<?xml version="1.0" encoding="iso-8859-1" ?>
<database name="ivantest">
	<table name="AccessoryDefaultLoc">
		<columns>
			<column name="GroupID" type="int" />
			<column name="Description" type="nvarchar" />
			<column name="Pos_X" type="real" />
			<column name="Pos_Y" type="real" />
			<column name="Pos_Z" type="real" />
			<column name="Rot_X" type="real" />
			<column name="Rot_Y" type="real" />
			<column name="Rot_Z" type="real" />
		</columns>
		<rows>
			<row Description="ITEM_BRICK" GroupID="1" Pos_X="0" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_HAT" GroupID="2" Pos_X="0" Pos_Y="-0.1" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_HAIR" GroupID="3" Pos_X="0" Pos_Y="-0.215" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_NECK" GroupID="4" Pos_X="0.057" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="-270" Rot_Z="0" />
			<row Description="ITEM_LEFTHAND" GroupID="5" Pos_X="0" Pos_Y="0" Pos_Z="-0.144" Rot_X="-90" Rot_Y="0" Rot_Z="-90" />
			<row Description="ITEM_RIGHTHAND" GroupID="6" Pos_X="0" Pos_Y="0" Pos_Z="-0.144" Rot_X="90" Rot_Y="0" Rot_Z="-90" />
			<row Description="ITEM_LEGS" GroupID="7" Pos_X="0" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_LEFTTRINKET" GroupID="8" Pos_X="0" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_RIGHTTRINKET" GroupID="9" Pos_X="0" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_WIDGET" GroupID="10" Pos_X="0" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_BLUEPRINT" GroupID="11" Pos_X="0" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_RIGHTHAND_2" GroupID="12" Pos_X="0" Pos_Y="0" Pos_Z="-0.297" Rot_X="90" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_RIGHTHAND_3_MUG" GroupID="13" Pos_X="0" Pos_Y="-0.8" Pos_Z="-0.45" Rot_X="-90" Rot_Y="-180" Rot_Z="90" />
			<row Description="ITEM_RIGHTHAND_BIGSWORD" GroupID="14" Pos_X="0" Pos_Y="0" Pos_Z="-0.5" Rot_X="90" Rot_Y="0" Rot_Z="-270" />
			<row Description="ITEM_RIGHTHAND_BULLHORN" GroupID="15" Pos_X="0" Pos_Y="0" Pos_Z="0.6" Rot_X="0" Rot_Y="0" Rot_Z="90" />
			<row Description="ITEM_HAT_HIGH" GroupID="16" Pos_X="0" Pos_Y="-0.25" Pos_Z="0.01" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_RIGHTHAND_LONGAXE" GroupID="17" Pos_X="0" Pos_Y="0" Pos_Z="-2.5" Rot_X="90" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_LEFTHAND_BINOCS" GroupID="18" Pos_X="-0.2" Pos_Y="-0.25" Pos_Z="0" Rot_X="-90" Rot_Y="90" Rot_Z="0" />
			<row Description="ITEM_LEFTHAND_BOW" GroupID="19" Pos_X="0" Pos_Y="0" Pos_Z="-0.36" Rot_X="-90" Rot_Y="180" Rot_Z="-90" />
			<row Description="ITEM_HAT_CRASHHELMET" GroupID="20" Pos_X="0" Pos_Y="0.1" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_LEFTHAND_SHIELD_SMALL" GroupID="21" Pos_X="0" Pos_Y="0" Pos_Z="0.2" Rot_X="-90" Rot_Y="0" Rot_Z="180" />
			<row Description="ITEM_HAT_PIRATESCARF" GroupID="22" Pos_X="0" Pos_Y="-0.175" Pos_Z="0.025" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_HAT_NINJAHOOD" GroupID="23" Pos_X="0" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_HAT_METALCAP" GroupID="24" Pos_X="0" Pos_Y="-1.06" Pos_Z="0.025" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_HALBERD" GroupID="25" Pos_X="0" Pos_Y="0" Pos_Z="-2.5" Rot_X="90" Rot_Y="0" Rot_Z="-90" />
			<row Description="ITEM_SHORTSTAFF" GroupID="26" Pos_X="0" Pos_Y="0" Pos_Z="-2" Rot_X="0" Rot_Y="0" Rot_Z="180" />
			<row Description="ITEM_RIGHTHAND_ROTATE_90" GroupID="27" Pos_X="0" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="90" Rot_Z="0" />
			<row Description="ITEM_RIGHTHAND_CUTLASS" GroupID="28" Pos_X="0" Pos_Y="0" Pos_Z="-0.25" Rot_X="90" Rot_Y="0" Rot_Z="-270" />
			<row Description="ITEM_LEFTHAND_2" GroupID="29" Pos_X="0" Pos_Y="-1" Pos_Z="0.2" Rot_X="-90" Rot_Y="0" Rot_Z="-90" />
			<row Description="ITEM_SHOVEL" GroupID="30" Pos_X="0" Pos_Y="0" Pos_Z="-0.25" Rot_X="90" Rot_Y="0" Rot_Z="270" />
			<row Description="ITEM_CONICAL_HAT_TILT" GroupID="31" Pos_X="0" Pos_Y="-0.3" Pos_Z="-0.5" Rot_X="-45" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_LEFTHAND_3" GroupID="32" Pos_X="0" Pos_Y="0" Pos_Z="0" Rot_X="-90" Rot_Y="0" Rot_Z="90" />
			<row Description="ITEM_LEFTHAND_4" GroupID="33" Pos_X="0" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="180" />
			<row Description="ITEM_LEFTHAND_5" GroupID="34" Pos_X="0" Pos_Y="0" Pos_Z="0" Rot_X="-90" Rot_Y="0" Rot_Z="-90" />
			<row Description="ITEM_RIGHTHAND_GROUP_3" GroupID="35" Pos_X="0" Pos_Y="-0.091" Pos_Z="0" Rot_X="90" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_ANT_NP" GroupID="36" Pos_X="0" Pos_Y="0.36" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_LARGE_JETPACK" GroupID="37" Pos_X="-2.687" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="90" Rot_Z="0" />
			<row Description="ITEM_BRICK" GroupID="38" Pos_X="0" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="90" />
			<row Description="ITEM_ANT_NP" GroupID="39" Pos_X="0.8" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="88" Rot_Z="0" />
			<row Description="ITEM_HAT" GroupID="40" Pos_X="0" Pos_Y="-0.14" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="90" />
			<row Description="ITEM_RIGHTHAND_SHOVEL" GroupID="41" Pos_X="0" Pos_Y="0" Pos_Z="-0.5" Rot_X="90" Rot_Y="0" Rot_Z="-90" />
			<row Description="ITEM_NECK_ARMOR" GroupID="42" Pos_X="0.173" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="-270" Rot_Z="0" />
			<row Description="ITEM_NECK_BACKPACK" GroupID="43" Pos_X="0.173" Pos_Y="0" Pos_Z="0" Rot_X="-180" Rot_Y="-270" Rot_Z="0" />
			<row Description="ITEM_NECK_BACKPACK" GroupID="44" Pos_X="0" Pos_Y="0" Pos_Z="0" Rot_X="-180" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_NECK_SWORD" GroupID="45" Pos_X="1.2" Pos_Y="-0.8" Pos_Z="-0.7" Rot_X="0" Rot_Y="-60" Rot_Z="0" />
			<row Description="ITEM_RIGHTHAND_MAP" GroupID="46" Pos_X="-0.16" Pos_Y="-0.3" Pos_Z="0.8" Rot_X="0" Rot_Y="90" Rot_Z="0" />
			<row Description="ITEM_HELMET_WINGED" GroupID="47" Pos_X="0" Pos_Y="-0.1" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="180" />
			<row Description="ITEM_LEFTHAND" GroupID="48" Pos_X="0" Pos_Y="0.03" Pos_Z="-0.05" Rot_X="-90" Rot_Y="0" Rot_Z="-90" />
			<row Description="ITEM_RIGHTHAND_POLEARM" GroupID="49" Pos_X="0" Pos_Y="0" Pos_Z="-2" Rot_X="90" Rot_Y="0" Rot_Z="90" />
			<row Description="ITEM_RIGHTHAND_CARRY" GroupID="50" Pos_X="1" Pos_Y="-2" Pos_Z="0" Rot_X="90" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_LEFTHAND_BIG_WRENCH" GroupID="51" Pos_X="0" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="-40" Rot_Z="180" />
			<row Description="ITEM_SPACE_HELM" GroupID="52" Pos_X="0" Pos_Y="-0.395" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_HAT_HIGH_2" GroupID="53" Pos_X="0" Pos_Y="-0.35" Pos_Z="0.1" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_RIGHTHAND_SPECIAL-GUN" GroupID="54" Pos_X="0" Pos_Y="0" Pos_Z="-0.144" Rot_X="90" Rot_Y="0" Rot_Z="90" />
			<row Description="ITEM_SIEGE_CARRY" GroupID="55" Pos_X="0.3" Pos_Y="-1.6" Pos_Z="2" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_RIGHTHAND_FISHING_POLE" GroupID="56" Pos_X="0" Pos_Y="0" Pos_Z="-1" Rot_X="90" Rot_Y="0" Rot_Z="90" />
			<row Description="ITEM_LEFTSHOULDER_PARROT_PERCH" GroupID="57" Pos_X="0.058" Pos_Y="10" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="90" />
			<row Description="ITEM_HAT_60_DEGREE_TWIST" GroupID="58" Pos_X="0" Pos_Y="-0.3" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="60" />
			<row Description="ITEM_HAT_90_DEGREE_TWIST" GroupID="59" Pos_X="0" Pos_Y="-0.5" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="90" />
			<row Description="ITEM_HAT_HIGH_3" GroupID="60" Pos_X="5" Pos_Y="5" Pos_Z="0.1" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_HAT_FACTION_GRUNT_HELMET" GroupID="61" Pos_X="0" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="MOD_ROCKET_CLASSIC_NOSE" GroupID="62" Pos_X="-2" Pos_Y="1.5" Pos_Z="-0.5" Rot_X="0" Rot_Y="90" Rot_Z="0" />
			<row Description="MOD_ROCKET_CLASSIC_COCK" GroupID="63" Pos_X="-2.75" Pos_Y="1.25" Pos_Z="-0.5" Rot_X="90" Rot_Y="90" Rot_Z="0" />
			<row Description="MOD_ROCKET_CLASSIC_ENG" GroupID="64" Pos_X="-1.35" Pos_Y="3.5" Pos_Z="-1.25" Rot_X="0" Rot_Y="90" Rot_Z="0" />
			<row Description="MOD_ROCKET_STEAM_NOSE" GroupID="65" Pos_X="-2" Pos_Y="1.5" Pos_Z="-0.8" Rot_X="90" Rot_Y="90" Rot_Z="0" />
			<row Description="MOD_ROCKET_STEAM_COCK" GroupID="66" Pos_X="-2.75" Pos_Y="1.25" Pos_Z="-0.5" Rot_X="90" Rot_Y="90" Rot_Z="0" />
			<row Description="MOD_ROCKET_STEAM_ENG" GroupID="67" Pos_X="-2.9" Pos_Y="1.65" Pos_Z="-0.5" Rot_X="-35" Rot_Y="90" Rot_Z="0" />
			<row Description="MOD_ROCKET_POD_NOSE" GroupID="68" Pos_X="-2" Pos_Y="3.4" Pos_Z="2.35" Rot_X="90" Rot_Y="90" Rot_Z="0" />
			<row Description="MOD_ROCKET_POD_COCK" GroupID="69" Pos_X="-2.75" Pos_Y="1" Pos_Z="-0.5" Rot_X="90" Rot_Y="90" Rot_Z="0" />
			<row Description="MOD_ROCKET_POD_ENG" GroupID="70" Pos_X="-1" Pos_Y="2.35" Pos_Z="-1.1" Rot_X="0" Rot_Y="90" Rot_Z="0" />
			<row Description="ITEM_HAT_VIKING_HELM" GroupID="71" Pos_X="0" Pos_Y="-0.5" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ROCKET_FULL" GroupID="72" Pos_X="0" Pos_Y="-0.25" Pos_Z="-0.5" Rot_X="0" Rot_Y="0" Rot_Z="45" />
			<row Description="ITEM_LEFTHAND_6" GroupID="73" Pos_X="0" Pos_Y="0" Pos_Z="-0.25" Rot_X="-90" Rot_Y="0" Rot_Z="-90" />
			<row Description="ITEM_HAT_ROTATE_180" GroupID="74" Pos_X="0" Pos_Y="-0.1" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="180" />
			<row Description="ITEM_RIGHTHAND_MONKEY_PISTOL" GroupID="75" Pos_X="-0.25" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="90" Rot_Z="0" />
			<row Description="ITEM_RIGHTSHOULDER_PARROT_PERCH" GroupID="76" Pos_X="0.058" Pos_Y="0.8" Pos_Z="0" Rot_X="0" Rot_Y="72" Rot_Z="0" />
			<row Description="ITEM_RIGHTHAND_TURKEYLEG" GroupID="77" Pos_X="0" Pos_Y="0" Pos_Z="-0.297" Rot_X="90" Rot_Y="-90" Rot_Z="90" />
			<row Description="ITEM_RIGHTHAND_HAMMER" GroupID="78" Pos_X="0" Pos_Y="0" Pos_Z="-0.5" Rot_X="90" Rot_Y="0" Rot_Z="-90" />
			<row Description="ITEM_RIGHTHAND_FANG" GroupID="79" Pos_X="0" Pos_Y="-0.2" Pos_Z="-0.7" Rot_X="90" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_LEFTHAND_SHIELD_SMALL_2" GroupID="80" Pos_X="0" Pos_Y="-0.7" Pos_Z="-0.2" Rot_X="0" Rot_Y="0" Rot_Z="180" />
			<row Description="ITEM_NECK_BREASTPLATE" GroupID="81" Pos_X="0.1" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_HELM" GroupID="82" Pos_X="0" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="-90" />
			<row Description="ITEM_BACK_EQUIPED_WAIST" GroupID="83" Pos_X="0" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="90" Rot_Z="0" />
			<row Description="ITEM_WIZARD_HAT" GroupID="84" Pos_X="0" Pos_Y="-0.5" Pos_Z="0" Rot_X="-20" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_PIRATES_HAT" GroupID="85" Pos_X="0" Pos_Y="-0.5" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_TRICORN_HAT" GroupID="86" Pos_X="0" Pos_Y="-0.3" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_BASEBALL_HAT" GroupID="87" Pos_X="0" Pos_Y="-0.2" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_LEFTHAND_SHIP_MAP" GroupID="88" Pos_X="0" Pos_Y="-0.75" Pos_Z="-0.25" Rot_X="-90" Rot_Y="0" Rot_Z="180" />
			<row Description="ITEM_RIGHTHAND_FISH_STICK" GroupID="89" Pos_X="0" Pos_Y="0" Pos_Z="-0.4" Rot_X="90" Rot_Y="0" Rot_Z="90" />
			<row Description="ITEM_RIGHTHAND_DAGGER" GroupID="90" Pos_X="0" Pos_Y="0" Pos_Z="-0.3" Rot_X="90" Rot_Y="0" Rot_Z="90" />
			<row Description="ITEM_LEFTHAND_KITE_SHIELD" GroupID="91" Pos_X="0" Pos_Y="0" Pos_Z="-0.2" Rot_X="0" Rot_Y="0" Rot_Z="90" />
			<row Description="ITEM_RIGHTHAND_DRUMSTICK" GroupID="92" Pos_X="0" Pos_Y="-1" Pos_Z="0" Rot_X="90" Rot_Y="90" Rot_Z="180" />
			<row Description="ITEM_RIGHTHAND_BEE_NET" GroupID="93" Pos_X="0" Pos_Y="0" Pos_Z="-0.7" Rot_X="90" Rot_Y="0" Rot_Z="-90" />
			<row Description="ITEM_RIGHTHAND_MORNING_STAR" GroupID="94" Pos_X="0" Pos_Y="0" Pos_Z="-0.2" Rot_X="90" Rot_Y="0" Rot_Z="-90" />
			<row Description="ITEM_LEFTHAND_STAFF" GroupID="95" Pos_X="0" Pos_Y="0" Pos_Z="2" Rot_X="90" Rot_Y="180" Rot_Z="90" />
			<row Description="ITEM_EXTRA_1_LARGE_CRATE_REWARD" GroupID="96" Pos_X="0" Pos_Y="0" Pos_Z="2" Rot_X="0" Rot_Y="0" Rot_Z="0" />
			<row Description="ITEM_LEFTHAND_BULLHORN" GroupID="97" Pos_X="0" Pos_Y="0" Pos_Z="-0.7" Rot_X="0" Rot_Y="0" Rot_Z="270" />
			<row Description="ITEM_WITCH_BROOM" GroupID="98" Pos_X="0" Pos_Y="0" Pos_Z="-1.2" Rot_X="90" Rot_Y="0" Rot_Z="-90" />
			<row Description="ITEM_LEFTHAND_WALKIE_TALKIE" GroupID="99" Pos_X="0" Pos_Y="0" Pos_Z="-0.144" Rot_X="-90" Rot_Y="0" Rot_Z="90" />
			<row Description="ITEM_FRYING_PAN" GroupID="100" Pos_X="-0.35" Pos_Y="0" Pos_Z="1" Rot_X="-90" Rot_Y="90" Rot_Z="0" />
			<row Description="ITEM_LEFT_MOVIE_CAMERA" GroupID="101" Pos_X="0" Pos_Y="0" Pos_Z="0.6" Rot_X="-90" Rot_Y="0" Rot_Z="-90" />
			<row Description="ITEM_LEFT_CAMERA" GroupID="102" Pos_X="0" Pos_Y="0" Pos_Z="0" Rot_X="60" Rot_Y="90" Rot_Z="0" />
			<row Description="ITEM_FISH_HAT" GroupID="103" Pos_X="0" Pos_Y="-0.2" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="90" />
			<row Description="ITEM_LEFTHAND_Custom" GroupID="104" Pos_X="0" Pos_Y="0" Pos_Z="0.144" Rot_X="-90" Rot_Y="0" Rot_Z="90" />
			<row Description="ITEM_RIGHTHAND_BUBBLE_BLOWER" GroupID="105" Pos_X="0" Pos_Y="0" Pos_Z="0" Rot_X="0" Rot_Y="0" Rot_Z="0" />
		</rows>
	</table>
	<table name="Activities">
		<columns>
			<column name="ActivityID" type="smallint" />
			<column name="Description" type="varchar" />
			<column name="ActivityName" type="varchar" />
			<column name="scoreName" type="varchar" />
			<column name="value1Name" type="varchar" />
			<column name="value2Name" type="varchar" />
			<column name="scoreSort" type="bit" />
			<column name="value1Sort" type="bit" />
			<column name="value2Sort" type="bit" />
			<column name="instanceMapID" type="int" />
			<column name="minTeams" type="int" />
			<column name="maxTeams" type="int" />
			<column name="minTeamSize" type="int" />
			<column name="maxTeamSize" type="int" />
			<column name="waitTime" type="int" />
			<column name="startDelay" type="int" />
		</columns>
		<rows>
			<row ActivityID="1" ActivityName="Monument Race in Avant Gardens" Description="AG Obstacle course" scoreName="Time" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="2" ActivityName="Shooting Trents Test" Description="Shooting Test" scoreName="Score" scoreSort="1" value1Name="Hit Percentage2" value1Sort="0" value2Name="Streak2" value2Sort="0" />
			<row ActivityID="4" ActivityName="Leaderboard" Description="SG Trents" scoreName="Score" scoreSort="1" value1Name="Hit Percentage" value1Sort="1" value2Name="Streak" value2Sort="1" />
			<row ActivityID="5" ActivityName="AG Survival" Description="AG Survival Instance" instanceMapID="1101" maxTeamSize="4" maxTeams="1" minTeamSize="1" minTeams="1" scoreName="Time" scoreSort="1" startDelay="3000" value1Name="N/A" value1Sort="0" value2Name="Score" value2Sort="1" waitTime="60000" />
			<row ActivityID="6" ActivityName="Avant Gardens quickbuilds" Description="AG quickbuilds" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="7" ActivityName="Nimbus Station quickbuilds" Description="NS quickbuilds" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="8" ActivityName="Gnarled Forest quickbuilds" Description="GF quickbuilds" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="9" ActivityName="Forbidden Valley quickbuilds" Description="FV quickbuilds" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="10" ActivityName="Pet Rock quickbuilds" Description="PR quickbuilds" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="11" ActivityName="Rocket Build" Description="Spaceship Rocket Build" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="12" ActivityName="Empty QB" Description="Non Dropping Quick Builds" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="13" ActivityName="PvP qbs" Description="PvP Quickbuilds" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="17" ActivityName="GF Pet X QB" Description="Build an X for pets" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="18" ActivityName="Survival Stun QB" Description="AG Survival Stun CB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="19" ActivityName="Survival Buff QB" Description="AG Survival Buff CB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="20" ActivityName="Surivival IP QB" Description="AG Survival IP CB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="21" ActivityName="AG Wall QB" Description="AG Wall QB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="22" ActivityName="AG Monument Finish Line QB" Description="AG Monument Finish Line QB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="23" ActivityName="GF Crow's Nest QB" Description="GF Crow's Nest QB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="24" ActivityName="Sentinel Turret QB" Description="AG Sentinel Turret QB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="25" ActivityName="Guitar QB" Description="NS Guitar QB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="26" ActivityName="Bass QB" Description="NS Bass Guitar QB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="27" ActivityName="Keyboard QB" Description="NS Keyboard QB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="28" ActivityName="Drums QB" Description="NS Drums QB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="29" ActivityName="Pirate Arch QB" Description="GF Pirate Arch QB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="30" ActivityName="Duck QB" Description="NS Duck QB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="31" ActivityName="Spider Cave QBs" Description="Spider Cave QBs" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="32" ActivityName="Siren QB" Description="GF Siren QB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="33" ActivityName="Speaker QB" Description="NS Speaker CB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="34" ActivityName="Lasers QB" Description="NS Lasers CB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="35" ActivityName="Spotlight QB" Description="NS Spotlight CB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="36" ActivityName="Fireworks QB" Description="NS Fireworks CB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="37" ActivityName="Siege PvP" Description="Siege PvP" instanceMapID="1401" maxTeamSize="4" maxTeams="2" minTeamSize="2" minTeams="2" scoreName="Score" scoreSort="1" value1Name="Captures" value1Sort="1" value2Name="Wins" value2Sort="1" />
			<row ActivityID="38" ActivityName="Randall Teste - doesnt matter" Description="Randall Tester" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="39" ActivityName="Gnarled Forest Racetrack" Description="Gnarled Forest Racetrack" instanceMapID="1303" maxTeamSize="1" maxTeams="6" minTeamSize="1" minTeams="1" scoreName="Time" scoreSort="0" startDelay="5000" value1Name="Best Place" value1Sort="0" value2Name="Best Lap Time" value2Sort="0" waitTime="60000" />
			<row ActivityID="40" ActivityName="AG Sentinel Dish" Description="AG Sentinel Dish QB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="41" ActivityName="GF Survival" Description="GF Survival Instance" scoreName="Time" scoreSort="1" value1Name="N/A" value1Sort="0" value2Name="Score" value2Sort="1" />
			<row ActivityID="42" ActivityName="Nimbus Station Racetrack" Description="Nimbus Station Racetrack" instanceMapID="1203" maxTeamSize="1" maxTeams="6" minTeamSize="1" minTeams="1" scoreName="Time" scoreSort="1" startDelay="5000" value1Name="Best Place" value1Sort="0" value2Name="Best Lap Time" value2Sort="0" waitTime="60000" />
			<row ActivityID="43" ActivityName="Test Ryan" Description="Test Ryan" instanceMapID="380" maxTeamSize="1" maxTeams="1" minTeamSize="1" minTeams="1" scoreName="Score" scoreSort="1" value1Name="Time" value1Sort="1" value2Name="Lives" value2Sort="1" />
			<row ActivityID="44" ActivityName="NS Foot Race" Description="Foot Race" scoreName="Time" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="45" ActivityName="Spaceshipquickbuilds" Description="Spaceship quickbuilds" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="50" ActivityName="Test Racetrack" Description="Test Racetrack" instanceMapID="80" maxTeamSize="1" maxTeams="6" minTeamSize="1" minTeams="2" scoreName="Time" scoreSort="0" startDelay="5000" value1Name="Best Place" value1Sort="0" value2Name="Best Lap Time" value2Sort="0" waitTime="60000" />
			<row ActivityID="99" ActivityName="TEST" Description="Ivantest" instanceMapID="21" maxTeamSize="4" maxTeams="2" minTeamSize="1" minTeams="2" scoreName="sdfsdf" scoreSort="0" startDelay="30000" value1Name="sdfsdf" value1Sort="0" value2Name="sdfsdf" value2Sort="0" waitTime="90000" />
			<row ActivityID="1864" ActivityName="Leaderboard" Description="GF Shooting Gallery" instanceMapID="1302" maxTeamSize="1" maxTeams="1" minTeamSize="1" minTeams="1" scoreName="Score" scoreSort="1" startDelay="1" value1Name="Hit Percentage" value1Sort="1" value2Name="Streak" value2Sort="1" waitTime="1" />
			<row ActivityID="6097" ActivityName="AG Monument Finish Line" Description="AG Monument Finish Line QB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="6209" ActivityName="Beacon QB" Description="AG Beacon QB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="6254" ActivityName="AG Sentinel Rebuild Turret" Description="AG Sentinel Rebuild Turret" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="6319" ActivityName="AG Rebuildable Wall QB" Description="AG Rebuildable Wall QB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="6511" ActivityName="Tiki Torch Extinguish" Description="Tiki Torch Extinguish" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="6648" ActivityName="NS Quickbuild Fountain" Description="NS Quickbuild Fountain" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="6685" ActivityName="Siren QB" Description="GF Siren QB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="6686" ActivityName="Siren QB" Description="GF Siren QB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="7100" ActivityName="GF Rebuildable Jail Wall QB" Description="GF Rebuildable Jail Wall QB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
			<row ActivityID="7583" ActivityName="Duck Shooting Gallery" Description="NS Shooting Gallery" instanceMapID="1202" maxTeamSize="1" maxTeams="1" minTeamSize="1" minTeams="1" scoreName="Score" scoreSort="1" startDelay="1" value1Name="Hit Percentage" value1Sort="1" value2Name="Streak" value2Sort="1" waitTime="1" />
			<row ActivityID="7616" ActivityName="PR Birdhouse QB" Description="PR QB" scoreName="N/A" scoreSort="0" value1Name="N/A" value1Sort="0" value2Name="N/A" value2Sort="0" />
		</rows>
	</table>
	<table name="ActivityRewards">
		<columns>
			<column name="objectTemplate" type="int" />
			<column name="ActivityRewardIndex" type="int" />
			<column name="activityRating" type="int" />
			<column name="LootMatrixIndex" type="int" />
			<column name="CurrencyIndex" type="int" />
			<column name="ChallengeRating" type="int" />
			<column name="description" type="nvarchar" />
		</columns>
		<rows>
			<row ActivityRewardIndex="17" ChallengeRating="7" CurrencyIndex="1" activityRating="-1" description="AG Obstacle Course Activity" objectTemplate="1" />
			<row ActivityRewardIndex="18" ChallengeRating="5" CurrencyIndex="1" activityRating="3000" description="AG Obstacle Course Activity" objectTemplate="1" />
			<row ActivityRewardIndex="19" ChallengeRating="3" CurrencyIndex="1" activityRating="5000" description="AG Obstacle Course Activity" objectTemplate="1" />
			<row ActivityRewardIndex="20" ChallengeRating="1" CurrencyIndex="1" activityRating="8000" description="AG Obstacle Course Activity" objectTemplate="1" />
			<row ActivityRewardIndex="25" ChallengeRating="1" CurrencyIndex="16" LootMatrixIndex="28" activityRating="-1" description="Survival Instance" objectTemplate="5" />
			<row ActivityRewardIndex="33" ChallengeRating="1" CurrencyIndex="17" LootMatrixIndex="28" activityRating="30" description="Survival Instance" objectTemplate="5" />
			<row ActivityRewardIndex="34" ChallengeRating="1" CurrencyIndex="18" LootMatrixIndex="28" activityRating="60" description="Survival Instance" objectTemplate="5" />
			<row ActivityRewardIndex="35" ChallengeRating="1" CurrencyIndex="19" LootMatrixIndex="28" activityRating="90" description="Survival Instance" objectTemplate="5" />
			<row ActivityRewardIndex="36" ChallengeRating="1" CurrencyIndex="20" LootMatrixIndex="28" activityRating="120" description="Survival Instance" objectTemplate="5" />
			<row ActivityRewardIndex="37" ChallengeRating="1" CurrencyIndex="21" LootMatrixIndex="28" activityRating="200" description="Survival Instance" objectTemplate="5" />
			<row ActivityRewardIndex="38" ChallengeRating="1" CurrencyIndex="22" LootMatrixIndex="28" activityRating="300" description="Survival Instance" objectTemplate="5" />
			<row ActivityRewardIndex="26" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="AG quickbuilds" objectTemplate="6" />
			<row ActivityRewardIndex="27" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="NS quickbuilds" objectTemplate="7" />
			<row ActivityRewardIndex="28" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="GF quickbuilds" objectTemplate="8" />
			<row ActivityRewardIndex="29" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="FV quickbuilds" objectTemplate="9" />
			<row ActivityRewardIndex="30" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="297" activityRating="1" description="PR quickbuilds" objectTemplate="10" />
			<row ActivityRewardIndex="18" ChallengeRating="1" CurrencyIndex="13" activityRating="-1" description="AG Rocketship Rebuild" objectTemplate="11" />
			<row ActivityRewardIndex="31" ChallengeRating="1" activityRating="1" description="Empty quickbuilds" objectTemplate="12" />
			<row ActivityRewardIndex="32" ChallengeRating="1" activityRating="1" description="FV Siege Quickbuilds" objectTemplate="13" />
			<row ActivityRewardIndex="38" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="Pirate Archway QB" objectTemplate="15" />
			<row ActivityRewardIndex="39" ChallengeRating="1" CurrencyIndex="24" LootMatrixIndex="28" activityRating="1" description="RACE" objectTemplate="16" />
			<row ActivityRewardIndex="38" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="GF Pet X QB" objectTemplate="17" />
			<row ActivityRewardIndex="26" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="AG quickbuilds - AG wall" objectTemplate="21" />
			<row ActivityRewardIndex="26" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="AG quickbuilds - Monument finish line" objectTemplate="22" />
			<row ActivityRewardIndex="28" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="GF quickbuilds - Crow's nest" objectTemplate="23" />
			<row ActivityRewardIndex="27" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="NS quickbuilds - Guitar" objectTemplate="25" />
			<row ActivityRewardIndex="27" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="NS quickbuilds - Bass" objectTemplate="26" />
			<row ActivityRewardIndex="27" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="NS quickbuilds - Keyboard" objectTemplate="27" />
			<row ActivityRewardIndex="27" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="NS quickbuilds - Drums" objectTemplate="28" />
			<row ActivityRewardIndex="28" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="GF quickbuilds - Pirate Arch" objectTemplate="29" />
			<row ActivityRewardIndex="27" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="NS quickbuilds - Duck" objectTemplate="30" />
			<row ActivityRewardIndex="26" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="Spider Cave quickbuilds" objectTemplate="31" />
			<row ActivityRewardIndex="28" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="GF quickbuilds - Siren" objectTemplate="32" />
			<row ActivityRewardIndex="27" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="NS quickbuilds - Speaker" objectTemplate="33" />
			<row ActivityRewardIndex="27" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="NS quickbuilds - Lasers" objectTemplate="34" />
			<row ActivityRewardIndex="27" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="NS quickbuilds - Spotlight" objectTemplate="35" />
			<row ActivityRewardIndex="27" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="NS quickbuilds - Fireworks" objectTemplate="36" />
			<row ActivityRewardIndex="41" ChallengeRating="1" CurrencyIndex="23" LootMatrixIndex="199" activityRating="0" description="Siege Winner T1" objectTemplate="37" />
			<row ActivityRewardIndex="42" ChallengeRating="1" CurrencyIndex="24" LootMatrixIndex="198" activityRating="500" description="Siege Winner T2" objectTemplate="37" />
			<row ActivityRewardIndex="43" ChallengeRating="1" CurrencyIndex="25" LootMatrixIndex="197" activityRating="1500" description="Siege Winner T3" objectTemplate="37" />
			<row ActivityRewardIndex="44" ChallengeRating="1" CurrencyIndex="26" LootMatrixIndex="239" activityRating="3000" description="Siege Winner T4" objectTemplate="37" />
			<row ActivityRewardIndex="45" ChallengeRating="1" CurrencyIndex="27" LootMatrixIndex="241" activityRating="4000" description="Siege Winner T5" objectTemplate="37" />
			<row ActivityRewardIndex="46" ChallengeRating="1" CurrencyIndex="28" LootMatrixIndex="202" activityRating="0" description="Siege Loser T1" objectTemplate="37" />
			<row ActivityRewardIndex="47" ChallengeRating="1" CurrencyIndex="29" LootMatrixIndex="201" activityRating="5" description="Siege Loser T2" objectTemplate="37" />
			<row ActivityRewardIndex="48" ChallengeRating="1" CurrencyIndex="30" LootMatrixIndex="200" activityRating="15" description="Siege Loser T3" objectTemplate="37" />
			<row ActivityRewardIndex="49" ChallengeRating="1" CurrencyIndex="31" LootMatrixIndex="240" activityRating="30" description="Siege Loser T4" objectTemplate="37" />
			<row ActivityRewardIndex="50" ChallengeRating="1" CurrencyIndex="32" LootMatrixIndex="242" activityRating="40" description="Siege Loser T5" objectTemplate="37" />
			<row ActivityRewardIndex="51" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="290" activityRating="10" description="Nimbus Station Racetrack 6th Place" objectTemplate="39" />
			<row ActivityRewardIndex="52" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="289" activityRating="50" description="Nimbus Station Racetrack 5th Place" objectTemplate="39" />
			<row ActivityRewardIndex="53" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="288" activityRating="75" description="Nimbus Station Racetrack 4th Place" objectTemplate="39" />
			<row ActivityRewardIndex="54" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="287" activityRating="80" description="Nimbus Station Racetrack 3rd Place" objectTemplate="39" />
			<row ActivityRewardIndex="55" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="286" activityRating="90" description="Nimbus Station Racetrack 2nd Place" objectTemplate="39" />
			<row ActivityRewardIndex="56" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="285" activityRating="100" description="Nimbus Station Racetrack 1st Place" objectTemplate="39" />
			<row ActivityRewardIndex="26" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="AG quickbuilds - Beacon" objectTemplate="40" />
			<row ActivityRewardIndex="26" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="307" activityRating="1" description="Spaceship quickbuilds" objectTemplate="45" />
			<row ActivityRewardIndex="56" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="285" activityRating="-1" description="test Race" objectTemplate="50" />
			<row ActivityRewardIndex="4" ChallengeRating="1" CurrencyIndex="16" activityRating="-1" description="Shooting Gallery - GF Level 1" objectTemplate="1864" />
			<row ActivityRewardIndex="5" ChallengeRating="2" CurrencyIndex="17" activityRating="15000" description="Shooting Gallery - GF Level 2" objectTemplate="1864" />
			<row ActivityRewardIndex="7" ChallengeRating="3" CurrencyIndex="18" activityRating="75000" description="Shooting Gallery - GF Level 3" objectTemplate="1864" />
			<row ActivityRewardIndex="8" ChallengeRating="4" CurrencyIndex="19" activityRating="150000" description="Shooting Gallery - GF Level 4" objectTemplate="1864" />
			<row ActivityRewardIndex="21" ChallengeRating="5" CurrencyIndex="20" activityRating="250000" description="Shooting Gallery - GF Level 5" objectTemplate="1864" />
			<row ActivityRewardIndex="22" ChallengeRating="6" CurrencyIndex="21" activityRating="350000" description="Shooting Gallery - GF Level 6" objectTemplate="1864" />
			<row ActivityRewardIndex="23" ChallengeRating="7" CurrencyIndex="22" activityRating="450000" description="Shooting Gallery - GF Level 7" objectTemplate="1864" />
			<row ActivityRewardIndex="99" ChallengeRating="8" CurrencyIndex="22" LootMatrixIndex="148" activityRating="800000" description="test" objectTemplate="1864" />
			<row ActivityRewardIndex="26" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="AG Finish Line" objectTemplate="6097" />
			<row ActivityRewardIndex="26" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="AG quickbuilds - Sentinel Turret" objectTemplate="6254" />
			<row ActivityRewardIndex="26" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="AG Rebuildable Wall QB" objectTemplate="6319" />
			<row ActivityRewardIndex="40" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="Tiki Torch Extinguish" objectTemplate="6511" />
			<row ActivityRewardIndex="27" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="NS Fountain Quickbuild" objectTemplate="6648" />
			<row ActivityRewardIndex="28" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="GF quickbuilds - Siren" objectTemplate="6685" />
			<row ActivityRewardIndex="28" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="GF quickbuilds - Siren" objectTemplate="6686" />
			<row ActivityRewardIndex="26" ChallengeRating="1" CurrencyIndex="1" LootMatrixIndex="196" activityRating="1" description="GF Rebuildable Jail Wall QB" objectTemplate="7100" />
			<row ActivityRewardIndex="4" ChallengeRating="1" CurrencyIndex="16" activityRating="-1" description="Shooting Gallery - NS Level 1" objectTemplate="7583" />
			<row ActivityRewardIndex="5" ChallengeRating="2" CurrencyIndex="17" activityRating="15000" description="Shooting Gallery - NS Level 2" objectTemplate="7583" />
			<row ActivityRewardIndex="7" ChallengeRating="3" CurrencyIndex="18" activityRating="75000" description="Shooting Gallery - NS Level 3" objectTemplate="7583" />
			<row ActivityRewardIndex="8" ChallengeRating="4" CurrencyIndex="19" activityRating="150000" description="Shooting Gallery - NS Level 4" objectTemplate="7583" />
			<row ActivityRewardIndex="21" ChallengeRating="5" CurrencyIndex="20" activityRating="250000" description="Shooting Gallery - NS Level 5" objectTemplate="7583" />
			<row ActivityRewardIndex="22" ChallengeRating="6" CurrencyIndex="21" activityRating="350000" description="Shooting Gallery - NS Level 6" objectTemplate="7583" />
			<row ActivityRewardIndex="23" ChallengeRating="7" CurrencyIndex="22" activityRating="450000" description="Shooting Gallery - NS Level 7" objectTemplate="7583" />
		</rows>
	</table>
	<table name="ActivityText">
		<columns>
			<column name="activityID" type="smallint" />
			<column name="type" type="nvarchar" />
			<column name="text" type="nvarchar" />
		</columns>
		<rows>
			<row activityID="1864" text="Friendly ships are not infected with Maelstrom! " type="hint11" />
			<row activityID="1864" text="Get 12 hits in a row to get the maximum score multiplier!" type="hint3" />
			<row activityID="1864" text="Get 25,000 points to supercharge your cannon! " type="hint5" />
			<row activityID="1864" text="Get 50,000 points to earn a model!" type="hint9" />
			<row activityID="1864" text="Hit targets to build a model  complete the model and you get to keep it! " type="hint8" />
			<row activityID="1864" text="Hit three targets in a row to get a score multiplier! " type="hint2" />
			<row activityID="1864" text="Hitting a friendly ship breaks a streak! " type="hint10" />
			<row activityID="1864" text="Hitting a friendly ship subtracts from your score! " type="hint1" />
			<row activityID="1864" text="The sea monster is worth the most points! " type="hint4" />
			<row activityID="1864" text="The supercharged cannon can fire faster than normal!" type="hint7" />
			<row activityID="1864" text="The supercharged cannon can miss without breaking a streak! " type="hint6" />
			<row activityID="7583" text="Friendly ships are not infected with Maelstrom! " type="hint11" />
			<row activityID="7583" text="Get 12 hits in a row to get the maximum score multiplier!" type="hint3" />
			<row activityID="7583" text="Get 25,000 points to supercharge your cannon! " type="hint5" />
			<row activityID="7583" text="Get 50,000 points to earn a model!" type="hint9" />
			<row activityID="7583" text="Hit targets to build a model  complete the model and you get to keep it! " type="hint8" />
			<row activityID="7583" text="Hit three targets in a row to get a score multiplier! " type="hint2" />
			<row activityID="7583" text="Hitting a friendly ship breaks a streak! " type="hint10" />
			<row activityID="7583" text="Hitting a friendly ship subtracts from your score! " type="hint1" />
			<row activityID="7583" text="The sea monster is worth the most points! " type="hint4" />
			<row activityID="7583" text="The supercharged cannon can fire faster than normal!" type="hint7" />
			<row activityID="7583" text="The supercharged cannon can miss without breaking a streak! " type="hint6" />
		</rows>
	</table>
	<table name="AICombatBehaviorTypes">
		<columns>
			<column name="id" type="int" />
			<column name="name" type="nvarchar" />
		</columns>
		<rows>
			<row id="0" name="passive" />
			<row id="1" name="aggressive" />
			<row id="2" name="passive turret" />
			<row id="3" name="aggressive turret" />
		</rows>
	</table>
	<table name="AICombatRoles">
		<columns>
			<column name="id" type="int" />
			<column name="preferredRole" type="int" />
			<column name="description" type="nvarchar" />
			<column name="specifiedMinRangeNOUSE" type="float" />
			<column name="specifiedMaxRangeNOUSE" type="float" />
			<column name="specificMinRange" type="real" />
			<column name="specificMaxRange" type="real" />
		</columns>
		<rows>
			<row description="test melee" id="0" preferredRole="0" />
			<row description="test ranged" id="1" preferredRole="1" />
			<row description="test specific ranges" id="3" preferredRole="1" specificMaxRange="25" specificMinRange="15" />
			<row description="Turret" id="4" preferredRole="1" specifiedMaxRangeNOUSE="-1" specifiedMinRangeNOUSE="-1" />
			<row description="Darkling melee" id="5" preferredRole="0" specificMaxRange="4" specificMinRange="4" />
			<row description="Spider Boss 1" id="6" preferredRole="1" specificMaxRange="50" specificMinRange="1" specifiedMaxRangeNOUSE="-1" specifiedMinRangeNOUSE="-1" />
			<row description="Spider Boss 2" id="7" preferredRole="1" specificMaxRange="250" specificMinRange="1" specifiedMaxRangeNOUSE="-1" specifiedMinRangeNOUSE="-1" />
			<row description="Lup Bot" id="8" preferredRole="0" specificMaxRange="4" specificMinRange="4" />
			<row description="infected robot citizen" id="9" preferredRole="0" specificMaxRange="4" specificMinRange="4" />
			<row description="Maelstrom Dragon" id="10" preferredRole="1" specificMaxRange="100" specificMinRange="0" />
			<row description="Dark Ronin" id="11" preferredRole="1" specificMaxRange="7" specificMinRange="4" />
			<row description="Maelstrom Cavalry" id="12" preferredRole="1" specificMaxRange="65" specificMinRange="4" />
			<row description="Dark Spiderling" id="13" preferredRole="0" specificMaxRange="14" specificMinRange="0" specifiedMaxRangeNOUSE="-1" specifiedMinRangeNOUSE="-1" />
			<row description="Skunk Enemy" id="14" preferredRole="0" specificMaxRange="8" specificMinRange="4" specifiedMaxRangeNOUSE="-1" specifiedMinRangeNOUSE="-1" />
			<row description="Siren statue" id="15" preferredRole="1" specificMaxRange="20" specificMinRange="0" specifiedMaxRangeNOUSE="-1" specifiedMinRangeNOUSE="-1" />
			<row description="Ship Bot" id="16" preferredRole="1" specificMaxRange="30" specificMinRange="4" specifiedMaxRangeNOUSE="-1" specifiedMinRangeNOUSE="-1" />
			<row description="Darkling Mech" id="17" preferredRole="1" specificMaxRange="50" specificMinRange="4" specifiedMaxRangeNOUSE="-1" specifiedMinRangeNOUSE="-1" />
		</rows>
	</table>
	<table name="AICombatRoleTypes">
		<columns>
			<column name="id" type="int" />
			<column name="name" type="nvarchar" />
		</columns>
		<rows>
			<row id="0" name="melee" />
			<row id="1" name="ranged" />
			<row id="2" name="support" />
		</rows>
	</table>
	<table name="AnimationIndex">
		<columns>
			<column name="animationGroupID" type="int" />
			<column name="description" type="nvarchar" />
			<column name="groupType" type="nvarchar" />
		</columns>
		<rows>
			<row animationGroupID="0" description="Minifig" groupType="NPCCreateInvalid" />
			<row animationGroupID="1" description="Impatient Mission Giver 1" groupType="MissionGiver" />
			<row animationGroupID="2" description="Impatient Mission Giver 2" groupType="MissionGiver" />
			<row animationGroupID="3" description="Anxious Mission Giver 1" groupType="MissionGiver" />
			<row animationGroupID="4" description="Anxious Mission Giver 2" groupType="MissionGiver" />
			<row animationGroupID="5" description="Kind Mission Giver 1" groupType="MissionGiver" />
			<row animationGroupID="6" description="Kind Mission Giver 2" groupType="MissionGiver" />
			<row animationGroupID="7" description="Angry Mission Giver 1" groupType="MissionGiver" />
			<row animationGroupID="8" description="Angry Mission Giver 2" groupType="MissionGiver" />
			<row animationGroupID="9" description="Scared Mission Giver 1" groupType="MissionGiver" />
			<row animationGroupID="10" description="Scared Mission Giver 2" groupType="MissionGiver" />
			<row animationGroupID="11" description="Staff Holding Mission Giver" groupType="MissionGiver" />
			<row animationGroupID="12" description="Bricksmith Mission Giver" groupType="MissionGiver" />
			<row animationGroupID="13" description="Ninja Sensei" groupType="MissionGiver" />
			<row animationGroupID="14" description="Spaceman Bob" groupType="MissionGiver" />
			<row animationGroupID="15" description="Reporter Mission Giver - YRK" groupType="MissionGiver" />
			<row animationGroupID="16" description="Old Man Sherland" groupType="MissionGiver" />
			<row animationGroupID="17" description="Gun Kind Mission Giver" groupType="MissionGiver" />
			<row animationGroupID="18" description="Gun Anxious Mission Giver" groupType="MissionGiver" />
			<row animationGroupID="19" description="Racing Mission Giver" groupType="MissionGiver" />
			<row animationGroupID="20" description="Numb Chuck Ghost" groupType="MissionGiver" />
			<row animationGroupID="21" description="Wizard" groupType="MissionGiver" />
			<row animationGroupID="22" description="Basic Minifig" groupType="MissionGiver" />
			<row animationGroupID="23" description="Pet Rancher" groupType="MissionGiver" />
			<row animationGroupID="24" description="Sgt. Maxx" groupType="MissionGiver" />
			<row animationGroupID="25" description="Numbchuck the Sleepy Ninja" groupType="MissionGiver" />
			<row animationGroupID="26" description="Beastie Blocks Singer" groupType="MissionGiver" />
			<row animationGroupID="27" description="Fireman Concert" groupType="MissionGiver" />
			<row animationGroupID="28" description="Dwarf Mission Giver" groupType="MissionGiver" />
			<row animationGroupID="29" description="Epsilon Mission Giver" groupType="MissionGiver" />
			<row animationGroupID="30" description="Beck Mission Giver" groupType="MissionGiver" />
			<row animationGroupID="31" description="Wisp Mission Giver" groupType="MissionGiver" />
			<row animationGroupID="32" description="Skylane Mission Giver" groupType="MissionGiver" />
			<row animationGroupID="33" description="Rusty Mission Giver" groupType="MissionGiver" />
			<row animationGroupID="34" description="Spear Kind Mission Giver" groupType="MissionGiver" />
			<row animationGroupID="35" description="Spear Nervous Mission Giver" groupType="MissionGiver" />
			<row animationGroupID="36" description="Jailed Ninja Mission Giver" groupType="MissionGiver" />
			<row animationGroupID="37" description="Coalessa Mission Giver" groupType="MissionGiver" />
			<row animationGroupID="38" description="New Numbchuck Mission Giver" groupType="MissionGiver" />
			<row animationGroupID="39" description="Skylane AG Mission Giver" groupType="MissionGiver" />
			<row animationGroupID="40" description="Foxtrot Mission Giver" groupType="MissionGiver" />
			<row animationGroupID="41" description="Epsilon Jetpack Mission Giver" groupType="MissionGiver" />
			<row animationGroupID="42" description="Mardoff Mission Giver" groupType="MissionGiver" />
			<row animationGroupID="50" description="Friendly Vendor 1" groupType="Vendor" />
			<row animationGroupID="51" description="Friendly Vendor 2" groupType="Vendor" />
			<row animationGroupID="52" description="Anxious Vendor 1" groupType="Vendor" />
			<row animationGroupID="53" description="Anxious Vendor 2" groupType="Vendor" />
			<row animationGroupID="54" description="Calm Vendor 1" groupType="Vendor" />
			<row animationGroupID="55" description="Calm Vendor 2" groupType="Vendor" />
			<row animationGroupID="56" description="Angry Vendor 1" groupType="Vendor" />
			<row animationGroupID="57" description="Angry Vendor 2" groupType="Vendor" />
			<row animationGroupID="58" description="Scared Vendor 1" groupType="Vendor" />
			<row animationGroupID="59" description="Scared Vendor 2" groupType="Vendor" />
			<row animationGroupID="60" description="Fighting Vendor" groupType="Vendor" />
			<row animationGroupID="61" description="Sneaky Vendor" groupType="Vendor" />
			<row animationGroupID="62" description="Generic Vendor" groupType="Vendor" />
			<row animationGroupID="63" description="Tarbucks Vendor" groupType="Vendor" />
			<row animationGroupID="64" description="Realtor Vendor" groupType="Vendor" />
			<row animationGroupID="65" description="Dwarf Vendor" groupType="Vendor" />
			<row animationGroupID="93" description="Astronaut Picnicker" groupType="Ambient" />
			<row animationGroupID="94" description="Cowboy Picnicker" groupType="Ambient" />
			<row animationGroupID="95" description="Pirate Swinger" groupType="Ambient" />
			<row animationGroupID="96" description="Seagull Cinematic" groupType="NPCCreateInvalid" />
			<row animationGroupID="97" description="Seagull" groupType="NPCCreateInvalid" />
			<row animationGroupID="98" description="Frisbee" groupType="NPCCreateInvalid" />
			<row animationGroupID="100" description="Ninja Student" groupType="Ambient" />
			<row animationGroupID="108" description="Hazmat Guy" groupType="Ambient" />
			<row animationGroupID="120" description="Cannon Pirate Helper" groupType="Ambient" />
			<row animationGroupID="121" description="Cannon Pirate Dangler" groupType="Ambient" />
			<row animationGroupID="122" description="Cannon Pirate Deckhand" groupType="Ambient" />
			<row animationGroupID="131" description="YouReeka Wandering M 1" groupType="Ambient" />
			<row animationGroupID="132" description="YouReeka Wandering M 2" groupType="Ambient" />
			<row animationGroupID="133" description="YouReeka Wandering M 3" groupType="Ambient" />
			<row animationGroupID="134" description="YouReeka Wandering F 1" groupType="Ambient" />
			<row animationGroupID="135" description="YouReeka Wandering F 2" groupType="Ambient" />
			<row animationGroupID="136" description="Nimbus Wizard" groupType="Ambient" />
			<row animationGroupID="137" description="Nimbus Astronaut" groupType="Ambient" />
			<row animationGroupID="141" description="Pinball Minifig" groupType="Ambient" />
			<row animationGroupID="142" description="Crowd NPC 1 Stand Real" groupType="Ambient" />
			<row animationGroupID="143" description="Crowd NPC 2 Stand Real" groupType="Ambient" />
			<row animationGroupID="144" description="Crowd NPC 3 Stand Real" groupType="Ambient" />
			<row animationGroupID="145" description="Crowd NPC 4 Sit Real" groupType="Ambient" />
			<row animationGroupID="146" description="Crowd NPC 5 Sit Real" groupType="Ambient" />
			<row animationGroupID="154" description="Crowd NPC 1 Stand" groupType="Ambient" />
			<row animationGroupID="155" description="Crowd NPC 2 Stand" groupType="Ambient" />
			<row animationGroupID="156" description="Crowd NPC 3 Stand" groupType="Ambient" />
			<row animationGroupID="157" description="Crowd NPC 4 Sit" groupType="Ambient" />
			<row animationGroupID="158" description="Crowd NPC 5 Sit" groupType="Ambient" />
			<row animationGroupID="159" description="Lups Bot" groupType="Ambient" />
			<row animationGroupID="201" description="Juggler 01" groupType="Ambient" />
			<row animationGroupID="202" description="Juggler 02" groupType="Ambient" />
			<row animationGroupID="203" description="Mime" groupType="Ambient" />
			<row animationGroupID="204" description="Nothing" groupType="Ambient" />
			<row animationGroupID="205" description="Vanguard Defender" groupType="Ambient" />
			<row animationGroupID="206" description="Urinators" groupType="Ambient" />
			<row animationGroupID="207" description="Sleep Pirate" groupType="Ambient" />
			<row animationGroupID="208" description="Prisoner" groupType="Ambient" />
			<row animationGroupID="209" description="Beastie Blocks Left" groupType="Ambient" />
			<row animationGroupID="210" description="Beastie Blocks Right" groupType="Ambient" />
			<row animationGroupID="211" description="PR - Generic Male" groupType="Ambient" />
			<row animationGroupID="212" description="Clipboard and Pen User" groupType="Ambient" />
			<row animationGroupID="213" description="Pirate Picnicker" groupType="Ambient" />
			<row animationGroupID="214" description="Ninja Picnicker" groupType="Ambient" />
			<row animationGroupID="215" description="Beastie Block Ambients" groupType="Ambient" />
			<row animationGroupID="216" description="Welder Obstacle Course" groupType="Ambient" />
			<row animationGroupID="217" description="Jackhammer Obstacle Course" groupType="Ambient" />
			<row animationGroupID="218" description="Sleeping Knight" groupType="Ambient" />
			<row animationGroupID="219" description="Welder Minifig" groupType="Ambient" />
			<row animationGroupID="220" description="Jackhammer Minifig" groupType="Ambient" />
			<row animationGroupID="221" description="AG Kipper Duel Sentinel NPC" groupType="Ambient" />
			<row animationGroupID="222" description="AG Kipper Duel Paradox NPC" groupType="Ambient" />
			<row animationGroupID="223" description="AG Kipper Spectator Assembly NPC" groupType="Ambient" />
			<row animationGroupID="224" description="Racefans" groupType="Ambient" />
			<row animationGroupID="225" description="Cameraman" groupType="Ambient" />
			<row animationGroupID="226" description="Flagger" groupType="Ambient" />
			<row animationGroupID="227" description="Assembly hover - Not Used Currently" groupType="Ambient" />
			<row animationGroupID="228" description="Venture Ship Greeter" groupType="Ambient" />
			<row animationGroupID="229" description="Ben Aaar" groupType="Enemy" />
			<row animationGroupID="230" description="Wall Guard" groupType="Ambient" />
			<row animationGroupID="231" description="Brawler" groupType="Ambient" />
			<row animationGroupID="232" description="Pantomime Bunny Front" groupType="Ambient" />
			<row animationGroupID="233" description="Pantomime Bunny Back" groupType="Ambient" />
			<row animationGroupID="234" description="Wall Soldier" groupType="Ambient" />
			<row animationGroupID="235" description="Scared Idler" groupType="Ambient" />
			<row animationGroupID="236" description="Ninja Sensei Vign" groupType="Ambient" />
			<row animationGroupID="237" description="Foreman" groupType="Ambient" />
			<row animationGroupID="238" description="Dwarf Ambient" groupType="Ambient" />
			<row animationGroupID="239" description="Crocodile" groupType="Ambient" />
			<row animationGroupID="500" description="Evil Pirate" groupType="Enemy" />
			<row animationGroupID="501" description="Pirate" groupType="Enemy" />
			<row animationGroupID="502" description="Ninja with Anything" groupType="Enemy" />
			<row animationGroupID="503" description="Ninja with Sword" groupType="Enemy" />
			<row animationGroupID="504" description="Unarmed Ninja" groupType="Enemy" />
			<row animationGroupID="505" description="Sword Ninja" groupType="Enemy" />
			<row animationGroupID="506" description="Sword Pirate" groupType="Enemy" />
			<row animationGroupID="507" description="Sword Attacker" groupType="Enemy" />
			<row animationGroupID="508" description="Rifle Attacker" groupType="Enemy" />
			<row animationGroupID="509" description="Pistol Attacker" groupType="Enemy" />
			<row animationGroupID="510" description="Spear Attacker" groupType="Enemy" />
			<row animationGroupID="511" description="Hammer Attacker" groupType="Enemy" />
			<row animationGroupID="512" description="Bow Attacker" groupType="Enemy" />
			<row animationGroupID="513" description="Strombie" groupType="NPCCreateInvalid" />
			<row animationGroupID="514" description="Spider Boss" groupType="NPCCreateInvalid" />
			<row animationGroupID="515" description="Skelly Hybrid For Testing" groupType="Enemy" />
			<row animationGroupID="516" description="Medusa" groupType="NPCCreateInvalid" />
			<row animationGroupID="517" description="OLD Darkling Admiral" groupType="Enemy" />
			<row animationGroupID="518" description="Starfish" groupType="NPCCreateInvalid" />
			<row animationGroupID="519" description="Snake" groupType="NPCCreateInvalid" />
			<row animationGroupID="520" description="Owl" groupType="NPCCreateInvalid" />
			<row animationGroupID="521" description="Bat" groupType="NPCCreateInvalid" />
			<row animationGroupID="522" description="Crab" groupType="NPCCreateInvalid" />
			<row animationGroupID="523" description="Darkling Pirate" groupType="Enemy" />
			<row animationGroupID="524" description="Clamshell" groupType="NPCCreateInvalid" />
			<row animationGroupID="525" description="FV Maelstrom Dragon" groupType="Enemy" />
			<row animationGroupID="1000" description="Meteor Scene" groupType="NPCCreateInvalid" />
			<row animationGroupID="1001" description="Petswitch" groupType="NPCCreateInvalid" />
			<row animationGroupID="1002" description="Rooster" groupType="NPCCreateInvalid" />
			<row animationGroupID="1003" description="Troll" groupType="NPCCreateInvalid" />
			<row animationGroupID="1004" description="Frog" groupType="NPCCreateInvalid" />
			<row animationGroupID="1005" description="Energy Sphere" groupType="NPCCreateInvalid" />
			<row animationGroupID="1006" description="Bull Test" groupType="NPCCreateInvalid" />
			<row animationGroupID="1007" description="Spider Cave for Cinematic" groupType="NPCCreateInvalid" />
			<row animationGroupID="1044" description="Old Freak Darkling" groupType="NPCCreateInvalid" />
			<row animationGroupID="1118" description="Rock Crystal" groupType="NPCCreateInvalid" />
			<row animationGroupID="1254" description="Transparent Minifig" groupType="NPCCreateInvalid" />
			<row animationGroupID="1260" description="Darkling Generator" groupType="NPCCreateInvalid" />
			<row animationGroupID="1461" description="Frontend_Dragon" groupType="NPCCreateInvalid" />
			<row animationGroupID="1462" description="Frontend_Robot" groupType="NPCCreateInvalid" />
			<row animationGroupID="1463" description="Frontend_Robot-Builder" groupType="NPCCreateInvalid" />
			<row animationGroupID="1464" description="Frontend_Jetpack-Flyer" groupType="NPCCreateInvalid" />
			<row animationGroupID="1465" description="Frontend_Screaming Minifig" groupType="NPCCreateInvalid" />
			<row animationGroupID="1470" description="Obelisk" groupType="NPCCreateInvalid" />
			<row animationGroupID="1471" description="Gargoyle Smashable" groupType="NPCCreateInvalid" />
			<row animationGroupID="1487" description="Frontend_Legs" groupType="NPCCreateInvalid" />
			<row animationGroupID="1526" description="Test Tree 01" groupType="NPCCreateInvalid" />
			<row animationGroupID="1529" description="Test Tree 02" groupType="NPCCreateInvalid" />
			<row animationGroupID="1534" description="Rebuild Sections" groupType="NPCCreateInvalid" />
			<row animationGroupID="1551" description="Bee" groupType="NPCCreateInvalid" />
			<row animationGroupID="1650" description="Hyper Darkling" groupType="NPCCreateInvalid" />
			<row animationGroupID="1672" description="Grumpy Darkling" groupType="NPCCreateInvalid" />
			<row animationGroupID="1673" description="Freak Darkling" groupType="NPCCreateInvalid" />
			<row animationGroupID="1675" description="Monkey" groupType="NPCCreateInvalid" />
			<row animationGroupID="1700" description="Hopping Pet Quadrapeds" groupType="NPCCreateInvalid" />
			<row animationGroupID="1701" description="Heavy Pet Quadrapeds" groupType="NPCCreateInvalid" />
			<row animationGroupID="1739" description="Outhouse" groupType="NPCCreateInvalid" />
			<row animationGroupID="1761" description="Glowbug" groupType="NPCCreateInvalid" />
			<row animationGroupID="1770" description="Red Parrot" groupType="NPCCreateInvalid" />
			<row animationGroupID="1771" description="Nimbus Cam-Bot" groupType="NPCCreateInvalid" />
			<row animationGroupID="1773" description="Nimbus Burno" groupType="NPCCreateInvalid" />
			<row animationGroupID="1774" description="Gnarled Snail" groupType="NPCCreateInvalid" />
			<row animationGroupID="1775" description="AG Friendly Felix" groupType="NPCCreateInvalid" />
			<row animationGroupID="1776" description="Treasure Chest" groupType="NPCCreateInvalid" />
			<row animationGroupID="1777" description="Rebuild_activator" groupType="NPCCreateInvalid" />
			<row animationGroupID="1778" description="Perched Parrot" groupType="NPCCreateInvalid" />
			<row animationGroupID="1779" description="Pirate Lantern Sway" groupType="NPCCreateInvalid" />
			<row animationGroupID="1780" description="Ninja Detector Rebuild" groupType="NPCCreateInvalid" />
			<row animationGroupID="1781" description="Ninja Detector Static" groupType="NPCCreateInvalid" />
			<row animationGroupID="1782" description="Ninja Detector Static 02" groupType="NPCCreateInvalid" />
			<row animationGroupID="1783" description="Ninja Detector Static 03" groupType="NPCCreateInvalid" />
			<row animationGroupID="1789" description="Boombox" groupType="NPCCreateInvalid" />
			<row animationGroupID="1790" description="Walking Lego Yellow" groupType="NPCCreateInvalid" />
			<row animationGroupID="1791" description="Walking Lego Red" groupType="NPCCreateInvalid" />
			<row animationGroupID="1792" description="Big Door" groupType="NPCCreateInvalid" />
			<row animationGroupID="1793" description="Activity Pet Quadrapeds" groupType="NPCCreateInvalid" />
			<row animationGroupID="1794" description="Inventor Building Bars" groupType="NPCCreateInvalid" />
			<row animationGroupID="1795" description="Hazmat Van" groupType="NPCCreateInvalid" />
			<row animationGroupID="1796" description="Baby Skunk" groupType="NPCCreateInvalid" />
			<row animationGroupID="1797" description="YRK - Skunk" groupType="NPCCreateInvalid" />
			<row animationGroupID="1798" description="NP - Corrupted Robotnist" groupType="NPCCreateInvalid" />
			<row animationGroupID="1799" description="Scene 3 Felix" groupType="NPCCreateInvalid" />
			<row animationGroupID="1800" description="Pet Treasure Chest" groupType="NPCCreateInvalid" />
			<row animationGroupID="1802" description="YRK - Flower" groupType="NPCCreateInvalid" />
			<row animationGroupID="1803" description="YRK - Fountain" groupType="NPCCreateInvalid" />
			<row animationGroupID="1804" description="YRK - SG skunk" groupType="NPCCreateInvalid" />
			<row animationGroupID="1806" description="NP - Flying Burno" groupType="NPCCreateInvalid" />
			<row animationGroupID="1807" description="Hazmat Elite" groupType="NPCCreateInvalid" />
			<row animationGroupID="1808" description="Momma Skunk" groupType="NPCCreateInvalid" />
			<row animationGroupID="1809" description="Lamp" groupType="NPCCreateInvalid" />
			<row animationGroupID="1810" description="YRK - Ballon NPC" groupType="NPCCreateInvalid" />
			<row animationGroupID="1811" description="Inventor's Building" groupType="NPCCreateInvalid" />
			<row animationGroupID="1812" description="YRK - Pet Rancher" groupType="NPCCreateInvalid" />
			<row animationGroupID="1813" description="Rocket Skunk" groupType="NPCCreateInvalid" />
			<row animationGroupID="1814" description="Switch Pusher" groupType="NPCCreateInvalid" />
			<row animationGroupID="1815" description="Bubble Blower Statue" groupType="NPCCreateInvalid" />
			<row animationGroupID="1816" description="Cameraman" groupType="NPCCreateInvalid" />
			<row animationGroupID="1817" description="Boommike Guy" groupType="NPCCreateInvalid" />
			<row animationGroupID="1818" description="Monorail with Track" groupType="NPCCreateInvalid" />
			<row animationGroupID="1819" description="Hazmat Firepole" groupType="NPCCreateInvalid" />
			<row animationGroupID="1820" description="Inventors Balloon" groupType="NPCCreateInvalid" />
			<row animationGroupID="1821" description="Pegleg Mission Giver" groupType="NPCCreateInvalid" />
			<row animationGroupID="1822" description="Test-Link" groupType="NPCCreateInvalid" />
			<row animationGroupID="1823" description="Test-Skin" groupType="NPCCreateInvalid" />
			<row animationGroupID="1824" description="Raptor" groupType="NPCCreateInvalid" />
			<row animationGroupID="1825" description="Tai Chi Bricks" groupType="NPCCreateInvalid" />
			<row animationGroupID="1826" description="Pirate Listening Device" groupType="NPCCreateInvalid" />
			<row animationGroupID="1827" description="Cannon" groupType="NPCCreateInvalid" />
			<row animationGroupID="1828" description="Perched Crow" groupType="NPCCreateInvalid" />
			<row animationGroupID="1829" description="Flying Crow" groupType="NPCCreateInvalid" />
			<row animationGroupID="1830" description="Mech Pirate" groupType="NPCCreateInvalid" />
			<row animationGroupID="1831" description="Robotinist" groupType="NPCCreateInvalid" />
			<row animationGroupID="1832" description="Pirate Cannon" groupType="NPCCreateInvalid" />
			<row animationGroupID="1833" description="Boss Burno" groupType="NPCCreateInvalid" />
			<row animationGroupID="1834" description="Cat" groupType="NPCCreateInvalid" />
			<row animationGroupID="1835" description="Dog" groupType="NPCCreateInvalid" />
			<row animationGroupID="1836" description="Sheep" groupType="NPCCreateInvalid" />
			<row animationGroupID="1837" description="Alligator" groupType="NPCCreateInvalid" />
			<row animationGroupID="1838" description="Cannon Parrot" groupType="NPCCreateInvalid" />
			<row animationGroupID="1839" description="Cannon Plunger" groupType="NPCCreateInvalid" />
			<row animationGroupID="1840" description="Cannonballs" groupType="NPCCreateInvalid" />
			<row animationGroupID="1841" description="Construction Troll" groupType="NPCCreateInvalid" />
			<row animationGroupID="1842" description="Construction Dwarf" groupType="NPCCreateInvalid" />
			<row animationGroupID="1843" description="Coin" groupType="NPCCreateInvalid" />
			<row animationGroupID="1844" description="Rat" groupType="NPCCreateInvalid" />
			<row animationGroupID="1845" description="Ant" groupType="NPCCreateInvalid" />
			<row animationGroupID="1846" description="Broombot" groupType="NPCCreateInvalid" />
			<row animationGroupID="1847" description="Clipper Bot" groupType="NPCCreateInvalid" />
			<row animationGroupID="1848" description="Maude" groupType="NPCCreateInvalid" />
			<row animationGroupID="1850" description="Cameraman" groupType="NPCCreateInvalid" />
			<row animationGroupID="1851" description="Boom Mic" groupType="NPCCreateInvalid" />
			<row animationGroupID="1852" description="Hazmat Window Washer" groupType="NPCCreateInvalid" />
			<row animationGroupID="1853" description="Off Button" groupType="NPCCreateInvalid" />
			<row animationGroupID="1854" description="On Button" groupType="NPCCreateInvalid" />
			<row animationGroupID="1855" description="Trampolines" groupType="NPCCreateInvalid" />
			<row animationGroupID="1856" description="Piano Keys" groupType="NPCCreateInvalid" />
			<row animationGroupID="1857" description="Brick-A-Mole" groupType="NPCCreateInvalid" />
			<row animationGroupID="1858" description="Flying Bricks" groupType="NPCCreateInvalid" />
			<row animationGroupID="1859" description="Yeti" groupType="NPCCreateInvalid" />
			<row animationGroupID="1860" description="Water Cannon" groupType="NPCCreateInvalid" />
			<row animationGroupID="1861" description="PERFORMANCE" groupType="NPCCreateInvalid" />
			<row animationGroupID="1862" description="AG Rockets" groupType="NPCCreateInvalid" />
			<row animationGroupID="1863" description="Boomerang - Cinematic" groupType="NPCCreateInvalid" />
			<row animationGroupID="1864" description="Pelican - Cinematic" groupType="NPCCreateInvalid" />
			<row animationGroupID="1865" description="Rebuild Helper" groupType="NPCCreateInvalid" />
			<row animationGroupID="1867" description="Wild Pants" groupType="NPCCreateInvalid" />
			<row animationGroupID="1870" description="Monkey Picnicker" groupType="NPCCreateInvalid" />
			<row animationGroupID="1871" description="Bob's Piece" groupType="NPCCreateInvalid" />
			<row animationGroupID="1872" description="Bob's Animated Screen" groupType="NPCCreateInvalid" />
			<row animationGroupID="1905" description="Bow" groupType="NPCCreateInvalid" />
			<row animationGroupID="1906" description="Special Pet" groupType="NPCCreateInvalid" />
			<row animationGroupID="1907" description="Hobo" groupType="NPCCreateInvalid" />
			<row animationGroupID="1908" description="Cannon Ball Run Path" groupType="NPCCreateInvalid" />
			<row animationGroupID="1909" description="Rocket World" groupType="NPCCreateInvalid" />
			<row animationGroupID="1910" description="Rocket Truck" groupType="NPCCreateInvalid" />
			<row animationGroupID="1911" description="Rocket Controller" groupType="NPCCreateInvalid" />
			<row animationGroupID="1912" description="Mounts" groupType="NPCCreateInvalid" />
			<row animationGroupID="1913" description="EFFECTS carver" groupType="NPCCreateInvalid" />
			<row animationGroupID="1914" description="Ship Wheel" groupType="NPCCreateInvalid" />
			<row animationGroupID="1915" description="Rocket FX" groupType="NPCCreateInvalid" />
			<row animationGroupID="1916" description="Racecar" groupType="NPCCreateInvalid" />
			<row animationGroupID="1922" description="New Button" groupType="NPCCreateInvalid" />
			<row animationGroupID="1924" description="Testing Stars" groupType="NPCCreateInvalid" />
			<row animationGroupID="1927" description="Statue Monument FX 01" groupType="NPCCreateInvalid" />
			<row animationGroupID="1928" description="Statue Monument FX 02" groupType="NPCCreateInvalid" />
			<row animationGroupID="1929" description="Statue Monument FX 03" groupType="NPCCreateInvalid" />
			<row animationGroupID="1938" description="Test Effect" groupType="NPCCreateInvalid" />
			<row animationGroupID="1939" description="Statue Monument FX 04" groupType="NPCCreateInvalid" />
			<row animationGroupID="1940" description="Robot Picnicker" groupType="NPCCreateInvalid" />
			<row animationGroupID="1941" description="Concert DJ" groupType="NPCCreateInvalid" />
			<row animationGroupID="1942" description="Test GP Ladder" groupType="NPCCreateInvalid" />
			<row animationGroupID="1943" description="Test GP Chain" groupType="NPCCreateInvalid" />
			<row animationGroupID="1944" description="Test GP Level" groupType="NPCCreateInvalid" />
			<row animationGroupID="1945" description="Ship FX 1 - Electric" groupType="NPCCreateInvalid" />
			<row animationGroupID="1946" description="Shark Death Fins" groupType="NPCCreateInvalid" />
			<row animationGroupID="1947" description="Minifig Electric Death" groupType="NPCCreateInvalid" />
			<row animationGroupID="1948" description="AG Fan" groupType="NPCCreateInvalid" />
			<row animationGroupID="1949" description="Ship FX 2 - Launchpad" groupType="NPCCreateInvalid" />
			<row animationGroupID="1950" description="AG Monument Finish Line" groupType="NPCCreateInvalid" />
			<row animationGroupID="1951" description="AG Paradox Mech" groupType="NPCCreateInvalid" />
			<row animationGroupID="1952" description="Spider Baby" groupType="NPCCreateInvalid" />
			<row animationGroupID="1953" description="Caged Spider Baby" groupType="NPCCreateInvalid" />
			<row animationGroupID="1954" description="Statue Monument Fan Wire FX 01" groupType="NPCCreateInvalid" />
			<row animationGroupID="1955" description="Statue Monument Fan Wire FX 02" groupType="NPCCreateInvalid" />
			<row animationGroupID="1956" description="Statue Monument Fan Wire FX 03" groupType="NPCCreateInvalid" />
			<row animationGroupID="1957" description="SG - Kraken" groupType="NPCCreateInvalid" />
			<row animationGroupID="1958" description="Dog Enemy" groupType="NPCCreateInvalid" />
			<row animationGroupID="1959" description="PiCo Dog" groupType="NPCCreateInvalid" />
			<row animationGroupID="1960" description="PiCo Rooster" groupType="NPCCreateInvalid" />
			<row animationGroupID="1961" description="CS Rocket Temp" groupType="NPCCreateInvalid" />
			<row animationGroupID="1962" description="test animation 001" groupType="NPCCreateInvalid" />
			<row animationGroupID="1963" description="Robot Citizen" groupType="NPCCreateInvalid" />
			<row animationGroupID="1964" description="Gnarled Torch" groupType="NPCCreateInvalid" />
			<row animationGroupID="1965" description="Anim Exhibit Test" groupType="NPCCreateInvalid" />
			<row animationGroupID="1966" description="Build_Activator" groupType="NPCCreateInvalid" />
			<row animationGroupID="1967" description="Build_Border" groupType="NPCCreateInvalid" />
			<row animationGroupID="1968" description="Lightning Object 01" groupType="NPCCreateInvalid" />
			<row animationGroupID="1969" description="Darkling Ape" groupType="NPCCreateInvalid" />
			<row animationGroupID="1970" description="Gun Monkey" groupType="NPCCreateInvalid" />
			<row animationGroupID="1971" description="Shoulder Parrot" groupType="NPCCreateInvalid" />
			<row animationGroupID="1972" description="PiCo Ninja" groupType="NPCCreateInvalid" />
			<row animationGroupID="1973" description="Ambient Frog" groupType="NPCCreateInvalid" />
			<row animationGroupID="1974" description="Crows Nest" groupType="NPCCreateInvalid" />
			<row animationGroupID="1975" description="Jail Cage" groupType="NPCCreateInvalid" />
			<row animationGroupID="1976" description="Ambient Rat" groupType="NPCCreateInvalid" />
			<row animationGroupID="1977" description="Siren" groupType="NPCCreateInvalid" />
			<row animationGroupID="1978" description="Darkling Admiral" groupType="Enemy" />
			<row animationGroupID="1979" description="Cannon Shark" groupType="NPCCreateInvalid" />
			<row animationGroupID="1980" description="GF FX beach wave crash" groupType="NPCCreateInvalid" />
			<row animationGroupID="1981" description="Ambient Spider" groupType="NPCCreateInvalid" />
			<row animationGroupID="1982" description="GF FX parrot crash" groupType="NPCCreateInvalid" />
			<row animationGroupID="1983" description="Banana Gun" groupType="NPCCreateInvalid" />
			<row animationGroupID="1984" description="GF FX parrot crash TEST" groupType="NPCCreateInvalid" />
			<row animationGroupID="1985" description="Shark Cannon" groupType="NPCCreateInvalid" />
			<row animationGroupID="1986" description="Whirlwind" groupType="NPCCreateInvalid" />
			<row animationGroupID="1987" description="Maelstrom Chest" groupType="NPCCreateInvalid" />
			<row animationGroupID="1988" description="PR - Cutscene Helper" groupType="NPCCreateInvalid" />
			<row animationGroupID="1989" description="Weeble Wobble" groupType="NPCCreateInvalid" />
			<row animationGroupID="1990" description="Weeble Wobble Scale Test" groupType="NPCCreateInvalid" />
			<row animationGroupID="1991" description="Pet Switch" groupType="NPCCreateInvalid" />
			<row animationGroupID="1992" description="Small Jets" groupType="NPCCreateInvalid" />
			<row animationGroupID="1993" description="Snake Temp" groupType="Enemy" />
			<row animationGroupID="1994" description="Organ Temp" groupType="NPCCreateInvalid" />
			<row animationGroupID="1995" description="Pet Build Completion" groupType="NPCCreateInvalid" />
			<row animationGroupID="1996" description="Design Test Vehicle" groupType="Vehicle" />
			<row animationGroupID="1997" description="Gonk" groupType="NPCCreateInvalid" />
			<row animationGroupID="1998" description="Hover Bot Cam" groupType="NPCCreateInvalid" />
			<row animationGroupID="1999" description="Crate Chicken" groupType="NPCCreateInvalid" />
			<row animationGroupID="2000" description="Stuff in Space" groupType="NPCCreateInvalid" />
			<row animationGroupID="2001" description="Faction Signage Animations" groupType="NPCCreateInvalid" />
			<row animationGroupID="2002" description="Dice" groupType="NPCCreateInvalid" />
		</rows>
	</table>
	<table name="Animations">
		<columns>
			<column name="animationGroupID" type="int" />
			<column name="animation_type" type="nvarchar" />
			<column name="animation_name" type="nvarchar" />
			<column name="chance_to_play" type="real" />
			<column name="min_loops" type="int" />
			<column name="max_loops" type="int" />
			<column name="animation_length" type="real" />
			<column name="sound1" type="nvarchar" />
			<column name="sound2" type="nvarchar" />
			<column name="sound3" type="nvarchar" />
			<column name="sound4" type="nvarchar" />
			<column name="sound5" type="nvarchar" />
			<column name="leftSound" type="nvarchar" />
			<column name="rightSound" type="nvarchar" />
			<column name="hideEquip" type="bit" />
			<column name="ignoreUpperBody" type="bit" />
			<column name="restartable" type="bit" />
			<column name="face_animation_name" type="nvarchar" />
		</columns>
		<rows>
			<row animationGroupID="501" animation_length="2.667" animation_name="mf_a_g_slash-pirate-attack-idle" animation_type="idle-attack" chance_to_play="1" face_animation_name="focused" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="501" animation_length="2.5" animation_name="mf_e_g_adjust-hat" animation_type="idle" chance_to_play="0.05" face_animation_name="frustrated" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" sound1="Pirate_Adjust,.01" />
			<row animationGroupID="501" animation_length="2.167" animation_name="mf_e_g_pirate-jig" animation_type="idle" chance_to_play="0.05" face_animation_name="happy" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" sound1="left_foot" sound2="left_foot" />
			<row animationGroupID="501" animation_length="1" animation_name="mf_e_g_slash-pirate-hiccup" animation_type="idle" chance_to_play="0.05" face_animation_name="dizzy, 0.3" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" sound1="Pirate_Hiccup,.01" />
			<row animationGroupID="501" animation_length="2.433" animation_name="mf_e_g_slash-pirate-listen" animation_type="idle" chance_to_play="0.05" face_animation_name="focused, 0.34" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="501" animation_length="6.03" animation_name="mf_e_g_sleep" animation_type="sleep" chance_to_play="0.2" face_animation_name="focused, 3.2" hideEquip="0" ignoreUpperBody="0" max_loops="3" min_loops="1" restartable="0" />
			<row animationGroupID="501" animation_length="3.333" animation_name="mf_e_g_sleep-start" animation_type="sleep" chance_to_play="0.8" face_animation_name="blink" hideEquip="0" ignoreUpperBody="0" max_loops="3" min_loops="1" restartable="0" />
			<row animationGroupID="0" animation_length="1.833" animation_name="mf_e_g_talk-excited_02" animation_type="talk" chance_to_play="0.083" face_animation_name="talkingloop" hideEquip="1" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="501" animation_length="2" animation_name="mf_e_g_sleep-loop" animation_type="sleep-loop" chance_to_play="1" face_animation_name="frustrated" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" sound1="Pirate_Snore,.01" />
			<row animationGroupID="501" animation_length="3.333" animation_name="mf_e_g_talk-sway_01" animation_type="talk" chance_to_play="0.2" face_animation_name="talkingloop" hideEquip="0" ignoreUpperBody="0" max_loops="3" min_loops="1" restartable="0" sound1="Talk_Sway1,.01" />
			<row animationGroupID="501" animation_length="2.533" animation_name="mf_e_g_talk-sway_02" animation_type="talk" chance_to_play="0.2" face_animation_name="talkingloop" hideEquip="0" ignoreUpperBody="0" max_loops="3" min_loops="1" restartable="0" sound1="Talk_Sway2,.01" />
			<row animationGroupID="501" animation_length="2.667" animation_name="mf_e_g_talk-sway_03" animation_type="talk" chance_to_play="0.2" face_animation_name="talkingloop" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" sound1="Talk_Sway3,.01" />
			<row animationGroupID="501" animation_length="2.5" animation_name="mf_e_g_talk-sway_04" animation_type="talk" chance_to_play="0.2" face_animation_name="talkingloop" hideEquip="0" ignoreUpperBody="0" max_loops="3" min_loops="1" restartable="0" sound1="Talk_Sway4,.01" />
			<row animationGroupID="501" animation_length="1.667" animation_name="mf_e_g_talk-sway_05" animation_type="talk" chance_to_play="0.2" face_animation_name="talkingloop" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" sound1="Talk_Sway5,.01" />
			<row animationGroupID="501" animation_length="1.333" animation_name="mf_h_g_pirate-death" animation_type="death" chance_to_play="1" face_animation_name="angry" hideEquip="0" ignoreUpperBody="0" max_loops="1" min_loops="-1" restartable="0" sound1="Pirate_Death1,.01" />
			<row animationGroupID="501" animation_length="0.5" animation_name="mf_e_g_wake-up" animation_type="onhit" chance_to_play="1" face_animation_name="blink" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="501" animation_length="4" animation_name="mf_m_g_idle-sway" animation_type="idle" chance_to_play="0.375" face_animation_name="blink" hideEquip="0" ignoreUpperBody="0" max_loops="5" min_loops="3" restartable="0" />
			<row animationGroupID="501" animation_length="1.067" animation_name="mf_m_g_pirate-walk" animation_type="walk" chance_to_play="1" face_animation_name="happy" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="501" animation_length="1" animation_name="mf_m_g_run-sway" animation_type="run" chance_to_play="1" face_animation_name="blink" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="206" animation_length="0.933" animation_name="mf_m_g_run-bounding" animation_type="run" chance_to_play="1" face_animation_name="blink" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" sound1="left_foot,.90" sound2="left_foot,.450" sound3="left_foot,.60" />
			<row animationGroupID="206" animation_length="1.167" animation_name="mf_m_g_walk-bounding" animation_type="walk" chance_to_play="1" face_animation_name="blink" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="503" animation_length="0.8" animation_name="mf_m_g_ninja-run" animation_type="run" chance_to_play="1" face_animation_name="focused" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" sound1="Ninja_Sneak,.01" />
			<row animationGroupID="503" animation_length="6.042" animation_name="mf_m_g_idle-shifty" animation_type="idle" chance_to_play="1" face_animation_name="frustrated" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="1771" animation_length="1.667" animation_name="mek_cam-bot_m_run_01" animation_type="run" chance_to_play="0.75" hideEquip="0" ignoreUpperBody="0" max_loops="5" min_loops="3" restartable="0" sound2="217" sound3="218" />
			<row animationGroupID="1771" animation_length="1.667" animation_name="mek_cam-bot_m_run_02" animation_type="run" chance_to_play="0.25" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" sound1="218" sound2="217" sound5="mech_cam-bot_run,.01" />
			<row animationGroupID="1771" animation_length="1" animation_name="mek_cam-bot_h_hit" animation_type="onhit" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" sound1="218" sound5="mech_cam-bot_hit,.01" />
			<row animationGroupID="1771" animation_length="4.5" animation_name="mek_cam-bot_e_inspect" animation_type="inspect" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" sound1="218" sound2="217" sound4="219" sound5="mech_cam-bot_inspect,.01" />
			<row animationGroupID="1771" animation_length="2" animation_name="mek_cam-bot_m_attack-idle" animation_type="idle" chance_to_play="0.5" hideEquip="0" ignoreUpperBody="0" max_loops="5" min_loops="3" restartable="0" sound1="218" sound2="217" />
			<row animationGroupID="501" animation_length="3.167" animation_name="mf_e_g_slash_pirate_sneeze" animation_type="idle" chance_to_play="0.05" face_animation_name="dizzy, 0.6" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" sound1="Pirate_Sneeze1,.01" />
			<row animationGroupID="1773" animation_length="8" animation_name="cre_burno_m_idle_01" animation_type="idle" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="3" min_loops="1" restartable="0" sound1="132" />
			<row animationGroupID="1773" animation_length="11.667" animation_name="cre_burno_m_idle_02" animation_type="idle" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="3" min_loops="1" restartable="0" sound1="132" sound2="Burno_Idle_2,.01" sound3="134" sound4="131,4.3" />
			<row animationGroupID="1773" animation_length="7.5" animation_name="cre_burno_e_excited_01" animation_type="build" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" sound1="132" />
			<row animationGroupID="1773" animation_length="4.333" animation_name="cre_burno_e_love_01" animation_type="burno1" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" sound1="132" sound2="Burno_Love,.01" sound3="133" />
			<row animationGroupID="1773" animation_length="6.833" animation_name="cre_burno_u_hotdog" animation_type="burno2" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" sound1="131,3.0" sound2="Burno_Hotdog,.01" sound3="132" sound4="135,1.9" />
			<row animationGroupID="1773" animation_length="4.8" animation_name="cre_burno_u_hotdog_02" animation_type="burno3" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" sound1="131,2.0" sound2="Burno_Hotdog_2,.01" />
			<row animationGroupID="0" animation_length="1" animation_name="mf_m_g_run-lift-idle" animation_type="run-activity-build" chance_to_play="1" face_animation_name="focused" hideEquip="1" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" sound1="left_foot,.224" sound2="left_foot,.732" />
			<row animationGroupID="0" animation_length="1" animation_name="mf_m_g_run-lift-idle" animation_type="run-activity-lift" chance_to_play="1" face_animation_name="focused" hideEquip="1" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" sound1="left_foot,.224" sound2="left_foot,.732" />
			<row animationGroupID="0" animation_length="1.167" animation_name="mf_m_g_walk-lift-idle" animation_type="walk-activity-build" chance_to_play="1" face_animation_name="focused" hideEquip="1" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" sound1="left_foot,.224" sound2="left_foot,.732" />
			<row animationGroupID="0" animation_length="1.167" animation_name="mf_m_g_walk-lift-idle" animation_type="walk-activity-lift" chance_to_play="1" face_animation_name="focused" hideEquip="1" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" sound1="left_foot,.1" sound2="left_foot,.667" />
			<row animationGroupID="0" animation_length="2.667" animation_name="mf_e_g_beckon" animation_type="beckon" chance_to_play="1" face_animation_name="talkingloop" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="1774" animation_length="7.967" animation_name="cre_snail_m_idle" animation_type="idle" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="1774" animation_length="1.967" animation_name="cre_snail_m_run" animation_type="run" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="1774" animation_length="1.967" animation_name="cre_snail_h_hit" animation_type="onhit" chance_to_play="1" hideEquip="0" ignoreUpperBody="1" max_loops="0" min_loops="0" restartable="0" sound1="cre_snail_hit,.01" />
			<row animationGroupID="1774" animation_length="3.967" animation_name="cre_snail_m_walk" animation_type="walk" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="1775" animation_length="5.333" animation_name="cre_felix_m_idle" animation_type="idle" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" sound1="136" sound2="137" sound3="138" sound4="139" />
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			<row animationGroupID="1775" animation_length="3.333" animation_name="cre_felix_m_walk" animation_type="walk" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" sound1="136" sound2="137" sound3="138" />
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			<row animationGroupID="29" animation_length="1.25" animation_name="mf_mg_g_gun-kind-state3" animation_type="missionState3" chance_to_play="1" face_animation_name="happy" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="17" animation_length="1.25" animation_name="mf_mg_g_gun-kind-state3" animation_type="missionState3" chance_to_play="1" face_animation_name="happy" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="29" animation_length="1.25" animation_name="mf_mg_g_gun-kind-state4" animation_type="missionState4" chance_to_play="1" face_animation_name="happy" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="2.667" animation_name="mf_e_g_celebrate-globetrotter" animation_type="rebuild-celebrate" chance_to_play="0.1" face_animation_name="happy" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="7.533" animation_name="mf_e_g_celebration-head-spike" animation_type="rebuild-celebrate" chance_to_play="0.1" face_animation_name="happy" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="1" animation_name="mf_e_g_celebrate-olympic" animation_type="rebuild-celebrate" chance_to_play="0.1" face_animation_name="happy" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="0.458" animation_name="mf_u_g_carry-setDown-1" animation_type="setdown-1-carry" chance_to_play="1" face_animation_name="focused" hideEquip="0" ignoreUpperBody="1" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="0.417" animation_name="mf_u_g_carry-setDown-2" animation_type="setdown-2-carry" chance_to_play="1" face_animation_name="focused" hideEquip="0" ignoreUpperBody="1" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="0.167" animation_name="mf_u_g_carry-pickUp-1" animation_type="pickup-1-carry" chance_to_play="1" face_animation_name="focused" hideEquip="1" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="0.708" animation_name="mf_u_g_carry-pickUp-2" animation_type="pickup-2-carry" chance_to_play="1" face_animation_name="focused" hideEquip="1" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="0.56" animation_name="mf_u_g_rebuild" animation_type="generic-build-horse-mount" chance_to_play="1" face_animation_name="focused" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="1912" animation_length="0.56" animation_name="mou_u_g_rebuild" animation_type="generic-build-horse-mount" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="1912" animation_length="1.12" animation_name="mou_a_mount_attack_01" animation_type="attack-unarmed-1-horse-mount" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="1912" animation_length="1.08" animation_name="mou_a_mount_attack_02" animation_type="attack-unarmed-2-horse-mount" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="1912" animation_length="1.08" animation_name="mou_a_mount_attack_03" animation_type="attack-unarmed-3-horse-mount" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="97" animation_length="1" animation_name="amb_seagull_m_run" animation_type="run" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="97" animation_length="0.667" animation_name="amb_seagull_m_walk" animation_type="walk" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="97" animation_length="1" animation_name="amb_seagull_u_fly-away" animation_type="fly-away" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="97" animation_length="1" animation_name="amb_seagull_u_fly-hover" animation_type="fly-hover" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="97" animation_length="1" animation_name="amb_seagull_u_fly-land" animation_type="fly-land" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="98" animation_length="0.333" animation_name="idle" animation_type="idle" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="98" animation_length="13.333" animation_name="throw" animation_type="throw" chance_to_play="1" hideEquip="0" ignoreUpperBody="1" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="1007" animation_length="0.333" animation_name="cre_spider-cave-idle" animation_type="idle" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="1007" animation_length="8.9" animation_name="cre_spider-entrance" animation_type="enter" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="525" animation_length="1" animation_name="cre_burno_m_fly" animation_type="idle" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="1994" animation_length="1" animation_name="hide_key_down" animation_type="key-down" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="1999" animation_length="4.333" animation_name="crate_rooster_smash" animation_type="idle" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="0" animation_length="7.533" animation_name="mf_e_g_celebration-head-spike" animation_type="headspike" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="3" animation_name="mf_u_g_celebrate" animation_type="rebuild-celebrate" chance_to_play="0.1" face_animation_name="happy" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="40" animation_length="6.667" animation_name="mf_m_g_foxtrot-idle" animation_type="idle" chance_to_play="1" face_animation_name="blink" hideEquip="0" ignoreUpperBody="0" max_loops="5" min_loops="3" restartable="0" />
			<row animationGroupID="40" animation_length="2" animation_name="mf_m_g_foxtrot-fidget" animation_type="idle" chance_to_play="1" face_animation_name="happy" hideEquip="0" ignoreUpperBody="0" max_loops="1" min_loops="1" restartable="0" />
			<row animationGroupID="40" animation_length="2.2" animation_name="mf_m_g_foxtrot-greet" animation_type="missionState1" chance_to_play="1" face_animation_name="talkingloop" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="40" animation_length="2.333" animation_name="mf_m_g_foxtrot-fail" animation_type="missionState2" chance_to_play="1" face_animation_name="sad" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="40" animation_length="1.833" animation_name="mf_m_g_foxtrot-celebrate" animation_type="missionState3" chance_to_play="1" face_animation_name="happy" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="40" animation_length="3.4" animation_name="mf_m_g_foxtrot-talk" animation_type="missionState4" chance_to_play="1" face_animation_name="happy" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="29" animation_length="5" animation_name="mf_mg_g_gun-kind-idle_01" animation_type="idle" chance_to_play="0.33" face_animation_name="blink" hideEquip="0" ignoreUpperBody="0" max_loops="3" min_loops="1" restartable="0" />
			<row animationGroupID="29" animation_length="2.5" animation_name="mf_mg_g_gun-kind-idle_02" animation_type="idle" chance_to_play="0.33" face_animation_name="blink" hideEquip="0" ignoreUpperBody="0" max_loops="3" min_loops="1" restartable="0" />
			<row animationGroupID="29" animation_length="4.167" animation_name="mf_mg_g_gun-kind-idle_03" animation_type="idle" chance_to_play="0.33" face_animation_name="focused,0.2" hideEquip="0" ignoreUpperBody="0" max_loops="1" min_loops="1" restartable="0" />
			<row animationGroupID="239" animation_length="11.967" animation_name="amb_crocodile_m_idle_5" animation_type="idle" chance_to_play="0.25" hideEquip="0" ignoreUpperBody="0" max_loops="1" min_loops="1" restartable="0" />
			<row animationGroupID="239" animation_length="2.867" animation_name="amb_crocodile_m_attack_1" animation_type="interact" chance_to_play="0.33" hideEquip="0" ignoreUpperBody="0" max_loops="1" min_loops="1" restartable="0" />
			<row animationGroupID="239" animation_length="4.9" animation_name="amb_crocodile_m_interact_1" animation_type="interact" chance_to_play="0.33" hideEquip="0" ignoreUpperBody="0" max_loops="1" min_loops="1" restartable="0" />
			<row animationGroupID="239" animation_length="4" animation_name="amb_crocodile_m_interact_2" animation_type="interact" chance_to_play="0.34" hideEquip="0" ignoreUpperBody="0" max_loops="1" min_loops="1" restartable="0" />
			<row animationGroupID="239" animation_length="0.4" animation_name="amb_crocodile_m_run" animation_type="run" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="1" min_loops="1" restartable="0" />
			<row animationGroupID="239" animation_length="0.8" animation_name="amb_crocodile_m_walk" animation_type="walk" chance_to_play="0.65" hideEquip="0" ignoreUpperBody="0" max_loops="3" min_loops="2" restartable="0" />
			<row animationGroupID="239" animation_length="2.4" animation_name="amb_crocodile_m_walk_2" animation_type="walk" chance_to_play="0.35" hideEquip="0" ignoreUpperBody="0" max_loops="1" min_loops="1" restartable="0" />
			<row animationGroupID="239" animation_length="0.5" animation_name="amb_crocodile_m_turn_L" animation_type="turn" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="1" min_loops="1" restartable="0" />
			<row animationGroupID="239" animation_length="0.5" animation_name="amb_crocodile_m_turn_R" animation_type="turn" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="1" min_loops="1" restartable="0" />
			<row animationGroupID="39" animation_length="3.167" animation_name="mf_e_g_talk-excited_04" animation_type="missionState1" chance_to_play="0.2" face_animation_name="talkingloop" hideEquip="0" ignoreUpperBody="0" max_loops="1" min_loops="1" restartable="0" sound1="Talk_Sway5,.01" />
			<row animationGroupID="39" animation_length="11.333" animation_name="mf_m_g_idle_03" animation_type="idle" chance_to_play="0.2" face_animation_name="blink" hideEquip="0" ignoreUpperBody="0" max_loops="1" min_loops="1" restartable="0" />
			<row animationGroupID="39" animation_length="2.733" animation_name="mf_e_g_yes2" animation_type="missionState3" chance_to_play="1" face_animation_name="happy, 0.25" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" sound1="MF_E_G_MissionGiver-Kind-Succeed,.9" />
			<row animationGroupID="39" animation_length="0.833" animation_name="mf_mg_g_gun-nerv-state4" animation_type="missionState4" chance_to_play="1" face_animation_name="happy,0.2" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="39" animation_length="3.167" animation_name="mf_e_g_missiongiver-kind-fail" animation_type="missionState2" chance_to_play="1" face_animation_name="frustrated" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="1776" animation_length="1.167" animation_name="chest_buccaneer_digup" animation_type="shoveldigup" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="1.333" animation_name="mf_m_g_run-skip" animation_type="charge-temp" chance_to_play="1" face_animation_name="happy" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" sound1="100,.7" sound2="104,.1" sound3="left_foot,.206" sound4="left_foot,.665" />
			<row animationGroupID="0" animation_length="1" animation_name="mf_a_g_skill-bomb-throw" animation_type="cast-bombthrow" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="1.25" animation_name="mf_u_g_equip-head_02" animation_type="equip-head" chance_to_play="0.33" face_animation_name="sad, 0.292" hideEquip="1" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="1.25" animation_name="mf_u_g_equip-head_03" animation_type="equip-head" chance_to_play="0.33" face_animation_name="sad, 0.292" hideEquip="1" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="1.12" animation_name="mf_a_g_mou-attack_01" animation_type="attack-unarmed-1-horse-mount" chance_to_play="1" face_animation_name="focused" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="1.08" animation_name="mf_a_g_mou-attack_02" animation_type="attack-unarmed-2-horse-mount" chance_to_play="1" face_animation_name="focused" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="1.08" animation_name="mf_a_g_mou-attack_03" animation_type="attack-unarmed-3-horse-mount" chance_to_play="1" face_animation_name="focused" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="5.567" animation_name="mf_e_g_kungfu-crane" animation_type="wax-on1" chance_to_play="0.33" face_animation_name="focused" hideEquip="0" ignoreUpperBody="0" max_loops="1" min_loops="1" restartable="0" />
			<row animationGroupID="0" animation_length="4.433" animation_name="mf_e_g_kungfu-mantis" animation_type="wax-on2" chance_to_play="0.33" face_animation_name="focused" hideEquip="0" ignoreUpperBody="0" max_loops="1" min_loops="1" restartable="0" />
			<row animationGroupID="0" animation_length="3.6" animation_name="mf_e_g_kungfu-tiger" animation_type="wax-on3" chance_to_play="0.33" face_animation_name="focused" hideEquip="0" ignoreUpperBody="0" max_loops="1" min_loops="1" restartable="0" />
			<row animationGroupID="0" animation_length="1" animation_name="mf_u_g_sorcerer_attack_one" animation_type="sorAttack1" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="1" animation_name="mf_u_g_sorcerer_attack_two" animation_type="sorAttack2" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="1996" animation_length="0.333" animation_name="mou_racecar_R_powerslide-15" animation_type="R_powerslide-15" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="1996" animation_length="0.333" animation_name="mou_racecar_L_powerslide-15" animation_type="L_powerslide-15" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="2001" animation_length="0.633" animation_name="Sign1" animation_type="idle" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="2001" animation_length="6.033" animation_name="Sign2" animation_type="Sign2" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="2001" animation_length="1.33" animation_name="next" animation_type="next" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="2001" animation_length="0.267" animation_name="back" animation_type="back" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="2001" animation_length="0.633" animation_name="Sign1" animation_type="Sign1" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="9999" min_loops="9999" restartable="0" />
			<row animationGroupID="41" animation_length="0.667" animation_name="mf_a_g_epsilon-shoot-upperbody" animation_type="attack" chance_to_play="1" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="1" animation_name="mf_e_g_celebrate-fistpump" animation_type="rebuild-celebrate" chance_to_play="0.1" face_animation_name="happy" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="41" animation_length="3.5" animation_name="mf_e_g_epsilon-talk" animation_type="missionState1" chance_to_play="1" face_animation_name="talkingloop" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="0.167" animation_name="ben_is_king" animation_type="face-test-shocked" chance_to_play="1" face_animation_name="shocked" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="0.167" animation_name="ben_is_king" animation_type="face-test-sick" chance_to_play="1" face_animation_name="sick" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
			<row animationGroupID="0" animation_length="0.167" animation_name="ben_is_king" animation_type="face-test-talk" chance_to_play="1" face_animation_name="focused" hideEquip="0" ignoreUpperBody="0" max_loops="0" min_loops="0" restartable="0" />
		</rows>
	</table>
	<table name="BaseCombatAIComponent">
		<columns>
			<column name="id" type="int" />
			<column name="behaviorType" type="int" />
			<column name="combatRoundLength" type="real" />
			<column name="combatRole" type="int" />
			<column name="minRoundLength" type="real" />
			<column name="maxRoundLength" type="real" />
			<column name="tetherSpeed" type="real" />
			<column name="pursuitSpeed" type="real" />
			<column name="combatStartDelay" type="real" />
		</columns>
		<rows>
			<row behaviorType="2" combatRole="0" combatRoundLength="2" combatStartDelay="0.8" id="2" maxRoundLength="1" minRoundLength="1" pursuitSpeed="2.5" tetherSpeed="2" />
			<row behaviorType="0" combatRole="3" combatRoundLength="2" combatStartDelay="0.8" id="3" maxRoundLength="5" minRoundLength="1" pursuitSpeed="2.5" tetherSpeed="2" />
			<row behaviorType="1" combatRole="5" combatRoundLength="4" combatStartDelay="0.8" id="4" maxRoundLength="5" minRoundLength="3" pursuitSpeed="2.5" tetherSpeed="2" />
			<row behaviorType="1" combatRole="0" combatRoundLength="5" id="6" maxRoundLength="3" minRoundLength="1" pursuitSpeed="1" tetherSpeed="1" />
			<row behaviorType="1" combatRole="17" combatRoundLength="3" combatStartDelay="0.5" id="7" maxRoundLength="3.5" minRoundLength="2" pursuitSpeed="1" tetherSpeed="1" />
			<row behaviorType="3" combatRole="1" combatRoundLength="0.6" combatStartDelay="0.01" id="8" maxRoundLength="0.7" minRoundLength="0.5" pursuitSpeed="0" tetherSpeed="0" />
			<row behaviorType="3" combatRole="1" combatRoundLength="5" id="9" maxRoundLength="1" minRoundLength="1" pursuitSpeed="0" tetherSpeed="0" />
			<row behaviorType="1" combatRole="13" combatRoundLength="2" combatStartDelay="0.1" id="10" maxRoundLength="3" minRoundLength="1" pursuitSpeed="2.5" tetherSpeed="2" />
			<row behaviorType="1" combatRole="0" combatRoundLength="4" id="11" maxRoundLength="0.2" minRoundLength="0.2" pursuitSpeed="3" tetherSpeed="2" />
			<row behaviorType="1" combatRole="5" combatRoundLength="3" combatStartDelay="1" id="12" maxRoundLength="4" minRoundLength="2" pursuitSpeed="2.25" tetherSpeed="2.25" />
			<row behaviorType="1" combatRole="1" combatRoundLength="3" id="13" maxRoundLength="4" minRoundLength="2" pursuitSpeed="1.5" tetherSpeed="1.5" />
			<row behaviorType="3" combatRole="4" combatRoundLength="12" combatStartDelay="0.1" id="14" maxRoundLength="12" minRoundLength="9" pursuitSpeed="0" tetherSpeed="0" />
			<row behaviorType="1" combatRole="0" combatRoundLength="2" id="15" maxRoundLength="4" minRoundLength="2" pursuitSpeed="4" tetherSpeed="4" />
			<row behaviorType="1" combatRole="1" combatRoundLength="1" id="16" maxRoundLength="3" minRoundLength="1" pursuitSpeed="5" tetherSpeed="5" />
			<row behaviorType="1" combatRole="5" combatRoundLength="4" id="17" maxRoundLength="5" minRoundLength="3" pursuitSpeed="4" tetherSpeed="4" />
			<row behaviorType="3" combatRole="4" combatRoundLength="2" id="18" maxRoundLength="2.5" minRoundLength="1" pursuitSpeed="0" tetherSpeed="0" />
			<row behaviorType="0" combatRole="4" combatRoundLength="5" id="19" maxRoundLength="5" minRoundLength="4" pursuitSpeed="0" tetherSpeed="0" />
			<row behaviorType="0" combatRole="0" combatRoundLength="4" combatStartDelay="0.8" id="20" maxRoundLength="5" minRoundLength="3" pursuitSpeed="2.5" tetherSpeed="2" />
			<row behaviorType="1" combatRole="6" combatRoundLength="1" combatStartDelay="0.5" id="21" maxRoundLength="2" minRoundLength="1" pursuitSpeed="2" tetherSpeed="2" />
			<row behaviorType="3" combatRole="7" combatRoundLength="3" combatStartDelay="0.5" id="22" maxRoundLength="5" minRoundLength="2" pursuitSpeed="2" tetherSpeed="2" />
			<row behaviorType="1" combatRole="5" combatRoundLength="4" combatStartDelay="1.5" id="23" maxRoundLength="5" minRoundLength="3" pursuitSpeed="2.5" tetherSpeed="2" />
			<row behaviorType="1" combatRole="8" combatRoundLength="4" combatStartDelay="1.5" id="24" maxRoundLength="5" minRoundLength="3" pursuitSpeed="2.5" tetherSpeed="2" />
			<row behaviorType="1" combatRole="9" combatRoundLength="4" combatStartDelay="1.5" id="25" maxRoundLength="5" minRoundLength="3" pursuitSpeed="2.5" tetherSpeed="2" />
			<row behaviorType="3" combatRole="10" combatRoundLength="4" combatStartDelay="0.1" id="26" maxRoundLength="5" minRoundLength="3" pursuitSpeed="0" tetherSpeed="0" />
			<row behaviorType="1" combatRole="11" combatRoundLength="5" combatStartDelay="0.1" id="27" maxRoundLength="6" minRoundLength="4" pursuitSpeed="2.25" tetherSpeed="2.25" />
			<row behaviorType="1" combatRole="12" combatRoundLength="3" id="28" maxRoundLength="4" minRoundLength="3" pursuitSpeed="2.25" tetherSpeed="2.25" />
			<row behaviorType="1" combatRole="5" combatRoundLength="4" combatStartDelay="1.5" id="29" maxRoundLength="5" minRoundLength="3" pursuitSpeed="1" tetherSpeed="1" />
			<row behaviorType="1" combatRole="4" combatRoundLength="3" id="30" maxRoundLength="4" minRoundLength="2" pursuitSpeed="2.25" tetherSpeed="2.25" />
			<row behaviorType="1" combatRole="14" combatRoundLength="2" combatStartDelay="0.5" id="31" maxRoundLength="4" minRoundLength="2" pursuitSpeed="2" tetherSpeed="2" />
			<row behaviorType="1" combatRole="5" combatRoundLength="4" id="32" maxRoundLength="5" minRoundLength="3" pursuitSpeed="4" tetherSpeed="4" />
			<row behaviorType="3" combatRole="15" combatRoundLength="1" combatStartDelay="0.1" id="33" maxRoundLength="1" minRoundLength="1" pursuitSpeed="0" tetherSpeed="0" />
			<row behaviorType="3" combatRole="16" combatRoundLength="2" combatStartDelay="0.5" id="34" maxRoundLength="2.5" minRoundLength="1" pursuitSpeed="0" tetherSpeed="0" />
		</rows>
	</table>
	<table name="BehaviorEffect">
		<columns>
			<column name="effectID" type="int" />
			<column name="effectType" type="nvarchar" />
			<column name="effectName" type="nvarchar" />
			<column name="trailID" type="int" />
			<column name="pcreateDuration" type="real" />
			<column name="soundName" type="nvarchar" />
			<column name="animationName" type="nvarchar" />
			<column name="attachToObject" type="bit" />
			<column name="boneName" type="nvarchar" />
			<column name="useSecondary" type="bit" />
			<column name="soundIs3D" type="bit" />
			<column name="cameraEffectType" type="int" />
			<column name="cameraDuration" type="real" />
			<column name="cameraFrequency" type="real" />
			<column name="cameraXAmp" type="real" />
			<column name="cameraYAmp" type="real" />
			<column name="cameraZAmp" type="real" />
			<column name="cameraRotFrequency" type="real" />
			<column name="cameraRoll" type="real" />
			<column name="cameraPitch" type="real" />
			<column name="cameraYaw" type="real" />
			<column name="AudioEventGUID" type="nvarchar" />
			<column name="renderEffectType" type="int" />
			<column name="renderEffectTime" type="real" />
			<column name="renderStartVal" type="real" />
			<column name="renderEndVal" type="real" />
			<column name="renderDelayVal" type="real" />
			<column name="renderValue1" type="real" />
			<column name="renderValue2" type="real" />
			<column name="renderValue3" type="real" />
			<column name="renderRGBA" type="nchar" />
			<column name="renderShaderVal" type="int" />
			<column name="motionID" type="int" />
			<column name="meshID" type="int" />
			<column name="meshDuration" type="real" />
		</columns>
		<rows>
			<row animationName="attack-smashing" attachToObject="0" effectID="2" effectType="cast" soundIs3D="1" useSecondary="0" />
			<row animationName="onhit" attachToObject="1" boneName="head,SMASHFX_node1" cameraDuration="0.2" cameraEffectType="1" cameraFrequency="9" cameraRoll="0.2" cameraRotFrequency="0.2" cameraXAmp="0.2" cameraYAmp="0.2" effectID="2" effectName="minifig\minifigpunch\minifigpunch" effectType="onhit" soundIs3D="1" useSecondary="0" />
			<row animationName="onhit" attachToObject="1" boneName="head" cameraDuration="0.2" cameraEffectType="1" cameraFrequency="9" cameraRoll="0.2" cameraRotFrequency="0.2" cameraXAmp="0.2" cameraYAmp="0.2" effectID="2" effectName="minifig\minifigpunch\minifigpunch" effectType="onhit-attack" soundIs3D="1" useSecondary="0" />
			<row animationName="valiant-hammer" attachToObject="0" effectID="3" effectType="cast" soundIs3D="1" useSecondary="0" />
			<row animationName="onhit" attachToObject="0" boneName="neck" effectID="3" effectName="minifig\minifigvaliantassault\minifigvaliantassault" effectType="onhit" soundIs3D="1" soundName="minifigvaliantassault_01M" useSecondary="0" />
			<row animationName="onhit" attachToObject="0" boneName="neck" effectID="3" effectName="minifig\minifigvaliantassault\minifigvaliantassault" effectType="onhit-attack" soundIs3D="1" soundName="minifigvaliantassault_01M" useSecondary="0" />
			<row animationName="angry" attachToObject="0" effectID="4" effectType="angry" soundIs3D="1" useSecondary="0" />
			<row animationName="breakdance" attachToObject="1" boneName="root" effectID="4" effectType="breakdance" soundIs3D="1" useSecondary="0" />
			<row attachToObject="0" cameraDuration="3" cameraEffectType="1" cameraFrequency="24" cameraPitch="0" cameraRoll="5" cameraRotFrequency="2" cameraXAmp="4" cameraYAmp="0" cameraYaw="0" cameraZAmp="0" effectID="4" effectType="camshake" soundIs3D="1" soundName="YouReeka_CamShake" useSecondary="0" />
			<row AudioEventGUID="{0751e4b2-233f-4d47-83f8-95cf4b479352}" attachToObject="0" cameraDuration="2" cameraEffectType="1" cameraFrequency="8" cameraPitch="0" cameraRoll="1.5" cameraRotFrequency="1" cameraXAmp="1" cameraYAmp="0" cameraYaw="0" cameraZAmp="0" effectID="4" effectType="camshake-bridge" soundIs3D="1" useSecondary="0" />
			<row animationName="chicken" attachToObject="0" effectID="4" effectType="chicken" soundIs3D="1" useSecondary="0" />
			<row attachToObject="0" effectID="4" effectType="death" soundIs3D="1" soundName="Minifig_Death_01M" useSecondary="0" />
			<row attachToObject="1" boneName="root" effectID="4" effectName="minifig\minifigcore_miket \minifigcore_miket" effectType="death_persistent" soundIs3D="1" useSecondary="0" />
			<row attachToObject="0" effectID="4" effectType="doublejump" soundIs3D="1" useSecondary="0" />
			<row animationName="equip-torso" attachToObject="0" effectID="4" effectType="equip-chest" soundIs3D="1" useSecondary="0" />
			<row animationName="equip-clavicle" attachToObject="0" effectID="4" effectType="equip-clavicle" soundIs3D="1" useSecondary="0" />
			<row animationName="equip-hammer" attachToObject="0" effectID="4" effectType="equip-hammer" soundIs3D="1" useSecondary="0" />
			<row animationName="equip-head" attachToObject="0" effectID="4" effectType="equip-head" soundIs3D="1" useSecondary="0" />
			<row animationName="equip-left" attachToObject="0" effectID="4" effectType="equip-left" soundIs3D="1" useSecondary="0" />
			<row animationName="equip-legs" attachToObject="0" effectID="4" effectType="equip-legs" soundIs3D="1" useSecondary="0" />
			<row animationName="equip-right" attachToObject="0" effectID="4" effectType="equip-right" soundIs3D="1" useSecondary="0" />
			<row attachToObject="0" effectID="4" effectName="objects\fireworksbig\fireworksbig" effectType="fireworks" soundIs3D="1" soundName="Fireworks_01" useSecondary="0" />
			<row attachToObject="1" boneName="head" effectID="4" effectName="objects\siege_barrel_pickup\siege_barrel_pickup" effectType="godlight" soundIs3D="1" useSecondary="0" />
			<row animationName="rebuild-idle" attachToObject="0" effectID="4" effectType="idle" soundIs3D="1" useSecondary="0" />
			<row animationName="kick" attachToObject="0" effectID="4" effectType="kick" soundIs3D="1" useSecondary="0" />
			<row AudioEventGUID="{83caa1cf-14d4-44a0-90bb-68834e9eadff}" attachToObject="0" boneName="ball_l" effectID="4" effectName="minifig\doublejumpdust_miket\doublejumpdust" effectType="land" soundIs3D="1" soundName="doublejumpdust_01M" useSecondary="0" />
			<row animationName="login-duck" attachToObject="0" effectID="4" effectType="login-duck" soundIs3D="1" useSecondary="0" />
			<row AudioEventGUID="{de374f38-820f-4c0b-8e34-40edf599d516}" animationName="bouncepad" attachToObject="0" effectID="4" effectType="onbounce" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="head" effectID="4" effectType="onhit" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="head" effectID="4" effectType="onhit-attack" soundIs3D="1" useSecondary="0" />
			<row AudioEventGUID="{cd74af8e-f2a3-4731-b39f-a976f59d973d}" attachToObject="0" effectID="4" effectName="pets\pet_complete\pet_complete" effectType="petceleb" soundIs3D="1" soundName="Fireworks_01" useSecondary="0" />
			<row animationName="rebuild-celebrate" attachToObject="0" effectID="4" effectType="rebuild-celebrate" soundIs3D="1" useSecondary="0" />
			<row animationName="rebuild-fail" attachToObject="0" effectID="4" effectType="rebuild-fail" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="hair" effectID="4" effectName="objects\rebuildglow\rebuildglow" effectType="rebuild-idle" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="torso" effectID="4" effectName="minifig\minifigrebirth\minifigrebirth" effectType="resurrect" soundIs3D="1" soundName="Minifig_Ressurect_01" useSecondary="0" />
			<row animationName="salute" attachToObject="0" effectID="4" effectType="salute" soundIs3D="1" useSecondary="0" />
			<row animationName="SG-despawn" attachToObject="0" effectID="4" effectType="SG-end" soundIs3D="1" useSecondary="0" />
			<row animationName="SG-fire" attachToObject="0" effectID="4" effectType="SG-fire" soundIs3D="1" useSecondary="0" />
			<row animationName="SG-spawn" attachToObject="0" effectID="4" effectType="SG-start" soundIs3D="1" useSecondary="0" />
			<row animationName="talk" attachToObject="0" effectID="4" effectType="talk" soundIs3D="1" useSecondary="0" />
			<row animationName="equip-torso" attachToObject="0" effectID="4" effectType="unequip-chest" soundIs3D="1" useSecondary="0" />
			<row animationName="equip-clavicle" attachToObject="0" effectID="4" effectType="unequip-clavicle" soundIs3D="1" useSecondary="0" />
			<row animationName="unequip-hammer" attachToObject="0" effectID="4" effectType="unequip-hammer" soundIs3D="1" useSecondary="0" />
			<row animationName="equip-head" attachToObject="0" effectID="4" effectType="unequip-head" soundIs3D="1" useSecondary="0" />
			<row animationName="unequip-left" attachToObject="0" effectID="4" effectType="unequip-left" soundIs3D="1" useSecondary="0" />
			<row animationName="equip-legs" attachToObject="0" effectID="4" effectType="unequip-legs" soundIs3D="1" useSecondary="0" />
			<row animationName="unequip-right" attachToObject="0" effectID="4" effectType="unequip-right" soundIs3D="1" useSecondary="0" />
			<row animationName="wave" attachToObject="0" effectID="4" effectType="wave" soundIs3D="1" useSecondary="0" />
			<row animationName="aggro" attachToObject="1" boneName="root" effectID="6" effectName="character\freakaggro\freakaggro" effectType="aggro" soundIs3D="1" useSecondary="0" />
			<row animationName="attack" attachToObject="0" effectID="6" effectType="cast" soundIs3D="1" soundName="Freak_Meele_01" useSecondary="0" />
			<row attachToObject="1" boneName="root" effectID="6" effectType="create" soundIs3D="1" useSecondary="0" />
			<row animationName="death" attachToObject="1" boneName="root" effectID="6" effectName="character\darklingdeath\darklingdeath" effectType="death" soundIs3D="1" soundName="Darkling_Freak_Death_Bodyfall" useSecondary="0" />
			<row animationName="onhit" attachToObject="1" boneName="root" effectID="6" effectName="character\grumpygethit\grumpygethit" effectType="onhit" soundIs3D="1" soundName="FreakGetHit_01" useSecondary="0" />
			<row animationName="onhit" attachToObject="1" boneName="root" effectID="6" effectName="character\grumpygethit\grumpygethit" effectType="onhit-attack" soundIs3D="1" soundName="FreakGetHit_01" useSecondary="0" />
			<row attachToObject="1" boneName="root" effectID="6" effectName="character\darklingrebirth\darklingrebirth" effectType="onspawn" soundIs3D="1" useSecondary="0" />
			<row animationName="onhit" attachToObject="0" effectID="7" effectName="character\grumpyhammerhit\grumpyhammerhit" effectType="cast" soundIs3D="1" useSecondary="0" />
			<row animationName="onhit" attachToObject="1" boneName="head" effectID="7" effectName="character\grumpyhammerhit\grumpyhammerhit" effectType="onhit" soundIs3D="1" useSecondary="0" />
			<row animationName="onhit" attachToObject="1" boneName="head" effectID="7" effectName="character\grumpyhammerhit\grumpyhammerhit" effectType="onhit-attack" soundIs3D="1" useSecondary="0" />
			<row animationName="onhit" attachToObject="0" effectID="8" effectType="onhit" soundIs3D="1" useSecondary="0" />
			<row animationName="onhit-attack" attachToObject="0" effectID="8" effectType="onhit-attack" soundIs3D="1" useSecondary="0" />
			<row attachToObject="0" effectID="9" effectName="character\generatoridle\generatoridle" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="0" effectID="9" effectName="character\generatordeath\generatordeath" effectType="death" soundIs3D="1" soundName="Generater_Death_01" useSecondary="0" />
			<row animationName="givebirth" attachToObject="1" boneName="root" effectID="9" effectName="character\generatorskillcastwww\generatorskillcast" effectType="givebirth" soundIs3D="1" useSecondary="0" />
			<row animationName="onhit" attachToObject="1" boneName="root" effectID="9" effectName="character\generatoronhit\generatoronhit" effectType="onhit" soundIs3D="1" useSecondary="0" />
			<row animationName="onhit" attachToObject="1" boneName="root" effectID="9" effectName="character\generatoronhit\generatoronhit" effectType="onhit-attack" soundIs3D="1" useSecondary="0" />
			<row animationName="create" attachToObject="0" effectID="9" effectName="character\generatorcreate\generatorcreate" effectType="onspawn" soundIs3D="1" useSecondary="0" />
			<row animationName="scared" attachToObject="0" effectID="10" effectType="alert" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="spark" effectID="14" effectName="minifig\minifigcorefront\minifigcorefront" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="0" effectID="15" effectName="minifig\minifigpunch_miket\minifigpunch" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="root" effectID="16" effectName="objects\regenerationflash\regenerationflash" effectType="create" pcreateDuration="0.5" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="SMASHFX_node1" effectID="16" effectName="objects\smashable\smashable" effectType="death" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="SMASHFX_node1" effectID="16" effectName="minifig\minifigpunch\minifigpunch" effectType="onhit" soundIs3D="1" useSecondary="0" />
			<row attachToObject="0" boneName="SMASHFX_node1" effectID="16" effectType="onspawn" soundIs3D="1" useSecondary="0" />
			<row animationName="breakdance" attachToObject="0" effectID="17" effectType="breakdance" soundIs3D="1" useSecondary="0" />
			<row AudioEventGUID="{65b444a4-2b5d-4546-89ad-61212b9f302e}" attachToObject="1" boneName="coin_bone" effectID="18" effectName="objects\coin\coin" effectType="create" soundIs3D="1" soundName="loot drop audio" useSecondary="0" />
			<row AudioEventGUID="{0f171775-8bd6-4eeb-85e0-1e6f050180d1}" attachToObject="0" effectID="18" effectType="pickup" soundIs3D="1" soundName="Coin_Pickup_07,Coin_Pickup_02,Coin_Pickup_04,Coin_Pickup_05,Coin_Pickup_01" useSecondary="0" />
			<row attachToObject="1" boneName="root" effectID="19" effectName="objects\heartglow\heartglow" effectType="create" soundIs3D="1" useSecondary="0" />
			<row AudioEventGUID="{cfdf79e5-61a7-4124-bdb3-7128baac409f}" attachToObject="0" effectID="19" effectName="minifig\minifigheart\minifigheart" effectType="pickup" soundIs3D="1" soundName="Heart_Pickup_01" useSecondary="0" />
			<row attachToObject="1" boneName="root" effectID="20" effectName="objects\imagineball\imagineball" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="0" effectID="20" effectType="drop" soundIs3D="1" useSecondary="0" />
			<row AudioEventGUID="{08c705a3-c674-4a33-9ce4-a4ad1b50b35f}" animationName="pickup" attachToObject="0" effectID="20" effectName="minifig\minifighealth\minifighealth" effectType="pickup" soundIs3D="1" soundName="Imagination_Pickup_01" useSecondary="0" />
			<row attachToObject="1" boneName="head" effectID="21" effectName="character\generatorskillcast\generatorskillcast" effectType="test" soundIs3D="1" useSecondary="0" />
			<row animationName="aggro" attachToObject="1" boneName="head" effectID="22" effectName="character\grumpyaggro\grumpyaggro" effectType="aggro" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="root" effectID="22" effectName="character\aggrobelly\aggrobelly" effectType="aggrobelly" soundIs3D="1" useSecondary="0" />
			<row animationName="spawn" attachToObject="1" boneName="root" effectID="22" effectName="character\darklingrebirth\darklingrebirth" effectType="create" soundIs3D="1" soundName="Grumpy_Spawn" useSecondary="0" />
			<row attachToObject="1" boneName="root" effectID="22" effectName="character\darklingdeath\darklingdeath" effectType="death" soundIs3D="1" soundName="Grumpy_Death_01" useSecondary="0" />
			<row animationName="onhit" attachToObject="1" boneName="root" effectID="22" effectName="character\grumpygethit\grumpygethit" effectType="onhit" soundIs3D="1" useSecondary="0" />
			<row animationName="onhit" attachToObject="1" boneName="root" effectID="22" effectName="character\grumpygethit\grumpygethit" effectType="onhit-attack" soundIs3D="1" useSecondary="0" />
			<row animationName="attack" attachToObject="1" boneName="root" effectID="23" effectType="cast" soundIs3D="1" useSecondary="0" />
			<row animationName="knockback-onhit" attachToObject="1" boneName="root" effectID="23" effectType="onhit" soundIs3D="1" useSecondary="0" />
			<row animationName="knockback-onhit" attachToObject="1" boneName="root" effectID="23" effectType="onhit-attack" soundIs3D="1" useSecondary="0" />
			<row animationName="idle" attachToObject="1" boneName="root" effectID="24" effectName="character\hyperidle\hyperidle" effectType="create" soundIs3D="1" useSecondary="0" />
			<row animationName="death" attachToObject="1" boneName="Accumulation_Root" effectID="24" effectName="character\darkling_death\darkling_death" effectType="death" soundIs3D="1" useSecondary="0" />
			<row animationName="hide" attachToObject="1" boneName="root" effectID="24" effectName="character\hyperaggro\hyperaggro" effectType="hide" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="root" effectID="24" effectName="character\grumpygethit\grumpygethit" effectType="onhit" soundIs3D="1" soundName="grumpygethit_01M,grumpygethit_02M" useSecondary="0" />
			<row attachToObject="1" boneName="root" effectID="24" effectName="character\grumpygethit\grumpygethit" effectType="onhit-attack" soundIs3D="1" soundName="grumpygethit_01M,grumpygethit_02M" useSecondary="0" />
			<row attachToObject="1" boneName="head" effectID="24" effectName="character\darklingrebirth\darklingrebirth" effectType="onspawn" soundIs3D="1" useSecondary="0" />
			<row animationName="surprised" attachToObject="0" boneName="root" effectID="24" effectType="surprised" soundIs3D="1" useSecondary="0" />
			<row animationName="attack" attachToObject="0" effectID="25" effectType="cast" soundIs3D="1" useSecondary="0" />
			<row attachToObject="0" effectID="25" effectType="miss" soundIs3D="1" soundName="grumpy_hammer_swing_01" useSecondary="0" />
			<row animationName="minifigshock" attachToObject="1" boneName="head" effectID="25" effectName="character\grumpyhammerhit\grumpyhammerhit" effectType="onhit" soundIs3D="1" useSecondary="0" />
			<row animationName="minifigshock" attachToObject="1" boneName="head" effectID="25" effectName="character\grumpyhammerhit\grumpyhammerhit" effectType="onhit-attack" soundIs3D="1" useSecondary="0" />
			<row animationName="attack" attachToObject="0" effectID="26" effectType="cast" soundIs3D="1" useSecondary="0" />
			<row animationName="onhit" attachToObject="1" boneName="head" effectID="26" effectName="minifig\minifigpunch\minifigpunch" effectType="onhit" soundIs3D="1" soundName="minifigpunch_hit_02M,minifigpunch_hit_01M,minifig_punch_hit_03M,minifig_punch_hit_04M" useSecondary="0" />
			<row animationName="onhit" attachToObject="1" boneName="head" effectID="26" effectName="minifig\minifigpunch\minifigpunch" effectType="onhit-attack" soundIs3D="1" soundName="minifigpunch_hit_02M,minifigpunch_hit_01M,minifig_punch_hit_03M,minifig_punch_hit_04M" useSecondary="0" />
			<row animationName="onhit" attachToObject="0" cameraDuration="0.3" cameraEffectType="1" cameraFrequency="8" cameraPitch="0" cameraRoll="1" cameraRotFrequency="0.5" cameraXAmp="1" cameraYAmp="0" cameraYaw="0" cameraZAmp="0" effectID="27" effectType="blocked" soundIs3D="1" useSecondary="0" />
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			<row attachToObject="1" boneName="Accumulation_Root" effectID="1511" effectName="objects\Pet_trigger_active\Pet_trigger_active" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="Accumulation_Root" effectID="1512" effectName="objects\Pet_bouncer_active\Pet_bouncer_active" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="Accumulation_Root" effectID="1513" effectName="objects\Pet_bouncer_launch\Pet_bouncer_launch" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="Accumulation_Root" effectID="1514" effectName="objects\Pet_bouncer_launch_burst\Pet_bouncer_launch_burst" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="Accumulation_Root" effectID="1515" effectName="objects\Pet_bouncer_wire\Pet_bouncer_wire" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="test_loc_1,test_loc_2,test_loc_3,test_loc_4,test_loc_5,test_loc_6" effectID="1516" effectName="prototype\Prototype_ink_smoke\Prototype_ink_smoke" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="text_loc_7,text_loc_8,text_loc_9,text_loc_10" effectID="1517" effectName="prototype\Prototype_ink_smoke\Prototype_ink_smoke" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="head" cameraDuration="-1" cameraEffectType="0" effectID="1518" effectName="character\music\music" effectType="cast" soundIs3D="0" useSecondary="0" />
			<row attachToObject="1" boneName="Accumulation_Root" cameraEffectType="-1" effectID="1519" effectName="minifig\getspeed\getspeed" effectType="cast" soundIs3D="0" useSecondary="0" />
			<row attachToObject="1" boneName="Accumulation_Root" effectID="1520" effectName="environment\pet_rock_rocket_fx\pet_rock_rocket_fx" effectType="on-anim" soundIs3D="1" useSecondary="0" />
			<row AudioEventGUID="{3e412dee-1ea0-4a23-ab63-6d06dbdde39b}" attachToObject="0" effectID="1521" effectType="death" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="accumulation_root" cameraEffectType="-1" effectID="1523" effectType="cast" soundIs3D="0" soundName="MF_E_Big_Love" useSecondary="0" />
			<row attachToObject="1" boneName="accumulation_root" cameraEffectType="-1" effectID="1523" effectName="minifig\gethealth\gethealth" effectType="onhit" soundIs3D="0" soundName="MF_E_Big_Love" useSecondary="0" />
			<row attachToObject="1" boneName="accumulation_root" cameraEffectType="-1" effectID="1523" effectName="minifig\gethealth\gethealth" effectType="onhit-attack" soundIs3D="0" soundName="MF_E_Big_Love" useSecondary="0" />
			<row attachToObject="1" boneName="loc1" effectID="1524" effectName="character\knight_roundhouse\knight_roundhouse" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="Extra_2" effectID="1525" effectName="environment\pet_rock_scene_splash\pet_rock_scene_splash" effectType="on-anim" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="accumulation_root" effectID="1526" effectName="character\knight_blockHit\knight_blockHit" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="locator1" effectID="1527" effectName="environment\fv_lava_pop_goo\fv_lava_pop_goo" effectType="create" soundIs3D="1" useSecondary="0" />
			<row animationName="cast-channel-heal" attachToObject="1" boneName="special_r" effectID="1528" effectType="cast" meshDuration="2" meshID="8233" soundIs3D="1" useSecondary="0" />
			<row animationName="knight-shield-slam-hit" attachToObject="1" cameraDuration="-1" cameraEffectType="0" effectID="1529" effectType="cast" soundIs3D="0" useSecondary="0" />
			<row attachToObject="0" effectID="1530" effectName="environment\bunkerconsole_active\bunkerconsole_active" effectType="interact" soundIs3D="1" useSecondary="0" />
			<row attachToObject="0" effectID="1531" effectName="environment\bunkerconsole_fx\bunkerconsole_fx" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" effectID="1532" effectName="racing\rc_b_shockwave\rc_b_shockwave" effectType="onBoost" soundIs3D="1" useSecondary="0" />
			<row attachToObject="0" boneName="hair" effectID="1533" effectName="minifig\minifigbreath\minifigbreath" effectType="cast" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" effectID="1534" effectName="character\sorcerer\bullet_small" effectType="create" soundIs3D="0" useSecondary="0" />
			<row attachToObject="0" boneName="accumulation_root" cameraDuration="0" cameraEffectType="0" cameraFrequency="-1" effectID="1535" effectName="character\sorcerer\maelstrom_imagination" effectType="cast" soundIs3D="0" useSecondary="0" />
			<row animationName="knight-roundhouse" attachToObject="1" boneName="wrist_r" effectID="1536" effectName="character\knight_roundhouseHand\knight_roundhouseHand" effectType="cast" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="head" effectID="1537" effectName="environment\birdcavepushback\birdcavepushback" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" effectID="1538" effectName="character\rock_throw_explosion\rock_throw_explosion" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="root" effectID="1539" effectName="objects\nimbuslampglow\nimbuslampglow" effectType="create" soundIs3D="1" soundName="Campfire SFX" useSecondary="0" />
			<row AudioEventGUID="{0bce759e-b3e7-46fd-a8b1-b4e4265ea5ea}" attachToObject="1" boneName="root" effectID="1540" effectName="environment\cartoonfire\cartoonfire" effectType="create" soundIs3D="1" soundName="Real_Ducks" useSecondary="0" />
			<row attachToObject="1" boneName="root" effectID="1541" effectName="character\beewing\beewing" effectType="create" soundIs3D="1" soundName="Digital_Sign" useSecondary="0" />
			<row attachToObject="1" boneName="root" effectID="1542" effectName="character\gorilla_eyes_red\gorilla_eyes_red" effectType="create" soundIs3D="1" soundName="Pirate_Snore" useSecondary="0" />
			<row attachToObject="1" effectID="1543" effectName="character\sorcerer\maelstrom_d_o_t" effectType="create" soundIs3D="1" useSecondary="0" />
			<row AudioEventGUID="{cc016c2d-d8a0-4b80-8e5e-21e8f440f300}" attachToObject="0" effectID="1544" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="root" effectID="1545" effectName="character\skunk_stink_a\skunk_stink_a" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="root" effectID="1546" effectName="minifig\alertstun\alertstun" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="root" cameraDuration="0" cameraEffectType="0" cameraFrequency="-1" effectID="1547" effectName="minifig\cast_entrapment\cast_entrapment" effectType="create" soundIs3D="0" useSecondary="0" />
			<row attachToObject="1" boneName="root" cameraDuration="0" cameraEffectType="0" cameraFrequency="-1" effectID="1548" effectName="character\maelstrombotmower\maelstrombotmower" effectType="create" soundIs3D="0" useSecondary="0" />
			<row attachToObject="0" boneName="Accumulation_Root" cameraDuration="-1" cameraEffectType="0" effectID="1549" effectName="minifig\castrepulsion\castrepulsion" effectType="cast" soundIs3D="0" useSecondary="0" />
			<row attachToObject="0" boneName="Accumulation_Root" cameraDuration="0" cameraEffectType="0" cameraFrequency="-1" effectID="1550" effectName="minifig\castrepulsion\castrepulsion" effectType="cast" soundIs3D="0" useSecondary="0" />
			<row animationName="samurai-block-idle" attachToObject="1" boneName="root" cameraEffectType="-1" effectID="1551" effectType="cast" soundIs3D="0" useSecondary="0" />
			<row animationName="onhit" attachToObject="0" boneName="head" cameraDuration="1" cameraEffectType="0" cameraFrequency="0.2" cameraPitch="0.2" cameraRoll="0.2" cameraXAmp="9" cameraYAmp="0.2" cameraZAmp="0.2" effectID="1552" effectName="minifig\minifighammerhit\minifighammerhit" effectType="cast" soundIs3D="0" useSecondary="0" />
			<row animationName="samurai-block-recover" attachToObject="1" boneName="root" cameraEffectType="-1" effectID="1553" effectType="cast" soundIs3D="0" useSecondary="0" />
			<row animationName="samurai-block-idle" attachToObject="1" boneName="root" cameraDuration="-1" cameraEffectType="0" effectID="1554" effectType="cast" soundIs3D="0" useSecondary="0" />
			<row animationName="onhit" attachToObject="0" boneName="head" cameraDuration="0" cameraEffectType="0" cameraFrequency="1" cameraPitch="0.2" cameraRotFrequency="0.2" cameraXAmp="0.2" cameraYAmp="9" cameraYaw="0.2" cameraZAmp="0.2" effectID="1555" effectName="minifig\minifighammerhit\minifighammerhit" effectType="cast" soundIs3D="0" useSecondary="0" />
			<row animationName="samurai-block-recover" attachToObject="1" boneName="root" cameraDuration="-1" cameraEffectType="0" effectID="1556" effectType="cast" soundIs3D="0" useSecondary="0" />
			<row animationName="samurai-block-idle" attachToObject="1" boneName="root" cameraDuration="0" cameraEffectType="0" cameraFrequency="-1" effectID="1557" effectType="cast" soundIs3D="0" useSecondary="0" />
			<row AudioEventGUID="0.2" animationName="onhit" attachToObject="0" boneName="head" cameraDuration="0" cameraEffectType="0" cameraFrequency="0" cameraRoll="0.2" cameraRotFrequency="0.2" cameraXAmp="1" cameraYAmp="0.2" cameraYaw="0.2" cameraZAmp="9" effectID="1558" effectName="minifig\minifighammerhit\minifighammerhit" effectType="cast" soundIs3D="0" useSecondary="0" />
			<row animationName="samurai-block-recover" attachToObject="1" boneName="root" cameraDuration="0" cameraEffectType="0" cameraFrequency="-1" effectID="1559" effectType="cast" soundIs3D="0" useSecondary="0" />
			<row attachToObject="0" boneName="root" effectID="1560" effectName="objects\regenerationflash\regenerationflash" effectType="create" soundIs3D="1" useSecondary="0" />
			<row AudioEventGUID="{1539c898-1826-4658-8043-6d46cfb9d951}" attachToObject="0" boneName="SMASHFX_node1" effectID="1560" effectName="objects\smashable\smashable" effectType="death" soundIs3D="1" useSecondary="0" />
			<row attachToObject="0" boneName="SMASHFX_node1" effectID="1560" effectType="onspawn" soundIs3D="1" useSecondary="0" />
			<row attachToObject="0" boneName="root" effectID="1561" effectName="objects\regenerationflash\regenerationflash" effectType="create" soundIs3D="1" useSecondary="0" />
			<row AudioEventGUID="{99b94167-1d89-4512-a872-2fa3d7bd6dc3}" attachToObject="0" boneName="SMASHFX_node1" effectID="1561" effectName="objects\smashable\smashable" effectType="death" soundIs3D="1" useSecondary="0" />
			<row attachToObject="0" boneName="SMASHFX_node1" effectID="1561" effectType="onspawn" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="LOC1" effectID="1562" effectName="prototype\fv_blood_raven_test\fv_blood_raven_test" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="head" effectID="1563" effectName="prototype\darkshot\darkshot" effectType="cast" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" effectID="1564" effectName="objects\binocular_alert\binocular_alert" effectType="cast" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="locator1" effectID="1565" effectName="environment\Hologram_directional_lighting\Hologram_directional_lighting" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="Accumulation_Root" effectID="1566" effectName="objects\disco_ball_glowing\disco_ball_glowing" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="C_001,C_002,C_003,C_004,C_005,C_006,C_007,C_008,C_009,C_0010,C_0011,C_0012,C_0013,C_0014,C_0015,C_0016,C_0017,C_0018,C_0019,C_0020,C_0021,C_0022,C_0023,C_0024,C_0025,C_0026,C_0027,C_0028,C_0029" effectID="1567" effectName="objects\fv_candle_flame\fv_candle_flame" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" effectID="1568" effectName="objects\shipmonitor_smash\shipmonitor_smash" effectType="cast" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="C_01,C_02,C_03,C_04,C_05,C_06,C_07,C_08,C_09,C_10,C_11,C_12,C_13,C_14,C_15,C_16,C_17,C_18,C_19,C_20,C_21,C_22,C_23,C_24,C_25,C_26,C_27,C_28,C_29,C_30,C_31,C_32,C_33,C_34,C_35,C_36,C_36,C_37,C_38,C_39,C_40,C_41,C_42,C_43,C_44,C_45,C_46,C_47,C_48,C_49,C_50,C_51,C_52,C_53,C_54,C_55,C_56,C_57,C_58,C_59,C_60,C_61,C_62,C_63,C_64,C_65,C_66,C_67,C_68,C_69,C_70,C_71,C_72,C_73,C_74,C_75,C_76,C_77,C_78,C_79,C_80,C_81,C_82,C_83,C_83,C_84,C_85,C_86,C_87,C_88,C_89,C_90,C_91,C_92,C_93,C_94,C_95,C_96,C_97" effectID="1569" effectName="objects\fv_candle_flame\fv_candle_flame" effectType="create" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" effectID="1570" effectName="environment\maelstromdotterrain\maelstromdotterrain" effectType="create" soundIs3D="1" useSecondary="0" />
			<row AudioEventGUID="{22611438-2555-4ff9-bc9e-140cfe26cd24}" attachToObject="0" effectID="1571" effectName="character\rock_throw_explosion\rock_throw_explosion" effectType="cast" soundIs3D="1" soundName="terrain_blast_01" useSecondary="0" />
			<row AudioEventGUID="{4e86aa83-9a2d-4778-b195-78d9a707b57f}" attachToObject="0" effectID="1572" effectName="objects\shipbow\shipbow" effectType="create" soundIs3D="1" useSecondary="0" />
			<row AudioEventGUID="{99f7d400-8617-465d-85bf-a9a5710e6916}" attachToObject="0" effectID="1572" effectName="objects\bigboom\bigboom" effectType="death" soundIs3D="1" useSecondary="0" />
			<row attachToObject="0" boneName="BOAT_WAKE" effectID="1572" effectName="objects\shipwake\shipwake" effectType="onmove" soundIs3D="1" useSecondary="0" />
			<row attachToObject="1" boneName="special_r,special_l" effectID="1573" effectName="character\wisp_hands\wisp_hands" effectType="on-anim" soundIs3D="1" useSecondary="0" />
		</rows>
	</table>
	<table name="BehaviorParameter">
		<columns>
			<column name="behaviorID" type="int" />
			<column name="parameterID" type="nvarchar" />
			<column name="value" type="real" />
			<column name="_internalSkillID" type="int" />
		</columns>
		<rows>
			<row _internalSkillID="31" behaviorID="82" parameterID="min range" value="0" />
			<row _internalSkillID="31" behaviorID="82" parameterID="max range" value="6" />
			<row _internalSkillID="31" behaviorID="82" parameterID="target_enemy" value="1" />
			<row _internalSkillID="31" behaviorID="82" parameterID="max targets" value="1" />
			<row _internalSkillID="31" behaviorID="82" parameterID="angle" value="90" />
			<row _internalSkillID="22" behaviorID="48" parameterID="angle" value="45" />
			<row _internalSkillID="22" behaviorID="48" parameterID="strength" value="50" />
			<row _internalSkillID="37" behaviorID="99" parameterID="miss action" value="100" />
			<row behaviorID="140" parameterID="action" value="141" />
			<row _internalSkillID="43" behaviorID="115" parameterID="radius" value="4" />
			<row _internalSkillID="37" behaviorID="100" parameterID="LOT_ID" value="3017" />
			<row _internalSkillID="37" behaviorID="100" parameterID="projectile_speed" value="50" />
			<row _internalSkillID="76" behaviorID="171" parameterID="action" value="172" />
			<row _internalSkillID="76" behaviorID="171" parameterID="angle" value="15" />
			<row _internalSkillID="37" behaviorID="99" parameterID="action" value="180" />
			<row _internalSkillID="37" behaviorID="99" parameterID="angle" value="15" />
			<row behaviorID="3855" parameterID="behavior 1" value="3767" />
			<row behaviorID="3855" parameterID="behavior 2" value="3769" />
			<row behaviorID="3765" parameterID="angle" value="90" />
			<row behaviorID="3765" parameterID="method" value="1" />
			<row behaviorID="3765" parameterID="upper_bound" value="5" />
			<row behaviorID="3765" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3765" parameterID="min range" value="0" />
			<row _internalSkillID="37" behaviorID="99" parameterID="max range" value="50" />
			<row _internalSkillID="5" behaviorID="9" parameterID="health" value="1" />
			<row _internalSkillID="37" behaviorID="99" parameterID="min range" value="0" />
			<row _internalSkillID="37" behaviorID="99" parameterID="max targets" value="1" />
			<row _internalSkillID="37" behaviorID="99" parameterID="target_enemy" value="1" />
			<row _internalSkillID="9" behaviorID="12" parameterID="angle" value="90" />
			<row _internalSkillID="9" behaviorID="12" parameterID="min range" value="0" />
			<row _internalSkillID="9" behaviorID="12" parameterID="max range" value="15" />
			<row _internalSkillID="9" behaviorID="12" parameterID="max targets" value="1" />
			<row _internalSkillID="9" behaviorID="12" parameterID="action" value="31" />
			<row _internalSkillID="76" behaviorID="197" parameterID="distance" value="7" />
			<row _internalSkillID="76" behaviorID="171" parameterID="first_within_range" value="7" />
			<row _internalSkillID="10" behaviorID="14" parameterID="radius" value="30" />
			<row _internalSkillID="105" behaviorID="218" parameterID="action" value="236" />
			<row _internalSkillID="105" behaviorID="218" parameterID="delay" value="0.333" />
			<row _internalSkillID="10" behaviorID="14" parameterID="max targets" value="100" />
			<row _internalSkillID="10" behaviorID="14" parameterID="action" value="15" />
			<row _internalSkillID="10" behaviorID="15" parameterID="min damage" value="1000" />
			<row _internalSkillID="10" behaviorID="15" parameterID="max damage" value="1000" />
			<row _internalSkillID="43" behaviorID="115" parameterID="action" value="116" />
			<row _internalSkillID="43" behaviorID="115" parameterID="target_enemy" value="1" />
			<row _internalSkillID="13" behaviorID="20" parameterID="imagination" value="1" />
			<row _internalSkillID="38" behaviorID="101" parameterID="delay" value="0.25" />
			<row behaviorID="3765" parameterID="max range" value="15" />
			<row _internalSkillID="38" behaviorID="101" parameterID="action" value="102" />
			<row _internalSkillID="38" behaviorID="102" parameterID="action" value="103" />
			<row _internalSkillID="38" behaviorID="102" parameterID="angle" value="90" />
			<row _internalSkillID="38" behaviorID="102" parameterID="max range" value="7" />
			<row _internalSkillID="38" behaviorID="102" parameterID="min range" value="0" />
			<row _internalSkillID="38" behaviorID="102" parameterID="max targets" value="1" />
			<row _internalSkillID="38" behaviorID="102" parameterID="target_enemy" value="1" />
			<row _internalSkillID="38" behaviorID="103" parameterID="min damage" value="1" />
			<row _internalSkillID="38" behaviorID="103" parameterID="max damage" value="1" />
			<row _internalSkillID="12" behaviorID="42" parameterID="delay" value="0.5" />
			<row _internalSkillID="39" behaviorID="104" parameterID="delay" value="0.25" />
			<row _internalSkillID="39" behaviorID="104" parameterID="action" value="105" />
			<row _internalSkillID="39" behaviorID="105" parameterID="action" value="106" />
			<row _internalSkillID="39" behaviorID="105" parameterID="angle" value="90" />
			<row _internalSkillID="39" behaviorID="105" parameterID="max targets" value="1" />
			<row _internalSkillID="76" behaviorID="171" parameterID="max range" value="75" />
			<row _internalSkillID="76" behaviorID="171" parameterID="max targets" value="1" />
			<row _internalSkillID="76" behaviorID="171" parameterID="min range" value="0" />
			<row _internalSkillID="39" behaviorID="105" parameterID="target_enemy" value="1" />
			<row _internalSkillID="76" behaviorID="171" parameterID="miss action" value="172" />
			<row _internalSkillID="39" behaviorID="105" parameterID="max range" value="7" />
			<row _internalSkillID="76" behaviorID="171" parameterID="target_enemy" value="1" />
			<row behaviorID="3765" parameterID="max targets" value="1" />
			<row _internalSkillID="9" behaviorID="12" parameterID="target_enemy" value="1" />
			<row _internalSkillID="43" behaviorID="116" parameterID="min damage" value="1" />
			<row _internalSkillID="12" behaviorID="18" parameterID="target_enemy" value="1" />
			<row _internalSkillID="12" behaviorID="42" parameterID="action" value="18" />
			<row _internalSkillID="9" behaviorID="43" parameterID="delay" value="0.6" />
			<row _internalSkillID="9" behaviorID="43" parameterID="action" value="13" />
			<row _internalSkillID="4" behaviorID="44" parameterID="delay" value="1.6" />
			<row _internalSkillID="4" behaviorID="44" parameterID="action" value="7" />
			<row _internalSkillID="39" behaviorID="105" parameterID="min range" value="0" />
			<row _internalSkillID="39" behaviorID="106" parameterID="min damage" value="1" />
			<row _internalSkillID="76" behaviorID="172" parameterID="LOT_ID" value="2939" />
			<row _internalSkillID="239" behaviorID="5919" parameterID="stun_caster" value="1" />
			<row _internalSkillID="39" behaviorID="106" parameterID="max damage" value="1" />
			<row _internalSkillID="40" behaviorID="107" parameterID="delay" value="0.25" />
			<row _internalSkillID="239" behaviorID="5918" parameterID="action" value="5919" />
			<row _internalSkillID="76" behaviorID="172" parameterID="projectile_speed" value="50" />
			<row _internalSkillID="76" behaviorID="172" parameterID="projectile_type" value="2" />
			<row _internalSkillID="37" behaviorID="100" parameterID="projectile_type" value="2" />
			<row _internalSkillID="40" behaviorID="107" parameterID="action" value="108" />
			<row _internalSkillID="40" behaviorID="108" parameterID="action" value="109" />
			<row _internalSkillID="40" behaviorID="108" parameterID="angle" value="90" />
			<row _internalSkillID="40" behaviorID="108" parameterID="max range" value="9" />
			<row _internalSkillID="40" behaviorID="108" parameterID="min range" value="0" />
			<row _internalSkillID="40" behaviorID="108" parameterID="max targets" value="1" />
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			<row _internalSkillID="153" behaviorID="1277" parameterID="duration" value="0.6" />
			<row _internalSkillID="153" behaviorID="1278" parameterID="angle" value="10" />
			<row _internalSkillID="153" behaviorID="1278" parameterID="strength" value="2.5" />
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			<row _internalSkillID="153" behaviorID="1279" parameterID="cant_equip" value="0" />
			<row _internalSkillID="153" behaviorID="1279" parameterID="cant_interact" value="0" />
			<row _internalSkillID="153" behaviorID="1279" parameterID="cant_move" value="1" />
			<row _internalSkillID="153" behaviorID="1279" parameterID="cant_turn" value="1" />
			<row _internalSkillID="153" behaviorID="1280" parameterID="behavior 1" value="1281" />
			<row _internalSkillID="153" behaviorID="1280" parameterID="behavior 2" value="1283" />
			<row _internalSkillID="153" behaviorID="1280" parameterID="behavior 3" value="1284" />
			<row _internalSkillID="153" behaviorID="1280" parameterID="behavior 4" value="1285" />
			<row _internalSkillID="153" behaviorID="1281" parameterID="action" value="1282" />
			<row _internalSkillID="153" behaviorID="1281" parameterID="duration" value="0.5" />
			<row _internalSkillID="153" behaviorID="1282" parameterID="cant_attack" value="0" />
			<row _internalSkillID="153" behaviorID="1282" parameterID="cant_equip" value="0" />
			<row _internalSkillID="153" behaviorID="1282" parameterID="cant_interact" value="0" />
			<row _internalSkillID="153" behaviorID="1282" parameterID="cant_move" value="1" />
			<row _internalSkillID="153" behaviorID="1282" parameterID="cant_turn" value="1" />
			<row _internalSkillID="153" behaviorID="1282" parameterID="stun_caster" value="1" />
			<row _internalSkillID="153" behaviorID="1283" parameterID="add" value="0" />
			<row _internalSkillID="153" behaviorID="1283" parameterID="amount" value="1" />
			<row _internalSkillID="153" behaviorID="1284" parameterID="chain_action" value="1245" />
			<row _internalSkillID="153" behaviorID="1284" parameterID="new_delay" value="1" />
			<row behaviorID="1285" parameterID="angle" value="90" />
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			<row behaviorID="1285" parameterID="max range" value="10" />
			<row behaviorID="1285" parameterID="max targets" value="1" />
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			<row behaviorID="1286" parameterID="method" value="1" />
			<row behaviorID="1286" parameterID="upper_bound" value="5" />
			<row behaviorID="1286" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1286" parameterID="min range" value="0" />
			<row behaviorID="1286" parameterID="max range" value="10" />
			<row behaviorID="1286" parameterID="max targets" value="1" />
			<row _internalSkillID="153" behaviorID="1287" parameterID="behavior 1" value="1288" />
			<row _internalSkillID="153" behaviorID="1287" parameterID="behavior 2" value="1290" />
			<row _internalSkillID="153" behaviorID="1288" parameterID="duration" value="0.26" />
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			<row _internalSkillID="153" behaviorID="1288" parameterID="move_target" value="0" />
			<row _internalSkillID="153" behaviorID="1288" parameterID="relative" value="1" />
			<row _internalSkillID="153" behaviorID="1288" parameterID="yaw" value="0" />
			<row _internalSkillID="153" behaviorID="1288" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="153" behaviorID="1289" parameterID="behavior 1" value="1290" />
			<row _internalSkillID="153" behaviorID="1289" parameterID="behavior 2" value="970" />
			<row _internalSkillID="153" behaviorID="1289" parameterID="behavior 3" value="1288" />
			<row _internalSkillID="153" behaviorID="1290" parameterID="action" value="1291" />
			<row _internalSkillID="153" behaviorID="1290" parameterID="delay" value="0.25" />
			<row _internalSkillID="151" behaviorID="3651" parameterID="cant_equip" value="0" />
			<row _internalSkillID="151" behaviorID="3651" parameterID="cant_interact" value="0" />
			<row behaviorID="3581" parameterID="cant_move" value="1" />
			<row behaviorID="3581" parameterID="cant_turn" value="1" />
			<row behaviorID="3581" parameterID="cant_attack" value="1" />
			<row behaviorID="3581" parameterID="cant_equip" value="1" />
			<row behaviorID="1806" parameterID="behavior 2" value="1807" />
			<row _internalSkillID="212" behaviorID="1833" parameterID="distance_weight" value="1" />
			<row _internalSkillID="153" behaviorID="1292" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="153" behaviorID="1292" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="153" behaviorID="1292" parameterID="dir_force" value="12" />
			<row _internalSkillID="153" behaviorID="1292" parameterID="on_success" value="1293" />
			<row _internalSkillID="153" behaviorID="1293" parameterID="behavior 1" value="1294" />
			<row _internalSkillID="153" behaviorID="1293" parameterID="behavior 2" value="1295" />
			<row _internalSkillID="153" behaviorID="1293" parameterID="behavior 3" value="375" />
			<row _internalSkillID="153" behaviorID="1294" parameterID="action" value="1296" />
			<row _internalSkillID="153" behaviorID="1294" parameterID="duration" value="0.6" />
			<row _internalSkillID="153" behaviorID="1295" parameterID="angle" value="10" />
			<row _internalSkillID="153" behaviorID="1295" parameterID="strength" value="2.5" />
			<row _internalSkillID="153" behaviorID="1296" parameterID="cant_attack" value="1" />
			<row _internalSkillID="153" behaviorID="1296" parameterID="cant_equip" value="0" />
			<row _internalSkillID="153" behaviorID="1296" parameterID="cant_interact" value="0" />
			<row _internalSkillID="153" behaviorID="1296" parameterID="cant_move" value="1" />
			<row _internalSkillID="153" behaviorID="1296" parameterID="cant_turn" value="1" />
			<row _internalSkillID="146" behaviorID="862" parameterID="behavior 3" value="916" />
			<row _internalSkillID="146" behaviorID="862" parameterID="behavior 4" value="917" />
			<row _internalSkillID="146" behaviorID="882" parameterID="behavior 3" value="880" />
			<row _internalSkillID="146" behaviorID="882" parameterID="behavior 4" value="881" />
			<row _internalSkillID="146" behaviorID="882" parameterID="behavior 5" value="442" />
			<row _internalSkillID="146" behaviorID="918" parameterID="behavior 3" value="917" />
			<row _internalSkillID="146" behaviorID="918" parameterID="behavior 4" value="916" />
			<row _internalSkillID="146" behaviorID="918" parameterID="behavior 5" value="442" />
			<row _internalSkillID="146" behaviorID="838" parameterID="chain_delay" value="1" />
			<row _internalSkillID="143" behaviorID="1310" parameterID="action_false" value="1311" />
			<row _internalSkillID="143" behaviorID="1310" parameterID="action_true" value="499" />
			<row _internalSkillID="143" behaviorID="1310" parameterID="imagination" value="1" />
			<row _internalSkillID="143" behaviorID="1311" parameterID="behavior 1" value="442" />
			<row _internalSkillID="143" behaviorID="1311" parameterID="behavior 2" value="506" />
			<row behaviorID="1312" parameterID="imagination" value="-1" />
			<row _internalSkillID="143" behaviorID="522" parameterID="behavior 5" value="1312" />
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			<row _internalSkillID="144" behaviorID="1313" parameterID="action_true" value="613" />
			<row _internalSkillID="144" behaviorID="1313" parameterID="imagination" value="1" />
			<row _internalSkillID="144" behaviorID="1314" parameterID="behavior 1" value="442" />
			<row _internalSkillID="144" behaviorID="1314" parameterID="behavior 2" value="620" />
			<row _internalSkillID="144" behaviorID="1315" parameterID="amount" value="-1" />
			<row _internalSkillID="144" behaviorID="713" parameterID="behavior 3" value="1315" />
			<row _internalSkillID="146" behaviorID="1316" parameterID="action_true" value="839" />
			<row _internalSkillID="146" behaviorID="1316" parameterID="action_false" value="1317" />
			<row _internalSkillID="146" behaviorID="1316" parameterID="imagination" value="1" />
			<row _internalSkillID="146" behaviorID="1317" parameterID="behavior 1" value="442" />
			<row _internalSkillID="146" behaviorID="1317" parameterID="behavior 2" value="846" />
			<row _internalSkillID="146" behaviorID="1318" parameterID="amount" value="-1" />
			<row _internalSkillID="146" behaviorID="862" parameterID="behavior 5" value="1318" />
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			<row _internalSkillID="157" behaviorID="1326" parameterID="behavior 2" value="1327" />
			<row _internalSkillID="157" behaviorID="1327" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="158" behaviorID="1332" parameterID="action" value="1333" />
			<row _internalSkillID="158" behaviorID="1332" parameterID="radius" value="50" />
			<row _internalSkillID="158" behaviorID="1332" parameterID="target_enemy" value="0" />
			<row _internalSkillID="158" behaviorID="1332" parameterID="max targets" value="1" />
			<row _internalSkillID="158" behaviorID="1333" parameterID="percent_slowed" value="0.05" />
			<row _internalSkillID="160" behaviorID="1335" parameterID="behavior 1" value="438" />
			<row _internalSkillID="160" behaviorID="1335" parameterID="behavior 2" value="1337" />
			<row _internalSkillID="160" behaviorID="1336" parameterID="action" value="953" />
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			<row _internalSkillID="160" behaviorID="1337" parameterID="behavior 3" value="1375" />
			<row _internalSkillID="160" behaviorID="1337" parameterID="chain_delay" value="1" />
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			<row behaviorID="1381" parameterID="num_intervals" value="1" />
			<row _internalSkillID="160" behaviorID="1339" parameterID="action" value="1341" />
			<row _internalSkillID="160" behaviorID="1339" parameterID="max_duration" value="20" />
			<row behaviorID="2085" parameterID="duration" value="60" />
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			<row _internalSkillID="160" behaviorID="1341" parameterID="behavior 1" value="1342" />
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			<row behaviorID="1383" parameterID="offset_y" value="3" />
			<row _internalSkillID="160" behaviorID="1344" parameterID="chain_action" value="1337" />
			<row _internalSkillID="160" behaviorID="1344" parameterID="new_delay" value="1.3" />
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			<row behaviorID="1383" parameterID="projectile_speed" value="100" />
			<row behaviorID="1383" parameterID="projectile_type" value="2" />
			<row behaviorID="1383" parameterID="use_mouseposit" value="0" />
			<row behaviorID="1383" parameterID="LOT_ID" value="4775" />
			<row behaviorID="1373" parameterID="projectile_type" value="2" />
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			<row behaviorID="1373" parameterID="LOT_ID" value="4775" />
			<row behaviorID="4817" parameterID="angle" value="45" />
			<row _internalSkillID="387" behaviorID="4491" parameterID="add" value="0" />
			<row _internalSkillID="160" behaviorID="1349" parameterID="behavior 1" value="742" />
			<row _internalSkillID="160" behaviorID="1349" parameterID="behavior 2" value="1350" />
			<row behaviorID="4817" parameterID="method" value="1" />
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			<row _internalSkillID="160" behaviorID="1351" parameterID="angle" value="15" />
			<row _internalSkillID="160" behaviorID="1351" parameterID="max range" value="25" />
			<row _internalSkillID="160" behaviorID="1351" parameterID="max targets" value="1" />
			<row _internalSkillID="160" behaviorID="1351" parameterID="min range" value="0" />
			<row _internalSkillID="160" behaviorID="1351" parameterID="target_enemy" value="1" />
			<row behaviorID="1836" parameterID="max targets" value="1" />
			<row behaviorID="1836" parameterID="action" value="1668" />
			<row behaviorID="1836" parameterID="check_env" value="0" />
			<row behaviorID="1836" parameterID="height" value="2.2" />
			<row behaviorID="2124" parameterID="num_intervals" value="1" />
			<row _internalSkillID="146" behaviorID="867" parameterID="behavior 2" value="868" />
			<row _internalSkillID="146" behaviorID="869" parameterID="behavior 2" value="868" />
			<row _internalSkillID="156" behaviorID="1304" parameterID="duration" value="0.7" />
			<row _internalSkillID="156" behaviorID="1304" parameterID="action" value="1303" />
			<row _internalSkillID="156" behaviorID="1305" parameterID="behavior 1" value="1304" />
			<row _internalSkillID="156" behaviorID="1305" parameterID="behavior 2" value="1306" />
			<row _internalSkillID="156" behaviorID="1306" parameterID="action" value="489" />
			<row _internalSkillID="156" behaviorID="1306" parameterID="delay" value="0.4" />
			<row _internalSkillID="145" behaviorID="1307" parameterID="action_true" value="726" />
			<row _internalSkillID="145" behaviorID="1307" parameterID="action_false" value="1308" />
			<row _internalSkillID="145" behaviorID="1307" parameterID="imagination" value="1" />
			<row _internalSkillID="145" behaviorID="1308" parameterID="behavior 1" value="442" />
			<row _internalSkillID="145" behaviorID="1308" parameterID="behavior 2" value="733" />
			<row _internalSkillID="145" behaviorID="1309" parameterID="amount" value="-1" />
			<row _internalSkillID="145" behaviorID="821" parameterID="behavior 5" value="1309" />
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			<row _internalSkillID="157" behaviorID="1319" parameterID="num_intervals" value="30" />
			<row _internalSkillID="157" behaviorID="1319" parameterID="action" value="1323" />
			<row _internalSkillID="157" behaviorID="1320" parameterID="scale" value="10" />
			<row _internalSkillID="157" behaviorID="1321" parameterID="behavior 1" value="1320" />
			<row _internalSkillID="157" behaviorID="1321" parameterID="behavior 2" value="1322" />
			<row _internalSkillID="157" behaviorID="1322" parameterID="amount" value="-1" />
			<row _internalSkillID="157" behaviorID="1323" parameterID="imagination" value="1" />
			<row _internalSkillID="157" behaviorID="1323" parameterID="action_true" value="1330" />
			<row _internalSkillID="158" behaviorID="1332" parameterID="target_friend" value="1" />
			<row behaviorID="1836" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1836" parameterID="target_self" value="0" />
			<row _internalSkillID="160" behaviorID="1355" parameterID="chain_action" value="1337" />
			<row _internalSkillID="160" behaviorID="1355" parameterID="new_delay" value="1" />
			<row _internalSkillID="160" behaviorID="1356" parameterID="behavior 1" value="1357" />
			<row _internalSkillID="160" behaviorID="1356" parameterID="behavior 2" value="1359" />
			<row _internalSkillID="160" behaviorID="1356" parameterID="behavior 3" value="1354" />
			<row _internalSkillID="160" behaviorID="1356" parameterID="behavior 4" value="1355" />
			<row _internalSkillID="160" behaviorID="1356" parameterID="behavior 5" value="1353" />
			<row _internalSkillID="160" behaviorID="1357" parameterID="action" value="1358" />
			<row _internalSkillID="160" behaviorID="1357" parameterID="duration" value="1.3" />
			<row _internalSkillID="160" behaviorID="1358" parameterID="cant_attack" value="1" />
			<row _internalSkillID="160" behaviorID="1358" parameterID="cant_equip" value="0" />
			<row _internalSkillID="160" behaviorID="1358" parameterID="cant_interact" value="0" />
			<row _internalSkillID="160" behaviorID="1358" parameterID="cant_move" value="1" />
			<row _internalSkillID="160" behaviorID="1358" parameterID="cant_turn" value="1" />
			<row _internalSkillID="160" behaviorID="1358" parameterID="stun_caster" value="1" />
			<row behaviorID="1836" parameterID="target_enemy" value="1" />
			<row behaviorID="1836" parameterID="target_friend" value="0" />
			<row behaviorID="1836" parameterID="use_picked_target" value="0" />
			<row behaviorID="1362" parameterID="min range" value="0" />
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			<row behaviorID="1836" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1836" parameterID="distance_weight" value="0" />
			<row behaviorID="1836" parameterID="angle_weight" value="0" />
			<row behaviorID="1887" parameterID="strength" value="2.5" />
			<row _internalSkillID="160" behaviorID="1360" parameterID="behavior 1" value="742" />
			<row _internalSkillID="160" behaviorID="1360" parameterID="behavior 2" value="1361" />
			<row _internalSkillID="160" behaviorID="1361" parameterID="action" value="1363" />
			<row _internalSkillID="160" behaviorID="1361" parameterID="delay" value="0.25" />
			<row _internalSkillID="160" behaviorID="1362" parameterID="action" value="1363" />
			<row _internalSkillID="160" behaviorID="1362" parameterID="angle" value="15" />
			<row _internalSkillID="160" behaviorID="1362" parameterID="max targets" value="1" />
			<row _internalSkillID="160" behaviorID="1362" parameterID="max range" value="25" />
			<row _internalSkillID="160" behaviorID="1362" parameterID="target_enemy" value="1" />
			<row behaviorID="1887" parameterID="angle" value="5" />
			<row behaviorID="1887" parameterID="relative" value="0" />
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			<row behaviorID="1888" parameterID="cant_move" value="1" />
			<row behaviorID="1888" parameterID="cant_turn" value="1" />
			<row behaviorID="1364" parameterID="duration" value="1" />
			<row behaviorID="1364" parameterID="action" value="1366" />
			<row behaviorID="1366" parameterID="cant_move" value="1" />
			<row behaviorID="1366" parameterID="cant_turn" value="1" />
			<row behaviorID="1366" parameterID="cant_attack" value="0" />
			<row behaviorID="1366" parameterID="cant_equip" value="1" />
			<row behaviorID="1366" parameterID="cant_interact" value="1" />
			<row behaviorID="1366" parameterID="stun_caster" value="1" />
			<row behaviorID="1888" parameterID="cant_attack" value="1" />
			<row behaviorID="1888" parameterID="cant_equip" value="1" />
			<row behaviorID="1888" parameterID="cant_interact" value="1" />
			<row behaviorID="1888" parameterID="stun_caster" value="0" />
			<row behaviorID="1889" parameterID="duration" value="0.5" />
			<row behaviorID="1889" parameterID="action" value="1888" />
			<row behaviorID="1890" parameterID="behavior 1" value="375" />
			<row _internalSkillID="160" behaviorID="1368" parameterID="chain_action" value="1337" />
			<row _internalSkillID="160" behaviorID="1368" parameterID="new_delay" value="1.3" />
			<row behaviorID="1373" parameterID="offset_y" value="3" />
			<row behaviorID="1373" parameterID="offset_x" value="0" />
			<row behaviorID="1373" parameterID="offset_z" value="0" />
			<row behaviorID="1373" parameterID="max_distance" value="40" />
			<row behaviorID="1373" parameterID="use_prediction" value="0" />
			<row behaviorID="1373" parameterID="track_target" value="0" />
			<row behaviorID="1373" parameterID="track_radius" value="5" />
			<row _internalSkillID="160" behaviorID="1370" parameterID="behavior 1" value="742" />
			<row _internalSkillID="160" behaviorID="1370" parameterID="behavior 2" value="1371" />
			<row behaviorID="1890" parameterID="behavior 2" value="1887" />
			<row behaviorID="1890" parameterID="behavior 3" value="1889" />
			<row _internalSkillID="160" behaviorID="1372" parameterID="action" value="1373" />
			<row _internalSkillID="160" behaviorID="1372" parameterID="angle" value="15" />
			<row _internalSkillID="160" behaviorID="1372" parameterID="max targets" value="1" />
			<row _internalSkillID="160" behaviorID="1372" parameterID="max_range" value="25" />
			<row _internalSkillID="160" behaviorID="1372" parameterID="min range" value="0" />
			<row _internalSkillID="160" behaviorID="1372" parameterID="target_enemy" value="1" />
			<row behaviorID="1891" parameterID="max damage" value="1" />
			<row behaviorID="1891" parameterID="on_success" value="1890" />
			<row behaviorID="1891" parameterID="on_fail_armor" value="1890" />
			<row behaviorID="1891" parameterID="on_fail_blocked" value="6157" />
			<row behaviorID="1891" parameterID="dir_force" value="7" />
			<row behaviorID="1374" parameterID="duration" value="2" />
			<row behaviorID="1374" parameterID="action" value="1376" />
			<row behaviorID="1376" parameterID="cant_move" value="1" />
			<row behaviorID="1376" parameterID="cant_turn" value="1" />
			<row behaviorID="1376" parameterID="cant_attack" value="0" />
			<row behaviorID="1376" parameterID="cant_equip" value="1" />
			<row behaviorID="1376" parameterID="cant_interact" value="1" />
			<row behaviorID="1376" parameterID="stun_caster" value="1" />
			<row behaviorID="1892" parameterID="delay" value="0.25" />
			<row behaviorID="1892" parameterID="num_intervals" value="1" />
			<row behaviorID="1892" parameterID="action" value="1905" />
			<row behaviorID="1893" parameterID="behavior 1" value="1894" />
			<row behaviorID="1893" parameterID="behavior 2" value="1892" />
			<row behaviorID="1894" parameterID="duration" value="1" />
			<row _internalSkillID="160" behaviorID="1378" parameterID="chain_action" value="1337" />
			<row _internalSkillID="160" behaviorID="1378" parameterID="new_delay" value="1.3" />
			<row behaviorID="1894" parameterID="action" value="1895" />
			<row behaviorID="1895" parameterID="cant_move" value="1" />
			<row behaviorID="1895" parameterID="cant_turn" value="1" />
			<row behaviorID="1895" parameterID="cant_attack" value="1" />
			<row behaviorID="1895" parameterID="cant_equip" value="1" />
			<row behaviorID="1895" parameterID="cant_interact" value="1" />
			<row behaviorID="1895" parameterID="stun_caster" value="1" />
			<row _internalSkillID="160" behaviorID="1380" parameterID="behavior 1" value="742" />
			<row _internalSkillID="160" behaviorID="1380" parameterID="behavior 2" value="1381" />
			<row behaviorID="1896" parameterID="angle" value="90" />
			<row behaviorID="1896" parameterID="method" value="1" />
			<row _internalSkillID="160" behaviorID="1382" parameterID="action" value="1383" />
			<row _internalSkillID="160" behaviorID="1382" parameterID="angle" value="15" />
			<row _internalSkillID="160" behaviorID="1382" parameterID="max targets" value="1" />
			<row _internalSkillID="160" behaviorID="1382" parameterID="max_range" value="25" />
			<row _internalSkillID="160" behaviorID="1382" parameterID="min range" value="0" />
			<row _internalSkillID="160" behaviorID="1382" parameterID="target_enemy" value="1" />
			<row behaviorID="1896" parameterID="upper_bound" value="5" />
			<row behaviorID="1896" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1896" parameterID="min range" value="0" />
			<row behaviorID="1896" parameterID="max range" value="10" />
			<row behaviorID="1896" parameterID="max targets" value="1" />
			<row behaviorID="1896" parameterID="action" value="1893" />
			<row behaviorID="1896" parameterID="check_env" value="0" />
			<row behaviorID="1346" parameterID="duration" value="1" />
			<row behaviorID="1373" parameterID="projectile_speed" value="100" />
			<row behaviorID="1384" parameterID="distance" value="6" />
			<row behaviorID="1384" parameterID="action_true" value="1387" />
			<row behaviorID="1384" parameterID="action_false" value="1349" />
			<row behaviorID="1385" parameterID="chain_action" value="1337" />
			<row behaviorID="1385" parameterID="new_delay" value="0.01" />
			<row behaviorID="1386" parameterID="amount" value="1.5" />
			<row behaviorID="1386" parameterID="add" value="1" />
			<row behaviorID="1387" parameterID="behavior 1" value="1385" />
			<row behaviorID="1387" parameterID="behavior 2" value="1386" />
			<row _internalSkillID="161" behaviorID="1403" parameterID="behavior 1" value="1413" />
			<row behaviorID="1387" parameterID="behavior 3" value="1388" />
			<row behaviorID="1387" parameterID="behavior 4" value="1390" />
			<row behaviorID="1388" parameterID="duration" value="1.5" />
			<row behaviorID="1388" parameterID="action" value="1389" />
			<row behaviorID="1389" parameterID="can't_move" value="1" />
			<row behaviorID="1389" parameterID="can't_turn" value="1" />
			<row behaviorID="1389" parameterID="can't_equip" value="0" />
			<row behaviorID="1389" parameterID="can't_interact" value="0" />
			<row behaviorID="1389" parameterID="stun_caster" value="1" />
			<row behaviorID="1390" parameterID="angle" value="280" />
			<row behaviorID="1390" parameterID="max range" value="6" />
			<row behaviorID="1390" parameterID="max targets" value="1" />
			<row behaviorID="1390" parameterID="action" value="1393" />
			<row _internalSkillID="161" behaviorID="1403" parameterID="behavior 2" value="1406" />
			<row behaviorID="1390" parameterID="target_enemy" value="1" />
			<row behaviorID="1390" parameterID="use_picked_target" value="1" />
			<row behaviorID="1390" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="154" behaviorID="1297" parameterID="action" value="1298" />
			<row _internalSkillID="154" behaviorID="1298" parameterID="charge_time" value="1" />
			<row _internalSkillID="154" behaviorID="1298" parameterID="behavior 1" value="434" />
			<row _internalSkillID="154" behaviorID="1298" parameterID="value 1" value="2" />
			<row _internalSkillID="154" behaviorID="1298" parameterID="behavior 2" value="1300" />
			<row _internalSkillID="154" behaviorID="1298" parameterID="value 2" value="10000" />
			<row _internalSkillID="154" behaviorID="1299" parameterID="action_false" value="434" />
			<row _internalSkillID="154" behaviorID="1299" parameterID="action_true" value="1297" />
			<row _internalSkillID="154" behaviorID="1299" parameterID="imagination" value="1" />
			<row _internalSkillID="154" behaviorID="1300" parameterID="behavior 1" value="433" />
			<row _internalSkillID="154" behaviorID="1300" parameterID="behavior 2" value="1301" />
			<row _internalSkillID="154" behaviorID="1301" parameterID="amount" value="-1" />
			<row _internalSkillID="155" behaviorID="1302" parameterID="action" value="434" />
			<row _internalSkillID="155" behaviorID="1302" parameterID="num_intervals" value="4" />
			<row behaviorID="1685" parameterID="behavior 3" value="1689" />
			<row _internalSkillID="142" behaviorID="487" parameterID="offset_z" value="5" />
			<row _internalSkillID="138" behaviorID="433" parameterID="offset_z" value="2" />
			<row _internalSkillID="138" behaviorID="434" parameterID="offset_z" value="2" />
			<row _internalSkillID="157" behaviorID="1323" parameterID="action_false" value="1326" />
			<row _internalSkillID="157" behaviorID="1330" parameterID="behavior 1" value="1322" />
			<row _internalSkillID="157" behaviorID="1325" parameterID="behavior 1" value="1328" />
			<row _internalSkillID="157" behaviorID="1325" parameterID="behavior 2" value="1319" />
			<row _internalSkillID="157" behaviorID="1327" parameterID="target" value="0" />
			<row _internalSkillID="157" behaviorID="1328" parameterID="action" value="1320" />
			<row _internalSkillID="157" behaviorID="1329" parameterID="start_action" value="1328" />
			<row _internalSkillID="157" behaviorID="1330" parameterID="behavior 2" value="1331" />
			<row _internalSkillID="159" behaviorID="1334" parameterID="action_true" value="497" />
			<row _internalSkillID="159" behaviorID="1334" parameterID="action_false" value="497" />
			<row _internalSkillID="159" behaviorID="1334" parameterID="distance" value="5" />
			<row _internalSkillID="142" behaviorID="487" parameterID="use_prediction" value="1" />
			<row behaviorID="1685" parameterID="behavior 4" value="1690" />
			<row _internalSkillID="161" behaviorID="1413" parameterID="behavior 1" value="1404" />
			<row _internalSkillID="161" behaviorID="1413" parameterID="behavior 2" value="1408" />
			<row _internalSkillID="161" behaviorID="1414" parameterID="first_within_range" value="1" />
			<row _internalSkillID="161" behaviorID="1414" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="161" behaviorID="1414" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="161" behaviorID="1414" parameterID="angle" value="20" />
			<row _internalSkillID="161" behaviorID="1414" parameterID="action" value="1408" />
			<row _internalSkillID="161" behaviorID="1414" parameterID="clear_provided_target" value="1" />
			<row _internalSkillID="161" behaviorID="1414" parameterID="target_enemy" value="1" />
			<row _internalSkillID="161" behaviorID="1414" parameterID="max range" value="80" />
			<row _internalSkillID="161" behaviorID="1414" parameterID="min range" value="1" />
			<row _internalSkillID="161" behaviorID="1414" parameterID="max targets" value="1" />
			<row _internalSkillID="161" behaviorID="1414" parameterID="miss action" value="1408" />
			<row _internalSkillID="162" behaviorID="1415" parameterID="action" value="1416" />
			<row _internalSkillID="162" behaviorID="1415" parameterID="delay" value="0.25" />
			<row _internalSkillID="162" behaviorID="1416" parameterID="action" value="1417" />
			<row _internalSkillID="162" behaviorID="1416" parameterID="radius" value="9" />
			<row _internalSkillID="162" behaviorID="1416" parameterID="target_enemy" value="1" />
			<row _internalSkillID="162" behaviorID="1417" parameterID="max damage" value="1" />
			<row _internalSkillID="162" behaviorID="1417" parameterID="min damage" value="1" />
			<row _internalSkillID="164" behaviorID="1420" parameterID="action" value="1421" />
			<row _internalSkillID="164" behaviorID="1420" parameterID="angle" value="40" />
			<row _internalSkillID="164" behaviorID="1420" parameterID="max range" value="10" />
			<row _internalSkillID="164" behaviorID="1420" parameterID="min range" value="0" />
			<row _internalSkillID="164" behaviorID="1420" parameterID="max target" value="1" />
			<row _internalSkillID="66" behaviorID="158" parameterID="action" value="1767" />
			<row _internalSkillID="165" behaviorID="1425" parameterID="num_intervals" value="3" />
			<row _internalSkillID="165" behaviorID="1422" parameterID="stun_caster" value="1" />
			<row _internalSkillID="165" behaviorID="1422" parameterID="cant_move" value="1" />
			<row _internalSkillID="165" behaviorID="1423" parameterID="duration" value="1.5" />
			<row _internalSkillID="165" behaviorID="1423" parameterID="action" value="1422" />
			<row _internalSkillID="165" behaviorID="1424" parameterID="behavior 1" value="1423" />
			<row _internalSkillID="165" behaviorID="1424" parameterID="behavior 2" value="1425" />
			<row _internalSkillID="165" behaviorID="1425" parameterID="action" value="489" />
			<row _internalSkillID="165" behaviorID="1425" parameterID="delay" value="0.3" />
			<row _internalSkillID="164" behaviorID="1421" parameterID="dir_angle_xz" value="0" />
			<row _internalSkillID="164" behaviorID="1421" parameterID="dir_angle_y" value="30" />
			<row _internalSkillID="164" behaviorID="1421" parameterID="dir_force" value="550" />
			<row behaviorID="375" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="170" behaviorID="1431" parameterID="action" value="1838" />
			<row _internalSkillID="175" behaviorID="1473" parameterID="behavior 1" value="438" />
			<row _internalSkillID="170" behaviorID="1431" parameterID="duration" value="10000" />
			<row _internalSkillID="170" behaviorID="1432" parameterID="action" value="1431" />
			<row _internalSkillID="170" behaviorID="1432" parameterID="duration" value="999999" />
			<row _internalSkillID="173" behaviorID="1434" parameterID="run_speed" value="325" />
			<row behaviorID="1435" parameterID="target_enemy" value="1" />
			<row behaviorID="1435" parameterID="target_friend" value="0" />
			<row behaviorID="1435" parameterID="use_picked_target" value="1" />
			<row behaviorID="1435" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1435" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1436" parameterID="angle" value="290" />
			<row behaviorID="1436" parameterID="method" value="1" />
			<row behaviorID="1436" parameterID="upper_bound" value="5" />
			<row behaviorID="1436" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1449" parameterID="angle" value="20" />
			<row _internalSkillID="0" behaviorID="1437" parameterID="behavior 1" value="1138" />
			<row _internalSkillID="0" behaviorID="1437" parameterID="behavior 2" value="1439" />
			<row _internalSkillID="0" behaviorID="1438" parameterID="behavior 1" value="970" />
			<row _internalSkillID="0" behaviorID="1438" parameterID="behavior 2" value="1439" />
			<row _internalSkillID="0" behaviorID="1438" parameterID="behavior 3" value="1138" />
			<row _internalSkillID="0" behaviorID="1439" parameterID="delay" value="0.25" />
			<row _internalSkillID="0" behaviorID="1439" parameterID="action" value="1440" />
			<row behaviorID="1440" parameterID="angle" value="20" />
			<row behaviorID="1440" parameterID="method" value="1" />
			<row behaviorID="1440" parameterID="upper_bound" value="5" />
			<row behaviorID="1440" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="0" behaviorID="1441" parameterID="behavior 1" value="375" />
			<row _internalSkillID="0" behaviorID="1437" parameterID="behavior 3" value="1312" />
			<row _internalSkillID="0" behaviorID="1441" parameterID="behavior 2" value="1442" />
			<row behaviorID="4125" parameterID="delay" value="0.25" />
			<row _internalSkillID="144" behaviorID="715" parameterID="behavior 4" value="1315" />
			<row _internalSkillID="0" behaviorID="1438" parameterID="behavior 4" value="1312" />
			<row _internalSkillID="0" behaviorID="1441" parameterID="behavior 3" value="1443" />
			<row behaviorID="1444" parameterID="angle" value="90" />
			<row behaviorID="1444" parameterID="method" value="1" />
			<row behaviorID="1444" parameterID="upper_bound" value="5" />
			<row behaviorID="1444" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1444" parameterID="min range" value="0" />
			<row behaviorID="1444" parameterID="max range" value="12" />
			<row behaviorID="1445" parameterID="angle" value="290" />
			<row behaviorID="1445" parameterID="method" value="1" />
			<row behaviorID="1445" parameterID="upper_bound" value="5" />
			<row behaviorID="1445" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1445" parameterID="min range" value="0" />
			<row _internalSkillID="0" behaviorID="1446" parameterID="behavior 1" value="1312" />
			<row _internalSkillID="0" behaviorID="1446" parameterID="behavior 2" value="1136" />
			<row _internalSkillID="0" behaviorID="1446" parameterID="behavior 3" value="1448" />
			<row _internalSkillID="0" behaviorID="1447" parameterID="behavior 1" value="1312" />
			<row _internalSkillID="0" behaviorID="1447" parameterID="behavior 2" value="1138" />
			<row _internalSkillID="0" behaviorID="1447" parameterID="behavior 3" value="970" />
			<row _internalSkillID="0" behaviorID="1447" parameterID="behavior 4" value="1448" />
			<row _internalSkillID="0" behaviorID="1448" parameterID="delay" value="0.25" />
			<row _internalSkillID="0" behaviorID="1448" parameterID="action" value="1449" />
			<row behaviorID="1449" parameterID="method" value="1" />
			<row behaviorID="1449" parameterID="upper_bound" value="5" />
			<row behaviorID="1449" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1445" parameterID="max range" value="12" />
			<row _internalSkillID="0" behaviorID="1450" parameterID="behavior 1" value="1453" />
			<row _internalSkillID="0" behaviorID="1450" parameterID="behavior 2" value="1451" />
			<row _internalSkillID="0" behaviorID="1451" parameterID="duration" value="4" />
			<row _internalSkillID="0" behaviorID="1451" parameterID="action" value="1452" />
			<row _internalSkillID="0" behaviorID="1452" parameterID="cant_turn" value="0" />
			<row _internalSkillID="0" behaviorID="1452" parameterID="cant_attack" value="0" />
			<row _internalSkillID="0" behaviorID="1452" parameterID="cant_equip" value="0" />
			<row _internalSkillID="0" behaviorID="1452" parameterID="cant_interact" value="0" />
			<row behaviorID="623" parameterID="action" value="627" />
			<row behaviorID="659" parameterID="action" value="663" />
			<row behaviorID="695" parameterID="angle" value="90" />
			<row _internalSkillID="144" behaviorID="314" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="0" behaviorID="1454" parameterID="action" value="1455" />
			<row _internalSkillID="0" behaviorID="1457" parameterID="behavior 1" value="1454" />
			<row _internalSkillID="0" behaviorID="1457" parameterID="behavior 2" value="1312" />
			<row _internalSkillID="0" behaviorID="1455" parameterID="action" value="1460" />
			<row _internalSkillID="0" behaviorID="1455" parameterID="radius" value="12" />
			<row _internalSkillID="0" behaviorID="1455" parameterID="target_enemy" value="1" />
			<row _internalSkillID="0" behaviorID="1455" parameterID="target_self" value="0" />
			<row _internalSkillID="0" behaviorID="1455" parameterID="target_friend" value="0" />
			<row _internalSkillID="0" behaviorID="1460" parameterID="on_success" value="1461" />
			<row _internalSkillID="0" behaviorID="1461" parameterID="behavior 1" value="1456" />
			<row _internalSkillID="0" behaviorID="1461" parameterID="behavior 2" value="1458" />
			<row _internalSkillID="0" behaviorID="1456" parameterID="interupt_attack" value="1" />
			<row _internalSkillID="0" behaviorID="1456" parameterID="interupt_charge" value="1" />
			<row _internalSkillID="0" behaviorID="1458" parameterID="duration" value="0.25" />
			<row _internalSkillID="0" behaviorID="1458" parameterID="action" value="723" />
			<row _internalSkillID="0" behaviorID="1459" parameterID="strength" value="2" />
			<row _internalSkillID="0" behaviorID="1461" parameterID="behavior 3" value="1459" />
			<row _internalSkillID="174" behaviorID="1462" parameterID="action" value="1839" />
			<row _internalSkillID="174" behaviorID="1462" parameterID="duration" value="10000" />
			<row _internalSkillID="175" behaviorID="1473" parameterID="behavior 2" value="1474" />
			<row _internalSkillID="175" behaviorID="1474" parameterID="behavior 1" value="1476" />
			<row _internalSkillID="175" behaviorID="1474" parameterID="behavior 2" value="1490" />
			<row _internalSkillID="175" behaviorID="1474" parameterID="behavior 3" value="1497" />
			<row _internalSkillID="175" behaviorID="1474" parameterID="chain_delay" value="1" />
			<row _internalSkillID="175" behaviorID="1476" parameterID="imagination" value="1" />
			<row _internalSkillID="175" behaviorID="1476" parameterID="action_true" value="1477" />
			<row _internalSkillID="175" behaviorID="1476" parameterID="action_false" value="1478" />
			<row _internalSkillID="175" behaviorID="1477" parameterID="action" value="1479" />
			<row _internalSkillID="175" behaviorID="1477" parameterID="max_duration" value="20" />
			<row _internalSkillID="175" behaviorID="1478" parameterID="behavior 1" value="442" />
			<row _internalSkillID="175" behaviorID="1478" parameterID="behavior 2" value="1481" />
			<row behaviorID="1686" parameterID="duration" value="0.3" />
			<row behaviorID="659" parameterID="miss action" value="660" />
			<row behaviorID="117" parameterID="delay" value="0.25" />
			<row behaviorID="117" parameterID="num_intervals" value="1" />
			<row behaviorID="1391" parameterID="angle" value="280" />
			<row behaviorID="1391" parameterID="max range" value="5" />
			<row behaviorID="1391" parameterID="max targets" value="1" />
			<row behaviorID="1391" parameterID="action" value="1393" />
			<row behaviorID="1391" parameterID="miss action" value="1392" />
			<row behaviorID="1391" parameterID="target_enemy" value="1" />
			<row behaviorID="1391" parameterID="use_picked_target" value="1" />
			<row behaviorID="1391" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1392" parameterID="behavior 1" value="1394" />
			<row behaviorID="1393" parameterID="behavior 1" value="814" />
			<row behaviorID="1393" parameterID="behavior 2" value="1394" />
			<row behaviorID="1394" parameterID="delay" value="0.25" />
			<row behaviorID="1394" parameterID="action" value="1395" />
			<row behaviorID="1395" parameterID="angle" value="30" />
			<row behaviorID="1395" parameterID="max range" value="6" />
			<row behaviorID="1395" parameterID="max targets" value="1" />
			<row behaviorID="1395" parameterID="action" value="1396" />
			<row behaviorID="1395" parameterID="check_env" value="1" />
			<row behaviorID="1395" parameterID="target_enemy" value="1" />
			<row behaviorID="1395" parameterID="use_picked_target" value="1" />
			<row behaviorID="1395" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1395" parameterID="blocked action" value="410" />
			<row behaviorID="1396" parameterID="min damage" value="1" />
			<row behaviorID="1396" parameterID="max damage" value="1" />
			<row behaviorID="1396" parameterID="on_success" value="1397" />
			<row behaviorID="1397" parameterID="behavior 1" value="375" />
			<row behaviorID="1397" parameterID="behavior 2" value="1398" />
			<row behaviorID="1397" parameterID="behavior 3" value="1399" />
			<row behaviorID="1398" parameterID="duration" value="0.5" />
			<row behaviorID="1398" parameterID="action" value="1400" />
			<row behaviorID="1399" parameterID="strength" value="10" />
			<row behaviorID="1399" parameterID="angle" value="20" />
			<row behaviorID="1400" parameterID="cant_move" value="1" />
			<row behaviorID="1400" parameterID="cant_turn" value="1" />
			<row behaviorID="1400" parameterID="cant_attack" value="1" />
			<row behaviorID="1401" parameterID="action_false" value="1370" />
			<row behaviorID="1401" parameterID="action_true" value="1387" />
			<row behaviorID="1401" parameterID="distance" value="6" />
			<row behaviorID="1402" parameterID="action_false" value="1380" />
			<row behaviorID="1402" parameterID="action_true" value="1387" />
			<row behaviorID="1402" parameterID="distance" value="6" />
			<row behaviorID="1390" parameterID="miss action" value="1391" />
			<row behaviorID="1391" parameterID="min range" value="0" />
			<row behaviorID="1390" parameterID="min range" value="0" />
			<row _internalSkillID="0" behaviorID="1454" parameterID="delay" value="0.25" />
			<row _internalSkillID="175" behaviorID="1479" parameterID="behavior 1" value="442" />
			<row _internalSkillID="175" behaviorID="1479" parameterID="behavior 2" value="1480" />
			<row _internalSkillID="175" behaviorID="1480" parameterID="charge_time" value="1" />
			<row _internalSkillID="175" behaviorID="1480" parameterID="behavior 1" value="1481" />
			<row _internalSkillID="175" behaviorID="1480" parameterID="behavior 2" value="1486" />
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			<row _internalSkillID="0" behaviorID="1465" parameterID="behavior 1" value="1138" />
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			<row _internalSkillID="177" behaviorID="1533" parameterID="behavior 1" value="442" />
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			<row _internalSkillID="177" behaviorID="1534" parameterID="behavior 2" value="1540" />
			<row _internalSkillID="177" behaviorID="1534" parameterID="charge_time" value="1" />
			<row _internalSkillID="177" behaviorID="1534" parameterID="value 1" value="1" />
			<row _internalSkillID="177" behaviorID="1534" parameterID="value 2" value="20" />
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			<row _internalSkillID="177" behaviorID="1537" parameterID="amount" value="0.3" />
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			<row _internalSkillID="177" behaviorID="1538" parameterID="amount" value="1.5" />
			<row _internalSkillID="177" behaviorID="1539" parameterID="chain_action" value="1528" />
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			<row _internalSkillID="177" behaviorID="1541" parameterID="duration" value="1" />
