// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef FACTIONANIMATIONS_ANIM_H__
#define FACTIONANIMATIONS_ANIM_H__

namespace FactionAnimations_Anim
{
    enum
    {
        NEXT                    = 2,
        SIGN1                   = 1,
        SIGN2                   = 0
    };
}

#endif  // #ifndef FACTIONANIMATIONS_ANIM_H__
