// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef RE_NIM_AG_ROCKET-CUSTOM_CS_ANIM_H__
#define RE_NIM_AG_ROCKET-CUSTOM_CS_ANIM_H__

namespace re_nim_ag_rocket-custom_cs_Anim
{
    enum
    {
        MF_U_G_CS_ROCKET_TEMP   = 13,
        ROCKET_AG_LAND          = 10,
        ROCKET_BOOM             = 9,
        ROCKET_BUILD            = 2,
        ROCKET_IDLE             = 0,
        ROCKET_LAND             = 8,
        ROCKET_LAUNCH           = 1,
        ROCKET_PAD_LAUNCH       = 12,
        ROCKET_PIC_01           = 6,
        ROCKET_PIC_02           = 3,
        ROCKET_PIC_03           = 4,
        ROCKET_PIC_04           = 5,
        ROCKET_SOAR             = 7,
        ROCKET_TRANSITION_AG    = 11
    };
}

#endif  // #ifndef RE_NIM_AG_ROCKET-CUSTOM_CS_ANIM_H__