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			<row _internalSkillID="177" behaviorID="1543" parameterID="amount" value="0.3" />
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			<row _internalSkillID="177" behaviorID="1544" parameterID="behavior 3" value="1543" />
			<row _internalSkillID="177" behaviorID="1544" parameterID="behavior 4" value="1545" />
			<row _internalSkillID="177" behaviorID="1544" parameterID="behavior 5" value="659" />
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			<row _internalSkillID="177" behaviorID="1545" parameterID="duration" value="0.6" />
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			<row _internalSkillID="177" behaviorID="1548" parameterID="action" value="1549" />
			<row _internalSkillID="177" behaviorID="1548" parameterID="duration" value="0.6" />
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			<row _internalSkillID="177" behaviorID="1549" parameterID="cant_move" value="1" />
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			<row _internalSkillID="177" behaviorID="1550" parameterID="chain_action" value="1528" />
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			<row _internalSkillID="177" behaviorID="1551" parameterID="behavior 5" value="695" />
			<row _internalSkillID="177" behaviorID="1552" parameterID="action" value="1553" />
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			<row _internalSkillID="177" behaviorID="1553" parameterID="stun_caster" value="1" />
			<row behaviorID="1555" parameterID="imagination" value="2" />
			<row behaviorID="1555" parameterID="distance" value="-1" />
			<row behaviorID="1555" parameterID="isEnemyFaction" value="0" />
			<row behaviorID="1555" parameterID="action_true" value="1557" />
			<row behaviorID="1555" parameterID="action_false" value="1556" />
			<row behaviorID="1558" parameterID="delay" value="0.5" />
			<row behaviorID="1558" parameterID="num_intervals" value="1" />
			<row behaviorID="1558" parameterID="action" value="1555" />
			<row behaviorID="1559" parameterID="amount" value="-2" />
			<row behaviorID="1560" parameterID="health" value="2" />
			<row behaviorID="1561" parameterID="radius" value="20" />
			<row behaviorID="1561" parameterID="action" value="1560" />
			<row behaviorID="1561" parameterID="max targets" value="0" />
			<row behaviorID="1561" parameterID="target_self" value="1" />
			<row behaviorID="1561" parameterID="target_enemy" value="0" />
			<row behaviorID="1561" parameterID="target_friend" value="1" />
			<row behaviorID="1557" parameterID="behavior 1" value="1559" />
			<row behaviorID="1557" parameterID="behavior 2" value="1561" />
			<row behaviorID="1562" parameterID="cant_move" value="1" />
			<row behaviorID="1562" parameterID="cant_turn" value="1" />
			<row behaviorID="1562" parameterID="cant_attack" value="1" />
			<row behaviorID="1562" parameterID="cant_equip" value="1" />
			<row behaviorID="1562" parameterID="cant_interact" value="1" />
			<row behaviorID="1562" parameterID="stun_caster" value="1" />
			<row behaviorID="1563" parameterID="duration" value="1.5" />
			<row behaviorID="1563" parameterID="action" value="1562" />
			<row behaviorID="1435" parameterID="angle" value="90" />
			<row behaviorID="1435" parameterID="method" value="1" />
			<row behaviorID="1557" parameterID="behavior 3" value="1563" />
			<row behaviorID="1435" parameterID="upper_bound" value="5" />
			<row behaviorID="1435" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1435" parameterID="min range" value="0" />
			<row behaviorID="1435" parameterID="max range" value="12" />
			<row behaviorID="1435" parameterID="max targets" value="1" />
			<row behaviorID="1435" parameterID="action" value="1438" />
			<row behaviorID="1435" parameterID="miss action" value="1436" />
			<row behaviorID="1435" parameterID="check_env" value="0" />
			<row behaviorID="1436" parameterID="min range" value="0" />
			<row behaviorID="1436" parameterID="max range" value="12" />
			<row behaviorID="1436" parameterID="max targets" value="1" />
			<row behaviorID="1436" parameterID="action" value="1437" />
			<row behaviorID="1436" parameterID="miss action" value="1437" />
			<row behaviorID="1436" parameterID="check_env" value="0" />
			<row behaviorID="1435" parameterID="height" value="2.2" />
			<row behaviorID="1435" parameterID="target_self" value="0" />
			<row behaviorID="1464" parameterID="max range" value="12" />
			<row _internalSkillID="163" behaviorID="1419" parameterID="min damage" value="1" />
			<row _internalSkillID="163" behaviorID="1419" parameterID="max damage" value="1" />
			<row _internalSkillID="167" behaviorID="1428" parameterID="behavior 1" value="1427" />
			<row _internalSkillID="167" behaviorID="1428" parameterID="behavior 2" value="1429" />
			<row _internalSkillID="167" behaviorID="1429" parameterID="imagination" value="1" />
			<row _internalSkillID="172" behaviorID="1433" parameterID="armor" value="2" />
			<row behaviorID="1564" parameterID="behavior 1" value="1565" />
			<row behaviorID="1564" parameterID="behavior 2" value="1567" />
			<row behaviorID="1566" parameterID="attack_speed" value="0" />
			<row behaviorID="1566" parameterID="run_speed" value="3000" />
			<row behaviorID="1566" parameterID="affects_caster" value="0" />
			<row behaviorID="1567" parameterID="delay" value="1" />
			<row behaviorID="1567" parameterID="num_intervals" value="99" />
			<row behaviorID="1567" parameterID="action" value="1568" />
			<row behaviorID="1568" parameterID="imagination" value="1" />
			<row behaviorID="1568" parameterID="distance" value="-1" />
			<row behaviorID="1568" parameterID="isEnemyFaction" value="0" />
			<row behaviorID="1568" parameterID="action_true" value="1572" />
			<row behaviorID="1568" parameterID="action_false" value="1569" />
			<row behaviorID="1569" parameterID="behavior 1" value="1571" />
			<row behaviorID="1569" parameterID="behavior 2" value="1570" />
			<row behaviorID="1570" parameterID="target" value="0" />
			<row behaviorID="1570" parameterID="interrupt_attack" value="1" />
			<row behaviorID="1570" parameterID="interrupt_charge" value="0" />
			<row behaviorID="1571" parameterID="start_action" value="1565" />
			<row behaviorID="1572" parameterID="behavior 1" value="1573" />
			<row behaviorID="1572" parameterID="behavior 2" value="1574" />
			<row behaviorID="1573" parameterID="amount" value="-1" />
			<row behaviorID="1436" parameterID="height" value="2.2" />
			<row behaviorID="1436" parameterID="target_self" value="0" />
			<row behaviorID="1436" parameterID="target_enemy" value="1" />
			<row behaviorID="1436" parameterID="target_friend" value="0" />
			<row behaviorID="1436" parameterID="use_picked_target" value="0" />
			<row behaviorID="1436" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1440" parameterID="min range" value="0" />
			<row behaviorID="1440" parameterID="max range" value="12" />
			<row behaviorID="1440" parameterID="max targets" value="0" />
			<row behaviorID="1440" parameterID="action" value="1441" />
			<row behaviorID="1440" parameterID="check_env" value="0" />
			<row behaviorID="1440" parameterID="height" value="2.2" />
			<row behaviorID="1440" parameterID="target_self" value="0" />
			<row behaviorID="1440" parameterID="target_enemy" value="1" />
			<row behaviorID="1440" parameterID="target_friend" value="0" />
			<row behaviorID="1440" parameterID="use_picked_target" value="0" />
			<row behaviorID="1440" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1440" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1436" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1463" parameterID="max targets" value="1" />
			<row behaviorID="1463" parameterID="action" value="1466" />
			<row behaviorID="1463" parameterID="miss action" value="1464" />
			<row behaviorID="1463" parameterID="check_env" value="0" />
			<row behaviorID="1463" parameterID="height" value="2.2" />
			<row behaviorID="1463" parameterID="target_self" value="0" />
			<row behaviorID="1463" parameterID="target_enemy" value="1" />
			<row behaviorID="1463" parameterID="target_friend" value="0" />
			<row behaviorID="1463" parameterID="use_picked_target" value="1" />
			<row behaviorID="1463" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1463" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1464" parameterID="max targets" value="1" />
			<row behaviorID="1464" parameterID="action" value="1466" />
			<row behaviorID="1464" parameterID="miss action" value="1465" />
			<row behaviorID="1464" parameterID="check_env" value="0" />
			<row behaviorID="1464" parameterID="height" value="2.2" />
			<row behaviorID="1464" parameterID="target_self" value="0" />
			<row behaviorID="1464" parameterID="target_enemy" value="1" />
			<row behaviorID="1464" parameterID="target_friend" value="0" />
			<row behaviorID="1464" parameterID="use_picked_target" value="0" />
			<row behaviorID="1464" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1464" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1468" parameterID="min range" value="0" />
			<row behaviorID="1468" parameterID="max range" value="12" />
			<row behaviorID="1468" parameterID="max targets" value="1" />
			<row behaviorID="1468" parameterID="action" value="1469" />
			<row behaviorID="1468" parameterID="check_env" value="0" />
			<row behaviorID="1468" parameterID="height" value="2.2" />
			<row behaviorID="1468" parameterID="target_self" value="0" />
			<row behaviorID="1468" parameterID="target_enemy" value="1" />
			<row behaviorID="1468" parameterID="target_friend" value="0" />
			<row behaviorID="1468" parameterID="use_picked_target" value="0" />
			<row behaviorID="1468" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1468" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1449" parameterID="min range" value="0" />
			<row behaviorID="1449" parameterID="max range" value="12" />
			<row behaviorID="1449" parameterID="max targets" value="0" />
			<row behaviorID="1449" parameterID="action" value="1450" />
			<row behaviorID="1449" parameterID="check_env" value="0" />
			<row behaviorID="1449" parameterID="height" value="2.2" />
			<row behaviorID="1449" parameterID="target_self" value="0" />
			<row behaviorID="1449" parameterID="target_enemy" value="1" />
			<row behaviorID="1449" parameterID="target_friend" value="0" />
			<row behaviorID="1449" parameterID="use_picked_target" value="0" />
			<row behaviorID="1449" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1449" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1445" parameterID="max targets" value="0" />
			<row behaviorID="1445" parameterID="action" value="1447" />
			<row behaviorID="1445" parameterID="miss action" value="1446" />
			<row behaviorID="1445" parameterID="check_env" value="0" />
			<row behaviorID="1445" parameterID="height" value="2.2" />
			<row behaviorID="1445" parameterID="target_self" value="0" />
			<row behaviorID="1445" parameterID="target_enemy" value="1" />
			<row behaviorID="1445" parameterID="target_friend" value="0" />
			<row behaviorID="1445" parameterID="use_picked_target" value="0" />
			<row behaviorID="1445" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1445" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1444" parameterID="max targets" value="0" />
			<row behaviorID="1444" parameterID="action" value="1447" />
			<row behaviorID="1444" parameterID="miss action" value="1445" />
			<row behaviorID="1444" parameterID="check_env" value="0" />
			<row behaviorID="1444" parameterID="height" value="2.2" />
			<row behaviorID="1444" parameterID="target_self" value="0" />
			<row behaviorID="1444" parameterID="target_enemy" value="1" />
			<row behaviorID="1444" parameterID="target_friend" value="0" />
			<row behaviorID="1444" parameterID="use_picked_target" value="1" />
			<row behaviorID="1444" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1444" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1575" parameterID="behavior 1" value="1576" />
			<row behaviorID="1577" parameterID="duration" value="10" />
			<row behaviorID="1577" parameterID="action" value="1578" />
			<row behaviorID="1578" parameterID="attack_speed" value="0" />
			<row behaviorID="1578" parameterID="run_speed" value="1000" />
			<row behaviorID="1578" parameterID="affects_caster" value="0" />
			<row behaviorID="1575" parameterID="behavior 2" value="1577" />
			<row behaviorID="1081" parameterID="angle" value="90" />
			<row behaviorID="1081" parameterID="method" value="1" />
			<row behaviorID="1584" parameterID="chain_delay" value="1" />
			<row behaviorID="1584" parameterID="behavior 1" value="1585" />
			<row behaviorID="1081" parameterID="upper_bound" value="5" />
			<row behaviorID="1081" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1081" parameterID="min range" value="0" />
			<row behaviorID="1081" parameterID="max range" value="8" />
			<row behaviorID="1081" parameterID="max targets" value="1" />
			<row behaviorID="1081" parameterID="action" value="1085" />
			<row behaviorID="1584" parameterID="behavior 2" value="1586" />
			<row behaviorID="1584" parameterID="behavior 3" value="1587" />
			<row behaviorID="1585" parameterID="imagination" value="1" />
			<row behaviorID="1585" parameterID="distance" value="-1" />
			<row behaviorID="1585" parameterID="isEnemyFaction" value="0" />
			<row behaviorID="1585" parameterID="action_true" value="1588" />
			<row behaviorID="1585" parameterID="action_false" value="1589" />
			<row behaviorID="1588" parameterID="action" value="1590" />
			<row behaviorID="1588" parameterID="max_duration" value="20" />
			<row behaviorID="1589" parameterID="behavior 1" value="442" />
			<row behaviorID="1590" parameterID="behavior 1" value="442" />
			<row behaviorID="1081" parameterID="miss action" value="1082" />
			<row behaviorID="1081" parameterID="check_env" value="0" />
			<row behaviorID="1081" parameterID="height" value="2.2" />
			<row behaviorID="1081" parameterID="target_self" value="0" />
			<row behaviorID="1590" parameterID="behavior 2" value="1591" />
			<row behaviorID="1592" parameterID="behavior 1" value="1593" />
			<row behaviorID="1592" parameterID="behavior 2" value="1594" />
			<row behaviorID="1592" parameterID="behavior 3" value="1595" />
			<row behaviorID="1592" parameterID="behavior 4" value="1135" />
			<row behaviorID="1593" parameterID="chain_action" value="1584" />
			<row behaviorID="1593" parameterID="new_delay" value="1" />
			<row behaviorID="1594" parameterID="amount" value="0.3" />
			<row behaviorID="1594" parameterID="add" value="0" />
			<row behaviorID="1595" parameterID="duration" value="0.6" />
			<row behaviorID="1595" parameterID="action" value="1596" />
			<row behaviorID="1596" parameterID="cant_move" value="1" />
			<row behaviorID="1596" parameterID="cant_turn" value="1" />
			<row behaviorID="1596" parameterID="cant_attack" value="0" />
			<row behaviorID="1596" parameterID="cant_equip" value="1" />
			<row behaviorID="1596" parameterID="cant_interact" value="1" />
			<row _internalSkillID="182" behaviorID="1579" parameterID="action" value="1580" />
			<row _internalSkillID="182" behaviorID="1579" parameterID="delay" value="0" />
			<row behaviorID="1596" parameterID="stun_caster" value="1" />
			<row behaviorID="1589" parameterID="behavior 2" value="1592" />
			<row behaviorID="1597" parameterID="behavior 1" value="1598" />
			<row behaviorID="1597" parameterID="behavior 2" value="1599" />
			<row behaviorID="1597" parameterID="behavior 3" value="1600" />
			<row behaviorID="1597" parameterID="behavior 4" value="1463" />
			<row behaviorID="1598" parameterID="amount" value="1.5" />
			<row behaviorID="1598" parameterID="add" value="0" />
			<row behaviorID="1599" parameterID="chain_action" value="1584" />
			<row behaviorID="1599" parameterID="new_delay" value="1" />
			<row behaviorID="1600" parameterID="duration" value="1" />
			<row behaviorID="1600" parameterID="action" value="1601" />
			<row behaviorID="1601" parameterID="cant_move" value="1" />
			<row behaviorID="1601" parameterID="cant_turn" value="1" />
			<row behaviorID="1601" parameterID="cant_attack" value="1" />
			<row behaviorID="1601" parameterID="cant_equip" value="1" />
			<row behaviorID="1601" parameterID="cant_interact" value="1" />
			<row behaviorID="1601" parameterID="stun_caster" value="1" />
			<row behaviorID="1602" parameterID="chain_action" value="1584" />
			<row behaviorID="1602" parameterID="new_delay" value="1" />
			<row behaviorID="1603" parameterID="amount" value="0.3" />
			<row behaviorID="1603" parameterID="add" value="0" />
			<row behaviorID="1604" parameterID="duration" value="0.6" />
			<row behaviorID="1604" parameterID="action" value="1605" />
			<row behaviorID="1605" parameterID="cant_move" value="1" />
			<row behaviorID="1605" parameterID="cant_turn" value="1" />
			<row behaviorID="1605" parameterID="cant_attack" value="0" />
			<row behaviorID="1605" parameterID="cant_equip" value="1" />
			<row behaviorID="1605" parameterID="cant_interact" value="1" />
			<row behaviorID="1605" parameterID="stun_caster" value="1" />
			<row behaviorID="1586" parameterID="behavior 1" value="1602" />
			<row behaviorID="1586" parameterID="behavior 2" value="442" />
			<row behaviorID="1586" parameterID="behavior 3" value="1603" />
			<row behaviorID="1586" parameterID="behavior 4" value="1604" />
			<row behaviorID="1586" parameterID="behavior 5" value="1152" />
			<row behaviorID="1606" parameterID="chain_action" value="1584" />
			<row behaviorID="1606" parameterID="new_delay" value="1" />
			<row behaviorID="1607" parameterID="amount" value="1" />
			<row behaviorID="1607" parameterID="add" value="0" />
			<row behaviorID="1608" parameterID="duration" value="0.6" />
			<row behaviorID="1608" parameterID="action" value="1609" />
			<row behaviorID="1609" parameterID="cant_move" value="1" />
			<row behaviorID="1609" parameterID="cant_turn" value="1" />
			<row behaviorID="1609" parameterID="cant_attack" value="0" />
			<row behaviorID="1609" parameterID="cant_equip" value="1" />
			<row behaviorID="1609" parameterID="cant_interact" value="1" />
			<row behaviorID="1609" parameterID="stun_caster" value="1" />
			<row behaviorID="1587" parameterID="behavior 1" value="1606" />
			<row behaviorID="1587" parameterID="behavior 2" value="442" />
			<row behaviorID="1587" parameterID="behavior 3" value="1607" />
			<row behaviorID="1587" parameterID="behavior 4" value="1608" />
			<row behaviorID="1587" parameterID="behavior 5" value="1168" />
			<row behaviorID="627" parameterID="behavior 3" value="626" />
			<row behaviorID="663" parameterID="behavior 3" value="662" />
			<row behaviorID="699" parameterID="behavior 3" value="698" />
			<row behaviorID="4817" parameterID="blocked action" value="4818" />
			<row behaviorID="1081" parameterID="target_enemy" value="1" />
			<row behaviorID="1611" parameterID="chain_delay" value="1" />
			<row behaviorID="1611" parameterID="behavior 1" value="1612" />
			<row behaviorID="1611" parameterID="behavior 2" value="1629" />
			<row behaviorID="1611" parameterID="behavior 3" value="1634" />
			<row behaviorID="1612" parameterID="imagination" value="1" />
			<row behaviorID="1612" parameterID="distance" value="-1" />
			<row behaviorID="1612" parameterID="isEnemyFaction" value="0" />
			<row behaviorID="1612" parameterID="action_true" value="1613" />
			<row behaviorID="1612" parameterID="action_false" value="1614" />
			<row behaviorID="1081" parameterID="target_friend" value="0" />
			<row behaviorID="1081" parameterID="use_picked_target" value="1" />
			<row behaviorID="1614" parameterID="behavior 1" value="442" />
			<row behaviorID="1614" parameterID="behavior 2" value="1619" />
			<row behaviorID="1615" parameterID="behavior 1" value="442" />
			<row behaviorID="1615" parameterID="behavior 2" value="1616" />
			<row behaviorID="1616" parameterID="distance_to_target" value="0" />
			<row behaviorID="1616" parameterID="charge_time" value="1" />
			<row behaviorID="1616" parameterID="behavior 1" value="1619" />
			<row behaviorID="1616" parameterID="value 1" value="1" />
			<row behaviorID="1616" parameterID="behavior 2" value="1624" />
			<row behaviorID="1616" parameterID="value 2" value="20" />
			<row behaviorID="1617" parameterID="chain_action" value="1611" />
			<row behaviorID="1617" parameterID="new_delay" value="1" />
			<row behaviorID="1618" parameterID="amount" value="0.3" />
			<row behaviorID="1618" parameterID="add" value="0" />
			<row behaviorID="1619" parameterID="behavior 1" value="1617" />
			<row behaviorID="1619" parameterID="behavior 2" value="1618" />
			<row behaviorID="1619" parameterID="behavior 3" value="1620" />
			<row behaviorID="1619" parameterID="behavior 4" value="1251" />
			<row behaviorID="1620" parameterID="duration" value="0.6" />
			<row behaviorID="1620" parameterID="action" value="1621" />
			<row behaviorID="1621" parameterID="cant_move" value="1" />
			<row behaviorID="1621" parameterID="cant_turn" value="1" />
			<row behaviorID="1621" parameterID="cant_attack" value="0" />
			<row behaviorID="1621" parameterID="cant_equip" value="1" />
			<row behaviorID="1621" parameterID="cant_interact" value="1" />
			<row behaviorID="1621" parameterID="stun_caster" value="1" />
			<row behaviorID="1622" parameterID="amount" value="1.5" />
			<row behaviorID="1622" parameterID="add" value="0" />
			<row behaviorID="1623" parameterID="chain_action" value="1611" />
			<row behaviorID="1623" parameterID="new_delay" value="1" />
			<row behaviorID="1624" parameterID="behavior 1" value="1622" />
			<row behaviorID="1624" parameterID="behavior 2" value="1623" />
			<row behaviorID="1624" parameterID="behavior 3" value="1625" />
			<row behaviorID="1624" parameterID="behavior 4" value="1463" />
			<row behaviorID="1625" parameterID="duration" value="1" />
			<row behaviorID="1625" parameterID="action" value="1626" />
			<row behaviorID="1626" parameterID="cant_move" value="1" />
			<row behaviorID="1626" parameterID="cant_turn" value="1" />
			<row behaviorID="1626" parameterID="cant_attack" value="1" />
			<row behaviorID="1626" parameterID="cant_equip" value="1" />
			<row behaviorID="1626" parameterID="cant_interact" value="1" />
			<row behaviorID="1626" parameterID="stun_caster" value="1" />
			<row behaviorID="1627" parameterID="chain_action" value="1611" />
			<row behaviorID="1627" parameterID="new_delay" value="1" />
			<row behaviorID="1628" parameterID="amount" value="0.3" />
			<row behaviorID="1628" parameterID="add" value="0" />
			<row behaviorID="1754" parameterID="imagination" value="2" />
			<row behaviorID="1754" parameterID="distance" value="-1" />
			<row behaviorID="1754" parameterID="isEnemyFaction" value="0" />
			<row behaviorID="1754" parameterID="action_true" value="1753" />
			<row behaviorID="1630" parameterID="duration" value="0.6" />
			<row behaviorID="1630" parameterID="action" value="1631" />
			<row behaviorID="1631" parameterID="cant_move" value="1" />
			<row behaviorID="1631" parameterID="cant_turn" value="1" />
			<row behaviorID="1631" parameterID="cant_attack" value="0" />
			<row behaviorID="1631" parameterID="cant_equip" value="1" />
			<row behaviorID="1631" parameterID="cant_interact" value="1" />
			<row behaviorID="1631" parameterID="stun_caster" value="1" />
			<row behaviorID="1754" parameterID="action_false" value="1759" />
			<row behaviorID="1751" parameterID="num_intervals" value="1" />
			<row behaviorID="1633" parameterID="amount" value="1" />
			<row behaviorID="1633" parameterID="add" value="0" />
			<row behaviorID="1634" parameterID="behavior 1" value="1632" />
			<row behaviorID="1634" parameterID="behavior 2" value="442" />
			<row behaviorID="1634" parameterID="behavior 3" value="1633" />
			<row behaviorID="1634" parameterID="behavior 4" value="1635" />
			<row behaviorID="1634" parameterID="behavior 5" value="1285" />
			<row behaviorID="1635" parameterID="duration" value="0.6" />
			<row behaviorID="1635" parameterID="action" value="1636" />
			<row behaviorID="1751" parameterID="action" value="1750" />
			<row behaviorID="1755" parameterID="cant_move" value="1" />
			<row behaviorID="1755" parameterID="cant_turn" value="1" />
			<row behaviorID="1755" parameterID="cant_attack" value="1" />
			<row behaviorID="1755" parameterID="cant_equip" value="1" />
			<row behaviorID="1755" parameterID="cant_interact" value="1" />
			<row behaviorID="1755" parameterID="stun_caster" value="1" />
			<row behaviorID="1756" parameterID="duration" value="1" />
			<row behaviorID="1638" parameterID="chain_delay" value="1" />
			<row behaviorID="1638" parameterID="behavior 1" value="1639" />
			<row behaviorID="1638" parameterID="behavior 2" value="1656" />
			<row behaviorID="1638" parameterID="behavior 3" value="1661" />
			<row behaviorID="1639" parameterID="imagination" value="1" />
			<row behaviorID="1639" parameterID="distance" value="-1" />
			<row behaviorID="1639" parameterID="isEnemyFaction" value="0" />
			<row behaviorID="1639" parameterID="action_true" value="1640" />
			<row behaviorID="1639" parameterID="action_false" value="1641" />
			<row behaviorID="1081" parameterID="clear_provided_target" value="0" />
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			<row behaviorID="1641" parameterID="behavior 2" value="1646" />
			<row behaviorID="1642" parameterID="behavior 1" value="442" />
			<row behaviorID="1642" parameterID="behavior 2" value="1643" />
			<row behaviorID="1643" parameterID="distance_to_target" value="0" />
			<row behaviorID="1643" parameterID="charge_time" value="1" />
			<row behaviorID="1643" parameterID="behavior 1" value="1646" />
			<row behaviorID="1643" parameterID="value 1" value="1" />
			<row behaviorID="1643" parameterID="behavior 2" value="1651" />
			<row behaviorID="1643" parameterID="value 2" value="20" />
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			<row behaviorID="1644" parameterID="new_delay" value="1" />
			<row behaviorID="1645" parameterID="amount" value="0.3" />
			<row behaviorID="1645" parameterID="add" value="0" />
			<row behaviorID="1646" parameterID="behavior 1" value="1644" />
			<row behaviorID="1646" parameterID="behavior 2" value="1645" />
			<row behaviorID="1646" parameterID="behavior 3" value="1647" />
			<row behaviorID="1646" parameterID="behavior 4" value="1193" />
			<row behaviorID="1647" parameterID="duration" value="0.6" />
			<row behaviorID="1647" parameterID="action" value="1648" />
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			<row behaviorID="1648" parameterID="cant_interact" value="1" />
			<row behaviorID="1648" parameterID="stun_caster" value="1" />
			<row behaviorID="1649" parameterID="amount" value="1.5" />
			<row behaviorID="1649" parameterID="add" value="0" />
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			<row behaviorID="1650" parameterID="new_delay" value="1" />
			<row behaviorID="1651" parameterID="behavior 1" value="1649" />
			<row behaviorID="1651" parameterID="behavior 2" value="1650" />
			<row behaviorID="1651" parameterID="behavior 3" value="1652" />
			<row behaviorID="1651" parameterID="behavior 4" value="1463" />
			<row behaviorID="1652" parameterID="duration" value="1" />
			<row behaviorID="1652" parameterID="action" value="1653" />
			<row behaviorID="1653" parameterID="cant_move" value="1" />
			<row behaviorID="1653" parameterID="cant_turn" value="1" />
			<row behaviorID="1653" parameterID="cant_attack" value="1" />
			<row behaviorID="1653" parameterID="cant_equip" value="1" />
			<row behaviorID="1653" parameterID="cant_interact" value="1" />
			<row behaviorID="1653" parameterID="stun_caster" value="1" />
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			<row behaviorID="1654" parameterID="new_delay" value="1" />
			<row behaviorID="1655" parameterID="amount" value="0.3" />
			<row behaviorID="1655" parameterID="add" value="0" />
			<row behaviorID="1656" parameterID="behavior 1" value="1654" />
			<row behaviorID="1656" parameterID="behavior 2" value="442" />
			<row behaviorID="1656" parameterID="behavior 3" value="1655" />
			<row behaviorID="1656" parameterID="behavior 4" value="1657" />
			<row behaviorID="1656" parameterID="behavior 5" value="1211" />
			<row behaviorID="1657" parameterID="duration" value="0.6" />
			<row behaviorID="1657" parameterID="action" value="1658" />
			<row behaviorID="1658" parameterID="cant_move" value="1" />
			<row behaviorID="1658" parameterID="cant_turn" value="1" />
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			<row behaviorID="1658" parameterID="stun_caster" value="1" />
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			<row behaviorID="1660" parameterID="amount" value="1" />
			<row behaviorID="1660" parameterID="add" value="0" />
			<row behaviorID="1661" parameterID="behavior 1" value="1659" />
			<row behaviorID="1661" parameterID="behavior 2" value="442" />
			<row behaviorID="1661" parameterID="behavior 3" value="1660" />
			<row behaviorID="1661" parameterID="behavior 4" value="1662" />
			<row behaviorID="1661" parameterID="behavior 5" value="1229" />
			<row behaviorID="1662" parameterID="duration" value="0.6" />
			<row behaviorID="1662" parameterID="action" value="1663" />
			<row behaviorID="1663" parameterID="cant_move" value="1" />
			<row behaviorID="1663" parameterID="cant_turn" value="1" />
			<row behaviorID="1663" parameterID="cant_attack" value="1" />
			<row behaviorID="1663" parameterID="cant_equip" value="1" />
			<row behaviorID="1663" parameterID="cant_interact" value="1" />
			<row behaviorID="1663" parameterID="stun_caster" value="1" />
			<row behaviorID="1842" parameterID="angle" value="90" />
			<row behaviorID="1842" parameterID="method" value="1" />
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			<row behaviorID="1632" parameterID="new_delay" value="1" />
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			<row behaviorID="1629" parameterID="behavior 2" value="442" />
			<row behaviorID="1629" parameterID="behavior 3" value="1627" />
			<row behaviorID="1629" parameterID="behavior 4" value="1630" />
			<row behaviorID="1629" parameterID="behavior 5" value="1268" />
			<row behaviorID="1637" parameterID="behavior 1" value="438" />
			<row behaviorID="1637" parameterID="behavior 2" value="1638" />
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			<row behaviorID="1640" parameterID="action" value="1642" />
			<row behaviorID="1640" parameterID="max_duration" value="20" />
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			<row behaviorID="624" parameterID="method" value="1" />
			<row behaviorID="624" parameterID="upper_bound" value="5" />
			<row behaviorID="624" parameterID="lower_bound" value="-0.5" />
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			<row behaviorID="624" parameterID="max range" value="7" />
			<row behaviorID="624" parameterID="max targets" value="1" />
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			<row behaviorID="624" parameterID="check_env" value="0" />
			<row behaviorID="630" parameterID="check_env" value="1" />
			<row behaviorID="630" parameterID="height" value="2.2" />
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			<row behaviorID="660" parameterID="max range" value="7" />
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			<row behaviorID="666" parameterID="height" value="2.2" />
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			<row behaviorID="696" parameterID="check_env" value="0" />
			<row behaviorID="696" parameterID="height" value="2.2" />
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			<row behaviorID="702" parameterID="height" value="2.2" />
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			<row behaviorID="377" parameterID="num_intervals" value="1" />
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			<row behaviorID="1665" parameterID="method" value="1" />
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			<row behaviorID="1665" parameterID="max range" value="20" />
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			<row behaviorID="1665" parameterID="action" value="1664" />
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			<row behaviorID="1665" parameterID="height" value="2.2" />
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			<row behaviorID="1674" parameterID="radius" value="16" />
			<row behaviorID="1674" parameterID="action" value="1675" />
			<row behaviorID="1674" parameterID="max targets" value="10" />
			<row behaviorID="1674" parameterID="target_self" value="0" />
			<row behaviorID="1674" parameterID="target_enemy" value="1" />
			<row behaviorID="1674" parameterID="target_friend" value="0" />
			<row _internalSkillID="34" behaviorID="89" parameterID="radius" value="8" />
			<row _internalSkillID="34" behaviorID="89" parameterID="action" value="90" />
			<row _internalSkillID="34" behaviorID="89" parameterID="max targets" value="10" />
			<row _internalSkillID="34" behaviorID="89" parameterID="target_self" value="0" />
			<row _internalSkillID="34" behaviorID="89" parameterID="target_enemy" value="1" />
			<row behaviorID="624" parameterID="height" value="2.2" />
			<row behaviorID="624" parameterID="target_self" value="0" />
			<row behaviorID="660" parameterID="height" value="2.2" />
			<row behaviorID="660" parameterID="target_self" value="0" />
			<row _internalSkillID="42" behaviorID="114" parameterID="health" value="1" />
			<row _internalSkillID="61" behaviorID="150" parameterID="target_enemy" value="1" />
			<row _internalSkillID="61" behaviorID="150" parameterID="target_friend" value="0" />
			<row _internalSkillID="61" behaviorID="150" parameterID="radius" value="6" />
			<row _internalSkillID="61" behaviorID="150" parameterID="action" value="90" />
			<row _internalSkillID="62" behaviorID="151" parameterID="target_enemy" value="1" />
			<row _internalSkillID="62" behaviorID="151" parameterID="target_friend" value="0" />
			<row _internalSkillID="62" behaviorID="151" parameterID="radius" value="4" />
			<row _internalSkillID="62" behaviorID="151" parameterID="action" value="90" />
			<row _internalSkillID="65" behaviorID="157" parameterID="attack_speed" value="1000" />
			<row _internalSkillID="66" behaviorID="158" parameterID="duration" value="10000" />
			<row _internalSkillID="78" behaviorID="216" parameterID="action_true" value="175" />
			<row _internalSkillID="78" behaviorID="216" parameterID="action_false" value="0" />
			<row _internalSkillID="78" behaviorID="216" parameterID="isEnemyFaction" value="1" />
			<row _internalSkillID="132" behaviorID="325" parameterID="behavior 1" value="326" />
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			<row _internalSkillID="123" behaviorID="279" parameterID="action" value="275" />
			<row _internalSkillID="132" behaviorID="325" parameterID="behavior 2" value="327" />
			<row _internalSkillID="132" behaviorID="326" parameterID="action" value="328" />
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			<row behaviorID="217" parameterID="max damage" value="1" />
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			<row _internalSkillID="132" behaviorID="326" parameterID="duration" value="0.6" />
			<row _internalSkillID="132" behaviorID="327" parameterID="action" value="331" />
			<row _internalSkillID="132" behaviorID="327" parameterID="angle" value="90" />
			<row _internalSkillID="132" behaviorID="327" parameterID="max range" value="6" />
			<row _internalSkillID="132" behaviorID="327" parameterID="max targets" value="1" />
			<row _internalSkillID="132" behaviorID="327" parameterID="min range" value="0" />
			<row _internalSkillID="132" behaviorID="327" parameterID="miss action" value="329" />
			<row _internalSkillID="132" behaviorID="327" parameterID="target_enemy" value="1" />
			<row _internalSkillID="132" behaviorID="328" parameterID="stun_caster" value="1" />
			<row _internalSkillID="132" behaviorID="328" parameterID="cant_equip" value="0" />
			<row _internalSkillID="132" behaviorID="328" parameterID="cant_interact" value="0" />
			<row _internalSkillID="132" behaviorID="328" parameterID="cant_move" value="1" />
			<row _internalSkillID="132" behaviorID="328" parameterID="cant_turn" value="0" />
			<row _internalSkillID="132" behaviorID="328" parameterID="cant_attack" value="0" />
			<row _internalSkillID="132" behaviorID="329" parameterID="action" value="331" />
			<row _internalSkillID="132" behaviorID="329" parameterID="angle" value="290" />
			<row _internalSkillID="132" behaviorID="329" parameterID="max range" value="6" />
			<row _internalSkillID="132" behaviorID="329" parameterID="max targets" value="1" />
			<row _internalSkillID="132" behaviorID="329" parameterID="min range" value="0" />
			<row _internalSkillID="132" behaviorID="329" parameterID="miss action" value="330" />
			<row _internalSkillID="132" behaviorID="329" parameterID="target_enemy" value="1" />
			<row _internalSkillID="132" behaviorID="330" parameterID="behavior 1" value="332" />
			<row _internalSkillID="132" behaviorID="330" parameterID="behavior 2" value="333" />
			<row _internalSkillID="132" behaviorID="331" parameterID="behavior 1" value="332" />
			<row _internalSkillID="132" behaviorID="331" parameterID="behavior 2" value="333" />
			<row _internalSkillID="132" behaviorID="331" parameterID="behavior 3" value="334" />
			<row _internalSkillID="132" behaviorID="332" parameterID="move_target" value="0" />
			<row _internalSkillID="143" behaviorID="497" parameterID="behavior 1" value="438" />
			<row _internalSkillID="132" behaviorID="332" parameterID="yaw" value="0" />
			<row _internalSkillID="132" behaviorID="332" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="132" behaviorID="333" parameterID="behavior 1" value="335" />
			<row _internalSkillID="132" behaviorID="333" parameterID="behavior 2" value="336" />
			<row _internalSkillID="132" behaviorID="333" parameterID="behavior 3" value="337" />
			<row _internalSkillID="132" behaviorID="333" parameterID="chain_delay" value="1" />
			<row _internalSkillID="132" behaviorID="334" parameterID="duration" value="0" />
			<row _internalSkillID="132" behaviorID="334" parameterID="to_target" value="1" />
			<row _internalSkillID="132" behaviorID="335" parameterID="action" value="338" />
			<row _internalSkillID="132" behaviorID="335" parameterID="delay" value="0.25" />
			<row _internalSkillID="132" behaviorID="336" parameterID="action" value="304" />
			<row _internalSkillID="132" behaviorID="336" parameterID="delay" value="0.25" />
			<row _internalSkillID="132" behaviorID="337" parameterID="action" value="340" />
			<row _internalSkillID="132" behaviorID="337" parameterID="delay" value="0.25" />
			<row _internalSkillID="132" behaviorID="338" parameterID="action" value="341" />
			<row _internalSkillID="132" behaviorID="338" parameterID="angle" value="90" />
			<row _internalSkillID="132" behaviorID="338" parameterID="max range" value="6" />
			<row _internalSkillID="132" behaviorID="338" parameterID="max targets" value="1" />
			<row _internalSkillID="132" behaviorID="338" parameterID="min range" value="0" />
			<row _internalSkillID="132" behaviorID="338" parameterID="target_enemy" value="1" />
			<row _internalSkillID="132" behaviorID="339" parameterID="action" value="342" />
			<row _internalSkillID="132" behaviorID="339" parameterID="angle" value="90" />
			<row _internalSkillID="132" behaviorID="339" parameterID="max range" value="6" />
			<row _internalSkillID="132" behaviorID="339" parameterID="max targets" value="1" />
			<row _internalSkillID="132" behaviorID="339" parameterID="min range" value="0" />
			<row _internalSkillID="132" behaviorID="339" parameterID="target_enemy" value="1" />
			<row _internalSkillID="132" behaviorID="340" parameterID="action" value="343" />
			<row _internalSkillID="132" behaviorID="340" parameterID="angle" value="90" />
			<row _internalSkillID="132" behaviorID="340" parameterID="max range" value="6" />
			<row _internalSkillID="132" behaviorID="340" parameterID="max targets" value="1" />
			<row _internalSkillID="132" behaviorID="340" parameterID="min range" value="0" />
			<row _internalSkillID="132" behaviorID="340" parameterID="target_enemy" value="1" />
			<row _internalSkillID="132" behaviorID="341" parameterID="behavior 1" value="344" />
			<row _internalSkillID="132" behaviorID="341" parameterID="behavior 2" value="345" />
			<row _internalSkillID="132" behaviorID="341" parameterID="behavior 3" value="346" />
			<row _internalSkillID="132" behaviorID="342" parameterID="behavior 1" value="347" />
			<row _internalSkillID="132" behaviorID="342" parameterID="behavior 2" value="345" />
			<row _internalSkillID="132" behaviorID="342" parameterID="behavior 3" value="346" />
			<row _internalSkillID="132" behaviorID="343" parameterID="behavior 1" value="348" />
			<row _internalSkillID="132" behaviorID="343" parameterID="behavior 2" value="345" />
			<row _internalSkillID="132" behaviorID="343" parameterID="behavior 3" value="346" />
			<row _internalSkillID="132" behaviorID="344" parameterID="dir_angle_xz" value="-25" />
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			<row _internalSkillID="132" behaviorID="344" parameterID="dir_force" value="12" />
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			<row behaviorID="6025" parameterID="action" value="6043" />
			<row behaviorID="6025" parameterID="miss action" value="6045" />
			<row behaviorID="4157" parameterID="cant_move" value="1" />
			<row behaviorID="4157" parameterID="cant_turn" value="1" />
			<row behaviorID="4157" parameterID="cant_attack" value="1" />
			<row behaviorID="4157" parameterID="cant_equip" value="1" />
			<row behaviorID="4157" parameterID="cant_interact" value="1" />
			<row behaviorID="4104" parameterID="cant_move" value="1" />
			<row behaviorID="4104" parameterID="cant_turn" value="1" />
			<row behaviorID="4104" parameterID="cant_attack" value="1" />
			<row behaviorID="4104" parameterID="cant_equip" value="1" />
			<row behaviorID="4104" parameterID="cant_interact" value="1" />
			<row behaviorID="4104" parameterID="stun_caster" value="1" />
			<row behaviorID="4105" parameterID="duration" value="1" />
			<row behaviorID="4105" parameterID="action" value="4104" />
			<row behaviorID="4106" parameterID="behavior 1" value="4105" />
			<row behaviorID="4106" parameterID="behavior 2" value="4103" />
			<row behaviorID="4107" parameterID="ground_action" value="4106" />
			<row behaviorID="4107" parameterID="jump_action" value="0" />
			<row behaviorID="4107" parameterID="double_jump_action" value="0" />
			<row behaviorID="4107" parameterID="jetpack_action" value="0" />
			<row behaviorID="4107" parameterID="falling_action" value="0" />
			<row behaviorID="4108" parameterID="cant_move" value="1" />
			<row behaviorID="4108" parameterID="cant_turn" value="1" />
			<row behaviorID="4108" parameterID="cant_attack" value="1" />
			<row behaviorID="4108" parameterID="cant_equip" value="1" />
			<row behaviorID="4108" parameterID="cant_interact" value="1" />
			<row behaviorID="4108" parameterID="stun_caster" value="0" />
			<row behaviorID="4109" parameterID="duration" value="0.25" />
			<row behaviorID="4109" parameterID="action" value="4108" />
			<row behaviorID="4110" parameterID="strength" value="50" />
			<row behaviorID="4110" parameterID="angle" value="45" />
			<row behaviorID="4110" parameterID="relative" value="0" />
			<row behaviorID="4110" parameterID="caster" value="0" />
			<row behaviorID="4110" parameterID="ignore_self" value="0" />
			<row behaviorID="4111" parameterID="target" value="1" />
			<row behaviorID="4111" parameterID="interrupt_attack" value="1" />
			<row behaviorID="4111" parameterID="interrupt_charge" value="1" />
			<row behaviorID="4111" parameterID="interrupt_block" value="0" />
			<row behaviorID="4112" parameterID="cant_move" value="1" />
			<row behaviorID="4112" parameterID="cant_turn" value="1" />
			<row behaviorID="4112" parameterID="cant_attack" value="1" />
			<row behaviorID="4112" parameterID="cant_equip" value="1" />
			<row behaviorID="4112" parameterID="cant_interact" value="1" />
			<row behaviorID="4112" parameterID="stun_caster" value="1" />
			<row behaviorID="4113" parameterID="duration" value="0.5" />
			<row behaviorID="4113" parameterID="action" value="4112" />
			<row behaviorID="4114" parameterID="behavior 1" value="4109" />
			<row behaviorID="4114" parameterID="behavior 2" value="4111" />
			<row behaviorID="4114" parameterID="behavior 3" value="4110" />
			<row behaviorID="4114" parameterID="behavior 4" value="4113" />
			<row behaviorID="4115" parameterID="radius" value="15" />
			<row behaviorID="4115" parameterID="action" value="4114" />
			<row behaviorID="4115" parameterID="max targets" value="5" />
			<row behaviorID="4115" parameterID="target_self" value="0" />
			<row behaviorID="4115" parameterID="target_enemy" value="1" />
			<row behaviorID="4115" parameterID="target_friend" value="0" />
			<row behaviorID="4115" parameterID="use_target_position" value="0" />
			<row behaviorID="4115" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="4117" parameterID="behavior 1" value="4116" />
			<row behaviorID="4117" parameterID="behavior 2" value="4115" />
			<row behaviorID="4118" parameterID="ground_action" value="4117" />
			<row behaviorID="4118" parameterID="hit_action" value="4117" />
			<row behaviorID="4118" parameterID="hit_action_enemy" value="4117" />
			<row behaviorID="4118" parameterID="goto_target" value="0" />
			<row behaviorID="4118" parameterID="x_velocity" value="0" />
			<row behaviorID="4118" parameterID="y_velocity" value="-60" />
			<row behaviorID="4118" parameterID="z_velocity" value="0" />
			<row behaviorID="4118" parameterID="gravity_scale" value="0" />
			<row behaviorID="4157" parameterID="stun_caster" value="0" />
			<row behaviorID="4158" parameterID="ground_action" value="0" />
			<row behaviorID="4158" parameterID="hit_action" value="0" />
			<row behaviorID="4120" parameterID="ground_action" value="0" />
			<row behaviorID="4120" parameterID="hit_action" value="0" />
			<row behaviorID="4120" parameterID="hit_action_enemy" value="0" />
			<row behaviorID="4120" parameterID="goto_target" value="0" />
			<row behaviorID="4120" parameterID="x_velocity" value="0" />
			<row behaviorID="4120" parameterID="y_velocity" value="0" />
			<row behaviorID="4120" parameterID="z_velocity" value="0" />
			<row behaviorID="4120" parameterID="gravity_scale" value="0" />
			<row behaviorID="4158" parameterID="hit_action_enemy" value="0" />
			<row behaviorID="4158" parameterID="goto_target" value="0" />
			<row behaviorID="4158" parameterID="x_velocity" value="0" />
			<row behaviorID="4158" parameterID="y_velocity" value="0" />
			<row behaviorID="4158" parameterID="z_velocity" value="0" />
			<row behaviorID="4123" parameterID="ground_action" value="0" />
			<row behaviorID="4123" parameterID="hit_action" value="0" />
			<row behaviorID="4123" parameterID="hit_action_enemy" value="0" />
			<row behaviorID="4123" parameterID="goto_target" value="0" />
			<row behaviorID="4123" parameterID="x_velocity" value="0" />
			<row behaviorID="4123" parameterID="y_velocity" value="30" />
			<row behaviorID="4123" parameterID="z_velocity" value="0" />
			<row behaviorID="4123" parameterID="gravity_scale" value="0" />
			<row behaviorID="4158" parameterID="gravity_scale" value="0" />
			<row behaviorID="4160" parameterID="behavior 1" value="4157" />
			<row behaviorID="4160" parameterID="behavior 2" value="4158" />
			<row behaviorID="4160" parameterID="behavior 3" value="4159" />
			<row behaviorID="4161" parameterID="duration" value="30" />
			<row behaviorID="4126" parameterID="cant_move" value="1" />
			<row behaviorID="4126" parameterID="cant_turn" value="1" />
			<row behaviorID="4126" parameterID="cant_attack" value="1" />
			<row behaviorID="4126" parameterID="cant_equip" value="1" />
			<row behaviorID="4126" parameterID="cant_interact" value="1" />
			<row behaviorID="4126" parameterID="stun_caster" value="1" />
			<row behaviorID="4127" parameterID="duration" value="1" />
			<row behaviorID="4127" parameterID="action" value="4126" />
			<row behaviorID="4128" parameterID="behavior 1" value="4127" />
			<row behaviorID="4128" parameterID="behavior 2" value="4125" />
			<row behaviorID="4129" parameterID="ground_action" value="4128" />
			<row behaviorID="4129" parameterID="jump_action" value="0" />
			<row behaviorID="4129" parameterID="double_jump_action" value="0" />
			<row behaviorID="4129" parameterID="jetpack_action" value="0" />
			<row behaviorID="4129" parameterID="falling_action" value="0" />
			<row behaviorID="4161" parameterID="action" value="4160" />
			<row behaviorID="4162" parameterID="delay" value="0.5" />
			<row behaviorID="4162" parameterID="num_intervals" value="1" />
			<row behaviorID="4162" parameterID="action" value="4161" />
			<row behaviorID="4163" parameterID="strength" value="40" />
			<row behaviorID="4163" parameterID="angle" value="85" />
			<row behaviorID="4163" parameterID="relative" value="0" />
			<row behaviorID="4163" parameterID="caster" value="0" />
			<row behaviorID="4163" parameterID="ignore_self" value="0" />
			<row behaviorID="4164" parameterID="behavior 1" value="4161" />
			<row behaviorID="4164" parameterID="behavior 2" value="4163" />
			<row behaviorID="5897" parameterID="offset_y" value="3" />
			<row behaviorID="5897" parameterID="offset_x" value="0" />
			<row behaviorID="5897" parameterID="offset_z" value="0" />
			<row behaviorID="5897" parameterID="max_distance" value="40" />
			<row behaviorID="5897" parameterID="use_prediction" value="0" />
			<row behaviorID="5897" parameterID="track_target" value="0" />
			<row behaviorID="5897" parameterID="track_radius" value="5" />
			<row behaviorID="5897" parameterID="projectile_speed" value="100" />
			<row behaviorID="4166" parameterID="ground_action" value="0" />
			<row behaviorID="4166" parameterID="jump_action" value="0" />
			<row behaviorID="4166" parameterID="double_jump_action" value="0" />
			<row behaviorID="4166" parameterID="jetpack_action" value="0" />
			<row behaviorID="4166" parameterID="falling_action" value="4160" />
			<row _internalSkillID="246" behaviorID="4171" parameterID="cant_attack" value="0" />
			<row _internalSkillID="246" behaviorID="4171" parameterID="cant_equip" value="1" />
			<row _internalSkillID="246" behaviorID="4171" parameterID="cant_interact" value="1" />
			<row _internalSkillID="246" behaviorID="4171" parameterID="cant_move" value="1" />
			<row _internalSkillID="246" behaviorID="4171" parameterID="cant_turn" value="1" />
			<row _internalSkillID="246" behaviorID="4171" parameterID="stun_caster" value="1" />
			<row _internalSkillID="246" behaviorID="4170" parameterID="action" value="4171" />
			<row _internalSkillID="246" behaviorID="4170" parameterID="duration" value="0.4" />
			<row behaviorID="4164" parameterID="behavior 3" value="4168" />
			<row _internalSkillID="246" behaviorID="4169" parameterID="behavior 1" value="4170" />
			<row _internalSkillID="246" behaviorID="4175" parameterID="cant_attack" value="0" />
			<row _internalSkillID="246" behaviorID="4175" parameterID="cant_equip" value="1" />
			<row _internalSkillID="246" behaviorID="4175" parameterID="cant_interact" value="1" />
			<row _internalSkillID="246" behaviorID="4175" parameterID="cant_move" value="1" />
			<row _internalSkillID="246" behaviorID="4175" parameterID="cant_turn" value="1" />
			<row _internalSkillID="246" behaviorID="4175" parameterID="stun_caster" value="1" />
			<row _internalSkillID="246" behaviorID="4174" parameterID="action" value="4175" />
			<row _internalSkillID="246" behaviorID="4174" parameterID="duration" value="1" />
			<row _internalSkillID="246" behaviorID="4173" parameterID="behavior 1" value="4174" />
			<row _internalSkillID="246" behaviorID="4176" parameterID="chain_action" value="4172" />
			<row _internalSkillID="246" behaviorID="4176" parameterID="new_delay" value="1.3" />
			<row _internalSkillID="246" behaviorID="4173" parameterID="behavior 2" value="4176" />
			<row behaviorID="5897" parameterID="projectile_type" value="2" />
			<row behaviorID="4134" parameterID="immune_imagination_loss" value="1" />
			<row behaviorID="3934" parameterID="delay" value="1.5" />
			<row behaviorID="3934" parameterID="num_intervals" value="1" />
			<row behaviorID="3934" parameterID="action" value="4412" />
			<row behaviorID="3936" parameterID="duration" value="2.5" />
			<row behaviorID="3936" parameterID="action" value="3935" />
			<row _internalSkillID="347" behaviorID="4151" parameterID="double_jump_action" value="0" />
			<row _internalSkillID="347" behaviorID="4151" parameterID="falling_action" value="0" />
			<row _internalSkillID="347" behaviorID="4154" parameterID="cant_attack" value="1" />
			<row _internalSkillID="347" behaviorID="4154" parameterID="cant_equip" value="1" />
			<row _internalSkillID="347" behaviorID="4154" parameterID="cant_interact" value="1" />
			<row _internalSkillID="347" behaviorID="4154" parameterID="cant_move" value="1" />
			<row _internalSkillID="347" behaviorID="4154" parameterID="cant_turn" value="1" />
			<row _internalSkillID="347" behaviorID="4154" parameterID="stun_caster" value="1" />
			<row _internalSkillID="347" behaviorID="4153" parameterID="action" value="4154" />
			<row _internalSkillID="347" behaviorID="4153" parameterID="duration" value="1" />
			<row _internalSkillID="347" behaviorID="4152" parameterID="behavior 1" value="4153" />
			<row _internalSkillID="246" behaviorID="4177" parameterID="add" value="0" />
			<row _internalSkillID="246" behaviorID="4177" parameterID="amount" value="0.5" />
			<row _internalSkillID="246" behaviorID="4173" parameterID="behavior 3" value="4177" />
			<row _internalSkillID="246" behaviorID="4180" parameterID="duration" value="0" />
			<row _internalSkillID="246" behaviorID="4180" parameterID="to_target" value="1" />
			<row _internalSkillID="246" behaviorID="4179" parameterID="behavior 1" value="4180" />
			<row behaviorID="4182" parameterID="offset_y" value="3" />
			<row behaviorID="4182" parameterID="offset_x" value="0" />
			<row behaviorID="4182" parameterID="offset_z" value="0" />
			<row behaviorID="4182" parameterID="max_distance" value="60" />
			<row behaviorID="4182" parameterID="use_prediction" value="0" />
			<row _internalSkillID="347" behaviorID="4155" parameterID="action" value="4156" />
			<row _internalSkillID="347" behaviorID="4155" parameterID="delay" value="0.25" />
			<row _internalSkillID="347" behaviorID="4155" parameterID="num_intervals" value="1" />
			<row _internalSkillID="347" behaviorID="4152" parameterID="behavior 2" value="4155" />
			<row _internalSkillID="347" behaviorID="4151" parameterID="ground_action" value="4152" />
			<row _internalSkillID="347" behaviorID="4151" parameterID="jetpack_action" value="0" />
			<row _internalSkillID="347" behaviorID="4151" parameterID="jump_action" value="0" />
			<row behaviorID="4182" parameterID="track_target" value="0" />
			<row behaviorID="4182" parameterID="track_radius" value="5" />
			<row behaviorID="4182" parameterID="projectile_speed" value="100" />
			<row behaviorID="4182" parameterID="projectile_type" value="2" />
			<row behaviorID="4182" parameterID="use_mouseposit" value="0" />
			<row behaviorID="4182" parameterID="LOT_ID" value="7604" />
			<row _internalSkillID="246" behaviorID="4181" parameterID="action" value="4182" />
			<row _internalSkillID="246" behaviorID="4181" parameterID="delay" value="0.25" />
			<row _internalSkillID="246" behaviorID="4181" parameterID="num_intervals" value="1" />
			<row _internalSkillID="246" behaviorID="4179" parameterID="behavior 2" value="4181" />
			<row _internalSkillID="246" behaviorID="4178" parameterID="action" value="4179" />
			<row _internalSkillID="246" behaviorID="4178" parameterID="angle" value="40" />
			<row _internalSkillID="246" behaviorID="4178" parameterID="angle_weight" value="0" />
			<row _internalSkillID="246" behaviorID="4178" parameterID="check_env" value="0" />
			<row _internalSkillID="246" behaviorID="4178" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="246" behaviorID="4178" parameterID="distance_weight" value="0" />
			<row _internalSkillID="246" behaviorID="4178" parameterID="height" value="2.2" />
			<row _internalSkillID="246" behaviorID="4178" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="246" behaviorID="4178" parameterID="max range" value="40" />
			<row _internalSkillID="246" behaviorID="4178" parameterID="max targets" value="1" />
			<row _internalSkillID="246" behaviorID="4178" parameterID="method" value="1" />
			<row _internalSkillID="246" behaviorID="4178" parameterID="min range" value="0" />
			<row _internalSkillID="246" behaviorID="4178" parameterID="miss action" value="4181" />
			<row _internalSkillID="246" behaviorID="4178" parameterID="target_enemy" value="1" />
			<row _internalSkillID="246" behaviorID="4178" parameterID="target_friend" value="0" />
			<row _internalSkillID="246" behaviorID="4178" parameterID="target_self" value="0" />
			<row _internalSkillID="246" behaviorID="4178" parameterID="upper_bound" value="5" />
			<row _internalSkillID="246" behaviorID="4178" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="246" behaviorID="4178" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="246" behaviorID="4173" parameterID="behavior 4" value="4178" />
			<row _internalSkillID="246" behaviorID="4172" parameterID="behavior 1" value="4173" />
			<row _internalSkillID="246" behaviorID="4185" parameterID="cant_attack" value="0" />
			<row _internalSkillID="246" behaviorID="4185" parameterID="cant_equip" value="1" />
			<row _internalSkillID="246" behaviorID="4185" parameterID="cant_interact" value="1" />
			<row _internalSkillID="246" behaviorID="4185" parameterID="cant_move" value="1" />
			<row _internalSkillID="246" behaviorID="4185" parameterID="cant_turn" value="1" />
			<row _internalSkillID="246" behaviorID="4185" parameterID="stun_caster" value="1" />
			<row _internalSkillID="246" behaviorID="4184" parameterID="action" value="4185" />
			<row _internalSkillID="246" behaviorID="4184" parameterID="duration" value="1" />
			<row _internalSkillID="246" behaviorID="4183" parameterID="behavior 1" value="4184" />
			<row _internalSkillID="246" behaviorID="4186" parameterID="add" value="0" />
			<row _internalSkillID="246" behaviorID="4186" parameterID="amount" value="0.5" />
			<row _internalSkillID="246" behaviorID="4183" parameterID="behavior 2" value="4186" />
			<row _internalSkillID="246" behaviorID="4187" parameterID="chain_action" value="4172" />
			<row _internalSkillID="246" behaviorID="4187" parameterID="new_delay" value="1.3" />
			<row _internalSkillID="246" behaviorID="4183" parameterID="behavior 3" value="4187" />
			<row _internalSkillID="246" behaviorID="4189" parameterID="behavior 1" value="4180" />
			<row behaviorID="4191" parameterID="offset_y" value="3" />
			<row behaviorID="4191" parameterID="offset_x" value="0" />
			<row behaviorID="4191" parameterID="offset_z" value="0" />
			<row behaviorID="4191" parameterID="max_distance" value="60" />
			<row behaviorID="4191" parameterID="use_prediction" value="0" />
			<row behaviorID="4191" parameterID="track_target" value="0" />
			<row behaviorID="4191" parameterID="track_radius" value="5" />
			<row behaviorID="4191" parameterID="projectile_speed" value="100" />
			<row behaviorID="4191" parameterID="projectile_type" value="2" />
			<row behaviorID="4191" parameterID="use_mouseposit" value="0" />
			<row behaviorID="4191" parameterID="LOT_ID" value="7604" />
			<row _internalSkillID="246" behaviorID="4190" parameterID="action" value="4191" />
			<row _internalSkillID="246" behaviorID="4190" parameterID="delay" value="0.25" />
			<row _internalSkillID="246" behaviorID="4190" parameterID="num_intervals" value="1" />
			<row _internalSkillID="246" behaviorID="4189" parameterID="behavior 2" value="4190" />
			<row _internalSkillID="246" behaviorID="4188" parameterID="action" value="4189" />
			<row _internalSkillID="246" behaviorID="4188" parameterID="angle" value="40" />
			<row _internalSkillID="246" behaviorID="4188" parameterID="angle_weight" value="0" />
			<row _internalSkillID="246" behaviorID="4188" parameterID="check_env" value="0" />
			<row _internalSkillID="246" behaviorID="4188" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="246" behaviorID="4188" parameterID="distance_weight" value="0" />
			<row _internalSkillID="246" behaviorID="4188" parameterID="height" value="2.2" />
			<row _internalSkillID="246" behaviorID="4188" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="246" behaviorID="4188" parameterID="max range" value="40" />
			<row _internalSkillID="246" behaviorID="4188" parameterID="max targets" value="1" />
			<row _internalSkillID="246" behaviorID="4188" parameterID="method" value="1" />
			<row _internalSkillID="246" behaviorID="4188" parameterID="min range" value="0" />
			<row _internalSkillID="246" behaviorID="4188" parameterID="miss action" value="4190" />
			<row _internalSkillID="246" behaviorID="4188" parameterID="target_enemy" value="1" />
			<row _internalSkillID="246" behaviorID="4188" parameterID="target_friend" value="0" />
			<row _internalSkillID="246" behaviorID="4188" parameterID="target_self" value="0" />
			<row _internalSkillID="246" behaviorID="4188" parameterID="upper_bound" value="5" />
			<row _internalSkillID="246" behaviorID="4188" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="246" behaviorID="4188" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="246" behaviorID="4183" parameterID="behavior 4" value="4188" />
			<row _internalSkillID="246" behaviorID="4172" parameterID="behavior 2" value="4183" />
			<row _internalSkillID="246" behaviorID="4194" parameterID="cant_attack" value="0" />
			<row _internalSkillID="246" behaviorID="4194" parameterID="cant_equip" value="1" />
			<row _internalSkillID="246" behaviorID="4194" parameterID="cant_interact" value="1" />
			<row _internalSkillID="246" behaviorID="4194" parameterID="cant_move" value="1" />
			<row _internalSkillID="246" behaviorID="4194" parameterID="cant_turn" value="1" />
			<row _internalSkillID="246" behaviorID="4194" parameterID="stun_caster" value="1" />
			<row behaviorID="6228" parameterID="height" value="2.2" />
			<row behaviorID="6215" parameterID="target" value="1" />
			<row _internalSkillID="246" behaviorID="4192" parameterID="behavior 1" value="4193" />
			<row _internalSkillID="246" behaviorID="4195" parameterID="add" value="0" />
			<row _internalSkillID="246" behaviorID="4195" parameterID="amount" value="2" />
			<row _internalSkillID="246" behaviorID="4192" parameterID="behavior 2" value="4195" />
			<row _internalSkillID="246" behaviorID="4196" parameterID="chain_action" value="4172" />
			<row _internalSkillID="246" behaviorID="4196" parameterID="new_delay" value="1.3" />
			<row _internalSkillID="246" behaviorID="4192" parameterID="behavior 3" value="4196" />
			<row _internalSkillID="246" behaviorID="4198" parameterID="behavior 1" value="4180" />
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			<row behaviorID="4122" parameterID="behavior 3" value="4119" />
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			<row behaviorID="4076" parameterID="action" value="4075" />
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			<row _internalSkillID="298" behaviorID="4210" parameterID="cant_attack" value="1" />
			<row _internalSkillID="298" behaviorID="4210" parameterID="cant_equip" value="1" />
			<row _internalSkillID="298" behaviorID="4210" parameterID="cant_interact" value="1" />
			<row _internalSkillID="298" behaviorID="4210" parameterID="cant_move" value="1" />
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			<row behaviorID="4207" parameterID="action_true" value="4206" />
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			<row _internalSkillID="298" behaviorID="4208" parameterID="behavior 1" value="4209" />
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			<row _internalSkillID="298" behaviorID="4213" parameterID="to_target" value="1" />
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			<row _internalSkillID="298" behaviorID="4217" parameterID="target" value="1" />
			<row behaviorID="4240" parameterID="action" value="3957" />
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			<row _internalSkillID="298" behaviorID="4223" parameterID="cant_attack" value="1" />
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			<row _internalSkillID="298" behaviorID="4223" parameterID="cant_interact" value="1" />
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			<row behaviorID="3568" parameterID="use_target_as_caster" value="0" />
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			<row _internalSkillID="348" behaviorID="4276" parameterID="behavior 2" value="4278" />
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			<row _internalSkillID="385" behaviorID="4281" parameterID="duration" value="0.5" />
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			<row _internalSkillID="385" behaviorID="4290" parameterID="target" value="1" />
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			<row _internalSkillID="385" behaviorID="4286" parameterID="action" value="4287" />
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			<row _internalSkillID="385" behaviorID="4286" parameterID="num_intervals" value="1" />
			<row _internalSkillID="385" behaviorID="4284" parameterID="behavior 2" value="4286" />
			<row _internalSkillID="385" behaviorID="4283" parameterID="action" value="4284" />
			<row _internalSkillID="385" behaviorID="4283" parameterID="angle" value="200" />
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			<row _internalSkillID="385" behaviorID="4283" parameterID="check_env" value="0" />
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			<row _internalSkillID="385" behaviorID="4283" parameterID="distance_weight" value="0" />
			<row _internalSkillID="385" behaviorID="4283" parameterID="height" value="2.2" />
			<row _internalSkillID="385" behaviorID="4283" parameterID="lower_bound" value="-1.5" />
			<row _internalSkillID="385" behaviorID="4283" parameterID="max range" value="8" />
			<row _internalSkillID="385" behaviorID="4283" parameterID="max targets" value="1" />
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			<row _internalSkillID="385" behaviorID="4283" parameterID="use_attack_priority" value="0" />
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			<row _internalSkillID="385" behaviorID="4279" parameterID="behavior 3" value="4283" />
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			<row _internalSkillID="386" behaviorID="4295" parameterID="amount" value="1" />
			<row behaviorID="5392" parameterID="move_target" value="0" />
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			<row _internalSkillID="386" behaviorID="4297" parameterID="cant_move" value="1" />
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			<row _internalSkillID="386" behaviorID="4300" parameterID="behavior 1" value="4301" />
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			<row _internalSkillID="389" behaviorID="4568" parameterID="amount" value="0.5" />
			<row _internalSkillID="389" behaviorID="4567" parameterID="behavior 1" value="4568" />
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			<row _internalSkillID="386" behaviorID="4306" parameterID="cant_interact" value="1" />
			<row _internalSkillID="386" behaviorID="4306" parameterID="cant_move" value="1" />
			<row _internalSkillID="386" behaviorID="4306" parameterID="cant_turn" value="1" />
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			<row _internalSkillID="386" behaviorID="4305" parameterID="action" value="4306" />
			<row _internalSkillID="386" behaviorID="4305" parameterID="duration" value="0.5" />
			<row behaviorID="5878" parameterID="behavior 2" value="5875" />
			<row _internalSkillID="386" behaviorID="4308" parameterID="dir_angle_xz" value="0" />
			<row _internalSkillID="386" behaviorID="4308" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="386" behaviorID="4308" parameterID="dir_force" value="15" />
			<row _internalSkillID="386" behaviorID="4308" parameterID="max damage" value="1" />
			<row _internalSkillID="386" behaviorID="4308" parameterID="min damage" value="1" />
			<row _internalSkillID="386" behaviorID="4310" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="386" behaviorID="4310" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="386" behaviorID="4310" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="386" behaviorID="4310" parameterID="target" value="1" />
			<row behaviorID="5878" parameterID="behavior 3" value="5887" />
			<row _internalSkillID="386" behaviorID="4312" parameterID="cant_attack" value="1" />
			<row _internalSkillID="386" behaviorID="4312" parameterID="cant_equip" value="1" />
			<row _internalSkillID="386" behaviorID="4312" parameterID="cant_interact" value="1" />
			<row _internalSkillID="386" behaviorID="4312" parameterID="cant_move" value="1" />
			<row _internalSkillID="386" behaviorID="4312" parameterID="cant_turn" value="1" />
			<row _internalSkillID="386" behaviorID="4312" parameterID="stun_caster" value="0" />
			<row _internalSkillID="386" behaviorID="4311" parameterID="action" value="4312" />
			<row _internalSkillID="386" behaviorID="4311" parameterID="duration" value="0.75" />
			<row behaviorID="5879" parameterID="distance_to_target" value="0" />
			<row _internalSkillID="386" behaviorID="4313" parameterID="angle" value="45" />
			<row _internalSkillID="386" behaviorID="4313" parameterID="caster" value="0" />
			<row _internalSkillID="386" behaviorID="4313" parameterID="ignore_self" value="0" />
			<row _internalSkillID="386" behaviorID="4313" parameterID="relative" value="0" />
			<row _internalSkillID="386" behaviorID="4313" parameterID="strength" value="15" />
			<row behaviorID="5879" parameterID="charge_time" value="1" />
			<row _internalSkillID="386" behaviorID="4308" parameterID="on_success" value="4309" />
			<row _internalSkillID="386" behaviorID="4307" parameterID="action" value="4308" />
			<row _internalSkillID="386" behaviorID="4307" parameterID="max targets" value="5" />
			<row _internalSkillID="386" behaviorID="4307" parameterID="radius" value="5" />
			<row _internalSkillID="386" behaviorID="4307" parameterID="target_enemy" value="1" />
			<row _internalSkillID="386" behaviorID="4307" parameterID="target_friend" value="0" />
			<row _internalSkillID="386" behaviorID="4307" parameterID="target_self" value="0" />
			<row _internalSkillID="386" behaviorID="4307" parameterID="use_target_as_caster" value="0" />
			<row _internalSkillID="386" behaviorID="4307" parameterID="use_target_position" value="0" />
			<row behaviorID="5879" parameterID="behavior 1" value="5878" />
			<row behaviorID="5879" parameterID="value 1" value="1" />
			<row behaviorID="5879" parameterID="behavior 2" value="5878" />
			<row behaviorID="5879" parameterID="value 2" value="10" />
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			<row behaviorID="5880" parameterID="block_damage" value="1" />
			<row _internalSkillID="386" behaviorID="4300" parameterID="behavior 2" value="4302" />
			<row _internalSkillID="386" behaviorID="4299" parameterID="action" value="4300" />
			<row _internalSkillID="386" behaviorID="4299" parameterID="delay" value="0.5" />
			<row _internalSkillID="386" behaviorID="4299" parameterID="num_intervals" value="1" />
			<row behaviorID="5880" parameterID="block_stuns" value="1" />
			<row behaviorID="4314" parameterID="ground_action" value="956" />
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			<row behaviorID="4314" parameterID="falling_action" value="4279" />
			<row behaviorID="5880" parameterID="block_knockback" value="1" />
			<row _internalSkillID="389" behaviorID="4570" parameterID="cant_attack" value="1" />
			<row _internalSkillID="389" behaviorID="4570" parameterID="cant_equip" value="1" />
			<row _internalSkillID="389" behaviorID="4570" parameterID="cant_interact" value="1" />
			<row _internalSkillID="389" behaviorID="4570" parameterID="cant_move" value="0" />
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			<row _internalSkillID="389" behaviorID="4570" parameterID="stun_caster" value="1" />
			<row _internalSkillID="389" behaviorID="4569" parameterID="action" value="4570" />
			<row _internalSkillID="389" behaviorID="4569" parameterID="duration" value="0.5" />
			<row _internalSkillID="389" behaviorID="4567" parameterID="behavior 2" value="4569" />
			<row _internalSkillID="389" behaviorID="4573" parameterID="angle" value="0" />
			<row _internalSkillID="389" behaviorID="4573" parameterID="orient_caster" value="1" />
			<row _internalSkillID="389" behaviorID="4573" parameterID="relative" value="0" />
			<row _internalSkillID="389" behaviorID="4573" parameterID="to_angle" value="0" />
			<row _internalSkillID="389" behaviorID="4573" parameterID="to_point" value="0" />
			<row _internalSkillID="389" behaviorID="4573" parameterID="to_target" value="1" />
			<row _internalSkillID="389" behaviorID="4572" parameterID="behavior 1" value="4573" />
			<row behaviorID="4576" parameterID="min damage" value="2" />
			<row behaviorID="4576" parameterID="max damage" value="2" />
			<row behaviorID="4576" parameterID="on_success" value="4577" />
			<row _internalSkillID="387" behaviorID="4317" parameterID="add" value="0" />
			<row _internalSkillID="387" behaviorID="4317" parameterID="amount" value="0.5" />
			<row _internalSkillID="387" behaviorID="4316" parameterID="behavior 1" value="4317" />
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			<row _internalSkillID="387" behaviorID="4319" parameterID="cant_equip" value="1" />
			<row _internalSkillID="387" behaviorID="4319" parameterID="cant_interact" value="1" />
			<row _internalSkillID="387" behaviorID="4319" parameterID="cant_move" value="0" />
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			<row _internalSkillID="387" behaviorID="4319" parameterID="stun_caster" value="1" />
			<row _internalSkillID="387" behaviorID="4318" parameterID="action" value="4319" />
			<row _internalSkillID="387" behaviorID="4318" parameterID="duration" value="0.5" />
			<row _internalSkillID="387" behaviorID="4316" parameterID="behavior 2" value="4318" />
			<row _internalSkillID="387" behaviorID="4322" parameterID="angle" value="0" />
			<row _internalSkillID="387" behaviorID="4322" parameterID="orient_caster" value="1" />
			<row _internalSkillID="387" behaviorID="4322" parameterID="relative" value="0" />
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			<row _internalSkillID="387" behaviorID="4322" parameterID="to_point" value="0" />
			<row _internalSkillID="387" behaviorID="4322" parameterID="to_target" value="1" />
			<row _internalSkillID="387" behaviorID="4321" parameterID="behavior 1" value="4322" />
			<row _internalSkillID="387" behaviorID="4325" parameterID="dir_angle_xz" value="0" />
			<row _internalSkillID="387" behaviorID="4325" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="387" behaviorID="4325" parameterID="dir_force" value="15" />
			<row _internalSkillID="387" behaviorID="4325" parameterID="max damage" value="1" />
			<row _internalSkillID="387" behaviorID="4325" parameterID="min damage" value="1" />
			<row _internalSkillID="387" behaviorID="4327" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="387" behaviorID="4327" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="387" behaviorID="4327" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="387" behaviorID="4327" parameterID="target" value="1" />
			<row _internalSkillID="387" behaviorID="4326" parameterID="behavior 1" value="4327" />
			<row behaviorID="4576" parameterID="dir_force" value="15" />
			<row behaviorID="5392" parameterID="hit_action_faction" value="0" />
			<row _internalSkillID="389" behaviorID="4578" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="246" behaviorID="4192" parameterID="behavior 4" value="4197" />
			<row _internalSkillID="246" behaviorID="4172" parameterID="behavior 3" value="4192" />
			<row _internalSkillID="246" behaviorID="4172" parameterID="chain_delay" value="1" />
			<row _internalSkillID="246" behaviorID="4169" parameterID="behavior 2" value="4172" />
			<row behaviorID="4206" parameterID="radius" value="12" />
			<row behaviorID="4206" parameterID="action" value="4205" />
			<row behaviorID="4206" parameterID="max targets" value="20" />
			<row behaviorID="4206" parameterID="target_self" value="0" />
			<row behaviorID="4206" parameterID="target_enemy" value="1" />
			<row behaviorID="4206" parameterID="target_friend" value="0" />
			<row behaviorID="4206" parameterID="use_target_position" value="0" />
			<row behaviorID="4206" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="4230" parameterID="strength" value="40" />
			<row behaviorID="4230" parameterID="angle" value="89" />
			<row behaviorID="4230" parameterID="relative" value="0" />
			<row behaviorID="4230" parameterID="caster" value="0" />
			<row behaviorID="4230" parameterID="ignore_self" value="0" />
			<row behaviorID="4231" parameterID="strength" value="10" />
			<row behaviorID="4231" parameterID="angle" value="89" />
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			<row behaviorID="2132" parameterID="life" value="2" />
			<row behaviorID="2133" parameterID="duration" value="90" />
			<row behaviorID="2133" parameterID="action" value="2132" />
			<row behaviorID="4220" parameterID="behavior 1" value="4233" />
			<row behaviorID="4220" parameterID="behavior 2" value="4223" />
			<row _internalSkillID="265" behaviorID="4236" parameterID="behavior 1" value="4237" />
			<row behaviorID="4239" parameterID="armor" value="2" />
			<row behaviorID="4238" parameterID="duration" value="10" />
			<row behaviorID="4238" parameterID="action" value="4239" />
			<row _internalSkillID="265" behaviorID="4236" parameterID="behavior 2" value="4238" />
			<row behaviorID="4239" parameterID="life" value="2" />
			<row behaviorID="4239" parameterID="imag" value="2" />
			<row behaviorID="4239" parameterID="attack_speed" value="1000" />
			<row behaviorID="4239" parameterID="run_speed" value="1000" />
			<row _internalSkillID="359" behaviorID="4242" parameterID="LOT_ID" value="4771" />
			<row _internalSkillID="359" behaviorID="4242" parameterID="distance" value="15" />
			<row behaviorID="4243" parameterID="armor" value="2" />
			<row behaviorID="4244" parameterID="armor" value="3" />
			<row behaviorID="4245" parameterID="armor" value="4" />
			<row behaviorID="4246" parameterID="armor" value="5" />
			<row behaviorID="4247" parameterID="armor" value="6" />
			<row behaviorID="4248" parameterID="armor" value="7" />
			<row behaviorID="4249" parameterID="armor" value="8" />
			<row behaviorID="4250" parameterID="armor" value="9" />
			<row behaviorID="4252" parameterID="imag" value="2" />
			<row behaviorID="4253" parameterID="imag" value="3" />
			<row behaviorID="4254" parameterID="imag" value="4" />
			<row behaviorID="4255" parameterID="imag" value="5" />
			<row behaviorID="4256" parameterID="imag" value="6" />
			<row behaviorID="4257" parameterID="imag" value="7" />
			<row behaviorID="4258" parameterID="imag" value="8" />
			<row behaviorID="4259" parameterID="imag" value="9" />
			<row behaviorID="4260" parameterID="life" value="1" />
			<row behaviorID="4265" parameterID="action" value="4242" />
			<row behaviorID="4265" parameterID="duration" value="20" />
			<row _internalSkillID="359" behaviorID="4242" parameterID="offsetX" value="0" />
			<row _internalSkillID="359" behaviorID="4242" parameterID="offsetY" value="0" />
			<row _internalSkillID="359" behaviorID="4242" parameterID="offsetZ" value="-10" />
			<row _internalSkillID="387" behaviorID="4329" parameterID="cant_attack" value="1" />
			<row _internalSkillID="387" behaviorID="4329" parameterID="cant_equip" value="1" />
			<row _internalSkillID="387" behaviorID="4329" parameterID="cant_interact" value="1" />
			<row _internalSkillID="387" behaviorID="4329" parameterID="cant_move" value="1" />
			<row _internalSkillID="387" behaviorID="4329" parameterID="cant_turn" value="1" />
			<row _internalSkillID="387" behaviorID="4329" parameterID="stun_caster" value="0" />
			<row _internalSkillID="387" behaviorID="4328" parameterID="action" value="4329" />
			<row _internalSkillID="387" behaviorID="4328" parameterID="duration" value="0.25" />
			<row _internalSkillID="387" behaviorID="4326" parameterID="behavior 2" value="4328" />
			<row _internalSkillID="387" behaviorID="4330" parameterID="angle" value="15" />
			<row _internalSkillID="387" behaviorID="4330" parameterID="caster" value="0" />
			<row _internalSkillID="387" behaviorID="4330" parameterID="ignore_self" value="0" />
			<row _internalSkillID="387" behaviorID="4330" parameterID="relative" value="0" />
			<row _internalSkillID="387" behaviorID="4330" parameterID="strength" value="15" />
			<row _internalSkillID="387" behaviorID="4326" parameterID="behavior 3" value="4330" />
			<row _internalSkillID="387" behaviorID="4325" parameterID="on_success" value="4326" />
			<row _internalSkillID="387" behaviorID="4324" parameterID="action" value="4325" />
			<row _internalSkillID="387" behaviorID="4324" parameterID="angle" value="120" />
			<row _internalSkillID="387" behaviorID="4324" parameterID="angle_weight" value="0" />
			<row _internalSkillID="387" behaviorID="4324" parameterID="check_env" value="0" />
			<row _internalSkillID="387" behaviorID="4324" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="387" behaviorID="4324" parameterID="distance_weight" value="0" />
			<row _internalSkillID="387" behaviorID="4324" parameterID="height" value="2.2" />
			<row _internalSkillID="387" behaviorID="4324" parameterID="lower_bound" value="-1.5" />
			<row _internalSkillID="387" behaviorID="4324" parameterID="max range" value="8" />
			<row _internalSkillID="387" behaviorID="4324" parameterID="max targets" value="1" />
			<row _internalSkillID="387" behaviorID="4324" parameterID="method" value="1" />
			<row _internalSkillID="387" behaviorID="4324" parameterID="min range" value="0" />
			<row _internalSkillID="387" behaviorID="4324" parameterID="target_enemy" value="1" />
			<row _internalSkillID="387" behaviorID="4324" parameterID="target_friend" value="0" />
			<row _internalSkillID="387" behaviorID="4324" parameterID="target_self" value="0" />
			<row _internalSkillID="387" behaviorID="4324" parameterID="upper_bound" value="5" />
			<row _internalSkillID="387" behaviorID="4324" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="387" behaviorID="4324" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="387" behaviorID="4324" parameterID="use_target_position" value="0" />
			<row _internalSkillID="387" behaviorID="4323" parameterID="action" value="4324" />
			<row _internalSkillID="387" behaviorID="4323" parameterID="delay" value="0.25" />
			<row _internalSkillID="387" behaviorID="4323" parameterID="num_intervals" value="1" />
			<row _internalSkillID="387" behaviorID="4321" parameterID="behavior 2" value="4323" />
			<row behaviorID="4320" parameterID="angle" value="200" />
			<row behaviorID="4320" parameterID="method" value="1" />
			<row behaviorID="4320" parameterID="upper_bound" value="3" />
			<row behaviorID="4320" parameterID="lower_bound" value="-1.5" />
			<row behaviorID="4320" parameterID="min range" value="0" />
			<row behaviorID="4320" parameterID="max range" value="10" />
			<row behaviorID="4320" parameterID="max targets" value="1" />
			<row behaviorID="4320" parameterID="action" value="4321" />
			<row behaviorID="4320" parameterID="miss action" value="4323" />
			<row behaviorID="4320" parameterID="check_env" value="0" />
			<row behaviorID="4320" parameterID="height" value="2.2" />
			<row behaviorID="4320" parameterID="target_self" value="0" />
			<row behaviorID="4320" parameterID="target_enemy" value="1" />
			<row behaviorID="4320" parameterID="target_friend" value="0" />
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			<row behaviorID="4320" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4320" parameterID="distance_weight" value="0" />
			<row behaviorID="4320" parameterID="angle_weight" value="0" />
			<row behaviorID="4320" parameterID="use_attack_priority" value="0" />
			<row behaviorID="4320" parameterID="use_target_position" value="0" />
			<row _internalSkillID="387" behaviorID="4316" parameterID="behavior 3" value="4320" />
			<row _internalSkillID="388" behaviorID="4332" parameterID="add" value="0" />
			<row _internalSkillID="388" behaviorID="4332" parameterID="amount" value="1" />
			<row _internalSkillID="388" behaviorID="4331" parameterID="behavior 1" value="4332" />
			<row _internalSkillID="388" behaviorID="4334" parameterID="cant_attack" value="1" />
			<row _internalSkillID="388" behaviorID="4334" parameterID="cant_equip" value="1" />
			<row _internalSkillID="388" behaviorID="4334" parameterID="cant_interact" value="1" />
			<row _internalSkillID="388" behaviorID="4334" parameterID="cant_move" value="1" />
			<row _internalSkillID="388" behaviorID="4334" parameterID="cant_turn" value="1" />
			<row _internalSkillID="388" behaviorID="4334" parameterID="stun_caster" value="1" />
			<row _internalSkillID="388" behaviorID="4333" parameterID="action" value="4334" />
			<row _internalSkillID="388" behaviorID="4333" parameterID="duration" value="1" />
			<row _internalSkillID="388" behaviorID="4331" parameterID="behavior 2" value="4333" />
			<row _internalSkillID="388" behaviorID="4335" parameterID="goto_target" value="0" />
			<row _internalSkillID="388" behaviorID="4335" parameterID="gravity_scale" value="0" />
			<row _internalSkillID="388" behaviorID="4335" parameterID="ground_action" value="0" />
			<row _internalSkillID="388" behaviorID="4335" parameterID="hit_action" value="0" />
			<row _internalSkillID="388" behaviorID="4335" parameterID="x_velocity" value="0" />
			<row _internalSkillID="388" behaviorID="4335" parameterID="y_velocity" value="10" />
			<row _internalSkillID="388" behaviorID="4335" parameterID="z_velocity" value="0" />
			<row _internalSkillID="388" behaviorID="4331" parameterID="behavior 3" value="4335" />
			<row _internalSkillID="388" behaviorID="4337" parameterID="behavior 1" value="4338" />
			<row behaviorID="4339" parameterID="ground_action" value="4340" />
			<row behaviorID="4339" parameterID="hit_action" value="4340" />
			<row _internalSkillID="388" behaviorID="4340" parameterID="behavior 1" value="4341" />
			<row _internalSkillID="388" behaviorID="4343" parameterID="cant_attack" value="1" />
			<row _internalSkillID="388" behaviorID="4343" parameterID="cant_equip" value="1" />
			<row _internalSkillID="388" behaviorID="4343" parameterID="cant_interact" value="1" />
			<row _internalSkillID="388" behaviorID="4343" parameterID="cant_move" value="1" />
			<row _internalSkillID="388" behaviorID="4343" parameterID="cant_turn" value="1" />
			<row _internalSkillID="388" behaviorID="4343" parameterID="stun_caster" value="1" />
			<row _internalSkillID="388" behaviorID="4342" parameterID="action" value="4343" />
			<row _internalSkillID="388" behaviorID="4342" parameterID="duration" value="0.5" />
			<row _internalSkillID="388" behaviorID="4340" parameterID="behavior 2" value="4342" />
			<row _internalSkillID="388" behaviorID="4345" parameterID="dir_angle_xz" value="0" />
			<row _internalSkillID="388" behaviorID="4345" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="388" behaviorID="4345" parameterID="dir_force" value="15" />
			<row _internalSkillID="388" behaviorID="4345" parameterID="max damage" value="1" />
			<row _internalSkillID="388" behaviorID="4345" parameterID="min damage" value="1" />
			<row _internalSkillID="388" behaviorID="4347" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="388" behaviorID="4347" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="388" behaviorID="4347" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="388" behaviorID="4347" parameterID="target" value="1" />
			<row _internalSkillID="388" behaviorID="4346" parameterID="behavior 1" value="4347" />
			<row _internalSkillID="388" behaviorID="4349" parameterID="cant_attack" value="1" />
			<row _internalSkillID="388" behaviorID="4349" parameterID="cant_equip" value="1" />
			<row _internalSkillID="388" behaviorID="4349" parameterID="cant_interact" value="1" />
			<row _internalSkillID="388" behaviorID="4349" parameterID="cant_move" value="1" />
			<row _internalSkillID="388" behaviorID="4349" parameterID="cant_turn" value="1" />
			<row _internalSkillID="388" behaviorID="4349" parameterID="stun_caster" value="0" />
			<row _internalSkillID="388" behaviorID="4348" parameterID="action" value="4349" />
			<row _internalSkillID="388" behaviorID="4348" parameterID="duration" value="0.75" />
			<row _internalSkillID="388" behaviorID="4346" parameterID="behavior 2" value="4348" />
			<row behaviorID="4350" parameterID="strength" value="8" />
			<row behaviorID="4350" parameterID="angle" value="45" />
			<row behaviorID="4350" parameterID="relative" value="0" />
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			<row behaviorID="4216" parameterID="behavior 1" value="4217" />
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			<row behaviorID="4216" parameterID="behavior 3" value="4219" />
			<row behaviorID="4216" parameterID="behavior 4" value="4230" />
			<row behaviorID="4216" parameterID="behavior 5" value="4232" />
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			<row behaviorID="4211" parameterID="max range" value="50" />
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			<row behaviorID="4211" parameterID="height" value="2.2" />
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			<row behaviorID="4224" parameterID="max targets" value="1" />
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			<row behaviorID="4224" parameterID="height" value="2.2" />
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			<row behaviorID="4215" parameterID="height" value="2.2" />
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			<row _internalSkillID="388" behaviorID="4346" parameterID="behavior 3" value="4350" />
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			<row _internalSkillID="388" behaviorID="4340" parameterID="behavior 3" value="4344" />
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			<row _internalSkillID="314" behaviorID="6102" parameterID="cant_attack" value="1" />
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			<row _internalSkillID="385" behaviorID="4355" parameterID="height" value="2.2" />
			<row _internalSkillID="385" behaviorID="4355" parameterID="lower_bound" value="-1.5" />
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			<row _internalSkillID="386" behaviorID="4370" parameterID="y_velocity" value="10" />
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			<row _internalSkillID="386" behaviorID="4366" parameterID="behavior 3" value="4370" />
			<row _internalSkillID="386" behaviorID="4372" parameterID="behavior 1" value="4373" />
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			<row _internalSkillID="386" behaviorID="4375" parameterID="behavior 1" value="4376" />
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			<row _internalSkillID="386" behaviorID="4377" parameterID="action" value="4378" />
			<row _internalSkillID="386" behaviorID="4377" parameterID="duration" value="0.5" />
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			<row _internalSkillID="386" behaviorID="4380" parameterID="dir_force" value="15" />
			<row _internalSkillID="386" behaviorID="4380" parameterID="max damage" value="1" />
			<row _internalSkillID="386" behaviorID="4380" parameterID="min damage" value="1" />
			<row _internalSkillID="386" behaviorID="4382" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="386" behaviorID="4382" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="386" behaviorID="4382" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="386" behaviorID="4382" parameterID="target" value="1" />
			<row behaviorID="1949" parameterID="behavior 2" value="1947" />
			<row _internalSkillID="386" behaviorID="4384" parameterID="cant_attack" value="1" />
			<row _internalSkillID="386" behaviorID="4384" parameterID="cant_equip" value="1" />
			<row _internalSkillID="386" behaviorID="4384" parameterID="cant_interact" value="1" />
			<row _internalSkillID="386" behaviorID="4384" parameterID="cant_move" value="1" />
			<row _internalSkillID="386" behaviorID="4384" parameterID="cant_turn" value="1" />
			<row _internalSkillID="386" behaviorID="4384" parameterID="stun_caster" value="0" />
			<row behaviorID="2244" parameterID="behavior 1" value="2246" />
			<row behaviorID="2244" parameterID="behavior 2" value="2247" />
			<row behaviorID="4396" parameterID="imagination" value="6" />
			<row _internalSkillID="386" behaviorID="4385" parameterID="angle" value="45" />
			<row _internalSkillID="386" behaviorID="4385" parameterID="caster" value="0" />
			<row _internalSkillID="386" behaviorID="4385" parameterID="ignore_self" value="0" />
			<row _internalSkillID="386" behaviorID="4385" parameterID="relative" value="0" />
			<row _internalSkillID="386" behaviorID="4385" parameterID="strength" value="15" />
			<row behaviorID="4404" parameterID="delay" value="20" />
			<row _internalSkillID="386" behaviorID="4380" parameterID="on_success" value="4381" />
			<row behaviorID="4404" parameterID="num_intervals" value="1" />
			<row behaviorID="4404" parameterID="action" value="4403" />
			<row behaviorID="4405" parameterID="immune_stun_move" value="1" />
			<row behaviorID="4405" parameterID="immune_stun_rotate" value="1" />
			<row behaviorID="4405" parameterID="immune_stun_attack" value="1" />
			<row behaviorID="4405" parameterID="immune_stun_equip" value="0" />
			<row behaviorID="4405" parameterID="immune_stun_interact" value="0" />
			<row behaviorID="4405" parameterID="immune_knockback" value="1" />
			<row _internalSkillID="386" behaviorID="4375" parameterID="behavior 3" value="4379" />
			<row _internalSkillID="386" behaviorID="4374" parameterID="ground_action" value="4375" />
			<row _internalSkillID="386" behaviorID="4374" parameterID="hit_action" value="4375" />
			<row _internalSkillID="386" behaviorID="4374" parameterID="x_velocity" value="0" />
			<row _internalSkillID="386" behaviorID="4374" parameterID="y_velocity" value="-50" />
			<row _internalSkillID="386" behaviorID="4374" parameterID="z_velocity" value="0" />
			<row _internalSkillID="386" behaviorID="4372" parameterID="behavior 2" value="4374" />
			<row _internalSkillID="386" behaviorID="4371" parameterID="action" value="4372" />
			<row _internalSkillID="386" behaviorID="4371" parameterID="delay" value="0.5" />
			<row _internalSkillID="386" behaviorID="4371" parameterID="num_intervals" value="1" />
			<row _internalSkillID="386" behaviorID="4366" parameterID="behavior 4" value="4371" />
			<row behaviorID="4405" parameterID="immune_interupt" value="1" />
			<row behaviorID="4405" parameterID="immune_speed" value="1" />
			<row behaviorID="4405" parameterID="immune_basic_attack" value="1" />
			<row behaviorID="4405" parameterID="immune_damage_over_time" value="1" />
			<row behaviorID="4386" parameterID="ground_action" value="1012" />
			<row behaviorID="4386" parameterID="jump_action" value="4316" />
			<row behaviorID="4386" parameterID="double_jump_action" value="4331" />
			<row behaviorID="4386" parameterID="jetpack_action" value="0" />
			<row behaviorID="4386" parameterID="falling_action" value="4316" />
			<row behaviorID="4387" parameterID="ground_action" value="1071" />
			<row behaviorID="4387" parameterID="jump_action" value="4351" />
			<row behaviorID="4387" parameterID="double_jump_action" value="4366" />
			<row behaviorID="4387" parameterID="jetpack_action" value="0" />
			<row behaviorID="4387" parameterID="falling_action" value="4351" />
			<row behaviorID="4359" parameterID="use_target_position" value="0" />
			<row behaviorID="4719" parameterID="min damage" value="10" />
			<row behaviorID="4719" parameterID="max damage" value="10" />
			<row behaviorID="4719" parameterID="dir_force" value="20" />
			<row behaviorID="4720" parameterID="radius" value="10" />
			<row behaviorID="4720" parameterID="action" value="4719" />
			<row behaviorID="4720" parameterID="max targets" value="6" />
			<row behaviorID="4720" parameterID="target_self" value="0" />
			<row behaviorID="4720" parameterID="target_enemy" value="1" />
			<row behaviorID="5624" parameterID="behavior 1" value="4388" />
			<row behaviorID="5624" parameterID="behavior 2" value="3468" />
			<row behaviorID="4720" parameterID="target_friend" value="0" />
			<row behaviorID="4720" parameterID="use_target_position" value="0" />
			<row behaviorID="4383" parameterID="duration" value="1.5" />
			<row behaviorID="1903" parameterID="action" value="1906" />
			<row behaviorID="4395" parameterID="radius" value="15" />
			<row behaviorID="4395" parameterID="action" value="4394" />
			<row behaviorID="4395" parameterID="max targets" value="5" />
			<row behaviorID="4395" parameterID="target_self" value="0" />
			<row behaviorID="4395" parameterID="target_enemy" value="1" />
			<row behaviorID="4395" parameterID="target_friend" value="0" />
			<row behaviorID="4395" parameterID="use_target_position" value="0" />
			<row behaviorID="4395" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="4401" parameterID="action" value="4402" />
			<row behaviorID="4402" parameterID="imagination" value="1" />
			<row behaviorID="4404" parameterID="ignore_interrupts" value="1" />
			<row behaviorID="2006" parameterID="behavior 1" value="2005" />
			<row behaviorID="2006" parameterID="behavior 2" value="4407" />
			<row behaviorID="4406" parameterID="behavior 1" value="2004" />
			<row behaviorID="4406" parameterID="behavior 2" value="4407" />
			<row behaviorID="4407" parameterID="action" value="4408" />
			<row behaviorID="2004" parameterID="cant_move" value="1" />
			<row behaviorID="4398" parameterID="cant_move" value="1" />
			<row behaviorID="4398" parameterID="cant_turn" value="1" />
			<row behaviorID="4398" parameterID="cant_attack" value="1" />
			<row behaviorID="4398" parameterID="cant_equip" value="1" />
			<row behaviorID="4398" parameterID="cant_interact" value="1" />
			<row behaviorID="4398" parameterID="stun_caster" value="1" />
			<row behaviorID="4400" parameterID="behavior 1" value="4399" />
			<row behaviorID="4400" parameterID="behavior 2" value="4397" />
			<row behaviorID="4400" parameterID="behavior 3" value="4395" />
			<row behaviorID="2004" parameterID="cant_turn" value="1" />
			<row behaviorID="2004" parameterID="cant_attack" value="1" />
			<row behaviorID="2004" parameterID="cant_equip" value="1" />
			<row behaviorID="2004" parameterID="cant_interact" value="1" />
			<row behaviorID="2004" parameterID="stun_caster" value="1" />
			<row behaviorID="2005" parameterID="duration" value="8.5" />
			<row behaviorID="2005" parameterID="action" value="2004" />
			<row behaviorID="4408" parameterID="duration" value="8.5" />
			<row behaviorID="4408" parameterID="action" value="4405" />
			<row behaviorID="2006" parameterID="behavior 3" value="2003" />
			<row behaviorID="4409" parameterID="immune_stun_move" value="1" />
			<row behaviorID="4409" parameterID="immune_stun_rotate" value="1" />
			<row behaviorID="4409" parameterID="immune_stun_attack" value="1" />
			<row behaviorID="4409" parameterID="immune_stun_equip" value="1" />
			<row behaviorID="4409" parameterID="immune_stun_interact" value="1" />
			<row behaviorID="4409" parameterID="immune_knockback" value="1" />
			<row behaviorID="4409" parameterID="immune_interupt" value="1" />
			<row behaviorID="4409" parameterID="immune_speed" value="1" />
			<row behaviorID="4409" parameterID="immune_basic_attack" value="1" />
			<row behaviorID="4409" parameterID="immune_damage_over_time" value="1" />
			<row behaviorID="4410" parameterID="duration" value="1.6" />
			<row behaviorID="4410" parameterID="action" value="4409" />
			<row behaviorID="4411" parameterID="action" value="4410" />
			<row behaviorID="3937" parameterID="behavior 3" value="3934" />
			<row behaviorID="4412" parameterID="angle" value="15" />
			<row behaviorID="4412" parameterID="method" value="1" />
			<row behaviorID="4412" parameterID="upper_bound" value="5" />
			<row behaviorID="4412" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="4412" parameterID="min range" value="20" />
			<row behaviorID="4412" parameterID="max range" value="50" />
			<row behaviorID="4412" parameterID="max targets" value="1" />
			<row behaviorID="4412" parameterID="action" value="3933" />
			<row behaviorID="4412" parameterID="miss action" value="3933" />
			<row behaviorID="4412" parameterID="check_env" value="0" />
			<row behaviorID="4412" parameterID="height" value="2.2" />
			<row behaviorID="4412" parameterID="target_self" value="0" />
			<row behaviorID="4412" parameterID="target_enemy" value="0" />
			<row behaviorID="4412" parameterID="target_friend" value="0" />
			<row behaviorID="4412" parameterID="use_picked_target" value="0" />
			<row behaviorID="4412" parameterID="clear_provided_target" value="1" />
			<row behaviorID="4412" parameterID="distance_weight" value="0" />
			<row behaviorID="4412" parameterID="angle_weight" value="1" />
			<row behaviorID="4412" parameterID="use_attack_priority" value="0" />
			<row behaviorID="4412" parameterID="use_target_position" value="0" />
			<row behaviorID="3934" parameterID="ignore_interrupts" value="0" />
			<row behaviorID="4417" parameterID="LOT_ID" value="7845" />
			<row behaviorID="4417" parameterID="distance" value="0" />
			<row behaviorID="4416" parameterID="offset_y" value="3" />
			<row behaviorID="4416" parameterID="offset_x" value="0" />
			<row behaviorID="4416" parameterID="offset_z" value="4" />
			<row behaviorID="4416" parameterID="max_distance" value="300" />
			<row behaviorID="4416" parameterID="use_prediction" value="0" />
			<row behaviorID="4416" parameterID="track_target" value="0" />
			<row behaviorID="4416" parameterID="track_radius" value="5" />
			<row behaviorID="4416" parameterID="projectile_speed" value="375" />
			<row behaviorID="4416" parameterID="projectile_type" value="1" />
			<row behaviorID="4416" parameterID="use_mouseposit" value="1" />
			<row behaviorID="4416" parameterID="LOT_ID" value="7849" />
			<row behaviorID="4416" parameterID="use_high_arc" value="0" />
			<row behaviorID="4430" parameterID="min damage" value="100" />
			<row behaviorID="4430" parameterID="max damage" value="100" />
			<row behaviorID="4430" parameterID="dir_force" value="7" />
			<row behaviorID="4430" parameterID="dir_angle_y" value="0" />
			<row behaviorID="4430" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="4431" parameterID="radius" value="8" />
			<row behaviorID="4431" parameterID="action" value="4430" />
			<row behaviorID="4431" parameterID="max targets" value="3" />
			<row behaviorID="4431" parameterID="target_self" value="0" />
			<row behaviorID="4431" parameterID="target_enemy" value="1" />
			<row behaviorID="4431" parameterID="target_friend" value="0" />
			<row behaviorID="4431" parameterID="use_target_position" value="0" />
			<row behaviorID="4431" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="4415" parameterID="offset_y" value="3" />
			<row behaviorID="4415" parameterID="offset_x" value="0" />
			<row behaviorID="4415" parameterID="offset_z" value="4" />
			<row behaviorID="4415" parameterID="max_distance" value="300" />
			<row behaviorID="4415" parameterID="use_prediction" value="0" />
			<row behaviorID="4415" parameterID="track_target" value="0" />
			<row behaviorID="4415" parameterID="track_radius" value="5" />
			<row behaviorID="4415" parameterID="projectile_speed" value="375" />
			<row behaviorID="4415" parameterID="projectile_type" value="1" />
			<row behaviorID="4415" parameterID="use_mouseposit" value="1" />
			<row behaviorID="4415" parameterID="LOT_ID" value="7833" />
			<row behaviorID="4415" parameterID="use_high_arc" value="0" />
			<row behaviorID="4426" parameterID="radius" value="15" />
			<row behaviorID="4426" parameterID="action" value="4425" />
			<row behaviorID="4426" parameterID="max targets" value="20" />
			<row behaviorID="4426" parameterID="target_self" value="0" />
			<row behaviorID="4426" parameterID="target_enemy" value="1" />
			<row behaviorID="4426" parameterID="target_friend" value="0" />
			<row behaviorID="4426" parameterID="use_target_position" value="0" />
			<row behaviorID="4426" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="4422" parameterID="duration" value="1" />
			<row behaviorID="4422" parameterID="action" value="4421" />
			<row behaviorID="4425" parameterID="behavior 1" value="4424" />
			<row behaviorID="4425" parameterID="behavior 2" value="4422" />
			<row behaviorID="4425" parameterID="behavior 3" value="4432" />
			<row behaviorID="4271" parameterID="LOT_ID" value="7700" />
			<row behaviorID="4271" parameterID="use_high_arc" value="0" />
			<row behaviorID="4271" parameterID="clear_provided_target" value="1" />
			<row behaviorID="4420" parameterID="duration" value="7" />
			<row behaviorID="4420" parameterID="action" value="4417" />
			<row behaviorID="4433" parameterID="scale" value="10" />
			<row behaviorID="4416" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4415" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="399" behaviorID="4449" parameterID="behavior 1" value="4450" />
			<row _internalSkillID="387" behaviorID="4513" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="399" behaviorID="4451" parameterID="action" value="4452" />
			<row _internalSkillID="399" behaviorID="4451" parameterID="duration" value="7" />
			<row _internalSkillID="146" behaviorID="919" parameterID="action" value="920" />
			<row _internalSkillID="146" behaviorID="919" parameterID="duration" value="1" />
			<row _internalSkillID="146" behaviorID="920" parameterID="cant_attack" value="0" />
			<row _internalSkillID="146" behaviorID="920" parameterID="cant_equip" value="0" />
			<row _internalSkillID="146" behaviorID="920" parameterID="cant_interact" value="0" />
			<row _internalSkillID="146" behaviorID="920" parameterID="cant_move" value="1" />
			<row _internalSkillID="146" behaviorID="920" parameterID="cant_turn" value="0" />
			<row _internalSkillID="146" behaviorID="920" parameterID="stun_caster" value="1" />
			<row _internalSkillID="146" behaviorID="921" parameterID="action" value="925" />
			<row _internalSkillID="146" behaviorID="921" parameterID="angle" value="90" />
			<row _internalSkillID="146" behaviorID="921" parameterID="max range" value="8" />
			<row _internalSkillID="146" behaviorID="921" parameterID="max targets" value="1" />
			<row _internalSkillID="146" behaviorID="921" parameterID="min range" value="0" />
			<row _internalSkillID="146" behaviorID="921" parameterID="miss action" value="922" />
			<row _internalSkillID="146" behaviorID="921" parameterID="target_enemy" value="1" />
			<row _internalSkillID="146" behaviorID="922" parameterID="action" value="925" />
			<row _internalSkillID="146" behaviorID="922" parameterID="angle" value="290" />
			<row _internalSkillID="146" behaviorID="922" parameterID="max range" value="8" />
			<row _internalSkillID="146" behaviorID="922" parameterID="max targets" value="1" />
			<row _internalSkillID="146" behaviorID="922" parameterID="min range" value="0" />
			<row _internalSkillID="146" behaviorID="922" parameterID="miss action" value="923" />
			<row _internalSkillID="146" behaviorID="922" parameterID="target_enemy" value="1" />
			<row _internalSkillID="146" behaviorID="923" parameterID="behavior 1" value="924" />
			<row _internalSkillID="146" behaviorID="923" parameterID="behavior 2" value="926" />
			<row _internalSkillID="146" behaviorID="924" parameterID="duration" value="0.26" />
			<row _internalSkillID="146" behaviorID="924" parameterID="forward" value="0.5" />
			<row _internalSkillID="146" behaviorID="924" parameterID="left" value="0" />
			<row _internalSkillID="146" behaviorID="924" parameterID="move_target" value="0" />
			<row _internalSkillID="146" behaviorID="924" parameterID="relative" value="1" />
			<row _internalSkillID="146" behaviorID="924" parameterID="yaw" value="0" />
			<row _internalSkillID="146" behaviorID="924" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="146" behaviorID="925" parameterID="behavior 1" value="926" />
			<row _internalSkillID="146" behaviorID="925" parameterID="behavior 2" value="927" />
			<row _internalSkillID="146" behaviorID="926" parameterID="action" value="928" />
			<row _internalSkillID="146" behaviorID="926" parameterID="delay" value="0.25" />
			<row _internalSkillID="146" behaviorID="927" parameterID="duration" value="0" />
			<row _internalSkillID="146" behaviorID="927" parameterID="to_target" value="1" />
			<row _internalSkillID="146" behaviorID="928" parameterID="action" value="929" />
			<row _internalSkillID="146" behaviorID="928" parameterID="angle" value="90" />
			<row _internalSkillID="146" behaviorID="928" parameterID="blocked action" value="410" />
			<row _internalSkillID="146" behaviorID="928" parameterID="check_env" value="1" />
			<row _internalSkillID="146" behaviorID="928" parameterID="max range" value="7" />
			<row _internalSkillID="146" behaviorID="928" parameterID="max targets" value="1" />
			<row _internalSkillID="146" behaviorID="928" parameterID="min range" value="0" />
			<row _internalSkillID="146" behaviorID="928" parameterID="target_enemy" value="1" />
			<row _internalSkillID="146" behaviorID="929" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="146" behaviorID="929" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="146" behaviorID="929" parameterID="dir_force" value="12" />
			<row _internalSkillID="146" behaviorID="929" parameterID="on_success" value="930" />
			<row _internalSkillID="146" behaviorID="930" parameterID="behavior 1" value="931" />
			<row _internalSkillID="146" behaviorID="930" parameterID="behavior 2" value="932" />
			<row _internalSkillID="146" behaviorID="930" parameterID="behavior 3" value="375" />
			<row _internalSkillID="146" behaviorID="931" parameterID="action" value="933" />
			<row _internalSkillID="146" behaviorID="932" parameterID="angle" value="0" />
			<row _internalSkillID="146" behaviorID="931" parameterID="duration" value="1" />
			<row _internalSkillID="146" behaviorID="932" parameterID="strength" value="3.5" />
			<row _internalSkillID="146" behaviorID="933" parameterID="cant_attack" value="1" />
			<row _internalSkillID="146" behaviorID="933" parameterID="cant_equip" value="0" />
			<row _internalSkillID="146" behaviorID="933" parameterID="cant_interact" value="0" />
			<row _internalSkillID="146" behaviorID="933" parameterID="cant_move" value="1" />
			<row _internalSkillID="146" behaviorID="933" parameterID="cant_turn" value="1" />
			<row _internalSkillID="146" behaviorID="934" parameterID="behavior 1" value="935" />
			<row _internalSkillID="146" behaviorID="934" parameterID="behavior 2" value="937" />
			<row _internalSkillID="146" behaviorID="935" parameterID="action" value="936" />
			<row _internalSkillID="146" behaviorID="935" parameterID="duration" value="1.3" />
			<row _internalSkillID="146" behaviorID="936" parameterID="cant_attack" value="1" />
			<row _internalSkillID="146" behaviorID="936" parameterID="cant_equip" value="0" />
			<row _internalSkillID="146" behaviorID="936" parameterID="cant_interact" value="0" />
			<row _internalSkillID="146" behaviorID="936" parameterID="cant_move" value="1" />
			<row _internalSkillID="146" behaviorID="936" parameterID="cant_turn" value="0" />
			<row _internalSkillID="146" behaviorID="936" parameterID="stun_caster" value="1" />
			<row _internalSkillID="146" behaviorID="937" parameterID="action" value="941" />
			<row _internalSkillID="146" behaviorID="937" parameterID="angle" value="360" />
			<row _internalSkillID="146" behaviorID="937" parameterID="max range" value="6" />
			<row _internalSkillID="146" behaviorID="937" parameterID="max targets" value="5" />
			<row _internalSkillID="146" behaviorID="937" parameterID="min range" value="0" />
			<row _internalSkillID="146" behaviorID="937" parameterID="miss action" value="938" />
			<row _internalSkillID="146" behaviorID="937" parameterID="target_enemy" value="1" />
			<row _internalSkillID="146" behaviorID="938" parameterID="action" value="941" />
			<row _internalSkillID="146" behaviorID="938" parameterID="angle" value="290" />
			<row _internalSkillID="146" behaviorID="938" parameterID="max range" value="6" />
			<row _internalSkillID="146" behaviorID="938" parameterID="max targets" value="1" />
			<row _internalSkillID="146" behaviorID="938" parameterID="min range" value="0" />
			<row _internalSkillID="146" behaviorID="938" parameterID="miss action" value="939" />
			<row _internalSkillID="146" behaviorID="938" parameterID="target_enemy" value="1" />
			<row _internalSkillID="144" behaviorID="679" parameterID="behavior 3" value="678" />
			<row _internalSkillID="146" behaviorID="939" parameterID="behavior 1" value="942" />
			<row _internalSkillID="146" behaviorID="940" parameterID="duration" value="0.5" />
			<row _internalSkillID="146" behaviorID="940" parameterID="forward" value="0.5" />
			<row _internalSkillID="146" behaviorID="940" parameterID="left" value="0" />
			<row _internalSkillID="146" behaviorID="940" parameterID="move_target" value="0" />
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			<row _internalSkillID="148" behaviorID="1005" parameterID="behavior 3" value="375" />
			<row _internalSkillID="148" behaviorID="1006" parameterID="action" value="1008" />
			<row _internalSkillID="148" behaviorID="1006" parameterID="duration" value="0.6" />
			<row _internalSkillID="148" behaviorID="1007" parameterID="angle" value="10" />
			<row _internalSkillID="148" behaviorID="1007" parameterID="strength" value="2.5" />
			<row _internalSkillID="148" behaviorID="1008" parameterID="cant_attack" value="1" />
			<row _internalSkillID="148" behaviorID="1008" parameterID="cant_equip" value="0" />
			<row _internalSkillID="148" behaviorID="1008" parameterID="cant_interact" value="0" />
			<row _internalSkillID="148" behaviorID="1008" parameterID="cant_move" value="1" />
			<row _internalSkillID="148" behaviorID="1008" parameterID="cant_turn" value="1" />
			<row _internalSkillID="149" behaviorID="1012" parameterID="behavior 1" value="1013" />
			<row _internalSkillID="149" behaviorID="1012" parameterID="behavior 2" value="1015" />
			<row behaviorID="1013" parameterID="duration" value="0.4" />
			<row _internalSkillID="148" behaviorID="1009" parameterID="chain_action" value="959" />
			<row _internalSkillID="148" behaviorID="1009" parameterID="new_delay" value="1" />
			<row _internalSkillID="148" behaviorID="1010" parameterID="chain_action" value="959" />
			<row _internalSkillID="148" behaviorID="1010" parameterID="new_delay" value="1" />
			<row _internalSkillID="148" behaviorID="1011" parameterID="chain_action" value="959" />
			<row _internalSkillID="148" behaviorID="1011" parameterID="new_delay" value="1" />
			<row behaviorID="993" parameterID="behavior 4" value="1011" />
			<row behaviorID="977" parameterID="behavior 4" value="1010" />
			<row behaviorID="956" parameterID="behavior 2" value="957" />
			<row _internalSkillID="148" behaviorID="959" parameterID="chain_delay" value="1" />
			<row behaviorID="1013" parameterID="action" value="1014" />
			<row behaviorID="1014" parameterID="cant_move" value="1" />
			<row behaviorID="1014" parameterID="cant_turn" value="1" />
			<row behaviorID="1014" parameterID="cant_attack" value="0" />
			<row behaviorID="1014" parameterID="cant_equip" value="1" />
			<row behaviorID="1014" parameterID="cant_interact" value="1" />
			<row behaviorID="1014" parameterID="stun_caster" value="1" />
			<row _internalSkillID="149" behaviorID="1016" parameterID="behavior 1" value="1017" />
			<row _internalSkillID="149" behaviorID="1016" parameterID="behavior 2" value="1020" />
			<row _internalSkillID="149" behaviorID="1016" parameterID="behavior 3" value="1021" />
			<row behaviorID="1017" parameterID="duration" value="0.3" />
			<row behaviorID="1017" parameterID="action" value="1018" />
			<row behaviorID="1018" parameterID="cant_move" value="1" />
			<row behaviorID="1018" parameterID="cant_turn" value="1" />
			<row behaviorID="1018" parameterID="cant_attack" value="0" />
			<row behaviorID="1018" parameterID="cant_equip" value="1" />
			<row behaviorID="1018" parameterID="cant_interact" value="1" />
			<row behaviorID="1018" parameterID="stun_caster" value="1" />
			<row _internalSkillID="149" behaviorID="1020" parameterID="add" value="0" />
			<row _internalSkillID="149" behaviorID="1020" parameterID="amount" value="0.3" />
			<row behaviorID="1801" parameterID="offset_y" value="2" />
			<row behaviorID="1801" parameterID="offset_x" value="-0.5" />
			<row behaviorID="1801" parameterID="offset_z" value="0.5" />
			<row behaviorID="1801" parameterID="max_distance" value="65" />
			<row behaviorID="1801" parameterID="use_prediction" value="0" />
			<row behaviorID="1801" parameterID="track_target" value="0" />
			<row behaviorID="1801" parameterID="track_radius" value="5" />
			<row behaviorID="1023" parameterID="angle" value="290" />
			<row behaviorID="1023" parameterID="method" value="1" />
			<row behaviorID="1023" parameterID="upper_bound" value="5" />
			<row behaviorID="1023" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1023" parameterID="min range" value="0" />
			<row behaviorID="1023" parameterID="max range" value="10" />
			<row behaviorID="1023" parameterID="max targets" value="1" />
			<row _internalSkillID="149" behaviorID="1024" parameterID="behavior 1" value="1025" />
			<row _internalSkillID="149" behaviorID="1024" parameterID="behavior 2" value="1027" />
			<row _internalSkillID="149" behaviorID="1025" parameterID="duration" value="0.26" />
			<row _internalSkillID="149" behaviorID="1025" parameterID="forward" value="0.5" />
			<row _internalSkillID="149" behaviorID="1025" parameterID="left" value="0" />
			<row _internalSkillID="149" behaviorID="1025" parameterID="move_target" value="0" />
			<row _internalSkillID="149" behaviorID="1025" parameterID="relative" value="1" />
			<row _internalSkillID="149" behaviorID="1025" parameterID="yaw" value="0" />
			<row _internalSkillID="149" behaviorID="1025" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="149" behaviorID="1026" parameterID="behavior 1" value="1027" />
			<row _internalSkillID="149" behaviorID="1026" parameterID="behavior 2" value="970" />
			<row _internalSkillID="149" behaviorID="1026" parameterID="behavior 3" value="1025" />
			<row _internalSkillID="149" behaviorID="1027" parameterID="action" value="1029" />
			<row _internalSkillID="149" behaviorID="1027" parameterID="delay" value="0.25" />
			<row behaviorID="1029" parameterID="angle" value="90" />
			<row behaviorID="1029" parameterID="method" value="1" />
			<row behaviorID="1029" parameterID="upper_bound" value="5" />
			<row behaviorID="1029" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1029" parameterID="min range" value="0" />
			<row behaviorID="1029" parameterID="max range" value="9" />
			<row behaviorID="1029" parameterID="max targets" value="1" />
			<row behaviorID="1029" parameterID="action" value="1030" />
			<row _internalSkillID="149" behaviorID="1030" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="149" behaviorID="1030" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="149" behaviorID="1030" parameterID="dir_force" value="12" />
			<row _internalSkillID="149" behaviorID="1030" parameterID="on_success" value="1031" />
			<row _internalSkillID="149" behaviorID="1031" parameterID="behavior 1" value="1032" />
			<row _internalSkillID="149" behaviorID="1031" parameterID="behavior 2" value="1033" />
			<row _internalSkillID="149" behaviorID="1031" parameterID="behavior 3" value="375" />
			<row _internalSkillID="149" behaviorID="1032" parameterID="action" value="1034" />
			<row _internalSkillID="149" behaviorID="1032" parameterID="duration" value="0.6" />
			<row _internalSkillID="149" behaviorID="1033" parameterID="angle" value="10" />
			<row _internalSkillID="149" behaviorID="1033" parameterID="strength" value="2.5" />
			<row _internalSkillID="149" behaviorID="1034" parameterID="cant_attack" value="1" />
			<row _internalSkillID="149" behaviorID="1034" parameterID="cant_equip" value="0" />
			<row _internalSkillID="149" behaviorID="1034" parameterID="cant_interact" value="0" />
			<row _internalSkillID="149" behaviorID="1034" parameterID="cant_move" value="1" />
			<row _internalSkillID="149" behaviorID="1034" parameterID="cant_turn" value="1" />
			<row _internalSkillID="149" behaviorID="1021" parameterID="chain_action" value="1015" />
			<row _internalSkillID="149" behaviorID="1021" parameterID="new_delay" value="1" />
			<row _internalSkillID="149" behaviorID="1015" parameterID="behavior 1" value="1016" />
			<row _internalSkillID="149" behaviorID="1015" parameterID="behavior 2" value="1035" />
			<row _internalSkillID="149" behaviorID="1015" parameterID="behavior 3" value="1053" />
			<row _internalSkillID="149" behaviorID="1015" parameterID="chain_delay" value="1" />
			<row _internalSkillID="149" behaviorID="1016" parameterID="behavior 4" value="1022" />
			<row _internalSkillID="149" behaviorID="1035" parameterID="behavior 1" value="1036" />
			<row _internalSkillID="149" behaviorID="1035" parameterID="behavior 2" value="1038" />
			<row _internalSkillID="149" behaviorID="1035" parameterID="behavior 3" value="1039" />
			<row _internalSkillID="149" behaviorID="1035" parameterID="behavior 4" value="1040" />
			<row behaviorID="1036" parameterID="duration" value="0.3" />
			<row behaviorID="1036" parameterID="action" value="1037" />
			<row behaviorID="1037" parameterID="cant_move" value="1" />
			<row behaviorID="1037" parameterID="cant_turn" value="1" />
			<row behaviorID="1037" parameterID="cant_attack" value="0" />
			<row behaviorID="1037" parameterID="cant_equip" value="1" />
			<row behaviorID="1037" parameterID="cant_interact" value="1" />
			<row behaviorID="1037" parameterID="stun_caster" value="1" />
			<row _internalSkillID="149" behaviorID="1038" parameterID="add" value="0" />
			<row _internalSkillID="149" behaviorID="1038" parameterID="amount" value="0.3" />
			<row behaviorID="1040" parameterID="angle" value="90" />
			<row behaviorID="1040" parameterID="method" value="1" />
			<row behaviorID="1040" parameterID="upper_bound" value="5" />
			<row behaviorID="1040" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1040" parameterID="min range" value="0" />
			<row behaviorID="1040" parameterID="max range" value="10" />
			<row behaviorID="1041" parameterID="angle" value="290" />
			<row behaviorID="1041" parameterID="method" value="1" />
			<row behaviorID="1041" parameterID="upper_bound" value="5" />
			<row behaviorID="1041" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1041" parameterID="min range" value="0" />
			<row behaviorID="1041" parameterID="max range" value="10" />
			<row behaviorID="1041" parameterID="max targets" value="1" />
			<row behaviorID="1041" parameterID="action" value="1044" />
			<row _internalSkillID="149" behaviorID="1042" parameterID="behavior 1" value="1043" />
			<row _internalSkillID="149" behaviorID="1042" parameterID="behavior 2" value="1045" />
			<row _internalSkillID="149" behaviorID="1043" parameterID="duration" value="0.26" />
			<row _internalSkillID="149" behaviorID="1043" parameterID="forward" value="0.5" />
			<row _internalSkillID="149" behaviorID="1043" parameterID="left" value="0" />
			<row _internalSkillID="149" behaviorID="1043" parameterID="move_target" value="0" />
			<row _internalSkillID="149" behaviorID="1043" parameterID="relative" value="1" />
			<row _internalSkillID="149" behaviorID="1043" parameterID="yaw" value="0" />
			<row _internalSkillID="149" behaviorID="1043" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="149" behaviorID="1044" parameterID="behavior 1" value="1045" />
			<row _internalSkillID="149" behaviorID="1044" parameterID="behavior 2" value="970" />
			<row _internalSkillID="149" behaviorID="1044" parameterID="behavior 3" value="1043" />
			<row _internalSkillID="149" behaviorID="1045" parameterID="action" value="1047" />
			<row _internalSkillID="149" behaviorID="1045" parameterID="delay" value="0.25" />
			<row behaviorID="1047" parameterID="angle" value="90" />
			<row behaviorID="1047" parameterID="method" value="1" />
			<row behaviorID="1047" parameterID="upper_bound" value="5" />
			<row behaviorID="1047" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1047" parameterID="min range" value="0" />
			<row behaviorID="1047" parameterID="max range" value="9" />
			<row behaviorID="1047" parameterID="max targets" value="1" />
			<row _internalSkillID="149" behaviorID="1048" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="149" behaviorID="1048" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="149" behaviorID="1048" parameterID="dir_force" value="12" />
			<row _internalSkillID="149" behaviorID="1048" parameterID="on_success" value="1049" />
			<row _internalSkillID="149" behaviorID="1049" parameterID="behavior 1" value="1050" />
			<row _internalSkillID="149" behaviorID="1049" parameterID="behavior 2" value="1051" />
			<row _internalSkillID="149" behaviorID="1049" parameterID="behavior 3" value="375" />
			<row _internalSkillID="149" behaviorID="1050" parameterID="action" value="1052" />
			<row _internalSkillID="149" behaviorID="1050" parameterID="duration" value="0.6" />
			<row _internalSkillID="149" behaviorID="1051" parameterID="angle" value="10" />
			<row _internalSkillID="149" behaviorID="1051" parameterID="strength" value="2.5" />
			<row _internalSkillID="149" behaviorID="1052" parameterID="cant_attack" value="1" />
			<row _internalSkillID="149" behaviorID="1052" parameterID="cant_equip" value="0" />
			<row _internalSkillID="149" behaviorID="1052" parameterID="cant_interact" value="0" />
			<row _internalSkillID="149" behaviorID="1052" parameterID="cant_move" value="1" />
			<row _internalSkillID="149" behaviorID="1052" parameterID="cant_turn" value="1" />
			<row _internalSkillID="149" behaviorID="1039" parameterID="chain_action" value="1015" />
			<row _internalSkillID="149" behaviorID="1039" parameterID="new_delay" value="1" />
			<row _internalSkillID="149" behaviorID="1053" parameterID="behavior 1" value="1054" />
			<row _internalSkillID="149" behaviorID="1053" parameterID="behavior 2" value="1056" />
			<row _internalSkillID="149" behaviorID="1053" parameterID="behavior 3" value="1057" />
			<row behaviorID="1029" parameterID="blocked action" value="410" />
			<row _internalSkillID="142" behaviorID="489" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="142" behaviorID="492" parameterID="clear_provided_target" value="1" />
			<row _internalSkillID="149" behaviorID="1053" parameterID="behavior 4" value="1058" />
			<row behaviorID="1054" parameterID="duration" value="0.3" />
			<row behaviorID="1054" parameterID="action" value="1055" />
			<row behaviorID="1055" parameterID="cant_move" value="1" />
			<row behaviorID="1055" parameterID="cant_turn" value="1" />
			<row behaviorID="1055" parameterID="cant_attack" value="0" />
			<row behaviorID="1055" parameterID="cant_equip" value="1" />
			<row behaviorID="1055" parameterID="cant_interact" value="1" />
			<row behaviorID="1055" parameterID="stun_caster" value="1" />
			<row _internalSkillID="149" behaviorID="1056" parameterID="add" value="0" />
			<row _internalSkillID="149" behaviorID="1056" parameterID="amount" value="1" />
			<row behaviorID="1058" parameterID="angle" value="90" />
			<row behaviorID="1058" parameterID="method" value="1" />
			<row behaviorID="1058" parameterID="upper_bound" value="5" />
			<row behaviorID="1058" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1058" parameterID="min range" value="0" />
			<row behaviorID="1058" parameterID="max range" value="10" />
			<row behaviorID="1058" parameterID="max targets" value="1" />
			<row behaviorID="1059" parameterID="angle" value="290" />
			<row behaviorID="1059" parameterID="method" value="1" />
			<row behaviorID="1059" parameterID="upper_bound" value="5" />
			<row behaviorID="1059" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1059" parameterID="min range" value="0" />
			<row behaviorID="1059" parameterID="max range" value="10" />
			<row behaviorID="1059" parameterID="max targets" value="1" />
			<row _internalSkillID="149" behaviorID="1060" parameterID="behavior 1" value="1061" />
			<row _internalSkillID="149" behaviorID="1060" parameterID="behavior 2" value="1063" />
			<row _internalSkillID="149" behaviorID="1061" parameterID="duration" value="0.26" />
			<row _internalSkillID="149" behaviorID="1061" parameterID="forward" value="0.5" />
			<row _internalSkillID="149" behaviorID="1061" parameterID="left" value="0" />
			<row _internalSkillID="149" behaviorID="1061" parameterID="move_target" value="0" />
			<row _internalSkillID="149" behaviorID="1061" parameterID="relative" value="1" />
			<row _internalSkillID="149" behaviorID="1061" parameterID="yaw" value="0" />
			<row _internalSkillID="149" behaviorID="1061" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="149" behaviorID="1062" parameterID="behavior 1" value="1063" />
			<row _internalSkillID="149" behaviorID="1062" parameterID="behavior 2" value="970" />
			<row _internalSkillID="149" behaviorID="1062" parameterID="behavior 3" value="1061" />
			<row _internalSkillID="149" behaviorID="1063" parameterID="action" value="1065" />
			<row _internalSkillID="149" behaviorID="1063" parameterID="delay" value="0.25" />
			<row behaviorID="1065" parameterID="angle" value="90" />
			<row behaviorID="1065" parameterID="method" value="1" />
			<row behaviorID="1065" parameterID="upper_bound" value="5" />
			<row behaviorID="1065" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1065" parameterID="min range" value="0" />
			<row behaviorID="1065" parameterID="max range" value="9" />
			<row behaviorID="1065" parameterID="max targets" value="1" />
			<row behaviorID="1065" parameterID="action" value="1066" />
			<row _internalSkillID="149" behaviorID="1066" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="149" behaviorID="1066" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="149" behaviorID="1066" parameterID="dir_force" value="12" />
			<row _internalSkillID="149" behaviorID="1066" parameterID="on_success" value="1067" />
			<row _internalSkillID="149" behaviorID="1067" parameterID="behavior 1" value="1068" />
			<row _internalSkillID="149" behaviorID="1067" parameterID="behavior 2" value="1069" />
			<row _internalSkillID="149" behaviorID="1067" parameterID="behavior 3" value="375" />
			<row _internalSkillID="149" behaviorID="1068" parameterID="action" value="1070" />
			<row _internalSkillID="149" behaviorID="1068" parameterID="duration" value="0.6" />
			<row _internalSkillID="149" behaviorID="1069" parameterID="angle" value="10" />
			<row _internalSkillID="149" behaviorID="1069" parameterID="strength" value="2.5" />
			<row _internalSkillID="149" behaviorID="1070" parameterID="cant_attack" value="1" />
			<row _internalSkillID="149" behaviorID="1070" parameterID="cant_equip" value="0" />
			<row _internalSkillID="149" behaviorID="1070" parameterID="cant_interact" value="0" />
			<row _internalSkillID="149" behaviorID="1070" parameterID="cant_move" value="1" />
			<row _internalSkillID="149" behaviorID="1070" parameterID="cant_turn" value="1" />
			<row _internalSkillID="149" behaviorID="1057" parameterID="chain_action" value="1015" />
			<row _internalSkillID="149" behaviorID="1057" parameterID="new_delay" value="1" />
			<row _internalSkillID="150" behaviorID="1071" parameterID="behavior 1" value="1072" />
			<row _internalSkillID="150" behaviorID="1071" parameterID="behavior 2" value="1074" />
			<row behaviorID="1072" parameterID="duration" value="0.4" />
			<row behaviorID="1072" parameterID="action" value="1073" />
			<row behaviorID="1073" parameterID="cant_move" value="1" />
			<row behaviorID="1073" parameterID="cant_turn" value="1" />
			<row behaviorID="1073" parameterID="cant_attack" value="0" />
			<row behaviorID="1073" parameterID="cant_equip" value="1" />
			<row behaviorID="1073" parameterID="cant_interact" value="1" />
			<row behaviorID="1073" parameterID="stun_caster" value="1" />
			<row _internalSkillID="150" behaviorID="1074" parameterID="behavior 1" value="1076" />
			<row _internalSkillID="150" behaviorID="1074" parameterID="behavior 2" value="1093" />
			<row _internalSkillID="150" behaviorID="1074" parameterID="behavior 3" value="1110" />
			<row _internalSkillID="150" behaviorID="1074" parameterID="chain_delay" value="1" />
			<row _internalSkillID="150" behaviorID="1076" parameterID="behavior 1" value="1077" />
			<row _internalSkillID="150" behaviorID="1076" parameterID="behavior 2" value="1079" />
			<row _internalSkillID="150" behaviorID="1076" parameterID="behavior 3" value="1080" />
			<row _internalSkillID="150" behaviorID="1076" parameterID="behavior 4" value="1081" />
			<row behaviorID="1077" parameterID="duration" value="0.3" />
			<row behaviorID="1077" parameterID="action" value="1078" />
			<row behaviorID="1078" parameterID="cant_move" value="1" />
			<row behaviorID="1078" parameterID="cant_turn" value="1" />
			<row behaviorID="1078" parameterID="cant_attack" value="0" />
			<row behaviorID="1078" parameterID="cant_equip" value="1" />
			<row behaviorID="1078" parameterID="cant_interact" value="1" />
			<row behaviorID="1078" parameterID="stun_caster" value="1" />
			<row _internalSkillID="150" behaviorID="1079" parameterID="add" value="0" />
			<row _internalSkillID="150" behaviorID="1079" parameterID="amount" value="0.3" />
			<row behaviorID="1082" parameterID="angle" value="290" />
			<row behaviorID="1082" parameterID="method" value="1" />
			<row behaviorID="1082" parameterID="upper_bound" value="5" />
			<row behaviorID="1082" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1082" parameterID="min range" value="0" />
			<row behaviorID="1082" parameterID="max range" value="8" />
			<row behaviorID="1082" parameterID="max targets" value="1" />
			<row behaviorID="1082" parameterID="action" value="1085" />
			<row behaviorID="1082" parameterID="miss action" value="1083" />
			<row behaviorID="1082" parameterID="check_env" value="0" />
			<row behaviorID="1082" parameterID="height" value="2.2" />
			<row behaviorID="1082" parameterID="target_self" value="0" />
			<row behaviorID="1082" parameterID="target_enemy" value="1" />
			<row behaviorID="1098" parameterID="target_enemy" value="1" />
			<row _internalSkillID="150" behaviorID="1083" parameterID="behavior 1" value="1084" />
			<row _internalSkillID="150" behaviorID="1083" parameterID="behavior 2" value="1086" />
			<row _internalSkillID="150" behaviorID="1084" parameterID="duration" value="0.26" />
			<row _internalSkillID="150" behaviorID="1084" parameterID="forward" value="0.5" />
			<row _internalSkillID="150" behaviorID="1084" parameterID="left" value="0" />
			<row _internalSkillID="150" behaviorID="1084" parameterID="move_target" value="0" />
			<row _internalSkillID="150" behaviorID="1084" parameterID="relative" value="1" />
			<row _internalSkillID="150" behaviorID="1084" parameterID="yaw" value="0" />
			<row _internalSkillID="150" behaviorID="1084" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="150" behaviorID="1085" parameterID="behavior 1" value="1086" />
			<row _internalSkillID="150" behaviorID="1085" parameterID="behavior 2" value="970" />
			<row _internalSkillID="150" behaviorID="1085" parameterID="behavior 3" value="1084" />
			<row _internalSkillID="150" behaviorID="1086" parameterID="action" value="1087" />
			<row _internalSkillID="150" behaviorID="1086" parameterID="delay" value="0.25" />
			<row behaviorID="1087" parameterID="angle" value="90" />
			<row behaviorID="1087" parameterID="method" value="1" />
			<row behaviorID="1087" parameterID="upper_bound" value="5" />
			<row behaviorID="1087" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1087" parameterID="min range" value="0" />
			<row behaviorID="1087" parameterID="max range" value="7" />
			<row behaviorID="1087" parameterID="max targets" value="1" />
			<row behaviorID="1065" parameterID="blocked action" value="410" />
			<row _internalSkillID="150" behaviorID="1088" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="150" behaviorID="1088" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="150" behaviorID="1088" parameterID="dir_force" value="12" />
			<row _internalSkillID="150" behaviorID="1088" parameterID="on_success" value="1089" />
			<row _internalSkillID="150" behaviorID="1089" parameterID="behavior 1" value="1090" />
			<row _internalSkillID="150" behaviorID="1089" parameterID="behavior 2" value="1091" />
			<row _internalSkillID="150" behaviorID="1089" parameterID="behavior 3" value="375" />
			<row _internalSkillID="150" behaviorID="1090" parameterID="action" value="1092" />
			<row _internalSkillID="150" behaviorID="1090" parameterID="duration" value="0.6" />
			<row _internalSkillID="150" behaviorID="1091" parameterID="angle" value="10" />
			<row _internalSkillID="150" behaviorID="1091" parameterID="strength" value="2.5" />
			<row _internalSkillID="150" behaviorID="1092" parameterID="cant_attack" value="1" />
			<row _internalSkillID="150" behaviorID="1092" parameterID="cant_equip" value="0" />
			<row _internalSkillID="150" behaviorID="1092" parameterID="cant_interact" value="0" />
			<row _internalSkillID="150" behaviorID="1092" parameterID="cant_move" value="1" />
			<row _internalSkillID="150" behaviorID="1092" parameterID="cant_turn" value="1" />
			<row _internalSkillID="150" behaviorID="1080" parameterID="chain_action" value="1074" />
			<row _internalSkillID="150" behaviorID="1080" parameterID="new_delay" value="1" />
			<row _internalSkillID="150" behaviorID="1093" parameterID="behavior 1" value="1094" />
			<row _internalSkillID="150" behaviorID="1093" parameterID="behavior 2" value="1096" />
			<row _internalSkillID="150" behaviorID="1093" parameterID="behavior 3" value="1097" />
			<row _internalSkillID="150" behaviorID="1093" parameterID="behavior 4" value="1098" />
			<row behaviorID="1094" parameterID="duration" value="0.3" />
			<row behaviorID="1094" parameterID="action" value="1095" />
			<row behaviorID="1095" parameterID="cant_move" value="1" />
			<row behaviorID="1095" parameterID="cant_turn" value="1" />
			<row behaviorID="1095" parameterID="cant_attack" value="0" />
			<row behaviorID="1095" parameterID="cant_equip" value="1" />
			<row behaviorID="1095" parameterID="cant_interact" value="1" />
			<row behaviorID="1095" parameterID="stun_caster" value="1" />
			<row _internalSkillID="150" behaviorID="1096" parameterID="add" value="0" />
			<row _internalSkillID="150" behaviorID="1096" parameterID="amount" value="0.3" />
			<row behaviorID="1098" parameterID="target_friend" value="0" />
			<row behaviorID="1098" parameterID="use_picked_target" value="1" />
			<row behaviorID="1098" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1098" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1099" parameterID="target_enemy" value="1" />
			<row behaviorID="1099" parameterID="target_friend" value="0" />
			<row behaviorID="1099" parameterID="use_picked_target" value="1" />
			<row behaviorID="1099" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1099" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1082" parameterID="target_friend" value="0" />
			<row behaviorID="1082" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="150" behaviorID="1100" parameterID="behavior 1" value="1101" />
			<row _internalSkillID="150" behaviorID="1100" parameterID="behavior 2" value="1103" />
			<row _internalSkillID="150" behaviorID="1101" parameterID="duration" value="0.26" />
			<row _internalSkillID="150" behaviorID="1101" parameterID="forward" value="0.5" />
			<row _internalSkillID="150" behaviorID="1101" parameterID="left" value="0" />
			<row _internalSkillID="150" behaviorID="1101" parameterID="move_target" value="0" />
			<row _internalSkillID="150" behaviorID="1101" parameterID="relative" value="1" />
			<row _internalSkillID="150" behaviorID="1101" parameterID="yaw" value="0" />
			<row _internalSkillID="150" behaviorID="1101" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="150" behaviorID="1102" parameterID="behavior 1" value="1103" />
			<row _internalSkillID="150" behaviorID="1102" parameterID="behavior 2" value="970" />
			<row _internalSkillID="150" behaviorID="1102" parameterID="behavior 3" value="1101" />
			<row _internalSkillID="150" behaviorID="1103" parameterID="action" value="1104" />
			<row _internalSkillID="150" behaviorID="1103" parameterID="delay" value="0.25" />
			<row behaviorID="1104" parameterID="angle" value="90" />
			<row behaviorID="1104" parameterID="method" value="1" />
			<row behaviorID="1104" parameterID="upper_bound" value="5" />
			<row behaviorID="1104" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1104" parameterID="min range" value="0" />
			<row behaviorID="1104" parameterID="max range" value="7" />
			<row behaviorID="1104" parameterID="max targets" value="1" />
			<row behaviorID="1121" parameterID="angle" value="90" />
			<row _internalSkillID="150" behaviorID="1105" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="150" behaviorID="1105" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="150" behaviorID="1105" parameterID="dir_force" value="12" />
			<row _internalSkillID="150" behaviorID="1105" parameterID="on_success" value="1106" />
			<row _internalSkillID="150" behaviorID="1106" parameterID="behavior 1" value="1107" />
			<row _internalSkillID="150" behaviorID="1106" parameterID="behavior 2" value="1108" />
			<row _internalSkillID="150" behaviorID="1106" parameterID="behavior 3" value="375" />
			<row _internalSkillID="150" behaviorID="1107" parameterID="action" value="1109" />
			<row _internalSkillID="150" behaviorID="1107" parameterID="duration" value="0.6" />
			<row _internalSkillID="150" behaviorID="1108" parameterID="angle" value="10" />
			<row _internalSkillID="150" behaviorID="1108" parameterID="strength" value="2.5" />
			<row _internalSkillID="150" behaviorID="1109" parameterID="cant_attack" value="1" />
			<row _internalSkillID="150" behaviorID="1109" parameterID="cant_equip" value="0" />
			<row _internalSkillID="150" behaviorID="1109" parameterID="cant_interact" value="0" />
			<row _internalSkillID="150" behaviorID="1109" parameterID="cant_move" value="1" />
			<row _internalSkillID="150" behaviorID="1109" parameterID="cant_turn" value="1" />
			<row _internalSkillID="150" behaviorID="1097" parameterID="chain_action" value="1074" />
			<row _internalSkillID="150" behaviorID="1097" parameterID="new_delay" value="1" />
			<row _internalSkillID="150" behaviorID="1110" parameterID="behavior 1" value="1111" />
			<row _internalSkillID="150" behaviorID="1110" parameterID="behavior 2" value="1113" />
			<row _internalSkillID="150" behaviorID="1110" parameterID="behavior 3" value="1114" />
			<row _internalSkillID="150" behaviorID="1110" parameterID="behavior 4" value="1115" />
			<row behaviorID="1111" parameterID="duration" value="0.3" />
			<row behaviorID="1111" parameterID="action" value="1112" />
			<row behaviorID="1112" parameterID="cant_move" value="1" />
			<row behaviorID="1112" parameterID="cant_turn" value="1" />
			<row behaviorID="1112" parameterID="cant_attack" value="0" />
			<row behaviorID="1112" parameterID="cant_equip" value="1" />
			<row behaviorID="1112" parameterID="cant_interact" value="1" />
			<row behaviorID="1112" parameterID="stun_caster" value="1" />
			<row _internalSkillID="150" behaviorID="1113" parameterID="add" value="0" />
			<row _internalSkillID="150" behaviorID="1113" parameterID="amount" value="1" />
			<row behaviorID="1115" parameterID="max range" value="8" />
			<row behaviorID="1115" parameterID="max targets" value="1" />
			<row behaviorID="1115" parameterID="action" value="1119" />
			<row behaviorID="1115" parameterID="miss action" value="1116" />
			<row behaviorID="1115" parameterID="check_env" value="0" />
			<row behaviorID="1115" parameterID="height" value="2.2" />
			<row behaviorID="1115" parameterID="target_self" value="0" />
			<row behaviorID="1116" parameterID="angle" value="290" />
			<row behaviorID="1116" parameterID="method" value="1" />
			<row behaviorID="1116" parameterID="upper_bound" value="5" />
			<row behaviorID="1116" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1116" parameterID="min range" value="0" />
			<row behaviorID="1116" parameterID="max range" value="8" />
			<row behaviorID="1116" parameterID="max targets" value="1" />
			<row _internalSkillID="150" behaviorID="1117" parameterID="behavior 1" value="1118" />
			<row _internalSkillID="150" behaviorID="1117" parameterID="behavior 2" value="1120" />
			<row _internalSkillID="150" behaviorID="1118" parameterID="duration" value="0.26" />
			<row _internalSkillID="150" behaviorID="1118" parameterID="forward" value="0.5" />
			<row _internalSkillID="150" behaviorID="1118" parameterID="left" value="0" />
			<row _internalSkillID="150" behaviorID="1118" parameterID="move_target" value="0" />
			<row _internalSkillID="150" behaviorID="1118" parameterID="relative" value="1" />
			<row _internalSkillID="150" behaviorID="1118" parameterID="yaw" value="0" />
			<row _internalSkillID="150" behaviorID="1118" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="150" behaviorID="1119" parameterID="behavior 1" value="1120" />
			<row _internalSkillID="150" behaviorID="1119" parameterID="behavior 2" value="970" />
			<row _internalSkillID="150" behaviorID="1119" parameterID="behavior 3" value="1118" />
			<row _internalSkillID="150" behaviorID="1120" parameterID="action" value="1121" />
			<row _internalSkillID="150" behaviorID="1120" parameterID="delay" value="0.25" />
			<row behaviorID="1121" parameterID="method" value="1" />
			<row behaviorID="1121" parameterID="upper_bound" value="5" />
			<row behaviorID="1121" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1121" parameterID="min range" value="0" />
			<row behaviorID="1121" parameterID="max range" value="7" />
			<row behaviorID="1121" parameterID="max targets" value="1" />
			<row behaviorID="1121" parameterID="action" value="1122" />
			<row _internalSkillID="150" behaviorID="1122" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="150" behaviorID="1122" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="150" behaviorID="1122" parameterID="dir_force" value="12" />
			<row _internalSkillID="150" behaviorID="1122" parameterID="on_success" value="1123" />
			<row _internalSkillID="150" behaviorID="1123" parameterID="behavior 1" value="1124" />
			<row _internalSkillID="150" behaviorID="1123" parameterID="behavior 2" value="1125" />
			<row _internalSkillID="150" behaviorID="1123" parameterID="behavior 3" value="375" />
			<row _internalSkillID="150" behaviorID="1124" parameterID="action" value="1126" />
			<row _internalSkillID="150" behaviorID="1124" parameterID="duration" value="0.6" />
			<row _internalSkillID="150" behaviorID="1125" parameterID="angle" value="10" />
			<row _internalSkillID="150" behaviorID="1125" parameterID="strength" value="2.5" />
			<row _internalSkillID="150" behaviorID="1126" parameterID="cant_attack" value="1" />
			<row _internalSkillID="150" behaviorID="1126" parameterID="cant_equip" value="0" />
			<row _internalSkillID="150" behaviorID="1126" parameterID="cant_interact" value="0" />
			<row _internalSkillID="150" behaviorID="1126" parameterID="cant_move" value="1" />
			<row _internalSkillID="150" behaviorID="1126" parameterID="cant_turn" value="1" />
			<row _internalSkillID="150" behaviorID="1114" parameterID="chain_action" value="1074" />
			<row _internalSkillID="150" behaviorID="1114" parameterID="new_delay" value="1" />
			<row _internalSkillID="151" behaviorID="1171" parameterID="relative" value="1" />
			<row _internalSkillID="151" behaviorID="1171" parameterID="yaw" value="0" />
			<row _internalSkillID="151" behaviorID="1171" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="151" behaviorID="1172" parameterID="behavior 1" value="1173" />
			<row _internalSkillID="151" behaviorID="1172" parameterID="behavior 2" value="970" />
			<row _internalSkillID="151" behaviorID="1172" parameterID="behavior 3" value="1171" />
			<row _internalSkillID="151" behaviorID="1173" parameterID="action" value="1174" />
			<row _internalSkillID="151" behaviorID="1173" parameterID="delay" value="0.25" />
			<row behaviorID="1174" parameterID="angle" value="90" />
			<row behaviorID="1174" parameterID="method" value="1" />
			<row behaviorID="1174" parameterID="upper_bound" value="5" />
			<row behaviorID="1174" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1174" parameterID="min range" value="0" />
			<row behaviorID="1174" parameterID="max range" value="9" />
			<row behaviorID="1174" parameterID="max targets" value="1" />
			<row behaviorID="1174" parameterID="action" value="1175" />
			<row _internalSkillID="151" behaviorID="1175" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="151" behaviorID="1175" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="151" behaviorID="1175" parameterID="dir_force" value="12" />
			<row _internalSkillID="151" behaviorID="1175" parameterID="on_success" value="1176" />
			<row _internalSkillID="151" behaviorID="1176" parameterID="behavior 1" value="1177" />
			<row _internalSkillID="151" behaviorID="1176" parameterID="behavior 2" value="1178" />
			<row _internalSkillID="151" behaviorID="1176" parameterID="behavior 3" value="375" />
			<row _internalSkillID="151" behaviorID="1177" parameterID="action" value="1179" />
			<row _internalSkillID="151" behaviorID="1177" parameterID="duration" value="0.6" />
			<row _internalSkillID="151" behaviorID="1178" parameterID="angle" value="10" />
			<row _internalSkillID="151" behaviorID="1178" parameterID="strength" value="2.5" />
			<row _internalSkillID="151" behaviorID="1179" parameterID="cant_attack" value="1" />
			<row _internalSkillID="151" behaviorID="1179" parameterID="cant_equip" value="0" />
			<row _internalSkillID="151" behaviorID="1179" parameterID="cant_interact" value="0" />
			<row _internalSkillID="151" behaviorID="1179" parameterID="cant_move" value="1" />
			<row _internalSkillID="151" behaviorID="1179" parameterID="cant_turn" value="1" />
			<row _internalSkillID="151" behaviorID="1180" parameterID="chain_action" value="1130" />
			<row _internalSkillID="151" behaviorID="1180" parameterID="new_delay" value="1" />
			<row _internalSkillID="151" behaviorID="1181" parameterID="chain_action" value="1130" />
			<row _internalSkillID="151" behaviorID="1181" parameterID="new_delay" value="1" />
			<row _internalSkillID="151" behaviorID="1182" parameterID="chain_action" value="1130" />
			<row _internalSkillID="151" behaviorID="1182" parameterID="new_delay" value="1" />
			<row _internalSkillID="139" behaviorID="436" parameterID="track_radius" value="12" />
			<row _internalSkillID="139" behaviorID="451" parameterID="track_radius" value="6" />
			<row _internalSkillID="143" behaviorID="542" parameterID="behavior 3" value="442" />
			<row _internalSkillID="143" behaviorID="542" parameterID="behavior 4" value="540" />
			<row _internalSkillID="143" behaviorID="542" parameterID="behavior 5" value="541" />
			<row _internalSkillID="143" behaviorID="579" parameterID="behavior 3" value="578" />
			<row _internalSkillID="143" behaviorID="579" parameterID="behavior 4" value="577" />
			<row _internalSkillID="143" behaviorID="579" parameterID="behavior 5" value="442" />
			<row _internalSkillID="143" behaviorID="498" parameterID="chain_delay" value="1" />
			<row _internalSkillID="143" behaviorID="506" parameterID="behavior 3" value="504" />
			<row _internalSkillID="143" behaviorID="506" parameterID="behavior 4" value="505" />
			<row _internalSkillID="144" behaviorID="620" parameterID="behavior 3" value="619" />
			<row _internalSkillID="144" behaviorID="620" parameterID="behavior 4" value="618" />
			<row _internalSkillID="144" behaviorID="636" parameterID="behavior 3" value="690" />
			<row _internalSkillID="144" behaviorID="636" parameterID="behavior 4" value="691" />
			<row _internalSkillID="144" behaviorID="656" parameterID="behavior 3" value="654" />
			<row _internalSkillID="144" behaviorID="656" parameterID="behavior 4" value="442" />
			<row _internalSkillID="144" behaviorID="656" parameterID="behavior 5" value="655" />
			<row _internalSkillID="144" behaviorID="692" parameterID="behavior 3" value="691" />
			<row _internalSkillID="144" behaviorID="692" parameterID="behavior 4" value="442" />
			<row _internalSkillID="144" behaviorID="692" parameterID="behavior 5" value="690" />
			<row _internalSkillID="144" behaviorID="612" parameterID="chain_delay" value="1" />
			<row _internalSkillID="144" behaviorID="708" parameterID="behavior 3" value="690" />
			<row _internalSkillID="144" behaviorID="708" parameterID="behavior 4" value="691" />
			<row _internalSkillID="145" behaviorID="733" parameterID="behavior 3" value="732" />
			<row _internalSkillID="145" behaviorID="733" parameterID="behavior 4" value="731" />
			<row _internalSkillID="145" behaviorID="821" parameterID="behavior 3" value="803" />
			<row _internalSkillID="145" behaviorID="821" parameterID="behavior 4" value="804" />
			<row _internalSkillID="145" behaviorID="769" parameterID="behavior 3" value="768" />
			<row _internalSkillID="145" behaviorID="769" parameterID="behavior 4" value="767" />
			<row _internalSkillID="145" behaviorID="769" parameterID="behavior 5" value="442" />
			<row _internalSkillID="145" behaviorID="805" parameterID="behavior 3" value="804" />
			<row _internalSkillID="145" behaviorID="805" parameterID="behavior 4" value="803" />
			<row behaviorID="1174" parameterID="blocked action" value="410" />
			<row _internalSkillID="151" behaviorID="1127" parameterID="behavior 1" value="1128" />
			<row _internalSkillID="151" behaviorID="1127" parameterID="behavior 2" value="1130" />
			<row _internalSkillID="151" behaviorID="1128" parameterID="action" value="1129" />
			<row _internalSkillID="151" behaviorID="1128" parameterID="duration" value="1" />
			<row _internalSkillID="151" behaviorID="1129" parameterID="cant_attack" value="0" />
			<row _internalSkillID="151" behaviorID="1129" parameterID="cant_equip" value="0" />
			<row _internalSkillID="151" behaviorID="1129" parameterID="cant_interact" value="0" />
			<row _internalSkillID="151" behaviorID="1129" parameterID="cant_move" value="1" />
			<row _internalSkillID="151" behaviorID="1129" parameterID="cant_turn" value="1" />
			<row _internalSkillID="151" behaviorID="1129" parameterID="stun_caster" value="1" />
			<row _internalSkillID="151" behaviorID="1130" parameterID="behavior 1" value="1131" />
			<row _internalSkillID="151" behaviorID="1130" parameterID="behavior 2" value="1148" />
			<row _internalSkillID="151" behaviorID="1130" parameterID="behavior 3" value="1164" />
			<row _internalSkillID="151" behaviorID="1130" parameterID="chain_delay" value="1" />
			<row _internalSkillID="151" behaviorID="1131" parameterID="behavior 1" value="1132" />
			<row _internalSkillID="151" behaviorID="1131" parameterID="behavior 2" value="1134" />
			<row _internalSkillID="151" behaviorID="1131" parameterID="behavior 3" value="1135" />
			<row _internalSkillID="151" behaviorID="1131" parameterID="behavior 4" value="1180" />
			<row _internalSkillID="151" behaviorID="1132" parameterID="action" value="1133" />
			<row _internalSkillID="151" behaviorID="1132" parameterID="duration" value="0.5" />
			<row _internalSkillID="151" behaviorID="1133" parameterID="cant_attack" value="0" />
			<row _internalSkillID="151" behaviorID="1133" parameterID="cant_equip" value="0" />
			<row _internalSkillID="151" behaviorID="1133" parameterID="cant_interact" value="0" />
			<row _internalSkillID="151" behaviorID="1133" parameterID="cant_move" value="1" />
			<row _internalSkillID="151" behaviorID="1133" parameterID="cant_turn" value="1" />
			<row _internalSkillID="151" behaviorID="1133" parameterID="stun_caster" value="1" />
			<row _internalSkillID="151" behaviorID="1134" parameterID="add" value="0" />
			<row _internalSkillID="151" behaviorID="1134" parameterID="amount" value="0.3" />
			<row behaviorID="1135" parameterID="angle" value="90" />
			<row behaviorID="1135" parameterID="method" value="1" />
			<row behaviorID="1135" parameterID="upper_bound" value="5" />
			<row behaviorID="1135" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1135" parameterID="min range" value="0" />
			<row behaviorID="1135" parameterID="max range" value="10" />
			<row behaviorID="1135" parameterID="max targets" value="1" />
			<row behaviorID="1136" parameterID="angle" value="290" />
			<row behaviorID="1136" parameterID="method" value="1" />
			<row behaviorID="1136" parameterID="upper_bound" value="5" />
			<row behaviorID="1136" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1136" parameterID="min range" value="0" />
			<row behaviorID="1136" parameterID="max range" value="10" />
			<row behaviorID="1136" parameterID="max targets" value="1" />
			<row _internalSkillID="151" behaviorID="1137" parameterID="behavior 1" value="1138" />
			<row _internalSkillID="151" behaviorID="1137" parameterID="behavior 2" value="1140" />
			<row _internalSkillID="151" behaviorID="1138" parameterID="duration" value="0.26" />
			<row _internalSkillID="151" behaviorID="1138" parameterID="forward" value="0.5" />
			<row _internalSkillID="151" behaviorID="1138" parameterID="left" value="0" />
			<row _internalSkillID="151" behaviorID="1138" parameterID="move_target" value="0" />
			<row _internalSkillID="151" behaviorID="1138" parameterID="relative" value="1" />
			<row _internalSkillID="151" behaviorID="1138" parameterID="yaw" value="0" />
			<row _internalSkillID="151" behaviorID="1138" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="151" behaviorID="1139" parameterID="behavior 1" value="1140" />
			<row _internalSkillID="151" behaviorID="1139" parameterID="behavior 2" value="970" />
			<row _internalSkillID="151" behaviorID="1139" parameterID="behavior 3" value="1138" />
			<row _internalSkillID="151" behaviorID="1140" parameterID="action" value="1142" />
			<row _internalSkillID="151" behaviorID="1140" parameterID="delay" value="0.25" />
			<row behaviorID="1142" parameterID="angle" value="90" />
			<row behaviorID="1142" parameterID="method" value="1" />
			<row behaviorID="1142" parameterID="upper_bound" value="5" />
			<row behaviorID="1142" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1142" parameterID="min range" value="0" />
			<row behaviorID="1142" parameterID="max range" value="9" />
			<row behaviorID="1142" parameterID="max targets" value="1" />
			<row behaviorID="1142" parameterID="action" value="1143" />
			<row _internalSkillID="151" behaviorID="1143" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="151" behaviorID="1143" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="151" behaviorID="1143" parameterID="dir_force" value="12" />
			<row _internalSkillID="151" behaviorID="1143" parameterID="on_success" value="1144" />
			<row _internalSkillID="151" behaviorID="1144" parameterID="behavior 1" value="1145" />
			<row _internalSkillID="151" behaviorID="1144" parameterID="behavior 2" value="1146" />
			<row _internalSkillID="151" behaviorID="1144" parameterID="behavior 3" value="375" />
			<row _internalSkillID="151" behaviorID="1145" parameterID="action" value="1147" />
			<row _internalSkillID="151" behaviorID="1145" parameterID="duration" value="0.6" />
			<row _internalSkillID="151" behaviorID="1146" parameterID="angle" value="10" />
			<row _internalSkillID="151" behaviorID="1146" parameterID="strength" value="2.5" />
			<row _internalSkillID="151" behaviorID="1147" parameterID="cant_attack" value="1" />
			<row _internalSkillID="151" behaviorID="1147" parameterID="cant_equip" value="0" />
			<row _internalSkillID="151" behaviorID="1147" parameterID="cant_interact" value="0" />
			<row _internalSkillID="151" behaviorID="1147" parameterID="cant_move" value="1" />
			<row _internalSkillID="151" behaviorID="1147" parameterID="cant_turn" value="1" />
			<row _internalSkillID="151" behaviorID="1148" parameterID="behavior 1" value="1149" />
			<row _internalSkillID="151" behaviorID="1148" parameterID="behavior 2" value="1151" />
			<row _internalSkillID="151" behaviorID="1148" parameterID="behavior 3" value="1152" />
			<row _internalSkillID="151" behaviorID="1148" parameterID="behavior 4" value="1181" />
			<row _internalSkillID="151" behaviorID="1149" parameterID="action" value="1150" />
			<row _internalSkillID="151" behaviorID="1149" parameterID="duration" value="1" />
			<row _internalSkillID="151" behaviorID="1150" parameterID="cant_attack" value="0" />
			<row _internalSkillID="151" behaviorID="1150" parameterID="cant_equip" value="0" />
			<row _internalSkillID="151" behaviorID="1150" parameterID="cant_interact" value="0" />
			<row _internalSkillID="151" behaviorID="1150" parameterID="cant_move" value="1" />
			<row _internalSkillID="151" behaviorID="1150" parameterID="cant_turn" value="1" />
			<row _internalSkillID="151" behaviorID="1150" parameterID="stun_caster" value="1" />
			<row _internalSkillID="151" behaviorID="1151" parameterID="add" value="0" />
			<row _internalSkillID="151" behaviorID="1151" parameterID="amount" value="0.3" />
			<row behaviorID="1152" parameterID="angle" value="90" />
			<row behaviorID="1152" parameterID="method" value="1" />
			<row behaviorID="1152" parameterID="upper_bound" value="5" />
			<row behaviorID="1152" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1152" parameterID="min range" value="0" />
			<row behaviorID="1152" parameterID="max range" value="10" />
			<row behaviorID="1152" parameterID="max targets" value="1" />
			<row behaviorID="1153" parameterID="angle" value="290" />
			<row behaviorID="1153" parameterID="method" value="1" />
			<row behaviorID="1153" parameterID="upper_bound" value="5" />
			<row behaviorID="1153" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1153" parameterID="min range" value="0" />
			<row behaviorID="1153" parameterID="max range" value="10" />
			<row behaviorID="1153" parameterID="max targets" value="1" />
			<row _internalSkillID="151" behaviorID="1154" parameterID="behavior 1" value="1155" />
			<row _internalSkillID="151" behaviorID="1154" parameterID="behavior 2" value="1157" />
			<row _internalSkillID="151" behaviorID="1155" parameterID="duration" value="0.26" />
			<row _internalSkillID="151" behaviorID="1155" parameterID="forward" value="0.5" />
			<row _internalSkillID="151" behaviorID="1155" parameterID="left" value="0" />
			<row _internalSkillID="151" behaviorID="1155" parameterID="move_target" value="0" />
			<row _internalSkillID="151" behaviorID="1155" parameterID="relative" value="1" />
			<row _internalSkillID="151" behaviorID="1155" parameterID="yaw" value="0" />
			<row _internalSkillID="151" behaviorID="1155" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="151" behaviorID="1156" parameterID="behavior 1" value="1157" />
			<row _internalSkillID="151" behaviorID="1156" parameterID="behavior 2" value="970" />
			<row _internalSkillID="151" behaviorID="1156" parameterID="behavior 3" value="1155" />
			<row _internalSkillID="151" behaviorID="1157" parameterID="action" value="1158" />
			<row _internalSkillID="151" behaviorID="1157" parameterID="delay" value="0.25" />
			<row behaviorID="1158" parameterID="angle" value="90" />
			<row behaviorID="1158" parameterID="method" value="1" />
			<row behaviorID="1158" parameterID="upper_bound" value="5" />
			<row behaviorID="1158" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1158" parameterID="min range" value="0" />
			<row behaviorID="1158" parameterID="max range" value="9" />
			<row behaviorID="1158" parameterID="max targets" value="1" />
			<row behaviorID="1158" parameterID="action" value="1159" />
			<row _internalSkillID="151" behaviorID="1159" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="151" behaviorID="1159" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="151" behaviorID="1159" parameterID="dir_force" value="12" />
			<row _internalSkillID="151" behaviorID="1159" parameterID="on_success" value="1160" />
			<row _internalSkillID="151" behaviorID="1160" parameterID="behavior 1" value="1161" />
			<row _internalSkillID="151" behaviorID="1160" parameterID="behavior 2" value="1162" />
			<row _internalSkillID="151" behaviorID="1160" parameterID="behavior 3" value="375" />
			<row _internalSkillID="151" behaviorID="1161" parameterID="action" value="1163" />
			<row _internalSkillID="151" behaviorID="1161" parameterID="duration" value="0.6" />
			<row _internalSkillID="151" behaviorID="1162" parameterID="angle" value="10" />
			<row _internalSkillID="151" behaviorID="1162" parameterID="strength" value="2.5" />
			<row _internalSkillID="151" behaviorID="1163" parameterID="cant_attack" value="1" />
			<row _internalSkillID="151" behaviorID="1163" parameterID="cant_equip" value="0" />
			<row _internalSkillID="151" behaviorID="1163" parameterID="cant_interact" value="0" />
			<row _internalSkillID="151" behaviorID="1163" parameterID="cant_move" value="1" />
			<row _internalSkillID="151" behaviorID="1163" parameterID="cant_turn" value="1" />
			<row _internalSkillID="151" behaviorID="1164" parameterID="behavior 1" value="1165" />
			<row _internalSkillID="151" behaviorID="1164" parameterID="behavior 2" value="1167" />
			<row _internalSkillID="151" behaviorID="1164" parameterID="behavior 3" value="1168" />
			<row _internalSkillID="151" behaviorID="1164" parameterID="behavior 4" value="1182" />
			<row _internalSkillID="151" behaviorID="1165" parameterID="action" value="1166" />
			<row _internalSkillID="151" behaviorID="1165" parameterID="duration" value="1" />
			<row _internalSkillID="151" behaviorID="1166" parameterID="cant_attack" value="0" />
			<row _internalSkillID="151" behaviorID="1166" parameterID="cant_equip" value="0" />
			<row _internalSkillID="151" behaviorID="1166" parameterID="cant_interact" value="0" />
			<row _internalSkillID="151" behaviorID="1166" parameterID="cant_move" value="1" />
			<row _internalSkillID="151" behaviorID="1166" parameterID="cant_turn" value="1" />
			<row _internalSkillID="151" behaviorID="1166" parameterID="stun_caster" value="1" />
			<row _internalSkillID="151" behaviorID="1167" parameterID="add" value="0" />
			<row _internalSkillID="151" behaviorID="1167" parameterID="amount" value="1" />
			<row behaviorID="1168" parameterID="angle" value="90" />
			<row behaviorID="1168" parameterID="method" value="1" />
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			<row behaviorID="1168" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1168" parameterID="min range" value="0" />
			<row behaviorID="1168" parameterID="max range" value="10" />
			<row behaviorID="1169" parameterID="angle" value="290" />
			<row behaviorID="1169" parameterID="method" value="1" />
			<row behaviorID="1169" parameterID="upper_bound" value="5" />
			<row behaviorID="1169" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1169" parameterID="min range" value="0" />
			<row behaviorID="1169" parameterID="max range" value="10" />
			<row behaviorID="1169" parameterID="max targets" value="1" />
			<row behaviorID="1158" parameterID="blocked action" value="410" />
			<row _internalSkillID="151" behaviorID="1170" parameterID="behavior 1" value="1171" />
			<row _internalSkillID="151" behaviorID="1170" parameterID="behavior 2" value="1173" />
			<row _internalSkillID="151" behaviorID="1171" parameterID="duration" value="0.26" />
			<row _internalSkillID="151" behaviorID="1171" parameterID="forward" value="0.5" />
			<row _internalSkillID="151" behaviorID="1171" parameterID="left" value="0" />
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			<row _internalSkillID="152" behaviorID="1183" parameterID="behavior 1" value="1184" />
			<row _internalSkillID="152" behaviorID="1183" parameterID="behavior 2" value="1186" />
			<row _internalSkillID="152" behaviorID="1184" parameterID="action" value="1185" />
			<row _internalSkillID="152" behaviorID="1184" parameterID="duration" value="1" />
			<row _internalSkillID="152" behaviorID="1185" parameterID="cant_attack" value="0" />
			<row _internalSkillID="152" behaviorID="1185" parameterID="cant_equip" value="0" />
			<row _internalSkillID="152" behaviorID="1185" parameterID="cant_interact" value="0" />
			<row _internalSkillID="152" behaviorID="1185" parameterID="cant_move" value="1" />
			<row _internalSkillID="152" behaviorID="1185" parameterID="cant_turn" value="1" />
			<row _internalSkillID="152" behaviorID="1185" parameterID="stun_caster" value="1" />
			<row _internalSkillID="152" behaviorID="1186" parameterID="behavior 1" value="1187" />
			<row _internalSkillID="152" behaviorID="1186" parameterID="behavior 2" value="1206" />
			<row _internalSkillID="152" behaviorID="1186" parameterID="behavior 3" value="1224" />
			<row _internalSkillID="152" behaviorID="1186" parameterID="chain_delay" value="1" />
			<row _internalSkillID="152" behaviorID="1187" parameterID="behavior 1" value="1188" />
			<row _internalSkillID="152" behaviorID="1187" parameterID="behavior 2" value="1191" />
			<row _internalSkillID="152" behaviorID="1187" parameterID="behavior 3" value="1192" />
			<row _internalSkillID="152" behaviorID="1187" parameterID="behavior 4" value="1193" />
			<row _internalSkillID="152" behaviorID="1188" parameterID="action" value="1189" />
			<row _internalSkillID="152" behaviorID="1188" parameterID="duration" value="0.5" />
			<row _internalSkillID="152" behaviorID="1189" parameterID="cant_attack" value="0" />
			<row _internalSkillID="152" behaviorID="1189" parameterID="cant_equip" value="0" />
			<row _internalSkillID="152" behaviorID="1189" parameterID="cant_interact" value="0" />
			<row _internalSkillID="152" behaviorID="1189" parameterID="cant_move" value="1" />
			<row _internalSkillID="152" behaviorID="1189" parameterID="cant_turn" value="1" />
			<row _internalSkillID="152" behaviorID="1189" parameterID="stun_caster" value="1" />
			<row _internalSkillID="152" behaviorID="1191" parameterID="add" value="0" />
			<row _internalSkillID="152" behaviorID="1191" parameterID="amount" value="0.3" />
			<row _internalSkillID="152" behaviorID="1192" parameterID="chain_action" value="1186" />
			<row _internalSkillID="152" behaviorID="1192" parameterID="new_delay" value="1" />
			<row behaviorID="1193" parameterID="angle" value="90" />
			<row behaviorID="1193" parameterID="method" value="1" />
			<row behaviorID="1193" parameterID="upper_bound" value="5" />
			<row behaviorID="1193" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1193" parameterID="min range" value="0" />
			<row behaviorID="1193" parameterID="max range" value="12" />
			<row behaviorID="1193" parameterID="max targets" value="1" />
			<row behaviorID="1194" parameterID="angle" value="290" />
			<row behaviorID="1194" parameterID="method" value="1" />
			<row behaviorID="1194" parameterID="upper_bound" value="5" />
			<row behaviorID="1194" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1194" parameterID="min range" value="0" />
			<row behaviorID="1194" parameterID="max range" value="12" />
			<row behaviorID="1194" parameterID="max targets" value="1" />
			<row _internalSkillID="152" behaviorID="1195" parameterID="behavior 1" value="1196" />
			<row _internalSkillID="152" behaviorID="1195" parameterID="behavior 2" value="1198" />
			<row _internalSkillID="152" behaviorID="1196" parameterID="duration" value="0.26" />
			<row _internalSkillID="152" behaviorID="1196" parameterID="forward" value="0.5" />
			<row _internalSkillID="152" behaviorID="1196" parameterID="left" value="0" />
			<row _internalSkillID="152" behaviorID="1196" parameterID="move_target" value="0" />
			<row _internalSkillID="152" behaviorID="1196" parameterID="relative" value="1" />
			<row _internalSkillID="152" behaviorID="1196" parameterID="yaw" value="0" />
			<row _internalSkillID="152" behaviorID="1196" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="152" behaviorID="1197" parameterID="behavior 1" value="1198" />
			<row _internalSkillID="152" behaviorID="1197" parameterID="behavior 2" value="970" />
			<row _internalSkillID="152" behaviorID="1197" parameterID="behavior 3" value="1196" />
			<row _internalSkillID="152" behaviorID="1198" parameterID="action" value="1200" />
			<row _internalSkillID="152" behaviorID="1198" parameterID="delay" value="0.25" />
			<row behaviorID="1200" parameterID="angle" value="90" />
			<row behaviorID="1200" parameterID="method" value="1" />
			<row behaviorID="1200" parameterID="upper_bound" value="5" />
			<row behaviorID="1200" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1200" parameterID="min range" value="0" />
			<row behaviorID="1200" parameterID="max range" value="11" />
			<row behaviorID="1200" parameterID="max targets" value="1" />
			<row behaviorID="1200" parameterID="action" value="1201" />
			<row _internalSkillID="152" behaviorID="1201" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="152" behaviorID="1201" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="152" behaviorID="1201" parameterID="dir_force" value="12" />
			<row _internalSkillID="152" behaviorID="1201" parameterID="on_success" value="1202" />
			<row _internalSkillID="152" behaviorID="1202" parameterID="behavior 1" value="1203" />
			<row _internalSkillID="152" behaviorID="1202" parameterID="behavior 2" value="1204" />
			<row _internalSkillID="152" behaviorID="1202" parameterID="behavior 3" value="375" />
			<row _internalSkillID="152" behaviorID="1203" parameterID="action" value="1205" />
			<row _internalSkillID="152" behaviorID="1203" parameterID="duration" value="0.6" />
			<row _internalSkillID="152" behaviorID="1204" parameterID="angle" value="10" />
			<row _internalSkillID="152" behaviorID="1204" parameterID="strength" value="2.5" />
			<row _internalSkillID="152" behaviorID="1205" parameterID="cant_attack" value="1" />
			<row _internalSkillID="152" behaviorID="1205" parameterID="cant_equip" value="0" />
			<row _internalSkillID="152" behaviorID="1205" parameterID="cant_interact" value="0" />
			<row _internalSkillID="152" behaviorID="1205" parameterID="cant_move" value="1" />
			<row _internalSkillID="152" behaviorID="1205" parameterID="cant_turn" value="1" />
			<row _internalSkillID="152" behaviorID="1206" parameterID="behavior 1" value="1207" />
			<row _internalSkillID="152" behaviorID="1206" parameterID="behavior 2" value="1209" />
			<row _internalSkillID="152" behaviorID="1206" parameterID="behavior 3" value="1210" />
			<row _internalSkillID="152" behaviorID="1206" parameterID="behavior 4" value="1211" />
			<row _internalSkillID="152" behaviorID="1207" parameterID="action" value="1208" />
			<row _internalSkillID="152" behaviorID="1207" parameterID="duration" value="0.5" />
			<row _internalSkillID="152" behaviorID="1208" parameterID="cant_attack" value="0" />
			<row _internalSkillID="152" behaviorID="1208" parameterID="cant_equip" value="0" />
			<row _internalSkillID="152" behaviorID="1208" parameterID="cant_interact" value="0" />
			<row _internalSkillID="152" behaviorID="1208" parameterID="cant_move" value="1" />
			<row _internalSkillID="152" behaviorID="1208" parameterID="cant_turn" value="1" />
			<row _internalSkillID="152" behaviorID="1208" parameterID="stun_caster" value="1" />
			<row _internalSkillID="152" behaviorID="1209" parameterID="add" value="0" />
			<row _internalSkillID="152" behaviorID="1209" parameterID="amount" value="0.3" />
			<row _internalSkillID="152" behaviorID="1210" parameterID="chain_action" value="1186" />
			<row _internalSkillID="152" behaviorID="1210" parameterID="new_delay" value="1" />
			<row behaviorID="1211" parameterID="angle" value="90" />
			<row behaviorID="1211" parameterID="method" value="1" />
			<row behaviorID="1211" parameterID="upper_bound" value="5" />
			<row behaviorID="1211" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1211" parameterID="min range" value="0" />
			<row behaviorID="1211" parameterID="max range" value="12" />
			<row behaviorID="1212" parameterID="angle" value="290" />
			<row behaviorID="1212" parameterID="method" value="1" />
			<row behaviorID="1212" parameterID="upper_bound" value="5" />
			<row behaviorID="1212" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1212" parameterID="min range" value="0" />
			<row behaviorID="1212" parameterID="max range" value="12" />
			<row behaviorID="1212" parameterID="max targets" value="1" />
			<row behaviorID="1212" parameterID="action" value="1215" />
			<row _internalSkillID="152" behaviorID="1213" parameterID="behavior 1" value="1214" />
			<row _internalSkillID="152" behaviorID="1213" parameterID="behavior 2" value="1216" />
			<row _internalSkillID="152" behaviorID="1214" parameterID="duration" value="0.26" />
			<row _internalSkillID="152" behaviorID="1214" parameterID="forward" value="0.5" />
			<row _internalSkillID="152" behaviorID="1214" parameterID="left" value="0" />
			<row _internalSkillID="152" behaviorID="1214" parameterID="move_target" value="0" />
			<row _internalSkillID="152" behaviorID="1214" parameterID="relative" value="1" />
			<row _internalSkillID="152" behaviorID="1214" parameterID="yaw" value="0" />
			<row _internalSkillID="152" behaviorID="1214" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="152" behaviorID="1215" parameterID="behavior 1" value="1216" />
			<row _internalSkillID="152" behaviorID="1215" parameterID="behavior 2" value="970" />
			<row _internalSkillID="152" behaviorID="1215" parameterID="behavior 3" value="1214" />
			<row _internalSkillID="152" behaviorID="1216" parameterID="action" value="1218" />
			<row _internalSkillID="152" behaviorID="1216" parameterID="delay" value="0.25" />
			<row behaviorID="1218" parameterID="angle" value="90" />
			<row behaviorID="1218" parameterID="method" value="1" />
			<row behaviorID="1218" parameterID="upper_bound" value="5" />
			<row behaviorID="1218" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1218" parameterID="min range" value="0" />
			<row behaviorID="1218" parameterID="max range" value="11" />
			<row behaviorID="1218" parameterID="max targets" value="1" />
			<row behaviorID="1218" parameterID="action" value="1219" />
			<row _internalSkillID="152" behaviorID="1219" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="152" behaviorID="1219" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="152" behaviorID="1219" parameterID="dir_force" value="12" />
			<row _internalSkillID="152" behaviorID="1219" parameterID="on_success" value="1220" />
			<row _internalSkillID="152" behaviorID="1220" parameterID="behavior 1" value="1221" />
			<row _internalSkillID="152" behaviorID="1220" parameterID="behavior 2" value="1222" />
			<row _internalSkillID="152" behaviorID="1220" parameterID="behavior 3" value="375" />
			<row _internalSkillID="152" behaviorID="1221" parameterID="action" value="1223" />
			<row _internalSkillID="152" behaviorID="1221" parameterID="duration" value="0.6" />
			<row _internalSkillID="152" behaviorID="1222" parameterID="angle" value="10" />
			<row _internalSkillID="152" behaviorID="1222" parameterID="strength" value="2.5" />
			<row _internalSkillID="152" behaviorID="1223" parameterID="cant_attack" value="1" />
			<row _internalSkillID="152" behaviorID="1223" parameterID="cant_equip" value="0" />
			<row _internalSkillID="152" behaviorID="1223" parameterID="cant_interact" value="0" />
			<row _internalSkillID="152" behaviorID="1223" parameterID="cant_move" value="1" />
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			<row _internalSkillID="152" behaviorID="1224" parameterID="behavior 1" value="1225" />
			<row _internalSkillID="152" behaviorID="1224" parameterID="behavior 2" value="1227" />
			<row _internalSkillID="152" behaviorID="1224" parameterID="behavior 3" value="1228" />
			<row _internalSkillID="152" behaviorID="1224" parameterID="behavior 4" value="1229" />
			<row _internalSkillID="152" behaviorID="1225" parameterID="action" value="1226" />
			<row _internalSkillID="152" behaviorID="1225" parameterID="duration" value="1" />
			<row _internalSkillID="152" behaviorID="1226" parameterID="cant_attack" value="0" />
			<row _internalSkillID="152" behaviorID="1226" parameterID="cant_equip" value="0" />
			<row _internalSkillID="152" behaviorID="1226" parameterID="cant_interact" value="0" />
			<row _internalSkillID="152" behaviorID="1226" parameterID="cant_move" value="1" />
			<row _internalSkillID="152" behaviorID="1226" parameterID="cant_turn" value="1" />
			<row _internalSkillID="152" behaviorID="1226" parameterID="stun_caster" value="1" />
			<row _internalSkillID="152" behaviorID="1227" parameterID="add" value="0" />
			<row _internalSkillID="152" behaviorID="1227" parameterID="amount" value="1" />
			<row _internalSkillID="152" behaviorID="1228" parameterID="chain_action" value="1186" />
			<row _internalSkillID="152" behaviorID="1228" parameterID="new_delay" value="1" />
			<row behaviorID="1229" parameterID="angle" value="90" />
			<row behaviorID="1229" parameterID="method" value="1" />
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			<row behaviorID="1229" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1229" parameterID="min range" value="0" />
			<row behaviorID="1229" parameterID="max range" value="12" />
			<row behaviorID="1229" parameterID="max targets" value="1" />
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			<row behaviorID="1230" parameterID="method" value="1" />
			<row behaviorID="1230" parameterID="upper_bound" value="5" />
			<row behaviorID="1230" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1230" parameterID="min range" value="0" />
			<row behaviorID="1230" parameterID="max range" value="12" />
			<row behaviorID="1200" parameterID="blocked action" value="410" />
			<row behaviorID="1230" parameterID="max targets" value="1" />
			<row _internalSkillID="152" behaviorID="1231" parameterID="behavior 1" value="1232" />
			<row _internalSkillID="152" behaviorID="1231" parameterID="behavior 2" value="1234" />
			<row _internalSkillID="152" behaviorID="1232" parameterID="duration" value="0.26" />
			<row _internalSkillID="152" behaviorID="1232" parameterID="forward" value="0.5" />
			<row _internalSkillID="152" behaviorID="1232" parameterID="left" value="0" />
			<row _internalSkillID="152" behaviorID="1232" parameterID="move_target" value="0" />
			<row _internalSkillID="152" behaviorID="1232" parameterID="relative" value="1" />
			<row _internalSkillID="152" behaviorID="1232" parameterID="yaw" value="0" />
			<row _internalSkillID="152" behaviorID="1232" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="152" behaviorID="1233" parameterID="behavior 1" value="1234" />
			<row _internalSkillID="152" behaviorID="1233" parameterID="behavior 2" value="970" />
			<row _internalSkillID="152" behaviorID="1233" parameterID="behavior 3" value="1232" />
			<row _internalSkillID="152" behaviorID="1234" parameterID="action" value="1236" />
			<row _internalSkillID="152" behaviorID="1234" parameterID="delay" value="0.25" />
			<row behaviorID="1236" parameterID="angle" value="90" />
			<row behaviorID="1236" parameterID="method" value="1" />
			<row behaviorID="1236" parameterID="upper_bound" value="5" />
			<row behaviorID="1236" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1236" parameterID="min range" value="0" />
			<row behaviorID="1236" parameterID="max range" value="11" />
			<row behaviorID="1236" parameterID="max targets" value="1" />
			<row behaviorID="1236" parameterID="action" value="1237" />
			<row _internalSkillID="152" behaviorID="1237" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="152" behaviorID="1237" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="152" behaviorID="1237" parameterID="dir_force" value="12" />
			<row _internalSkillID="152" behaviorID="1237" parameterID="on_success" value="1238" />
			<row _internalSkillID="152" behaviorID="1238" parameterID="behavior 1" value="1239" />
			<row _internalSkillID="152" behaviorID="1238" parameterID="behavior 2" value="1240" />
			<row _internalSkillID="152" behaviorID="1238" parameterID="behavior 3" value="375" />
			<row _internalSkillID="152" behaviorID="1239" parameterID="action" value="1241" />
			<row _internalSkillID="152" behaviorID="1239" parameterID="duration" value="0.6" />
			<row _internalSkillID="152" behaviorID="1240" parameterID="angle" value="10" />
			<row _internalSkillID="152" behaviorID="1240" parameterID="strength" value="2.5" />
			<row _internalSkillID="152" behaviorID="1241" parameterID="cant_attack" value="1" />
			<row _internalSkillID="152" behaviorID="1241" parameterID="cant_equip" value="0" />
			<row _internalSkillID="152" behaviorID="1241" parameterID="cant_interact" value="0" />
			<row _internalSkillID="152" behaviorID="1241" parameterID="cant_move" value="1" />
			<row _internalSkillID="152" behaviorID="1241" parameterID="cant_turn" value="1" />
			<row _internalSkillID="153" behaviorID="1242" parameterID="behavior 1" value="1243" />
			<row _internalSkillID="153" behaviorID="1242" parameterID="behavior 2" value="1245" />
			<row _internalSkillID="153" behaviorID="1243" parameterID="action" value="1244" />
			<row _internalSkillID="153" behaviorID="1243" parameterID="duration" value="1" />
			<row _internalSkillID="153" behaviorID="1244" parameterID="cant_attack" value="0" />
			<row _internalSkillID="153" behaviorID="1244" parameterID="cant_equip" value="0" />
			<row _internalSkillID="153" behaviorID="1244" parameterID="cant_interact" value="0" />
			<row _internalSkillID="153" behaviorID="1244" parameterID="cant_move" value="1" />
			<row _internalSkillID="153" behaviorID="1244" parameterID="cant_turn" value="1" />
			<row _internalSkillID="153" behaviorID="1244" parameterID="stun_caster" value="1" />
			<row _internalSkillID="153" behaviorID="1245" parameterID="behavior 1" value="1246" />
			<row _internalSkillID="153" behaviorID="1245" parameterID="behavior 2" value="1263" />
			<row _internalSkillID="153" behaviorID="1245" parameterID="behavior 3" value="1280" />
			<row _internalSkillID="153" behaviorID="1245" parameterID="chain_delay" value="1" />
			<row _internalSkillID="153" behaviorID="1246" parameterID="behavior 1" value="1247" />
			<row _internalSkillID="153" behaviorID="1246" parameterID="behavior 2" value="1249" />
			<row _internalSkillID="153" behaviorID="1246" parameterID="behavior 3" value="1250" />
			<row _internalSkillID="153" behaviorID="1246" parameterID="behavior 4" value="1251" />
			<row _internalSkillID="153" behaviorID="1247" parameterID="action" value="1248" />
			<row _internalSkillID="153" behaviorID="1247" parameterID="duration" value="0.5" />
			<row _internalSkillID="153" behaviorID="1248" parameterID="cant_attack" value="0" />
			<row _internalSkillID="153" behaviorID="1248" parameterID="cant_equip" value="0" />
			<row _internalSkillID="153" behaviorID="1248" parameterID="cant_interact" value="0" />
			<row _internalSkillID="153" behaviorID="1248" parameterID="cant_move" value="1" />
			<row _internalSkillID="153" behaviorID="1248" parameterID="cant_turn" value="1" />
			<row _internalSkillID="153" behaviorID="1248" parameterID="stun_caster" value="1" />
			<row _internalSkillID="153" behaviorID="1249" parameterID="add" value="0" />
			<row _internalSkillID="153" behaviorID="1249" parameterID="amount" value="0.3" />
			<row _internalSkillID="153" behaviorID="1250" parameterID="chain_action" value="1245" />
			<row _internalSkillID="153" behaviorID="1250" parameterID="new_delay" value="1" />
			<row behaviorID="1251" parameterID="angle" value="90" />
			<row behaviorID="1251" parameterID="method" value="1" />
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			<row behaviorID="1251" parameterID="max range" value="10" />
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			<row behaviorID="1252" parameterID="min range" value="0" />
			<row behaviorID="1252" parameterID="max range" value="10" />
			<row behaviorID="1252" parameterID="max targets" value="1" />
			<row _internalSkillID="153" behaviorID="1253" parameterID="behavior 1" value="1254" />
			<row _internalSkillID="153" behaviorID="1253" parameterID="behavior 2" value="1256" />
