           = 1,
        ROCKET_LAUNCH_END       = 17,
        ROCKET_PAD_LAUNCH       = 12,
        ROCKET_TRANSITION_AG    = 11,
        ROCKET_TRANSITION_PR_END = 19,
        ROCKET_TRANSITION_PR_START = 20,
        ROCKET-GENERIC_LAUNCH   = 15,
        ROCKET-GENERIC_LAUNCH-AFTER = 16
    };
}

#endif  // #ifndef RE_NIM_AG_ROCKET-CUSTOM_ANIM_H__