			<row _internalSkillID="153" behaviorID="1254" parameterID="duration" value="0.26" />
			<row _internalSkillID="153" behaviorID="1254" parameterID="forward" value="0.5" />
			<row _internalSkillID="153" behaviorID="1254" parameterID="left" value="0" />
			<row _internalSkillID="153" behaviorID="1254" parameterID="move_target" value="0" />
			<row _internalSkillID="153" behaviorID="1254" parameterID="relative" value="1" />
			<row _internalSkillID="153" behaviorID="1254" parameterID="yaw" value="0" />
			<row _internalSkillID="153" behaviorID="1254" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="153" behaviorID="1255" parameterID="behavior 1" value="1256" />
			<row _internalSkillID="153" behaviorID="1255" parameterID="behavior 2" value="970" />
			<row _internalSkillID="153" behaviorID="1255" parameterID="behavior 3" value="1254" />
			<row _internalSkillID="153" behaviorID="1256" parameterID="action" value="1257" />
			<row _internalSkillID="153" behaviorID="1256" parameterID="delay" value="0.25" />
			<row behaviorID="1257" parameterID="angle" value="90" />
			<row behaviorID="1257" parameterID="method" value="1" />
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			<row behaviorID="1257" parameterID="max range" value="9" />
			<row behaviorID="1257" parameterID="max targets" value="1" />
			<row behaviorID="1257" parameterID="action" value="1258" />
			<row _internalSkillID="153" behaviorID="1258" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="153" behaviorID="1258" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="153" behaviorID="1258" parameterID="dir_force" value="12" />
			<row _internalSkillID="153" behaviorID="1258" parameterID="on_success" value="1259" />
			<row _internalSkillID="153" behaviorID="1259" parameterID="behavior 1" value="1260" />
			<row _internalSkillID="153" behaviorID="1259" parameterID="behavior 2" value="1261" />
			<row _internalSkillID="153" behaviorID="1259" parameterID="behavior 3" value="375" />
			<row _internalSkillID="153" behaviorID="1260" parameterID="action" value="1262" />
			<row _internalSkillID="153" behaviorID="1260" parameterID="duration" value="0.6" />
			<row _internalSkillID="153" behaviorID="1261" parameterID="angle" value="10" />
			<row _internalSkillID="153" behaviorID="1261" parameterID="strength" value="2.5" />
			<row _internalSkillID="153" behaviorID="1262" parameterID="cant_attack" value="1" />
			<row _internalSkillID="153" behaviorID="1262" parameterID="cant_equip" value="0" />
			<row _internalSkillID="153" behaviorID="1262" parameterID="cant_interact" value="0" />
			<row _internalSkillID="153" behaviorID="1262" parameterID="cant_move" value="1" />
			<row _internalSkillID="153" behaviorID="1262" parameterID="cant_turn" value="1" />
			<row _internalSkillID="153" behaviorID="1263" parameterID="behavior 1" value="1264" />
			<row _internalSkillID="153" behaviorID="1263" parameterID="behavior 2" value="1266" />
			<row _internalSkillID="153" behaviorID="1263" parameterID="behavior 3" value="1267" />
			<row _internalSkillID="153" behaviorID="1263" parameterID="behavior 4" value="1268" />
			<row _internalSkillID="153" behaviorID="1264" parameterID="action" value="1265" />
			<row _internalSkillID="153" behaviorID="1264" parameterID="duration" value="0.5" />
			<row _internalSkillID="153" behaviorID="1265" parameterID="cant_attack" value="0" />
			<row _internalSkillID="153" behaviorID="1265" parameterID="cant_equip" value="0" />
			<row _internalSkillID="153" behaviorID="1265" parameterID="cant_interact" value="0" />
			<row _internalSkillID="153" behaviorID="1265" parameterID="cant_move" value="1" />
			<row _internalSkillID="153" behaviorID="1265" parameterID="cant_turn" value="1" />
			<row _internalSkillID="153" behaviorID="1265" parameterID="stun_caster" value="1" />
			<row _internalSkillID="153" behaviorID="1266" parameterID="add" value="0" />
			<row _internalSkillID="153" behaviorID="1266" parameterID="amount" value="0.3" />
			<row _internalSkillID="153" behaviorID="1267" parameterID="chain_action" value="1245" />
			<row _internalSkillID="153" behaviorID="1267" parameterID="new_delay" value="1" />
			<row behaviorID="1268" parameterID="angle" value="90" />
			<row behaviorID="1268" parameterID="method" value="1" />
			<row behaviorID="1268" parameterID="upper_bound" value="5" />
			<row behaviorID="1268" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1268" parameterID="min range" value="0" />
			<row behaviorID="1268" parameterID="max range" value="10" />
			<row behaviorID="1268" parameterID="max targets" value="1" />
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			<row behaviorID="1269" parameterID="min range" value="0" />
			<row behaviorID="1269" parameterID="max range" value="10" />
			<row behaviorID="1269" parameterID="max targets" value="1" />
			<row _internalSkillID="153" behaviorID="1270" parameterID="behavior 1" value="1271" />
			<row _internalSkillID="153" behaviorID="1270" parameterID="behavior 2" value="1273" />
			<row _internalSkillID="153" behaviorID="1271" parameterID="duration" value="0.26" />
			<row _internalSkillID="153" behaviorID="1271" parameterID="forward" value="0.5" />
			<row _internalSkillID="153" behaviorID="1271" parameterID="left" value="0" />
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			<row _internalSkillID="153" behaviorID="1271" parameterID="relative" value="1" />
			<row _internalSkillID="153" behaviorID="1271" parameterID="yaw" value="0" />
			<row _internalSkillID="153" behaviorID="1271" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="153" behaviorID="1272" parameterID="behavior 1" value="1273" />
			<row _internalSkillID="153" behaviorID="1272" parameterID="behavior 2" value="970" />
			<row _internalSkillID="153" behaviorID="1272" parameterID="behavior 3" value="1271" />
			<row _internalSkillID="153" behaviorID="1273" parameterID="action" value="1274" />
			<row _internalSkillID="153" behaviorID="1273" parameterID="delay" value="0.25" />
			<row behaviorID="1274" parameterID="angle" value="90" />
			<row behaviorID="1274" parameterID="method" value="1" />
			<row behaviorID="1274" parameterID="upper_bound" value="5" />
			<row behaviorID="1274" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1274" parameterID="min range" value="0" />
			<row behaviorID="1274" parameterID="max range" value="9" />
			<row behaviorID="1274" parameterID="max targets" value="1" />
			<row behaviorID="1274" parameterID="action" value="1275" />
			<row _internalSkillID="153" behaviorID="1275" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="153" behaviorID="1275" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="153" behaviorID="1275" parameterID="dir_force" value="12" />
			<row _internalSkillID="153" behaviorID="1275" parameterID="on_success" value="1276" />
			<row _internalSkillID="153" behaviorID="1276" parameterID="behavior 1" value="1277" />
			<row _internalSkillID="153" behaviorID="1276" parameterID="behavior 2" value="1278" />
			<row behaviorID="1236" parameterID="blocked action" value="410" />
			<row _internalSkillID="445" behaviorID="5218" parameterID="hit_action" value="0" />
			<row _internalSkillID="445" behaviorID="5218" parameterID="hit_action_enemy" value="0" />
			<row _internalSkillID="445" behaviorID="5218" parameterID="x_velocity" value="0" />
			<row _internalSkillID="445" behaviorID="5218" parameterID="y_velocity" value="30" />
			<row _internalSkillID="445" behaviorID="5218" parameterID="z_velocity" value="30" />
			<row _internalSkillID="445" behaviorID="5217" parameterID="behavior 1" value="5218" />
			<row _internalSkillID="445" behaviorID="5217" parameterID="behavior 2" value="5219" />
			<row _internalSkillID="445" behaviorID="5222" parameterID="goto_target" value="0" />
			<row _internalSkillID="445" behaviorID="5222" parameterID="gravity_scale" value="0" />
			<row _internalSkillID="445" behaviorID="5222" parameterID="ground_action" value="0" />
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			<row _internalSkillID="445" behaviorID="5222" parameterID="hit_action_enemy" value="0" />
			<row _internalSkillID="445" behaviorID="5222" parameterID="x_velocity" value="0" />
			<row _internalSkillID="445" behaviorID="5222" parameterID="y_velocity" value="0" />
			<row _internalSkillID="445" behaviorID="5222" parameterID="z_velocity" value="0" />
			<row _internalSkillID="445" behaviorID="5221" parameterID="behavior 1" value="5222" />
			<row _internalSkillID="445" behaviorID="5221" parameterID="behavior 2" value="5223" />
			<row _internalSkillID="445" behaviorID="5225" parameterID="goto_target" value="0" />
			<row _internalSkillID="445" behaviorID="5225" parameterID="gravity_scale" value="0" />
			<row _internalSkillID="445" behaviorID="5226" parameterID="behavior 1" value="5227" />
			<row _internalSkillID="445" behaviorID="5229" parameterID="cant_attack" value="1" />
			<row _internalSkillID="445" behaviorID="5229" parameterID="cant_equip" value="1" />
			<row _internalSkillID="445" behaviorID="5229" parameterID="cant_interact" value="1" />
			<row _internalSkillID="445" behaviorID="5229" parameterID="cant_move" value="1" />
			<row _internalSkillID="445" behaviorID="5229" parameterID="cant_turn" value="1" />
			<row _internalSkillID="445" behaviorID="5229" parameterID="stun_caster" value="1" />
			<row _internalSkillID="445" behaviorID="5228" parameterID="action" value="5229" />
			<row _internalSkillID="445" behaviorID="5228" parameterID="duration" value="0.5" />
			<row _internalSkillID="445" behaviorID="5226" parameterID="behavior 2" value="5228" />
			<row behaviorID="5200" parameterID="action" value="5199" />
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			<row behaviorID="5347" parameterID="behavior 2" value="5350" />
			<row behaviorID="5347" parameterID="behavior 3" value="5295" />
			<row _internalSkillID="445" behaviorID="5234" parameterID="cant_attack" value="1" />
			<row _internalSkillID="445" behaviorID="5234" parameterID="cant_equip" value="1" />
			<row _internalSkillID="445" behaviorID="5234" parameterID="cant_interact" value="1" />
			<row _internalSkillID="445" behaviorID="5234" parameterID="cant_move" value="1" />
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			<row _internalSkillID="445" behaviorID="5234" parameterID="stun_caster" value="0" />
			<row _internalSkillID="445" behaviorID="5233" parameterID="action" value="5234" />
			<row _internalSkillID="445" behaviorID="5233" parameterID="duration" value="0.25" />
			<row _internalSkillID="445" behaviorID="5232" parameterID="behavior 1" value="5233" />
			<row _internalSkillID="445" behaviorID="5235" parameterID="angle" value="45" />
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			<row _internalSkillID="445" behaviorID="5235" parameterID="ignore_self" value="0" />
			<row _internalSkillID="445" behaviorID="5235" parameterID="relative" value="0" />
			<row _internalSkillID="445" behaviorID="5235" parameterID="strength" value="50" />
			<row _internalSkillID="445" behaviorID="5232" parameterID="behavior 2" value="5235" />
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			<row behaviorID="5341" parameterID="max targets" value="1" />
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			<row behaviorID="5341" parameterID="height" value="2.2" />
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			<row _internalSkillID="144" behaviorID="5308" parameterID="behavior 1" value="5309" />
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			<row behaviorID="5357" parameterID="max targets" value="1" />
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			<row _internalSkillID="448" behaviorID="5375" parameterID="action" value="5376" />
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			<row _internalSkillID="144" behaviorID="5328" parameterID="on_success" value="5329" />
			<row _internalSkillID="144" behaviorID="5327" parameterID="action" value="5328" />
			<row _internalSkillID="144" behaviorID="5327" parameterID="angle" value="90" />
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			<row _internalSkillID="144" behaviorID="5327" parameterID="clear_provided_target" value="0" />
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			<row _internalSkillID="144" behaviorID="5327" parameterID="height" value="2.2" />
			<row _internalSkillID="144" behaviorID="5327" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="144" behaviorID="5327" parameterID="max range" value="7" />
			<row _internalSkillID="144" behaviorID="5327" parameterID="max targets" value="1" />
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			<row _internalSkillID="144" behaviorID="5327" parameterID="target_self" value="0" />
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			<row _internalSkillID="144" behaviorID="5327" parameterID="use_attack_priority" value="0" />
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			<row behaviorID="5357" parameterID="distance_weight" value="0" />
			<row _internalSkillID="144" behaviorID="5333" parameterID="duration" value="0.26" />
			<row _internalSkillID="144" behaviorID="5333" parameterID="forward" value="0.5" />
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			<row behaviorID="5305" parameterID="behavior 5" value="5357" />
			<row _internalSkillID="448" behaviorID="5374" parameterID="delay" value="1.25" />
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			<row _internalSkillID="448" behaviorID="5374" parameterID="num_intervals" value="1" />
			<row _internalSkillID="448" behaviorID="5373" parameterID="behavior 1" value="5374" />
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			<row _internalSkillID="144" behaviorID="5334" parameterID="check_env" value="0" />
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			<row _internalSkillID="144" behaviorID="5334" parameterID="height" value="2.2" />
			<row _internalSkillID="144" behaviorID="5334" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="144" behaviorID="5334" parameterID="max range" value="7" />
			<row _internalSkillID="144" behaviorID="5334" parameterID="max targets" value="1" />
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			<row _internalSkillID="144" behaviorID="5335" parameterID="behavior 1" value="5333" />
			<row _internalSkillID="144" behaviorID="5335" parameterID="behavior 2" value="5326" />
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			<row _internalSkillID="144" behaviorID="5334" parameterID="target_enemy" value="1" />
			<row _internalSkillID="144" behaviorID="5334" parameterID="target_friend" value="0" />
			<row _internalSkillID="144" behaviorID="5334" parameterID="target_self" value="0" />
			<row _internalSkillID="144" behaviorID="5334" parameterID="upper_bound" value="5" />
			<row _internalSkillID="144" behaviorID="5334" parameterID="use_attack_priority" value="1" />
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			<row _internalSkillID="448" behaviorID="5378" parameterID="cant_move" value="1" />
			<row _internalSkillID="448" behaviorID="5378" parameterID="cant_turn" value="1" />
			<row _internalSkillID="448" behaviorID="5378" parameterID="stun_caster" value="1" />
			<row _internalSkillID="448" behaviorID="5377" parameterID="action" value="5378" />
			<row _internalSkillID="448" behaviorID="5377" parameterID="duration" value="2" />
			<row _internalSkillID="448" behaviorID="5373" parameterID="behavior 2" value="5377" />
			<row _internalSkillID="448" behaviorID="5372" parameterID="ground_action" value="5373" />
			<row _internalSkillID="144" behaviorID="5320" parameterID="behavior 2" value="5323" />
			<row _internalSkillID="448" behaviorID="5372" parameterID="jetpack_action" value="0" />
			<row _internalSkillID="448" behaviorID="5372" parameterID="jump_action" value="0" />
			<row _internalSkillID="144" behaviorID="5320" parameterID="behavior 3" value="5336" />
			<row _internalSkillID="144" behaviorID="5320" parameterID="behavior 4" value="5281" />
			<row _internalSkillID="144" behaviorID="5337" parameterID="chain_action" value="5278" />
			<row _internalSkillID="144" behaviorID="5337" parameterID="new_delay" value="1" />
			<row _internalSkillID="144" behaviorID="5320" parameterID="behavior 5" value="5337" />
			<row _internalSkillID="452" behaviorID="5379" parameterID="double_jump_action" value="0" />
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			<row behaviorID="5383" parameterID="LOT_ID" value="7932" />
			<row behaviorID="5383" parameterID="distance" value="2" />
			<row _internalSkillID="452" behaviorID="5382" parameterID="action" value="5383" />
			<row _internalSkillID="452" behaviorID="5382" parameterID="duration" value="10" />
			<row _internalSkillID="452" behaviorID="5381" parameterID="action" value="5382" />
			<row _internalSkillID="144" behaviorID="5339" parameterID="action" value="5340" />
			<row _internalSkillID="144" behaviorID="5339" parameterID="duration" value="0.75" />
			<row _internalSkillID="144" behaviorID="5338" parameterID="behavior 1" value="5339" />
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			<row _internalSkillID="144" behaviorID="5343" parameterID="to_target" value="1" />
			<row _internalSkillID="452" behaviorID="5381" parameterID="delay" value="1.25" />
			<row _internalSkillID="144" behaviorID="5346" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="144" behaviorID="5346" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="144" behaviorID="5346" parameterID="dir_force" value="12" />
			<row _internalSkillID="144" behaviorID="5349" parameterID="cant_attack" value="1" />
			<row _internalSkillID="144" behaviorID="5349" parameterID="cant_equip" value="1" />
			<row _internalSkillID="144" behaviorID="5349" parameterID="cant_interact" value="1" />
			<row _internalSkillID="144" behaviorID="5349" parameterID="cant_move" value="1" />
			<row _internalSkillID="144" behaviorID="5349" parameterID="cant_turn" value="1" />
			<row _internalSkillID="144" behaviorID="5349" parameterID="stun_caster" value="0" />
			<row _internalSkillID="144" behaviorID="5348" parameterID="action" value="5349" />
			<row _internalSkillID="144" behaviorID="5348" parameterID="duration" value="0.25" />
			<row _internalSkillID="452" behaviorID="5381" parameterID="ignore_interrupts" value="0" />
			<row _internalSkillID="452" behaviorID="5381" parameterID="num_intervals" value="1" />
			<row _internalSkillID="452" behaviorID="5380" parameterID="behavior 1" value="5381" />
			<row _internalSkillID="452" behaviorID="5385" parameterID="cant_attack" value="1" />
			<row _internalSkillID="452" behaviorID="5385" parameterID="cant_equip" value="1" />
			<row _internalSkillID="144" behaviorID="5346" parameterID="on_success" value="5347" />
			<row _internalSkillID="452" behaviorID="5385" parameterID="cant_interact" value="1" />
			<row _internalSkillID="452" behaviorID="5385" parameterID="cant_move" value="1" />
			<row _internalSkillID="452" behaviorID="5385" parameterID="cant_turn" value="1" />
			<row _internalSkillID="452" behaviorID="5385" parameterID="stun_caster" value="1" />
			<row _internalSkillID="452" behaviorID="5384" parameterID="action" value="5385" />
			<row _internalSkillID="452" behaviorID="5384" parameterID="duration" value="2" />
			<row _internalSkillID="452" behaviorID="5380" parameterID="behavior 2" value="5384" />
			<row _internalSkillID="452" behaviorID="5379" parameterID="ground_action" value="5380" />
			<row _internalSkillID="452" behaviorID="5379" parameterID="jetpack_action" value="0" />
			<row _internalSkillID="452" behaviorID="5379" parameterID="jump_action" value="0" />
			<row behaviorID="5194" parameterID="distance_offset" value="5" />
			<row behaviorID="5388" parameterID="min damage" value="2" />
			<row behaviorID="5388" parameterID="max damage" value="2" />
			<row behaviorID="5388" parameterID="dir_force" value="7" />
			<row behaviorID="5388" parameterID="dir_angle_y" value="0" />
			<row behaviorID="5388" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="5345" parameterID="angle" value="90" />
			<row behaviorID="5344" parameterID="delay" value="0.25" />
			<row behaviorID="5344" parameterID="num_intervals" value="1" />
			<row behaviorID="5358" parameterID="cant_move" value="1" />
			<row _internalSkillID="144" behaviorID="5351" parameterID="duration" value="0.26" />
			<row _internalSkillID="144" behaviorID="5351" parameterID="forward" value="0.5" />
			<row _internalSkillID="144" behaviorID="5351" parameterID="left" value="0" />
			<row _internalSkillID="144" behaviorID="5351" parameterID="move_target" value="0" />
			<row _internalSkillID="144" behaviorID="5351" parameterID="relative" value="1" />
			<row _internalSkillID="144" behaviorID="5351" parameterID="yaw" value="0" />
			<row _internalSkillID="144" behaviorID="5351" parameterID="yaw_abs" value="0" />
			<row behaviorID="5358" parameterID="cant_turn" value="1" />
			<row behaviorID="5358" parameterID="cant_attack" value="1" />
			<row behaviorID="5358" parameterID="cant_equip" value="1" />
			<row behaviorID="5358" parameterID="cant_interact" value="1" />
			<row behaviorID="5358" parameterID="stun_caster" value="0" />
			<row behaviorID="5359" parameterID="duration" value="0.25" />
			<row behaviorID="5359" parameterID="action" value="5358" />
			<row behaviorID="5360" parameterID="behavior 1" value="5359" />
			<row behaviorID="5360" parameterID="behavior 2" value="5295" />
			<row behaviorID="5361" parameterID="min damage" value="1" />
			<row behaviorID="5361" parameterID="max damage" value="1" />
			<row _internalSkillID="144" behaviorID="5352" parameterID="action" value="5342" />
			<row _internalSkillID="144" behaviorID="5352" parameterID="angle" value="290" />
			<row _internalSkillID="144" behaviorID="5352" parameterID="check_env" value="0" />
			<row _internalSkillID="144" behaviorID="5352" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="144" behaviorID="5352" parameterID="height" value="2.2" />
			<row _internalSkillID="144" behaviorID="5352" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="144" behaviorID="5352" parameterID="max range" value="7" />
			<row _internalSkillID="144" behaviorID="5352" parameterID="max targets" value="1" />
			<row _internalSkillID="144" behaviorID="5352" parameterID="method" value="1" />
			<row _internalSkillID="144" behaviorID="5352" parameterID="min range" value="0" />
			<row _internalSkillID="144" behaviorID="5353" parameterID="behavior 1" value="5351" />
			<row _internalSkillID="144" behaviorID="5353" parameterID="behavior 2" value="5344" />
			<row _internalSkillID="144" behaviorID="5352" parameterID="miss action" value="5353" />
			<row _internalSkillID="144" behaviorID="5352" parameterID="target_enemy" value="1" />
			<row _internalSkillID="144" behaviorID="5352" parameterID="target_friend" value="0" />
			<row _internalSkillID="144" behaviorID="5352" parameterID="target_self" value="0" />
			<row _internalSkillID="144" behaviorID="5352" parameterID="upper_bound" value="5" />
			<row _internalSkillID="144" behaviorID="5352" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="144" behaviorID="5352" parameterID="use_picked_target" value="1" />
			<row behaviorID="5361" parameterID="on_success" value="5360" />
			<row behaviorID="5361" parameterID="dir_force" value="12" />
			<row behaviorID="5361" parameterID="dir_angle_y" value="45" />
			<row behaviorID="5361" parameterID="dir_angle_xz" value="-20" />
			<row behaviorID="5362" parameterID="angle" value="90" />
			<row behaviorID="5362" parameterID="method" value="1" />
			<row behaviorID="5362" parameterID="upper_bound" value="8" />
			<row _internalSkillID="144" behaviorID="5338" parameterID="behavior 2" value="5341" />
			<row _internalSkillID="144" behaviorID="5338" parameterID="behavior 3" value="5319" />
			<row _internalSkillID="144" behaviorID="5338" parameterID="behavior 4" value="5281" />
			<row _internalSkillID="144" behaviorID="5338" parameterID="behavior 5" value="5318" />
			<row behaviorID="5278" parameterID="chain_delay" value="1" />
			<row behaviorID="5278" parameterID="behavior 1" value="5279" />
			<row _internalSkillID="144" behaviorID="5273" parameterID="behavior 2" value="5278" />
			<row behaviorID="5304" parameterID="distance_to_target" value="0" />
			<row behaviorID="5318" parameterID="amount" value="0.4" />
			<row behaviorID="5318" parameterID="add" value="0" />
			<row behaviorID="5304" parameterID="charge_time" value="1" />
			<row behaviorID="5304" parameterID="behavior 1" value="5282" />
			<row behaviorID="5304" parameterID="value 1" value="1" />
			<row behaviorID="5304" parameterID="behavior 2" value="5305" />
			<row behaviorID="5304" parameterID="value 2" value="2" />
			<row behaviorID="5362" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="5362" parameterID="min range" value="0" />
			<row behaviorID="5362" parameterID="max range" value="10" />
			<row behaviorID="5362" parameterID="max targets" value="1" />
			<row behaviorID="5362" parameterID="action" value="5361" />
			<row behaviorID="5362" parameterID="check_env" value="0" />
			<row behaviorID="5362" parameterID="height" value="2.2" />
			<row behaviorID="5362" parameterID="target_self" value="0" />
			<row behaviorID="5362" parameterID="target_enemy" value="1" />
			<row behaviorID="5362" parameterID="target_friend" value="0" />
			<row behaviorID="5362" parameterID="use_picked_target" value="0" />
			<row behaviorID="5362" parameterID="clear_provided_target" value="0" />
			<row behaviorID="5362" parameterID="distance_weight" value="0" />
			<row behaviorID="5362" parameterID="angle_weight" value="0" />
			<row behaviorID="5362" parameterID="use_attack_priority" value="0" />
			<row behaviorID="5362" parameterID="use_target_position" value="0" />
			<row behaviorID="5345" parameterID="method" value="1" />
			<row behaviorID="5345" parameterID="upper_bound" value="5" />
			<row behaviorID="5345" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="5345" parameterID="min range" value="0" />
			<row behaviorID="5345" parameterID="max range" value="7" />
			<row behaviorID="5345" parameterID="max targets" value="1" />
			<row behaviorID="5345" parameterID="action" value="5346" />
			<row behaviorID="5345" parameterID="check_env" value="0" />
			<row behaviorID="5345" parameterID="height" value="2.2" />
			<row behaviorID="5345" parameterID="target_self" value="0" />
			<row behaviorID="5345" parameterID="target_enemy" value="1" />
			<row behaviorID="5345" parameterID="target_friend" value="0" />
			<row behaviorID="5345" parameterID="use_picked_target" value="0" />
			<row behaviorID="5345" parameterID="clear_provided_target" value="0" />
			<row behaviorID="5345" parameterID="distance_weight" value="0" />
			<row behaviorID="5345" parameterID="angle_weight" value="0" />
			<row behaviorID="5345" parameterID="use_attack_priority" value="0" />
			<row behaviorID="5345" parameterID="use_target_position" value="0" />
			<row behaviorID="5363" parameterID="delay" value="0.25" />
			<row behaviorID="5363" parameterID="num_intervals" value="1" />
			<row behaviorID="5363" parameterID="action" value="5362" />
			<row behaviorID="5363" parameterID="ignore_interrupts" value="0" />
			<row behaviorID="5364" parameterID="orient_caster" value="1" />
			<row behaviorID="5364" parameterID="to_target" value="1" />
			<row behaviorID="5364" parameterID="to_point" value="0" />
			<row behaviorID="5364" parameterID="to_angle" value="0" />
			<row behaviorID="5364" parameterID="angle" value="0" />
			<row behaviorID="5364" parameterID="relative" value="0" />
			<row behaviorID="5365" parameterID="behavior 1" value="5364" />
			<row behaviorID="5365" parameterID="behavior 2" value="5363" />
			<row behaviorID="5366" parameterID="angle" value="290" />
			<row behaviorID="5366" parameterID="method" value="1" />
			<row behaviorID="5366" parameterID="upper_bound" value="8" />
			<row behaviorID="5366" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="5366" parameterID="min range" value="0" />
			<row behaviorID="5366" parameterID="max range" value="10" />
			<row behaviorID="5366" parameterID="max targets" value="1" />
			<row behaviorID="5366" parameterID="action" value="5365" />
			<row behaviorID="5366" parameterID="miss action" value="5363" />
			<row behaviorID="5366" parameterID="check_env" value="0" />
			<row behaviorID="5366" parameterID="height" value="2.2" />
			<row behaviorID="5366" parameterID="target_self" value="0" />
			<row behaviorID="5366" parameterID="target_enemy" value="1" />
			<row behaviorID="5366" parameterID="target_friend" value="0" />
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			<row behaviorID="5366" parameterID="clear_provided_target" value="0" />
			<row behaviorID="5366" parameterID="distance_weight" value="0" />
			<row behaviorID="5366" parameterID="angle_weight" value="1" />
			<row behaviorID="5366" parameterID="use_attack_priority" value="1" />
			<row behaviorID="5366" parameterID="use_target_position" value="0" />
			<row behaviorID="5340" parameterID="cant_move" value="1" />
			<row behaviorID="5340" parameterID="cant_turn" value="1" />
			<row behaviorID="5340" parameterID="cant_attack" value="0" />
			<row behaviorID="5340" parameterID="cant_equip" value="1" />
			<row behaviorID="5340" parameterID="cant_interact" value="1" />
			<row behaviorID="5340" parameterID="stun_caster" value="1" />
			<row behaviorID="5367" parameterID="cant_move" value="1" />
			<row behaviorID="5367" parameterID="cant_turn" value="1" />
			<row behaviorID="5367" parameterID="cant_attack" value="1" />
			<row behaviorID="5367" parameterID="cant_equip" value="1" />
			<row behaviorID="5367" parameterID="cant_interact" value="1" />
			<row behaviorID="5367" parameterID="stun_caster" value="1" />
			<row behaviorID="5368" parameterID="duration" value="0.75" />
			<row behaviorID="5368" parameterID="action" value="5367" />
			<row behaviorID="5369" parameterID="amount" value="1.5" />
			<row behaviorID="5369" parameterID="add" value="0" />
			<row behaviorID="5370" parameterID="behavior 1" value="5368" />
			<row behaviorID="5370" parameterID="behavior 2" value="5366" />
			<row behaviorID="5370" parameterID="behavior 3" value="5369" />
			<row behaviorID="5370" parameterID="behavior 4" value="5281" />
			<row behaviorID="5278" parameterID="behavior 2" value="5320" />
			<row behaviorID="5278" parameterID="behavior 3" value="5338" />
			<row behaviorID="5278" parameterID="behavior 4" value="5370" />
			<row behaviorID="5344" parameterID="action" value="5345" />
			<row behaviorID="5344" parameterID="ignore_interrupts" value="0" />
			<row behaviorID="5322" parameterID="cant_move" value="1" />
			<row behaviorID="5322" parameterID="cant_turn" value="1" />
			<row behaviorID="5322" parameterID="cant_attack" value="0" />
			<row behaviorID="5322" parameterID="cant_equip" value="1" />
			<row behaviorID="5322" parameterID="cant_interact" value="1" />
			<row behaviorID="5322" parameterID="stun_caster" value="1" />
			<row behaviorID="5336" parameterID="amount" value="0.4" />
			<row behaviorID="5336" parameterID="add" value="0" />
			<row behaviorID="5350" parameterID="strength" value="28" />
			<row behaviorID="5350" parameterID="angle" value="88" />
			<row behaviorID="5350" parameterID="relative" value="0" />
			<row behaviorID="5350" parameterID="caster" value="0" />
			<row behaviorID="5350" parameterID="ignore_self" value="0" />
			<row behaviorID="5371" parameterID="ground_action" value="5273" />
			<row behaviorID="5371" parameterID="jump_action" value="4279" />
			<row behaviorID="5371" parameterID="double_jump_action" value="4294" />
			<row behaviorID="5371" parameterID="jetpack_action" value="0" />
			<row behaviorID="5371" parameterID="falling_action" value="4279" />
			<row behaviorID="5376" parameterID="LOT_ID" value="7931" />
			<row behaviorID="5376" parameterID="distance" value="2" />
			<row behaviorID="5389" parameterID="imagination" value="0" />
			<row behaviorID="5389" parameterID="distance" value="-1" />
			<row behaviorID="5389" parameterID="isEnemyFaction" value="1" />
			<row behaviorID="5389" parameterID="action_true" value="5387" />
			<row behaviorID="5389" parameterID="action_false" value="0" />
			<row behaviorID="5390" parameterID="min damage" value="3" />
			<row behaviorID="5390" parameterID="max damage" value="3" />
			<row behaviorID="5390" parameterID="dir_force" value="7" />
			<row behaviorID="5390" parameterID="dir_angle_y" value="0" />
			<row behaviorID="5390" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="5391" parameterID="imagination" value="0" />
			<row behaviorID="5391" parameterID="distance" value="-1" />
			<row behaviorID="5391" parameterID="isEnemyFaction" value="1" />
			<row behaviorID="5391" parameterID="action_true" value="5390" />
			<row behaviorID="5391" parameterID="action_false" value="0" />
			<row behaviorID="4861" parameterID="use_high_arc" value="0" />
			<row behaviorID="4861" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4870" parameterID="use_high_arc" value="0" />
			<row behaviorID="4870" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4893" parameterID="use_high_arc" value="0" />
			<row behaviorID="4893" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4902" parameterID="use_high_arc" value="0" />
			<row behaviorID="4902" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4911" parameterID="use_high_arc" value="0" />
			<row behaviorID="4911" parameterID="clear_provided_target" value="0" />
			<row behaviorID="5387" parameterID="min damage" value="2" />
			<row behaviorID="5387" parameterID="max damage" value="2" />
			<row behaviorID="5387" parameterID="dir_force" value="7" />
			<row behaviorID="5387" parameterID="dir_angle_y" value="0" />
			<row behaviorID="5387" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="5393" parameterID="min damage" value="10" />
			<row behaviorID="5393" parameterID="max damage" value="10" />
			<row behaviorID="5393" parameterID="dir_force" value="7" />
			<row behaviorID="5393" parameterID="dir_angle_y" value="0" />
			<row behaviorID="5393" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="5395" parameterID="radius" value="12" />
			<row behaviorID="5395" parameterID="action" value="5394" />
			<row behaviorID="5395" parameterID="max targets" value="20" />
			<row behaviorID="5395" parameterID="target_self" value="0" />
			<row behaviorID="5395" parameterID="target_enemy" value="1" />
			<row behaviorID="5395" parameterID="target_friend" value="0" />
			<row behaviorID="5395" parameterID="use_target_position" value="0" />
			<row behaviorID="5395" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="5397" parameterID="behavior 1" value="5396" />
			<row behaviorID="5397" parameterID="behavior 2" value="5395" />
			<row behaviorID="5398" parameterID="behavior 1" value="5394" />
			<row behaviorID="5398" parameterID="behavior 2" value="5396" />
			<row _internalSkillID="461" behaviorID="5441" parameterID="behavior 1" value="5442" />
			<row _internalSkillID="346" behaviorID="5449" parameterID="double_jump_action" value="0" />
			<row _internalSkillID="346" behaviorID="5449" parameterID="falling_action" value="0" />
			<row _internalSkillID="346" behaviorID="5452" parameterID="cant_attack" value="1" />
			<row _internalSkillID="346" behaviorID="5452" parameterID="cant_equip" value="1" />
			<row _internalSkillID="346" behaviorID="5452" parameterID="cant_interact" value="1" />
			<row _internalSkillID="461" behaviorID="5443" parameterID="action" value="5444" />
			<row _internalSkillID="461" behaviorID="5443" parameterID="max targets" value="20" />
			<row _internalSkillID="461" behaviorID="5443" parameterID="radius" value="15" />
			<row _internalSkillID="461" behaviorID="5443" parameterID="target_enemy" value="1" />
			<row _internalSkillID="461" behaviorID="5443" parameterID="target_friend" value="0" />
			<row _internalSkillID="461" behaviorID="5443" parameterID="target_self" value="0" />
			<row _internalSkillID="461" behaviorID="5443" parameterID="use_target_as_caster" value="0" />
			<row _internalSkillID="461" behaviorID="5443" parameterID="use_target_position" value="0" />
			<row _internalSkillID="461" behaviorID="5441" parameterID="behavior 2" value="5443" />
			<row _internalSkillID="464" behaviorID="5445" parameterID="behavior 1" value="5446" />
			<row _internalSkillID="346" behaviorID="5452" parameterID="cant_move" value="1" />
			<row _internalSkillID="346" behaviorID="5452" parameterID="cant_turn" value="1" />
			<row _internalSkillID="346" behaviorID="5452" parameterID="stun_caster" value="1" />
			<row _internalSkillID="346" behaviorID="5451" parameterID="action" value="5452" />
			<row _internalSkillID="346" behaviorID="5451" parameterID="duration" value="1" />
			<row _internalSkillID="464" behaviorID="5447" parameterID="action" value="5448" />
			<row _internalSkillID="464" behaviorID="5447" parameterID="max targets" value="20" />
			<row _internalSkillID="464" behaviorID="5447" parameterID="radius" value="15" />
			<row _internalSkillID="464" behaviorID="5447" parameterID="target_enemy" value="1" />
			<row _internalSkillID="464" behaviorID="5447" parameterID="target_friend" value="0" />
			<row _internalSkillID="464" behaviorID="5447" parameterID="target_self" value="0" />
			<row _internalSkillID="464" behaviorID="5447" parameterID="use_target_as_caster" value="0" />
			<row _internalSkillID="464" behaviorID="5447" parameterID="use_target_position" value="0" />
			<row _internalSkillID="464" behaviorID="5445" parameterID="behavior 2" value="5447" />
			<row _internalSkillID="346" behaviorID="5450" parameterID="behavior 1" value="5451" />
			<row _internalSkillID="346" behaviorID="5455" parameterID="angle" value="0" />
			<row _internalSkillID="346" behaviorID="5455" parameterID="orient_caster" value="1" />
			<row _internalSkillID="346" behaviorID="5455" parameterID="relative" value="0" />
			<row _internalSkillID="346" behaviorID="5455" parameterID="to_angle" value="0" />
			<row _internalSkillID="346" behaviorID="5455" parameterID="to_point" value="0" />
			<row _internalSkillID="346" behaviorID="5455" parameterID="to_target" value="1" />
			<row _internalSkillID="346" behaviorID="5454" parameterID="behavior 1" value="5455" />
			<row behaviorID="5458" parameterID="behavior 1" value="5459" />
			<row _internalSkillID="346" behaviorID="5460" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="346" behaviorID="5460" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="346" behaviorID="5460" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="346" behaviorID="5460" parameterID="target" value="1" />
			<row behaviorID="5458" parameterID="behavior 2" value="5460" />
			<row behaviorID="5461" parameterID="min damage" value="1" />
			<row behaviorID="5461" parameterID="max damage" value="1" />
			<row behaviorID="5461" parameterID="dir_force" value="7" />
			<row behaviorID="5461" parameterID="dir_angle_y" value="0" />
			<row behaviorID="5461" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="5458" parameterID="behavior 3" value="5475" />
			<row _internalSkillID="346" behaviorID="5457" parameterID="action" value="5458" />
			<row _internalSkillID="346" behaviorID="5457" parameterID="angle" value="45" />
			<row _internalSkillID="346" behaviorID="5457" parameterID="angle_weight" value="1" />
			<row _internalSkillID="346" behaviorID="5457" parameterID="check_env" value="0" />
			<row _internalSkillID="346" behaviorID="5457" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="346" behaviorID="5457" parameterID="distance_weight" value="0" />
			<row _internalSkillID="346" behaviorID="5457" parameterID="height" value="2.2" />
			<row _internalSkillID="346" behaviorID="5457" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="346" behaviorID="5457" parameterID="max range" value="20" />
			<row _internalSkillID="346" behaviorID="5457" parameterID="max targets" value="5" />
			<row _internalSkillID="346" behaviorID="5457" parameterID="method" value="1" />
			<row _internalSkillID="346" behaviorID="5457" parameterID="min range" value="0" />
			<row _internalSkillID="346" behaviorID="5457" parameterID="miss action" value="5459" />
			<row _internalSkillID="346" behaviorID="5457" parameterID="target_enemy" value="1" />
			<row _internalSkillID="346" behaviorID="5457" parameterID="target_friend" value="0" />
			<row _internalSkillID="346" behaviorID="5457" parameterID="target_self" value="0" />
			<row _internalSkillID="346" behaviorID="5457" parameterID="upper_bound" value="5" />
			<row _internalSkillID="346" behaviorID="5457" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="346" behaviorID="5457" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="346" behaviorID="5457" parameterID="use_target_position" value="0" />
			<row _internalSkillID="346" behaviorID="5456" parameterID="action" value="5457" />
			<row _internalSkillID="346" behaviorID="5456" parameterID="delay" value="0.25" />
			<row _internalSkillID="346" behaviorID="5456" parameterID="num_intervals" value="1" />
			<row _internalSkillID="346" behaviorID="5454" parameterID="behavior 2" value="5456" />
			<row _internalSkillID="346" behaviorID="5453" parameterID="action" value="5454" />
			<row _internalSkillID="346" behaviorID="5453" parameterID="angle" value="180" />
			<row _internalSkillID="346" behaviorID="5453" parameterID="angle_weight" value="1" />
			<row _internalSkillID="346" behaviorID="5453" parameterID="check_env" value="0" />
			<row _internalSkillID="346" behaviorID="5453" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="346" behaviorID="5453" parameterID="distance_weight" value="0" />
			<row _internalSkillID="346" behaviorID="5453" parameterID="height" value="2.2" />
			<row _internalSkillID="346" behaviorID="5453" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="346" behaviorID="5453" parameterID="max range" value="10" />
			<row _internalSkillID="346" behaviorID="5453" parameterID="max targets" value="5" />
			<row _internalSkillID="346" behaviorID="5453" parameterID="method" value="1" />
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			<row _internalSkillID="346" behaviorID="5453" parameterID="miss action" value="5456" />
			<row _internalSkillID="346" behaviorID="5453" parameterID="target_enemy" value="1" />
			<row _internalSkillID="346" behaviorID="5453" parameterID="target_friend" value="0" />
			<row _internalSkillID="346" behaviorID="5453" parameterID="target_self" value="0" />
			<row _internalSkillID="346" behaviorID="5453" parameterID="upper_bound" value="5" />
			<row _internalSkillID="346" behaviorID="5453" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="346" behaviorID="5453" parameterID="use_picked_target" value="1" />
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			<row _internalSkillID="346" behaviorID="5450" parameterID="behavior 2" value="5453" />
			<row _internalSkillID="346" behaviorID="5449" parameterID="ground_action" value="5450" />
			<row _internalSkillID="346" behaviorID="5449" parameterID="jetpack_action" value="0" />
			<row _internalSkillID="346" behaviorID="5449" parameterID="jump_action" value="0" />
			<row _internalSkillID="466" behaviorID="5462" parameterID="double_jump_action" value="0" />
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			<row _internalSkillID="466" behaviorID="5465" parameterID="cant_equip" value="1" />
			<row _internalSkillID="466" behaviorID="5465" parameterID="cant_interact" value="1" />
			<row _internalSkillID="466" behaviorID="5465" parameterID="cant_move" value="1" />
			<row _internalSkillID="466" behaviorID="5465" parameterID="cant_turn" value="1" />
			<row _internalSkillID="466" behaviorID="5465" parameterID="stun_caster" value="1" />
			<row _internalSkillID="466" behaviorID="5464" parameterID="action" value="5465" />
			<row _internalSkillID="466" behaviorID="5464" parameterID="duration" value="1" />
			<row _internalSkillID="466" behaviorID="5463" parameterID="behavior 1" value="5464" />
			<row behaviorID="1708" parameterID="distance_weight" value="0" />
			<row behaviorID="1708" parameterID="angle_weight" value="0" />
			<row behaviorID="1708" parameterID="use_attack_priority" value="1" />
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			<row behaviorID="1725" parameterID="angle" value="290" />
			<row behaviorID="1725" parameterID="method" value="1" />
			<row behaviorID="1725" parameterID="upper_bound" value="5" />
			<row behaviorID="1725" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1725" parameterID="min range" value="0" />
			<row behaviorID="1725" parameterID="max range" value="6" />
			<row behaviorID="1725" parameterID="max targets" value="1" />
			<row behaviorID="1725" parameterID="action" value="1728" />
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			<row behaviorID="1725" parameterID="check_env" value="0" />
			<row behaviorID="1725" parameterID="height" value="2.2" />
			<row behaviorID="1725" parameterID="target_self" value="0" />
			<row behaviorID="1725" parameterID="target_enemy" value="1" />
			<row behaviorID="1725" parameterID="target_friend" value="0" />
			<row behaviorID="1725" parameterID="use_picked_target" value="0" />
			<row behaviorID="1725" parameterID="distance_weight" value="0" />
			<row behaviorID="1725" parameterID="angle_weight" value="0" />
			<row behaviorID="1725" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1725" parameterID="use_target_position" value="0" />
			<row behaviorID="6106" parameterID="delay" value="2" />
			<row behaviorID="6106" parameterID="num_intervals" value="1" />
			<row behaviorID="6106" parameterID="action" value="6107" />
			<row behaviorID="6106" parameterID="ignore_interrupts" value="0" />
			<row behaviorID="6107" parameterID="min damage" value="1" />
			<row behaviorID="6107" parameterID="max damage" value="1" />
			<row behaviorID="6107" parameterID="dir_force" value="7" />
			<row behaviorID="6107" parameterID="dir_angle_y" value="0" />
			<row behaviorID="6107" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="6111" parameterID="behavior 1" value="6110" />
			<row behaviorID="6111" parameterID="behavior 2" value="142" />
			<row behaviorID="141" parameterID="target_friend" value="0" />
			<row behaviorID="141" parameterID="use_picked_target" value="0" />
			<row behaviorID="141" parameterID="distance_weight" value="0" />
			<row behaviorID="141" parameterID="angle_weight" value="0" />
			<row behaviorID="141" parameterID="use_attack_priority" value="0" />
			<row behaviorID="141" parameterID="use_target_position" value="0" />
			<row behaviorID="140" parameterID="delay" value="0.75" />
			<row behaviorID="140" parameterID="num_intervals" value="1" />
			<row _internalSkillID="356" behaviorID="5386" parameterID="action_false" value="0" />
			<row _internalSkillID="347" behaviorID="5399" parameterID="double_jump_action" value="0" />
			<row _internalSkillID="347" behaviorID="5399" parameterID="falling_action" value="0" />
			<row _internalSkillID="347" behaviorID="5402" parameterID="cant_attack" value="1" />
			<row _internalSkillID="347" behaviorID="5402" parameterID="cant_equip" value="1" />
			<row _internalSkillID="347" behaviorID="5402" parameterID="cant_interact" value="1" />
			<row _internalSkillID="356" behaviorID="5386" parameterID="action_true" value="5387" />
			<row _internalSkillID="356" behaviorID="5386" parameterID="distance" value="-1" />
			<row _internalSkillID="356" behaviorID="5386" parameterID="imagination" value="0" />
			<row _internalSkillID="347" behaviorID="5402" parameterID="cant_move" value="1" />
			<row _internalSkillID="347" behaviorID="5402" parameterID="cant_turn" value="1" />
			<row _internalSkillID="347" behaviorID="5402" parameterID="stun_caster" value="1" />
			<row _internalSkillID="347" behaviorID="5401" parameterID="action" value="5402" />
			<row _internalSkillID="347" behaviorID="5401" parameterID="duration" value="1" />
			<row _internalSkillID="347" behaviorID="5400" parameterID="behavior 1" value="5401" />
			<row behaviorID="5404" parameterID="track_target" value="0" />
			<row behaviorID="5404" parameterID="track_radius" value="5" />
			<row behaviorID="5404" parameterID="projectile_speed" value="50" />
			<row behaviorID="5404" parameterID="projectile_type" value="1" />
			<row behaviorID="5404" parameterID="use_mouseposit" value="0" />
			<row behaviorID="5404" parameterID="LOT_ID" value="7941" />
			<row behaviorID="5404" parameterID="use_high_arc" value="0" />
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			<row behaviorID="5438" parameterID="min damage" value="1" />
			<row behaviorID="5438" parameterID="max damage" value="1" />
			<row behaviorID="5410" parameterID="offset_y" value="3" />
			<row _internalSkillID="347" behaviorID="5403" parameterID="action" value="5404" />
			<row _internalSkillID="347" behaviorID="5403" parameterID="delay" value="0.25" />
			<row _internalSkillID="347" behaviorID="5403" parameterID="num_intervals" value="1" />
			<row _internalSkillID="347" behaviorID="5400" parameterID="behavior 2" value="5403" />
			<row _internalSkillID="347" behaviorID="5399" parameterID="ground_action" value="5400" />
			<row _internalSkillID="347" behaviorID="5399" parameterID="jetpack_action" value="0" />
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			<row _internalSkillID="458" behaviorID="5405" parameterID="double_jump_action" value="0" />
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			<row _internalSkillID="458" behaviorID="5408" parameterID="cant_attack" value="1" />
			<row _internalSkillID="458" behaviorID="5408" parameterID="cant_equip" value="1" />
			<row _internalSkillID="458" behaviorID="5408" parameterID="cant_interact" value="1" />
			<row _internalSkillID="458" behaviorID="5408" parameterID="cant_move" value="1" />
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			<row _internalSkillID="458" behaviorID="5408" parameterID="stun_caster" value="1" />
			<row _internalSkillID="458" behaviorID="5407" parameterID="action" value="5408" />
			<row _internalSkillID="458" behaviorID="5407" parameterID="duration" value="1" />
			<row _internalSkillID="458" behaviorID="5406" parameterID="behavior 1" value="5407" />
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			<row behaviorID="5410" parameterID="offset_z" value="0" />
			<row behaviorID="5410" parameterID="max_distance" value="150" />
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			<row behaviorID="5410" parameterID="track_radius" value="5" />
			<row behaviorID="5410" parameterID="projectile_speed" value="50" />
			<row behaviorID="5410" parameterID="projectile_type" value="1" />
			<row behaviorID="5410" parameterID="use_mouseposit" value="0" />
			<row behaviorID="5410" parameterID="LOT_ID" value="7942" />
			<row behaviorID="5416" parameterID="offset_y" value="3" />
			<row _internalSkillID="458" behaviorID="5409" parameterID="action" value="5410" />
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			<row _internalSkillID="458" behaviorID="5409" parameterID="num_intervals" value="1" />
			<row _internalSkillID="458" behaviorID="5406" parameterID="behavior 2" value="5409" />
			<row _internalSkillID="458" behaviorID="5405" parameterID="ground_action" value="5406" />
			<row _internalSkillID="458" behaviorID="5405" parameterID="jetpack_action" value="0" />
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			<row _internalSkillID="459" behaviorID="5411" parameterID="double_jump_action" value="0" />
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			<row _internalSkillID="459" behaviorID="5414" parameterID="cant_attack" value="1" />
			<row _internalSkillID="459" behaviorID="5414" parameterID="cant_equip" value="1" />
			<row _internalSkillID="459" behaviorID="5414" parameterID="cant_interact" value="1" />
			<row _internalSkillID="459" behaviorID="5414" parameterID="cant_move" value="1" />
			<row _internalSkillID="459" behaviorID="5414" parameterID="cant_turn" value="1" />
			<row _internalSkillID="459" behaviorID="5414" parameterID="stun_caster" value="1" />
			<row _internalSkillID="459" behaviorID="5413" parameterID="action" value="5414" />
			<row _internalSkillID="459" behaviorID="5413" parameterID="duration" value="1" />
			<row _internalSkillID="459" behaviorID="5412" parameterID="behavior 1" value="5413" />
			<row behaviorID="5416" parameterID="offset_x" value="0" />
			<row behaviorID="5416" parameterID="offset_z" value="0" />
			<row behaviorID="5416" parameterID="max_distance" value="150" />
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			<row behaviorID="5416" parameterID="track_target" value="0" />
			<row behaviorID="5416" parameterID="track_radius" value="5" />
			<row behaviorID="5416" parameterID="projectile_speed" value="50" />
			<row behaviorID="5416" parameterID="projectile_type" value="1" />
			<row behaviorID="5416" parameterID="use_mouseposit" value="0" />
			<row behaviorID="5416" parameterID="LOT_ID" value="7943" />
			<row behaviorID="5423" parameterID="dir_angle_xz" value="0" />
			<row _internalSkillID="459" behaviorID="5415" parameterID="action" value="5416" />
			<row _internalSkillID="459" behaviorID="5415" parameterID="delay" value="0.25" />
			<row _internalSkillID="459" behaviorID="5415" parameterID="num_intervals" value="1" />
			<row _internalSkillID="459" behaviorID="5412" parameterID="behavior 2" value="5415" />
			<row _internalSkillID="459" behaviorID="5411" parameterID="ground_action" value="5412" />
			<row _internalSkillID="459" behaviorID="5411" parameterID="jetpack_action" value="0" />
			<row _internalSkillID="459" behaviorID="5411" parameterID="jump_action" value="0" />
			<row _internalSkillID="348" behaviorID="5417" parameterID="behavior 1" value="5418" />
			<row behaviorID="5421" parameterID="behavior 1" value="5422" />
			<row behaviorID="5430" parameterID="min damage" value="2" />
			<row behaviorID="5430" parameterID="max damage" value="2" />
			<row behaviorID="5430" parameterID="dir_force" value="7" />
			<row behaviorID="5430" parameterID="dir_angle_y" value="0" />
			<row behaviorID="5430" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="5421" parameterID="behavior 2" value="5419" />
			<row behaviorID="5419" parameterID="use_target_position" value="0" />
			<row _internalSkillID="348" behaviorID="5420" parameterID="action" value="5421" />
			<row _internalSkillID="348" behaviorID="5420" parameterID="duration" value="5" />
			<row behaviorID="5419" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="5477" parameterID="run_speed" value="1000" />
			<row behaviorID="5479" parameterID="duration" value="60" />
			<row behaviorID="5479" parameterID="action" value="5478" />
			<row behaviorID="5480" parameterID="duration" value="60" />
			<row behaviorID="5480" parameterID="action" value="5477" />
			<row behaviorID="5481" parameterID="behavior 1" value="5479" />
			<row behaviorID="5481" parameterID="behavior 2" value="5480" />
			<row _internalSkillID="348" behaviorID="5417" parameterID="behavior 2" value="5419" />
			<row _internalSkillID="461" behaviorID="5424" parameterID="behavior 1" value="5425" />
			<row _internalSkillID="461" behaviorID="5428" parameterID="behavior 1" value="5429" />
			<row behaviorID="5482" parameterID="radius" value="100" />
			<row behaviorID="5482" parameterID="action" value="5481" />
			<row behaviorID="5482" parameterID="max targets" value="20" />
			<row behaviorID="5482" parameterID="target_self" value="1" />
			<row behaviorID="5482" parameterID="target_enemy" value="0" />
			<row behaviorID="5482" parameterID="target_friend" value="1" />
			<row _internalSkillID="461" behaviorID="5428" parameterID="behavior 2" value="5430" />
			<row _internalSkillID="461" behaviorID="5427" parameterID="action" value="5428" />
			<row _internalSkillID="461" behaviorID="5427" parameterID="duration" value="5" />
			<row behaviorID="5490" parameterID="health" value="2" />
			<row behaviorID="5491" parameterID="behavior 1" value="5489" />
			<row behaviorID="5491" parameterID="behavior 2" value="5490" />
			<row behaviorID="5500" parameterID="behavior 1" value="5392" />
			<row behaviorID="5501" parameterID="reduction_amount" value="5" />
			<row behaviorID="5506" parameterID="action" value="666" />
			<row behaviorID="5875" parameterID="amount" value="5" />
			<row behaviorID="5875" parameterID="add" value="0" />
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			<row behaviorID="5876" parameterID="cant_turn" value="1" />
			<row behaviorID="5512" parameterID="cant_move" value="1" />
			<row behaviorID="5512" parameterID="cant_turn" value="1" />
			<row behaviorID="5512" parameterID="cant_attack" value="0" />
			<row behaviorID="5512" parameterID="cant_equip" value="1" />
			<row behaviorID="5438" parameterID="dir_force" value="7" />
			<row behaviorID="5438" parameterID="dir_angle_y" value="0" />
			<row behaviorID="5438" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="5410" parameterID="use_high_arc" value="0" />
			<row behaviorID="5410" parameterID="clear_provided_target" value="0" />
			<row behaviorID="5416" parameterID="use_high_arc" value="0" />
			<row behaviorID="5416" parameterID="clear_provided_target" value="0" />
			<row behaviorID="5439" parameterID="min damage" value="2" />
			<row behaviorID="5439" parameterID="max damage" value="2" />
			<row behaviorID="5439" parameterID="dir_force" value="7" />
			<row behaviorID="5439" parameterID="dir_angle_y" value="0" />
			<row behaviorID="5439" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="5440" parameterID="min damage" value="3" />
			<row behaviorID="5440" parameterID="max damage" value="3" />
			<row behaviorID="5440" parameterID="dir_force" value="7" />
			<row behaviorID="5440" parameterID="dir_angle_y" value="0" />
			<row behaviorID="5440" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="1944" parameterID="num_attacks_can_block" value="2" />
			<row behaviorID="5444" parameterID="dir_angle_y" value="0" />
			<row behaviorID="5444" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="5448" parameterID="min damage" value="3" />
			<row behaviorID="5448" parameterID="max damage" value="3" />
			<row behaviorID="5448" parameterID="dir_force" value="7" />
			<row behaviorID="5448" parameterID="dir_angle_y" value="0" />
			<row behaviorID="5448" parameterID="dir_angle_xz" value="0" />
			<row _internalSkillID="466" behaviorID="5468" parameterID="to_target" value="1" />
			<row _internalSkillID="466" behaviorID="5467" parameterID="behavior 1" value="5468" />
			<row behaviorID="5471" parameterID="behavior 1" value="5472" />
			<row _internalSkillID="466" behaviorID="5473" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="466" behaviorID="5473" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="466" behaviorID="5473" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="466" behaviorID="5473" parameterID="target" value="1" />
			<row behaviorID="5471" parameterID="behavior 2" value="5473" />
			<row behaviorID="5474" parameterID="min damage" value="1" />
			<row behaviorID="5474" parameterID="max damage" value="1" />
			<row behaviorID="5474" parameterID="dir_force" value="7" />
			<row behaviorID="5474" parameterID="dir_angle_y" value="0" />
			<row behaviorID="5474" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="5471" parameterID="behavior 3" value="5476" />
			<row _internalSkillID="466" behaviorID="5470" parameterID="action" value="5471" />
			<row _internalSkillID="466" behaviorID="5470" parameterID="angle" value="45" />
			<row _internalSkillID="466" behaviorID="5470" parameterID="angle_weight" value="1" />
			<row _internalSkillID="466" behaviorID="5470" parameterID="check_env" value="0" />
			<row _internalSkillID="466" behaviorID="5470" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="466" behaviorID="5470" parameterID="distance_weight" value="0" />
			<row _internalSkillID="466" behaviorID="5470" parameterID="height" value="2.2" />
			<row _internalSkillID="466" behaviorID="5470" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="466" behaviorID="5470" parameterID="max range" value="20" />
			<row _internalSkillID="466" behaviorID="5470" parameterID="max targets" value="5" />
			<row _internalSkillID="466" behaviorID="5470" parameterID="method" value="1" />
			<row _internalSkillID="466" behaviorID="5470" parameterID="min range" value="0" />
			<row _internalSkillID="466" behaviorID="5470" parameterID="miss action" value="5472" />
			<row _internalSkillID="466" behaviorID="5470" parameterID="target_enemy" value="1" />
			<row _internalSkillID="466" behaviorID="5470" parameterID="target_friend" value="0" />
			<row _internalSkillID="466" behaviorID="5470" parameterID="target_self" value="0" />
			<row _internalSkillID="466" behaviorID="5470" parameterID="upper_bound" value="5" />
			<row _internalSkillID="466" behaviorID="5470" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="466" behaviorID="5470" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="466" behaviorID="5470" parameterID="use_target_position" value="0" />
			<row _internalSkillID="466" behaviorID="5469" parameterID="action" value="5470" />
			<row _internalSkillID="466" behaviorID="5469" parameterID="delay" value="0.25" />
			<row _internalSkillID="466" behaviorID="5469" parameterID="num_intervals" value="1" />
			<row _internalSkillID="466" behaviorID="5467" parameterID="behavior 2" value="5469" />
			<row _internalSkillID="466" behaviorID="5466" parameterID="action" value="5467" />
			<row _internalSkillID="466" behaviorID="5466" parameterID="angle" value="180" />
			<row _internalSkillID="466" behaviorID="5466" parameterID="angle_weight" value="1" />
			<row _internalSkillID="466" behaviorID="5466" parameterID="check_env" value="0" />
			<row _internalSkillID="466" behaviorID="5466" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="466" behaviorID="5466" parameterID="distance_weight" value="0" />
			<row _internalSkillID="466" behaviorID="5466" parameterID="height" value="2.2" />
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			<row _internalSkillID="466" behaviorID="5466" parameterID="max targets" value="5" />
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			<row _internalSkillID="466" behaviorID="5466" parameterID="target_self" value="0" />
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			<row behaviorID="5514" parameterID="behavior 3" value="5510" />
			<row behaviorID="5514" parameterID="behavior 4" value="1251" />
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			<row behaviorID="5519" parameterID="stun_caster" value="1" />
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			<row behaviorID="5522" parameterID="value 2" value="2" />
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			<row behaviorID="5526" parameterID="cant_interact" value="1" />
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			<row behaviorID="5876" parameterID="cant_interact" value="1" />
			<row behaviorID="5876" parameterID="stun_caster" value="1" />
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			<row behaviorID="5529" parameterID="add" value="0" />
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			<row behaviorID="5530" parameterID="behavior 2" value="5527" />
			<row behaviorID="5530" parameterID="behavior 3" value="5529" />
			<row behaviorID="5530" parameterID="behavior 4" value="1268" />
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			<row behaviorID="5531" parameterID="behavior 1" value="5525" />
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			<row behaviorID="1944" parameterID="block_knockbacks" value="1" />
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			<row behaviorID="5539" parameterID="behavior 3" value="3471" />
			<row _internalSkillID="476" behaviorID="5634" parameterID="gravity_scale" value="0" />
			<row _internalSkillID="476" behaviorID="5635" parameterID="behavior 1" value="5636" />
			<row behaviorID="4381" parameterID="behavior 1" value="4382" />
			<row behaviorID="4381" parameterID="behavior 2" value="4383" />
			<row _internalSkillID="184" behaviorID="5543" parameterID="affects_caster" value="1" />
			<row _internalSkillID="184" behaviorID="5543" parameterID="run_speed" value="133" />
			<row _internalSkillID="184" behaviorID="5542" parameterID="behavior 1" value="5543" />
			<row _internalSkillID="184" behaviorID="5544" parameterID="cant_attack" value="1" />
			<row _internalSkillID="184" behaviorID="5544" parameterID="cant_equip" value="1" />
			<row _internalSkillID="184" behaviorID="5544" parameterID="cant_interact" value="1" />
			<row _internalSkillID="184" behaviorID="5544" parameterID="cant_move" value="0" />
			<row _internalSkillID="184" behaviorID="5544" parameterID="cant_turn" value="0" />
			<row _internalSkillID="184" behaviorID="5544" parameterID="stun_caster" value="1" />
			<row _internalSkillID="184" behaviorID="5542" parameterID="behavior 2" value="5544" />
			<row _internalSkillID="184" behaviorID="5541" parameterID="action" value="5542" />
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			<row _internalSkillID="184" behaviorID="5553" parameterID="cant_interact" value="1" />
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			<row _internalSkillID="184" behaviorID="5552" parameterID="action" value="5553" />
			<row _internalSkillID="184" behaviorID="5552" parameterID="duration" value="0.6" />
			<row _internalSkillID="184" behaviorID="5549" parameterID="behavior 3" value="5552" />
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			<row _internalSkillID="184" behaviorID="5561" parameterID="cant_interact" value="0" />
			<row _internalSkillID="184" behaviorID="5561" parameterID="cant_move" value="1" />
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			<row _internalSkillID="184" behaviorID="5560" parameterID="action" value="5561" />
			<row _internalSkillID="184" behaviorID="5560" parameterID="duration" value="0.6" />
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			<row _internalSkillID="184" behaviorID="5562" parameterID="strength" value="2.5" />
			<row _internalSkillID="184" behaviorID="5559" parameterID="behavior 2" value="5562" />
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			<row _internalSkillID="184" behaviorID="5563" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="184" behaviorID="5563" parameterID="target" value="1" />
			<row _internalSkillID="184" behaviorID="5559" parameterID="behavior 3" value="5563" />
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			<row _internalSkillID="184" behaviorID="5557" parameterID="action" value="5558" />
			<row _internalSkillID="184" behaviorID="5557" parameterID="angle" value="90" />
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			<row _internalSkillID="184" behaviorID="5564" parameterID="strength" value="2" />
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			<row _internalSkillID="184" behaviorID="5557" parameterID="check_env" value="1" />
			<row _internalSkillID="184" behaviorID="5557" parameterID="clear_provided_target" value="0" />
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			<row _internalSkillID="184" behaviorID="5557" parameterID="height" value="2.2" />
			<row _internalSkillID="184" behaviorID="5557" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="184" behaviorID="5557" parameterID="max range" value="9" />
			<row _internalSkillID="184" behaviorID="5557" parameterID="max targets" value="1" />
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			<row _internalSkillID="184" behaviorID="5557" parameterID="target_enemy" value="1" />
			<row _internalSkillID="184" behaviorID="5557" parameterID="target_friend" value="0" />
			<row _internalSkillID="184" behaviorID="5557" parameterID="target_self" value="0" />
			<row _internalSkillID="184" behaviorID="5557" parameterID="upper_bound" value="5" />
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			<row _internalSkillID="184" behaviorID="5556" parameterID="action" value="5557" />
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			<row _internalSkillID="184" behaviorID="5555" parameterID="behavior 1" value="5556" />
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			<row _internalSkillID="184" behaviorID="5566" parameterID="duration" value="0.26" />
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			<row _internalSkillID="184" behaviorID="5554" parameterID="action" value="5555" />
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			<row _internalSkillID="184" behaviorID="5554" parameterID="height" value="2.2" />
			<row _internalSkillID="184" behaviorID="5554" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="184" behaviorID="5554" parameterID="max range" value="10" />
			<row _internalSkillID="184" behaviorID="5554" parameterID="max targets" value="1" />
			<row _internalSkillID="184" behaviorID="5554" parameterID="method" value="1" />
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			<row _internalSkillID="184" behaviorID="5567" parameterID="angle" value="290" />
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			<row _internalSkillID="184" behaviorID="5567" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="184" behaviorID="5567" parameterID="height" value="2.2" />
			<row _internalSkillID="184" behaviorID="5567" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="184" behaviorID="5567" parameterID="max range" value="10" />
			<row _internalSkillID="184" behaviorID="5567" parameterID="max targets" value="1" />
			<row _internalSkillID="184" behaviorID="5567" parameterID="method" value="1" />
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			<row _internalSkillID="184" behaviorID="5568" parameterID="behavior 1" value="5566" />
			<row _internalSkillID="184" behaviorID="5568" parameterID="behavior 2" value="5556" />
			<row _internalSkillID="184" behaviorID="5567" parameterID="miss action" value="5568" />
			<row _internalSkillID="184" behaviorID="5567" parameterID="target_enemy" value="1" />
			<row _internalSkillID="184" behaviorID="5567" parameterID="target_friend" value="0" />
			<row _internalSkillID="184" behaviorID="5567" parameterID="target_self" value="0" />
			<row _internalSkillID="184" behaviorID="5567" parameterID="upper_bound" value="5" />
			<row _internalSkillID="184" behaviorID="5567" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="184" behaviorID="5567" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="184" behaviorID="5554" parameterID="miss action" value="5567" />
			<row _internalSkillID="184" behaviorID="5554" parameterID="target_enemy" value="1" />
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			<row _internalSkillID="184" behaviorID="5554" parameterID="target_self" value="0" />
			<row _internalSkillID="184" behaviorID="5554" parameterID="upper_bound" value="5" />
			<row _internalSkillID="184" behaviorID="5554" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="184" behaviorID="5554" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="184" behaviorID="5554" parameterID="use_target_position" value="0" />
			<row _internalSkillID="184" behaviorID="5549" parameterID="behavior 4" value="5554" />
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			<row _internalSkillID="184" behaviorID="5570" parameterID="behavior 1" value="5548" />
			<row _internalSkillID="184" behaviorID="5571" parameterID="behavior 1" value="5549" />
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			<row _internalSkillID="184" behaviorID="5573" parameterID="amount" value="1.5" />
			<row _internalSkillID="184" behaviorID="5572" parameterID="behavior 1" value="5573" />
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			<row _internalSkillID="184" behaviorID="5574" parameterID="new_delay" value="1" />
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			<row behaviorID="5485" parameterID="duration" value="0.5" />
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			<row _internalSkillID="142" behaviorID="487" parameterID="spread_z_load_fudge" value="0" />
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			<row _internalSkillID="458" behaviorID="5495" parameterID="cant_attack" value="1" />
			<row _internalSkillID="458" behaviorID="5495" parameterID="cant_equip" value="1" />
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			<row _internalSkillID="458" behaviorID="5495" parameterID="cant_move" value="1" />
			<row _internalSkillID="458" behaviorID="5495" parameterID="cant_turn" value="1" />
			<row _internalSkillID="458" behaviorID="5495" parameterID="stun_caster" value="1" />
			<row _internalSkillID="458" behaviorID="5494" parameterID="action" value="5495" />
			<row _internalSkillID="458" behaviorID="5494" parameterID="duration" value="1" />
			<row _internalSkillID="458" behaviorID="5493" parameterID="behavior 1" value="5494" />
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			<row _internalSkillID="458" behaviorID="5497" parameterID="projectile_speed" value="50" />
			<row _internalSkillID="458" behaviorID="5497" parameterID="projectile_type" value="1" />
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			<row _internalSkillID="458" behaviorID="5497" parameterID="track_target" value="0" />
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			<row _internalSkillID="458" behaviorID="5496" parameterID="num_intervals" value="1" />
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			<row behaviorID="5499" parameterID="radius" value="75" />
			<row behaviorID="5499" parameterID="action" value="5498" />
			<row behaviorID="5499" parameterID="max targets" value="10" />
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			<row _internalSkillID="184" behaviorID="5572" parameterID="behavior 2" value="5574" />
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			<row _internalSkillID="184" behaviorID="5575" parameterID="duration" value="1" />
			<row _internalSkillID="184" behaviorID="5572" parameterID="behavior 3" value="5575" />
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			<row _internalSkillID="184" behaviorID="5578" parameterID="behavior 3" value="5579" />
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			<row _internalSkillID="476" behaviorID="5630" parameterID="z_velocity" value="0" />
			<row _internalSkillID="476" behaviorID="5626" parameterID="behavior 3" value="5630" />
			<row _internalSkillID="476" behaviorID="5632" parameterID="behavior 1" value="5633" />
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			<row _internalSkillID="184" behaviorID="5581" parameterID="check_env" value="0" />
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			<row _internalSkillID="184" behaviorID="5581" parameterID="height" value="2.2" />
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			<row _internalSkillID="184" behaviorID="5581" parameterID="max range" value="12" />
			<row _internalSkillID="184" behaviorID="5581" parameterID="max targets" value="1" />
			<row _internalSkillID="184" behaviorID="5581" parameterID="method" value="1" />
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			<row _internalSkillID="184" behaviorID="5581" parameterID="target_enemy" value="1" />
			<row _internalSkillID="184" behaviorID="5581" parameterID="target_friend" value="0" />
			<row _internalSkillID="184" behaviorID="5581" parameterID="target_self" value="0" />
			<row _internalSkillID="184" behaviorID="5581" parameterID="upper_bound" value="5" />
			<row _internalSkillID="184" behaviorID="5581" parameterID="use_attack_priority" value="1" />
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			<row _internalSkillID="184" behaviorID="5580" parameterID="action" value="5581" />
			<row _internalSkillID="184" behaviorID="5580" parameterID="delay" value="0.25" />
			<row _internalSkillID="184" behaviorID="5578" parameterID="behavior 4" value="5580" />
			<row _internalSkillID="184" behaviorID="5577" parameterID="action" value="5578" />
			<row _internalSkillID="184" behaviorID="5577" parameterID="angle" value="90" />
			<row _internalSkillID="184" behaviorID="5577" parameterID="check_env" value="0" />
			<row _internalSkillID="184" behaviorID="5577" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="184" behaviorID="5577" parameterID="height" value="2.2" />
			<row _internalSkillID="184" behaviorID="5577" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="184" behaviorID="5577" parameterID="max range" value="12" />
			<row _internalSkillID="184" behaviorID="5577" parameterID="max targets" value="1" />
			<row _internalSkillID="184" behaviorID="5577" parameterID="method" value="1" />
			<row _internalSkillID="184" behaviorID="5577" parameterID="min range" value="0" />
			<row _internalSkillID="184" behaviorID="5586" parameterID="action" value="5578" />
			<row _internalSkillID="184" behaviorID="5586" parameterID="angle" value="290" />
			<row _internalSkillID="184" behaviorID="5586" parameterID="check_env" value="0" />
			<row _internalSkillID="184" behaviorID="5586" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="184" behaviorID="5586" parameterID="height" value="2.2" />
			<row _internalSkillID="184" behaviorID="5586" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="184" behaviorID="5586" parameterID="max range" value="12" />
			<row _internalSkillID="184" behaviorID="5586" parameterID="max targets" value="1" />
			<row _internalSkillID="184" behaviorID="5586" parameterID="method" value="1" />
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			<row _internalSkillID="184" behaviorID="5587" parameterID="behavior 1" value="5566" />
			<row _internalSkillID="184" behaviorID="5587" parameterID="behavior 2" value="5579" />
			<row _internalSkillID="184" behaviorID="5587" parameterID="behavior 3" value="5580" />
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			<row _internalSkillID="184" behaviorID="5586" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="184" behaviorID="5586" parameterID="use_picked_target" value="0" />
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			<row _internalSkillID="184" behaviorID="5577" parameterID="target_enemy" value="1" />
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			<row _internalSkillID="184" behaviorID="5577" parameterID="target_self" value="0" />
			<row _internalSkillID="184" behaviorID="5577" parameterID="upper_bound" value="5" />
			<row _internalSkillID="184" behaviorID="5577" parameterID="use_attack_priority" value="1" />
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			<row _internalSkillID="184" behaviorID="5572" parameterID="behavior 4" value="5577" />
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			<row _internalSkillID="184" behaviorID="5571" parameterID="value 1" value="1" />
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			<row _internalSkillID="184" behaviorID="5545" parameterID="behavior 1" value="5546" />
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			<row _internalSkillID="184" behaviorID="5589" parameterID="new_delay" value="1" />
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			<row _internalSkillID="184" behaviorID="5588" parameterID="behavior 2" value="5548" />
			<row _internalSkillID="184" behaviorID="5588" parameterID="behavior 3" value="5590" />
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			<row _internalSkillID="184" behaviorID="5591" parameterID="action" value="5592" />
			<row _internalSkillID="184" behaviorID="5591" parameterID="duration" value="0.6" />
			<row _internalSkillID="184" behaviorID="5588" parameterID="behavior 4" value="5591" />
			<row _internalSkillID="184" behaviorID="5597" parameterID="dir_angle_xz" value="-25" />
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			<row _internalSkillID="184" behaviorID="5600" parameterID="cant_equip" value="0" />
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			<row behaviorID="1812" parameterID="distance_to_target" value="0" />
			<row behaviorID="1812" parameterID="charge_time" value="1" />
			<row behaviorID="1812" parameterID="behavior 1" value="1815" />
			<row behaviorID="1812" parameterID="value 1" value="1" />
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			<row behaviorID="1812" parameterID="value 2" value="20" />
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			<row behaviorID="1814" parameterID="amount" value="0.3" />
			<row behaviorID="1814" parameterID="add" value="0" />
			<row behaviorID="1815" parameterID="behavior 1" value="1813" />
			<row behaviorID="1815" parameterID="behavior 2" value="1814" />
			<row behaviorID="1815" parameterID="behavior 3" value="1816" />
			<row behaviorID="1815" parameterID="behavior 4" value="1251" />
			<row behaviorID="1816" parameterID="duration" value="0.6" />
			<row behaviorID="1816" parameterID="action" value="1817" />
			<row behaviorID="1817" parameterID="cant_move" value="1" />
			<row behaviorID="1817" parameterID="cant_turn" value="1" />
			<row behaviorID="1817" parameterID="cant_attack" value="0" />
			<row behaviorID="1817" parameterID="cant_equip" value="1" />
			<row behaviorID="1817" parameterID="cant_interact" value="1" />
			<row behaviorID="1817" parameterID="stun_caster" value="1" />
			<row behaviorID="1818" parameterID="amount" value="1.5" />
			<row behaviorID="1818" parameterID="add" value="0" />
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			<row behaviorID="1820" parameterID="behavior 1" value="1818" />
			<row behaviorID="1820" parameterID="behavior 2" value="1819" />
			<row behaviorID="1820" parameterID="behavior 3" value="1821" />
			<row behaviorID="1820" parameterID="behavior 4" value="1435" />
			<row behaviorID="1821" parameterID="duration" value="1" />
			<row behaviorID="1821" parameterID="action" value="1822" />
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			<row behaviorID="1822" parameterID="cant_attack" value="1" />
			<row behaviorID="1822" parameterID="cant_equip" value="1" />
			<row behaviorID="1822" parameterID="cant_interact" value="1" />
			<row behaviorID="1822" parameterID="stun_caster" value="1" />
			<row behaviorID="1823" parameterID="chain_action" value="1807" />
			<row behaviorID="1823" parameterID="new_delay" value="1" />
			<row behaviorID="1824" parameterID="amount" value="0.3" />
			<row behaviorID="1824" parameterID="add" value="0" />
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			<row behaviorID="1825" parameterID="behavior 2" value="442" />
			<row behaviorID="1825" parameterID="behavior 3" value="1823" />
			<row behaviorID="1825" parameterID="behavior 4" value="1826" />
			<row behaviorID="1825" parameterID="behavior 5" value="1268" />
			<row behaviorID="1826" parameterID="duration" value="0.6" />
			<row behaviorID="1826" parameterID="action" value="1827" />
			<row behaviorID="1827" parameterID="cant_move" value="1" />
			<row behaviorID="1827" parameterID="cant_turn" value="1" />
			<row behaviorID="1827" parameterID="cant_attack" value="0" />
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			<row behaviorID="1827" parameterID="cant_interact" value="1" />
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			<row behaviorID="1828" parameterID="chain_action" value="1807" />
			<row behaviorID="1828" parameterID="new_delay" value="1" />
			<row behaviorID="1829" parameterID="amount" value="1" />
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			<row behaviorID="1831" parameterID="duration" value="0.6" />
			<row behaviorID="1831" parameterID="action" value="1832" />
			<row behaviorID="1832" parameterID="cant_move" value="1" />
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			<row behaviorID="1832" parameterID="cant_turn" value="1" />
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			<row behaviorID="1830" parameterID="behavior 3" value="1829" />
			<row behaviorID="1830" parameterID="behavior 4" value="1831" />
			<row behaviorID="1830" parameterID="behavior 5" value="1285" />
			<row behaviorID="1832" parameterID="cant_equip" value="1" />
			<row behaviorID="1832" parameterID="cant_interact" value="1" />
			<row behaviorID="1832" parameterID="stun_caster" value="1" />
			<row behaviorID="1807" parameterID="chain_delay" value="1" />
			<row behaviorID="1807" parameterID="behavior 1" value="1808" />
			<row behaviorID="1807" parameterID="behavior 2" value="1825" />
			<row behaviorID="1807" parameterID="behavior 3" value="1830" />
			<row behaviorID="1809" parameterID="action" value="1811" />
			<row behaviorID="1809" parameterID="max_duration" value="20" />
			<row behaviorID="1730" parameterID="distance_weight" value="0" />
			<row _internalSkillID="212" behaviorID="1833" parameterID="angle_weight" value="0" />
			<row behaviorID="1834" parameterID="method" value="1" />
			<row behaviorID="1834" parameterID="upper_bound" value="5" />
			<row behaviorID="1834" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1834" parameterID="min range" value="0" />
			<row behaviorID="1834" parameterID="max range" value="10" />
			<row behaviorID="1834" parameterID="max targets" value="1" />
			<row behaviorID="1834" parameterID="action" value="1740" />
			<row behaviorID="1834" parameterID="check_env" value="0" />
			<row behaviorID="1834" parameterID="height" value="2.2" />
			<row behaviorID="1834" parameterID="target_self" value="0" />
			<row behaviorID="1834" parameterID="target_enemy" value="1" />
			<row behaviorID="1834" parameterID="target_friend" value="0" />
			<row behaviorID="1834" parameterID="use_picked_target" value="0" />
			<row behaviorID="1834" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1834" parameterID="distance_weight" value="0" />
			<row behaviorID="5426" parameterID="radius" value="15" />
			<row behaviorID="5426" parameterID="action" value="5428" />
			<row behaviorID="5426" parameterID="max targets" value="20" />
			<row behaviorID="5426" parameterID="target_self" value="0" />
			<row behaviorID="5426" parameterID="target_enemy" value="1" />
			<row behaviorID="5426" parameterID="target_friend" value="0" />
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			<row behaviorID="5426" parameterID="use_target_as_caster" value="0" />
			<row _internalSkillID="461" behaviorID="5424" parameterID="behavior 2" value="5426" />
			<row _internalSkillID="462" behaviorID="5431" parameterID="behavior 1" value="5432" />
			<row _internalSkillID="462" behaviorID="5435" parameterID="behavior 1" value="5436" />
			<row _internalSkillID="462" behaviorID="5437" parameterID="cant_attack" value="0" />
			<row _internalSkillID="462" behaviorID="5437" parameterID="cant_equip" value="0" />
			<row _internalSkillID="462" behaviorID="5437" parameterID="cant_interact" value="0" />
			<row _internalSkillID="462" behaviorID="5437" parameterID="cant_move" value="1" />
			<row _internalSkillID="462" behaviorID="5437" parameterID="cant_turn" value="0" />
			<row _internalSkillID="462" behaviorID="5437" parameterID="stun_caster" value="0" />
			<row _internalSkillID="462" behaviorID="5435" parameterID="behavior 2" value="5437" />
			<row _internalSkillID="462" behaviorID="5434" parameterID="action" value="5435" />
			<row _internalSkillID="462" behaviorID="5434" parameterID="duration" value="5" />
			<row _internalSkillID="462" behaviorID="5433" parameterID="action" value="5434" />
			<row _internalSkillID="462" behaviorID="5433" parameterID="max targets" value="5" />
			<row _internalSkillID="462" behaviorID="5433" parameterID="radius" value="15" />
			<row _internalSkillID="462" behaviorID="5433" parameterID="target_enemy" value="1" />
			<row _internalSkillID="462" behaviorID="5433" parameterID="target_friend" value="0" />
			<row _internalSkillID="462" behaviorID="5433" parameterID="target_self" value="0" />
			<row _internalSkillID="462" behaviorID="5433" parameterID="use_target_as_caster" value="0" />
			<row _internalSkillID="462" behaviorID="5433" parameterID="use_target_position" value="0" />
			<row _internalSkillID="462" behaviorID="5431" parameterID="behavior 2" value="5433" />
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			<row behaviorID="5404" parameterID="max_distance" value="150" />
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			<row behaviorID="1834" parameterID="angle_weight" value="0" />
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			<row behaviorID="1835" parameterID="max range" value="10" />
			<row behaviorID="1835" parameterID="behavior 1" value="1834" />
			<row behaviorID="1896" parameterID="height" value="2.2" />
			<row behaviorID="1896" parameterID="target_self" value="0" />
			<row behaviorID="1896" parameterID="target_enemy" value="1" />
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			<row behaviorID="1896" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1896" parameterID="distance_weight" value="0" />
			<row behaviorID="1896" parameterID="angle_weight" value="0" />
			<row behaviorID="1897" parameterID="min range" value="0" />
			<row behaviorID="1897" parameterID="max range" value="10" />
			<row behaviorID="1897" parameterID="behavior 1" value="1896" />
			<row behaviorID="1898" parameterID="min range" value="0" />
			<row behaviorID="1898" parameterID="max range" value="15" />
			<row behaviorID="1898" parameterID="behavior 1" value="1899" />
			<row behaviorID="1899" parameterID="angle" value="90" />
			<row behaviorID="1899" parameterID="method" value="1" />
			<row behaviorID="1899" parameterID="upper_bound" value="5" />
			<row behaviorID="1899" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1899" parameterID="min range" value="0" />
			<row behaviorID="1899" parameterID="max range" value="15" />
			<row behaviorID="1861" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1861" parameterID="height" value="2.2" />
			<row behaviorID="1861" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1861" parameterID="radius" value="10" />
			<row behaviorID="1861" parameterID="method" value="1" />
			<row behaviorID="1861" parameterID="min range" value="0" />
			<row behaviorID="1861" parameterID="target_friend" value="0" />
			<row behaviorID="1861" parameterID="target_self" value="0" />
			<row behaviorID="1861" parameterID="upper_bound" value="5" />
			<row behaviorID="1861" parameterID="use_picked_target" value="0" />
			<row behaviorID="1861" parameterID="check_env" value="0" />
			<row behaviorID="1861" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="1431" behaviorID="1838" parameterID="affects_caster" value="1" />
			<row _internalSkillID="1431" behaviorID="1838" parameterID="attack_speed" value="0" />
			<row _internalSkillID="1431" behaviorID="1838" parameterID="run_speed" value="200" />
			<row behaviorID="1840" parameterID="offset_y" value="4.3" />
			<row behaviorID="1840" parameterID="offset_x" value="-1" />
			<row behaviorID="1840" parameterID="offset_z" value="4" />
			<row behaviorID="1840" parameterID="max_distance" value="30" />
			<row behaviorID="1840" parameterID="use_prediction" value="0" />
			<row behaviorID="1840" parameterID="track_target" value="0" />
			<row behaviorID="1840" parameterID="track_radius" value="5" />
			<row behaviorID="1840" parameterID="projectile_speed" value="100" />
			<row behaviorID="1840" parameterID="projectile_type" value="2" />
			<row behaviorID="1840" parameterID="use_mouseposit" value="0" />
			<row behaviorID="1840" parameterID="LOT_ID" value="6318" />
			<row behaviorID="2033" parameterID="angle" value="360" />
			<row behaviorID="2033" parameterID="method" value="1" />
			<row behaviorID="2033" parameterID="upper_bound" value="5" />
			<row behaviorID="2033" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2033" parameterID="min range" value="0" />
			<row behaviorID="2033" parameterID="max range" value="50" />
			<row behaviorID="2033" parameterID="max targets" value="100" />
			<row behaviorID="2033" parameterID="action" value="2034" />
			<row behaviorID="2033" parameterID="check_env" value="0" />
			<row behaviorID="2033" parameterID="height" value="2.2" />
			<row behaviorID="2033" parameterID="target_self" value="0" />
			<row behaviorID="2033" parameterID="target_enemy" value="1" />
			<row behaviorID="2033" parameterID="target_friend" value="0" />
			<row behaviorID="2033" parameterID="use_picked_target" value="0" />
			<row behaviorID="2033" parameterID="clear_provided_target" value="0" />
			<row behaviorID="2033" parameterID="defers_smashables" value="1" />
			<row behaviorID="2033" parameterID="distance_weight" value="0" />
			<row behaviorID="2033" parameterID="angle_weight" value="0" />
			<row behaviorID="2048" parameterID="angle" value="360" />
			<row behaviorID="2048" parameterID="method" value="1" />
			<row behaviorID="2048" parameterID="upper_bound" value="20" />
			<row behaviorID="1843" parameterID="min range" value="0" />
			<row behaviorID="1843" parameterID="max range" value="30" />
			<row behaviorID="1843" parameterID="behavior 1" value="1842" />
			<row behaviorID="1844" parameterID="min range" value="0" />
			<row behaviorID="1844" parameterID="max range" value="19" />
			<row behaviorID="1844" parameterID="behavior 1" value="1798" />
			<row behaviorID="1845" parameterID="min range" value="0" />
			<row behaviorID="1845" parameterID="max range" value="60" />
			<row behaviorID="1845" parameterID="behavior 1" value="1788" />
			<row behaviorID="1846" parameterID="min range" value="0" />
			<row behaviorID="1846" parameterID="max range" value="60" />
			<row behaviorID="1846" parameterID="behavior 1" value="1803" />
			<row behaviorID="1836" parameterID="min range" value="7" />
			<row behaviorID="1899" parameterID="max targets" value="5" />
			<row behaviorID="1899" parameterID="action" value="1900" />
			<row behaviorID="1899" parameterID="check_env" value="0" />
			<row behaviorID="1899" parameterID="height" value="2.2" />
			<row behaviorID="1899" parameterID="target_self" value="0" />
			<row behaviorID="1899" parameterID="target_enemy" value="1" />
			<row behaviorID="1861" parameterID="action" value="1862" />
			<row behaviorID="1861" parameterID="angle" value="90" />
			<row behaviorID="1861" parameterID="max targets" value="1" />
			<row behaviorID="1899" parameterID="target_friend" value="0" />
			<row behaviorID="1861" parameterID="target_enemy" value="1" />
			<row behaviorID="1899" parameterID="use_picked_target" value="0" />
			<row behaviorID="1899" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1863" parameterID="action" value="1864" />
			<row behaviorID="1863" parameterID="angle" value="90" />
			<row behaviorID="1863" parameterID="max targets" value="1" />
			<row behaviorID="1863" parameterID="radius" value="11" />
			<row behaviorID="1863" parameterID="target_enemy" value="1" />
			<row behaviorID="1864" parameterID="max damage" value="4" />
			<row behaviorID="1864" parameterID="min damage" value="4" />
			<row behaviorID="1865" parameterID="life" value="3" />
			<row behaviorID="1866" parameterID="imagination" value="4" />
			<row behaviorID="1867" parameterID="armor" value="3" />
			<row _internalSkillID="222" behaviorID="1868" parameterID="armor" value="15" />
			<row _internalSkillID="223" behaviorID="1869" parameterID="imag" value="30" />
			<row _internalSkillID="224" behaviorID="1870" parameterID="life" value="4" />
			<row behaviorID="1899" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1899" parameterID="distance_weight" value="0" />
			<row behaviorID="1899" parameterID="angle_weight" value="0" />
			<row behaviorID="1900" parameterID="behavior 1" value="1901" />
			<row behaviorID="1900" parameterID="behavior 2" value="1903" />
			<row behaviorID="1901" parameterID="duration" value="3.5" />
			<row behaviorID="1901" parameterID="action" value="1902" />
			<row behaviorID="1902" parameterID="cant_move" value="1" />
			<row behaviorID="1902" parameterID="cant_turn" value="1" />
			<row behaviorID="1902" parameterID="cant_attack" value="1" />
			<row behaviorID="1902" parameterID="cant_equip" value="1" />
			<row behaviorID="1902" parameterID="cant_interact" value="1" />
			<row behaviorID="1902" parameterID="stun_caster" value="1" />
			<row _internalSkillID="262" behaviorID="3585" parameterID="action" value="3586" />
			<row _internalSkillID="262" behaviorID="3585" parameterID="duration" value="0.5" />
			<row _internalSkillID="262" behaviorID="3584" parameterID="behavior 1" value="3585" />
			<row behaviorID="1904" parameterID="max damage" value="2" />
			<row behaviorID="1904" parameterID="on_fail_blocked" value="6157" />
			<row behaviorID="1904" parameterID="dir_force" value="7" />
			<row behaviorID="1904" parameterID="dir_angle_y" value="0" />
			<row behaviorID="1904" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="3688" parameterID="delay" value="0.8" />
			<row _internalSkillID="262" behaviorID="3588" parameterID="action" value="3589" />
			<row _internalSkillID="262" behaviorID="3588" parameterID="max targets" value="4" />
			<row _internalSkillID="262" behaviorID="3588" parameterID="radius" value="15" />
			<row _internalSkillID="262" behaviorID="3588" parameterID="target_enemy" value="0" />
			<row _internalSkillID="262" behaviorID="3588" parameterID="target_friend" value="1" />
			<row _internalSkillID="262" behaviorID="3588" parameterID="target_self" value="1" />
			<row behaviorID="3688" parameterID="num_intervals" value="2" />
			<row behaviorID="3688" parameterID="action" value="3689" />
			<row behaviorID="3689" parameterID="action" value="3690" />
			<row _internalSkillID="262" behaviorID="3584" parameterID="behavior 2" value="3587" />
			<row behaviorID="3689" parameterID="max targets" value="4" />
			<row behaviorID="3689" parameterID="target_self" value="1" />
			<row behaviorID="3689" parameterID="target_enemy" value="0" />
			<row behaviorID="3689" parameterID="target_friend" value="1" />
			<row behaviorID="3689" parameterID="use_target_position" value="0" />
			<row behaviorID="3694" parameterID="delay" value="0.6" />
			<row behaviorID="3694" parameterID="num_intervals" value="6" />
			<row behaviorID="2048" parameterID="lower_bound" value="-20" />
			<row behaviorID="2048" parameterID="min range" value="0" />
			<row behaviorID="2048" parameterID="max range" value="30" />
			<row behaviorID="2048" parameterID="max targets" value="100" />
			<row behaviorID="2048" parameterID="action" value="2051" />
			<row behaviorID="2048" parameterID="check_env" value="0" />
			<row behaviorID="2048" parameterID="height" value="2.2" />
			<row behaviorID="2048" parameterID="target_self" value="0" />
			<row behaviorID="2048" parameterID="target_enemy" value="1" />
			<row behaviorID="2048" parameterID="target_friend" value="0" />
			<row behaviorID="2048" parameterID="use_picked_target" value="0" />
			<row behaviorID="2048" parameterID="clear_provided_target" value="0" />
			<row behaviorID="2048" parameterID="distance_weight" value="0" />
			<row behaviorID="2048" parameterID="angle_weight" value="0" />
			<row behaviorID="2049" parameterID="strength" value="50" />
			<row behaviorID="2049" parameterID="angle" value="35" />
			<row behaviorID="2049" parameterID="relative" value="0" />
			<row behaviorID="2049" parameterID="caster" value="0" />
			<row behaviorID="1907" parameterID="cant_move" value="1" />
			<row behaviorID="1907" parameterID="cant_turn" value="1" />
			<row behaviorID="1907" parameterID="cant_attack" value="1" />
			<row behaviorID="1907" parameterID="cant_equip" value="1" />
			<row behaviorID="1907" parameterID="cant_interact" value="1" />
			<row behaviorID="1907" parameterID="stun_caster" value="1" />
			<row behaviorID="1908" parameterID="duration" value="1" />
			<row behaviorID="1908" parameterID="action" value="1907" />
			<row behaviorID="1909" parameterID="behavior 1" value="1908" />
			<row behaviorID="1909" parameterID="behavior 2" value="1740" />
			<row behaviorID="2048" parameterID="use_attack_priority" value="0" />
			<row behaviorID="2050" parameterID="threat to add" value="-1000" />
			<row behaviorID="2051" parameterID="behavior 1" value="2049" />
			<row behaviorID="2051" parameterID="behavior 2" value="2050" />
			<row behaviorID="2191" parameterID="strength" value="60" />
			<row behaviorID="2191" parameterID="angle" value="45" />
			<row behaviorID="2191" parameterID="relative" value="0" />
			<row behaviorID="3694" parameterID="action" value="3695" />
			<row behaviorID="2192" parameterID="radius" value="15" />
			<row behaviorID="2192" parameterID="action" value="2191" />
			<row behaviorID="2192" parameterID="max targets" value="10" />
			<row behaviorID="2192" parameterID="target_self" value="0" />
			<row behaviorID="2192" parameterID="target_enemy" value="1" />
			<row behaviorID="2192" parameterID="target_friend" value="0" />
			<row behaviorID="2193" parameterID="delay" value="0.75" />
			<row behaviorID="2193" parameterID="num_intervals" value="1" />
			<row behaviorID="2193" parameterID="action" value="2192" />
			<row behaviorID="2007" parameterID="target_self" value="0" />
			<row behaviorID="1990" parameterID="cant_move" value="1" />
			<row behaviorID="1990" parameterID="cant_turn" value="1" />
			<row behaviorID="1990" parameterID="cant_attack" value="1" />
			<row behaviorID="1990" parameterID="cant_equip" value="1" />
			<row behaviorID="1990" parameterID="cant_interact" value="1" />
			<row behaviorID="1990" parameterID="stun_caster" value="0" />
			<row behaviorID="1991" parameterID="duration" value="1" />
			<row behaviorID="1991" parameterID="action" value="1990" />
			<row behaviorID="1992" parameterID="strength" value="50" />
			<row behaviorID="1992" parameterID="angle" value="30" />
			<row behaviorID="2007" parameterID="target_enemy" value="1" />
			<row behaviorID="1997" parameterID="behavior 2" value="2196" />
			<row behaviorID="1836" parameterID="max range" value="50" />
			<row behaviorID="1994" parameterID="delay" value="1" />
			<row behaviorID="1994" parameterID="num_intervals" value="1" />
			<row behaviorID="1994" parameterID="action" value="1993" />
			<row behaviorID="1995" parameterID="behavior 1" value="375" />
			<row behaviorID="1995" parameterID="behavior 2" value="1992" />
			<row behaviorID="1995" parameterID="behavior 3" value="1991" />
			<row behaviorID="1999" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="387" behaviorID="4513" parameterID="upper_bound" value="5" />
			<row behaviorID="1912" parameterID="health" value="1" />
			<row behaviorID="1913" parameterID="radius" value="15" />
			<row behaviorID="1913" parameterID="action" value="1912" />
			<row behaviorID="1913" parameterID="max targets" value="4" />
			<row behaviorID="1913" parameterID="target_self" value="1" />
			<row behaviorID="1913" parameterID="target_enemy" value="0" />
			<row behaviorID="1913" parameterID="target_friend" value="1" />
			<row behaviorID="1914" parameterID="behavior 1" value="1913" />
			<row behaviorID="1914" parameterID="behavior 2" value="1917" />
			<row behaviorID="2126" parameterID="action" value="2125" />
			<row behaviorID="2126" parameterID="max targets" value="4" />
			<row behaviorID="5419" parameterID="radius" value="15" />
			<row behaviorID="1916" parameterID="cant_move" value="1" />
			<row behaviorID="1916" parameterID="cant_turn" value="1" />
			<row behaviorID="1916" parameterID="cant_attack" value="1" />
			<row behaviorID="1916" parameterID="cant_equip" value="1" />
			<row behaviorID="1916" parameterID="cant_interact" value="1" />
			<row behaviorID="1916" parameterID="stun_caster" value="1" />
			<row behaviorID="1917" parameterID="duration" value="2.5" />
			<row behaviorID="1917" parameterID="action" value="1916" />
			<row behaviorID="1918" parameterID="attack_speed" value="0" />
			<row behaviorID="1918" parameterID="run_speed" value="250" />
			<row behaviorID="1918" parameterID="affects_caster" value="0" />
			<row _internalSkillID="238" behaviorID="1936" parameterID="behavior" value="1937" />
			<row _internalSkillID="238" behaviorID="1937" parameterID="target_enemy" value="1" />
			<row _internalSkillID="238" behaviorID="1937" parameterID="action" value="1938" />
			<row _internalSkillID="238" behaviorID="1937" parameterID="max range" value="20" />
			<row _internalSkillID="238" behaviorID="1937" parameterID="max targets" value="1" />
			<row behaviorID="1920" parameterID="behavior 1" value="1921" />
			<row behaviorID="1920" parameterID="behavior 2" value="1919" />
			<row behaviorID="1921" parameterID="duration" value="2" />
			<row behaviorID="1921" parameterID="action" value="1918" />
			<row behaviorID="1922" parameterID="angle" value="90" />
			<row behaviorID="1922" parameterID="method" value="1" />
			<row behaviorID="1922" parameterID="upper_bound" value="5" />
			<row behaviorID="1922" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1922" parameterID="min range" value="0" />
			<row behaviorID="1922" parameterID="max range" value="20" />
			<row behaviorID="1922" parameterID="max targets" value="1" />
			<row behaviorID="1922" parameterID="action" value="1920" />
			<row behaviorID="1922" parameterID="check_env" value="0" />
			<row behaviorID="1922" parameterID="height" value="2.2" />
			<row behaviorID="1922" parameterID="target_self" value="0" />
			<row behaviorID="1922" parameterID="target_enemy" value="1" />
			<row behaviorID="1922" parameterID="target_friend" value="0" />
			<row behaviorID="1922" parameterID="use_picked_target" value="0" />
			<row behaviorID="1922" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1922" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1922" parameterID="distance_weight" value="0" />
			<row behaviorID="1922" parameterID="angle_weight" value="0" />
			<row _internalSkillID="238" behaviorID="1937" parameterID="miss action" value="1938" />
			<row _internalSkillID="238" behaviorID="1938" parameterID="action" value="1939" />
			<row _internalSkillID="238" behaviorID="1939" parameterID="max damage" value="1" />
			<row _internalSkillID="238" behaviorID="1939" parameterID="min damage" value="1" />
			<row _internalSkillID="237" behaviorID="1940" parameterID="behavior 1" value="1941" />
			<row _internalSkillID="237" behaviorID="1940" parameterID="behavior 2" value="1942" />
			<row _internalSkillID="237" behaviorID="1941" parameterID="action" value="1944" />
			<row _internalSkillID="237" behaviorID="1942" parameterID="action" value="1943" />
			<row _internalSkillID="237" behaviorID="1942" parameterID="max_duration" value="0" />
			<row _internalSkillID="237" behaviorID="1943" parameterID="start_action" value="1941" />
			<row behaviorID="5419" parameterID="action" value="5423" />
			<row _internalSkillID="237" behaviorID="1945" parameterID="strength" value="5" />
			<row behaviorID="1970" parameterID="min range" value="0" />
			<row behaviorID="1970" parameterID="max range" value="19" />
			<row behaviorID="1970" parameterID="behavior 1" value="1798" />
			<row behaviorID="1971" parameterID="action" value="1950" />
			<row behaviorID="5419" parameterID="max targets" value="20" />
			<row behaviorID="1971" parameterID="check_blocking" value="1" />
			<row behaviorID="1951" parameterID="angle" value="45" />
			<row behaviorID="1951" parameterID="method" value="1" />
			<row behaviorID="1951" parameterID="upper_bound" value="5" />
			<row behaviorID="1951" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1951" parameterID="min range" value="0" />
			<row behaviorID="1951" parameterID="max range" value="6" />
			<row behaviorID="1951" parameterID="max targets" value="1" />
			<row behaviorID="1951" parameterID="action" value="1971" />
			<row behaviorID="1951" parameterID="check_env" value="0" />
			<row behaviorID="1951" parameterID="height" value="2.2" />
			<row behaviorID="1951" parameterID="target_self" value="0" />
			<row behaviorID="1951" parameterID="target_enemy" value="1" />
			<row behaviorID="1951" parameterID="target_friend" value="0" />
			<row behaviorID="1951" parameterID="use_picked_target" value="0" />
			<row behaviorID="1951" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1951" parameterID="distance_weight" value="0" />
			<row behaviorID="1951" parameterID="angle_weight" value="0" />
			<row behaviorID="1951" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1972" parameterID="cant_move" value="1" />
			<row behaviorID="1972" parameterID="cant_turn" value="1" />
			<row behaviorID="1972" parameterID="cant_attack" value="1" />
			<row behaviorID="1972" parameterID="cant_equip" value="1" />
			<row behaviorID="1972" parameterID="cant_interact" value="1" />
			<row behaviorID="1972" parameterID="stun_caster" value="0" />
			<row behaviorID="1973" parameterID="duration" value="1" />
			<row behaviorID="1973" parameterID="action" value="1972" />
			<row behaviorID="3684" parameterID="action_true" value="3683" />
			<row behaviorID="3684" parameterID="action_false" value="0" />
			<row behaviorID="3678" parameterID="offset_y" value="11" />
			<row behaviorID="3678" parameterID="offset_x" value="-2" />
			<row behaviorID="1975" parameterID="behavior 1" value="375" />
			<row behaviorID="1975" parameterID="behavior 2" value="1974" />
			<row behaviorID="1975" parameterID="behavior 3" value="1973" />
			<row behaviorID="3518" parameterID="upper_bound" value="5" />
			<row behaviorID="3518" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3518" parameterID="min range" value="0" />
			<row behaviorID="3518" parameterID="max range" value="50" />
			<row behaviorID="3518" parameterID="max targets" value="1" />
			<row behaviorID="3518" parameterID="action" value="3517" />
			<row behaviorID="1977" parameterID="action" value="1987" />
			<row behaviorID="5419" parameterID="target_self" value="0" />
			<row behaviorID="1977" parameterID="check_blocking" value="0" />
			<row behaviorID="1978" parameterID="angle" value="30" />
			<row behaviorID="1978" parameterID="method" value="1" />
			<row behaviorID="1978" parameterID="upper_bound" value="5" />
			<row behaviorID="1978" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1978" parameterID="min range" value="0" />
			<row behaviorID="1978" parameterID="max range" value="15" />
			<row behaviorID="1978" parameterID="max targets" value="5" />
			<row behaviorID="1978" parameterID="action" value="1977" />
			<row behaviorID="1978" parameterID="miss action" value="1988" />
			<row behaviorID="1978" parameterID="check_env" value="0" />
			<row behaviorID="1978" parameterID="height" value="2.2" />
			<row behaviorID="1978" parameterID="target_self" value="0" />
			<row behaviorID="1978" parameterID="target_enemy" value="1" />
			<row behaviorID="1978" parameterID="target_friend" value="0" />
			<row behaviorID="1978" parameterID="use_picked_target" value="0" />
			<row behaviorID="1978" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1978" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1979" parameterID="delay" value="0.6" />
			<row behaviorID="1979" parameterID="num_intervals" value="5" />
			<row behaviorID="1979" parameterID="action" value="3792" />
			<row behaviorID="3518" parameterID="miss action" value="3513" />
			<row behaviorID="3518" parameterID="check_env" value="0" />
			<row behaviorID="1984" parameterID="angle" value="30" />
			<row behaviorID="1981" parameterID="cant_move" value="1" />
			<row behaviorID="1981" parameterID="cant_turn" value="1" />
			<row behaviorID="1981" parameterID="cant_attack" value="1" />
			<row behaviorID="1981" parameterID="cant_equip" value="1" />
			<row behaviorID="1981" parameterID="cant_interact" value="1" />
			<row behaviorID="1981" parameterID="stun_caster" value="1" />
			<row behaviorID="1982" parameterID="duration" value="1.2" />
			<row behaviorID="1982" parameterID="action" value="1981" />
			<row behaviorID="1983" parameterID="behavior 1" value="1982" />
			<row behaviorID="1983" parameterID="behavior 2" value="1980" />
			<row behaviorID="1984" parameterID="method" value="1" />
			<row behaviorID="1984" parameterID="upper_bound" value="5" />
			<row behaviorID="1984" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1984" parameterID="min range" value="0" />
			<row behaviorID="1984" parameterID="max range" value="15" />
			<row behaviorID="1984" parameterID="max targets" value="5" />
			<row behaviorID="1984" parameterID="action" value="1983" />
			<row behaviorID="1984" parameterID="check_env" value="0" />
			<row behaviorID="1984" parameterID="height" value="2.2" />
			<row behaviorID="1984" parameterID="target_self" value="0" />
			<row behaviorID="1984" parameterID="target_enemy" value="1" />
			<row behaviorID="1984" parameterID="target_friend" value="0" />
			<row behaviorID="1984" parameterID="use_picked_target" value="0" />
			<row behaviorID="1984" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1984" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1871" parameterID="action" value="1860" />
			<row behaviorID="1871" parameterID="check_env" value="0" />
			<row behaviorID="1871" parameterID="height" value="2.2" />
			<row behaviorID="1871" parameterID="target_self" value="0" />
			<row behaviorID="1871" parameterID="target_enemy" value="1" />
			<row behaviorID="1871" parameterID="target_friend" value="0" />
			<row behaviorID="1871" parameterID="use_picked_target" value="0" />
			<row behaviorID="1871" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1871" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1871" parameterID="distance_weight" value="0" />
			<row behaviorID="1348" parameterID="angle" value="40" />
			<row behaviorID="1871" parameterID="angle_weight" value="0" />
			<row behaviorID="1860" parameterID="min damage" value="2" />
			<row behaviorID="1860" parameterID="max damage" value="2" />
			<row behaviorID="1860" parameterID="dir_force" value="7" />
			<row behaviorID="1860" parameterID="dir_angle_y" value="0" />
			<row behaviorID="1860" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="1872" parameterID="delay" value="0.25" />
			<row behaviorID="1872" parameterID="num_intervals" value="1" />
			<row behaviorID="1872" parameterID="action" value="1873" />
			<row behaviorID="1873" parameterID="angle" value="180" />
			<row behaviorID="1873" parameterID="method" value="1" />
			<row behaviorID="1873" parameterID="upper_bound" value="5" />
			<row behaviorID="1873" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1873" parameterID="min range" value="0" />
			<row behaviorID="1873" parameterID="max range" value="10" />
			<row behaviorID="1873" parameterID="max targets" value="2" />
			<row behaviorID="1873" parameterID="action" value="1874" />
			<row behaviorID="1873" parameterID="check_env" value="0" />
			<row behaviorID="1873" parameterID="height" value="2.2" />
			<row behaviorID="1873" parameterID="target_self" value="0" />
			<row behaviorID="1873" parameterID="target_enemy" value="1" />
			<row behaviorID="1873" parameterID="target_friend" value="0" />
			<row behaviorID="1873" parameterID="use_picked_target" value="0" />
			<row behaviorID="1873" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1873" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1873" parameterID="distance_weight" value="0" />
			<row behaviorID="1873" parameterID="angle_weight" value="0" />
			<row behaviorID="1874" parameterID="min damage" value="1" />
			<row behaviorID="1874" parameterID="max damage" value="1" />
			<row behaviorID="1874" parameterID="dir_force" value="7" />
			<row behaviorID="1874" parameterID="dir_angle_y" value="0" />
			<row behaviorID="1874" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="1875" parameterID="angle" value="180" />
			<row behaviorID="1875" parameterID="method" value="1" />
			<row behaviorID="1875" parameterID="upper_bound" value="5" />
			<row behaviorID="1875" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1875" parameterID="min range" value="0" />
			<row behaviorID="1875" parameterID="max range" value="10" />
			<row behaviorID="1875" parameterID="max targets" value="2" />
			<row behaviorID="1875" parameterID="action" value="1877" />
			<row behaviorID="1875" parameterID="check_env" value="0" />
			<row behaviorID="1875" parameterID="height" value="2.2" />
			<row behaviorID="1875" parameterID="target_self" value="0" />
			<row behaviorID="1875" parameterID="target_enemy" value="1" />
			<row behaviorID="1875" parameterID="target_friend" value="0" />
			<row behaviorID="1875" parameterID="use_picked_target" value="0" />
			<row behaviorID="1875" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1875" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1875" parameterID="distance_weight" value="0" />
			<row behaviorID="1876" parameterID="delay" value="0.25" />
			<row behaviorID="1876" parameterID="num_intervals" value="1" />
			<row behaviorID="1876" parameterID="action" value="1875" />
			<row behaviorID="1877" parameterID="min damage" value="2" />
			<row behaviorID="1877" parameterID="max damage" value="2" />
			<row behaviorID="1877" parameterID="dir_force" value="7" />
			<row behaviorID="1877" parameterID="dir_angle_y" value="0" />
			<row behaviorID="1877" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="1875" parameterID="angle_weight" value="0" />
			<row behaviorID="1348" parameterID="method" value="1" />
			<row behaviorID="1348" parameterID="upper_bound" value="5" />
			<row behaviorID="1348" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1348" parameterID="min range" value="0" />
			<row behaviorID="1348" parameterID="max range" value="40" />
			<row behaviorID="1348" parameterID="max targets" value="1" />
			<row behaviorID="1348" parameterID="action" value="1349" />
			<row behaviorID="1348" parameterID="miss action" value="1350" />
			<row behaviorID="1348" parameterID="check_env" value="0" />
			<row behaviorID="1348" parameterID="height" value="2.2" />
			<row behaviorID="1348" parameterID="target_self" value="0" />
			<row behaviorID="1348" parameterID="target_enemy" value="1" />
			<row behaviorID="1348" parameterID="target_friend" value="0" />
			<row behaviorID="1348" parameterID="use_picked_target" value="1" />
			<row behaviorID="1348" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1348" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1348" parameterID="distance_weight" value="0" />
			<row behaviorID="1348" parameterID="angle_weight" value="0" />
			<row behaviorID="1369" parameterID="angle" value="40" />
			<row behaviorID="1369" parameterID="method" value="1" />
			<row behaviorID="1369" parameterID="upper_bound" value="5" />
			<row behaviorID="1369" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1369" parameterID="min range" value="0" />
			<row behaviorID="1369" parameterID="max range" value="40" />
			<row behaviorID="1369" parameterID="max targets" value="1" />
			<row behaviorID="1369" parameterID="action" value="1370" />
			<row behaviorID="1369" parameterID="miss action" value="1371" />
			<row behaviorID="1369" parameterID="check_env" value="0" />
			<row behaviorID="1369" parameterID="height" value="2.2" />
			<row behaviorID="1369" parameterID="target_self" value="0" />
			<row behaviorID="1369" parameterID="target_enemy" value="1" />
			<row behaviorID="1369" parameterID="target_friend" value="0" />
			<row behaviorID="1369" parameterID="use_picked_target" value="1" />
			<row behaviorID="1369" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1369" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1369" parameterID="distance_weight" value="0" />
			<row behaviorID="1369" parameterID="angle_weight" value="0" />
			<row behaviorID="1379" parameterID="angle" value="40" />
			<row behaviorID="1379" parameterID="method" value="1" />
			<row behaviorID="1379" parameterID="upper_bound" value="5" />
			<row behaviorID="1379" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1379" parameterID="min range" value="0" />
			<row behaviorID="1379" parameterID="max range" value="40" />
			<row behaviorID="1379" parameterID="max targets" value="1" />
			<row behaviorID="1379" parameterID="action" value="1380" />
			<row behaviorID="1379" parameterID="miss action" value="1381" />
			<row behaviorID="1379" parameterID="check_env" value="0" />
			<row behaviorID="1379" parameterID="height" value="2.2" />
			<row behaviorID="1379" parameterID="target_self" value="0" />
			<row behaviorID="1379" parameterID="target_enemy" value="1" />
			<row behaviorID="1379" parameterID="target_friend" value="0" />
			<row behaviorID="1379" parameterID="use_picked_target" value="1" />
			<row behaviorID="1379" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1379" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1379" parameterID="distance_weight" value="0" />
			<row behaviorID="1379" parameterID="angle_weight" value="0" />
			<row behaviorID="1363" parameterID="offset_y" value="3" />
			<row behaviorID="1363" parameterID="offset_x" value="0" />
			<row behaviorID="1363" parameterID="offset_z" value="0" />
			<row behaviorID="1363" parameterID="max_distance" value="40" />
			<row behaviorID="1363" parameterID="use_prediction" value="0" />
			<row behaviorID="1363" parameterID="track_target" value="0" />
			<row behaviorID="1363" parameterID="track_radius" value="5" />
			<row behaviorID="1363" parameterID="projectile_speed" value="100" />
			<row behaviorID="1363" parameterID="projectile_type" value="2" />
			<row behaviorID="1363" parameterID="use_mouseposit" value="0" />
			<row behaviorID="1363" parameterID="LOT_ID" value="4794" />
			<row behaviorID="1352" parameterID="offset_y" value="3" />
			<row behaviorID="1352" parameterID="offset_x" value="0" />
			<row behaviorID="1352" parameterID="offset_z" value="0" />
			<row behaviorID="1352" parameterID="max_distance" value="40" />
			<row behaviorID="1352" parameterID="use_prediction" value="0" />
			<row behaviorID="1352" parameterID="track_target" value="0" />
			<row behaviorID="1352" parameterID="track_radius" value="5" />
			<row behaviorID="1352" parameterID="projectile_speed" value="100" />
			<row behaviorID="1352" parameterID="projectile_type" value="2" />
			<row behaviorID="1352" parameterID="use_mouseposit" value="0" />
			<row behaviorID="1352" parameterID="LOT_ID" value="4775" />
			<row behaviorID="1353" parameterID="amount" value="-3" />
			<row behaviorID="1881" parameterID="amount" value="-1" />
			<row behaviorID="1345" parameterID="behavior 1" value="1343" />
			<row behaviorID="1345" parameterID="behavior 2" value="1344" />
			<row behaviorID="1345" parameterID="behavior 3" value="1346" />
			<row behaviorID="1345" parameterID="behavior 4" value="1348" />
			<row behaviorID="1345" parameterID="behavior 5" value="1881" />
			<row behaviorID="1338" parameterID="imagination" value="3" />
			<row behaviorID="1338" parameterID="distance" value="-1" />
			<row behaviorID="1338" parameterID="isEnemyFaction" value="0" />
			<row behaviorID="1338" parameterID="action_true" value="1339" />
			<row behaviorID="1338" parameterID="action_false" value="1340" />
			<row behaviorID="1883" parameterID="imagination" value="1" />
			<row behaviorID="1883" parameterID="distance" value="-1" />
			<row behaviorID="1883" parameterID="isEnemyFaction" value="0" />
			<row behaviorID="1883" parameterID="action_true" value="1335" />
			<row behaviorID="1883" parameterID="action_false" value="1681" />
			<row behaviorID="1946" parameterID="cant_move" value="1" />
			<row behaviorID="1946" parameterID="cant_turn" value="1" />
			<row behaviorID="1946" parameterID="cant_attack" value="1" />
			<row behaviorID="1946" parameterID="cant_equip" value="1" />
			<row behaviorID="1946" parameterID="cant_interact" value="1" />
			<row behaviorID="1946" parameterID="stun_caster" value="0" />
			<row behaviorID="1947" parameterID="duration" value="0.5" />
			<row behaviorID="3589" parameterID="armor" value="1" />
			<row behaviorID="1948" parameterID="strength" value="2.5" />
			<row behaviorID="1948" parameterID="angle" value="5" />
			<row behaviorID="1948" parameterID="relative" value="0" />
			<row behaviorID="1948" parameterID="caster" value="0" />
			<row behaviorID="4394" parameterID="min damage" value="1" />
			<row behaviorID="4394" parameterID="max damage" value="1" />
			<row behaviorID="4394" parameterID="on_success" value="4393" />
			<row behaviorID="5943" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="5945" parameterID="min damage" value="4" />
			<row behaviorID="5945" parameterID="max damage" value="4" />
			<row behaviorID="5945" parameterID="on_fail_blocked" value="6157" />
			<row behaviorID="5945" parameterID="dir_force" value="7" />
			<row behaviorID="5945" parameterID="dir_angle_y" value="0" />
			<row behaviorID="1992" parameterID="relative" value="0" />
			<row behaviorID="5945" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="2019" parameterID="action" value="1739" />
			<row behaviorID="2019" parameterID="check_blocking" value="1" />
			<row behaviorID="1999" parameterID="angle" value="360" />
			<row behaviorID="1998" parameterID="action" value="1997" />
			<row _internalSkillID="466" behaviorID="5468" parameterID="to_point" value="0" />
			<row behaviorID="1998" parameterID="check_blocking" value="0" />
			<row behaviorID="1999" parameterID="method" value="1" />
			<row behaviorID="1999" parameterID="upper_bound" value="0.2" />
			<row behaviorID="1999" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1999" parameterID="min range" value="0" />
			<row behaviorID="1999" parameterID="max range" value="25" />
			<row behaviorID="1999" parameterID="max targets" value="5" />
			<row behaviorID="1999" parameterID="action" value="1997" />
			<row behaviorID="1999" parameterID="miss action" value="2196" />
			<row behaviorID="1999" parameterID="check_env" value="0" />
			<row behaviorID="1999" parameterID="height" value="0.2" />
			<row behaviorID="1952" parameterID="delay" value="0.25" />
			<row behaviorID="1952" parameterID="num_intervals" value="1" />
			<row behaviorID="1952" parameterID="action" value="1951" />
			<row behaviorID="1953" parameterID="cant_move" value="1" />
			<row behaviorID="1953" parameterID="cant_turn" value="1" />
			<row behaviorID="1953" parameterID="cant_attack" value="1" />
			<row behaviorID="1953" parameterID="cant_equip" value="1" />
			<row behaviorID="1953" parameterID="cant_interact" value="1" />
			<row behaviorID="1953" parameterID="stun_caster" value="1" />
			<row behaviorID="1954" parameterID="duration" value="1" />
			<row behaviorID="1954" parameterID="action" value="1953" />
			<row behaviorID="1955" parameterID="behavior 1" value="1954" />
			<row behaviorID="1955" parameterID="behavior 2" value="1952" />
			<row behaviorID="1956" parameterID="angle" value="90" />
			<row behaviorID="1956" parameterID="method" value="1" />
			<row behaviorID="1956" parameterID="upper_bound" value="5" />
			<row behaviorID="1956" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1956" parameterID="min range" value="0" />
			<row behaviorID="1956" parameterID="max range" value="6" />
			<row behaviorID="1956" parameterID="max targets" value="1" />
			<row behaviorID="1956" parameterID="action" value="1955" />
			<row behaviorID="1956" parameterID="check_env" value="0" />
			<row behaviorID="1956" parameterID="height" value="2.2" />
			<row behaviorID="1956" parameterID="target_self" value="0" />
			<row behaviorID="1956" parameterID="target_enemy" value="1" />
			<row behaviorID="1956" parameterID="target_friend" value="0" />
			<row behaviorID="1956" parameterID="use_picked_target" value="0" />
			<row behaviorID="1956" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1956" parameterID="distance_weight" value="0" />
			<row behaviorID="1956" parameterID="angle_weight" value="0" />
			<row behaviorID="1956" parameterID="use_attack_priority" value="0" />
			<row behaviorID="3587" parameterID="delay" value="0.5" />
			<row behaviorID="3587" parameterID="num_intervals" value="10" />
			<row behaviorID="3587" parameterID="action" value="3588" />
			<row behaviorID="1958" parameterID="cant_move" value="1" />
			<row behaviorID="1958" parameterID="cant_turn" value="1" />
			<row behaviorID="1958" parameterID="cant_attack" value="1" />
			<row behaviorID="1958" parameterID="cant_equip" value="1" />
			<row behaviorID="1958" parameterID="cant_interact" value="1" />
			<row behaviorID="1958" parameterID="stun_caster" value="0" />
			<row behaviorID="1959" parameterID="duration" value="0.5" />
			<row behaviorID="1959" parameterID="action" value="1958" />
			<row behaviorID="1960" parameterID="strength" value="15" />
			<row behaviorID="1960" parameterID="angle" value="15" />
			<row behaviorID="1960" parameterID="relative" value="0" />
			<row behaviorID="1960" parameterID="caster" value="0" />
			<row behaviorID="1961" parameterID="behavior 1" value="375" />
			<row behaviorID="1961" parameterID="behavior 2" value="1959" />
			<row behaviorID="1961" parameterID="behavior 3" value="1960" />
			<row behaviorID="1891" parameterID="dir_angle_y" value="0" />
			<row behaviorID="1891" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="2243" parameterID="dir_angle_y" value="0" />
			<row behaviorID="2243" parameterID="dir_angle_xz" value="0" />
			<row _internalSkillID="505" behaviorID="6159" parameterID="add" value="0" />
			<row _internalSkillID="505" behaviorID="6159" parameterID="amount" value="0.1" />
			<row behaviorID="1029" parameterID="target_enemy" value="1" />
			<row behaviorID="1029" parameterID="target_friend" value="0" />
			<row behaviorID="1029" parameterID="use_picked_target" value="0" />
			<row behaviorID="1029" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1029" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1029" parameterID="distance_weight" value="0" />
			<row behaviorID="1029" parameterID="angle_weight" value="0" />
			<row behaviorID="1047" parameterID="action" value="1048" />
			<row behaviorID="1047" parameterID="blocked action" value="410" />
			<row behaviorID="1047" parameterID="check_env" value="1" />
			<row behaviorID="1047" parameterID="height" value="2.2" />
			<row behaviorID="1047" parameterID="target_self" value="0" />
			<row behaviorID="1047" parameterID="target_enemy" value="1" />
			<row behaviorID="1047" parameterID="target_friend" value="0" />
			<row behaviorID="1047" parameterID="use_picked_target" value="0" />
			<row behaviorID="1047" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1047" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1999" parameterID="target_self" value="0" />
			<row _internalSkillID="306" behaviorID="3569" parameterID="enable_hover" value="0" />
			<row behaviorID="1999" parameterID="target_enemy" value="1" />
			<row behaviorID="3684" parameterID="imagination" value="0" />
			<row behaviorID="1965" parameterID="cant_move" value="1" />
			<row behaviorID="1965" parameterID="cant_turn" value="1" />
			<row behaviorID="1965" parameterID="cant_attack" value="1" />
			<row behaviorID="1965" parameterID="cant_equip" value="1" />
			<row behaviorID="1965" parameterID="cant_interact" value="1" />
			<row behaviorID="1965" parameterID="stun_caster" value="1" />
			<row behaviorID="3684" parameterID="distance" value="-1" />
			<row behaviorID="3684" parameterID="isEnemyFaction" value="1" />
			<row behaviorID="1967" parameterID="behavior 1" value="1966" />
			<row behaviorID="1967" parameterID="behavior 2" value="1964" />
			<row behaviorID="1968" parameterID="angle" value="45" />
			<row behaviorID="1968" parameterID="method" value="1" />
			<row behaviorID="1968" parameterID="upper_bound" value="5" />
			<row behaviorID="1968" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1968" parameterID="min range" value="0" />
			<row behaviorID="1968" parameterID="max range" value="6" />
			<row behaviorID="1968" parameterID="max targets" value="1" />
			<row behaviorID="1968" parameterID="action" value="1967" />
			<row behaviorID="1968" parameterID="check_env" value="0" />
			<row behaviorID="1968" parameterID="height" value="2.2" />
			<row behaviorID="1968" parameterID="target_self" value="0" />
			<row behaviorID="1968" parameterID="target_enemy" value="1" />
			<row behaviorID="1968" parameterID="target_friend" value="0" />
			<row behaviorID="1968" parameterID="use_picked_target" value="0" />
			<row behaviorID="1968" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1968" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1968" parameterID="distance_weight" value="0" />
			<row behaviorID="1968" parameterID="angle_weight" value="0" />
			<row behaviorID="1969" parameterID="min range" value="0" />
			<row behaviorID="1969" parameterID="max range" value="6" />
			<row behaviorID="1969" parameterID="behavior 1" value="1968" />
			<row behaviorID="1999" parameterID="target_friend" value="0" />
			<row behaviorID="1999" parameterID="use_picked_target" value="0" />
			<row behaviorID="1999" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1999" parameterID="distance_weight" value="0" />
			<row behaviorID="1999" parameterID="angle_weight" value="0" />
			<row behaviorID="2008" parameterID="min range" value="0" />
			<row behaviorID="2008" parameterID="max range" value="20" />
			<row behaviorID="1992" parameterID="caster" value="0" />
			<row behaviorID="2009" parameterID="cant_move" value="1" />
			<row behaviorID="3673" parameterID="max targets" value="1" />
			<row behaviorID="3673" parameterID="action" value="3674" />
			<row behaviorID="3941" parameterID="interrupt_charge" value="1" />
			<row behaviorID="2001" parameterID="behavior 1" value="2000" />
			<row behaviorID="3941" parameterID="interrupt_block" value="0" />
			<row behaviorID="3673" parameterID="miss action" value="3674" />
			<row behaviorID="2008" parameterID="behavior 1" value="2007" />
			<row behaviorID="3673" parameterID="check_env" value="0" />
			<row behaviorID="3673" parameterID="height" value="2.2" />
			<row behaviorID="3673" parameterID="target_self" value="0" />
			<row behaviorID="3673" parameterID="target_enemy" value="1" />
			<row behaviorID="2009" parameterID="cant_turn" value="1" />
			<row behaviorID="3683" parameterID="min damage" value="5" />
			<row behaviorID="3683" parameterID="max damage" value="5" />
			<row behaviorID="3683" parameterID="on_fail_blocked" value="5886" />
			<row behaviorID="3683" parameterID="dir_force" value="7" />
			<row behaviorID="3683" parameterID="dir_angle_y" value="0" />
			<row behaviorID="3675" parameterID="duration" value="1" />
			<row behaviorID="3675" parameterID="action" value="3676" />
			<row behaviorID="3677" parameterID="delay" value="0.25" />
			<row behaviorID="1926" parameterID="delay" value="1" />
			<row behaviorID="1926" parameterID="num_intervals" value="1" />
			<row behaviorID="1926" parameterID="action" value="1925" />
			<row behaviorID="1925" parameterID="angle" value="90" />
			<row behaviorID="1925" parameterID="method" value="1" />
			<row behaviorID="1925" parameterID="upper_bound" value="5" />
			<row behaviorID="1925" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1925" parameterID="min range" value="0" />
			<row behaviorID="1925" parameterID="max range" value="15" />
			<row behaviorID="1925" parameterID="max targets" value="1" />
			<row behaviorID="1925" parameterID="action" value="1924" />
			<row behaviorID="1925" parameterID="check_env" value="0" />
			<row behaviorID="1925" parameterID="height" value="2.2" />
			<row behaviorID="1925" parameterID="target_self" value="0" />
			<row behaviorID="1925" parameterID="target_enemy" value="0" />
			<row behaviorID="1925" parameterID="target_friend" value="0" />
			<row behaviorID="1925" parameterID="use_picked_target" value="0" />
			<row behaviorID="1925" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1925" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1925" parameterID="distance_weight" value="0" />
			<row behaviorID="1925" parameterID="angle_weight" value="0" />
			<row behaviorID="1924" parameterID="cant_move" value="1" />
			<row behaviorID="1924" parameterID="cant_turn" value="1" />
			<row behaviorID="1924" parameterID="cant_attack" value="0" />
			<row behaviorID="1924" parameterID="cant_equip" value="0" />
			<row behaviorID="1924" parameterID="cant_interact" value="0" />
			<row behaviorID="1924" parameterID="stun_caster" value="0" />
			<row behaviorID="3677" parameterID="num_intervals" value="1" />
			<row behaviorID="3677" parameterID="action" value="3678" />
			<row behaviorID="3518" parameterID="angle" value="90" />
			<row behaviorID="2126" parameterID="target_self" value="1" />
			<row behaviorID="2126" parameterID="target_enemy" value="0" />
			<row behaviorID="2126" parameterID="target_friend" value="1" />
			<row behaviorID="2127" parameterID="delay" value="0.5" />
			<row behaviorID="2127" parameterID="num_intervals" value="4" />
			<row behaviorID="2127" parameterID="action" value="2126" />
			<row behaviorID="2128" parameterID="delay" value="1.5" />
			<row behaviorID="2128" parameterID="num_intervals" value="1" />
			<row behaviorID="2128" parameterID="action" value="2127" />
			<row behaviorID="2016" parameterID="radius" value="3" />
			<row behaviorID="1932" parameterID="delay" value="1" />
			<row behaviorID="1932" parameterID="num_intervals" value="1" />
			<row behaviorID="1932" parameterID="action" value="1931" />
			<row behaviorID="1931" parameterID="attack_speed" value="400" />
			<row behaviorID="1931" parameterID="run_speed" value="550" />
			<row behaviorID="1931" parameterID="affects_caster" value="1" />
			<row behaviorID="1935" parameterID="delay" value="1.5" />
			<row behaviorID="1935" parameterID="num_intervals" value="1" />
			<row behaviorID="1935" parameterID="action" value="1934" />
			<row behaviorID="1934" parameterID="radius" value="15" />
			<row behaviorID="1934" parameterID="action" value="1933" />
			<row behaviorID="1934" parameterID="max targets" value="8" />
			<row behaviorID="1934" parameterID="target_self" value="0" />
			<row behaviorID="1934" parameterID="target_enemy" value="1" />
			<row behaviorID="1934" parameterID="target_friend" value="0" />
			<row behaviorID="1933" parameterID="strength" value="30" />
			<row behaviorID="1933" parameterID="angle" value="25" />
			<row behaviorID="1933" parameterID="relative" value="0" />
			<row behaviorID="1933" parameterID="caster" value="0" />
			<row _internalSkillID="238" behaviorID="1936" parameterID="min range" value="0" />
			<row _internalSkillID="238" behaviorID="1936" parameterID="max range" value="10" />
			<row _internalSkillID="237" behaviorID="1938" parameterID="check_blocking" value="1" />
			<row _internalSkillID="176" behaviorID="3391" parameterID="height" value="2.2" />
			<row _internalSkillID="176" behaviorID="3391" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="176" behaviorID="3391" parameterID="max range" value="7" />
			<row behaviorID="2035" parameterID="cant_move" value="1" />
			<row behaviorID="3673" parameterID="angle" value="15" />
			<row behaviorID="3673" parameterID="method" value="1" />
			<row behaviorID="3673" parameterID="upper_bound" value="5" />
			<row behaviorID="3673" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3673" parameterID="min range" value="0" />
			<row behaviorID="2016" parameterID="action" value="2015" />
			<row behaviorID="2016" parameterID="max targets" value="5" />
			<row behaviorID="2016" parameterID="target_self" value="0" />
			<row behaviorID="2016" parameterID="target_enemy" value="1" />
			<row behaviorID="2016" parameterID="target_friend" value="0" />
			<row behaviorID="2195" parameterID="radius" value="55" />
			<row behaviorID="2195" parameterID="action" value="2017" />
			<row behaviorID="2195" parameterID="max targets" value="25" />
			<row behaviorID="2195" parameterID="target_self" value="0" />
			<row behaviorID="2009" parameterID="cant_attack" value="1" />
			<row behaviorID="2009" parameterID="cant_equip" value="1" />
			<row behaviorID="2009" parameterID="cant_interact" value="1" />
			<row behaviorID="2009" parameterID="stun_caster" value="0" />
			<row behaviorID="2010" parameterID="duration" value="1" />
			<row behaviorID="2010" parameterID="action" value="2009" />
			<row behaviorID="2011" parameterID="strength" value="50" />
			<row behaviorID="2011" parameterID="angle" value="30" />
			<row behaviorID="2011" parameterID="relative" value="0" />
			<row behaviorID="2011" parameterID="caster" value="0" />
			<row behaviorID="2012" parameterID="behavior 1" value="375" />
			<row behaviorID="2012" parameterID="behavior 2" value="2011" />
			<row behaviorID="2012" parameterID="behavior 3" value="2010" />
			<row behaviorID="2035" parameterID="cant_turn" value="1" />
			<row behaviorID="2035" parameterID="cant_attack" value="1" />
			<row behaviorID="2035" parameterID="cant_equip" value="1" />
			<row behaviorID="2035" parameterID="cant_interact" value="1" />
			<row behaviorID="2035" parameterID="stun_caster" value="0" />
			<row behaviorID="2034" parameterID="threat to add" value="150" />
			<row behaviorID="2014" parameterID="behavior 1" value="2013" />
			<row behaviorID="2015" parameterID="action" value="2014" />
			<row behaviorID="5419" parameterID="target_enemy" value="1" />
			<row behaviorID="2015" parameterID="check_blocking" value="0" />
			<row behaviorID="2195" parameterID="target_enemy" value="1" />
			<row behaviorID="2195" parameterID="target_friend" value="0" />
			<row behaviorID="1997" parameterID="behavior 1" value="1996" />
			<row behaviorID="2196" parameterID="behavior 1" value="2195" />
			<row behaviorID="2196" parameterID="behavior 2" value="2017" />
			<row behaviorID="3518" parameterID="method" value="1" />
			<row behaviorID="2001" parameterID="behavior 2" value="2016" />
			<row behaviorID="2018" parameterID="delay" value="1" />
			<row behaviorID="2018" parameterID="num_intervals" value="1" />
			<row behaviorID="2018" parameterID="action" value="2017" />
			<row behaviorID="2036" parameterID="strength" value="1.5" />
			<row behaviorID="3673" parameterID="max range" value="200" />
			<row behaviorID="2036" parameterID="angle" value="0" />
			<row behaviorID="2036" parameterID="relative" value="0" />
			<row behaviorID="2036" parameterID="caster" value="0" />
			<row behaviorID="2037" parameterID="duration" value="0.25" />
			<row behaviorID="2037" parameterID="action" value="2035" />
			<row behaviorID="2038" parameterID="behavior 1" value="375" />
			<row behaviorID="2038" parameterID="behavior 2" value="2037" />
			<row behaviorID="2038" parameterID="behavior 3" value="2036" />
			<row behaviorID="2039" parameterID="min damage" value="2" />
			<row behaviorID="2039" parameterID="max damage" value="2" />
			<row behaviorID="2039" parameterID="on_success" value="2038" />
			<row behaviorID="2039" parameterID="dir_force" value="12" />
			<row behaviorID="2039" parameterID="dir_angle_y" value="0" />
			<row behaviorID="2039" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="2040" parameterID="angle" value="90" />
			<row behaviorID="2040" parameterID="method" value="1" />
			<row behaviorID="2040" parameterID="upper_bound" value="5" />
			<row behaviorID="2040" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2040" parameterID="min range" value="0" />
			<row behaviorID="2040" parameterID="max range" value="7" />
			<row behaviorID="2040" parameterID="max targets" value="1" />
			<row behaviorID="2040" parameterID="action" value="2039" />
			<row behaviorID="2040" parameterID="blocked action" value="410" />
			<row behaviorID="2040" parameterID="check_env" value="1" />
			<row behaviorID="2040" parameterID="height" value="2.2" />
			<row behaviorID="2040" parameterID="target_self" value="0" />
			<row behaviorID="2040" parameterID="target_enemy" value="1" />
			<row behaviorID="2040" parameterID="target_friend" value="0" />
			<row behaviorID="2040" parameterID="use_picked_target" value="0" />
			<row behaviorID="2040" parameterID="clear_provided_target" value="0" />
			<row behaviorID="2040" parameterID="use_attack_priority" value="0" />
			<row behaviorID="2040" parameterID="distance_weight" value="0" />
			<row behaviorID="2040" parameterID="angle_weight" value="0" />
			<row behaviorID="2041" parameterID="delay" value="0.25" />
			<row behaviorID="2041" parameterID="num_intervals" value="1" />
			<row behaviorID="2041" parameterID="action" value="2040" />
			<row behaviorID="2042" parameterID="orient_caster" value="1" />
			<row behaviorID="2042" parameterID="to_target" value="1" />
			<row behaviorID="2042" parameterID="to_point" value="0" />
			<row behaviorID="2042" parameterID="to_angle" value="0" />
			<row behaviorID="2042" parameterID="angle" value="0" />
			<row behaviorID="2042" parameterID="relative" value="0" />
			<row behaviorID="2043" parameterID="move_target" value="0" />
			<row behaviorID="2043" parameterID="duration" value="0.26" />
			<row behaviorID="2043" parameterID="forward" value="0.5" />
			<row behaviorID="2043" parameterID="left" value="0" />
			<row behaviorID="2043" parameterID="yaw" value="0" />
			<row behaviorID="2043" parameterID="yaw_abs" value="0" />
			<row behaviorID="2044" parameterID="behavior 1" value="2042" />
			<row behaviorID="2044" parameterID="behavior 2" value="2041" />
			<row behaviorID="2044" parameterID="behavior 3" value="2043" />
			<row behaviorID="2045" parameterID="behavior 1" value="2043" />
			<row behaviorID="1989" parameterID="action" value="1667" />
			<row behaviorID="5444" parameterID="min damage" value="2" />
			<row behaviorID="1989" parameterID="check_blocking" value="0" />
			<row behaviorID="1911" parameterID="angle" value="90" />
			<row behaviorID="1911" parameterID="method" value="1" />
			<row behaviorID="1911" parameterID="upper_bound" value="5" />
			<row behaviorID="1911" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1911" parameterID="min range" value="7" />
			<row behaviorID="1911" parameterID="max range" value="50" />
			<row behaviorID="1911" parameterID="max targets" value="1" />
			<row behaviorID="1911" parameterID="action" value="1667" />
			<row behaviorID="1911" parameterID="miss action" value="1667" />
			<row behaviorID="1911" parameterID="check_env" value="0" />
			<row behaviorID="1911" parameterID="height" value="2.2" />
			<row behaviorID="1911" parameterID="target_self" value="0" />
			<row behaviorID="1911" parameterID="target_enemy" value="1" />
			<row behaviorID="1911" parameterID="target_friend" value="0" />
			<row behaviorID="1911" parameterID="use_picked_target" value="0" />
			<row behaviorID="1911" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1911" parameterID="distance_weight" value="0" />
			<row behaviorID="1911" parameterID="angle_weight" value="0" />
			<row behaviorID="5444" parameterID="max damage" value="2" />
			<row behaviorID="2020" parameterID="action" value="3571" />
			<row behaviorID="5444" parameterID="dir_force" value="7" />
			<row behaviorID="2020" parameterID="check_blocking" value="0" />
			<row behaviorID="1906" parameterID="angle" value="90" />
			<row behaviorID="1906" parameterID="method" value="1" />
			<row behaviorID="1906" parameterID="upper_bound" value="5" />
			<row behaviorID="1906" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1906" parameterID="min range" value="0" />
			<row behaviorID="1906" parameterID="max range" value="15" />
			<row behaviorID="1906" parameterID="max targets" value="5" />
			<row behaviorID="1906" parameterID="action" value="2020" />
			<row behaviorID="1906" parameterID="miss action" value="3572" />
			<row behaviorID="1906" parameterID="check_env" value="0" />
			<row behaviorID="1906" parameterID="height" value="2.2" />
			<row behaviorID="1906" parameterID="target_self" value="0" />
			<row behaviorID="1906" parameterID="target_enemy" value="1" />
			<row behaviorID="1906" parameterID="target_friend" value="0" />
			<row behaviorID="1906" parameterID="use_picked_target" value="0" />
			<row behaviorID="1906" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1906" parameterID="distance_weight" value="0" />
			<row behaviorID="1906" parameterID="angle_weight" value="0" />
			<row behaviorID="1910" parameterID="angle" value="90" />
			<row behaviorID="1910" parameterID="method" value="1" />
			<row behaviorID="1910" parameterID="upper_bound" value="5" />
			<row behaviorID="1910" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1910" parameterID="min range" value="0" />
			<row behaviorID="1910" parameterID="max range" value="10" />
			<row behaviorID="1910" parameterID="max targets" value="1" />
			<row behaviorID="1910" parameterID="action" value="2019" />
			<row behaviorID="1910" parameterID="check_env" value="0" />
			<row behaviorID="1910" parameterID="height" value="2.2" />
			<row behaviorID="1910" parameterID="target_self" value="0" />
			<row behaviorID="1910" parameterID="target_enemy" value="1" />
			<row behaviorID="1910" parameterID="target_friend" value="0" />
			<row behaviorID="1910" parameterID="use_picked_target" value="0" />
			<row behaviorID="1910" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1910" parameterID="distance_weight" value="0" />
			<row behaviorID="1910" parameterID="angle_weight" value="0" />
			<row behaviorID="1910" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1580" parameterID="attack_speed" value="0" />
			<row behaviorID="1580" parameterID="run_speed" value="350" />
			<row behaviorID="1580" parameterID="affects_caster" value="1" />
			<row _internalSkillID="298" behaviorID="3542" parameterID="cant_move" value="1" />
			<row _internalSkillID="298" behaviorID="3542" parameterID="cant_turn" value="1" />
			<row _internalSkillID="298" behaviorID="3542" parameterID="stun_caster" value="1" />
			<row _internalSkillID="298" behaviorID="3541" parameterID="action" value="3542" />
			<row _internalSkillID="298" behaviorID="3541" parameterID="duration" value="0.7" />
			<row behaviorID="2030" parameterID="radius" value="20" />
			<row behaviorID="2030" parameterID="action" value="2029" />
			<row behaviorID="2030" parameterID="max targets" value="7" />
			<row behaviorID="2030" parameterID="target_self" value="0" />
			<row behaviorID="2030" parameterID="target_enemy" value="1" />
			<row behaviorID="2030" parameterID="target_friend" value="0" />
			<row behaviorID="2031" parameterID="delay" value="0.25" />
			<row behaviorID="2031" parameterID="num_intervals" value="1" />
			<row behaviorID="2031" parameterID="action" value="2030" />
			<row behaviorID="1984" parameterID="distance_weight" value="0" />
			<row behaviorID="1984" parameterID="angle_weight" value="0" />
			<row behaviorID="1978" parameterID="distance_weight" value="0" />
			<row behaviorID="1978" parameterID="angle_weight" value="0" />
			<row behaviorID="2079" parameterID="radius" value="40" />
			<row behaviorID="2079" parameterID="max targets" value="5" />
			<row behaviorID="2079" parameterID="action" value="175" />
			<row behaviorID="137" parameterID="max targets" value="1" />
			<row behaviorID="137" parameterID="action" value="138" />
			<row behaviorID="137" parameterID="check_env" value="0" />
			<row behaviorID="137" parameterID="height" value="2.2" />
			<row behaviorID="137" parameterID="target_self" value="0" />
			<row behaviorID="137" parameterID="target_enemy" value="1" />
			<row behaviorID="137" parameterID="target_friend" value="0" />
			<row behaviorID="137" parameterID="use_picked_target" value="0" />
			<row behaviorID="137" parameterID="clear_provided_target" value="0" />
			<row behaviorID="137" parameterID="distance_weight" value="0" />
			<row behaviorID="137" parameterID="angle_weight" value="0" />
			<row behaviorID="137" parameterID="use_attack_priority" value="0" />
			<row behaviorID="2139" parameterID="angle" value="0" />
			<row behaviorID="2139" parameterID="relative" value="0" />
			<row behaviorID="2139" parameterID="caster" value="0" />
			<row behaviorID="2140" parameterID="duration" value="0.25" />
			<row behaviorID="2140" parameterID="action" value="2138" />
			<row behaviorID="2141" parameterID="behavior 1" value="2140" />
			<row behaviorID="2141" parameterID="behavior 2" value="2139" />
			<row behaviorID="2141" parameterID="behavior 3" value="375" />
			<row behaviorID="2142" parameterID="min damage" value="1" />
			<row behaviorID="2142" parameterID="max damage" value="1" />
			<row behaviorID="2142" parameterID="on_success" value="2141" />
			<row behaviorID="2142" parameterID="dir_force" value="12" />
			<row behaviorID="2142" parameterID="dir_angle_y" value="0" />
			<row behaviorID="2142" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="2143" parameterID="angle" value="90" />
			<row behaviorID="2143" parameterID="method" value="1" />
			<row behaviorID="2143" parameterID="upper_bound" value="5" />
			<row behaviorID="2143" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2143" parameterID="min range" value="0" />
			<row behaviorID="2143" parameterID="max range" value="7" />
			<row behaviorID="2143" parameterID="max targets" value="1" />
			<row behaviorID="2143" parameterID="action" value="2142" />
			<row behaviorID="2143" parameterID="blocked action" value="410" />
			<row behaviorID="2143" parameterID="check_env" value="1" />
			<row behaviorID="2143" parameterID="height" value="2.2" />
			<row behaviorID="2143" parameterID="target_self" value="0" />
			<row behaviorID="2143" parameterID="target_enemy" value="1" />
			<row behaviorID="2143" parameterID="target_friend" value="0" />
			<row behaviorID="2143" parameterID="use_picked_target" value="0" />
			<row behaviorID="2143" parameterID="clear_provided_target" value="0" />
			<row behaviorID="2143" parameterID="distance_weight" value="0" />
			<row behaviorID="2143" parameterID="angle_weight" value="0" />
			<row behaviorID="2143" parameterID="use_attack_priority" value="0" />
			<row behaviorID="2144" parameterID="delay" value="0.25" />
			<row behaviorID="2144" parameterID="num_intervals" value="1" />
			<row behaviorID="2144" parameterID="action" value="2143" />
			<row behaviorID="2145" parameterID="move_target" value="0" />
			<row behaviorID="2145" parameterID="duration" value="0.26" />
			<row behaviorID="2145" parameterID="forward" value="0.5" />
			<row behaviorID="2145" parameterID="left" value="0" />
			<row behaviorID="2145" parameterID="yaw" value="0" />
			<row behaviorID="2145" parameterID="yaw_abs" value="0" />
			<row behaviorID="2146" parameterID="behavior 1" value="665" />
			<row behaviorID="2146" parameterID="behavior 2" value="2144" />
			<row behaviorID="2146" parameterID="behavior 3" value="2145" />
			<row behaviorID="2147" parameterID="behavior 1" value="2145" />
			<row behaviorID="2147" parameterID="behavior 2" value="2144" />
			<row behaviorID="2148" parameterID="angle" value="290" />
			<row behaviorID="2148" parameterID="method" value="1" />
			<row behaviorID="2148" parameterID="upper_bound" value="5" />
			<row behaviorID="2148" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2148" parameterID="min range" value="0" />
			<row behaviorID="2148" parameterID="max range" value="7" />
			<row behaviorID="2148" parameterID="max targets" value="1" />
			<row behaviorID="2148" parameterID="action" value="2146" />
			<row behaviorID="2148" parameterID="miss action" value="2147" />
			<row behaviorID="2148" parameterID="check_env" value="0" />
			<row behaviorID="2148" parameterID="height" value="2.2" />
			<row behaviorID="2148" parameterID="target_self" value="0" />
			<row behaviorID="2148" parameterID="target_enemy" value="1" />
			<row behaviorID="2148" parameterID="target_friend" value="0" />
			<row behaviorID="2148" parameterID="use_picked_target" value="1" />
			<row behaviorID="1906" parameterID="use_attack_priority" value="0" />
			<row behaviorID="2021" parameterID="action" value="1962" />
			<row behaviorID="5419" parameterID="target_friend" value="0" />
			<row behaviorID="2021" parameterID="check_blocking" value="0" />
			<row behaviorID="1963" parameterID="angle" value="45" />
			<row behaviorID="1963" parameterID="method" value="1" />
			<row behaviorID="1963" parameterID="upper_bound" value="5" />
			<row behaviorID="1963" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1963" parameterID="min range" value="0" />
			<row behaviorID="1963" parameterID="max range" value="6" />
			<row behaviorID="1963" parameterID="max targets" value="1" />
			<row behaviorID="1963" parameterID="action" value="2021" />
			<row behaviorID="1963" parameterID="check_env" value="0" />
			<row behaviorID="1963" parameterID="height" value="2.2" />
			<row behaviorID="1963" parameterID="target_self" value="0" />
			<row behaviorID="1963" parameterID="target_enemy" value="1" />
			<row behaviorID="1963" parameterID="target_friend" value="0" />
			<row behaviorID="1963" parameterID="use_picked_target" value="0" />
			<row behaviorID="1963" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1963" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1963" parameterID="distance_weight" value="0" />
			<row behaviorID="1963" parameterID="angle_weight" value="0" />
			<row behaviorID="2022" parameterID="cant_move" value="1" />
			<row behaviorID="2022" parameterID="cant_turn" value="1" />
			<row behaviorID="2022" parameterID="cant_attack" value="1" />
			<row behaviorID="2022" parameterID="cant_equip" value="1" />
			<row behaviorID="2022" parameterID="cant_interact" value="1" />
			<row behaviorID="2022" parameterID="stun_caster" value="1" />
			<row behaviorID="2023" parameterID="duration" value="0.25" />
			<row behaviorID="2023" parameterID="action" value="2022" />
			<row behaviorID="1787" parameterID="behavior 1" value="2023" />
			<row behaviorID="1787" parameterID="behavior 2" value="2024" />
			<row behaviorID="2024" parameterID="action" value="1786" />
			<row behaviorID="2024" parameterID="check_blocking" value="0" />
			<row behaviorID="1842" parameterID="max range" value="30" />
			<row behaviorID="1842" parameterID="max targets" value="1" />
			<row behaviorID="1842" parameterID="action" value="2028" />
			<row behaviorID="1842" parameterID="check_env" value="0" />
			<row behaviorID="1842" parameterID="height" value="2.2" />
			<row behaviorID="1842" parameterID="target_self" value="0" />
			<row behaviorID="1842" parameterID="target_enemy" value="1" />
			<row behaviorID="1842" parameterID="target_friend" value="0" />
			<row behaviorID="1842" parameterID="use_picked_target" value="0" />
			<row behaviorID="1842" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1842" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1842" parameterID="distance_weight" value="0" />
			<row behaviorID="1842" parameterID="angle_weight" value="0" />
			<row behaviorID="1841" parameterID="delay" value="0.25" />
			<row behaviorID="1841" parameterID="num_intervals" value="1" />
			<row behaviorID="1841" parameterID="action" value="2025" />
			<row behaviorID="1200" parameterID="check_env" value="1" />
			<row behaviorID="1200" parameterID="height" value="2.2" />
			<row behaviorID="1200" parameterID="target_self" value="0" />
			<row behaviorID="1200" parameterID="target_enemy" value="1" />
			<row behaviorID="1200" parameterID="target_friend" value="0" />
			<row behaviorID="1200" parameterID="use_picked_target" value="0" />
			<row behaviorID="1200" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1200" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1200" parameterID="distance_weight" value="0" />
			<row behaviorID="1200" parameterID="angle_weight" value="0" />
			<row behaviorID="1218" parameterID="blocked action" value="410" />
			<row behaviorID="1218" parameterID="check_env" value="1" />
			<row behaviorID="1218" parameterID="height" value="2.2" />
			<row behaviorID="1218" parameterID="target_self" value="0" />
			<row behaviorID="1218" parameterID="target_enemy" value="1" />
			<row behaviorID="1218" parameterID="target_friend" value="0" />
			<row behaviorID="1218" parameterID="use_picked_target" value="0" />
			<row behaviorID="1218" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1218" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1218" parameterID="distance_weight" value="0" />
			<row behaviorID="1218" parameterID="angle_weight" value="0" />
			<row behaviorID="1236" parameterID="check_env" value="1" />
			<row behaviorID="1236" parameterID="height" value="2.2" />
			<row behaviorID="1236" parameterID="target_self" value="0" />
			<row behaviorID="1236" parameterID="target_enemy" value="1" />
			<row behaviorID="1236" parameterID="target_friend" value="0" />
			<row behaviorID="1236" parameterID="use_picked_target" value="0" />
			<row behaviorID="1236" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1236" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1236" parameterID="distance_weight" value="0" />
			<row behaviorID="1236" parameterID="angle_weight" value="0" />
			<row behaviorID="1142" parameterID="blocked action" value="410" />
			<row behaviorID="1142" parameterID="check_env" value="1" />
			<row behaviorID="1142" parameterID="height" value="2.2" />
			<row behaviorID="1142" parameterID="target_self" value="0" />
			<row behaviorID="1142" parameterID="target_enemy" value="1" />
			<row behaviorID="1142" parameterID="target_friend" value="0" />
			<row behaviorID="1142" parameterID="use_picked_target" value="0" />
			<row behaviorID="1142" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1142" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1142" parameterID="distance_weight" value="0" />
			<row behaviorID="1142" parameterID="angle_weight" value="0" />
			<row behaviorID="1158" parameterID="check_env" value="1" />
			<row behaviorID="1158" parameterID="height" value="2.2" />
			<row behaviorID="1158" parameterID="target_self" value="0" />
			<row behaviorID="1158" parameterID="target_enemy" value="1" />
			<row behaviorID="1158" parameterID="target_friend" value="0" />
			<row behaviorID="1158" parameterID="use_picked_target" value="0" />
			<row behaviorID="1158" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1158" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1158" parameterID="distance_weight" value="0" />
			<row behaviorID="1158" parameterID="angle_weight" value="0" />
			<row behaviorID="1174" parameterID="check_env" value="1" />
			<row behaviorID="1174" parameterID="height" value="2.2" />
			<row behaviorID="1174" parameterID="target_self" value="0" />
			<row behaviorID="1174" parameterID="target_enemy" value="1" />
			<row behaviorID="1174" parameterID="target_friend" value="0" />
			<row behaviorID="1174" parameterID="use_picked_target" value="0" />
			<row behaviorID="1174" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1174" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1174" parameterID="distance_weight" value="0" />
			<row behaviorID="1174" parameterID="angle_weight" value="0" />
			<row behaviorID="1257" parameterID="blocked action" value="410" />
			<row behaviorID="1257" parameterID="check_env" value="1" />
			<row behaviorID="1257" parameterID="height" value="2.2" />
			<row behaviorID="1257" parameterID="target_self" value="0" />
			<row behaviorID="1257" parameterID="target_enemy" value="1" />
			<row behaviorID="1257" parameterID="target_friend" value="0" />
			<row behaviorID="1257" parameterID="use_picked_target" value="0" />
			<row behaviorID="1257" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1257" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1257" parameterID="distance_weight" value="0" />
			<row behaviorID="1257" parameterID="angle_weight" value="0" />
			<row behaviorID="1274" parameterID="blocked action" value="410" />
			<row behaviorID="1274" parameterID="check_env" value="1" />
			<row behaviorID="1274" parameterID="height" value="2.2" />
			<row behaviorID="1274" parameterID="target_self" value="0" />
			<row behaviorID="1274" parameterID="target_enemy" value="1" />
			<row behaviorID="1274" parameterID="target_friend" value="0" />
			<row behaviorID="1274" parameterID="use_picked_target" value="0" />
			<row behaviorID="1274" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1274" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1274" parameterID="distance_weight" value="0" />
			<row behaviorID="1274" parameterID="angle_weight" value="0" />
			<row behaviorID="1291" parameterID="angle" value="90" />
			<row behaviorID="1291" parameterID="method" value="1" />
			<row behaviorID="1291" parameterID="upper_bound" value="5" />
			<row behaviorID="1291" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1291" parameterID="min range" value="0" />
			<row behaviorID="1291" parameterID="max range" value="9" />
			<row behaviorID="1291" parameterID="max targets" value="1" />
			<row behaviorID="1291" parameterID="action" value="1292" />
			<row behaviorID="1291" parameterID="blocked action" value="410" />
			<row behaviorID="1291" parameterID="check_env" value="1" />
			<row behaviorID="1291" parameterID="height" value="2.2" />
			<row behaviorID="1291" parameterID="target_self" value="0" />
			<row behaviorID="1291" parameterID="target_enemy" value="1" />
			<row behaviorID="1291" parameterID="target_friend" value="0" />
			<row behaviorID="1291" parameterID="use_picked_target" value="0" />
			<row behaviorID="1291" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1291" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1291" parameterID="distance_weight" value="0" />
			<row behaviorID="1291" parameterID="angle_weight" value="0" />
			<row behaviorID="1029" parameterID="check_env" value="1" />
			<row behaviorID="1029" parameterID="height" value="2.2" />
			<row behaviorID="1029" parameterID="target_self" value="0" />
			<row behaviorID="1676" parameterID="angle" value="360" />
			<row behaviorID="1676" parameterID="method" value="1" />
			<row behaviorID="1676" parameterID="upper_bound" value="5" />
			<row behaviorID="1676" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1676" parameterID="min range" value="0" />
			<row behaviorID="1676" parameterID="max range" value="40" />
			<row behaviorID="1676" parameterID="max targets" value="1" />
			<row behaviorID="1676" parameterID="action" value="1680" />
			<row behaviorID="1676" parameterID="check_env" value="0" />
			<row behaviorID="1676" parameterID="height" value="2.2" />
			<row behaviorID="1676" parameterID="target_self" value="0" />
			<row behaviorID="1676" parameterID="target_enemy" value="1" />
			<row behaviorID="1676" parameterID="target_friend" value="0" />
			<row behaviorID="1676" parameterID="use_picked_target" value="0" />
			<row behaviorID="1676" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1676" parameterID="use_attack_priority" value="1" />
			<row behaviorID="319" parameterID="relative" value="0" />
			<row behaviorID="319" parameterID="caster" value="0" />
			<row behaviorID="962" parameterID="cant_move" value="1" />
			<row behaviorID="962" parameterID="cant_turn" value="1" />
			<row behaviorID="962" parameterID="cant_attack" value="0" />
			<row behaviorID="962" parameterID="cant_equip" value="1" />
			<row behaviorID="962" parameterID="cant_interact" value="1" />
			<row behaviorID="962" parameterID="stun_caster" value="1" />
			<row behaviorID="979" parameterID="cant_move" value="1" />
			<row behaviorID="979" parameterID="cant_turn" value="1" />
			<row behaviorID="979" parameterID="cant_attack" value="0" />
			<row behaviorID="979" parameterID="cant_equip" value="1" />
			<row behaviorID="979" parameterID="cant_interact" value="1" />
			<row behaviorID="979" parameterID="stun_caster" value="1" />
			<row behaviorID="995" parameterID="cant_move" value="1" />
			<row behaviorID="995" parameterID="cant_turn" value="1" />
			<row behaviorID="995" parameterID="cant_attack" value="0" />
			<row behaviorID="995" parameterID="cant_equip" value="1" />
			<row behaviorID="995" parameterID="cant_interact" value="1" />
			<row behaviorID="995" parameterID="stun_caster" value="1" />
			<row behaviorID="1686" parameterID="action" value="1687" />
			<row behaviorID="1687" parameterID="cant_move" value="1" />
			<row behaviorID="1687" parameterID="cant_turn" value="1" />
			<row behaviorID="1687" parameterID="cant_attack" value="0" />
			<row behaviorID="1687" parameterID="cant_equip" value="1" />
			<row behaviorID="1687" parameterID="cant_interact" value="1" />
			<row behaviorID="1687" parameterID="stun_caster" value="1" />
			<row behaviorID="1688" parameterID="amount" value="0.3" />
			<row behaviorID="1688" parameterID="add" value="0" />
			<row behaviorID="1689" parameterID="chain_action" value="1684" />
			<row behaviorID="1689" parameterID="new_delay" value="1" />
			<row behaviorID="623" parameterID="miss action" value="624" />
			<row behaviorID="623" parameterID="check_env" value="0" />
			<row behaviorID="623" parameterID="height" value="2.2" />
			<row behaviorID="623" parameterID="target_self" value="0" />
			<row behaviorID="623" parameterID="target_enemy" value="1" />
			<row behaviorID="623" parameterID="target_friend" value="0" />
			<row behaviorID="623" parameterID="use_picked_target" value="1" />
			<row behaviorID="623" parameterID="clear_provided_target" value="0" />
			<row behaviorID="623" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="174" behaviorID="1839" parameterID="affects_caster" value="1" />
			<row _internalSkillID="174" behaviorID="1839" parameterID="run_speed" value="500" />
			<row _internalSkillID="174" behaviorID="1839" parameterID="attack_speed" value="0" />
			<row _internalSkillID="298" behaviorID="3542" parameterID="cant_attack" value="1" />
			<row _internalSkillID="298" behaviorID="3542" parameterID="cant_equip" value="1" />
			<row _internalSkillID="298" behaviorID="3542" parameterID="cant_interact" value="1" />
			<row behaviorID="1862" parameterID="min damage" value="3" />
			<row behaviorID="1862" parameterID="max damage" value="3" />
			<row behaviorID="1862" parameterID="dir_force" value="7" />
			<row behaviorID="1862" parameterID="dir_angle_y" value="0" />
			<row behaviorID="1862" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="1863" parameterID="check_env" value="0" />
			<row behaviorID="1863" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1863" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1863" parameterID="height" value="2.2" />
			<row behaviorID="1863" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1863" parameterID="method" value="1" />
			<row behaviorID="1801" parameterID="projectile_speed" value="100" />
			<row behaviorID="1801" parameterID="projectile_type" value="2" />
			<row behaviorID="1801" parameterID="use_mouseposit" value="0" />
			<row behaviorID="1801" parameterID="LOT_ID" value="6318" />
			<row behaviorID="1802" parameterID="delay" value="0.35" />
			<row behaviorID="1802" parameterID="num_intervals" value="2" />
			<row behaviorID="1802" parameterID="action" value="1801" />
			<row behaviorID="1863" parameterID="target_friend" value="0" />
			<row behaviorID="1863" parameterID="target_self" value="0" />
			<row behaviorID="1863" parameterID="upper_bound" value="5" />
			<row behaviorID="1808" parameterID="imagination" value="1" />
			<row behaviorID="1808" parameterID="distance" value="-1" />
			<row behaviorID="1808" parameterID="isEnemyFaction" value="0" />
			<row behaviorID="1808" parameterID="action_true" value="1809" />
			<row behaviorID="1808" parameterID="action_false" value="1810" />
			<row behaviorID="1863" parameterID="use_picked_target" value="0" />
			<row behaviorID="1884" parameterID="imagination" value="1" />
			<row behaviorID="1692" parameterID="behavior 1" value="1693" />
			<row behaviorID="1692" parameterID="behavior 2" value="1695" />
			<row behaviorID="1693" parameterID="move_target" value="0" />
			<row behaviorID="1693" parameterID="duration" value="0.26" />
			<row behaviorID="1693" parameterID="forward" value="0.3" />
			<row behaviorID="1693" parameterID="left" value="0" />
			<row behaviorID="1693" parameterID="yaw" value="0" />
			<row behaviorID="1693" parameterID="yaw_abs" value="0" />
			<row behaviorID="1694" parameterID="behavior 1" value="970" />
			<row behaviorID="1694" parameterID="behavior 2" value="1693" />
			<row behaviorID="1694" parameterID="behavior 3" value="1695" />
			<row behaviorID="1695" parameterID="delay" value="0.25" />
			<row behaviorID="1695" parameterID="num_intervals" value="1" />
			<row behaviorID="1695" parameterID="action" value="1696" />
			<row behaviorID="1884" parameterID="distance" value="-1" />
			<row behaviorID="1884" parameterID="isEnemyFaction" value="0" />
			<row behaviorID="1884" parameterID="action_true" value="1365" />
			<row behaviorID="1884" parameterID="action_false" value="1681" />
			<row behaviorID="1885" parameterID="imagination" value="1" />
			<row behaviorID="1885" parameterID="distance" value="-1" />
			<row behaviorID="1885" parameterID="isEnemyFaction" value="0" />
			<row behaviorID="1885" parameterID="action_true" value="1375" />
			<row behaviorID="1885" parameterID="action_false" value="1681" />
			<row behaviorID="1365" parameterID="behavior 1" value="1364" />
			<row behaviorID="1365" parameterID="behavior 2" value="442" />
			<row behaviorID="1365" parameterID="behavior 3" value="1367" />
			<row behaviorID="1365" parameterID="behavior 4" value="1368" />
			<row behaviorID="1365" parameterID="behavior 5" value="1369" />
			<row behaviorID="1375" parameterID="behavior 1" value="1374" />
			<row behaviorID="1375" parameterID="behavior 2" value="442" />
			<row behaviorID="1375" parameterID="behavior 3" value="1377" />
			<row behaviorID="1697" parameterID="min damage" value="1" />
			<row behaviorID="1697" parameterID="max damage" value="1" />
			<row behaviorID="1697" parameterID="on_success" value="1698" />
			<row behaviorID="1697" parameterID="dir_force" value="10" />
			<row behaviorID="1697" parameterID="dir_angle_y" value="0" />
			<row behaviorID="1697" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="1698" parameterID="behavior 1" value="375" />
			<row behaviorID="1698" parameterID="behavior 2" value="1700" />
			<row behaviorID="1698" parameterID="behavior 3" value="1699" />
			<row behaviorID="1699" parameterID="duration" value="0.25" />
			<row behaviorID="1699" parameterID="action" value="1701" />
			<row behaviorID="1700" parameterID="strength" value="1" />
			<row behaviorID="1700" parameterID="angle" value="0" />
			<row behaviorID="1700" parameterID="relative" value="0" />
			<row behaviorID="1810" parameterID="behavior 1" value="442" />
			<row behaviorID="1701" parameterID="cant_move" value="1" />
			<row behaviorID="1701" parameterID="cant_turn" value="1" />
			<row behaviorID="1701" parameterID="cant_attack" value="1" />
			<row behaviorID="1701" parameterID="cant_equip" value="1" />
			<row behaviorID="1701" parameterID="cant_interact" value="1" />
			<row behaviorID="1701" parameterID="stun_caster" value="0" />
			<row behaviorID="635" parameterID="stun_caster" value="0" />
			<row behaviorID="1702" parameterID="behavior 1" value="1703" />
			<row behaviorID="1702" parameterID="behavior 2" value="1705" />
			<row behaviorID="1702" parameterID="behavior 3" value="1706" />
			<row behaviorID="1702" parameterID="behavior 4" value="1707" />
			<row behaviorID="1703" parameterID="duration" value="0.3" />
			<row behaviorID="1703" parameterID="action" value="1704" />
			<row behaviorID="1704" parameterID="cant_move" value="1" />
			<row behaviorID="1704" parameterID="cant_turn" value="1" />
			<row behaviorID="1704" parameterID="cant_attack" value="0" />
			<row behaviorID="1704" parameterID="cant_equip" value="1" />
			<row behaviorID="1704" parameterID="cant_interact" value="1" />
			<row behaviorID="1704" parameterID="stun_caster" value="1" />
			<row behaviorID="1705" parameterID="amount" value="0.3" />
			<row behaviorID="1705" parameterID="add" value="0" />
			<row behaviorID="1706" parameterID="chain_action" value="1684" />
			<row behaviorID="1706" parameterID="new_delay" value="1" />
			<row behaviorID="659" parameterID="check_env" value="0" />
			<row behaviorID="659" parameterID="height" value="2.2" />
			<row behaviorID="659" parameterID="target_self" value="0" />
			<row behaviorID="659" parameterID="target_enemy" value="1" />
			<row behaviorID="659" parameterID="target_friend" value="0" />
			<row behaviorID="659" parameterID="use_picked_target" value="1" />
			<row behaviorID="659" parameterID="clear_provided_target" value="0" />
			<row behaviorID="659" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1707" parameterID="angle" value="90" />
			<row behaviorID="1707" parameterID="method" value="1" />
			<row behaviorID="1610" parameterID="behavior 1" value="438" />
			<row behaviorID="1610" parameterID="behavior 2" value="1611" />
			<row behaviorID="1613" parameterID="action" value="1615" />
			<row behaviorID="1613" parameterID="max_duration" value="20" />
			<row behaviorID="1707" parameterID="upper_bound" value="5" />
			<row behaviorID="1707" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="842" parameterID="behavior 1" value="843" />
			<row behaviorID="842" parameterID="behavior 2" value="442" />
			<row behaviorID="1707" parameterID="min range" value="0" />
			<row behaviorID="1707" parameterID="max range" value="6" />
			<row behaviorID="1707" parameterID="max targets" value="1" />
			<row behaviorID="1707" parameterID="action" value="1711" />
			<row behaviorID="1707" parameterID="miss action" value="1708" />
			<row behaviorID="1707" parameterID="check_env" value="0" />
			<row behaviorID="1707" parameterID="height" value="2.2" />
			<row behaviorID="1707" parameterID="target_self" value="0" />
			<row behaviorID="1707" parameterID="target_enemy" value="1" />
			<row behaviorID="1707" parameterID="target_friend" value="0" />
			<row behaviorID="1707" parameterID="use_picked_target" value="1" />
			<row behaviorID="1707" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1707" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1804" parameterID="cant_move" value="1" />
			<row behaviorID="1804" parameterID="cant_turn" value="1" />
			<row behaviorID="1804" parameterID="cant_attack" value="1" />
			<row behaviorID="1804" parameterID="cant_equip" value="1" />
			<row behaviorID="1804" parameterID="cant_interact" value="1" />
			<row behaviorID="1804" parameterID="stun_caster" value="0" />
			<row behaviorID="1805" parameterID="duration" value="2" />
			<row behaviorID="1805" parameterID="action" value="1804" />
			<row _internalSkillID="142" behaviorID="487" parameterID="unauth_impact" value="1" />
			<row _internalSkillID="212" behaviorID="1833" parameterID="angle" value="360" />
			<row _internalSkillID="212" behaviorID="1833" parameterID="max range" value="30" />
			<row _internalSkillID="212" behaviorID="1833" parameterID="clear_provided_target" value="1" />
			<row _internalSkillID="212" behaviorID="1833" parameterID="action" value="1697" />
			<row _internalSkillID="212" behaviorID="1833" parameterID="max targets" value="1" />
			<row behaviorID="1803" parameterID="radius" value="60" />
			<row behaviorID="1803" parameterID="action" value="1802" />
			<row behaviorID="1803" parameterID="max targets" value="1" />
			<row behaviorID="1709" parameterID="behavior 1" value="1710" />
			<row behaviorID="1709" parameterID="behavior 2" value="1712" />
			<row behaviorID="1710" parameterID="move_target" value="0" />
			<row behaviorID="1710" parameterID="duration" value="0.26" />
			<row behaviorID="1710" parameterID="forward" value="0.5" />
			<row behaviorID="1710" parameterID="left" value="0" />
			<row behaviorID="1710" parameterID="yaw" value="0" />
			<row behaviorID="1710" parameterID="yaw_abs" value="0" />
			<row behaviorID="1711" parameterID="behavior 1" value="970" />
			<row behaviorID="1711" parameterID="behavior 2" value="1710" />
			<row behaviorID="1711" parameterID="behavior 3" value="1712" />
			<row behaviorID="1712" parameterID="delay" value="0.25" />
			<row behaviorID="1712" parameterID="num_intervals" value="1" />
			<row behaviorID="1712" parameterID="action" value="1713" />
			<row behaviorID="1359" parameterID="angle" value="40" />
			<row behaviorID="1359" parameterID="method" value="1" />
			<row behaviorID="1359" parameterID="upper_bound" value="5" />
			<row behaviorID="1359" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1359" parameterID="min range" value="0" />
			<row behaviorID="1359" parameterID="max range" value="40" />
			<row behaviorID="1359" parameterID="max targets" value="1" />
			<row behaviorID="1359" parameterID="action" value="1360" />
			<row behaviorID="1359" parameterID="miss action" value="1361" />
			<row behaviorID="1359" parameterID="check_env" value="0" />
			<row behaviorID="1359" parameterID="height" value="2.2" />
			<row behaviorID="1359" parameterID="target_self" value="0" />
			<row behaviorID="1359" parameterID="target_enemy" value="1" />
			<row behaviorID="1359" parameterID="target_friend" value="0" />
			<row behaviorID="1359" parameterID="use_picked_target" value="1" />
			<row behaviorID="1359" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1359" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1714" parameterID="min damage" value="1" />
			<row behaviorID="1714" parameterID="max damage" value="1" />
			<row behaviorID="1714" parameterID="on_success" value="1715" />
			<row behaviorID="1714" parameterID="dir_force" value="10" />
			<row behaviorID="1714" parameterID="dir_angle_y" value="0" />
			<row behaviorID="1714" parameterID="dir_angle_xz" value="25" />
			<row behaviorID="1715" parameterID="behavior 1" value="375" />
			<row behaviorID="1715" parameterID="behavior 2" value="1717" />
			<row behaviorID="1715" parameterID="behavior 3" value="1716" />
			<row behaviorID="1716" parameterID="duration" value="0.25" />
			<row behaviorID="1716" parameterID="action" value="1718" />
			<row behaviorID="1717" parameterID="strength" value="1.5" />
			<row behaviorID="1717" parameterID="angle" value="0" />
			<row behaviorID="1717" parameterID="relative" value="0" />
			<row behaviorID="1803" parameterID="target_self" value="0" />
			<row behaviorID="671" parameterID="stun_caster" value="0" />
			<row behaviorID="1718" parameterID="cant_move" value="1" />
			<row behaviorID="1718" parameterID="cant_turn" value="1" />
			<row behaviorID="1718" parameterID="cant_attack" value="1" />
			<row behaviorID="1718" parameterID="cant_equip" value="1" />
			<row behaviorID="1718" parameterID="cant_interact" value="1" />
			<row behaviorID="1718" parameterID="stun_caster" value="0" />
			<row behaviorID="1719" parameterID="behavior 1" value="1720" />
			<row behaviorID="1719" parameterID="behavior 2" value="1722" />
			<row behaviorID="1719" parameterID="behavior 3" value="1723" />
			<row behaviorID="1719" parameterID="behavior 4" value="1724" />
			<row behaviorID="1720" parameterID="duration" value="0.3" />
			<row behaviorID="1720" parameterID="action" value="1721" />
			<row behaviorID="1721" parameterID="cant_move" value="1" />
			<row behaviorID="1721" parameterID="cant_turn" value="1" />
			<row behaviorID="1721" parameterID="cant_attack" value="0" />
			<row behaviorID="1721" parameterID="cant_equip" value="1" />
			<row behaviorID="1721" parameterID="cant_interact" value="1" />
			<row behaviorID="1721" parameterID="stun_caster" value="1" />
			<row behaviorID="1722" parameterID="amount" value="1" />
			<row behaviorID="1722" parameterID="add" value="0" />
			<row behaviorID="1723" parameterID="chain_action" value="1684" />
			<row behaviorID="1723" parameterID="new_delay" value="1" />
			<row behaviorID="695" parameterID="action" value="699" />
			<row behaviorID="695" parameterID="miss action" value="696" />
			<row behaviorID="695" parameterID="check_env" value="0" />
			<row behaviorID="695" parameterID="height" value="2.2" />
			<row behaviorID="695" parameterID="target_self" value="0" />
			<row behaviorID="695" parameterID="target_enemy" value="1" />
			<row behaviorID="695" parameterID="target_friend" value="0" />
			<row behaviorID="695" parameterID="use_picked_target" value="1" />
			<row behaviorID="695" parameterID="clear_provided_target" value="0" />
			<row behaviorID="695" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1724" parameterID="angle" value="90" />
			<row behaviorID="1724" parameterID="method" value="1" />
			<row behaviorID="1724" parameterID="upper_bound" value="5" />
			<row behaviorID="1724" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1724" parameterID="min range" value="0" />
			<row behaviorID="1724" parameterID="max range" value="6" />
			<row behaviorID="1724" parameterID="max targets" value="1" />
			<row behaviorID="1724" parameterID="action" value="1728" />
			<row behaviorID="1724" parameterID="miss action" value="1726" />
			<row behaviorID="1724" parameterID="check_env" value="0" />
			<row behaviorID="1724" parameterID="height" value="2.2" />
			<row behaviorID="1724" parameterID="target_self" value="0" />
			<row behaviorID="1724" parameterID="target_enemy" value="1" />
			<row behaviorID="1724" parameterID="target_friend" value="0" />
			<row behaviorID="1724" parameterID="use_picked_target" value="1" />
			<row behaviorID="1724" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1724" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1803" parameterID="target_enemy" value="1" />
			<row behaviorID="1803" parameterID="target_friend" value="0" />
			<row _internalSkillID="212" behaviorID="1833" parameterID="target_enemy" value="1" />
			<row behaviorID="1847" parameterID="action" value="1848" />
			<row behaviorID="1847" parameterID="duration" value="5" />
			<row behaviorID="1848" parameterID="cant_attack" value="1" />
			<row behaviorID="1848" parameterID="cant_equip" value="1" />
			<row behaviorID="1848" parameterID="cant_interact" value="1" />
			<row behaviorID="1848" parameterID="cant_move" value="1" />
			<row behaviorID="1848" parameterID="cant_turn" value="1" />
			<row behaviorID="1848" parameterID="stun_caster" value="1" />
			<row behaviorID="1871" parameterID="angle" value="90" />
			<row behaviorID="1871" parameterID="method" value="1" />
			<row behaviorID="1871" parameterID="upper_bound" value="5" />
			<row behaviorID="1871" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1871" parameterID="min range" value="0" />
			<row behaviorID="1871" parameterID="max range" value="10" />
			<row behaviorID="1726" parameterID="behavior 1" value="1727" />
			<row behaviorID="1726" parameterID="behavior 2" value="1729" />
			<row behaviorID="1727" parameterID="move_target" value="0" />
			<row behaviorID="1727" parameterID="duration" value="0.26" />
			<row behaviorID="1727" parameterID="forward" value="0.5" />
			<row behaviorID="1727" parameterID="left" value="0" />
			<row behaviorID="1727" parameterID="yaw" value="0" />
			<row behaviorID="1727" parameterID="yaw_abs" value="0" />
			<row behaviorID="1728" parameterID="behavior 1" value="970" />
			<row behaviorID="1728" parameterID="behavior 2" value="1727" />
			<row behaviorID="1728" parameterID="behavior 3" value="1729" />
			<row behaviorID="1729" parameterID="delay" value="0.25" />
			<row behaviorID="1729" parameterID="num_intervals" value="1" />
			<row behaviorID="1729" parameterID="action" value="1730" />
			<row behaviorID="1359" parameterID="distance_weight" value="0" />
			<row behaviorID="1359" parameterID="angle_weight" value="0" />
			<row behaviorID="1367" parameterID="amount" value="0.5" />
			<row behaviorID="1367" parameterID="add" value="0" />
			<row behaviorID="1354" parameterID="amount" value="2" />
			<row behaviorID="1354" parameterID="add" value="0" />
			<row behaviorID="1871" parameterID="max targets" value="2" />
			<row behaviorID="1583" parameterID="behavior 1" value="438" />
			<row behaviorID="1583" parameterID="behavior 2" value="1584" />
			<row behaviorID="1591" parameterID="distance_to_target" value="0" />
			<row behaviorID="1591" parameterID="charge_time" value="1" />
			<row behaviorID="1591" parameterID="behavior 1" value="1592" />
			<row behaviorID="1591" parameterID="value 1" value="1" />
			<row behaviorID="1591" parameterID="behavior 2" value="1597" />
			<row behaviorID="1591" parameterID="value 2" value="20" />
			<row behaviorID="1466" parameterID="behavior 1" value="970" />
			<row behaviorID="1466" parameterID="behavior 2" value="1138" />
			<row behaviorID="1466" parameterID="behavior 3" value="1312" />
			<row behaviorID="1466" parameterID="behavior 4" value="1467" />
			<row behaviorID="1470" parameterID="duration" value="4" />
			<row behaviorID="1470" parameterID="action" value="1471" />
			<row behaviorID="1346" parameterID="action" value="1347" />
			<row behaviorID="1717" parameterID="caster" value="0" />
			<row behaviorID="1700" parameterID="caster" value="0" />
			<row behaviorID="1736" parameterID="cant_move" value="1" />
			<row behaviorID="1736" parameterID="cant_turn" value="1" />
			<row behaviorID="1736" parameterID="cant_attack" value="1" />
			<row behaviorID="1736" parameterID="cant_equip" value="1" />
			<row behaviorID="1736" parameterID="cant_interact" value="1" />
			<row behaviorID="1736" parameterID="stun_caster" value="0" />
			<row behaviorID="1737" parameterID="duration" value="0.25" />
			<row behaviorID="1737" parameterID="action" value="1736" />
			<row behaviorID="1738" parameterID="strength" value="30" />
			<row behaviorID="1738" parameterID="angle" value="25" />
			<row behaviorID="1738" parameterID="relative" value="0" />
			<row behaviorID="1738" parameterID="caster" value="0" />
			<row behaviorID="1739" parameterID="behavior 1" value="375" />
			<row behaviorID="1739" parameterID="behavior 2" value="1738" />
			<row behaviorID="1739" parameterID="behavior 3" value="1737" />
			<row behaviorID="1740" parameterID="delay" value="0.25" />
			<row behaviorID="1740" parameterID="num_intervals" value="1" />
			<row behaviorID="1740" parameterID="action" value="1910" />
			<row behaviorID="1741" parameterID="behavior 1" value="830" />
			<row behaviorID="1741" parameterID="behavior 2" value="1740" />
			<row behaviorID="1742" parameterID="imagination" value="0" />
			<row behaviorID="1742" parameterID="distance" value="7" />
			<row behaviorID="1742" parameterID="isEnemyFaction" value="0" />
			<row behaviorID="1742" parameterID="action_true" value="1741" />
			<row behaviorID="1742" parameterID="action_false" value="1668" />
			<row behaviorID="1666" parameterID="angle" value="360" />
			<row behaviorID="1666" parameterID="method" value="1" />
			<row behaviorID="1666" parameterID="upper_bound" value="5" />
			<row behaviorID="1666" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1666" parameterID="min range" value="0" />
			<row behaviorID="1666" parameterID="max range" value="20" />
			<row behaviorID="1666" parameterID="max targets" value="1" />
			<row behaviorID="1666" parameterID="action" value="1742" />
			<row behaviorID="1666" parameterID="check_env" value="0" />
			<row behaviorID="1666" parameterID="height" value="2.2" />
			<row behaviorID="1666" parameterID="target_self" value="0" />
			<row behaviorID="1666" parameterID="target_enemy" value="1" />
			<row behaviorID="1666" parameterID="target_friend" value="0" />
			<row behaviorID="1666" parameterID="use_picked_target" value="0" />
			<row behaviorID="1666" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1666" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1743" parameterID="delay" value="0.5" />
			<row behaviorID="1743" parameterID="num_intervals" value="1" />
			<row behaviorID="1743" parameterID="action" value="1911" />
			<row behaviorID="1668" parameterID="behavior 1" value="1743" />
			<row behaviorID="1668" parameterID="behavior 2" value="1761" />
			<row behaviorID="1744" parameterID="cant_move" value="1" />
			<row behaviorID="1744" parameterID="cant_turn" value="1" />
			<row behaviorID="1744" parameterID="cant_attack" value="1" />
			<row behaviorID="1744" parameterID="cant_equip" value="1" />
			<row behaviorID="1744" parameterID="cant_interact" value="1" />
			<row behaviorID="1744" parameterID="stun_caster" value="0" />
			<row behaviorID="1759" parameterID="behavior 1" value="1752" />
			<row behaviorID="1758" parameterID="amount" value="-2" />
			<row behaviorID="1746" parameterID="behavior 1" value="375" />
			<row behaviorID="1746" parameterID="behavior 2" value="1745" />
			<row behaviorID="1747" parameterID="delay" value="0.5" />
			<row behaviorID="1747" parameterID="num_intervals" value="1" />
			<row behaviorID="1747" parameterID="action" value="1746" />
			<row behaviorID="1748" parameterID="angle" value="360" />
			<row behaviorID="1748" parameterID="method" value="1" />
			<row behaviorID="1748" parameterID="upper_bound" value="5" />
			<row behaviorID="1748" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1748" parameterID="min range" value="0" />
			<row behaviorID="1748" parameterID="max range" value="60" />
			<row behaviorID="1746" parameterID="behavior 3" value="1749" />
			<row behaviorID="1748" parameterID="max targets" value="4" />
			<row behaviorID="1748" parameterID="action" value="1746" />
			<row behaviorID="1748" parameterID="check_env" value="0" />
			<row behaviorID="1748" parameterID="height" value="2.2" />
			<row behaviorID="1748" parameterID="target_self" value="0" />
			<row behaviorID="1748" parameterID="target_enemy" value="1" />
			<row behaviorID="1748" parameterID="target_friend" value="0" />
			<row behaviorID="1748" parameterID="use_picked_target" value="0" />
			<row behaviorID="1748" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1748" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1667" parameterID="offset_y" value="3.8" />
			<row behaviorID="1667" parameterID="offset_x" value="-2.4" />
			<row behaviorID="1667" parameterID="offset_z" value="4" />
			<row behaviorID="1667" parameterID="max_distance" value="50" />
			<row behaviorID="1667" parameterID="use_prediction" value="0" />
			<row behaviorID="1667" parameterID="track_target" value="0" />
			<row behaviorID="1667" parameterID="track_radius" value="5" />
			<row behaviorID="1667" parameterID="projectile_speed" value="35" />
			<row behaviorID="1667" parameterID="projectile_type" value="2" />
			<row behaviorID="1667" parameterID="use_mouseposit" value="0" />
			<row behaviorID="1667" parameterID="LOT_ID" value="6317" />
			<row behaviorID="1760" parameterID="cant_move" value="1" />
			<row behaviorID="1760" parameterID="cant_turn" value="1" />
			<row behaviorID="1760" parameterID="cant_attack" value="1" />
			<row behaviorID="1760" parameterID="cant_equip" value="1" />
			<row behaviorID="1760" parameterID="cant_interact" value="1" />
			<row behaviorID="1760" parameterID="stun_caster" value="1" />
			<row behaviorID="1761" parameterID="duration" value="1" />
			<row behaviorID="1761" parameterID="action" value="1760" />
			<row behaviorID="1834" parameterID="angle" value="45" />
			<row behaviorID="1753" parameterID="angle" value="15" />
			<row behaviorID="1753" parameterID="method" value="1" />
			<row behaviorID="1753" parameterID="upper_bound" value="5" />
			<row behaviorID="1753" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1753" parameterID="min range" value="0" />
			<row behaviorID="1753" parameterID="max range" value="5" />
			<row behaviorID="1753" parameterID="max targets" value="1" />
			<row behaviorID="1753" parameterID="action" value="1757" />
			<row behaviorID="1753" parameterID="miss action" value="1757" />
			<row behaviorID="1753" parameterID="blocked action" value="1759" />
			<row behaviorID="1753" parameterID="check_env" value="1" />
			<row behaviorID="1753" parameterID="height" value="2.2" />
			<row behaviorID="1753" parameterID="target_self" value="0" />
			<row behaviorID="1753" parameterID="target_enemy" value="1" />
			<row behaviorID="1753" parameterID="target_friend" value="0" />
			<row behaviorID="1753" parameterID="use_picked_target" value="0" />
			<row behaviorID="1753" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1753" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1750" parameterID="LOT_ID" value="6394" />
			<row behaviorID="1750" parameterID="distance" value="5" />
			<row behaviorID="1762" parameterID="amount" value="1" />
			<row behaviorID="1762" parameterID="add" value="0" />
			<row behaviorID="1759" parameterID="behavior 2" value="1756" />
			<row behaviorID="1759" parameterID="behavior 3" value="1762" />
			<row behaviorID="1766" parameterID="armor" value="2" />
			<row behaviorID="1763" parameterID="life" value="4" />
			<row behaviorID="1765" parameterID="amount" value="4" />
			<row behaviorID="1772" parameterID="duration" value="20" />
			<row behaviorID="1764" parameterID="health" value="5" />
			<row behaviorID="1772" parameterID="action" value="1767" />
			<row behaviorID="1773" parameterID="cant_move" value="1" />
			<row behaviorID="1773" parameterID="cant_turn" value="1" />
			<row behaviorID="1767" parameterID="attack_speed" value="0" />
			<row behaviorID="1767" parameterID="run_speed" value="10000" />
			<row behaviorID="1767" parameterID="affects_caster" value="1" />
			<row behaviorID="1768" parameterID="behavior 1" value="1766" />
			<row behaviorID="1768" parameterID="behavior 2" value="1764" />
			<row behaviorID="1768" parameterID="behavior 3" value="1765" />
			<row behaviorID="1773" parameterID="cant_attack" value="1" />
			<row behaviorID="1769" parameterID="armor" value="4" />
			<row behaviorID="1773" parameterID="cant_equip" value="1" />
			<row behaviorID="1773" parameterID="cant_interact" value="1" />
			<row behaviorID="1773" parameterID="stun_caster" value="0" />
			<row behaviorID="1774" parameterID="duration" value="1.5" />
			<row behaviorID="1774" parameterID="action" value="1773" />
			<row behaviorID="1776" parameterID="behavior 1" value="1775" />
			<row behaviorID="1776" parameterID="behavior 2" value="1774" />
			<row behaviorID="1770" parameterID="imag" value="20" />
			<row behaviorID="1776" parameterID="behavior 3" value="375" />
			<row behaviorID="1777" parameterID="radius" value="20" />
			<row behaviorID="1777" parameterID="action" value="1776" />
			<row behaviorID="1771" parameterID="behavior 1" value="1763" />
			<row behaviorID="1771" parameterID="behavior 2" value="1769" />
			<row behaviorID="1771" parameterID="behavior 3" value="1770" />
			<row behaviorID="1777" parameterID="max targets" value="10" />
			<row behaviorID="1777" parameterID="target_self" value="0" />
			<row behaviorID="1777" parameterID="target_enemy" value="1" />
			<row behaviorID="1777" parameterID="target_friend" value="0" />
			<row behaviorID="1778" parameterID="delay" value="1.5" />
			<row behaviorID="1778" parameterID="num_intervals" value="999" />
			<row behaviorID="1778" parameterID="action" value="1777" />
			<row behaviorID="1779" parameterID="health" value="1" />
			<row behaviorID="1780" parameterID="imagination" value="1" />
			<row behaviorID="1781" parameterID="armor" value="1" />
			<row behaviorID="1782" parameterID="behavior 1" value="1781" />
			<row behaviorID="1782" parameterID="behavior 2" value="1780" />
			<row behaviorID="1782" parameterID="behavior 3" value="1779" />
			<row behaviorID="1782" parameterID="behavior 4" value="1785" />
			<row behaviorID="1783" parameterID="radius" value="20" />
			<row behaviorID="1783" parameterID="action" value="1782" />
			<row behaviorID="1783" parameterID="max targets" value="12" />
			<row behaviorID="1783" parameterID="target_self" value="0" />
			<row behaviorID="1783" parameterID="target_enemy" value="0" />
			<row behaviorID="1783" parameterID="target_friend" value="1" />
			<row behaviorID="1784" parameterID="delay" value="2.5" />
			<row behaviorID="1784" parameterID="num_intervals" value="999" />
			<row behaviorID="1784" parameterID="action" value="1783" />
			<row behaviorID="1677" parameterID="offset_y" value="4.3" />
			<row behaviorID="1677" parameterID="offset_x" value="-1" />
			<row behaviorID="1677" parameterID="offset_z" value="0" />
			<row behaviorID="1677" parameterID="max_distance" value="60" />
			<row behaviorID="1677" parameterID="use_prediction" value="0" />
			<row behaviorID="1677" parameterID="track_target" value="0" />
			<row behaviorID="1677" parameterID="track_radius" value="5" />
			<row behaviorID="1677" parameterID="projectile_speed" value="100" />
			<row behaviorID="1677" parameterID="projectile_type" value="2" />
			<row behaviorID="1677" parameterID="use_mouseposit" value="0" />
			<row behaviorID="1677" parameterID="LOT_ID" value="6318" />
			<row behaviorID="1679" parameterID="offset_y" value="4.3" />
			<row behaviorID="488" parameterID="offset_y" value="3" />
			<row behaviorID="488" parameterID="offset_x" value="0" />
			<row behaviorID="488" parameterID="offset_z" value="5" />
			<row behaviorID="488" parameterID="max_distance" value="300" />
			<row behaviorID="488" parameterID="use_prediction" value="1" />
			<row behaviorID="488" parameterID="track_target" value="0" />
			<row behaviorID="488" parameterID="track_radius" value="5" />
			<row behaviorID="488" parameterID="projectile_speed" value="50" />
			<row behaviorID="488" parameterID="projectile_type" value="2" />
			<row behaviorID="488" parameterID="use_mouseposit" value="0" />
			<row behaviorID="488" parameterID="LOT_ID" value="4794" />
			<row behaviorID="1669" parameterID="move_target" value="0" />
			<row behaviorID="1669" parameterID="duration" value="0.5" />
			<row behaviorID="1669" parameterID="forward" value="0" />
			<row behaviorID="1669" parameterID="left" value="-1.5" />
			<row behaviorID="1669" parameterID="yaw" value="0" />
			<row behaviorID="1669" parameterID="yaw_abs" value="0" />
			<row behaviorID="1670" parameterID="cant_move" value="1" />
			<row behaviorID="1670" parameterID="cant_turn" value="1" />
			<row behaviorID="1670" parameterID="cant_attack" value="1" />
			<row behaviorID="1670" parameterID="cant_equip" value="1" />
			<row behaviorID="1670" parameterID="cant_interact" value="1" />
			<row behaviorID="1670" parameterID="stun_caster" value="1" />
			<row behaviorID="1671" parameterID="duration" value="0.8" />
			<row behaviorID="1671" parameterID="action" value="1670" />
			<row behaviorID="1673" parameterID="behavior 1" value="1671" />
			<row behaviorID="1673" parameterID="behavior 2" value="1672" />
			<row behaviorID="1673" parameterID="behavior 3" value="1669" />
			<row behaviorID="1679" parameterID="offset_x" value="1" />
			<row behaviorID="1679" parameterID="offset_z" value="0" />
			<row behaviorID="1679" parameterID="max_distance" value="60" />
			<row behaviorID="1679" parameterID="use_prediction" value="0" />
			<row behaviorID="1679" parameterID="track_target" value="0" />
			<row behaviorID="1679" parameterID="track_radius" value="5" />
			<row behaviorID="1679" parameterID="projectile_speed" value="100" />
			<row behaviorID="1679" parameterID="projectile_type" value="2" />
			<row behaviorID="1679" parameterID="use_mouseposit" value="0" />
			<row behaviorID="1679" parameterID="LOT_ID" value="6318" />
			<row behaviorID="1786" parameterID="offset_y" value="3" />
			<row behaviorID="1786" parameterID="offset_x" value="-1" />
			<row behaviorID="1786" parameterID="offset_z" value="0" />
			<row behaviorID="1786" parameterID="max_distance" value="60" />
			<row behaviorID="1786" parameterID="use_prediction" value="0" />
			<row behaviorID="1786" parameterID="track_target" value="0" />
			<row behaviorID="1786" parameterID="track_radius" value="5" />
			<row behaviorID="1786" parameterID="projectile_speed" value="100" />
			<row behaviorID="1786" parameterID="projectile_type" value="2" />
			<row behaviorID="1786" parameterID="use_mouseposit" value="0" />
			<row behaviorID="1786" parameterID="LOT_ID" value="6318" />
			<row behaviorID="1047" parameterID="distance_weight" value="0" />
			<row behaviorID="1047" parameterID="angle_weight" value="0" />
			<row behaviorID="1788" parameterID="radius" value="60" />
			<row behaviorID="1788" parameterID="action" value="1787" />
			<row behaviorID="1788" parameterID="max targets" value="1" />
			<row behaviorID="1788" parameterID="target_self" value="0" />
			<row behaviorID="1788" parameterID="target_enemy" value="1" />
			<row behaviorID="1788" parameterID="target_friend" value="0" />
			<row behaviorID="1789" parameterID="radius" value="6" />
			<row behaviorID="1789" parameterID="action" value="1741" />
			<row behaviorID="1789" parameterID="max targets" value="1" />
			<row behaviorID="1789" parameterID="target_self" value="0" />
			<row behaviorID="1789" parameterID="target_enemy" value="1" />
			<row behaviorID="1789" parameterID="target_friend" value="0" />
			<row behaviorID="1790" parameterID="behavior 1" value="1785" />
			<row behaviorID="1790" parameterID="behavior 2" value="1581" />
			<row behaviorID="1582" parameterID="delay" value="5" />
			<row behaviorID="1582" parameterID="num_intervals" value="6" />
			<row behaviorID="1582" parameterID="action" value="1581" />
			<row behaviorID="1792" parameterID="behavior 1" value="1791" />
			<row behaviorID="1792" parameterID="behavior 2" value="1582" />
			<row behaviorID="1581" parameterID="amount" value="1" />
			<row behaviorID="1793" parameterID="offset_y" value="3" />
			<row behaviorID="1793" parameterID="offset_x" value="0" />
			<row behaviorID="1793" parameterID="offset_z" value="0" />
			<row behaviorID="1793" parameterID="max_distance" value="150" />
			<row behaviorID="1793" parameterID="use_prediction" value="0" />
			<row behaviorID="1793" parameterID="track_target" value="0" />
			<row behaviorID="1793" parameterID="track_radius" value="5" />
			<row behaviorID="1793" parameterID="projectile_speed" value="350" />
			<row behaviorID="1793" parameterID="projectile_type" value="2" />
			<row behaviorID="1793" parameterID="use_mouseposit" value="0" />
			<row behaviorID="1793" parameterID="LOT_ID" value="6317" />
			<row behaviorID="378" parameterID="action" value="380" />
			<row behaviorID="378" parameterID="check_env" value="0" />
			<row behaviorID="378" parameterID="height" value="2.2" />
			<row behaviorID="378" parameterID="target_self" value="0" />
			<row behaviorID="378" parameterID="target_enemy" value="1" />
			<row behaviorID="378" parameterID="target_friend" value="0" />
			<row behaviorID="378" parameterID="use_picked_target" value="0" />
			<row behaviorID="378" parameterID="clear_provided_target" value="0" />
			<row behaviorID="378" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1795" parameterID="min range" value="15" />
			<row behaviorID="1795" parameterID="max range" value="22" />
			<row behaviorID="1796" parameterID="offset_y" value="3" />
			<row behaviorID="1796" parameterID="offset_x" value="-1" />
			<row behaviorID="1796" parameterID="offset_z" value="0" />
			<row behaviorID="1796" parameterID="max_distance" value="19" />
			<row behaviorID="1796" parameterID="use_prediction" value="0" />
			<row behaviorID="1796" parameterID="track_target" value="0" />
			<row behaviorID="1796" parameterID="track_radius" value="5" />
			<row behaviorID="1796" parameterID="projectile_speed" value="150" />
			<row behaviorID="1796" parameterID="projectile_type" value="2" />
			<row behaviorID="1796" parameterID="use_mouseposit" value="0" />
			<row behaviorID="1796" parameterID="LOT_ID" value="6318" />
			<row behaviorID="1797" parameterID="behavior 1" value="1796" />
			<row behaviorID="1081" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1798" parameterID="radius" value="19" />
			<row behaviorID="1798" parameterID="action" value="1797" />
			<row behaviorID="1798" parameterID="max targets" value="1" />
			<row behaviorID="1798" parameterID="target_self" value="0" />
			<row behaviorID="1798" parameterID="target_enemy" value="1" />
			<row behaviorID="1798" parameterID="target_friend" value="0" />
			<row behaviorID="1098" parameterID="angle" value="90" />
			<row behaviorID="1098" parameterID="method" value="1" />
			<row behaviorID="1098" parameterID="upper_bound" value="5" />
			<row behaviorID="1098" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1098" parameterID="min range" value="0" />
			<row behaviorID="1098" parameterID="max range" value="8" />
			<row behaviorID="1098" parameterID="max targets" value="1" />
			<row behaviorID="1098" parameterID="action" value="1102" />
			<row behaviorID="1098" parameterID="miss action" value="1099" />
			<row behaviorID="1098" parameterID="check_env" value="0" />
			<row behaviorID="1099" parameterID="angle" value="290" />
			<row behaviorID="1099" parameterID="method" value="1" />
			<row behaviorID="1099" parameterID="upper_bound" value="5" />
			<row behaviorID="1099" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1099" parameterID="min range" value="0" />
			<row behaviorID="1099" parameterID="max range" value="8" />
			<row behaviorID="1099" parameterID="max targets" value="1" />
			<row behaviorID="1099" parameterID="action" value="1102" />
			<row behaviorID="1099" parameterID="miss action" value="1100" />
			<row behaviorID="1099" parameterID="check_env" value="0" />
			<row behaviorID="1115" parameterID="angle" value="90" />
			<row behaviorID="1115" parameterID="method" value="1" />
			<row behaviorID="1115" parameterID="upper_bound" value="5" />
			<row behaviorID="1115" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1115" parameterID="min range" value="0" />
			<row behaviorID="1098" parameterID="height" value="2.2" />
			<row behaviorID="1098" parameterID="target_self" value="0" />
			<row behaviorID="1099" parameterID="height" value="2.2" />
			<row behaviorID="1099" parameterID="target_self" value="0" />
			<row behaviorID="2045" parameterID="behavior 2" value="2041" />
			<row behaviorID="1115" parameterID="target_enemy" value="1" />
			<row behaviorID="1115" parameterID="target_friend" value="0" />
			<row behaviorID="1115" parameterID="use_picked_target" value="1" />
			<row behaviorID="1115" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1115" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1116" parameterID="action" value="1119" />
			<row behaviorID="1116" parameterID="miss action" value="1117" />
			<row behaviorID="1116" parameterID="check_env" value="0" />
			<row behaviorID="1116" parameterID="height" value="2.2" />
			<row behaviorID="1116" parameterID="target_self" value="0" />
			<row behaviorID="1116" parameterID="target_enemy" value="1" />
			<row behaviorID="1116" parameterID="target_friend" value="0" />
			<row behaviorID="1116" parameterID="use_picked_target" value="1" />
			<row behaviorID="1116" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1116" parameterID="use_attack_priority" value="1" />
			<row behaviorID="2046" parameterID="angle" value="290" />
			<row behaviorID="2046" parameterID="method" value="1" />
			<row behaviorID="2046" parameterID="upper_bound" value="5" />
			<row behaviorID="2046" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2046" parameterID="min range" value="0" />
			<row behaviorID="2046" parameterID="max range" value="7" />
			<row behaviorID="2046" parameterID="max targets" value="1" />
			<row behaviorID="2046" parameterID="action" value="2044" />
			<row behaviorID="2046" parameterID="miss action" value="2045" />
			<row behaviorID="2046" parameterID="check_env" value="0" />
			<row behaviorID="2046" parameterID="height" value="2.2" />
			<row behaviorID="2046" parameterID="target_self" value="0" />
			<row behaviorID="2046" parameterID="target_enemy" value="1" />
			<row behaviorID="2046" parameterID="target_friend" value="0" />
			<row behaviorID="2046" parameterID="use_picked_target" value="1" />
			<row behaviorID="2046" parameterID="clear_provided_target" value="0" />
			<row behaviorID="2046" parameterID="use_attack_priority" value="1" />
			<row behaviorID="2046" parameterID="distance_weight" value="0" />
			<row behaviorID="2046" parameterID="angle_weight" value="0" />
			<row behaviorID="2047" parameterID="angle" value="90" />
			<row behaviorID="2047" parameterID="method" value="1" />
			<row behaviorID="2047" parameterID="upper_bound" value="5" />
			<row behaviorID="1678" parameterID="behavior 1" value="830" />
			<row behaviorID="1678" parameterID="behavior 2" value="1677" />
			<row behaviorID="2047" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2047" parameterID="min range" value="0" />
			<row behaviorID="2047" parameterID="max range" value="7" />
			<row behaviorID="2047" parameterID="max targets" value="0" />
			<row behaviorID="2047" parameterID="action" value="2044" />
			<row behaviorID="1023" parameterID="action" value="1026" />
			<row behaviorID="1023" parameterID="miss action" value="1024" />
			<row behaviorID="1023" parameterID="check_env" value="0" />
			<row behaviorID="1023" parameterID="height" value="2.2" />
			<row behaviorID="1023" parameterID="target_self" value="0" />
			<row behaviorID="1023" parameterID="target_enemy" value="1" />
			<row behaviorID="1680" parameterID="behavior 1" value="830" />
			<row behaviorID="1680" parameterID="behavior 2" value="1677" />
			<row behaviorID="1680" parameterID="behavior 3" value="1679" />
			<row behaviorID="1023" parameterID="target_friend" value="0" />
			<row behaviorID="1023" parameterID="use_picked_target" value="1" />
			<row behaviorID="1023" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1023" parameterID="use_attack_priority" value="1" />
			<row behaviorID="2047" parameterID="miss action" value="2046" />
			<row behaviorID="2047" parameterID="check_env" value="0" />
			<row behaviorID="2047" parameterID="height" value="2.2" />
			<row behaviorID="2047" parameterID="target_self" value="0" />
			<row behaviorID="2047" parameterID="target_enemy" value="1" />
			<row behaviorID="2047" parameterID="target_friend" value="0" />
			<row behaviorID="2047" parameterID="use_picked_target" value="1" />
			<row behaviorID="2047" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1040" parameterID="max targets" value="1" />
			<row behaviorID="1040" parameterID="action" value="1044" />
			<row behaviorID="1040" parameterID="miss action" value="1041" />
			<row behaviorID="1040" parameterID="check_env" value="0" />
			<row behaviorID="1040" parameterID="height" value="2.2" />
			<row behaviorID="1040" parameterID="target_self" value="0" />
			<row behaviorID="1040" parameterID="target_enemy" value="1" />
			<row behaviorID="1040" parameterID="target_friend" value="0" />
			<row behaviorID="1040" parameterID="use_picked_target" value="1" />
			<row behaviorID="1040" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1040" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1041" parameterID="miss action" value="1042" />
			<row behaviorID="1041" parameterID="check_env" value="0" />
			<row behaviorID="1041" parameterID="height" value="2.2" />
			<row behaviorID="1041" parameterID="target_self" value="0" />
			<row behaviorID="1041" parameterID="target_enemy" value="1" />
			<row behaviorID="1041" parameterID="target_friend" value="0" />
			<row behaviorID="1041" parameterID="use_picked_target" value="1" />
			<row behaviorID="1041" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1041" parameterID="use_attack_priority" value="1" />
			<row behaviorID="2047" parameterID="use_attack_priority" value="1" />
			<row behaviorID="2047" parameterID="distance_weight" value="0" />
			<row behaviorID="2047" parameterID="angle_weight" value="0" />
			<row behaviorID="2081" parameterID="radius" value="30" />
			<row behaviorID="2081" parameterID="action" value="2080" />
			<row behaviorID="2081" parameterID="max targets" value="10" />
			<row behaviorID="2081" parameterID="target_self" value="1" />
			<row behaviorID="2081" parameterID="target_enemy" value="0" />
			<row behaviorID="2081" parameterID="target_friend" value="1" />
			<row behaviorID="1058" parameterID="action" value="1062" />
			<row behaviorID="1058" parameterID="miss action" value="1059" />
			<row behaviorID="1058" parameterID="check_env" value="0" />
			<row behaviorID="1058" parameterID="height" value="2.2" />
			<row behaviorID="1058" parameterID="target_self" value="0" />
			<row behaviorID="1058" parameterID="target_enemy" value="1" />
			<row behaviorID="1058" parameterID="target_friend" value="0" />
			<row behaviorID="1058" parameterID="use_picked_target" value="1" />
			<row behaviorID="1058" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1058" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1059" parameterID="action" value="1062" />
			<row behaviorID="1059" parameterID="miss action" value="1060" />
			<row behaviorID="1059" parameterID="check_env" value="0" />
			<row behaviorID="1059" parameterID="height" value="2.2" />
			<row behaviorID="1059" parameterID="target_self" value="0" />
			<row behaviorID="1059" parameterID="target_enemy" value="1" />
			<row behaviorID="1059" parameterID="target_friend" value="0" />
			<row behaviorID="1059" parameterID="use_picked_target" value="1" />
			<row behaviorID="1059" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1059" parameterID="use_attack_priority" value="1" />
			<row behaviorID="2083" parameterID="use_prediction" value="0" />
			<row behaviorID="2083" parameterID="use_high_arc" value="0" />
			<row behaviorID="2083" parameterID="unauth_impact" value="1" />
			<row behaviorID="2083" parameterID="projectile_speed" value="129" />
			<row behaviorID="2083" parameterID="projectile_type" value="1" />
			<row behaviorID="2083" parameterID="use_mouseposit" value="1" />
			<row behaviorID="2083" parameterID="LOT_ID" value="6297" />
			<row behaviorID="3941" parameterID="target" value="1" />
			<row behaviorID="1193" parameterID="action" value="1197" />
			<row behaviorID="1193" parameterID="miss action" value="1194" />
			<row behaviorID="1193" parameterID="check_env" value="0" />
			<row behaviorID="1193" parameterID="height" value="2.2" />
			<row behaviorID="1193" parameterID="target_self" value="0" />
			<row behaviorID="1193" parameterID="target_enemy" value="1" />
			<row behaviorID="1193" parameterID="target_friend" value="0" />
			<row behaviorID="1193" parameterID="use_picked_target" value="1" />
			<row behaviorID="1193" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1193" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1194" parameterID="action" value="1197" />
			<row behaviorID="1194" parameterID="miss action" value="1195" />
			<row behaviorID="1194" parameterID="check_env" value="0" />
			<row behaviorID="1194" parameterID="height" value="2.2" />
			<row behaviorID="1194" parameterID="target_self" value="0" />
			<row behaviorID="1194" parameterID="target_enemy" value="1" />
			<row behaviorID="1194" parameterID="target_friend" value="0" />
			<row behaviorID="1194" parameterID="use_picked_target" value="1" />
			<row behaviorID="1194" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1194" parameterID="use_attack_priority" value="1" />
			<row behaviorID="3941" parameterID="interrupt_attack" value="1" />
			<row behaviorID="2138" parameterID="cant_move" value="1" />
			<row behaviorID="2138" parameterID="cant_turn" value="1" />
			<row behaviorID="2138" parameterID="cant_attack" value="1" />
			<row behaviorID="2138" parameterID="cant_equip" value="1" />
			<row behaviorID="2138" parameterID="cant_interact" value="1" />
			<row behaviorID="2138" parameterID="stun_caster" value="0" />
			<row behaviorID="1211" parameterID="max targets" value="1" />
			<row behaviorID="1211" parameterID="action" value="1215" />
			<row _internalSkillID="262" behaviorID="3580" parameterID="armor" value="1" />
			<row _internalSkillID="262" behaviorID="3579" parameterID="action" value="3580" />
			<row _internalSkillID="262" behaviorID="3579" parameterID="max targets" value="4" />
			<row _internalSkillID="262" behaviorID="3579" parameterID="radius" value="15" />
			<row _internalSkillID="262" behaviorID="3579" parameterID="target_enemy" value="0" />
			<row _internalSkillID="262" behaviorID="3579" parameterID="target_friend" value="1" />
			<row behaviorID="1730" parameterID="angle" value="90" />
			<row behaviorID="1730" parameterID="method" value="1" />
			<row behaviorID="1730" parameterID="upper_bound" value="5" />
			<row behaviorID="1730" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1730" parameterID="min range" value="0" />
			<row behaviorID="1730" parameterID="max range" value="6" />
			<row behaviorID="1730" parameterID="max targets" value="1" />
			<row behaviorID="1731" parameterID="min damage" value="1" />
			<row behaviorID="1731" parameterID="max damage" value="1" />
			<row behaviorID="1731" parameterID="on_success" value="1732" />
			<row behaviorID="1731" parameterID="dir_force" value="12" />
			<row behaviorID="1731" parameterID="dir_angle_y" value="35" />
			<row behaviorID="1731" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="1732" parameterID="behavior 1" value="375" />
			<row behaviorID="1732" parameterID="behavior 2" value="1734" />
			<row behaviorID="1732" parameterID="behavior 3" value="1733" />
			<row behaviorID="1733" parameterID="duration" value="0.25" />
			<row behaviorID="1733" parameterID="action" value="1735" />
			<row behaviorID="1734" parameterID="strength" value="1.5" />
			<row behaviorID="1734" parameterID="angle" value="0" />
			<row behaviorID="1734" parameterID="relative" value="0" />
			<row behaviorID="1734" parameterID="caster" value="0" />
			<row behaviorID="707" parameterID="cant_move" value="1" />
			<row behaviorID="707" parameterID="cant_turn" value="1" />
			<row behaviorID="707" parameterID="cant_attack" value="1" />
			<row behaviorID="707" parameterID="cant_equip" value="1" />
			<row behaviorID="707" parameterID="cant_interact" value="1" />
			<row behaviorID="707" parameterID="stun_caster" value="0" />
			<row behaviorID="1735" parameterID="cant_move" value="1" />
			<row behaviorID="1735" parameterID="cant_turn" value="1" />
			<row behaviorID="1735" parameterID="cant_attack" value="1" />
			<row behaviorID="1735" parameterID="cant_equip" value="1" />
			<row behaviorID="1735" parameterID="cant_interact" value="1" />
			<row behaviorID="1735" parameterID="stun_caster" value="0" />
			<row behaviorID="1696" parameterID="angle" value="90" />
			<row behaviorID="1696" parameterID="method" value="1" />
			<row behaviorID="1696" parameterID="upper_bound" value="5" />
			<row behaviorID="1696" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1696" parameterID="min range" value="0" />
			<row behaviorID="1696" parameterID="max range" value="6" />
			<row behaviorID="1696" parameterID="max targets" value="1" />
			<row behaviorID="1696" parameterID="action" value="1697" />
			<row behaviorID="1696" parameterID="blocked action" value="410" />
			<row behaviorID="1696" parameterID="check_env" value="1" />
			<row behaviorID="1696" parameterID="height" value="2.2" />
			<row behaviorID="1696" parameterID="target_self" value="0" />
			<row behaviorID="1696" parameterID="target_enemy" value="1" />
			<row behaviorID="1696" parameterID="target_friend" value="0" />
			<row behaviorID="1696" parameterID="use_picked_target" value="0" />
			<row behaviorID="1696" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1696" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1713" parameterID="angle" value="90" />
			<row behaviorID="1713" parameterID="method" value="1" />
			<row behaviorID="1713" parameterID="upper_bound" value="5" />
			<row behaviorID="1713" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1713" parameterID="min range" value="0" />
			<row behaviorID="1713" parameterID="max range" value="6" />
			<row behaviorID="1713" parameterID="max targets" value="1" />
			<row behaviorID="1713" parameterID="action" value="1714" />
			<row behaviorID="1713" parameterID="blocked action" value="410" />
			<row behaviorID="1713" parameterID="check_env" value="1" />
			<row behaviorID="1713" parameterID="height" value="2.2" />
			<row behaviorID="1713" parameterID="target_self" value="0" />
			<row behaviorID="1713" parameterID="target_enemy" value="1" />
			<row behaviorID="1713" parameterID="target_friend" value="0" />
			<row behaviorID="1713" parameterID="use_picked_target" value="0" />
			<row behaviorID="1713" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1713" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1730" parameterID="action" value="1731" />
			<row behaviorID="1730" parameterID="blocked action" value="410" />
			<row behaviorID="1730" parameterID="check_env" value="1" />
			<row behaviorID="1730" parameterID="height" value="2.2" />
			<row behaviorID="1730" parameterID="target_self" value="0" />
			<row behaviorID="1730" parameterID="target_enemy" value="1" />
			<row behaviorID="1730" parameterID="target_friend" value="0" />
			<row behaviorID="1730" parameterID="use_picked_target" value="0" />
			<row behaviorID="1730" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1730" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1211" parameterID="miss action" value="1212" />
			<row behaviorID="1211" parameterID="check_env" value="0" />
			<row behaviorID="1347" parameterID="cant_move" value="1" />
			<row behaviorID="1347" parameterID="cant_turn" value="1" />
			<row behaviorID="1347" parameterID="cant_attack" value="0" />
			<row behaviorID="1347" parameterID="cant_equip" value="1" />
			<row behaviorID="1347" parameterID="cant_interact" value="1" />
			<row behaviorID="1347" parameterID="stun_caster" value="1" />
			<row behaviorID="1343" parameterID="amount" value="0.5" />
			<row behaviorID="1343" parameterID="add" value="0" />
			<row behaviorID="1377" parameterID="amount" value="2" />
			<row behaviorID="1377" parameterID="add" value="0" />
			<row behaviorID="1211" parameterID="height" value="2.2" />
			<row behaviorID="1211" parameterID="target_self" value="0" />
			<row behaviorID="1211" parameterID="target_enemy" value="1" />
			<row behaviorID="1211" parameterID="target_friend" value="0" />
			<row behaviorID="1211" parameterID="use_picked_target" value="1" />
			<row behaviorID="1211" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1211" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1212" parameterID="miss action" value="1213" />
			<row behaviorID="1212" parameterID="check_env" value="0" />
			<row behaviorID="1212" parameterID="height" value="2.2" />
			<row behaviorID="1212" parameterID="target_self" value="0" />
			<row behaviorID="1212" parameterID="target_enemy" value="1" />
			<row behaviorID="1212" parameterID="target_friend" value="0" />
			<row behaviorID="1212" parameterID="use_picked_target" value="1" />
			<row behaviorID="1212" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1212" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1104" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1104" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1104" parameterID="distance_weight" value="0" />
			<row behaviorID="1104" parameterID="angle_weight" value="0" />
			<row behaviorID="1121" parameterID="blocked action" value="410" />
			<row behaviorID="1121" parameterID="check_env" value="1" />
			<row behaviorID="1121" parameterID="height" value="2.2" />
			<row behaviorID="1121" parameterID="target_self" value="0" />
			<row behaviorID="1121" parameterID="target_enemy" value="1" />
			<row behaviorID="1229" parameterID="action" value="1233" />
			<row behaviorID="1229" parameterID="miss action" value="1230" />
			<row behaviorID="1229" parameterID="check_env" value="0" />
			<row behaviorID="1229" parameterID="height" value="2.2" />
			<row behaviorID="1229" parameterID="target_self" value="0" />
			<row behaviorID="1229" parameterID="target_enemy" value="1" />
			<row behaviorID="1229" parameterID="target_friend" value="0" />
			<row behaviorID="1229" parameterID="use_picked_target" value="1" />
			<row behaviorID="1229" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1229" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1230" parameterID="action" value="1233" />
			<row behaviorID="1230" parameterID="miss action" value="1231" />
			<row behaviorID="1230" parameterID="check_env" value="0" />
			<row behaviorID="1230" parameterID="height" value="2.2" />
			<row behaviorID="1230" parameterID="target_self" value="0" />
			<row behaviorID="1230" parameterID="target_enemy" value="1" />
			<row behaviorID="1230" parameterID="target_friend" value="0" />
			<row behaviorID="1230" parameterID="use_picked_target" value="1" />
			<row behaviorID="1230" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1230" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1121" parameterID="target_friend" value="0" />
			<row behaviorID="1121" parameterID="use_picked_target" value="0" />
			<row behaviorID="1121" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1121" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1121" parameterID="distance_weight" value="0" />
			<row behaviorID="1121" parameterID="angle_weight" value="0" />
			<row behaviorID="1696" parameterID="distance_weight" value="0" />
			<row behaviorID="1135" parameterID="action" value="1139" />
			<row behaviorID="1135" parameterID="miss action" value="1136" />
			<row behaviorID="1135" parameterID="check_env" value="0" />
			<row behaviorID="1135" parameterID="height" value="2.2" />
			<row behaviorID="1135" parameterID="target_self" value="0" />
			<row behaviorID="1135" parameterID="target_enemy" value="1" />
			<row behaviorID="1135" parameterID="target_friend" value="0" />
			<row behaviorID="1135" parameterID="use_picked_target" value="1" />
			<row behaviorID="1135" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1135" parameterID="distance_weight" value="0" />
			<row behaviorID="1136" parameterID="action" value="1139" />
			<row behaviorID="1136" parameterID="miss action" value="1137" />
			<row behaviorID="1136" parameterID="check_env" value="0" />
			<row behaviorID="1136" parameterID="height" value="2.2" />
			<row behaviorID="1136" parameterID="target_self" value="0" />
			<row behaviorID="1136" parameterID="target_enemy" value="1" />
			<row behaviorID="1136" parameterID="target_friend" value="0" />
			<row behaviorID="1136" parameterID="use_picked_target" value="1" />
			<row behaviorID="1136" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="151" behaviorID="3642" parameterID="cant_move" value="1" />
			<row _internalSkillID="151" behaviorID="3642" parameterID="cant_turn" value="1" />
			<row _internalSkillID="151" behaviorID="3642" parameterID="stun_caster" value="1" />
			<row _internalSkillID="151" behaviorID="3641" parameterID="action" value="3642" />
			<row _internalSkillID="151" behaviorID="3641" parameterID="duration" value="1" />
			<row _internalSkillID="151" behaviorID="3640" parameterID="behavior 1" value="3641" />
			<row _internalSkillID="151" behaviorID="3643" parameterID="add" value="0" />
			<row _internalSkillID="151" behaviorID="3643" parameterID="amount" value="1" />
			<row _internalSkillID="151" behaviorID="3640" parameterID="behavior 2" value="3643" />
			<row _internalSkillID="151" behaviorID="3648" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="151" behaviorID="3648" parameterID="dir_angle_y" value="0" />
			<row behaviorID="1690" parameterID="angle" value="90" />
			<row behaviorID="1690" parameterID="method" value="1" />
			<row behaviorID="1690" parameterID="upper_bound" value="5" />
			<row behaviorID="1690" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1690" parameterID="min range" value="0" />
			<row behaviorID="1690" parameterID="max range" value="6" />
			<row behaviorID="1136" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="212" behaviorID="1833" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1713" parameterID="angle_weight" value="0" />
			<row behaviorID="1730" parameterID="angle_weight" value="0" />
			<row behaviorID="2032" parameterID="angle" value="45" />
			<row behaviorID="2032" parameterID="method" value="0" />
			<row behaviorID="2032" parameterID="upper_bound" value="5" />
			<row behaviorID="2032" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2032" parameterID="min range" value="0" />
			<row behaviorID="2032" parameterID="max range" value="10" />
			<row behaviorID="1152" parameterID="action" value="1156" />
			<row behaviorID="1152" parameterID="miss action" value="1153" />
			<row behaviorID="1152" parameterID="check_env" value="0" />
			<row behaviorID="1152" parameterID="height" value="2.2" />
			<row behaviorID="1152" parameterID="target_self" value="0" />
			<row behaviorID="1152" parameterID="target_enemy" value="1" />
			<row behaviorID="1152" parameterID="target_friend" value="0" />
			<row behaviorID="1152" parameterID="use_picked_target" value="1" />
			<row behaviorID="1152" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1152" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1153" parameterID="action" value="1156" />
			<row behaviorID="1153" parameterID="miss action" value="1154" />
			<row behaviorID="1153" parameterID="check_env" value="0" />
			<row behaviorID="1153" parameterID="height" value="2.2" />
			<row behaviorID="1153" parameterID="target_self" value="0" />
			<row behaviorID="1153" parameterID="target_enemy" value="1" />
			<row behaviorID="1153" parameterID="target_friend" value="0" />
			<row behaviorID="1153" parameterID="use_picked_target" value="1" />
			<row behaviorID="1153" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1153" parameterID="use_attack_priority" value="1" />
			<row behaviorID="2032" parameterID="max targets" value="0" />
			<row behaviorID="2032" parameterID="check_env" value="0" />
			<row behaviorID="2032" parameterID="height" value="2.2" />
			<row behaviorID="2032" parameterID="target_self" value="0" />
			<row behaviorID="2032" parameterID="target_enemy" value="0" />
			<row behaviorID="2032" parameterID="target_friend" value="0" />
			<row behaviorID="2032" parameterID="use_picked_target" value="0" />
			<row behaviorID="2032" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1168" parameterID="max targets" value="1" />
			<row behaviorID="1168" parameterID="action" value="1172" />
			<row behaviorID="1168" parameterID="miss action" value="1169" />
			<row behaviorID="1168" parameterID="check_env" value="0" />
			<row behaviorID="1168" parameterID="height" value="2.2" />
			<row behaviorID="1168" parameterID="target_self" value="0" />
			<row behaviorID="1168" parameterID="target_enemy" value="1" />
			<row behaviorID="1168" parameterID="target_friend" value="0" />
			<row behaviorID="1168" parameterID="use_picked_target" value="1" />
			<row behaviorID="1168" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1168" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1169" parameterID="action" value="1172" />
			<row behaviorID="1169" parameterID="miss action" value="1170" />
			<row behaviorID="1169" parameterID="check_env" value="0" />
			<row behaviorID="1169" parameterID="height" value="2.2" />
			<row behaviorID="1169" parameterID="target_self" value="0" />
			<row behaviorID="1169" parameterID="target_enemy" value="1" />
			<row behaviorID="1169" parameterID="target_friend" value="0" />
			<row behaviorID="1169" parameterID="use_picked_target" value="1" />
			<row behaviorID="1169" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1169" parameterID="use_attack_priority" value="1" />
			<row behaviorID="2032" parameterID="use_attack_priority" value="0" />
			<row behaviorID="2032" parameterID="distance_weight" value="0" />
			<row behaviorID="2032" parameterID="angle_weight" value="0" />
			<row behaviorID="2206" parameterID="absorb_amount" value="2" />
			<row behaviorID="2214" parameterID="action" value="2215" />
			<row behaviorID="5487" parameterID="radius" value="100" />
			<row behaviorID="2214" parameterID="check_blocking" value="1" />
			<row behaviorID="2215" parameterID="min damage" value="1" />
			<row behaviorID="1251" parameterID="action" value="1255" />
			<row behaviorID="1251" parameterID="miss action" value="1252" />
			<row behaviorID="1251" parameterID="check_env" value="0" />
			<row behaviorID="1251" parameterID="height" value="2.2" />
			<row behaviorID="1251" parameterID="target_self" value="0" />
			<row behaviorID="1251" parameterID="target_enemy" value="1" />
			<row behaviorID="1251" parameterID="target_friend" value="0" />
			<row behaviorID="1251" parameterID="use_picked_target" value="1" />
			<row behaviorID="1251" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1251" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1252" parameterID="action" value="1255" />
			<row behaviorID="1252" parameterID="miss action" value="1253" />
			<row behaviorID="1252" parameterID="check_env" value="0" />
			<row behaviorID="1252" parameterID="height" value="2.2" />
			<row behaviorID="1252" parameterID="target_self" value="0" />
			<row behaviorID="1252" parameterID="target_enemy" value="1" />
			<row behaviorID="1252" parameterID="target_friend" value="0" />
			<row behaviorID="1252" parameterID="use_picked_target" value="1" />
			<row behaviorID="1252" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1252" parameterID="use_attack_priority" value="1" />
			<row behaviorID="2215" parameterID="max damage" value="1" />
			<row behaviorID="2215" parameterID="on_success" value="2216" />
			<row behaviorID="2215" parameterID="dir_force" value="7" />
			<row behaviorID="2215" parameterID="dir_angle_y" value="0" />
			<row behaviorID="2215" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="2212" parameterID="delay" value="0.25" />
			<row behaviorID="2212" parameterID="num_intervals" value="1" />
			<row behaviorID="2212" parameterID="action" value="2213" />
			<row behaviorID="2213" parameterID="angle" value="90" />
			<row behaviorID="1268" parameterID="action" value="1272" />
			<row behaviorID="1268" parameterID="miss action" value="1269" />
			<row behaviorID="1268" parameterID="check_env" value="0" />
			<row behaviorID="1268" parameterID="height" value="2.2" />
			<row behaviorID="1268" parameterID="target_self" value="0" />
			<row behaviorID="1268" parameterID="target_enemy" value="1" />
			<row behaviorID="1268" parameterID="target_friend" value="0" />
			<row behaviorID="1268" parameterID="use_picked_target" value="1" />
			<row behaviorID="1268" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1268" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1269" parameterID="action" value="1272" />
			<row behaviorID="1269" parameterID="miss action" value="1270" />
			<row behaviorID="1269" parameterID="check_env" value="0" />
			<row behaviorID="1269" parameterID="height" value="2.2" />
			<row behaviorID="1269" parameterID="target_self" value="0" />
			<row behaviorID="1269" parameterID="target_enemy" value="1" />
			<row behaviorID="1269" parameterID="target_friend" value="0" />
			<row behaviorID="1269" parameterID="use_picked_target" value="1" />
			<row behaviorID="1269" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1269" parameterID="use_attack_priority" value="1" />
			<row behaviorID="2213" parameterID="method" value="1" />
			<row behaviorID="2213" parameterID="upper_bound" value="5" />
			<row behaviorID="2213" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2213" parameterID="min range" value="0" />
			<row behaviorID="2213" parameterID="max range" value="6" />
			<row behaviorID="2213" parameterID="max targets" value="1" />
			<row behaviorID="2213" parameterID="action" value="2214" />
			<row behaviorID="2213" parameterID="check_env" value="0" />
			<row behaviorID="2213" parameterID="height" value="2.2" />
			<row behaviorID="1285" parameterID="action" value="1289" />
			<row behaviorID="1285" parameterID="miss action" value="1286" />
			<row behaviorID="1285" parameterID="check_env" value="0" />
			<row behaviorID="1285" parameterID="height" value="2.2" />
			<row behaviorID="1285" parameterID="target_self" value="0" />
			<row behaviorID="1285" parameterID="target_enemy" value="1" />
			<row behaviorID="1285" parameterID="target_friend" value="0" />
			<row behaviorID="1285" parameterID="use_picked_target" value="1" />
			<row behaviorID="1285" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1285" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1286" parameterID="action" value="1289" />
			<row behaviorID="1286" parameterID="miss action" value="1287" />
			<row behaviorID="1286" parameterID="check_env" value="0" />
			<row behaviorID="2213" parameterID="target_self" value="0" />
			<row behaviorID="2213" parameterID="target_enemy" value="1" />
			<row behaviorID="2213" parameterID="target_friend" value="0" />
			<row behaviorID="2213" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="151" behaviorID="3648" parameterID="dir_force" value="12" />
			<row _internalSkillID="151" behaviorID="3651" parameterID="cant_attack" value="1" />
			<row behaviorID="1286" parameterID="height" value="2.2" />
			<row behaviorID="1286" parameterID="target_self" value="0" />
			<row behaviorID="1286" parameterID="target_enemy" value="1" />
			<row behaviorID="1286" parameterID="target_friend" value="0" />
			<row behaviorID="1286" parameterID="use_picked_target" value="1" />
			<row behaviorID="1286" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1286" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1065" parameterID="check_env" value="1" />
			<row behaviorID="1065" parameterID="height" value="2.2" />
			<row behaviorID="1065" parameterID="target_self" value="0" />
			<row behaviorID="1065" parameterID="target_enemy" value="1" />
			<row behaviorID="1065" parameterID="target_friend" value="0" />
			<row behaviorID="1065" parameterID="use_picked_target" value="0" />
			<row behaviorID="1065" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1065" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1065" parameterID="distance_weight" value="0" />
			<row behaviorID="1065" parameterID="angle_weight" value="0" />
			<row behaviorID="630" parameterID="distance_weight" value="0" />
			<row behaviorID="630" parameterID="angle_weight" value="0" />
			<row behaviorID="666" parameterID="angle_weight" value="0" />
			<row behaviorID="702" parameterID="distance_weight" value="0" />
			<row behaviorID="702" parameterID="angle_weight" value="0" />
			<row behaviorID="1087" parameterID="action" value="1088" />
			<row behaviorID="1087" parameterID="blocked action" value="410" />
			<row behaviorID="1022" parameterID="angle" value="90" />
			<row behaviorID="1022" parameterID="method" value="1" />
			<row behaviorID="1022" parameterID="upper_bound" value="5" />
			<row behaviorID="1022" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1022" parameterID="min range" value="0" />
			<row behaviorID="1022" parameterID="max range" value="10" />
			<row behaviorID="1022" parameterID="max targets" value="1" />
			<row behaviorID="1022" parameterID="action" value="1026" />
			<row behaviorID="1022" parameterID="miss action" value="1023" />
			<row behaviorID="1022" parameterID="check_env" value="0" />
			<row behaviorID="1022" parameterID="height" value="2.2" />
			<row behaviorID="1022" parameterID="target_self" value="0" />
			<row behaviorID="1022" parameterID="target_enemy" value="1" />
			<row behaviorID="1022" parameterID="target_friend" value="0" />
			<row behaviorID="1022" parameterID="use_picked_target" value="1" />
			<row behaviorID="1022" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1022" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1690" parameterID="max targets" value="1" />
			<row behaviorID="1690" parameterID="action" value="1694" />
			<row behaviorID="1690" parameterID="miss action" value="1691" />
			<row behaviorID="1690" parameterID="check_env" value="0" />
			<row behaviorID="1690" parameterID="height" value="2.2" />
			<row behaviorID="1690" parameterID="target_self" value="0" />
			<row behaviorID="1690" parameterID="target_enemy" value="1" />
			<row behaviorID="1690" parameterID="target_friend" value="0" />
			<row behaviorID="1690" parameterID="use_picked_target" value="1" />
			<row behaviorID="1690" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1690" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1691" parameterID="angle_weight" value="0" />
			<row behaviorID="1691" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1691" parameterID="use_target_position" value="0" />
			<row behaviorID="1708" parameterID="angle" value="290" />
			<row behaviorID="1708" parameterID="method" value="1" />
			<row behaviorID="1708" parameterID="upper_bound" value="5" />
			<row behaviorID="1708" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1708" parameterID="min range" value="0" />
			<row behaviorID="1708" parameterID="max range" value="6" />
			<row behaviorID="1708" parameterID="max targets" value="1" />
			<row behaviorID="1708" parameterID="action" value="1711" />
			<row behaviorID="1708" parameterID="miss action" value="1709" />
			<row behaviorID="1708" parameterID="check_env" value="0" />
			<row behaviorID="1708" parameterID="height" value="2.2" />
			<row behaviorID="1708" parameterID="target_self" value="0" />
			<row behaviorID="1708" parameterID="target_enemy" value="1" />
			<row behaviorID="1708" parameterID="target_friend" value="0" />
			<row behaviorID="1696" parameterID="angle_weight" value="0" />
			<row behaviorID="1713" parameterID="distance_weight" value="0" />
			<row behaviorID="3932" parameterID="LOT_ID" value="7560" />
			<row _internalSkillID="218" behaviorID="1849" parameterID="action" value="1850" />
			<row _internalSkillID="218" behaviorID="1849" parameterID="max targets" value="1" />
			<row _internalSkillID="218" behaviorID="1849" parameterID="radius" value="4" />
			<row _internalSkillID="218" behaviorID="1849" parameterID="target_enemy" value="1" />
			<row _internalSkillID="218" behaviorID="1849" parameterID="target_friend" value="0" />
			<row _internalSkillID="218" behaviorID="1849" parameterID="target_self" value="0" />
			<row _internalSkillID="218" behaviorID="1850" parameterID="behavior 1" value="1851" />
			<row _internalSkillID="218" behaviorID="1850" parameterID="behavior 2" value="1852" />
			<row _internalSkillID="218" behaviorID="1851" parameterID="action" value="1853" />
			<row _internalSkillID="218" behaviorID="1851" parameterID="delay" value="0" />
			<row _internalSkillID="218" behaviorID="1851" parameterID="num_intervals" value="1" />
			<row _internalSkillID="218" behaviorID="1852" parameterID="to_target" value="1" />
			<row _internalSkillID="218" behaviorID="1853" parameterID="behavior 1" value="1854" />
			<row _internalSkillID="218" behaviorID="1853" parameterID="behavior 2" value="1855" />
			<row _internalSkillID="218" behaviorID="1853" parameterID="behavior 3" value="1856" />
			<row _internalSkillID="218" behaviorID="1854" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="218" behaviorID="1854" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="218" behaviorID="1854" parameterID="target" value="1" />
			<row _internalSkillID="218" behaviorID="1855" parameterID="angle" value="10" />
			<row _internalSkillID="218" behaviorID="1855" parameterID="caster" value="0" />
			<row behaviorID="1795" parameterID="behavior 1" value="1667" />
			<row behaviorID="1806" parameterID="behavior 1" value="438" />
			<row _internalSkillID="218" behaviorID="1855" parameterID="relative" value="0" />
			<row _internalSkillID="218" behaviorID="1855" parameterID="strength" value="100" />
			<row _internalSkillID="218" behaviorID="1856" parameterID="action" value="1857" />
			<row _internalSkillID="218" behaviorID="1856" parameterID="duration" value="2" />
			<row _internalSkillID="218" behaviorID="1857" parameterID="cant_attack" value="1" />
			<row _internalSkillID="218" behaviorID="1857" parameterID="cant_equip" value="1" />
			<row _internalSkillID="218" behaviorID="1857" parameterID="cant_interact" value="1" />
			<row _internalSkillID="218" behaviorID="1857" parameterID="cant_move" value="1" />
			<row _internalSkillID="218" behaviorID="1857" parameterID="cant_turn" value="1" />
			<row _internalSkillID="218" behaviorID="1857" parameterID="stun_caster" value="1" />
			<row behaviorID="117" parameterID="action" value="1871" />
			<row behaviorID="120" parameterID="delay" value="0.25" />
			<row behaviorID="120" parameterID="num_intervals" value="1" />
			<row behaviorID="120" parameterID="action" value="1861" />
			<row behaviorID="123" parameterID="delay" value="0.25" />
			<row behaviorID="123" parameterID="num_intervals" value="1" />
			<row behaviorID="123" parameterID="action" value="1863" />
			<row behaviorID="1980" parameterID="delay" value="0.4" />
			<row behaviorID="2083" parameterID="offset_z" value="5" />
			<row behaviorID="2125" parameterID="armor" value="2" />
			<row behaviorID="1985" parameterID="min range" value="0" />
			<row behaviorID="1985" parameterID="max range" value="15" />
			<row behaviorID="1985" parameterID="behavior 1" value="1984" />
			<row behaviorID="1087" parameterID="check_env" value="1" />
			<row behaviorID="1878" parameterID="delay" value="1" />
			<row behaviorID="1878" parameterID="num_intervals" value="1" />
			<row behaviorID="1878" parameterID="action" value="1879" />
			<row behaviorID="1879" parameterID="radius" value="30" />
			<row behaviorID="1879" parameterID="action" value="1880" />
			<row behaviorID="1879" parameterID="max targets" value="4" />
			<row behaviorID="1879" parameterID="target_self" value="1" />
			<row behaviorID="1879" parameterID="target_enemy" value="0" />
			<row behaviorID="1879" parameterID="target_friend" value="1" />
			<row behaviorID="1880" parameterID="health" value="1" />
			<row behaviorID="1087" parameterID="height" value="2.2" />
			<row behaviorID="1087" parameterID="target_self" value="0" />
			<row behaviorID="1087" parameterID="target_enemy" value="1" />
			<row behaviorID="1087" parameterID="target_friend" value="0" />
			<row behaviorID="1087" parameterID="use_picked_target" value="0" />
			<row behaviorID="1087" parameterID="clear_provided_target" value="0" />
			<row behaviorID="1087" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1087" parameterID="distance_weight" value="0" />
			<row behaviorID="1087" parameterID="angle_weight" value="0" />
			<row behaviorID="1980" parameterID="num_intervals" value="1" />
			<row behaviorID="1987" parameterID="behavior 1" value="3802" />
			<row behaviorID="1988" parameterID="action" value="3802" />
			<row behaviorID="5488" parameterID="health" value="3" />
			<row behaviorID="1988" parameterID="check_blocking" value="0" />
			<row behaviorID="1708" parameterID="use_picked_target" value="0" />
			<row behaviorID="2083" parameterID="max_distance" value="300" />
			<row behaviorID="2025" parameterID="action" value="1840" />
			<row behaviorID="5489" parameterID="imagination" value="2" />
			<row behaviorID="2025" parameterID="check_blocking" value="0" />
			<row behaviorID="1104" parameterID="action" value="1105" />
			<row behaviorID="1104" parameterID="blocked action" value="410" />
			<row behaviorID="1104" parameterID="check_env" value="1" />
			<row behaviorID="2026" parameterID="cant_move" value="1" />
			<row behaviorID="2026" parameterID="cant_turn" value="1" />
			<row behaviorID="2026" parameterID="cant_attack" value="1" />
			<row behaviorID="2026" parameterID="cant_equip" value="1" />
			<row behaviorID="2026" parameterID="cant_interact" value="1" />
			<row behaviorID="2026" parameterID="stun_caster" value="1" />
			<row behaviorID="2027" parameterID="duration" value="0.25" />
			<row behaviorID="2027" parameterID="action" value="2026" />
			<row behaviorID="2028" parameterID="behavior 1" value="2027" />
			<row behaviorID="2028" parameterID="behavior 2" value="1841" />
			<row behaviorID="1104" parameterID="height" value="2.2" />
			<row behaviorID="1104" parameterID="target_self" value="0" />
			<row behaviorID="1104" parameterID="target_enemy" value="1" />
			<row behaviorID="1104" parameterID="target_friend" value="0" />
			<row behaviorID="1104" parameterID="use_picked_target" value="0" />
			<row behaviorID="2126" parameterID="radius" value="15" />
			<row behaviorID="2052" parameterID="imagination" value="1" />
			<row behaviorID="1340" parameterID="behavior 1" value="442" />
			<row behaviorID="1340" parameterID="behavior 2" value="2052" />
			<row behaviorID="1342" parameterID="distance_to_target" value="0" />
			<row behaviorID="1342" parameterID="charge_time" value="1" />
			<row behaviorID="1342" parameterID="behavior 1" value="2052" />
			<row behaviorID="1342" parameterID="value 1" value="0.5" />
			<row behaviorID="1342" parameterID="behavior 2" value="1356" />
			<row behaviorID="1342" parameterID="value 2" value="2" />
			<row behaviorID="2053" parameterID="amount" value="1" />
			<row behaviorID="2053" parameterID="add" value="1" />
			<row behaviorID="2054" parameterID="behavior 1" value="2053" />
			<row behaviorID="2055" parameterID="chain_action" value="2055" />
			<row behaviorID="2052" parameterID="distance" value="-1" />
			<row behaviorID="2052" parameterID="isEnemyFaction" value="0" />
			<row behaviorID="2052" parameterID="action_true" value="1345" />
			<row behaviorID="2052" parameterID="action_false" value="2054" />
			<row behaviorID="2055" parameterID="new_delay" value="0.001" />
			<row behaviorID="2054" parameterID="behavior 2" value="2055" />
			<row behaviorID="2056" parameterID="delay" value="0.25" />
			<row behaviorID="2056" parameterID="num_intervals" value="1" />
			<row behaviorID="2056" parameterID="action" value="1352" />
			<row behaviorID="2057" parameterID="behavior 1" value="742" />
			<row behaviorID="2057" parameterID="behavior 2" value="2056" />
			<row behaviorID="2058" parameterID="angle" value="40" />
			<row behaviorID="2058" parameterID="method" value="1" />
			<row behaviorID="2058" parameterID="upper_bound" value="5" />
			<row behaviorID="2058" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2058" parameterID="min range" value="0" />
			<row behaviorID="2058" parameterID="max range" value="40" />
			<row behaviorID="2058" parameterID="max targets" value="1" />
			<row behaviorID="2058" parameterID="action" value="2057" />
			<row behaviorID="2058" parameterID="miss action" value="2056" />
			<row behaviorID="2058" parameterID="check_env" value="0" />
			<row behaviorID="2058" parameterID="height" value="2.2" />
			<row behaviorID="2058" parameterID="target_self" value="0" />
			<row behaviorID="2058" parameterID="target_enemy" value="1" />
			<row behaviorID="2058" parameterID="target_friend" value="0" />
			<row behaviorID="2058" parameterID="use_picked_target" value="1" />
			<row behaviorID="2058" parameterID="clear_provided_target" value="0" />
			<row behaviorID="2058" parameterID="distance_weight" value="0" />
			<row behaviorID="2058" parameterID="angle_weight" value="0" />
			<row behaviorID="2058" parameterID="use_attack_priority" value="1" />
			<row behaviorID="2059" parameterID="chain_action" value="2075" />
			<row behaviorID="2059" parameterID="new_delay" value="1.3" />
			<row behaviorID="2060" parameterID="amount" value="0.5" />
			<row behaviorID="2060" parameterID="add" value="0" />
			<row behaviorID="2061" parameterID="cant_move" value="1" />
			<row behaviorID="2061" parameterID="cant_turn" value="1" />
			<row behaviorID="2061" parameterID="cant_attack" value="0" />
			<row behaviorID="2061" parameterID="cant_equip" value="1" />
			<row behaviorID="2061" parameterID="cant_interact" value="1" />
			<row behaviorID="2061" parameterID="stun_caster" value="1" />
			<row behaviorID="2062" parameterID="duration" value="1" />
			<row behaviorID="2062" parameterID="action" value="2061" />
			<row _internalSkillID="151" behaviorID="3984" parameterID="yaw" value="0" />
			<row _internalSkillID="151" behaviorID="3984" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="151" behaviorID="3973" parameterID="behavior 3" value="3984" />
			<row _internalSkillID="151" behaviorID="3972" parameterID="action" value="3973" />
			<row _internalSkillID="151" behaviorID="3972" parameterID="angle" value="90" />
			<row behaviorID="2064" parameterID="imagination" value="1" />
			<row behaviorID="2064" parameterID="distance" value="-1" />
			<row behaviorID="2064" parameterID="isEnemyFaction" value="0" />
			<row behaviorID="2064" parameterID="action_true" value="2063" />
			<row behaviorID="2064" parameterID="action_false" value="2054" />
			<row behaviorID="2065" parameterID="chain_action" value="2075" />
			<row behaviorID="2065" parameterID="new_delay" value="1.3" />
			<row behaviorID="2066" parameterID="amount" value="0.5" />
			<row behaviorID="2066" parameterID="add" value="0" />
			<row behaviorID="2067" parameterID="cant_move" value="1" />
			<row behaviorID="2067" parameterID="cant_turn" value="1" />
			<row behaviorID="2067" parameterID="cant_attack" value="0" />
			<row behaviorID="2067" parameterID="cant_equip" value="1" />
			<row behaviorID="2067" parameterID="cant_interact" value="1" />
			<row behaviorID="2067" parameterID="stun_caster" value="1" />
			<row behaviorID="2068" parameterID="duration" value="1" />
			<row behaviorID="2068" parameterID="action" value="2067" />
			<row behaviorID="2069" parameterID="behavior 1" value="2068" />
			<row behaviorID="2069" parameterID="behavior 2" value="2066" />
			<row behaviorID="2069" parameterID="behavior 3" value="2065" />
			<row behaviorID="2069" parameterID="behavior 4" value="1369" />
			<row behaviorID="2070" parameterID="chain_action" value="2075" />
			<row behaviorID="2070" parameterID="new_delay" value="1.3" />
			<row behaviorID="2071" parameterID="amount" value="2" />
			<row behaviorID="2071" parameterID="add" value="0" />
			<row behaviorID="2072" parameterID="cant_move" value="1" />
			<row behaviorID="2072" parameterID="cant_turn" value="1" />
			<row behaviorID="2072" parameterID="cant_attack" value="0" />
			<row behaviorID="2072" parameterID="cant_equip" value="1" />
			<row behaviorID="2072" parameterID="cant_interact" value="1" />
			<row behaviorID="2072" parameterID="stun_caster" value="1" />
			<row behaviorID="2073" parameterID="duration" value="2" />
			<row behaviorID="2073" parameterID="action" value="2072" />
			<row behaviorID="2074" parameterID="behavior 1" value="2073" />
			<row behaviorID="2074" parameterID="behavior 2" value="2071" />
			<row behaviorID="2074" parameterID="behavior 3" value="2070" />
			<row behaviorID="2074" parameterID="behavior 4" value="1379" />
			<row _internalSkillID="151" behaviorID="3972" parameterID="angle_weight" value="0" />
			<row _internalSkillID="151" behaviorID="3972" parameterID="check_env" value="0" />
			<row _internalSkillID="151" behaviorID="3972" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="151" behaviorID="3972" parameterID="distance_weight" value="0" />
			<row behaviorID="2076" parameterID="cant_move" value="1" />
			<row behaviorID="2076" parameterID="cant_turn" value="1" />
			<row behaviorID="2076" parameterID="cant_attack" value="0" />
			<row behaviorID="2076" parameterID="cant_equip" value="1" />
			<row behaviorID="2076" parameterID="cant_interact" value="1" />
			<row behaviorID="2076" parameterID="stun_caster" value="1" />
			<row behaviorID="2077" parameterID="duration" value="0.4" />
			<row behaviorID="2077" parameterID="action" value="2076" />
			<row behaviorID="2078" parameterID="behavior 1" value="2077" />
			<row behaviorID="2078" parameterID="behavior 2" value="2075" />
			<row behaviorID="2137" parameterID="armor" value="0" />
			<row behaviorID="2137" parameterID="life" value="0" />
			<row behaviorID="2137" parameterID="imag" value="2" />
			<row behaviorID="2137" parameterID="attack_speed" value="0" />
			<row behaviorID="2137" parameterID="run_speed" value="0" />
			<row behaviorID="2137" parameterID="brain" value="0" />
			<row behaviorID="2007" parameterID="max targets" value="5" />
			<row _internalSkillID="271" behaviorID="2197" parameterID="action" value="2198" />
			<row _internalSkillID="271" behaviorID="2197" parameterID="max targets" value="10" />
			<row _internalSkillID="271" behaviorID="2197" parameterID="radius" value="10" />
			<row _internalSkillID="271" behaviorID="2197" parameterID="target_enemy" value="1" />
			<row _internalSkillID="271" behaviorID="2197" parameterID="target_friend" value="1" />
			<row _internalSkillID="271" behaviorID="2197" parameterID="target_self" value="0" />
			<row _internalSkillID="271" behaviorID="2198" parameterID="behavior 1" value="2199" />
			<row _internalSkillID="271" behaviorID="2198" parameterID="behavior 2" value="2200" />
			<row _internalSkillID="271" behaviorID="2199" parameterID="action" value="2201" />
			<row _internalSkillID="271" behaviorID="2199" parameterID="delay" value="0" />
			<row _internalSkillID="271" behaviorID="2199" parameterID="num_intervals" value="1" />
			<row _internalSkillID="271" behaviorID="2200" parameterID="to_target" value="1" />
			<row _internalSkillID="271" behaviorID="2201" parameterID="behavior 1" value="2202" />
			<row _internalSkillID="271" behaviorID="2201" parameterID="behavior 2" value="2203" />
			<row _internalSkillID="271" behaviorID="2201" parameterID="behavior 3" value="2204" />
			<row _internalSkillID="271" behaviorID="2202" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="271" behaviorID="2202" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="271" behaviorID="2202" parameterID="target" value="1" />
			<row _internalSkillID="271" behaviorID="2203" parameterID="angle" value="40" />
			<row _internalSkillID="271" behaviorID="2203" parameterID="caster" value="0" />
			<row _internalSkillID="271" behaviorID="2203" parameterID="relative" value="0" />
			<row _internalSkillID="271" behaviorID="2203" parameterID="strength" value="40" />
			<row _internalSkillID="271" behaviorID="2204" parameterID="action" value="2205" />
			<row _internalSkillID="271" behaviorID="2204" parameterID="duration" value="1" />
			<row _internalSkillID="271" behaviorID="2205" parameterID="cant_attack" value="1" />
			<row _internalSkillID="271" behaviorID="2205" parameterID="cant_equip" value="1" />
			<row _internalSkillID="271" behaviorID="2205" parameterID="cant_interact" value="1" />
			<row _internalSkillID="271" behaviorID="2205" parameterID="cant_move" value="1" />
			<row _internalSkillID="271" behaviorID="2205" parameterID="cant_turn" value="1" />
			<row _internalSkillID="271" behaviorID="2205" parameterID="stun_caster" value="1" />
			<row behaviorID="2213" parameterID="clear_provided_target" value="0" />
			<row behaviorID="2213" parameterID="distance_weight" value="0" />
			<row behaviorID="2213" parameterID="angle_weight" value="0" />
			<row behaviorID="2213" parameterID="use_attack_priority" value="0" />
			<row behaviorID="2211" parameterID="cant_move" value="1" />
			<row behaviorID="2211" parameterID="cant_turn" value="1" />
			<row behaviorID="2211" parameterID="cant_attack" value="1" />
			<row behaviorID="2211" parameterID="cant_equip" value="1" />
			<row behaviorID="2211" parameterID="cant_interact" value="1" />
			<row behaviorID="2211" parameterID="stun_caster" value="1" />
			<row behaviorID="2210" parameterID="duration" value="1" />
			<row behaviorID="2210" parameterID="action" value="2211" />
			<row behaviorID="2209" parameterID="behavior 1" value="2210" />
			<row behaviorID="2209" parameterID="behavior 2" value="2212" />
			<row behaviorID="2208" parameterID="angle" value="90" />
			<row behaviorID="2208" parameterID="method" value="1" />
			<row behaviorID="2208" parameterID="upper_bound" value="5" />
			<row behaviorID="2208" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2208" parameterID="min range" value="0" />
			<row behaviorID="2208" parameterID="max range" value="6" />
			<row behaviorID="2208" parameterID="max targets" value="1" />
			<row behaviorID="2208" parameterID="action" value="2209" />
			<row behaviorID="2208" parameterID="check_env" value="0" />
			<row behaviorID="2208" parameterID="height" value="2.2" />
			<row behaviorID="2208" parameterID="target_self" value="0" />
			<row _internalSkillID="151" behaviorID="3972" parameterID="height" value="2.2" />
			<row behaviorID="2090" parameterID="armor" value="1" />
			<row behaviorID="2090" parameterID="life" value="0" />
			<row behaviorID="1999" parameterID="use_target_position" value="0" />
			<row behaviorID="2016" parameterID="use_target_position" value="0" />
			<row behaviorID="2016" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="3715" parameterID="strength" value="30" />
			<row behaviorID="3715" parameterID="angle" value="45" />
			<row behaviorID="3715" parameterID="relative" value="0" />
			<row behaviorID="2090" parameterID="imag" value="0" />
			<row behaviorID="2090" parameterID="attack_speed" value="0" />
			<row behaviorID="2090" parameterID="run_speed" value="0" />
			<row behaviorID="2090" parameterID="brain" value="0" />
			<row behaviorID="2092" parameterID="cant_move" value="1" />
			<row behaviorID="2092" parameterID="cant_turn" value="0" />
			<row behaviorID="2092" parameterID="cant_attack" value="0" />
			<row behaviorID="2092" parameterID="cant_equip" value="0" />
			<row behaviorID="2092" parameterID="cant_interact" value="0" />
			<row behaviorID="2092" parameterID="stun_caster" value="1" />
			<row behaviorID="2093" parameterID="duration" value="2.5" />
			<row behaviorID="2093" parameterID="action" value="2092" />
			<row behaviorID="2094" parameterID="health" value="1" />
			<row behaviorID="2095" parameterID="radius" value="15" />
			<row behaviorID="2095" parameterID="action" value="2094" />
			<row behaviorID="2095" parameterID="max targets" value="4" />
			<row behaviorID="2095" parameterID="target_self" value="1" />
			<row behaviorID="2095" parameterID="target_enemy" value="0" />
			<row behaviorID="2095" parameterID="target_friend" value="1" />
			<row behaviorID="2096" parameterID="behavior 1" value="2095" />
			<row behaviorID="2096" parameterID="behavior 2" value="2093" />
			<row behaviorID="2097" parameterID="delay" value="2.5" />
			<row behaviorID="2097" parameterID="num_intervals" value="1" />
			<row behaviorID="2097" parameterID="action" value="2096" />
			<row behaviorID="1915" parameterID="delay" value="2.5" />
			<row behaviorID="1915" parameterID="num_intervals" value="1" />
			<row behaviorID="1915" parameterID="action" value="2095" />
			<row behaviorID="2098" parameterID="cant_move" value="1" />
			<row behaviorID="2098" parameterID="cant_turn" value="1" />
			<row behaviorID="2098" parameterID="cant_attack" value="1" />
			<row behaviorID="2098" parameterID="cant_equip" value="1" />
			<row behaviorID="2098" parameterID="cant_interact" value="1" />
			<row behaviorID="2098" parameterID="stun_caster" value="1" />
			<row behaviorID="2099" parameterID="duration" value="2.5" />
			<row behaviorID="2099" parameterID="action" value="2098" />
			<row behaviorID="2100" parameterID="health" value="2" />
			<row behaviorID="2101" parameterID="radius" value="15" />
			<row behaviorID="2101" parameterID="action" value="2010" />
			<row behaviorID="2101" parameterID="max targets" value="4" />
			<row behaviorID="2101" parameterID="target_self" value="1" />
			<row behaviorID="2101" parameterID="target_enemy" value="0" />
			<row behaviorID="2101" parameterID="target_friend" value="1" />
			<row behaviorID="2102" parameterID="behavior 1" value="2101" />
			<row behaviorID="2102" parameterID="behavior 2" value="2099" />
			<row behaviorID="2103" parameterID="delay" value="2.5" />
			<row behaviorID="2103" parameterID="num_intervals" value="1" />
			<row behaviorID="2103" parameterID="action" value="2102" />
			<row behaviorID="2104" parameterID="cant_move" value="1" />
			<row behaviorID="2104" parameterID="cant_turn" value="1" />
			<row behaviorID="2104" parameterID="cant_attack" value="0" />
			<row behaviorID="2104" parameterID="cant_equip" value="0" />
			<row behaviorID="2104" parameterID="cant_interact" value="0" />
			<row behaviorID="2104" parameterID="stun_caster" value="0" />
			<row behaviorID="2105" parameterID="angle" value="90" />
			<row behaviorID="2105" parameterID="method" value="1" />
			<row behaviorID="2105" parameterID="upper_bound" value="5" />
			<row behaviorID="2105" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2105" parameterID="min range" value="0" />
			<row behaviorID="2105" parameterID="max range" value="15" />
			<row behaviorID="2105" parameterID="max targets" value="1" />
			<row behaviorID="2105" parameterID="action" value="2107" />
			<row behaviorID="2105" parameterID="check_env" value="0" />
			<row behaviorID="2105" parameterID="height" value="2.2" />
			<row behaviorID="2105" parameterID="target_self" value="0" />
			<row behaviorID="2105" parameterID="target_enemy" value="0" />
			<row behaviorID="2105" parameterID="target_friend" value="0" />
			<row behaviorID="2105" parameterID="use_picked_target" value="0" />
			<row behaviorID="2105" parameterID="clear_provided_target" value="0" />
			<row behaviorID="2105" parameterID="distance_weight" value="0" />
			<row behaviorID="2105" parameterID="angle_weight" value="0" />
			<row behaviorID="2105" parameterID="use_attack_priority" value="0" />
			<row behaviorID="2106" parameterID="delay" value="1" />
			<row behaviorID="2106" parameterID="num_intervals" value="1" />
			<row behaviorID="2106" parameterID="action" value="2105" />
			<row behaviorID="2107" parameterID="duration" value="5" />
			<row behaviorID="2107" parameterID="action" value="2104" />
			<row behaviorID="2108" parameterID="cant_move" value="1" />
			<row behaviorID="2108" parameterID="cant_turn" value="1" />
			<row behaviorID="2108" parameterID="cant_attack" value="0" />
			<row behaviorID="2108" parameterID="cant_equip" value="0" />
			<row behaviorID="2108" parameterID="cant_interact" value="0" />
			<row behaviorID="2108" parameterID="stun_caster" value="0" />
			<row behaviorID="2109" parameterID="duration" value="8" />
			<row behaviorID="2109" parameterID="action" value="2108" />
			<row behaviorID="2110" parameterID="angle" value="90" />
			<row behaviorID="2110" parameterID="method" value="1" />
			<row behaviorID="2110" parameterID="upper_bound" value="5" />
			<row behaviorID="2110" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2110" parameterID="min range" value="0" />
			<row behaviorID="2110" parameterID="max range" value="15" />
			<row behaviorID="2110" parameterID="max targets" value="2" />
			<row behaviorID="2110" parameterID="action" value="2109" />
			<row behaviorID="2110" parameterID="check_env" value="0" />
			<row behaviorID="2110" parameterID="height" value="2.2" />
			<row behaviorID="2110" parameterID="target_self" value="0" />
			<row behaviorID="2110" parameterID="target_enemy" value="0" />
			<row behaviorID="2110" parameterID="target_friend" value="0" />
			<row behaviorID="2110" parameterID="use_picked_target" value="0" />
			<row behaviorID="2110" parameterID="clear_provided_target" value="0" />
			<row behaviorID="2110" parameterID="distance_weight" value="0" />
			<row behaviorID="2110" parameterID="angle_weight" value="0" />
			<row behaviorID="2110" parameterID="use_attack_priority" value="0" />
			<row behaviorID="2111" parameterID="delay" value="1" />
			<row behaviorID="2111" parameterID="num_intervals" value="1" />
			<row behaviorID="2111" parameterID="action" value="2110" />
			<row behaviorID="2112" parameterID="attack_speed" value="0" />
			<row behaviorID="2112" parameterID="run_speed" value="250" />
			<row behaviorID="2112" parameterID="affects_caster" value="0" />
			<row behaviorID="2113" parameterID="duration" value="2" />
			<row behaviorID="2113" parameterID="action" value="2112" />
			<row behaviorID="2114" parameterID="min damage" value="2" />
			<row behaviorID="2114" parameterID="max damage" value="2" />
			<row behaviorID="2114" parameterID="dir_force" value="0" />
			<row behaviorID="2114" parameterID="dir_angle_y" value="0" />
			<row behaviorID="2114" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="2115" parameterID="behavior 1" value="2113" />
			<row behaviorID="2115" parameterID="behavior 2" value="2114" />
			<row behaviorID="2116" parameterID="angle" value="90" />
			<row behaviorID="2116" parameterID="method" value="1" />
			<row behaviorID="2116" parameterID="upper_bound" value="5" />
			<row behaviorID="2116" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2116" parameterID="min range" value="0" />
			<row behaviorID="2116" parameterID="max range" value="20" />
			<row behaviorID="2116" parameterID="max targets" value="0" />
			<row behaviorID="2116" parameterID="action" value="2115" />
			<row behaviorID="2116" parameterID="check_env" value="0" />
			<row behaviorID="2116" parameterID="height" value="2.2" />
			<row behaviorID="2116" parameterID="target_self" value="0" />
			<row behaviorID="2116" parameterID="target_enemy" value="1" />
			<row behaviorID="2116" parameterID="target_friend" value="0" />
			<row behaviorID="2116" parameterID="use_picked_target" value="0" />
			<row behaviorID="2116" parameterID="clear_provided_target" value="0" />
			<row behaviorID="2116" parameterID="distance_weight" value="0" />
			<row behaviorID="2116" parameterID="angle_weight" value="0" />
			<row behaviorID="2116" parameterID="use_attack_priority" value="0" />
			<row behaviorID="2117" parameterID="delay" value="0.5" />
			<row behaviorID="2117" parameterID="num_intervals" value="1" />
			<row behaviorID="2117" parameterID="action" value="2116" />
			<row behaviorID="2118" parameterID="attack_speed" value="400" />
			<row behaviorID="2118" parameterID="run_speed" value="550" />
			<row behaviorID="2118" parameterID="affects_caster" value="1" />
			<row behaviorID="2119" parameterID="delay" value="1" />
			<row behaviorID="2119" parameterID="num_intervals" value="1" />
			<row behaviorID="3718" parameterID="behavior 1" value="3717" />
			<row behaviorID="2120" parameterID="duration" value="20" />
			<row behaviorID="2120" parameterID="action" value="2218" />
			<row behaviorID="1929" parameterID="delay" value="0.5" />
			<row behaviorID="1929" parameterID="num_intervals" value="4" />
			<row behaviorID="1929" parameterID="action" value="1928" />
			<row behaviorID="3715" parameterID="caster" value="0" />
			<row behaviorID="3715" parameterID="ignore_self" value="0" />
			<row _internalSkillID="298" behaviorID="3730" parameterID="cant_attack" value="1" />
			<row _internalSkillID="298" behaviorID="3730" parameterID="cant_equip" value="1" />
			<row _internalSkillID="298" behaviorID="3730" parameterID="cant_interact" value="1" />
			<row _internalSkillID="298" behaviorID="3730" parameterID="cant_move" value="1" />
			<row _internalSkillID="298" behaviorID="3730" parameterID="cant_turn" value="1" />
			<row behaviorID="3718" parameterID="behavior 2" value="3715" />
			<row behaviorID="2122" parameterID="radius" value="15" />
			<row behaviorID="2122" parameterID="action" value="2121" />
			<row behaviorID="2122" parameterID="max targets" value="4" />
			<row behaviorID="2122" parameterID="target_self" value="1" />
			<row behaviorID="2122" parameterID="target_enemy" value="0" />
			<row behaviorID="2122" parameterID="target_friend" value="1" />
			<row behaviorID="2129" parameterID="strength" value="60" />
			<row behaviorID="2129" parameterID="angle" value="25" />
			<row behaviorID="2129" parameterID="relative" value="0" />
			<row behaviorID="2129" parameterID="caster" value="0" />
			<row behaviorID="2130" parameterID="radius" value="20" />
			<row behaviorID="2130" parameterID="action" value="2129" />
			<row behaviorID="2130" parameterID="max targets" value="8" />
			<row behaviorID="2130" parameterID="target_self" value="0" />
			<row behaviorID="2130" parameterID="target_enemy" value="1" />
			<row behaviorID="2130" parameterID="target_friend" value="0" />
			<row behaviorID="2131" parameterID="delay" value="1.5" />
			<row behaviorID="2131" parameterID="num_intervals" value="1" />
			<row behaviorID="2131" parameterID="action" value="2130" />
			<row behaviorID="3914" parameterID="air_action" value="3898" />
			<row behaviorID="2208" parameterID="target_enemy" value="1" />
			<row behaviorID="2208" parameterID="target_friend" value="0" />
			<row behaviorID="2208" parameterID="use_picked_target" value="0" />
			<row behaviorID="2208" parameterID="clear_provided_target" value="0" />
			<row behaviorID="2208" parameterID="distance_weight" value="0" />
			<row behaviorID="2208" parameterID="angle_weight" value="0" />
			<row behaviorID="2208" parameterID="use_attack_priority" value="0" />
			<row behaviorID="2216" parameterID="behavior 1" value="2217" />
			<row behaviorID="2216" parameterID="behavior 2" value="2218" />
			<row behaviorID="2216" parameterID="behavior 3" value="2219" />
			<row behaviorID="2217" parameterID="target" value="1" />
			<row behaviorID="2217" parameterID="interrupt_attack" value="1" />
			<row behaviorID="2217" parameterID="interrupt_charge" value="1" />
			<row behaviorID="2217" parameterID="interrupt_block" value="0" />
			<row behaviorID="2218" parameterID="strength" value="2.5" />
			<row behaviorID="2218" parameterID="angle" value="5" />
			<row behaviorID="2218" parameterID="relative" value="0" />
			<row behaviorID="2218" parameterID="caster" value="0" />
			<row behaviorID="2219" parameterID="duration" value="0.5" />
			<row behaviorID="2219" parameterID="action" value="2220" />
			<row behaviorID="2220" parameterID="cant_move" value="1" />
			<row behaviorID="2220" parameterID="cant_turn" value="1" />
			<row behaviorID="2220" parameterID="cant_attack" value="1" />
			<row behaviorID="2220" parameterID="cant_equip" value="1" />
			<row behaviorID="2220" parameterID="cant_interact" value="1" />
			<row behaviorID="2220" parameterID="stun_caster" value="0" />
			<row behaviorID="2221" parameterID="min range" value="0" />
			<row behaviorID="2221" parameterID="max range" value="9" />
			<row behaviorID="2221" parameterID="behavior 1" value="2222" />
			<row behaviorID="2227" parameterID="angle" value="90" />
			<row behaviorID="2227" parameterID="method" value="1" />
			<row behaviorID="2227" parameterID="upper_bound" value="5" />
			<row behaviorID="2227" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2227" parameterID="min range" value="0" />
			<row behaviorID="2227" parameterID="max range" value="9" />
			<row behaviorID="2227" parameterID="max targets" value="1" />
			<row behaviorID="2227" parameterID="action" value="2228" />
			<row behaviorID="2227" parameterID="check_env" value="0" />
			<row behaviorID="2227" parameterID="height" value="2.2" />
			<row behaviorID="2227" parameterID="target_self" value="0" />
			<row behaviorID="2227" parameterID="target_enemy" value="1" />
			<row behaviorID="2227" parameterID="target_friend" value="0" />
			<row behaviorID="2227" parameterID="use_picked_target" value="0" />
			<row behaviorID="2227" parameterID="clear_provided_target" value="0" />
			<row behaviorID="2227" parameterID="distance_weight" value="0" />
			<row behaviorID="2227" parameterID="angle_weight" value="0" />
			<row behaviorID="2227" parameterID="use_attack_priority" value="0" />
			<row behaviorID="2222" parameterID="angle" value="90" />
			<row behaviorID="2222" parameterID="method" value="1" />
			<row behaviorID="2222" parameterID="upper_bound" value="5" />
			<row behaviorID="2222" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2222" parameterID="min range" value="0" />
			<row behaviorID="2222" parameterID="max range" value="9" />
			<row behaviorID="2222" parameterID="max targets" value="1" />
			<row behaviorID="2222" parameterID="action" value="2223" />
			<row behaviorID="2222" parameterID="check_env" value="0" />
			<row behaviorID="2222" parameterID="height" value="2.2" />
			<row behaviorID="2222" parameterID="target_self" value="0" />
			<row behaviorID="2222" parameterID="target_enemy" value="1" />
			<row behaviorID="2222" parameterID="target_friend" value="0" />
			<row behaviorID="2222" parameterID="use_picked_target" value="0" />
			<row behaviorID="2222" parameterID="clear_provided_target" value="0" />
			<row behaviorID="2222" parameterID="distance_weight" value="0" />
			<row behaviorID="2222" parameterID="angle_weight" value="0" />
			<row behaviorID="2222" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="239" behaviorID="2239" parameterID="cant_attack" value="1" />
			<row _internalSkillID="239" behaviorID="2239" parameterID="cant_equip" value="1" />
			<row _internalSkillID="239" behaviorID="2239" parameterID="cant_interact" value="1" />
			<row _internalSkillID="239" behaviorID="2239" parameterID="cant_move" value="1" />
			<row _internalSkillID="239" behaviorID="2239" parameterID="cant_turn" value="1" />
			<row _internalSkillID="239" behaviorID="2239" parameterID="stun_caster" value="1" />
			<row _internalSkillID="239" behaviorID="2238" parameterID="action" value="2239" />
			<row _internalSkillID="239" behaviorID="2238" parameterID="duration" value="1" />
			<row _internalSkillID="239" behaviorID="2237" parameterID="behavior 1" value="2238" />
			<row behaviorID="2243" parameterID="min damage" value="1" />
			<row behaviorID="2243" parameterID="max damage" value="1" />
			<row _internalSkillID="239" behaviorID="2207" parameterID="behavior 1" value="2208" />
			<row _internalSkillID="239" behaviorID="2207" parameterID="max range" value="6" />
			<row _internalSkillID="239" behaviorID="2207" parameterID="min range" value="0" />
			<row behaviorID="2243" parameterID="on_success" value="2244" />
			<row behaviorID="2243" parameterID="on_fail_armor" value="2244" />
			<row behaviorID="2243" parameterID="on_fail_blocked" value="6157" />
			<row _internalSkillID="239" behaviorID="2245" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="239" behaviorID="2245" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="239" behaviorID="2245" parameterID="target" value="1" />
			<row behaviorID="4394" parameterID="dir_force" value="12" />
			<row _internalSkillID="239" behaviorID="2246" parameterID="angle" value="5" />
			<row _internalSkillID="239" behaviorID="2246" parameterID="caster" value="0" />
			<row _internalSkillID="239" behaviorID="2246" parameterID="relative" value="0" />
			<row _internalSkillID="239" behaviorID="2246" parameterID="strength" value="2.5" />
			<row behaviorID="4394" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="239" behaviorID="2248" parameterID="cant_attack" value="1" />
			<row _internalSkillID="239" behaviorID="2248" parameterID="cant_equip" value="1" />
			<row _internalSkillID="239" behaviorID="2248" parameterID="cant_interact" value="1" />
			<row _internalSkillID="239" behaviorID="2248" parameterID="cant_move" value="1" />
			<row _internalSkillID="239" behaviorID="2248" parameterID="cant_turn" value="1" />
			<row _internalSkillID="239" behaviorID="2248" parameterID="stun_caster" value="0" />
			<row _internalSkillID="239" behaviorID="2247" parameterID="action" value="2248" />
			<row _internalSkillID="239" behaviorID="2247" parameterID="duration" value="0.5" />
			<row behaviorID="4394" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="2243" parameterID="dir_force" value="7" />
			<row _internalSkillID="239" behaviorID="2242" parameterID="action" value="2243" />
			<row behaviorID="5423" parameterID="min damage" value="1" />
			<row _internalSkillID="239" behaviorID="2242" parameterID="check_blocking" value="1" />
			<row behaviorID="2241" parameterID="angle" value="45" />
			<row behaviorID="2241" parameterID="method" value="1" />
			<row behaviorID="2241" parameterID="upper_bound" value="5" />
			<row behaviorID="2241" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2241" parameterID="min range" value="0" />
			<row behaviorID="2241" parameterID="max range" value="6" />
			<row behaviorID="2241" parameterID="max targets" value="1" />
			<row behaviorID="2241" parameterID="action" value="2242" />
			<row behaviorID="2241" parameterID="check_env" value="0" />
			<row behaviorID="2241" parameterID="height" value="2.2" />
			<row behaviorID="2241" parameterID="target_self" value="0" />
			<row behaviorID="2241" parameterID="target_enemy" value="1" />
			<row behaviorID="2241" parameterID="target_friend" value="0" />
			<row behaviorID="2241" parameterID="use_picked_target" value="0" />
			<row behaviorID="2241" parameterID="clear_provided_target" value="0" />
			<row behaviorID="2241" parameterID="distance_weight" value="0" />
			<row behaviorID="2241" parameterID="angle_weight" value="0" />
			<row behaviorID="2241" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="239" behaviorID="2240" parameterID="action" value="2241" />
			<row _internalSkillID="239" behaviorID="2240" parameterID="delay" value="0.25" />
			<row _internalSkillID="239" behaviorID="2240" parameterID="num_intervals" value="1" />
			<row _internalSkillID="239" behaviorID="2237" parameterID="behavior 2" value="2240" />
			<row behaviorID="2236" parameterID="angle" value="45" />
			<row behaviorID="2236" parameterID="method" value="1" />
			<row behaviorID="2236" parameterID="upper_bound" value="5" />
			<row behaviorID="2236" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2236" parameterID="min range" value="0" />
			<row behaviorID="2236" parameterID="max range" value="6" />
			<row behaviorID="2236" parameterID="max targets" value="1" />
			<row behaviorID="2236" parameterID="action" value="2237" />
			<row behaviorID="2236" parameterID="check_env" value="0" />
			<row behaviorID="2236" parameterID="height" value="2.2" />
			<row behaviorID="2236" parameterID="target_self" value="0" />
			<row behaviorID="2236" parameterID="target_enemy" value="1" />
			<row behaviorID="2236" parameterID="target_friend" value="0" />
			<row behaviorID="2236" parameterID="use_picked_target" value="0" />
			<row behaviorID="2236" parameterID="clear_provided_target" value="0" />
			<row behaviorID="2236" parameterID="distance_weight" value="0" />
			<row behaviorID="2236" parameterID="angle_weight" value="0" />
			<row behaviorID="2236" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="239" behaviorID="2235" parameterID="behavior 1" value="2236" />
			<row _internalSkillID="239" behaviorID="2235" parameterID="max range" value="6" />
			<row _internalSkillID="239" behaviorID="2235" parameterID="min range" value="0" />
			<row _internalSkillID="148" behaviorID="2251" parameterID="cant_attack" value="0" />
			<row _internalSkillID="148" behaviorID="2251" parameterID="cant_equip" value="1" />
			<row _internalSkillID="148" behaviorID="2251" parameterID="cant_interact" value="1" />
			<row _internalSkillID="148" behaviorID="2251" parameterID="cant_move" value="1" />
			<row _internalSkillID="148" behaviorID="2251" parameterID="cant_turn" value="1" />
			<row _internalSkillID="148" behaviorID="2251" parameterID="stun_caster" value="1" />
			<row behaviorID="3699" parameterID="cant_move" value="1" />
			<row behaviorID="3699" parameterID="cant_turn" value="1" />
			<row behaviorID="3699" parameterID="cant_attack" value="1" />
			<row behaviorID="3699" parameterID="cant_equip" value="1" />
			<row behaviorID="285" parameterID="duration" value="15" />
			<row behaviorID="2088" parameterID="behavior 1" value="2087" />
			<row behaviorID="2088" parameterID="behavior 2" value="2086" />
			<row behaviorID="2262" parameterID="dir_angle_y" value="0" />
			<row behaviorID="2262" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="2282" parameterID="dir_angle_y" value="0" />
			<row behaviorID="2282" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="2300" parameterID="min damage" value="3" />
			<row behaviorID="2300" parameterID="max damage" value="3" />
			<row behaviorID="2300" parameterID="on_success" value="2301" />
			<row behaviorID="2300" parameterID="dir_force" value="12" />
			<row behaviorID="2300" parameterID="dir_angle_y" value="0" />
			<row behaviorID="2300" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="2442" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="2460" parameterID="dir_angle_y" value="0" />
			<row behaviorID="2460" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="2477" parameterID="min damage" value="3" />
			<row behaviorID="2477" parameterID="max damage" value="3" />
			<row behaviorID="2477" parameterID="on_success" value="2478" />
			<row behaviorID="2477" parameterID="dir_force" value="12" />
			<row behaviorID="2477" parameterID="dir_angle_y" value="0" />
			<row behaviorID="2477" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="2610" parameterID="dir_angle_y" value="0" />
			<row behaviorID="2610" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="2627" parameterID="dir_angle_y" value="0" />
			<row behaviorID="2627" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="2644" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="2774" parameterID="dir_angle_y" value="0" />
			<row behaviorID="2774" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="2791" parameterID="dir_angle_y" value="0" />
			<row behaviorID="2791" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="2808" parameterID="min damage" value="3" />
			<row behaviorID="2808" parameterID="max damage" value="3" />
			<row behaviorID="2808" parameterID="on_success" value="2809" />
			<row behaviorID="2808" parameterID="dir_force" value="12" />
			<row behaviorID="2808" parameterID="dir_angle_y" value="0" />
			<row behaviorID="2808" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="2940" parameterID="dir_angle_y" value="0" />
			<row behaviorID="2940" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="2957" parameterID="dir_angle_y" value="0" />
			<row behaviorID="2957" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="2974" parameterID="dir_angle_y" value="0" />
			<row behaviorID="2974" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="3105" parameterID="dir_angle_y" value="0" />
			<row behaviorID="3105" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="3122" parameterID="dir_angle_y" value="0" />
			<row behaviorID="3122" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="3139" parameterID="min damage" value="3" />
			<row behaviorID="3139" parameterID="max damage" value="3" />
			<row behaviorID="3139" parameterID="on_success" value="3140" />
			<row behaviorID="3139" parameterID="dir_force" value="12" />
			<row behaviorID="3139" parameterID="dir_angle_y" value="0" />
			<row behaviorID="3139" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="289" parameterID="behavior 1" value="286" />
			<row behaviorID="289" parameterID="behavior 2" value="290" />
			<row behaviorID="285" parameterID="action" value="289" />
			<row behaviorID="286" parameterID="attack_speed" value="0" />
			<row behaviorID="286" parameterID="run_speed" value="750" />
			<row behaviorID="286" parameterID="affects_caster" value="0" />
			<row _internalSkillID="148" behaviorID="3321" parameterID="cant_attack" value="0" />
			<row _internalSkillID="148" behaviorID="3321" parameterID="cant_equip" value="1" />
			<row _internalSkillID="148" behaviorID="3321" parameterID="cant_interact" value="1" />
			<row _internalSkillID="148" behaviorID="3321" parameterID="cant_move" value="1" />
			<row _internalSkillID="148" behaviorID="3321" parameterID="cant_turn" value="1" />
			<row _internalSkillID="148" behaviorID="3321" parameterID="stun_caster" value="1" />
			<row _internalSkillID="148" behaviorID="3320" parameterID="action" value="3321" />
			<row _internalSkillID="148" behaviorID="3320" parameterID="duration" value="0.3" />
			<row behaviorID="3319" parameterID="behavior 1" value="3322" />
			<row _internalSkillID="148" behaviorID="3322" parameterID="add" value="0" />
			<row _internalSkillID="148" behaviorID="3322" parameterID="amount" value="0.3" />
			<row behaviorID="3319" parameterID="behavior 2" value="3323" />
			<row _internalSkillID="148" behaviorID="3325" parameterID="duration" value="0" />
			<row _internalSkillID="148" behaviorID="3325" parameterID="to_target" value="1" />
			<row behaviorID="3324" parameterID="behavior 1" value="3326" />
			<row _internalSkillID="148" behaviorID="3328" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="148" behaviorID="3328" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="148" behaviorID="3328" parameterID="dir_force" value="12" />
			<row _internalSkillID="148" behaviorID="3331" parameterID="cant_attack" value="1" />
			<row _internalSkillID="148" behaviorID="3331" parameterID="cant_equip" value="1" />
			<row _internalSkillID="148" behaviorID="3331" parameterID="cant_interact" value="1" />
			<row _internalSkillID="148" behaviorID="3331" parameterID="cant_move" value="1" />
			<row _internalSkillID="148" behaviorID="3331" parameterID="cant_turn" value="1" />
			<row _internalSkillID="148" behaviorID="3331" parameterID="stun_caster" value="0" />
			<row _internalSkillID="148" behaviorID="3330" parameterID="action" value="3331" />
			<row _internalSkillID="148" behaviorID="3330" parameterID="duration" value="0.25" />
			<row _internalSkillID="148" behaviorID="3329" parameterID="behavior 1" value="3330" />
			<row _internalSkillID="148" behaviorID="3332" parameterID="angle" value="0" />
			<row _internalSkillID="148" behaviorID="3332" parameterID="strength" value="1.5" />
			<row _internalSkillID="148" behaviorID="3329" parameterID="behavior 2" value="3332" />
			<row _internalSkillID="148" behaviorID="3333" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="148" behaviorID="3333" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="148" behaviorID="3333" parameterID="target" value="1" />
			<row _internalSkillID="148" behaviorID="3329" parameterID="behavior 3" value="3333" />
			<row _internalSkillID="148" behaviorID="3328" parameterID="on_success" value="3329" />
			<row _internalSkillID="148" behaviorID="3327" parameterID="action" value="3328" />
			<row _internalSkillID="148" behaviorID="3327" parameterID="angle" value="90" />
			<row _internalSkillID="148" behaviorID="3327" parameterID="angle_weight" value="0" />
			<row _internalSkillID="148" behaviorID="3334" parameterID="angle" value="0" />
			<row _internalSkillID="148" behaviorID="3334" parameterID="caster" value="1" />
			<row _internalSkillID="148" behaviorID="3334" parameterID="relative" value="1" />
			<row _internalSkillID="148" behaviorID="3334" parameterID="strength" value="2" />
			<row _internalSkillID="148" behaviorID="3327" parameterID="blocked action" value="3334" />
			<row _internalSkillID="148" behaviorID="3327" parameterID="check_env" value="1" />
			<row _internalSkillID="148" behaviorID="3327" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="148" behaviorID="3327" parameterID="distance_weight" value="0" />
			<row _internalSkillID="148" behaviorID="3327" parameterID="height" value="2.2" />
			<row _internalSkillID="148" behaviorID="3327" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="148" behaviorID="3327" parameterID="max range" value="7" />
			<row _internalSkillID="148" behaviorID="3327" parameterID="max targets" value="1" />
			<row _internalSkillID="148" behaviorID="3327" parameterID="method" value="1" />
			<row _internalSkillID="148" behaviorID="3327" parameterID="min range" value="0" />
			<row _internalSkillID="148" behaviorID="3327" parameterID="target_enemy" value="1" />
			<row _internalSkillID="148" behaviorID="3327" parameterID="target_friend" value="0" />
			<row _internalSkillID="148" behaviorID="3327" parameterID="target_self" value="0" />
			<row _internalSkillID="148" behaviorID="3327" parameterID="upper_bound" value="5" />
			<row _internalSkillID="148" behaviorID="3327" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="148" behaviorID="3327" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="148" behaviorID="3326" parameterID="action" value="3327" />
			<row _internalSkillID="148" behaviorID="3326" parameterID="delay" value="0.25" />
			<row behaviorID="3324" parameterID="behavior 2" value="3335" />
			<row _internalSkillID="148" behaviorID="3335" parameterID="duration" value="0.26" />
			<row _internalSkillID="148" behaviorID="3335" parameterID="forward" value="0.5" />
			<row _internalSkillID="148" behaviorID="3335" parameterID="left" value="0" />
			<row _internalSkillID="148" behaviorID="3335" parameterID="move_target" value="0" />
			<row _internalSkillID="148" behaviorID="3335" parameterID="relative" value="1" />
			<row _internalSkillID="148" behaviorID="3335" parameterID="yaw" value="0" />
			<row _internalSkillID="148" behaviorID="3335" parameterID="yaw_abs" value="0" />
			<row behaviorID="3339" parameterID="behavior 1" value="3342" />
			<row _internalSkillID="148" behaviorID="3323" parameterID="action" value="3324" />
			<row _internalSkillID="148" behaviorID="3323" parameterID="angle" value="90" />
			<row _internalSkillID="148" behaviorID="3323" parameterID="check_env" value="0" />
			<row _internalSkillID="148" behaviorID="3323" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="148" behaviorID="3323" parameterID="height" value="2.2" />
			<row _internalSkillID="148" behaviorID="3323" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="148" behaviorID="3323" parameterID="max range" value="7" />
			<row _internalSkillID="148" behaviorID="3323" parameterID="max targets" value="1" />
			<row _internalSkillID="148" behaviorID="3323" parameterID="method" value="1" />
			<row _internalSkillID="148" behaviorID="3323" parameterID="min range" value="0" />
			<row _internalSkillID="148" behaviorID="3336" parameterID="action" value="3324" />
			<row _internalSkillID="148" behaviorID="3336" parameterID="angle" value="290" />
			<row _internalSkillID="148" behaviorID="3336" parameterID="check_env" value="0" />
			<row _internalSkillID="148" behaviorID="3336" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="148" behaviorID="3336" parameterID="height" value="2.2" />
			<row _internalSkillID="148" behaviorID="3336" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="148" behaviorID="3336" parameterID="max range" value="7" />
			<row _internalSkillID="148" behaviorID="3336" parameterID="max targets" value="1" />
			<row _internalSkillID="148" behaviorID="3336" parameterID="method" value="1" />
			<row _internalSkillID="148" behaviorID="3336" parameterID="min range" value="0" />
			<row _internalSkillID="148" behaviorID="3337" parameterID="behavior 1" value="3335" />
			<row _internalSkillID="148" behaviorID="3337" parameterID="behavior 2" value="3326" />
			<row _internalSkillID="148" behaviorID="3336" parameterID="miss action" value="3337" />
			<row _internalSkillID="148" behaviorID="3336" parameterID="target_enemy" value="1" />
			<row _internalSkillID="148" behaviorID="3336" parameterID="target_friend" value="0" />
			<row _internalSkillID="148" behaviorID="3336" parameterID="target_self" value="0" />
			<row _internalSkillID="148" behaviorID="3336" parameterID="upper_bound" value="5" />
			<row _internalSkillID="148" behaviorID="3336" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="148" behaviorID="3336" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="148" behaviorID="3323" parameterID="miss action" value="3336" />
			<row _internalSkillID="148" behaviorID="3323" parameterID="target_enemy" value="1" />
			<row _internalSkillID="148" behaviorID="3323" parameterID="target_friend" value="0" />
			<row _internalSkillID="148" behaviorID="3323" parameterID="target_self" value="0" />
			<row _internalSkillID="148" behaviorID="3323" parameterID="upper_bound" value="5" />
			<row _internalSkillID="148" behaviorID="3323" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="148" behaviorID="3323" parameterID="use_picked_target" value="1" />
			<row behaviorID="3319" parameterID="behavior 3" value="3338" />
			<row behaviorID="2148" parameterID="clear_provided_target" value="0" />
			<row behaviorID="2148" parameterID="distance_weight" value="0" />
			<row behaviorID="2148" parameterID="angle_weight" value="0" />
			<row behaviorID="2148" parameterID="use_attack_priority" value="1" />
			<row behaviorID="2149" parameterID="angle" value="90" />
			<row behaviorID="2149" parameterID="method" value="1" />
			<row behaviorID="2149" parameterID="upper_bound" value="5" />
			<row behaviorID="2149" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2149" parameterID="min range" value="0" />
			<row behaviorID="2149" parameterID="max range" value="7" />
			<row behaviorID="2149" parameterID="max targets" value="1" />
			<row behaviorID="2149" parameterID="action" value="2146" />
			<row behaviorID="2149" parameterID="miss action" value="2148" />
			<row behaviorID="2149" parameterID="check_env" value="0" />
			<row behaviorID="2149" parameterID="height" value="2.2" />
			<row behaviorID="2149" parameterID="target_self" value="0" />
			<row behaviorID="2149" parameterID="target_enemy" value="1" />
			<row behaviorID="2149" parameterID="target_friend" value="0" />
			<row behaviorID="2149" parameterID="use_picked_target" value="1" />
			<row behaviorID="2149" parameterID="clear_provided_target" value="0" />
			<row behaviorID="2149" parameterID="distance_weight" value="0" />
			<row behaviorID="2149" parameterID="angle_weight" value="0" />
			<row behaviorID="2149" parameterID="use_attack_priority" value="1" />
			<row behaviorID="2150" parameterID="cant_move" value="1" />
			<row behaviorID="2150" parameterID="cant_turn" value="1" />
			<row behaviorID="2150" parameterID="cant_attack" value="1" />
			<row behaviorID="2150" parameterID="cant_equip" value="1" />
			<row behaviorID="2150" parameterID="cant_interact" value="1" />
			<row behaviorID="2150" parameterID="stun_caster" value="0" />
			<row behaviorID="2151" parameterID="strength" value="1.5" />
			<row behaviorID="2151" parameterID="angle" value="0" />
			<row behaviorID="2151" parameterID="relative" value="0" />
			<row behaviorID="2151" parameterID="caster" value="0" />
			<row behaviorID="2152" parameterID="duration" value="0.25" />
			<row behaviorID="2152" parameterID="action" value="2150" />
			<row behaviorID="2153" parameterID="behavior 1" value="2152" />
			<row behaviorID="2153" parameterID="behavior 2" value="2151" />
			<row behaviorID="2153" parameterID="behavior 3" value="375" />
			<row behaviorID="2154" parameterID="min damage" value="2" />
			<row behaviorID="2154" parameterID="max damage" value="2" />
			<row behaviorID="2154" parameterID="on_success" value="2153" />
			<row behaviorID="2154" parameterID="dir_force" value="12" />
			<row behaviorID="2154" parameterID="dir_angle_y" value="0" />
			<row behaviorID="2154" parameterID="dir_angle_xz" value="0.25" />
			<row behaviorID="2155" parameterID="angle" value="90" />
			<row behaviorID="2155" parameterID="method" value="1" />
			<row behaviorID="2155" parameterID="upper_bound" value="5" />
			<row behaviorID="2155" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2155" parameterID="min range" value="0" />
			<row behaviorID="2155" parameterID="max range" value="7" />
			<row behaviorID="2155" parameterID="max targets" value="1" />
			<row behaviorID="2155" parameterID="action" value="2154" />
			<row behaviorID="2155" parameterID="blocked action" value="410" />
			<row behaviorID="2155" parameterID="check_env" value="1" />
			<row behaviorID="2155" parameterID="height" value="2.2" />
			<row behaviorID="2155" parameterID="target_self" value="0" />
			<row behaviorID="2155" parameterID="target_enemy" value="1" />
			<row behaviorID="2155" parameterID="target_friend" value="0" />
			<row behaviorID="2155" parameterID="use_picked_target" value="0" />
			<row behaviorID="2155" parameterID="clear_provided_target" value="0" />
			<row behaviorID="2155" parameterID="distance_weight" value="0" />
			<row behaviorID="2155" parameterID="angle_weight" value="0" />
			<row behaviorID="2155" parameterID="use_attack_priority" value="0" />
			<row behaviorID="2156" parameterID="orient_caster" value="1" />
			<row behaviorID="2156" parameterID="to_target" value="1" />
			<row behaviorID="2156" parameterID="to_point" value="0" />
			<row behaviorID="2156" parameterID="to_angle" value="0" />
			<row behaviorID="2156" parameterID="angle" value="0" />
			<row behaviorID="2156" parameterID="relative" value="0" />
			<row behaviorID="2157" parameterID="delay" value="0.25" />
			<row behaviorID="2157" parameterID="num_intervals" value="1" />
			<row behaviorID="2157" parameterID="action" value="2155" />
			<row behaviorID="2158" parameterID="move_target" value="0" />
			<row behaviorID="2158" parameterID="duration" value="0.26" />
			<row behaviorID="2158" parameterID="forward" value="0.5" />
			<row behaviorID="2158" parameterID="left" value="0" />
			<row behaviorID="2158" parameterID="yaw" value="0" />
			<row behaviorID="2158" parameterID="yaw_abs" value="0" />
			<row behaviorID="2159" parameterID="behavior 1" value="2156" />
			<row behaviorID="2159" parameterID="behavior 2" value="2158" />
			<row behaviorID="2159" parameterID="behavior 3" value="2157" />
			<row behaviorID="2160" parameterID="behavior 1" value="2158" />
			<row behaviorID="2160" parameterID="behavior 2" value="2157" />
			<row behaviorID="2161" parameterID="angle" value="290" />
			<row behaviorID="2161" parameterID="method" value="1" />
			<row behaviorID="2161" parameterID="upper_bound" value="5" />
			<row behaviorID="2161" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2161" parameterID="min range" value="0" />
			<row behaviorID="2161" parameterID="max range" value="7" />
			<row behaviorID="2161" parameterID="max targets" value="1" />
			<row behaviorID="2161" parameterID="action" value="2159" />
			<row behaviorID="2161" parameterID="miss action" value="2160" />
			<row behaviorID="2161" parameterID="check_env" value="0" />
			<row behaviorID="2161" parameterID="height" value="2.2" />
			<row behaviorID="2161" parameterID="target_self" value="0" />
			<row behaviorID="2161" parameterID="target_enemy" value="1" />
			<row behaviorID="2161" parameterID="target_friend" value="0" />
			<row behaviorID="2161" parameterID="use_picked_target" value="1" />
			<row behaviorID="2161" parameterID="clear_provided_target" value="0" />
			<row behaviorID="2161" parameterID="distance_weight" value="0" />
			<row behaviorID="2161" parameterID="angle_weight" value="0" />
			<row behaviorID="2161" parameterID="use_attack_priority" value="0" />
			<row behaviorID="2162" parameterID="angle" value="90" />
			<row behaviorID="2162" parameterID="method" value="1" />
			<row behaviorID="2162" parameterID="upper_bound" value="5" />
			<row behaviorID="2162" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="2162" parameterID="min range" value="0" />
			<row behaviorID="2162" parameterID="max range" value="7" />
			<row behaviorID="2162" parameterID="max targets" value="1" />
			<row behaviorID="2162" parameterID="action" value="2159" />
			<row behaviorID="2162" parameterID="miss action" value="2161" />
			<row behaviorID="2162" parameterID="check_env" value="0" />
			<row behaviorID="2162" parameterID="height" value="2.2" />
			<row behaviorID="2162" parameterID="target_self" value="0" />
			<row behaviorID="2162" parameterID="target_enemy" value="1" />
			<row behaviorID="2162" parameterID="target_friend" value="0" />
			<row behaviorID="2162" parameterID="use_picked_target" value="1" />
			<row behaviorID="2162" parameterID="clear_provided_target" value="0" />
			<row behaviorID="2162" parameterID="distance_weight" value="0" />
			<row behaviorID="2162" parameterID="angle_weight" value="0" />
			<row behaviorID="2162" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="148" behaviorID="3338" parameterID="chain_action" value="3318" />
			<row _internalSkillID="148" behaviorID="3338" parameterID="new_delay" value="1" />
			<row behaviorID="3339" parameterID="behavior 2" value="3343" />
			<row _internalSkillID="148" behaviorID="3318" parameterID="behavior 1" value="3319" />
			<row behaviorID="2165" parameterID="cant_move" value="1" />
			<row behaviorID="2165" parameterID="cant_turn" value="1" />
			<row behaviorID="2165" parameterID="cant_attack" value="0" />
			<row behaviorID="2165" parameterID="cant_equip" value="1" />
			<row behaviorID="2165" parameterID="cant_interact" value="1" />
			<row behaviorID="2165" parameterID="stun_caster" value="1" />
			<row behaviorID="2166" parameterID="duration" value="0.6" />
			<row behaviorID="2166" parameterID="action" value="2165" />
			<row behaviorID="2167" parameterID="behavior 1" value="2164" />
			<row behaviorID="2167" parameterID="behavior 2" value="2163" />
			<row behaviorID="2167" parameterID="behavior 3" value="2166" />
			<row behaviorID="2167" parameterID="behavior 4" value="2047" />
			<row behaviorID="2168" parameterID="behavior 1" value="442" />
			<row behaviorID="2168" parameterID="behavior 2" value="2167" />
			<row behaviorID="2169" parameterID="cant_move" value="1" />
			<row behaviorID="2169" parameterID="cant_turn" value="1" />
			<row behaviorID="2169" parameterID="cant_attack" value="1" />
			<row behaviorID="2169" parameterID="cant_equip" value="1" />
			<row behaviorID="2169" parameterID="cant_interact" value="1" />
			<row behaviorID="2169" parameterID="stun_caster" value="1" />
			<row behaviorID="2170" parameterID="duration" value="1" />
			<row behaviorID="2170" parameterID="action" value="2169" />
			<row _internalSkillID="148" behaviorID="3341" parameterID="cant_attack" value="0" />
			<row behaviorID="2172" parameterID="amount" value="1.5" />
			<row behaviorID="2172" parameterID="add" value="0" />
			<row _internalSkillID="148" behaviorID="3341" parameterID="cant_equip" value="1" />
			<row _internalSkillID="148" behaviorID="3341" parameterID="cant_interact" value="1" />
			<row behaviorID="2174" parameterID="behavior 1" value="2171" />
			<row behaviorID="2174" parameterID="behavior 2" value="2172" />
			<row behaviorID="2174" parameterID="behavior 3" value="2173" />
			<row behaviorID="2174" parameterID="behavior 4" value="2170" />
			<row behaviorID="2174" parameterID="behavior 5" value="1923" />
			<row behaviorID="2175" parameterID="distance_to_target" value="0" />
			<row behaviorID="2175" parameterID="charge_time" value="1" />
			<row behaviorID="2175" parameterID="behavior 1" value="2167" />
			<row behaviorID="2175" parameterID="value 1" value="1" />
			<row behaviorID="2175" parameterID="behavior 2" value="2174" />
			<row behaviorID="2175" parameterID="value 2" value="20" />
			<row behaviorID="2176" parameterID="behavior 1" value="442" />
			<row behaviorID="2176" parameterID="behavior 2" value="2175" />
			<row behaviorID="2177" parameterID="action" value="2176" />
			<row behaviorID="2177" parameterID="max_duration" value="20" />
			<row behaviorID="2178" parameterID="imagination" value="2" />
			<row behaviorID="2178" parameterID="distance" value="-1" />
			<row behaviorID="2178" parameterID="isEnemyFaction" value="0" />
			<row behaviorID="2178" parameterID="action_true" value="2177" />
			<row behaviorID="2178" parameterID="action_false" value="2168" />
			<row behaviorID="2179" parameterID="cant_move" value="1" />
			<row behaviorID="2179" parameterID="cant_turn" value="1" />
			<row behaviorID="2179" parameterID="cant_attack" value="0" />
			<row behaviorID="2179" parameterID="cant_equip" value="1" />
			<row behaviorID="2179" parameterID="cant_interact" value="1" />
			<row behaviorID="2179" parameterID="stun_caster" value="1" />
			<row behaviorID="2180" parameterID="duration" value="0.6" />
			<row behaviorID="2180" parameterID="action" value="2179" />
			<row behaviorID="2181" parameterID="amount" value="0.4" />
			<row behaviorID="2181" parameterID="add" value="0" />
			<row behaviorID="2182" parameterID="chain_action" value="2189" />
			<row behaviorID="2182" parameterID="new_delay" value="1" />
			<row behaviorID="2183" parameterID="behavior 1" value="2181" />
			<row behaviorID="2183" parameterID="behavior 2" value="442" />
			<row behaviorID="2183" parameterID="behavior 3" value="2182" />
			<row behaviorID="2183" parameterID="behavior 4" value="2180" />
			<row behaviorID="2183" parameterID="behavior 5" value="2149" />
			<row behaviorID="2184" parameterID="cant_move" value="1" />
			<row behaviorID="2184" parameterID="cant_turn" value="1" />
			<row behaviorID="2184" parameterID="cant_attack" value="0" />
			<row behaviorID="2184" parameterID="cant_equip" value="1" />
			<row behaviorID="2184" parameterID="cant_interact" value="1" />
			<row behaviorID="2184" parameterID="stun_caster" value="1" />
			<row behaviorID="2185" parameterID="duration" value="0.6" />
			<row behaviorID="2185" parameterID="action" value="2184" />
			<row behaviorID="2186" parameterID="amount" value="1" />
			<row behaviorID="2186" parameterID="add" value="0" />
			<row behaviorID="2187" parameterID="chain_action" value="2189" />
			<row behaviorID="2187" parameterID="new_delay" value="1" />
			<row behaviorID="2188" parameterID="behavior 1" value="2187" />
			<row behaviorID="2188" parameterID="behavior 2" value="442" />
			<row behaviorID="2188" parameterID="behavior 3" value="2186" />
			<row behaviorID="2188" parameterID="behavior 4" value="2185" />
			<row behaviorID="2188" parameterID="behavior 5" value="2162" />
			<row behaviorID="2189" parameterID="chain_delay" value="1" />
			<row behaviorID="2189" parameterID="behavior 1" value="2178" />
			<row behaviorID="2189" parameterID="behavior 2" value="2183" />
			<row behaviorID="2189" parameterID="behavior 3" value="2188" />
			<row behaviorID="2190" parameterID="behavior 1" value="438" />
			<row behaviorID="2190" parameterID="behavior 2" value="2189" />
			<row behaviorID="2164" parameterID="chain_action" value="2189" />
			<row behaviorID="2164" parameterID="new_delay" value="1" />
			<row behaviorID="2173" parameterID="chain_action" value="2189" />
			<row behaviorID="2173" parameterID="new_delay" value="0.0001" />
			<row behaviorID="2163" parameterID="amount" value="0.4" />
			<row behaviorID="2163" parameterID="add" value="0" />
			<row behaviorID="2171" parameterID="amount" value="-2" />
			<row _internalSkillID="148" behaviorID="3341" parameterID="cant_move" value="1" />
			<row _internalSkillID="148" behaviorID="3341" parameterID="cant_turn" value="1" />
			<row _internalSkillID="148" behaviorID="3341" parameterID="stun_caster" value="1" />
			<row _internalSkillID="148" behaviorID="3340" parameterID="action" value="3341" />
			<row _internalSkillID="148" behaviorID="3340" parameterID="duration" value="0.3" />
			<row behaviorID="3339" parameterID="behavior 3" value="3356" />
			<row _internalSkillID="148" behaviorID="3342" parameterID="add" value="0" />
			<row _internalSkillID="148" behaviorID="3342" parameterID="amount" value="0.3" />
			<row behaviorID="3344" parameterID="behavior 1" value="3346" />
			<row _internalSkillID="148" behaviorID="3345" parameterID="duration" value="0" />
			<row _internalSkillID="148" behaviorID="3345" parameterID="to_target" value="1" />
			<row behaviorID="3344" parameterID="behavior 2" value="3353" />
			<row _internalSkillID="148" behaviorID="3348" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="148" behaviorID="3348" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="148" behaviorID="3348" parameterID="dir_force" value="12" />
			<row _internalSkillID="148" behaviorID="3351" parameterID="cant_attack" value="1" />
			<row _internalSkillID="148" behaviorID="3351" parameterID="cant_equip" value="1" />
			<row _internalSkillID="148" behaviorID="3351" parameterID="cant_interact" value="1" />
			<row _internalSkillID="148" behaviorID="3351" parameterID="cant_move" value="1" />
			<row _internalSkillID="148" behaviorID="3351" parameterID="cant_turn" value="1" />
			<row _internalSkillID="148" behaviorID="3351" parameterID="stun_caster" value="0" />
			<row _internalSkillID="148" behaviorID="3350" parameterID="action" value="3351" />
			<row _internalSkillID="148" behaviorID="3350" parameterID="duration" value="0.25" />
			<row _internalSkillID="148" behaviorID="3349" parameterID="behavior 1" value="3350" />
			<row _internalSkillID="148" behaviorID="3352" parameterID="angle" value="0" />
			<row _internalSkillID="148" behaviorID="3352" parameterID="strength" value="1.5" />
			<row _internalSkillID="148" behaviorID="3349" parameterID="behavior 2" value="3352" />
			<row _internalSkillID="148" behaviorID="3349" parameterID="behavior 3" value="3333" />
			<row _internalSkillID="148" behaviorID="3348" parameterID="on_success" value="3349" />
			<row _internalSkillID="148" behaviorID="3347" parameterID="action" value="3348" />
			<row _internalSkillID="148" behaviorID="3347" parameterID="angle" value="90" />
			<row _internalSkillID="148" behaviorID="3347" parameterID="angle_weight" value="0" />
			<row _internalSkillID="148" behaviorID="3347" parameterID="blocked action" value="3334" />
			<row _internalSkillID="148" behaviorID="3347" parameterID="check_env" value="1" />
			<row _internalSkillID="148" behaviorID="3347" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="148" behaviorID="3347" parameterID="distance_weight" value="0" />
			<row _internalSkillID="148" behaviorID="3347" parameterID="height" value="2.2" />
			<row _internalSkillID="148" behaviorID="3347" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="148" behaviorID="3347" parameterID="max range" value="7" />
			<row _internalSkillID="148" behaviorID="3347" parameterID="max targets" value="1" />
			<row _internalSkillID="148" behaviorID="3347" parameterID="method" value="1" />
			<row _internalSkillID="148" behaviorID="3347" parameterID="min range" value="0" />
			<row _internalSkillID="148" behaviorID="3347" parameterID="target_enemy" value="1" />
			<row _internalSkillID="148" behaviorID="3347" parameterID="target_friend" value="0" />
			<row _internalSkillID="148" behaviorID="3347" parameterID="target_self" value="0" />
			<row _internalSkillID="148" behaviorID="3347" parameterID="upper_bound" value="5" />
			<row _internalSkillID="148" behaviorID="3347" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="148" behaviorID="3347" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="148" behaviorID="3346" parameterID="action" value="3347" />
			<row _internalSkillID="148" behaviorID="3346" parameterID="delay" value="0.25" />
			<row behaviorID="3357" parameterID="behavior 1" value="3360" />
			<row _internalSkillID="148" behaviorID="3353" parameterID="duration" value="0.26" />
			<row _internalSkillID="148" behaviorID="3353" parameterID="forward" value="0.5" />
			<row _internalSkillID="148" behaviorID="3353" parameterID="left" value="0" />
			<row _internalSkillID="148" behaviorID="3353" parameterID="move_target" value="0" />
			<row _internalSkillID="148" behaviorID="3353" parameterID="relative" value="1" />
			<row _internalSkillID="148" behaviorID="3353" parameterID="yaw" value="0" />
			<row _internalSkillID="148" behaviorID="3353" parameterID="yaw_abs" value="0" />
			<row behaviorID="3357" parameterID="behavior 2" value="3361" />
			<row _internalSkillID="148" behaviorID="3343" parameterID="action" value="3344" />
			<row _internalSkillID="148" behaviorID="3343" parameterID="angle" value="90" />
			<row _internalSkillID="148" behaviorID="3343" parameterID="check_env" value="0" />
			<row _internalSkillID="148" behaviorID="3343" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="148" behaviorID="3343" parameterID="height" value="2.2" />
			<row _internalSkillID="148" behaviorID="3343" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="148" behaviorID="3343" parameterID="max range" value="7" />
			<row _internalSkillID="148" behaviorID="3343" parameterID="max targets" value="1" />
			<row _internalSkillID="148" behaviorID="3343" parameterID="method" value="1" />
			<row _internalSkillID="148" behaviorID="3343" parameterID="min range" value="0" />
			<row _internalSkillID="148" behaviorID="3354" parameterID="action" value="3344" />
			<row _internalSkillID="148" behaviorID="3354" parameterID="angle" value="290" />
			<row _internalSkillID="148" behaviorID="3354" parameterID="check_env" value="0" />
			<row _internalSkillID="148" behaviorID="3354" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="148" behaviorID="3354" parameterID="height" value="2.2" />
			<row _internalSkillID="148" behaviorID="3354" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="148" behaviorID="3354" parameterID="max range" value="7" />
			<row _internalSkillID="148" behaviorID="3354" parameterID="max targets" value="1" />
			<row _internalSkillID="148" behaviorID="3354" parameterID="method" value="1" />
			<row _internalSkillID="148" behaviorID="3354" parameterID="min range" value="0" />
			<row _internalSkillID="148" behaviorID="3355" parameterID="behavior 1" value="3353" />
			<row _internalSkillID="148" behaviorID="3355" parameterID="behavior 2" value="3346" />
			<row _internalSkillID="148" behaviorID="3354" parameterID="miss action" value="3355" />
			<row _internalSkillID="148" behaviorID="3354" parameterID="target_enemy" value="1" />
			<row _internalSkillID="148" behaviorID="3354" parameterID="target_friend" value="0" />
			<row _internalSkillID="148" behaviorID="3354" parameterID="target_self" value="0" />
			<row _internalSkillID="148" behaviorID="3354" parameterID="upper_bound" value="5" />
			<row _internalSkillID="148" behaviorID="3354" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="148" behaviorID="3354" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="148" behaviorID="3343" parameterID="miss action" value="3354" />
			<row _internalSkillID="148" behaviorID="3343" parameterID="target_enemy" value="1" />
			<row _internalSkillID="148" behaviorID="3343" parameterID="target_friend" value="0" />
			<row _internalSkillID="148" behaviorID="3343" parameterID="target_self" value="0" />
			<row _internalSkillID="148" behaviorID="3343" parameterID="upper_bound" value="5" />
			<row _internalSkillID="148" behaviorID="3343" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="148" behaviorID="3343" parameterID="use_picked_target" value="1" />
			<row behaviorID="3357" parameterID="behavior 3" value="3374" />
			<row _internalSkillID="148" behaviorID="3356" parameterID="chain_action" value="3318" />
			<row _internalSkillID="148" behaviorID="3356" parameterID="new_delay" value="1" />
			<row behaviorID="3362" parameterID="behavior 1" value="3364" />
			<row _internalSkillID="148" behaviorID="3318" parameterID="behavior 2" value="3339" />
			<row _internalSkillID="148" behaviorID="3359" parameterID="cant_attack" value="0" />
			<row _internalSkillID="148" behaviorID="3359" parameterID="cant_equip" value="1" />
			<row _internalSkillID="148" behaviorID="3359" parameterID="cant_interact" value="1" />
			<row _internalSkillID="148" behaviorID="3359" parameterID="cant_move" value="1" />
			<row _internalSkillID="148" behaviorID="3359" parameterID="cant_turn" value="1" />
			<row _internalSkillID="148" behaviorID="3359" parameterID="stun_caster" value="1" />
			<row _internalSkillID="148" behaviorID="3358" parameterID="action" value="3359" />
			<row _internalSkillID="148" behaviorID="3358" parameterID="duration" value="0.3" />
			<row behaviorID="3362" parameterID="behavior 2" value="3371" />
			<row _internalSkillID="148" behaviorID="3360" parameterID="add" value="0" />
			<row _internalSkillID="148" behaviorID="3360" parameterID="amount" value="1" />
			<row behaviorID="3404" parameterID="angle_weight" value="0" />
			<row _internalSkillID="148" behaviorID="3363" parameterID="duration" value="0" />
			<row _internalSkillID="148" behaviorID="3363" parameterID="to_target" value="1" />
			<row behaviorID="3404" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="148" behaviorID="3366" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="148" behaviorID="3366" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="148" behaviorID="3366" parameterID="dir_force" value="12" />
			<row _internalSkillID="148" behaviorID="3369" parameterID="cant_attack" value="1" />
			<row _internalSkillID="148" behaviorID="3369" parameterID="cant_equip" value="1" />
			<row _internalSkillID="148" behaviorID="3369" parameterID="cant_interact" value="1" />
			<row _internalSkillID="148" behaviorID="3369" parameterID="cant_move" value="1" />
			<row _internalSkillID="148" behaviorID="3369" parameterID="cant_turn" value="1" />
			<row _internalSkillID="239" behaviorID="2225" parameterID="cant_attack" value="1" />
			<row _internalSkillID="239" behaviorID="2225" parameterID="cant_equip" value="1" />
			<row _internalSkillID="239" behaviorID="2225" parameterID="cant_interact" value="1" />
			<row _internalSkillID="239" behaviorID="2225" parameterID="cant_move" value="1" />
			<row _internalSkillID="239" behaviorID="2225" parameterID="cant_turn" value="1" />
			<row _internalSkillID="239" behaviorID="2225" parameterID="stun_caster" value="1" />
			<row _internalSkillID="239" behaviorID="2224" parameterID="action" value="2225" />
			<row _internalSkillID="239" behaviorID="2224" parameterID="duration" value="1" />
			<row _internalSkillID="239" behaviorID="2223" parameterID="behavior 1" value="2224" />
			<row _internalSkillID="239" behaviorID="2229" parameterID="dir_angle_xz" value="0" />
			<row _internalSkillID="239" behaviorID="2229" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="239" behaviorID="2229" parameterID="dir_force" value="7" />
			<row _internalSkillID="239" behaviorID="2229" parameterID="max damage" value="1" />
			<row _internalSkillID="239" behaviorID="2229" parameterID="min damage" value="1" />
			<row _internalSkillID="239" behaviorID="2231" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="239" behaviorID="2231" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="239" behaviorID="2231" parameterID="target" value="1" />
			<row _internalSkillID="239" behaviorID="2230" parameterID="behavior 1" value="2231" />
			<row _internalSkillID="239" behaviorID="2232" parameterID="angle" value="5" />
			<row _internalSkillID="239" behaviorID="2232" parameterID="caster" value="0" />
			<row _internalSkillID="239" behaviorID="2232" parameterID="relative" value="0" />
			<row _internalSkillID="239" behaviorID="2232" parameterID="strength" value="2.5" />
			<row _internalSkillID="239" behaviorID="2230" parameterID="behavior 2" value="2232" />
			<row _internalSkillID="239" behaviorID="2234" parameterID="cant_attack" value="1" />
			<row _internalSkillID="239" behaviorID="2234" parameterID="cant_equip" value="1" />
			<row _internalSkillID="239" behaviorID="2234" parameterID="cant_interact" value="1" />
			<row _internalSkillID="239" behaviorID="2234" parameterID="cant_move" value="1" />
			<row _internalSkillID="239" behaviorID="2234" parameterID="cant_turn" value="1" />
			<row _internalSkillID="239" behaviorID="2234" parameterID="stun_caster" value="0" />
			<row _internalSkillID="239" behaviorID="2233" parameterID="action" value="2234" />
			<row _internalSkillID="239" behaviorID="2233" parameterID="duration" value="0.5" />
			<row _internalSkillID="239" behaviorID="2230" parameterID="behavior 3" value="2233" />
			<row _internalSkillID="239" behaviorID="2229" parameterID="on_success" value="2230" />
			<row _internalSkillID="239" behaviorID="2228" parameterID="action" value="2229" />
			<row behaviorID="5423" parameterID="max damage" value="1" />
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			<row _internalSkillID="276" behaviorID="2326" parameterID="strength" value="1.5" />
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			<row _internalSkillID="276" behaviorID="2323" parameterID="behavior 3" value="2327" />
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			<row _internalSkillID="276" behaviorID="2333" parameterID="behavior 2" value="2336" />
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			<row _internalSkillID="148" behaviorID="2254" parameterID="action" value="2255" />
			<row _internalSkillID="148" behaviorID="2254" parameterID="duration" value="0.3" />
			<row _internalSkillID="148" behaviorID="2253" parameterID="behavior 1" value="2254" />
			<row _internalSkillID="148" behaviorID="2256" parameterID="add" value="0" />
			<row _internalSkillID="148" behaviorID="2256" parameterID="amount" value="0.3" />
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			<row _internalSkillID="148" behaviorID="2265" parameterID="cant_attack" value="1" />
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			<row _internalSkillID="148" behaviorID="2267" parameterID="target" value="1" />
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			<row _internalSkillID="148" behaviorID="2261" parameterID="target_self" value="0" />
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			<row _internalSkillID="148" behaviorID="2260" parameterID="action" value="2261" />
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			<row _internalSkillID="148" behaviorID="2270" parameterID="max range" value="7" />
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			<row _internalSkillID="148" behaviorID="2271" parameterID="behavior 1" value="2269" />
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			<row _internalSkillID="148" behaviorID="2253" parameterID="behavior 3" value="2257" />
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			<row _internalSkillID="148" behaviorID="2299" parameterID="target_friend" value="0" />
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			<row _internalSkillID="148" behaviorID="2299" parameterID="use_attack_priority" value="0" />
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			<row _internalSkillID="148" behaviorID="2296" parameterID="behavior 2" value="2298" />
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			<row _internalSkillID="148" behaviorID="2305" parameterID="yaw" value="0" />
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			<row _internalSkillID="148" behaviorID="2295" parameterID="target_self" value="0" />
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			<row _internalSkillID="176" behaviorID="3400" parameterID="strength" value="1.5" />
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			<row _internalSkillID="176" behaviorID="3401" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="176" behaviorID="3401" parameterID="target" value="1" />
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			<row _internalSkillID="176" behaviorID="3395" parameterID="target_friend" value="0" />
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			<row _internalSkillID="176" behaviorID="3392" parameterID="behavior 2" value="3394" />
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			<row _internalSkillID="176" behaviorID="3403" parameterID="forward" value="0.5" />
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			<row _internalSkillID="176" behaviorID="3403" parameterID="yaw" value="0" />
			<row _internalSkillID="176" behaviorID="3403" parameterID="yaw_abs" value="0" />
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			<row _internalSkillID="277" behaviorID="2370" parameterID="action" value="2371" />
			<row _internalSkillID="277" behaviorID="2370" parameterID="duration" value="0.4" />
			<row _internalSkillID="277" behaviorID="2369" parameterID="behavior 1" value="2370" />
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			<row _internalSkillID="277" behaviorID="2375" parameterID="cant_equip" value="1" />
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			<row _internalSkillID="277" behaviorID="2374" parameterID="duration" value="0.3" />
			<row _internalSkillID="277" behaviorID="2373" parameterID="behavior 1" value="2374" />
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			<row _internalSkillID="277" behaviorID="2376" parameterID="amount" value="0.3" />
			<row _internalSkillID="277" behaviorID="2373" parameterID="behavior 2" value="2376" />
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			<row _internalSkillID="277" behaviorID="2385" parameterID="cant_attack" value="1" />
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			<row _internalSkillID="277" behaviorID="2384" parameterID="action" value="2385" />
			<row _internalSkillID="277" behaviorID="2384" parameterID="duration" value="0.25" />
			<row _internalSkillID="277" behaviorID="2383" parameterID="behavior 1" value="2384" />
			<row _internalSkillID="277" behaviorID="2386" parameterID="angle" value="0" />
			<row _internalSkillID="277" behaviorID="2386" parameterID="strength" value="1.5" />
			<row _internalSkillID="277" behaviorID="2383" parameterID="behavior 2" value="2386" />
			<row _internalSkillID="277" behaviorID="2387" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="277" behaviorID="2387" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="277" behaviorID="2387" parameterID="target" value="1" />
			<row _internalSkillID="277" behaviorID="2383" parameterID="behavior 3" value="2387" />
			<row behaviorID="2382" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="277" behaviorID="2381" parameterID="action" value="2382" />
			<row _internalSkillID="277" behaviorID="2381" parameterID="angle" value="90" />
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			<row _internalSkillID="277" behaviorID="2381" parameterID="check_env" value="1" />
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			<row _internalSkillID="277" behaviorID="2381" parameterID="height" value="2.2" />
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			<row _internalSkillID="277" behaviorID="2381" parameterID="max targets" value="1" />
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			<row _internalSkillID="277" behaviorID="2381" parameterID="target_friend" value="0" />
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			<row _internalSkillID="277" behaviorID="2378" parameterID="behavior 2" value="2380" />
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			<row _internalSkillID="277" behaviorID="2389" parameterID="forward" value="0.5" />
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			<row _internalSkillID="277" behaviorID="2389" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="277" behaviorID="2378" parameterID="behavior 3" value="2389" />
			<row _internalSkillID="277" behaviorID="2377" parameterID="action" value="2378" />
			<row _internalSkillID="277" behaviorID="2377" parameterID="angle" value="90" />
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			<row _internalSkillID="277" behaviorID="2377" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="277" behaviorID="2377" parameterID="height" value="2.2" />
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			<row _internalSkillID="277" behaviorID="2377" parameterID="max range" value="7" />
			<row _internalSkillID="277" behaviorID="2377" parameterID="max targets" value="1" />
			<row _internalSkillID="277" behaviorID="2377" parameterID="method" value="1" />
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			<row _internalSkillID="277" behaviorID="2390" parameterID="clear_provided_target" value="0" />
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			<row _internalSkillID="277" behaviorID="2390" parameterID="max range" value="7" />
			<row _internalSkillID="277" behaviorID="2390" parameterID="max targets" value="1" />
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			<row _internalSkillID="277" behaviorID="2391" parameterID="behavior 1" value="2389" />
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			<row _internalSkillID="277" behaviorID="2390" parameterID="use_attack_priority" value="1" />
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			<row _internalSkillID="277" behaviorID="2377" parameterID="miss action" value="2390" />
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			<row _internalSkillID="277" behaviorID="2377" parameterID="target_self" value="0" />
			<row _internalSkillID="277" behaviorID="2377" parameterID="upper_bound" value="5" />
			<row _internalSkillID="277" behaviorID="2377" parameterID="use_attack_priority" value="1" />
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			<row _internalSkillID="277" behaviorID="2373" parameterID="behavior 3" value="2377" />
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			<row _internalSkillID="277" behaviorID="2392" parameterID="new_delay" value="1" />
			<row _internalSkillID="277" behaviorID="2373" parameterID="behavior 4" value="2392" />
			<row _internalSkillID="277" behaviorID="2372" parameterID="behavior 1" value="2373" />
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			<row _internalSkillID="277" behaviorID="2394" parameterID="duration" value="0.3" />
			<row _internalSkillID="277" behaviorID="2393" parameterID="behavior 1" value="2394" />
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			<row _internalSkillID="277" behaviorID="2396" parameterID="amount" value="0.3" />
			<row _internalSkillID="277" behaviorID="2393" parameterID="behavior 2" value="2396" />
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			<row _internalSkillID="277" behaviorID="2399" parameterID="to_target" value="1" />
			<row _internalSkillID="277" behaviorID="2398" parameterID="behavior 1" value="2399" />
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			<row _internalSkillID="277" behaviorID="2402" parameterID="max damage" value="3" />
			<row _internalSkillID="277" behaviorID="2402" parameterID="min damage" value="3" />
			<row _internalSkillID="277" behaviorID="2405" parameterID="cant_attack" value="1" />
			<row _internalSkillID="277" behaviorID="2405" parameterID="cant_equip" value="1" />
			<row _internalSkillID="277" behaviorID="2405" parameterID="cant_interact" value="1" />
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			<row _internalSkillID="277" behaviorID="2405" parameterID="cant_turn" value="1" />
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			<row _internalSkillID="277" behaviorID="2404" parameterID="action" value="2405" />
			<row _internalSkillID="277" behaviorID="2404" parameterID="duration" value="0.25" />
			<row _internalSkillID="277" behaviorID="2403" parameterID="behavior 1" value="2404" />
			<row _internalSkillID="277" behaviorID="2406" parameterID="angle" value="0" />
			<row _internalSkillID="277" behaviorID="2406" parameterID="strength" value="1.5" />
			<row _internalSkillID="277" behaviorID="2403" parameterID="behavior 2" value="2406" />
			<row _internalSkillID="277" behaviorID="2403" parameterID="behavior 3" value="2387" />
			<row _internalSkillID="277" behaviorID="2402" parameterID="on_success" value="2403" />
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			<row _internalSkillID="277" behaviorID="2400" parameterID="action" value="2401" />
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			<row _internalSkillID="277" behaviorID="2398" parameterID="behavior 2" value="2400" />
			<row _internalSkillID="277" behaviorID="2407" parameterID="duration" value="0.26" />
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			<row _internalSkillID="277" behaviorID="2407" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="277" behaviorID="2398" parameterID="behavior 3" value="2407" />
			<row _internalSkillID="277" behaviorID="2397" parameterID="action" value="2398" />
			<row _internalSkillID="277" behaviorID="2397" parameterID="angle" value="90" />
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			<row _internalSkillID="277" behaviorID="2397" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="277" behaviorID="2397" parameterID="height" value="2.2" />
			<row _internalSkillID="277" behaviorID="2397" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="277" behaviorID="2397" parameterID="max range" value="7" />
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			<row _internalSkillID="150" behaviorID="2434" parameterID="duration" value="0.3" />
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			<row _internalSkillID="279" behaviorID="2489" parameterID="behavior 4" value="2494" />
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			<row _internalSkillID="279" behaviorID="2508" parameterID="duration" value="0.3" />
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			<row _internalSkillID="279" behaviorID="2510" parameterID="amount" value="0.3" />
			<row _internalSkillID="279" behaviorID="2507" parameterID="behavior 2" value="2510" />
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			<row _internalSkillID="279" behaviorID="2518" parameterID="duration" value="0.6" />
			<row _internalSkillID="279" behaviorID="2517" parameterID="behavior 1" value="2518" />
			<row _internalSkillID="279" behaviorID="2520" parameterID="angle" value="10" />
			<row _internalSkillID="279" behaviorID="2520" parameterID="strength" value="2.5" />
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			<row _internalSkillID="279" behaviorID="2515" parameterID="action" value="2516" />
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			<row _internalSkillID="279" behaviorID="2515" parameterID="max targets" value="1" />
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			<row _internalSkillID="279" behaviorID="2514" parameterID="action" value="2515" />
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			<row _internalSkillID="279" behaviorID="2521" parameterID="yaw_abs" value="0" />
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			<row _internalSkillID="279" behaviorID="2512" parameterID="use_attack_priority" value="1" />
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			<row _internalSkillID="279" behaviorID="2507" parameterID="behavior 4" value="2512" />
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			<row _internalSkillID="279" behaviorID="2525" parameterID="duration" value="0.3" />
			<row _internalSkillID="279" behaviorID="2524" parameterID="behavior 1" value="2525" />
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			<row _internalSkillID="279" behaviorID="2527" parameterID="amount" value="1" />
			<row _internalSkillID="279" behaviorID="2524" parameterID="behavior 2" value="2527" />
			<row _internalSkillID="279" behaviorID="2528" parameterID="chain_action" value="2488" />
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			<row _internalSkillID="279" behaviorID="2524" parameterID="behavior 3" value="2528" />
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			<row _internalSkillID="279" behaviorID="2535" parameterID="action" value="2536" />
			<row _internalSkillID="279" behaviorID="2535" parameterID="duration" value="0.6" />
			<row _internalSkillID="279" behaviorID="2534" parameterID="behavior 1" value="2535" />
			<row _internalSkillID="279" behaviorID="2537" parameterID="angle" value="10" />
			<row _internalSkillID="279" behaviorID="2537" parameterID="strength" value="2.5" />
			<row _internalSkillID="279" behaviorID="2534" parameterID="behavior 2" value="2537" />
			<row _internalSkillID="279" behaviorID="2534" parameterID="behavior 3" value="2327" />
			<row _internalSkillID="279" behaviorID="2533" parameterID="on_success" value="2534" />
			<row _internalSkillID="279" behaviorID="2532" parameterID="action" value="2533" />
			<row _internalSkillID="279" behaviorID="2532" parameterID="angle" value="90" />
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			<row _internalSkillID="279" behaviorID="2532" parameterID="height" value="2.2" />
			<row _internalSkillID="279" behaviorID="2532" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="279" behaviorID="2532" parameterID="max range" value="7" />
			<row _internalSkillID="279" behaviorID="2532" parameterID="max targets" value="1" />
			<row _internalSkillID="279" behaviorID="2532" parameterID="method" value="1" />
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			<row _internalSkillID="279" behaviorID="2532" parameterID="target_enemy" value="1" />
			<row _internalSkillID="279" behaviorID="2532" parameterID="target_friend" value="0" />
			<row _internalSkillID="279" behaviorID="2532" parameterID="target_self" value="0" />
			<row _internalSkillID="279" behaviorID="2532" parameterID="upper_bound" value="5" />
			<row _internalSkillID="279" behaviorID="2532" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="279" behaviorID="2532" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="279" behaviorID="2531" parameterID="action" value="2532" />
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			<row _internalSkillID="279" behaviorID="2530" parameterID="behavior 1" value="2531" />
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			<row _internalSkillID="279" behaviorID="2538" parameterID="duration" value="0.26" />
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			<row _internalSkillID="279" behaviorID="2538" parameterID="move_target" value="0" />
			<row _internalSkillID="279" behaviorID="2538" parameterID="relative" value="1" />
			<row _internalSkillID="279" behaviorID="2538" parameterID="yaw" value="0" />
			<row _internalSkillID="279" behaviorID="2538" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="279" behaviorID="2530" parameterID="behavior 3" value="2538" />
			<row _internalSkillID="279" behaviorID="2529" parameterID="action" value="2530" />
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			<row _internalSkillID="279" behaviorID="2529" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="279" behaviorID="2529" parameterID="height" value="2.2" />
			<row _internalSkillID="279" behaviorID="2529" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="279" behaviorID="2529" parameterID="max range" value="8" />
			<row _internalSkillID="279" behaviorID="2529" parameterID="max targets" value="1" />
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			<row _internalSkillID="279" behaviorID="2539" parameterID="clear_provided_target" value="0" />
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			<row _internalSkillID="279" behaviorID="2539" parameterID="max range" value="8" />
			<row _internalSkillID="279" behaviorID="2539" parameterID="max targets" value="1" />
			<row _internalSkillID="279" behaviorID="2539" parameterID="method" value="1" />
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			<row _internalSkillID="279" behaviorID="2540" parameterID="behavior 1" value="2538" />
			<row _internalSkillID="279" behaviorID="2540" parameterID="behavior 2" value="2531" />
			<row _internalSkillID="279" behaviorID="2539" parameterID="miss action" value="2540" />
			<row _internalSkillID="279" behaviorID="2539" parameterID="target_enemy" value="1" />
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			<row _internalSkillID="279" behaviorID="2539" parameterID="upper_bound" value="5" />
			<row _internalSkillID="279" behaviorID="2539" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="279" behaviorID="2539" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="279" behaviorID="2529" parameterID="miss action" value="2539" />
			<row _internalSkillID="279" behaviorID="2529" parameterID="target_enemy" value="1" />
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			<row _internalSkillID="280" behaviorID="2581" parameterID="duration" value="0.3" />
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			<row _internalSkillID="280" behaviorID="2583" parameterID="amount" value="1" />
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			<row _internalSkillID="280" behaviorID="2580" parameterID="behavior 3" value="2584" />
			<row _internalSkillID="280" behaviorID="2589" parameterID="dir_angle_xz" value="-25" />
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			<row _internalSkillID="280" behaviorID="2592" parameterID="cant_attack" value="1" />
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			<row _internalSkillID="280" behaviorID="2591" parameterID="duration" value="0.6" />
			<row _internalSkillID="280" behaviorID="2590" parameterID="behavior 1" value="2591" />
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			<row _internalSkillID="283" behaviorID="2745" parameterID="behavior 4" value="2750" />
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			<row _internalSkillID="151" behaviorID="2770" parameterID="max targets" value="1" />
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			<row _internalSkillID="151" behaviorID="2780" parameterID="max targets" value="1" />
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			<row _internalSkillID="151" behaviorID="2780" parameterID="use_attack_priority" value="1" />
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			<row _internalSkillID="151" behaviorID="2770" parameterID="use_attack_priority" value="1" />
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			<row _internalSkillID="151" behaviorID="2766" parameterID="behavior 3" value="2770" />
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			<row _internalSkillID="151" behaviorID="2784" parameterID="duration" value="1" />
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			<row _internalSkillID="151" behaviorID="2786" parameterID="amount" value="0.3" />
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			<row _internalSkillID="151" behaviorID="2793" parameterID="duration" value="0.6" />
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			<row _internalSkillID="151" behaviorID="2795" parameterID="strength" value="2.5" />
			<row _internalSkillID="151" behaviorID="2792" parameterID="behavior 2" value="2795" />
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			<row _internalSkillID="151" behaviorID="2790" parameterID="check_env" value="1" />
			<row _internalSkillID="151" behaviorID="2790" parameterID="clear_provided_target" value="0" />
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			<row _internalSkillID="151" behaviorID="2790" parameterID="height" value="2.2" />
			<row _internalSkillID="151" behaviorID="2790" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="151" behaviorID="2790" parameterID="max range" value="9" />
			<row _internalSkillID="151" behaviorID="2790" parameterID="max targets" value="1" />
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			<row _internalSkillID="151" behaviorID="2790" parameterID="target_friend" value="0" />
			<row _internalSkillID="151" behaviorID="2790" parameterID="target_self" value="0" />
			<row _internalSkillID="151" behaviorID="2790" parameterID="upper_bound" value="5" />
			<row _internalSkillID="151" behaviorID="2790" parameterID="use_attack_priority" value="0" />
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			<row _internalSkillID="151" behaviorID="2789" parameterID="action" value="2790" />
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			<row _internalSkillID="151" behaviorID="2788" parameterID="behavior 3" value="2796" />
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			<row _internalSkillID="151" behaviorID="2798" parameterID="behavior 1" value="2796" />
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			<row _internalSkillID="151" behaviorID="2787" parameterID="upper_bound" value="5" />
			<row _internalSkillID="151" behaviorID="2787" parameterID="use_attack_priority" value="1" />
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			<row _internalSkillID="151" behaviorID="2783" parameterID="behavior 3" value="2787" />
			<row _internalSkillID="151" behaviorID="2799" parameterID="chain_action" value="2765" />
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			<row _internalSkillID="151" behaviorID="2803" parameterID="amount" value="1" />
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			<row _internalSkillID="151" behaviorID="2811" parameterID="cant_attack" value="1" />
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			<row _internalSkillID="151" behaviorID="2810" parameterID="action" value="2811" />
			<row _internalSkillID="151" behaviorID="2810" parameterID="duration" value="0.6" />
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			<row _internalSkillID="151" behaviorID="2812" parameterID="strength" value="2.5" />
			<row _internalSkillID="151" behaviorID="2809" parameterID="behavior 2" value="2812" />
			<row _internalSkillID="151" behaviorID="2809" parameterID="behavior 3" value="2267" />
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			<row _internalSkillID="151" behaviorID="2807" parameterID="blocked action" value="2268" />
			<row _internalSkillID="151" behaviorID="2807" parameterID="check_env" value="1" />
			<row _internalSkillID="151" behaviorID="2807" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="151" behaviorID="2807" parameterID="distance_weight" value="0" />
			<row _internalSkillID="151" behaviorID="2807" parameterID="height" value="2.2" />
			<row _internalSkillID="151" behaviorID="2807" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="151" behaviorID="2807" parameterID="max range" value="9" />
			<row _internalSkillID="151" behaviorID="2807" parameterID="max targets" value="1" />
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			<row _internalSkillID="184" behaviorID="5593" parameterID="method" value="1" />
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			<row _internalSkillID="184" behaviorID="5603" parameterID="angle" value="290" />
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			<row _internalSkillID="184" behaviorID="5603" parameterID="max range" value="10" />
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			<row _internalSkillID="184" behaviorID="5604" parameterID="behavior 1" value="5602" />
			<row _internalSkillID="184" behaviorID="5604" parameterID="behavior 2" value="5595" />
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			<row _internalSkillID="184" behaviorID="5603" parameterID="upper_bound" value="5" />
			<row _internalSkillID="184" behaviorID="5603" parameterID="use_attack_priority" value="1" />
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			<row _internalSkillID="184" behaviorID="5593" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="184" behaviorID="5593" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="184" behaviorID="5588" parameterID="behavior 5" value="5593" />
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			<row _internalSkillID="184" behaviorID="5605" parameterID="behavior 1" value="5606" />
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			<row _internalSkillID="184" behaviorID="5607" parameterID="amount" value="1" />
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			<row _internalSkillID="184" behaviorID="5608" parameterID="duration" value="0.6" />
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			<row _internalSkillID="184" behaviorID="5614" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="184" behaviorID="5614" parameterID="dir_angle_y" value="0" />
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			<row _internalSkillID="184" behaviorID="5617" parameterID="cant_interact" value="0" />
			<row _internalSkillID="184" behaviorID="5617" parameterID="cant_move" value="1" />
			<row _internalSkillID="184" behaviorID="5617" parameterID="cant_turn" value="1" />
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			<row _internalSkillID="184" behaviorID="5616" parameterID="duration" value="0.6" />
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			<row _internalSkillID="184" behaviorID="5618" parameterID="angle" value="10" />
			<row _internalSkillID="184" behaviorID="5618" parameterID="strength" value="2.5" />
			<row _internalSkillID="184" behaviorID="5615" parameterID="behavior 2" value="5618" />
			<row _internalSkillID="184" behaviorID="5615" parameterID="behavior 3" value="5563" />
			<row _internalSkillID="184" behaviorID="5614" parameterID="on_success" value="5615" />
			<row _internalSkillID="184" behaviorID="5613" parameterID="action" value="5614" />
			<row _internalSkillID="184" behaviorID="5613" parameterID="angle" value="90" />
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			<row _internalSkillID="184" behaviorID="5613" parameterID="check_env" value="1" />
			<row _internalSkillID="184" behaviorID="5613" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="184" behaviorID="5613" parameterID="distance_weight" value="0" />
			<row _internalSkillID="184" behaviorID="5613" parameterID="height" value="2.2" />
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			<row _internalSkillID="184" behaviorID="5613" parameterID="max range" value="9" />
			<row _internalSkillID="184" behaviorID="5613" parameterID="max targets" value="1" />
			<row _internalSkillID="184" behaviorID="5613" parameterID="method" value="1" />
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			<row _internalSkillID="184" behaviorID="5613" parameterID="target_friend" value="0" />
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			<row _internalSkillID="184" behaviorID="5613" parameterID="use_attack_priority" value="0" />
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			<row _internalSkillID="184" behaviorID="5612" parameterID="action" value="5613" />
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			<row _internalSkillID="184" behaviorID="5611" parameterID="behavior 1" value="5612" />
			<row _internalSkillID="184" behaviorID="5611" parameterID="behavior 2" value="5565" />
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			<row _internalSkillID="184" behaviorID="5619" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="184" behaviorID="5611" parameterID="behavior 3" value="5619" />
			<row _internalSkillID="184" behaviorID="5610" parameterID="action" value="5611" />
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			<row _internalSkillID="184" behaviorID="5610" parameterID="clear_provided_target" value="0" />
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			<row _internalSkillID="184" behaviorID="5610" parameterID="max range" value="10" />
			<row _internalSkillID="184" behaviorID="5610" parameterID="max targets" value="1" />
			<row _internalSkillID="184" behaviorID="5610" parameterID="method" value="1" />
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			<row _internalSkillID="184" behaviorID="5620" parameterID="clear_provided_target" value="0" />
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			<row _internalSkillID="314" behaviorID="6104" parameterID="action" value="6105" />
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			<row behaviorID="5871" parameterID="min range" value="5" />
			<row behaviorID="5871" parameterID="max range" value="7" />
			<row behaviorID="5871" parameterID="behavior 1" value="231" />
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			<row behaviorID="141" parameterID="method" value="1" />
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			<row behaviorID="5873" parameterID="behavior 1" value="5872" />
			<row behaviorID="5873" parameterID="behavior 2" value="243" />
			<row behaviorID="217" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="6196" parameterID="strength" value="40" />
			<row behaviorID="6196" parameterID="angle" value="89" />
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			<row behaviorID="5944" parameterID="imagination" value="0" />
			<row behaviorID="5944" parameterID="distance" value="-1" />
			<row behaviorID="5944" parameterID="isEnemyFaction" value="1" />
			<row behaviorID="5944" parameterID="action_true" value="5943" />
			<row behaviorID="5944" parameterID="action_false" value="0" />
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			<row behaviorID="5946" parameterID="distance" value="-1" />
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			<row behaviorID="5946" parameterID="action_true" value="5945" />
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			<row behaviorID="5952" parameterID="rotate_x_degrees" value="0" />
			<row behaviorID="5960" parameterID="offset_y" value="3.8" />
			<row behaviorID="5960" parameterID="offset_x" value="-2.4" />
			<row behaviorID="5960" parameterID="offset_z" value="4" />
			<row behaviorID="5960" parameterID="max_distance" value="50" />
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			<row behaviorID="5960" parameterID="rotate_x_degrees" value="0" />
			<row behaviorID="5971" parameterID="min damage" value="5" />
			<row behaviorID="5971" parameterID="max damage" value="5" />
			<row behaviorID="5971" parameterID="on_success" value="5972" />
			<row behaviorID="5971" parameterID="on_fail_blocked" value="5886" />
			<row behaviorID="5971" parameterID="dir_force" value="7" />
			<row behaviorID="5971" parameterID="dir_angle_y" value="0" />
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			<row behaviorID="5404" parameterID="spread_count" value="0" />
			<row behaviorID="5404" parameterID="spread_angle" value="0" />
			<row behaviorID="5404" parameterID="spread_z_load_fudge" value="0" />
			<row behaviorID="5404" parameterID="rotate_x_degrees" value="0" />
			<row behaviorID="6035" parameterID="delay" value="0.25" />
			<row behaviorID="6035" parameterID="num_intervals" value="1" />
			<row behaviorID="6035" parameterID="action" value="6034" />
			<row behaviorID="6035" parameterID="ignore_interrupts" value="0" />
			<row behaviorID="6026" parameterID="delay" value="0.25" />
			<row behaviorID="6026" parameterID="num_intervals" value="1" />
			<row behaviorID="6026" parameterID="action" value="6025" />
			<row behaviorID="6026" parameterID="ignore_interrupts" value="0" />
			<row behaviorID="6019" parameterID="delay" value="0.25" />
			<row behaviorID="6019" parameterID="num_intervals" value="1" />
			<row behaviorID="6019" parameterID="action" value="6018" />
			<row behaviorID="6019" parameterID="ignore_interrupts" value="0" />
			<row behaviorID="6027" parameterID="delay" value="0.5" />
			<row behaviorID="6027" parameterID="num_intervals" value="1" />
			<row behaviorID="6027" parameterID="action" value="6026" />
			<row behaviorID="6027" parameterID="ignore_interrupts" value="0" />
			<row behaviorID="6034" parameterID="angle" value="45" />
			<row behaviorID="141" parameterID="target_self" value="0" />
			<row behaviorID="141" parameterID="target_enemy" value="1" />
			<row behaviorID="5502" parameterID="duration" value="30" />
			<row behaviorID="5502" parameterID="action" value="5501" />
			<row behaviorID="5510" parameterID="amount" value="0.5" />
			<row behaviorID="5510" parameterID="add" value="0" />
			<row behaviorID="5513" parameterID="duration" value="0.5" />
			<row behaviorID="5513" parameterID="action" value="5512" />
			<row behaviorID="5511" parameterID="chain_action" value="5531" />
			<row behaviorID="5511" parameterID="new_delay" value="1" />
			<row behaviorID="5527" parameterID="duration" value="0.5" />
			<row behaviorID="5527" parameterID="action" value="5526" />
			<row behaviorID="4302" parameterID="ground_action" value="4303" />
			<row behaviorID="4302" parameterID="hit_action" value="4303" />
			<row behaviorID="4302" parameterID="hit_action_enemy" value="4303" />
			<row behaviorID="4302" parameterID="goto_target" value="0" />
			<row behaviorID="4302" parameterID="x_velocity" value="0" />
			<row behaviorID="4302" parameterID="y_velocity" value="-40" />
			<row behaviorID="4302" parameterID="z_velocity" value="40" />
			<row behaviorID="4302" parameterID="gravity_scale" value="0" />
			<row behaviorID="4528" parameterID="ground_action" value="4529" />
			<row behaviorID="4528" parameterID="hit_action" value="4529" />
			<row behaviorID="4528" parameterID="hit_action_enemy" value="4529" />
			<row behaviorID="4528" parameterID="goto_target" value="0" />
			<row behaviorID="4528" parameterID="x_velocity" value="0" />
			<row behaviorID="4528" parameterID="y_velocity" value="-40" />
			<row behaviorID="4528" parameterID="z_velocity" value="40" />
			<row behaviorID="4528" parameterID="gravity_scale" value="0" />
			<row behaviorID="4548" parameterID="ground_action" value="4549" />
			<row behaviorID="4548" parameterID="hit_action" value="4549" />
			<row behaviorID="4548" parameterID="hit_action_enemy" value="4549" />
			<row behaviorID="4548" parameterID="goto_target" value="0" />
			<row behaviorID="4548" parameterID="x_velocity" value="0" />
			<row behaviorID="4548" parameterID="y_velocity" value="-40" />
			<row behaviorID="4548" parameterID="z_velocity" value="40" />
			<row behaviorID="4548" parameterID="gravity_scale" value="0" />
			<row behaviorID="5622" parameterID="ground_action" value="5540" />
			<row behaviorID="5622" parameterID="jump_action" value="4279" />
			<row behaviorID="5622" parameterID="double_jump_action" value="4294" />
			<row behaviorID="5622" parameterID="jetpack_action" value="0" />
			<row behaviorID="5622" parameterID="falling_action" value="4279" />
			<row behaviorID="5623" parameterID="behavior 1" value="5585" />
			<row behaviorID="5623" parameterID="behavior 2" value="5583" />
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			<row behaviorID="5838" parameterID="max damage" value="3" />
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			<row behaviorID="4540" parameterID="behavior 3" value="4544" />
			<row behaviorID="4540" parameterID="behavior 4" value="4545" />
			<row behaviorID="5868" parameterID="start_action" value="5867" />
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			<row behaviorID="4549" parameterID="behavior 3" value="4553" />
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			<row behaviorID="6034" parameterID="method" value="1" />
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			<row behaviorID="6034" parameterID="height" value="2.2" />
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			<row behaviorID="6034" parameterID="distance_weight" value="1" />
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			<row behaviorID="6042" parameterID="behavior 2" value="6027" />
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			<row _internalSkillID="476" behaviorID="5638" parameterID="cant_equip" value="1" />
			<row _internalSkillID="476" behaviorID="5638" parameterID="cant_interact" value="1" />
			<row _internalSkillID="476" behaviorID="5638" parameterID="cant_move" value="1" />
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			<row _internalSkillID="476" behaviorID="5654" parameterID="action" value="5655" />
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			<row _internalSkillID="148" behaviorID="3303" parameterID="max targets" value="1" />
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			<row behaviorID="3404" parameterID="angle" value="290" />
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			<row _internalSkillID="148" behaviorID="3260" parameterID="behavior 3" value="3299" />
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			<row _internalSkillID="176" behaviorID="3391" parameterID="miss action" value="3404" />
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			<row _internalSkillID="176" behaviorID="3415" parameterID="behavior 3" value="3418" />
			<row _internalSkillID="176" behaviorID="3421" parameterID="behavior 1" value="3401" />
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			<row _internalSkillID="176" behaviorID="3420" parameterID="max targets" value="1" />
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			<row _internalSkillID="176" behaviorID="3420" parameterID="target_friend" value="0" />
			<row _internalSkillID="176" behaviorID="3420" parameterID="target_self" value="0" />
			<row _internalSkillID="176" behaviorID="3420" parameterID="upper_bound" value="5" />
			<row _internalSkillID="176" behaviorID="3420" parameterID="use_attack_priority" value="1" />
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			<row _internalSkillID="176" behaviorID="3419" parameterID="action" value="3420" />
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			<row _internalSkillID="176" behaviorID="3415" parameterID="behavior 4" value="3419" />
			<row _internalSkillID="176" behaviorID="3414" parameterID="action" value="3415" />
			<row _internalSkillID="176" behaviorID="3414" parameterID="angle" value="90" />
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			<row _internalSkillID="176" behaviorID="3414" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="176" behaviorID="3414" parameterID="height" value="2.2" />
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			<row _internalSkillID="176" behaviorID="3425" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="176" behaviorID="3425" parameterID="max range" value="12" />
			<row _internalSkillID="176" behaviorID="3425" parameterID="max targets" value="1" />
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			<row _internalSkillID="176" behaviorID="3426" parameterID="behavior 1" value="3417" />
			<row _internalSkillID="176" behaviorID="3426" parameterID="behavior 2" value="3418" />
			<row _internalSkillID="176" behaviorID="3426" parameterID="behavior 3" value="3419" />
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			<row _internalSkillID="176" behaviorID="3425" parameterID="target_self" value="0" />
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			<row _internalSkillID="176" behaviorID="3425" parameterID="use_attack_priority" value="1" />
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			<row _internalSkillID="176" behaviorID="3414" parameterID="target_self" value="0" />
			<row _internalSkillID="176" behaviorID="3414" parameterID="upper_bound" value="5" />
			<row _internalSkillID="176" behaviorID="3414" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="176" behaviorID="3414" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="176" behaviorID="3409" parameterID="behavior 4" value="3414" />
			<row _internalSkillID="176" behaviorID="3408" parameterID="behavior 2" value="3409" />
			<row _internalSkillID="176" behaviorID="3408" parameterID="charge_time" value="1" />
			<row _internalSkillID="176" behaviorID="3408" parameterID="value 1" value="1" />
			<row _internalSkillID="176" behaviorID="3408" parameterID="value 2" value="20" />
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			<row _internalSkillID="176" behaviorID="3406" parameterID="max_duration" value="20" />
			<row _internalSkillID="176" behaviorID="3383" parameterID="action_true" value="3406" />
			<row _internalSkillID="176" behaviorID="3383" parameterID="imagination" value="1" />
			<row _internalSkillID="176" behaviorID="3382" parameterID="behavior 1" value="3383" />
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			<row _internalSkillID="176" behaviorID="3428" parameterID="amount" value="0.3" />
			<row _internalSkillID="176" behaviorID="3427" parameterID="behavior 1" value="3428" />
			<row _internalSkillID="176" behaviorID="3427" parameterID="behavior 2" value="3385" />
			<row _internalSkillID="176" behaviorID="3429" parameterID="chain_action" value="3382" />
			<row _internalSkillID="176" behaviorID="3429" parameterID="new_delay" value="1" />
			<row _internalSkillID="176" behaviorID="3427" parameterID="behavior 3" value="3429" />
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			<row _internalSkillID="176" behaviorID="3430" parameterID="duration" value="0.6" />
			<row _internalSkillID="176" behaviorID="3427" parameterID="behavior 4" value="3430" />
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			<row _internalSkillID="176" behaviorID="3434" parameterID="to_target" value="1" />
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			<row _internalSkillID="176" behaviorID="3440" parameterID="cant_attack" value="1" />
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			<row _internalSkillID="176" behaviorID="3440" parameterID="cant_move" value="1" />
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			<row _internalSkillID="176" behaviorID="3439" parameterID="action" value="3440" />
			<row _internalSkillID="176" behaviorID="3439" parameterID="duration" value="0.25" />
			<row _internalSkillID="176" behaviorID="3438" parameterID="behavior 1" value="3439" />
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			<row _internalSkillID="176" behaviorID="3441" parameterID="strength" value="1.5" />
			<row _internalSkillID="176" behaviorID="3438" parameterID="behavior 2" value="3441" />
			<row _internalSkillID="176" behaviorID="3438" parameterID="behavior 3" value="3401" />
			<row behaviorID="1905" parameterID="distance_weight" value="0" />
			<row _internalSkillID="176" behaviorID="3436" parameterID="action" value="3437" />
			<row _internalSkillID="176" behaviorID="3436" parameterID="angle" value="90" />
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			<row _internalSkillID="176" behaviorID="3436" parameterID="blocked action" value="3402" />
			<row _internalSkillID="176" behaviorID="3436" parameterID="check_env" value="1" />
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			<row _internalSkillID="176" behaviorID="3436" parameterID="distance_weight" value="0" />
			<row _internalSkillID="176" behaviorID="3436" parameterID="height" value="2.2" />
			<row _internalSkillID="176" behaviorID="3436" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="176" behaviorID="3436" parameterID="max range" value="7" />
			<row _internalSkillID="176" behaviorID="3436" parameterID="max targets" value="1" />
			<row _internalSkillID="176" behaviorID="3436" parameterID="method" value="1" />
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			<row _internalSkillID="176" behaviorID="3436" parameterID="target_enemy" value="1" />
			<row _internalSkillID="176" behaviorID="3436" parameterID="target_friend" value="0" />
			<row _internalSkillID="176" behaviorID="3436" parameterID="target_self" value="0" />
			<row _internalSkillID="176" behaviorID="3436" parameterID="upper_bound" value="5" />
			<row _internalSkillID="176" behaviorID="3436" parameterID="use_attack_priority" value="0" />
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			<row _internalSkillID="176" behaviorID="3435" parameterID="action" value="3436" />
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			<row _internalSkillID="176" behaviorID="3427" parameterID="behavior 5" value="3432" />
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			<row _internalSkillID="176" behaviorID="3446" parameterID="chain_action" value="3382" />
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			<row _internalSkillID="176" behaviorID="3447" parameterID="add" value="0" />
			<row _internalSkillID="176" behaviorID="3447" parameterID="amount" value="1" />
			<row _internalSkillID="176" behaviorID="3445" parameterID="behavior 3" value="3447" />
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			<row _internalSkillID="176" behaviorID="3448" parameterID="duration" value="0.6" />
			<row _internalSkillID="176" behaviorID="3445" parameterID="behavior 4" value="3448" />
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			<row behaviorID="1905" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="176" behaviorID="3458" parameterID="cant_attack" value="1" />
			<row _internalSkillID="176" behaviorID="3458" parameterID="cant_equip" value="1" />
			<row _internalSkillID="176" behaviorID="3458" parameterID="cant_interact" value="1" />
			<row _internalSkillID="176" behaviorID="3458" parameterID="cant_move" value="1" />
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			<row _internalSkillID="176" behaviorID="3458" parameterID="stun_caster" value="0" />
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			<row _internalSkillID="176" behaviorID="3457" parameterID="duration" value="0.25" />
			<row _internalSkillID="176" behaviorID="3456" parameterID="behavior 1" value="3457" />
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			<row _internalSkillID="176" behaviorID="3456" parameterID="behavior 2" value="3459" />
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			<row _internalSkillID="176" behaviorID="3454" parameterID="height" value="2.2" />
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			<row _internalSkillID="176" behaviorID="3454" parameterID="use_attack_priority" value="0" />
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			<row _internalSkillID="176" behaviorID="3453" parameterID="action" value="3454" />
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			<row _internalSkillID="176" behaviorID="3451" parameterID="behavior 2" value="3453" />
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			<row _internalSkillID="176" behaviorID="3450" parameterID="target_self" value="0" />
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			<row _internalSkillID="176" behaviorID="3450" parameterID="use_attack_priority" value="1" />
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			<row _internalSkillID="176" behaviorID="3382" parameterID="chain_delay" value="1" />
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			<row behaviorID="3464" parameterID="action" value="3463" />
			<row behaviorID="3464" parameterID="max targets" value="10" />
			<row behaviorID="3464" parameterID="target_self" value="0" />
			<row behaviorID="3464" parameterID="target_enemy" value="1" />
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			<row behaviorID="3465" parameterID="angle" value="45" />
			<row behaviorID="3465" parameterID="method" value="1" />
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			<row behaviorID="3465" parameterID="lower_bound" value="-0.5" />
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			<row behaviorID="3465" parameterID="max range" value="20" />
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			<row behaviorID="3465" parameterID="action" value="3464" />
			<row behaviorID="3465" parameterID="check_env" value="0" />
			<row behaviorID="3465" parameterID="height" value="2.2" />
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			<row behaviorID="3851" parameterID="scale" value="10" />
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			<row behaviorID="3470" parameterID="target" value="1" />
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			<row behaviorID="3951" parameterID="max targets" value="20" />
			<row behaviorID="3951" parameterID="action" value="3950" />
			<row behaviorID="3951" parameterID="check_env" value="0" />
			<row behaviorID="3951" parameterID="height" value="2.2" />
			<row behaviorID="3473" parameterID="angle" value="90" />
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			<row behaviorID="3473" parameterID="lower_bound" value="-0.5" />
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			<row behaviorID="3473" parameterID="max range" value="15" />
			<row behaviorID="3473" parameterID="max targets" value="1" />
			<row behaviorID="3473" parameterID="action" value="3472" />
			<row behaviorID="3473" parameterID="miss action" value="3467" />
			<row behaviorID="3473" parameterID="check_env" value="0" />
			<row behaviorID="3473" parameterID="height" value="2.2" />
			<row behaviorID="3473" parameterID="target_self" value="0" />
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			<row behaviorID="3473" parameterID="target_friend" value="0" />
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			<row behaviorID="3475" parameterID="orient_caster" value="1" />
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			<row behaviorID="3475" parameterID="to_angle" value="0" />
			<row behaviorID="3475" parameterID="angle" value="0" />
			<row behaviorID="3475" parameterID="relative" value="0" />
			<row behaviorID="3476" parameterID="behavior 1" value="3475" />
			<row behaviorID="3476" parameterID="behavior 2" value="3474" />
			<row behaviorID="3477" parameterID="angle" value="290" />
			<row behaviorID="3477" parameterID="method" value="1" />
			<row behaviorID="3477" parameterID="upper_bound" value="5" />
			<row behaviorID="3477" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3477" parameterID="min range" value="0" />
			<row behaviorID="3477" parameterID="max range" value="15" />
			<row behaviorID="3477" parameterID="max targets" value="1" />
			<row behaviorID="3477" parameterID="action" value="3476" />
			<row behaviorID="3477" parameterID="miss action" value="3474" />
			<row behaviorID="3477" parameterID="check_env" value="0" />
			<row behaviorID="3477" parameterID="height" value="2.2" />
			<row behaviorID="3477" parameterID="target_self" value="0" />
			<row behaviorID="3477" parameterID="target_enemy" value="1" />
			<row behaviorID="3477" parameterID="target_friend" value="0" />
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			<row behaviorID="3477" parameterID="clear_provided_target" value="0" />
			<row behaviorID="3477" parameterID="distance_weight" value="0" />
			<row behaviorID="3477" parameterID="angle_weight" value="0" />
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			<row behaviorID="3951" parameterID="target_self" value="0" />
			<row behaviorID="3951" parameterID="target_enemy" value="1" />
			<row behaviorID="3951" parameterID="target_friend" value="0" />
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			<row behaviorID="3951" parameterID="distance_weight" value="0" />
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			<row behaviorID="3951" parameterID="use_attack_priority" value="0" />
			<row behaviorID="3473" parameterID="use_target_position" value="0" />
			<row behaviorID="3396" parameterID="dir_angle_y" value="0" />
			<row behaviorID="3396" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="3437" parameterID="min damage" value="2" />
			<row behaviorID="3437" parameterID="max damage" value="2" />
			<row behaviorID="3437" parameterID="on_success" value="3438" />
			<row behaviorID="3437" parameterID="dir_force" value="12" />
			<row behaviorID="3437" parameterID="dir_angle_y" value="0" />
			<row behaviorID="3437" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="3455" parameterID="min damage" value="3" />
			<row behaviorID="3455" parameterID="max damage" value="3" />
			<row behaviorID="3455" parameterID="on_success" value="3456" />
			<row behaviorID="3455" parameterID="dir_force" value="12" />
			<row behaviorID="3455" parameterID="dir_angle_y" value="0" />
			<row behaviorID="3455" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="3478" parameterID="upper_bound" value="5" />
			<row behaviorID="3478" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3478" parameterID="min range" value="0" />
			<row behaviorID="3478" parameterID="max range" value="15" />
			<row behaviorID="3478" parameterID="max targets" value="1" />
			<row behaviorID="3478" parameterID="action" value="3476" />
			<row behaviorID="3478" parameterID="miss action" value="3477" />
			<row behaviorID="3478" parameterID="check_env" value="0" />
			<row behaviorID="3478" parameterID="height" value="2.2" />
			<row behaviorID="3479" parameterID="cant_move" value="1" />
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			<row behaviorID="3479" parameterID="cant_attack" value="1" />
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			<row behaviorID="3479" parameterID="stun_caster" value="1" />
			<row behaviorID="3480" parameterID="duration" value="0.7" />
			<row behaviorID="3480" parameterID="action" value="3479" />
			<row behaviorID="3481" parameterID="behavior 1" value="3480" />
			<row behaviorID="3481" parameterID="behavior 2" value="3478" />
			<row behaviorID="3467" parameterID="add" value="0" />
			<row behaviorID="3483" parameterID="behavior 1" value="2137" />
			<row behaviorID="3483" parameterID="behavior 2" value="3482" />
			<row behaviorID="3485" parameterID="behavior 1" value="2091" />
			<row behaviorID="3485" parameterID="behavior 2" value="3484" />
			<row behaviorID="3487" parameterID="behavior 1" value="2090" />
			<row behaviorID="3487" parameterID="behavior 2" value="3486" />
			<row behaviorID="2191" parameterID="caster" value="0" />
			<row behaviorID="3509" parameterID="armor" value="4" />
			<row behaviorID="3509" parameterID="life" value="0" />
			<row behaviorID="3509" parameterID="imag" value="0" />
			<row behaviorID="3509" parameterID="attack_speed" value="0" />
			<row behaviorID="3509" parameterID="brain" value="0" />
			<row behaviorID="3527" parameterID="strength" value="30" />
			<row behaviorID="3527" parameterID="angle" value="35" />
			<row behaviorID="3527" parameterID="relative" value="0" />
			<row behaviorID="3527" parameterID="caster" value="0" />
			<row behaviorID="3528" parameterID="amount" value="10" />
			<row behaviorID="3528" parameterID="add" value="0" />
			<row behaviorID="3530" parameterID="behavior 1" value="3538" />
			<row behaviorID="3530" parameterID="behavior 2" value="3527" />
			<row behaviorID="3530" parameterID="behavior 3" value="3535" />
			<row behaviorID="3531" parameterID="radius" value="15" />
			<row behaviorID="3531" parameterID="action" value="3530" />
			<row behaviorID="3531" parameterID="max targets" value="15" />
			<row behaviorID="3531" parameterID="target_self" value="0" />
			<row behaviorID="3531" parameterID="target_enemy" value="1" />
			<row behaviorID="3531" parameterID="target_friend" value="0" />
			<row behaviorID="3531" parameterID="use_target_position" value="0" />
			<row behaviorID="3532" parameterID="delay" value="1" />
			<row behaviorID="3532" parameterID="num_intervals" value="1" />
			<row behaviorID="3532" parameterID="action" value="3573" />
			<row behaviorID="3533" parameterID="cant_move" value="1" />
			<row behaviorID="3533" parameterID="cant_turn" value="1" />
			<row behaviorID="3533" parameterID="cant_attack" value="1" />
			<row behaviorID="3533" parameterID="cant_equip" value="1" />
			<row behaviorID="3533" parameterID="cant_interact" value="1" />
			<row behaviorID="3533" parameterID="stun_caster" value="1" />
			<row behaviorID="3534" parameterID="duration" value="1.4" />
			<row behaviorID="3534" parameterID="action" value="3533" />
			<row behaviorID="3535" parameterID="target" value="1" />
			<row behaviorID="3535" parameterID="interrupt_attack" value="1" />
			<row behaviorID="3535" parameterID="interrupt_charge" value="1" />
			<row behaviorID="3535" parameterID="interrupt_block" value="0" />
			<row behaviorID="3574" parameterID="action" value="1891" />
			<row behaviorID="3536" parameterID="behavior 1" value="3534" />
			<row behaviorID="3536" parameterID="behavior 2" value="3532" />
			<row behaviorID="3537" parameterID="cant_move" value="1" />
			<row behaviorID="3537" parameterID="cant_turn" value="1" />
			<row behaviorID="3537" parameterID="cant_attack" value="1" />
			<row behaviorID="3537" parameterID="cant_equip" value="1" />
			<row behaviorID="3537" parameterID="cant_interact" value="1" />
			<row behaviorID="3537" parameterID="stun_caster" value="0" />
			<row behaviorID="3538" parameterID="duration" value="0.4" />
			<row behaviorID="3538" parameterID="action" value="3537" />
			<row behaviorID="5423" parameterID="dir_force" value="7" />
			<row behaviorID="3557" parameterID="offset_y" value="11" />
			<row behaviorID="3557" parameterID="offset_x" value="-2" />
			<row behaviorID="3557" parameterID="offset_z" value="0" />
			<row behaviorID="3557" parameterID="max_distance" value="300" />
			<row behaviorID="3557" parameterID="use_prediction" value="0" />
			<row behaviorID="3557" parameterID="track_target" value="0" />
			<row behaviorID="3557" parameterID="track_radius" value="5" />
			<row behaviorID="3557" parameterID="projectile_speed" value="80" />
			<row behaviorID="3557" parameterID="projectile_type" value="2" />
			<row behaviorID="3557" parameterID="use_mouseposit" value="0" />
			<row behaviorID="3557" parameterID="LOT_ID" value="6458" />
			<row behaviorID="3558" parameterID="delay" value="0.25" />
			<row behaviorID="3558" parameterID="num_intervals" value="1" />
			<row behaviorID="3558" parameterID="action" value="3557" />
			<row behaviorID="3559" parameterID="cant_move" value="1" />
			<row behaviorID="3559" parameterID="cant_turn" value="1" />
			<row behaviorID="3559" parameterID="cant_attack" value="1" />
			<row behaviorID="3559" parameterID="cant_equip" value="1" />
			<row behaviorID="3559" parameterID="cant_interact" value="1" />
			<row behaviorID="3559" parameterID="stun_caster" value="1" />
			<row behaviorID="3560" parameterID="duration" value="0.3" />
			<row behaviorID="3560" parameterID="action" value="3559" />
			<row behaviorID="3561" parameterID="behavior 1" value="3560" />
			<row behaviorID="3561" parameterID="behavior 2" value="3558" />
			<row behaviorID="3562" parameterID="angle" value="15" />
			<row behaviorID="3562" parameterID="method" value="1" />
			<row behaviorID="3562" parameterID="upper_bound" value="5" />
			<row behaviorID="3562" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3562" parameterID="min range" value="0" />
			<row behaviorID="3562" parameterID="max range" value="200" />
			<row behaviorID="3562" parameterID="max targets" value="1" />
			<row behaviorID="3562" parameterID="action" value="3561" />
			<row behaviorID="3562" parameterID="miss action" value="3561" />
			<row behaviorID="3562" parameterID="check_env" value="0" />
			<row behaviorID="3562" parameterID="height" value="2.2" />
			<row behaviorID="3562" parameterID="target_self" value="0" />
			<row behaviorID="3562" parameterID="target_enemy" value="1" />
			<row behaviorID="3562" parameterID="target_friend" value="0" />
			<row behaviorID="3562" parameterID="use_picked_target" value="0" />
			<row behaviorID="3562" parameterID="clear_provided_target" value="0" />
			<row behaviorID="3562" parameterID="distance_weight" value="0" />
			<row behaviorID="3562" parameterID="angle_weight" value="0" />
			<row behaviorID="3562" parameterID="use_attack_priority" value="0" />
			<row behaviorID="3562" parameterID="use_target_position" value="0" />
			<row behaviorID="3563" parameterID="min range" value="10" />
			<row behaviorID="3563" parameterID="max range" value="280" />
			<row behaviorID="3563" parameterID="behavior 1" value="3562" />
			<row behaviorID="3564" parameterID="cant_move" value="1" />
			<row behaviorID="3564" parameterID="cant_turn" value="1" />
			<row behaviorID="3564" parameterID="cant_attack" value="1" />
			<row behaviorID="3564" parameterID="cant_equip" value="1" />
			<row behaviorID="3564" parameterID="cant_interact" value="1" />
			<row behaviorID="3564" parameterID="stun_caster" value="0" />
			<row behaviorID="3565" parameterID="duration" value="1" />
			<row behaviorID="3565" parameterID="action" value="3564" />
			<row behaviorID="3566" parameterID="behavior 1" value="3565" />
			<row behaviorID="3566" parameterID="behavior 2" value="3556" />
			<row behaviorID="3571" parameterID="behavior 1" value="3570" />
			<row behaviorID="3571" parameterID="behavior 2" value="1904" />
			<row behaviorID="3572" parameterID="action" value="3570" />
			<row behaviorID="5423" parameterID="dir_angle_y" value="0" />
			<row behaviorID="3572" parameterID="check_blocking" value="0" />
			<row behaviorID="1906" parameterID="use_target_position" value="0" />
			<row behaviorID="3573" parameterID="behavior 1" value="3529" />
			<row behaviorID="3573" parameterID="behavior 2" value="3528" />
			<row behaviorID="3573" parameterID="behavior 3" value="3531" />
			<row behaviorID="3574" parameterID="check_blocking" value="0" />
			<row behaviorID="1905" parameterID="angle" value="90" />
			<row behaviorID="1905" parameterID="method" value="1" />
			<row behaviorID="1905" parameterID="upper_bound" value="5" />
			<row behaviorID="1905" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="1905" parameterID="min range" value="0" />
			<row behaviorID="1905" parameterID="max range" value="10" />
			<row behaviorID="1905" parameterID="max targets" value="1" />
			<row behaviorID="1905" parameterID="action" value="3574" />
			<row behaviorID="1905" parameterID="check_env" value="0" />
			<row behaviorID="1905" parameterID="height" value="2.2" />
			<row behaviorID="1905" parameterID="target_self" value="0" />
			<row behaviorID="1905" parameterID="target_enemy" value="1" />
			<row behaviorID="1905" parameterID="target_friend" value="0" />
			<row behaviorID="3478" parameterID="target_self" value="0" />
			<row behaviorID="3478" parameterID="target_enemy" value="1" />
			<row behaviorID="3478" parameterID="target_friend" value="0" />
			<row behaviorID="3488" parameterID="target" value="1" />
			<row behaviorID="3488" parameterID="interrupt_attack" value="1" />
			<row behaviorID="3488" parameterID="interrupt_charge" value="1" />
			<row behaviorID="3488" parameterID="interrupt_block" value="0" />
			<row behaviorID="3489" parameterID="cant_move" value="1" />
			<row behaviorID="3489" parameterID="cant_turn" value="1" />
			<row behaviorID="3489" parameterID="cant_attack" value="1" />
			<row behaviorID="3489" parameterID="cant_equip" value="1" />
			<row behaviorID="3489" parameterID="cant_interact" value="1" />
			<row behaviorID="3489" parameterID="stun_caster" value="0" />
			<row behaviorID="3490" parameterID="duration" value="0.5" />
			<row behaviorID="3490" parameterID="action" value="3489" />
			<row behaviorID="3491" parameterID="amount" value="15" />
			<row behaviorID="3491" parameterID="add" value="0" />
			<row behaviorID="3492" parameterID="behavior 1" value="3491" />
			<row behaviorID="3492" parameterID="behavior 2" value="3488" />
			<row behaviorID="3492" parameterID="behavior 3" value="3490" />
			<row behaviorID="3493" parameterID="min damage" value="4" />
			<row behaviorID="3493" parameterID="max damage" value="4" />
			<row behaviorID="3493" parameterID="on_success" value="3492" />
			<row behaviorID="3493" parameterID="dir_force" value="7" />
			<row behaviorID="3493" parameterID="dir_angle_y" value="25" />
			<row behaviorID="3494" parameterID="radius" value="20" />
			<row behaviorID="3494" parameterID="action" value="3493" />
			<row behaviorID="3494" parameterID="max targets" value="3" />
			<row behaviorID="3494" parameterID="target_self" value="0" />
			<row behaviorID="3494" parameterID="target_enemy" value="1" />
			<row behaviorID="3494" parameterID="target_friend" value="0" />
			<row behaviorID="3494" parameterID="use_target_position" value="1" />
			<row behaviorID="3496" parameterID="behavior 1" value="3495" />
			<row behaviorID="3496" parameterID="behavior 2" value="3508" />
			<row behaviorID="3497" parameterID="radius" value="20" />
			<row behaviorID="3497" parameterID="action" value="3496" />
			<row behaviorID="3497" parameterID="max targets" value="10" />
			<row behaviorID="3497" parameterID="target_self" value="0" />
			<row behaviorID="3497" parameterID="target_enemy" value="1" />
			<row behaviorID="3497" parameterID="target_friend" value="0" />
			<row behaviorID="3497" parameterID="use_target_position" value="0" />
			<row behaviorID="3498" parameterID="angle" value="45" />
			<row behaviorID="3498" parameterID="method" value="1" />
			<row behaviorID="3498" parameterID="upper_bound" value="5" />
			<row behaviorID="3498" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3498" parameterID="min range" value="0" />
			<row behaviorID="3498" parameterID="max range" value="50" />
			<row behaviorID="3498" parameterID="max targets" value="1" />
			<row behaviorID="3498" parameterID="action" value="3494" />
			<row behaviorID="3498" parameterID="miss action" value="3497" />
			<row behaviorID="3498" parameterID="check_env" value="0" />
			<row behaviorID="3498" parameterID="height" value="2.2" />
			<row behaviorID="3498" parameterID="target_self" value="0" />
			<row behaviorID="3498" parameterID="target_enemy" value="1" />
			<row behaviorID="3498" parameterID="target_friend" value="0" />
			<row behaviorID="3498" parameterID="use_picked_target" value="0" />
			<row behaviorID="3498" parameterID="clear_provided_target" value="0" />
			<row behaviorID="3498" parameterID="distance_weight" value="0" />
			<row behaviorID="3498" parameterID="angle_weight" value="0" />
			<row behaviorID="3498" parameterID="use_attack_priority" value="1" />
			<row behaviorID="3498" parameterID="use_target_position" value="0" />
			<row _internalSkillID="262" behaviorID="3586" parameterID="cant_attack" value="1" />
			<row _internalSkillID="262" behaviorID="3586" parameterID="cant_equip" value="1" />
			<row _internalSkillID="262" behaviorID="3586" parameterID="cant_interact" value="1" />
			<row behaviorID="3500" parameterID="orient_caster" value="1" />
			<row behaviorID="3500" parameterID="to_target" value="1" />
			<row behaviorID="3500" parameterID="to_point" value="0" />
			<row behaviorID="3500" parameterID="to_angle" value="0" />
			<row behaviorID="3500" parameterID="angle" value="0" />
			<row behaviorID="3500" parameterID="relative" value="0" />
			<row behaviorID="3501" parameterID="behavior 1" value="3500" />
			<row behaviorID="3501" parameterID="behavior 2" value="3499" />
			<row behaviorID="3502" parameterID="angle" value="290" />
			<row behaviorID="3502" parameterID="method" value="1" />
			<row behaviorID="3502" parameterID="upper_bound" value="5" />
			<row behaviorID="3502" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3502" parameterID="min range" value="0" />
			<row behaviorID="3502" parameterID="max range" value="50" />
			<row behaviorID="3502" parameterID="max targets" value="1" />
			<row behaviorID="3502" parameterID="action" value="3501" />
			<row behaviorID="3502" parameterID="miss action" value="3496" />
			<row behaviorID="3502" parameterID="check_env" value="0" />
			<row behaviorID="3502" parameterID="height" value="2.2" />
			<row behaviorID="3502" parameterID="target_self" value="0" />
			<row behaviorID="3502" parameterID="target_enemy" value="1" />
			<row behaviorID="3502" parameterID="target_friend" value="0" />
			<row behaviorID="3502" parameterID="use_picked_target" value="0" />
			<row behaviorID="3502" parameterID="clear_provided_target" value="0" />
			<row behaviorID="3502" parameterID="distance_weight" value="0" />
			<row behaviorID="3502" parameterID="angle_weight" value="0" />
			<row behaviorID="3502" parameterID="use_attack_priority" value="1" />
			<row behaviorID="3502" parameterID="use_target_position" value="0" />
			<row behaviorID="3503" parameterID="angle" value="45" />
			<row behaviorID="3503" parameterID="method" value="1" />
			<row behaviorID="3503" parameterID="upper_bound" value="5" />
			<row behaviorID="3503" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3503" parameterID="min range" value="0" />
			<row behaviorID="3503" parameterID="max range" value="50" />
			<row behaviorID="3503" parameterID="max targets" value="1" />
			<row behaviorID="3503" parameterID="action" value="3501" />
			<row behaviorID="3503" parameterID="miss action" value="3502" />
			<row behaviorID="3503" parameterID="check_env" value="0" />
			<row behaviorID="3503" parameterID="height" value="2.2" />
			<row behaviorID="3503" parameterID="target_self" value="0" />
			<row behaviorID="3503" parameterID="target_enemy" value="1" />
			<row behaviorID="3503" parameterID="target_friend" value="0" />
			<row behaviorID="3503" parameterID="use_picked_target" value="1" />
			<row behaviorID="3503" parameterID="clear_provided_target" value="0" />
			<row behaviorID="3503" parameterID="distance_weight" value="0" />
			<row behaviorID="3503" parameterID="angle_weight" value="0" />
			<row behaviorID="3503" parameterID="use_attack_priority" value="1" />
			<row behaviorID="3503" parameterID="use_target_position" value="0" />
			<row behaviorID="3504" parameterID="cant_move" value="1" />
			<row behaviorID="3504" parameterID="cant_turn" value="1" />
			<row behaviorID="3504" parameterID="cant_attack" value="1" />
			<row behaviorID="3504" parameterID="cant_equip" value="1" />
			<row behaviorID="3504" parameterID="cant_interact" value="1" />
			<row behaviorID="3504" parameterID="stun_caster" value="1" />
			<row behaviorID="3505" parameterID="duration" value="0.7" />
			<row behaviorID="3505" parameterID="action" value="3504" />
			<row behaviorID="3506" parameterID="behavior 1" value="3505" />
			<row behaviorID="3506" parameterID="behavior 2" value="3503" />
			<row behaviorID="3493" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="3507" parameterID="cant_move" value="1" />
			<row behaviorID="3507" parameterID="cant_turn" value="1" />
			<row behaviorID="3507" parameterID="cant_attack" value="1" />
			<row behaviorID="3507" parameterID="cant_equip" value="1" />
			<row behaviorID="3507" parameterID="cant_interact" value="1" />
			<row behaviorID="3507" parameterID="stun_caster" value="1" />
			<row behaviorID="3508" parameterID="duration" value="2" />
			<row behaviorID="3508" parameterID="action" value="3507" />
			<row behaviorID="3496" parameterID="behavior 3" value="3491" />
			<row behaviorID="3501" parameterID="behavior 3" value="3510" />
			<row behaviorID="3511" parameterID="target" value="1" />
			<row behaviorID="3511" parameterID="interrupt_attack" value="1" />
			<row behaviorID="3511" parameterID="interrupt_charge" value="1" />
			<row behaviorID="3511" parameterID="interrupt_block" value="0" />
			<row behaviorID="3512" parameterID="attack_speed" value="0" />
			<row behaviorID="3512" parameterID="run_speed" value="250" />
			<row behaviorID="3512" parameterID="affects_caster" value="0" />
			<row behaviorID="3513" parameterID="amount" value="5" />
			<row behaviorID="3513" parameterID="add" value="0" />
			<row behaviorID="3514" parameterID="cant_move" value="1" />
			<row behaviorID="3514" parameterID="cant_turn" value="1" />
			<row behaviorID="3514" parameterID="cant_attack" value="1" />
			<row behaviorID="3514" parameterID="cant_equip" value="1" />
			<row behaviorID="3514" parameterID="cant_interact" value="1" />
			<row behaviorID="3514" parameterID="stun_caster" value="0" />
			<row behaviorID="3515" parameterID="duration" value="0.1" />
			<row behaviorID="3515" parameterID="action" value="3514" />
			<row _internalSkillID="262" behaviorID="3586" parameterID="cant_move" value="1" />
			<row _internalSkillID="262" behaviorID="3586" parameterID="cant_turn" value="1" />
			<row _internalSkillID="262" behaviorID="3586" parameterID="stun_caster" value="1" />
			<row behaviorID="3518" parameterID="height" value="2.2" />
			<row behaviorID="3517" parameterID="min damage" value="2" />
			<row behaviorID="3517" parameterID="max damage" value="2" />
			<row behaviorID="3517" parameterID="on_success" value="3516" />
			<row behaviorID="3517" parameterID="dir_force" value="7" />
			<row behaviorID="3517" parameterID="dir_angle_y" value="0" />
			<row behaviorID="3517" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="3518" parameterID="target_self" value="0" />
			<row behaviorID="3518" parameterID="target_enemy" value="1" />
			<row behaviorID="3518" parameterID="target_friend" value="0" />
			<row behaviorID="3518" parameterID="use_picked_target" value="0" />
			<row behaviorID="3518" parameterID="clear_provided_target" value="0" />
			<row behaviorID="3518" parameterID="distance_weight" value="0" />
			<row behaviorID="3518" parameterID="angle_weight" value="0" />
			<row behaviorID="3518" parameterID="use_attack_priority" value="1" />
			<row behaviorID="3518" parameterID="use_target_position" value="0" />
			<row _internalSkillID="262" behaviorID="3687" parameterID="cant_attack" value="1" />
			<row _internalSkillID="262" behaviorID="3687" parameterID="cant_equip" value="1" />
			<row _internalSkillID="262" behaviorID="3687" parameterID="cant_interact" value="1" />
			<row _internalSkillID="262" behaviorID="3687" parameterID="cant_move" value="1" />
			<row _internalSkillID="262" behaviorID="3687" parameterID="cant_turn" value="1" />
			<row _internalSkillID="262" behaviorID="3687" parameterID="stun_caster" value="1" />
			<row _internalSkillID="262" behaviorID="3686" parameterID="action" value="3687" />
			<row _internalSkillID="262" behaviorID="3686" parameterID="duration" value="0.5" />
			<row _internalSkillID="262" behaviorID="3685" parameterID="behavior 1" value="3686" />
			<row behaviorID="3519" parameterID="delay" value="0.5" />
			<row behaviorID="3519" parameterID="num_intervals" value="1" />
			<row behaviorID="3519" parameterID="action" value="3518" />
			<row behaviorID="3520" parameterID="orient_caster" value="1" />
			<row behaviorID="3520" parameterID="to_target" value="1" />
			<row behaviorID="3520" parameterID="to_point" value="0" />
			<row behaviorID="3520" parameterID="to_angle" value="0" />
			<row behaviorID="3520" parameterID="angle" value="0" />
			<row behaviorID="3520" parameterID="relative" value="0" />
			<row behaviorID="3521" parameterID="behavior 1" value="3520" />
			<row behaviorID="3521" parameterID="behavior 2" value="3519" />
			<row _internalSkillID="151" behaviorID="3601" parameterID="cant_attack" value="0" />
			<row _internalSkillID="151" behaviorID="3601" parameterID="cant_equip" value="0" />
			<row _internalSkillID="151" behaviorID="3601" parameterID="cant_interact" value="0" />
			<row _internalSkillID="151" behaviorID="3601" parameterID="cant_move" value="1" />
			<row _internalSkillID="151" behaviorID="3601" parameterID="cant_turn" value="1" />
			<row _internalSkillID="151" behaviorID="3601" parameterID="stun_caster" value="1" />
			<row _internalSkillID="151" behaviorID="3600" parameterID="action" value="3601" />
			<row _internalSkillID="151" behaviorID="3600" parameterID="duration" value="1" />
			<row _internalSkillID="151" behaviorID="3599" parameterID="behavior 1" value="3600" />
			<row _internalSkillID="151" behaviorID="3605" parameterID="cant_attack" value="0" />
			<row _internalSkillID="151" behaviorID="3605" parameterID="cant_equip" value="0" />
			<row _internalSkillID="151" behaviorID="3605" parameterID="cant_interact" value="0" />
			<row _internalSkillID="151" behaviorID="3605" parameterID="cant_move" value="1" />
			<row _internalSkillID="151" behaviorID="3605" parameterID="cant_turn" value="1" />
			<row _internalSkillID="151" behaviorID="3605" parameterID="stun_caster" value="1" />
			<row _internalSkillID="151" behaviorID="3604" parameterID="action" value="3605" />
			<row _internalSkillID="151" behaviorID="3604" parameterID="duration" value="0.5" />
			<row _internalSkillID="151" behaviorID="3603" parameterID="behavior 1" value="3604" />
			<row _internalSkillID="151" behaviorID="3606" parameterID="add" value="0" />
			<row _internalSkillID="151" behaviorID="3606" parameterID="amount" value="0.3" />
			<row _internalSkillID="151" behaviorID="3603" parameterID="behavior 2" value="3606" />
			<row _internalSkillID="151" behaviorID="3611" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="151" behaviorID="3611" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="151" behaviorID="3611" parameterID="dir_force" value="12" />
			<row _internalSkillID="151" behaviorID="3614" parameterID="cant_attack" value="1" />
			<row _internalSkillID="151" behaviorID="3614" parameterID="cant_equip" value="0" />
			<row _internalSkillID="151" behaviorID="3614" parameterID="cant_interact" value="0" />
			<row _internalSkillID="151" behaviorID="3614" parameterID="cant_move" value="1" />
			<row _internalSkillID="151" behaviorID="3614" parameterID="cant_turn" value="1" />
			<row _internalSkillID="151" behaviorID="3613" parameterID="action" value="3614" />
			<row _internalSkillID="151" behaviorID="3613" parameterID="duration" value="0.6" />
			<row _internalSkillID="151" behaviorID="3612" parameterID="behavior 1" value="3613" />
			<row _internalSkillID="151" behaviorID="3615" parameterID="angle" value="10" />
			<row _internalSkillID="151" behaviorID="3615" parameterID="strength" value="2.5" />
			<row _internalSkillID="151" behaviorID="3612" parameterID="behavior 2" value="3615" />
			<row _internalSkillID="151" behaviorID="3616" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="151" behaviorID="3616" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="151" behaviorID="3616" parameterID="target" value="1" />
			<row _internalSkillID="151" behaviorID="3612" parameterID="behavior 3" value="3616" />
			<row _internalSkillID="151" behaviorID="3611" parameterID="on_success" value="3612" />
			<row behaviorID="3524" parameterID="cant_move" value="1" />
			<row behaviorID="3524" parameterID="cant_turn" value="1" />
			<row behaviorID="3524" parameterID="cant_attack" value="1" />
			<row behaviorID="3524" parameterID="cant_equip" value="1" />
			<row behaviorID="3524" parameterID="cant_interact" value="1" />
			<row behaviorID="3524" parameterID="stun_caster" value="1" />
			<row behaviorID="3525" parameterID="duration" value="1" />
			<row behaviorID="3525" parameterID="action" value="3524" />
			<row behaviorID="3526" parameterID="behavior 1" value="3525" />
			<row behaviorID="3526" parameterID="behavior 2" value="3523" />
			<row behaviorID="3610" parameterID="angle" value="180" />
			<row behaviorID="3610" parameterID="method" value="1" />
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			<row behaviorID="3553" parameterID="cant_attack" value="0" />
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			<row behaviorID="3553" parameterID="cant_interact" value="0" />
			<row behaviorID="3553" parameterID="stun_caster" value="0" />
			<row behaviorID="1930" parameterID="delay" value="2.5" />
			<row behaviorID="1930" parameterID="num_intervals" value="1" />
			<row behaviorID="1930" parameterID="action" value="1928" />
			<row behaviorID="1928" parameterID="radius" value="15" />
			<row behaviorID="1928" parameterID="action" value="1927" />
			<row behaviorID="1928" parameterID="max targets" value="4" />
			<row behaviorID="1928" parameterID="target_self" value="1" />
			<row behaviorID="1928" parameterID="target_enemy" value="0" />
			<row behaviorID="1928" parameterID="target_friend" value="1" />
			<row behaviorID="1927" parameterID="armor" value="1" />
			<row behaviorID="1905" parameterID="use_target_position" value="0" />
			<row behaviorID="3576" parameterID="behavior 1" value="3575" />
			<row behaviorID="3576" parameterID="behavior 2" value="3494" />
			<row behaviorID="3499" parameterID="delay" value="1" />
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			<row behaviorID="3499" parameterID="action" value="3494" />
			<row _internalSkillID="262" behaviorID="3579" parameterID="target_self" value="1" />
			<row _internalSkillID="262" behaviorID="3578" parameterID="action" value="3579" />
			<row _internalSkillID="262" behaviorID="3578" parameterID="delay" value="0.5" />
			<row _internalSkillID="262" behaviorID="3578" parameterID="num_intervals" value="4" />
			<row _internalSkillID="262" behaviorID="3577" parameterID="action" value="3578" />
			<row _internalSkillID="262" behaviorID="3577" parameterID="delay" value="1.5" />
			<row _internalSkillID="262" behaviorID="3577" parameterID="num_intervals" value="1" />
			<row behaviorID="3581" parameterID="cant_interact" value="1" />
			<row behaviorID="3581" parameterID="stun_caster" value="1" />
			<row behaviorID="2121" parameterID="armor" value="1" />
			<row behaviorID="2123" parameterID="delay" value="0.5" />
			<row behaviorID="3582" parameterID="duration" value="0.5" />
			<row behaviorID="3582" parameterID="action" value="3581" />
			<row behaviorID="7" parameterID="cant_move" value="1" />
			<row behaviorID="7" parameterID="cant_turn" value="1" />
			<row behaviorID="7" parameterID="cant_attack" value="1" />
			<row behaviorID="7" parameterID="cant_equip" value="1" />
			<row behaviorID="7" parameterID="cant_interact" value="1" />
			<row behaviorID="7" parameterID="stun_caster" value="0" />
			<row behaviorID="1739" parameterID="behavior 4" value="3809" />
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			<row behaviorID="3884" parameterID="cant_turn" value="1" />
			<row behaviorID="3884" parameterID="cant_attack" value="1" />
			<row behaviorID="3884" parameterID="cant_equip" value="1" />
			<row behaviorID="3884" parameterID="cant_interact" value="1" />
			<row behaviorID="3583" parameterID="behavior 1" value="3582" />
			<row behaviorID="3583" parameterID="behavior 2" value="2123" />
			<row behaviorID="2123" parameterID="num_intervals" value="6" />
			<row behaviorID="2123" parameterID="action" value="2122" />
			<row behaviorID="3610" parameterID="upper_bound" value="5" />
			<row _internalSkillID="151" behaviorID="3617" parameterID="angle" value="0" />
			<row _internalSkillID="151" behaviorID="3617" parameterID="caster" value="1" />
			<row _internalSkillID="151" behaviorID="3617" parameterID="relative" value="1" />
			<row _internalSkillID="151" behaviorID="3617" parameterID="strength" value="2" />
			<row behaviorID="3610" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3610" parameterID="min range" value="0" />
			<row behaviorID="3610" parameterID="max range" value="9" />
			<row behaviorID="3610" parameterID="max targets" value="10" />
			<row behaviorID="3610" parameterID="action" value="3611" />
			<row behaviorID="3610" parameterID="blocked action" value="3617" />
			<row behaviorID="3610" parameterID="check_env" value="1" />
			<row behaviorID="3610" parameterID="height" value="2.2" />
			<row behaviorID="3610" parameterID="target_self" value="0" />
			<row behaviorID="3610" parameterID="target_enemy" value="1" />
			<row behaviorID="3610" parameterID="target_friend" value="0" />
			<row behaviorID="3610" parameterID="use_picked_target" value="1" />
			<row behaviorID="3610" parameterID="clear_provided_target" value="0" />
			<row behaviorID="3610" parameterID="distance_weight" value="0" />
			<row behaviorID="3610" parameterID="angle_weight" value="0" />
			<row behaviorID="3610" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="151" behaviorID="3609" parameterID="action" value="3610" />
			<row _internalSkillID="151" behaviorID="3609" parameterID="delay" value="0.25" />
			<row _internalSkillID="151" behaviorID="3608" parameterID="behavior 1" value="3609" />
			<row _internalSkillID="151" behaviorID="3618" parameterID="duration" value="0" />
			<row _internalSkillID="151" behaviorID="3618" parameterID="to_target" value="1" />
			<row _internalSkillID="151" behaviorID="3608" parameterID="behavior 2" value="3618" />
			<row _internalSkillID="151" behaviorID="3619" parameterID="duration" value="0.26" />
			<row _internalSkillID="151" behaviorID="3619" parameterID="forward" value="0.5" />
			<row _internalSkillID="151" behaviorID="3619" parameterID="left" value="0" />
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			<row _internalSkillID="151" behaviorID="3619" parameterID="relative" value="1" />
			<row _internalSkillID="151" behaviorID="3619" parameterID="yaw" value="0" />
			<row _internalSkillID="151" behaviorID="3619" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="151" behaviorID="3608" parameterID="behavior 3" value="3619" />
			<row _internalSkillID="151" behaviorID="3607" parameterID="action" value="3608" />
			<row _internalSkillID="151" behaviorID="3607" parameterID="angle" value="90" />
			<row _internalSkillID="151" behaviorID="3607" parameterID="check_env" value="0" />
			<row _internalSkillID="151" behaviorID="3607" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="151" behaviorID="3607" parameterID="height" value="2.2" />
			<row _internalSkillID="151" behaviorID="3607" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="151" behaviorID="3607" parameterID="max range" value="10" />
			<row _internalSkillID="151" behaviorID="3607" parameterID="max targets" value="1" />
			<row _internalSkillID="151" behaviorID="3607" parameterID="method" value="1" />
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			<row _internalSkillID="151" behaviorID="3620" parameterID="action" value="3608" />
			<row _internalSkillID="151" behaviorID="3620" parameterID="angle" value="290" />
			<row _internalSkillID="151" behaviorID="3620" parameterID="check_env" value="0" />
			<row behaviorID="3690" parameterID="health" value="1" />
			<row behaviorID="3689" parameterID="radius" value="15" />
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			<row behaviorID="3885" parameterID="duration" value="0.25" />
			<row behaviorID="1800" parameterID="radius" value="280" />
			<row behaviorID="1799" parameterID="offset_y" value="11" />
			<row behaviorID="1799" parameterID="offset_x" value="-2" />
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			<row behaviorID="1799" parameterID="max_distance" value="300" />
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			<row behaviorID="1799" parameterID="projectile_speed" value="80" />
			<row behaviorID="1799" parameterID="projectile_type" value="2" />
			<row behaviorID="1799" parameterID="use_mouseposit" value="0" />
			<row behaviorID="1799" parameterID="LOT_ID" value="6458" />
			<row behaviorID="1800" parameterID="action" value="1799" />
			<row behaviorID="1800" parameterID="max targets" value="1" />
			<row behaviorID="1800" parameterID="target_self" value="0" />
			<row behaviorID="1800" parameterID="target_enemy" value="1" />
			<row behaviorID="1800" parameterID="target_friend" value="0" />
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			<row behaviorID="1858" parameterID="min range" value="10" />
			<row behaviorID="1858" parameterID="max range" value="280" />
			<row behaviorID="1858" parameterID="behavior 1" value="1800" />
			<row behaviorID="2029" parameterID="min damage" value="3" />
			<row behaviorID="2029" parameterID="max damage" value="3" />
			<row behaviorID="2029" parameterID="dir_force" value="7" />
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			<row behaviorID="3594" parameterID="radius" value="30" />
			<row behaviorID="3594" parameterID="action" value="3593" />
			<row behaviorID="3556" parameterID="delay" value="1" />
			<row behaviorID="3556" parameterID="num_intervals" value="1" />
			<row behaviorID="3556" parameterID="action" value="4829" />
			<row behaviorID="3594" parameterID="max targets" value="15" />
			<row behaviorID="3594" parameterID="target_self" value="0" />
			<row behaviorID="3594" parameterID="target_enemy" value="1" />
			<row behaviorID="3594" parameterID="target_friend" value="0" />
			<row behaviorID="3594" parameterID="use_target_position" value="0" />
			<row _internalSkillID="151" behaviorID="3620" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="151" behaviorID="3620" parameterID="height" value="2.2" />
			<row _internalSkillID="151" behaviorID="3620" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="151" behaviorID="3620" parameterID="max range" value="10" />
			<row _internalSkillID="151" behaviorID="3620" parameterID="max targets" value="1" />
			<row _internalSkillID="151" behaviorID="3620" parameterID="method" value="1" />
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			<row _internalSkillID="151" behaviorID="3621" parameterID="behavior 1" value="3619" />
			<row _internalSkillID="151" behaviorID="3621" parameterID="behavior 2" value="3609" />
			<row _internalSkillID="151" behaviorID="3620" parameterID="miss action" value="3621" />
			<row _internalSkillID="151" behaviorID="3620" parameterID="target_enemy" value="1" />
			<row _internalSkillID="151" behaviorID="3620" parameterID="target_friend" value="0" />
			<row _internalSkillID="151" behaviorID="3620" parameterID="target_self" value="0" />
			<row _internalSkillID="151" behaviorID="3620" parameterID="upper_bound" value="5" />
			<row _internalSkillID="151" behaviorID="3620" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="151" behaviorID="3620" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="151" behaviorID="3607" parameterID="miss action" value="3620" />
			<row _internalSkillID="151" behaviorID="3607" parameterID="target_enemy" value="1" />
			<row _internalSkillID="151" behaviorID="3607" parameterID="target_friend" value="0" />
			<row _internalSkillID="151" behaviorID="3607" parameterID="target_self" value="0" />
			<row _internalSkillID="151" behaviorID="3607" parameterID="upper_bound" value="5" />
			<row _internalSkillID="151" behaviorID="3607" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="151" behaviorID="3607" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="151" behaviorID="3603" parameterID="behavior 3" value="3607" />
			<row _internalSkillID="151" behaviorID="3622" parameterID="chain_action" value="3602" />
			<row _internalSkillID="151" behaviorID="3622" parameterID="new_delay" value="1" />
			<row _internalSkillID="151" behaviorID="3603" parameterID="behavior 4" value="3622" />
			<row _internalSkillID="151" behaviorID="3602" parameterID="behavior 1" value="3603" />
			<row _internalSkillID="151" behaviorID="3625" parameterID="cant_attack" value="0" />
			<row _internalSkillID="151" behaviorID="3625" parameterID="cant_equip" value="0" />
			<row _internalSkillID="151" behaviorID="3625" parameterID="cant_interact" value="0" />
			<row _internalSkillID="151" behaviorID="3625" parameterID="cant_move" value="1" />
			<row _internalSkillID="151" behaviorID="3625" parameterID="cant_turn" value="1" />
			<row _internalSkillID="151" behaviorID="3625" parameterID="stun_caster" value="1" />
			<row _internalSkillID="151" behaviorID="3624" parameterID="action" value="3625" />
			<row _internalSkillID="151" behaviorID="3624" parameterID="duration" value="1" />
			<row _internalSkillID="151" behaviorID="3623" parameterID="behavior 1" value="3624" />
			<row _internalSkillID="151" behaviorID="3626" parameterID="add" value="0" />
			<row _internalSkillID="151" behaviorID="3626" parameterID="amount" value="0.3" />
			<row _internalSkillID="151" behaviorID="3623" parameterID="behavior 2" value="3626" />
			<row _internalSkillID="151" behaviorID="3631" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="151" behaviorID="3631" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="151" behaviorID="3631" parameterID="dir_force" value="12" />
			<row _internalSkillID="151" behaviorID="3634" parameterID="cant_attack" value="1" />
			<row _internalSkillID="151" behaviorID="3634" parameterID="cant_equip" value="0" />
			<row _internalSkillID="151" behaviorID="3634" parameterID="cant_interact" value="0" />
			<row _internalSkillID="151" behaviorID="3634" parameterID="cant_move" value="1" />
			<row _internalSkillID="151" behaviorID="3634" parameterID="cant_turn" value="1" />
			<row _internalSkillID="151" behaviorID="3633" parameterID="action" value="3634" />
			<row _internalSkillID="151" behaviorID="3633" parameterID="duration" value="0.6" />
			<row _internalSkillID="151" behaviorID="3632" parameterID="behavior 1" value="3633" />
			<row _internalSkillID="151" behaviorID="3635" parameterID="angle" value="10" />
			<row _internalSkillID="151" behaviorID="3635" parameterID="strength" value="2.5" />
			<row _internalSkillID="151" behaviorID="3632" parameterID="behavior 2" value="3635" />
			<row _internalSkillID="151" behaviorID="3632" parameterID="behavior 3" value="3616" />
			<row _internalSkillID="151" behaviorID="3631" parameterID="on_success" value="3632" />
			<row behaviorID="3630" parameterID="angle" value="140" />
			<row behaviorID="3630" parameterID="method" value="1" />
			<row behaviorID="3630" parameterID="upper_bound" value="5" />
			<row behaviorID="3630" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3630" parameterID="min range" value="0" />
			<row behaviorID="3630" parameterID="max range" value="9" />
			<row behaviorID="3630" parameterID="max targets" value="10" />
			<row behaviorID="3630" parameterID="action" value="3631" />
			<row behaviorID="3630" parameterID="blocked action" value="3617" />
			<row behaviorID="3630" parameterID="check_env" value="1" />
			<row behaviorID="3630" parameterID="height" value="2.2" />
			<row behaviorID="3630" parameterID="target_self" value="0" />
			<row behaviorID="3630" parameterID="target_enemy" value="1" />
			<row behaviorID="3630" parameterID="target_friend" value="0" />
			<row behaviorID="3630" parameterID="use_picked_target" value="0" />
			<row behaviorID="3630" parameterID="clear_provided_target" value="0" />
			<row behaviorID="3630" parameterID="distance_weight" value="0" />
			<row behaviorID="3630" parameterID="angle_weight" value="0" />
			<row behaviorID="3630" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="151" behaviorID="3629" parameterID="action" value="3630" />
			<row _internalSkillID="151" behaviorID="3629" parameterID="delay" value="0.25" />
			<row _internalSkillID="151" behaviorID="3628" parameterID="behavior 1" value="3629" />
			<row _internalSkillID="151" behaviorID="3628" parameterID="behavior 2" value="3618" />
			<row _internalSkillID="151" behaviorID="3636" parameterID="duration" value="0.26" />
			<row _internalSkillID="151" behaviorID="3636" parameterID="forward" value="0.5" />
			<row _internalSkillID="151" behaviorID="3636" parameterID="left" value="0" />
			<row _internalSkillID="151" behaviorID="3636" parameterID="move_target" value="0" />
			<row _internalSkillID="151" behaviorID="3636" parameterID="relative" value="1" />
			<row _internalSkillID="151" behaviorID="3636" parameterID="yaw" value="0" />
			<row _internalSkillID="151" behaviorID="3636" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="151" behaviorID="3628" parameterID="behavior 3" value="3636" />
			<row _internalSkillID="151" behaviorID="3627" parameterID="action" value="3628" />
			<row _internalSkillID="151" behaviorID="3627" parameterID="angle" value="90" />
			<row _internalSkillID="151" behaviorID="3627" parameterID="check_env" value="0" />
			<row _internalSkillID="151" behaviorID="3627" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="151" behaviorID="3627" parameterID="height" value="2.2" />
			<row _internalSkillID="151" behaviorID="3627" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="151" behaviorID="3627" parameterID="max range" value="10" />
			<row _internalSkillID="151" behaviorID="3627" parameterID="max targets" value="1" />
			<row _internalSkillID="151" behaviorID="3627" parameterID="method" value="1" />
			<row _internalSkillID="151" behaviorID="3627" parameterID="min range" value="0" />
			<row _internalSkillID="151" behaviorID="3637" parameterID="action" value="3628" />
			<row _internalSkillID="151" behaviorID="3637" parameterID="angle" value="290" />
			<row _internalSkillID="151" behaviorID="3637" parameterID="check_env" value="0" />
			<row _internalSkillID="151" behaviorID="3637" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="151" behaviorID="3637" parameterID="height" value="2.2" />
			<row _internalSkillID="151" behaviorID="3637" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="151" behaviorID="3637" parameterID="max range" value="10" />
			<row _internalSkillID="151" behaviorID="3637" parameterID="max targets" value="1" />
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			<row _internalSkillID="151" behaviorID="3638" parameterID="behavior 1" value="3636" />
			<row _internalSkillID="151" behaviorID="3638" parameterID="behavior 2" value="3629" />
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			<row _internalSkillID="151" behaviorID="3637" parameterID="target_self" value="0" />
			<row _internalSkillID="151" behaviorID="3637" parameterID="upper_bound" value="5" />
			<row _internalSkillID="151" behaviorID="3637" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="151" behaviorID="3637" parameterID="use_picked_target" value="1" />
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			<row _internalSkillID="151" behaviorID="3627" parameterID="target_self" value="0" />
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			<row _internalSkillID="151" behaviorID="3627" parameterID="use_attack_priority" value="1" />
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			<row _internalSkillID="151" behaviorID="3623" parameterID="behavior 3" value="3627" />
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			<row _internalSkillID="151" behaviorID="3639" parameterID="new_delay" value="1" />
			<row _internalSkillID="151" behaviorID="3623" parameterID="behavior 4" value="3639" />
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			<row _internalSkillID="151" behaviorID="3642" parameterID="cant_equip" value="0" />
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			<row _internalSkillID="298" behaviorID="3545" parameterID="to_target" value="1" />
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			<row _internalSkillID="298" behaviorID="3550" parameterID="target" value="1" />
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			<row behaviorID="3548" parameterID="behavior 3" value="3552" />
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			<row behaviorID="3516" parameterID="behavior 4" value="3539" />
			<row behaviorID="1966" parameterID="duration" value="4.5" />
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			<row behaviorID="3552" parameterID="action" value="3848" />
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			<row _internalSkillID="298" behaviorID="3547" parameterID="height" value="2.2" />
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			<row _internalSkillID="298" behaviorID="3547" parameterID="max range" value="15" />
			<row _internalSkillID="298" behaviorID="3547" parameterID="max targets" value="1" />
			<row _internalSkillID="298" behaviorID="3547" parameterID="method" value="1" />
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			<row _internalSkillID="298" behaviorID="3547" parameterID="target_enemy" value="1" />
			<row _internalSkillID="298" behaviorID="3547" parameterID="target_friend" value="0" />
			<row _internalSkillID="298" behaviorID="3547" parameterID="target_self" value="0" />
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			<row _internalSkillID="298" behaviorID="3547" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="298" behaviorID="3547" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="298" behaviorID="3547" parameterID="use_target_position" value="0" />
			<row _internalSkillID="298" behaviorID="3546" parameterID="action" value="3547" />
			<row _internalSkillID="298" behaviorID="3546" parameterID="delay" value="0.5" />
			<row _internalSkillID="298" behaviorID="3546" parameterID="num_intervals" value="1" />
			<row _internalSkillID="298" behaviorID="3544" parameterID="behavior 2" value="3546" />
			<row _internalSkillID="298" behaviorID="3543" parameterID="action" value="3544" />
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			<row _internalSkillID="298" behaviorID="3543" parameterID="height" value="2.2" />
			<row _internalSkillID="298" behaviorID="3543" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="298" behaviorID="3543" parameterID="max range" value="15" />
			<row _internalSkillID="298" behaviorID="3543" parameterID="max targets" value="1" />
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			<row _internalSkillID="298" behaviorID="3554" parameterID="action" value="3544" />
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			<row _internalSkillID="298" behaviorID="3554" parameterID="height" value="2.2" />
			<row _internalSkillID="298" behaviorID="3554" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="298" behaviorID="3554" parameterID="max range" value="15" />
			<row _internalSkillID="298" behaviorID="3554" parameterID="max targets" value="1" />
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			<row _internalSkillID="298" behaviorID="3540" parameterID="behavior 2" value="3543" />
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			<row behaviorID="1964" parameterID="action" value="1963" />
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			<row behaviorID="1957" parameterID="behavior 1" value="1956" />
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			<row behaviorID="1923" parameterID="action" value="1922" />
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			<row behaviorID="138" parameterID="duration" value="10" />
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			<row behaviorID="3593" parameterID="behavior 3" value="3591" />
			<row behaviorID="2124" parameterID="action" value="2123" />
			<row _internalSkillID="151" behaviorID="3651" parameterID="cant_move" value="1" />
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			<row _internalSkillID="151" behaviorID="3650" parameterID="action" value="3651" />
			<row _internalSkillID="151" behaviorID="3650" parameterID="duration" value="0.6" />
			<row _internalSkillID="151" behaviorID="3649" parameterID="behavior 1" value="3650" />
			<row _internalSkillID="151" behaviorID="3652" parameterID="angle" value="10" />
			<row _internalSkillID="151" behaviorID="3652" parameterID="strength" value="2.5" />
			<row behaviorID="3595" parameterID="delay" value="0.25" />
			<row behaviorID="3595" parameterID="num_intervals" value="1" />
			<row behaviorID="3595" parameterID="action" value="3594" />
			<row behaviorID="3596" parameterID="cant_move" value="1" />
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			<row behaviorID="3596" parameterID="stun_caster" value="1" />
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			<row behaviorID="3597" parameterID="action" value="3596" />
			<row behaviorID="3598" parameterID="behavior 1" value="3597" />
			<row behaviorID="3598" parameterID="behavior 2" value="3595" />
			<row behaviorID="3523" parameterID="angle" value="90" />
			<row behaviorID="3523" parameterID="method" value="1" />
			<row behaviorID="3523" parameterID="upper_bound" value="5" />
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			<row behaviorID="3523" parameterID="max range" value="50" />
			<row behaviorID="3523" parameterID="max targets" value="1" />
			<row behaviorID="3523" parameterID="action" value="3521" />
			<row behaviorID="3523" parameterID="miss action" value="3522" />
			<row behaviorID="3523" parameterID="check_env" value="0" />
			<row behaviorID="3523" parameterID="height" value="2.2" />
			<row behaviorID="3523" parameterID="target_self" value="0" />
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			<row behaviorID="3523" parameterID="use_attack_priority" value="1" />
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			<row behaviorID="3522" parameterID="angle" value="290" />
			<row behaviorID="3522" parameterID="method" value="1" />
			<row behaviorID="3522" parameterID="upper_bound" value="5" />
			<row behaviorID="3522" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3522" parameterID="min range" value="0" />
			<row behaviorID="3522" parameterID="max range" value="50" />
			<row behaviorID="3522" parameterID="max targets" value="1" />
			<row behaviorID="3522" parameterID="action" value="3521" />
			<row behaviorID="3522" parameterID="miss action" value="3519" />
			<row behaviorID="3522" parameterID="check_env" value="0" />
			<row behaviorID="3522" parameterID="height" value="2.2" />
			<row behaviorID="3522" parameterID="target_self" value="0" />
			<row behaviorID="3522" parameterID="target_enemy" value="1" />
			<row _internalSkillID="151" behaviorID="3649" parameterID="behavior 2" value="3652" />
			<row behaviorID="3567" parameterID="min damage" value="1" />
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			<row behaviorID="3568" parameterID="max targets" value="5" />
			<row behaviorID="3568" parameterID="target_self" value="0" />
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			<row behaviorID="3568" parameterID="target_friend" value="1" />
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			<row behaviorID="1903" parameterID="delay" value="1" />
			<row behaviorID="1903" parameterID="num_intervals" value="1" />
			<row _internalSkillID="387" behaviorID="4491" parameterID="amount" value="0.5" />
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			<row behaviorID="3522" parameterID="distance_weight" value="0" />
			<row behaviorID="3522" parameterID="angle_weight" value="0" />
			<row behaviorID="3522" parameterID="use_attack_priority" value="1" />
			<row behaviorID="3522" parameterID="use_target_position" value="0" />
			<row behaviorID="3539" parameterID="duration" value="10" />
			<row behaviorID="3539" parameterID="action" value="3512" />
			<row _internalSkillID="151" behaviorID="3649" parameterID="behavior 3" value="3616" />
			<row _internalSkillID="151" behaviorID="3648" parameterID="on_success" value="3649" />
			<row behaviorID="3647" parameterID="angle" value="15" />
			<row behaviorID="3647" parameterID="method" value="1" />
			<row behaviorID="3647" parameterID="upper_bound" value="5" />
			<row behaviorID="3647" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3647" parameterID="min range" value="0" />
			<row behaviorID="3647" parameterID="max range" value="9" />
			<row behaviorID="3647" parameterID="max targets" value="10" />
			<row behaviorID="3647" parameterID="action" value="3648" />
			<row behaviorID="3647" parameterID="blocked action" value="3617" />
			<row behaviorID="3647" parameterID="check_env" value="1" />
			<row behaviorID="3647" parameterID="height" value="2.2" />
			<row behaviorID="3647" parameterID="target_self" value="0" />
			<row behaviorID="3647" parameterID="target_enemy" value="1" />
			<row behaviorID="3647" parameterID="target_friend" value="0" />
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			<row behaviorID="3647" parameterID="clear_provided_target" value="0" />
			<row behaviorID="3647" parameterID="distance_weight" value="0" />
			<row behaviorID="3647" parameterID="angle_weight" value="0" />
			<row behaviorID="3647" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="151" behaviorID="3646" parameterID="action" value="3647" />
			<row _internalSkillID="151" behaviorID="3646" parameterID="delay" value="0.25" />
			<row _internalSkillID="151" behaviorID="3645" parameterID="behavior 1" value="3646" />
			<row _internalSkillID="151" behaviorID="3645" parameterID="behavior 2" value="3618" />
			<row _internalSkillID="151" behaviorID="3653" parameterID="duration" value="0.26" />
			<row _internalSkillID="151" behaviorID="3653" parameterID="forward" value="0.5" />
			<row _internalSkillID="151" behaviorID="3653" parameterID="left" value="0" />
			<row _internalSkillID="151" behaviorID="3653" parameterID="move_target" value="0" />
			<row _internalSkillID="151" behaviorID="3653" parameterID="relative" value="1" />
			<row _internalSkillID="151" behaviorID="3653" parameterID="yaw" value="0" />
			<row _internalSkillID="151" behaviorID="3653" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="151" behaviorID="3645" parameterID="behavior 3" value="3653" />
			<row _internalSkillID="151" behaviorID="3644" parameterID="action" value="3645" />
			<row _internalSkillID="151" behaviorID="3644" parameterID="angle" value="90" />
			<row _internalSkillID="151" behaviorID="3644" parameterID="check_env" value="0" />
			<row _internalSkillID="151" behaviorID="3644" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="151" behaviorID="3644" parameterID="height" value="2.2" />
			<row _internalSkillID="151" behaviorID="3644" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="151" behaviorID="3644" parameterID="max range" value="10" />
			<row _internalSkillID="151" behaviorID="3644" parameterID="max targets" value="1" />
			<row _internalSkillID="151" behaviorID="3644" parameterID="method" value="1" />
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			<row _internalSkillID="151" behaviorID="3654" parameterID="action" value="3645" />
			<row _internalSkillID="151" behaviorID="3654" parameterID="angle" value="290" />
			<row _internalSkillID="151" behaviorID="3654" parameterID="check_env" value="0" />
			<row _internalSkillID="151" behaviorID="3654" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="151" behaviorID="3654" parameterID="height" value="2.2" />
			<row _internalSkillID="151" behaviorID="3654" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="151" behaviorID="3654" parameterID="max range" value="10" />
			<row _internalSkillID="151" behaviorID="3654" parameterID="max targets" value="1" />
			<row _internalSkillID="151" behaviorID="3654" parameterID="method" value="1" />
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			<row _internalSkillID="151" behaviorID="3655" parameterID="behavior 1" value="3653" />
			<row _internalSkillID="151" behaviorID="3655" parameterID="behavior 2" value="3646" />
			<row _internalSkillID="151" behaviorID="3654" parameterID="miss action" value="3655" />
			<row _internalSkillID="151" behaviorID="3654" parameterID="target_enemy" value="1" />
			<row _internalSkillID="151" behaviorID="3654" parameterID="target_friend" value="0" />
			<row _internalSkillID="151" behaviorID="3654" parameterID="target_self" value="0" />
			<row _internalSkillID="151" behaviorID="3654" parameterID="upper_bound" value="5" />
			<row _internalSkillID="151" behaviorID="3654" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="151" behaviorID="3654" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="151" behaviorID="3644" parameterID="miss action" value="3654" />
			<row _internalSkillID="151" behaviorID="3644" parameterID="target_enemy" value="1" />
			<row _internalSkillID="151" behaviorID="3644" parameterID="target_friend" value="0" />
			<row _internalSkillID="151" behaviorID="3644" parameterID="target_self" value="0" />
			<row _internalSkillID="151" behaviorID="3644" parameterID="upper_bound" value="5" />
			<row _internalSkillID="151" behaviorID="3644" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="151" behaviorID="3644" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="151" behaviorID="3640" parameterID="behavior 3" value="3644" />
			<row _internalSkillID="151" behaviorID="3656" parameterID="chain_action" value="3602" />
			<row _internalSkillID="151" behaviorID="3656" parameterID="new_delay" value="1" />
			<row _internalSkillID="151" behaviorID="3640" parameterID="behavior 4" value="3656" />
			<row _internalSkillID="151" behaviorID="3602" parameterID="behavior 3" value="3640" />
			<row _internalSkillID="151" behaviorID="3602" parameterID="chain_delay" value="1" />
			<row _internalSkillID="151" behaviorID="3599" parameterID="behavior 2" value="3602" />
			<row behaviorID="3610" parameterID="use_target_position" value="0" />
			<row behaviorID="1135" parameterID="angle_weight" value="0" />
			<row behaviorID="1135" parameterID="use_attack_priority" value="1" />
			<row behaviorID="1135" parameterID="use_target_position" value="0" />
			<row behaviorID="3630" parameterID="use_target_position" value="0" />
			<row behaviorID="3647" parameterID="use_target_position" value="0" />
			<row _internalSkillID="303" behaviorID="3676" parameterID="cant_attack" value="1" />
			<row _internalSkillID="303" behaviorID="3676" parameterID="cant_equip" value="1" />
			<row _internalSkillID="303" behaviorID="3676" parameterID="cant_interact" value="1" />
			<row _internalSkillID="303" behaviorID="3676" parameterID="cant_move" value="1" />
			<row _internalSkillID="303" behaviorID="3676" parameterID="cant_turn" value="1" />
			<row _internalSkillID="303" behaviorID="3676" parameterID="stun_caster" value="1" />
			<row _internalSkillID="314" behaviorID="3693" parameterID="cant_attack" value="1" />
			<row _internalSkillID="314" behaviorID="3693" parameterID="cant_equip" value="1" />
			<row _internalSkillID="303" behaviorID="3674" parameterID="behavior 1" value="3675" />
			<row behaviorID="2091" parameterID="armor" value="2" />
			<row behaviorID="3660" parameterID="strength" value="-30" />
			<row behaviorID="3660" parameterID="angle" value="140" />
			<row behaviorID="3660" parameterID="relative" value="0" />
			<row behaviorID="3660" parameterID="caster" value="0" />
			<row behaviorID="3660" parameterID="ignore_self" value="1" />
			<row behaviorID="3663" parameterID="use_target_as_caster" value="1" />
			<row _internalSkillID="314" behaviorID="3693" parameterID="cant_interact" value="1" />
			<row _internalSkillID="314" behaviorID="3693" parameterID="cant_move" value="1" />
			<row _internalSkillID="314" behaviorID="3693" parameterID="cant_turn" value="1" />
			<row _internalSkillID="314" behaviorID="3693" parameterID="stun_caster" value="1" />
			<row _internalSkillID="314" behaviorID="3692" parameterID="action" value="3693" />
			<row _internalSkillID="314" behaviorID="3692" parameterID="duration" value="0.5" />
			<row _internalSkillID="262" behaviorID="3685" parameterID="behavior 2" value="3688" />
			<row _internalSkillID="303" behaviorID="3674" parameterID="behavior 2" value="3677" />
			<row _internalSkillID="387" behaviorID="4490" parameterID="behavior 1" value="4491" />
			<row _internalSkillID="387" behaviorID="4493" parameterID="cant_attack" value="1" />
			<row _internalSkillID="387" behaviorID="4493" parameterID="cant_equip" value="1" />
			<row _internalSkillID="387" behaviorID="4493" parameterID="cant_interact" value="1" />
			<row _internalSkillID="387" behaviorID="4493" parameterID="cant_move" value="0" />
			<row _internalSkillID="387" behaviorID="4493" parameterID="cant_turn" value="0" />
			<row _internalSkillID="387" behaviorID="4493" parameterID="stun_caster" value="1" />
			<row _internalSkillID="387" behaviorID="4492" parameterID="action" value="4493" />
			<row _internalSkillID="387" behaviorID="4492" parameterID="duration" value="0.5" />
			<row _internalSkillID="387" behaviorID="4490" parameterID="behavior 2" value="4492" />
			<row _internalSkillID="387" behaviorID="4496" parameterID="angle" value="0" />
			<row _internalSkillID="387" behaviorID="4496" parameterID="orient_caster" value="1" />
			<row _internalSkillID="387" behaviorID="4496" parameterID="relative" value="0" />
			<row _internalSkillID="387" behaviorID="4496" parameterID="to_angle" value="0" />
			<row _internalSkillID="387" behaviorID="4496" parameterID="to_point" value="0" />
			<row _internalSkillID="387" behaviorID="4496" parameterID="to_target" value="1" />
			<row _internalSkillID="387" behaviorID="4495" parameterID="behavior 1" value="4496" />
			<row behaviorID="4499" parameterID="min damage" value="2" />
			<row behaviorID="4499" parameterID="max damage" value="2" />
			<row behaviorID="4499" parameterID="on_success" value="4500" />
			<row _internalSkillID="303" behaviorID="3672" parameterID="behavior 1" value="3673" />
			<row _internalSkillID="303" behaviorID="3672" parameterID="max range" value="280" />
			<row _internalSkillID="303" behaviorID="3672" parameterID="min range" value="10" />
			<row _internalSkillID="78" behaviorID="3679" parameterID="action_false" value="0" />
			<row _internalSkillID="78" behaviorID="3680" parameterID="max damage" value="1" />
			<row _internalSkillID="78" behaviorID="3680" parameterID="min damage" value="1" />
			<row _internalSkillID="78" behaviorID="3679" parameterID="action_true" value="3680" />
			<row _internalSkillID="78" behaviorID="3681" parameterID="action_false" value="0" />
			<row _internalSkillID="78" behaviorID="3682" parameterID="max damage" value="1" />
			<row _internalSkillID="78" behaviorID="3682" parameterID="min damage" value="1" />
			<row _internalSkillID="78" behaviorID="3681" parameterID="action_true" value="3682" />
			<row _internalSkillID="314" behaviorID="3691" parameterID="behavior 1" value="3692" />
			<row _internalSkillID="314" behaviorID="3696" parameterID="health" value="1" />
			<row _internalSkillID="314" behaviorID="3695" parameterID="action" value="3696" />
			<row _internalSkillID="314" behaviorID="3695" parameterID="max targets" value="4" />
			<row _internalSkillID="314" behaviorID="3695" parameterID="radius" value="15" />
			<row _internalSkillID="314" behaviorID="3695" parameterID="target_enemy" value="0" />
			<row behaviorID="4499" parameterID="dir_force" value="15" />
			<row behaviorID="3657" parameterID="cant_move" value="1" />
			<row behaviorID="3657" parameterID="cant_turn" value="1" />
			<row behaviorID="3657" parameterID="cant_attack" value="1" />
			<row behaviorID="3657" parameterID="cant_equip" value="1" />
			<row behaviorID="3657" parameterID="cant_interact" value="1" />
			<row behaviorID="3657" parameterID="stun_caster" value="0" />
			<row behaviorID="3658" parameterID="duration" value="2" />
			<row behaviorID="3658" parameterID="action" value="3657" />
			<row behaviorID="3659" parameterID="target" value="1" />
			<row behaviorID="3659" parameterID="interrupt_attack" value="1" />
			<row behaviorID="3659" parameterID="interrupt_charge" value="1" />
			<row behaviorID="3659" parameterID="interrupt_block" value="0" />
			<row behaviorID="1980" parameterID="action" value="1979" />
			<row behaviorID="3661" parameterID="amount" value="3" />
			<row behaviorID="3661" parameterID="add" value="0" />
			<row behaviorID="3662" parameterID="behavior 1" value="3661" />
			<row behaviorID="3662" parameterID="behavior 2" value="3660" />
			<row behaviorID="3662" parameterID="behavior 3" value="3659" />
			<row behaviorID="3662" parameterID="behavior 4" value="3658" />
			<row behaviorID="3663" parameterID="radius" value="40" />
			<row behaviorID="3663" parameterID="action" value="3662" />
			<row behaviorID="3663" parameterID="max targets" value="15" />
			<row behaviorID="3663" parameterID="target_self" value="0" />
			<row behaviorID="3663" parameterID="target_enemy" value="1" />
			<row behaviorID="3663" parameterID="target_friend" value="0" />
			<row behaviorID="3663" parameterID="use_target_position" value="1" />
			<row behaviorID="2086" parameterID="amount" value="2" />
			<row behaviorID="3590" parameterID="threat to add" value="300" />
			<row behaviorID="3722" parameterID="min damage" value="6" />
			<row behaviorID="3665" parameterID="orient_caster" value="1" />
			<row behaviorID="3665" parameterID="to_target" value="1" />
			<row behaviorID="3665" parameterID="to_point" value="0" />
			<row behaviorID="3665" parameterID="to_angle" value="0" />
			<row behaviorID="3665" parameterID="angle" value="0" />
			<row behaviorID="3665" parameterID="relative" value="0" />
			<row behaviorID="3722" parameterID="max damage" value="6" />
			<row behaviorID="3722" parameterID="dir_force" value="7" />
			<row behaviorID="3667" parameterID="angle" value="280" />
			<row behaviorID="3667" parameterID="method" value="1" />
			<row behaviorID="3667" parameterID="upper_bound" value="5" />
			<row behaviorID="3667" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3667" parameterID="min range" value="0" />
			<row behaviorID="3667" parameterID="max range" value="50" />
			<row behaviorID="3667" parameterID="max targets" value="1" />
			<row behaviorID="3667" parameterID="action" value="3666" />
			<row behaviorID="3667" parameterID="miss action" value="3661" />
			<row behaviorID="3667" parameterID="check_env" value="0" />
			<row behaviorID="3667" parameterID="height" value="2.2" />
			<row behaviorID="3667" parameterID="target_self" value="0" />
			<row behaviorID="3667" parameterID="target_enemy" value="1" />
			<row behaviorID="3667" parameterID="target_friend" value="0" />
			<row behaviorID="3667" parameterID="use_picked_target" value="1" />
			<row behaviorID="3667" parameterID="clear_provided_target" value="0" />
			<row behaviorID="3667" parameterID="distance_weight" value="0" />
			<row behaviorID="3667" parameterID="angle_weight" value="0" />
			<row behaviorID="3667" parameterID="use_attack_priority" value="1" />
			<row behaviorID="3667" parameterID="use_target_position" value="0" />
			<row behaviorID="3668" parameterID="angle" value="90" />
			<row behaviorID="3668" parameterID="method" value="1" />
			<row behaviorID="3668" parameterID="upper_bound" value="5" />
			<row behaviorID="3668" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3668" parameterID="min range" value="0" />
			<row behaviorID="3668" parameterID="max range" value="50" />
			<row behaviorID="3668" parameterID="max targets" value="1" />
			<row behaviorID="3668" parameterID="action" value="3666" />
			<row behaviorID="3668" parameterID="miss action" value="3667" />
			<row behaviorID="3668" parameterID="check_env" value="0" />
			<row behaviorID="3668" parameterID="height" value="2.2" />
			<row behaviorID="3668" parameterID="target_self" value="0" />
			<row behaviorID="3668" parameterID="target_enemy" value="1" />
			<row behaviorID="3668" parameterID="target_friend" value="0" />
			<row behaviorID="3668" parameterID="use_picked_target" value="1" />
			<row behaviorID="3668" parameterID="clear_provided_target" value="0" />
			<row behaviorID="3668" parameterID="distance_weight" value="0" />
			<row behaviorID="3668" parameterID="angle_weight" value="0" />
			<row behaviorID="3668" parameterID="use_attack_priority" value="1" />
			<row behaviorID="3668" parameterID="use_target_position" value="0" />
			<row behaviorID="3669" parameterID="cant_move" value="1" />
			<row behaviorID="3669" parameterID="cant_turn" value="1" />
			<row behaviorID="3669" parameterID="cant_attack" value="1" />
			<row behaviorID="3669" parameterID="cant_equip" value="1" />
			<row behaviorID="3669" parameterID="cant_interact" value="1" />
			<row behaviorID="3669" parameterID="stun_caster" value="1" />
			<row behaviorID="3670" parameterID="duration" value="1.2" />
			<row behaviorID="3670" parameterID="action" value="3657" />
			<row behaviorID="3671" parameterID="behavior 1" value="3670" />
			<row behaviorID="3671" parameterID="behavior 2" value="3668" />
			<row behaviorID="3678" parameterID="offset_z" value="0" />
			<row behaviorID="3678" parameterID="max_distance" value="300" />
			<row behaviorID="3678" parameterID="use_prediction" value="0" />
			<row behaviorID="3678" parameterID="track_target" value="0" />
			<row behaviorID="3678" parameterID="track_radius" value="5" />
			<row behaviorID="3678" parameterID="projectile_speed" value="80" />
			<row behaviorID="3678" parameterID="projectile_type" value="2" />
			<row behaviorID="3678" parameterID="use_mouseposit" value="0" />
			<row behaviorID="3678" parameterID="LOT_ID" value="7154" />
			<row behaviorID="3722" parameterID="dir_angle_y" value="0" />
			<row behaviorID="3722" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="3866" parameterID="action" value="3867" />
			<row behaviorID="3866" parameterID="miss action" value="3879" />
			<row behaviorID="3866" parameterID="check_env" value="0" />
			<row behaviorID="3866" parameterID="height" value="2.2" />
			<row behaviorID="3866" parameterID="target_self" value="0" />
			<row behaviorID="3866" parameterID="target_enemy" value="1" />
			<row behaviorID="3879" parameterID="angle" value="290" />
			<row behaviorID="3879" parameterID="method" value="1" />
			<row behaviorID="3724" parameterID="strength" value="30" />
			<row behaviorID="3724" parameterID="angle" value="45" />
			<row behaviorID="3724" parameterID="relative" value="0" />
			<row behaviorID="3724" parameterID="caster" value="0" />
			<row behaviorID="3724" parameterID="ignore_self" value="0" />
			<row behaviorID="3725" parameterID="radius" value="20" />
			<row behaviorID="3725" parameterID="action" value="3724" />
			<row behaviorID="3725" parameterID="max targets" value="20" />
			<row behaviorID="3725" parameterID="target_self" value="0" />
			<row behaviorID="3725" parameterID="target_enemy" value="1" />
			<row behaviorID="3725" parameterID="target_friend" value="1" />
			<row behaviorID="3725" parameterID="use_target_position" value="0" />
			<row behaviorID="3725" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="3726" parameterID="behavior 1" value="3725" />
			<row behaviorID="3726" parameterID="behavior 2" value="3723" />
			<row behaviorID="3727" parameterID="delay" value="1.7" />
			<row behaviorID="3727" parameterID="num_intervals" value="1" />
			<row behaviorID="3727" parameterID="action" value="3726" />
			<row behaviorID="3879" parameterID="upper_bound" value="5" />
			<row behaviorID="3879" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3879" parameterID="min range" value="0" />
			<row behaviorID="3879" parameterID="max range" value="20" />
			<row behaviorID="3773" parameterID="cant_move" value="1" />
			<row behaviorID="3773" parameterID="cant_turn" value="1" />
			<row behaviorID="3773" parameterID="cant_attack" value="1" />
			<row behaviorID="3773" parameterID="cant_equip" value="1" />
			<row behaviorID="3773" parameterID="cant_interact" value="1" />
			<row behaviorID="3773" parameterID="stun_caster" value="0" />
			<row behaviorID="3774" parameterID="duration" value="0.5" />
			<row behaviorID="3774" parameterID="action" value="3773" />
			<row behaviorID="3775" parameterID="strength" value="50" />
			<row behaviorID="3775" parameterID="angle" value="45" />
			<row behaviorID="3775" parameterID="relative" value="0" />
			<row behaviorID="3775" parameterID="caster" value="0" />
			<row behaviorID="3775" parameterID="ignore_self" value="0" />
			<row behaviorID="3776" parameterID="target" value="1" />
			<row behaviorID="3776" parameterID="interrupt_attack" value="1" />
			<row behaviorID="3776" parameterID="interrupt_charge" value="1" />
			<row behaviorID="3776" parameterID="interrupt_block" value="1" />
			<row behaviorID="3777" parameterID="behavior 1" value="3776" />
			<row behaviorID="3777" parameterID="behavior 2" value="3775" />
			<row behaviorID="3777" parameterID="behavior 3" value="3774" />
			<row behaviorID="3778" parameterID="min damage" value="1" />
			<row behaviorID="3778" parameterID="max damage" value="1" />
			<row behaviorID="3778" parameterID="on_success" value="3777" />
			<row behaviorID="3778" parameterID="on_fail_blocked" value="5886" />
			<row behaviorID="3778" parameterID="dir_force" value="20" />
			<row behaviorID="3778" parameterID="dir_angle_y" value="0" />
			<row behaviorID="3779" parameterID="action" value="3778" />
			<row _internalSkillID="466" behaviorID="5468" parameterID="to_angle" value="0" />
			<row behaviorID="3779" parameterID="check_blocking" value="0" />
			<row behaviorID="3780" parameterID="delay" value="0.1" />
			<row behaviorID="3780" parameterID="num_intervals" value="1" />
			<row behaviorID="3780" parameterID="action" value="3779" />
			<row behaviorID="3781" parameterID="radius" value="14" />
			<row behaviorID="3781" parameterID="action" value="3780" />
			<row behaviorID="3879" parameterID="max targets" value="1" />
			<row _internalSkillID="314" behaviorID="3695" parameterID="target_friend" value="1" />
			<row _internalSkillID="314" behaviorID="3695" parameterID="target_self" value="1" />
			<row _internalSkillID="314" behaviorID="3695" parameterID="use_target_position" value="0" />
			<row behaviorID="136" parameterID="action" value="137" />
			<row behaviorID="139" parameterID="cant_interact" value="1" />
			<row behaviorID="139" parameterID="stun_caster" value="0" />
			<row _internalSkillID="314" behaviorID="3691" parameterID="behavior 2" value="3694" />
			<row behaviorID="138" parameterID="action" value="139" />
			<row behaviorID="2089" parameterID="health" value="2" />
			<row _internalSkillID="298" behaviorID="3760" parameterID="cant_attack" value="1" />
			<row _internalSkillID="298" behaviorID="3760" parameterID="cant_equip" value="1" />
			<row _internalSkillID="298" behaviorID="3760" parameterID="cant_interact" value="1" />
			<row _internalSkillID="298" behaviorID="3760" parameterID="cant_move" value="1" />
			<row _internalSkillID="298" behaviorID="3760" parameterID="cant_turn" value="1" />
			<row _internalSkillID="298" behaviorID="3760" parameterID="stun_caster" value="1" />
			<row _internalSkillID="298" behaviorID="3759" parameterID="action" value="3760" />
			<row _internalSkillID="298" behaviorID="3759" parameterID="duration" value="0.7" />
			<row _internalSkillID="298" behaviorID="3758" parameterID="behavior 1" value="3759" />
			<row _internalSkillID="298" behaviorID="3763" parameterID="angle" value="0" />
			<row _internalSkillID="298" behaviorID="3763" parameterID="orient_caster" value="1" />
			<row _internalSkillID="298" behaviorID="3763" parameterID="relative" value="0" />
			<row _internalSkillID="298" behaviorID="3763" parameterID="to_angle" value="0" />
			<row _internalSkillID="298" behaviorID="3763" parameterID="to_point" value="0" />
			<row _internalSkillID="298" behaviorID="3763" parameterID="to_target" value="1" />
			<row _internalSkillID="298" behaviorID="3762" parameterID="behavior 1" value="3763" />
			<row _internalSkillID="298" behaviorID="3766" parameterID="behavior 1" value="3767" />
			<row _internalSkillID="298" behaviorID="3768" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="298" behaviorID="3768" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="298" behaviorID="3768" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="298" behaviorID="3768" parameterID="target" value="1" />
			<row _internalSkillID="298" behaviorID="3766" parameterID="behavior 2" value="3768" />
			<row _internalSkillID="298" behaviorID="3769" parameterID="add" value="0" />
			<row _internalSkillID="298" behaviorID="3769" parameterID="amount" value="8" />
			<row _internalSkillID="298" behaviorID="3766" parameterID="behavior 3" value="3769" />
			<row _internalSkillID="298" behaviorID="3771" parameterID="cant_attack" value="1" />
			<row _internalSkillID="298" behaviorID="3771" parameterID="cant_equip" value="1" />
			<row _internalSkillID="298" behaviorID="3771" parameterID="cant_interact" value="1" />
			<row _internalSkillID="298" behaviorID="3771" parameterID="cant_move" value="1" />
			<row _internalSkillID="298" behaviorID="3771" parameterID="cant_turn" value="1" />
			<row _internalSkillID="298" behaviorID="3771" parameterID="stun_caster" value="0" />
			<row _internalSkillID="298" behaviorID="3770" parameterID="action" value="3771" />
			<row _internalSkillID="298" behaviorID="3770" parameterID="duration" value="5" />
			<row _internalSkillID="298" behaviorID="3766" parameterID="behavior 4" value="3770" />
			<row behaviorID="3765" parameterID="action" value="3766" />
			<row behaviorID="3765" parameterID="miss action" value="3855" />
			<row behaviorID="3765" parameterID="check_env" value="0" />
			<row behaviorID="3765" parameterID="height" value="2.2" />
			<row behaviorID="3765" parameterID="target_self" value="0" />
			<row behaviorID="3765" parameterID="target_enemy" value="1" />
			<row behaviorID="3765" parameterID="target_friend" value="0" />
			<row behaviorID="3765" parameterID="use_picked_target" value="0" />
			<row behaviorID="3765" parameterID="clear_provided_target" value="0" />
			<row behaviorID="3765" parameterID="distance_weight" value="0" />
			<row behaviorID="3765" parameterID="angle_weight" value="0" />
			<row behaviorID="3765" parameterID="use_attack_priority" value="1" />
			<row behaviorID="3765" parameterID="use_target_position" value="0" />
			<row behaviorID="3885" parameterID="action" value="3884" />
			<row behaviorID="3886" parameterID="strength" value="15" />
			<row behaviorID="3886" parameterID="angle" value="15" />
			<row behaviorID="3886" parameterID="relative" value="0" />
			<row behaviorID="3886" parameterID="caster" value="0" />
			<row behaviorID="3886" parameterID="ignore_self" value="0" />
			<row behaviorID="3887" parameterID="target" value="1" />
			<row behaviorID="3764" parameterID="delay" value="0.5" />
			<row behaviorID="3764" parameterID="num_intervals" value="1" />
			<row behaviorID="3764" parameterID="action" value="3765" />
			<row _internalSkillID="298" behaviorID="3762" parameterID="behavior 2" value="3764" />
			<row _internalSkillID="298" behaviorID="3761" parameterID="action" value="3762" />
			<row _internalSkillID="298" behaviorID="3761" parameterID="angle" value="90" />
			<row _internalSkillID="298" behaviorID="3761" parameterID="angle_weight" value="0" />
			<row _internalSkillID="298" behaviorID="3761" parameterID="check_env" value="0" />
			<row _internalSkillID="298" behaviorID="3761" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="298" behaviorID="3761" parameterID="distance_weight" value="0" />
			<row _internalSkillID="298" behaviorID="3761" parameterID="height" value="2.2" />
			<row _internalSkillID="298" behaviorID="3761" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="298" behaviorID="3761" parameterID="max range" value="15" />
			<row _internalSkillID="298" behaviorID="3761" parameterID="max targets" value="1" />
			<row _internalSkillID="298" behaviorID="3761" parameterID="method" value="1" />
			<row _internalSkillID="298" behaviorID="3761" parameterID="min range" value="0" />
			<row _internalSkillID="298" behaviorID="3772" parameterID="action" value="3762" />
			<row _internalSkillID="298" behaviorID="3772" parameterID="angle" value="290" />
			<row _internalSkillID="298" behaviorID="3772" parameterID="angle_weight" value="0" />
			<row _internalSkillID="298" behaviorID="3772" parameterID="check_env" value="0" />
			<row _internalSkillID="298" behaviorID="3772" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="298" behaviorID="3772" parameterID="distance_weight" value="0" />
			<row _internalSkillID="298" behaviorID="3772" parameterID="height" value="2.2" />
			<row _internalSkillID="298" behaviorID="3772" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="298" behaviorID="3772" parameterID="max range" value="15" />
			<row _internalSkillID="298" behaviorID="3772" parameterID="max targets" value="1" />
			<row _internalSkillID="298" behaviorID="3772" parameterID="method" value="1" />
			<row _internalSkillID="298" behaviorID="3772" parameterID="min range" value="0" />
			<row _internalSkillID="298" behaviorID="3772" parameterID="miss action" value="3764" />
			<row _internalSkillID="298" behaviorID="3772" parameterID="target_enemy" value="1" />
			<row _internalSkillID="298" behaviorID="3772" parameterID="target_friend" value="0" />
			<row _internalSkillID="298" behaviorID="3772" parameterID="target_self" value="0" />
			<row _internalSkillID="298" behaviorID="3772" parameterID="upper_bound" value="5" />
			<row _internalSkillID="298" behaviorID="3772" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="298" behaviorID="3772" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="298" behaviorID="3772" parameterID="use_target_position" value="0" />
			<row _internalSkillID="298" behaviorID="3761" parameterID="miss action" value="3772" />
			<row _internalSkillID="298" behaviorID="3761" parameterID="target_enemy" value="1" />
			<row _internalSkillID="298" behaviorID="3761" parameterID="target_friend" value="0" />
			<row _internalSkillID="298" behaviorID="3761" parameterID="target_self" value="0" />
			<row _internalSkillID="298" behaviorID="3761" parameterID="upper_bound" value="5" />
			<row _internalSkillID="298" behaviorID="3761" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="298" behaviorID="3761" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="298" behaviorID="3761" parameterID="use_target_position" value="0" />
			<row _internalSkillID="298" behaviorID="3758" parameterID="behavior 2" value="3761" />
			<row behaviorID="3781" parameterID="max targets" value="8" />
			<row behaviorID="3781" parameterID="target_self" value="0" />
			<row behaviorID="3781" parameterID="target_enemy" value="1" />
			<row behaviorID="3781" parameterID="target_friend" value="0" />
			<row behaviorID="3781" parameterID="use_target_position" value="0" />
			<row behaviorID="3781" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="3782" parameterID="min range" value="0" />
			<row behaviorID="3782" parameterID="max range" value="12" />
			<row behaviorID="3782" parameterID="behavior 1" value="3781" />
			<row behaviorID="3783" parameterID="num_intervals" value="10" />
			<row behaviorID="3783" parameterID="delay" value="1" />
			<row behaviorID="3783" parameterID="action" value="3789" />
			<row _internalSkillID="324" behaviorID="3784" parameterID="enable_hover" value="1" />
			<row behaviorID="3785" parameterID="absorb_amount" value="10" />
			<row behaviorID="3786" parameterID="duration" value="30" />
			<row behaviorID="3786" parameterID="action" value="3785" />
			<row behaviorID="3887" parameterID="interrupt_attack" value="1" />
			<row behaviorID="3887" parameterID="interrupt_charge" value="1" />
			<row behaviorID="3530" parameterID="behavior 4" value="3528" />
			<row behaviorID="3530" parameterID="behavior 5" value="3529" />
			<row behaviorID="3789" parameterID="min damage" value="1" />
			<row behaviorID="3789" parameterID="max damage" value="1" />
			<row behaviorID="3790" parameterID="cant_move" value="1" />
			<row behaviorID="3790" parameterID="cant_turn" value="1" />
			<row behaviorID="3790" parameterID="cant_attack" value="1" />
			<row behaviorID="3790" parameterID="cant_equip" value="1" />
			<row behaviorID="3790" parameterID="cant_interact" value="1" />
			<row behaviorID="3790" parameterID="stun_caster" value="1" />
			<row behaviorID="3791" parameterID="duration" value="1.2" />
			<row behaviorID="3791" parameterID="action" value="3790" />
			<row behaviorID="3792" parameterID="behavior 1" value="3791" />
			<row behaviorID="3792" parameterID="behavior 2" value="1978" />
			<row behaviorID="1987" parameterID="behavior 2" value="1976" />
			<row behaviorID="3802" parameterID="behavior 1" value="1986" />
			<row behaviorID="3802" parameterID="behavior 2" value="3801" />
			<row behaviorID="3810" parameterID="cant_move" value="1" />
			<row behaviorID="3810" parameterID="cant_turn" value="1" />
			<row behaviorID="3810" parameterID="cant_attack" value="1" />
			<row behaviorID="3810" parameterID="cant_equip" value="1" />
			<row behaviorID="3810" parameterID="cant_interact" value="1" />
			<row behaviorID="3810" parameterID="stun_caster" value="0" />
			<row behaviorID="3811" parameterID="duration" value="0.25" />
			<row behaviorID="3811" parameterID="action" value="3810" />
			<row behaviorID="3812" parameterID="strength" value="40" />
			<row behaviorID="3812" parameterID="angle" value="15" />
			<row behaviorID="3812" parameterID="relative" value="0" />
			<row behaviorID="3812" parameterID="caster" value="0" />
			<row behaviorID="3812" parameterID="ignore_self" value="0" />
			<row behaviorID="3813" parameterID="target" value="1" />
			<row behaviorID="3813" parameterID="interrupt_attack" value="1" />
			<row behaviorID="3813" parameterID="interrupt_charge" value="1" />
			<row behaviorID="3813" parameterID="interrupt_block" value="0" />
			<row behaviorID="3814" parameterID="behavior 1" value="3813" />
			<row behaviorID="3814" parameterID="behavior 2" value="3811" />
			<row behaviorID="3814" parameterID="behavior 3" value="3812" />
			<row behaviorID="3815" parameterID="on_success" value="3814" />
			<row behaviorID="3815" parameterID="dir_force" value="15" />
			<row behaviorID="3815" parameterID="dir_angle_y" value="0" />
			<row behaviorID="3815" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="3664" parameterID="delay" value="0.5" />
			<row behaviorID="3664" parameterID="num_intervals" value="1" />
			<row behaviorID="3664" parameterID="action" value="3663" />
			<row behaviorID="4823" parameterID="radius" value="200" />
			<row behaviorID="4823" parameterID="action" value="4828" />
			<row behaviorID="3697" parameterID="behavior 1" value="2134" />
			<row behaviorID="3697" parameterID="behavior 2" value="2133" />
			<row behaviorID="3666" parameterID="behavior 1" value="3698" />
			<row behaviorID="3666" parameterID="behavior 2" value="3665" />
			<row behaviorID="3666" parameterID="behavior 3" value="3664" />
			<row _internalSkillID="319" behaviorID="3745" parameterID="cant_move" value="1" />
			<row _internalSkillID="319" behaviorID="3745" parameterID="cant_turn" value="1" />
			<row _internalSkillID="319" behaviorID="3745" parameterID="stun_caster" value="1" />
			<row _internalSkillID="319" behaviorID="3744" parameterID="action" value="3745" />
			<row _internalSkillID="319" behaviorID="3744" parameterID="duration" value="0.7" />
			<row _internalSkillID="319" behaviorID="3743" parameterID="behavior 1" value="3744" />
			<row _internalSkillID="319" behaviorID="3748" parameterID="angle" value="0" />
			<row _internalSkillID="319" behaviorID="3748" parameterID="orient_caster" value="1" />
			<row _internalSkillID="319" behaviorID="3748" parameterID="relative" value="0" />
			<row _internalSkillID="319" behaviorID="3748" parameterID="to_angle" value="0" />
			<row _internalSkillID="319" behaviorID="3748" parameterID="to_point" value="0" />
			<row _internalSkillID="319" behaviorID="3748" parameterID="to_target" value="1" />
			<row _internalSkillID="319" behaviorID="3747" parameterID="behavior 1" value="3748" />
			<row _internalSkillID="319" behaviorID="3751" parameterID="behavior 1" value="3752" />
			<row _internalSkillID="319" behaviorID="3753" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="319" behaviorID="3753" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="319" behaviorID="3753" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="319" behaviorID="3753" parameterID="target" value="1" />
			<row _internalSkillID="319" behaviorID="3751" parameterID="behavior 2" value="3753" />
			<row _internalSkillID="319" behaviorID="3754" parameterID="add" value="0" />
			<row _internalSkillID="319" behaviorID="3754" parameterID="amount" value="8" />
			<row _internalSkillID="319" behaviorID="3751" parameterID="behavior 3" value="3754" />
			<row _internalSkillID="319" behaviorID="3756" parameterID="cant_attack" value="1" />
			<row _internalSkillID="319" behaviorID="3756" parameterID="cant_equip" value="1" />
			<row _internalSkillID="319" behaviorID="3756" parameterID="cant_interact" value="1" />
			<row _internalSkillID="319" behaviorID="3756" parameterID="cant_move" value="1" />
			<row _internalSkillID="319" behaviorID="3756" parameterID="cant_turn" value="1" />
			<row _internalSkillID="319" behaviorID="3756" parameterID="stun_caster" value="0" />
			<row behaviorID="2119" parameterID="action" value="2120" />
			<row behaviorID="3805" parameterID="immune_stun_move" value="1" />
			<row _internalSkillID="319" behaviorID="3751" parameterID="behavior 4" value="3755" />
			<row _internalSkillID="319" behaviorID="3750" parameterID="action" value="3751" />
			<row _internalSkillID="319" behaviorID="3750" parameterID="angle" value="90" />
			<row _internalSkillID="319" behaviorID="3750" parameterID="angle_weight" value="0" />
			<row _internalSkillID="319" behaviorID="3750" parameterID="check_env" value="0" />
			<row _internalSkillID="319" behaviorID="3750" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="319" behaviorID="3750" parameterID="distance_weight" value="0" />
			<row _internalSkillID="319" behaviorID="3750" parameterID="height" value="2.2" />
			<row _internalSkillID="319" behaviorID="3750" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="319" behaviorID="3750" parameterID="max range" value="15" />
			<row _internalSkillID="319" behaviorID="3750" parameterID="max targets" value="1" />
			<row _internalSkillID="319" behaviorID="3750" parameterID="method" value="1" />
			<row _internalSkillID="319" behaviorID="3750" parameterID="min range" value="0" />
			<row _internalSkillID="319" behaviorID="3750" parameterID="miss action" value="3754" />
			<row _internalSkillID="319" behaviorID="3750" parameterID="target_enemy" value="1" />
			<row _internalSkillID="319" behaviorID="3750" parameterID="target_friend" value="0" />
			<row _internalSkillID="319" behaviorID="3750" parameterID="target_self" value="0" />
			<row _internalSkillID="319" behaviorID="3750" parameterID="upper_bound" value="5" />
			<row _internalSkillID="319" behaviorID="3750" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="319" behaviorID="3750" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="319" behaviorID="3750" parameterID="use_target_position" value="0" />
			<row _internalSkillID="319" behaviorID="3749" parameterID="action" value="3750" />
			<row _internalSkillID="319" behaviorID="3749" parameterID="delay" value="0.5" />
			<row _internalSkillID="319" behaviorID="3749" parameterID="num_intervals" value="1" />
			<row _internalSkillID="319" behaviorID="3747" parameterID="behavior 2" value="3749" />
			<row _internalSkillID="319" behaviorID="3746" parameterID="action" value="3747" />
			<row _internalSkillID="319" behaviorID="3746" parameterID="angle" value="90" />
			<row _internalSkillID="319" behaviorID="3746" parameterID="angle_weight" value="0" />
			<row _internalSkillID="319" behaviorID="3746" parameterID="check_env" value="0" />
			<row _internalSkillID="319" behaviorID="3746" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="319" behaviorID="3746" parameterID="distance_weight" value="0" />
			<row _internalSkillID="319" behaviorID="3746" parameterID="height" value="2.2" />
			<row _internalSkillID="319" behaviorID="3746" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="319" behaviorID="3746" parameterID="max range" value="15" />
			<row _internalSkillID="319" behaviorID="3746" parameterID="max targets" value="1" />
			<row _internalSkillID="319" behaviorID="3746" parameterID="method" value="1" />
			<row _internalSkillID="319" behaviorID="3746" parameterID="min range" value="0" />
			<row _internalSkillID="319" behaviorID="3757" parameterID="action" value="3747" />
			<row _internalSkillID="319" behaviorID="3757" parameterID="angle" value="290" />
			<row _internalSkillID="319" behaviorID="3757" parameterID="angle_weight" value="0" />
			<row _internalSkillID="319" behaviorID="3757" parameterID="check_env" value="0" />
			<row _internalSkillID="319" behaviorID="3757" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="319" behaviorID="3757" parameterID="distance_weight" value="0" />
			<row _internalSkillID="319" behaviorID="3757" parameterID="height" value="2.2" />
			<row _internalSkillID="319" behaviorID="3757" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="319" behaviorID="3757" parameterID="max range" value="15" />
			<row _internalSkillID="319" behaviorID="3757" parameterID="max targets" value="1" />
			<row _internalSkillID="319" behaviorID="3757" parameterID="method" value="1" />
			<row _internalSkillID="319" behaviorID="3757" parameterID="min range" value="0" />
			<row _internalSkillID="319" behaviorID="3757" parameterID="miss action" value="3749" />
			<row _internalSkillID="319" behaviorID="3757" parameterID="target_enemy" value="1" />
			<row _internalSkillID="319" behaviorID="3757" parameterID="target_friend" value="0" />
			<row _internalSkillID="319" behaviorID="3757" parameterID="target_self" value="0" />
			<row _internalSkillID="319" behaviorID="3757" parameterID="upper_bound" value="5" />
			<row _internalSkillID="319" behaviorID="3757" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="319" behaviorID="3757" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="319" behaviorID="3757" parameterID="use_target_position" value="0" />
			<row _internalSkillID="319" behaviorID="3746" parameterID="miss action" value="3757" />
			<row _internalSkillID="319" behaviorID="3746" parameterID="target_enemy" value="1" />
			<row _internalSkillID="319" behaviorID="3746" parameterID="target_friend" value="0" />
			<row _internalSkillID="319" behaviorID="3746" parameterID="target_self" value="0" />
			<row _internalSkillID="319" behaviorID="3746" parameterID="upper_bound" value="5" />
			<row _internalSkillID="319" behaviorID="3746" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="319" behaviorID="3746" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="319" behaviorID="3746" parameterID="use_target_position" value="0" />
			<row _internalSkillID="319" behaviorID="3743" parameterID="behavior 2" value="3746" />
			<row behaviorID="3805" parameterID="immune_stun_rotate" value="1" />
			<row behaviorID="3805" parameterID="immune_stun_attack" value="1" />
			<row behaviorID="3805" parameterID="immune_stun_equip" value="1" />
			<row behaviorID="3796" parameterID="duration" value="15" />
			<row behaviorID="3796" parameterID="action" value="3795" />
			<row behaviorID="3797" parameterID="delay" value="1" />
			<row behaviorID="3797" parameterID="num_intervals" value="1" />
			<row behaviorID="3797" parameterID="action" value="3796" />
			<row behaviorID="3805" parameterID="immune_stun_interact" value="1" />
			<row behaviorID="3805" parameterID="immune_knockback" value="1" />
			<row behaviorID="3805" parameterID="immune_interrupt" value="1" />
			<row behaviorID="3805" parameterID="immune_speed" value="1" />
			<row behaviorID="3815" parameterID="min damage" value="4" />
			<row behaviorID="3815" parameterID="max damage" value="4" />
			<row behaviorID="3799" parameterID="duration" value="1" />
			<row behaviorID="3799" parameterID="action" value="3798" />
			<row behaviorID="3800" parameterID="behavior 1" value="3799" />
			<row behaviorID="3800" parameterID="behavior 2" value="3797" />
			<row behaviorID="3816" parameterID="radius" value="8" />
			<row behaviorID="3816" parameterID="action" value="3815" />
			<row behaviorID="3816" parameterID="max targets" value="5" />
			<row behaviorID="3816" parameterID="target_self" value="0" />
			<row behaviorID="3816" parameterID="target_enemy" value="1" />
			<row behaviorID="3816" parameterID="target_friend" value="0" />
			<row behaviorID="3816" parameterID="use_target_position" value="0" />
			<row behaviorID="3816" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="3817" parameterID="delay" value="1" />
			<row behaviorID="3817" parameterID="num_intervals" value="5" />
			<row behaviorID="3817" parameterID="action" value="3819" />
			<row behaviorID="3819" parameterID="behavior 1" value="3818" />
			<row behaviorID="3819" parameterID="behavior 2" value="3820" />
			<row behaviorID="3820" parameterID="move_target" value="0" />
			<row behaviorID="3820" parameterID="duration" value="0.5" />
			<row behaviorID="3820" parameterID="forward" value="1" />
			<row behaviorID="3820" parameterID="left" value="1" />
			<row behaviorID="3820" parameterID="yaw" value="0" />
			<row behaviorID="3820" parameterID="yaw_abs" value="0" />
			<row behaviorID="3819" parameterID="behavior 3" value="3816" />
			<row behaviorID="3821" parameterID="cant_move" value="1" />
			<row behaviorID="3821" parameterID="cant_turn" value="1" />
			<row behaviorID="3821" parameterID="cant_attack" value="1" />
			<row behaviorID="3821" parameterID="cant_equip" value="1" />
			<row behaviorID="3821" parameterID="cant_interact" value="1" />
			<row behaviorID="3821" parameterID="stun_caster" value="1" />
			<row behaviorID="3822" parameterID="duration" value="8.75" />
			<row behaviorID="3822" parameterID="action" value="3821" />
			<row behaviorID="3823" parameterID="behavior 1" value="3822" />
			<row behaviorID="3823" parameterID="behavior 2" value="4138" />
			<row behaviorID="3824" parameterID="cant_move" value="1" />
			<row behaviorID="3824" parameterID="cant_turn" value="1" />
			<row behaviorID="3824" parameterID="cant_attack" value="1" />
			<row behaviorID="3824" parameterID="cant_equip" value="1" />
			<row behaviorID="3824" parameterID="cant_interact" value="1" />
			<row behaviorID="3824" parameterID="stun_caster" value="0" />
			<row behaviorID="3825" parameterID="duration" value="0.25" />
			<row behaviorID="3825" parameterID="action" value="3824" />
			<row behaviorID="3826" parameterID="strength" value="40" />
			<row behaviorID="3826" parameterID="angle" value="15" />
			<row behaviorID="3826" parameterID="relative" value="0" />
			<row behaviorID="3826" parameterID="caster" value="0" />
			<row behaviorID="3826" parameterID="ignore_self" value="0" />
			<row behaviorID="3827" parameterID="target" value="1" />
			<row behaviorID="3699" parameterID="cant_interact" value="1" />
			<row behaviorID="3699" parameterID="stun_caster" value="0" />
			<row behaviorID="3700" parameterID="duration" value="1" />
			<row behaviorID="3700" parameterID="action" value="3699" />
			<row behaviorID="3701" parameterID="strength" value="-200" />
			<row behaviorID="3701" parameterID="angle" value="20" />
			<row behaviorID="3701" parameterID="relative" value="0" />
			<row behaviorID="3701" parameterID="caster" value="0" />
			<row behaviorID="3703" parameterID="target" value="1" />
			<row behaviorID="3703" parameterID="interrupt_attack" value="1" />
			<row behaviorID="3703" parameterID="interrupt_charge" value="1" />
			<row behaviorID="3703" parameterID="interrupt_block" value="0" />
			<row behaviorID="3704" parameterID="amount" value="5" />
			<row behaviorID="3704" parameterID="add" value="0" />
			<row behaviorID="3705" parameterID="behavior 1" value="3704" />
			<row behaviorID="3705" parameterID="behavior 2" value="3703" />
			<row behaviorID="3705" parameterID="behavior 3" value="3700" />
			<row behaviorID="3705" parameterID="behavior 4" value="3702" />
			<row behaviorID="3705" parameterID="behavior 5" value="3701" />
			<row behaviorID="3706" parameterID="angle" value="45" />
			<row behaviorID="3706" parameterID="method" value="1" />
			<row behaviorID="3706" parameterID="upper_bound" value="5" />
			<row behaviorID="3706" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3706" parameterID="min range" value="0" />
			<row behaviorID="3706" parameterID="max range" value="50" />
			<row behaviorID="3706" parameterID="max targets" value="1" />
			<row behaviorID="3706" parameterID="action" value="3705" />
			<row behaviorID="3706" parameterID="miss action" value="3704" />
			<row behaviorID="3706" parameterID="check_env" value="0" />
			<row behaviorID="3706" parameterID="height" value="2.2" />
			<row behaviorID="3706" parameterID="target_self" value="0" />
			<row behaviorID="3706" parameterID="target_enemy" value="1" />
			<row behaviorID="3706" parameterID="target_friend" value="0" />
			<row behaviorID="3706" parameterID="use_picked_target" value="0" />
			<row behaviorID="3706" parameterID="clear_provided_target" value="0" />
			<row behaviorID="3706" parameterID="distance_weight" value="0" />
			<row behaviorID="3706" parameterID="angle_weight" value="0" />
			<row behaviorID="3706" parameterID="use_attack_priority" value="0" />
			<row behaviorID="3706" parameterID="use_target_position" value="0" />
			<row behaviorID="3707" parameterID="delay" value="0.25" />
			<row behaviorID="3707" parameterID="num_intervals" value="1" />
			<row behaviorID="3707" parameterID="action" value="3706" />
			<row behaviorID="3708" parameterID="orient_caster" value="1" />
			<row behaviorID="3708" parameterID="to_target" value="1" />
			<row behaviorID="3708" parameterID="to_point" value="0" />
			<row behaviorID="3708" parameterID="to_angle" value="0" />
			<row behaviorID="3708" parameterID="angle" value="0" />
			<row behaviorID="3708" parameterID="relative" value="0" />
			<row behaviorID="3709" parameterID="behavior 1" value="3708" />
			<row behaviorID="3709" parameterID="behavior 2" value="3707" />
			<row behaviorID="3710" parameterID="angle" value="290" />
			<row behaviorID="3710" parameterID="method" value="1" />
			<row behaviorID="3710" parameterID="upper_bound" value="5" />
			<row behaviorID="3710" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3710" parameterID="min range" value="0" />
			<row behaviorID="3710" parameterID="max range" value="50" />
			<row behaviorID="3710" parameterID="max targets" value="1" />
			<row behaviorID="3710" parameterID="action" value="3709" />
			<row behaviorID="3710" parameterID="miss action" value="3707" />
			<row behaviorID="3710" parameterID="check_env" value="0" />
			<row behaviorID="3710" parameterID="height" value="2.2" />
			<row behaviorID="3710" parameterID="target_self" value="0" />
			<row behaviorID="3710" parameterID="target_enemy" value="1" />
			<row behaviorID="3710" parameterID="target_friend" value="0" />
			<row behaviorID="3710" parameterID="use_picked_target" value="1" />
			<row behaviorID="3710" parameterID="clear_provided_target" value="0" />
			<row behaviorID="3710" parameterID="distance_weight" value="0" />
			<row behaviorID="3710" parameterID="angle_weight" value="0" />
			<row behaviorID="3710" parameterID="use_attack_priority" value="1" />
			<row behaviorID="3710" parameterID="use_target_position" value="0" />
			<row behaviorID="3711" parameterID="angle" value="45" />
			<row behaviorID="3711" parameterID="method" value="1" />
			<row behaviorID="3711" parameterID="upper_bound" value="5" />
			<row behaviorID="3711" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3711" parameterID="min range" value="0" />
			<row behaviorID="3711" parameterID="max range" value="50" />
			<row behaviorID="3711" parameterID="max targets" value="1" />
			<row behaviorID="3711" parameterID="action" value="3709" />
			<row behaviorID="3711" parameterID="miss action" value="3710" />
			<row behaviorID="3711" parameterID="check_env" value="0" />
			<row behaviorID="3711" parameterID="height" value="2.2" />
			<row behaviorID="3711" parameterID="target_self" value="0" />
			<row behaviorID="3711" parameterID="target_enemy" value="1" />
			<row behaviorID="3711" parameterID="target_friend" value="0" />
			<row behaviorID="3711" parameterID="use_picked_target" value="1" />
			<row behaviorID="3711" parameterID="clear_provided_target" value="0" />
			<row behaviorID="3711" parameterID="distance_weight" value="0" />
			<row behaviorID="3711" parameterID="angle_weight" value="0" />
			<row behaviorID="3711" parameterID="use_attack_priority" value="1" />
			<row behaviorID="3711" parameterID="use_target_position" value="0" />
			<row behaviorID="3712" parameterID="cant_move" value="1" />
			<row behaviorID="3712" parameterID="cant_turn" value="1" />
			<row behaviorID="3712" parameterID="cant_attack" value="1" />
			<row behaviorID="3712" parameterID="cant_equip" value="1" />
			<row behaviorID="3712" parameterID="cant_interact" value="1" />
			<row behaviorID="3712" parameterID="stun_caster" value="1" />
			<row behaviorID="3713" parameterID="duration" value="1" />
			<row behaviorID="3713" parameterID="action" value="3712" />
			<row behaviorID="3714" parameterID="behavior 1" value="3713" />
			<row behaviorID="3714" parameterID="behavior 2" value="3711" />
			<row behaviorID="3723" parameterID="radius" value="20" />
			<row behaviorID="3723" parameterID="action" value="3722" />
			<row behaviorID="3723" parameterID="max targets" value="20" />
			<row behaviorID="3723" parameterID="target_self" value="0" />
			<row behaviorID="3723" parameterID="target_enemy" value="1" />
			<row behaviorID="3723" parameterID="target_friend" value="0" />
			<row behaviorID="3723" parameterID="use_target_position" value="0" />
			<row behaviorID="3723" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="3798" parameterID="cant_move" value="1" />
			<row behaviorID="3798" parameterID="cant_turn" value="1" />
			<row behaviorID="3798" parameterID="cant_attack" value="1" />
			<row behaviorID="3798" parameterID="cant_equip" value="1" />
			<row behaviorID="3798" parameterID="cant_interact" value="1" />
			<row behaviorID="3798" parameterID="stun_caster" value="1" />
			<row behaviorID="3793" parameterID="attack_speed" value="200" />
			<row behaviorID="3793" parameterID="run_speed" value="1000" />
			<row behaviorID="3795" parameterID="behavior 1" value="3793" />
			<row behaviorID="3795" parameterID="behavior 2" value="3794" />
			<row behaviorID="3793" parameterID="affects_caster" value="1" />
			<row behaviorID="3803" parameterID="cant_move" value="1" />
			<row behaviorID="3803" parameterID="cant_turn" value="1" />
			<row behaviorID="3803" parameterID="cant_attack" value="1" />
			<row behaviorID="3803" parameterID="cant_equip" value="1" />
			<row behaviorID="3803" parameterID="cant_interact" value="1" />
			<row behaviorID="3803" parameterID="stun_caster" value="1" />
			<row behaviorID="3804" parameterID="duration" value="1" />
			<row behaviorID="3804" parameterID="action" value="3803" />
			<row behaviorID="3472" parameterID="behavior 1" value="3470" />
			<row behaviorID="3472" parameterID="behavior 2" value="3467" />
			<row behaviorID="3472" parameterID="behavior 3" value="3469" />
			<row behaviorID="3862" parameterID="behavior 1" value="3806" />
			<row behaviorID="3862" parameterID="behavior 2" value="3471" />
			<row behaviorID="3469" parameterID="duration" value="6" />
			<row behaviorID="3469" parameterID="action" value="3862" />
			<row behaviorID="3755" parameterID="duration" value="6" />
			<row behaviorID="3755" parameterID="action" value="3756" />
			<row behaviorID="3740" parameterID="duration" value="6" />
			<row behaviorID="3740" parameterID="action" value="3741" />
			<row behaviorID="3827" parameterID="interrupt_attack" value="1" />
			<row behaviorID="3827" parameterID="interrupt_charge" value="1" />
			<row behaviorID="3827" parameterID="interrupt_block" value="0" />
			<row behaviorID="3828" parameterID="behavior 1" value="3827" />
			<row behaviorID="3828" parameterID="behavior 2" value="3826" />
			<row behaviorID="3828" parameterID="behavior 3" value="3825" />
			<row behaviorID="3829" parameterID="min damage" value="4" />
			<row behaviorID="3829" parameterID="max damage" value="4" />
			<row behaviorID="3829" parameterID="on_success" value="3828" />
			<row behaviorID="3829" parameterID="dir_force" value="20" />
			<row behaviorID="3829" parameterID="dir_angle_y" value="0" />
			<row behaviorID="3829" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="3830" parameterID="radius" value="8" />
			<row behaviorID="3830" parameterID="action" value="3829" />
			<row behaviorID="3830" parameterID="max targets" value="5" />
			<row behaviorID="3830" parameterID="target_self" value="0" />
			<row behaviorID="3830" parameterID="target_enemy" value="1" />
			<row behaviorID="3830" parameterID="target_friend" value="0" />
			<row behaviorID="3830" parameterID="use_target_position" value="0" />
			<row behaviorID="3830" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="3831" parameterID="move_target" value="0" />
			<row behaviorID="3831" parameterID="duration" value="0.5" />
			<row behaviorID="3831" parameterID="forward" value="1" />
			<row behaviorID="3831" parameterID="left" value="-1" />
			<row behaviorID="3831" parameterID="yaw" value="0" />
			<row behaviorID="3832" parameterID="behavior 1" value="3831" />
			<row behaviorID="3832" parameterID="behavior 2" value="3830" />
			<row behaviorID="3833" parameterID="delay" value="0.5" />
			<row behaviorID="3833" parameterID="num_intervals" value="1" />
			<row behaviorID="3717" parameterID="min damage" value="5" />
			<row behaviorID="3719" parameterID="radius" value="15" />
			<row behaviorID="3719" parameterID="action" value="3717" />
			<row behaviorID="3719" parameterID="max targets" value="20" />
			<row behaviorID="3719" parameterID="target_self" value="0" />
			<row behaviorID="3719" parameterID="target_enemy" value="1" />
			<row behaviorID="3719" parameterID="target_friend" value="1" />
			<row behaviorID="3719" parameterID="use_target_position" value="0" />
			<row behaviorID="3719" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="3721" parameterID="behavior 1" value="3720" />
			<row behaviorID="3721" parameterID="behavior 2" value="3719" />
			<row behaviorID="3555" parameterID="LOT_ID" value="7226" />
			<row behaviorID="3555" parameterID="distance" value="5" />
			<row behaviorID="3717" parameterID="max damage" value="5" />
			<row behaviorID="3717" parameterID="on_success" value="3715" />
			<row behaviorID="3717" parameterID="dir_force" value="7" />
			<row behaviorID="3717" parameterID="dir_angle_y" value="0" />
			<row behaviorID="3717" parameterID="dir_angle_xz" value="0" />
			<row _internalSkillID="327" behaviorID="3807" parameterID="ground_action" value="2652" />
			<row _internalSkillID="327" behaviorID="3807" parameterID="jump_action" value="3835" />
			<row _internalSkillID="327" behaviorID="3807" parameterID="double_jump_action" value="3857" />
			<row behaviorID="3932" parameterID="offset_y" value="5.5" />
			<row _internalSkillID="327" behaviorID="3847" parameterID="check_env" value="1" />
			<row _internalSkillID="327" behaviorID="3847" parameterID="clear_provided_target" value="1" />
			<row _internalSkillID="327" behaviorID="3847" parameterID="blocked action" value="3837" />
			<row _internalSkillID="327" behaviorID="3856" parameterID="gravity_scale" value="0" />
			<row behaviorID="3833" parameterID="action" value="3832" />
			<row behaviorID="3819" parameterID="behavior 4" value="3833" />
			<row behaviorID="3831" parameterID="yaw_abs" value="0" />
			<row behaviorID="3834" parameterID="delay" value="0" />
			<row behaviorID="3834" parameterID="num_intervals" value="1" />
			<row behaviorID="3834" parameterID="action" value="3817" />
			<row behaviorID="2048" parameterID="use_target_position" value="0" />
			<row behaviorID="8" parameterID="min damage" value="1" />
			<row behaviorID="8" parameterID="max damage" value="1" />
			<row behaviorID="8" parameterID="dir_force" value="7" />
			<row behaviorID="8" parameterID="dir_angle_y" value="0" />
			<row behaviorID="8" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="3838" parameterID="min damage" value="5" />
			<row behaviorID="3838" parameterID="max damage" value="5" />
			<row behaviorID="3838" parameterID="dir_force" value="12" />
			<row behaviorID="3838" parameterID="dir_angle_y" value="0" />
			<row behaviorID="3838" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="3839" parameterID="action" value="3838" />
			<row _internalSkillID="466" behaviorID="5468" parameterID="angle" value="0" />
			<row behaviorID="3839" parameterID="check_blocking" value="0" />
			<row behaviorID="3840" parameterID="orient_caster" value="1" />
			<row behaviorID="3840" parameterID="to_target" value="1" />
			<row behaviorID="3840" parameterID="to_point" value="0" />
			<row behaviorID="3840" parameterID="to_angle" value="0" />
			<row behaviorID="3840" parameterID="angle" value="0" />
			<row behaviorID="3840" parameterID="relative" value="0" />
			<row behaviorID="3841" parameterID="cant_move" value="1" />
			<row behaviorID="3841" parameterID="cant_turn" value="1" />
			<row behaviorID="3841" parameterID="cant_attack" value="0" />
			<row behaviorID="3841" parameterID="cant_equip" value="1" />
			<row behaviorID="3841" parameterID="cant_interact" value="1" />
			<row behaviorID="3841" parameterID="stun_caster" value="1" />
			<row behaviorID="3842" parameterID="duration" value="0.5" />
			<row behaviorID="3842" parameterID="action" value="3841" />
			<row behaviorID="3843" parameterID="behavior 1" value="3840" />
			<row behaviorID="3843" parameterID="behavior 2" value="3842" />
			<row behaviorID="3843" parameterID="behavior 3" value="3839" />
			<row behaviorID="3844" parameterID="radius" value="60" />
			<row behaviorID="3844" parameterID="action" value="3843" />
			<row behaviorID="3844" parameterID="max targets" value="1" />
			<row behaviorID="3844" parameterID="target_self" value="0" />
			<row behaviorID="3844" parameterID="target_enemy" value="1" />
			<row behaviorID="3844" parameterID="target_friend" value="0" />
			<row behaviorID="3844" parameterID="use_target_position" value="0" />
			<row behaviorID="3844" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="3845" parameterID="min range" value="0" />
			<row behaviorID="3845" parameterID="max range" value="60" />
			<row behaviorID="3845" parameterID="behavior 1" value="3844" />
			<row behaviorID="3843" parameterID="behavior 4" value="3846" />
			<row _internalSkillID="327" behaviorID="3847" parameterID="max range" value="25" />
			<row _internalSkillID="327" behaviorID="3847" parameterID="angle" value="360" />
			<row _internalSkillID="327" behaviorID="3847" parameterID="action" value="3849" />
			<row behaviorID="3848" parameterID="behavior 1" value="3549" />
			<row behaviorID="3848" parameterID="behavior 2" value="3553" />
			<row _internalSkillID="327" behaviorID="3847" parameterID="target_enemy" value="1" />
			<row _internalSkillID="327" behaviorID="3847" parameterID="miss action" value="3837" />
			<row _internalSkillID="327" behaviorID="3847" parameterID="lower_bound" value="-10" />
			<row _internalSkillID="327" behaviorID="3850" parameterID="orient_caster" value="1" />
			<row _internalSkillID="327" behaviorID="3850" parameterID="to_target" value="1" />
			<row _internalSkillID="327" behaviorID="3849" parameterID="behavior 1" value="3850" />
			<row _internalSkillID="327" behaviorID="3849" parameterID="behavior 2" value="3837" />
			<row _internalSkillID="327" behaviorID="3837" parameterID="hit_action" value="1201" />
			<row behaviorID="3853" parameterID="behavior 1" value="3852" />
			<row behaviorID="3853" parameterID="behavior 2" value="3851" />
			<row behaviorID="3854" parameterID="duration" value="30" />
			<row behaviorID="3854" parameterID="action" value="3853" />
			<row _internalSkillID="327" behaviorID="3856" parameterID="y_velocity" value="0" />
			<row _internalSkillID="327" behaviorID="3857" parameterID="behavior 1" value="3836" />
			<row _internalSkillID="327" behaviorID="3857" parameterID="behavior 2" value="3856" />
			<row behaviorID="3858" parameterID="duration" value="3" />
			<row behaviorID="3858" parameterID="action" value="3549" />
			<row _internalSkillID="327" behaviorID="3847" parameterID="max targets" value="1" />
			<row behaviorID="3861" parameterID="duration" value="30" />
			<row behaviorID="3861" parameterID="action" value="3787" />
			<row behaviorID="3788" parameterID="behavior 1" value="3861" />
			<row behaviorID="3788" parameterID="behavior 2" value="3786" />
			<row behaviorID="3862" parameterID="behavior 3" value="3468" />
			<row _internalSkillID="298" behaviorID="3865" parameterID="cant_attack" value="1" />
			<row _internalSkillID="298" behaviorID="3865" parameterID="cant_equip" value="1" />
			<row _internalSkillID="298" behaviorID="3865" parameterID="cant_interact" value="1" />
			<row _internalSkillID="298" behaviorID="3865" parameterID="cant_move" value="1" />
			<row _internalSkillID="298" behaviorID="3865" parameterID="cant_turn" value="1" />
			<row _internalSkillID="298" behaviorID="3865" parameterID="stun_caster" value="1" />
			<row _internalSkillID="298" behaviorID="3864" parameterID="action" value="3865" />
			<row _internalSkillID="298" behaviorID="3864" parameterID="duration" value="0.7" />
			<row _internalSkillID="298" behaviorID="3863" parameterID="behavior 1" value="3864" />
			<row _internalSkillID="298" behaviorID="3868" parameterID="angle" value="0" />
			<row _internalSkillID="298" behaviorID="3868" parameterID="orient_caster" value="1" />
			<row _internalSkillID="298" behaviorID="3868" parameterID="relative" value="0" />
			<row _internalSkillID="298" behaviorID="3868" parameterID="to_angle" value="0" />
			<row _internalSkillID="298" behaviorID="3868" parameterID="to_point" value="0" />
			<row _internalSkillID="298" behaviorID="3868" parameterID="to_target" value="1" />
			<row _internalSkillID="298" behaviorID="3867" parameterID="behavior 1" value="3868" />
			<row _internalSkillID="298" behaviorID="3872" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="298" behaviorID="3872" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="298" behaviorID="3872" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="298" behaviorID="3872" parameterID="target" value="1" />
			<row behaviorID="3871" parameterID="behavior 1" value="3872" />
			<row _internalSkillID="298" behaviorID="3873" parameterID="add" value="0" />
			<row _internalSkillID="298" behaviorID="3873" parameterID="amount" value="8" />
			<row behaviorID="3871" parameterID="behavior 2" value="3873" />
			<row behaviorID="3875" parameterID="behavior 1" value="3876" />
			<row behaviorID="3478" parameterID="angle" value="90" />
			<row behaviorID="3878" parameterID="cant_move" value="1" />
			<row behaviorID="3878" parameterID="cant_turn" value="1" />
			<row behaviorID="3878" parameterID="cant_attack" value="1" />
			<row behaviorID="3878" parameterID="cant_equip" value="1" />
			<row behaviorID="3878" parameterID="cant_interact" value="1" />
			<row behaviorID="3878" parameterID="stun_caster" value="0" />
			<row behaviorID="3478" parameterID="method" value="1" />
			<row behaviorID="3874" parameterID="duration" value="10" />
			<row behaviorID="3874" parameterID="action" value="3875" />
			<row behaviorID="3871" parameterID="behavior 3" value="3874" />
			<row _internalSkillID="298" behaviorID="3870" parameterID="action" value="3871" />
			<row _internalSkillID="298" behaviorID="3870" parameterID="angle" value="90" />
			<row _internalSkillID="298" behaviorID="3870" parameterID="angle_weight" value="0" />
			<row _internalSkillID="298" behaviorID="3870" parameterID="check_env" value="0" />
			<row _internalSkillID="298" behaviorID="3870" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="298" behaviorID="3870" parameterID="distance_weight" value="0" />
			<row _internalSkillID="298" behaviorID="3870" parameterID="height" value="2.2" />
			<row _internalSkillID="298" behaviorID="3870" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="298" behaviorID="3870" parameterID="max range" value="15" />
			<row _internalSkillID="298" behaviorID="3870" parameterID="max targets" value="1" />
			<row _internalSkillID="298" behaviorID="3870" parameterID="method" value="1" />
			<row _internalSkillID="298" behaviorID="3870" parameterID="min range" value="0" />
			<row _internalSkillID="298" behaviorID="3870" parameterID="miss action" value="3873" />
			<row _internalSkillID="298" behaviorID="3870" parameterID="target_enemy" value="1" />
			<row _internalSkillID="298" behaviorID="3870" parameterID="target_friend" value="0" />
			<row _internalSkillID="298" behaviorID="3870" parameterID="target_self" value="0" />
			<row _internalSkillID="298" behaviorID="3870" parameterID="upper_bound" value="5" />
			<row _internalSkillID="298" behaviorID="3870" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="298" behaviorID="3870" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="298" behaviorID="3870" parameterID="use_target_position" value="0" />
			<row _internalSkillID="298" behaviorID="3869" parameterID="action" value="3870" />
			<row _internalSkillID="298" behaviorID="3869" parameterID="delay" value="0.5" />
			<row _internalSkillID="298" behaviorID="3869" parameterID="num_intervals" value="1" />
			<row _internalSkillID="298" behaviorID="3867" parameterID="behavior 2" value="3869" />
			<row behaviorID="3866" parameterID="angle" value="90" />
			<row behaviorID="3866" parameterID="method" value="1" />
			<row behaviorID="3866" parameterID="upper_bound" value="5" />
			<row behaviorID="3866" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3866" parameterID="min range" value="0" />
			<row behaviorID="3866" parameterID="max range" value="20" />
			<row behaviorID="3866" parameterID="max targets" value="1" />
			<row _internalSkillID="466" behaviorID="5468" parameterID="orient_caster" value="1" />
			<row _internalSkillID="298" behaviorID="3730" parameterID="stun_caster" value="1" />
			<row _internalSkillID="298" behaviorID="3729" parameterID="action" value="3730" />
			<row _internalSkillID="298" behaviorID="3729" parameterID="duration" value="0.7" />
			<row _internalSkillID="298" behaviorID="3728" parameterID="behavior 1" value="3729" />
			<row _internalSkillID="298" behaviorID="3733" parameterID="angle" value="0" />
			<row _internalSkillID="298" behaviorID="3733" parameterID="orient_caster" value="1" />
			<row _internalSkillID="298" behaviorID="3733" parameterID="relative" value="0" />
			<row _internalSkillID="298" behaviorID="3733" parameterID="to_angle" value="0" />
			<row _internalSkillID="298" behaviorID="3733" parameterID="to_point" value="0" />
			<row _internalSkillID="298" behaviorID="3733" parameterID="to_target" value="1" />
			<row _internalSkillID="298" behaviorID="3732" parameterID="behavior 1" value="3733" />
			<row _internalSkillID="298" behaviorID="3736" parameterID="behavior 1" value="3737" />
			<row _internalSkillID="298" behaviorID="3738" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="298" behaviorID="3738" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="298" behaviorID="3738" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="298" behaviorID="3738" parameterID="target" value="1" />
			<row _internalSkillID="298" behaviorID="3736" parameterID="behavior 2" value="3738" />
			<row _internalSkillID="298" behaviorID="3739" parameterID="add" value="0" />
			<row _internalSkillID="298" behaviorID="3739" parameterID="amount" value="8" />
			<row _internalSkillID="298" behaviorID="3736" parameterID="behavior 3" value="3739" />
			<row _internalSkillID="298" behaviorID="3741" parameterID="cant_attack" value="1" />
			<row _internalSkillID="298" behaviorID="3741" parameterID="cant_equip" value="1" />
			<row _internalSkillID="298" behaviorID="3741" parameterID="cant_interact" value="1" />
			<row _internalSkillID="298" behaviorID="3741" parameterID="cant_move" value="1" />
			<row _internalSkillID="298" behaviorID="3741" parameterID="cant_turn" value="1" />
			<row _internalSkillID="298" behaviorID="3741" parameterID="stun_caster" value="0" />
			<row _internalSkillID="327" behaviorID="3808" parameterID="gravity_scale" value="0" />
			<row _internalSkillID="327" behaviorID="3835" parameterID="behavior 1" value="3836" />
			<row _internalSkillID="298" behaviorID="3736" parameterID="behavior 4" value="3740" />
			<row _internalSkillID="298" behaviorID="3735" parameterID="action" value="3736" />
			<row _internalSkillID="298" behaviorID="3735" parameterID="angle" value="90" />
			<row _internalSkillID="298" behaviorID="3735" parameterID="angle_weight" value="0" />
			<row _internalSkillID="298" behaviorID="3735" parameterID="check_env" value="0" />
			<row _internalSkillID="298" behaviorID="3735" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="298" behaviorID="3735" parameterID="distance_weight" value="0" />
			<row _internalSkillID="298" behaviorID="3735" parameterID="height" value="2.2" />
			<row _internalSkillID="298" behaviorID="3735" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="298" behaviorID="3735" parameterID="max range" value="15" />
			<row _internalSkillID="298" behaviorID="3735" parameterID="max targets" value="1" />
			<row _internalSkillID="298" behaviorID="3735" parameterID="method" value="1" />
			<row _internalSkillID="298" behaviorID="3735" parameterID="min range" value="0" />
			<row _internalSkillID="298" behaviorID="3735" parameterID="miss action" value="3739" />
			<row _internalSkillID="298" behaviorID="3735" parameterID="target_enemy" value="1" />
			<row _internalSkillID="298" behaviorID="3735" parameterID="target_friend" value="0" />
			<row _internalSkillID="298" behaviorID="3735" parameterID="target_self" value="0" />
			<row _internalSkillID="298" behaviorID="3735" parameterID="upper_bound" value="5" />
			<row _internalSkillID="298" behaviorID="3735" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="298" behaviorID="3735" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="298" behaviorID="3735" parameterID="use_target_position" value="0" />
			<row _internalSkillID="298" behaviorID="3734" parameterID="action" value="3735" />
			<row _internalSkillID="298" behaviorID="3734" parameterID="delay" value="0.5" />
			<row _internalSkillID="298" behaviorID="3734" parameterID="num_intervals" value="1" />
			<row _internalSkillID="298" behaviorID="3732" parameterID="behavior 2" value="3734" />
			<row _internalSkillID="298" behaviorID="3731" parameterID="action" value="3732" />
			<row _internalSkillID="298" behaviorID="3731" parameterID="angle" value="90" />
			<row _internalSkillID="298" behaviorID="3731" parameterID="angle_weight" value="0" />
			<row _internalSkillID="298" behaviorID="3731" parameterID="check_env" value="0" />
			<row _internalSkillID="298" behaviorID="3731" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="298" behaviorID="3731" parameterID="distance_weight" value="0" />
			<row _internalSkillID="298" behaviorID="3731" parameterID="height" value="2.2" />
			<row _internalSkillID="298" behaviorID="3731" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="298" behaviorID="3731" parameterID="max range" value="15" />
			<row _internalSkillID="298" behaviorID="3731" parameterID="max targets" value="1" />
			<row _internalSkillID="298" behaviorID="3731" parameterID="method" value="1" />
			<row _internalSkillID="298" behaviorID="3731" parameterID="min range" value="0" />
			<row _internalSkillID="298" behaviorID="3742" parameterID="action" value="3732" />
			<row _internalSkillID="298" behaviorID="3742" parameterID="angle" value="290" />
			<row _internalSkillID="298" behaviorID="3742" parameterID="angle_weight" value="0" />
			<row _internalSkillID="298" behaviorID="3742" parameterID="check_env" value="0" />
			<row _internalSkillID="298" behaviorID="3742" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="298" behaviorID="3742" parameterID="distance_weight" value="0" />
			<row _internalSkillID="298" behaviorID="3742" parameterID="height" value="2.2" />
			<row _internalSkillID="298" behaviorID="3742" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="298" behaviorID="3742" parameterID="max range" value="15" />
			<row _internalSkillID="298" behaviorID="3742" parameterID="max targets" value="1" />
			<row _internalSkillID="298" behaviorID="3742" parameterID="method" value="1" />
			<row _internalSkillID="298" behaviorID="3742" parameterID="min range" value="0" />
			<row _internalSkillID="298" behaviorID="3742" parameterID="miss action" value="3734" />
			<row _internalSkillID="298" behaviorID="3742" parameterID="target_enemy" value="1" />
			<row _internalSkillID="298" behaviorID="3742" parameterID="target_friend" value="0" />
			<row _internalSkillID="298" behaviorID="3742" parameterID="target_self" value="0" />
			<row _internalSkillID="298" behaviorID="3742" parameterID="upper_bound" value="5" />
			<row _internalSkillID="298" behaviorID="3742" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="298" behaviorID="3742" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="298" behaviorID="3742" parameterID="use_target_position" value="0" />
			<row _internalSkillID="298" behaviorID="3731" parameterID="miss action" value="3742" />
			<row _internalSkillID="298" behaviorID="3731" parameterID="target_enemy" value="1" />
			<row _internalSkillID="298" behaviorID="3731" parameterID="target_friend" value="0" />
			<row _internalSkillID="298" behaviorID="3731" parameterID="target_self" value="0" />
			<row _internalSkillID="298" behaviorID="3731" parameterID="upper_bound" value="5" />
			<row _internalSkillID="298" behaviorID="3731" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="298" behaviorID="3731" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="298" behaviorID="3731" parameterID="use_target_position" value="0" />
			<row _internalSkillID="298" behaviorID="3728" parameterID="behavior 2" value="3731" />
			<row _internalSkillID="327" behaviorID="3835" parameterID="behavior 2" value="3808" />
			<row _internalSkillID="327" behaviorID="3836" parameterID="delay" value="0.5" />
			<row _internalSkillID="327" behaviorID="3836" parameterID="action" value="3847" />
			<row _internalSkillID="327" behaviorID="3837" parameterID="y_velocity" value="-20" />
			<row _internalSkillID="327" behaviorID="3808" parameterID="y_velocity" value="0" />
			<row _internalSkillID="327" behaviorID="3837" parameterID="z_velocity" value="80" />
			<row behaviorID="3880" parameterID="min damage" value="1" />
			<row behaviorID="3880" parameterID="max damage" value="1" />
			<row behaviorID="3880" parameterID="dir_force" value="7" />
			<row behaviorID="3880" parameterID="dir_angle_y" value="0" />
			<row behaviorID="3880" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="3881" parameterID="delay" value="2" />
			<row behaviorID="3881" parameterID="num_intervals" value="5" />
			<row behaviorID="3881" parameterID="action" value="3880" />
			<row behaviorID="3871" parameterID="behavior 4" value="3881" />
			<row behaviorID="3478" parameterID="use_picked_target" value="1" />
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			<row behaviorID="3478" parameterID="distance_weight" value="0" />
			<row behaviorID="3478" parameterID="angle_weight" value="0" />
			<row behaviorID="3478" parameterID="use_attack_priority" value="1" />
			<row behaviorID="3478" parameterID="use_target_position" value="0" />
			<row behaviorID="3866" parameterID="target_friend" value="0" />
			<row behaviorID="3866" parameterID="use_picked_target" value="1" />
			<row behaviorID="3866" parameterID="clear_provided_target" value="0" />
			<row behaviorID="3866" parameterID="distance_weight" value="0" />
			<row behaviorID="3866" parameterID="angle_weight" value="0" />
			<row behaviorID="3866" parameterID="use_attack_priority" value="1" />
			<row behaviorID="3866" parameterID="use_target_position" value="0" />
			<row behaviorID="3879" parameterID="action" value="3867" />
			<row behaviorID="3879" parameterID="miss action" value="3869" />
			<row behaviorID="3879" parameterID="check_env" value="0" />
			<row behaviorID="3879" parameterID="height" value="2.2" />
			<row behaviorID="3879" parameterID="target_self" value="0" />
			<row behaviorID="3879" parameterID="target_enemy" value="1" />
			<row behaviorID="3879" parameterID="target_friend" value="0" />
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			<row behaviorID="3879" parameterID="clear_provided_target" value="0" />
			<row behaviorID="3879" parameterID="distance_weight" value="0" />
			<row behaviorID="3879" parameterID="angle_weight" value="0" />
			<row behaviorID="3879" parameterID="use_attack_priority" value="1" />
			<row behaviorID="3879" parameterID="use_target_position" value="0" />
			<row behaviorID="2236" parameterID="use_target_position" value="0" />
			<row behaviorID="2241" parameterID="use_target_position" value="0" />
			<row behaviorID="1911" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1911" parameterID="use_target_position" value="0" />
			<row behaviorID="1834" parameterID="use_attack_priority" value="0" />
			<row behaviorID="1834" parameterID="use_target_position" value="0" />
			<row behaviorID="1910" parameterID="use_target_position" value="0" />
			<row behaviorID="1956" parameterID="use_target_position" value="0" />
			<row behaviorID="1951" parameterID="use_target_position" value="0" />
			<row behaviorID="1974" parameterID="ignore_self" value="0" />
			<row behaviorID="2003" parameterID="delay" value="2" />
			<row behaviorID="2003" parameterID="num_intervals" value="1" />
			<row behaviorID="2003" parameterID="action" value="2002" />
			<row behaviorID="3673" parameterID="target_friend" value="0" />
			<row behaviorID="3673" parameterID="use_picked_target" value="0" />
			<row behaviorID="3955" parameterID="behavior 1" value="3954" />
			<row behaviorID="3955" parameterID="behavior 2" value="3952" />
			<row behaviorID="3891" parameterID="delay" value="0.25" />
			<row behaviorID="3891" parameterID="num_intervals" value="1" />
			<row behaviorID="3891" parameterID="action" value="3890" />
			<row behaviorID="3951" parameterID="angle" value="360" />
			<row behaviorID="3951" parameterID="method" value="1" />
			<row behaviorID="3951" parameterID="upper_bound" value="5" />
			<row behaviorID="3951" parameterID="lower_bound" value="-1" />
			<row _internalSkillID="327" behaviorID="3837" parameterID="stop_input" value="1" />
			<row _internalSkillID="327" behaviorID="3856" parameterID="stop_input" value="1" />
			<row _internalSkillID="327" behaviorID="3808" parameterID="stop_input" value="1" />
			<row _internalSkillID="327" behaviorID="3837" parameterID="hit_action_enemy" value="1201" />
			<row _internalSkillID="327" behaviorID="3882" parameterID="behavior 1" value="3883" />
			<row _internalSkillID="327" behaviorID="3882" parameterID="behavior 2" value="3847" />
			<row _internalSkillID="327" behaviorID="3883" parameterID="min damage" value="3" />
			<row _internalSkillID="327" behaviorID="3883" parameterID="max damage" value="3" />
			<row _internalSkillID="327" behaviorID="3837" parameterID="y_offset" value="0" />
			<row _internalSkillID="327" behaviorID="3837" parameterID="target_top" value="0" />
			<row behaviorID="3887" parameterID="interrupt_block" value="0" />
			<row behaviorID="3888" parameterID="behavior 1" value="3887" />
			<row behaviorID="3888" parameterID="behavior 2" value="3885" />
			<row behaviorID="3888" parameterID="behavior 3" value="3886" />
			<row behaviorID="3889" parameterID="min damage" value="1" />
			<row behaviorID="3889" parameterID="max damage" value="1" />
			<row behaviorID="3889" parameterID="on_success" value="3888" />
			<row behaviorID="3889" parameterID="dir_force" value="15" />
			<row behaviorID="3889" parameterID="dir_angle_y" value="0" />
			<row behaviorID="3919" parameterID="radius" value="10" />
			<row behaviorID="3919" parameterID="action" value="3917" />
			<row behaviorID="3919" parameterID="max targets" value="1" />
			<row _internalSkillID="298" behaviorID="3863" parameterID="behavior 2" value="3866" />
			<row behaviorID="3919" parameterID="target_self" value="1" />
			<row behaviorID="3919" parameterID="target_enemy" value="0" />
			<row behaviorID="3919" parameterID="target_friend" value="0" />
			<row behaviorID="3919" parameterID="use_target_position" value="0" />
			<row behaviorID="3919" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="3920" parameterID="immune_basic_attack" value="1" />
			<row behaviorID="3921" parameterID="delay" value="0" />
			<row behaviorID="3921" parameterID="num_intervals" value="1" />
			<row behaviorID="3921" parameterID="action" value="3907" />
			<row behaviorID="3908" parameterID="delay" value="0.5" />
			<row behaviorID="3908" parameterID="num_intervals" value="1" />
			<row behaviorID="3908" parameterID="action" value="3923" />
			<row behaviorID="3923" parameterID="behavior 1" value="3922" />
			<row behaviorID="3923" parameterID="behavior 2" value="3907" />
			<row behaviorID="3914" parameterID="ground_action" value="1681" />
			<row behaviorID="3914" parameterID="jump_action" value="3898" />
			<row behaviorID="3914" parameterID="double_jump_action" value="3913" />
			<row behaviorID="3914" parameterID="jetpack_action" value="0" />
			<row behaviorID="3914" parameterID="falling_action" value="3898" />
			<row behaviorID="3892" parameterID="orient_caster" value="1" />
			<row behaviorID="3892" parameterID="to_target" value="1" />
			<row behaviorID="3892" parameterID="to_point" value="0" />
			<row behaviorID="3892" parameterID="to_angle" value="0" />
			<row behaviorID="3892" parameterID="angle" value="0" />
			<row behaviorID="3892" parameterID="relative" value="0" />
			<row behaviorID="3893" parameterID="behavior 1" value="3892" />
			<row behaviorID="3893" parameterID="behavior 2" value="3891" />
			<row behaviorID="3924" parameterID="cant_move" value="1" />
			<row behaviorID="3924" parameterID="cant_turn" value="1" />
			<row behaviorID="3924" parameterID="cant_attack" value="1" />
			<row behaviorID="3924" parameterID="cant_equip" value="1" />
			<row behaviorID="3924" parameterID="cant_interact" value="1" />
			<row behaviorID="3924" parameterID="stun_caster" value="1" />
			<row behaviorID="4389" parameterID="cant_move" value="1" />
			<row behaviorID="4389" parameterID="cant_turn" value="1" />
			<row behaviorID="4389" parameterID="cant_attack" value="1" />
			<row behaviorID="4389" parameterID="cant_equip" value="1" />
			<row behaviorID="4389" parameterID="cant_interact" value="1" />
			<row behaviorID="4389" parameterID="stun_caster" value="0" />
			<row behaviorID="3889" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="3926" parameterID="attack_speed" value="0" />
			<row behaviorID="3928" parameterID="behavior 1" value="3927" />
			<row behaviorID="3928" parameterID="behavior 2" value="3926" />
			<row behaviorID="3929" parameterID="duration" value="15" />
			<row behaviorID="3929" parameterID="action" value="3928" />
			<row behaviorID="3926" parameterID="run_speed" value="1000" />
			<row behaviorID="3895" parameterID="cant_move" value="0" />
			<row behaviorID="3895" parameterID="cant_turn" value="0" />
			<row behaviorID="3895" parameterID="cant_attack" value="1" />
			<row behaviorID="3895" parameterID="cant_equip" value="1" />
			<row behaviorID="3895" parameterID="cant_interact" value="1" />
			<row behaviorID="3895" parameterID="stun_caster" value="1" />
			<row behaviorID="3896" parameterID="duration" value="0.5" />
			<row behaviorID="3896" parameterID="action" value="3895" />
			<row behaviorID="3897" parameterID="amount" value="0.5" />
			<row behaviorID="3897" parameterID="add" value="0" />
			<row behaviorID="3898" parameterID="behavior 1" value="3897" />
			<row behaviorID="3898" parameterID="behavior 2" value="3896" />
			<row behaviorID="3898" parameterID="behavior 3" value="3894" />
			<row behaviorID="3899" parameterID="cant_move" value="1" />
			<row behaviorID="3899" parameterID="cant_turn" value="1" />
			<row behaviorID="3899" parameterID="cant_attack" value="1" />
			<row behaviorID="3899" parameterID="cant_equip" value="1" />
			<row behaviorID="3899" parameterID="cant_interact" value="1" />
			<row behaviorID="3899" parameterID="stun_caster" value="0" />
			<row behaviorID="3900" parameterID="duration" value="0.75" />
			<row behaviorID="3900" parameterID="action" value="3899" />
			<row behaviorID="4390" parameterID="duration" value="0.5" />
			<row behaviorID="4390" parameterID="action" value="4389" />
			<row behaviorID="4391" parameterID="strength" value="15" />
			<row behaviorID="4391" parameterID="angle" value="35" />
			<row behaviorID="4391" parameterID="relative" value="0" />
			<row behaviorID="3902" parameterID="target" value="1" />
			<row behaviorID="3902" parameterID="interrupt_attack" value="1" />
			<row behaviorID="3902" parameterID="interrupt_charge" value="1" />
			<row behaviorID="3902" parameterID="interrupt_block" value="0" />
			<row behaviorID="3926" parameterID="affects_caster" value="1" />
			<row behaviorID="2075" parameterID="chain_delay" value="1" />
			<row behaviorID="2075" parameterID="behavior 1" value="2063" />
			<row behaviorID="4391" parameterID="caster" value="0" />
			<row behaviorID="4391" parameterID="ignore_self" value="0" />
			<row behaviorID="4392" parameterID="target" value="1" />
			<row behaviorID="4392" parameterID="interrupt_attack" value="1" />
			<row behaviorID="4392" parameterID="interrupt_charge" value="1" />
			<row behaviorID="4392" parameterID="interrupt_block" value="0" />
			<row behaviorID="4393" parameterID="behavior 1" value="4392" />
			<row behaviorID="4393" parameterID="behavior 2" value="4390" />
			<row behaviorID="4393" parameterID="behavior 3" value="4391" />
			<row behaviorID="4165" parameterID="radius" value="15" />
			<row behaviorID="2075" parameterID="behavior 2" value="2069" />
			<row behaviorID="2075" parameterID="behavior 3" value="2074" />
			<row behaviorID="2063" parameterID="behavior 1" value="2062" />
			<row behaviorID="2063" parameterID="behavior 2" value="2059" />
			<row behaviorID="2063" parameterID="behavior 3" value="2060" />
			<row behaviorID="2063" parameterID="behavior 4" value="2058" />
			<row _internalSkillID="151" behaviorID="3975" parameterID="min range" value="0" />
			<row _internalSkillID="151" behaviorID="3975" parameterID="target_enemy" value="1" />
			<row _internalSkillID="151" behaviorID="3975" parameterID="target_friend" value="0" />
			<row _internalSkillID="151" behaviorID="3975" parameterID="target_self" value="0" />
			<row _internalSkillID="151" behaviorID="3975" parameterID="upper_bound" value="5" />
			<row _internalSkillID="151" behaviorID="3975" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="151" behaviorID="3975" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="151" behaviorID="3974" parameterID="action" value="3975" />
			<row _internalSkillID="151" behaviorID="3974" parameterID="delay" value="0.25" />
			<row _internalSkillID="151" behaviorID="3973" parameterID="behavior 1" value="3974" />
			<row _internalSkillID="151" behaviorID="3983" parameterID="duration" value="0" />
			<row behaviorID="3910" parameterID="cant_move" value="1" />
			<row behaviorID="3910" parameterID="cant_turn" value="1" />
			<row behaviorID="3910" parameterID="cant_attack" value="1" />
			<row behaviorID="3910" parameterID="cant_equip" value="1" />
			<row behaviorID="3910" parameterID="cant_interact" value="1" />
			<row behaviorID="3910" parameterID="stun_caster" value="1" />
			<row behaviorID="3911" parameterID="duration" value="1" />
			<row behaviorID="3911" parameterID="action" value="3910" />
			<row behaviorID="3912" parameterID="amount" value="1" />
			<row behaviorID="3912" parameterID="add" value="0" />
			<row behaviorID="3913" parameterID="behavior 1" value="3912" />
			<row behaviorID="3913" parameterID="behavior 2" value="3911" />
			<row behaviorID="3913" parameterID="behavior 3" value="3909" />
			<row behaviorID="3913" parameterID="behavior 4" value="3908" />
			<row behaviorID="2007" parameterID="target_friend" value="0" />
			<row behaviorID="2007" parameterID="use_target_position" value="0" />
			<row behaviorID="2007" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="2195" parameterID="use_target_position" value="0" />
			<row behaviorID="2195" parameterID="use_target_as_caster" value="0" />
			<row _internalSkillID="151" behaviorID="3983" parameterID="to_target" value="1" />
			<row _internalSkillID="151" behaviorID="3973" parameterID="behavior 2" value="3983" />
			<row _internalSkillID="151" behaviorID="3984" parameterID="duration" value="0.26" />
			<row _internalSkillID="151" behaviorID="3984" parameterID="forward" value="0.5" />
			<row _internalSkillID="151" behaviorID="3984" parameterID="left" value="0" />
			<row behaviorID="3933" parameterID="action" value="3932" />
			<row behaviorID="4165" parameterID="action" value="4164" />
			<row behaviorID="3933" parameterID="check_blocking" value="0" />
			<row behaviorID="6024" parameterID="action" value="6023" />
			<row behaviorID="6024" parameterID="check_blocking" value="1" />
			<row behaviorID="6025" parameterID="angle" value="45" />
			<row behaviorID="3935" parameterID="cant_move" value="1" />
			<row behaviorID="3935" parameterID="cant_turn" value="1" />
			<row behaviorID="3935" parameterID="cant_attack" value="1" />
			<row behaviorID="3935" parameterID="cant_equip" value="1" />
			<row behaviorID="3935" parameterID="cant_interact" value="1" />
			<row behaviorID="3935" parameterID="stun_caster" value="1" />
			<row behaviorID="6025" parameterID="method" value="1" />
			<row behaviorID="6025" parameterID="upper_bound" value="5" />
			<row _internalSkillID="151" behaviorID="3984" parameterID="move_target" value="0" />
			<row _internalSkillID="151" behaviorID="3984" parameterID="relative" value="1" />
			<row behaviorID="3894" parameterID="angle" value="200" />
			<row behaviorID="3894" parameterID="method" value="1" />
			<row behaviorID="3894" parameterID="upper_bound" value="5" />
			<row behaviorID="3894" parameterID="lower_bound" value="-1.5" />
			<row behaviorID="3894" parameterID="min range" value="0" />
			<row behaviorID="3894" parameterID="max range" value="8" />
			<row behaviorID="3907" parameterID="ground_action" value="3906" />
			<row behaviorID="3907" parameterID="hit_action" value="3906" />
			<row behaviorID="3907" parameterID="goto_target" value="0" />
			<row behaviorID="3907" parameterID="x_velocity" value="0" />
			<row behaviorID="3907" parameterID="y_velocity" value="-50" />
			<row behaviorID="3907" parameterID="z_velocity" value="0" />
			<row behaviorID="3907" parameterID="gravity_scale" value="0" />
			<row behaviorID="3909" parameterID="ground_action" value="0" />
			<row behaviorID="3909" parameterID="hit_action" value="0" />
			<row behaviorID="3909" parameterID="hit_action_enemy" value="0" />
			<row behaviorID="3909" parameterID="goto_target" value="0" />
			<row behaviorID="3909" parameterID="x_velocity" value="0" />
			<row behaviorID="3909" parameterID="y_velocity" value="2" />
			<row behaviorID="3909" parameterID="z_velocity" value="0" />
			<row behaviorID="3894" parameterID="max targets" value="1" />
			<row behaviorID="3894" parameterID="action" value="3893" />
			<row behaviorID="3894" parameterID="miss action" value="3891" />
			<row behaviorID="3894" parameterID="check_env" value="0" />
			<row behaviorID="3894" parameterID="height" value="2.2" />
			<row behaviorID="3894" parameterID="target_self" value="0" />
			<row behaviorID="3894" parameterID="target_enemy" value="1" />
			<row behaviorID="3894" parameterID="target_friend" value="0" />
			<row behaviorID="3894" parameterID="use_picked_target" value="0" />
			<row behaviorID="3894" parameterID="clear_provided_target" value="0" />
			<row behaviorID="3894" parameterID="distance_weight" value="0" />
			<row behaviorID="3894" parameterID="angle_weight" value="0" />
			<row behaviorID="3894" parameterID="use_attack_priority" value="0" />
			<row behaviorID="3894" parameterID="use_target_position" value="0" />
			<row behaviorID="3890" parameterID="angle" value="120" />
			<row behaviorID="3890" parameterID="method" value="1" />
			<row behaviorID="3890" parameterID="upper_bound" value="5" />
			<row behaviorID="3890" parameterID="lower_bound" value="-1.5" />
			<row behaviorID="3890" parameterID="min range" value="0" />
			<row behaviorID="3890" parameterID="max range" value="8" />
			<row behaviorID="3890" parameterID="max targets" value="1" />
			<row behaviorID="3890" parameterID="action" value="3889" />
			<row behaviorID="3890" parameterID="check_env" value="0" />
			<row behaviorID="3890" parameterID="height" value="2.2" />
			<row behaviorID="3890" parameterID="target_self" value="0" />
			<row behaviorID="3890" parameterID="target_enemy" value="1" />
			<row behaviorID="3890" parameterID="target_friend" value="0" />
			<row behaviorID="3890" parameterID="use_picked_target" value="0" />
			<row behaviorID="3890" parameterID="clear_provided_target" value="0" />
			<row behaviorID="3890" parameterID="distance_weight" value="0" />
			<row behaviorID="3890" parameterID="angle_weight" value="0" />
			<row behaviorID="3890" parameterID="use_attack_priority" value="0" />
			<row behaviorID="3890" parameterID="use_target_position" value="0" />
			<row behaviorID="3916" parameterID="behavior 1" value="3915" />
			<row behaviorID="3917" parameterID="duration" value="10" />
			<row behaviorID="3917" parameterID="action" value="3920" />
			<row behaviorID="3918" parameterID="delay" value="0.25" />
			<row behaviorID="3918" parameterID="num_intervals" value="1" />
			<row behaviorID="3918" parameterID="action" value="3919" />
			<row behaviorID="3916" parameterID="behavior 2" value="3920" />
			<row behaviorID="1565" parameterID="action" value="1566" />
			<row behaviorID="3956" parameterID="min damage" value="1" />
			<row behaviorID="3956" parameterID="max damage" value="1" />
			<row behaviorID="3956" parameterID="dir_force" value="7" />
			<row behaviorID="3956" parameterID="dir_angle_y" value="0" />
			<row behaviorID="3956" parameterID="dir_angle_xz" value="0" />
			<row _internalSkillID="311" behaviorID="4040" parameterID="behavior 1" value="4041" />
			<row _internalSkillID="311" behaviorID="4042" parameterID="angle" value="0" />
			<row _internalSkillID="311" behaviorID="4042" parameterID="orient_caster" value="1" />
			<row behaviorID="3958" parameterID="delay" value="0.25" />
			<row behaviorID="3958" parameterID="num_intervals" value="1" />
			<row behaviorID="3958" parameterID="action" value="4240" />
			<row behaviorID="3959" parameterID="radius" value="5" />
			<row behaviorID="3959" parameterID="action" value="3957" />
			<row behaviorID="3959" parameterID="max targets" value="1" />
			<row behaviorID="3959" parameterID="target_self" value="0" />
			<row behaviorID="3959" parameterID="target_enemy" value="0" />
			<row behaviorID="3959" parameterID="target_friend" value="0" />
			<row behaviorID="3959" parameterID="use_target_position" value="0" />
			<row behaviorID="3959" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="3960" parameterID="immune_damage_over_time" value="1" />
			<row _internalSkillID="311" behaviorID="4042" parameterID="relative" value="0" />
			<row _internalSkillID="311" behaviorID="4042" parameterID="to_angle" value="0" />
			<row _internalSkillID="311" behaviorID="4042" parameterID="to_point" value="0" />
			<row _internalSkillID="311" behaviorID="4042" parameterID="to_target" value="1" />
			<row _internalSkillID="311" behaviorID="4040" parameterID="behavior 2" value="4042" />
			<row _internalSkillID="311" behaviorID="4046" parameterID="add" value="0" />
			<row _internalSkillID="311" behaviorID="4046" parameterID="amount" value="3" />
			<row _internalSkillID="311" behaviorID="4045" parameterID="behavior 1" value="4046" />
			<row behaviorID="4047" parameterID="threat to add" value="200" />
			<row behaviorID="4052" parameterID="angle" value="45" />
			<row behaviorID="4052" parameterID="method" value="1" />
			<row behaviorID="4052" parameterID="upper_bound" value="5" />
			<row behaviorID="4052" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="311" behaviorID="4045" parameterID="behavior 2" value="4047" />
			<row _internalSkillID="311" behaviorID="4048" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="311" behaviorID="4048" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="311" behaviorID="4048" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="311" behaviorID="4048" parameterID="target" value="1" />
			<row _internalSkillID="311" behaviorID="4045" parameterID="behavior 3" value="4048" />
			<row _internalSkillID="311" behaviorID="4050" parameterID="cant_attack" value="1" />
			<row _internalSkillID="311" behaviorID="4050" parameterID="cant_equip" value="1" />
			<row _internalSkillID="311" behaviorID="4050" parameterID="cant_interact" value="1" />
			<row _internalSkillID="311" behaviorID="4050" parameterID="cant_move" value="1" />
			<row _internalSkillID="311" behaviorID="4050" parameterID="cant_turn" value="1" />
			<row _internalSkillID="311" behaviorID="4050" parameterID="stun_caster" value="0" />
			<row behaviorID="4049" parameterID="duration" value="0.25" />
			<row behaviorID="4049" parameterID="action" value="4050" />
			<row _internalSkillID="311" behaviorID="4045" parameterID="behavior 4" value="4049" />
			<row behaviorID="4044" parameterID="radius" value="40" />
			<row behaviorID="4044" parameterID="action" value="4045" />
			<row behaviorID="4044" parameterID="max targets" value="15" />
			<row behaviorID="4044" parameterID="target_self" value="0" />
			<row behaviorID="4044" parameterID="target_enemy" value="1" />
			<row behaviorID="4044" parameterID="target_friend" value="0" />
			<row behaviorID="4044" parameterID="use_target_position" value="0" />
			<row behaviorID="4044" parameterID="use_target_as_caster" value="0" />
			<row _internalSkillID="311" behaviorID="4043" parameterID="action" value="4044" />
			<row _internalSkillID="311" behaviorID="4043" parameterID="delay" value="0.5" />
			<row _internalSkillID="311" behaviorID="4043" parameterID="num_intervals" value="1" />
			<row _internalSkillID="311" behaviorID="4040" parameterID="behavior 3" value="4043" />
			<row _internalSkillID="311" behaviorID="4039" parameterID="action" value="4040" />
			<row _internalSkillID="311" behaviorID="4039" parameterID="angle" value="90" />
			<row _internalSkillID="311" behaviorID="4039" parameterID="angle_weight" value="0" />
			<row _internalSkillID="311" behaviorID="4039" parameterID="check_env" value="0" />
			<row _internalSkillID="311" behaviorID="4039" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="311" behaviorID="4039" parameterID="distance_weight" value="0" />
			<row _internalSkillID="311" behaviorID="4039" parameterID="height" value="2.2" />
			<row _internalSkillID="311" behaviorID="4039" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="311" behaviorID="4039" parameterID="max range" value="50" />
			<row _internalSkillID="311" behaviorID="4039" parameterID="max targets" value="1" />
			<row _internalSkillID="311" behaviorID="4039" parameterID="method" value="1" />
			<row _internalSkillID="311" behaviorID="4039" parameterID="min range" value="0" />
			<row _internalSkillID="311" behaviorID="4051" parameterID="action" value="4040" />
			<row _internalSkillID="311" behaviorID="4051" parameterID="angle" value="280" />
			<row _internalSkillID="311" behaviorID="4051" parameterID="angle_weight" value="0" />
			<row _internalSkillID="311" behaviorID="4051" parameterID="check_env" value="0" />
			<row _internalSkillID="311" behaviorID="4051" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="311" behaviorID="4051" parameterID="distance_weight" value="0" />
			<row _internalSkillID="311" behaviorID="4051" parameterID="height" value="2.2" />
			<row _internalSkillID="311" behaviorID="4051" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="311" behaviorID="4051" parameterID="max range" value="50" />
			<row _internalSkillID="311" behaviorID="4051" parameterID="max targets" value="1" />
			<row _internalSkillID="311" behaviorID="4051" parameterID="method" value="1" />
			<row _internalSkillID="311" behaviorID="4051" parameterID="min range" value="0" />
			<row _internalSkillID="311" behaviorID="4051" parameterID="miss action" value="4046" />
			<row _internalSkillID="311" behaviorID="4051" parameterID="target_enemy" value="1" />
			<row _internalSkillID="311" behaviorID="4051" parameterID="target_friend" value="0" />
			<row _internalSkillID="311" behaviorID="4051" parameterID="target_self" value="0" />
			<row _internalSkillID="311" behaviorID="4051" parameterID="upper_bound" value="5" />
			<row _internalSkillID="311" behaviorID="4051" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="311" behaviorID="4051" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="311" behaviorID="4051" parameterID="use_target_position" value="0" />
			<row _internalSkillID="311" behaviorID="4039" parameterID="miss action" value="4051" />
			<row _internalSkillID="311" behaviorID="4039" parameterID="target_enemy" value="1" />
			<row _internalSkillID="311" behaviorID="4039" parameterID="target_friend" value="0" />
			<row _internalSkillID="311" behaviorID="4039" parameterID="target_self" value="0" />
			<row _internalSkillID="311" behaviorID="4039" parameterID="upper_bound" value="5" />
			<row _internalSkillID="311" behaviorID="4039" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="311" behaviorID="4039" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="311" behaviorID="4039" parameterID="use_target_position" value="0" />
			<row _internalSkillID="311" behaviorID="4038" parameterID="action" value="4039" />
			<row _internalSkillID="311" behaviorID="4038" parameterID="duration" value="1.2" />
			<row _internalSkillID="311" behaviorID="4037" parameterID="behavior 1" value="4038" />
			<row _internalSkillID="311" behaviorID="4037" parameterID="behavior 2" value="4039" />
			<row behaviorID="3937" parameterID="behavior 1" value="3936" />
			<row behaviorID="3937" parameterID="behavior 2" value="4411" />
			<row behaviorID="3938" parameterID="angle" value="90" />
			<row behaviorID="3938" parameterID="method" value="1" />
			<row behaviorID="3938" parameterID="upper_bound" value="5" />
			<row behaviorID="3938" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="3938" parameterID="min range" value="20" />
			<row behaviorID="3938" parameterID="max range" value="50" />
			<row behaviorID="3938" parameterID="max targets" value="1" />
			<row behaviorID="3938" parameterID="action" value="3937" />
			<row behaviorID="3938" parameterID="check_env" value="0" />
			<row behaviorID="3938" parameterID="height" value="2.2" />
			<row behaviorID="3938" parameterID="target_self" value="0" />
			<row behaviorID="3938" parameterID="target_enemy" value="1" />
			<row behaviorID="3938" parameterID="target_friend" value="0" />
			<row behaviorID="3938" parameterID="use_picked_target" value="0" />
			<row behaviorID="3938" parameterID="clear_provided_target" value="1" />
			<row behaviorID="3938" parameterID="distance_weight" value="0" />
			<row behaviorID="3938" parameterID="angle_weight" value="1" />
			<row behaviorID="3938" parameterID="use_attack_priority" value="0" />
			<row behaviorID="3938" parameterID="use_target_position" value="0" />
			<row behaviorID="3939" parameterID="min range" value="20" />
			<row behaviorID="3939" parameterID="max range" value="50" />
			<row behaviorID="3932" parameterID="offset_x" value="0" />
			<row behaviorID="3932" parameterID="offset_z" value="5" />
			<row behaviorID="3932" parameterID="max_distance" value="150" />
			<row behaviorID="3932" parameterID="use_prediction" value="0" />
			<row behaviorID="3932" parameterID="track_target" value="0" />
			<row behaviorID="3932" parameterID="track_radius" value="5" />
			<row behaviorID="3932" parameterID="projectile_speed" value="55" />
			<row behaviorID="3932" parameterID="projectile_type" value="2" />
			<row behaviorID="3932" parameterID="use_mouseposit" value="0" />
			<row behaviorID="3945" parameterID="cant_move" value="1" />
			<row behaviorID="3945" parameterID="cant_turn" value="1" />
			<row behaviorID="3939" parameterID="behavior 1" value="3938" />
			<row behaviorID="3940" parameterID="imagination" value="0" />
			<row behaviorID="3940" parameterID="distance" value="-1" />
			<row behaviorID="3940" parameterID="isEnemyFaction" value="1" />
			<row behaviorID="3940" parameterID="action_true" value="3931" />
			<row behaviorID="3940" parameterID="action_false" value="0" />
			<row behaviorID="3931" parameterID="radius" value="10" />
			<row behaviorID="3931" parameterID="action" value="3930" />
			<row behaviorID="3931" parameterID="max targets" value="5" />
			<row behaviorID="3931" parameterID="target_self" value="0" />
			<row behaviorID="3931" parameterID="target_enemy" value="1" />
			<row behaviorID="3931" parameterID="target_friend" value="0" />
			<row behaviorID="3931" parameterID="use_target_position" value="0" />
			<row behaviorID="3931" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="3942" parameterID="strength" value="25" />
			<row behaviorID="3942" parameterID="angle" value="40" />
			<row behaviorID="3942" parameterID="relative" value="0" />
			<row behaviorID="3942" parameterID="caster" value="0" />
			<row behaviorID="3942" parameterID="ignore_self" value="0" />
			<row behaviorID="3943" parameterID="behavior 1" value="3941" />
			<row behaviorID="3943" parameterID="behavior 2" value="3942" />
			<row behaviorID="3943" parameterID="behavior 3" value="3944" />
			<row behaviorID="6053" parameterID="dir_force" value="12" />
			<row _internalSkillID="503" behaviorID="6126" parameterID="behavior 1" value="6127" />
			<row behaviorID="6053" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="503" behaviorID="6128" parameterID="action" value="6129" />
			<row _internalSkillID="503" behaviorID="6128" parameterID="max targets" value="4" />
			<row _internalSkillID="503" behaviorID="6128" parameterID="radius" value="15" />
			<row behaviorID="3945" parameterID="cant_attack" value="1" />
			<row behaviorID="3945" parameterID="cant_equip" value="1" />
			<row behaviorID="3945" parameterID="cant_interact" value="1" />
			<row behaviorID="3945" parameterID="stun_caster" value="1" />
			<row behaviorID="3946" parameterID="duration" value="0.25" />
			<row behaviorID="3946" parameterID="action" value="3945" />
			<row behaviorID="3947" parameterID="strength" value="45" />
			<row behaviorID="3947" parameterID="angle" value="45" />
			<row behaviorID="3947" parameterID="relative" value="0" />
			<row behaviorID="3947" parameterID="caster" value="0" />
			<row behaviorID="3947" parameterID="ignore_self" value="0" />
			<row behaviorID="3948" parameterID="target" value="1" />
			<row behaviorID="3948" parameterID="interrupt_attack" value="1" />
			<row behaviorID="3948" parameterID="interrupt_charge" value="1" />
			<row behaviorID="3948" parameterID="interrupt_block" value="0" />
			<row behaviorID="3949" parameterID="behavior 1" value="3946" />
			<row behaviorID="3949" parameterID="behavior 2" value="3947" />
			<row behaviorID="3949" parameterID="behavior 3" value="3948" />
			<row behaviorID="3950" parameterID="min damage" value="5" />
			<row behaviorID="3950" parameterID="max damage" value="5" />
			<row behaviorID="3950" parameterID="on_success" value="3949" />
			<row behaviorID="3950" parameterID="dir_force" value="35" />
			<row behaviorID="3950" parameterID="dir_angle_y" value="0" />
			<row behaviorID="3950" parameterID="dir_angle_xz" value="90" />
			<row behaviorID="3951" parameterID="use_target_position" value="0" />
			<row behaviorID="3961" parameterID="duration" value="30" />
			<row behaviorID="3961" parameterID="action" value="3960" />
			<row behaviorID="3962" parameterID="radius" value="1" />
			<row behaviorID="3962" parameterID="action" value="3961" />
			<row behaviorID="3962" parameterID="max targets" value="1" />
			<row behaviorID="3962" parameterID="target_self" value="1" />
			<row behaviorID="3962" parameterID="target_enemy" value="0" />
			<row behaviorID="3962" parameterID="target_friend" value="0" />
			<row behaviorID="3962" parameterID="use_target_position" value="0" />
			<row behaviorID="3962" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="3963" parameterID="delay" value="0.25" />
			<row behaviorID="3963" parameterID="num_intervals" value="1" />
			<row behaviorID="3963" parameterID="action" value="3962" />
			<row behaviorID="3957" parameterID="delay" value="1" />
			<row behaviorID="3957" parameterID="num_intervals" value="5" />
			<row behaviorID="3957" parameterID="action" value="3956" />
			<row _internalSkillID="151" behaviorID="3966" parameterID="cant_attack" value="0" />
			<row _internalSkillID="151" behaviorID="3966" parameterID="cant_equip" value="0" />
			<row behaviorID="3952" parameterID="delay" value="0.3" />
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			<row _internalSkillID="151" behaviorID="4018" parameterID="move_target" value="0" />
			<row _internalSkillID="151" behaviorID="4018" parameterID="relative" value="1" />
			<row _internalSkillID="151" behaviorID="4018" parameterID="yaw" value="0" />
			<row _internalSkillID="151" behaviorID="4018" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="151" behaviorID="4010" parameterID="behavior 3" value="4018" />
			<row _internalSkillID="151" behaviorID="4009" parameterID="action" value="4010" />
			<row _internalSkillID="151" behaviorID="4009" parameterID="angle" value="90" />
			<row _internalSkillID="151" behaviorID="4009" parameterID="check_env" value="0" />
			<row _internalSkillID="151" behaviorID="4009" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="151" behaviorID="4009" parameterID="height" value="2.2" />
			<row _internalSkillID="151" behaviorID="4009" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="151" behaviorID="4009" parameterID="max range" value="10" />
			<row _internalSkillID="151" behaviorID="4009" parameterID="max targets" value="1" />
			<row _internalSkillID="151" behaviorID="4009" parameterID="method" value="1" />
			<row _internalSkillID="151" behaviorID="4009" parameterID="min range" value="0" />
			<row _internalSkillID="151" behaviorID="4019" parameterID="action" value="4010" />
			<row _internalSkillID="151" behaviorID="4019" parameterID="angle" value="290" />
			<row _internalSkillID="151" behaviorID="4019" parameterID="check_env" value="0" />
			<row _internalSkillID="151" behaviorID="4019" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="151" behaviorID="4019" parameterID="height" value="2.2" />
			<row _internalSkillID="151" behaviorID="4019" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="151" behaviorID="4019" parameterID="max range" value="10" />
			<row _internalSkillID="151" behaviorID="4019" parameterID="max targets" value="1" />
			<row _internalSkillID="151" behaviorID="4019" parameterID="method" value="1" />
			<row _internalSkillID="151" behaviorID="4019" parameterID="min range" value="0" />
			<row _internalSkillID="151" behaviorID="4020" parameterID="behavior 1" value="4018" />
			<row _internalSkillID="151" behaviorID="4020" parameterID="behavior 2" value="4011" />
			<row _internalSkillID="151" behaviorID="4019" parameterID="miss action" value="4020" />
			<row _internalSkillID="151" behaviorID="4019" parameterID="target_enemy" value="1" />
			<row _internalSkillID="151" behaviorID="4019" parameterID="target_friend" value="0" />
			<row _internalSkillID="151" behaviorID="4019" parameterID="target_self" value="0" />
			<row _internalSkillID="151" behaviorID="4019" parameterID="upper_bound" value="5" />
			<row _internalSkillID="151" behaviorID="4019" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="151" behaviorID="4019" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="151" behaviorID="4009" parameterID="miss action" value="4019" />
			<row _internalSkillID="151" behaviorID="4009" parameterID="target_enemy" value="1" />
			<row _internalSkillID="151" behaviorID="4009" parameterID="target_friend" value="0" />
			<row _internalSkillID="151" behaviorID="4009" parameterID="target_self" value="0" />
			<row _internalSkillID="151" behaviorID="4009" parameterID="upper_bound" value="5" />
			<row _internalSkillID="151" behaviorID="4009" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="151" behaviorID="4009" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="151" behaviorID="4005" parameterID="behavior 3" value="4009" />
			<row _internalSkillID="151" behaviorID="4021" parameterID="chain_action" value="3967" />
			<row _internalSkillID="151" behaviorID="4021" parameterID="new_delay" value="1" />
			<row _internalSkillID="151" behaviorID="4005" parameterID="behavior 4" value="4021" />
			<row _internalSkillID="151" behaviorID="3967" parameterID="behavior 3" value="4005" />
			<row _internalSkillID="151" behaviorID="3967" parameterID="chain_delay" value="1" />
			<row _internalSkillID="151" behaviorID="3964" parameterID="behavior 2" value="3967" />
			<row behaviorID="4055" parameterID="strength" value="-40" />
			<row behaviorID="4055" parameterID="angle" value="140" />
			<row behaviorID="4055" parameterID="relative" value="0" />
			<row behaviorID="4055" parameterID="caster" value="0" />
			<row behaviorID="4055" parameterID="ignore_self" value="0" />
			<row behaviorID="4057" parameterID="behavior 1" value="4056" />
			<row behaviorID="4057" parameterID="behavior 2" value="4055" />
			<row behaviorID="4058" parameterID="target" value="1" />
			<row behaviorID="4058" parameterID="interrupt_attack" value="1" />
			<row behaviorID="4058" parameterID="interrupt_charge" value="1" />
			<row behaviorID="4058" parameterID="interrupt_block" value="0" />
			<row behaviorID="4057" parameterID="behavior 3" value="4058" />
			<row behaviorID="4059" parameterID="angle" value="45" />
			<row behaviorID="4059" parameterID="method" value="1" />
			<row behaviorID="4059" parameterID="upper_bound" value="5" />
			<row behaviorID="4059" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="4059" parameterID="min range" value="0" />
			<row behaviorID="4059" parameterID="max range" value="30" />
			<row behaviorID="4059" parameterID="max targets" value="5" />
			<row behaviorID="4059" parameterID="action" value="4057" />
			<row behaviorID="4059" parameterID="miss action" value="4056" />
			<row behaviorID="4059" parameterID="check_env" value="0" />
			<row behaviorID="4059" parameterID="height" value="2.2" />
			<row behaviorID="4059" parameterID="target_self" value="0" />
			<row behaviorID="4059" parameterID="target_enemy" value="1" />
			<row behaviorID="4059" parameterID="target_friend" value="0" />
			<row behaviorID="4059" parameterID="use_picked_target" value="0" />
			<row behaviorID="4059" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4059" parameterID="distance_weight" value="0" />
			<row behaviorID="4059" parameterID="angle_weight" value="1" />
			<row behaviorID="4059" parameterID="use_attack_priority" value="0" />
			<row behaviorID="4059" parameterID="use_target_position" value="0" />
			<row behaviorID="4060" parameterID="delay" value="0.25" />
			<row behaviorID="4060" parameterID="num_intervals" value="1" />
			<row behaviorID="4060" parameterID="action" value="4059" />
			<row behaviorID="4061" parameterID="orient_caster" value="1" />
			<row behaviorID="4061" parameterID="to_target" value="1" />
			<row behaviorID="4061" parameterID="to_point" value="0" />
			<row behaviorID="4061" parameterID="to_angle" value="0" />
			<row behaviorID="4061" parameterID="angle" value="0" />
			<row behaviorID="4061" parameterID="relative" value="0" />
			<row behaviorID="4062" parameterID="behavior 1" value="4061" />
			<row behaviorID="4062" parameterID="behavior 2" value="4060" />
			<row behaviorID="4063" parameterID="angle" value="180" />
			<row behaviorID="4063" parameterID="method" value="1" />
			<row behaviorID="4063" parameterID="upper_bound" value="5" />
			<row behaviorID="4063" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="4063" parameterID="min range" value="0" />
			<row behaviorID="4063" parameterID="max range" value="30" />
			<row behaviorID="4063" parameterID="max targets" value="5" />
			<row behaviorID="4063" parameterID="action" value="4062" />
			<row behaviorID="4063" parameterID="miss action" value="4060" />
			<row behaviorID="4063" parameterID="check_env" value="0" />
			<row behaviorID="4063" parameterID="height" value="2.2" />
			<row behaviorID="4063" parameterID="target_self" value="0" />
			<row behaviorID="4063" parameterID="target_enemy" value="1" />
			<row behaviorID="4063" parameterID="target_friend" value="0" />
			<row behaviorID="4063" parameterID="use_picked_target" value="1" />
			<row behaviorID="4063" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4063" parameterID="distance_weight" value="0" />
			<row behaviorID="4063" parameterID="angle_weight" value="1" />
			<row behaviorID="4063" parameterID="use_attack_priority" value="1" />
			<row behaviorID="4063" parameterID="use_target_position" value="0" />
			<row behaviorID="4064" parameterID="cant_move" value="1" />
			<row behaviorID="4064" parameterID="cant_turn" value="1" />
			<row behaviorID="4064" parameterID="cant_attack" value="1" />
			<row behaviorID="4064" parameterID="cant_equip" value="1" />
			<row behaviorID="4064" parameterID="cant_interact" value="1" />
			<row behaviorID="4064" parameterID="stun_caster" value="1" />
			<row behaviorID="4065" parameterID="duration" value="1" />
			<row behaviorID="4065" parameterID="action" value="4064" />
			<row behaviorID="4066" parameterID="behavior 1" value="4065" />
			<row behaviorID="4066" parameterID="behavior 2" value="4063" />
			<row behaviorID="4067" parameterID="ground_action" value="4066" />
			<row behaviorID="4067" parameterID="jump_action" value="0" />
			<row behaviorID="4067" parameterID="double_jump_action" value="0" />
			<row behaviorID="4067" parameterID="jetpack_action" value="0" />
			<row behaviorID="4067" parameterID="falling_action" value="0" />
			<row behaviorID="4068" parameterID="cant_move" value="1" />
			<row behaviorID="4068" parameterID="cant_turn" value="1" />
			<row behaviorID="4068" parameterID="cant_attack" value="1" />
			<row behaviorID="4068" parameterID="cant_equip" value="1" />
			<row behaviorID="4068" parameterID="cant_interact" value="1" />
			<row behaviorID="4068" parameterID="stun_caster" value="0" />
			<row behaviorID="4069" parameterID="duration" value="0.25" />
			<row behaviorID="4069" parameterID="action" value="4068" />
			<row behaviorID="4070" parameterID="strength" value="35" />
			<row behaviorID="4070" parameterID="angle" value="40" />
			<row behaviorID="4070" parameterID="relative" value="0" />
			<row behaviorID="4070" parameterID="caster" value="0" />
			<row behaviorID="4070" parameterID="ignore_self" value="0" />
			<row behaviorID="4071" parameterID="target" value="1" />
			<row behaviorID="4071" parameterID="interrupt_attack" value="1" />
			<row behaviorID="4071" parameterID="interrupt_charge" value="1" />
			<row behaviorID="4071" parameterID="interrupt_block" value="0" />
			<row behaviorID="4072" parameterID="behavior 1" value="4071" />
			<row behaviorID="4072" parameterID="behavior 2" value="4069" />
			<row behaviorID="4072" parameterID="behavior 3" value="4070" />
			<row behaviorID="4013" parameterID="dir_angle_y" value="0" />
			<row behaviorID="4013" parameterID="dir_angle_xz" value="-25" />
			<row behaviorID="4015" parameterID="duration" value="3.5" />
			<row behaviorID="4015" parameterID="action" value="4016" />
			<row behaviorID="4022" parameterID="cant_move" value="1" />
			<row behaviorID="4022" parameterID="cant_turn" value="1" />
			<row behaviorID="4022" parameterID="cant_attack" value="1" />
			<row behaviorID="4022" parameterID="cant_equip" value="1" />
			<row behaviorID="4022" parameterID="cant_interact" value="1" />
			<row behaviorID="4022" parameterID="stun_caster" value="0" />
			<row behaviorID="4023" parameterID="duration" value="1" />
			<row behaviorID="4023" parameterID="action" value="4022" />
			<row behaviorID="6094" parameterID="delay" value="1.5" />
			<row behaviorID="6094" parameterID="num_intervals" value="999" />
			<row behaviorID="6094" parameterID="action" value="6093" />
			<row behaviorID="6094" parameterID="ignore_interrupts" value="0" />
			<row _internalSkillID="314" behaviorID="6104" parameterID="radius" value="15" />
			<row behaviorID="4025" parameterID="target" value="1" />
			<row behaviorID="4025" parameterID="interrupt_attack" value="1" />
			<row behaviorID="4025" parameterID="interrupt_charge" value="1" />
			<row behaviorID="4025" parameterID="interrupt_block" value="0" />
			<row behaviorID="4027" parameterID="behavior 1" value="4025" />
			<row behaviorID="4027" parameterID="behavior 2" value="4023" />
			<row behaviorID="4027" parameterID="behavior 3" value="4024" />
			<row behaviorID="4028" parameterID="ground_action" value="0" />
			<row behaviorID="4028" parameterID="hit_action" value="4052" />
			<row behaviorID="4028" parameterID="hit_action_enemy" value="4052" />
			<row behaviorID="4028" parameterID="goto_target" value="0" />
			<row behaviorID="4028" parameterID="x_velocity" value="0" />
			<row behaviorID="4028" parameterID="y_velocity" value="0" />
			<row behaviorID="4028" parameterID="z_velocity" value="0" />
			<row behaviorID="4028" parameterID="gravity_scale" value="0" />
			<row behaviorID="4029" parameterID="orient_caster" value="1" />
			<row behaviorID="4029" parameterID="to_target" value="1" />
			<row behaviorID="4029" parameterID="to_point" value="0" />
			<row behaviorID="4029" parameterID="to_angle" value="0" />
			<row behaviorID="4029" parameterID="angle" value="0" />
			<row behaviorID="4029" parameterID="relative" value="0" />
			<row _internalSkillID="314" behaviorID="6104" parameterID="target_enemy" value="0" />
			<row _internalSkillID="314" behaviorID="6104" parameterID="target_friend" value="1" />
			<row _internalSkillID="314" behaviorID="6104" parameterID="target_self" value="1" />
			<row behaviorID="4031" parameterID="behavior 1" value="4029" />
			<row behaviorID="4031" parameterID="behavior 2" value="4030" />
			<row behaviorID="4032" parameterID="angle" value="200" />
			<row behaviorID="4032" parameterID="method" value="1" />
			<row behaviorID="4032" parameterID="upper_bound" value="5" />
			<row behaviorID="4032" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="4032" parameterID="min range" value="0" />
			<row behaviorID="4032" parameterID="max range" value="25" />
			<row behaviorID="4032" parameterID="max targets" value="1" />
			<row behaviorID="4032" parameterID="action" value="4031" />
			<row behaviorID="4032" parameterID="miss action" value="4030" />
			<row behaviorID="4032" parameterID="check_env" value="0" />
			<row behaviorID="4032" parameterID="height" value="2.2" />
			<row behaviorID="4032" parameterID="target_self" value="0" />
			<row behaviorID="4032" parameterID="target_enemy" value="1" />
			<row behaviorID="4032" parameterID="target_friend" value="0" />
			<row behaviorID="4032" parameterID="use_picked_target" value="0" />
			<row behaviorID="4032" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4032" parameterID="distance_weight" value="10" />
			<row behaviorID="4032" parameterID="angle_weight" value="5" />
			<row behaviorID="4032" parameterID="use_attack_priority" value="0" />
			<row behaviorID="4032" parameterID="use_target_position" value="0" />
			<row behaviorID="4033" parameterID="cant_move" value="1" />
			<row behaviorID="4033" parameterID="cant_turn" value="1" />
			<row behaviorID="4033" parameterID="cant_attack" value="1" />
			<row behaviorID="4033" parameterID="cant_equip" value="1" />
			<row behaviorID="4033" parameterID="cant_interact" value="1" />
			<row behaviorID="4033" parameterID="stun_caster" value="1" />
			<row behaviorID="4034" parameterID="duration" value="2" />
			<row behaviorID="4034" parameterID="action" value="4033" />
			<row behaviorID="4035" parameterID="behavior 1" value="4034" />
			<row behaviorID="4035" parameterID="behavior 2" value="4032" />
			<row behaviorID="4036" parameterID="ground_action" value="4035" />
			<row behaviorID="4036" parameterID="jump_action" value="0" />
			<row behaviorID="4036" parameterID="double_jump_action" value="0" />
			<row behaviorID="4036" parameterID="jetpack_action" value="0" />
			<row behaviorID="4036" parameterID="falling_action" value="0" />
			<row behaviorID="4027" parameterID="behavior 4" value="4026" />
			<row behaviorID="4052" parameterID="min range" value="0" />
			<row behaviorID="4052" parameterID="max range" value="8" />
			<row behaviorID="4052" parameterID="max targets" value="1" />
			<row behaviorID="4052" parameterID="action" value="4027" />
			<row behaviorID="4052" parameterID="check_env" value="0" />
			<row behaviorID="4052" parameterID="height" value="2.2" />
			<row behaviorID="4052" parameterID="target_self" value="0" />
			<row behaviorID="4052" parameterID="target_enemy" value="1" />
			<row behaviorID="4052" parameterID="target_friend" value="0" />
			<row behaviorID="4052" parameterID="use_picked_target" value="0" />
			<row behaviorID="4052" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4052" parameterID="distance_weight" value="0" />
			<row behaviorID="4052" parameterID="angle_weight" value="1" />
			<row behaviorID="4052" parameterID="use_attack_priority" value="0" />
			<row behaviorID="4052" parameterID="use_target_position" value="0" />
			<row _internalSkillID="314" behaviorID="6104" parameterID="use_target_position" value="0" />
			<row behaviorID="6053" parameterID="on_success" value="6052" />
			<row behaviorID="6053" parameterID="on_fail_armor" value="6052" />
			<row behaviorID="6053" parameterID="on_fail_blocked" value="6157" />
			<row behaviorID="4054" parameterID="behavior 1" value="4053" />
			<row behaviorID="4054" parameterID="behavior 2" value="4028" />
			<row behaviorID="4102" parameterID="offset_y" value="3" />
			<row behaviorID="4102" parameterID="offset_x" value="0" />
			<row behaviorID="4102" parameterID="offset_z" value="0" />
			<row behaviorID="4102" parameterID="max_distance" value="150" />
			<row behaviorID="4102" parameterID="use_prediction" value="0" />
			<row behaviorID="4102" parameterID="track_target" value="0" />
			<row behaviorID="4102" parameterID="track_radius" value="5" />
			<row behaviorID="4102" parameterID="projectile_speed" value="50" />
			<row behaviorID="4102" parameterID="projectile_type" value="1" />
			<row behaviorID="4102" parameterID="use_mouseposit" value="0" />
			<row behaviorID="4130" parameterID="amount" value="-2" />
			<row behaviorID="4131" parameterID="radius" value="5" />
			<row behaviorID="4131" parameterID="action" value="4133" />
			<row behaviorID="4131" parameterID="max targets" value="1" />
			<row behaviorID="4131" parameterID="target_self" value="1" />
			<row behaviorID="4131" parameterID="target_enemy" value="0" />
			<row behaviorID="4131" parameterID="target_friend" value="0" />
			<row behaviorID="4131" parameterID="use_target_position" value="0" />
			<row behaviorID="4131" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="4132" parameterID="delay" value="0.25" />
			<row behaviorID="4132" parameterID="num_intervals" value="1" />
			<row behaviorID="4132" parameterID="action" value="4131" />
			<row behaviorID="4133" parameterID="imagination" value="-1" />
			<row behaviorID="4135" parameterID="duration" value="30" />
			<row behaviorID="4135" parameterID="action" value="4134" />
			<row behaviorID="4136" parameterID="radius" value="5" />
			<row behaviorID="4136" parameterID="action" value="4135" />
			<row behaviorID="4136" parameterID="max targets" value="1" />
			<row behaviorID="4136" parameterID="target_self" value="1" />
			<row behaviorID="4136" parameterID="target_enemy" value="0" />
			<row behaviorID="4136" parameterID="target_friend" value="0" />
			<row behaviorID="4136" parameterID="use_target_position" value="0" />
			<row behaviorID="4136" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="4137" parameterID="delay" value="0.25" />
			<row behaviorID="4137" parameterID="num_intervals" value="1" />
			<row behaviorID="4137" parameterID="action" value="4136" />
			<row behaviorID="4138" parameterID="delay" value="1.75" />
			<row behaviorID="4138" parameterID="num_intervals" value="1" />
			<row behaviorID="4138" parameterID="action" value="3817" />
			<row behaviorID="4139" parameterID="cant_move" value="1" />
			<row behaviorID="4139" parameterID="cant_turn" value="1" />
			<row behaviorID="4139" parameterID="cant_attack" value="1" />
			<row behaviorID="4139" parameterID="cant_equip" value="1" />
			<row behaviorID="4139" parameterID="cant_interact" value="1" />
			<row behaviorID="4139" parameterID="stun_caster" value="1" />
			<row behaviorID="4140" parameterID="duration" value="0.25" />
			<row behaviorID="4140" parameterID="action" value="4139" />
			<row behaviorID="4141" parameterID="target" value="1" />
			<row behaviorID="4141" parameterID="interrupt_attack" value="1" />
			<row behaviorID="4141" parameterID="interrupt_charge" value="1" />
			<row behaviorID="4141" parameterID="interrupt_block" value="0" />
			<row behaviorID="4142" parameterID="threat to add" value="200" />
			<row behaviorID="4143" parameterID="behavior 1" value="4148" />
			<row behaviorID="4143" parameterID="behavior 2" value="4142" />
			<row behaviorID="4143" parameterID="behavior 3" value="4141" />
			<row behaviorID="4144" parameterID="radius" value="40" />
			<row behaviorID="4144" parameterID="action" value="4143" />
			<row behaviorID="4144" parameterID="max targets" value="15" />
			<row behaviorID="4144" parameterID="target_self" value="0" />
			<row behaviorID="4144" parameterID="target_enemy" value="1" />
			<row behaviorID="4144" parameterID="target_friend" value="0" />
			<row behaviorID="4144" parameterID="use_target_position" value="0" />
			<row behaviorID="4144" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="4145" parameterID="action" value="4144" />
			<row behaviorID="6018" parameterID="angle" value="45" />
			<row behaviorID="6018" parameterID="method" value="1" />
			<row behaviorID="6018" parameterID="upper_bound" value="5" />
			<row behaviorID="6018" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="6018" parameterID="min range" value="0" />
			<row behaviorID="6018" parameterID="max range" value="8" />
			<row behaviorID="6018" parameterID="max targets" value="1" />
			<row behaviorID="6018" parameterID="action" value="6017" />
			<row behaviorID="6018" parameterID="check_env" value="0" />
			<row behaviorID="6018" parameterID="height" value="2.2" />
			<row behaviorID="6018" parameterID="target_self" value="0" />
			<row behaviorID="6018" parameterID="target_enemy" value="1" />
			<row behaviorID="6018" parameterID="target_friend" value="0" />
			<row behaviorID="6018" parameterID="use_picked_target" value="0" />
			<row behaviorID="6018" parameterID="clear_provided_target" value="0" />
			<row behaviorID="6018" parameterID="distance_weight" value="1" />
			<row behaviorID="6018" parameterID="angle_weight" value="2" />
			<row behaviorID="6018" parameterID="use_attack_priority" value="0" />
			<row behaviorID="6018" parameterID="use_target_position" value="0" />
			<row behaviorID="4075" parameterID="behavior 1" value="4074" />
			<row behaviorID="4075" parameterID="behavior 2" value="4073" />
			<row behaviorID="4168" parameterID="delay" value="0.25" />
			<row behaviorID="4168" parameterID="num_intervals" value="120" />
			<row behaviorID="4168" parameterID="action" value="4167" />
			<row behaviorID="4077" parameterID="orient_caster" value="1" />
			<row behaviorID="4077" parameterID="to_target" value="1" />
			<row behaviorID="4077" parameterID="to_point" value="0" />
			<row behaviorID="4077" parameterID="to_angle" value="0" />
			<row behaviorID="4077" parameterID="angle" value="0" />
			<row behaviorID="4077" parameterID="relative" value="0" />
			<row behaviorID="4078" parameterID="behavior 1" value="4077" />
			<row behaviorID="4078" parameterID="behavior 2" value="4076" />
			<row behaviorID="4053" parameterID="move_target" value="0" />
			<row behaviorID="4053" parameterID="duration" value="1" />
			<row behaviorID="4053" parameterID="forward" value="20" />
			<row behaviorID="4053" parameterID="left" value="0" />
			<row behaviorID="4053" parameterID="yaw" value="0" />
			<row behaviorID="4053" parameterID="yaw_abs" value="0" />
			<row behaviorID="4053" parameterID="timeout_action" value="6109" />
			<row behaviorID="4053" parameterID="hit_action_enemy" value="6108" />
			<row behaviorID="6021" parameterID="target" value="1" />
			<row behaviorID="6021" parameterID="interrupt_attack" value="1" />
			<row behaviorID="6021" parameterID="interrupt_charge" value="1" />
			<row behaviorID="6021" parameterID="interrupt_block" value="0" />
			<row behaviorID="4164" parameterID="behavior 4" value="6112" />
			<row behaviorID="6113" parameterID="behavior 1" value="4165" />
			<row behaviorID="6113" parameterID="behavior 2" value="6112" />
			<row _internalSkillID="503" behaviorID="6128" parameterID="target_enemy" value="0" />
			<row _internalSkillID="503" behaviorID="6128" parameterID="target_friend" value="1" />
			<row _internalSkillID="503" behaviorID="6128" parameterID="target_self" value="1" />
			<row _internalSkillID="503" behaviorID="6128" parameterID="use_target_as_caster" value="0" />
			<row _internalSkillID="503" behaviorID="6128" parameterID="use_target_position" value="0" />
			<row behaviorID="4080" parameterID="cant_move" value="1" />
			<row behaviorID="4080" parameterID="cant_turn" value="1" />
			<row behaviorID="4080" parameterID="cant_attack" value="1" />
			<row behaviorID="4080" parameterID="cant_equip" value="1" />
			<row behaviorID="4080" parameterID="cant_interact" value="1" />
			<row behaviorID="4080" parameterID="stun_caster" value="1" />
			<row behaviorID="4081" parameterID="duration" value="1" />
			<row behaviorID="4081" parameterID="action" value="4080" />
			<row behaviorID="4082" parameterID="behavior 1" value="4081" />
			<row behaviorID="4082" parameterID="behavior 2" value="4079" />
			<row behaviorID="4083" parameterID="ground_action" value="4082" />
			<row behaviorID="4083" parameterID="jump_action" value="0" />
			<row behaviorID="4083" parameterID="double_jump_action" value="0" />
			<row behaviorID="4083" parameterID="jetpack_action" value="0" />
			<row behaviorID="4083" parameterID="falling_action" value="0" />
			<row behaviorID="4084" parameterID="min damage" value="3" />
			<row behaviorID="4084" parameterID="max damage" value="3" />
			<row behaviorID="4084" parameterID="dir_force" value="7" />
			<row behaviorID="4084" parameterID="dir_angle_y" value="0" />
			<row behaviorID="4084" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="4085" parameterID="target" value="1" />
			<row behaviorID="4085" parameterID="interrupt_attack" value="1" />
			<row behaviorID="4085" parameterID="interrupt_charge" value="1" />
			<row behaviorID="4085" parameterID="interrupt_block" value="0" />
			<row behaviorID="4087" parameterID="behavior 1" value="4086" />
			<row behaviorID="4087" parameterID="behavior 2" value="4085" />
			<row behaviorID="4087" parameterID="behavior 3" value="4084" />
			<row behaviorID="4088" parameterID="angle" value="45" />
			<row behaviorID="4088" parameterID="method" value="1" />
			<row behaviorID="4088" parameterID="upper_bound" value="5" />
			<row behaviorID="4088" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="4088" parameterID="min range" value="0" />
			<row behaviorID="4088" parameterID="max range" value="20" />
			<row behaviorID="4088" parameterID="max targets" value="5" />
			<row behaviorID="4088" parameterID="action" value="4087" />
			<row behaviorID="4088" parameterID="miss action" value="4086" />
			<row behaviorID="4088" parameterID="check_env" value="0" />
			<row behaviorID="4088" parameterID="height" value="2.2" />
			<row behaviorID="4088" parameterID="target_self" value="0" />
			<row behaviorID="4088" parameterID="target_enemy" value="1" />
			<row behaviorID="4088" parameterID="target_friend" value="0" />
			<row behaviorID="4088" parameterID="use_picked_target" value="0" />
			<row behaviorID="4088" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4088" parameterID="distance_weight" value="0" />
			<row behaviorID="4088" parameterID="angle_weight" value="1" />
			<row behaviorID="4088" parameterID="use_attack_priority" value="0" />
			<row behaviorID="4088" parameterID="use_target_position" value="0" />
			<row behaviorID="4167" parameterID="strength" value="10" />
			<row behaviorID="4167" parameterID="angle" value="89" />
			<row behaviorID="4167" parameterID="relative" value="0" />
			<row behaviorID="4090" parameterID="orient_caster" value="1" />
			<row behaviorID="4090" parameterID="to_target" value="1" />
			<row behaviorID="4090" parameterID="to_point" value="0" />
			<row behaviorID="4090" parameterID="to_angle" value="0" />
			<row behaviorID="4090" parameterID="angle" value="0" />
			<row behaviorID="4090" parameterID="relative" value="0" />
			<row behaviorID="4091" parameterID="behavior 1" value="4090" />
			<row behaviorID="4091" parameterID="behavior 2" value="4089" />
			<row behaviorID="4092" parameterID="angle" value="180" />
			<row behaviorID="4092" parameterID="method" value="1" />
			<row behaviorID="4092" parameterID="upper_bound" value="5" />
			<row behaviorID="4092" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="4092" parameterID="min range" value="0" />
			<row behaviorID="4092" parameterID="max range" value="10" />
			<row behaviorID="4092" parameterID="max targets" value="5" />
			<row behaviorID="4092" parameterID="action" value="4091" />
			<row behaviorID="4092" parameterID="miss action" value="4089" />
			<row behaviorID="4092" parameterID="check_env" value="0" />
			<row behaviorID="4092" parameterID="height" value="2.2" />
			<row behaviorID="4092" parameterID="target_self" value="0" />
			<row behaviorID="4092" parameterID="target_enemy" value="1" />
			<row behaviorID="4092" parameterID="target_friend" value="0" />
			<row behaviorID="4092" parameterID="use_picked_target" value="1" />
			<row behaviorID="4092" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4092" parameterID="distance_weight" value="0" />
			<row behaviorID="4092" parameterID="angle_weight" value="1" />
			<row behaviorID="4092" parameterID="use_attack_priority" value="1" />
			<row behaviorID="4092" parameterID="use_target_position" value="0" />
			<row behaviorID="4093" parameterID="cant_move" value="1" />
			<row behaviorID="4093" parameterID="cant_turn" value="1" />
			<row behaviorID="4093" parameterID="cant_attack" value="1" />
			<row behaviorID="4093" parameterID="cant_equip" value="1" />
			<row behaviorID="4093" parameterID="cant_interact" value="1" />
			<row behaviorID="4093" parameterID="stun_caster" value="1" />
			<row behaviorID="4094" parameterID="duration" value="1" />
			<row behaviorID="4094" parameterID="action" value="4093" />
			<row behaviorID="4095" parameterID="behavior 1" value="4094" />
			<row behaviorID="4095" parameterID="behavior 2" value="4092" />
			<row behaviorID="4096" parameterID="ground_action" value="4095" />
			<row behaviorID="4096" parameterID="jump_action" value="0" />
			<row behaviorID="4096" parameterID="double_jump_action" value="0" />
			<row behaviorID="4096" parameterID="jetpack_action" value="0" />
			<row behaviorID="4096" parameterID="falling_action" value="0" />
			<row behaviorID="4097" parameterID="cant_move" value="1" />
			<row behaviorID="4097" parameterID="cant_turn" value="0" />
			<row behaviorID="4097" parameterID="cant_attack" value="0" />
			<row behaviorID="4097" parameterID="cant_equip" value="0" />
			<row behaviorID="4097" parameterID="cant_interact" value="0" />
			<row behaviorID="4097" parameterID="stun_caster" value="0" />
			<row behaviorID="4098" parameterID="duration" value="5" />
			<row behaviorID="4098" parameterID="action" value="4100" />
			<row behaviorID="4100" parameterID="behavior 1" value="4099" />
			<row behaviorID="4100" parameterID="behavior 2" value="4097" />
			<row behaviorID="4101" parameterID="radius" value="15" />
			<row behaviorID="4101" parameterID="action" value="4098" />
			<row behaviorID="4101" parameterID="max targets" value="5" />
			<row behaviorID="4101" parameterID="target_self" value="0" />
			<row behaviorID="4101" parameterID="target_enemy" value="1" />
			<row behaviorID="4101" parameterID="target_friend" value="0" />
			<row behaviorID="4101" parameterID="use_target_position" value="0" />
			<row behaviorID="4101" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="4167" parameterID="caster" value="0" />
			<row _internalSkillID="503" behaviorID="6126" parameterID="behavior 2" value="6128" />
			<row behaviorID="4413" parameterID="min damage" value="100" />
			<row behaviorID="4397" parameterID="radius" value="15" />
			<row behaviorID="4397" parameterID="action" value="4396" />
			<row behaviorID="4397" parameterID="max targets" value="4" />
			<row behaviorID="4397" parameterID="target_self" value="1" />
			<row behaviorID="4397" parameterID="target_enemy" value="0" />
			<row behaviorID="4397" parameterID="target_friend" value="1" />
			<row behaviorID="4397" parameterID="use_target_position" value="0" />
			<row behaviorID="4397" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="4413" parameterID="max damage" value="100" />
			<row behaviorID="4413" parameterID="dir_force" value="7" />
			<row behaviorID="4413" parameterID="dir_angle_y" value="0" />
			<row behaviorID="4413" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="4414" parameterID="radius" value="6" />
			<row behaviorID="4414" parameterID="action" value="4413" />
			<row behaviorID="4414" parameterID="max targets" value="1" />
			<row behaviorID="4414" parameterID="target_self" value="0" />
			<row behaviorID="4414" parameterID="target_enemy" value="1" />
			<row behaviorID="4414" parameterID="target_friend" value="0" />
			<row behaviorID="4414" parameterID="use_target_position" value="0" />
			<row behaviorID="4414" parameterID="use_target_as_caster" value="0" />
			<row _internalSkillID="399" behaviorID="4449" parameterID="behavior 2" value="4451" />
			<row _internalSkillID="404" behaviorID="4453" parameterID="double_jump_action" value="0" />
			<row _internalSkillID="404" behaviorID="4453" parameterID="falling_action" value="0" />
			<row _internalSkillID="404" behaviorID="4456" parameterID="cant_attack" value="1" />
			<row _internalSkillID="404" behaviorID="4456" parameterID="cant_equip" value="1" />
			<row _internalSkillID="404" behaviorID="4456" parameterID="cant_interact" value="1" />
			<row _internalSkillID="404" behaviorID="4456" parameterID="cant_move" value="1" />
			<row _internalSkillID="404" behaviorID="4456" parameterID="cant_turn" value="1" />
			<row _internalSkillID="404" behaviorID="4456" parameterID="stun_caster" value="1" />
			<row _internalSkillID="404" behaviorID="4455" parameterID="action" value="4456" />
			<row _internalSkillID="404" behaviorID="4455" parameterID="duration" value="1" />
			<row _internalSkillID="404" behaviorID="4454" parameterID="behavior 1" value="4455" />
			<row behaviorID="5911" parameterID="duration" value="1" />
			<row behaviorID="5911" parameterID="action" value="5910" />
			<row behaviorID="5912" parameterID="behavior 1" value="5911" />
			<row behaviorID="5912" parameterID="behavior 2" value="5909" />
			<row behaviorID="5913" parameterID="ground_action" value="5912" />
			<row behaviorID="5913" parameterID="jump_action" value="5890" />
			<row behaviorID="5913" parameterID="double_jump_action" value="5890" />
			<row behaviorID="5913" parameterID="jetpack_action" value="0" />
			<row behaviorID="5913" parameterID="falling_action" value="5890" />
			<row _internalSkillID="239" behaviorID="5919" parameterID="cant_attack" value="1" />
			<row _internalSkillID="239" behaviorID="5919" parameterID="cant_equip" value="1" />
			<row _internalSkillID="239" behaviorID="5919" parameterID="cant_interact" value="1" />
			<row _internalSkillID="239" behaviorID="5919" parameterID="cant_move" value="1" />
			<row _internalSkillID="404" behaviorID="4457" parameterID="action" value="4458" />
			<row _internalSkillID="404" behaviorID="4457" parameterID="delay" value="0.25" />
			<row _internalSkillID="404" behaviorID="4457" parameterID="num_intervals" value="1" />
			<row _internalSkillID="404" behaviorID="4454" parameterID="behavior 2" value="4457" />
			<row _internalSkillID="404" behaviorID="4453" parameterID="ground_action" value="4454" />
			<row _internalSkillID="404" behaviorID="4453" parameterID="jetpack_action" value="0" />
			<row _internalSkillID="404" behaviorID="4453" parameterID="jump_action" value="0" />
			<row _internalSkillID="405" behaviorID="4459" parameterID="behavior 1" value="4460" />
			<row behaviorID="4483" parameterID="angle" value="45" />
			<row behaviorID="4483" parameterID="method" value="1" />
			<row behaviorID="4483" parameterID="upper_bound" value="5" />
			<row behaviorID="4483" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="405" behaviorID="4459" parameterID="behavior 2" value="4461" />
			<row _internalSkillID="401" behaviorID="4464" parameterID="behavior 1" value="4465" />
			<row _internalSkillID="401" behaviorID="4468" parameterID="action" value="4469" />
			<row _internalSkillID="401" behaviorID="4468" parameterID="duration" value="0.6" />
			<row _internalSkillID="401" behaviorID="4467" parameterID="behavior 1" value="4468" />
			<row _internalSkillID="401" behaviorID="4471" parameterID="cant_attack" value="1" />
			<row _internalSkillID="401" behaviorID="4471" parameterID="cant_equip" value="1" />
			<row _internalSkillID="401" behaviorID="4471" parameterID="cant_interact" value="1" />
			<row _internalSkillID="401" behaviorID="4471" parameterID="cant_move" value="1" />
			<row _internalSkillID="401" behaviorID="4471" parameterID="cant_turn" value="1" />
			<row _internalSkillID="401" behaviorID="4471" parameterID="stun_caster" value="0" />
			<row _internalSkillID="401" behaviorID="4470" parameterID="action" value="4471" />
			<row _internalSkillID="401" behaviorID="4470" parameterID="duration" value="1" />
			<row _internalSkillID="401" behaviorID="4467" parameterID="behavior 2" value="4470" />
			<row _internalSkillID="401" behaviorID="4472" parameterID="angle" value="0" />
			<row _internalSkillID="401" behaviorID="4472" parameterID="orient_caster" value="0" />
			<row _internalSkillID="401" behaviorID="4472" parameterID="relative" value="0" />
			<row _internalSkillID="401" behaviorID="4472" parameterID="to_angle" value="0" />
			<row _internalSkillID="401" behaviorID="4472" parameterID="to_point" value="0" />
			<row _internalSkillID="401" behaviorID="4472" parameterID="to_target" value="1" />
			<row _internalSkillID="401" behaviorID="4467" parameterID="behavior 3" value="4472" />
			<row behaviorID="4466" parameterID="radius" value="15" />
			<row behaviorID="4466" parameterID="action" value="4467" />
			<row behaviorID="4466" parameterID="max targets" value="20" />
			<row behaviorID="4466" parameterID="target_self" value="0" />
			<row behaviorID="4466" parameterID="target_enemy" value="1" />
			<row behaviorID="4466" parameterID="target_friend" value="0" />
			<row behaviorID="4466" parameterID="use_target_position" value="0" />
			<row behaviorID="4466" parameterID="use_target_as_caster" value="0" />
			<row _internalSkillID="401" behaviorID="4464" parameterID="behavior 2" value="4466" />
			<row behaviorID="4483" parameterID="min range" value="0" />
			<row behaviorID="4483" parameterID="max range" value="300" />
			<row behaviorID="4483" parameterID="max targets" value="1" />
			<row behaviorID="4483" parameterID="action" value="4484" />
			<row _internalSkillID="408" behaviorID="4474" parameterID="behavior 1" value="4475" />
			<row _internalSkillID="408" behaviorID="4478" parameterID="action" value="4479" />
			<row _internalSkillID="408" behaviorID="4478" parameterID="duration" value="0.6" />
			<row _internalSkillID="408" behaviorID="4477" parameterID="behavior 1" value="4478" />
			<row _internalSkillID="408" behaviorID="4481" parameterID="cant_attack" value="1" />
			<row _internalSkillID="408" behaviorID="4481" parameterID="cant_equip" value="1" />
			<row _internalSkillID="408" behaviorID="4481" parameterID="cant_interact" value="1" />
			<row _internalSkillID="408" behaviorID="4481" parameterID="cant_move" value="1" />
			<row _internalSkillID="408" behaviorID="4481" parameterID="cant_turn" value="1" />
			<row _internalSkillID="408" behaviorID="4481" parameterID="stun_caster" value="0" />
			<row _internalSkillID="408" behaviorID="4480" parameterID="action" value="4481" />
			<row _internalSkillID="408" behaviorID="4480" parameterID="duration" value="1" />
			<row _internalSkillID="408" behaviorID="4477" parameterID="behavior 2" value="4480" />
			<row _internalSkillID="408" behaviorID="4482" parameterID="angle" value="0" />
			<row _internalSkillID="408" behaviorID="4482" parameterID="orient_caster" value="0" />
			<row _internalSkillID="408" behaviorID="4482" parameterID="relative" value="0" />
			<row _internalSkillID="408" behaviorID="4482" parameterID="to_angle" value="0" />
			<row _internalSkillID="408" behaviorID="4482" parameterID="to_point" value="0" />
			<row _internalSkillID="408" behaviorID="4482" parameterID="to_target" value="1" />
			<row _internalSkillID="408" behaviorID="4477" parameterID="behavior 3" value="4482" />
			<row behaviorID="4476" parameterID="radius" value="15" />
			<row behaviorID="4476" parameterID="action" value="4477" />
			<row behaviorID="4476" parameterID="max targets" value="20" />
			<row behaviorID="4476" parameterID="target_self" value="0" />
			<row behaviorID="4476" parameterID="target_enemy" value="1" />
			<row behaviorID="4476" parameterID="target_friend" value="0" />
			<row behaviorID="4476" parameterID="use_target_position" value="0" />
			<row behaviorID="4476" parameterID="use_target_as_caster" value="0" />
			<row _internalSkillID="408" behaviorID="4474" parameterID="behavior 2" value="4476" />
			<row behaviorID="4483" parameterID="miss action" value="4484" />
			<row behaviorID="4483" parameterID="blocked action" value="4484" />
			<row behaviorID="4483" parameterID="check_env" value="0" />
			<row behaviorID="4483" parameterID="height" value="2.2" />
			<row behaviorID="4483" parameterID="target_self" value="0" />
			<row behaviorID="4483" parameterID="target_enemy" value="1" />
			<row behaviorID="4483" parameterID="target_friend" value="0" />
			<row behaviorID="4483" parameterID="use_picked_target" value="1" />
			<row behaviorID="4483" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4483" parameterID="distance_weight" value="0" />
			<row behaviorID="4483" parameterID="angle_weight" value="5" />
			<row behaviorID="4483" parameterID="use_attack_priority" value="0" />
			<row behaviorID="4483" parameterID="use_target_position" value="0" />
			<row behaviorID="4484" parameterID="offset_y" value="3" />
			<row behaviorID="4484" parameterID="offset_x" value="0" />
			<row behaviorID="4484" parameterID="offset_z" value="10" />
			<row behaviorID="4484" parameterID="max_distance" value="600" />
			<row behaviorID="4484" parameterID="use_prediction" value="0" />
			<row behaviorID="4484" parameterID="track_target" value="1" />
			<row behaviorID="4484" parameterID="track_radius" value="10" />
			<row behaviorID="4484" parameterID="projectile_speed" value="250" />
			<row behaviorID="4484" parameterID="projectile_type" value="2" />
			<row behaviorID="4484" parameterID="use_mouseposit" value="0" />
			<row behaviorID="4484" parameterID="LOT_ID" value="7871" />
			<row behaviorID="4484" parameterID="use_high_arc" value="0" />
			<row behaviorID="4484" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4485" parameterID="min damage" value="5" />
			<row behaviorID="4485" parameterID="max damage" value="5" />
			<row behaviorID="4486" parameterID="LOT_ID" value="7865" />
			<row behaviorID="4486" parameterID="distance" value="-10" />
			<row behaviorID="4487" parameterID="duration" value="240" />
			<row behaviorID="4487" parameterID="action" value="4486" />
			<row behaviorID="4488" parameterID="radius" value="200" />
			<row behaviorID="4488" parameterID="action" value="4489" />
			<row behaviorID="4488" parameterID="max targets" value="50" />
			<row behaviorID="4488" parameterID="target_self" value="0" />
			<row behaviorID="4488" parameterID="target_enemy" value="1" />
			<row behaviorID="4488" parameterID="target_friend" value="0" />
			<row behaviorID="4488" parameterID="use_target_position" value="0" />
			<row behaviorID="4488" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="4489" parameterID="min damage" value="50" />
			<row behaviorID="4489" parameterID="max damage" value="50" />
			<row behaviorID="4489" parameterID="dir_force" value="7" />
			<row _internalSkillID="239" behaviorID="5919" parameterID="cant_turn" value="1" />
			<row behaviorID="1886" parameterID="offset_y" value="3" />
			<row behaviorID="1886" parameterID="offset_x" value="0" />
			<row behaviorID="1886" parameterID="offset_z" value="5" />
			<row behaviorID="1886" parameterID="max_distance" value="1000" />
			<row behaviorID="2000" parameterID="delay" value="0.25" />
			<row behaviorID="2000" parameterID="num_intervals" value="1" />
			<row behaviorID="2000" parameterID="action" value="1999" />
			<row behaviorID="2000" parameterID="ignore_interrupts" value="0" />
			<row behaviorID="2002" parameterID="delay" value="1" />
			<row behaviorID="2002" parameterID="num_intervals" value="6" />
			<row behaviorID="2002" parameterID="action" value="2001" />
			<row behaviorID="2002" parameterID="ignore_interrupts" value="0" />
			<row behaviorID="1886" parameterID="use_prediction" value="0" />
			<row behaviorID="1886" parameterID="track_target" value="0" />
			<row behaviorID="1886" parameterID="track_radius" value="5" />
			<row behaviorID="1886" parameterID="projectile_speed" value="129" />
			<row behaviorID="1886" parameterID="projectile_type" value="1" />
			<row behaviorID="1886" parameterID="use_mouseposit" value="1" />
			<row behaviorID="1886" parameterID="LOT_ID" value="1822" />
			<row _internalSkillID="352" behaviorID="4436" parameterID="cant_attack" value="1" />
			<row _internalSkillID="352" behaviorID="4436" parameterID="cant_equip" value="1" />
			<row _internalSkillID="352" behaviorID="4436" parameterID="cant_interact" value="1" />
			<row _internalSkillID="352" behaviorID="4436" parameterID="cant_move" value="1" />
			<row _internalSkillID="352" behaviorID="4436" parameterID="cant_turn" value="1" />
			<row _internalSkillID="352" behaviorID="4436" parameterID="stun_caster" value="1" />
			<row _internalSkillID="352" behaviorID="4435" parameterID="action" value="4436" />
			<row _internalSkillID="352" behaviorID="4435" parameterID="duration" value="1.2" />
			<row _internalSkillID="352" behaviorID="4434" parameterID="behavior 1" value="4435" />
			<row _internalSkillID="352" behaviorID="4439" parameterID="behavior 1" value="4440" />
			<row _internalSkillID="352" behaviorID="4441" parameterID="threat to add" value="200" />
			<row _internalSkillID="352" behaviorID="4439" parameterID="behavior 2" value="4441" />
			<row _internalSkillID="352" behaviorID="4442" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="352" behaviorID="4442" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="352" behaviorID="4442" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="352" behaviorID="4442" parameterID="target" value="1" />
			<row _internalSkillID="352" behaviorID="4439" parameterID="behavior 3" value="4442" />
			<row _internalSkillID="352" behaviorID="4438" parameterID="action" value="4439" />
			<row _internalSkillID="352" behaviorID="4438" parameterID="max targets" value="15" />
			<row _internalSkillID="352" behaviorID="4438" parameterID="radius" value="40" />
			<row _internalSkillID="352" behaviorID="4438" parameterID="target_enemy" value="1" />
			<row _internalSkillID="352" behaviorID="4438" parameterID="target_friend" value="0" />
			<row _internalSkillID="352" behaviorID="4438" parameterID="target_self" value="0" />
			<row _internalSkillID="352" behaviorID="4438" parameterID="use_target_as_caster" value="0" />
			<row _internalSkillID="352" behaviorID="4438" parameterID="use_target_position" value="0" />
			<row _internalSkillID="352" behaviorID="4437" parameterID="action" value="4438" />
			<row _internalSkillID="352" behaviorID="4437" parameterID="delay" value="0.5" />
			<row _internalSkillID="352" behaviorID="4437" parameterID="num_intervals" value="1" />
			<row _internalSkillID="352" behaviorID="4434" parameterID="behavior 2" value="4437" />
			<row _internalSkillID="383" behaviorID="4443" parameterID="double_jump_action" value="0" />
			<row _internalSkillID="383" behaviorID="4443" parameterID="falling_action" value="0" />
			<row _internalSkillID="383" behaviorID="4446" parameterID="cant_attack" value="1" />
			<row _internalSkillID="383" behaviorID="4446" parameterID="cant_equip" value="1" />
			<row _internalSkillID="383" behaviorID="4446" parameterID="cant_interact" value="1" />
			<row _internalSkillID="383" behaviorID="4446" parameterID="cant_move" value="1" />
			<row _internalSkillID="383" behaviorID="4446" parameterID="cant_turn" value="1" />
			<row _internalSkillID="383" behaviorID="4446" parameterID="stun_caster" value="1" />
			<row _internalSkillID="383" behaviorID="4445" parameterID="action" value="4446" />
			<row _internalSkillID="383" behaviorID="4445" parameterID="duration" value="1" />
			<row _internalSkillID="383" behaviorID="4444" parameterID="behavior 1" value="4445" />
			<row behaviorID="4448" parameterID="offset_y" value="3" />
			<row behaviorID="4448" parameterID="offset_x" value="0" />
			<row behaviorID="4448" parameterID="offset_z" value="0" />
			<row behaviorID="4448" parameterID="max_distance" value="150" />
			<row behaviorID="4448" parameterID="use_prediction" value="0" />
			<row behaviorID="4448" parameterID="track_target" value="0" />
			<row behaviorID="4448" parameterID="track_radius" value="5" />
			<row behaviorID="4448" parameterID="projectile_speed" value="40" />
			<row behaviorID="4448" parameterID="projectile_type" value="1" />
			<row behaviorID="4448" parameterID="use_mouseposit" value="0" />
			<row behaviorID="4448" parameterID="LOT_ID" value="7853" />
			<row behaviorID="4448" parameterID="use_high_arc" value="0" />
			<row behaviorID="4448" parameterID="clear_provided_target" value="1" />
			<row _internalSkillID="383" behaviorID="4447" parameterID="action" value="4448" />
			<row _internalSkillID="383" behaviorID="4447" parameterID="delay" value="0.25" />
			<row _internalSkillID="383" behaviorID="4447" parameterID="num_intervals" value="1" />
			<row _internalSkillID="383" behaviorID="4444" parameterID="behavior 2" value="4447" />
			<row _internalSkillID="383" behaviorID="4443" parameterID="ground_action" value="4444" />
			<row _internalSkillID="383" behaviorID="4443" parameterID="jetpack_action" value="0" />
			<row _internalSkillID="383" behaviorID="4443" parameterID="jump_action" value="0" />
			<row behaviorID="4458" parameterID="offset_y" value="3" />
			<row behaviorID="4458" parameterID="offset_x" value="0" />
			<row behaviorID="4458" parameterID="offset_z" value="0" />
			<row behaviorID="4458" parameterID="max_distance" value="150" />
			<row behaviorID="4458" parameterID="use_prediction" value="0" />
			<row behaviorID="4458" parameterID="track_target" value="0" />
			<row behaviorID="4458" parameterID="track_radius" value="5" />
			<row behaviorID="4458" parameterID="projectile_speed" value="40" />
			<row behaviorID="4458" parameterID="projectile_type" value="1" />
			<row behaviorID="4458" parameterID="use_mouseposit" value="0" />
			<row behaviorID="4458" parameterID="LOT_ID" value="7854" />
			<row behaviorID="4458" parameterID="use_high_arc" value="0" />
			<row behaviorID="4458" parameterID="clear_provided_target" value="1" />
			<row behaviorID="4452" parameterID="LOT_ID" value="7855" />
			<row behaviorID="4452" parameterID="distance" value="0" />
			<row behaviorID="4461" parameterID="duration" value="14" />
			<row behaviorID="4461" parameterID="action" value="4462" />
			<row behaviorID="4462" parameterID="LOT_ID" value="7856" />
			<row behaviorID="4462" parameterID="distance" value="0" />
			<row behaviorID="4463" parameterID="delay" value="0.5" />
			<row behaviorID="4463" parameterID="num_intervals" value="20" />
			<row behaviorID="4463" parameterID="action" value="4464" />
			<row behaviorID="4463" parameterID="ignore_interrupts" value="0" />
			<row behaviorID="4473" parameterID="delay" value="0.5" />
			<row behaviorID="4473" parameterID="num_intervals" value="28" />
			<row behaviorID="4473" parameterID="action" value="4474" />
			<row behaviorID="4473" parameterID="ignore_interrupts" value="0" />
			<row behaviorID="4489" parameterID="dir_angle_y" value="0" />
			<row behaviorID="4489" parameterID="dir_angle_xz" value="0" />
			<row _internalSkillID="387" behaviorID="4506" parameterID="add" value="0" />
			<row _internalSkillID="387" behaviorID="4506" parameterID="amount" value="0.5" />
			<row _internalSkillID="387" behaviorID="4505" parameterID="behavior 1" value="4506" />
			<row _internalSkillID="387" behaviorID="4508" parameterID="cant_attack" value="1" />
			<row _internalSkillID="387" behaviorID="4508" parameterID="cant_equip" value="1" />
			<row _internalSkillID="387" behaviorID="4508" parameterID="cant_interact" value="1" />
			<row _internalSkillID="387" behaviorID="4508" parameterID="cant_move" value="0" />
			<row _internalSkillID="387" behaviorID="4508" parameterID="cant_turn" value="0" />
			<row _internalSkillID="387" behaviorID="4508" parameterID="stun_caster" value="1" />
			<row _internalSkillID="387" behaviorID="4507" parameterID="action" value="4508" />
			<row _internalSkillID="387" behaviorID="4507" parameterID="duration" value="0.5" />
			<row _internalSkillID="387" behaviorID="4505" parameterID="behavior 2" value="4507" />
			<row _internalSkillID="387" behaviorID="4511" parameterID="angle" value="0" />
			<row _internalSkillID="387" behaviorID="4511" parameterID="orient_caster" value="1" />
			<row _internalSkillID="387" behaviorID="4511" parameterID="relative" value="0" />
			<row _internalSkillID="387" behaviorID="4511" parameterID="to_angle" value="0" />
			<row _internalSkillID="387" behaviorID="4511" parameterID="to_point" value="0" />
			<row _internalSkillID="387" behaviorID="4511" parameterID="to_target" value="1" />
			<row _internalSkillID="387" behaviorID="4510" parameterID="behavior 1" value="4511" />
			<row behaviorID="4514" parameterID="min damage" value="3" />
			<row behaviorID="4514" parameterID="max damage" value="3" />
			<row behaviorID="4514" parameterID="on_success" value="4515" />
			<row behaviorID="4514" parameterID="dir_force" value="15" />
			<row behaviorID="4514" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="387" behaviorID="4516" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="387" behaviorID="4516" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="387" behaviorID="4516" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="387" behaviorID="4516" parameterID="target" value="1" />
			<row _internalSkillID="387" behaviorID="4515" parameterID="behavior 1" value="4516" />
			<row _internalSkillID="387" behaviorID="4518" parameterID="cant_attack" value="1" />
			<row _internalSkillID="387" behaviorID="4518" parameterID="cant_equip" value="1" />
			<row _internalSkillID="387" behaviorID="4518" parameterID="cant_interact" value="1" />
			<row _internalSkillID="387" behaviorID="4518" parameterID="cant_move" value="1" />
			<row _internalSkillID="387" behaviorID="4518" parameterID="cant_turn" value="1" />
			<row _internalSkillID="387" behaviorID="4518" parameterID="stun_caster" value="0" />
			<row _internalSkillID="387" behaviorID="4517" parameterID="action" value="4518" />
			<row _internalSkillID="387" behaviorID="4517" parameterID="duration" value="0.25" />
			<row _internalSkillID="387" behaviorID="4515" parameterID="behavior 2" value="4517" />
			<row _internalSkillID="387" behaviorID="4519" parameterID="angle" value="15" />
			<row _internalSkillID="387" behaviorID="4519" parameterID="caster" value="0" />
			<row _internalSkillID="387" behaviorID="4519" parameterID="ignore_self" value="0" />
			<row _internalSkillID="387" behaviorID="4519" parameterID="relative" value="0" />
			<row _internalSkillID="387" behaviorID="4519" parameterID="strength" value="15" />
			<row _internalSkillID="387" behaviorID="4515" parameterID="behavior 3" value="4519" />
			<row behaviorID="4514" parameterID="dir_angle_xz" value="0" />
			<row _internalSkillID="387" behaviorID="4513" parameterID="action" value="4514" />
			<row _internalSkillID="387" behaviorID="4513" parameterID="angle" value="120" />
			<row _internalSkillID="387" behaviorID="4513" parameterID="angle_weight" value="0" />
			<row _internalSkillID="387" behaviorID="4513" parameterID="check_env" value="0" />
			<row _internalSkillID="387" behaviorID="4513" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="387" behaviorID="4513" parameterID="distance_weight" value="0" />
			<row _internalSkillID="387" behaviorID="4513" parameterID="height" value="2.2" />
			<row _internalSkillID="387" behaviorID="4513" parameterID="lower_bound" value="-1.5" />
			<row _internalSkillID="387" behaviorID="4513" parameterID="max range" value="8" />
			<row _internalSkillID="387" behaviorID="4513" parameterID="max targets" value="1" />
			<row _internalSkillID="387" behaviorID="4513" parameterID="method" value="1" />
			<row _internalSkillID="387" behaviorID="4513" parameterID="min range" value="0" />
			<row _internalSkillID="387" behaviorID="4513" parameterID="target_enemy" value="1" />
			<row _internalSkillID="387" behaviorID="4513" parameterID="target_friend" value="0" />
			<row _internalSkillID="387" behaviorID="4513" parameterID="target_self" value="0" />
			<row behaviorID="4432" parameterID="orient_caster" value="0" />
			<row _internalSkillID="388" behaviorID="4521" parameterID="add" value="0" />
			<row _internalSkillID="387" behaviorID="4501" parameterID="interrupt_attack" value="1" />
			<row behaviorID="4419" parameterID="behavior 1" value="4418" />
			<row behaviorID="4419" parameterID="behavior 2" value="4420" />
			<row behaviorID="4421" parameterID="cant_move" value="1" />
			<row behaviorID="4421" parameterID="cant_turn" value="1" />
			<row behaviorID="4421" parameterID="cant_attack" value="1" />
			<row behaviorID="4421" parameterID="cant_equip" value="1" />
			<row behaviorID="4421" parameterID="cant_interact" value="1" />
			<row behaviorID="4421" parameterID="stun_caster" value="0" />
			<row _internalSkillID="387" behaviorID="4501" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="387" behaviorID="4501" parameterID="interrupt_charge" value="1" />
			<row behaviorID="4424" parameterID="duration" value="0.6" />
			<row behaviorID="4424" parameterID="action" value="4423" />
			<row _internalSkillID="387" behaviorID="4501" parameterID="target" value="1" />
			<row _internalSkillID="387" behaviorID="4500" parameterID="behavior 1" value="4501" />
			<row _internalSkillID="387" behaviorID="4503" parameterID="cant_attack" value="1" />
			<row _internalSkillID="387" behaviorID="4503" parameterID="cant_equip" value="1" />
			<row _internalSkillID="387" behaviorID="4503" parameterID="cant_interact" value="1" />
			<row _internalSkillID="387" behaviorID="4503" parameterID="cant_move" value="1" />
			<row _internalSkillID="387" behaviorID="4503" parameterID="cant_turn" value="1" />
			<row _internalSkillID="387" behaviorID="4503" parameterID="stun_caster" value="0" />
			<row _internalSkillID="387" behaviorID="4502" parameterID="action" value="4503" />
			<row _internalSkillID="387" behaviorID="4502" parameterID="duration" value="0.25" />
			<row behaviorID="4428" parameterID="behavior 1" value="4427" />
			<row behaviorID="4428" parameterID="behavior 2" value="4426" />
			<row behaviorID="4429" parameterID="delay" value="0.5" />
			<row behaviorID="4429" parameterID="num_intervals" value="12" />
			<row behaviorID="4429" parameterID="action" value="4428" />
			<row behaviorID="4429" parameterID="ignore_interrupts" value="0" />
			<row behaviorID="4432" parameterID="to_target" value="1" />
			<row behaviorID="4432" parameterID="to_point" value="0" />
			<row behaviorID="4432" parameterID="to_angle" value="0" />
			<row behaviorID="4432" parameterID="angle" value="0" />
			<row behaviorID="4432" parameterID="relative" value="0" />
			<row _internalSkillID="387" behaviorID="4500" parameterID="behavior 2" value="4502" />
			<row _internalSkillID="387" behaviorID="4504" parameterID="angle" value="15" />
			<row _internalSkillID="387" behaviorID="4504" parameterID="caster" value="0" />
			<row _internalSkillID="387" behaviorID="4504" parameterID="ignore_self" value="0" />
			<row _internalSkillID="387" behaviorID="4504" parameterID="relative" value="0" />
			<row _internalSkillID="387" behaviorID="4504" parameterID="strength" value="15" />
			<row _internalSkillID="387" behaviorID="4500" parameterID="behavior 3" value="4504" />
			<row _internalSkillID="388" behaviorID="4521" parameterID="amount" value="1" />
			<row _internalSkillID="387" behaviorID="4498" parameterID="action" value="4499" />
			<row _internalSkillID="387" behaviorID="4498" parameterID="angle" value="120" />
			<row _internalSkillID="387" behaviorID="4498" parameterID="angle_weight" value="0" />
			<row _internalSkillID="387" behaviorID="4498" parameterID="check_env" value="0" />
			<row _internalSkillID="387" behaviorID="4498" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="387" behaviorID="4498" parameterID="distance_weight" value="0" />
			<row _internalSkillID="387" behaviorID="4498" parameterID="height" value="2.2" />
			<row _internalSkillID="387" behaviorID="4498" parameterID="lower_bound" value="-1.5" />
			<row _internalSkillID="387" behaviorID="4498" parameterID="max range" value="8" />
			<row _internalSkillID="387" behaviorID="4498" parameterID="max targets" value="1" />
			<row _internalSkillID="387" behaviorID="4498" parameterID="method" value="1" />
			<row _internalSkillID="387" behaviorID="4498" parameterID="min range" value="0" />
			<row _internalSkillID="387" behaviorID="4498" parameterID="target_enemy" value="1" />
			<row _internalSkillID="387" behaviorID="4498" parameterID="target_friend" value="0" />
			<row _internalSkillID="387" behaviorID="4498" parameterID="target_self" value="0" />
			<row _internalSkillID="387" behaviorID="4498" parameterID="upper_bound" value="5" />
			<row _internalSkillID="387" behaviorID="4498" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="387" behaviorID="4498" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="387" behaviorID="4498" parameterID="use_target_position" value="0" />
			<row _internalSkillID="387" behaviorID="4497" parameterID="action" value="4498" />
			<row _internalSkillID="387" behaviorID="4497" parameterID="delay" value="0.25" />
			<row _internalSkillID="387" behaviorID="4497" parameterID="num_intervals" value="1" />
			<row _internalSkillID="387" behaviorID="4495" parameterID="behavior 2" value="4497" />
			<row _internalSkillID="387" behaviorID="4494" parameterID="action" value="4495" />
			<row _internalSkillID="387" behaviorID="4494" parameterID="angle" value="200" />
			<row _internalSkillID="387" behaviorID="4494" parameterID="angle_weight" value="0" />
			<row _internalSkillID="387" behaviorID="4494" parameterID="check_env" value="0" />
			<row _internalSkillID="387" behaviorID="4494" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="387" behaviorID="4494" parameterID="distance_weight" value="0" />
			<row _internalSkillID="387" behaviorID="4494" parameterID="height" value="2.2" />
			<row _internalSkillID="387" behaviorID="4494" parameterID="lower_bound" value="-1.5" />
			<row _internalSkillID="387" behaviorID="4494" parameterID="max range" value="8" />
			<row _internalSkillID="387" behaviorID="4494" parameterID="max targets" value="1" />
			<row _internalSkillID="387" behaviorID="4494" parameterID="method" value="1" />
			<row _internalSkillID="387" behaviorID="4494" parameterID="min range" value="0" />
			<row _internalSkillID="387" behaviorID="4494" parameterID="miss action" value="4497" />
			<row _internalSkillID="387" behaviorID="4494" parameterID="target_enemy" value="1" />
			<row _internalSkillID="387" behaviorID="4494" parameterID="target_friend" value="0" />
			<row _internalSkillID="387" behaviorID="4494" parameterID="target_self" value="0" />
			<row _internalSkillID="387" behaviorID="4494" parameterID="upper_bound" value="5" />
			<row _internalSkillID="387" behaviorID="4494" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="387" behaviorID="4494" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="387" behaviorID="4494" parameterID="use_target_position" value="0" />
			<row _internalSkillID="387" behaviorID="4490" parameterID="behavior 3" value="4494" />
			<row _internalSkillID="387" behaviorID="4513" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="387" behaviorID="4513" parameterID="use_target_position" value="0" />
			<row _internalSkillID="387" behaviorID="4512" parameterID="action" value="4513" />
			<row _internalSkillID="387" behaviorID="4512" parameterID="delay" value="0.25" />
			<row _internalSkillID="387" behaviorID="4512" parameterID="num_intervals" value="1" />
			<row _internalSkillID="387" behaviorID="4510" parameterID="behavior 2" value="4512" />
			<row _internalSkillID="387" behaviorID="4509" parameterID="action" value="4510" />
			<row _internalSkillID="387" behaviorID="4509" parameterID="angle" value="200" />
			<row _internalSkillID="387" behaviorID="4509" parameterID="angle_weight" value="0" />
			<row _internalSkillID="387" behaviorID="4509" parameterID="check_env" value="0" />
			<row _internalSkillID="387" behaviorID="4509" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="387" behaviorID="4509" parameterID="distance_weight" value="0" />
			<row _internalSkillID="387" behaviorID="4509" parameterID="height" value="2.2" />
			<row _internalSkillID="387" behaviorID="4509" parameterID="lower_bound" value="-1.5" />
			<row _internalSkillID="387" behaviorID="4509" parameterID="max range" value="8" />
			<row _internalSkillID="387" behaviorID="4509" parameterID="max targets" value="1" />
			<row _internalSkillID="387" behaviorID="4509" parameterID="method" value="1" />
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			<row _internalSkillID="387" behaviorID="4509" parameterID="miss action" value="4512" />
			<row _internalSkillID="387" behaviorID="4509" parameterID="target_enemy" value="1" />
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			<row _internalSkillID="387" behaviorID="4509" parameterID="target_self" value="0" />
			<row _internalSkillID="387" behaviorID="4509" parameterID="upper_bound" value="5" />
			<row _internalSkillID="387" behaviorID="4509" parameterID="use_attack_priority" value="0" />
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			<row _internalSkillID="387" behaviorID="4509" parameterID="use_target_position" value="0" />
			<row _internalSkillID="387" behaviorID="4505" parameterID="behavior 3" value="4509" />
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			<row _internalSkillID="388" behaviorID="4523" parameterID="cant_attack" value="1" />
			<row _internalSkillID="388" behaviorID="4523" parameterID="cant_equip" value="1" />
			<row _internalSkillID="388" behaviorID="4523" parameterID="cant_interact" value="1" />
			<row _internalSkillID="388" behaviorID="4523" parameterID="cant_move" value="1" />
			<row _internalSkillID="388" behaviorID="4523" parameterID="cant_turn" value="1" />
			<row _internalSkillID="388" behaviorID="4523" parameterID="stun_caster" value="1" />
			<row _internalSkillID="388" behaviorID="4522" parameterID="action" value="4523" />
			<row _internalSkillID="388" behaviorID="4522" parameterID="duration" value="1" />
			<row behaviorID="4520" parameterID="behavior 2" value="5865" />
			<row behaviorID="4379" parameterID="radius" value="5" />
			<row behaviorID="4379" parameterID="action" value="4381" />
			<row behaviorID="4379" parameterID="max targets" value="5" />
			<row behaviorID="4379" parameterID="target_self" value="0" />
			<row behaviorID="4379" parameterID="target_enemy" value="1" />
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			<row behaviorID="4520" parameterID="behavior 3" value="4524" />
			<row _internalSkillID="388" behaviorID="4526" parameterID="behavior 1" value="4527" />
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			<row _internalSkillID="476" behaviorID="5627" parameterID="amount" value="1" />
			<row behaviorID="4529" parameterID="behavior 1" value="4530" />
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			<row _internalSkillID="388" behaviorID="4532" parameterID="cant_equip" value="1" />
			<row _internalSkillID="388" behaviorID="4532" parameterID="cant_interact" value="1" />
			<row _internalSkillID="388" behaviorID="4532" parameterID="cant_move" value="1" />
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			<row _internalSkillID="388" behaviorID="4531" parameterID="action" value="4532" />
			<row _internalSkillID="388" behaviorID="4531" parameterID="duration" value="0.5" />
			<row behaviorID="4529" parameterID="behavior 2" value="4531" />
			<row behaviorID="4534" parameterID="min damage" value="2" />
			<row behaviorID="4534" parameterID="max damage" value="2" />
			<row behaviorID="4534" parameterID="on_success" value="4535" />
			<row behaviorID="4534" parameterID="dir_force" value="15" />
			<row behaviorID="4534" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="388" behaviorID="4536" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="388" behaviorID="4536" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="388" behaviorID="4536" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="388" behaviorID="4536" parameterID="target" value="1" />
			<row _internalSkillID="388" behaviorID="4535" parameterID="behavior 1" value="4536" />
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			<row _internalSkillID="388" behaviorID="4538" parameterID="cant_equip" value="1" />
			<row _internalSkillID="388" behaviorID="4538" parameterID="cant_interact" value="1" />
			<row _internalSkillID="388" behaviorID="4538" parameterID="cant_move" value="1" />
			<row _internalSkillID="388" behaviorID="4538" parameterID="cant_turn" value="1" />
			<row _internalSkillID="388" behaviorID="4538" parameterID="stun_caster" value="0" />
			<row _internalSkillID="388" behaviorID="4537" parameterID="action" value="4538" />
			<row _internalSkillID="388" behaviorID="4537" parameterID="duration" value="0.75" />
			<row _internalSkillID="388" behaviorID="4535" parameterID="behavior 2" value="4537" />
			<row _internalSkillID="388" behaviorID="4539" parameterID="angle" value="45" />
			<row _internalSkillID="388" behaviorID="4539" parameterID="caster" value="0" />
			<row _internalSkillID="388" behaviorID="4539" parameterID="ignore_self" value="0" />
			<row behaviorID="4499" parameterID="dir_angle_y" value="0" />
			<row behaviorID="4499" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="4563" parameterID="ground_action" value="1127" />
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			<row behaviorID="4564" parameterID="ground_action" value="2762" />
			<row behaviorID="4564" parameterID="jump_action" value="4490" />
			<row behaviorID="4564" parameterID="double_jump_action" value="4520" />
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			<row behaviorID="4565" parameterID="ground_action" value="2817" />
			<row behaviorID="4565" parameterID="jump_action" value="4490" />
			<row behaviorID="4565" parameterID="double_jump_action" value="4520" />
			<row behaviorID="4565" parameterID="jetpack_action" value="0" />
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			<row behaviorID="4566" parameterID="ground_action" value="2872" />
			<row behaviorID="4566" parameterID="jump_action" value="4505" />
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			<row behaviorID="4566" parameterID="jetpack_action" value="0" />
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			<row behaviorID="4562" parameterID="ground_action" value="2369" />
			<row behaviorID="4562" parameterID="jump_action" value="4505" />
			<row behaviorID="4562" parameterID="double_jump_action" value="4540" />
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			<row _internalSkillID="391" behaviorID="4645" parameterID="add" value="0" />
			<row _internalSkillID="391" behaviorID="4645" parameterID="amount" value="0.5" />
			<row _internalSkillID="391" behaviorID="4644" parameterID="behavior 1" value="4645" />
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			<row _internalSkillID="391" behaviorID="4647" parameterID="cant_equip" value="1" />
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			<row _internalSkillID="391" behaviorID="4647" parameterID="cant_move" value="0" />
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			<row _internalSkillID="391" behaviorID="4647" parameterID="stun_caster" value="1" />
			<row _internalSkillID="391" behaviorID="4646" parameterID="action" value="4647" />
			<row _internalSkillID="391" behaviorID="4646" parameterID="duration" value="0.5" />
			<row _internalSkillID="391" behaviorID="4644" parameterID="behavior 2" value="4646" />
			<row _internalSkillID="391" behaviorID="4650" parameterID="angle" value="0" />
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			<row _internalSkillID="391" behaviorID="4650" parameterID="to_target" value="1" />
			<row _internalSkillID="391" behaviorID="4649" parameterID="behavior 1" value="4650" />
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			<row behaviorID="954" parameterID="action" value="955" />
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			<row behaviorID="954" parameterID="target_self" value="0" />
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			<row _internalSkillID="391" behaviorID="4655" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="391" behaviorID="4655" parameterID="target" value="1" />
			<row _internalSkillID="391" behaviorID="4654" parameterID="behavior 1" value="4655" />
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			<row _internalSkillID="391" behaviorID="4656" parameterID="action" value="4657" />
			<row _internalSkillID="391" behaviorID="4656" parameterID="duration" value="0.25" />
			<row _internalSkillID="391" behaviorID="4654" parameterID="behavior 2" value="4656" />
			<row _internalSkillID="391" behaviorID="4658" parameterID="angle" value="15" />
			<row _internalSkillID="391" behaviorID="4658" parameterID="caster" value="0" />
			<row _internalSkillID="391" behaviorID="4658" parameterID="ignore_self" value="0" />
			<row _internalSkillID="391" behaviorID="4658" parameterID="relative" value="0" />
			<row _internalSkillID="391" behaviorID="4658" parameterID="strength" value="15" />
			<row _internalSkillID="391" behaviorID="4654" parameterID="behavior 3" value="4658" />
			<row behaviorID="954" parameterID="target_friend" value="1" />
			<row _internalSkillID="391" behaviorID="4652" parameterID="action" value="4653" />
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			<row _internalSkillID="391" behaviorID="4652" parameterID="check_env" value="0" />
			<row _internalSkillID="391" behaviorID="4652" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="391" behaviorID="4652" parameterID="distance_weight" value="0" />
			<row _internalSkillID="391" behaviorID="4652" parameterID="height" value="2.2" />
			<row _internalSkillID="391" behaviorID="4652" parameterID="lower_bound" value="0.5" />
			<row _internalSkillID="391" behaviorID="4652" parameterID="max range" value="8" />
			<row _internalSkillID="391" behaviorID="4652" parameterID="max targets" value="1" />
			<row _internalSkillID="391" behaviorID="4652" parameterID="method" value="1" />
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			<row _internalSkillID="391" behaviorID="4652" parameterID="target_enemy" value="1" />
			<row _internalSkillID="391" behaviorID="4652" parameterID="target_friend" value="0" />
			<row _internalSkillID="391" behaviorID="4652" parameterID="target_self" value="0" />
			<row _internalSkillID="391" behaviorID="4652" parameterID="upper_bound" value="4" />
			<row _internalSkillID="391" behaviorID="4652" parameterID="use_attack_priority" value="0" />
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			<row _internalSkillID="391" behaviorID="4652" parameterID="use_target_position" value="0" />
			<row _internalSkillID="391" behaviorID="4651" parameterID="action" value="4652" />
			<row _internalSkillID="391" behaviorID="4651" parameterID="delay" value="0.25" />
			<row _internalSkillID="391" behaviorID="4651" parameterID="num_intervals" value="1" />
			<row _internalSkillID="391" behaviorID="4649" parameterID="behavior 2" value="4651" />
			<row _internalSkillID="391" behaviorID="4648" parameterID="action" value="4649" />
			<row _internalSkillID="391" behaviorID="4648" parameterID="angle" value="200" />
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			<row _internalSkillID="391" behaviorID="4648" parameterID="check_env" value="0" />
			<row _internalSkillID="391" behaviorID="4648" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="391" behaviorID="4648" parameterID="distance_weight" value="0" />
			<row _internalSkillID="391" behaviorID="4648" parameterID="height" value="2.2" />
			<row _internalSkillID="391" behaviorID="4648" parameterID="lower_bound" value="-1.5" />
			<row _internalSkillID="391" behaviorID="4648" parameterID="max range" value="8" />
			<row _internalSkillID="391" behaviorID="4648" parameterID="max targets" value="1" />
			<row _internalSkillID="391" behaviorID="4648" parameterID="method" value="1" />
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			<row _internalSkillID="391" behaviorID="4648" parameterID="target_enemy" value="1" />
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			<row _internalSkillID="391" behaviorID="4648" parameterID="target_self" value="0" />
			<row _internalSkillID="391" behaviorID="4648" parameterID="upper_bound" value="5" />
			<row _internalSkillID="391" behaviorID="4648" parameterID="use_attack_priority" value="0" />
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			<row _internalSkillID="391" behaviorID="4644" parameterID="behavior 3" value="4648" />
			<row _internalSkillID="391" behaviorID="4660" parameterID="add" value="0" />
			<row _internalSkillID="391" behaviorID="4660" parameterID="amount" value="0.5" />
			<row _internalSkillID="391" behaviorID="4659" parameterID="behavior 1" value="4660" />
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			<row _internalSkillID="391" behaviorID="4662" parameterID="cant_equip" value="1" />
			<row _internalSkillID="391" behaviorID="4662" parameterID="cant_interact" value="1" />
			<row _internalSkillID="391" behaviorID="4662" parameterID="cant_move" value="0" />
			<row _internalSkillID="391" behaviorID="4662" parameterID="cant_turn" value="0" />
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			<row _internalSkillID="391" behaviorID="4661" parameterID="action" value="4662" />
			<row _internalSkillID="391" behaviorID="4661" parameterID="duration" value="0.5" />
			<row _internalSkillID="391" behaviorID="4659" parameterID="behavior 2" value="4661" />
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			<row _internalSkillID="391" behaviorID="4665" parameterID="to_target" value="1" />
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			<row behaviorID="954" parameterID="ignore_faction" value="1" />
			<row behaviorID="4719" parameterID="dir_angle_y" value="15" />
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			<row _internalSkillID="391" behaviorID="4670" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="391" behaviorID="4670" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="391" behaviorID="4670" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="391" behaviorID="4670" parameterID="target" value="1" />
			<row _internalSkillID="391" behaviorID="4669" parameterID="behavior 1" value="4670" />
			<row _internalSkillID="391" behaviorID="4672" parameterID="cant_attack" value="1" />
			<row _internalSkillID="391" behaviorID="4672" parameterID="cant_equip" value="1" />
			<row _internalSkillID="391" behaviorID="4672" parameterID="cant_interact" value="1" />
			<row _internalSkillID="391" behaviorID="4672" parameterID="cant_move" value="1" />
			<row _internalSkillID="391" behaviorID="4672" parameterID="cant_turn" value="1" />
			<row _internalSkillID="391" behaviorID="4672" parameterID="stun_caster" value="0" />
			<row _internalSkillID="391" behaviorID="4671" parameterID="action" value="4672" />
			<row _internalSkillID="391" behaviorID="4671" parameterID="duration" value="0.25" />
			<row _internalSkillID="391" behaviorID="4669" parameterID="behavior 2" value="4671" />
			<row _internalSkillID="391" behaviorID="4673" parameterID="angle" value="15" />
			<row _internalSkillID="391" behaviorID="4673" parameterID="caster" value="0" />
			<row _internalSkillID="391" behaviorID="4673" parameterID="ignore_self" value="0" />
			<row _internalSkillID="391" behaviorID="4673" parameterID="relative" value="0" />
			<row _internalSkillID="391" behaviorID="4673" parameterID="strength" value="15" />
			<row _internalSkillID="391" behaviorID="4669" parameterID="behavior 3" value="4673" />
			<row _internalSkillID="391" behaviorID="4667" parameterID="action" value="4668" />
			<row _internalSkillID="391" behaviorID="4667" parameterID="angle" value="90" />
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			<row _internalSkillID="391" behaviorID="4667" parameterID="check_env" value="0" />
			<row _internalSkillID="391" behaviorID="4667" parameterID="clear_provided_target" value="0" />
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			<row _internalSkillID="388" behaviorID="4539" parameterID="strength" value="15" />
			<row _internalSkillID="388" behaviorID="4535" parameterID="behavior 3" value="4539" />
			<row behaviorID="4303" parameterID="behavior 1" value="4304" />
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			<row behaviorID="4303" parameterID="behavior 3" value="4315" />
			<row _internalSkillID="389" behaviorID="4578" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="389" behaviorID="4578" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="389" behaviorID="4578" parameterID="target" value="1" />
			<row _internalSkillID="389" behaviorID="4577" parameterID="behavior 1" value="4578" />
			<row _internalSkillID="389" behaviorID="4580" parameterID="cant_attack" value="1" />
			<row _internalSkillID="389" behaviorID="4580" parameterID="cant_equip" value="1" />
			<row _internalSkillID="389" behaviorID="4580" parameterID="cant_interact" value="1" />
			<row _internalSkillID="389" behaviorID="4580" parameterID="cant_move" value="1" />
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			<row _internalSkillID="389" behaviorID="4580" parameterID="stun_caster" value="0" />
			<row _internalSkillID="389" behaviorID="4579" parameterID="action" value="4580" />
			<row _internalSkillID="389" behaviorID="4579" parameterID="duration" value="0.25" />
			<row _internalSkillID="389" behaviorID="4577" parameterID="behavior 2" value="4579" />
			<row _internalSkillID="389" behaviorID="4581" parameterID="angle" value="15" />
			<row _internalSkillID="389" behaviorID="4581" parameterID="caster" value="0" />
			<row _internalSkillID="389" behaviorID="4581" parameterID="ignore_self" value="0" />
			<row _internalSkillID="389" behaviorID="4581" parameterID="relative" value="0" />
			<row _internalSkillID="239" behaviorID="5927" parameterID="cant_equip" value="1" />
			<row _internalSkillID="476" behaviorID="5626" parameterID="behavior 1" value="5627" />
			<row _internalSkillID="476" behaviorID="5629" parameterID="cant_attack" value="1" />
			<row _internalSkillID="476" behaviorID="5629" parameterID="cant_equip" value="1" />
			<row _internalSkillID="476" behaviorID="5629" parameterID="cant_interact" value="1" />
			<row _internalSkillID="476" behaviorID="5629" parameterID="cant_move" value="1" />
			<row _internalSkillID="476" behaviorID="5629" parameterID="cant_turn" value="1" />
			<row _internalSkillID="388" behaviorID="4526" parameterID="behavior 2" value="4528" />
			<row _internalSkillID="388" behaviorID="4525" parameterID="action" value="4526" />
			<row _internalSkillID="388" behaviorID="4525" parameterID="delay" value="0.5" />
			<row _internalSkillID="388" behaviorID="4525" parameterID="num_intervals" value="1" />
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			<row _internalSkillID="388" behaviorID="4541" parameterID="amount" value="1" />
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			<row _internalSkillID="388" behaviorID="4542" parameterID="duration" value="1" />
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			<row behaviorID="6108" parameterID="on_success" value="4027" />
			<row _internalSkillID="239" behaviorID="5927" parameterID="stun_caster" value="0" />
			<row _internalSkillID="388" behaviorID="4546" parameterID="behavior 1" value="4547" />
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			<row _internalSkillID="388" behaviorID="4552" parameterID="cant_equip" value="1" />
			<row _internalSkillID="388" behaviorID="4552" parameterID="cant_interact" value="1" />
			<row _internalSkillID="388" behaviorID="4552" parameterID="cant_move" value="1" />
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			<row _internalSkillID="388" behaviorID="4552" parameterID="stun_caster" value="1" />
			<row _internalSkillID="388" behaviorID="4551" parameterID="action" value="4552" />
			<row _internalSkillID="388" behaviorID="4551" parameterID="duration" value="0.5" />
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			<row _internalSkillID="389" behaviorID="4577" parameterID="behavior 3" value="4581" />
			<row behaviorID="4576" parameterID="dir_angle_y" value="0" />
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			<row _internalSkillID="388" behaviorID="4556" parameterID="target" value="1" />
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			<row _internalSkillID="388" behaviorID="4558" parameterID="cant_move" value="1" />
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			<row _internalSkillID="388" behaviorID="4557" parameterID="duration" value="0.75" />
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			<row _internalSkillID="388" behaviorID="4559" parameterID="angle" value="45" />
			<row _internalSkillID="388" behaviorID="4559" parameterID="caster" value="0" />
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			<row _internalSkillID="388" behaviorID="4559" parameterID="relative" value="0" />
			<row _internalSkillID="388" behaviorID="4559" parameterID="strength" value="15" />
			<row _internalSkillID="388" behaviorID="4555" parameterID="behavior 3" value="4559" />
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			<row _internalSkillID="389" behaviorID="4575" parameterID="check_env" value="0" />
			<row _internalSkillID="389" behaviorID="4575" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="389" behaviorID="4575" parameterID="distance_weight" value="0" />
			<row _internalSkillID="389" behaviorID="4575" parameterID="height" value="2.2" />
			<row _internalSkillID="389" behaviorID="4575" parameterID="lower_bound" value="-1.5" />
			<row _internalSkillID="389" behaviorID="4575" parameterID="max range" value="8" />
			<row _internalSkillID="389" behaviorID="4575" parameterID="max targets" value="1" />
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			<row _internalSkillID="389" behaviorID="4575" parameterID="target_enemy" value="1" />
			<row _internalSkillID="389" behaviorID="4575" parameterID="target_friend" value="0" />
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			<row _internalSkillID="389" behaviorID="4575" parameterID="upper_bound" value="5" />
			<row _internalSkillID="389" behaviorID="4575" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="389" behaviorID="4575" parameterID="use_picked_target" value="0" />
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			<row _internalSkillID="389" behaviorID="4574" parameterID="action" value="4575" />
			<row _internalSkillID="389" behaviorID="4574" parameterID="delay" value="0.25" />
			<row _internalSkillID="389" behaviorID="4574" parameterID="num_intervals" value="1" />
			<row _internalSkillID="239" behaviorID="5924" parameterID="behavior 2" value="5926" />
			<row _internalSkillID="476" behaviorID="5628" parameterID="duration" value="1" />
			<row _internalSkillID="476" behaviorID="5626" parameterID="behavior 2" value="5628" />
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			<row _internalSkillID="476" behaviorID="5630" parameterID="ground_action" value="0" />
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			<row _internalSkillID="388" behaviorID="4546" parameterID="behavior 2" value="4548" />
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			<row _internalSkillID="388" behaviorID="4545" parameterID="delay" value="0.5" />
			<row _internalSkillID="388" behaviorID="4545" parameterID="num_intervals" value="1" />
			<row behaviorID="5923" parameterID="dir_angle_xz" value="0" />
			<row _internalSkillID="389" behaviorID="4572" parameterID="behavior 2" value="4574" />
			<row _internalSkillID="389" behaviorID="4571" parameterID="action" value="4572" />
			<row _internalSkillID="389" behaviorID="4571" parameterID="angle" value="200" />
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			<row _internalSkillID="389" behaviorID="4571" parameterID="check_env" value="0" />
			<row _internalSkillID="389" behaviorID="4571" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="389" behaviorID="4571" parameterID="distance_weight" value="0" />
			<row _internalSkillID="389" behaviorID="4571" parameterID="height" value="2.2" />
			<row _internalSkillID="389" behaviorID="4571" parameterID="lower_bound" value="-1.5" />
			<row _internalSkillID="389" behaviorID="4571" parameterID="max range" value="10" />
			<row _internalSkillID="389" behaviorID="4571" parameterID="max targets" value="1" />
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			<row _internalSkillID="389" behaviorID="4571" parameterID="target_enemy" value="1" />
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			<row _internalSkillID="476" behaviorID="5630" parameterID="x_velocity" value="0" />
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			<row behaviorID="4561" parameterID="ground_action" value="2309" />
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			<row behaviorID="4640" parameterID="ground_action" value="2707" />
			<row behaviorID="4640" parameterID="jump_action" value="4582" />
			<row behaviorID="4640" parameterID="double_jump_action" value="4617" />
			<row behaviorID="4315" parameterID="angle" value="90" />
			<row behaviorID="4315" parameterID="method" value="1" />
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			<row behaviorID="4315" parameterID="max range" value="8" />
			<row behaviorID="4315" parameterID="max targets" value="1" />
			<row behaviorID="4315" parameterID="action" value="4308" />
			<row behaviorID="4315" parameterID="check_env" value="0" />
			<row behaviorID="4315" parameterID="height" value="2.2" />
			<row behaviorID="4315" parameterID="target_self" value="0" />
			<row behaviorID="4315" parameterID="target_enemy" value="1" />
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			<row behaviorID="4315" parameterID="distance_weight" value="5" />
			<row behaviorID="4315" parameterID="angle_weight" value="1" />
			<row behaviorID="4315" parameterID="use_attack_priority" value="1" />
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			<row behaviorID="4533" parameterID="angle" value="90" />
			<row behaviorID="4533" parameterID="method" value="1" />
			<row behaviorID="4533" parameterID="upper_bound" value="5" />
			<row behaviorID="4533" parameterID="lower_bound" value="-2" />
			<row behaviorID="4533" parameterID="min range" value="0" />
			<row behaviorID="4533" parameterID="max range" value="8" />
			<row behaviorID="4533" parameterID="max targets" value="1" />
			<row behaviorID="4533" parameterID="action" value="4534" />
			<row behaviorID="4533" parameterID="check_env" value="0" />
			<row behaviorID="4533" parameterID="height" value="2.2" />
			<row behaviorID="4533" parameterID="target_self" value="0" />
			<row behaviorID="4533" parameterID="target_enemy" value="1" />
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			<row behaviorID="4533" parameterID="distance_weight" value="5" />
			<row behaviorID="4533" parameterID="angle_weight" value="1" />
			<row behaviorID="4533" parameterID="use_attack_priority" value="1" />
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			<row behaviorID="4553" parameterID="angle" value="90" />
			<row behaviorID="4553" parameterID="method" value="1" />
			<row behaviorID="4553" parameterID="upper_bound" value="5" />
			<row behaviorID="4553" parameterID="lower_bound" value="-2" />
			<row behaviorID="4553" parameterID="min range" value="0" />
			<row behaviorID="4553" parameterID="max range" value="8" />
			<row behaviorID="4553" parameterID="max targets" value="1" />
			<row behaviorID="4553" parameterID="action" value="4554" />
			<row behaviorID="4553" parameterID="check_env" value="0" />
			<row behaviorID="4553" parameterID="height" value="2.2" />
			<row behaviorID="4553" parameterID="target_self" value="0" />
			<row behaviorID="4553" parameterID="target_enemy" value="1" />
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			<row behaviorID="4553" parameterID="distance_weight" value="5" />
			<row behaviorID="4553" parameterID="angle_weight" value="1" />
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			<row behaviorID="4553" parameterID="use_target_position" value="0" />
			<row behaviorID="4640" parameterID="jetpack_action" value="0" />
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			<row behaviorID="4641" parameterID="ground_action" value="3092" />
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			<row behaviorID="4641" parameterID="jetpack_action" value="0" />
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			<row behaviorID="4642" parameterID="ground_action" value="3147" />
			<row behaviorID="4642" parameterID="jump_action" value="4567" />
			<row behaviorID="4642" parameterID="double_jump_action" value="4597" />
			<row behaviorID="4642" parameterID="jetpack_action" value="0" />
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			<row behaviorID="4643" parameterID="ground_action" value="3202" />
			<row behaviorID="4643" parameterID="jump_action" value="4582" />
			<row behaviorID="4643" parameterID="double_jump_action" value="4617" />
			<row behaviorID="4643" parameterID="jetpack_action" value="0" />
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			<row behaviorID="4712" parameterID="ground_action" value="1242" />
			<row behaviorID="4712" parameterID="jump_action" value="4351" />
			<row behaviorID="4712" parameterID="double_jump_action" value="4366" />
			<row behaviorID="4712" parameterID="jetpack_action" value="0" />
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			<row behaviorID="4713" parameterID="ground_action" value="2429" />
			<row behaviorID="4713" parameterID="jump_action" value="4644" />
			<row behaviorID="4713" parameterID="double_jump_action" value="4674" />
			<row behaviorID="4713" parameterID="jetpack_action" value="0" />
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			<row behaviorID="4714" parameterID="ground_action" value="2485" />
			<row behaviorID="4714" parameterID="jump_action" value="4644" />
			<row behaviorID="4714" parameterID="double_jump_action" value="4674" />
			<row behaviorID="4714" parameterID="jetpack_action" value="0" />
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			<row behaviorID="4715" parameterID="ground_action" value="2541" />
			<row behaviorID="4715" parameterID="jump_action" value="4659" />
			<row behaviorID="4715" parameterID="double_jump_action" value="4693" />
			<row behaviorID="4715" parameterID="jetpack_action" value="0" />
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			<row behaviorID="4716" parameterID="ground_action" value="2927" />
			<row behaviorID="4716" parameterID="jump_action" value="4644" />
			<row behaviorID="4716" parameterID="double_jump_action" value="4674" />
			<row behaviorID="4716" parameterID="jetpack_action" value="0" />
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			<row behaviorID="4717" parameterID="ground_action" value="2982" />
			<row behaviorID="4717" parameterID="jump_action" value="4644" />
			<row behaviorID="4717" parameterID="double_jump_action" value="4674" />
			<row behaviorID="4717" parameterID="jetpack_action" value="0" />
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			<row behaviorID="4718" parameterID="ground_action" value="3037" />
			<row behaviorID="4718" parameterID="jump_action" value="4659" />
			<row behaviorID="4718" parameterID="double_jump_action" value="4693" />
			<row behaviorID="4718" parameterID="jetpack_action" value="0" />
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			<row behaviorID="4653" parameterID="min damage" value="2" />
			<row behaviorID="4653" parameterID="max damage" value="2" />
			<row behaviorID="4653" parameterID="on_success" value="4654" />
			<row behaviorID="4653" parameterID="dir_force" value="15" />
			<row behaviorID="4653" parameterID="dir_angle_y" value="0" />
			<row behaviorID="4653" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="4668" parameterID="min damage" value="3" />
			<row behaviorID="4668" parameterID="max damage" value="3" />
			<row behaviorID="4668" parameterID="on_success" value="4669" />
			<row behaviorID="4668" parameterID="dir_force" value="15" />
			<row behaviorID="4668" parameterID="dir_angle_y" value="0" />
			<row behaviorID="4668" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="1691" parameterID="min range" value="0" />
			<row behaviorID="1691" parameterID="max range" value="6" />
			<row behaviorID="1691" parameterID="max targets" value="1" />
			<row behaviorID="1691" parameterID="action" value="1694" />
			<row behaviorID="1691" parameterID="miss action" value="1692" />
			<row behaviorID="1691" parameterID="check_env" value="0" />
			<row behaviorID="1691" parameterID="height" value="2.2" />
			<row behaviorID="1691" parameterID="target_self" value="0" />
			<row behaviorID="1691" parameterID="target_enemy" value="1" />
			<row behaviorID="1691" parameterID="target_friend" value="0" />
			<row behaviorID="1691" parameterID="use_picked_target" value="0" />
			<row behaviorID="1691" parameterID="distance_weight" value="0" />
			<row _internalSkillID="389" behaviorID="4583" parameterID="add" value="0" />
			<row _internalSkillID="389" behaviorID="4583" parameterID="amount" value="0.5" />
			<row _internalSkillID="389" behaviorID="4582" parameterID="behavior 1" value="4583" />
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			<row _internalSkillID="390" behaviorID="4614" parameterID="duration" value="0.75" />
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			<row _internalSkillID="390" behaviorID="4610" parameterID="max range" value="2" />
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			<row _internalSkillID="390" behaviorID="4610" parameterID="target_self" value="0" />
			<row _internalSkillID="390" behaviorID="4610" parameterID="upper_bound" value="2" />
			<row _internalSkillID="390" behaviorID="4610" parameterID="use_attack_priority" value="1" />
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			<row _internalSkillID="390" behaviorID="4606" parameterID="behavior 3" value="4610" />
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			<row _internalSkillID="279" behaviorID="4736" parameterID="target_friend" value="0" />
			<row _internalSkillID="390" behaviorID="4603" parameterID="behavior 2" value="4605" />
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			<row _internalSkillID="390" behaviorID="4602" parameterID="num_intervals" value="1" />
			<row _internalSkillID="390" behaviorID="4597" parameterID="behavior 4" value="4602" />
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			<row _internalSkillID="390" behaviorID="4619" parameterID="duration" value="1" />
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			<row _internalSkillID="390" behaviorID="4621" parameterID="z_velocity" value="0" />
			<row _internalSkillID="390" behaviorID="4617" parameterID="behavior 3" value="4621" />
			<row _internalSkillID="390" behaviorID="4623" parameterID="behavior 1" value="4624" />
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			<row _internalSkillID="390" behaviorID="4626" parameterID="behavior 1" value="4627" />
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			<row _internalSkillID="390" behaviorID="4628" parameterID="action" value="4629" />
			<row _internalSkillID="390" behaviorID="4628" parameterID="duration" value="0.5" />
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			<row _internalSkillID="390" behaviorID="4633" parameterID="interrupt_attack" value="1" />
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			<row _internalSkillID="390" behaviorID="4633" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="390" behaviorID="4633" parameterID="target" value="1" />
			<row _internalSkillID="390" behaviorID="4632" parameterID="behavior 1" value="4633" />
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			<row _internalSkillID="390" behaviorID="4635" parameterID="cant_equip" value="1" />
			<row _internalSkillID="390" behaviorID="4635" parameterID="cant_interact" value="1" />
			<row _internalSkillID="390" behaviorID="4635" parameterID="cant_move" value="1" />
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			<row _internalSkillID="390" behaviorID="4635" parameterID="stun_caster" value="0" />
			<row _internalSkillID="390" behaviorID="4634" parameterID="action" value="4635" />
			<row _internalSkillID="390" behaviorID="4634" parameterID="duration" value="0.75" />
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			<row _internalSkillID="390" behaviorID="4636" parameterID="angle" value="45" />
			<row _internalSkillID="390" behaviorID="4636" parameterID="caster" value="0" />
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			<row _internalSkillID="390" behaviorID="4636" parameterID="relative" value="0" />
			<row _internalSkillID="390" behaviorID="4636" parameterID="strength" value="8" />
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			<row _internalSkillID="390" behaviorID="4630" parameterID="action" value="4631" />
			<row _internalSkillID="390" behaviorID="4630" parameterID="angle" value="360" />
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			<row _internalSkillID="390" behaviorID="4630" parameterID="check_env" value="0" />
			<row _internalSkillID="390" behaviorID="4630" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="390" behaviorID="4630" parameterID="distance_weight" value="0" />
			<row _internalSkillID="390" behaviorID="4630" parameterID="height" value="2.2" />
			<row _internalSkillID="390" behaviorID="4630" parameterID="lower_bound" value="-2" />
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			<row _internalSkillID="390" behaviorID="4630" parameterID="max targets" value="3" />
			<row _internalSkillID="390" behaviorID="4630" parameterID="method" value="1" />
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			<row _internalSkillID="390" behaviorID="4630" parameterID="target_enemy" value="1" />
			<row _internalSkillID="390" behaviorID="4630" parameterID="target_friend" value="0" />
			<row _internalSkillID="390" behaviorID="4630" parameterID="target_self" value="0" />
			<row _internalSkillID="390" behaviorID="4630" parameterID="upper_bound" value="2" />
			<row _internalSkillID="390" behaviorID="4630" parameterID="use_attack_priority" value="1" />
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			<row _internalSkillID="390" behaviorID="4630" parameterID="use_target_position" value="0" />
			<row _internalSkillID="390" behaviorID="4626" parameterID="behavior 3" value="4630" />
			<row _internalSkillID="390" behaviorID="4625" parameterID="ground_action" value="4626" />
			<row _internalSkillID="390" behaviorID="4625" parameterID="hit_action" value="4626" />
			<row _internalSkillID="390" behaviorID="4625" parameterID="hit_action_enemy" value="4626" />
			<row _internalSkillID="390" behaviorID="4625" parameterID="x_velocity" value="0" />
			<row _internalSkillID="390" behaviorID="4625" parameterID="y_velocity" value="-50" />
			<row _internalSkillID="390" behaviorID="4625" parameterID="z_velocity" value="0" />
			<row _internalSkillID="390" behaviorID="4623" parameterID="behavior 2" value="4625" />
			<row _internalSkillID="390" behaviorID="4622" parameterID="action" value="4623" />
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			<row _internalSkillID="184" behaviorID="5600" parameterID="cant_move" value="1" />
			<row _internalSkillID="184" behaviorID="5600" parameterID="cant_turn" value="1" />
			<row behaviorID="4690" parameterID="duration" value="2.2" />
			<row behaviorID="4690" parameterID="action" value="5624" />
			<row behaviorID="4709" parameterID="duration" value="2.7" />
			<row behaviorID="4709" parameterID="action" value="5624" />
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			<row _internalSkillID="279" behaviorID="4724" parameterID="add" value="0" />
			<row _internalSkillID="279" behaviorID="4724" parameterID="amount" value="1" />
			<row _internalSkillID="279" behaviorID="4723" parameterID="behavior 1" value="4724" />
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			<row _internalSkillID="279" behaviorID="4725" parameterID="duration" value="1" />
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			<row _internalSkillID="279" behaviorID="4727" parameterID="z_velocity" value="0" />
			<row _internalSkillID="279" behaviorID="4723" parameterID="behavior 3" value="4727" />
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			<row _internalSkillID="279" behaviorID="4734" parameterID="duration" value="0.5" />
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			<row _internalSkillID="279" behaviorID="4738" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="279" behaviorID="4738" parameterID="target" value="1" />
			<row _internalSkillID="279" behaviorID="4737" parameterID="behavior 1" value="4738" />
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			<row _internalSkillID="279" behaviorID="4740" parameterID="cant_interact" value="1" />
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			<row _internalSkillID="279" behaviorID="4739" parameterID="action" value="4740" />
			<row _internalSkillID="279" behaviorID="4739" parameterID="duration" value="2.2" />
			<row behaviorID="4687" parameterID="target_friend" value="0" />
			<row _internalSkillID="391" behaviorID="4667" parameterID="distance_weight" value="0" />
			<row _internalSkillID="391" behaviorID="4667" parameterID="height" value="2.2" />
			<row _internalSkillID="391" behaviorID="4667" parameterID="lower_bound" value="0.5" />
			<row _internalSkillID="391" behaviorID="4667" parameterID="max range" value="8" />
			<row _internalSkillID="391" behaviorID="4667" parameterID="max targets" value="1" />
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			<row _internalSkillID="391" behaviorID="4666" parameterID="action" value="4667" />
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			<row _internalSkillID="391" behaviorID="4666" parameterID="num_intervals" value="1" />
			<row _internalSkillID="391" behaviorID="4664" parameterID="behavior 2" value="4666" />
			<row _internalSkillID="391" behaviorID="4663" parameterID="action" value="4664" />
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			<row _internalSkillID="391" behaviorID="4663" parameterID="check_env" value="0" />
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			<row _internalSkillID="391" behaviorID="4663" parameterID="height" value="2.2" />
			<row _internalSkillID="391" behaviorID="4663" parameterID="lower_bound" value="-1.5" />
			<row _internalSkillID="391" behaviorID="4663" parameterID="max range" value="8" />
			<row _internalSkillID="391" behaviorID="4663" parameterID="max targets" value="1" />
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			<row _internalSkillID="391" behaviorID="4663" parameterID="target_self" value="0" />
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			<row _internalSkillID="391" behaviorID="4663" parameterID="use_attack_priority" value="0" />
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			<row _internalSkillID="391" behaviorID="4659" parameterID="behavior 3" value="4663" />
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			<row _internalSkillID="392" behaviorID="4675" parameterID="amount" value="1" />
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			<row _internalSkillID="392" behaviorID="4676" parameterID="action" value="4677" />
			<row _internalSkillID="392" behaviorID="4676" parameterID="duration" value="1" />
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			<row _internalSkillID="392" behaviorID="4678" parameterID="z_velocity" value="0" />
			<row _internalSkillID="392" behaviorID="4674" parameterID="behavior 3" value="4678" />
			<row _internalSkillID="392" behaviorID="4680" parameterID="behavior 1" value="4681" />
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			<row _internalSkillID="392" behaviorID="4682" parameterID="gravity_scale" value="0" />
			<row _internalSkillID="392" behaviorID="4683" parameterID="behavior 1" value="4684" />
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			<row _internalSkillID="392" behaviorID="4686" parameterID="cant_move" value="1" />
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			<row _internalSkillID="392" behaviorID="4686" parameterID="stun_caster" value="1" />
			<row _internalSkillID="392" behaviorID="4685" parameterID="action" value="4686" />
			<row _internalSkillID="392" behaviorID="4685" parameterID="duration" value="0.5" />
			<row _internalSkillID="392" behaviorID="4683" parameterID="behavior 2" value="4685" />
			<row _internalSkillID="392" behaviorID="4689" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="392" behaviorID="4689" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="392" behaviorID="4689" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="392" behaviorID="4689" parameterID="target" value="1" />
			<row behaviorID="4125" parameterID="num_intervals" value="1" />
			<row _internalSkillID="392" behaviorID="4691" parameterID="cant_attack" value="1" />
			<row _internalSkillID="392" behaviorID="4691" parameterID="cant_equip" value="1" />
			<row _internalSkillID="392" behaviorID="4691" parameterID="cant_interact" value="1" />
			<row _internalSkillID="392" behaviorID="4691" parameterID="cant_move" value="1" />
			<row _internalSkillID="392" behaviorID="4691" parameterID="cant_turn" value="1" />
			<row _internalSkillID="392" behaviorID="4691" parameterID="stun_caster" value="0" />
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			<row behaviorID="4721" parameterID="behavior 1" value="954" />
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			<row behaviorID="3955" parameterID="behavior 3" value="6114" />
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			<row _internalSkillID="392" behaviorID="4683" parameterID="behavior 3" value="4687" />
			<row _internalSkillID="392" behaviorID="4682" parameterID="ground_action" value="4683" />
			<row _internalSkillID="392" behaviorID="4682" parameterID="hit_action" value="4683" />
			<row _internalSkillID="392" behaviorID="4682" parameterID="x_velocity" value="0" />
			<row _internalSkillID="392" behaviorID="4682" parameterID="y_velocity" value="-50" />
			<row _internalSkillID="392" behaviorID="4682" parameterID="z_velocity" value="0" />
			<row _internalSkillID="392" behaviorID="4680" parameterID="behavior 2" value="4682" />
			<row _internalSkillID="392" behaviorID="4679" parameterID="action" value="4680" />
			<row _internalSkillID="392" behaviorID="4679" parameterID="delay" value="0.5" />
			<row _internalSkillID="392" behaviorID="4679" parameterID="num_intervals" value="1" />
			<row _internalSkillID="392" behaviorID="4674" parameterID="behavior 4" value="4679" />
			<row _internalSkillID="392" behaviorID="4693" parameterID="behavior 1" value="4694" />
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			<row _internalSkillID="392" behaviorID="4696" parameterID="cant_equip" value="1" />
			<row _internalSkillID="392" behaviorID="4696" parameterID="cant_interact" value="1" />
			<row _internalSkillID="392" behaviorID="4696" parameterID="cant_move" value="1" />
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			<row _internalSkillID="392" behaviorID="4696" parameterID="stun_caster" value="1" />
			<row _internalSkillID="392" behaviorID="4695" parameterID="action" value="4696" />
			<row _internalSkillID="392" behaviorID="4695" parameterID="duration" value="1" />
			<row _internalSkillID="392" behaviorID="4693" parameterID="behavior 2" value="4695" />
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			<row _internalSkillID="392" behaviorID="4697" parameterID="x_velocity" value="0" />
			<row _internalSkillID="392" behaviorID="4697" parameterID="y_velocity" value="10" />
			<row _internalSkillID="392" behaviorID="4697" parameterID="z_velocity" value="0" />
			<row _internalSkillID="392" behaviorID="4693" parameterID="behavior 3" value="4697" />
			<row _internalSkillID="392" behaviorID="4699" parameterID="behavior 1" value="4700" />
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			<row _internalSkillID="392" behaviorID="4701" parameterID="gravity_scale" value="0" />
			<row _internalSkillID="392" behaviorID="4702" parameterID="behavior 1" value="4703" />
			<row _internalSkillID="392" behaviorID="4705" parameterID="cant_attack" value="1" />
			<row _internalSkillID="392" behaviorID="4705" parameterID="cant_equip" value="1" />
			<row _internalSkillID="392" behaviorID="4705" parameterID="cant_interact" value="1" />
			<row _internalSkillID="392" behaviorID="4705" parameterID="cant_move" value="1" />
			<row _internalSkillID="392" behaviorID="4705" parameterID="cant_turn" value="1" />
			<row _internalSkillID="392" behaviorID="4705" parameterID="stun_caster" value="1" />
			<row _internalSkillID="392" behaviorID="4704" parameterID="action" value="4705" />
			<row _internalSkillID="392" behaviorID="4704" parameterID="duration" value="0.5" />
			<row _internalSkillID="392" behaviorID="4702" parameterID="behavior 2" value="4704" />
			<row _internalSkillID="392" behaviorID="4708" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="392" behaviorID="4708" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="392" behaviorID="4708" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="392" behaviorID="4708" parameterID="target" value="1" />
			<row behaviorID="6228" parameterID="max range" value="10" />
			<row _internalSkillID="392" behaviorID="4710" parameterID="cant_attack" value="1" />
			<row _internalSkillID="392" behaviorID="4710" parameterID="cant_equip" value="1" />
			<row _internalSkillID="392" behaviorID="4710" parameterID="cant_interact" value="1" />
			<row _internalSkillID="392" behaviorID="4710" parameterID="cant_move" value="1" />
			<row _internalSkillID="392" behaviorID="4710" parameterID="cant_turn" value="1" />
			<row _internalSkillID="392" behaviorID="4710" parameterID="stun_caster" value="0" />
			<row behaviorID="4815" parameterID="immune_speed" value="0" />
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			<row behaviorID="6228" parameterID="check_env" value="0" />
			<row behaviorID="4815" parameterID="immune_damage_over_time" value="0" />
			<row behaviorID="4815" parameterID="immune_quickbuild_interrupts" value="1" />
			<row behaviorID="4816" parameterID="duration" value="30" />
			<row behaviorID="4816" parameterID="action" value="4815" />
			<row _internalSkillID="392" behaviorID="4702" parameterID="behavior 3" value="4706" />
			<row _internalSkillID="392" behaviorID="4701" parameterID="ground_action" value="4702" />
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			<row _internalSkillID="392" behaviorID="4701" parameterID="x_velocity" value="0" />
			<row _internalSkillID="392" behaviorID="4701" parameterID="y_velocity" value="-50" />
			<row _internalSkillID="392" behaviorID="4701" parameterID="z_velocity" value="0" />
			<row _internalSkillID="392" behaviorID="4699" parameterID="behavior 2" value="4701" />
			<row _internalSkillID="392" behaviorID="4694" parameterID="add" value="0" />
			<row _internalSkillID="392" behaviorID="4694" parameterID="amount" value="1" />
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			<row _internalSkillID="392" behaviorID="4698" parameterID="num_intervals" value="1" />
			<row _internalSkillID="392" behaviorID="4693" parameterID="behavior 4" value="4698" />
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			<row behaviorID="4786" parameterID="use_attack_priority" value="1" />
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			<row behaviorID="4796" parameterID="use_attack_priority" value="1" />
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			<row behaviorID="4806" parameterID="angle" value="90" />
			<row behaviorID="4806" parameterID="method" value="1" />
			<row behaviorID="4806" parameterID="upper_bound" value="5" />
			<row behaviorID="4806" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="4806" parameterID="min range" value="0" />
			<row behaviorID="4806" parameterID="max range" value="10" />
			<row behaviorID="4806" parameterID="max targets" value="1" />
			<row behaviorID="4806" parameterID="action" value="4807" />
			<row behaviorID="4806" parameterID="blocked action" value="4776" />
			<row behaviorID="4806" parameterID="check_env" value="1" />
			<row behaviorID="4806" parameterID="height" value="2.2" />
			<row behaviorID="4806" parameterID="target_self" value="0" />
			<row behaviorID="4806" parameterID="target_enemy" value="1" />
			<row behaviorID="4806" parameterID="target_friend" value="0" />
			<row behaviorID="4806" parameterID="use_picked_target" value="0" />
			<row behaviorID="4806" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4806" parameterID="distance_weight" value="0" />
			<row behaviorID="4806" parameterID="angle_weight" value="0" />
			<row behaviorID="4806" parameterID="use_attack_priority" value="0" />
			<row behaviorID="4806" parameterID="use_target_position" value="0" />
			<row behaviorID="4813" parameterID="angle" value="290" />
			<row behaviorID="4813" parameterID="method" value="1" />
			<row behaviorID="4813" parameterID="upper_bound" value="5" />
			<row behaviorID="4813" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="4813" parameterID="min range" value="0" />
			<row behaviorID="4813" parameterID="max range" value="10" />
			<row behaviorID="4813" parameterID="max targets" value="1" />
			<row behaviorID="4813" parameterID="action" value="4804" />
			<row behaviorID="4813" parameterID="miss action" value="4814" />
			<row behaviorID="4813" parameterID="check_env" value="0" />
			<row behaviorID="4813" parameterID="height" value="2.2" />
			<row behaviorID="4813" parameterID="target_self" value="0" />
			<row behaviorID="4813" parameterID="target_enemy" value="1" />
			<row behaviorID="4813" parameterID="target_friend" value="0" />
			<row behaviorID="4813" parameterID="use_picked_target" value="1" />
			<row behaviorID="4813" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4813" parameterID="distance_weight" value="0" />
			<row behaviorID="4813" parameterID="angle_weight" value="0" />
			<row behaviorID="4813" parameterID="use_attack_priority" value="1" />
			<row behaviorID="4813" parameterID="use_target_position" value="0" />
			<row behaviorID="4803" parameterID="angle" value="90" />
			<row behaviorID="4803" parameterID="method" value="1" />
			<row behaviorID="4803" parameterID="upper_bound" value="5" />
			<row behaviorID="4803" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="4803" parameterID="min range" value="0" />
			<row behaviorID="4803" parameterID="max range" value="10" />
			<row behaviorID="4803" parameterID="max targets" value="1" />
			<row behaviorID="4803" parameterID="action" value="4804" />
			<row behaviorID="4803" parameterID="miss action" value="4813" />
			<row behaviorID="4803" parameterID="check_env" value="0" />
			<row behaviorID="4803" parameterID="height" value="2.2" />
			<row behaviorID="4803" parameterID="target_self" value="0" />
			<row behaviorID="4803" parameterID="target_enemy" value="1" />
			<row behaviorID="4803" parameterID="target_friend" value="0" />
			<row behaviorID="4803" parameterID="use_picked_target" value="1" />
			<row behaviorID="4803" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4803" parameterID="distance_weight" value="0" />
			<row behaviorID="4803" parameterID="angle_weight" value="0" />
			<row behaviorID="4803" parameterID="use_attack_priority" value="1" />
			<row behaviorID="4803" parameterID="use_target_position" value="0" />
			<row behaviorID="4822" parameterID="min damage" value="1" />
			<row behaviorID="4822" parameterID="max damage" value="1" />
			<row behaviorID="4822" parameterID="dir_force" value="7" />
			<row behaviorID="4822" parameterID="dir_angle_y" value="0" />
			<row behaviorID="4822" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="4817" parameterID="include_faction" value="113" />
			<row behaviorID="4483" parameterID="include_faction" value="113" />
			<row behaviorID="4825" parameterID="action" value="4824" />
			<row behaviorID="4826" parameterID="delay" value="5" />
			<row behaviorID="4826" parameterID="num_intervals" value="1" />
			<row behaviorID="4826" parameterID="action" value="4827" />
			<row behaviorID="4826" parameterID="ignore_interrupts" value="0" />
			<row behaviorID="4827" parameterID="start_action" value="4825" />
			<row behaviorID="4830" parameterID="immune_stun_move" value="0" />
			<row behaviorID="4830" parameterID="immune_stun_rotate" value="0" />
			<row behaviorID="4830" parameterID="immune_stun_attack" value="1" />
			<row behaviorID="4830" parameterID="immune_stun_equip" value="0" />
			<row behaviorID="4830" parameterID="immune_stun_interact" value="0" />
			<row behaviorID="4830" parameterID="immune_knockback" value="0" />
			<row behaviorID="4830" parameterID="immune_interupt" value="1" />
			<row behaviorID="4830" parameterID="immune_speed" value="0" />
			<row behaviorID="4830" parameterID="immune_basic_attack" value="0" />
			<row behaviorID="4830" parameterID="immune_damage_over_time" value="0" />
			<row behaviorID="4830" parameterID="immune_quickbuild_interrupts" value="0" />
			<row _internalSkillID="355" behaviorID="4850" parameterID="cant_attack" value="0" />
			<row _internalSkillID="355" behaviorID="4850" parameterID="cant_equip" value="1" />
			<row _internalSkillID="355" behaviorID="4850" parameterID="cant_interact" value="1" />
			<row _internalSkillID="355" behaviorID="4850" parameterID="cant_move" value="1" />
			<row _internalSkillID="355" behaviorID="4850" parameterID="cant_turn" value="1" />
			<row _internalSkillID="355" behaviorID="4850" parameterID="stun_caster" value="1" />
			<row _internalSkillID="355" behaviorID="4849" parameterID="action" value="4850" />
			<row _internalSkillID="355" behaviorID="4849" parameterID="duration" value="0.4" />
			<row _internalSkillID="355" behaviorID="4848" parameterID="behavior 1" value="4849" />
			<row _internalSkillID="355" behaviorID="4854" parameterID="cant_attack" value="0" />
			<row _internalSkillID="355" behaviorID="4854" parameterID="cant_equip" value="1" />
			<row _internalSkillID="355" behaviorID="4854" parameterID="cant_interact" value="1" />
			<row _internalSkillID="355" behaviorID="4854" parameterID="cant_move" value="1" />
			<row _internalSkillID="355" behaviorID="4854" parameterID="cant_turn" value="1" />
			<row _internalSkillID="355" behaviorID="4854" parameterID="stun_caster" value="1" />
			<row _internalSkillID="355" behaviorID="4853" parameterID="action" value="4854" />
			<row _internalSkillID="355" behaviorID="4853" parameterID="duration" value="1" />
			<row _internalSkillID="355" behaviorID="4852" parameterID="behavior 1" value="4853" />
			<row _internalSkillID="355" behaviorID="4855" parameterID="chain_action" value="4851" />
			<row _internalSkillID="355" behaviorID="4855" parameterID="new_delay" value="1.3" />
			<row _internalSkillID="355" behaviorID="4852" parameterID="behavior 2" value="4855" />
			<row _internalSkillID="355" behaviorID="4856" parameterID="add" value="0" />
			<row _internalSkillID="355" behaviorID="4856" parameterID="amount" value="0.5" />
			<row _internalSkillID="355" behaviorID="4852" parameterID="behavior 3" value="4856" />
			<row _internalSkillID="355" behaviorID="4859" parameterID="duration" value="0" />
			<row _internalSkillID="355" behaviorID="4859" parameterID="to_target" value="1" />
			<row _internalSkillID="355" behaviorID="4858" parameterID="behavior 1" value="4859" />
			<row behaviorID="4861" parameterID="offset_y" value="3" />
			<row behaviorID="4861" parameterID="offset_x" value="0" />
			<row behaviorID="4861" parameterID="offset_z" value="0" />
			<row behaviorID="4861" parameterID="max_distance" value="60" />
			<row behaviorID="4861" parameterID="use_prediction" value="0" />
			<row behaviorID="4861" parameterID="track_target" value="0" />
			<row behaviorID="4861" parameterID="track_radius" value="5" />
			<row behaviorID="4861" parameterID="projectile_speed" value="100" />
			<row behaviorID="4861" parameterID="projectile_type" value="2" />
			<row behaviorID="4861" parameterID="use_mouseposit" value="0" />
			<row behaviorID="4861" parameterID="LOT_ID" value="7937" />
			<row _internalSkillID="355" behaviorID="4860" parameterID="action" value="4861" />
			<row _internalSkillID="355" behaviorID="4860" parameterID="delay" value="0.25" />
			<row _internalSkillID="355" behaviorID="4860" parameterID="num_intervals" value="1" />
			<row _internalSkillID="355" behaviorID="4858" parameterID="behavior 2" value="4860" />
			<row _internalSkillID="355" behaviorID="4857" parameterID="action" value="4858" />
			<row _internalSkillID="355" behaviorID="4857" parameterID="angle" value="40" />
			<row _internalSkillID="355" behaviorID="4857" parameterID="angle_weight" value="0" />
			<row _internalSkillID="355" behaviorID="4857" parameterID="check_env" value="0" />
			<row _internalSkillID="355" behaviorID="4857" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="355" behaviorID="4857" parameterID="distance_weight" value="0" />
			<row _internalSkillID="355" behaviorID="4857" parameterID="height" value="2.2" />
			<row _internalSkillID="355" behaviorID="4857" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="355" behaviorID="4857" parameterID="max range" value="40" />
			<row _internalSkillID="355" behaviorID="4857" parameterID="max targets" value="1" />
			<row _internalSkillID="355" behaviorID="4857" parameterID="method" value="1" />
			<row _internalSkillID="355" behaviorID="4857" parameterID="min range" value="0" />
			<row _internalSkillID="355" behaviorID="4857" parameterID="miss action" value="4860" />
			<row _internalSkillID="355" behaviorID="4857" parameterID="target_enemy" value="1" />
			<row _internalSkillID="279" behaviorID="4736" parameterID="target_self" value="0" />
			<row _internalSkillID="279" behaviorID="4736" parameterID="use_target_as_caster" value="0" />
			<row _internalSkillID="279" behaviorID="4736" parameterID="use_target_position" value="0" />
			<row _internalSkillID="279" behaviorID="4732" parameterID="behavior 3" value="4736" />
			<row _internalSkillID="279" behaviorID="4731" parameterID="ground_action" value="4732" />
			<row _internalSkillID="279" behaviorID="4731" parameterID="hit_action" value="4732" />
			<row _internalSkillID="279" behaviorID="4731" parameterID="x_velocity" value="0" />
			<row _internalSkillID="279" behaviorID="4731" parameterID="y_velocity" value="-50" />
			<row _internalSkillID="279" behaviorID="4731" parameterID="z_velocity" value="0" />
			<row _internalSkillID="279" behaviorID="4729" parameterID="behavior 2" value="4731" />
			<row _internalSkillID="279" behaviorID="4728" parameterID="action" value="4729" />
			<row _internalSkillID="279" behaviorID="4728" parameterID="delay" value="0.5" />
			<row _internalSkillID="279" behaviorID="4728" parameterID="num_intervals" value="1" />
			<row _internalSkillID="279" behaviorID="4723" parameterID="behavior 4" value="4728" />
			<row _internalSkillID="279" behaviorID="4722" parameterID="double_jump_action" value="4723" />
			<row _internalSkillID="279" behaviorID="4743" parameterID="add" value="0" />
			<row _internalSkillID="279" behaviorID="4743" parameterID="amount" value="0.5" />
			<row _internalSkillID="279" behaviorID="4742" parameterID="behavior 1" value="4743" />
			<row _internalSkillID="279" behaviorID="4745" parameterID="cant_attack" value="1" />
			<row _internalSkillID="279" behaviorID="4745" parameterID="cant_equip" value="1" />
			<row _internalSkillID="279" behaviorID="4745" parameterID="cant_interact" value="1" />
			<row _internalSkillID="279" behaviorID="4745" parameterID="cant_move" value="0" />
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			<row _internalSkillID="279" behaviorID="4745" parameterID="stun_caster" value="1" />
			<row _internalSkillID="279" behaviorID="4744" parameterID="action" value="4745" />
			<row _internalSkillID="279" behaviorID="4744" parameterID="duration" value="0.5" />
			<row _internalSkillID="279" behaviorID="4742" parameterID="behavior 2" value="4744" />
			<row _internalSkillID="279" behaviorID="4748" parameterID="angle" value="0" />
			<row _internalSkillID="279" behaviorID="4748" parameterID="orient_caster" value="1" />
			<row _internalSkillID="279" behaviorID="4748" parameterID="relative" value="0" />
			<row _internalSkillID="279" behaviorID="4748" parameterID="to_angle" value="0" />
			<row _internalSkillID="279" behaviorID="4748" parameterID="to_point" value="0" />
			<row _internalSkillID="279" behaviorID="4748" parameterID="to_target" value="1" />
			<row _internalSkillID="279" behaviorID="4747" parameterID="behavior 1" value="4748" />
			<row _internalSkillID="279" behaviorID="4751" parameterID="dir_angle_xz" value="0" />
			<row _internalSkillID="279" behaviorID="4751" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="279" behaviorID="4751" parameterID="dir_force" value="15" />
			<row _internalSkillID="279" behaviorID="4751" parameterID="max damage" value="2" />
			<row _internalSkillID="279" behaviorID="4751" parameterID="min damage" value="2" />
			<row _internalSkillID="279" behaviorID="4753" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="279" behaviorID="4753" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="279" behaviorID="4753" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="279" behaviorID="4753" parameterID="target" value="1" />
			<row _internalSkillID="279" behaviorID="4752" parameterID="behavior 1" value="4753" />
			<row _internalSkillID="279" behaviorID="4755" parameterID="cant_attack" value="1" />
			<row _internalSkillID="279" behaviorID="4755" parameterID="cant_equip" value="1" />
			<row _internalSkillID="279" behaviorID="4755" parameterID="cant_interact" value="1" />
			<row _internalSkillID="279" behaviorID="4755" parameterID="cant_move" value="1" />
			<row _internalSkillID="279" behaviorID="4755" parameterID="cant_turn" value="1" />
			<row _internalSkillID="279" behaviorID="4755" parameterID="stun_caster" value="0" />
			<row _internalSkillID="279" behaviorID="4754" parameterID="action" value="4755" />
			<row _internalSkillID="279" behaviorID="4754" parameterID="duration" value="0.25" />
			<row _internalSkillID="279" behaviorID="4752" parameterID="behavior 2" value="4754" />
			<row _internalSkillID="279" behaviorID="4756" parameterID="angle" value="15" />
			<row _internalSkillID="279" behaviorID="4756" parameterID="caster" value="0" />
			<row _internalSkillID="279" behaviorID="4756" parameterID="ignore_self" value="0" />
			<row _internalSkillID="279" behaviorID="4756" parameterID="relative" value="0" />
			<row _internalSkillID="279" behaviorID="4756" parameterID="strength" value="15" />
			<row _internalSkillID="279" behaviorID="4752" parameterID="behavior 3" value="4756" />
			<row _internalSkillID="279" behaviorID="4751" parameterID="on_success" value="4752" />
			<row behaviorID="4750" parameterID="angle" value="90" />
			<row behaviorID="4750" parameterID="method" value="1" />
			<row behaviorID="4750" parameterID="upper_bound" value="4" />
			<row behaviorID="4750" parameterID="lower_bound" value="0.5" />
			<row behaviorID="4750" parameterID="min range" value="0" />
			<row behaviorID="4750" parameterID="max range" value="10" />
			<row behaviorID="4750" parameterID="max targets" value="1" />
			<row behaviorID="4750" parameterID="action" value="4751" />
			<row behaviorID="4750" parameterID="check_env" value="0" />
			<row behaviorID="4750" parameterID="height" value="2.2" />
			<row behaviorID="4750" parameterID="target_self" value="0" />
			<row behaviorID="4750" parameterID="target_enemy" value="1" />
			<row behaviorID="4750" parameterID="target_friend" value="0" />
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			<row behaviorID="4750" parameterID="distance_weight" value="0" />
			<row behaviorID="4750" parameterID="angle_weight" value="0" />
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			<row _internalSkillID="279" behaviorID="4749" parameterID="action" value="4750" />
			<row _internalSkillID="279" behaviorID="4749" parameterID="delay" value="0.25" />
			<row _internalSkillID="279" behaviorID="4749" parameterID="num_intervals" value="1" />
			<row _internalSkillID="279" behaviorID="4747" parameterID="behavior 2" value="4749" />
			<row behaviorID="4746" parameterID="angle" value="200" />
			<row behaviorID="4746" parameterID="method" value="1" />
			<row behaviorID="4746" parameterID="upper_bound" value="5" />
			<row behaviorID="4746" parameterID="lower_bound" value="-1.5" />
			<row behaviorID="4746" parameterID="min range" value="0" />
			<row behaviorID="4746" parameterID="max range" value="10" />
			<row behaviorID="4746" parameterID="max targets" value="1" />
			<row behaviorID="4746" parameterID="action" value="4747" />
			<row behaviorID="4746" parameterID="miss action" value="4749" />
			<row behaviorID="4746" parameterID="check_env" value="0" />
			<row behaviorID="4746" parameterID="height" value="2.2" />
			<row behaviorID="4746" parameterID="target_self" value="0" />
			<row behaviorID="4746" parameterID="target_enemy" value="1" />
			<row behaviorID="4746" parameterID="target_friend" value="0" />
			<row behaviorID="4746" parameterID="use_picked_target" value="0" />
			<row behaviorID="4746" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4746" parameterID="distance_weight" value="0" />
			<row behaviorID="4746" parameterID="angle_weight" value="0" />
			<row behaviorID="4746" parameterID="use_attack_priority" value="0" />
			<row behaviorID="4746" parameterID="use_target_position" value="0" />
			<row _internalSkillID="279" behaviorID="4742" parameterID="behavior 3" value="4746" />
			<row _internalSkillID="279" behaviorID="4722" parameterID="falling_action" value="4742" />
			<row _internalSkillID="279" behaviorID="4759" parameterID="cant_attack" value="0" />
			<row _internalSkillID="279" behaviorID="4759" parameterID="cant_equip" value="1" />
			<row _internalSkillID="279" behaviorID="4759" parameterID="cant_interact" value="1" />
			<row _internalSkillID="279" behaviorID="4759" parameterID="cant_move" value="1" />
			<row _internalSkillID="279" behaviorID="4759" parameterID="cant_turn" value="1" />
			<row _internalSkillID="279" behaviorID="4759" parameterID="stun_caster" value="1" />
			<row _internalSkillID="279" behaviorID="4758" parameterID="action" value="4759" />
			<row _internalSkillID="279" behaviorID="4758" parameterID="duration" value="0.4" />
			<row _internalSkillID="279" behaviorID="4757" parameterID="behavior 1" value="4758" />
			<row _internalSkillID="279" behaviorID="4763" parameterID="cant_attack" value="0" />
			<row _internalSkillID="279" behaviorID="4763" parameterID="cant_equip" value="1" />
			<row _internalSkillID="279" behaviorID="4763" parameterID="cant_interact" value="1" />
			<row _internalSkillID="279" behaviorID="4763" parameterID="cant_move" value="1" />
			<row _internalSkillID="279" behaviorID="4763" parameterID="cant_turn" value="1" />
			<row _internalSkillID="279" behaviorID="4763" parameterID="stun_caster" value="1" />
			<row _internalSkillID="279" behaviorID="4762" parameterID="action" value="4763" />
			<row _internalSkillID="279" behaviorID="4762" parameterID="duration" value="0.3" />
			<row _internalSkillID="279" behaviorID="4761" parameterID="behavior 1" value="4762" />
			<row _internalSkillID="279" behaviorID="4764" parameterID="add" value="0" />
			<row _internalSkillID="279" behaviorID="4764" parameterID="amount" value="0.3" />
			<row _internalSkillID="279" behaviorID="4761" parameterID="behavior 2" value="4764" />
			<row _internalSkillID="279" behaviorID="4765" parameterID="chain_action" value="4760" />
			<row _internalSkillID="279" behaviorID="4765" parameterID="new_delay" value="1" />
			<row _internalSkillID="279" behaviorID="4761" parameterID="behavior 3" value="4765" />
			<row _internalSkillID="279" behaviorID="4770" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="279" behaviorID="4770" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="279" behaviorID="4770" parameterID="dir_force" value="12" />
			<row _internalSkillID="279" behaviorID="4770" parameterID="max damage" value="2" />
			<row _internalSkillID="279" behaviorID="4770" parameterID="min damage" value="2" />
			<row _internalSkillID="279" behaviorID="4773" parameterID="cant_attack" value="1" />
			<row _internalSkillID="279" behaviorID="4773" parameterID="cant_equip" value="0" />
			<row _internalSkillID="279" behaviorID="4773" parameterID="cant_interact" value="0" />
			<row _internalSkillID="279" behaviorID="4773" parameterID="cant_move" value="1" />
			<row _internalSkillID="279" behaviorID="4773" parameterID="cant_turn" value="1" />
			<row _internalSkillID="279" behaviorID="4772" parameterID="action" value="4773" />
			<row _internalSkillID="279" behaviorID="4772" parameterID="duration" value="0.6" />
			<row _internalSkillID="279" behaviorID="4771" parameterID="behavior 1" value="4772" />
			<row _internalSkillID="279" behaviorID="4774" parameterID="angle" value="10" />
			<row _internalSkillID="279" behaviorID="4774" parameterID="strength" value="2.5" />
			<row _internalSkillID="279" behaviorID="4771" parameterID="behavior 2" value="4774" />
			<row _internalSkillID="279" behaviorID="4775" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="279" behaviorID="4775" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="279" behaviorID="4775" parameterID="target" value="1" />
			<row _internalSkillID="279" behaviorID="4771" parameterID="behavior 3" value="4775" />
			<row _internalSkillID="279" behaviorID="4770" parameterID="on_success" value="4771" />
			<row behaviorID="4769" parameterID="angle" value="90" />
			<row behaviorID="4769" parameterID="method" value="1" />
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			<row _internalSkillID="279" behaviorID="4776" parameterID="angle" value="0" />
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			<row _internalSkillID="279" behaviorID="4776" parameterID="relative" value="1" />
			<row _internalSkillID="279" behaviorID="4776" parameterID="strength" value="2" />
			<row behaviorID="4769" parameterID="lower_bound" value="-0.5" />
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			<row behaviorID="4769" parameterID="max range" value="10" />
			<row behaviorID="4769" parameterID="max targets" value="1" />
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			<row behaviorID="4769" parameterID="check_env" value="1" />
			<row behaviorID="4769" parameterID="height" value="2.2" />
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			<row _internalSkillID="279" behaviorID="4768" parameterID="action" value="4769" />
			<row _internalSkillID="279" behaviorID="4768" parameterID="delay" value="0.25" />
			<row _internalSkillID="279" behaviorID="4767" parameterID="behavior 1" value="4768" />
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			<row _internalSkillID="279" behaviorID="4777" parameterID="to_target" value="1" />
			<row _internalSkillID="279" behaviorID="4767" parameterID="behavior 2" value="4777" />
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			<row _internalSkillID="279" behaviorID="4778" parameterID="left" value="0" />
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			<row behaviorID="4779" parameterID="max range" value="10" />
			<row behaviorID="4779" parameterID="max targets" value="1" />
			<row behaviorID="4779" parameterID="action" value="4767" />
			<row behaviorID="4779" parameterID="miss action" value="4780" />
			<row behaviorID="4779" parameterID="check_env" value="0" />
			<row _internalSkillID="279" behaviorID="4780" parameterID="behavior 1" value="4778" />
			<row _internalSkillID="279" behaviorID="4780" parameterID="behavior 2" value="4768" />
			<row behaviorID="4779" parameterID="height" value="2.2" />
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			<row behaviorID="4779" parameterID="distance_weight" value="0" />
			<row behaviorID="4766" parameterID="height" value="2.2" />
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			<row behaviorID="4766" parameterID="target_friend" value="0" />
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			<row behaviorID="4766" parameterID="distance_weight" value="0" />
			<row _internalSkillID="279" behaviorID="4761" parameterID="behavior 4" value="4766" />
			<row _internalSkillID="279" behaviorID="4760" parameterID="behavior 1" value="4761" />
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			<row _internalSkillID="279" behaviorID="4783" parameterID="cant_equip" value="1" />
			<row _internalSkillID="279" behaviorID="4783" parameterID="cant_interact" value="1" />
			<row _internalSkillID="279" behaviorID="4783" parameterID="cant_move" value="1" />
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			<row _internalSkillID="279" behaviorID="4783" parameterID="stun_caster" value="1" />
			<row _internalSkillID="279" behaviorID="4782" parameterID="action" value="4783" />
			<row _internalSkillID="279" behaviorID="4782" parameterID="duration" value="0.3" />
			<row _internalSkillID="279" behaviorID="4781" parameterID="behavior 1" value="4782" />
			<row _internalSkillID="279" behaviorID="4784" parameterID="add" value="0" />
			<row _internalSkillID="279" behaviorID="4784" parameterID="amount" value="0.3" />
			<row _internalSkillID="279" behaviorID="4781" parameterID="behavior 2" value="4784" />
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			<row _internalSkillID="279" behaviorID="4785" parameterID="new_delay" value="1" />
			<row _internalSkillID="279" behaviorID="4781" parameterID="behavior 3" value="4785" />
			<row _internalSkillID="279" behaviorID="4790" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="279" behaviorID="4790" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="279" behaviorID="4790" parameterID="dir_force" value="12" />
			<row _internalSkillID="279" behaviorID="4790" parameterID="max damage" value="2" />
			<row _internalSkillID="279" behaviorID="4790" parameterID="min damage" value="2" />
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			<row _internalSkillID="279" behaviorID="4793" parameterID="cant_interact" value="0" />
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			<row _internalSkillID="279" behaviorID="4792" parameterID="duration" value="0.6" />
			<row _internalSkillID="279" behaviorID="4791" parameterID="behavior 1" value="4792" />
			<row _internalSkillID="279" behaviorID="4794" parameterID="angle" value="10" />
			<row _internalSkillID="279" behaviorID="4794" parameterID="strength" value="2.5" />
			<row _internalSkillID="279" behaviorID="4791" parameterID="behavior 2" value="4794" />
			<row _internalSkillID="279" behaviorID="4791" parameterID="behavior 3" value="4775" />
			<row _internalSkillID="279" behaviorID="4790" parameterID="on_success" value="4791" />
			<row behaviorID="4789" parameterID="angle" value="90" />
			<row behaviorID="4789" parameterID="method" value="1" />
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			<row behaviorID="4789" parameterID="max range" value="10" />
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			<row behaviorID="4789" parameterID="check_env" value="1" />
			<row behaviorID="4789" parameterID="height" value="2.2" />
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			<row _internalSkillID="279" behaviorID="4788" parameterID="action" value="4789" />
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			<row _internalSkillID="279" behaviorID="4797" parameterID="behavior 1" value="4795" />
			<row _internalSkillID="279" behaviorID="4797" parameterID="behavior 2" value="4788" />
			<row behaviorID="4796" parameterID="height" value="2.2" />
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			<row behaviorID="4786" parameterID="height" value="2.2" />
			<row behaviorID="4786" parameterID="target_self" value="0" />
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			<row behaviorID="4786" parameterID="distance_weight" value="0" />
			<row _internalSkillID="279" behaviorID="4781" parameterID="behavior 4" value="4786" />
			<row _internalSkillID="279" behaviorID="4760" parameterID="behavior 2" value="4781" />
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			<row _internalSkillID="279" behaviorID="4800" parameterID="cant_equip" value="1" />
			<row _internalSkillID="279" behaviorID="4800" parameterID="cant_interact" value="1" />
			<row _internalSkillID="279" behaviorID="4800" parameterID="cant_move" value="1" />
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			<row _internalSkillID="279" behaviorID="4799" parameterID="action" value="4800" />
			<row _internalSkillID="279" behaviorID="4799" parameterID="duration" value="0.3" />
			<row _internalSkillID="279" behaviorID="4798" parameterID="behavior 1" value="4799" />
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			<row _internalSkillID="279" behaviorID="4801" parameterID="amount" value="1" />
			<row _internalSkillID="279" behaviorID="4798" parameterID="behavior 2" value="4801" />
			<row _internalSkillID="279" behaviorID="4802" parameterID="chain_action" value="4760" />
			<row _internalSkillID="279" behaviorID="4802" parameterID="new_delay" value="1" />
			<row _internalSkillID="279" behaviorID="4798" parameterID="behavior 3" value="4802" />
			<row _internalSkillID="279" behaviorID="4807" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="279" behaviorID="4807" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="279" behaviorID="4807" parameterID="dir_force" value="12" />
			<row _internalSkillID="279" behaviorID="4807" parameterID="max damage" value="3" />
			<row _internalSkillID="279" behaviorID="4807" parameterID="min damage" value="3" />
			<row _internalSkillID="279" behaviorID="4810" parameterID="cant_attack" value="1" />
			<row _internalSkillID="279" behaviorID="4810" parameterID="cant_equip" value="0" />
			<row _internalSkillID="279" behaviorID="4810" parameterID="cant_interact" value="0" />
			<row _internalSkillID="279" behaviorID="4810" parameterID="cant_move" value="1" />
			<row _internalSkillID="279" behaviorID="4810" parameterID="cant_turn" value="1" />
			<row _internalSkillID="279" behaviorID="4809" parameterID="action" value="4810" />
			<row _internalSkillID="279" behaviorID="4809" parameterID="duration" value="0.6" />
			<row _internalSkillID="279" behaviorID="4808" parameterID="behavior 1" value="4809" />
			<row _internalSkillID="279" behaviorID="4811" parameterID="angle" value="10" />
			<row _internalSkillID="279" behaviorID="4811" parameterID="strength" value="2.5" />
			<row _internalSkillID="279" behaviorID="4808" parameterID="behavior 2" value="4811" />
			<row _internalSkillID="279" behaviorID="4808" parameterID="behavior 3" value="4775" />
			<row _internalSkillID="279" behaviorID="4807" parameterID="on_success" value="4808" />
			<row behaviorID="4817" parameterID="check_env" value="0" />
			<row behaviorID="4817" parameterID="height" value="2.2" />
			<row behaviorID="4817" parameterID="target_self" value="0" />
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			<row behaviorID="4817" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4817" parameterID="distance_weight" value="0" />
			<row behaviorID="4817" parameterID="angle_weight" value="5" />
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			<row behaviorID="4817" parameterID="use_target_position" value="0" />
			<row behaviorID="4818" parameterID="behavior 1" value="4819" />
			<row behaviorID="4818" parameterID="behavior 2" value="4820" />
			<row behaviorID="4819" parameterID="offset_y" value="7" />
			<row behaviorID="4819" parameterID="offset_x" value="-2" />
			<row behaviorID="4819" parameterID="offset_z" value="10" />
			<row behaviorID="4819" parameterID="max_distance" value="1000" />
			<row behaviorID="4819" parameterID="use_prediction" value="0" />
			<row behaviorID="4819" parameterID="track_target" value="1" />
			<row _internalSkillID="279" behaviorID="4805" parameterID="action" value="4806" />
			<row _internalSkillID="279" behaviorID="4805" parameterID="delay" value="0.25" />
			<row _internalSkillID="279" behaviorID="4804" parameterID="behavior 1" value="4805" />
			<row _internalSkillID="279" behaviorID="4804" parameterID="behavior 2" value="4777" />
			<row _internalSkillID="279" behaviorID="4812" parameterID="duration" value="0.26" />
			<row _internalSkillID="279" behaviorID="4812" parameterID="forward" value="0.5" />
			<row _internalSkillID="279" behaviorID="4812" parameterID="left" value="0" />
			<row _internalSkillID="279" behaviorID="4812" parameterID="move_target" value="0" />
			<row _internalSkillID="279" behaviorID="4812" parameterID="relative" value="1" />
			<row _internalSkillID="279" behaviorID="4812" parameterID="yaw" value="0" />
			<row _internalSkillID="279" behaviorID="4812" parameterID="yaw_abs" value="0" />
			<row _internalSkillID="279" behaviorID="4804" parameterID="behavior 3" value="4812" />
			<row behaviorID="4819" parameterID="track_radius" value="10" />
			<row behaviorID="4819" parameterID="projectile_speed" value="250" />
			<row behaviorID="4819" parameterID="projectile_type" value="2" />
			<row behaviorID="4819" parameterID="use_mouseposit" value="0" />
			<row behaviorID="4819" parameterID="LOT_ID" value="7871" />
			<row behaviorID="4819" parameterID="use_high_arc" value="0" />
			<row behaviorID="4819" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4820" parameterID="offset_y" value="7" />
			<row behaviorID="4820" parameterID="offset_x" value="2" />
			<row behaviorID="4820" parameterID="offset_z" value="10" />
			<row behaviorID="4820" parameterID="max_distance" value="1000" />
			<row behaviorID="4820" parameterID="use_prediction" value="0" />
			<row behaviorID="4820" parameterID="track_target" value="1" />
			<row behaviorID="4820" parameterID="track_radius" value="10" />
			<row behaviorID="4820" parameterID="projectile_speed" value="250" />
			<row behaviorID="4820" parameterID="projectile_type" value="2" />
			<row behaviorID="4820" parameterID="use_mouseposit" value="0" />
			<row behaviorID="4820" parameterID="LOT_ID" value="7871" />
			<row behaviorID="4820" parameterID="use_high_arc" value="0" />
			<row behaviorID="4820" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="279" behaviorID="4814" parameterID="behavior 1" value="4812" />
			<row _internalSkillID="279" behaviorID="4814" parameterID="behavior 2" value="4805" />
			<row behaviorID="4821" parameterID="action" value="4816" />
			<row behaviorID="4823" parameterID="max targets" value="20" />
			<row behaviorID="4823" parameterID="target_self" value="0" />
			<row behaviorID="4823" parameterID="target_enemy" value="1" />
			<row behaviorID="4823" parameterID="target_friend" value="0" />
			<row behaviorID="4823" parameterID="use_target_position" value="0" />
			<row behaviorID="4823" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="4824" parameterID="ground_action" value="0" />
			<row behaviorID="4824" parameterID="hit_action" value="0" />
			<row behaviorID="4824" parameterID="hit_action_enemy" value="0" />
			<row behaviorID="4824" parameterID="goto_target" value="0" />
			<row behaviorID="4824" parameterID="x_velocity" value="0" />
			<row behaviorID="4824" parameterID="y_velocity" value="50" />
			<row behaviorID="4824" parameterID="z_velocity" value="0" />
			<row _internalSkillID="279" behaviorID="4798" parameterID="behavior 4" value="4803" />
			<row _internalSkillID="279" behaviorID="4760" parameterID="behavior 3" value="4798" />
			<row _internalSkillID="279" behaviorID="4760" parameterID="chain_delay" value="1" />
			<row _internalSkillID="279" behaviorID="4757" parameterID="behavior 2" value="4760" />
			<row _internalSkillID="279" behaviorID="4722" parameterID="ground_action" value="4757" />
			<row _internalSkillID="279" behaviorID="4722" parameterID="jetpack_action" value="0" />
			<row _internalSkillID="279" behaviorID="4722" parameterID="jump_action" value="4742" />
			<row behaviorID="4824" parameterID="gravity_scale" value="0" />
			<row behaviorID="4824" parameterID="move_target" value="1" />
			<row behaviorID="4828" parameterID="behavior 1" value="4825" />
			<row behaviorID="4828" parameterID="behavior 2" value="4826" />
			<row behaviorID="3555" parameterID="offsetX" value="0" />
			<row behaviorID="3555" parameterID="offsetY" value="0" />
			<row behaviorID="3555" parameterID="offsetZ" value="1" />
			<row behaviorID="4829" parameterID="duration" value="30" />
			<row behaviorID="4829" parameterID="action" value="3555" />
			<row behaviorID="3556" parameterID="ignore_interrupts" value="0" />
			<row behaviorID="4832" parameterID="behavior 1" value="4831" />
			<row behaviorID="4833" parameterID="distance_to_target" value="0" />
			<row behaviorID="4833" parameterID="charge_time" value="1" />
			<row behaviorID="4833" parameterID="behavior 1" value="4832" />
			<row behaviorID="4833" parameterID="value 1" value="1" />
			<row behaviorID="4835" parameterID="armor" value="1" />
			<row behaviorID="4836" parameterID="behavior 1" value="4834" />
			<row behaviorID="4836" parameterID="behavior 2" value="4835" />
			<row _internalSkillID="355" behaviorID="4857" parameterID="target_friend" value="0" />
			<row behaviorID="4837" parameterID="radius" value="15" />
			<row behaviorID="4837" parameterID="action" value="4836" />
			<row behaviorID="4837" parameterID="max targets" value="4" />
			<row behaviorID="4837" parameterID="target_self" value="1" />
			<row behaviorID="4837" parameterID="target_enemy" value="0" />
			<row behaviorID="4837" parameterID="target_friend" value="1" />
			<row behaviorID="4837" parameterID="use_target_position" value="0" />
			<row behaviorID="4837" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="4838" parameterID="delay" value="1" />
			<row behaviorID="4838" parameterID="num_intervals" value="20" />
			<row behaviorID="4838" parameterID="action" value="4837" />
			<row behaviorID="4838" parameterID="ignore_interrupts" value="0" />
			<row behaviorID="4839" parameterID="cant_move" value="1" />
			<row behaviorID="4839" parameterID="cant_turn" value="1" />
			<row behaviorID="4839" parameterID="cant_attack" value="1" />
			<row behaviorID="4839" parameterID="cant_equip" value="1" />
			<row behaviorID="4839" parameterID="cant_interact" value="1" />
			<row behaviorID="4839" parameterID="stun_caster" value="1" />
			<row behaviorID="4840" parameterID="behavior 1" value="4839" />
			<row behaviorID="4840" parameterID="behavior 2" value="4838" />
			<row behaviorID="4841" parameterID="action" value="4839" />
			<row behaviorID="4842" parameterID="action" value="4833" />
			<row behaviorID="4842" parameterID="max_duration" value="20" />
			<row behaviorID="4843" parameterID="behavior 1" value="4842" />
			<row behaviorID="4847" parameterID="target" value="0" />
			<row behaviorID="4844" parameterID="delay" value="0.25" />
			<row behaviorID="4844" parameterID="num_intervals" value="1" />
			<row behaviorID="4844" parameterID="action" value="4838" />
			<row behaviorID="4844" parameterID="ignore_interrupts" value="0" />
			<row behaviorID="4845" parameterID="ground_action" value="4843" />
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			<row behaviorID="4845" parameterID="double_jump_action" value="0" />
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			<row behaviorID="4832" parameterID="behavior 2" value="4846" />
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			<row behaviorID="4833" parameterID="value 2" value="20" />
			<row behaviorID="4847" parameterID="interrupt_attack" value="1" />
			<row behaviorID="4847" parameterID="interrupt_charge" value="1" />
			<row behaviorID="4847" parameterID="interrupt_block" value="0" />
			<row behaviorID="4843" parameterID="behavior 2" value="4841" />
			<row behaviorID="4843" parameterID="behavior 3" value="4844" />
			<row behaviorID="4832" parameterID="behavior 3" value="4847" />
			<row _internalSkillID="355" behaviorID="4857" parameterID="target_self" value="0" />
			<row _internalSkillID="355" behaviorID="4857" parameterID="upper_bound" value="5" />
			<row _internalSkillID="355" behaviorID="4857" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="355" behaviorID="4857" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="355" behaviorID="4852" parameterID="behavior 4" value="4857" />
			<row _internalSkillID="355" behaviorID="4851" parameterID="behavior 1" value="4852" />
			<row _internalSkillID="355" behaviorID="4864" parameterID="cant_attack" value="0" />
			<row _internalSkillID="355" behaviorID="4864" parameterID="cant_equip" value="1" />
			<row _internalSkillID="355" behaviorID="4864" parameterID="cant_interact" value="1" />
			<row _internalSkillID="355" behaviorID="4864" parameterID="cant_move" value="1" />
			<row _internalSkillID="355" behaviorID="4864" parameterID="cant_turn" value="1" />
			<row _internalSkillID="355" behaviorID="4864" parameterID="stun_caster" value="1" />
			<row _internalSkillID="355" behaviorID="4863" parameterID="action" value="4864" />
			<row _internalSkillID="355" behaviorID="4863" parameterID="duration" value="1" />
			<row _internalSkillID="355" behaviorID="4862" parameterID="behavior 1" value="4863" />
			<row _internalSkillID="355" behaviorID="4865" parameterID="add" value="0" />
			<row _internalSkillID="355" behaviorID="4865" parameterID="amount" value="0.5" />
			<row _internalSkillID="355" behaviorID="4862" parameterID="behavior 2" value="4865" />
			<row _internalSkillID="355" behaviorID="4866" parameterID="chain_action" value="4851" />
			<row _internalSkillID="355" behaviorID="4866" parameterID="new_delay" value="1.3" />
			<row _internalSkillID="355" behaviorID="4862" parameterID="behavior 3" value="4866" />
			<row _internalSkillID="355" behaviorID="4868" parameterID="behavior 1" value="4859" />
			<row behaviorID="4870" parameterID="offset_y" value="3" />
			<row behaviorID="4870" parameterID="offset_x" value="0" />
			<row behaviorID="4870" parameterID="offset_z" value="0" />
			<row behaviorID="4870" parameterID="max_distance" value="60" />
			<row behaviorID="4870" parameterID="use_prediction" value="0" />
			<row behaviorID="4870" parameterID="track_target" value="0" />
			<row behaviorID="4870" parameterID="track_radius" value="5" />
			<row behaviorID="4870" parameterID="projectile_speed" value="100" />
			<row behaviorID="4870" parameterID="projectile_type" value="2" />
			<row behaviorID="4870" parameterID="use_mouseposit" value="0" />
			<row behaviorID="4870" parameterID="LOT_ID" value="7937" />
			<row _internalSkillID="355" behaviorID="4869" parameterID="action" value="4870" />
			<row _internalSkillID="355" behaviorID="4869" parameterID="delay" value="0.25" />
			<row _internalSkillID="355" behaviorID="4869" parameterID="num_intervals" value="1" />
			<row _internalSkillID="355" behaviorID="4868" parameterID="behavior 2" value="4869" />
			<row _internalSkillID="355" behaviorID="4867" parameterID="action" value="4868" />
			<row _internalSkillID="355" behaviorID="4867" parameterID="angle" value="40" />
			<row _internalSkillID="355" behaviorID="4867" parameterID="angle_weight" value="0" />
			<row _internalSkillID="355" behaviorID="4867" parameterID="check_env" value="0" />
			<row _internalSkillID="355" behaviorID="4867" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="355" behaviorID="4867" parameterID="distance_weight" value="0" />
			<row _internalSkillID="355" behaviorID="4867" parameterID="height" value="2.2" />
			<row _internalSkillID="355" behaviorID="4867" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="355" behaviorID="4867" parameterID="max range" value="40" />
			<row _internalSkillID="355" behaviorID="4867" parameterID="max targets" value="1" />
			<row _internalSkillID="355" behaviorID="4867" parameterID="method" value="1" />
			<row _internalSkillID="355" behaviorID="4867" parameterID="min range" value="0" />
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			<row _internalSkillID="355" behaviorID="4867" parameterID="target_enemy" value="1" />
			<row _internalSkillID="355" behaviorID="4867" parameterID="target_friend" value="0" />
			<row _internalSkillID="355" behaviorID="4867" parameterID="target_self" value="0" />
			<row _internalSkillID="355" behaviorID="4867" parameterID="upper_bound" value="5" />
			<row _internalSkillID="355" behaviorID="4867" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="355" behaviorID="4867" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="355" behaviorID="4862" parameterID="behavior 4" value="4867" />
			<row _internalSkillID="355" behaviorID="4851" parameterID="behavior 2" value="4862" />
			<row _internalSkillID="355" behaviorID="4873" parameterID="cant_attack" value="0" />
			<row _internalSkillID="355" behaviorID="4873" parameterID="cant_equip" value="1" />
			<row _internalSkillID="355" behaviorID="4873" parameterID="cant_interact" value="1" />
			<row _internalSkillID="355" behaviorID="4873" parameterID="cant_move" value="1" />
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			<row _internalSkillID="355" behaviorID="4873" parameterID="stun_caster" value="1" />
			<row _internalSkillID="355" behaviorID="4872" parameterID="action" value="4873" />
			<row _internalSkillID="355" behaviorID="4872" parameterID="duration" value="2" />
			<row _internalSkillID="355" behaviorID="4871" parameterID="behavior 1" value="4872" />
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			<row _internalSkillID="355" behaviorID="4874" parameterID="amount" value="2" />
			<row _internalSkillID="355" behaviorID="4871" parameterID="behavior 2" value="4874" />
			<row _internalSkillID="355" behaviorID="4875" parameterID="chain_action" value="4851" />
			<row _internalSkillID="355" behaviorID="4875" parameterID="new_delay" value="1.3" />
			<row _internalSkillID="355" behaviorID="4871" parameterID="behavior 3" value="4875" />
			<row _internalSkillID="355" behaviorID="4877" parameterID="behavior 1" value="4859" />
			<row _internalSkillID="355" behaviorID="4879" parameterID="LOT_ID" value="7605" />
			<row _internalSkillID="355" behaviorID="4879" parameterID="max_distance" value="60" />
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			<row _internalSkillID="355" behaviorID="4879" parameterID="offset_y" value="3" />
			<row _internalSkillID="355" behaviorID="4879" parameterID="offset_z" value="0" />
			<row _internalSkillID="355" behaviorID="4879" parameterID="projectile_speed" value="100" />
			<row _internalSkillID="355" behaviorID="4879" parameterID="projectile_type" value="2" />
			<row _internalSkillID="355" behaviorID="4879" parameterID="track_radius" value="5" />
			<row _internalSkillID="355" behaviorID="4879" parameterID="track_target" value="0" />
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			<row _internalSkillID="355" behaviorID="4878" parameterID="action" value="4879" />
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			<row _internalSkillID="355" behaviorID="4877" parameterID="behavior 2" value="4878" />
			<row _internalSkillID="355" behaviorID="4876" parameterID="action" value="4877" />
			<row _internalSkillID="355" behaviorID="4876" parameterID="angle" value="40" />
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			<row _internalSkillID="355" behaviorID="4876" parameterID="check_env" value="0" />
			<row _internalSkillID="355" behaviorID="4876" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="355" behaviorID="4876" parameterID="distance_weight" value="0" />
			<row _internalSkillID="355" behaviorID="4876" parameterID="height" value="2.2" />
			<row _internalSkillID="355" behaviorID="4876" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="355" behaviorID="4876" parameterID="max range" value="40" />
			<row _internalSkillID="355" behaviorID="4876" parameterID="max targets" value="1" />
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			<row _internalSkillID="355" behaviorID="4876" parameterID="target_enemy" value="1" />
			<row _internalSkillID="355" behaviorID="4876" parameterID="target_friend" value="0" />
			<row _internalSkillID="355" behaviorID="4876" parameterID="target_self" value="0" />
			<row _internalSkillID="355" behaviorID="4876" parameterID="upper_bound" value="5" />
			<row _internalSkillID="355" behaviorID="4876" parameterID="use_attack_priority" value="0" />
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			<row _internalSkillID="355" behaviorID="4871" parameterID="behavior 4" value="4876" />
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			<row _internalSkillID="355" behaviorID="4851" parameterID="chain_delay" value="1" />
			<row _internalSkillID="355" behaviorID="4848" parameterID="behavior 2" value="4851" />
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			<row _internalSkillID="433" behaviorID="4882" parameterID="cant_equip" value="1" />
			<row _internalSkillID="433" behaviorID="4882" parameterID="cant_interact" value="1" />
			<row _internalSkillID="433" behaviorID="4882" parameterID="cant_move" value="1" />
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			<row _internalSkillID="433" behaviorID="4882" parameterID="stun_caster" value="1" />
			<row _internalSkillID="433" behaviorID="4881" parameterID="action" value="4882" />
			<row _internalSkillID="433" behaviorID="4881" parameterID="duration" value="0.4" />
			<row _internalSkillID="433" behaviorID="4880" parameterID="behavior 1" value="4881" />
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			<row _internalSkillID="433" behaviorID="4886" parameterID="cant_equip" value="1" />
			<row _internalSkillID="433" behaviorID="4886" parameterID="cant_interact" value="1" />
			<row _internalSkillID="433" behaviorID="4886" parameterID="cant_move" value="1" />
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			<row _internalSkillID="433" behaviorID="4885" parameterID="action" value="4886" />
			<row _internalSkillID="433" behaviorID="4885" parameterID="duration" value="1" />
			<row _internalSkillID="433" behaviorID="4884" parameterID="behavior 1" value="4885" />
			<row _internalSkillID="433" behaviorID="4887" parameterID="chain_action" value="4883" />
			<row _internalSkillID="433" behaviorID="4887" parameterID="new_delay" value="1.3" />
			<row _internalSkillID="433" behaviorID="4884" parameterID="behavior 2" value="4887" />
			<row _internalSkillID="433" behaviorID="4888" parameterID="add" value="0" />
			<row _internalSkillID="433" behaviorID="4888" parameterID="amount" value="0.5" />
			<row _internalSkillID="433" behaviorID="4884" parameterID="behavior 3" value="4888" />
			<row _internalSkillID="433" behaviorID="4891" parameterID="duration" value="0" />
			<row _internalSkillID="433" behaviorID="4891" parameterID="to_target" value="1" />
			<row _internalSkillID="433" behaviorID="4890" parameterID="behavior 1" value="4891" />
			<row behaviorID="4893" parameterID="offset_y" value="3" />
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			<row behaviorID="4893" parameterID="track_radius" value="5" />
			<row behaviorID="4893" parameterID="projectile_speed" value="100" />
			<row behaviorID="4893" parameterID="projectile_type" value="2" />
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			<row behaviorID="4893" parameterID="LOT_ID" value="7938" />
			<row _internalSkillID="433" behaviorID="4892" parameterID="action" value="4893" />
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			<row _internalSkillID="433" behaviorID="4892" parameterID="num_intervals" value="1" />
			<row _internalSkillID="433" behaviorID="4890" parameterID="behavior 2" value="4892" />
			<row _internalSkillID="433" behaviorID="4889" parameterID="action" value="4890" />
			<row _internalSkillID="433" behaviorID="4889" parameterID="angle" value="40" />
			<row _internalSkillID="433" behaviorID="4889" parameterID="angle_weight" value="0" />
			<row _internalSkillID="433" behaviorID="4889" parameterID="check_env" value="0" />
			<row _internalSkillID="433" behaviorID="4889" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="433" behaviorID="4889" parameterID="distance_weight" value="0" />
			<row _internalSkillID="433" behaviorID="4889" parameterID="height" value="2.2" />
			<row _internalSkillID="433" behaviorID="4889" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="433" behaviorID="4889" parameterID="max range" value="40" />
			<row _internalSkillID="433" behaviorID="4889" parameterID="max targets" value="1" />
			<row _internalSkillID="433" behaviorID="4889" parameterID="method" value="1" />
			<row _internalSkillID="433" behaviorID="4889" parameterID="min range" value="0" />
			<row _internalSkillID="433" behaviorID="4889" parameterID="miss action" value="4892" />
			<row _internalSkillID="433" behaviorID="4889" parameterID="target_enemy" value="1" />
			<row _internalSkillID="433" behaviorID="4889" parameterID="target_friend" value="0" />
			<row _internalSkillID="433" behaviorID="4889" parameterID="target_self" value="0" />
			<row _internalSkillID="433" behaviorID="4889" parameterID="upper_bound" value="5" />
			<row _internalSkillID="433" behaviorID="4889" parameterID="use_attack_priority" value="1" />
			<row _internalSkillID="433" behaviorID="4889" parameterID="use_picked_target" value="1" />
			<row _internalSkillID="433" behaviorID="4884" parameterID="behavior 4" value="4889" />
			<row _internalSkillID="433" behaviorID="4883" parameterID="behavior 1" value="4884" />
			<row _internalSkillID="433" behaviorID="4896" parameterID="cant_attack" value="0" />
			<row _internalSkillID="433" behaviorID="4896" parameterID="cant_equip" value="1" />
			<row _internalSkillID="433" behaviorID="4896" parameterID="cant_interact" value="1" />
			<row _internalSkillID="433" behaviorID="4896" parameterID="cant_move" value="1" />
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			<row _internalSkillID="433" behaviorID="4895" parameterID="action" value="4896" />
			<row _internalSkillID="433" behaviorID="4895" parameterID="duration" value="1" />
			<row _internalSkillID="433" behaviorID="4894" parameterID="behavior 1" value="4895" />
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			<row _internalSkillID="433" behaviorID="4897" parameterID="amount" value="0.5" />
			<row _internalSkillID="433" behaviorID="4894" parameterID="behavior 2" value="4897" />
			<row _internalSkillID="433" behaviorID="4898" parameterID="chain_action" value="4883" />
			<row _internalSkillID="433" behaviorID="4898" parameterID="new_delay" value="1.3" />
			<row _internalSkillID="433" behaviorID="4894" parameterID="behavior 3" value="4898" />
			<row _internalSkillID="433" behaviorID="4900" parameterID="behavior 1" value="4891" />
			<row behaviorID="4902" parameterID="offset_y" value="3" />
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			<row behaviorID="4902" parameterID="max_distance" value="60" />
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			<row behaviorID="4902" parameterID="track_target" value="0" />
			<row behaviorID="4902" parameterID="track_radius" value="5" />
			<row behaviorID="4902" parameterID="projectile_speed" value="100" />
			<row behaviorID="4902" parameterID="projectile_type" value="2" />
			<row behaviorID="4902" parameterID="use_mouseposit" value="0" />
			<row behaviorID="4902" parameterID="LOT_ID" value="7938" />
			<row _internalSkillID="433" behaviorID="4901" parameterID="action" value="4902" />
			<row _internalSkillID="433" behaviorID="4901" parameterID="delay" value="0.25" />
			<row _internalSkillID="433" behaviorID="4901" parameterID="num_intervals" value="1" />
			<row _internalSkillID="433" behaviorID="4900" parameterID="behavior 2" value="4901" />
			<row _internalSkillID="433" behaviorID="4899" parameterID="action" value="4900" />
			<row _internalSkillID="433" behaviorID="4899" parameterID="angle" value="40" />
			<row _internalSkillID="433" behaviorID="4899" parameterID="angle_weight" value="0" />
			<row _internalSkillID="433" behaviorID="4899" parameterID="check_env" value="0" />
			<row _internalSkillID="433" behaviorID="4899" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="433" behaviorID="4899" parameterID="distance_weight" value="0" />
			<row _internalSkillID="433" behaviorID="4899" parameterID="height" value="2.2" />
			<row _internalSkillID="433" behaviorID="4899" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="433" behaviorID="4899" parameterID="max range" value="40" />
			<row _internalSkillID="433" behaviorID="4899" parameterID="max targets" value="1" />
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			<row _internalSkillID="341" behaviorID="4952" parameterID="behavior 3" value="4956" />
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			<row _internalSkillID="441" behaviorID="5120" parameterID="behavior 3" value="5129" />
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			<row _internalSkillID="349" behaviorID="5180" parameterID="duration" value="0.25" />
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			<row _internalSkillID="349" behaviorID="5182" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="349" behaviorID="5182" parameterID="target" value="1" />
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			<row _internalSkillID="349" behaviorID="5183" parameterID="angle" value="45" />
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			<row _internalSkillID="349" behaviorID="5184" parameterID="duration" value="0.5" />
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			<row _internalSkillID="445" behaviorID="5214" parameterID="duration" value="1" />
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			<row behaviorID="5187" parameterID="charge_time" value="1" />
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			<row _internalSkillID="445" behaviorID="5218" parameterID="gravity_scale" value="0" />
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			<row _internalSkillID="432" behaviorID="5063" parameterID="cant_equip" value="1" />
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			<row _internalSkillID="432" behaviorID="5063" parameterID="cant_turn" value="1" />
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			<row _internalSkillID="432" behaviorID="5059" parameterID="behavior 2" value="5061" />
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			<row _internalSkillID="432" behaviorID="5064" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="432" behaviorID="5064" parameterID="target" value="0" />
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			<row _internalSkillID="432" behaviorID="5058" parameterID="charge_time" value="1" />
			<row _internalSkillID="432" behaviorID="5058" parameterID="distance_to_target" value="0" />
			<row _internalSkillID="432" behaviorID="5058" parameterID="value 1" value="1" />
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			<row _internalSkillID="432" behaviorID="5057" parameterID="action" value="5058" />
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			<row _internalSkillID="432" behaviorID="5056" parameterID="behavior 1" value="5057" />
			<row _internalSkillID="432" behaviorID="5056" parameterID="behavior 2" value="5062" />
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			<row behaviorID="5070" parameterID="armor" value="2" />
			<row _internalSkillID="432" behaviorID="5068" parameterID="behavior 2" value="5070" />
			<row _internalSkillID="432" behaviorID="5067" parameterID="action" value="5068" />
			<row _internalSkillID="432" behaviorID="5067" parameterID="max targets" value="4" />
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			<row _internalSkillID="432" behaviorID="5067" parameterID="target_enemy" value="0" />
			<row _internalSkillID="432" behaviorID="5067" parameterID="target_friend" value="1" />
			<row _internalSkillID="432" behaviorID="5067" parameterID="target_self" value="1" />
			<row _internalSkillID="432" behaviorID="5067" parameterID="use_target_as_caster" value="0" />
			<row _internalSkillID="432" behaviorID="5067" parameterID="use_target_position" value="0" />
			<row _internalSkillID="432" behaviorID="5066" parameterID="action" value="5067" />
			<row _internalSkillID="432" behaviorID="5066" parameterID="delay" value="1" />
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			<row _internalSkillID="432" behaviorID="5066" parameterID="num_intervals" value="20" />
			<row _internalSkillID="432" behaviorID="5065" parameterID="action" value="5066" />
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			<row _internalSkillID="432" behaviorID="5080" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="432" behaviorID="5080" parameterID="target" value="0" />
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			<row behaviorID="5168" parameterID="z_velocity" value="30" />
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			<row behaviorID="5175" parameterID="gravity_scale" value="0" />
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			<row behaviorID="5178" parameterID="max targets" value="5" />
			<row behaviorID="5178" parameterID="target_self" value="0" />
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			<row _internalSkillID="432" behaviorID="5087" parameterID="double_jump_action" value="0" />
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			<row _internalSkillID="432" behaviorID="5096" parameterID="target" value="0" />
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			<row _internalSkillID="432" behaviorID="5097" parameterID="action" value="5098" />
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			<row _internalSkillID="432" behaviorID="5088" parameterID="behavior 3" value="5097" />
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			<row _internalSkillID="441" behaviorID="5110" parameterID="action" value="5111" />
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			<row _internalSkillID="441" behaviorID="5112" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="441" behaviorID="5112" parameterID="target" value="0" />
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			<row _internalSkillID="441" behaviorID="5115" parameterID="target_friend" value="1" />
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			<row _internalSkillID="441" behaviorID="5113" parameterID="action" value="5114" />
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			<row _internalSkillID="441" behaviorID="5113" parameterID="ignore_interrupts" value="0" />
			<row _internalSkillID="441" behaviorID="5113" parameterID="num_intervals" value="1" />
			<row _internalSkillID="441" behaviorID="5104" parameterID="behavior 3" value="5113" />
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			<row _internalSkillID="435" behaviorID="5139" parameterID="cant_attack" value="1" />
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			<row _internalSkillID="435" behaviorID="5139" parameterID="cant_move" value="1" />
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			<row _internalSkillID="435" behaviorID="5138" parameterID="action" value="5139" />
			<row _internalSkillID="435" behaviorID="5138" parameterID="duration" value="1" />
			<row _internalSkillID="435" behaviorID="5137" parameterID="behavior 1" value="5138" />
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			<row _internalSkillID="435" behaviorID="5142" parameterID="gravity_scale" value="0" />
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			<row _internalSkillID="435" behaviorID="5142" parameterID="hit_action_enemy" value="0" />
			<row _internalSkillID="435" behaviorID="5142" parameterID="x_velocity" value="0" />
			<row _internalSkillID="435" behaviorID="5142" parameterID="y_velocity" value="30" />
			<row _internalSkillID="435" behaviorID="5142" parameterID="z_velocity" value="0" />
			<row _internalSkillID="435" behaviorID="5141" parameterID="behavior 1" value="5142" />
			<row _internalSkillID="435" behaviorID="5141" parameterID="behavior 2" value="5143" />
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			<row _internalSkillID="435" behaviorID="5146" parameterID="ground_action" value="0" />
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			<row _internalSkillID="435" behaviorID="5146" parameterID="x_velocity" value="0" />
			<row _internalSkillID="435" behaviorID="5146" parameterID="y_velocity" value="0" />
			<row _internalSkillID="435" behaviorID="5146" parameterID="z_velocity" value="0" />
			<row _internalSkillID="435" behaviorID="5145" parameterID="behavior 1" value="5146" />
			<row _internalSkillID="435" behaviorID="5145" parameterID="behavior 2" value="5147" />
			<row _internalSkillID="435" behaviorID="5149" parameterID="goto_target" value="0" />
			<row _internalSkillID="435" behaviorID="5149" parameterID="gravity_scale" value="0" />
			<row _internalSkillID="435" behaviorID="5150" parameterID="behavior 1" value="5151" />
			<row _internalSkillID="435" behaviorID="5155" parameterID="cant_attack" value="1" />
			<row _internalSkillID="435" behaviorID="5155" parameterID="cant_equip" value="1" />
			<row _internalSkillID="435" behaviorID="5155" parameterID="cant_interact" value="1" />
			<row _internalSkillID="435" behaviorID="5155" parameterID="cant_move" value="1" />
			<row _internalSkillID="435" behaviorID="5155" parameterID="cant_turn" value="1" />
			<row _internalSkillID="435" behaviorID="5155" parameterID="stun_caster" value="0" />
			<row behaviorID="5154" parameterID="duration" value="3.25" />
			<row behaviorID="5154" parameterID="action" value="5155" />
			<row behaviorID="5153" parameterID="behavior 1" value="5154" />
			<row _internalSkillID="435" behaviorID="5156" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="435" behaviorID="5156" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="435" behaviorID="5156" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="435" behaviorID="5156" parameterID="target" value="1" />
			<row behaviorID="5153" parameterID="behavior 2" value="5156" />
			<row _internalSkillID="435" behaviorID="5157" parameterID="angle" value="45" />
			<row _internalSkillID="435" behaviorID="5157" parameterID="caster" value="0" />
			<row _internalSkillID="435" behaviorID="5157" parameterID="ignore_self" value="0" />
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			<row _internalSkillID="435" behaviorID="5157" parameterID="strength" value="50" />
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			<row _internalSkillID="435" behaviorID="5158" parameterID="duration" value="0.5" />
			<row behaviorID="5153" parameterID="behavior 4" value="5158" />
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			<row behaviorID="5102" parameterID="imagination" value="1" />
			<row _internalSkillID="435" behaviorID="5161" parameterID="max damage" value="1" />
			<row _internalSkillID="435" behaviorID="5161" parameterID="min damage" value="1" />
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			<row _internalSkillID="435" behaviorID="5152" parameterID="max targets" value="5" />
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			<row _internalSkillID="435" behaviorID="5152" parameterID="target_enemy" value="1" />
			<row _internalSkillID="435" behaviorID="5152" parameterID="target_friend" value="0" />
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			<row _internalSkillID="435" behaviorID="5145" parameterID="behavior 3" value="5148" />
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			<row _internalSkillID="435" behaviorID="5144" parameterID="delay" value="0.5" />
			<row _internalSkillID="435" behaviorID="5144" parameterID="num_intervals" value="1" />
			<row _internalSkillID="435" behaviorID="5141" parameterID="behavior 3" value="5144" />
			<row _internalSkillID="435" behaviorID="5140" parameterID="action" value="5141" />
			<row _internalSkillID="435" behaviorID="5140" parameterID="delay" value="0.25" />
			<row _internalSkillID="435" behaviorID="5140" parameterID="num_intervals" value="1" />
			<row _internalSkillID="435" behaviorID="5137" parameterID="behavior 2" value="5140" />
			<row _internalSkillID="435" behaviorID="5136" parameterID="ground_action" value="5137" />
			<row _internalSkillID="435" behaviorID="5136" parameterID="jetpack_action" value="0" />
			<row _internalSkillID="435" behaviorID="5136" parameterID="jump_action" value="0" />
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			<row _internalSkillID="445" behaviorID="5247" parameterID="cant_interact" value="1" />
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			<row _internalSkillID="445" behaviorID="5247" parameterID="cant_turn" value="1" />
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			<row _internalSkillID="445" behaviorID="5246" parameterID="duration" value="1" />
			<row _internalSkillID="445" behaviorID="5245" parameterID="behavior 2" value="5246" />
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			<row _internalSkillID="445" behaviorID="5250" parameterID="y_velocity" value="30" />
			<row _internalSkillID="445" behaviorID="5250" parameterID="z_velocity" value="30" />
			<row _internalSkillID="445" behaviorID="5249" parameterID="behavior 1" value="5250" />
			<row _internalSkillID="445" behaviorID="5249" parameterID="behavior 2" value="5251" />
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			<row _internalSkillID="445" behaviorID="5254" parameterID="ground_action" value="0" />
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			<row _internalSkillID="445" behaviorID="5254" parameterID="z_velocity" value="0" />
			<row _internalSkillID="445" behaviorID="5253" parameterID="behavior 1" value="5254" />
			<row _internalSkillID="445" behaviorID="5253" parameterID="behavior 2" value="5255" />
			<row _internalSkillID="445" behaviorID="5257" parameterID="goto_target" value="0" />
			<row _internalSkillID="445" behaviorID="5257" parameterID="gravity_scale" value="0" />
			<row _internalSkillID="445" behaviorID="5258" parameterID="behavior 1" value="5259" />
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			<row _internalSkillID="445" behaviorID="5260" parameterID="action" value="5261" />
			<row _internalSkillID="445" behaviorID="5260" parameterID="duration" value="0.5" />
			<row _internalSkillID="445" behaviorID="5258" parameterID="behavior 2" value="5260" />
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			<row _internalSkillID="445" behaviorID="5266" parameterID="cant_attack" value="1" />
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			<row _internalSkillID="445" behaviorID="5266" parameterID="cant_interact" value="1" />
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			<row _internalSkillID="445" behaviorID="5265" parameterID="action" value="5266" />
			<row _internalSkillID="445" behaviorID="5265" parameterID="duration" value="0.25" />
			<row _internalSkillID="445" behaviorID="5264" parameterID="behavior 1" value="5265" />
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			<row _internalSkillID="445" behaviorID="5264" parameterID="behavior 2" value="5267" />
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			<row _internalSkillID="445" behaviorID="5268" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="445" behaviorID="5268" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="445" behaviorID="5268" parameterID="target" value="1" />
			<row _internalSkillID="445" behaviorID="5264" parameterID="behavior 3" value="5268" />
			<row _internalSkillID="445" behaviorID="5264" parameterID="behavior 4" value="5269" />
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			<row _internalSkillID="445" behaviorID="5262" parameterID="target_enemy" value="1" />
			<row _internalSkillID="445" behaviorID="5262" parameterID="target_friend" value="0" />
			<row _internalSkillID="445" behaviorID="5262" parameterID="target_self" value="0" />
			<row _internalSkillID="445" behaviorID="5262" parameterID="use_target_as_caster" value="0" />
			<row _internalSkillID="445" behaviorID="5262" parameterID="use_target_position" value="0" />
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			<row _internalSkillID="445" behaviorID="5257" parameterID="hit_action" value="5258" />
			<row _internalSkillID="445" behaviorID="5257" parameterID="hit_action_enemy" value="5258" />
			<row _internalSkillID="445" behaviorID="5257" parameterID="x_velocity" value="0" />
			<row _internalSkillID="445" behaviorID="5257" parameterID="y_velocity" value="-60" />
			<row _internalSkillID="445" behaviorID="5257" parameterID="z_velocity" value="40" />
			<row _internalSkillID="445" behaviorID="5256" parameterID="action" value="5257" />
			<row _internalSkillID="445" behaviorID="5256" parameterID="delay" value="0.25" />
			<row _internalSkillID="445" behaviorID="5256" parameterID="num_intervals" value="1" />
			<row _internalSkillID="445" behaviorID="5253" parameterID="behavior 3" value="5256" />
			<row _internalSkillID="445" behaviorID="5252" parameterID="action" value="5253" />
			<row _internalSkillID="445" behaviorID="5252" parameterID="delay" value="0.5" />
			<row _internalSkillID="445" behaviorID="5252" parameterID="num_intervals" value="1" />
			<row _internalSkillID="445" behaviorID="5249" parameterID="behavior 3" value="5252" />
			<row _internalSkillID="445" behaviorID="5248" parameterID="action" value="5249" />
			<row _internalSkillID="445" behaviorID="5248" parameterID="delay" value="0.25" />
			<row _internalSkillID="445" behaviorID="5248" parameterID="num_intervals" value="1" />
			<row _internalSkillID="445" behaviorID="5245" parameterID="behavior 3" value="5248" />
			<row _internalSkillID="445" behaviorID="5243" parameterID="behavior 2" value="5245" />
			<row _internalSkillID="445" behaviorID="5243" parameterID="charge_time" value="1" />
			<row _internalSkillID="445" behaviorID="5243" parameterID="distance_to_target" value="0" />
			<row _internalSkillID="445" behaviorID="5243" parameterID="value 1" value="3" />
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			<row _internalSkillID="445" behaviorID="5242" parameterID="action" value="5243" />
			<row _internalSkillID="445" behaviorID="5242" parameterID="max_duration" value="20" />
			<row _internalSkillID="445" behaviorID="5239" parameterID="behavior 2" value="5242" />
			<row _internalSkillID="445" behaviorID="5238" parameterID="ground_action" value="5239" />
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			<row behaviorID="5270" parameterID="behavior 1" value="5272" />
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			<row behaviorID="5271" parameterID="cant_interact" value="1" />
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			<row behaviorID="5272" parameterID="duration" value="10" />
			<row behaviorID="5272" parameterID="action" value="5271" />
			<row behaviorID="5270" parameterID="behavior 2" value="5194" />
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			<row behaviorID="5231" parameterID="on_success" value="5232" />
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			<row behaviorID="5231" parameterID="dir_angle_y" value="0" />
			<row behaviorID="5231" parameterID="dir_angle_xz" value="0" />
			<row _internalSkillID="144" behaviorID="5276" parameterID="affects_caster" value="1" />
			<row _internalSkillID="144" behaviorID="5276" parameterID="run_speed" value="133" />
			<row _internalSkillID="144" behaviorID="5275" parameterID="behavior 1" value="5276" />
			<row _internalSkillID="144" behaviorID="5277" parameterID="cant_attack" value="1" />
			<row _internalSkillID="144" behaviorID="5277" parameterID="cant_equip" value="1" />
			<row _internalSkillID="144" behaviorID="5277" parameterID="cant_interact" value="1" />
			<row _internalSkillID="144" behaviorID="5277" parameterID="cant_move" value="0" />
			<row _internalSkillID="144" behaviorID="5277" parameterID="cant_turn" value="0" />
			<row behaviorID="5202" parameterID="cant_move" value="1" />
			<row behaviorID="5202" parameterID="cant_turn" value="1" />
			<row behaviorID="5202" parameterID="cant_attack" value="1" />
			<row behaviorID="5202" parameterID="cant_equip" value="1" />
			<row behaviorID="5202" parameterID="cant_interact" value="1" />
			<row behaviorID="5202" parameterID="stun_caster" value="1" />
			<row behaviorID="5203" parameterID="duration" value="2" />
			<row behaviorID="5203" parameterID="action" value="5202" />
			<row behaviorID="5204" parameterID="behavior 1" value="5201" />
			<row behaviorID="5204" parameterID="behavior 2" value="5203" />
			<row behaviorID="5205" parameterID="ground_action" value="5204" />
			<row behaviorID="5205" parameterID="jump_action" value="0" />
			<row behaviorID="5205" parameterID="double_jump_action" value="0" />
			<row behaviorID="5205" parameterID="jetpack_action" value="0" />
			<row behaviorID="5205" parameterID="falling_action" value="0" />
			<row _internalSkillID="144" behaviorID="5277" parameterID="stun_caster" value="1" />
			<row _internalSkillID="144" behaviorID="5275" parameterID="behavior 2" value="5277" />
			<row _internalSkillID="144" behaviorID="5274" parameterID="action" value="5275" />
			<row _internalSkillID="144" behaviorID="5273" parameterID="behavior 1" value="5274" />
			<row _internalSkillID="144" behaviorID="5281" parameterID="start_action" value="5274" />
			<row _internalSkillID="144" behaviorID="5280" parameterID="behavior 1" value="5281" />
			<row _internalSkillID="144" behaviorID="5284" parameterID="cant_attack" value="0" />
			<row _internalSkillID="144" behaviorID="5284" parameterID="cant_equip" value="0" />
			<row _internalSkillID="144" behaviorID="5284" parameterID="cant_interact" value="0" />
			<row _internalSkillID="144" behaviorID="5284" parameterID="cant_move" value="1" />
			<row _internalSkillID="144" behaviorID="5284" parameterID="cant_turn" value="1" />
			<row _internalSkillID="144" behaviorID="5284" parameterID="stun_caster" value="1" />
			<row _internalSkillID="144" behaviorID="5283" parameterID="action" value="5284" />
			<row _internalSkillID="144" behaviorID="5283" parameterID="duration" value="0.75" />
			<row behaviorID="5282" parameterID="behavior 1" value="5301" />
			<row _internalSkillID="144" behaviorID="5287" parameterID="duration" value="0" />
			<row _internalSkillID="144" behaviorID="5287" parameterID="to_target" value="1" />
			<row behaviorID="5286" parameterID="behavior 1" value="5287" />
			<row _internalSkillID="144" behaviorID="5290" parameterID="dir_angle_xz" value="-25" />
			<row _internalSkillID="144" behaviorID="5290" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="144" behaviorID="5290" parameterID="dir_force" value="12" />
			<row _internalSkillID="144" behaviorID="5293" parameterID="cant_attack" value="1" />
			<row _internalSkillID="144" behaviorID="5293" parameterID="cant_equip" value="1" />
			<row _internalSkillID="144" behaviorID="5293" parameterID="cant_interact" value="1" />
			<row _internalSkillID="144" behaviorID="5293" parameterID="cant_move" value="1" />
			<row _internalSkillID="144" behaviorID="5293" parameterID="cant_turn" value="1" />
			<row _internalSkillID="144" behaviorID="5293" parameterID="stun_caster" value="0" />
			<row _internalSkillID="144" behaviorID="5292" parameterID="action" value="5293" />
			<row _internalSkillID="144" behaviorID="5292" parameterID="duration" value="0.25" />
			<row behaviorID="5291" parameterID="behavior 1" value="5292" />
			<row _internalSkillID="144" behaviorID="5294" parameterID="angle" value="0" />
			<row _internalSkillID="144" behaviorID="5294" parameterID="strength" value="1.5" />
			<row behaviorID="5291" parameterID="behavior 2" value="5295" />
			<row _internalSkillID="144" behaviorID="5295" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="144" behaviorID="5295" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="144" behaviorID="5295" parameterID="target" value="1" />
			<row behaviorID="5329" parameterID="behavior 1" value="5330" />
			<row _internalSkillID="144" behaviorID="5290" parameterID="on_success" value="5291" />
			<row _internalSkillID="144" behaviorID="5289" parameterID="action" value="5290" />
			<row _internalSkillID="144" behaviorID="5289" parameterID="angle" value="90" />
			<row _internalSkillID="144" behaviorID="5289" parameterID="angle_weight" value="0" />
			<row _internalSkillID="144" behaviorID="5296" parameterID="angle" value="0" />
			<row _internalSkillID="144" behaviorID="5296" parameterID="caster" value="1" />
			<row _internalSkillID="144" behaviorID="5296" parameterID="relative" value="1" />
			<row _internalSkillID="144" behaviorID="5296" parameterID="strength" value="2" />
			<row _internalSkillID="144" behaviorID="5289" parameterID="blocked action" value="5296" />
			<row _internalSkillID="144" behaviorID="5289" parameterID="check_env" value="1" />
			<row _internalSkillID="144" behaviorID="5289" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="144" behaviorID="5289" parameterID="distance_weight" value="0" />
			<row _internalSkillID="144" behaviorID="5289" parameterID="height" value="2.2" />
			<row _internalSkillID="144" behaviorID="5289" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="144" behaviorID="5289" parameterID="max range" value="7" />
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			<row _internalSkillID="477" behaviorID="5861" parameterID="max range" value="10" />
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			<row _internalSkillID="477" behaviorID="5862" parameterID="behavior 1" value="5860" />
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			<row behaviorID="5881" parameterID="max_duration" value="10" />
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			<row behaviorID="1947" parameterID="action" value="1946" />
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			<row behaviorID="5889" parameterID="jump_action" value="5890" />
			<row behaviorID="5889" parameterID="double_jump_action" value="5890" />
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			<row behaviorID="5890" parameterID="amount" value="0.1" />
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			<row behaviorID="6073" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="175" parameterID="min damage" value="1" />
			<row behaviorID="175" parameterID="max damage" value="1" />
			<row behaviorID="175" parameterID="on_fail_blocked" value="6157" />
			<row behaviorID="175" parameterID="dir_force" value="7" />
			<row behaviorID="175" parameterID="dir_angle_y" value="0" />
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			<row behaviorID="5943" parameterID="min damage" value="3" />
			<row behaviorID="5943" parameterID="max damage" value="3" />
			<row behaviorID="5943" parameterID="on_fail_blocked" value="6157" />
			<row behaviorID="5943" parameterID="dir_force" value="7" />
			<row behaviorID="3683" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="3778" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="1891" parameterID="min damage" value="1" />
			<row behaviorID="1904" parameterID="min damage" value="2" />
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			<row behaviorID="5891" parameterID="max_distance" value="50" />
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			<row behaviorID="5891" parameterID="track_target" value="0" />
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			<row behaviorID="5891" parameterID="projectile_speed" value="100" />
			<row behaviorID="5891" parameterID="projectile_type" value="2" />
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			<row behaviorID="5891" parameterID="LOT_ID" value="4775" />
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			<row behaviorID="5891" parameterID="clear_provided_target" value="1" />
			<row behaviorID="5891" parameterID="spread_count" value="5" />
			<row behaviorID="5891" parameterID="spread_angle" value="60" />
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			<row behaviorID="5891" parameterID="rotate_x_degrees" value="0" />
			<row behaviorID="5892" parameterID="delay" value="0.25" />
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			<row behaviorID="5892" parameterID="action" value="5891" />
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			<row behaviorID="5893" parameterID="cant_move" value="1" />
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			<row behaviorID="5894" parameterID="duration" value="0.5" />
			<row behaviorID="5894" parameterID="action" value="5893" />
			<row behaviorID="5895" parameterID="behavior 1" value="5894" />
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			<row behaviorID="5897" parameterID="use_mouseposit" value="0" />
			<row behaviorID="5897" parameterID="LOT_ID" value="4775" />
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			<row behaviorID="5897" parameterID="clear_provided_target" value="0" />
			<row behaviorID="5897" parameterID="spread_count" value="14" />
			<row behaviorID="5897" parameterID="spread_angle" value="360" />
			<row behaviorID="5897" parameterID="spread_z_load_fudge" value="0" />
			<row behaviorID="5897" parameterID="rotate_x_degrees" value="-45" />
			<row behaviorID="5905" parameterID="delay" value="0.3" />
			<row behaviorID="5905" parameterID="num_intervals" value="1" />
			<row behaviorID="5905" parameterID="action" value="5904" />
			<row behaviorID="5905" parameterID="ignore_interrupts" value="0" />
			<row behaviorID="5936" parameterID="min damage" value="5" />
			<row behaviorID="5936" parameterID="max damage" value="5" />
			<row behaviorID="5936" parameterID="on_success" value="5937" />
			<row behaviorID="5936" parameterID="on_fail_blocked" value="5886" />
			<row behaviorID="5936" parameterID="dir_force" value="7" />
			<row behaviorID="5898" parameterID="ground_action" value="0" />
			<row behaviorID="5898" parameterID="hit_action" value="0" />
			<row behaviorID="5898" parameterID="hit_action_enemy" value="0" />
			<row behaviorID="5898" parameterID="goto_target" value="0" />
			<row behaviorID="5898" parameterID="x_velocity" value="0" />
			<row behaviorID="5898" parameterID="y_velocity" value="0" />
			<row behaviorID="5898" parameterID="z_velocity" value="0" />
			<row behaviorID="5898" parameterID="gravity_scale" value="1" />
			<row behaviorID="5899" parameterID="delay" value="0.25" />
			<row behaviorID="5899" parameterID="num_intervals" value="1" />
			<row behaviorID="5899" parameterID="action" value="5898" />
			<row behaviorID="5899" parameterID="ignore_interrupts" value="1" />
			<row behaviorID="5900" parameterID="behavior 1" value="5897" />
			<row behaviorID="5900" parameterID="behavior 2" value="5899" />
			<row behaviorID="5901" parameterID="delay" value="0.25" />
			<row behaviorID="5901" parameterID="num_intervals" value="1" />
			<row behaviorID="5901" parameterID="action" value="5900" />
			<row behaviorID="5901" parameterID="ignore_interrupts" value="1" />
			<row behaviorID="5902" parameterID="ground_action" value="0" />
			<row behaviorID="5902" parameterID="hit_action" value="0" />
			<row behaviorID="5902" parameterID="hit_action_enemy" value="0" />
			<row behaviorID="5902" parameterID="goto_target" value="0" />
			<row behaviorID="5902" parameterID="x_velocity" value="0" />
			<row behaviorID="5902" parameterID="y_velocity" value="0" />
			<row behaviorID="5902" parameterID="z_velocity" value="0" />
			<row behaviorID="5902" parameterID="gravity_scale" value="0" />
			<row behaviorID="5904" parameterID="behavior 1" value="5902" />
			<row behaviorID="5904" parameterID="behavior 2" value="5903" />
			<row behaviorID="5904" parameterID="behavior 3" value="5901" />
			<row behaviorID="5936" parameterID="dir_angle_y" value="0" />
			<row behaviorID="5936" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="217" parameterID="dir_force" value="7" />
			<row behaviorID="217" parameterID="dir_angle_y" value="0" />
			<row behaviorID="5907" parameterID="ground_action" value="0" />
			<row behaviorID="5907" parameterID="hit_action" value="0" />
			<row behaviorID="5907" parameterID="hit_action_enemy" value="0" />
			<row behaviorID="5907" parameterID="goto_target" value="0" />
			<row behaviorID="5907" parameterID="x_velocity" value="0" />
			<row behaviorID="5907" parameterID="y_velocity" value="30" />
			<row behaviorID="5907" parameterID="z_velocity" value="0" />
			<row behaviorID="5907" parameterID="gravity_scale" value="0" />
			<row behaviorID="5908" parameterID="behavior 1" value="5907" />
			<row behaviorID="5908" parameterID="behavior 2" value="5906" />
			<row behaviorID="5908" parameterID="behavior 3" value="5905" />
			<row behaviorID="5909" parameterID="delay" value="0.25" />
			<row behaviorID="5909" parameterID="num_intervals" value="1" />
			<row behaviorID="5909" parameterID="action" value="5908" />
			<row behaviorID="5909" parameterID="ignore_interrupts" value="0" />
			<row behaviorID="5910" parameterID="cant_move" value="1" />
			<row behaviorID="5910" parameterID="cant_turn" value="1" />
			<row behaviorID="5910" parameterID="cant_attack" value="1" />
			<row behaviorID="5910" parameterID="cant_equip" value="1" />
			<row behaviorID="5943" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="239" behaviorID="5922" parameterID="action" value="5923" />
			<row _internalSkillID="239" behaviorID="5922" parameterID="check_blocking" value="1" />
			<row _internalSkillID="239" behaviorID="5921" parameterID="action" value="5922" />
			<row _internalSkillID="239" behaviorID="5921" parameterID="angle" value="45" />
			<row _internalSkillID="239" behaviorID="5921" parameterID="angle_weight" value="0" />
			<row _internalSkillID="239" behaviorID="5921" parameterID="check_env" value="0" />
			<row _internalSkillID="239" behaviorID="5921" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="239" behaviorID="5921" parameterID="distance_weight" value="0" />
			<row _internalSkillID="239" behaviorID="5921" parameterID="height" value="2.2" />
			<row _internalSkillID="239" behaviorID="5921" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="239" behaviorID="5921" parameterID="max range" value="6" />
			<row _internalSkillID="239" behaviorID="5921" parameterID="max targets" value="1" />
			<row _internalSkillID="239" behaviorID="5921" parameterID="method" value="1" />
			<row _internalSkillID="239" behaviorID="5921" parameterID="min range" value="0" />
			<row _internalSkillID="239" behaviorID="5921" parameterID="target_enemy" value="1" />
			<row _internalSkillID="239" behaviorID="5921" parameterID="target_friend" value="0" />
			<row _internalSkillID="239" behaviorID="5921" parameterID="target_self" value="0" />
			<row _internalSkillID="239" behaviorID="5921" parameterID="upper_bound" value="5" />
			<row _internalSkillID="239" behaviorID="5921" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="239" behaviorID="5921" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="239" behaviorID="5921" parameterID="use_target_position" value="0" />
			<row _internalSkillID="239" behaviorID="5920" parameterID="action" value="5921" />
			<row _internalSkillID="239" behaviorID="5920" parameterID="delay" value="0.25" />
			<row _internalSkillID="239" behaviorID="5920" parameterID="num_intervals" value="1" />
			<row _internalSkillID="239" behaviorID="5917" parameterID="behavior 2" value="5920" />
			<row _internalSkillID="239" behaviorID="5916" parameterID="action" value="5917" />
			<row _internalSkillID="239" behaviorID="5916" parameterID="angle" value="90" />
			<row _internalSkillID="239" behaviorID="5916" parameterID="angle_weight" value="0" />
			<row _internalSkillID="239" behaviorID="5916" parameterID="check_env" value="0" />
			<row _internalSkillID="239" behaviorID="5916" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="239" behaviorID="5916" parameterID="distance_weight" value="0" />
			<row _internalSkillID="239" behaviorID="5916" parameterID="height" value="2.2" />
			<row _internalSkillID="239" behaviorID="5916" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="239" behaviorID="5916" parameterID="max range" value="6" />
			<row _internalSkillID="239" behaviorID="5916" parameterID="max targets" value="1" />
			<row _internalSkillID="239" behaviorID="5916" parameterID="method" value="1" />
			<row _internalSkillID="239" behaviorID="5916" parameterID="min range" value="0" />
			<row _internalSkillID="239" behaviorID="5916" parameterID="target_enemy" value="1" />
			<row _internalSkillID="239" behaviorID="5916" parameterID="target_friend" value="0" />
			<row _internalSkillID="239" behaviorID="5916" parameterID="target_self" value="0" />
			<row _internalSkillID="239" behaviorID="5916" parameterID="upper_bound" value="5" />
			<row _internalSkillID="239" behaviorID="5916" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="239" behaviorID="5916" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="239" behaviorID="5916" parameterID="use_target_position" value="0" />
			<row _internalSkillID="239" behaviorID="5915" parameterID="behavior 1" value="5916" />
			<row _internalSkillID="239" behaviorID="5915" parameterID="max range" value="6" />
			<row _internalSkillID="239" behaviorID="5915" parameterID="min range" value="0" />
			<row _internalSkillID="484" behaviorID="5932" parameterID="cant_attack" value="1" />
			<row _internalSkillID="484" behaviorID="5932" parameterID="cant_equip" value="1" />
			<row _internalSkillID="484" behaviorID="5932" parameterID="cant_interact" value="1" />
			<row _internalSkillID="484" behaviorID="5932" parameterID="cant_move" value="1" />
			<row _internalSkillID="484" behaviorID="5932" parameterID="cant_turn" value="1" />
			<row _internalSkillID="484" behaviorID="5932" parameterID="stun_caster" value="1" />
			<row _internalSkillID="484" behaviorID="5931" parameterID="action" value="5932" />
			<row _internalSkillID="484" behaviorID="5931" parameterID="duration" value="1" />
			<row _internalSkillID="484" behaviorID="5930" parameterID="behavior 1" value="5931" />
			<row _internalSkillID="78" behaviorID="5941" parameterID="action_false" value="0" />
			<row _internalSkillID="78" behaviorID="5942" parameterID="dir_angle_xz" value="0" />
			<row _internalSkillID="78" behaviorID="5942" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="78" behaviorID="5942" parameterID="dir_force" value="7" />
			<row _internalSkillID="78" behaviorID="5942" parameterID="max damage" value="1" />
			<row _internalSkillID="78" behaviorID="5942" parameterID="min damage" value="1" />
			<row _internalSkillID="484" behaviorID="5938" parameterID="angle" value="5" />
			<row _internalSkillID="484" behaviorID="5938" parameterID="caster" value="0" />
			<row _internalSkillID="484" behaviorID="5938" parameterID="relative" value="0" />
			<row _internalSkillID="484" behaviorID="5938" parameterID="strength" value="2.5" />
			<row _internalSkillID="484" behaviorID="5937" parameterID="behavior 1" value="5938" />
			<row _internalSkillID="484" behaviorID="5940" parameterID="cant_attack" value="1" />
			<row _internalSkillID="484" behaviorID="5940" parameterID="cant_equip" value="1" />
			<row _internalSkillID="484" behaviorID="5940" parameterID="cant_interact" value="1" />
			<row _internalSkillID="484" behaviorID="5940" parameterID="cant_move" value="1" />
			<row _internalSkillID="484" behaviorID="5940" parameterID="cant_turn" value="1" />
			<row _internalSkillID="484" behaviorID="5940" parameterID="stun_caster" value="0" />
			<row _internalSkillID="484" behaviorID="5939" parameterID="action" value="5940" />
			<row _internalSkillID="484" behaviorID="5939" parameterID="duration" value="0.5" />
			<row _internalSkillID="484" behaviorID="5937" parameterID="behavior 2" value="5939" />
			<row _internalSkillID="78" behaviorID="5942" parameterID="on_fail_blocked" value="5886" />
			<row _internalSkillID="484" behaviorID="5935" parameterID="action" value="5936" />
			<row _internalSkillID="484" behaviorID="5935" parameterID="check_blocking" value="1" />
			<row _internalSkillID="484" behaviorID="5934" parameterID="action" value="5935" />
			<row _internalSkillID="484" behaviorID="5934" parameterID="angle" value="45" />
			<row _internalSkillID="484" behaviorID="5934" parameterID="angle_weight" value="0" />
			<row _internalSkillID="484" behaviorID="5934" parameterID="check_env" value="0" />
			<row _internalSkillID="484" behaviorID="5934" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="484" behaviorID="5934" parameterID="distance_weight" value="0" />
			<row _internalSkillID="484" behaviorID="5934" parameterID="height" value="2.2" />
			<row _internalSkillID="484" behaviorID="5934" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="484" behaviorID="5934" parameterID="max range" value="6" />
			<row _internalSkillID="484" behaviorID="5934" parameterID="max targets" value="1" />
			<row _internalSkillID="484" behaviorID="5934" parameterID="method" value="1" />
			<row _internalSkillID="484" behaviorID="5934" parameterID="min range" value="0" />
			<row _internalSkillID="484" behaviorID="5934" parameterID="target_enemy" value="1" />
			<row _internalSkillID="484" behaviorID="5934" parameterID="target_friend" value="0" />
			<row _internalSkillID="484" behaviorID="5934" parameterID="target_self" value="0" />
			<row _internalSkillID="484" behaviorID="5934" parameterID="upper_bound" value="5" />
			<row _internalSkillID="484" behaviorID="5934" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="484" behaviorID="5934" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="484" behaviorID="5934" parameterID="use_target_position" value="0" />
			<row _internalSkillID="484" behaviorID="5933" parameterID="action" value="5934" />
			<row _internalSkillID="484" behaviorID="5933" parameterID="delay" value="0.25" />
			<row _internalSkillID="484" behaviorID="5933" parameterID="num_intervals" value="1" />
			<row _internalSkillID="484" behaviorID="5930" parameterID="behavior 2" value="5933" />
			<row _internalSkillID="484" behaviorID="5929" parameterID="action" value="5930" />
			<row _internalSkillID="484" behaviorID="5929" parameterID="angle" value="90" />
			<row _internalSkillID="484" behaviorID="5929" parameterID="angle_weight" value="0" />
			<row _internalSkillID="484" behaviorID="5929" parameterID="check_env" value="0" />
			<row _internalSkillID="484" behaviorID="5929" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="484" behaviorID="5929" parameterID="distance_weight" value="0" />
			<row _internalSkillID="484" behaviorID="5929" parameterID="height" value="2.2" />
			<row _internalSkillID="484" behaviorID="5929" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="484" behaviorID="5929" parameterID="max range" value="6" />
			<row _internalSkillID="484" behaviorID="5929" parameterID="max targets" value="1" />
			<row _internalSkillID="484" behaviorID="5929" parameterID="method" value="1" />
			<row _internalSkillID="484" behaviorID="5929" parameterID="min range" value="0" />
			<row _internalSkillID="484" behaviorID="5929" parameterID="target_enemy" value="1" />
			<row _internalSkillID="484" behaviorID="5929" parameterID="target_friend" value="0" />
			<row _internalSkillID="484" behaviorID="5929" parameterID="target_self" value="0" />
			<row _internalSkillID="484" behaviorID="5929" parameterID="upper_bound" value="5" />
			<row _internalSkillID="484" behaviorID="5929" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="484" behaviorID="5929" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="484" behaviorID="5929" parameterID="use_target_position" value="0" />
			<row _internalSkillID="484" behaviorID="5928" parameterID="behavior 1" value="5929" />
			<row _internalSkillID="484" behaviorID="5928" parameterID="max range" value="6" />
			<row _internalSkillID="484" behaviorID="5928" parameterID="min range" value="0" />
			<row _internalSkillID="78" behaviorID="5941" parameterID="action_true" value="5942" />
			<row behaviorID="5952" parameterID="offset_y" value="3.8" />
			<row behaviorID="5952" parameterID="offset_x" value="-2.4" />
			<row behaviorID="5952" parameterID="offset_z" value="4" />
			<row behaviorID="5952" parameterID="max_distance" value="50" />
			<row behaviorID="5952" parameterID="use_prediction" value="0" />
			<row behaviorID="5952" parameterID="track_target" value="0" />
			<row behaviorID="5952" parameterID="track_radius" value="5" />
			<row behaviorID="5952" parameterID="projectile_speed" value="35" />
			<row behaviorID="5952" parameterID="projectile_type" value="2" />
			<row behaviorID="5952" parameterID="use_mouseposit" value="0" />
			<row behaviorID="5952" parameterID="LOT_ID" value="8093" />
			<row _internalSkillID="215" behaviorID="5951" parameterID="action" value="5952" />
			<row _internalSkillID="215" behaviorID="5951" parameterID="angle" value="90" />
			<row _internalSkillID="215" behaviorID="5951" parameterID="angle_weight" value="0" />
			<row _internalSkillID="215" behaviorID="5951" parameterID="check_env" value="0" />
			<row _internalSkillID="215" behaviorID="5951" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="215" behaviorID="5951" parameterID="distance_weight" value="0" />
			<row _internalSkillID="215" behaviorID="5951" parameterID="height" value="2.2" />
			<row _internalSkillID="215" behaviorID="5951" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="215" behaviorID="5951" parameterID="max range" value="50" />
			<row _internalSkillID="215" behaviorID="5951" parameterID="max targets" value="1" />
			<row _internalSkillID="215" behaviorID="5951" parameterID="method" value="1" />
			<row _internalSkillID="215" behaviorID="5951" parameterID="min range" value="7" />
			<row _internalSkillID="215" behaviorID="5951" parameterID="miss action" value="5952" />
			<row _internalSkillID="215" behaviorID="5951" parameterID="target_enemy" value="1" />
			<row _internalSkillID="215" behaviorID="5951" parameterID="target_friend" value="0" />
			<row _internalSkillID="215" behaviorID="5951" parameterID="target_self" value="0" />
			<row _internalSkillID="215" behaviorID="5951" parameterID="upper_bound" value="5" />
			<row _internalSkillID="215" behaviorID="5951" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="215" behaviorID="5951" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="215" behaviorID="5951" parameterID="use_target_position" value="0" />
			<row _internalSkillID="215" behaviorID="5950" parameterID="action" value="5951" />
			<row _internalSkillID="215" behaviorID="5950" parameterID="delay" value="0.5" />
			<row _internalSkillID="215" behaviorID="5950" parameterID="num_intervals" value="1" />
			<row _internalSkillID="215" behaviorID="5949" parameterID="behavior 1" value="5950" />
			<row _internalSkillID="215" behaviorID="5954" parameterID="cant_attack" value="1" />
			<row _internalSkillID="215" behaviorID="5954" parameterID="cant_equip" value="1" />
			<row _internalSkillID="215" behaviorID="5954" parameterID="cant_interact" value="1" />
			<row _internalSkillID="215" behaviorID="5954" parameterID="cant_move" value="1" />
			<row _internalSkillID="215" behaviorID="5954" parameterID="cant_turn" value="1" />
			<row _internalSkillID="215" behaviorID="5954" parameterID="stun_caster" value="1" />
			<row _internalSkillID="215" behaviorID="5953" parameterID="action" value="5954" />
			<row _internalSkillID="215" behaviorID="5953" parameterID="duration" value="1" />
			<row _internalSkillID="215" behaviorID="5949" parameterID="behavior 2" value="5953" />
			<row _internalSkillID="215" behaviorID="5948" parameterID="action" value="5949" />
			<row _internalSkillID="215" behaviorID="5948" parameterID="angle" value="45" />
			<row _internalSkillID="215" behaviorID="5948" parameterID="angle_weight" value="0" />
			<row _internalSkillID="215" behaviorID="5948" parameterID="check_env" value="0" />
			<row _internalSkillID="215" behaviorID="5948" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="215" behaviorID="5948" parameterID="distance_weight" value="0" />
			<row _internalSkillID="215" behaviorID="5948" parameterID="height" value="2.2" />
			<row _internalSkillID="215" behaviorID="5948" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="215" behaviorID="5948" parameterID="max range" value="50" />
			<row _internalSkillID="215" behaviorID="5948" parameterID="max targets" value="1" />
			<row _internalSkillID="215" behaviorID="5948" parameterID="method" value="1" />
			<row _internalSkillID="215" behaviorID="5948" parameterID="min range" value="7" />
			<row _internalSkillID="215" behaviorID="5948" parameterID="target_enemy" value="1" />
			<row _internalSkillID="215" behaviorID="5948" parameterID="target_friend" value="0" />
			<row _internalSkillID="215" behaviorID="5948" parameterID="target_self" value="0" />
			<row _internalSkillID="215" behaviorID="5948" parameterID="upper_bound" value="5" />
			<row _internalSkillID="215" behaviorID="5948" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="215" behaviorID="5948" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="215" behaviorID="5947" parameterID="behavior 1" value="5948" />
			<row _internalSkillID="215" behaviorID="5947" parameterID="max range" value="50" />
			<row _internalSkillID="215" behaviorID="5947" parameterID="min range" value="7" />
			<row _internalSkillID="229" behaviorID="5967" parameterID="cant_attack" value="1" />
			<row _internalSkillID="229" behaviorID="5967" parameterID="cant_equip" value="1" />
			<row _internalSkillID="229" behaviorID="5967" parameterID="cant_interact" value="1" />
			<row _internalSkillID="229" behaviorID="5967" parameterID="cant_move" value="1" />
			<row _internalSkillID="229" behaviorID="5967" parameterID="cant_turn" value="1" />
			<row _internalSkillID="229" behaviorID="5967" parameterID="stun_caster" value="1" />
			<row _internalSkillID="229" behaviorID="5966" parameterID="action" value="5967" />
			<row _internalSkillID="229" behaviorID="5966" parameterID="duration" value="1" />
			<row _internalSkillID="229" behaviorID="5965" parameterID="behavior 1" value="5966" />
			<row _internalSkillID="490" behaviorID="5981" parameterID="cant_attack" value="1" />
			<row _internalSkillID="490" behaviorID="5981" parameterID="cant_equip" value="1" />
			<row _internalSkillID="490" behaviorID="5981" parameterID="cant_interact" value="1" />
			<row _internalSkillID="490" behaviorID="5981" parameterID="cant_move" value="1" />
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			<row _internalSkillID="490" behaviorID="5981" parameterID="stun_caster" value="1" />
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			<row _internalSkillID="230" behaviorID="5992" parameterID="height" value="2.2" />
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			<row _internalSkillID="230" behaviorID="5992" parameterID="target_self" value="0" />
			<row _internalSkillID="230" behaviorID="5992" parameterID="upper_bound" value="5" />
			<row _internalSkillID="230" behaviorID="5992" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="230" behaviorID="5992" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="230" behaviorID="5991" parameterID="behavior 1" value="5992" />
			<row _internalSkillID="230" behaviorID="5991" parameterID="max range" value="15" />
			<row _internalSkillID="230" behaviorID="5991" parameterID="min range" value="0" />
			<row _internalSkillID="492" behaviorID="6006" parameterID="action" value="6007" />
			<row _internalSkillID="492" behaviorID="6006" parameterID="duration" value="3.5" />
			<row _internalSkillID="492" behaviorID="6005" parameterID="behavior 1" value="6006" />
			<row _internalSkillID="492" behaviorID="6011" parameterID="behavior 1" value="6012" />
			<row behaviorID="6013" parameterID="min damage" value="7" />
			<row behaviorID="6013" parameterID="max damage" value="7" />
			<row behaviorID="6013" parameterID="on_fail_blocked" value="5886" />
			<row behaviorID="6013" parameterID="dir_force" value="7" />
			<row behaviorID="6013" parameterID="dir_angle_y" value="0" />
			<row behaviorID="6013" parameterID="dir_angle_xz" value="0" />
			<row _internalSkillID="492" behaviorID="6011" parameterID="behavior 2" value="6013" />
			<row _internalSkillID="492" behaviorID="6010" parameterID="action" value="6011" />
			<row _internalSkillID="492" behaviorID="6010" parameterID="check_blocking" value="0" />
			<row _internalSkillID="492" behaviorID="6009" parameterID="action" value="6010" />
			<row _internalSkillID="492" behaviorID="6009" parameterID="angle" value="90" />
			<row _internalSkillID="492" behaviorID="6009" parameterID="angle_weight" value="0" />
			<row _internalSkillID="492" behaviorID="6009" parameterID="check_env" value="0" />
			<row _internalSkillID="492" behaviorID="6009" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="492" behaviorID="6009" parameterID="distance_weight" value="0" />
			<row _internalSkillID="492" behaviorID="6009" parameterID="height" value="2.2" />
			<row _internalSkillID="492" behaviorID="6009" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="492" behaviorID="6009" parameterID="max range" value="15" />
			<row _internalSkillID="492" behaviorID="6009" parameterID="max targets" value="5" />
			<row _internalSkillID="492" behaviorID="6009" parameterID="method" value="1" />
			<row _internalSkillID="492" behaviorID="6009" parameterID="min range" value="0" />
			<row _internalSkillID="492" behaviorID="6014" parameterID="action" value="6012" />
			<row _internalSkillID="492" behaviorID="6014" parameterID="check_blocking" value="0" />
			<row _internalSkillID="492" behaviorID="6009" parameterID="miss action" value="6014" />
			<row _internalSkillID="492" behaviorID="6009" parameterID="target_enemy" value="1" />
			<row _internalSkillID="492" behaviorID="6009" parameterID="target_friend" value="0" />
			<row _internalSkillID="492" behaviorID="6009" parameterID="target_self" value="0" />
			<row _internalSkillID="492" behaviorID="6009" parameterID="upper_bound" value="5" />
			<row _internalSkillID="492" behaviorID="6009" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="492" behaviorID="6009" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="492" behaviorID="6009" parameterID="use_target_position" value="0" />
			<row _internalSkillID="492" behaviorID="6008" parameterID="action" value="6009" />
			<row _internalSkillID="492" behaviorID="6008" parameterID="delay" value="1" />
			<row _internalSkillID="492" behaviorID="6008" parameterID="num_intervals" value="1" />
			<row _internalSkillID="492" behaviorID="6005" parameterID="behavior 2" value="6008" />
			<row _internalSkillID="492" behaviorID="6004" parameterID="action" value="6005" />
			<row _internalSkillID="492" behaviorID="6004" parameterID="angle" value="90" />
			<row _internalSkillID="492" behaviorID="6004" parameterID="angle_weight" value="0" />
			<row _internalSkillID="492" behaviorID="6004" parameterID="check_env" value="0" />
			<row _internalSkillID="492" behaviorID="6004" parameterID="clear_provided_target" value="0" />
			<row _internalSkillID="492" behaviorID="6004" parameterID="distance_weight" value="0" />
			<row _internalSkillID="492" behaviorID="6004" parameterID="height" value="2.2" />
			<row _internalSkillID="492" behaviorID="6004" parameterID="lower_bound" value="-0.5" />
			<row _internalSkillID="492" behaviorID="6004" parameterID="max range" value="15" />
			<row _internalSkillID="492" behaviorID="6004" parameterID="max targets" value="5" />
			<row _internalSkillID="492" behaviorID="6004" parameterID="method" value="1" />
			<row _internalSkillID="492" behaviorID="6004" parameterID="min range" value="0" />
			<row _internalSkillID="492" behaviorID="6004" parameterID="target_enemy" value="1" />
			<row _internalSkillID="492" behaviorID="6004" parameterID="target_friend" value="0" />
			<row _internalSkillID="492" behaviorID="6004" parameterID="target_self" value="0" />
			<row _internalSkillID="492" behaviorID="6004" parameterID="upper_bound" value="5" />
			<row _internalSkillID="492" behaviorID="6004" parameterID="use_attack_priority" value="0" />
			<row _internalSkillID="492" behaviorID="6004" parameterID="use_picked_target" value="0" />
			<row _internalSkillID="492" behaviorID="6003" parameterID="behavior 1" value="6004" />
			<row _internalSkillID="492" behaviorID="6003" parameterID="max range" value="15" />
			<row _internalSkillID="492" behaviorID="6003" parameterID="min range" value="0" />
			<row behaviorID="4073" parameterID="angle" value="45" />
			<row behaviorID="4073" parameterID="method" value="1" />
			<row behaviorID="4073" parameterID="upper_bound" value="5" />
			<row behaviorID="4073" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="4073" parameterID="min range" value="0" />
			<row behaviorID="4073" parameterID="max range" value="25" />
			<row behaviorID="4073" parameterID="max targets" value="5" />
			<row behaviorID="4073" parameterID="action" value="4072" />
			<row behaviorID="4073" parameterID="check_env" value="0" />
			<row behaviorID="4073" parameterID="height" value="2.2" />
			<row behaviorID="4073" parameterID="target_self" value="0" />
			<row behaviorID="4073" parameterID="target_enemy" value="1" />
			<row behaviorID="4073" parameterID="target_friend" value="0" />
			<row behaviorID="4073" parameterID="use_picked_target" value="0" />
			<row behaviorID="4073" parameterID="clear_provided_target" value="1" />
			<row behaviorID="4073" parameterID="distance_weight" value="0" />
			<row behaviorID="4073" parameterID="angle_weight" value="1" />
			<row behaviorID="4073" parameterID="use_attack_priority" value="0" />
			<row behaviorID="4073" parameterID="use_target_position" value="0" />
			<row behaviorID="4079" parameterID="angle" value="180" />
			<row behaviorID="4079" parameterID="method" value="1" />
			<row behaviorID="4079" parameterID="upper_bound" value="5" />
			<row behaviorID="4079" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="4079" parameterID="min range" value="0" />
			<row behaviorID="4079" parameterID="max range" value="25" />
			<row behaviorID="4079" parameterID="max targets" value="5" />
			<row behaviorID="4079" parameterID="action" value="4078" />
			<row behaviorID="4079" parameterID="miss action" value="4076" />
			<row behaviorID="4079" parameterID="check_env" value="0" />
			<row behaviorID="4079" parameterID="height" value="2.2" />
			<row behaviorID="4079" parameterID="target_self" value="0" />
			<row behaviorID="4079" parameterID="target_enemy" value="1" />
			<row behaviorID="4079" parameterID="target_friend" value="0" />
			<row behaviorID="4079" parameterID="use_picked_target" value="1" />
			<row behaviorID="4079" parameterID="clear_provided_target" value="1" />
			<row behaviorID="4079" parameterID="distance_weight" value="0" />
			<row behaviorID="4079" parameterID="angle_weight" value="1" />
			<row behaviorID="4079" parameterID="use_attack_priority" value="1" />
			<row behaviorID="4079" parameterID="use_target_position" value="0" />
			<row behaviorID="4156" parameterID="offset_y" value="-1" />
			<row behaviorID="4156" parameterID="offset_x" value="0.1" />
			<row behaviorID="4156" parameterID="offset_z" value="0" />
			<row behaviorID="4156" parameterID="max_distance" value="150" />
			<row behaviorID="4156" parameterID="use_prediction" value="0" />
			<row behaviorID="4156" parameterID="track_target" value="0" />
			<row behaviorID="4156" parameterID="track_radius" value="5" />
			<row behaviorID="4156" parameterID="projectile_speed" value="50" />
			<row behaviorID="4156" parameterID="projectile_type" value="1" />
			<row behaviorID="4156" parameterID="use_mouseposit" value="0" />
			<row behaviorID="4156" parameterID="LOT_ID" value="7598" />
			<row behaviorID="4156" parameterID="use_high_arc" value="0" />
			<row behaviorID="4156" parameterID="clear_provided_target" value="0" />
			<row behaviorID="4156" parameterID="spread_count" value="0" />
			<row behaviorID="4156" parameterID="spread_angle" value="0" />
			<row behaviorID="4156" parameterID="spread_z_load_fudge" value="0" />
			<row behaviorID="4156" parameterID="rotate_x_degrees" value="0" />
			<row behaviorID="6015" parameterID="target" value="1" />
			<row behaviorID="6015" parameterID="interrupt_attack" value="1" />
			<row behaviorID="6015" parameterID="interrupt_charge" value="1" />
			<row behaviorID="6015" parameterID="interrupt_block" value="0" />
			<row behaviorID="6075" parameterID="offset_y" value="5" />
			<row behaviorID="6075" parameterID="offset_x" value="0" />
			<row behaviorID="6075" parameterID="offset_z" value="0" />
			<row behaviorID="6075" parameterID="max_distance" value="75" />
			<row behaviorID="6075" parameterID="use_prediction" value="0" />
			<row behaviorID="6075" parameterID="track_target" value="0" />
			<row behaviorID="6075" parameterID="track_radius" value="5" />
			<row behaviorID="6017" parameterID="action" value="6016" />
			<row behaviorID="6017" parameterID="blocked_action" value="0" />
			<row behaviorID="6017" parameterID="check_blocking" value="1" />
			<row behaviorID="6075" parameterID="projectile_speed" value="50" />
			<row behaviorID="6075" parameterID="projectile_type" value="2" />
			<row behaviorID="6075" parameterID="use_mouseposit" value="0" />
			<row behaviorID="6075" parameterID="LOT_ID" value="8138" />
			<row behaviorID="6075" parameterID="use_high_arc" value="0" />
			<row behaviorID="6075" parameterID="clear_provided_target" value="0" />
			<row behaviorID="6075" parameterID="spread_count" value="3" />
			<row behaviorID="6075" parameterID="spread_angle" value="45" />
			<row behaviorID="6075" parameterID="spread_z_load_fudge" value="0" />
			<row behaviorID="6075" parameterID="rotate_x_degrees" value="0" />
			<row behaviorID="6076" parameterID="delay" value="0.25" />
			<row behaviorID="6076" parameterID="num_intervals" value="1" />
			<row behaviorID="6076" parameterID="action" value="6075" />
			<row behaviorID="6076" parameterID="ignore_interrupts" value="1" />
			<row behaviorID="6077" parameterID="cant_move" value="1" />
			<row behaviorID="6077" parameterID="cant_turn" value="1" />
			<row behaviorID="6077" parameterID="cant_attack" value="1" />
			<row behaviorID="6077" parameterID="cant_equip" value="1" />
			<row behaviorID="6077" parameterID="cant_interact" value="1" />
			<row behaviorID="6077" parameterID="stun_caster" value="1" />
			<row behaviorID="6078" parameterID="duration" value="0.5" />
			<row behaviorID="6078" parameterID="action" value="6077" />
			<row behaviorID="6079" parameterID="orient_caster" value="1" />
			<row behaviorID="6079" parameterID="to_target" value="1" />
			<row behaviorID="6079" parameterID="to_point" value="0" />
			<row behaviorID="6079" parameterID="to_angle" value="0" />
			<row behaviorID="6079" parameterID="angle" value="0" />
			<row behaviorID="6079" parameterID="relative" value="0" />
			<row behaviorID="6080" parameterID="behavior 1" value="6079" />
			<row behaviorID="6080" parameterID="behavior 2" value="6078" />
			<row behaviorID="6080" parameterID="behavior 3" value="6076" />
			<row behaviorID="6081" parameterID="angle" value="180" />
			<row behaviorID="6081" parameterID="method" value="1" />
			<row behaviorID="6081" parameterID="upper_bound" value="10" />
			<row behaviorID="6081" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="6081" parameterID="min range" value="10" />
			<row behaviorID="6081" parameterID="max range" value="65" />
			<row behaviorID="6081" parameterID="max targets" value="1" />
			<row behaviorID="6081" parameterID="action" value="6080" />
			<row behaviorID="6081" parameterID="check_env" value="0" />
			<row behaviorID="6081" parameterID="height" value="2.2" />
			<row behaviorID="6081" parameterID="target_self" value="0" />
			<row behaviorID="6081" parameterID="target_enemy" value="1" />
			<row behaviorID="6081" parameterID="target_friend" value="0" />
			<row behaviorID="6081" parameterID="use_picked_target" value="0" />
			<row behaviorID="6081" parameterID="clear_provided_target" value="0" />
			<row behaviorID="6081" parameterID="distance_weight" value="0" />
			<row behaviorID="6081" parameterID="angle_weight" value="0" />
			<row behaviorID="6081" parameterID="use_attack_priority" value="0" />
			<row behaviorID="6081" parameterID="use_target_position" value="0" />
			<row behaviorID="6082" parameterID="min range" value="10" />
			<row behaviorID="6082" parameterID="max range" value="65" />
			<row behaviorID="6082" parameterID="behavior 1" value="6081" />
			<row behaviorID="6108" parameterID="dir_force" value="7" />
			<row behaviorID="6108" parameterID="dir_angle_y" value="0" />
			<row behaviorID="6108" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="6053" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="6073" parameterID="min damage" value="2" />
			<row behaviorID="6073" parameterID="max damage" value="2" />
			<row behaviorID="6073" parameterID="on_fail_blocked" value="6157" />
			<row behaviorID="6073" parameterID="dir_force" value="12" />
			<row _internalSkillID="503" behaviorID="6133" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="503" behaviorID="6133" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="503" behaviorID="6133" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="503" behaviorID="6133" parameterID="target" value="1" />
			<row _internalSkillID="503" behaviorID="6132" parameterID="behavior 1" value="6133" />
			<row behaviorID="6066" parameterID="distance_offset" value="25" />
			<row behaviorID="6066" parameterID="acr_height" value="2" />
			<row behaviorID="6067" parameterID="action" value="6066" />
			<row behaviorID="6068" parameterID="delay" value="1" />
			<row behaviorID="6068" parameterID="num_intervals" value="1" />
			<row behaviorID="6068" parameterID="action" value="6067" />
			<row behaviorID="6068" parameterID="ignore_interrupts" value="1" />
			<row behaviorID="1944" parameterID="break_action" value="4116" />
			<row behaviorID="6069" parameterID="cant_move" value="1" />
			<row behaviorID="6069" parameterID="cant_turn" value="1" />
			<row behaviorID="6069" parameterID="cant_attack" value="1" />
			<row behaviorID="6069" parameterID="cant_equip" value="1" />
			<row behaviorID="6069" parameterID="cant_interact" value="1" />
			<row behaviorID="6069" parameterID="stun_caster" value="1" />
			<row behaviorID="6070" parameterID="duration" value="2" />
			<row behaviorID="6028" parameterID="target" value="1" />
			<row behaviorID="6028" parameterID="interrupt_attack" value="1" />
			<row behaviorID="6028" parameterID="interrupt_charge" value="1" />
			<row behaviorID="6028" parameterID="interrupt_block" value="0" />
			<row behaviorID="6029" parameterID="behavior 1" value="5886" />
			<row behaviorID="6029" parameterID="behavior 2" value="6037" />
			<row behaviorID="6070" parameterID="action" value="6069" />
			<row behaviorID="6071" parameterID="behavior 1" value="6070" />
			<row behaviorID="6071" parameterID="behavior 2" value="6068" />
			<row behaviorID="6072" parameterID="min range" value="0" />
			<row behaviorID="6072" parameterID="max range" value="10" />
			<row behaviorID="6072" parameterID="behavior 1" value="6071" />
			<row behaviorID="3904" parameterID="radius" value="4" />
			<row behaviorID="3904" parameterID="action" value="4234" />
			<row behaviorID="3904" parameterID="max targets" value="20" />
			<row behaviorID="6031" parameterID="behavior 1" value="5886" />
			<row behaviorID="6031" parameterID="behavior 2" value="6037" />
			<row behaviorID="3904" parameterID="target_self" value="0" />
			<row behaviorID="3904" parameterID="target_enemy" value="1" />
			<row behaviorID="3904" parameterID="target_friend" value="0" />
			<row behaviorID="3904" parameterID="use_target_position" value="0" />
			<row behaviorID="3904" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="4298" parameterID="ground_action" value="0" />
			<row behaviorID="4298" parameterID="hit_action" value="0" />
			<row behaviorID="6033" parameterID="action" value="6032" />
			<row behaviorID="6033" parameterID="check_blocking" value="1" />
			<row behaviorID="4298" parameterID="hit_action_enemy" value="0" />
			<row behaviorID="4298" parameterID="goto_target" value="0" />
			<row behaviorID="4298" parameterID="x_velocity" value="0" />
			<row behaviorID="4298" parameterID="y_velocity" value="0" />
			<row behaviorID="4298" parameterID="z_velocity" value="0" />
			<row behaviorID="4298" parameterID="gravity_scale" value="0" />
			<row behaviorID="4524" parameterID="ground_action" value="0" />
			<row behaviorID="4524" parameterID="hit_action" value="0" />
			<row behaviorID="4524" parameterID="hit_action_enemy" value="0" />
			<row behaviorID="4524" parameterID="goto_target" value="0" />
			<row behaviorID="4524" parameterID="x_velocity" value="0" />
			<row behaviorID="4524" parameterID="y_velocity" value="0" />
			<row behaviorID="4524" parameterID="z_velocity" value="0" />
			<row behaviorID="4524" parameterID="gravity_scale" value="0" />
			<row behaviorID="4544" parameterID="ground_action" value="0" />
			<row behaviorID="4544" parameterID="hit_action" value="0" />
			<row behaviorID="4544" parameterID="hit_action_enemy" value="0" />
			<row behaviorID="4544" parameterID="goto_target" value="0" />
			<row behaviorID="4544" parameterID="x_velocity" value="0" />
			<row behaviorID="4544" parameterID="y_velocity" value="0" />
			<row behaviorID="4544" parameterID="z_velocity" value="0" />
			<row behaviorID="4544" parameterID="gravity_scale" value="0" />
			<row _internalSkillID="335" behaviorID="6097" parameterID="behavior 1" value="6098" />
			<row _internalSkillID="480" behaviorID="6138" parameterID="add" value="0" />
			<row behaviorID="6036" parameterID="cant_move" value="1" />
			<row behaviorID="6036" parameterID="cant_turn" value="1" />
			<row behaviorID="6036" parameterID="cant_attack" value="1" />
			<row behaviorID="6036" parameterID="cant_equip" value="1" />
			<row behaviorID="6036" parameterID="cant_interact" value="1" />
			<row behaviorID="6036" parameterID="stun_caster" value="1" />
			<row _internalSkillID="480" behaviorID="6138" parameterID="amount" value="0.1" />
			<row _internalSkillID="480" behaviorID="6137" parameterID="double_jump_action" value="6138" />
			<row _internalSkillID="480" behaviorID="6137" parameterID="falling_action" value="6138" />
			<row behaviorID="6031" parameterID="behavior 3" value="6027" />
			<row _internalSkillID="480" behaviorID="6142" parameterID="cant_attack" value="1" />
			<row _internalSkillID="480" behaviorID="6142" parameterID="cant_equip" value="1" />
			<row _internalSkillID="480" behaviorID="6142" parameterID="cant_interact" value="1" />
			<row behaviorID="6029" parameterID="behavior 3" value="6020" />
			<row behaviorID="6038" parameterID="cant_move" value="1" />
			<row behaviorID="6038" parameterID="cant_turn" value="1" />
			<row behaviorID="6038" parameterID="cant_attack" value="1" />
			<row behaviorID="6038" parameterID="cant_equip" value="1" />
			<row behaviorID="6038" parameterID="cant_interact" value="1" />
			<row behaviorID="6038" parameterID="stun_caster" value="1" />
			<row behaviorID="6039" parameterID="duration" value="0.25" />
			<row behaviorID="6039" parameterID="action" value="6038" />
			<row behaviorID="6040" parameterID="behavior 1" value="6039" />
			<row behaviorID="6040" parameterID="behavior 2" value="6035" />
			<row behaviorID="6041" parameterID="min range" value="0" />
			<row behaviorID="6041" parameterID="max range" value="7" />
			<row behaviorID="6041" parameterID="behavior 1" value="6040" />
			<row _internalSkillID="480" behaviorID="6142" parameterID="cant_move" value="1" />
			<row _internalSkillID="480" behaviorID="6142" parameterID="cant_turn" value="1" />
			<row _internalSkillID="480" behaviorID="6142" parameterID="stun_caster" value="1" />
			<row _internalSkillID="480" behaviorID="6141" parameterID="behavior 1" value="6142" />
			<row _internalSkillID="480" behaviorID="6141" parameterID="behavior 2" value="6143" />
			<row _internalSkillID="480" behaviorID="6144" parameterID="block_damage" value="1" />
			<row _internalSkillID="480" behaviorID="6144" parameterID="block_knockback" value="1" />
			<row _internalSkillID="480" behaviorID="6144" parameterID="block_stuns" value="1" />
			<row _internalSkillID="480" behaviorID="6146" parameterID="angle" value="1" />
			<row _internalSkillID="480" behaviorID="6146" parameterID="caster" value="0" />
			<row _internalSkillID="480" behaviorID="6146" parameterID="ignore_self" value="0" />
			<row _internalSkillID="480" behaviorID="6146" parameterID="relative" value="0" />
			<row _internalSkillID="480" behaviorID="6146" parameterID="strength" value="20" />
			<row _internalSkillID="480" behaviorID="6145" parameterID="behavior 1" value="6146" />
			<row _internalSkillID="480" behaviorID="6145" parameterID="behavior 2" value="6147" />
			<row _internalSkillID="480" behaviorID="6148" parameterID="start_action" value="6140" />
			<row _internalSkillID="480" behaviorID="6145" parameterID="behavior 3" value="6148" />
			<row _internalSkillID="480" behaviorID="6144" parameterID="break_action" value="6145" />
			<row _internalSkillID="480" behaviorID="6144" parameterID="num_attacks_can_block" value="3" />
			<row _internalSkillID="480" behaviorID="6141" parameterID="behavior 3" value="6144" />
			<row _internalSkillID="480" behaviorID="6140" parameterID="action" value="6141" />
			<row _internalSkillID="480" behaviorID="6139" parameterID="behavior 1" value="6140" />
			<row _internalSkillID="480" behaviorID="6153" parameterID="cant_attack" value="1" />
			<row _internalSkillID="480" behaviorID="6153" parameterID="cant_equip" value="1" />
			<row _internalSkillID="480" behaviorID="6153" parameterID="cant_interact" value="1" />
			<row _internalSkillID="480" behaviorID="6153" parameterID="cant_move" value="1" />
			<row _internalSkillID="480" behaviorID="6153" parameterID="cant_turn" value="1" />
			<row _internalSkillID="480" behaviorID="6153" parameterID="stun_caster" value="1" />
			<row _internalSkillID="480" behaviorID="6152" parameterID="action" value="6153" />
			<row _internalSkillID="480" behaviorID="6152" parameterID="duration" value="0.5" />
			<row _internalSkillID="480" behaviorID="6151" parameterID="behavior 1" value="6152" />
			<row _internalSkillID="480" behaviorID="6154" parameterID="add" value="0" />
			<row _internalSkillID="480" behaviorID="6154" parameterID="amount" value="5" />
			<row _internalSkillID="480" behaviorID="6151" parameterID="behavior 2" value="6154" />
			<row _internalSkillID="480" behaviorID="6151" parameterID="behavior 3" value="6148" />
			<row _internalSkillID="480" behaviorID="6151" parameterID="behavior 4" value="6155" />
			<row _internalSkillID="480" behaviorID="6150" parameterID="behavior 1" value="6151" />
			<row _internalSkillID="480" behaviorID="6150" parameterID="behavior 2" value="6151" />
			<row _internalSkillID="480" behaviorID="6150" parameterID="charge_time" value="1" />
			<row _internalSkillID="480" behaviorID="6150" parameterID="distance_to_target" value="0" />
			<row _internalSkillID="480" behaviorID="6150" parameterID="value 1" value="1" />
			<row _internalSkillID="480" behaviorID="6150" parameterID="value 2" value="10" />
			<row _internalSkillID="480" behaviorID="6149" parameterID="action" value="6150" />
			<row _internalSkillID="480" behaviorID="6149" parameterID="max_duration" value="10" />
			<row _internalSkillID="480" behaviorID="6139" parameterID="behavior 2" value="6149" />
			<row _internalSkillID="480" behaviorID="6137" parameterID="ground_action" value="6139" />
			<row _internalSkillID="480" behaviorID="6137" parameterID="jetpack_action" value="0" />
			<row _internalSkillID="480" behaviorID="6137" parameterID="jump_action" value="6138" />
			<row behaviorID="6228" parameterID="angle" value="45" />
			<row behaviorID="6228" parameterID="method" value="1" />
			<row behaviorID="6228" parameterID="upper_bound" value="5" />
			<row behaviorID="6228" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="6228" parameterID="min range" value="0" />
			<row behaviorID="6197" parameterID="cant_move" value="0" />
			<row behaviorID="6197" parameterID="cant_turn" value="0" />
			<row behaviorID="6197" parameterID="cant_attack" value="1" />
			<row behaviorID="6197" parameterID="cant_equip" value="1" />
			<row behaviorID="6197" parameterID="cant_interact" value="1" />
			<row behaviorID="6197" parameterID="stun_caster" value="0" />
			<row behaviorID="6198" parameterID="duration" value="1" />
			<row behaviorID="6198" parameterID="action" value="6197" />
			<row behaviorID="6199" parameterID="target" value="1" />
			<row behaviorID="6199" parameterID="interrupt_attack" value="1" />
			<row behaviorID="6199" parameterID="interrupt_charge" value="1" />
			<row behaviorID="6199" parameterID="interrupt_block" value="0" />
			<row behaviorID="6200" parameterID="behavior 1" value="6199" />
			<row behaviorID="6200" parameterID="behavior 2" value="6196" />
			<row behaviorID="6200" parameterID="behavior 3" value="6198" />
			<row behaviorID="6201" parameterID="min damage" value="2" />
			<row behaviorID="6201" parameterID="max damage" value="2" />
			<row behaviorID="6201" parameterID="on_success" value="6200" />
			<row behaviorID="6201" parameterID="on_fail_armor" value="6200" />
			<row behaviorID="6201" parameterID="on_fail_blocked" value="6157" />
			<row behaviorID="6201" parameterID="dir_force" value="22" />
			<row behaviorID="6201" parameterID="dir_angle_y" value="0" />
			<row behaviorID="6201" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="6202" parameterID="action" value="6201" />
			<row behaviorID="6046" parameterID="strength" value="20" />
			<row behaviorID="6046" parameterID="angle" value="1" />
			<row behaviorID="6046" parameterID="relative" value="0" />
			<row behaviorID="6046" parameterID="caster" value="0" />
			<row behaviorID="6046" parameterID="ignore_self" value="0" />
			<row behaviorID="6048" parameterID="behavior 1" value="6046" />
			<row behaviorID="6048" parameterID="behavior 2" value="6047" />
			<row behaviorID="5880" parameterID="break_action" value="6048" />
			<row behaviorID="6048" parameterID="behavior 3" value="5887" />
			<row behaviorID="6049" parameterID="cant_move" value="1" />
			<row behaviorID="6049" parameterID="cant_turn" value="1" />
			<row behaviorID="6049" parameterID="cant_attack" value="1" />
			<row behaviorID="6049" parameterID="cant_equip" value="1" />
			<row behaviorID="6049" parameterID="cant_interact" value="1" />
			<row behaviorID="6049" parameterID="stun_caster" value="0" />
			<row behaviorID="6050" parameterID="duration" value="1.5" />
			<row behaviorID="6050" parameterID="action" value="6049" />
			<row behaviorID="6051" parameterID="target" value="1" />
			<row behaviorID="6051" parameterID="interrupt_attack" value="1" />
			<row behaviorID="6051" parameterID="interrupt_charge" value="1" />
			<row behaviorID="6051" parameterID="interrupt_block" value="0" />
			<row behaviorID="6052" parameterID="behavior 1" value="6051" />
			<row behaviorID="6052" parameterID="behavior 2" value="6050" />
			<row behaviorID="6202" parameterID="check_blocking" value="1" />
			<row behaviorID="6237" parameterID="target_enemy" value="1" />
			<row behaviorID="6237" parameterID="target_friend" value="0" />
			<row behaviorID="6237" parameterID="use_picked_target" value="0" />
			<row behaviorID="6237" parameterID="distance_weight" value="0" />
			<row behaviorID="6237" parameterID="angle_weight" value="0" />
			<row behaviorID="6237" parameterID="use_attack_priority" value="0" />
			<row behaviorID="6054" parameterID="action" value="6053" />
			<row behaviorID="6054" parameterID="check_blocking" value="1" />
			<row behaviorID="6055" parameterID="radius" value="4" />
			<row behaviorID="6055" parameterID="action" value="6054" />
			<row behaviorID="6055" parameterID="max targets" value="20" />
			<row behaviorID="6055" parameterID="target_self" value="0" />
			<row behaviorID="6055" parameterID="target_enemy" value="1" />
			<row behaviorID="6055" parameterID="target_friend" value="0" />
			<row behaviorID="6055" parameterID="use_target_position" value="0" />
			<row behaviorID="6055" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="6056" parameterID="delay" value="0.5" />
			<row behaviorID="6056" parameterID="num_intervals" value="2" />
			<row behaviorID="6056" parameterID="action" value="6055" />
			<row behaviorID="6056" parameterID="ignore_interrupts" value="1" />
			<row behaviorID="6057" parameterID="delay" value="0.5" />
			<row behaviorID="6057" parameterID="num_intervals" value="1" />
			<row behaviorID="6057" parameterID="action" value="6056" />
			<row behaviorID="6057" parameterID="ignore_interrupts" value="1" />
			<row behaviorID="6058" parameterID="move_target" value="0" />
			<row behaviorID="6058" parameterID="duration" value="1" />
			<row behaviorID="6058" parameterID="forward" value="8" />
			<row behaviorID="6058" parameterID="left" value="0" />
			<row behaviorID="6058" parameterID="yaw" value="0" />
			<row behaviorID="6058" parameterID="yaw_abs" value="0" />
			<row behaviorID="6059" parameterID="delay" value="1" />
			<row behaviorID="6059" parameterID="num_intervals" value="1" />
			<row behaviorID="6059" parameterID="action" value="6058" />
			<row behaviorID="6059" parameterID="ignore_interrupts" value="1" />
			<row behaviorID="6060" parameterID="cant_move" value="1" />
			<row behaviorID="6060" parameterID="cant_turn" value="1" />
			<row behaviorID="6060" parameterID="cant_attack" value="1" />
			<row behaviorID="6060" parameterID="cant_equip" value="1" />
			<row behaviorID="6060" parameterID="cant_interact" value="1" />
			<row behaviorID="6060" parameterID="stun_caster" value="1" />
			<row behaviorID="6088" parameterID="cant_move" value="1" />
			<row behaviorID="6088" parameterID="cant_turn" value="1" />
			<row behaviorID="6062" parameterID="behavior 1" value="6061" />
			<row behaviorID="6062" parameterID="behavior 2" value="6059" />
			<row behaviorID="6062" parameterID="behavior 3" value="6057" />
			<row behaviorID="6063" parameterID="min range" value="0" />
			<row behaviorID="6063" parameterID="max range" value="10" />
			<row behaviorID="6063" parameterID="behavior 1" value="6062" />
			<row behaviorID="6064" parameterID="move_target" value="1" />
			<row behaviorID="6064" parameterID="duration" value="0.2" />
			<row behaviorID="6064" parameterID="forward" value="-8" />
			<row behaviorID="6064" parameterID="left" value="12" />
			<row behaviorID="6064" parameterID="yaw" value="0" />
			<row behaviorID="6064" parameterID="yaw_abs" value="0" />
			<row behaviorID="6237" parameterID="use_target_position" value="0" />
			<row behaviorID="6065" parameterID="strength" value="45" />
			<row behaviorID="6065" parameterID="angle" value="89" />
			<row behaviorID="6065" parameterID="relative" value="0" />
			<row behaviorID="6065" parameterID="caster" value="0" />
			<row behaviorID="6065" parameterID="ignore_self" value="0" />
			<row behaviorID="6237" parameterID="ignore_faction" value="6" />
			<row behaviorID="6239" parameterID="behavior 1" value="6238" />
			<row behaviorID="6239" parameterID="behavior 2" value="6237" />
			<row behaviorID="6074" parameterID="imagination" value="0" />
			<row behaviorID="6074" parameterID="distance" value="-1" />
			<row behaviorID="6074" parameterID="isEnemyFaction" value="1" />
			<row behaviorID="6074" parameterID="action_true" value="6073" />
			<row behaviorID="6074" parameterID="action_false" value="0" />
			<row behaviorID="6088" parameterID="cant_attack" value="1" />
			<row behaviorID="6088" parameterID="cant_equip" value="1" />
			<row behaviorID="6088" parameterID="cant_interact" value="1" />
			<row behaviorID="6088" parameterID="stun_caster" value="0" />
			<row behaviorID="6089" parameterID="duration" value="1.5" />
			<row behaviorID="6089" parameterID="action" value="6088" />
			<row behaviorID="6090" parameterID="target" value="1" />
			<row behaviorID="6090" parameterID="interrupt_attack" value="1" />
			<row behaviorID="6090" parameterID="interrupt_charge" value="1" />
			<row behaviorID="6090" parameterID="interrupt_block" value="0" />
			<row behaviorID="6091" parameterID="orient_caster" value="0" />
			<row behaviorID="6091" parameterID="to_target" value="1" />
			<row behaviorID="6091" parameterID="to_point" value="0" />
			<row behaviorID="6091" parameterID="to_angle" value="0" />
			<row behaviorID="6091" parameterID="angle" value="0" />
			<row behaviorID="6091" parameterID="relative" value="0" />
			<row behaviorID="6092" parameterID="behavior 1" value="6091" />
			<row behaviorID="6092" parameterID="behavior 2" value="6090" />
			<row behaviorID="6092" parameterID="behavior 3" value="6089" />
			<row behaviorID="6092" parameterID="behavior 4" value="6087" />
			<row behaviorID="6093" parameterID="radius" value="20" />
			<row behaviorID="6093" parameterID="action" value="6092" />
			<row behaviorID="6093" parameterID="max targets" value="20" />
			<row behaviorID="6093" parameterID="target_self" value="0" />
			<row behaviorID="6093" parameterID="target_enemy" value="1" />
			<row behaviorID="6093" parameterID="target_friend" value="0" />
			<row behaviorID="6093" parameterID="use_target_position" value="0" />
			<row behaviorID="6093" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="6103" parameterID="delay" value="0.8" />
			<row behaviorID="6103" parameterID="num_intervals" value="4" />
			<row behaviorID="6103" parameterID="action" value="6105" />
			<row behaviorID="6103" parameterID="ignore_interrupts" value="0" />
			<row behaviorID="6095" parameterID="min range" value="0" />
			<row behaviorID="6095" parameterID="max range" value="20" />
			<row behaviorID="6095" parameterID="behavior 1" value="6094" />
			<row behaviorID="6100" parameterID="behavior 1" value="6101" />
			<row behaviorID="6100" parameterID="behavior 2" value="6103" />
			<row behaviorID="6101" parameterID="duration" value="2" />
			<row behaviorID="6101" parameterID="action" value="6102" />
			<row behaviorID="6105" parameterID="health" value="1" />
			<row behaviorID="6204" parameterID="delay" value="0.5" />
			<row behaviorID="6204" parameterID="num_intervals" value="4" />
			<row behaviorID="6204" parameterID="action" value="6203" />
			<row behaviorID="6204" parameterID="ignore_interrupts" value="1" />
			<row behaviorID="6206" parameterID="behavior 1" value="6205" />
			<row behaviorID="6206" parameterID="behavior 2" value="6204" />
			<row behaviorID="6207" parameterID="delay" value="1" />
			<row behaviorID="6207" parameterID="num_intervals" value="1" />
			<row behaviorID="6207" parameterID="action" value="6206" />
			<row behaviorID="6207" parameterID="ignore_interrupts" value="1" />
			<row behaviorID="6208" parameterID="cant_move" value="1" />
			<row behaviorID="6208" parameterID="cant_turn" value="1" />
			<row behaviorID="6208" parameterID="cant_attack" value="1" />
			<row behaviorID="6208" parameterID="cant_equip" value="1" />
			<row behaviorID="6208" parameterID="cant_interact" value="1" />
			<row behaviorID="6208" parameterID="stun_caster" value="1" />
			<row behaviorID="6209" parameterID="duration" value="3.5" />
			<row behaviorID="6209" parameterID="action" value="6208" />
			<row behaviorID="6210" parameterID="behavior 1" value="6209" />
			<row behaviorID="6210" parameterID="behavior 2" value="6207" />
			<row behaviorID="6242" parameterID="target" value="1" />
			<row behaviorID="6242" parameterID="interrupt_attack" value="1" />
			<row behaviorID="6242" parameterID="interrupt_charge" value="1" />
			<row behaviorID="6242" parameterID="interrupt_block" value="0" />
			<row behaviorID="6243" parameterID="behavior 1" value="6242" />
			<row behaviorID="6243" parameterID="behavior 2" value="6241" />
			<row behaviorID="6244" parameterID="angle" value="90" />
			<row behaviorID="6244" parameterID="method" value="1" />
			<row behaviorID="6244" parameterID="upper_bound" value="15" />
			<row behaviorID="6083" parameterID="immune_stun_move" value="0" />
			<row behaviorID="6084" parameterID="behavior 1" value="6060" />
			<row behaviorID="6084" parameterID="behavior 2" value="6083" />
			<row behaviorID="6061" parameterID="duration" value="3" />
			<row behaviorID="6061" parameterID="action" value="6084" />
			<row behaviorID="6083" parameterID="immune_stun_rotate" value="0" />
			<row behaviorID="6083" parameterID="immune_stun_attack" value="0" />
			<row behaviorID="6083" parameterID="immune_stun_equip" value="0" />
			<row behaviorID="6083" parameterID="immune_stun_interact" value="0" />
			<row behaviorID="6083" parameterID="immune_knockback" value="1" />
			<row behaviorID="6083" parameterID="immune_interupt" value="0" />
			<row behaviorID="6083" parameterID="immune_speed" value="0" />
			<row behaviorID="6083" parameterID="immune_basic_attack" value="0" />
			<row behaviorID="6083" parameterID="immune_damage_over_time" value="0" />
			<row behaviorID="6083" parameterID="immune_quickbuild_interrupts" value="0" />
			<row behaviorID="5877" parameterID="duration" value="0.5" />
			<row behaviorID="5877" parameterID="action" value="5876" />
			<row behaviorID="4030" parameterID="delay" value="0.26" />
			<row behaviorID="4030" parameterID="num_intervals" value="1" />
			<row behaviorID="4030" parameterID="action" value="6086" />
			<row behaviorID="4030" parameterID="ignore_interrupts" value="0" />
			<row _internalSkillID="393" behaviorID="6115" parameterID="behavior 1" value="6116" />
			<row behaviorID="6118" parameterID="imagination" value="15" />
			<row _internalSkillID="393" behaviorID="6117" parameterID="action" value="6118" />
			<row _internalSkillID="393" behaviorID="6117" parameterID="max targets" value="4" />
			<row _internalSkillID="393" behaviorID="6117" parameterID="radius" value="15" />
			<row _internalSkillID="393" behaviorID="6117" parameterID="target_enemy" value="0" />
			<row _internalSkillID="393" behaviorID="6117" parameterID="target_friend" value="1" />
			<row behaviorID="4024" parameterID="strength" value="35" />
			<row behaviorID="4024" parameterID="angle" value="89" />
			<row behaviorID="4024" parameterID="relative" value="0" />
			<row behaviorID="4024" parameterID="caster" value="0" />
			<row behaviorID="4024" parameterID="ignore_self" value="0" />
			<row behaviorID="6086" parameterID="behavior 1" value="6085" />
			<row behaviorID="6086" parameterID="behavior 2" value="4053" />
			<row _internalSkillID="393" behaviorID="6117" parameterID="target_self" value="1" />
			<row _internalSkillID="393" behaviorID="6117" parameterID="use_target_as_caster" value="0" />
			<row _internalSkillID="393" behaviorID="6117" parameterID="use_target_position" value="0" />
			<row _internalSkillID="393" behaviorID="6115" parameterID="behavior 2" value="6117" />
			<row behaviorID="6120" parameterID="min damage" value="4" />
			<row behaviorID="6120" parameterID="max damage" value="4" />
			<row behaviorID="6120" parameterID="on_success" value="6121" />
			<row behaviorID="6120" parameterID="dir_force" value="12" />
			<row behaviorID="6120" parameterID="dir_angle_y" value="0" />
			<row _internalSkillID="393" behaviorID="6122" parameterID="interrupt_attack" value="1" />
			<row _internalSkillID="393" behaviorID="6122" parameterID="interrupt_block" value="0" />
			<row _internalSkillID="393" behaviorID="6122" parameterID="interrupt_charge" value="1" />
			<row _internalSkillID="393" behaviorID="6122" parameterID="target" value="1" />
			<row _internalSkillID="393" behaviorID="6121" parameterID="behavior 1" value="6122" />
			<row _internalSkillID="393" behaviorID="6124" parameterID="cant_attack" value="1" />
			<row _internalSkillID="393" behaviorID="6124" parameterID="cant_equip" value="1" />
			<row _internalSkillID="393" behaviorID="6124" parameterID="cant_interact" value="1" />
			<row _internalSkillID="393" behaviorID="6124" parameterID="cant_move" value="1" />
			<row _internalSkillID="393" behaviorID="6124" parameterID="cant_turn" value="1" />
			<row _internalSkillID="393" behaviorID="6124" parameterID="stun_caster" value="0" />
			<row _internalSkillID="393" behaviorID="6123" parameterID="action" value="6124" />
			<row _internalSkillID="393" behaviorID="6123" parameterID="duration" value="0.5" />
			<row _internalSkillID="393" behaviorID="6121" parameterID="behavior 2" value="6123" />
			<row _internalSkillID="393" behaviorID="6125" parameterID="angle" value="35" />
			<row _internalSkillID="393" behaviorID="6125" parameterID="caster" value="0" />
			<row _internalSkillID="393" behaviorID="6125" parameterID="ignore_self" value="0" />
			<row _internalSkillID="393" behaviorID="6125" parameterID="relative" value="0" />
			<row _internalSkillID="393" behaviorID="6125" parameterID="strength" value="15" />
			<row _internalSkillID="393" behaviorID="6121" parameterID="behavior 3" value="6125" />
			<row behaviorID="6120" parameterID="dir_angle_xz" value="0" />
			<row _internalSkillID="393" behaviorID="6119" parameterID="action" value="6120" />
			<row _internalSkillID="393" behaviorID="6119" parameterID="max targets" value="5" />
			<row _internalSkillID="393" behaviorID="6119" parameterID="radius" value="15" />
			<row _internalSkillID="393" behaviorID="6119" parameterID="target_enemy" value="1" />
			<row _internalSkillID="393" behaviorID="6119" parameterID="target_friend" value="0" />
			<row _internalSkillID="393" behaviorID="6119" parameterID="target_self" value="0" />
			<row _internalSkillID="393" behaviorID="6119" parameterID="use_target_as_caster" value="0" />
			<row _internalSkillID="393" behaviorID="6119" parameterID="use_target_position" value="0" />
			<row _internalSkillID="393" behaviorID="6115" parameterID="behavior 3" value="6119" />
			<row behaviorID="6129" parameterID="imagination" value="30" />
			<row behaviorID="6131" parameterID="min damage" value="7" />
			<row behaviorID="6131" parameterID="max damage" value="7" />
			<row behaviorID="6131" parameterID="on_success" value="6132" />
			<row behaviorID="6131" parameterID="dir_force" value="12" />
			<row behaviorID="6131" parameterID="dir_angle_y" value="0" />
			<row behaviorID="6131" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="6156" parameterID="orient_caster" value="0" />
			<row behaviorID="6156" parameterID="to_target" value="1" />
			<row behaviorID="6156" parameterID="to_point" value="0" />
			<row behaviorID="6156" parameterID="to_angle" value="0" />
			<row behaviorID="6156" parameterID="angle" value="0" />
			<row behaviorID="6156" parameterID="relative" value="0" />
			<row behaviorID="6157" parameterID="behavior 1" value="6156" />
			<row behaviorID="6157" parameterID="behavior 2" value="5886" />
			<row behaviorID="1950" parameterID="min damage" value="1" />
			<row behaviorID="1950" parameterID="max damage" value="1" />
			<row behaviorID="1950" parameterID="on_success" value="1949" />
			<row behaviorID="1950" parameterID="on_fail_armor" value="1949" />
			<row behaviorID="1950" parameterID="on_fail_blocked" value="6157" />
			<row behaviorID="1950" parameterID="dir_force" value="7" />
			<row behaviorID="1950" parameterID="dir_angle_y" value="0" />
			<row behaviorID="6032" parameterID="min damage" value="2" />
			<row behaviorID="6032" parameterID="max damage" value="2" />
			<row behaviorID="6032" parameterID="on_success" value="6030" />
			<row behaviorID="6032" parameterID="on_fail_armor" value="6030" />
			<row behaviorID="6032" parameterID="on_fail_blocked" value="6157" />
			<row behaviorID="6032" parameterID="dir_force" value="7" />
			<row behaviorID="6032" parameterID="dir_angle_y" value="0" />
			<row behaviorID="6032" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="6023" parameterID="min damage" value="2" />
			<row behaviorID="6023" parameterID="max damage" value="2" />
			<row behaviorID="6023" parameterID="on_success" value="6022" />
			<row behaviorID="6023" parameterID="on_fail_armor" value="6022" />
			<row behaviorID="6023" parameterID="on_fail_blocked" value="6157" />
			<row behaviorID="6023" parameterID="dir_force" value="7" />
			<row behaviorID="6023" parameterID="dir_angle_y" value="0" />
			<row behaviorID="6023" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="6016" parameterID="min damage" value="2" />
			<row behaviorID="6016" parameterID="max damage" value="2" />
			<row behaviorID="6016" parameterID="on_success" value="6015" />
			<row behaviorID="6016" parameterID="on_fail_armor" value="6015" />
			<row behaviorID="6016" parameterID="on_fail_blocked" value="6157" />
			<row behaviorID="6016" parameterID="dir_force" value="7" />
			<row behaviorID="6016" parameterID="dir_angle_y" value="0" />
			<row behaviorID="6016" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="1976" parameterID="min damage" value="6" />
			<row behaviorID="1976" parameterID="max damage" value="6" />
			<row behaviorID="1976" parameterID="on_success" value="1975" />
			<row behaviorID="1976" parameterID="on_fail_armor" value="1975" />
			<row behaviorID="1976" parameterID="on_fail_blocked" value="6157" />
			<row behaviorID="1976" parameterID="dir_force" value="7" />
			<row behaviorID="1976" parameterID="dir_angle_y" value="0" />
			<row behaviorID="1976" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="1950" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="1962" parameterID="min damage" value="3" />
			<row behaviorID="1962" parameterID="max damage" value="3" />
			<row behaviorID="1962" parameterID="on_success" value="1961" />
			<row behaviorID="1962" parameterID="on_fail_armor" value="1961" />
			<row behaviorID="1962" parameterID="on_fail_blocked" value="6157" />
			<row behaviorID="1962" parameterID="dir_force" value="7" />
			<row behaviorID="1962" parameterID="dir_angle_y" value="0" />
			<row behaviorID="1962" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="2013" parameterID="min damage" value="5" />
			<row behaviorID="2013" parameterID="max damage" value="5" />
			<row behaviorID="2013" parameterID="on_success" value="2012" />
			<row behaviorID="2013" parameterID="on_fail_armor" value="2012" />
			<row behaviorID="2013" parameterID="on_fail_blocked" value="6157" />
			<row behaviorID="2013" parameterID="dir_force" value="12" />
			<row behaviorID="2013" parameterID="dir_angle_y" value="0" />
			<row behaviorID="2013" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="1996" parameterID="min damage" value="5" />
			<row behaviorID="1996" parameterID="max damage" value="5" />
			<row behaviorID="1996" parameterID="on_success" value="1995" />
			<row behaviorID="1996" parameterID="on_fail_armor" value="1995" />
			<row behaviorID="1996" parameterID="on_fail_blocked" value="6157" />
			<row behaviorID="1996" parameterID="dir_force" value="12" />
			<row behaviorID="1996" parameterID="dir_angle_y" value="0" />
			<row behaviorID="1996" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="3930" parameterID="min damage" value="5" />
			<row behaviorID="3930" parameterID="max damage" value="5" />
			<row behaviorID="3930" parameterID="on_success" value="3943" />
			<row behaviorID="3930" parameterID="on_fail_armor" value="3943" />
			<row behaviorID="3930" parameterID="on_fail_blocked" value="6157" />
			<row behaviorID="3930" parameterID="dir_force" value="7" />
			<row behaviorID="3930" parameterID="dir_angle_y" value="0" />
			<row behaviorID="3930" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="6053" parameterID="min damage" value="2" />
			<row behaviorID="6053" parameterID="max damage" value="2" />
			<row _internalSkillID="503" behaviorID="6135" parameterID="cant_attack" value="1" />
			<row _internalSkillID="503" behaviorID="6135" parameterID="cant_equip" value="1" />
			<row _internalSkillID="503" behaviorID="6135" parameterID="cant_interact" value="1" />
			<row _internalSkillID="503" behaviorID="6135" parameterID="cant_move" value="1" />
			<row _internalSkillID="503" behaviorID="6135" parameterID="cant_turn" value="1" />
			<row _internalSkillID="503" behaviorID="6135" parameterID="stun_caster" value="0" />
			<row _internalSkillID="503" behaviorID="6134" parameterID="action" value="6135" />
			<row _internalSkillID="503" behaviorID="6134" parameterID="duration" value="0.5" />
			<row _internalSkillID="503" behaviorID="6132" parameterID="behavior 2" value="6134" />
			<row _internalSkillID="503" behaviorID="6136" parameterID="angle" value="35" />
			<row _internalSkillID="503" behaviorID="6136" parameterID="caster" value="0" />
			<row _internalSkillID="503" behaviorID="6136" parameterID="ignore_self" value="0" />
			<row _internalSkillID="503" behaviorID="6136" parameterID="relative" value="0" />
			<row _internalSkillID="503" behaviorID="6136" parameterID="strength" value="15" />
			<row _internalSkillID="503" behaviorID="6132" parameterID="behavior 3" value="6136" />
			<row _internalSkillID="505" behaviorID="6158" parameterID="double_jump_action" value="6159" />
			<row _internalSkillID="503" behaviorID="6130" parameterID="action" value="6131" />
			<row _internalSkillID="503" behaviorID="6130" parameterID="max targets" value="5" />
			<row _internalSkillID="503" behaviorID="6130" parameterID="radius" value="15" />
			<row _internalSkillID="503" behaviorID="6130" parameterID="target_enemy" value="1" />
			<row _internalSkillID="503" behaviorID="6130" parameterID="target_friend" value="0" />
			<row _internalSkillID="503" behaviorID="6130" parameterID="target_self" value="0" />
			<row _internalSkillID="503" behaviorID="6130" parameterID="use_target_as_caster" value="0" />
			<row _internalSkillID="503" behaviorID="6130" parameterID="use_target_position" value="0" />
			<row _internalSkillID="503" behaviorID="6126" parameterID="behavior 3" value="6130" />
			<row _internalSkillID="505" behaviorID="6158" parameterID="falling_action" value="6159" />
			<row _internalSkillID="505" behaviorID="6163" parameterID="cant_attack" value="1" />
			<row _internalSkillID="505" behaviorID="6163" parameterID="cant_equip" value="1" />
			<row _internalSkillID="505" behaviorID="6163" parameterID="cant_interact" value="1" />
			<row _internalSkillID="505" behaviorID="6163" parameterID="cant_move" value="1" />
			<row _internalSkillID="505" behaviorID="6163" parameterID="cant_turn" value="1" />
			<row _internalSkillID="505" behaviorID="6163" parameterID="stun_caster" value="1" />
			<row _internalSkillID="505" behaviorID="6162" parameterID="behavior 1" value="6163" />
			<row _internalSkillID="505" behaviorID="6162" parameterID="behavior 2" value="6164" />
			<row behaviorID="6165" parameterID="num_attacks_can_block" value="8" />
			<row behaviorID="6165" parameterID="block_damage" value="1" />
			<row behaviorID="6165" parameterID="block_stuns" value="1" />
			<row _internalSkillID="505" behaviorID="6167" parameterID="angle" value="1" />
			<row _internalSkillID="505" behaviorID="6167" parameterID="caster" value="0" />
			<row _internalSkillID="505" behaviorID="6167" parameterID="ignore_self" value="0" />
			<row _internalSkillID="505" behaviorID="6167" parameterID="relative" value="0" />
			<row _internalSkillID="505" behaviorID="6167" parameterID="strength" value="20" />
			<row _internalSkillID="505" behaviorID="6166" parameterID="behavior 1" value="6167" />
			<row _internalSkillID="505" behaviorID="6166" parameterID="behavior 2" value="6168" />
			<row _internalSkillID="505" behaviorID="6169" parameterID="start_action" value="6161" />
			<row _internalSkillID="505" behaviorID="6166" parameterID="behavior 3" value="6169" />
			<row behaviorID="6165" parameterID="block_knockback" value="1" />
			<row behaviorID="6165" parameterID="break_action" value="6166" />
			<row _internalSkillID="505" behaviorID="6162" parameterID="behavior 3" value="6165" />
			<row _internalSkillID="505" behaviorID="6161" parameterID="action" value="6162" />
			<row _internalSkillID="505" behaviorID="6160" parameterID="behavior 1" value="6161" />
			<row _internalSkillID="505" behaviorID="6174" parameterID="cant_attack" value="1" />
			<row _internalSkillID="505" behaviorID="6174" parameterID="cant_equip" value="1" />
			<row _internalSkillID="505" behaviorID="6174" parameterID="cant_interact" value="1" />
			<row _internalSkillID="505" behaviorID="6174" parameterID="cant_move" value="1" />
			<row _internalSkillID="505" behaviorID="6174" parameterID="cant_turn" value="1" />
			<row _internalSkillID="505" behaviorID="6174" parameterID="stun_caster" value="1" />
			<row _internalSkillID="505" behaviorID="6173" parameterID="action" value="6174" />
			<row _internalSkillID="505" behaviorID="6173" parameterID="duration" value="0.5" />
			<row _internalSkillID="505" behaviorID="6172" parameterID="behavior 1" value="6173" />
			<row _internalSkillID="505" behaviorID="6175" parameterID="add" value="0" />
			<row _internalSkillID="505" behaviorID="6175" parameterID="amount" value="5" />
			<row _internalSkillID="505" behaviorID="6172" parameterID="behavior 2" value="6175" />
			<row _internalSkillID="505" behaviorID="6172" parameterID="behavior 3" value="6169" />
			<row _internalSkillID="505" behaviorID="6172" parameterID="behavior 4" value="6176" />
			<row _internalSkillID="505" behaviorID="6171" parameterID="behavior 1" value="6172" />
			<row _internalSkillID="505" behaviorID="6171" parameterID="behavior 2" value="6172" />
			<row _internalSkillID="505" behaviorID="6171" parameterID="charge_time" value="1" />
			<row _internalSkillID="505" behaviorID="6171" parameterID="distance_to_target" value="0" />
			<row _internalSkillID="505" behaviorID="6171" parameterID="value 1" value="1" />
			<row _internalSkillID="505" behaviorID="6171" parameterID="value 2" value="10" />
			<row _internalSkillID="505" behaviorID="6170" parameterID="action" value="6171" />
			<row _internalSkillID="505" behaviorID="6170" parameterID="max_duration" value="10" />
			<row _internalSkillID="505" behaviorID="6160" parameterID="behavior 2" value="6170" />
			<row _internalSkillID="505" behaviorID="6158" parameterID="ground_action" value="6160" />
			<row _internalSkillID="505" behaviorID="6158" parameterID="jetpack_action" value="0" />
			<row _internalSkillID="505" behaviorID="6158" parameterID="jump_action" value="6159" />
			<row _internalSkillID="506" behaviorID="6178" parameterID="add" value="0" />
			<row _internalSkillID="506" behaviorID="6178" parameterID="amount" value="0.1" />
			<row _internalSkillID="506" behaviorID="6177" parameterID="double_jump_action" value="6178" />
			<row _internalSkillID="506" behaviorID="6177" parameterID="falling_action" value="6178" />
			<row _internalSkillID="506" behaviorID="6182" parameterID="cant_attack" value="1" />
			<row _internalSkillID="506" behaviorID="6182" parameterID="cant_equip" value="1" />
			<row _internalSkillID="506" behaviorID="6182" parameterID="cant_interact" value="1" />
			<row _internalSkillID="506" behaviorID="6182" parameterID="cant_move" value="1" />
			<row _internalSkillID="506" behaviorID="6182" parameterID="cant_turn" value="1" />
			<row _internalSkillID="506" behaviorID="6182" parameterID="stun_caster" value="1" />
			<row _internalSkillID="506" behaviorID="6181" parameterID="behavior 1" value="6182" />
			<row _internalSkillID="506" behaviorID="6181" parameterID="behavior 2" value="6183" />
			<row _internalSkillID="506" behaviorID="6184" parameterID="block_damage" value="1" />
			<row _internalSkillID="506" behaviorID="6184" parameterID="block_knockback" value="1" />
			<row _internalSkillID="506" behaviorID="6184" parameterID="block_stuns" value="1" />
			<row _internalSkillID="506" behaviorID="6186" parameterID="angle" value="1" />
			<row _internalSkillID="506" behaviorID="6186" parameterID="caster" value="0" />
			<row _internalSkillID="506" behaviorID="6186" parameterID="ignore_self" value="0" />
			<row _internalSkillID="506" behaviorID="6186" parameterID="relative" value="0" />
			<row _internalSkillID="506" behaviorID="6186" parameterID="strength" value="20" />
			<row _internalSkillID="506" behaviorID="6185" parameterID="behavior 1" value="6186" />
			<row _internalSkillID="506" behaviorID="6185" parameterID="behavior 2" value="6187" />
			<row _internalSkillID="506" behaviorID="6188" parameterID="start_action" value="6180" />
			<row _internalSkillID="506" behaviorID="6185" parameterID="behavior 3" value="6188" />
			<row _internalSkillID="506" behaviorID="6184" parameterID="break_action" value="6185" />
			<row _internalSkillID="506" behaviorID="6184" parameterID="num_attacks_can_block" value="8" />
			<row _internalSkillID="506" behaviorID="6181" parameterID="behavior 3" value="6184" />
			<row _internalSkillID="506" behaviorID="6180" parameterID="action" value="6181" />
			<row _internalSkillID="506" behaviorID="6179" parameterID="behavior 1" value="6180" />
			<row _internalSkillID="506" behaviorID="6193" parameterID="cant_attack" value="1" />
			<row _internalSkillID="506" behaviorID="6193" parameterID="cant_equip" value="1" />
			<row _internalSkillID="506" behaviorID="6193" parameterID="cant_interact" value="1" />
			<row _internalSkillID="506" behaviorID="6193" parameterID="cant_move" value="1" />
			<row _internalSkillID="506" behaviorID="6193" parameterID="cant_turn" value="1" />
			<row _internalSkillID="506" behaviorID="6193" parameterID="stun_caster" value="1" />
			<row _internalSkillID="506" behaviorID="6192" parameterID="action" value="6193" />
			<row _internalSkillID="506" behaviorID="6192" parameterID="duration" value="0.5" />
			<row _internalSkillID="506" behaviorID="6191" parameterID="behavior 1" value="6192" />
			<row _internalSkillID="506" behaviorID="6194" parameterID="add" value="0" />
			<row _internalSkillID="506" behaviorID="6194" parameterID="amount" value="5" />
			<row _internalSkillID="506" behaviorID="6191" parameterID="behavior 2" value="6194" />
			<row _internalSkillID="506" behaviorID="6191" parameterID="behavior 3" value="6188" />
			<row _internalSkillID="506" behaviorID="6191" parameterID="behavior 4" value="6195" />
			<row _internalSkillID="506" behaviorID="6190" parameterID="behavior 1" value="6191" />
			<row _internalSkillID="506" behaviorID="6190" parameterID="behavior 2" value="6191" />
			<row _internalSkillID="506" behaviorID="6190" parameterID="charge_time" value="1" />
			<row _internalSkillID="506" behaviorID="6190" parameterID="distance_to_target" value="0" />
			<row _internalSkillID="506" behaviorID="6190" parameterID="value 1" value="1" />
			<row _internalSkillID="506" behaviorID="6190" parameterID="value 2" value="10" />
			<row _internalSkillID="506" behaviorID="6189" parameterID="action" value="6190" />
			<row _internalSkillID="506" behaviorID="6189" parameterID="max_duration" value="10" />
			<row _internalSkillID="506" behaviorID="6179" parameterID="behavior 2" value="6189" />
			<row _internalSkillID="506" behaviorID="6177" parameterID="ground_action" value="6179" />
			<row _internalSkillID="506" behaviorID="6177" parameterID="jetpack_action" value="0" />
			<row _internalSkillID="506" behaviorID="6177" parameterID="jump_action" value="6178" />
			<row behaviorID="3909" parameterID="gravity_scale" value="0" />
			<row behaviorID="6228" parameterID="target_self" value="0" />
			<row behaviorID="6228" parameterID="target_enemy" value="1" />
			<row behaviorID="6228" parameterID="target_friend" value="0" />
			<row behaviorID="6228" parameterID="use_picked_target" value="0" />
			<row behaviorID="6228" parameterID="distance_weight" value="0" />
			<row behaviorID="6228" parameterID="angle_weight" value="0" />
			<row behaviorID="6228" parameterID="use_attack_priority" value="0" />
			<row behaviorID="6228" parameterID="use_target_position" value="0" />
			<row behaviorID="6228" parameterID="offset_x" value="10" />
			<row behaviorID="6228" parameterID="offset_y" value="0" />
			<row behaviorID="6228" parameterID="offset_z" value="10" />
			<row behaviorID="6241" parameterID="strength" value="50" />
			<row behaviorID="6241" parameterID="angle" value="15" />
			<row behaviorID="6241" parameterID="relative" value="0" />
			<row behaviorID="6241" parameterID="caster" value="0" />
			<row behaviorID="6241" parameterID="ignore_self" value="0" />
			<row behaviorID="6253" parameterID="action" value="2090" />
			<row behaviorID="6212" parameterID="behavior 1" value="6211" />
			<row behaviorID="6211" parameterID="angle" value="45" />
			<row behaviorID="6211" parameterID="method" value="1" />
			<row behaviorID="6211" parameterID="upper_bound" value="10" />
			<row behaviorID="6211" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="6211" parameterID="min range" value="0" />
			<row behaviorID="6211" parameterID="max range" value="125" />
			<row behaviorID="6211" parameterID="max targets" value="20" />
			<row behaviorID="6212" parameterID="min range" value="15" />
			<row behaviorID="6212" parameterID="max range" value="100" />
			<row behaviorID="6211" parameterID="action" value="6210" />
			<row behaviorID="6211" parameterID="check_env" value="0" />
			<row behaviorID="6211" parameterID="height" value="2.2" />
			<row behaviorID="6211" parameterID="target_self" value="0" />
			<row behaviorID="6211" parameterID="target_enemy" value="1" />
			<row behaviorID="6211" parameterID="target_friend" value="0" />
			<row behaviorID="6211" parameterID="use_picked_target" value="0" />
			<row behaviorID="6211" parameterID="distance_weight" value="0" />
			<row behaviorID="6211" parameterID="angle_weight" value="0" />
			<row behaviorID="6211" parameterID="use_attack_priority" value="0" />
			<row behaviorID="6211" parameterID="use_target_position" value="0" />
			<row behaviorID="6203" parameterID="angle" value="20" />
			<row behaviorID="6203" parameterID="method" value="1" />
			<row behaviorID="6203" parameterID="upper_bound" value="10" />
			<row behaviorID="6203" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="6203" parameterID="min range" value="0" />
			<row behaviorID="6203" parameterID="max range" value="100" />
			<row behaviorID="6203" parameterID="max targets" value="20" />
			<row behaviorID="6203" parameterID="action" value="6202" />
			<row behaviorID="6203" parameterID="check_env" value="0" />
			<row behaviorID="6203" parameterID="height" value="2.2" />
			<row behaviorID="6203" parameterID="target_self" value="0" />
			<row behaviorID="6203" parameterID="target_enemy" value="1" />
			<row behaviorID="6203" parameterID="target_friend" value="0" />
			<row behaviorID="6203" parameterID="use_picked_target" value="0" />
			<row behaviorID="6203" parameterID="distance_weight" value="0" />
			<row behaviorID="6203" parameterID="angle_weight" value="0" />
			<row behaviorID="6203" parameterID="use_attack_priority" value="0" />
			<row behaviorID="6203" parameterID="use_target_position" value="0" />
			<row behaviorID="6213" parameterID="radius" value="20" />
			<row behaviorID="6213" parameterID="action" value="0" />
			<row behaviorID="6213" parameterID="max targets" value="1" />
			<row behaviorID="6213" parameterID="target_self" value="0" />
			<row behaviorID="6213" parameterID="target_enemy" value="1" />
			<row behaviorID="6213" parameterID="target_friend" value="0" />
			<row behaviorID="6213" parameterID="use_target_position" value="0" />
			<row behaviorID="6213" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="6215" parameterID="interrupt_attack" value="1" />
			<row behaviorID="6215" parameterID="interrupt_charge" value="1" />
			<row behaviorID="6215" parameterID="interrupt_block" value="1" />
			<row behaviorID="6216" parameterID="behavior 1" value="6215" />
			<row behaviorID="6216" parameterID="behavior 2" value="6214" />
			<row behaviorID="6217" parameterID="min damage" value="2" />
			<row behaviorID="6217" parameterID="max damage" value="2" />
			<row behaviorID="6217" parameterID="on_success" value="6216" />
			<row behaviorID="6217" parameterID="on_fail_armor" value="6216" />
			<row behaviorID="6217" parameterID="on_fail_blocked" value="6216" />
			<row behaviorID="6217" parameterID="dir_force" value="20" />
			<row behaviorID="6217" parameterID="dir_angle_y" value="75" />
			<row behaviorID="6217" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="6218" parameterID="action" value="6216" />
			<row behaviorID="6218" parameterID="check_blocking" value="0" />
			<row behaviorID="6219" parameterID="radius" value="30" />
			<row behaviorID="6219" parameterID="action" value="6218" />
			<row behaviorID="6219" parameterID="max targets" value="20" />
			<row behaviorID="6219" parameterID="target_self" value="0" />
			<row behaviorID="6219" parameterID="target_enemy" value="1" />
			<row behaviorID="6219" parameterID="target_friend" value="0" />
			<row behaviorID="6219" parameterID="use_target_position" value="0" />
			<row behaviorID="6219" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="6219" parameterID="ignore_faction" value="6" />
			<row behaviorID="6221" parameterID="behavior 1" value="6220" />
			<row behaviorID="6221" parameterID="behavior 2" value="6219" />
			<row behaviorID="6222" parameterID="delay" value="2" />
			<row behaviorID="6222" parameterID="num_intervals" value="1" />
			<row behaviorID="6222" parameterID="action" value="6221" />
			<row behaviorID="6222" parameterID="ignore_interrupts" value="1" />
			<row behaviorID="6223" parameterID="cant_move" value="1" />
			<row behaviorID="6223" parameterID="cant_turn" value="1" />
			<row behaviorID="6223" parameterID="cant_attack" value="1" />
			<row behaviorID="6223" parameterID="cant_equip" value="1" />
			<row behaviorID="6223" parameterID="cant_interact" value="1" />
			<row behaviorID="6223" parameterID="stun_caster" value="1" />
			<row behaviorID="6224" parameterID="duration" value="3.5" />
			<row behaviorID="6224" parameterID="action" value="6223" />
			<row behaviorID="6225" parameterID="behavior 1" value="6224" />
			<row behaviorID="6225" parameterID="behavior 2" value="6222" />
			<row behaviorID="6226" parameterID="radius" value="25" />
			<row behaviorID="6226" parameterID="action" value="6225" />
			<row behaviorID="6226" parameterID="max targets" value="20" />
			<row behaviorID="6226" parameterID="target_self" value="0" />
			<row behaviorID="6226" parameterID="target_enemy" value="1" />
			<row behaviorID="6226" parameterID="target_friend" value="0" />
			<row behaviorID="6226" parameterID="use_target_position" value="0" />
			<row behaviorID="6226" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="6226" parameterID="ignore_faction" value="6" />
			<row behaviorID="6227" parameterID="min range" value="0" />
			<row behaviorID="6227" parameterID="max range" value="25" />
			<row behaviorID="6227" parameterID="behavior 1" value="6226" />
			<row behaviorID="6214" parameterID="strength" value="55" />
			<row behaviorID="6214" parameterID="angle" value="65" />
			<row behaviorID="6214" parameterID="relative" value="0" />
			<row behaviorID="6214" parameterID="caster" value="0" />
			<row behaviorID="6214" parameterID="ignore_self" value="0" />
			<row behaviorID="6229" parameterID="target" value="1" />
			<row behaviorID="6229" parameterID="interrupt_attack" value="1" />
			<row behaviorID="6229" parameterID="interrupt_charge" value="1" />
			<row behaviorID="6229" parameterID="interrupt_block" value="0" />
			<row behaviorID="6231" parameterID="strength" value="30" />
			<row behaviorID="6231" parameterID="angle" value="45" />
			<row behaviorID="6231" parameterID="relative" value="0" />
			<row behaviorID="6231" parameterID="caster" value="0" />
			<row behaviorID="6231" parameterID="ignore_self" value="0" />
			<row behaviorID="6232" parameterID="behavior 1" value="6230" />
			<row behaviorID="6232" parameterID="behavior 2" value="6229" />
			<row behaviorID="6232" parameterID="behavior 3" value="6231" />
			<row behaviorID="6233" parameterID="min damage" value="5" />
			<row behaviorID="6233" parameterID="max damage" value="5" />
			<row behaviorID="6233" parameterID="on_success" value="6232" />
			<row behaviorID="6233" parameterID="on_fail_armor" value="6232" />
			<row behaviorID="6233" parameterID="on_fail_blocked" value="6157" />
			<row behaviorID="6233" parameterID="dir_force" value="22" />
			<row behaviorID="6233" parameterID="dir_angle_y" value="0" />
			<row behaviorID="6233" parameterID="dir_angle_xz" value="0" />
			<row behaviorID="6234" parameterID="radius" value="6" />
			<row behaviorID="6234" parameterID="action" value="6233" />
			<row behaviorID="6234" parameterID="max targets" value="20" />
			<row behaviorID="6234" parameterID="target_self" value="0" />
			<row behaviorID="6234" parameterID="target_enemy" value="1" />
			<row behaviorID="6234" parameterID="target_friend" value="0" />
			<row behaviorID="6234" parameterID="use_target_position" value="0" />
			<row behaviorID="6234" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="6234" parameterID="ignore_faction" value="6" />
			<row behaviorID="6235" parameterID="offset_y" value="20" />
			<row behaviorID="6235" parameterID="offset_x" value="0" />
			<row behaviorID="6235" parameterID="offset_z" value="18" />
			<row behaviorID="6235" parameterID="max_distance" value="150" />
			<row behaviorID="6235" parameterID="use_prediction" value="0" />
			<row behaviorID="6235" parameterID="track_target" value="0" />
			<row behaviorID="6235" parameterID="track_radius" value="5" />
			<row behaviorID="6235" parameterID="projectile_speed" value="100" />
			<row behaviorID="6235" parameterID="projectile_type" value="2" />
			<row behaviorID="6235" parameterID="use_mouseposit" value="0" />
			<row behaviorID="6235" parameterID="LOT_ID" value="8313" />
			<row behaviorID="6235" parameterID="use_high_arc" value="0" />
			<row behaviorID="6235" parameterID="clear_provided_target" value="0" />
			<row behaviorID="6235" parameterID="spread_count" value="0" />
			<row behaviorID="6235" parameterID="spread_angle" value="0" />
			<row behaviorID="6235" parameterID="spread_z_load_fudge" value="0" />
			<row behaviorID="6235" parameterID="rotate_x_degrees" value="-45" />
			<row behaviorID="6236" parameterID="action" value="6235" />
			<row behaviorID="6236" parameterID="check_blocking" value="1" />
			<row behaviorID="6237" parameterID="angle" value="20" />
			<row behaviorID="6237" parameterID="method" value="1" />
			<row behaviorID="6237" parameterID="upper_bound" value="5" />
			<row behaviorID="6237" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="6237" parameterID="min range" value="0" />
			<row behaviorID="6237" parameterID="max range" value="150" />
			<row behaviorID="6237" parameterID="max targets" value="1" />
			<row behaviorID="6237" parameterID="action" value="6236" />
			<row behaviorID="6237" parameterID="miss action" value="6236" />
			<row behaviorID="6237" parameterID="check_env" value="0" />
			<row behaviorID="6237" parameterID="height" value="2.2" />
			<row behaviorID="6237" parameterID="target_self" value="0" />
			<row behaviorID="6244" parameterID="lower_bound" value="-0.5" />
			<row behaviorID="6244" parameterID="min range" value="0" />
			<row behaviorID="6244" parameterID="max range" value="35" />
			<row behaviorID="6244" parameterID="max targets" value="20" />
			<row behaviorID="6244" parameterID="action" value="6243" />
			<row behaviorID="6244" parameterID="check_env" value="0" />
			<row behaviorID="6244" parameterID="height" value="2.2" />
			<row behaviorID="6244" parameterID="target_self" value="0" />
			<row behaviorID="6244" parameterID="target_enemy" value="1" />
			<row behaviorID="6244" parameterID="target_friend" value="0" />
			<row behaviorID="6244" parameterID="use_picked_target" value="0" />
			<row behaviorID="6244" parameterID="distance_weight" value="0" />
			<row behaviorID="6244" parameterID="angle_weight" value="0" />
			<row behaviorID="6244" parameterID="use_attack_priority" value="0" />
			<row behaviorID="6244" parameterID="use_target_position" value="0" />
			<row behaviorID="6244" parameterID="ignore_faction" value="6" />
			<row behaviorID="6246" parameterID="behavior 1" value="6245" />
			<row behaviorID="6246" parameterID="behavior 2" value="6244" />
			<row behaviorID="6246" parameterID="behavior 3" value="6240" />
			<row behaviorID="6247" parameterID="delay" value="1.5" />
			<row behaviorID="6247" parameterID="num_intervals" value="1" />
			<row behaviorID="6247" parameterID="action" value="6246" />
			<row behaviorID="6247" parameterID="ignore_interrupts" value="1" />
			<row behaviorID="6240" parameterID="delay" value="1.5" />
			<row behaviorID="6240" parameterID="num_intervals" value="1" />
			<row behaviorID="6240" parameterID="action" value="6239" />
			<row behaviorID="6240" parameterID="ignore_interrupts" value="1" />
			<row behaviorID="6248" parameterID="cant_move" value="1" />
			<row behaviorID="6248" parameterID="cant_turn" value="1" />
			<row behaviorID="6248" parameterID="cant_attack" value="1" />
			<row behaviorID="6248" parameterID="cant_equip" value="1" />
			<row behaviorID="6248" parameterID="cant_interact" value="1" />
			<row behaviorID="6248" parameterID="stun_caster" value="1" />
			<row behaviorID="6249" parameterID="duration" value="4.5" />
			<row behaviorID="6249" parameterID="action" value="6248" />
			<row behaviorID="6250" parameterID="behavior 1" value="6249" />
			<row behaviorID="6250" parameterID="behavior 2" value="6247" />
			<row behaviorID="6251" parameterID="radius" value="30" />
			<row behaviorID="6251" parameterID="action" value="6250" />
			<row behaviorID="6251" parameterID="max targets" value="20" />
			<row behaviorID="6251" parameterID="target_self" value="0" />
			<row behaviorID="6251" parameterID="target_enemy" value="1" />
			<row behaviorID="6251" parameterID="target_friend" value="0" />
			<row behaviorID="6251" parameterID="use_target_position" value="0" />
			<row behaviorID="6251" parameterID="use_target_as_caster" value="0" />
			<row behaviorID="6251" parameterID="ignore_faction" value="6" />
			<row behaviorID="6252" parameterID="min range" value="0" />
			<row behaviorID="6252" parameterID="max range" value="30" />
			<row behaviorID="6252" parameterID="behavior 1" value="6251" />
		</rows>
	</table>
	<table name="BehaviorTemplate">
		<columns>
			<column name="behaviorID" type="int" />
			<column name="templateID" type="int" />
			<column name="effectID" type="int" />
			<column name="effectHandle" type="varchar" />
		</columns>
		<rows>
			<row behaviorID="7" effectID="29" templateID="15" />
			<row behaviorID="8" effectID="7" templateID="1" />
			<row behaviorID="9" effectID="32" templateID="5" />
			<row behaviorID="12" effectID="30" templateID="2" />
			<row behaviorID="14" effectID="0" templateID="7" />
			<row behaviorID="15" effectID="2" templateID="1" />
			<row behaviorID="18" effectID="28" templateID="7" />
			<row behaviorID="19" effectID="3" templateID="1" />
			<row behaviorID="20" effectID="32" templateID="13" />
			<row behaviorID="31" effectID="23" templateID="17" />
			<row behaviorID="42" effectID="3" templateID="18" />
			<row behaviorID="43" effectID="23" templateID="18" />
			<row behaviorID="44" effectID="7" templateID="18" />
			<row behaviorID="48" effectID="0" templateID="17" />
			<row behaviorID="73" effectID="77" templateID="18" />
			<row behaviorID="74" effectID="27" templateID="2" />
			<row behaviorID="75" effectID="77" templateID="1" />
			<row behaviorID="81" effectID="23" templateID="18" />
			<row behaviorID="82" effectID="0" templateID="2" />
			<row behaviorID="84" effectID="23" templateID="17" />
			<row behaviorID="88" effectID="67" templateID="8" />
			<row behaviorID="89" effectID="0" templateID="7" />
			<row behaviorID="90" effectID="0" templateID="1" />
			<row behaviorID="91" effectID="2" templateID="18" />
			<row behaviorID="92" effectID="27" templateID="2" />
			<row behaviorID="93" effectID="0" templateID="3" />
			<row behaviorID="94" effectID="2" templateID="1" />
			<row behaviorID="96" effectID="3" templateID="17" />
			<row behaviorID="97" effectID="0" templateID="8" />
			<row behaviorID="99" effectID="83" templateID="2" />
			<row behaviorID="100" effectID="82" templateID="4" />
			<row behaviorID="101" effectID="88" templateID="18" />
			<row behaviorID="102" effectID="27" templateID="2" />
			<row behaviorID="103" effectID="88" templateID="1" />
			<row behaviorID="104" effectID="2" templateID="18" />
			<row behaviorID="105" effectID="27" templateID="2" />
			<row behaviorID="106" effectID="2" templateID="1" />
			<row behaviorID="107" effectID="89" templateID="18" />
			<row behaviorID="108" effectID="27" templateID="2" />
			<row behaviorID="109" effectID="89" templateID="1" />
			<row behaviorID="110" effectID="87" templateID="18" />
			<row behaviorID="111" effectID="27" templateID="2" />
			<row behaviorID="112" effectID="87" templateID="1" />
			<row behaviorID="114" effectID="32" templateID="5" />
			<row behaviorID="115" effectID="111" templateID="7" />
			<row behaviorID="116" effectID="111" templateID="1" />
			<row behaviorID="117" effectID="400" templateID="18" />
			<row behaviorID="118" effectID="27" templateID="2" />
			<row behaviorID="119" effectID="88" templateID="1" />
			<row behaviorID="120" effectID="400" templateID="18" />
			<row behaviorID="121" effectID="27" templateID="2" />
			<row behaviorID="122" effectID="2" templateID="1" />
			<row behaviorID="123" effectID="400" templateID="18" />
			<row behaviorID="124" effectID="27" templateID="2" />
			<row behaviorID="125" effectID="89" templateID="1" />
			<row behaviorID="126" effectID="0" templateID="7" />
			<row behaviorID="127" effectID="0" templateID="1" />
			<row behaviorID="128" effectID="146" templateID="18" />
			<row behaviorID="129" effectID="27" templateID="2" />
			<row behaviorID="130" effectID="146" templateID="1" />
			<row behaviorID="131" effectID="142" templateID="8" />
			<row behaviorID="132" effectID="143" templateID="8" />
			<row behaviorID="133" effectID="151" templateID="13" />
			<row behaviorID="134" effectID="151" templateID="5" />
			<row behaviorID="135" effectID="152" templateID="8" />
			<row behaviorID="136" effectID="1025" templateID="18" />
			<row behaviorID="137" effectID="27" templateID="2" />
			<row behaviorID="138" effectID="0" templateID="16" />
			<row behaviorID="139" effectID="1025" templateID="15" />
			<row behaviorID="140" effectID="149" templateID="18" />
			<row behaviorID="141" effectID="27" templateID="2" />
			<row behaviorID="142" effectID="149" templateID="1" />
			<row behaviorID="143" effectID="0" templateID="16" />
			<row behaviorID="144" effectID="163" templateID="21" />
			<row behaviorID="145" effectID="0" templateID="16" />
			<row behaviorID="146" effectID="0" templateID="20" />
			<row behaviorID="147" effectID="0" templateID="15" />
			<row behaviorID="148" effectID="0" templateID="21" />
			<row behaviorID="149" effectID="0" templateID="22" />
			<row behaviorID="150" effectID="0" templateID="7" />
			<row behaviorID="151" effectID="0" templateID="7" />
			<row behaviorID="152" effectID="159" templateID="8" />
			<row behaviorID="153" effectID="0" templateID="3" />
			<row behaviorID="154" effectID="163" templateID="8" />
			<row behaviorID="155" effectID="0" templateID="16" />
			<row behaviorID="156" effectID="0" templateID="25" />
			<row behaviorID="157" effectID="0" templateID="23" />
			<row behaviorID="158" effectID="0" templateID="16" />
			<row behaviorID="159" effectID="0" templateID="27" />
			<row behaviorID="160" effectID="0" templateID="28" />
			<row behaviorID="161" effectID="0" templateID="1" />
			<row behaviorID="162" effectID="0" templateID="20" />
			<row behaviorID="163" effectID="0" templateID="7" />
			<row behaviorID="164" effectID="0" templateID="1" />
			<row behaviorID="165" effectID="180" templateID="8" />
			<row behaviorID="166" effectID="0" templateID="15" />
			<row behaviorID="167" effectID="0" templateID="28" />
			<row behaviorID="168" effectID="153" templateID="7" />
			<row behaviorID="169" effectID="153" templateID="16" />
			<row behaviorID="170" effectID="153" templateID="15" />
			<row behaviorID="171" effectID="83" templateID="2" />
			<row behaviorID="172" effectID="82" templateID="4" />
			<row behaviorID="173" effectID="83" templateID="2" />
			<row behaviorID="174" effectID="82" templateID="4" />
			<row behaviorID="175" effectID="2" templateID="1" />
			<row behaviorID="176" effectID="77" templateID="18" />
			<row behaviorID="177" effectID="27" templateID="7" />
			<row behaviorID="178" effectID="77" templateID="1" />
			<row behaviorID="179" effectID="32" templateID="22" />
			<row behaviorID="180" effectID="0" templateID="29" />
			<row behaviorID="181" effectID="87" templateID="18" />
			<row behaviorID="182" effectID="87" templateID="1" />
			<row behaviorID="183" effectID="189" templateID="8" />
			<row behaviorID="184" effectID="190" templateID="8" />
			<row behaviorID="185" effectID="191" templateID="8" />
			<row behaviorID="186" effectID="148" templateID="8" />
			<row behaviorID="187" effectID="156" templateID="8" />
			<row behaviorID="188" effectID="82" templateID="18" />
			<row behaviorID="189" effectID="82" templateID="2" />
			<row behaviorID="190" effectID="82" templateID="1" />
			<row behaviorID="191" effectID="151" templateID="22" />
			<row behaviorID="192" effectID="151" templateID="22" />
			<row behaviorID="193" effectID="151" templateID="5" />
			<row behaviorID="194" effectID="151" templateID="5" />
			<row behaviorID="195" effectID="151" templateID="13" />
			<row behaviorID="196" effectID="151" templateID="13" />
			<row behaviorID="197" effectID="0" templateID="29" />
			<row behaviorID="198" effectID="87" templateID="18" />
			<row behaviorID="199" effectID="87" templateID="1" />
			<row behaviorID="200" effectID="0" templateID="27" />
			<row behaviorID="201" effectID="0" templateID="3" />
			<row behaviorID="202" effectID="0" templateID="27" />
			<row behaviorID="203" effectID="0" templateID="30" />
			<row behaviorID="204" effectID="0" templateID="27" />
			<row behaviorID="205" effectID="0" templateID="27" />
			<row behaviorID="206" effectID="0" templateID="30" />
			<row behaviorID="207" effectID="77" templateID="18" />
			<row behaviorID="208" effectID="27" templateID="7" />
			<row behaviorID="209" effectID="77" templateID="1" />
			<row behaviorID="210" effectID="0" templateID="28" />
			<row behaviorID="211" effectID="0" templateID="28" />
			<row behaviorID="212" effectID="205" templateID="2" />
			<row behaviorID="213" effectID="0" templateID="7" />
			<row behaviorID="214" effectID="7" templateID="1" />
			<row behaviorID="215" effectID="0" templateID="7" />
			<row behaviorID="216" effectID="0" templateID="29" />
			<row behaviorID="217" effectID="205" templateID="1" />
			<row behaviorID="218" effectID="208" templateID="18" />
			<row behaviorID="219" effectID="0" templateID="2" />
			<row behaviorID="220" effectID="0" templateID="32" />
			<row behaviorID="222" effectID="197" templateID="1" />
			<row behaviorID="223" effectID="0" templateID="7" />
			<row behaviorID="224" effectID="204" templateID="8" />
			<row behaviorID="225" effectID="0" templateID="18" />
			<row behaviorID="226" effectID="204" templateID="18" />
			<row behaviorID="227" effectID="207" templateID="18" />
			<row behaviorID="228" effectID="0" templateID="7" />
			<row behaviorID="229" effectID="0" templateID="16" />
			<row behaviorID="230" effectID="207" templateID="15" />
			<row behaviorID="231" effectID="213" templateID="18" />
			<row behaviorID="232" effectID="211" templateID="23" />
			<row behaviorID="233" effectID="210" templateID="8" />
			<row behaviorID="234" effectID="0" templateID="7" />
			<row behaviorID="235" effectID="212" templateID="8" />
			<row behaviorID="236" effectID="0" templateID="3" />
			<row behaviorID="237" effectID="0" templateID="3" />
			<row behaviorID="238" effectID="213" templateID="8" />
			<row behaviorID="239" effectID="0" templateID="16" />
			<row behaviorID="240" effectID="214" templateID="18" />
			<row behaviorID="241" effectID="0" templateID="2" />
			<row behaviorID="242" effectID="0" templateID="1" />
			<row behaviorID="243" effectID="0" templateID="33" />
			<row behaviorID="244" effectID="0" templateID="27" />
			<row behaviorID="245" effectID="0" templateID="27" />
			<row behaviorID="246" effectID="0" templateID="27" />
			<row behaviorID="248" effectID="0" templateID="16" />
			<row behaviorID="249" effectID="0" templateID="3" />
			<row behaviorID="250" effectID="222" templateID="8" />
			<row behaviorID="251" effectHandle="skunkstink" effectID="0" templateID="32" />
			<row behaviorID="252" effectID="0" templateID="32" />
			<row behaviorID="253" effectID="222" templateID="18" />
			<row behaviorID="254" effectID="227" templateID="18" />
			<row behaviorID="255" effectID="0" templateID="16" />
			<row behaviorID="256" effectID="227" templateID="15" />
			<row behaviorID="257" effectID="224" templateID="18" />
			<row behaviorID="258" effectID="224" templateID="7" />
			<row behaviorID="259" effectID="224" templateID="8" />
			<row behaviorID="260" effectID="232" templateID="18" />
			<row behaviorID="261" effectID="0" templateID="16" />
			<row behaviorID="262" effectID="0" templateID="3" />
			<row behaviorID="263" effectID="232" templateID="15" />
			<row behaviorID="264" effectID="0" templateID="32" />
			<row behaviorID="265" effectID="0" templateID="32" />
			<row behaviorID="266" effectID="0" templateID="3" />
			<row behaviorID="267" effectID="0" templateID="7" />
			<row behaviorID="268" effectID="0" templateID="16" />
			<row behaviorID="269" effectID="0" templateID="15" />
			<row behaviorID="270" effectHandle="skunkstinkimmunity" effectID="301" templateID="34" />
			<row behaviorID="271" effectID="0" templateID="16" />
			<row behaviorID="272" effectHandle="imitationskunkstink" effectID="302" templateID="35" />
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			<row behaviorID="6098" effectHandle="1085" effectID="1519" templateID="8" />
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			<row behaviorID="6181" effectID="0" templateID="3" />
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			<row behaviorID="6200" effectID="0" templateID="3" />
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			<row behaviorID="6219" effectID="0" templateID="7" />
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			<row behaviorID="6225" effectID="0" templateID="3" />
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			<row behaviorID="6230" effectID="0" templateID="8" />
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			<row behaviorID="6232" effectID="0" templateID="3" />
			<row behaviorID="6233" effectID="0" templateID="1" />
			<row behaviorID="6234" effectID="1571" templateID="7" />
			<row behaviorID="6235" effectID="0" templateID="4" />
			<row behaviorID="6236" effectID="0" templateID="54" />
			<row behaviorID="6237" effectID="0" templateID="2" />
			<row behaviorID="6238" effectID="0" templateID="8" />
			<row behaviorID="6239" effectID="0" templateID="3" />
			<row behaviorID="6240" effectID="0" templateID="18" />
			<row behaviorID="6241" effectID="0" templateID="17" />
			<row behaviorID="6242" effectID="0" templateID="41" />
			<row behaviorID="6243" effectID="0" templateID="3" />
			<row behaviorID="6244" effectID="0" templateID="2" />
			<row behaviorID="6245" effectID="0" templateID="8" />
			<row behaviorID="6246" effectID="0" templateID="3" />
			<row behaviorID="6247" effectID="0" templateID="18" />
			<row behaviorID="6248" effectID="0" templateID="15" />
			<row behaviorID="6249" effectID="0" templateID="16" />
			<row behaviorID="6250" effectID="0" templateID="3" />
			<row behaviorID="6251" effectID="0" templateID="7" />
			<row behaviorID="6252" effectID="0" templateID="52" />
			<row behaviorID="6253" effectID="0" templateID="14" />
		</rows>
	</table>
	<table name="BehaviorTemplateName">
		<columns>
			<column name="templateID" type="int" />
			<column name="name" type="nvarchar" />
		</columns>
		<rows>
			<row name="BasicAttack" templateID="1" />
			<row name="TacArc" templateID="2" />
			<row name="And" templateID="3" />
			<row name="ProjectileAttack" templateID="4" />
			<row name="Heal" templateID="5" />
			<row name="Movement Switch" templateID="6" />
			<row name="AoE" templateID="7" />
			<row name="PlayEffect" templateID="8" />
			<row name="StunImmunity" templateID="9" />
			<row name="DamageBuff" templateID="10" />
			<row name="Damage Absorption" templateID="11" />
			<row name="Over Time" templateID="12" />
			<row name="Imagination" templateID="13" />
			<row name="Target Caster" templateID="14" />
			<row name="Stun" templateID="15" />
			<row name="Duration" templateID="16" />
			<row name="Knockback" templateID="17" />
			<row name="AttackDelay" templateID="18" />
			<row name="FREE SLOT USE ME" templateID="19" />
			<row name="FallSpeed" templateID="20" />
			<row name="Shield" templateID="21" />
			<row name="RepairArmor" templateID="22" />
			<row name="Speed" templateID="23" />
			<row name="FREE SLOT USE ME" templateID="24" />
			<row name="LootBuff" templateID="25" />
			<row name="FREE SLOT USE ME" templateID="26" />
			<row name="Spawn Object" templateID="27" />
			<row name="LayBrick" templateID="28" />
			<row name="Switch" templateID="29" />
			<row name="Buff" templateID="30" />
			<row name="Jetpack" templateID="31" />
			<row name="SkunkDestink" templateID="32" />
			<row name="SkunkStink" templateID="33" />
			<row name="SkunkStinkImmunity" templateID="34" />
			<row name="ImitationSkunkStink" templateID="35" />
			<row name="SwitchAnimationSet" templateID="36" />
			<row name="RemoveSkunkStink" templateID="37" />
			<row name="Chain" templateID="38" />
			<row name="ChangeOrientation" templateID="39" />
			<row name="ForceMovement" templateID="40" />
			<row name="Interrupt" templateID="41" />
			<row name="AlterCooldown" templateID="42" />
			<row name="ChargeUp" templateID="43" />
			<row name="SwitchMultiple" templateID="44" />
			<row name="Start" templateID="45" />
			<row name="End" templateID="46" />
			<row name="AlterChainDelay" templateID="47" />
			<row name="Camera" templateID="48" />
			<row name="Modify Imagination" templateID="49" />
			<row name="Grab" templateID="50" />
			<row name="ModularBuild" templateID="51" />
			<row name="NPC Combat Skill" templateID="52" />
			<row name="Block" templateID="53" />
			<row name="Verify" templateID="54" />
			<row name="Taunt" templateID="55" />
			<row name="AirMovement" templateID="56" />
			<row name="SpawnQuickbuild" templateID="57" />
			<row name="PullToPoint" templateID="58" />
			<row name="PropertyRotate" templateID="59" />
			<row name="DamageReduction" templateID="60" />
		</rows>
	</table>
	<table name="Blueprints">
		<columns>
			<column name="id" type="bigint" />
			<column name="name" type="varchar" />
			<column name="description" type="varchar" />
			<column name="accountid" type="bigint" />
			<column name="characterid" type="bigint" />
			<column name="price" type="int" />
			<column name="rating" type="int" />
			<column name="categoryid" type="int" />
			<column name="lxfpath" type="varchar" />
			<column name="deleted" type="bit" />
			<column name="created" type="datetime" />
			<column name="modified" type="datetime" />
		</columns>
		<rows>
			<row accountid="5" categoryid="0" characterid="6" created="3393532800000" deleted="0" description="Object used to test blueprints" id="1" lxfpath="str//testObjMTS.lxfml" modified="3394224000000" name="BlueprintTestObj" price="50" rating="0" />
			<row accountid="6" categoryid="0" characterid="2" created="3415737600000" deleted="0" description="Object used to test models" id="2" lxfpath="str//testObjMTS2.lxfml" modified="3415737600000" name="ModelTestObj" price="50" rating="0" />
		</rows>
	</table>
	<table name="brickAttributes">
		<columns>
			<column name="ID" type="tinyint" />
			<column name="name" type="varchar" />
			<column name="icon_asset" type="varchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="BrickColors">
		<columns>
			<column name="id" type="int" />
			<column name="red" type="real" />
			<column name="green" type="real" />
			<column name="blue" type="real" />
			<column name="alpha" type="real" />
			<column name="legopaletteid" type="int" />
			<column name="description" type="nvarchar" />
			<column name="validTypes" type="int" />
			<column name="validCharacters" type="int" />
			<column name="factoryValid" type="bit" />
		</columns>
		<rows>
			<row alpha="1" blue="0.05098" description="Bright Red" factoryValid="1" green="0" id="0" legopaletteid="21" red="0.870588" validCharacters="1" validTypes="14" />
			<row alpha="1" blue="0.658823" description="Bright Blue" factoryValid="1" green="0.341176" id="1" legopaletteid="23" red="0" validCharacters="1" validTypes="14" />
			<row alpha="1" blue="0" description="Bright yellow" factoryValid="1" green="0.768627" id="2" legopaletteid="24" red="0.996078" validCharacters="1" validTypes="12" />
			<row alpha="1" blue="0.156863" description="Dark green" factoryValid="1" green="0.482353" id="3" legopaletteid="28" red="0" validCharacters="1" validTypes="14" />
			<row alpha="1" blue="0.48235" description="Bright violet" factoryValid="0" green="0.196" id="4" legopaletteid="104" red="0.4196" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.094118" description="Bright orange" factoryValid="1" green="0.388235" id="5" legopaletteid="106" red="0.90588" validCharacters="1" validTypes="14" />
			<row alpha="1" blue="0.0039" description="Black" factoryValid="1" green="0.0039" id="6" legopaletteid="26" red="0.0039" validCharacters="1" validTypes="14" />
			<row alpha="1" blue="0.337255" description="Dark stone grey" factoryValid="1" green="0.317647" id="7" legopaletteid="199" red="0.298039" validCharacters="1" validTypes="14" />
			<row alpha="1" blue="0.64313" description="Medium stone grey" factoryValid="1" green="0.63529" id="8" legopaletteid="194" red="0.63921" validCharacters="1" validTypes="14" />
			<row alpha="1" blue="0.043137" description="Reddish brown" factoryValid="0" green="0.109804" id="9" legopaletteid="109" red="0.356863" validCharacters="1" validTypes="14" />
			<row alpha="1" blue="0.956863" description="White" factoryValid="1" green="0.956863" id="10" legopaletteid="1" red="0.956863" validCharacters="1" validTypes="14" />
			<row alpha="1" blue="0.776471" description="Medium blue" factoryValid="1" green="0.54902" id="11" legopaletteid="102" red="0.278431" validCharacters="1" validTypes="14" />
			<row alpha="1" blue="0" description="Bright yellowish green" factoryValid="1" green="0.894" id="12" legopaletteid="119" red="0.503" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.105882" description="Dark red" factoryValid="1" green="0.031373" id="13" legopaletteid="154" red="0.501961" validCharacters="1" validTypes="14" />
			<row alpha="1" blue="0.254902" description="Earth blue" factoryValid="1" green="0.145098" id="14" legopaletteid="140" red="0" validCharacters="1" validTypes="14" />
			<row alpha="1" blue="0.086275" description="Earth green" factoryValid="1" green="0.203922" id="15" legopaletteid="141" red="0" validCharacters="1" validTypes="14" />
			<row alpha="1" blue="0.482353" description="Brick Yellow" factoryValid="1" green="0.733333" id="16" legopaletteid="5" red="0.8431" validCharacters="1" validTypes="14" />
			<row alpha="1" blue="0.78431" description="Light purple" factoryValid="1" green="0.67843" id="17" legopaletteid="222" red="0.89411" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.54901" description="Cool yellow" factoryValid="1" green="0.91764" id="18" legopaletteid="226" red="0.99215" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.2509" description="Nougat" factoryValid="1" green="0.447" id="19" legopaletteid="18" red="0.8392" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.635294" description="Grey" factoryValid="0" green="0.647059" id="20" legopaletteid="2" red="0.631373" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.6" description="Light Yellow" factoryValid="0" green="0.913725" id="21" legopaletteid="3" red="0.976471" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.368627" description="Brick Red" factoryValid="0" green="0.439216" id="22" legopaletteid="4" red="0.94902" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.721569" description="Light Green" factoryValid="0" green="0.854902" id="23" legopaletteid="6" red="0.760784" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0" description="Orange" factoryValid="0" green="0.521569" id="24" legopaletteid="7" red="1" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="1" description="Cobolt Blue" factoryValid="0" green="0" id="25" legopaletteid="8" red="0.54902" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.780392" description="Light Reddish Violet" factoryValid="0" green="0.729412" id="26" legopaletteid="9" red="0.909804" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.741176" description="???" factoryValid="0" green="1" id="27" legopaletteid="10" red="1" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="1" description="Pastel Blue" factoryValid="0" green="0.85098" id="28" legopaletteid="11" red="0.670588" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.258824" description="Light Orange Brown" factoryValid="0" green="0.517647" id="29" legopaletteid="12" red="0.796078" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.078431" description="Dull Red" factoryValid="0" green="0.501961" id="30" legopaletteid="13" red="1" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.470588" description="???" factoryValid="0" green="0.988235" id="31" legopaletteid="14" red="0.470588" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.188235" description="???" factoryValid="0" green="0.94902" id="32" legopaletteid="15" red="1" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.611765" description="???" factoryValid="0" green="0.529412" id="33" legopaletteid="16" red="1" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.580392" description="???" factoryValid="0" green="0.580392" id="34" legopaletteid="17" red="1" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.278431" description="???" factoryValid="0" green="0.541176" id="35" legopaletteid="19" red="0.811765" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.537255" description="Nature (transparent)" factoryValid="0" green="0.839216" id="36" legopaletteid="20" red="0.968627" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.627451" description="Medium Reddish Violet" factoryValid="0" green="0.439216" id="37" legopaletteid="22" red="0.768627" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.196078" description="Earth orange" factoryValid="0" green="0.278431" id="38" legopaletteid="25" red="0.384314" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.423529" description="Dark grey" factoryValid="0" green="0.431373" id="39" legopaletteid="27" red="0.427451" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.545098" description="Medium green" factoryValid="0" green="0.768627" id="40" legopaletteid="29" red="0.631373" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.607843" description="Light Yellowish orange" factoryValid="0" green="0.811765" id="41" legopaletteid="36" red="0.952941" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.1412" description="Bright green" factoryValid="1" green="0.5882" id="42" legopaletteid="37" red="0" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.0824" description="Dark orange" factoryValid="1" green="0.2392" id="43" legopaletteid="38" red="0.6588" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.870588" description="Light bluish violet" factoryValid="0" green="0.792157" id="44" legopaletteid="39" red="0.756863" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.9333" description="Transparent" factoryValid="1" green="0.9333" id="45" legopaletteid="40" red="0.9333" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.1608" description="Transparent Red" factoryValid="1" green="0.1647" id="46" legopaletteid="41" red="0.8784" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.9373" description="Transparent Light blue" factoryValid="1" green="0.8784" id="47" legopaletteid="42" red="0.7137" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.9098" description="Transparent Blue" factoryValid="1" green="0.6941" id="48" legopaletteid="43" red="0.3137" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.4118" description="Transparent Yellow" factoryValid="1" green="0.9373" id="49" legopaletteid="44" red="0.9765" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.890196" description="Light blue" factoryValid="0" green="0.823529" id="50" legopaletteid="45" red="0.705882" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.2824" description="Transparent Fluorescent Reddish orange" factoryValid="1" green="0.4" id="51" legopaletteid="47" red="0.9859" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.552941" description="Transparent Green" factoryValid="1" green="0.713726" id="52" legopaletteid="48" red="0.517647" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.517647" description="Transparent Fluorescent Green" factoryValid="1" green="0.945098" id="53" legopaletteid="49" red="0.972549" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.870588" description="Phosph. White" factoryValid="0" green="0.909804" id="54" legopaletteid="50" red="0.92549" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.713726" description="Light red" factoryValid="0" green="0.768627" id="55" legopaletteid="100" red="0.933333" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.47451" description="Medium red" factoryValid="0" green="0.52549" id="56" legopaletteid="101" red="0.854902" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.717647" description="Light grey" factoryValid="0" green="0.756863" id="57" legopaletteid="103" red="0.780392" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.247059" description="Br. yellowish orange" factoryValid="0" green="0.607843" id="58" legopaletteid="105" red="0.886275" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.607843" description="Bright bluish green" factoryValid="0" green="0.560784" id="59" legopaletteid="107" red="0" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.262745" description="Earth yellow" factoryValid="0" green="0.360784" id="60" legopaletteid="108" red="0.407843" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0" description="Transparent Black" factoryValid="0" green="0" id="61" legopaletteid="109" red="0" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.576471" description="Bright bluish violet" factoryValid="0" green="0.329412" id="62" legopaletteid="110" red="0.262745" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.694118" description="Transparent Brown" factoryValid="1" green="0.717647" id="63" legopaletteid="111" red="0.74902" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.67451" description="Medium bluish violet" factoryValid="0" green="0.454902" id="64" legopaletteid="112" red="0.407843" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.784314" description="Transparent Medium reddish violet" factoryValid="1" green="0.678431" id="65" legopaletteid="113" red="0.894118" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.996078" description="Transparent Pink Glitter" factoryValid="0" green="0" id="66" legopaletteid="114" red="0.996078" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.235294" description="Med. yellowish green" factoryValid="0" green="0.823529" id="67" legopaletteid="115" red="0.780392" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.686275" description="Med. bluish green" factoryValid="0" green="0.647059" id="68" legopaletteid="116" red="0.333333" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.968627" description="Transparent Silver Glitter" factoryValid="0" green="0.968627" id="69" legopaletteid="117" red="0.968627" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.835294" description="Light bluish green" factoryValid="0" green="0.843137" id="70" legopaletteid="118" red="0.717647" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.654902" description="Light yellowish green" factoryValid="1" green="0.894118" id="71" legopaletteid="120" red="0.85098" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.345098" description="Medium yellowish orange" factoryValid="0" green="0.67451" id="72" legopaletteid="121" red="0.905882" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.596078" description="???" factoryValid="0" green="0.796078" id="73" legopaletteid="122" red="0.996078" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.298039" description="Bright reddish orange" factoryValid="0" green="0.435294" id="74" legopaletteid="123" red="0.827451" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.470588" description="Bright reddish violet" factoryValid="1" green="0.223529" id="75" legopaletteid="124" red="0.572549" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.568627" description="Light orange" factoryValid="0" green="0.721569" id="76" legopaletteid="125" red="0.917647" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.796078" description="Transparent Bright bluish violet" factoryValid="1" green="0.647059" id="77" legopaletteid="126" red="0.647059" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.505882" description="Gold plastic" factoryValid="0" green="0.737255" id="78" legopaletteid="127" red="0.862745" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.34902" description="Dark nougat" factoryValid="0" green="0.478431" id="79" legopaletteid="128" red="0.682353" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.576471" description="Transparent Purple Glitter" factoryValid="0" green="0.329412" id="80" legopaletteid="129" red="0.262745" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.658824" description="Silver plastic" factoryValid="1" green="0.639216" id="81" legopaletteid="131" red="0.611765" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.239216" description="Neon orange" factoryValid="0" green="0.45098" id="82" legopaletteid="133" red="0.835294" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.337255" description="Neon green" factoryValid="0" green="0.866667" id="83" legopaletteid="134" red="0.847059" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.54902" description="Sand blue" factoryValid="1" green="0.454902" id="84" legopaletteid="135" red="0.368627" validCharacters="1" validTypes="14" />
			<row alpha="1" blue="0.564706" description="Sand violet" factoryValid="0" green="0.486275" id="85" legopaletteid="136" red="0.529412" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.392157" description="Medium orange" factoryValid="0" green="0.596078" id="86" legopaletteid="137" red="0.878431" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.45098" description="Sand yellow" factoryValid="1" green="0.541176" id="87" legopaletteid="138" red="0.584314" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.34902" description="???" factoryValid="1" green="0.478431" id="88" legopaletteid="139" red="0.682353" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.968627" description="Transparent Fluorescent Blue" factoryValid="1" green="0.886275" id="89" legopaletteid="143" red="0.811765" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.631373" description="Sand blue metallic" factoryValid="0" green="0.533333" id="90" legopaletteid="145" red="0.47451" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.639216" description="Sand violet metallic" factoryValid="0" green="0.556863" id="91" legopaletteid="146" red="0.584314" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.403922" description="Sand yellow metallic" factoryValid="0" green="0.529412" id="92" legopaletteid="147" red="0.576471" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.341176" description="Dark grey metallic" factoryValid="1" green="0.345098" id="93" legopaletteid="148" red="0.341176" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.196078" description="Black metallic" factoryValid="0" green="0.113725" id="94" legopaletteid="149" red="0.086275" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.67451" description="Light grey metallic" factoryValid="0" green="0.678431" id="95" legopaletteid="150" red="0.670588" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.396078" description="Sand green" factoryValid="1" green="0.509804" id="96" legopaletteid="151" red="0.372549" validCharacters="1" validTypes="14" />
			<row alpha="1" blue="0.462745" description="Sand red" factoryValid="0" green="0.47451" id="97" legopaletteid="153" red="0.584314" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.482353" description="Transparent Flu. Yellow" factoryValid="0" green="0.964706" id="98" legopaletteid="157" red="1" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.760784" description="Transparent Flu. Red" factoryValid="0" green="0.643137" id="99" legopaletteid="158" red="0.882353" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.384314" description="Gun metallic" factoryValid="0" green="0.423529" id="100" legopaletteid="168" red="0.458824" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.333333" description="Red flip/flop" factoryValid="0" green="0.517647" id="101" legopaletteid="176" red="0.592157" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.333333" description="Yellow flip/flop" factoryValid="0" green="0.517647" id="102" legopaletteid="178" red="0.705882" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.533333" description="Silver flip/flop" factoryValid="0" green="0.529412" id="103" legopaletteid="179" red="0.537255" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.294118" description="Curry" factoryValid="0" green="0.662745" id="104" legopaletteid="180" red="0.843137" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.392157" description="Transparent Orange" factoryValid="1" green="0.596078" id="105" legopaletteid="182" red="0.878431" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.94902" description="Opaque White" factoryValid="0" green="0.952941" id="106" legopaletteid="183" red="0.94902" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.105882" description="Salmon" factoryValid="0" green="0.156863" id="107" legopaletteid="184" red="0.768627" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.670588" description="Light Royal Blue" factoryValid="0" green="0.411765" id="108" legopaletteid="185" red="0.05098" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.27451" description="Sea Green" factoryValid="0" green="0.498039" id="109" legopaletteid="186" red="0.156863" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.196078" description="Bright Reddish Borwn" factoryValid="0" green="0.278431" id="110" legopaletteid="187" red="0.384314" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.345098" description="Bright Copper" factoryValid="0" green="0.67451" id="111" legopaletteid="189" red="0.905882" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.180392" description="Fire Yellow" factoryValid="0" green="0.839216" id="112" legopaletteid="190" red="0.976471" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.176471" description="Flame yellowish orange" factoryValid="1" green="0.670588" id="113" legopaletteid="191" red="0.909804" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.141176" description="Flame reddish orange" factoryValid="0" green="0.376471" id="114" legopaletteid="193" red="0.811765" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.643137" description="Royal blue" factoryValid="0" green="0.403922" id="115" legopaletteid="195" red="0.27451" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.545098" description="Dark Royal blue" factoryValid="0" green="0.278431" id="116" legopaletteid="196" red="0.137255" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.258824" description="Bright reddish lilac" factoryValid="0" green="0.521569" id="117" legopaletteid="198" red="0.556863" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.001999" description="Lemon metalic" factoryValid="0" green="0.541176" id="118" legopaletteid="200" red="0.509804" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.870588" description="Light stone grey" factoryValid="1" green="0.894118" id="119" legopaletteid="208" red="0.898039" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.266667" description="Dark Curry" factoryValid="0" green="0.556863" id="120" legopaletteid="209" red="0.690196" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.470588" description="Faded green" factoryValid="0" green="0.584314" id="121" legopaletteid="210" red="0.439216" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.709804" description="Turquoise" factoryValid="0" green="0.709804" id="122" legopaletteid="211" red="0.47451" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.913725" description="Light Royal blue" factoryValid="1" green="0.764706" id="123" legopaletteid="212" red="0.623529" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.717647" description="Medium Royal blue" factoryValid="0" green="0.505882" id="124" legopaletteid="213" red="0.423529" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.164706" description="Rust" factoryValid="0" green="0.298039" id="125" legopaletteid="216" red="0.560784" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.270588" description="Brown" factoryValid="0" green="0.360784" id="126" legopaletteid="217" red="0.486275" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.623529" description="Reddish lilac" factoryValid="0" green="0.439216" id="127" legopaletteid="218" red="0.588235" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.607843" description="Lilac" factoryValid="0" green="0.384314" id="128" legopaletteid="219" red="0.419608" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.807843" description="Light lilac" factoryValid="0" green="0.662745" id="129" legopaletteid="220" red="0.654902" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.545098" description="Bright purple" factoryValid="1" green="0.215686" id="130" legopaletteid="221" red="0.870588" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.584314" description="Light pink" factoryValid="0" green="0.564706" id="131" legopaletteid="223" red="0.862745" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.627451" description="Light brick yellow" factoryValid="0" green="0.835294" id="132" legopaletteid="224" red="0.941176" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.498039" description="Warm yellowish orange" factoryValid="0" green="0.721569" id="133" legopaletteid="225" red="0.921569" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.654902" description="Transparent Light Green" factoryValid="0" green="0.894118" id="134" legopaletteid="227" red="0.85098" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.686275" description="???" factoryValid="0" green="0.647059" id="135" legopaletteid="228" red="0.333333" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.835294" description="Transparent Aqua" factoryValid="0" green="0.843137" id="136" legopaletteid="229" red="0.717647" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.784314" description="Transparent Light Pink" factoryValid="0" green="0.678431" id="137" legopaletteid="230" red="0.894118" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.176471" description="Transparent Light Orange" factoryValid="0" green="0.670588" id="138" legopaletteid="231" red="0.909804" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.866667" description="Dove blue" factoryValid="0" green="0.733333" id="139" legopaletteid="232" red="0.490196" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.180392" description="Transparent Light Yellow" factoryValid="0" green="0.839216" id="140" legopaletteid="234" red="0.976471" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.623529" description="Transparent Light Purple" factoryValid="0" green="0.439216" id="141" legopaletteid="236" red="0.588235" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.466667" description="Medium lilac" factoryValid="1" green="0.082353" id="142" legopaletteid="268" red="0.172549" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.53725" description="Flesh ?" factoryValid="1" green="0.75686" id="143" legopaletteid="283" red="0.96078" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.898039" description="???" factoryValid="0" green="0.815686" id="144" legopaletteid="284" red="0.878431" validCharacters="0" validTypes="1" />
			<row alpha="0.588235" blue="0.854902" description="???" factoryValid="0" green="0.839216" id="145" legopaletteid="285" red="0.894118" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.835294" description="Phosphorescent White replace 50" factoryValid="1" green="0.988235" id="146" legopaletteid="294" red="0.996078" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.180392" description="Sand Yellow Metallic replace 147" factoryValid="1" green="0.498039" id="147" legopaletteid="297" red="0.666667" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.462745" description="???" factoryValid="0" green="0.462745" id="148" legopaletteid="298" red="0.462745" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.658824" description="???" factoryValid="0" green="0.639216" id="150" legopaletteid="100001" red="0.611765" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0" description="dark brown flesh ?" factoryValid="1" green="0.129412" id="151" legopaletteid="308" red="0.203922" validCharacters="0" validTypes="1" />
			<row alpha="1" blue="0.067" description="brown (192 went missing?)" factoryValid="0" green="0.157" id="152" legopaletteid="192" red="0.337" validCharacters="0" validTypes="1" />
		</rows>
	</table>
	<table name="BrickIDTable">
		<columns>
			<column name="NDObjectID" type="int" />
			<column name="LEGOBrickID" type="int" />
		</columns>
		<rows>
			<row LEGOBrickID="2039" NDObjectID="784" />
			<row LEGOBrickID="2335" NDObjectID="785" />
			<row LEGOBrickID="2338" NDObjectID="5032" />
			<row LEGOBrickID="2339" NDObjectID="787" />
			<row LEGOBrickID="2340" NDObjectID="788" />
			<row LEGOBrickID="2341" NDObjectID="789" />
			<row LEGOBrickID="2345" NDObjectID="791" />
			<row LEGOBrickID="2346" NDObjectID="792" />
			<row LEGOBrickID="2357" NDObjectID="16" />
			<row LEGOBrickID="2362" NDObjectID="17" />
			<row LEGOBrickID="2376" NDObjectID="793" />
			<row LEGOBrickID="2377" NDObjectID="794" />
			<row LEGOBrickID="2397" NDObjectID="795" />
			<row LEGOBrickID="2401" NDObjectID="797" />
			<row LEGOBrickID="2412" NDObjectID="18" />
			<row LEGOBrickID="2413" NDObjectID="800" />
			<row LEGOBrickID="2415" NDObjectID="801" />
			<row LEGOBrickID="2417" NDObjectID="802" />
			<row LEGOBrickID="2418" NDObjectID="803" />
			<row LEGOBrickID="2419" NDObjectID="804" />
			<row LEGOBrickID="2420" NDObjectID="19" />
			<row LEGOBrickID="2421" NDObjectID="805" />
			<row LEGOBrickID="2423" NDObjectID="806" />
			<row LEGOBrickID="2429" NDObjectID="20" />
			<row LEGOBrickID="2430" NDObjectID="21" />
			<row LEGOBrickID="2431" NDObjectID="807" />
			<row LEGOBrickID="2432" NDObjectID="808" />
			<row LEGOBrickID="2434" NDObjectID="809" />
			<row LEGOBrickID="2435" NDObjectID="810" />
			<row LEGOBrickID="2436" NDObjectID="811" />
			<row LEGOBrickID="2437" NDObjectID="812" />
			<row LEGOBrickID="2439" NDObjectID="22" />
			<row LEGOBrickID="2444" NDObjectID="23" />
			<row LEGOBrickID="2445" NDObjectID="814" />
			<row LEGOBrickID="2447" NDObjectID="5033" />
			<row LEGOBrickID="2449" NDObjectID="24" />
			<row LEGOBrickID="2450" NDObjectID="815" />
			<row LEGOBrickID="2453" NDObjectID="816" />
			<row LEGOBrickID="2454" NDObjectID="817" />
			<row LEGOBrickID="2458" NDObjectID="25" />
			<row LEGOBrickID="2460" NDObjectID="818" />
			<row LEGOBrickID="2462" NDObjectID="819" />
			<row LEGOBrickID="2465" NDObjectID="26" />
			<row LEGOBrickID="2466" NDObjectID="822" />
			<row LEGOBrickID="2476" NDObjectID="826" />
			<row LEGOBrickID="2479" NDObjectID="827" />
			<row LEGOBrickID="2486" NDObjectID="828" />
			<row LEGOBrickID="2488" NDObjectID="5034" />
			<row LEGOBrickID="2489" NDObjectID="829" />
			<row LEGOBrickID="2490" NDObjectID="5035" />
			<row LEGOBrickID="2495" NDObjectID="5036" />
			<row LEGOBrickID="2496" NDObjectID="1211" />
			<row LEGOBrickID="2508" NDObjectID="5037" />
			<row LEGOBrickID="2512" NDObjectID="5038" />
			<row LEGOBrickID="2516" NDObjectID="1212" />
			<row LEGOBrickID="2518" NDObjectID="830" />
			<row LEGOBrickID="2524" NDObjectID="5039" />
			<row LEGOBrickID="2525" NDObjectID="831" />
			<row LEGOBrickID="2527" NDObjectID="832" />
			<row LEGOBrickID="2528" NDObjectID="5040" />
			<row LEGOBrickID="2529" NDObjectID="833" />
			<row LEGOBrickID="2530" NDObjectID="5041" />
			<row LEGOBrickID="2532" NDObjectID="5042" />
			<row LEGOBrickID="2533" NDObjectID="5043" />
			<row LEGOBrickID="2534" NDObjectID="5044" />
			<row LEGOBrickID="2535" NDObjectID="5045" />
			<row LEGOBrickID="2539" NDObjectID="836" />
			<row LEGOBrickID="2540" NDObjectID="837" />
			<row LEGOBrickID="2541" NDObjectID="838" />
			<row LEGOBrickID="2542" NDObjectID="5046" />
			<row LEGOBrickID="2543" NDObjectID="5047" />
			<row LEGOBrickID="2544" NDObjectID="5048" />
			<row LEGOBrickID="2545" NDObjectID="5049" />
			<row LEGOBrickID="2546" NDObjectID="5050" />
			<row LEGOBrickID="2547" NDObjectID="5051" />
			<row LEGOBrickID="2548" NDObjectID="5052" />
			<row LEGOBrickID="2550" NDObjectID="5053" />
			<row LEGOBrickID="2551" NDObjectID="839" />
			<row LEGOBrickID="2555" NDObjectID="27" />
			<row LEGOBrickID="2560" NDObjectID="5054" />
			<row LEGOBrickID="2561" NDObjectID="5055" />
			<row LEGOBrickID="2563" NDObjectID="841" />
			<row LEGOBrickID="2564" NDObjectID="842" />
			<row LEGOBrickID="2566" NDObjectID="1213" />
			<row LEGOBrickID="2569" NDObjectID="843" />
			<row LEGOBrickID="2570" NDObjectID="5056" />
			<row LEGOBrickID="2571" NDObjectID="844" />
			<row LEGOBrickID="2572" NDObjectID="845" />
			<row LEGOBrickID="2577" NDObjectID="846" />
			<row LEGOBrickID="2585" NDObjectID="5057" />
			<row LEGOBrickID="2586" NDObjectID="5058" />
			<row LEGOBrickID="2587" NDObjectID="5059" />
			<row LEGOBrickID="2588" NDObjectID="5060" />
			<row LEGOBrickID="2594" NDObjectID="5061" />
			<row LEGOBrickID="2598" NDObjectID="849" />
			<row LEGOBrickID="2610" NDObjectID="5062" />
			<row LEGOBrickID="2614" NDObjectID="5063" />
			<row LEGOBrickID="2618" NDObjectID="850" />
			<row LEGOBrickID="2634" NDObjectID="851" />
			<row LEGOBrickID="2639" NDObjectID="852" />
			<row LEGOBrickID="2653" NDObjectID="853" />
			<row LEGOBrickID="2654" NDObjectID="854" />
			<row LEGOBrickID="2655" NDObjectID="855" />
			<row LEGOBrickID="2695" NDObjectID="5064" />
			<row LEGOBrickID="2696" NDObjectID="5065" />
			<row LEGOBrickID="2714" NDObjectID="5066" />
			<row LEGOBrickID="2723" NDObjectID="5067" />
			<row LEGOBrickID="2730" NDObjectID="857" />
			<row LEGOBrickID="2736" NDObjectID="5068" />
			<row LEGOBrickID="2743" NDObjectID="858" />
			<row LEGOBrickID="2744" NDObjectID="859" />
			<row LEGOBrickID="2780" NDObjectID="1238" />
			<row LEGOBrickID="2807" NDObjectID="5069" />
			<row LEGOBrickID="2817" NDObjectID="860" />
			<row LEGOBrickID="2819" NDObjectID="5070" />
			<row LEGOBrickID="2875" NDObjectID="861" />
			<row LEGOBrickID="2876" NDObjectID="862" />
			<row LEGOBrickID="2877" NDObjectID="863" />
			<row LEGOBrickID="2921" NDObjectID="864" />
			<row LEGOBrickID="2922" NDObjectID="5071" />
			<row LEGOBrickID="2926" NDObjectID="28" />
			<row LEGOBrickID="2952" NDObjectID="5072" />
			<row LEGOBrickID="2972" NDObjectID="5073" />
			<row LEGOBrickID="3001" NDObjectID="29" />
			<row LEGOBrickID="3002" NDObjectID="30" />
			<row LEGOBrickID="3003" NDObjectID="31" />
			<row LEGOBrickID="3004" NDObjectID="32" />
			<row LEGOBrickID="3005" NDObjectID="33" />
			<row LEGOBrickID="3006" NDObjectID="34" />
			<row LEGOBrickID="3007" NDObjectID="35" />
			<row LEGOBrickID="3008" NDObjectID="36" />
			<row LEGOBrickID="3009" NDObjectID="37" />
			<row LEGOBrickID="3010" NDObjectID="38" />
			<row LEGOBrickID="3020" NDObjectID="39" />
			<row LEGOBrickID="3021" NDObjectID="40" />
			<row LEGOBrickID="3022" NDObjectID="865" />
			<row LEGOBrickID="3023" NDObjectID="41" />
			<row LEGOBrickID="3024" NDObjectID="42" />
			<row LEGOBrickID="3027" NDObjectID="866" />
			<row LEGOBrickID="3028" NDObjectID="867" />
			<row LEGOBrickID="3029" NDObjectID="868" />
			<row LEGOBrickID="3030" NDObjectID="43" />
			<row LEGOBrickID="3031" NDObjectID="44" />
			<row LEGOBrickID="3032" NDObjectID="45" />
			<row LEGOBrickID="3033" NDObjectID="46" />
			<row LEGOBrickID="3034" NDObjectID="869" />
			<row LEGOBrickID="3035" NDObjectID="47" />
			<row LEGOBrickID="3036" NDObjectID="48" />
			<row LEGOBrickID="3037" NDObjectID="870" />
			<row LEGOBrickID="3038" NDObjectID="871" />
			<row LEGOBrickID="3039" NDObjectID="49" />
			<row LEGOBrickID="3040" NDObjectID="50" />
			<row LEGOBrickID="3041" NDObjectID="872" />
			<row LEGOBrickID="3043" NDObjectID="873" />
			<row LEGOBrickID="3044" NDObjectID="874" />
			<row LEGOBrickID="3045" NDObjectID="51" />
			<row LEGOBrickID="3046" NDObjectID="52" />
			<row LEGOBrickID="3048" NDObjectID="875" />
			<row LEGOBrickID="3049" NDObjectID="876" />
			<row LEGOBrickID="3062" NDObjectID="53" />
			<row LEGOBrickID="3063" NDObjectID="54" />
			<row LEGOBrickID="3065" NDObjectID="5074" />
			<row LEGOBrickID="3068" NDObjectID="877" />
			<row LEGOBrickID="3069" NDObjectID="55" />
			<row LEGOBrickID="3070" NDObjectID="56" />
			<row LEGOBrickID="3139" NDObjectID="57" />
			<row LEGOBrickID="3176" NDObjectID="878" />
			<row LEGOBrickID="3185" NDObjectID="879" />
			<row LEGOBrickID="3188" NDObjectID="882" />
			<row LEGOBrickID="3189" NDObjectID="883" />
			<row LEGOBrickID="3190" NDObjectID="884" />
			<row LEGOBrickID="3191" NDObjectID="885" />
			<row LEGOBrickID="3192" NDObjectID="886" />
			<row LEGOBrickID="3193" NDObjectID="887" />
			<row LEGOBrickID="3228" NDObjectID="5075" />
			<row LEGOBrickID="3245" NDObjectID="890" />
			<row LEGOBrickID="3278" NDObjectID="5076" />
			<row LEGOBrickID="3297" NDObjectID="891" />
			<row LEGOBrickID="3298" NDObjectID="113" />
			<row LEGOBrickID="3299" NDObjectID="892" />
			<row LEGOBrickID="3300" NDObjectID="893" />
			<row LEGOBrickID="3307" NDObjectID="894" />
			<row LEGOBrickID="3308" NDObjectID="895" />
			<row LEGOBrickID="3403" NDObjectID="896" />
			<row LEGOBrickID="3404" NDObjectID="897" />
			<row LEGOBrickID="3436" NDObjectID="898" />
			<row LEGOBrickID="3455" NDObjectID="899" />
			<row LEGOBrickID="3456" NDObjectID="900" />
			<row LEGOBrickID="3460" NDObjectID="58" />
			<row LEGOBrickID="3464" NDObjectID="901" />
			<row LEGOBrickID="3470" NDObjectID="112" />
			<row LEGOBrickID="3474" NDObjectID="903" />
			<row LEGOBrickID="3475" NDObjectID="904" />
			<row LEGOBrickID="3483" NDObjectID="906" />
			<row LEGOBrickID="3496" NDObjectID="5077" />
			<row LEGOBrickID="3581" NDObjectID="5078" />
			<row LEGOBrickID="3585" NDObjectID="909" />
			<row LEGOBrickID="3586" NDObjectID="910" />
			<row LEGOBrickID="3587" NDObjectID="911" />
			<row LEGOBrickID="3622" NDObjectID="59" />
			<row LEGOBrickID="3623" NDObjectID="60" />
			<row LEGOBrickID="3624" NDObjectID="5079" />
			<row LEGOBrickID="3626" NDObjectID="1209" />
			<row LEGOBrickID="3633" NDObjectID="912" />
			<row LEGOBrickID="3634" NDObjectID="913" />
			<row LEGOBrickID="3639" NDObjectID="5080" />
			<row LEGOBrickID="3640" NDObjectID="5081" />
			<row LEGOBrickID="3641" NDObjectID="914" />
			<row LEGOBrickID="3647" NDObjectID="5082" />
			<row LEGOBrickID="3648" NDObjectID="5083" />
			<row LEGOBrickID="3650" NDObjectID="5084" />
			<row LEGOBrickID="3659" NDObjectID="61" />
			<row LEGOBrickID="3660" NDObjectID="916" />
			<row LEGOBrickID="3665" NDObjectID="111" />
			<row LEGOBrickID="3666" NDObjectID="62" />
			<row LEGOBrickID="3673" NDObjectID="63" />
			<row LEGOBrickID="3675" NDObjectID="141" />
			<row LEGOBrickID="3676" NDObjectID="179" />
			<row LEGOBrickID="3678" NDObjectID="917" />
			<row LEGOBrickID="3679" NDObjectID="918" />
			<row LEGOBrickID="3680" NDObjectID="5085" />
			<row LEGOBrickID="3685" NDObjectID="919" />
			<row LEGOBrickID="3688" NDObjectID="920" />
			<row LEGOBrickID="3700" NDObjectID="64" />
			<row LEGOBrickID="3701" NDObjectID="3" />
			<row LEGOBrickID="3702" NDObjectID="65" />
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			<column name="starting_zoom" type="real" />
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			<column name="return_from_incline_modifier" type="real" />
			<column name="horizontal_return_modifier" type="real" />
			<column name="yaw_behavior_speed_multiplier" type="real" />
			<column name="camera_collision_padding" type="real" />
			<column name="glide_speed" type="real" />
			<column name="fade_player_min_range" type="real" />
			<column name="min_movement_delta_tolerance" type="real" />
			<column name="min_glide_distance_tolerance" type="real" />
			<column name="look_forward_offset" type="real" />
			<column name="look_up_offset" type="real" />
			<column name="minimum_vertical_dampening_distance" type="real" />
			<column name="maximum_vertical_dampening_distance" type="real" />
			<column name="minimum_ignore_jump_distance" type="real" />
			<column name="maximum_ignore_jump_distance" type="real" />
			<column name="maximum_auto_glide_angle" type="real" />
			<column name="minimum_tether_glide_distance" type="real" />
			<column name="yaw_sign_correction" type="real" />
			<column name="set_1_look_forward_offset" type="real" />
			<column name="set_1_look_up_offset" type="real" />
			<column name="set_2_look_forward_offset" type="real" />
			<column name="set_2_look_up_offset" type="real" />
			<column name="set_0_speed_influence_on_dir" type="real" />
			<column name="set_1_speed_influence_on_dir" type="real" />
			<column name="set_2_speed_influence_on_dir" type="real" />
			<column name="set_0_angular_relaxation" type="real" />
			<column name="set_1_angular_relaxation" type="real" />
			<column name="set_2_angular_relaxation" type="real" />
			<column name="set_0_position_up_offset" type="real" />
			<column name="set_1_position_up_offset" type="real" />
			<column name="set_2_position_up_offset" type="real" />
			<column name="set_0_position_forward_offset" type="real" />
			<column name="set_1_position_forward_offset" type="real" />
			<column name="set_2_position_forward_offset" type="real" />
			<column name="set_0_FOV" type="real" />
			<column name="set_1_FOV" type="real" />
			<column name="set_2_FOV" type="real" />
			<column name="set_0_max_yaw_angle" type="real" />
			<column name="set_1_max_yaw_angle" type="real" />
			<column name="set_2_max_yaw_angle" type="real" />
			<column name="set_1_fade_in_camera_set_change" type="int" />
			<column name="set_1_fade_out_camera_set_change" type="int" />
			<column name="set_2_fade_in_camera_set_change" type="int" />
			<column name="set_2_fade_out_camera_set_change" type="int" />
			<column name="input_movement_scalar" type="real" />
			<column name="input_rotation_scalar" type="real" />
			<column name="input_zoom_scalar" type="real" />
			<column name="minimum_pitch_desired" type="real" />
			<column name="maximum_pitch_desired" type="real" />
			<column name="minimum_zoom" type="real" />
			<column name="maximum_zoom" type="real" />
			<column name="horizontal_rotate_tolerance" type="real" />
			<column name="horizontal_rotate_modifier" type="real" />
		</columns>
		<rows>
			<row camera_collision_padding="0.1" camera_name="CAMERA_ATTACHED" fade_player_min_range="1.56" glide_speed="3.4" horizontal_return_modifier="4.5" horizontal_rotate_modifier="2.5" horizontal_rotate_tolerance="0.35" input_movement_scalar="1" input_rotation_scalar="1" input_zoom_scalar="1" look_forward_offset="120" look_up_offset="10" maximum_auto_glide_angle="0.5235" maximum_ignore_jump_distance="13" maximum_pitch_desired="100" maximum_vertical_dampening_distance="6.5" maximum_zoom="50" min_glide_distance_tolerance="0.0005" min_movement_delta_tolerance="0.0001" minimum_ignore_jump_distance="5" minimum_pitch_desired="105" minimum_tether_glide_distance="3" minimum_vertical_dampening_distance="4" minimum_zoom="15" pitch_angle_tolerance="0.1" pitch_return_modifier="1.5" return_from_incline_modifier="1.5" starting_zoom="28" tether_in_return_multiplier="5" tether_out_return_modifier="1.5" verticle_movement_dampening_modifier="5.5" yaw_behavior_speed_multiplier="4" yaw_sign_correction="1" zoom_return_modifier="15" />
			<row camera_collision_padding="0.1" camera_name="CAMERA_BBB" fade_player_min_range="1.56" glide_speed="3.4" horizontal_return_modifier="4.5" horizontal_rotate_modifier="2.5" horizontal_rotate_tolerance="0.35" input_movement_scalar="1" input_rotation_scalar="1" input_zoom_scalar="1" look_forward_offset="120" look_up_offset="10" maximum_auto_glide_angle="0.5235" maximum_ignore_jump_distance="13" maximum_pitch_desired="100" maximum_vertical_dampening_distance="6.5" maximum_zoom="500" min_glide_distance_tolerance="0.0005" min_movement_delta_tolerance="0.0001" minimum_ignore_jump_distance="5" minimum_pitch_desired="105" minimum_tether_glide_distance="3" minimum_vertical_dampening_distance="4" minimum_zoom="1" pitch_angle_tolerance="0.1" pitch_return_modifier="1.5" return_from_incline_modifier="1.5" starting_zoom="28" tether_in_return_multiplier="5" tether_out_return_modifier="1.5" verticle_movement_dampening_modifier="5.5" yaw_behavior_speed_multiplier="4" yaw_sign_correction="1" zoom_return_modifier="15" />
			<row camera_collision_padding="0.1" camera_name="CAMERA_CINEMATIC" fade_player_min_range="1.56" glide_speed="3.4" horizontal_return_modifier="4.5" horizontal_rotate_modifier="2.5" horizontal_rotate_tolerance="0.35" input_movement_scalar="1" input_rotation_scalar="1" input_zoom_scalar="1" look_forward_offset="120" look_up_offset="10" maximum_auto_glide_angle="0.5235" maximum_ignore_jump_distance="13" maximum_pitch_desired="100" maximum_vertical_dampening_distance="6.5" maximum_zoom="50" min_glide_distance_tolerance="0.0005" min_movement_delta_tolerance="0.0001" minimum_ignore_jump_distance="5" minimum_pitch_desired="105" minimum_tether_glide_distance="3" minimum_vertical_dampening_distance="4" minimum_zoom="15" pitch_angle_tolerance="0.1" pitch_return_modifier="1.5" return_from_incline_modifier="1.5" starting_zoom="28" tether_in_return_multiplier="5" tether_out_return_modifier="1.5" verticle_movement_dampening_modifier="5.5" yaw_behavior_speed_multiplier="4" yaw_sign_correction="1" zoom_return_modifier="15" />
			<row camera_collision_padding="0.1" camera_name="CAMERA_FREE_LOOK" fade_player_min_range="1.56" glide_speed="3.4" horizontal_return_modifier="4.5" horizontal_rotate_modifier="2.5" horizontal_rotate_tolerance="0.35" input_movement_scalar="1" input_rotation_scalar="1" input_zoom_scalar="1" look_forward_offset="120" look_up_offset="10" maximum_auto_glide_angle="0.5235" maximum_ignore_jump_distance="13" maximum_pitch_desired="100" maximum_vertical_dampening_distance="6.5" maximum_zoom="50" min_glide_distance_tolerance="0.0005" min_movement_delta_tolerance="0.0001" minimum_ignore_jump_distance="5" minimum_pitch_desired="105" minimum_tether_glide_distance="3" minimum_vertical_dampening_distance="4" minimum_zoom="15" pitch_angle_tolerance="0.1" pitch_return_modifier="1.5" return_from_incline_modifier="1.5" starting_zoom="28" tether_in_return_multiplier="5" tether_out_return_modifier="1.5" verticle_movement_dampening_modifier="5.5" yaw_behavior_speed_multiplier="4" yaw_sign_correction="1" zoom_return_modifier="15" />
			<row camera_collision_padding="0.1" camera_name="CAMERA_FRONT_END" fade_player_min_range="1.56" glide_speed="3.4" horizontal_return_modifier="4.5" horizontal_rotate_modifier="2.5" horizontal_rotate_tolerance="0.35" input_movement_scalar="1" input_rotation_scalar="1" input_zoom_scalar="1" look_forward_offset="120" look_up_offset="10" maximum_auto_glide_angle="0.5235" maximum_ignore_jump_distance="13" maximum_pitch_desired="100" maximum_vertical_dampening_distance="6.5" maximum_zoom="50" min_glide_distance_tolerance="0.0005" min_movement_delta_tolerance="0.0001" minimum_ignore_jump_distance="5" minimum_pitch_desired="105" minimum_tether_glide_distance="3" minimum_vertical_dampening_distance="4" minimum_zoom="15" pitch_angle_tolerance="0.1" pitch_return_modifier="1.5" return_from_incline_modifier="1.5" starting_zoom="28" tether_in_return_multiplier="5" tether_out_return_modifier="1.5" verticle_movement_dampening_modifier="5.5" yaw_behavior_speed_multiplier="4" yaw_sign_correction="1" zoom_return_modifier="15" />
			<row camera_collision_padding="0.1" camera_name="CAMERA_HAPPY_FLOWER" fade_player_min_range="1.56" glide_speed="3.4" horizontal_return_modifier="4.5" horizontal_rotate_modifier="2.5" horizontal_rotate_tolerance="0.35" input_movement_scalar="1" input_rotation_scalar="1" input_zoom_scalar="1" look_forward_offset="120" look_up_offset="10" maximum_auto_glide_angle="0.5235" maximum_ignore_jump_distance="13" maximum_pitch_desired="100" maximum_vertical_dampening_distance="6.5" maximum_zoom="50" min_glide_distance_tolerance="0.0005" min_movement_delta_tolerance="0.0001" minimum_ignore_jump_distance="5" minimum_pitch_desired="105" minimum_tether_glide_distance="3" minimum_vertical_dampening_distance="4" minimum_zoom="15" pitch_angle_tolerance="0.1" pitch_return_modifier="1.5" return_from_incline_modifier="1.5" starting_zoom="28" tether_in_return_multiplier="5" tether_out_return_modifier="1.5" verticle_movement_dampening_modifier="5.5" yaw_behavior_speed_multiplier="4" yaw_sign_correction="1" zoom_return_modifier="15" />
			<row camera_collision_padding="0.1" camera_name="CAMERA_MAIN_GAME_D" fade_player_min_range="1.56" glide_speed="3.4" horizontal_return_modifier="4.5" horizontal_rotate_modifier="2.5" horizontal_rotate_tolerance="0.35" input_movement_scalar="1" input_rotation_scalar="1" input_zoom_scalar="1" look_forward_offset="120" look_up_offset="10" maximum_auto_glide_angle="0.5235" maximum_ignore_jump_distance="13" maximum_pitch_desired="100" maximum_vertical_dampening_distance="6.5" maximum_zoom="50" min_glide_distance_tolerance="0.0005" min_movement_delta_tolerance="0.0001" minimum_ignore_jump_distance="5" minimum_pitch_desired="105" minimum_tether_glide_distance="3" minimum_vertical_dampening_distance="4" minimum_zoom="15" pitch_angle_tolerance="0.1" pitch_return_modifier="1.5" return_from_incline_modifier="1.5" starting_zoom="28" tether_in_return_multiplier="5" tether_out_return_modifier="1.5" verticle_movement_dampening_modifier="5.5" yaw_behavior_speed_multiplier="4" yaw_sign_correction="1" zoom_return_modifier="15" />
			<row camera_collision_padding="0.1" camera_name="CAMERA_MAIN_GAME_E" fade_player_min_range="1.56" glide_speed="3.4" horizontal_return_modifier="4.5" horizontal_rotate_modifier="2.5" horizontal_rotate_tolerance="0.35" input_movement_scalar="1" input_rotation_scalar="1" input_zoom_scalar="1" look_forward_offset="120" look_up_offset="10" maximum_auto_glide_angle="0.5235" maximum_ignore_jump_distance="13" maximum_pitch_desired="100" maximum_vertical_dampening_distance="6.5" maximum_zoom="50" min_glide_distance_tolerance="0.0005" min_movement_delta_tolerance="0.0001" minimum_ignore_jump_distance="5" minimum_pitch_desired="105" minimum_tether_glide_distance="3" minimum_vertical_dampening_distance="4" minimum_zoom="15" pitch_angle_tolerance="0.1" pitch_return_modifier="1.5" return_from_incline_modifier="1.5" starting_zoom="28" tether_in_return_multiplier="5" tether_out_return_modifier="1.5" verticle_movement_dampening_modifier="5.5" yaw_behavior_speed_multiplier="4" yaw_sign_correction="1" zoom_return_modifier="15" />
			<row camera_collision_padding="0.1" camera_name="CAMERA_MAIN_GAME_VEHICLE" fade_player_min_range="1.56" glide_speed="3.4" horizontal_return_modifier="4.5" horizontal_rotate_modifier="2.5" horizontal_rotate_tolerance="0.35" input_movement_scalar="1" input_rotation_scalar="1" input_zoom_scalar="1" look_forward_offset="4" look_up_offset="7" maximum_auto_glide_angle="0.5235" maximum_ignore_jump_distance="13" maximum_pitch_desired="100" maximum_vertical_dampening_distance="6.5" maximum_zoom="30" min_glide_distance_tolerance="0.0005" min_movement_delta_tolerance="0.0001" minimum_ignore_jump_distance="5" minimum_pitch_desired="105" minimum_tether_glide_distance="3" minimum_vertical_dampening_distance="4" minimum_zoom="17" pitch_angle_tolerance="0.1" pitch_return_modifier="5" return_from_incline_modifier="1.5" set_0_FOV="60" set_0_angular_relaxation="5" set_0_max_yaw_angle="45" set_0_position_forward_offset="-9" set_0_position_up_offset="9" set_0_speed_influence_on_dir="1" set_1_FOV="60" set_1_angular_relaxation="1" set_1_fade_in_camera_set_change="80" set_1_fade_out_camera_set_change="700" set_1_look_forward_offset="4" set_1_look_up_offset="7" set_1_max_yaw_angle="80" set_1_position_forward_offset="-9" set_1_position_up_offset="9" set_1_speed_influence_on_dir="1" set_2_FOV="75" set_2_angular_relaxation="5" set_2_fade_in_camera_set_change="750" set_2_fade_out_camera_set_change="1500" set_2_look_forward_offset="15" set_2_look_up_offset="7" set_2_max_yaw_angle="45" set_2_position_forward_offset="-6" set_2_position_up_offset="9" set_2_speed_influence_on_dir="1" starting_zoom="10" tether_in_return_multiplier="5" tether_out_return_modifier="25" verticle_movement_dampening_modifier="5.5" yaw_behavior_speed_multiplier="4" yaw_sign_correction="1" zoom_return_modifier="5" />
			<row camera_collision_padding="0.1" camera_name="CAMERA_MODULAR_BUILD" fade_player_min_range="1.56" glide_speed="3.4" horizontal_return_modifier="4.5" horizontal_rotate_modifier="2.5" horizontal_rotate_tolerance="0.35" input_movement_scalar="1" input_rotation_scalar="1" input_zoom_scalar="1" look_forward_offset="120" look_up_offset="10" maximum_auto_glide_angle="0.5235" maximum_ignore_jump_distance="13" maximum_pitch_desired="100" maximum_vertical_dampening_distance="6.5" maximum_zoom="50" min_glide_distance_tolerance="0.0005" min_movement_delta_tolerance="0.0001" minimum_ignore_jump_distance="5" minimum_pitch_desired="105" minimum_tether_glide_distance="3" minimum_vertical_dampening_distance="4" minimum_zoom="15" pitch_angle_tolerance="0.1" pitch_return_modifier="1.5" return_from_incline_modifier="1.5" starting_zoom="28" tether_in_return_multiplier="5" tether_out_return_modifier="1.5" verticle_movement_dampening_modifier="5.5" yaw_behavior_speed_multiplier="4" yaw_sign_correction="1" zoom_return_modifier="15" />
			<row camera_collision_padding="0.1" camera_name="CAMERA_REBUILD" fade_player_min_range="1.56" glide_speed="3.4" horizontal_return_modifier="4.5" horizontal_rotate_modifier="2.5" horizontal_rotate_tolerance="0.35" input_movement_scalar="1" input_rotation_scalar="1" input_zoom_scalar="1" look_forward_offset="120" look_up_offset="10" maximum_auto_glide_angle="0.5235" maximum_ignore_jump_distance="13" maximum_pitch_desired="100" maximum_vertical_dampening_distance="6.5" maximum_zoom="50" min_glide_distance_tolerance="0.0005" min_movement_delta_tolerance="0.0001" minimum_ignore_jump_distance="5" minimum_pitch_desired="105" minimum_tether_glide_distance="3" minimum_vertical_dampening_distance="4" minimum_zoom="15" pitch_angle_tolerance="0.1" pitch_return_modifier="1.5" return_from_incline_modifier="1.5" starting_zoom="28" tether_in_return_multiplier="5" tether_out_return_modifier="1.5" verticle_movement_dampening_modifier="5.5" yaw_behavior_speed_multiplier="4" yaw_sign_correction="1" zoom_return_modifier="15" />
			<row camera_collision_padding="0.1" camera_name="CAMERA_SHOOTING_GALLERY" fade_player_min_range="1.56" glide_speed="3.4" horizontal_return_modifier="4.5" horizontal_rotate_modifier="2.5" horizontal_rotate_tolerance="0.35" input_movement_scalar="1" input_rotation_scalar="1" input_zoom_scalar="1" look_forward_offset="120" look_up_offset="10" maximum_auto_glide_angle="0.5235" maximum_ignore_jump_distance="13" maximum_pitch_desired="100" maximum_vertical_dampening_distance="6.5" maximum_zoom="50" min_glide_distance_tolerance="0.0005" min_movement_delta_tolerance="0.0001" minimum_ignore_jump_distance="5" minimum_pitch_desired="105" minimum_tether_glide_distance="3" minimum_vertical_dampening_distance="4" minimum_zoom="15" pitch_angle_tolerance="0.1" pitch_return_modifier="1.5" return_from_incline_modifier="1.5" starting_zoom="28" tether_in_return_multiplier="5" tether_out_return_modifier="1.5" verticle_movement_dampening_modifier="5.5" yaw_behavior_speed_multiplier="4" yaw_sign_correction="1" zoom_return_modifier="15" />
			<row camera_collision_padding="0.1" camera_name="CAMERA_SIDE_SCROLLER" fade_player_min_range="1.56" glide_speed="3.4" horizontal_return_modifier="4.5" horizontal_rotate_modifier="2.5" horizontal_rotate_tolerance="0.35" input_movement_scalar="1" input_rotation_scalar="1" input_zoom_scalar="1" look_forward_offset="120" look_up_offset="10" maximum_auto_glide_angle="0.5235" maximum_ignore_jump_distance="13" maximum_pitch_desired="100" maximum_vertical_dampening_distance="6.5" maximum_zoom="50" min_glide_distance_tolerance="0.0005" min_movement_delta_tolerance="0.0001" minimum_ignore_jump_distance="5" minimum_pitch_desired="105" minimum_tether_glide_distance="3" minimum_vertical_dampening_distance="4" minimum_zoom="15" pitch_angle_tolerance="0.1" pitch_return_modifier="1.5" return_from_incline_modifier="1.5" starting_zoom="28" tether_in_return_multiplier="5" tether_out_return_modifier="1.5" verticle_movement_dampening_modifier="5.5" yaw_behavior_speed_multiplier="4" yaw_sign_correction="1" zoom_return_modifier="15" />
		</rows>
	</table>
	<table name="ChoiceBuildComponent">
		<columns>
			<column name="id" type="int" />
			<column name="selections" type="varchar" />
			<column name="imaginationOverride" type="int" />
		</columns>
		<rows>
			<row id="1" imaginationOverride="6" selections="5846,5847,5848,5845" />
			<row id="2" selections="6412, 6413, 6254" />
			<row id="3" selections="6491,6492,6493" />
			<row id="4" imaginationOverride="2" selections="7003,7004,7005" />
		</rows>
	</table>
	<table name="CollectibleComponent">
		<columns>
			<column name="id" type="int" />
			<column name="requirement_mission" type="int" />
		</columns>
		<rows>
			<row id="1" />
			<row id="2" />
			<row id="3" requirement_mission="115" />
			<row id="4" />
			<row id="5" />
			<row id="6" requirement_mission="111" />
			<row id="7" />
			<row id="8" />
			<row id="9" requirement_mission="142" />
			<row id="10" requirement_mission="173" />
			<row id="11" />
			<row id="12" requirement_mission="12" />
			<row id="13" requirement_mission="13" />
			<row id="14" requirement_mission="40" />
			<row id="15" requirement_mission="205" />
			<row id="16" requirement_mission="206" />
			<row id="17" requirement_mission="207" />
			<row id="18" requirement_mission="208" />
			<row id="19" />
			<row id="20" />
			<row id="21" requirement_mission="172" />
			<row id="22" requirement_mission="233" />
			<row id="23" requirement_mission="335" />
			<row id="24" requirement_mission="142" />
		</rows>
	</table>
	<table name="ComponentsRegistry">
		<columns>
			<column name="id" type="int" />
			<column name="component_type" type="int" />
			<column name="component_id" type="int" />
		</columns>
		<rows>
			<row component_id="0" component_type="2" id="1" />
			<row component_id="1676" component_type="2" id="1792" />
			<row component_id="2543" component_type="2" id="3075" />
			<row component_id="1475" component_type="3" id="3075" />
			<row component_id="0" component_type="4" id="1" />
			<row component_id="1757" component_type="2" id="1878" />
			<row component_id="2554" component_type="2" id="3087" />
			<row component_id="1469" component_type="3" id="3087" />
			<row component_id="3" component_type="2" id="3" />
			<row component_id="5091" component_type="2" id="5668" />
			<row component_id="1045" component_type="2" id="1199" />
			<row component_id="1757" component_type="3" id="502" />
			<row component_id="1777" component_type="1" id="1937" />
			<row component_id="8" component_type="2" id="8" />
			<row component_id="14" component_type="3" id="8" />
			<row component_id="1820" component_type="2" id="1937" />
			<row component_id="81" component_type="5" id="1937" />
			<row component_id="4" component_type="7" id="1" />
			<row component_id="126" component_type="35" id="4776" />
			<row component_id="1" component_type="17" id="1937" />
			<row component_id="1777" component_type="1" id="1940" />
			<row component_id="1758" component_type="2" id="1940" />
			<row component_id="2509" component_type="2" id="3012" />
			<row component_id="261" component_type="7" id="3680" />
			<row component_id="1777" component_type="1" id="1941" />
			<row component_id="831" component_type="3" id="1792" />
			<row component_id="1677" component_type="2" id="1793" />
			<row component_id="832" component_type="3" id="1793" />
			<row component_id="1759" component_type="2" id="1941" />
			<row component_id="1757" component_type="3" id="517" />
			<row component_id="1757" component_type="3" id="522" />
			<row component_id="1757" component_type="3" id="574" />
			<row component_id="1757" component_type="3" id="579" />
			<row component_id="1757" component_type="3" id="581" />
			<row component_id="1757" component_type="3" id="595" />
			<row component_id="1757" component_type="3" id="598" />
			<row component_id="1757" component_type="3" id="599" />
			<row component_id="1757" component_type="3" id="600" />
			<row component_id="1757" component_type="3" id="601" />
			<row component_id="1757" component_type="3" id="602" />
			<row component_id="1757" component_type="3" id="603" />
			<row component_id="1757" component_type="3" id="604" />
			<row component_id="1757" component_type="3" id="605" />
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			<row component_id="7859" component_type="2" id="8301" />
			<row component_id="2486" component_type="11" id="8301" />
			<row component_id="3869" component_type="3" id="8301" />
			<row component_id="7860" component_type="2" id="8302" />
			<row component_id="3639" component_type="11" id="8302" />
			<row component_id="7861" component_type="2" id="8303" />
			<row component_id="7841" component_type="2" id="8304" />
			<row component_id="3641" component_type="11" id="8304" />
			<row component_id="0" component_type="9" id="8304" />
			<row component_id="7842" component_type="2" id="8305" />
			<row component_id="3642" component_type="11" id="8305" />
			<row component_id="0" component_type="9" id="8305" />
			<row component_id="869" component_type="7" id="7625" />
			<row component_id="869" component_type="7" id="7619" />
			<row component_id="7724" component_type="2" id="8181" />
			<row component_id="3790" component_type="40" id="8181" />
			<row component_id="7755" component_type="2" id="8213" />
			<row component_id="3802" component_type="3" id="8213" />
			<row component_id="675" component_type="5" id="8238" />
			<row component_id="7784" component_type="2" id="8247" />
			<row component_id="3831" component_type="3" id="8247" />
			<row component_id="950" component_type="5" id="7714" />
			<row component_id="950" component_type="5" id="7715" />
			<row component_id="950" component_type="5" id="7716" />
			<row component_id="950" component_type="5" id="7717" />
			<row component_id="950" component_type="5" id="7718" />
			<row component_id="950" component_type="5" id="7719" />
			<row component_id="950" component_type="5" id="7720" />
			<row component_id="950" component_type="5" id="7721" />
			<row component_id="950" component_type="5" id="7722" />
			<row component_id="7751" component_type="2" id="8209" />
			<row component_id="3798" component_type="3" id="8209" />
			<row component_id="7752" component_type="2" id="8210" />
			<row component_id="3799" component_type="3" id="8210" />
			<row component_id="7757" component_type="2" id="8215" />
			<row component_id="3804" component_type="3" id="8215" />
			<row component_id="7758" component_type="2" id="8216" />
			<row component_id="3805" component_type="3" id="8216" />
			<row component_id="3777" component_type="20" id="8225" />
			<row component_id="7240" component_type="2" id="8225" />
			<row component_id="3871" component_type="3" id="8303" />
			<row component_id="26" component_type="7" id="8225" />
			<row component_id="0" component_type="9" id="8225" />
			<row component_id="7809" component_type="2" id="8272" />
			<row component_id="3855" component_type="3" id="8272" />
			<row component_id="784" component_type="7" id="8272" />
			<row component_id="7845" component_type="2" id="8285" />
			<row component_id="3643" component_type="11" id="8285" />
			<row component_id="7881" component_type="2" id="8322" />
			<row component_id="3881" component_type="3" id="8322" />
			<row component_id="871" component_type="7" id="8303" />
		</rows>
	</table>
	<table name="ControlSchemes">
		<columns>
			<column name="control_scheme" type="int" />
			<column name="scheme_name" type="nvarchar" />
			<column name="rotation_speed" type="real" />
			<column name="walk_forward_speed" type="real" />
			<column name="walk_backward_speed" type="real" />
			<column name="walk_strafe_speed" type="real" />
			<column name="walk_strafe_forward_speed" type="real" />
			<column name="walk_strafe_backward_speed" type="real" />
			<column name="run_backward_speed" type="real" />
			<column name="run_strafe_speed" type="real" />
			<column name="run_strafe_forward_speed" type="real" />
			<column name="run_strafe_backward_speed" type="real" />
			<column name="keyboard_zoom_sensitivity" type="real" />
			<column name="keyboard_pitch_sensitivity" type="real" />
			<column name="keyboard_yaw_sensitivity" type="real" />
			<column name="mouse_zoom_wheel_sensitivity" type="real" />
			<column name="x_mouse_move_sensitivity_modifier" type="real" />
			<column name="y_mouse_move_sensitivity_modifier" type="real" />
			<column name="freecam_speed_modifier" type="real" />
			<column name="freecam_slow_speed_multiplier" type="real" />
			<column name="freecam_fast_speed_multiplier" type="real" />
			<column name="freecam_mouse_modifier" type="real" />
			<column name="gamepad_pitch_rot_sensitivity" type="real" />
			<column name="gamepad_yaw_rot_sensitivity" type="real" />
			<column name="gamepad_trigger_sensitivity" type="real" />
		</columns>
		<rows>
			<row control_scheme="0" freecam_fast_speed_multiplier="3" freecam_mouse_modifier="0.007" freecam_slow_speed_multiplier="0.3" freecam_speed_modifier="0.8" keyboard_pitch_sensitivity="200" keyboard_zoom_sensitivity="5000" mouse_zoom_wheel_sensitivity="2" rotation_speed="0.0325" run_backward_speed="0.6522" run_strafe_backward_speed="0.6522" run_strafe_forward_speed="1" run_strafe_speed="0.7826" scheme_name="A" walk_backward_speed="0.3261" walk_forward_speed="0.5217" walk_strafe_backward_speed="0.4891" walk_strafe_forward_speed="0.6522" walk_strafe_speed="0.4166" x_mouse_move_sensitivity_modifier="2" y_mouse_move_sensitivity_modifier="0.85" />
			<row control_scheme="1" freecam_fast_speed_multiplier="3" freecam_mouse_modifier="0.007" freecam_slow_speed_multiplier="0.3" freecam_speed_modifier="0.8" keyboard_pitch_sensitivity="200" keyboard_zoom_sensitivity="5000" mouse_zoom_wheel_sensitivity="2" rotation_speed="0.0325" run_backward_speed="0.6522" run_strafe_backward_speed="0.6522" run_strafe_forward_speed="0.7071" run_strafe_speed="0.7826" scheme_name="D" walk_backward_speed="0.3261" walk_forward_speed="0.5217" walk_strafe_backward_speed="0.4891" walk_strafe_forward_speed="0.6522" walk_strafe_speed="0.4166" x_mouse_move_sensitivity_modifier="2" y_mouse_move_sensitivity_modifier="0.85" />
			<row control_scheme="2" gamepad_pitch_rot_sensitivity="7" gamepad_trigger_sensitivity="150" gamepad_yaw_rot_sensitivity="27" scheme_name="Gamepad" />
			<row control_scheme="3" scheme_name="E" />
			<row control_scheme="4" freecam_fast_speed_multiplier="3" freecam_mouse_modifier="0.007" freecam_slow_speed_multiplier="0.3" freecam_speed_modifier="0.8" keyboard_pitch_sensitivity="200" mouse_zoom_wheel_sensitivity="2" rotation_speed="0.0325" run_backward_speed="0.6522" run_strafe_backward_speed="0.6522" run_strafe_forward_speed="0.7071" run_strafe_speed="0.7826" scheme_name="FPS" walk_backward_speed="0.3261" walk_forward_speed="0.5217" walk_strafe_backward_speed="0.4891" walk_strafe_forward_speed="0.6522" walk_strafe_speed="0.4166" x_mouse_move_sensitivity_modifier="2" y_mouse_move_sensitivity_modifier="0.85" />
			<row control_scheme="5" freecam_fast_speed_multiplier="3" freecam_mouse_modifier="0.007" freecam_slow_speed_multiplier="0.3" freecam_speed_modifier="0.8" keyboard_pitch_sensitivity="200" mouse_zoom_wheel_sensitivity="2" rotation_speed="0.0325" run_backward_speed="0.6522" run_strafe_backward_speed="0.6522" run_strafe_forward_speed="0.7071" run_strafe_speed="0.7826" scheme_name="Driving" walk_backward_speed="0.3261" walk_forward_speed="0.5217" walk_strafe_backward_speed="0.4891" walk_strafe_forward_speed="0.6522" walk_strafe_speed="0.4166" x_mouse_move_sensitivity_modifier="2" y_mouse_move_sensitivity_modifier="0.85" />
			<row control_scheme="6" freecam_fast_speed_multiplier="3" freecam_mouse_modifier="0.007" freecam_slow_speed_multiplier="0.3" freecam_speed_modifier="0.8" keyboard_pitch_sensitivity="200" keyboard_yaw_sensitivity="1000" keyboard_zoom_sensitivity="5000" mouse_zoom_wheel_sensitivity="2" rotation_speed="0.0325" run_backward_speed="0.6522" run_strafe_backward_speed="0.6522" run_strafe_forward_speed="0.7071" run_strafe_speed="0.7826" scheme_name="Taming" walk_backward_speed="0.3261" walk_forward_speed="0.5217" walk_strafe_backward_speed="0.4891" walk_strafe_forward_speed="0.6522" walk_strafe_speed="0.4166" x_mouse_move_sensitivity_modifier="2" y_mouse_move_sensitivity_modifier="0.85" />
			<row control_scheme="8" freecam_fast_speed_multiplier="3" freecam_mouse_modifier="0.007" freecam_slow_speed_multiplier="0.3" freecam_speed_modifier="0.8" keyboard_pitch_sensitivity="200" keyboard_zoom_sensitivity="5000" mouse_zoom_wheel_sensitivity="2" rotation_speed="0.0325" run_backward_speed="0.6522" run_strafe_backward_speed="0.6522" run_strafe_forward_speed="1" run_strafe_speed="0.7826" scheme_name="Modular Build" walk_backward_speed="0.3261" walk_forward_speed="0.5217" walk_strafe_backward_speed="0.4891" walk_strafe_forward_speed="0.6522" walk_strafe_speed="0.4166" x_mouse_move_sensitivity_modifier="2" y_mouse_move_sensitivity_modifier="0.85" />
		</rows>
	</table>
	<table name="CurrencyDenominations">
		<columns>
			<column name="value" type="int" />
			<column name="objectid" type="int" />
		</columns>
		<rows>
			<row objectid="163" value="1" />
			<row objectid="165" value="10" />
			<row objectid="1635" value="100" />
			<row objectid="1657" value="1000" />
			<row objectid="1658" value="2500" />
			<row objectid="1659" value="10000" />
			<row objectid="1660" value="100000" />
			<row objectid="1661" value="250000" />
			<row objectid="166" value="222222222" />
		</rows>
	</table>
	<table name="CurrencyIndex">
		<columns>
			<column name="CurrencyIndex" type="int" />
			<column name="description" type="nchar" />
		</columns>
		<rows>
			<row CurrencyIndex="1" description="Mob                                                                                                                             " />
			<row CurrencyIndex="2" description="Elite                                                                                                                           " />
			<row CurrencyIndex="3" description="Miniboss                                                                                                                        " />
			<row CurrencyIndex="4" description="Boss                                                                                                                            " />
			<row CurrencyIndex="9" description="OctRelease                                                                                                                      " />
			<row CurrencyIndex="10" description="Mission                                                                                                                         " />
			<row CurrencyIndex="11" description="coin test                                                                                                                       " />
			<row CurrencyIndex="12" description="none                                                                                                                            " />
			<row CurrencyIndex="13" description="Rebuild Activity                                                                                                                " />
			<row CurrencyIndex="14" description="UNIT_TEST_DONT_REMOVE                                                                                                           " />
			<row CurrencyIndex="15" description="SG test No Use                                                                                                                  " />
			<row CurrencyIndex="16" description="SG Level 1                                                                                                                      " />
			<row CurrencyIndex="17" description="SG Level 2                                                                                                                      " />
			<row CurrencyIndex="18" description="SG Level 3                                                                                                                      " />
			<row CurrencyIndex="19" description="SG Level 4                                                                                                                      " />
			<row CurrencyIndex="20" description="SG Level 5                                                                                                                      " />
			<row CurrencyIndex="21" description="SG Level 6                                                                                                                      " />
			<row CurrencyIndex="22" description="SG Level 7                                                                                                                      " />
		</rows>
	</table>
	<table name="CurrencyTable">
		<columns>
			<column name="currencyIndex" type="int" />
			<column name="npcminlevel" type="smallint" />
			<column name="minvalue" type="int" />
			<column name="maxvalue" type="int" />
			<column name="id" type="int" />
		</columns>
		<rows>
			<row currencyIndex="1" id="2" maxvalue="5" minvalue="3" npcminlevel="1" />
			<row currencyIndex="1" id="3" maxvalue="9" minvalue="5" npcminlevel="2" />
			<row currencyIndex="1" id="5" maxvalue="15" minvalue="9" npcminlevel="3" />
			<row currencyIndex="1" id="6" maxvalue="28" minvalue="16" npcminlevel="4" />
			<row currencyIndex="1" id="7" maxvalue="34" minvalue="18" npcminlevel="5" />
			<row currencyIndex="1" id="8" maxvalue="46" minvalue="34" npcminlevel="6" />
			<row currencyIndex="1" id="9" maxvalue="62" minvalue="46" npcminlevel="7" />
			<row currencyIndex="1" id="10" maxvalue="78" minvalue="63" npcminlevel="8" />
			<row currencyIndex="1" id="11" maxvalue="170" minvalue="136" npcminlevel="9" />
			<row currencyIndex="1" id="12" maxvalue="225" minvalue="171" npcminlevel="10" />
			<row currencyIndex="2" id="45" maxvalue="25" minvalue="10" npcminlevel="1" />
			<row currencyIndex="2" id="46" maxvalue="40" minvalue="26" npcminlevel="3" />
			<row currencyIndex="2" id="47" maxvalue="56" minvalue="41" npcminlevel="5" />
			<row currencyIndex="2" id="48" maxvalue="70" minvalue="57" npcminlevel="7" />
			<row currencyIndex="2" id="49" maxvalue="100" minvalue="71" npcminlevel="9" />
			<row currencyIndex="2" id="50" maxvalue="130" minvalue="101" npcminlevel="11" />
			<row currencyIndex="2" id="51" maxvalue="160" minvalue="131" npcminlevel="13" />
			<row currencyIndex="2" id="52" maxvalue="200" minvalue="161" npcminlevel="15" />
			<row currencyIndex="2" id="53" maxvalue="250" minvalue="201" npcminlevel="17" />
			<row currencyIndex="2" id="54" maxvalue="305" minvalue="251" npcminlevel="19" />
			<row currencyIndex="3" id="56" maxvalue="55" minvalue="30" npcminlevel="1" />
			<row currencyIndex="3" id="57" maxvalue="75" minvalue="56" npcminlevel="3" />
			<row currencyIndex="3" id="58" maxvalue="90" minvalue="76" npcminlevel="5" />
			<row currencyIndex="3" id="59" maxvalue="115" minvalue="91" npcminlevel="7" />
			<row currencyIndex="3" id="60" maxvalue="160" minvalue="116" npcminlevel="9" />
			<row currencyIndex="3" id="61" maxvalue="185" minvalue="161" npcminlevel="11" />
			<row currencyIndex="3" id="62" maxvalue="210" minvalue="186" npcminlevel="13" />
			<row currencyIndex="3" id="63" maxvalue="255" minvalue="211" npcminlevel="15" />
			<row currencyIndex="3" id="64" maxvalue="320" minvalue="256" npcminlevel="17" />
			<row currencyIndex="3" id="65" maxvalue="390" minvalue="321" npcminlevel="19" />
			<row currencyIndex="4" id="66" maxvalue="95" minvalue="60" npcminlevel="1" />
			<row currencyIndex="4" id="67" maxvalue="135" minvalue="96" npcminlevel="3" />
			<row currencyIndex="4" id="68" maxvalue="200" minvalue="136" npcminlevel="5" />
			<row currencyIndex="4" id="69" maxvalue="295" minvalue="201" npcminlevel="7" />
			<row currencyIndex="4" id="70" maxvalue="375" minvalue="296" npcminlevel="9" />
			<row currencyIndex="4" id="71" maxvalue="466" minvalue="376" npcminlevel="11" />
			<row currencyIndex="4" id="72" maxvalue="580" minvalue="467" npcminlevel="13" />
			<row currencyIndex="4" id="73" maxvalue="725" minvalue="581" npcminlevel="15" />
			<row currencyIndex="4" id="74" maxvalue="815" minvalue="726" npcminlevel="17" />
			<row currencyIndex="4" id="75" maxvalue="923" minvalue="846" npcminlevel="19" />
			<row currencyIndex="9" id="76" maxvalue="199" minvalue="19" npcminlevel="1" />
			<row currencyIndex="9" id="77" maxvalue="1199" minvalue="219" npcminlevel="3" />
			<row currencyIndex="10" id="78" maxvalue="5000" minvalue="2200" npcminlevel="1" />
			<row currencyIndex="11" id="79" maxvalue="999999" minvalue="421225" npcminlevel="1" />
			<row currencyIndex="12" id="80" maxvalue="0" minvalue="0" npcminlevel="1" />
			<row currencyIndex="12" id="81" maxvalue="0" minvalue="0" npcminlevel="3" />
			<row currencyIndex="12" id="82" maxvalue="0" minvalue="0" npcminlevel="5" />
			<row currencyIndex="13" id="83" maxvalue="9" minvalue="2" npcminlevel="1" />
			<row currencyIndex="13" id="84" maxvalue="17" minvalue="10" npcminlevel="2" />
			<row currencyIndex="13" id="85" maxvalue="26" minvalue="18" npcminlevel="5" />
			<row currencyIndex="14" id="86" maxvalue="100" minvalue="1" npcminlevel="1" />
			<row currencyIndex="14" id="87" maxvalue="1000" minvalue="101" npcminlevel="6" />
			<row currencyIndex="15" id="88" maxvalue="1" minvalue="1" npcminlevel="1" />
			<row currencyIndex="15" id="90" maxvalue="2" minvalue="2" npcminlevel="2" />
			<row currencyIndex="15" id="91" maxvalue="3" minvalue="3" npcminlevel="3" />
			<row currencyIndex="15" id="92" maxvalue="4" minvalue="4" npcminlevel="4" />
			<row currencyIndex="16" id="93" maxvalue="1" minvalue="1" npcminlevel="1" />
			<row currencyIndex="17" id="94" maxvalue="25" minvalue="25" npcminlevel="1" />
			<row currencyIndex="18" id="95" maxvalue="50" minvalue="50" npcminlevel="1" />
			<row currencyIndex="19" id="96" maxvalue="75" minvalue="75" npcminlevel="1" />
			<row currencyIndex="20" id="97" maxvalue="100" minvalue="100" npcminlevel="1" />
			<row currencyIndex="21" id="100" maxvalue="125" minvalue="125" npcminlevel="1" />
			<row currencyIndex="22" id="101" maxvalue="150" minvalue="150" npcminlevel="1" />
		</rows>
	</table>
	<table name="DeletionRestrictions">
		<columns>
			<column name="id" type="int" />
			<column name="restricted" type="bit" />
			<column name="ids" type="char" />
			<column name="checkType" type="int" />
		</columns>
		<rows>
			<row checkType="0" id="0" restricted="0" />
			<row checkType="0" id="1" ids="6416, 4713, 4716, 4719,  8295,8299                                                                                                                                                                                                                             " restricted="1" />
			<row checkType="0" id="2" ids="6416, 4714, 4717, 4720,8296,8300                                                                                                                                                                                                                               " restricted="1" />
			<row checkType="0" id="3" ids="6416, 4715, 4718, 4721,8298,8301                                                                                                                                                                                                                               " restricted="1" />
			<row checkType="0" id="4" ids="6086, 7009, 7010                                                                                                                                                                                                                                               " restricted="1" />
			<row checkType="0" id="5" ids="7009, 7010                                                                                                                                                                                                                                                     " restricted="1" />
			<row checkType="0" id="6" ids="7010                                                                                                                                                                                                                                                           " restricted="1" />
			<row checkType="2" id="7" ids="8, 11                                                                                                                                                                                                                                                          " restricted="1" />
			<row checkType="0" id="8" ids="6416                                                                                                                                                                                                                                                           " restricted="1" />
			<row checkType="4" id="9" ids="1000, 1100                                                                                                                                                                                                                                                     " restricted="1" />
			<row checkType="3" id="10" ids="1, 2, 3                                                                                                                                                                                                                                                        " restricted="1" />
			<row checkType="3" id="11" ids="9, 10                                                                                                                                                                                                                                                          " restricted="1" />
			<row checkType="0" id="12" ids="7044                                                                                                                                                                                                                                                           " restricted="1" />
			<row checkType="4" id="13" ids="9999999999                                                                                                                                                                                                                                                     " restricted="1" />
		</rows>
	</table>
	<table name="DestructibleComponent">
		<columns>
			<column name="id" type="int" />
			<column name="faction" type="int" />
			<column name="life" type="int" />
			<column name="imagination" type="int" />
			<column name="LootMatrixIndex" type="int" />
			<column name="CurrencyIndex" type="int" />
			<column name="level" type="int" />
			<column name="armor" type="real" />
			<column name="death_behavior" type="int" />
			<column name="protection_disruption" type="real" />
			<column name="protection_elemental" type="real" />
			<column name="protection_physical" type="real" />
			<column name="isnpc" type="bit" />
			<column name="attack_priority" type="int" />
			<column name="isSmashable" type="bit" />
		</columns>
		<rows>
			<row armor="0" attack_priority="1" death_behavior="1" faction="1" id="4" imagination="8" isSmashable="0" level="1" life="4" />
			<row CurrencyIndex="2" LootMatrixIndex="63" armor="0" attack_priority="1" death_behavior="0" faction="4" id="5" imagination="0" isSmashable="0" level="3" life="2" />
			<row CurrencyIndex="2" LootMatrixIndex="63" armor="0" attack_priority="1" death_behavior="0" faction="4" id="6" imagination="0" isSmashable="0" level="3" life="2" />
			<row CurrencyIndex="12" armor="0" attack_priority="1" death_behavior="0" faction="4" id="8" imagination="0" isSmashable="0" level="1" life="3" />
			<row LootMatrixIndex="36" armor="0" attack_priority="1" death_behavior="0" faction="-1" id="11" imagination="0" isSmashable="0" isnpc="1" level="1" life="10000" />
			<row CurrencyIndex="1" LootMatrixIndex="36" armor="0" attack_priority="1" death_behavior="0" faction="-1" id="12" imagination="0" isSmashable="0" level="1" life="1" />
			<row LootMatrixIndex="36" armor="0" attack_priority="1" death_behavior="0" faction="-1" id="18" imagination="0" isSmashable="0" isnpc="1" level="1" life="3" />
			<row armor="0" attack_priority="1" death_behavior="0" faction="5" id="22" imagination="0" isSmashable="0" level="1" life="1" />
			<row LootMatrixIndex="36" armor="0" attack_priority="1" death_behavior="2" faction="-1" id="26" imagination="0" isSmashable="0" level="1" life="1" />
			<row armor="0" attack_priority="1" death_behavior="0" faction="5" id="27" imagination="0" isSmashable="0" level="1" life="2" />
			<row CurrencyIndex="12" LootMatrixIndex="36" armor="0" attack_priority="1" death_behavior="0" faction="5" id="31" imagination="0" isSmashable="0" level="1" life="3" />
			<row CurrencyIndex="2" LootMatrixIndex="63" armor="0" attack_priority="1" death_behavior="0" faction="4" id="60" imagination="0" isSmashable="0" level="3" life="3" />
			<row CurrencyIndex="1" armor="0" attack_priority="1" death_behavior="0" faction="4" id="61" imagination="0" isSmashable="0" isnpc="1" level="1" life="3" />
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			<row armor="0" attack_priority="1" death_behavior="2" faction="4" id="854" imagination="0" isSmashable="1" isnpc="1" level="3" life="10" />
			<row armor="0" attack_priority="1" death_behavior="2" faction="-1" id="855" imagination="0" isSmashable="1" isnpc="1" level="1" life="8" />
			<row armor="0" attack_priority="1" death_behavior="2" faction="-1" id="856" imagination="0" isSmashable="1" isnpc="1" level="1" life="14" />
			<row armor="0" attack_priority="1" death_behavior="2" faction="35" id="857" imagination="0" isSmashable="1" isnpc="1" level="1" life="10" />
			<row armor="0" attack_priority="1" death_behavior="2" faction="35" id="858" imagination="0" isSmashable="1" isnpc="1" level="1" life="15" />
			<row armor="0" attack_priority="1" death_behavior="0" faction="-1" id="859" imagination="0" isSmashable="0" isnpc="0" life="1" />
			<row CurrencyIndex="1" LootMatrixIndex="29" armor="0" attack_priority="1" death_behavior="2" faction="-1" id="860" imagination="0" isSmashable="1" isnpc="1" level="1" life="1" />
			<row CurrencyIndex="1" LootMatrixIndex="29" armor="0" attack_priority="1" death_behavior="2" faction="-1" id="861" imagination="0" isSmashable="1" isnpc="1" level="1" life="1" />
			<row CurrencyIndex="1" LootMatrixIndex="29" armor="0" attack_priority="1" death_behavior="2" faction="-1" id="862" imagination="0" isSmashable="1" isnpc="1" level="1" life="1" />
			<row CurrencyIndex="1" LootMatrixIndex="29" armor="0" attack_priority="1" death_behavior="2" faction="-1" id="863" imagination="0" isSmashable="1" isnpc="1" level="1" life="1" />
			<row CurrencyIndex="1" LootMatrixIndex="29" armor="0" attack_priority="1" death_behavior="2" faction="-1" id="864" imagination="0" isSmashable="1" isnpc="1" level="1" life="1" />
			<row CurrencyIndex="1" LootMatrixIndex="29" armor="0" attack_priority="10" death_behavior="2" faction="6" id="865" imagination="0" isSmashable="1" isnpc="0" level="1" life="20" />
			<row armor="0" attack_priority="1" death_behavior="0" faction="-1" id="866" imagination="0" isSmashable="0" isnpc="1" level="0" life="1" />
			<row armor="0" attack_priority="1" death_behavior="0" faction="-1" id="867" imagination="0" isSmashable="0" isnpc="1" level="0" life="1" />
			<row CurrencyIndex="1" LootMatrixIndex="230" armor="0" attack_priority="1" death_behavior="2" faction="-1" id="868" imagination="0" isSmashable="1" isnpc="1" level="3" life="4" />
			<row armor="0" attack_priority="1" death_behavior="0" faction="-1" id="869" imagination="0" isSmashable="0" isnpc="1" level="0" life="1" />
			<row armor="0" attack_priority="1" death_behavior="0" faction="6" id="870" imagination="0" isSmashable="0" isnpc="0" level="1" life="1" />
			<row armor="0" attack_priority="1" death_behavior="2" faction="-1" id="871" imagination="0" isSmashable="0" isnpc="0" level="1" life="6" />
			<row armor="0" attack_priority="1" death_behavior="-1" faction="4" id="872" imagination="0" isSmashable="0" isnpc="0" level="1" life="1" />
			<row CurrencyIndex="1" LootMatrixIndex="308" armor="0" attack_priority="1" death_behavior="2" faction="6" id="873" imagination="0" isSmashable="1" isnpc="1" level="3" life="1" />
			<row CurrencyIndex="1" LootMatrixIndex="227" armor="0" attack_priority="10" death_behavior="2" faction="6" id="874" imagination="0" isSmashable="1" isnpc="0" level="1" life="1" />
		</rows>
	</table>
	<table name="DevModelBehaviors">
		<columns>
			<column name="ModelID" type="int" />
			<column name="BehaviorID" type="int" />
		</columns>
		<rows>
			<row BehaviorID="1" ModelID="6033" />
			<row BehaviorID="4" ModelID="6033" />
		</rows>
	</table>
	<table name="dtproperties">
		<columns>
			<column name="id" type="int" />
			<column name="objectid" type="int" />
			<column name="property" type="varchar" />
			<column name="value" type="varchar" />
			<column name="uvalue" type="nvarchar" />
			<column name="lvalue" type="image" />
			<column name="version" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="Emotes">
		<columns>
			<column name="id" type="int" />
			<column name="outputText" type="nvarchar" />
			<column name="targetText" type="nvarchar" />
			<column name="animationName" type="nvarchar" />
			<column name="iconFilename" type="nvarchar" />
			<column name="channel" type="nvarchar" />
			<column name="command" type="nvarchar" />
			<column name="locked" type="bit" />
		</columns>
		<rows>
			<row channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="1" locked="0" outputText="greets everyone" targetText="greets %s" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="2" locked="0" outputText="Hey!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="3" locked="0" outputText="Hey there!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="4" locked="0" outputText="Yo!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="5" locked="0" outputText="Hi!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="6" locked="0" outputText="What's happening?" targetText="What's happening, %s?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="7" locked="0" outputText="Wassup?" targetText="Wassup, %s?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="8" locked="0" outputText="Good morning!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="9" locked="0" outputText="Good evening!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="10" locked="0" outputText="Good afternoon!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="11" locked="0" outputText="Good day!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="12" locked="0" outputText="Salutations!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="13" locked="0" outputText="Welcome!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="14" locked="0" outputText="Nice to meet you!" targetText="Nice to meet you, %s!" />
			<row animationName="talk" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="15" locked="0" outputText="So... we meet at last!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="16" locked="0" outputText="Have we met before?" />
			<row animationName="thanks" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="17" locked="0" outputText="Thanks for coming!" />
			<row animationName="thanks" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="18" locked="0" outputText="Glad you could make it!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="19" locked="0" outputText="Be right back!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="20" locked="0" outputText="Give me a second" />
			<row animationName="clap" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="21" locked="0" outputText="I shall return" />
			<row animationName="zap" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="22" locked="0" outputText="I'm outta here" />
			<row animationName="cringe" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="23" locked="0" outputText="To heck with this!" />
			<row animationName="wave" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="24" locked="0" outputText="See you around" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="25" locked="0" outputText="It was fun!" />
			<row animationName="wave" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="26" locked="0" outputText="Talk to you later" targetText="Talk to you later, %s" />
			<row animationName="cringe" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="27" locked="0" outputText="Oh, look at the time!" />
			<row animationName="salute" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="28" locked="0" outputText="Gotta run!" />
			<row animationName="salute" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="29" locked="0" outputText="Adios" />
			<row animationName="wave" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="30" locked="0" outputText="Got to go!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="31" locked="0" outputText="Good night!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="32" locked="0" outputText="Take care" targetText="Take care, %s" />
			<row animationName="salute" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="33" locked="0" outputText="Cheerio!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="34" locked="0" outputText="Have fun!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="35" locked="0" outputText="Good luck!" />
			<row animationName="wave" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="36" locked="0" outputText="See you later, alligator" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="39" locked="0" outputText="Have fun without me!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="40" locked="0" outputText="Be seeing ya!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="41" locked="0" outputText="Well done!" />
			<row animationName="thumbs-up" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="42" locked="0" outputText="Let's play a game!" />
			<row animationName="zap" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="43" locked="0" outputText="Let's smash things!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="44" locked="0" outputText="Where did you get that?" targetText="%s, where did you get that?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="45" locked="0" outputText="Can you help me?" />
			<row animationName="victory" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="46" locked="0" outputText="Whoot!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="47" locked="0" outputText="Awesome!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="48" locked="0" outputText="You look cool!" />
			<row animationName="backflip" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="49" locked="0" outputText="Thanks!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="50" locked="0" outputText="Good teamwork!" />
			<row animationName="thumbs-up" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="51" locked="0" outputText="That was fun!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="52" locked="0" outputText="No problem!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="53" locked="0" outputText="You're welcome!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="54" locked="0" outputText="Anytime!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="55" locked="0" outputText="No thank you" />
			<row animationName="shrug" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="56" locked="0" outputText="Just chill out" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="57" locked="0" outputText="Told you so!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="58" locked="0" outputText="Not my problem!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="59" locked="0" outputText="Hello?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="60" locked="0" outputText="You're kidding right?" />
			<row animationName="giggle" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="61" locked="0" outputText="Oh, Puh-lease!" />
			<row animationName="cringe" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="62" locked="0" outputText="You stink!" />
			<row animationName="cringe" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="63" locked="0" outputText="Fool!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="64" locked="0" outputText="Did you lose your brain?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="65" locked="0" outputText="In your dreams!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="66" locked="0" outputText="Duh!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="67" locked="0" outputText="No, I am your father..." />
			<row animationName="backflip" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="68" locked="0" outputText="I read it in a book somewhere!" />
			<row animationName="gasp" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="69" locked="0" outputText="Whoops!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="70" locked="0" outputText="Like, chyah" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="71" locked="0" outputText="Oh Really?" />
			<row animationName="shrug" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="72" locked="0" outputText="Want to trade?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="73" locked="0" outputText="I need some parts!" />
			<row animationName="shrug" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="74" locked="0" outputText="How do I build a %null%" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="75" locked="0" outputText="I'm looking for %null%" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="76" locked="0" outputText="Does this look good?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="77" locked="0" outputText="What do you drive?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="78" locked="0" outputText="Do you have a blueprint?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="79" locked="0" outputText="Where can I get that?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="80" locked="0" outputText="What models do you have?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="81" locked="0" outputText="Bricktacular!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="82" locked="0" outputText="That's crazy!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="83" locked="0" outputText="That took a lot of skill" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="84" locked="0" outputText="Check this out!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="85" locked="0" outputText="My masterpiece!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="86" locked="0" outputText="mmm, plastic!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="87" locked="0" outputText="Let's race!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="88" locked="0" outputText="Maybe you should try another color" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="89" locked="0" outputText="Look too... square" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="90" locked="0" outputText="I need a sec to tinker" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="91" locked="0" outputText="Follow me!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="92" locked="0" outputText="This way" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="93" locked="0" outputText="Let's catch the train!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="94" locked="0" outputText="Ride with me!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="95" locked="0" outputText="Let's use your model" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="96" locked="0" outputText="How far away?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="97" locked="0" outputText="Are you heading toward %null%" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="98" locked="0" outputText="To the north?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="99" locked="0" outputText="To the south?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="100" locked="0" outputText="To the east?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="101" locked="0" outputText="To the west?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="102" locked="0" outputText="Just over yonder" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="103" locked="0" outputText="A few steps" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="104" locked="0" outputText="LEGO Universe" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="105" locked="0" outputText="North" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="106" locked="0" outputText="South" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="107" locked="0" outputText="East" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="108" locked="0" outputText="West" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="109" locked="0" outputText="Gnarled Forest" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="110" locked="0" outputText="Avant Gardens" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="111" locked="0" outputText="Nimbus Station" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="112" locked="0" outputText="Forbidden Valley" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="113" locked="0" outputText="Speed up" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="114" locked="0" outputText="Slow down" />
			<row animationName="tame-pet" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="115" locked="1" outputText="whistle" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="116" locked="0" outputText="This way!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="117" locked="0" outputText="Over there!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="118" locked="0" outputText="Please wait for me" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="119" locked="0" outputText="Don't wait for me" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="120" locked="0" outputText="Let's find another" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="121" locked="0" outputText="Let's roll!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="122" locked="0" outputText="Come with me" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="123" locked="0" outputText="Invite me" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="124" locked="0" outputText="Talk to this person!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="125" locked="0" outputText="Did you get it?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="126" locked="0" outputText="Ready?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="127" locked="0" outputText="Let's go to Nexus City" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="128" locked="0" outputText="Let's go to Port Plunder" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="129" locked="0" outputText="Let's go to Funland" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="130" locked="0" outputText="Let's go fight Darklings" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="131" locked="0" outputText="Let's go fight Captain Harpoon" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="132" locked="0" outputText="Let's go find Sergent Maxx" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="133" locked="0" outputText="Let's go find a maelstrom shard" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="134" locked="0" outputText="I can't go" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="135" locked="0" outputText="Need one more" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="136" locked="0" outputText="Done!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="137" locked="0" outputText="Have you seen the Nexus Tower?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="138" locked="0" outputText="Have you seen any Grumpy Darklings?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="139" locked="0" outputText="Have you seen any Freaky Darklings?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="140" locked="0" outputText="Have you seen any Hyper Darklings?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="141" locked="0" outputText="Uh oh Big trouble!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="142" locked="0" outputText="Cool!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="143" locked="0" outputText="That was fun!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="144" locked="0" outputText="It burns!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="145" locked="0" outputText="Noooooo!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="146" locked="0" outputText="Me Smash!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="147" locked="0" outputText="Heal me" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="148" locked="0" outputText="Almost out of imagination!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="149" locked="0" outputText="Look out!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="150" locked="0" outputText="Get'em!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="151" locked="0" outputText="Cover me!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="152" locked="0" outputText="Attack the big guy first!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="153" locked="0" outputText="Hold the big guy first!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="154" locked="0" outputText="Let's attack the same guy" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="155" locked="0" outputText="Go right" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="156" locked="0" outputText="Go left" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="157" locked="0" outputText="Go straight" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="158" locked="0" outputText="Pull back" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="159" locked="0" outputText="Use aoe" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="160" locked="0" outputText="Use ranged" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="161" locked="0" outputText="Use melee" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="162" locked="0" outputText="Use spells" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="163" locked="0" outputText="Use your pe" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="164" locked="0" outputText="Let me see your pet" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="165" locked="0" outputText="Party time!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="166" locked="0" outputText="Unlimited power!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="167" locked="0" outputText="Watch this!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="168" locked="0" outputText="Wow that got'em" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="169" locked="0" outputText="You will be avenged!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="170" locked="0" outputText="Nice heals" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="171" locked="0" outputText="Good job!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="172" locked="0" outputText="Don't do anything I wouldn't do!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="173" locked="0" outputText="Back to the real world for me!" />
			<row animationName="backflip" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="174" locked="1" outputText="does a backflip" targetText="does a backflip for %s" />
			<row animationName="clap" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="175" locked="0" outputText="Well done!" />
			<row animationName="cringe" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="176" locked="1" outputText="cringes" targetText="cringes" />
			<row animationName="sad" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="177" locked="1" outputText="is sad" targetText="is sad for %s" />
			<row animationName="proud" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="178" locked="1" outputText="is proud" targetText="is proud of %s" />
			<row animationName="gasp" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="179" locked="0" outputText="Oh my!" />
			<row animationName="giggle" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="180" locked="1" outputText="giggles" targetText="is giggling with %s" />
			<row animationName="salute" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="181" locked="1" targetText="salutes %s" />
			<row animationName="shrug" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="182" locked="1" outputText="shrugs" targetText="shrugs to %s" />
			<row animationName="sigh" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="183" locked="1" outputText="sighs" targetText="sighs to %s" />
			<row animationName="talkEmote" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="184" locked="0" />
			<row animationName="thumbs-up" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="185" locked="0" outputText="Thumbs up to that!" />
			<row animationName="wave" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="186" locked="0" />
			<row animationName="frustrated" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="187" locked="0" />
			<row animationName="thanks" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="188" locked="0" outputText="Thank you!" />
			<row animationName="victory" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="189" locked="1" outputText="does victory emote" targetText="does a victory emote to %s" />
			<row animationName="yes" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="190" locked="0" outputText="Yes." />
			<row animationName="zap" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="191" locked="1" outputText="zaps" targetText="zaps %s" />
			<row animationName="breakdance" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="192" locked="1" outputText="breakdances" targetText="breakdances for %s" />
			<row animationName="present-model" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="193" locked="1" outputText="presents a model" targetText="presents a model to %s" />
			<row animationName="thumbs-up" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="195" locked="1" outputText="sounds delicious!" />
			<row animationName="howl" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="196" locked="1" />
			<row animationName="bow" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="197" locked="0" outputText="You're welcome!" />
			<row animationName="come-here" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="198" locked="1" />
			<row animationName="scratch-ear" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="199" locked="1" />
			<row animationName="breakdance" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="200" locked="0" outputText="rewardemote" targetText="rewardemote" />
			<row animationName="jump" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="201" locked="0" />
			<row animationName="dig" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="202" locked="1" />
			<row animationName="excited" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="203" locked="1" />
			<row animationName="generic-build" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="204" locked="0" />
			<row animationName="disapprove" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="205" locked="1" />
			<row animationName="disappointed" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="206" locked="1" />
			<row animationName="headbang" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="207" locked="1" />
			<row animationName="hat-dance" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="208" locked="1" outputText="dances like a fireman" targetText="dances like a fireman at %s" />
			<row animationName="breakdance" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="209" locked="1" outputText="dances with skillz" targetText="dances with skillz at %s" />
			<row animationName="cheer" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="210" locked="0" outputText="YAY!" />
			<row animationName="failed-build" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="211" locked="0" />
			<row animationName="raincloud" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="212" locked="1" outputText="storms off" />
			<row animationName="love" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="213" locked="1" outputText="likes it" />
			<row animationName="biglove" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="214" locked="1" outputText="likes it a LOT" />
			<row animationName="soccer" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="215" locked="1" outputText="bends it like Brickham" />
			<row animationName="celebrate-nails" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="216" locked="1" outputText="is proud" targetText="is proud" />
			<row animationName="angry" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="217" locked="1" outputText="is mad" />
			<row animationName="curious" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="218" locked="1" outputText="is curious" />
			<row animationName="fear" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="219" locked="0" outputText="Oh noooooo!" />
			<row animationName="laugh" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="220" locked="0" outputText="Hahahaha!" />
			<row animationName="shucks" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="221" locked="1" outputText="Aw, shucks." />
			<row animationName="cossak" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="222" locked="0" outputText="dances like a Cossack!" />
			<row animationName="happy3" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="223" locked="1" outputText="is happy" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="224" locked="0" outputText="Hurry up!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="225" locked="0" outputText="I'm waiting..." />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="226" locked="0" outputText="Over here!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="227" locked="0" outputText="I'll meet you there" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="228" locked="0" outputText="Stay here" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="229" locked="0" outputText="Which way?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="230" locked="0" outputText="Where is..." />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="231" locked="0" outputText="Let's go to..." />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="232" locked="0" outputText="I'm in..." />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="233" locked="0" outputText="How far?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="234" locked="0" outputText="Here!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="235" locked="0" outputText="There!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="236" locked="0" outputText="Far" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="237" locked="0" outputText="Near" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="238" locked="0" outputText="Build it" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="239" locked="0" outputText="Quick-Build" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="240" locked="0" outputText="Use more bricks" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="241" locked="0" outputText="Use fewer bricks" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="242" locked="0" outputText="Change the color" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="243" locked="0" outputText="Bigger" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="244" locked="0" outputText="Smaller" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="245" locked="0" outputText="Darker" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="246" locked="0" outputText="Lighter" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="247" locked="0" outputText="Try something else" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="248" locked="0" outputText="Where is your property?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="249" locked="0" outputText="Visit my property" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="250" locked="0" outputText="Move it here" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="251" locked="0" outputText="Build it here" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="252" locked="0" outputText="Don't build here" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="253" locked="0" outputText="I need bricks" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="254" locked="0" outputText="I need coins" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="255" locked="0" outputText="I need equipment" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="256" locked="0" outputText="I need models" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="257" locked="0" outputText="Want to trade?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="258" locked="0" outputText="I have bricks" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="259" locked="0" outputText="I have coins" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="260" locked="0" outputText="I have equipment" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="261" locked="0" outputText="I have models" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="262" locked="0" outputText="More" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="263" locked="0" outputText="Less" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="264" locked="0" outputText="I need to sell" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="265" locked="0" outputText="I need to shop" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="266" locked="0" outputText="That's so cool!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="267" locked="0" outputText="You're amazing!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="268" locked="0" outputText="That's amazing!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="269" locked="0" outputText="That looks great!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="270" locked="0" outputText="Great job!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="271" locked="0" outputText="So-so..." />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="272" locked="0" outputText="I like your name!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="273" locked="0" outputText="I like your gear!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="274" locked="0" outputText="I like your pet!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="275" locked="0" outputText="I like your models!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="276" locked="0" outputText="I like your property!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="277" locked="0" outputText="I like your hat!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="278" locked="0" outputText="I like your weapon!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="279" locked="0" outputText="I like your clothes!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="280" locked="0" outputText="I like your shirt!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="281" locked="0" outputText="Sorry!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="282" locked="0" outputText="Whoops!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="283" locked="0" outputText="Oops!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="284" locked="0" outputText="I'm so sorry!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="285" locked="0" outputText="Hello" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="286" locked="0" outputText="Howdy" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="287" locked="0" outputText="Hey everybody" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="288" locked="0" outputText="Goodbye!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="289" locked="0" outputText="Talk to you later!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="290" locked="0" outputText="Be back later!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="291" locked="0" outputText="Have a nice day!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="292" locked="0" outputText="I have to go" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="293" locked="0" outputText="Later!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="294" locked="0" outputText="I'm Away From Keyboard..." />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="295" locked="0" outputText="Bye!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="296" locked="0" outputText="Let's play in the Shooting Gallery!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="297" locked="0" outputText="Let's play the Siege game!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="298" locked="0" outputText="Let's play the Waves game!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="299" locked="0" outputText="Let's go Racing!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="300" locked="0" outputText="Let's fight the Spider Boss!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="301" locked="0" outputText="Watch out, it's dangerous!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="302" locked="0" outputText="It's too tough!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="303" locked="0" outputText="It's too dangerous!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="304" locked="0" outputText="It's too easy!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="305" locked="0" outputText="I'm out of Imagination!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="306" locked="0" outputText="Smash it!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="307" locked="0" outputText="Don't smash it!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="308" locked="0" outputText="Attack!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="309" locked="0" outputText="Don't attack!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="310" locked="0" outputText="Retreat!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="311" locked="0" outputText="Stay together" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="312" locked="0" outputText="Wait!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="313" locked="0" outputText="Let's team up!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="314" locked="0" outputText="I'm looking for a team" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="315" locked="0" outputText="My team is looking for more players" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="316" locked="0" outputText="Invite me to your team!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="317" locked="0" outputText="I don't have that mission" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="318" locked="0" outputText="Let's do a mission" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="319" locked="0" outputText="I've done this mission" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="320" locked="0" outputText="It's a mission reward" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="321" locked="0" outputText="Great pet!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="322" locked="0" outputText="Yes" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="323" locked="0" outputText="No" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="324" locked="0" outputText="What's new?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="325" locked="0" outputText="Would you like help?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="326" locked="0" outputText="Did you get what you needed?" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="327" locked="0" outputText="I don't know" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="328" locked="0" outputText="I don't know where that is" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="329" locked="0" outputText="I'm not ready" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="330" locked="0" outputText="I don't understand" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="331" locked="0" outputText="I'm stuck" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="332" locked="0" outputText="I need help" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="333" locked="0" outputText="I need health" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="334" locked="0" outputText="I need imagination" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="335" locked="0" outputText="Thank you!" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="336" locked="0" outputText="I can't" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="337" locked="0" outputText="It's late" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="338" locked="0" outputText="I only have a few minutes" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="339" locked="0" outputText="I'm busy" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="340" locked="0" outputText="Leave me alone" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="341" locked="0" outputText="Go away" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="342" locked="0" outputText="Stop" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="343" locked="0" outputText="Don't" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="344" locked="0" outputText="I don't want that" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="345" locked="0" outputText="I don't want to do that" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="346" locked="0" outputText="Talk to him" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="347" locked="0" outputText="Talk to her" />
			<row iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="348" locked="0" outputText="Talk to it" />
			<row animationName="thumbs-up" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="349" locked="0" outputText="Thumbs up!" />
			<row animationName="bored" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="350" locked="0" outputText="Zzzzzz" />
			<row animationName="cry" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="351" locked="0" />
			<row animationName="shoo" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="352" locked="0" outputText="Shoo!" />
			<row animationName="doh" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="353" locked="0" outputText="Doh!" />
			<row animationName="impatient" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="354" locked="0" outputText="I'm waiting." />
			<row animationName="panic" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="355" locked="0" outputText="Ahhhh!" />
			<row animationName="salute" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="356" locked="1" />
			<row animationName="shrug2" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="357" locked="0" outputText="Who knows?" />
			<row animationName="sitting2" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="358" locked="0" outputText="BRB" />
			<row animationName="the-robot" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="359" locked="0" outputText="011100011" />
			<row animationName="threaten" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="360" locked="0" outputText="Watch it!" />
			<row animationName="stinky" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="361" locked="0" outputText="No!" />
			<row animationName="just-kidding" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="362" locked="0" outputText="Just kidding!" />
			<row animationName="grin" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="363" locked="0" />
			<row animationName="kiss" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="364" locked="0" outputText="Smooch!" />
			<row animationName="talk-to-group" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="365" locked="0" />
			<row animationName="thumbs-down" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="366" locked="0" outputText="Thumbs down!" />
			<row animationName="wink" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="367" locked="0" />
			<row animationName="headbang" channel="emote" iconFilename="..\..\textures\ui\Achievements/general_social.DDS" id="368" locked="1" outputText="dances like a dwarf" targetText="dances like a dwarf at %s" />
		</rows>
	</table>
	<table name="ExhibitComponent">
		<columns>
			<column name="id" type="int" />
			<column name="length" type="real" />
			<column name="width" type="real" />
			<column name="height" type="real" />
			<column name="offsetX" type="real" />
			<column name="offsetY" type="real" />
			<column name="offsetZ" type="real" />
			<column name="fReputationSizeMultiplier" type="real" />
			<column name="fImaginationCost" type="real" />
		</columns>
		<rows>
			<row fImaginationCost="2" fReputationSizeMultiplier="1" height="12" id="5" length="8" offsetX="0" offsetY="3.564" offsetZ="0" width="8" />
			<row fImaginationCost="4" fReputationSizeMultiplier="1" height="1000" id="6" length="1000" offsetX="22" offsetY="0.605" offsetZ="0" width="1000" />
			<row fImaginationCost="4" fReputationSizeMultiplier="1" height="1000" id="7" length="1000" offsetX="0" offsetY="2.564" offsetZ="0" width="1000" />
			<row fImaginationCost="4" fReputationSizeMultiplier="1" height="1000" id="8" length="1000" offsetX="0" offsetY="2.564" offsetZ="0" width="1000" />
			<row fImaginationCost="4" fReputationSizeMultiplier="1" height="1000" id="9" length="1000" offsetX="0" offsetY="1.01" offsetZ="0" width="1000" />
			<row fImaginationCost="4" fReputationSizeMultiplier="1" height="1000" id="10" length="1000" offsetX="0" offsetY="2.564" offsetZ="0" width="1000" />
			<row fImaginationCost="1" fReputationSizeMultiplier="1" height="8" id="1" length="4" offsetX="0" offsetY="2.605" offsetZ="0" width="4" />
			<row fImaginationCost="2" fReputationSizeMultiplier="1" height="12" id="2" length="8" offsetX="0" offsetY="3.564" offsetZ="0" width="8" />
			<row fImaginationCost="2" fReputationSizeMultiplier="1" height="20" id="3" length="16" offsetX="0" offsetY="3.875" offsetZ="0" width="16" />
			<row fImaginationCost="4" fReputationSizeMultiplier="1" height="40" id="4" length="32" offsetX="0" offsetY="5.492" offsetZ="0" width="32" />
			<row fImaginationCost="4" fReputationSizeMultiplier="1" height="1000" id="11" length="1000" offsetX="0" offsetY="3.564" offsetZ="0" width="1000" />
		</rows>
	</table>
	<table name="Factions">
		<columns>
			<column name="faction" type="int" />
			<column name="factionList" type="nvarchar" />
			<column name="factionListFriendly" type="bit" />
			<column name="description" type="nvarchar" />
		</columns>
		<rows>
			<row description="Generic Enemy" faction="0" factionList="1" factionListFriendly="0" />
			<row description="Player" faction="1" factionList="3,9,10,11,16,20,21,22,23,25,26,27,28,31,37,38,40,99,29,50,51,52,55,104,105,107,114,115,777" factionListFriendly="1" />
			<row description="Friendly Pirate" faction="3" factionList="7" factionListFriendly="0" />
			<row description="Darkling" faction="4" factionList="1,16,111" factionListFriendly="0" />
			<row description="Wildlife" faction="5" factionList="1" factionListFriendly="0" />
			<row description="Smashable" faction="6" factionList="6,1,7,9,3,5,106" factionListFriendly="0" />
			<row description="Enemy Ninja" faction="7" factionList="1" factionListFriendly="0" />
			<row description="Enemy Pirate" faction="8" factionList="1" factionListFriendly="0" />
			<row description="Friendly Ninja" faction="9" factionList="8" factionListFriendly="0" />
			<row description="Trap" faction="11" factionList="1" factionListFriendly="0" />
			<row description="Bomb Crate" faction="12" factionList="6,1,7,9,3,5,106" factionListFriendly="0" />
			<row description="NPC-only Smashable" faction="16" factionList="35" factionListFriendly="0" />
			<row description="Activity Faction 1" faction="20" factionList="1,22" factionListFriendly="1" />
			<row description="Activity Faction 2" faction="21" factionList="1,23" factionListFriendly="1" />
			<row description="Activity Faction 3" faction="22" factionList="1,20,23" factionListFriendly="1" />
			<row description="Activity Faction 4" faction="23" factionList="1,21,22" factionListFriendly="1" />
			<row description="Trampoline" faction="24" factionList="8" factionListFriendly="0" />
			<row description="Collectible" faction="25" factionList="26" factionListFriendly="0" />
			<row description="Powerup" faction="26" factionList="25" factionListFriendly="0" />
			<row description="Generic Vignette A" faction="27" factionList="28,31" factionListFriendly="0" />
			<row description="Generic Vignette B" faction="28" factionList="27,31,40" factionListFriendly="0" />
			<row description="Treasure Node" faction="29" factionList="1" factionListFriendly="1" />
			<row description="Generic Vignette" faction="31" factionList="27,28" factionListFriendly="0" />
			<row description="test 1" faction="33" factionList="1,7" factionListFriendly="0" />
			<row description="test 2" faction="34" factionList="6,1,7,9,3,5" factionListFriendly="0" />
			<row description="test 3" faction="35" factionList="1" factionListFriendly="0" />
			<row description="Spider Rocket Guy" faction="36" factionList="1,37" factionListFriendly="0" />
			<row description="destructible wall for spider" faction="37" factionList="" factionListFriendly="0" />
			<row description="invulnerable spider boss faction" faction="38" factionList="1,37" factionListFriendly="0" />
			<row description="test 4" faction="40" factionList="27" factionListFriendly="0" />
			<row description="test 5" faction="50" factionList="52" factionListFriendly="0" />
			<row description="Guard Faction" faction="55" factionList="4" factionListFriendly="0" />
			<row description="test 6" faction="99" factionList="10" factionListFriendly="0" />
			<row description="PVP Team 1" faction="100" factionList="6,101" factionListFriendly="0" />
			<row description="PVP Team 2" faction="101" factionList="6,100" factionListFriendly="0" />
			<row description="test 7" faction="102" factionList="1" factionListFriendly="0" />
			<row description="test 8" faction="105" factionList="1,102" factionListFriendly="1" />
			<row description="turret that hates smashables" faction="106" factionList="6,35" factionListFriendly="0" />
			<row description="spider faction when against the turret" faction="107" factionList="106" factionListFriendly="0" />
			<row description="moving platform faction for spider cave" faction="108" factionList="109" factionListFriendly="0" />
			<row description="spider faction for destroying moving platform" faction="109" factionList="108" factionListFriendly="0" />
			<row description="spider when stunned/vulnerable" faction="110" factionList="109" factionListFriendly="0" />
			<row description="Turret" faction="111" factionList="112" factionListFriendly="0" />
			<row description="Turret Attacker" faction="112" factionList="111" factionListFriendly="0" />
			<row description="Car faction" faction="113" factionList="1" factionListFriendly="1" />
			<row description="Wild Skunk pet" faction="114" factionList="1" factionListFriendly="0" />
			<row description="GF Siren" faction="115" factionList="4,7" factionListFriendly="0" />
			<row description="test 10" faction="666" factionList="666" factionListFriendly="0" />
			<row description="Player-aligned Turret" faction="777" factionList="1,3,6,9,10,11,20,21,22,23,25,26,27,28,31,35,40,99,29,50,51,52,55,104,105" factionListFriendly="1" />
			<row description="Explosion Test" faction="888" factionList="1,4" factionListFriendly="0" />
			<row description="test 11" faction="99998" factionList="1,2,3" factionListFriendly="0" />
			<row description="test 12" faction="99999" factionList="1,2,3" factionListFriendly="1" />
		</rows>
	</table>
	<table name="FlairTable">
		<columns>
			<column name="id" type="int" />
			<column name="asset" type="varchar" />
		</columns>
		<rows>
			<row asset="mesh/flair/Misc/flair_missing.nif" id="1" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="2" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="3" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="4" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="5" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="6" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="7" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="8" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="9" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="10" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="11" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="12" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="13" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="14" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="15" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="16" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="17" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="18" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="19" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="20" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="21" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="22" />
			<row asset="mesh/flair/Misc/flair_missing.nif" id="23" />
			<row asset="mesh/flair/pr/flair_won_pr_drygrass.nif" id="24" />
			<row asset="mesh/flair/Gnarled_Forest/flair_won_gnar_grass_dark.nif" id="25" />
			<row asset="mesh/flair/Gnarled_Forest/flair_won_gnar_grass_light.nif" id="26" />
			<row asset="mesh/flair/Gnarled_Forest/flair_won_gnar_curl.nif" id="27" />
			<row asset="mesh/flair/Gnarled_Forest/flair_won_gnar_curl-clump.nif" id="28" />
			<row asset="mesh/flair/Nimbus_Park/flair_won_nim_flower1.nif" id="29" />
			<row asset="mesh/flair/Nimbus_Park/flair_won_nim_flower2.nif" id="30" />
			<row asset="mesh/flair/Nimbus_Park/flair_won_nim_flower3.nif" id="31" />
			<row asset="mesh/flair/Youreeka/flair_won_yore_grass.nif" id="32" />
			<row asset="mesh/flair/Nimbus_Park/flair_won_nim_maelstromspike.nif" id="33" />
			<row asset="mesh/flair/Nimbus_Park/flair_won_nim_grass.nif" id="34" />
			<row asset="mesh/flair/Nimbus_Park/flair_won_nim_grass2.nif" id="35" />
			<row asset="mesh/flair/Nimbus_Park/flair_won_nim_grass3.nif" id="36" />
			<row asset="mesh/flair/ag/flair_nim_ag_rock.nif" id="37" />
			<row asset="mesh/flair/Gnarled_Forest/flair_won_gnar_flower.nif" id="38" />
			<row asset="mesh/flair/Gnarled_Forest/flair_won_gnar_flower2.nif" id="39" />
			<row asset="mesh/flair/Gnarled_Forest/flair_won_gnar_blades.nif" id="40" />
			<row asset="mesh/flair/Gnarled_Forest/flair_won_gnar_rock_grass.nif" id="41" />
			<row asset="mesh/flair/Gnarled_Forest/flair_won_gnar_rock_dandelions.nif" id="42" />
			<row asset="mesh/flair/Gnarled_Forest/flair_won_gnar_rock_leaves.nif" id="43" />
			<row asset="mesh/flair/Gnarled_Forest/flair_won_gnar_maelstrom.nif" id="44" />
			<row asset="mesh/flair/Gnarled_Forest/flair_won_gnar_mushroom.nif" id="45" />
			<row asset="mesh/flair/pr/flair_won_pr_grass1.nif" id="46" />
			<row asset="mesh/flair/pr/flair_won_pr_grass2.nif" id="47" />
			<row asset="mesh/flair/pr/flair_won_pr_grass3.nif" id="48" />
			<row asset="mesh/flair/Nimbus_Park/flair_won_nim_tall_grass.nif" id="49" />
			<row asset="mesh/flair/Nimbus_Park/flair_won_nim_tall_grass_wheat.nif" id="50" />
			<row asset="mesh/flair/Nimbus_Park/flair_won_nim_tall_daisy.nif" id="51" />
			<row asset="mesh/flair/Nimbus_Park/flair_won_nim_small_bush.nif" id="52" />
		</rows>
	</table>
	<table name="Footsteps">
		<columns>
			<column name="objectType" type="nvarchar" />
			<column name="stone" type="nvarchar" />
			<column name="grass" type="nvarchar" />
			<column name="wood" type="nvarchar" />
			<column name="plastic" type="nvarchar" />
			<column name="gravel" type="nvarchar" />
			<column name="mud" type="nvarchar" />
		</columns>
		<rows>
			<row grass="sound2" gravel="mf_m_footstep_gravel" objectType="gobble" plastic="mf_m_footstep_plastic_left" stone="sound1" wood="mf_m_footstep_plastic_left" />
			<row grass="left_foot" gravel="mf_m_footstep_gravel" objectType="minifig-regular" plastic="left_foot" stone="mf_m_footstep_stone_05" wood="left_foot" />
		</rows>
	</table>
	<table name="Icons">
		<columns>
			<column name="IconID" type="int" />
			<column name="IconPath" type="nvarchar" />
			<column name="IconName" type="nvarchar" />
		</columns>
		<rows>
			<row IconID="1" IconPath="..\..\\textures\ui\missioncomics\Wonderland\Youreeka\Hud_icons\WidgetMissionIcon.dds" />
			<row IconID="2" IconPath="..\..\textures\ui\bricks\DDS\m2038.dds" />
			<row IconID="3" IconPath="..\..\textures\ui\bricks\DDS\m2039.dds" />
			<row IconID="4" IconPath="..\..\textures\ui\bricks\DDS\m23306.dds" />
			<row IconID="5" IconPath="..\..\textures\ui\bricks\DDS\m2335.dds" />
			<row IconID="6" IconPath="..\..\textures\ui\bricks\DDS\m2336.dds" />
			<row IconID="7" IconPath="..\..\textures\ui\bricks\DDS\m2339.dds" />
			<row IconID="8" IconPath="..\..\textures\ui\bricks\DDS\m2340.dds" />
			<row IconID="9" IconPath="..\..\textures\ui\bricks\DDS\m2341.dds" />
			<row IconID="10" IconPath="..\..\textures\ui\bricks\DDS\m2342.dds" />
			<row IconID="11" IconPath="..\..\textures\ui\bricks\DDS\m2345.dds" />
			<row IconID="12" IconPath="..\..\textures\ui\bricks\DDS\m2346.dds" />
			<row IconID="13" IconPath="..\..\textures\ui\bricks\DDS\m2357.dds" />
			<row IconID="14" IconPath="..\..\textures\ui\bricks\DDS\m2362.dds" />
			<row IconID="15" IconPath="..\..\textures\ui\bricks\DDS\m2376.dds" />
			<row IconID="16" IconPath="..\..\textures\ui\bricks\DDS\m2377.dds" />
			<row IconID="17" IconPath="..\..\textures\ui\bricks\DDS\m2397.dds" />
			<row IconID="18" IconPath="..\..\textures\ui\bricks\DDS\m2401.dds" />
			<row IconID="19" IconPath="..\..\textures\ui\bricks\DDS\m2408.dds" />
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	</table>
	<table name="ItemComponent">
		<columns>
			<column name="id" type="int" />
			<column name="equipLocation" type="nvarchar" />
			<column name="baseValue" type="int" />
			<column name="isKitPiece" type="bit" />
			<column name="rarity" type="int" />
			<column name="itemType" type="int" />
			<column name="itemInfo" type="int" />
			<column name="inLootTable" type="bit" />
			<column name="inVendor" type="bit" />
			<column name="isUnique" type="bit" />
			<column name="isBOP" type="bit" />
			<column name="isBOE" type="bit" />
			<column name="reqFactionID" type="int" />
			<column name="reqSpecialtyID" type="int" />
			<column name="reqSpecRank" type="int" />
			<column name="reqAchievementID" type="int" />
			<column name="stackSize" type="int" />
			<column name="color1" type="int" />
			<column name="decal" type="int" />
			<column name="offsetGroupID" type="int" />
			<column name="buildTypes" type="int" />
			<column name="reqPrecondition" type="nvarchar" />
			<column name="weaponType" type="int" />
			<column name="equipEffects" type="int" />
			<column name="readyForQA" type="bit" />
			<column name="itemRating" type="int" />
			<column name="isTwoHanded" type="bit" />
			<column name="minNumRequired" type="tinyint" />
			<column name="delResIndex" type="int" />
			<column name="currencyLOT" type="int" />
			<column name="altCurrencyCost" type="int" />
		</columns>
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			<row baseValue="24" id="6" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="1" rarity="1" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="0" />
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			<row baseValue="8000" color1="7" equipLocation="special_r" id="9" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="6" rarity="2" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="1" weaponType="4" />
			<row baseValue="0" color1="81" equipLocation="hair" id="10" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="2" rarity="5" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="1" />
			<row baseValue="1" equipLocation="clavicle" id="11" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="4" rarity="5" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="1" />
			<row baseValue="1" equipLocation="special_r" id="12" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="5" rarity="5" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="1" />
			<row baseValue="3050" color1="81" equipLocation="special_r" id="27" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="6" offsetGroupID="14" rarity="2" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="1" weaponType="3" />
			<row baseValue="1" color1="6" equipLocation="special_r" id="40" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="6" offsetGroupID="78" rarity="5" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="1" weaponType="2" />
			<row baseValue="16" id="44" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemInfo="0" itemType="21" rarity="4" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="0" />
			<row baseValue="16" id="45" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemInfo="0" itemType="1" rarity="1" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="0" />
			<row baseValue="24" id="46" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="1" rarity="1" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="0" />
			<row baseValue="8" id="47" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="1" rarity="1" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="0" />
			<row baseValue="12" id="48" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="1" rarity="1" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="0" />
			<row baseValue="4" id="50" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="1" rarity="2" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="0" />
			<row baseValue="16" id="51" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="1" rarity="4" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="0" />
			<row baseValue="32" id="52" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="1" rarity="1" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="0" />
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			<row baseValue="1000" color1="7" equipLocation="special_r" id="3625" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="6" offsetGroupID="6" rarity="2" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="1" weaponType="3" />
			<row baseValue="1000" color1="7" equipLocation="special_r" id="3626" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="6" offsetGroupID="6" rarity="2" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="1" weaponType="3" />
			<row baseValue="1000" color1="6" equipLocation="special_r" id="3627" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="6" offsetGroupID="6" rarity="2" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="1" weaponType="3" />
			<row buildTypes="66" delResIndex="7" equipLocation="Extra_1" id="3628" inLootTable="0" inVendor="0" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="22" minNumRequired="1" offsetGroupID="72" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="62|26|43" reqSpecRank="0" reqSpecialtyID="0" stackSize="0" />
			<row buildTypes="32" equipLocation="Extra_1" id="3629" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="21" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="67" reqSpecRank="0" reqSpecialtyID="0" stackSize="0" />
			<row baseValue="1000" buildTypes="2" equipLocation="Extra_1" id="3630" inLootTable="1" inVendor="0" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="21" rarity="3" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="62|26" reqSpecRank="0" reqSpecialtyID="0" stackSize="10" />
			<row buildTypes="0" color1="10" equipLocation="hair" id="3631" inLootTable="0" inVendor="0" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="1" isUnique="0" itemType="2" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="0" />
			<row baseValue="0" buildTypes="0" color1="10" equipLocation="special_r" id="3632" inLootTable="0" inVendor="0" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="6" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="0" />
			<row baseValue="1" buildTypes="0" color1="10" equipLocation="clavicle" id="3633" inLootTable="0" inVendor="0" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="4" offsetGroupID="4" rarity="5" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="0" />
			<row baseValue="1" buildTypes="0" color1="10" equipLocation="special_l" id="3634" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="1" isTwoHanded="0" isUnique="0" itemType="5" offsetGroupID="104" rarity="5" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="1" />
			<row baseValue="1000" buildTypes="2" equipLocation="Extra_1" id="3635" inLootTable="1" inVendor="0" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemInfo="0" itemRating="0" itemType="21" minNumRequired="0" rarity="1" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="62|26" reqSpecRank="0" reqSpecialtyID="0" stackSize="10" />
			<row baseValue="1000" buildTypes="2" equipLocation="Extra_1" id="3636" inLootTable="1" inVendor="0" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemInfo="0" itemRating="0" itemType="21" minNumRequired="0" rarity="1" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="62|26" reqSpecRank="0" reqSpecialtyID="0" stackSize="10" />
			<row baseValue="1" buildTypes="12" color1="10" decal="11" equipLocation="4" id="3637" inLootTable="1" inVendor="1" isBOE="1" isBOP="1" isKitPiece="1" isTwoHanded="0" isUnique="1" itemInfo="16" itemRating="0" itemType="3" minNumRequired="0" offsetGroupID="13" rarity="2" readyForQA="0" reqAchievementID="6" reqFactionID="5" reqPrecondition="7" reqSpecRank="9" reqSpecialtyID="8" stackSize="3" />
			<row baseValue="1" buildTypes="12" color1="10" decal="11" delResIndex="99" equipLocation="4" id="3638" inLootTable="1" inVendor="1" isBOE="1" isBOP="1" isKitPiece="1" isTwoHanded="0" isUnique="1" itemInfo="0" itemRating="0" itemType="3" minNumRequired="0" offsetGroupID="13" rarity="2" readyForQA="0" reqAchievementID="6" reqFactionID="5" reqPrecondition="7" reqSpecRank="9" reqSpecialtyID="8" stackSize="3" />
			<row baseValue="1" buildTypes="0" color1="10" delResIndex="13" equipLocation="clavicle" id="3639" inLootTable="0" inVendor="0" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemInfo="0" itemRating="0" itemType="4" minNumRequired="0" offsetGroupID="4" rarity="5" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="" reqSpecRank="0" reqSpecialtyID="0" stackSize="0" />
			<row baseValue="1" buildTypes="12" color1="10" decal="11" equipLocation="4" id="3640" inLootTable="1" inVendor="1" isBOE="1" isBOP="1" isKitPiece="1" isTwoHanded="0" isUnique="1" itemInfo="0" itemRating="0" itemType="3" minNumRequired="0" offsetGroupID="13" rarity="2" readyForQA="0" reqAchievementID="6" reqFactionID="5" reqPrecondition="7" reqSpecRank="9" reqSpecialtyID="8" stackSize="3" />
			<row baseValue="275" buildTypes="0" color1="147" equipLocation="hair" id="3641" inLootTable="0" inVendor="0" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemInfo="0" itemRating="0" itemType="2" minNumRequired="0" offsetGroupID="87" rarity="4" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="" reqSpecRank="0" reqSpecialtyID="0" stackSize="1" />
			<row baseValue="1" buildTypes="56" color1="6" equipLocation="hair" id="3642" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="1" isTwoHanded="0" isUnique="0" itemInfo="0" itemRating="0" itemType="6" minNumRequired="0" offsetGroupID="6" rarity="5" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="" reqSpecRank="0" reqSpecialtyID="0" stackSize="1" />
			<row baseValue="0" buildTypes="0" color1="10" equipLocation="hair" id="3643" inLootTable="0" inVendor="0" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemInfo="0" itemRating="0" itemType="3" minNumRequired="0" rarity="1" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="" reqSpecRank="0" reqSpecialtyID="0" stackSize="0" />
			<row baseValue="1" buildTypes="0" color1="10" equipLocation="root" id="3644" inLootTable="1" inVendor="1" isBOE="0" isBOP="0" isKitPiece="1" isTwoHanded="0" isUnique="0" itemType="4" offsetGroupID="7" rarity="5" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqSpecRank="0" reqSpecialtyID="0" stackSize="1" />
			<row baseValue="0" buildTypes="8" color1="7" equipLocation="clavicle" id="3645" inLootTable="1" inVendor="0" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="1" itemInfo="0" itemRating="0" itemType="4" minNumRequired="0" offsetGroupID="4" rarity="1" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="" reqSpecRank="0" reqSpecialtyID="0" stackSize="0" />
			<row baseValue="0" buildTypes="0" color1="10" equipLocation="hair" id="3646" inLootTable="0" inVendor="0" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemInfo="0" itemRating="0" itemType="2" minNumRequired="0" rarity="1" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="" reqSpecRank="0" reqSpecialtyID="0" stackSize="0" />
			<row altCurrencyCost="3" baseValue="99" buildTypes="0" currencyLOT="6194" equipLocation="special_r" id="3647" inLootTable="0" inVendor="0" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemInfo="0" itemRating="0" itemType="6" minNumRequired="0" offsetGroupID="89" rarity="4" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="" reqSpecRank="0" reqSpecialtyID="0" stackSize="1" />
			<row baseValue="13" buildTypes="2" equipLocation="Extra_1" id="3648" inLootTable="0" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="21" rarity="3" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="62|26" reqSpecRank="0" reqSpecialtyID="0" stackSize="10" />
			<row baseValue="13" buildTypes="2" equipLocation="Extra_1" id="3649" inLootTable="0" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="21" rarity="3" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="62|26" reqSpecRank="0" reqSpecialtyID="0" stackSize="10" />
			<row baseValue="13" buildTypes="2" equipLocation="Extra_1" id="3650" inLootTable="0" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="21" rarity="3" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="62|26" reqSpecRank="0" reqSpecialtyID="0" stackSize="10" />
			<row baseValue="13" buildTypes="2" equipLocation="Extra_1" id="3651" inLootTable="0" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="21" rarity="3" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="62|26" reqSpecRank="0" reqSpecialtyID="0" stackSize="10" />
			<row baseValue="13" buildTypes="2" equipLocation="Extra_1" id="3652" inLootTable="0" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="21" rarity="3" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="62|26" reqSpecRank="0" reqSpecialtyID="0" stackSize="10" />
			<row baseValue="13" buildTypes="2" equipLocation="Extra_1" id="3653" inLootTable="0" inVendor="1" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemType="21" rarity="3" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="62|26" reqSpecRank="0" reqSpecialtyID="0" stackSize="10" />
			<row baseValue="0" buildTypes="0" equipLocation="" id="3654" inLootTable="1" inVendor="0" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemInfo="0" itemRating="0" itemType="14" minNumRequired="0" rarity="1" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="37" reqSpecRank="0" reqSpecialtyID="0" stackSize="999" />
			<row baseValue="0" buildTypes="0" equipLocation="" id="3655" inLootTable="1" inVendor="0" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemInfo="0" itemRating="0" itemType="14" minNumRequired="0" rarity="1" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="39" reqSpecRank="0" reqSpecialtyID="0" stackSize="999" />
			<row baseValue="0" buildTypes="0" equipLocation="" id="3656" inLootTable="1" inVendor="0" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemInfo="0" itemRating="0" itemType="14" minNumRequired="0" rarity="1" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="38" reqSpecRank="0" reqSpecialtyID="0" stackSize="999" />
			<row baseValue="0" buildTypes="0" equipLocation="" id="3657" inLootTable="1" inVendor="0" isBOE="0" isBOP="0" isKitPiece="0" isTwoHanded="0" isUnique="0" itemInfo="0" itemRating="0" itemType="14" minNumRequired="0" rarity="1" readyForQA="0" reqAchievementID="0" reqFactionID="0" reqPrecondition="36" reqSpecRank="0" reqSpecialtyID="0" stackSize="999" />
		</rows>
	</table>
	<table name="ItemEggData">
		<columns>
			<column name="id" type="int" />
			<column name="chassie_type_id" type="int" />
		</columns>
		<rows>
			<row chassie_type_id="3254" id="1" />
			<row chassie_type_id="3054" id="2" />
			<row chassie_type_id="3253" id="3" />
		</rows>
	</table>
	<table name="ItemFoodData">
		<columns>
			<column name="id" type="int" />
			<column name="element_1" type="int" />
			<column name="element_1_amount" type="int" />
			<column name="element_2" type="int" />
			<column name="element_2_amount" type="int" />
			<column name="element_3" type="int" />
			<column name="element_3_amount" type="int" />
			<column name="element_4" type="int" />
			<column name="element_4_amount" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="ItemSets">
		<columns>
			<column name="setID" type="int" />
			<column name="itemIDs" type="varchar" />
			<column name="displayName" type="varchar" />
			<column name="description" type="varchar" />
			<column name="skillWith2" type="int" />
			<column name="castType2" type="int" />
			<column name="skillWith3" type="int" />
			<column name="castType3" type="int" />
			<column name="skillWith4" type="int" />
			<column name="castType4" type="int" />
			<column name="skillWith5" type="int" />
			<column name="castType5" type="int" />
			<column name="skillSetWith2" type="int" />
			<column name="skillSetWith3" type="int" />
			<column name="skillSetWith4" type="int" />
			<column name="skillSetWith5" type="int" />
			<column name="skillSetWith6" type="int" />
		</columns>
		<rows>
			<row castType2="0" castType3="0" castType4="0" castType5="0" description="first test of item sets" displayName="Test Ninja Set" itemIDs="5949,5950,5955" setID="1" skillWith2="0" skillWith3="0" skillWith4="0" skillWith5="0" />
			<row castType2="0" castType3="0" castType4="0" castType5="0" description="Rank 1" displayName="Engineer Faction Kit" itemIDs="7356,7370,7382,7394" setID="2" skillSetWith4="10" skillWith2="0" skillWith3="0" skillWith4="0" skillWith5="0" />
			<row castType2="0" castType3="0" castType4="0" castType5="0" description="Rank 2" displayName="Engineer Faction Kit" itemIDs="7363,7371,7383,7395,7405" setID="3" skillSetWith4="11" skillSetWith5="12" skillWith2="0" skillWith3="0" skillWith4="0" skillWith5="0" />
			<row castType2="0" castType3="0" castType4="0" castType5="0" description="Rank 3" displayName="Engineer Faction Kit" itemIDs="7364,7372,7384,7396,7406,7417" setID="4" skillSetWith4="13" skillSetWith5="14" skillSetWith6="15" skillWith2="0" skillWith3="0" skillWith4="0" skillWith5="0" />
			<row castType2="0" castType3="0" castType4="0" castType5="0" description="TEST Block Skill Item" displayName="TEST Block Skill Item" itemIDs="4881, 7403" setID="5" skillSetWith2="3" skillWith2="0" skillWith3="0" skillWith4="0" skillWith5="0" />
			<row description="Rank 1" displayName="Knight Faction Kit" itemIDs="7355, 7367, 7379, 7391" setID="7" skillSetWith4="16" />
			<row description="Rank 2" displayName="Knight Faction Kit" itemIDs="7359, 7368, 7380, 7392, 7403" setID="8" skillSetWith4="17" skillSetWith5="18" />
			<row description="Rank 3" displayName="Knight Faction Kit" itemIDs="7360, 7369, 7381, 7393, 7404, 7409" setID="9" skillSetWith4="19" skillSetWith5="20" skillSetWith6="21" />
			<row description="Rank 1" displayName="Ranger Faction Kit" itemIDs="7442, 7466, 7490, 7514" setID="10" skillSetWith4="22" />
			<row description="Rank 2" displayName="Ranger Faction Kit" itemIDs="7443, 7467, 7491, 7515, 7544" setID="11" skillSetWith4="23" skillSetWith5="24" />
			<row description="Rank 3" displayName="Ranger Faction Kit" itemIDs="7444, 7468, 7492, 7516, 7545, 7538" setID="12" skillSetWith4="25" skillSetWith5="26" skillSetWith6="27" />
			<row description="Rank 1" displayName="Samurai Faction Kit" itemIDs="7445, 7469, 7493, 7517" setID="13" skillSetWith4="28" />
			<row description="Rank 2" displayName="Samurai Faction Kit" itemIDs="7446, 7470, 7494, 7518, 7546" setID="14" skillSetWith4="29" skillSetWith5="30" />
			<row description="Rank 3" displayName="Samurai Faction Kit" itemIDs="7447, 7471, 7495, 7519, 7547, 7539" setID="15" skillSetWith4="31" skillSetWith5="32" skillSetWith6="33" />
			<row description="Rank 1" displayName="Sorcerer Faction Kit" itemIDs="7357, 7373, 7385, 7397" setID="16" skillSetWith4="34" />
			<row description="Rank 2" displayName="Sorcerer Faction Kit" itemIDs="7361, 7374, 7386, 7398, 7407" setID="17" skillSetWith4="35" skillSetWith5="36" />
			<row description="Rank 3" displayName="Sorcerer Faction Kit" itemIDs="7362, 7375, 7387, 7399, 7408, 7415" setID="18" skillSetWith4="37" skillSetWith5="38" skillSetWith6="39" />
			<row description="Rank 1" displayName="Spy Faction Kit" itemIDs="7448, 7472, 7496, 7520" setID="19" skillSetWith4="40" />
			<row description="Rank 2" displayName="Spy Faction Kit" itemIDs="7449, 7473, 7497, 7521, 7548" setID="20" skillSetWith4="41" skillSetWith5="42" />
			<row description="Rank 3" displayName="Spy Faction Kit" itemIDs="7450, 7474, 7498, 7522, 7550, 7540" setID="21" skillSetWith4="43" skillSetWith5="44" skillSetWith6="45" />
			<row description="Rank 1" displayName="Shinobi Faction Kit" itemIDs="7451, 7475, 7499, 7523" setID="22" skillSetWith4="46" />
			<row description="Rank 2" displayName="Shinobi Faction Kit" itemIDs="7452, 7476, 7500, 7524, 7551" setID="23" skillSetWith4="47" skillSetWith5="48" />
			<row description="Rank 3" displayName="Shinobi Faction Kit" itemIDs="7453, 7447, 7501, 7525, 7552, 7541" setID="24" skillSetWith4="49" skillSetWith5="50" skillSetWith6="51" />
			<row description="Rank 1" displayName="Inventor Faction Kit" itemIDs="7454, 7478, 7502, 7526" setID="25" skillSetWith4="52" />
			<row description="Rank 2" displayName="Inventor Faction Kit" itemIDs="7455, 7479, 7503, 7527, 7553" setID="26" skillSetWith4="53" skillSetWith5="54" />
			<row description="Rank 3" displayName="Inventor Faction Kit" itemIDs="7456, 7480, 7504, 7528, 7554, 7542" setID="27" skillSetWith4="55" skillSetWith5="56" skillSetWith6="57" />
			<row description="Rank 1" displayName="Summoner Faction Kit" itemIDs="7457, 7481, 7505, 7529" setID="28" skillSetWith4="58" />
			<row description="Rank 2" displayName="Summoner Faction Kit" itemIDs="7458, 7482, 7506, 7530, 7556" setID="29" skillSetWith4="59" skillSetWith5="60" />
			<row description="Rank 3" displayName="Summoner Faction Kit" itemIDs="7459, 7483, 7507, 7557, 7555" setID="30" skillSetWith4="61" skillSetWith5="62" skillSetWith6="63" />
			<row description="Rank 1" displayName="Adventurer Faction Kit" itemIDs="7460, 7484, 7508, 7532" setID="31" skillSetWith4="64" />
			<row description="Rank 2" displayName="Adventurer Faction Kit" itemIDs="7461, 7485, 7509, 7533" setID="32" skillSetWith4="65" skillSetWith5="66" />
			<row description="Rank 3" displayName="Adventurer Faction Kit" itemIDs="7462, 7486, 7510, 7534, 7558" setID="33" skillSetWith4="67" skillSetWith5="68" skillSetWith6="69" />
			<row description="Rank 1" displayName="Daredevil Faction Kit" itemIDs="7463, 7487, 7511, 7535" setID="34" skillSetWith4="70" />
			<row description="Rank 2" displayName="Daredevil Faction Kit" itemIDs="7464, 7488, 7512, 7536" setID="35" skillSetWith4="71" skillSetWith5="72" />
			<row description="Rank 3" displayName="Daredevil Faction Kit" itemIDs="7465, 7489, 7513, 7537, 7543" setID="36" skillSetWith4="73" skillSetWith5="74" skillSetWith6="75" />
			<row description="Rank 1" displayName="Buccaneer Faction Kit" itemIDs="7358, 7376, 7388, 7400" setID="37" skillSetWith4="76" />
			<row description="Rank 2" displayName="Buccaneer Faction Kit" itemIDs="7365, 7377, 7389, 7401" setID="38" skillSetWith4="77" skillSetWith5="78" />
			<row description="Rank 3" displayName="Buccaneer Faction Kit" itemIDs="7366, 7378, 7390, 7402, 4716" setID="39" skillSetWith4="79" skillSetWith5="81" skillSetWith6="82" />
		</rows>
	</table>
	<table name="ItemSetSkills">
		<columns>
			<column name="SkillSetID" type="int" />
			<column name="SkillID" type="int" />
			<column name="SkillCastType" type="int" />
		</columns>
		<rows>
			<row SkillCastType="1" SkillID="361" SkillSetID="1" />
			<row SkillCastType="1" SkillID="363" SkillSetID="1" />
			<row SkillCastType="1" SkillID="372" SkillSetID="2" />
			<row SkillCastType="5" SkillID="237" SkillSetID="3" />
			<row SkillCastType="1" SkillID="372" SkillSetID="2" />
			<row SkillCastType="1" SkillID="362" SkillSetID="2" />
			<row SkillCastType="1" SkillID="373" SkillSetID="3" />
			<row SkillCastType="5" SkillID="382" SkillSetID="3" />
			<row SkillCastType="1" SkillID="371" SkillSetID="10" />
			<row SkillCastType="1" SkillID="361" SkillSetID="10" />
			<row SkillCastType="1" SkillID="372" SkillSetID="11" />
			<row SkillCastType="1" SkillID="362" SkillSetID="11" />
			<row SkillCastType="1" SkillID="369" SkillSetID="12" />
			<row SkillCastType="1" SkillID="360" SkillSetID="12" />
			<row SkillCastType="1" SkillID="373" SkillSetID="13" />
			<row SkillCastType="1" SkillID="363" SkillSetID="13" />
			<row SkillCastType="1" SkillID="369" SkillSetID="14" />
			<row SkillCastType="1" SkillID="360" SkillSetID="14" />
			<row SkillCastType="1" SkillID="369" SkillSetID="15" />
			<row SkillCastType="1" SkillID="360" SkillSetID="15" />
			<row SkillCastType="1" SkillID="370" SkillSetID="16" />
			<row SkillCastType="1" SkillID="363" SkillSetID="16" />
			<row SkillCastType="1" SkillID="372" SkillSetID="17" />
			<row SkillCastType="1" SkillID="364" SkillSetID="17" />
			<row SkillCastType="1" SkillID="372" SkillSetID="19" />
			<row SkillCastType="1" SkillID="364" SkillSetID="19" />
			<row SkillCastType="1" SkillID="369" SkillSetID="20" />
			<row SkillCastType="1" SkillID="360" SkillSetID="20" />
			<row SkillCastType="1" SkillID="370" SkillSetID="22" />
			<row SkillCastType="1" SkillID="362" SkillSetID="22" />
			<row SkillCastType="1" SkillID="372" SkillSetID="23" />
			<row SkillCastType="1" SkillID="363" SkillSetID="23" />
			<row SkillCastType="1" SkillID="373" SkillSetID="25" />
			<row SkillCastType="1" SkillID="363" SkillSetID="25" />
			<row SkillCastType="1" SkillID="369" SkillSetID="26" />
			<row SkillCastType="1" SkillID="360" SkillSetID="26" />
			<row SkillCastType="1" SkillID="371" SkillSetID="28" />
			<row SkillCastType="1" SkillID="361" SkillSetID="28" />
			<row SkillCastType="1" SkillID="374" SkillSetID="29" />
			<row SkillCastType="1" SkillID="363" SkillSetID="29" />
			<row SkillCastType="1" SkillID="374" SkillSetID="31" />
			<row SkillCastType="1" SkillID="363" SkillSetID="31" />
			<row SkillCastType="1" SkillID="369" SkillSetID="32" />
			<row SkillCastType="1" SkillID="371" SkillSetID="34" />
			<row SkillCastType="1" SkillID="361" SkillSetID="34" />
			<row SkillCastType="1" SkillID="371" SkillSetID="35" />
			<row SkillCastType="1" SkillID="361" SkillSetID="35" />
			<row SkillCastType="1" SkillID="369" SkillSetID="36" />
			<row SkillCastType="1" SkillID="360" SkillSetID="36" />
			<row SkillCastType="1" SkillID="371" SkillSetID="37" />
			<row SkillCastType="1" SkillID="361" SkillSetID="37" />
			<row SkillCastType="1" SkillID="369" SkillSetID="38" />
			<row SkillCastType="1" SkillID="360" SkillSetID="38" />
			<row SkillCastType="1" SkillID="378" SkillSetID="39" />
			<row SkillCastType="1" SkillID="369" SkillSetID="39" />
			<row SkillCastType="1" SkillID="360" SkillSetID="39" />
			<row SkillCastType="1" SkillID="371" SkillSetID="40" />
			<row SkillCastType="1" SkillID="361" SkillSetID="40" />
			<row SkillCastType="1" SkillID="371" SkillSetID="41" />
			<row SkillCastType="1" SkillID="361" SkillSetID="41" />
			<row SkillCastType="1" SkillID="369" SkillSetID="42" />
			<row SkillCastType="1" SkillID="360" SkillSetID="42" />
			<row SkillCastType="1" SkillID="371" SkillSetID="43" />
			<row SkillCastType="1" SkillID="361" SkillSetID="43" />
			<row SkillCastType="1" SkillID="369" SkillSetID="44" />
			<row SkillCastType="1" SkillID="360" SkillSetID="44" />
			<row SkillCastType="1" SkillID="378" SkillSetID="45" />
			<row SkillCastType="1" SkillID="369" SkillSetID="45" />
			<row SkillCastType="1" SkillID="360" SkillSetID="45" />
			<row SkillCastType="1" SkillID="371" SkillSetID="46" />
			<row SkillCastType="1" SkillID="362" SkillSetID="46" />
			<row SkillCastType="1" SkillID="371" SkillSetID="47" />
			<row SkillCastType="1" SkillID="362" SkillSetID="47" />
			<row SkillCastType="1" SkillID="369" SkillSetID="48" />
			<row SkillCastType="1" SkillID="360" SkillSetID="48" />
			<row SkillCastType="1" SkillID="371" SkillSetID="49" />
			<row SkillCastType="1" SkillID="362" SkillSetID="49" />
			<row SkillCastType="1" SkillID="369" SkillSetID="50" />
			<row SkillCastType="1" SkillID="360" SkillSetID="50" />
			<row SkillCastType="1" SkillID="378" SkillSetID="51" />
			<row SkillCastType="1" SkillID="369" SkillSetID="51" />
			<row SkillCastType="1" SkillID="360" SkillSetID="51" />
			<row SkillCastType="1" SkillID="371" SkillSetID="52" />
			<row SkillCastType="1" SkillID="361" SkillSetID="52" />
			<row SkillCastType="1" SkillID="372" SkillSetID="53" />
			<row SkillCastType="1" SkillID="362" SkillSetID="53" />
			<row SkillCastType="1" SkillID="369" SkillSetID="54" />
			<row SkillCastType="1" SkillID="360" SkillSetID="54" />
			<row SkillCastType="1" SkillID="373" SkillSetID="55" />
			<row SkillCastType="1" SkillID="363" SkillSetID="55" />
			<row SkillCastType="1" SkillID="369" SkillSetID="56" />
			<row SkillCastType="1" SkillID="360" SkillSetID="56" />
			<row SkillCastType="1" SkillID="369" SkillSetID="57" />
			<row SkillCastType="1" SkillID="360" SkillSetID="57" />
			<row SkillCastType="1" SkillID="371" SkillSetID="58" />
			<row SkillCastType="1" SkillID="361" SkillSetID="58" />
			<row SkillCastType="1" SkillID="372" SkillSetID="59" />
			<row SkillCastType="1" SkillID="362" SkillSetID="59" />
			<row SkillCastType="1" SkillID="369" SkillSetID="60" />
			<row SkillCastType="1" SkillID="360" SkillSetID="60" />
			<row SkillCastType="1" SkillID="373" SkillSetID="61" />
			<row SkillCastType="1" SkillID="363" SkillSetID="61" />
			<row SkillCastType="1" SkillID="369" SkillSetID="62" />
			<row SkillCastType="1" SkillID="360" SkillSetID="62" />
			<row SkillCastType="1" SkillID="369" SkillSetID="63" />
			<row SkillCastType="1" SkillID="360" SkillSetID="63" />
			<row SkillCastType="1" SkillID="371" SkillSetID="64" />
			<row SkillCastType="1" SkillID="361" SkillSetID="64" />
			<row SkillCastType="1" SkillID="378" SkillSetID="65" />
			<row SkillCastType="1" SkillID="372" SkillSetID="65" />
			<row SkillCastType="1" SkillID="362" SkillSetID="65" />
			<row SkillCastType="1" SkillID="369" SkillSetID="66" />
			<row SkillCastType="1" SkillID="360" SkillSetID="66" />
			<row SkillCastType="1" SkillID="378" SkillSetID="67" />
			<row SkillCastType="1" SkillID="364" SkillSetID="67" />
			<row SkillCastType="1" SkillID="363" SkillSetID="67" />
			<row SkillCastType="1" SkillID="369" SkillSetID="68" />
			<row SkillCastType="1" SkillID="360" SkillSetID="68" />
			<row SkillCastType="1" SkillID="369" SkillSetID="69" />
			<row SkillCastType="1" SkillID="371" SkillSetID="70" />
			<row SkillCastType="1" SkillID="361" SkillSetID="70" />
			<row SkillCastType="1" SkillID="362" SkillSetID="71" />
			<row SkillCastType="1" SkillID="378" SkillSetID="71" />
			<row SkillCastType="1" SkillID="372" SkillSetID="71" />
			<row SkillCastType="1" SkillID="369" SkillSetID="72" />
			<row SkillCastType="1" SkillID="360" SkillSetID="72" />
			<row SkillCastType="1" SkillID="378" SkillSetID="73" />
			<row SkillCastType="1" SkillID="373" SkillSetID="73" />
			<row SkillCastType="1" SkillID="363" SkillSetID="73" />
			<row SkillCastType="1" SkillID="369" SkillSetID="74" />
			<row SkillCastType="1" SkillID="360" SkillSetID="74" />
			<row SkillCastType="1" SkillID="369" SkillSetID="75" />
			<row SkillCastType="1" SkillID="360" SkillSetID="75" />
			<row SkillCastType="1" SkillID="371" SkillSetID="76" />
			<row SkillCastType="1" SkillID="361" SkillSetID="76" />
			<row SkillCastType="1" SkillID="378" SkillSetID="77" />
			<row SkillCastType="1" SkillID="372" SkillSetID="77" />
			<row SkillCastType="1" SkillID="362" SkillSetID="77" />
			<row SkillCastType="1" SkillID="369" SkillSetID="78" />
			<row SkillCastType="1" SkillID="360" SkillSetID="78" />
			<row SkillCastType="1" SkillID="378" SkillSetID="79" />
			<row SkillCastType="1" SkillID="373" SkillSetID="79" />
			<row SkillCastType="1" SkillID="363" SkillSetID="79" />
			<row SkillCastType="1" SkillID="369" SkillSetID="80" />
			<row SkillCastType="1" SkillID="360" SkillSetID="80" />
			<row SkillCastType="1" SkillID="369" SkillSetID="81" />
			<row SkillCastType="1" SkillID="360" SkillSetID="81" />
		</rows>
	</table>
	<table name="LanguageType">
		<columns>
			<column name="LanguageID" type="int" />
			<column name="LanguageDescription" type="nvarchar" />
		</columns>
		<rows>
			<row LanguageDescription="English" LanguageID="1" />
		</rows>
	</table>
	<table name="LootMatrix">
		<columns>
			<column name="LootMatrixIndex" type="int" />
			<column name="LootTableIndex" type="int" />
			<column name="RarityTableIndex" type="int" />
			<column name="percent" type="real" />
			<column name="minToDrop" type="int" />
			<column name="maxToDrop" type="int" />
			<column name="id" type="int" />
		</columns>
		<rows>
			<row LootMatrixIndex="29" LootTableIndex="3" RarityTableIndex="4" id="91" maxToDrop="2" minToDrop="1" percent="1" />
			<row LootMatrixIndex="34" LootTableIndex="23" RarityTableIndex="4" id="100" maxToDrop="4" minToDrop="2" percent="1" />
			<row LootMatrixIndex="35" LootTableIndex="25" RarityTableIndex="4" id="110" maxToDrop="3" minToDrop="1" percent="1" />
			<row LootMatrixIndex="41" LootTableIndex="3" RarityTableIndex="4" id="131" maxToDrop="1" minToDrop="1" percent="0.25" />
			<row LootMatrixIndex="41" LootTableIndex="110" RarityTableIndex="18" id="132" maxToDrop="3" minToDrop="1" percent="0.5" />
			<row LootMatrixIndex="41" LootTableIndex="46" RarityTableIndex="4" id="133" maxToDrop="1" minToDrop="1" percent="0.1" />
			<row LootMatrixIndex="42" LootTableIndex="29" RarityTableIndex="4" id="135" maxToDrop="0" minToDrop="0" percent="1" />
			<row LootMatrixIndex="51" LootTableIndex="39" RarityTableIndex="4" id="151" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="52" LootTableIndex="40" RarityTableIndex="4" id="153" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="53" LootTableIndex="41" RarityTableIndex="4" id="155" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="54" LootTableIndex="42" RarityTableIndex="4" id="157" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="29" LootTableIndex="32" RarityTableIndex="4" id="160" maxToDrop="3" minToDrop="2" percent="1" />
			<row LootMatrixIndex="41" LootTableIndex="32" RarityTableIndex="4" id="164" maxToDrop="1" minToDrop="1" percent="0.25" />
			<row LootMatrixIndex="59" LootTableIndex="46" RarityTableIndex="4" id="171" maxToDrop="0" minToDrop="0" percent="1" />
			<row LootMatrixIndex="64" LootTableIndex="52" RarityTableIndex="4" id="186" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="64" LootTableIndex="3" RarityTableIndex="4" id="187" maxToDrop="1" minToDrop="1" percent="0.1" />
			<row LootMatrixIndex="64" LootTableIndex="32" RarityTableIndex="4" id="188" maxToDrop="1" minToDrop="1" percent="0.1" />
			<row LootMatrixIndex="65" LootTableIndex="54" RarityTableIndex="4" id="194" maxToDrop="12" minToDrop="1" percent="1" />
			<row LootMatrixIndex="29" LootTableIndex="110" RarityTableIndex="18" id="208" maxToDrop="1" minToDrop="1" percent="0.35" />
			<row LootMatrixIndex="105" LootTableIndex="63" RarityTableIndex="10" id="239" maxToDrop="5" minToDrop="5" percent="1" />
			<row LootMatrixIndex="115" LootTableIndex="65" RarityTableIndex="4" id="254" maxToDrop="0" minToDrop="0" percent="1" />
			<row LootMatrixIndex="117" LootTableIndex="66" RarityTableIndex="4" id="255" maxToDrop="0" minToDrop="0" percent="1" />
			<row LootMatrixIndex="118" LootTableIndex="37" RarityTableIndex="4" id="256" maxToDrop="0" minToDrop="1" percent="1" />
			<row LootMatrixIndex="123" LootTableIndex="110" RarityTableIndex="19" id="263" maxToDrop="0" minToDrop="1" percent="1" />
			<row LootMatrixIndex="126" LootTableIndex="3" RarityTableIndex="4" id="265" maxToDrop="3" minToDrop="2" percent="1" />
			<row LootMatrixIndex="127" LootTableIndex="32" RarityTableIndex="4" id="266" maxToDrop="5" minToDrop="3" percent="1" />
			<row LootMatrixIndex="129" LootTableIndex="32" RarityTableIndex="4" id="267" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="132" LootTableIndex="110" RarityTableIndex="18" id="269" maxToDrop="2" minToDrop="1" percent="1" />
			<row LootMatrixIndex="135" LootTableIndex="21" RarityTableIndex="4" id="275" maxToDrop="0" minToDrop="1" percent="1" />
			<row LootMatrixIndex="40" LootTableIndex="71" RarityTableIndex="4" id="276" maxToDrop="0" minToDrop="1" percent="1" />
			<row LootMatrixIndex="137" LootTableIndex="79" RarityTableIndex="4" id="322" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="139" LootTableIndex="81" RarityTableIndex="4" id="329" maxToDrop="3" minToDrop="1" percent="1" />
			<row LootMatrixIndex="139" LootTableIndex="3" RarityTableIndex="4" id="330" maxToDrop="1" minToDrop="1" percent="0.75" />
			<row LootMatrixIndex="139" LootTableIndex="32" RarityTableIndex="4" id="331" maxToDrop="2" minToDrop="1" percent="0.75" />
			<row LootMatrixIndex="139" LootTableIndex="112" RarityTableIndex="19" id="333" maxToDrop="3" minToDrop="1" percent="0.33" />
			<row LootMatrixIndex="143" LootTableIndex="82" RarityTableIndex="4" id="335" maxToDrop="0" minToDrop="1" percent="1" />
			<row LootMatrixIndex="145" LootTableIndex="110" RarityTableIndex="18" id="336" maxToDrop="10" minToDrop="10" percent="1" />
			<row LootMatrixIndex="147" LootTableIndex="111" RarityTableIndex="19" id="341" maxToDrop="20" minToDrop="20" percent="1" />
			<row LootMatrixIndex="150" LootTableIndex="83" RarityTableIndex="4" id="346" maxToDrop="0" minToDrop="1" percent="1" />
			<row LootMatrixIndex="152" LootTableIndex="84" RarityTableIndex="11" id="347" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="153" LootTableIndex="85" RarityTableIndex="11" id="348" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="154" LootTableIndex="86" RarityTableIndex="11" id="349" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="157" LootTableIndex="87" RarityTableIndex="13" id="362" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="160" LootTableIndex="3" RarityTableIndex="4" id="363" maxToDrop="1" minToDrop="1" percent="0.6" />
			<row LootMatrixIndex="160" LootTableIndex="32" RarityTableIndex="4" id="364" maxToDrop="1" minToDrop="1" percent="0.6" />
			<row LootMatrixIndex="160" LootTableIndex="110" RarityTableIndex="19" id="365" maxToDrop="1" minToDrop="1" percent="0.2" />
			<row LootMatrixIndex="162" LootTableIndex="89" RarityTableIndex="4" id="369" maxToDrop="0" minToDrop="1" percent="1" />
			<row LootMatrixIndex="164" LootTableIndex="90" RarityTableIndex="11" id="370" maxToDrop="10" minToDrop="3" percent="1" />
			<row LootMatrixIndex="164" LootTableIndex="110" RarityTableIndex="18" id="371" maxToDrop="1" minToDrop="1" percent="0.05" />
			<row LootMatrixIndex="160" LootTableIndex="88" RarityTableIndex="9" id="373" maxToDrop="1" minToDrop="1" percent="0.1" />
			<row LootMatrixIndex="170" LootTableIndex="91" RarityTableIndex="11" id="376" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="171" LootTableIndex="92" RarityTableIndex="11" id="379" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="172" LootTableIndex="93" RarityTableIndex="11" id="381" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="184" LootTableIndex="94" RarityTableIndex="11" id="391" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="185" LootTableIndex="95" RarityTableIndex="12" id="393" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="40" LootTableIndex="96" RarityTableIndex="4" id="395" maxToDrop="0" minToDrop="1" percent="1" />
			<row LootMatrixIndex="29" LootTableIndex="97" RarityTableIndex="4" id="402" maxToDrop="1" minToDrop="1" percent="0.5" />
			<row LootMatrixIndex="160" LootTableIndex="97" RarityTableIndex="4" id="404" maxToDrop="1" minToDrop="1" percent="0.15" />
			<row LootMatrixIndex="187" LootTableIndex="87" RarityTableIndex="14" id="408" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="188" LootTableIndex="87" RarityTableIndex="15" id="409" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="189" LootTableIndex="87" RarityTableIndex="16" id="410" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="190" LootTableIndex="87" RarityTableIndex="17" id="411" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="192" LootTableIndex="3" RarityTableIndex="4" id="413" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="193" LootTableIndex="3" RarityTableIndex="4" id="414" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="193" LootTableIndex="32" RarityTableIndex="4" id="415" maxToDrop="2" minToDrop="1" percent="1" />
			<row LootMatrixIndex="196" LootTableIndex="3" RarityTableIndex="4" id="416" maxToDrop="1" minToDrop="1" percent="0.25" />
			<row LootMatrixIndex="196" LootTableIndex="32" RarityTableIndex="4" id="417" maxToDrop="2" minToDrop="1" percent="1" />
			<row LootMatrixIndex="196" LootTableIndex="97" RarityTableIndex="4" id="419" maxToDrop="1" minToDrop="1" percent="0.25" />
			<row LootMatrixIndex="193" LootTableIndex="97" RarityTableIndex="4" id="421" maxToDrop="1" minToDrop="1" percent="0.5" />
			<row LootMatrixIndex="35" LootTableIndex="3" RarityTableIndex="4" id="422" maxToDrop="1" minToDrop="1" percent="0.75" />
			<row LootMatrixIndex="35" LootTableIndex="32" RarityTableIndex="4" id="423" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="35" LootTableIndex="97" RarityTableIndex="4" id="424" maxToDrop="1" minToDrop="1" percent="0.5" />
			<row LootMatrixIndex="207" LootTableIndex="32" RarityTableIndex="4" id="425" maxToDrop="3" minToDrop="1" percent="1" />
			<row LootMatrixIndex="209" LootTableIndex="110" RarityTableIndex="18" id="427" maxToDrop="2" minToDrop="1" percent="0.1" />
			<row LootMatrixIndex="210" LootTableIndex="110" RarityTableIndex="18" id="429" maxToDrop="3" minToDrop="2" percent="1" />
			<row LootMatrixIndex="211" LootTableIndex="111" RarityTableIndex="19" id="431" maxToDrop="4" minToDrop="2" percent="1" />
			<row LootMatrixIndex="212" LootTableIndex="111" RarityTableIndex="19" id="435" maxToDrop="4" minToDrop="2" percent="1" />
			<row LootMatrixIndex="213" LootTableIndex="112" RarityTableIndex="20" id="438" maxToDrop="5" minToDrop="3" percent="1" />
			<row LootMatrixIndex="214" LootTableIndex="112" RarityTableIndex="20" id="441" maxToDrop="5" minToDrop="3" percent="1" />
			<row LootMatrixIndex="216" LootTableIndex="3" RarityTableIndex="4" id="443" maxToDrop="1" minToDrop="1" percent="0.5" />
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			<row LootMatrixIndex="289" LootTableIndex="188" RarityTableIndex="13" id="675" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="290" LootTableIndex="188" RarityTableIndex="13" id="676" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="293" LootTableIndex="177" RarityTableIndex="22" id="677" maxToDrop="0" minToDrop="1" percent="1" />
			<row LootMatrixIndex="294" LootTableIndex="179" RarityTableIndex="22" id="678" maxToDrop="0" minToDrop="1" percent="1" />
			<row LootMatrixIndex="295" LootTableIndex="178" RarityTableIndex="22" id="679" maxToDrop="0" minToDrop="1" percent="1" />
			<row LootMatrixIndex="296" LootTableIndex="180" RarityTableIndex="22" id="680" maxToDrop="0" minToDrop="1" percent="1" />
			<row LootMatrixIndex="297" LootTableIndex="32" RarityTableIndex="4" id="682" maxToDrop="6" minToDrop="4" percent="1" />
			<row LootMatrixIndex="41" LootTableIndex="189" RarityTableIndex="4" id="683" maxToDrop="3" minToDrop="2" percent="1" />
			<row LootMatrixIndex="29" LootTableIndex="189" RarityTableIndex="4" id="684" maxToDrop="1" minToDrop="1" percent="0.01" />
			<row LootMatrixIndex="139" LootTableIndex="189" RarityTableIndex="4" id="685" maxToDrop="1" minToDrop="1" percent="0.01" />
			<row LootMatrixIndex="160" LootTableIndex="189" RarityTableIndex="4" id="686" maxToDrop="1" minToDrop="1" percent="0.01" />
			<row LootMatrixIndex="196" LootTableIndex="189" RarityTableIndex="4" id="687" maxToDrop="1" minToDrop="1" percent="0.01" />
			<row LootMatrixIndex="216" LootTableIndex="189" RarityTableIndex="4" id="688" maxToDrop="1" minToDrop="1" percent="0.01" />
			<row LootMatrixIndex="217" LootTableIndex="189" RarityTableIndex="4" id="689" maxToDrop="1" minToDrop="1" percent="0.02" />
			<row LootMatrixIndex="218" LootTableIndex="189" RarityTableIndex="4" id="690" maxToDrop="1" minToDrop="1" percent="0.02" />
			<row LootMatrixIndex="227" LootTableIndex="189" RarityTableIndex="4" id="691" maxToDrop="1" minToDrop="1" percent="0.01" />
			<row LootMatrixIndex="230" LootTableIndex="189" RarityTableIndex="4" id="692" maxToDrop="1" minToDrop="1" percent="0.02" />
			<row LootMatrixIndex="231" LootTableIndex="189" RarityTableIndex="4" id="693" maxToDrop="1" minToDrop="1" percent="0.01" />
			<row LootMatrixIndex="232" LootTableIndex="189" RarityTableIndex="4" id="694" maxToDrop="1" minToDrop="1" percent="0.01" />
			<row LootMatrixIndex="237" LootTableIndex="189" RarityTableIndex="4" id="695" maxToDrop="1" minToDrop="1" percent="0.01" />
			<row LootMatrixIndex="253" LootTableIndex="189" RarityTableIndex="4" id="696" maxToDrop="1" minToDrop="1" percent="0.01" />
			<row LootMatrixIndex="277" LootTableIndex="189" RarityTableIndex="4" id="697" maxToDrop="1" minToDrop="1" percent="0.01" />
			<row LootMatrixIndex="299" LootTableIndex="190" RarityTableIndex="4" id="698" maxToDrop="0" minToDrop="1" percent="1" />
			<row LootMatrixIndex="29" LootTableIndex="191" RarityTableIndex="4" id="699" maxToDrop="1" minToDrop="1" percent="0.005" />
			<row LootMatrixIndex="29" LootTableIndex="192" RarityTableIndex="4" id="700" maxToDrop="1" minToDrop="1" percent="0.005" />
			<row LootMatrixIndex="160" LootTableIndex="191" RarityTableIndex="4" id="701" maxToDrop="1" minToDrop="1" percent="0.005" />
			<row LootMatrixIndex="160" LootTableIndex="192" RarityTableIndex="4" id="702" maxToDrop="1" minToDrop="1" percent="0.005" />
			<row LootMatrixIndex="230" LootTableIndex="191" RarityTableIndex="4" id="703" maxToDrop="1" minToDrop="1" percent="0.006" />
			<row LootMatrixIndex="230" LootTableIndex="192" RarityTableIndex="4" id="705" maxToDrop="1" minToDrop="1" percent="0.006" />
			<row LootMatrixIndex="231" LootTableIndex="191" RarityTableIndex="4" id="706" maxToDrop="1" minToDrop="1" percent="0.007" />
			<row LootMatrixIndex="231" LootTableIndex="192" RarityTableIndex="4" id="707" maxToDrop="1" minToDrop="1" percent="0.007" />
			<row LootMatrixIndex="216" LootTableIndex="191" RarityTableIndex="4" id="710" maxToDrop="1" minToDrop="1" percent="0.05" />
			<row LootMatrixIndex="216" LootTableIndex="192" RarityTableIndex="4" id="711" maxToDrop="1" minToDrop="1" percent="0.05" />
			<row LootMatrixIndex="216" LootTableIndex="110" RarityTableIndex="18" id="712" maxToDrop="1" minToDrop="1" percent="0.1" />
			<row LootMatrixIndex="217" LootTableIndex="111" RarityTableIndex="19" id="713" maxToDrop="2" minToDrop="1" percent="0.2" />
			<row LootMatrixIndex="218" LootTableIndex="113" RarityTableIndex="21" id="714" maxToDrop="2" minToDrop="1" percent="0.15" />
			<row LootMatrixIndex="217" LootTableIndex="191" RarityTableIndex="4" id="715" maxToDrop="1" minToDrop="1" percent="0.06" />
			<row LootMatrixIndex="217" LootTableIndex="192" RarityTableIndex="4" id="716" maxToDrop="1" minToDrop="1" percent="0.06" />
			<row LootMatrixIndex="218" LootTableIndex="191" RarityTableIndex="4" id="717" maxToDrop="1" minToDrop="1" percent="0.07" />
			<row LootMatrixIndex="218" LootTableIndex="192" RarityTableIndex="4" id="718" maxToDrop="1" minToDrop="1" percent="0.07" />
			<row LootMatrixIndex="118" LootTableIndex="192" RarityTableIndex="4" id="719" maxToDrop="6" minToDrop="6" percent="1" />
			<row LootMatrixIndex="305" LootTableIndex="193" RarityTableIndex="4" id="720" maxToDrop="1" minToDrop="1" percent="1" />
			<row LootMatrixIndex="305" LootTableIndex="32" RarityTableIndex="4" id="721" maxToDrop="3" minToDrop="2" percent="1" />
			<row LootMatrixIndex="277" LootTableIndex="191" RarityTableIndex="4" id="722" maxToDrop="1" minToDrop="1" percent="0.025" />
			<row LootMatrixIndex="277" LootTableIndex="192" RarityTableIndex="4" id="723" maxToDrop="1" minToDrop="1" percent="0.025" />
			<row LootMatrixIndex="29" LootTableIndex="114" RarityTableIndex="4" id="724" maxToDrop="1" minToDrop="1" percent="0.005" />
			<row LootMatrixIndex="160" LootTableIndex="114" RarityTableIndex="4" id="726" maxToDrop="1" minToDrop="1" percent="0.01" />
			<row LootMatrixIndex="230" LootTableIndex="114" RarityTableIndex="4" id="727" maxToDrop="1" minToDrop="1" percent="0.015" />
			<row LootMatrixIndex="231" LootTableIndex="114" RarityTableIndex="4" id="728" maxToDrop="1" minToDrop="1" percent="0.02" />
			<row LootMatrixIndex="237" LootTableIndex="114" RarityTableIndex="4" id="729" maxToDrop="1" minToDrop="1" percent="0.005" />
			<row LootMatrixIndex="307" LootTableIndex="32" RarityTableIndex="4" id="730" maxToDrop="3" minToDrop="1" percent="1" />
			<row LootMatrixIndex="308" LootTableIndex="194" RarityTableIndex="4" id="731" maxToDrop="6" minToDrop="3" percent="1" />
		</rows>
	</table>
	<table name="LootMatrixIndex">
		<columns>
			<column name="LootMatrixIndex" type="int" />
			<column name="description" type="nchar" />
			<column name="inNpcEditor" type="bit" />
		</columns>
		<rows>
			<row LootMatrixIndex="29" description="AG Smashables                                                                                                                   " inNpcEditor="0" />
			<row LootMatrixIndex="34" description="UNIT_TEST_DO_NOT_REMOVE                                                                                                         " inNpcEditor="0" />
			<row LootMatrixIndex="35" description="Banana Crate                                                                                                                    " inNpcEditor="0" />
			<row LootMatrixIndex="36" description="NONE                                                                                                                            " inNpcEditor="1" />
			<row LootMatrixIndex="40" description="GF Pirate Vendor Elite                                                                                                          " inNpcEditor="0" />
			<row LootMatrixIndex="41" description="Test Generic Enemy                                                                                                              " inNpcEditor="1" />
			<row LootMatrixIndex="42" description="FV Ninja Vendor Elite                                                                                                           " inNpcEditor="0" />
			<row LootMatrixIndex="44" description="Test Generic Vendor                                                                                                             " inNpcEditor="0" />
			<row LootMatrixIndex="51" description="Hammer mission brick 1                                                                                                          " inNpcEditor="0" />
			<row LootMatrixIndex="52" description="Hammer mission brick 2                                                                                                          " inNpcEditor="0" />
			<row LootMatrixIndex="53" description="Hammer mission brick 3                                                                                                          " inNpcEditor="0" />
			<row LootMatrixIndex="54" description="Hammer mission brick 4                                                                                                          " inNpcEditor="0" />
			<row LootMatrixIndex="55" description="GC Infinity Imaginite Matrix                                                                                                    " inNpcEditor="0" />
			<row LootMatrixIndex="56" description="GC Vendor Matrix Team 5                                                                                                         " inNpcEditor="0" />
			<row LootMatrixIndex="57" description="GC Health and Imagination                                                                                                       " inNpcEditor="0" />
			<row LootMatrixIndex="58" description="GC Team 11 Parachute matrix                                                                                                     " inNpcEditor="0" />
			<row LootMatrixIndex="59" description="FV Ninja Vendor Basic                                                                                                           " inNpcEditor="0" />
			<row LootMatrixIndex="63" description="DO NOT USE                                                                                                                      " inNpcEditor="1" />
			<row LootMatrixIndex="64" description="FV Maelstrom Gas Mask                                                                                                           " inNpcEditor="0" />
			<row LootMatrixIndex="65" description="Test Always Drop Loot                                                                                                           " inNpcEditor="0" />
			<row LootMatrixIndex="105" description="Rope Bridge Rebuild                                                                                                             " inNpcEditor="0" />
			<row LootMatrixIndex="115" description="NS Consumable Vendor                                                                                                            " inNpcEditor="1" />
			<row LootMatrixIndex="117" description="NS Accessory Vendor                                                                                                             " inNpcEditor="1" />
			<row LootMatrixIndex="118" description="NS Clothing Vendor                                                                                                              " inNpcEditor="1" />
			<row LootMatrixIndex="120" description="NS Inventor Mission                                                                                                             " inNpcEditor="0" />
			<row LootMatrixIndex="123" description="NS Build Vendor                                                                                                                 " inNpcEditor="1" />
			<row LootMatrixIndex="126" description="NS Imagination Rebuild                                                                                                          " inNpcEditor="0" />
			<row LootMatrixIndex="127" description="NS Health Rebuild                                                                                                               " inNpcEditor="0" />
			<row LootMatrixIndex="129" description="PET health imag                                                                                                                 " inNpcEditor="0" />
			<row LootMatrixIndex="132" description="PET Treasure                                                                                                                    " inNpcEditor="0" />
			<row LootMatrixIndex="135" description="GF Pirate Vendor Basic                                                                                                          " inNpcEditor="0" />
			<row LootMatrixIndex="137" description="Test Puccio                                                                                                                     " inNpcEditor="0" />
			<row LootMatrixIndex="139" description="GF Shark Smashable                                                                                                              " inNpcEditor="0" />
			<row LootMatrixIndex="143" description="NS Concert Vendor                                                                                                               " inNpcEditor="1" />
			<row LootMatrixIndex="145" description="Brick Booster Pack                                                                                                              " inNpcEditor="0" />
			<row LootMatrixIndex="147" description="Super Brick Booster Pack                                                                                                        " inNpcEditor="0" />
			<row LootMatrixIndex="148" description="Picnic Basket Consumable                                                                                                        " inNpcEditor="0" />
			<row LootMatrixIndex="149" description="Super Picnic Basket Consumable                                                                                                  " inNpcEditor="0" />
			<row LootMatrixIndex="150" description="CTF Vendor                                                                                                                      " inNpcEditor="1" />
			<row LootMatrixIndex="152" description="C/U Rocket Nose Cones                                                                                                           " inNpcEditor="0" />
			<row LootMatrixIndex="153" description="C Rocket Engines                                                                                                                " inNpcEditor="0" />
			<row LootMatrixIndex="154" description="C/U Rocket Cockpits                                                                                                             " inNpcEditor="0" />
			<row LootMatrixIndex="157" description="GF Shooting Gallery 50K                                                                                                         " inNpcEditor="0" />
			<row LootMatrixIndex="160" description="AG Mob                                                                                                                          " inNpcEditor="1" />
			<row LootMatrixIndex="162" description="AG Picnic Vendor                                                                                                                " inNpcEditor="1" />
			<row LootMatrixIndex="164" description="GF Peanut Crate                                                                                                                 " inNpcEditor="0" />
			<row LootMatrixIndex="170" description="PET Bridge Piece 1                                                                                                              " inNpcEditor="0" />
			<row LootMatrixIndex="171" description="PET Bridge Piece 2                                                                                                              " inNpcEditor="0" />
			<row LootMatrixIndex="172" description="PET Bridge Piece 3                                                                                                              " inNpcEditor="0" />
			<row LootMatrixIndex="184" description="C/U Rocket Engines                                                                                                              " inNpcEditor="0" />
			<row LootMatrixIndex="185" description="UNIT TEST 2                                                                                                                     " inNpcEditor="0" />
			<row LootMatrixIndex="187" description="GF Shooting Gallery 100K                                                                                                        " inNpcEditor="0" />
			<row LootMatrixIndex="188" description="GF Shooting Gallery 200K                                                                                                        " inNpcEditor="0" />
			<row LootMatrixIndex="189" description="GF Shooting Gallery 400K                                                                                                        " inNpcEditor="0" />
			<row LootMatrixIndex="190" description="GF Shooting Gallery 800K                                                                                                        " inNpcEditor="0" />
			<row LootMatrixIndex="192" description="GF Survival Enemy Life only                                                                                                     " inNpcEditor="1" />
			<row LootMatrixIndex="193" description="GF Survival Enemy Life or Img                                                                                                   " inNpcEditor="1" />
			<row LootMatrixIndex="196" description="AG Quickbuilds                                                                                                                  " inNpcEditor="0" />
			<row LootMatrixIndex="197" description="Siege Winner Tier 3                                                                                                             " inNpcEditor="0" />
			<row LootMatrixIndex="198" description="Siege Winner Tier 2                                                                                                             " inNpcEditor="0" />
			<row LootMatrixIndex="199" description="Siege Winner Tier 1                                                                                                             " inNpcEditor="0" />
			<row LootMatrixIndex="200" description="Siege Loser Tier 3                                                                                                              " inNpcEditor="0" />
			<row LootMatrixIndex="201" description="Siege Loser Tier 2                                                                                                              " inNpcEditor="0" />
			<row LootMatrixIndex="202" description="Siege Loser Tier 1                                                                                                              " inNpcEditor="0" />
			<row LootMatrixIndex="207" description="Siege Imagination Smashable                                                                                                     " inNpcEditor="0" />
			<row LootMatrixIndex="209" description="AG Survival 1                                                                                                                   " inNpcEditor="0" />
			<row LootMatrixIndex="210" description="AG Survival 2                                                                                                                   " inNpcEditor="0" />
			<row LootMatrixIndex="211" description="AG Survival 3                                                                                                                   " inNpcEditor="0" />
			<row LootMatrixIndex="212" description="AG Survival 4                                                                                                                   " inNpcEditor="0" />
			<row LootMatrixIndex="213" description="AG Survival 5                                                                                                                   " inNpcEditor="0" />
			<row LootMatrixIndex="214" description="AG Survival 6                                                                                                                   " inNpcEditor="0" />
			<row LootMatrixIndex="216" description="GF Mob                                                                                                                          " inNpcEditor="0" />
			<row LootMatrixIndex="217" description="GF Elite                                                                                                                        " inNpcEditor="0" />
			<row LootMatrixIndex="218" description="GF Miniboss                                                                                                                     " inNpcEditor="0" />
			<row LootMatrixIndex="227" description="GF Smashables                                                                                                                   " inNpcEditor="0" />
			<row LootMatrixIndex="230" description="AG Elite                                                                                                                        " inNpcEditor="1" />
			<row LootMatrixIndex="231" description="AG Miniboss                                                                                                                     " inNpcEditor="1" />
			<row LootMatrixIndex="232" description="GF Siren Crate Smashables                                                                                                       " inNpcEditor="0" />
			<row LootMatrixIndex="235" description="FV Siege Vendor                                                                                                                 " inNpcEditor="0" />
			<row LootMatrixIndex="236" description="TEST                                                                                                                            " inNpcEditor="0" />
			<row LootMatrixIndex="237" description="AG Wall Build Loot (Brick LOT 365)                                                                                              " inNpcEditor="0" />
			<row LootMatrixIndex="239" description="Siege Winner Tier 4                                                                                                             " inNpcEditor="0" />
			<row LootMatrixIndex="240" description="Siege Loser Tier 4                                                                                                              " inNpcEditor="0" />
			<row LootMatrixIndex="241" description="Siege Winner Tier 5                                                                                                             " inNpcEditor="0" />
			<row LootMatrixIndex="242" description="Siege Loser Tier 5                                                                                                              " inNpcEditor="0" />
			<row LootMatrixIndex="244" description="2 Imagination Powerups                                                                                                          " inNpcEditor="0" />
			<row LootMatrixIndex="246" description="Rank 1 Buccaneer Kit                                                                                                            " inNpcEditor="0" />
			<row LootMatrixIndex="248" description="Rank 1 Sorcerer Kit                                                                                                             " inNpcEditor="0" />
			<row LootMatrixIndex="249" description="Rank 1 Knight Kit                                                                                                               " inNpcEditor="0" />
			<row LootMatrixIndex="250" description="Rank 1 Engineer Kit                                                                                                             " inNpcEditor="0" />
			<row LootMatrixIndex="253" description="PR Smashables                                                                                                                   " inNpcEditor="0" />
			<row LootMatrixIndex="256" description="Duck Brick Sack                                                                                                                 " inNpcEditor="0" />
			<row LootMatrixIndex="257" description="NS Assembly Crate Mission                                                                                                       " inNpcEditor="0" />
			<row LootMatrixIndex="259" description="NS Concert Cooler Smashable                                                                                                     " inNpcEditor="0" />
			<row LootMatrixIndex="262" description="Rank 1 Space Ranger Kit                                                                                                         " inNpcEditor="0" />
			<row LootMatrixIndex="266" description="Rank 1 Samurai Kit                                                                                                              " inNpcEditor="0" />
			<row LootMatrixIndex="267" description="Rank 1 Spy Kit                                                                                                                  " inNpcEditor="0" />
			<row LootMatrixIndex="268" description="Rank 1 Shinobi Kit                                                                                                              " inNpcEditor="0" />
			<row LootMatrixIndex="269" description="Rank 1 Inventor Kit                                                                                                             " inNpcEditor="0" />
			<row LootMatrixIndex="271" description="Rank 1 Adventurer Kit                                                                                                           " inNpcEditor="0" />
			<row LootMatrixIndex="272" description="Rank 1 Daredevil Kit                                                                                                            " inNpcEditor="0" />
			<row LootMatrixIndex="273" description="Rank 1 Summoner Kit                                                                                                             " inNpcEditor="0" />
			<row LootMatrixIndex="275" description="NS Racing Vendor                                                                                                                " inNpcEditor="1" />
			<row LootMatrixIndex="277" description="NS Smashables                                                                                                                   " inNpcEditor="0" />
			<row LootMatrixIndex="279" description="NS Shooting Gallery 50K                                                                                                         " inNpcEditor="0" />
			<row LootMatrixIndex="280" description="NS Shooting Gallery 100K                                                                                                        " inNpcEditor="0" />
			<row LootMatrixIndex="281" description="NS Shooting Gallery 200K                                                                                                        " inNpcEditor="0" />
			<row LootMatrixIndex="282" description="NS Shooting Gallery 400K                                                                                                        " inNpcEditor="0" />
			<row LootMatrixIndex="283" description="NS Shooting Gallery 800K                                                                                                        " inNpcEditor="0" />
			<row LootMatrixIndex="285" description="Racing 1st Place                                                                                                                " inNpcEditor="0" />
			<row LootMatrixIndex="286" description="Racing 2nd Place                                                                                                                " inNpcEditor="0" />
			<row LootMatrixIndex="287" description="Racing 3rd Place                                                                                                                " inNpcEditor="0" />
			<row LootMatrixIndex="288" description="Racing 4th Place                                                                                                                " inNpcEditor="0" />
			<row LootMatrixIndex="289" description="Racing 5th Place                                                                                                                " inNpcEditor="0" />
			<row LootMatrixIndex="290" description="Racing 6th Place                                                                                                                " inNpcEditor="0" />
			<row LootMatrixIndex="293" description="NS Assembly Vendor                                                                                                              " inNpcEditor="0" />
			<row LootMatrixIndex="294" description="NS Paradox Vendor                                                                                                               " inNpcEditor="0" />
			<row LootMatrixIndex="295" description="NS Sentinel Vendor                                                                                                              " inNpcEditor="0" />
			<row LootMatrixIndex="296" description="NS Venture League Vendor                                                                                                        " inNpcEditor="0" />
			<row LootMatrixIndex="297" description="PR Quickbuilds                                                                                                                  " inNpcEditor="0" />
			<row LootMatrixIndex="299" description="AG Monument Vendor                                                                                                              " inNpcEditor="0" />
			<row LootMatrixIndex="305" description="PR Mission - Nest Frisbee                                                                                                       " inNpcEditor="0" />
			<row LootMatrixIndex="307" description="Spaceship - Quickbuilds                                                                                                         " inNpcEditor="0" />
			<row LootMatrixIndex="308" description="Test Reuse this for testing                                                                                                     " inNpcEditor="0" />
		</rows>
	</table>
	<table name="LootTable">
		<columns>
			<column name="itemid" type="int" />
			<column name="LootTableIndex" type="int" />
			<column name="id" type="int" />
			<column name="MissionDrop" type="bit" />
		</columns>
		<rows>
			<row LootTableIndex="3" MissionDrop="0" id="7" itemid="177" />
			<row LootTableIndex="23" MissionDrop="0" id="1348" itemid="177" />
			<row LootTableIndex="25" MissionDrop="0" id="2776" itemid="2160" />
			<row LootTableIndex="31" MissionDrop="0" id="2924" itemid="1272" />
			<row LootTableIndex="31" MissionDrop="0" id="2925" itemid="1883" />
			<row LootTableIndex="31" MissionDrop="0" id="2926" itemid="1890" />
			<row LootTableIndex="32" MissionDrop="0" id="2928" itemid="935" />
			<row LootTableIndex="37" MissionDrop="0" id="2934" itemid="2527" />
			<row LootTableIndex="37" MissionDrop="0" id="2935" itemid="2526" />
			<row LootTableIndex="37" MissionDrop="0" id="2937" itemid="2524" />
			<row LootTableIndex="37" MissionDrop="0" id="2938" itemid="2523" />
			<row LootTableIndex="37" MissionDrop="0" id="2939" itemid="2522" />
			<row LootTableIndex="37" MissionDrop="0" id="2940" itemid="2521" />
			<row LootTableIndex="37" MissionDrop="0" id="2941" itemid="2520" />
			<row LootTableIndex="37" MissionDrop="0" id="2942" itemid="2519" />
			<row LootTableIndex="37" MissionDrop="0" id="2944" itemid="2517" />
			<row LootTableIndex="37" MissionDrop="0" id="2945" itemid="2516" />
			<row LootTableIndex="37" MissionDrop="0" id="2946" itemid="2515" />
			<row LootTableIndex="37" MissionDrop="0" id="2947" itemid="2514" />
			<row LootTableIndex="37" MissionDrop="0" id="2948" itemid="2513" />
			<row LootTableIndex="37" MissionDrop="0" id="2950" itemid="2511" />
			<row LootTableIndex="37" MissionDrop="0" id="2952" itemid="2509" />
			<row LootTableIndex="37" MissionDrop="0" id="2953" itemid="2508" />
			<row LootTableIndex="39" MissionDrop="0" id="2978" itemid="84" />
			<row LootTableIndex="40" MissionDrop="0" id="2979" itemid="42" />
			<row LootTableIndex="41" MissionDrop="0" id="2980" itemid="109" />
			<row LootTableIndex="42" MissionDrop="0" id="2981" itemid="348" />
			<row LootTableIndex="46" MissionDrop="0" id="3106" itemid="1966" />
			<row LootTableIndex="46" MissionDrop="0" id="3107" itemid="2198" />
			<row LootTableIndex="46" MissionDrop="0" id="3108" itemid="2993" />
			<row LootTableIndex="46" MissionDrop="0" id="3109" itemid="2643" />
			<row LootTableIndex="46" MissionDrop="0" id="3110" itemid="2647" />
			<row LootTableIndex="46" MissionDrop="0" id="3111" itemid="2988" />
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			<row LootTableIndex="182" MissionDrop="0" id="11736" itemid="7809" />
			<row LootTableIndex="182" MissionDrop="0" id="11737" itemid="7810" />
			<row LootTableIndex="182" MissionDrop="0" id="11738" itemid="8270" />
			<row LootTableIndex="182" MissionDrop="0" id="11739" itemid="7820" />
			<row LootTableIndex="182" MissionDrop="0" id="11741" itemid="7824" />
			<row LootTableIndex="184" MissionDrop="0" id="11742" itemid="7758" />
			<row LootTableIndex="184" MissionDrop="0" id="11743" itemid="7759" />
			<row LootTableIndex="184" MissionDrop="0" id="11745" itemid="7761" />
			<row LootTableIndex="184" MissionDrop="0" id="11746" itemid="7770" />
			<row LootTableIndex="184" MissionDrop="0" id="11747" itemid="7771" />
			<row LootTableIndex="184" MissionDrop="0" id="11748" itemid="7772" />
			<row LootTableIndex="184" MissionDrop="0" id="11749" itemid="7773" />
			<row LootTableIndex="184" MissionDrop="0" id="11750" itemid="7774" />
			<row LootTableIndex="184" MissionDrop="0" id="11751" itemid="7775" />
			<row LootTableIndex="184" MissionDrop="0" id="11752" itemid="7817" />
			<row LootTableIndex="184" MissionDrop="0" id="11753" itemid="7818" />
			<row LootTableIndex="184" MissionDrop="0" id="11754" itemid="7819" />
			<row LootTableIndex="184" MissionDrop="0" id="11755" itemid="7820" />
			<row LootTableIndex="184" MissionDrop="0" id="11757" itemid="7822" />
			<row LootTableIndex="184" MissionDrop="0" id="11758" itemid="7823" />
			<row LootTableIndex="184" MissionDrop="0" id="11759" itemid="7824" />
			<row LootTableIndex="184" MissionDrop="0" id="11760" itemid="7825" />
			<row LootTableIndex="184" MissionDrop="0" id="11761" itemid="7826" />
			<row LootTableIndex="184" MissionDrop="0" id="11762" itemid="7827" />
			<row LootTableIndex="184" MissionDrop="0" id="11763" itemid="7828" />
			<row LootTableIndex="184" MissionDrop="0" id="11764" itemid="7829" />
			<row LootTableIndex="184" MissionDrop="0" id="11765" itemid="7830" />
			<row LootTableIndex="184" MissionDrop="0" id="11766" itemid="7831" />
			<row LootTableIndex="184" MissionDrop="0" id="11767" itemid="7832" />
			<row LootTableIndex="186" MissionDrop="0" id="11768" itemid="1966" />
			<row LootTableIndex="186" MissionDrop="0" id="11769" itemid="2198" />
			<row LootTableIndex="186" MissionDrop="0" id="11770" itemid="2620" />
			<row LootTableIndex="186" MissionDrop="0" id="11771" itemid="2993" />
			<row LootTableIndex="186" MissionDrop="0" id="11772" itemid="2994" />
			<row LootTableIndex="186" MissionDrop="0" id="11773" itemid="2995" />
			<row LootTableIndex="186" MissionDrop="0" id="11774" itemid="2996" />
			<row LootTableIndex="186" MissionDrop="0" id="11775" itemid="2997" />
			<row LootTableIndex="186" MissionDrop="0" id="11776" itemid="2998" />
			<row LootTableIndex="186" MissionDrop="0" id="11777" itemid="2999" />
			<row LootTableIndex="186" MissionDrop="0" id="11778" itemid="3011" />
			<row LootTableIndex="186" MissionDrop="0" id="11779" itemid="3857" />
			<row LootTableIndex="186" MissionDrop="0" id="11780" itemid="7724" />
			<row LootTableIndex="186" MissionDrop="0" id="11781" itemid="7725" />
			<row LootTableIndex="186" MissionDrop="0" id="11782" itemid="7726" />
			<row LootTableIndex="187" MissionDrop="0" id="11783" itemid="7758" />
			<row LootTableIndex="187" MissionDrop="0" id="11784" itemid="7759" />
			<row LootTableIndex="187" MissionDrop="0" id="11786" itemid="7761" />
			<row LootTableIndex="187" MissionDrop="0" id="11787" itemid="7770" />
			<row LootTableIndex="187" MissionDrop="0" id="11788" itemid="7771" />
			<row LootTableIndex="187" MissionDrop="0" id="11789" itemid="7772" />
			<row LootTableIndex="187" MissionDrop="0" id="11790" itemid="7773" />
			<row LootTableIndex="187" MissionDrop="0" id="11791" itemid="7774" />
			<row LootTableIndex="187" MissionDrop="0" id="11792" itemid="7775" />
			<row LootTableIndex="187" MissionDrop="0" id="11793" itemid="7817" />
			<row LootTableIndex="187" MissionDrop="0" id="11794" itemid="7818" />
			<row LootTableIndex="187" MissionDrop="0" id="11795" itemid="7819" />
			<row LootTableIndex="187" MissionDrop="0" id="11796" itemid="7820" />
			<row LootTableIndex="187" MissionDrop="0" id="11798" itemid="7822" />
			<row LootTableIndex="187" MissionDrop="0" id="11799" itemid="7823" />
			<row LootTableIndex="187" MissionDrop="0" id="11800" itemid="7824" />
			<row LootTableIndex="187" MissionDrop="0" id="11801" itemid="7825" />
			<row LootTableIndex="187" MissionDrop="0" id="11802" itemid="7826" />
			<row LootTableIndex="187" MissionDrop="0" id="11803" itemid="7827" />
			<row LootTableIndex="187" MissionDrop="0" id="11804" itemid="7828" />
			<row LootTableIndex="187" MissionDrop="0" id="11805" itemid="7829" />
			<row LootTableIndex="187" MissionDrop="0" id="11806" itemid="7830" />
			<row LootTableIndex="187" MissionDrop="0" id="11807" itemid="7831" />
			<row LootTableIndex="187" MissionDrop="0" id="11808" itemid="7832" />
			<row LootTableIndex="185" MissionDrop="0" id="11810" itemid="7990" />
			<row LootTableIndex="185" MissionDrop="0" id="11811" itemid="7793" />
			<row LootTableIndex="31" MissionDrop="0" id="11812" itemid="8291" />
			<row LootTableIndex="83" MissionDrop="0" id="11813" itemid="8291" />
			<row LootTableIndex="114" MissionDrop="0" id="11814" itemid="6027" />
			<row LootTableIndex="114" MissionDrop="0" id="11815" itemid="6028" />
			<row LootTableIndex="114" MissionDrop="0" id="11816" itemid="6029" />
			<row LootTableIndex="114" MissionDrop="0" id="11817" itemid="6030" />
			<row LootTableIndex="114" MissionDrop="0" id="11818" itemid="6031" />
			<row LootTableIndex="114" MissionDrop="0" id="11819" itemid="6032" />
			<row LootTableIndex="114" MissionDrop="0" id="11820" itemid="6033" />
			<row LootTableIndex="114" MissionDrop="0" id="11821" itemid="6034" />
			<row LootTableIndex="114" MissionDrop="0" id="11822" itemid="6035" />
			<row LootTableIndex="114" MissionDrop="0" id="11823" itemid="6036" />
			<row LootTableIndex="114" MissionDrop="0" id="11824" itemid="6037" />
			<row LootTableIndex="114" MissionDrop="0" id="11825" itemid="6039" />
			<row LootTableIndex="114" MissionDrop="0" id="11826" itemid="6056" />
			<row LootTableIndex="114" MissionDrop="0" id="11827" itemid="6060" />
			<row LootTableIndex="114" MissionDrop="0" id="11828" itemid="6064" />
			<row LootTableIndex="114" MissionDrop="0" id="11829" itemid="6065" />
			<row LootTableIndex="114" MissionDrop="0" id="11830" itemid="6071" />
			<row LootTableIndex="114" MissionDrop="0" id="11831" itemid="6072" />
			<row LootTableIndex="114" MissionDrop="0" id="11832" itemid="6778" />
			<row LootTableIndex="114" MissionDrop="0" id="11833" itemid="7122" />
			<row LootTableIndex="114" MissionDrop="0" id="11834" itemid="7134" />
			<row LootTableIndex="114" MissionDrop="0" id="11835" itemid="7135" />
			<row LootTableIndex="114" MissionDrop="0" id="11836" itemid="7759" />
			<row LootTableIndex="114" MissionDrop="0" id="11837" itemid="7761" />
			<row LootTableIndex="114" MissionDrop="0" id="11838" itemid="7770" />
			<row LootTableIndex="114" MissionDrop="0" id="11840" itemid="8055" />
			<row LootTableIndex="114" MissionDrop="0" id="11841" itemid="8062" />
			<row LootTableIndex="114" MissionDrop="0" id="11842" itemid="8069" />
			<row LootTableIndex="114" MissionDrop="0" id="11843" itemid="8070" />
			<row LootTableIndex="114" MissionDrop="0" id="11844" itemid="8071" />
			<row LootTableIndex="114" MissionDrop="0" id="11845" itemid="8072" />
			<row LootTableIndex="114" MissionDrop="0" id="11846" itemid="8073" />
			<row LootTableIndex="114" MissionDrop="0" id="11847" itemid="8077" />
			<row LootTableIndex="194" MissionDrop="0" id="11848" itemid="2198" />
		</rows>
	</table>
	<table name="LootTableIndex">
		<columns>
			<column name="LootTableIndex" type="int" />
			<column name="description" type="nchar" />
		</columns>
		<rows>
			<row LootTableIndex="3" description="Powerup - Health                                                                                                                " />
			<row LootTableIndex="21" description="GF Vendor - Pirate Basic                                                                                                        " />
			<row LootTableIndex="23" description="UNIT_TEST_DO_NOT_REMOVE                                                                                                         " />
			<row LootTableIndex="25" description="GF Mission - Banana Crate                                                                                                       " />
			<row LootTableIndex="29" description="FV Vendor - Ninja Elite                                                                                                         " />
			<row LootTableIndex="31" description="TEST generic vendor                                                                                                             " />
			<row LootTableIndex="32" description="Powerup - Imagination                                                                                                           " />
			<row LootTableIndex="37" description="NS Vendor - Clothing                                                                                                            " />
			<row LootTableIndex="39" description="FV Mission - Hammer Brick 1                                                                                                     " />
			<row LootTableIndex="40" description="FV Mission - Hammer Brick 2                                                                                                     " />
			<row LootTableIndex="41" description="FV Mission - Hammer Brick 3                                                                                                     " />
			<row LootTableIndex="42" description="FV Mission - Hammer Brick 4                                                                                                     " />
			<row LootTableIndex="46" description="FV Vendor - Ninja Basic                                                                                                         " />
			<row LootTableIndex="52" description="FV Mission - Maelstrom Crystal                                                                                                  " />
			<row LootTableIndex="54" description="TEST UI Unit Test - Do Not Delete                                                                                               " />
			<row LootTableIndex="63" description="PR Mission - Rope Bridge                                                                                                        " />
			<row LootTableIndex="65" description="NS Vendor - Consumable                                                                                                          " />
			<row LootTableIndex="66" description="NS Vendor - Accessory                                                                                                           " />
			<row LootTableIndex="71" description="GF Vendor - Pirate Elite                                                                                                        " />
			<row LootTableIndex="72" description="AG Random Drop Loot - Weapons                                                                                                   " />
			<row LootTableIndex="73" description="AG Random Drop Loot - Consumables                                                                                               " />
			<row LootTableIndex="74" description="Bricks - Common                                                                                                                 " />
			<row LootTableIndex="75" description="Bricks - Uncommon                                                                                                               " />
			<row LootTableIndex="76" description="Bricks - Rare                                                                                                                   " />
			<row LootTableIndex="78" description="Bricks - UltraRare                                                                                                              " />
			<row LootTableIndex="79" description="TEST Puccio Do not delete                                                                                                       " />
			<row LootTableIndex="80" description="Bricks - All                                                                                                                    " />
			<row LootTableIndex="81" description="GF Mission - Shark Smashable                                                                                                    " />
			<row LootTableIndex="82" description="NS Vendor - Concert                                                                                                             " />
			<row LootTableIndex="83" description="PvP Vendor - Siege                                                                                                              " />
			<row LootTableIndex="84" description="Spaceship - C/U/R Rocket Tops                                                                                                   " />
			<row LootTableIndex="85" description="Spaceship - C/U/R Rocket Bottoms                                                                                                " />
			<row LootTableIndex="86" description="Spaceship - C/U/R Rocket Cockpits                                                                                               " />
			<row LootTableIndex="87" description="GF SG - Model Rewards                                                                                                           " />
			<row LootTableIndex="88" description="Maelstrom bricks                                                                                                                " />
			<row LootTableIndex="89" description="AG Vendor - Picnic                                                                                                              " />
			<row LootTableIndex="90" description="GF Mission - Peanut                                                                                                             " />
			<row LootTableIndex="91" description="PR Mission - Bridge Piece 1                                                                                                     " />
			<row LootTableIndex="92" description="PR Mission - Bridge Piece 2                                                                                                     " />
			<row LootTableIndex="93" description="PR Mission - Bridge Piece 3                                                                                                     " />
			<row LootTableIndex="94" description="Spaceship - C/U Rocket Bottoms                                                                                                  " />
			<row LootTableIndex="95" description="TEST UNIT test 2                                                                                                                " />
			<row LootTableIndex="96" description="GF Mission - Peanuts for Elephant                                                                                               " />
			<row LootTableIndex="97" description="Powerup - Armor                                                                                                                 " />
			<row LootTableIndex="102" description="GF Random Drop Loot - Weapons                                                                                                   " />
			<row LootTableIndex="103" description="GF Random Drop Loot - Consumables                                                                                               " />
			<row LootTableIndex="104" description="GF Random Drop Loot - Accessories                                                                                               " />
			<row LootTableIndex="105" description="GF Random Drop Loot - Models                                                                                                    " />
			<row LootTableIndex="110" description="Bricks - Tier 1                                                                                                                 " />
			<row LootTableIndex="111" description="Bricks - Tier 2                                                                                                                 " />
			<row LootTableIndex="112" description="Bricks - Tier 3                                                                                                                 " />
			<row LootTableIndex="113" description="Bricks - Tier 4                                                                                                                 " />
			<row LootTableIndex="114" description="AG Random Drop Loot - Models                                                                                                    " />
			<row LootTableIndex="115" description="GF Mission - Siren Crate                                                                                                        " />
			<row LootTableIndex="116" description="Package - Picnic Baskets                                                                                                        " />
			<row LootTableIndex="117" description="TESTGF PvP vendor                                                                                                               " />
			<row LootTableIndex="118" description="TEST GF Consumables PvP                                                                                                         " />
			<row LootTableIndex="119" description="TEST                                                                                                                            " />
			<row LootTableIndex="120" description="AG Mission - Wall Build                                                                                                         " />
			<row LootTableIndex="121" description="PVP Consumables                                                                                                                 " />
			<row LootTableIndex="122" description="Rank 1 Buccaneer Pants                                                                                                          " />
			<row LootTableIndex="123" description="Rank 1 Buccaneer Shirt                                                                                                          " />
			<row LootTableIndex="124" description="Rank 1 Buccaneer Hat                                                                                                            " />
			<row LootTableIndex="125" description="Rank 1 Sorcerer Pants                                                                                                           " />
			<row LootTableIndex="126" description="Rank 1 Sorcerer Shirt                                                                                                           " />
			<row LootTableIndex="127" description="Rank 1 Sorcerer Hat                                                                                                             " />
			<row LootTableIndex="128" description="Rank 1 Knight Pants                                                                                                             " />
			<row LootTableIndex="129" description="Rank 1 Knight Shirt                                                                                                             " />
			<row LootTableIndex="130" description="Rank 1 Knight Hat                                                                                                               " />
			<row LootTableIndex="131" description="Rank 1 Engineer Pants                                                                                                           " />
			<row LootTableIndex="132" description="Rank 1 Engineer Shirt                                                                                                           " />
			<row LootTableIndex="133" description="Rank 1 Engineer Hat                                                                                                             " />
			<row LootTableIndex="134" description="NS Mission - Duck Build Brick 29                                                                                                " />
			<row LootTableIndex="135" description="NS Mission - Duck Build Brick 31                                                                                                " />
			<row LootTableIndex="136" description="NS Mission - Duck Build Brick 32                                                                                                " />
			<row LootTableIndex="137" description="NS Mission - Duck Build Brick 40                                                                                                " />
			<row LootTableIndex="138" description="NS Mission - Assembly Package                                                                                                   " />
			<row LootTableIndex="139" description="Pet Dig Models                                                                                                                  " />
			<row LootTableIndex="140" description="NS - Concert Cooler                                                                                                             " />
			<row LootTableIndex="141" description="Rank 1 Space Ranger Pants                                                                                                       " />
			<row LootTableIndex="142" description="Rank 1 Space Ranger Shirt                                                                                                       " />
			<row LootTableIndex="143" description="Rank 1 Space Ranger Hat                                                                                                         " />
			<row LootTableIndex="144" description="Rank 1 Space Ranger Weapon                                                                                                      " />
			<row LootTableIndex="145" description="Rank 1 Buccaneer Weapon                                                                                                         " />
			<row LootTableIndex="146" description="Rank 1 Sorcerer Weapon                                                                                                          " />
			<row LootTableIndex="147" description="Rank 1 Knight Weapon                                                                                                            " />
			<row LootTableIndex="148" description="Rank 1 Engineer Weapon                                                                                                          " />
			<row LootTableIndex="149" description="Rank 1 Samurai Pants                                                                                                            " />
			<row LootTableIndex="150" description="Rank 1 Samurai Shirt                                                                                                            " />
			<row LootTableIndex="151" description="Rank 1 Samurai Hat                                                                                                              " />
			<row LootTableIndex="152" description="Rank 1 Samurai Weapon                                                                                                           " />
			<row LootTableIndex="153" description="Rank 1 Spy Pants                                                                                                                " />
			<row LootTableIndex="154" description="Rank 1 Spy Shirt                                                                                                                " />
			<row LootTableIndex="155" description="Rank 1 Spy Hat                                                                                                                  " />
			<row LootTableIndex="156" description="Rank 1 Spy Weapon                                                                                                               " />
			<row LootTableIndex="157" description="Rank 1 Shinobi Pants                                                                                                            " />
			<row LootTableIndex="158" description="Rank 1 Shinobi Shirt                                                                                                            " />
			<row LootTableIndex="159" description="Rank 1 Shinobi Hat                                                                                                              " />
			<row LootTableIndex="160" description="Rank 1 Shinobi Weapon                                                                                                           " />
			<row LootTableIndex="161" description="Rank 1 Inventor Pants                                                                                                           " />
			<row LootTableIndex="162" description="Rank 1 Inventor Shirt                                                                                                           " />
			<row LootTableIndex="163" description="Rank 1 Inventor Hat                                                                                                             " />
			<row LootTableIndex="164" description="Rank 1 Inventor Weapon                                                                                                          " />
			<row LootTableIndex="165" description="Rank 1 Adventurer Shirt                                                                                                         " />
			<row LootTableIndex="166" description="Rank 1 Adventurer Pants                                                                                                         " />
			<row LootTableIndex="167" description="Rank 1 Adventurer Hat                                                                                                           " />
			<row LootTableIndex="168" description="Rank 1 Adventurer Weapon                                                                                                        " />
			<row LootTableIndex="169" description="Rank 1 Daredevil Shirt                                                                                                          " />
			<row LootTableIndex="170" description="Rank 1 Daredevil Pants                                                                                                          " />
			<row LootTableIndex="171" description="Rank 1 Daredevil Hat                                                                                                            " />
			<row LootTableIndex="172" description="Rank 1 Daredevil Weapon                                                                                                         " />
			<row LootTableIndex="173" description="Rank 1 Summoner Pants                                                                                                           " />
			<row LootTableIndex="174" description="Rank 1 Summoner Shirt                                                                                                           " />
			<row LootTableIndex="175" description="Rank 1 Summoner Hat                                                                                                             " />
			<row LootTableIndex="176" description="Rank 1 Summoner Weapon                                                                                                          " />
			<row LootTableIndex="177" description="NS Vendor - Assembly                                                                                                            " />
			<row LootTableIndex="178" description="NS Vendor - Sentinel                                                                                                            " />
			<row LootTableIndex="179" description="NS Vendor - Paradox                                                                                                             " />
			<row LootTableIndex="180" description="NS Vendor - Venture                                                                                                             " />
			<row LootTableIndex="181" description="NS Vendor - Racing                                                                                                              " />
			<row LootTableIndex="182" description="NS Vendor - Build                                                                                                               " />
			<row LootTableIndex="184" description="NS Random Drop Loot - Models                                                                                                    " />
			<row LootTableIndex="185" description="NS Random Drop Loot - Accessories                                                                                               " />
			<row LootTableIndex="186" description="NS Random Drop Loot - Consumables                                                                                               " />
			<row LootTableIndex="187" description="NS Duck SG Model Rewards                                                                                                        " />
			<row LootTableIndex="188" description="NS Racing Rewards                                                                                                               " />
			<row LootTableIndex="189" description="Powerup - Status Effect                                                                                                         " />
			<row LootTableIndex="190" description="AG Vendor - Sentinel                                                                                                            " />
			<row LootTableIndex="191" description="CC Shirts                                                                                                                       " />
			<row LootTableIndex="192" description="CC Pants                                                                                                                        " />
			<row LootTableIndex="193" description="PR Mission - Frisbee                                                                                                            " />
			<row LootTableIndex="194" description="Test Bugtest Please reuse                                                                                                       " />
		</rows>
	</table>
	<table name="map_BlueprintCategory">
		<columns>
			<column name="id" type="int" />
			<column name="description" type="varchar" />
			<column name="enabled" type="bit" />
		</columns>
		<rows>
			<row description="test" enabled="1" id="0" />
		</rows>
	</table>
	<table name="mapAssetType">
		<columns>
			<column name="id" type="int" />
			<column name="label" type="varchar" />
			<column name="pathdir" type="varchar" />
			<column name="typelabel" type="varchar" />
		</columns>
		<rows>
			<row id="0" label="Structure" pathdir="str" typelabel="Structure" />
			<row id="1" label="Vehicles" pathdir="veh" typelabel="vehicles" />
			<row id="2" label="Tree" pathdir="tree" typelabel="Tree" />
			<row id="3" label="Store" pathdir="store" typelabel="Store" />
			<row id="4" label="Environment" pathdir="env" typelabel="Environmental" />
			<row id="5" label="Flair" pathdir="flair" typelabel="Flair" />
			<row id="6" label="LEGO brick" pathdir="brickElements\\\\single_mesh" typelabel="LEGO brick" />
			<row id="7" label="Misc" pathdir="misc" typelabel="Misc" />
			<row id="8" label="Enemy" pathdir="enemy" typelabel="enemy" />
			<row id="9" label="NPC" pathdir="npc" typelabel="NPC" />
			<row id="10" label="HFHelper" pathdir="hfhelper" typelabel="HFHelper" />
		</rows>
	</table>
	<table name="mapComponentType">
		<columns>
			<column name="id" type="int" />
			<column name="label" type="varchar" />
			<column name="table" type="varchar" />
		</columns>
		<rows>
			<row id="-1" label="Invalid" table="" />
			<row id="1" label="Controllable Physics" table="PhysicsComponent" />
			<row id="2" label="Render" table="RenderComponent" />
			<row id="3" label="Simple Physics" table="PhysicsComponent" />
			<row id="4" label="Character" table="" />
			<row id="5" label="Script" table="ScriptComponent" />
			<row id="6" label="Bouncer" />
			<row id="7" label="Destroyable" table="DestructibleComponent" />
			<row id="8" label="Ghost" table="" />
			<row id="9" label="Skill" table="ObjectSkills, SkillBehavior" />
			<row id="10" label="Spawner" table="" />
			<row id="11" label="Item" table="" />
			<row id="12" label="Rebuild" table="RebuildComponent" />
			<row id="13" label="Rebuild Start" />
			<row id="14" label="Rebuild Activator" table="" />
			<row id="15" label="Icon Only" table="RenderComponent" />
			<row id="16" label="Vendor" table="" />
			<row id="17" label="Inventory" table="InventoryComponent" />
			<row id="18" label="Projectile Physics" table="PhysicsComponent" />
			<row id="19" label="Shooting Gallery" table="" />
			<row id="20" label="RigidBodyPhantomPhysics" table="PhysicsComponent" />
			<row id="21" label="DropEffect" table="" />
			<row id="22" label="Chest" table="" />
			<row id="23" label="Collectible" table="" />
			<row id="24" label="Blueprint" table="Blueprints" />
			<row id="25" label="MovingPlatform" />
			<row id="26" label="Pet" table="PetComponent" />
			<row id="27" label="PlatformBoundary" />
			<row id="28" label="Module" />
			<row id="29" label="Arcade" />
			<row id="30" label="VehiclePhysics" />
			<row id="31" label="MovementAI" />
			<row id="32" label="Exhibit" />
			<row id="33" label="OverheadIcon" table="mapIcon, NpcIcons" />
			<row id="34" label="PetControl" table="" />
			<row id="35" label="Minifig" table="" />
			<row id="36" label="Property" table="" />
			<row id="37" label="PetCreator" />
			<row id="38" label="ModelBuilder" />
			<row id="39" label="Scripted Activity" />
			<row id="40" label="PhantomPhysics" table="PhysicsComponent" />
			<row id="41" label="Springpad" />
			<row id="42" label="B3Behaviors" />
			<row id="43" label="PropertyEntrance" />
			<row id="44" label="FX" />
			<row id="45" label="PropertyManagement" />
			<row id="46" label="VehiclePhysics" table="PhysicsComponent" />
			<row id="47" label="PhysicsSystem" table="PhysicsComponent" />
			<row id="48" label="QuickBuild" table="RebuildComponent" />
			<row id="49" label="Switch" />
			<row id="50" label="Minigame" />
			<row id="51" label="Changling" />
			<row id="52" label="Choice Build" table="ChoiceBuildComponent" />
			<row id="53" label="PackageComponent" table="PackageComponent" />
			<row id="54" label="SoundRepeaterComponent" />
			<row id="55" label="SoundAmbient2DComponent" />
			<row id="56" label="SoundAmbient3DComponent" />
			<row id="57" label="Precondition" />
			<row id="58" label="Player Flags" />
			<row id="59" label="Custom Build Assembly" />
			<row id="60" label="BaseCombatAIComponent" table="BaseCombatAIComponent" />
			<row id="61" label="ModuleAssembly" table="ModularBuildComponent" />
			<row id="62" label="ShowcaseModelHandler" />
			<row id="63" label="RacingModule" />
			<row id="64" label="GenericActivator" />
			<row id="65" label="PropertyVendor" />
			<row id="66" label="HFLightDirectionGadget" />
			<row id="67" label="Rocket Launch" />
			<row id="68" label="Rocket Landing" />
			<row id="69" label="Trigger" />
			<row id="70" label="Dropped Loot" />
			<row id="71" label="Racing Control" />
			<row id="72" label="Faction Trigger" />
			<row id="73" label="Mission Offer" />
			<row id="74" label="Racing Stats" />
		</rows>
	</table>
	<table name="mapIcon">
		<columns>
			<column name="LOT" type="int" />
			<column name="iconID" type="int" />
			<column name="iconState" type="int" />
		</columns>
		<rows>
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			<row description="Left Hand" equipLocation="special_l" id="5" />
			<row description="Right Hand" equipLocation="special_r" id="6" />
			<row description="Legs" equipLocation="legs" id="7" />
			<row description="Left Trinket" equipLocation="trinket_l" id="8" />
			<row description="Right Trinket" equipLocation="trinket_r" id="9" />
			<row description="Behavior" equipLocation="" id="10" />
			<row description="Property" equipLocation="" id="11" />
			<row description="Model" equipLocation="" id="12" />
			<row description="Collectable" equipLocation="" id="13" />
			<row description="Consumable" equipLocation="" id="14" />
			<row description="Chest" equipLocation="chest" id="15" />
			<row description="Egg" equipLocation="" id="16" />
			<row description="Pet Food" equipLocation="" id="17" />
			<row description="Quest Object" equipLocation="" id="18" />
			<row description="Pet Inventory Item" equipLocation="" id="19" />
			<row description="Package" equipLocation="" id="20" />
			<row description="Loot Model" equipLocation="" id="21" />
			<row description="Vehicle" equipLocation="" id="22" />
			<row description="Currency" id="23" />
		</rows>
	</table>
	<table name="mapRenderEffects">
		<columns>
			<column name="id" type="int" />
			<column name="gameID" type="int" />
			<column name="description" type="varchar" />
		</columns>
		<rows>
			<row description="Fade Effect" gameID="1" id="1" />
			<row description="Transparent" gameID="2" id="2" />
			<row description="Grayscale" gameID="3" id="3" />
			<row description="Color Glow" gameID="4" id="4" />
			<row description="sparkle" gameID="5" id="5" />
			<row description="swap shader" gameID="6" id="6" />
			<row description="fade up" gameID="7" id="7" />
			<row description="brick color cycle" gameID="8" id="8" />
			<row description="shiny glint" gameID="9" id="9" />
		</rows>
	</table>
	<table name="mapShaders">
		<columns>
			<column name="id" type="int" />
			<column name="label" type="varchar" />
			<column name="gameValue" type="int" />
			<column name="priority" type="int" />
		</columns>
		<rows>
			<row gameValue="-1" id="0" label="Fixed Function" priority="1" />
			<row gameValue="5" id="1" label="LEGO" priority="850" />
			<row gameValue="6" id="3" label="Clear Plastic" priority="718" />
			<row gameValue="2" id="4" label="Terrain Mesh" priority="400" />
			<row gameValue="7" id="5" label="VertColor_Alpha" priority="38" />
			<row gameValue="12" id="6" label="Metal" priority="550" />
			<row gameValue="10" id="7" label="VertColorTex_NoLight_AlphaBlend" priority="700" />
			<row gameValue="17" id="8" label="TV Screen" priority="701" />
			<row gameValue="4" id="9" label="Ocean" priority="721" />
			<row gameValue="18" id="10" label="Head Icon" priority="99" />
			<row gameValue="25" id="11" label="LEGO_FrontEnd" priority="722" />
			<row gameValue="19" id="12" label="Powerups" priority="600" />
			<row gameValue="13" id="13" label="ScrollingUV" priority="501" />
			<row gameValue="14" id="14" label="TV-GlowFlow" priority="702" />
			<row gameValue="14" id="15" label="TV-GlowFlowLego" priority="703" />
			<row gameValue="20" id="16" label="Orb" priority="704" />
			<row gameValue="3" id="17" label="Terrain Mesh Rim Light" priority="504" />
			<row gameValue="21" id="18" label="Lava" priority="705" />
			<row gameValue="22" id="19" label="River" priority="706" />
			<row gameValue="23" id="20" label="Lake" priority="707" />
			<row gameValue="30" id="21" label="LEGO-AnimUV" priority="708" />
			<row gameValue="8" id="22" label="VertColor_NoLighting_Alpha" priority="42" />
			<row gameValue="31" id="23" label="LEGO-Item" priority="709" />
			<row gameValue="32" id="24" label="Basic NL Material" priority="43" />
			<row gameValue="33" id="25" label="Basic NL VC NT" priority="44" />
			<row gameValue="34" id="26" label="Basic NL" priority="45" />
			<row gameValue="35" id="27" label="Basic NL VC" priority="46" />
			<row gameValue="36" id="28" label="Basic NL UVAnim" priority="47" />
			<row gameValue="37" id="29" label="Basic VC NT" priority="48" />
			<row gameValue="38" id="30" label="Basic VC" priority="49" />
			<row gameValue="39" id="31" label="Basic VC UVAnim" priority="50" />
			<row gameValue="24" id="32" label="DiscoBall" priority="710" />
			<row gameValue="9" id="33" label="VertColor_Alpha_Fade" priority="250" />
			<row gameValue="11" id="34" label="VertColor_NoLight_NoTex_AnimAlpha" priority="240" />
			<row gameValue="15" id="35" label="VC_NoLighting_2D" priority="98" />
			<row gameValue="16" id="36" label="VC_NL_NoTex_2D" priority="99" />
			<row gameValue="26" id="37" label="LEGO_FaceCreate" priority="711" />
			<row gameValue="27" id="38" label="LEGO-Glow" priority="712" />
			<row gameValue="28" id="39" label="LEGO-Grayscale" priority="713" />
			<row gameValue="29" id="40" label="Vertex Fog" priority="40" />
			<row gameValue="48" id="41" label="LEGO-ItemGlow" priority="714" />
			<row gameValue="49" id="42" label="LEGO BBB 3 Lights" priority="715" />
			<row gameValue="50" id="43" label="LEGO-FadeUp" priority="716" />
			<row gameValue="51" id="44" label="BrickWater" priority="719" />
			<row gameValue="52" id="45" label="LEGO-No Light" priority="699" />
			<row gameValue="53" id="46" label="LEGO-Emissive" priority="717" />
			<row gameValue="54" id="47" label="VertColorTex_NoLight_AlphaTest" priority="70" />
			<row gameValue="55" id="48" label="OneSidedAlpha VC" priority="103" />
			<row gameValue="56" id="49" label="OneSidedAlpha NL" priority="102" />
			<row gameValue="57" id="50" label="OneSidedAlpha NL VC" priority="101" />
			<row gameValue="58" id="51" label="OneSidedAlpha NL VC NT" priority="100" />
			<row gameValue="59" id="52" label="OneSidedAlpha AnimUV V" priority="198" />
			<row gameValue="60" id="53" label="OneSidedAlpha VC Skinned" priority="200" />
			<row gameValue="61" id="54" label="OneSidedAlpha NL Skinned" priority="201" />
			<row gameValue="62" id="55" label="OneSidedAlpha NL VC Skinned" priority="202" />
			<row gameValue="63" id="56" label="OneSidedAlpha NL VC NT Skinned" priority="203" />
			<row gameValue="64" id="57" label="OneSidedAlpha AnimUV V" priority="199" />
			<row gameValue="65" id="58" label="VC_Texture_Emissive" priority="497" />
			<row gameValue="68" id="59" label="OneSidedAlpha NL AnimAlpha" priority="498" />
			<row gameValue="69" id="60" label="Distortion (Ocean)" priority="650" />
			<row gameValue="70" id="61" label="ScrollingUV_NoLight_AnimAlpha" priority="502" />
			<row gameValue="71" id="62" label="Gray Bubble" priority="1001" />
			<row gameValue="72" id="63" label="ShinyGlint" priority="500" />
			<row gameValue="73" id="64" label="ScrollingUV_NoLight_AnimAlpha_Post" priority="505" />
			<row gameValue="75" id="65" label="Darkling" priority="851" />
			<row gameValue="76" id="66" label="Darkling /w Specular" priority="852" />
			<row gameValue="77" id="67" label="Darkling Structure" priority="853" />
			<row gameValue="78" id="68" label="Flat Surf" priority="503" />
			<row gameValue="79" id="69" label="Gray Bubble Interior Ghost" priority="1005" />
			<row gameValue="80" id="70" label="Basic NL NT" priority="41" />
			<row gameValue="81" id="71" label="ScrollingUV_NoLight_AnimAlpha_NoFog" priority="506" />
			<row gameValue="82" id="72" label="Opaque NoLight VertColor NoTex NoFog" priority="723" />
			<row gameValue="83" id="73" label="Opaque NoLight NoTex NoFog" priority="724" />
			<row gameValue="84" id="74" label="Opaque NoLight VertColor NoFog" priority="725" />
			<row gameValue="85" id="75" label="Opaque VertColor NoTex NoFog" priority="726" />
			<row gameValue="86" id="76" label="Opaque VertColor NoFog" priority="727" />
			<row gameValue="87" id="77" label="Additive NoLight VertColor" priority="1237" />
			<row gameValue="88" id="78" label="LEGO NoAmbient" priority="869" />
			<row gameValue="89" id="79" label="Distortion Directional (Ocean)" priority="798" />
			<row gameValue="90" id="80" label="Distortion FX (Ocean)" priority="799" />
			<row gameValue="91" id="81" label="Pet Taming Imagination Cloud" priority="2000" />
			<row gameValue="92" id="82" label="Pet Taming LEGO In Cloud" priority="2001" />
			<row gameValue="93" id="83" label="Two Textures Added" priority="900" />
			<row gameValue="94" id="84" label="Basic VC TwoSided" priority="200" />
			<row gameValue="95" id="85" label="Distortion NoDepth (Ocean) (Alpha)" priority="49" />
			<row gameValue="96" id="86" label="LEGO Non-Uniform Scale" priority="850" />
			<row gameValue="97" id="87" label="Terrain Diffuse Map Only" priority="504" />
			<row gameValue="9999" id="100" label="Multishader" priority="9999" />
			<row gameValue="74" id="101" label="Drop Shadow" priority="1000" />
		</rows>
	</table>
	<table name="mapTextureResource">
		<columns>
			<column name="id" type="int" />
			<column name="texturepath" type="varchar" />
			<column name="soundtype" type="varchar" />
			<column name="SurfaceType" type="int" />
		</columns>
		<rows>
			<row SurfaceType="7" id="1" soundtype="gravel" texturepath="burnt_earth.dds" />
			<row SurfaceType="7" id="2" soundtype="gravel" texturepath="env_tile_dirt-dxt3.dds" />
			<row SurfaceType="6" id="3" soundtype="grass" texturepath="env_tile_grass-dxt3.dds" />
			<row SurfaceType="7" id="4" soundtype="gravel" texturepath="flagstone.dds" />
			<row SurfaceType="8" id="5" soundtype="mud" texturepath="tile_test.dds" />
			<row SurfaceType="8" id="6" soundtype="mud" texturepath="env_tile_won_nim_path.dds" />
			<row SurfaceType="8" id="7" soundtype="mud" texturepath="env_white.dds" />
			<row SurfaceType="8" id="8" soundtype="mud" texturepath="rfurino_env_ice.dds" />
			<row SurfaceType="8" id="9" soundtype="mud" texturepath="rfurino_env_ice2.dds" />
			<row SurfaceType="7" id="11" soundtype="gravel" texturepath="bloodymarblefinal01_davek.dds" />
			<row SurfaceType="6" id="12" soundtype="grass" texturepath="grassmarblefinal01_davek.dds" />
			<row SurfaceType="7" id="13" soundtype="gravel" texturepath="sandmarblefinal01_davek.dds" />
			<row SurfaceType="7" id="14" soundtype="gravel" texturepath="snowmarblefinal01_davek.dds" />
			<row SurfaceType="7" id="15" soundtype="gravel" texturepath="Team4_env_Black.dds" />
			<row SurfaceType="6" id="16" soundtype="grass" texturepath="env_tile_nim_grass.dds" />
			<row SurfaceType="7" id="18" soundtype="gravel" texturepath="env_tile_pathway_grey.dds" />
			<row SurfaceType="6" id="19" soundtype="grass" texturepath="env_nimbus_grass.dds" />
			<row SurfaceType="7" id="20" soundtype="gravel" texturepath="env_won_yore_flagstone.dds" />
			<row SurfaceType="7" id="21" soundtype="gravel" texturepath="env_won_yore_sand.dds" />
			<row SurfaceType="6" id="22" soundtype="grass" texturepath="env_nimbus_grass_checkered.dds" />
			<row SurfaceType="6" id="23" soundtype="grass" texturepath="env_tile_grass_dry.dds" />
			<row SurfaceType="7" id="24" soundtype="gravel" texturepath="env_won_pr_clayrock.dds" />
			<row SurfaceType="7" id="25" soundtype="gravel" texturepath="env_won_pr_clay.dds" />
			<row SurfaceType="7" id="26" soundtype="gravel" texturepath="env_won_pr_sand.dds" />
			<row SurfaceType="7" id="27" soundtype="gravel" texturepath="env_tile_headspace_ground_01.dds" />
			<row SurfaceType="7" id="28" soundtype="gravel" texturepath="env_tile_yrk_dirt.dds" />
			<row SurfaceType="7" id="29" soundtype="gravel" texturepath="Env_Concrete.dds" />
			<row SurfaceType="6" id="30" soundtype="grass" texturepath="env_tile_grass_Banding.dds" />
			<row SurfaceType="7" id="31" soundtype="gravel" texturepath="env_tile_moon_ground_01.dds" />
			<row SurfaceType="7" id="32" soundtype="gravel" texturepath="env_tile_grass_Banding2.dds" />
			<row SurfaceType="6" id="33" soundtype="grass" texturepath="env_tile_HF_Display.dds" />
			<row SurfaceType="6" id="34" soundtype="grass" texturepath="env_won_nim_maelstromspike.dds" />
			<row SurfaceType="6" id="35" soundtype="grass" texturepath="env_won_gnar_dirtground.dds" />
			<row SurfaceType="6" id="36" soundtype="grass" texturepath="env_won_gnar_tree_vineroots.dds" />
			<row SurfaceType="6" id="37" soundtype="grass" texturepath="env_won_gnar_treeground.dds" />
			<row SurfaceType="7" id="38" soundtype="gravel" texturepath="env_nim_ag_mossy-rock.dds" />
			<row SurfaceType="7" id="39" soundtype="gravel" texturepath="env_nim_ag_marble.dds" />
			<row SurfaceType="6" id="40" soundtype="grass" texturepath="env_nim_ag_snow.dds" />
			<row SurfaceType="6" id="41" soundtype="grass" texturepath="env_nim_ag_grass.dds" />
			<row SurfaceType="6" id="42" soundtype="grass" texturepath="env_nim_ag_tree_vineroots_dirt.dds" />
			<row SurfaceType="6" id="43" soundtype="grass" texturepath="env_won_gnar_tree_vineroots_dirt.dds" />
			<row SurfaceType="8" id="44" soundtype="mud" texturepath="env_nim_ag_proto_dirt.dds" />
			<row SurfaceType="6" id="45" soundtype="grass" texturepath="env_nim_ag_proto_grass.dds" />
			<row SurfaceType="6" id="46" soundtype="grass" texturepath="env_nim_ag_proto_grass_holes.dds" />
			<row SurfaceType="7" id="47" soundtype="gravel" texturepath="env_nim_ag_proto_rock.dds" />
			<row SurfaceType="7" id="48" soundtype="gravel" texturepath="env_nim_ag_proto_rock_top.dds" />
			<row SurfaceType="7" id="50" soundtype="gravel" texturepath="env_nim_ag_proto_snow.dds" />
			<row SurfaceType="7" id="51" soundtype="gravel" texturepath="env_nim_ag_proto_cracked_dirt.dds" />
			<row SurfaceType="6" id="52" soundtype="grass" texturepath="env_nim_ag_proto_grass2.dds" />
			<row SurfaceType="7" id="53" soundtype="gravel" texturepath="env_nim_ag_proto_mountain_rock.dds" />
			<row SurfaceType="8" id="54" soundtype="mud" texturepath="env_nim_ag_maelstrom.dds" />
			<row SurfaceType="8" id="55" soundtype="mud" texturepath="env_nim_ag_spider_cave_web.dds" />
			<row SurfaceType="8" id="56" soundtype="mud" texturepath="env_won_gnar_dirtground2.dds" />
			<row SurfaceType="8" id="57" soundtype="mud" texturepath="env_won_gnar_dirtground3.dds" />
			<row SurfaceType="8" id="58" soundtype="mud" texturepath="env_won_gnar_tree_vineroots2.dds" />
			<row SurfaceType="8" id="59" soundtype="mud" texturepath="env_won_gnar_roots.dds" />
			<row SurfaceType="8" id="60" soundtype="mud" texturepath="env_won_gnar_dirt_desat.dds" />
			<row SurfaceType="8" id="61" soundtype="mud" texturepath="env_won_gnar_roots_desat.dds" />
			<row SurfaceType="7" id="62" soundtype="gravel" texturepath="env_won_gnar_rock_blend.dds" />
			<row SurfaceType="6" id="63" soundtype="grass" texturepath="env_nim_pr_grass_rows.dds" />
			<row SurfaceType="6" id="64" soundtype="grass" texturepath="env_nim_pr_dirt_path.dds" />
			<row SurfaceType="6" id="65" soundtype="grass" texturepath="env_nim_pa_grass.dds" />
			<row SurfaceType="6" id="66" soundtype="grass" texturepath="env_nim_long_grass.dds" />
			<row SurfaceType="6" id="67" soundtype="grass" texturepath="env_nim_mowed_grass.dds" />
			<row SurfaceType="7" id="68" soundtype="gravel" texturepath="env_nim_fv_shaggygrass.dds" />
			<row SurfaceType="7" id="69" soundtype="gravel" texturepath="env_nim_fv_stonepath.dds" />
			<row SurfaceType="7" id="70" soundtype="gravel" texturepath="env_nim_fv_rockwall.dds" />
		</rows>
	</table>
	<table name="MinifigComponent">
		<columns>
			<column name="id" type="int" />
			<column name="head" type="int" />
			<column name="chest" type="int" />
			<column name="legs" type="int" />
			<column name="hairstyle" type="int" />
			<column name="haircolor" type="int" />
			<column name="chestdecal" type="int" />
			<column name="headcolor" type="int" />
			<column name="lefthand" type="int" />
			<column name="righthand" type="int" />
			<column name="eyebrowstyle" type="int" />
			<column name="eyesstyle" type="int" />
			<column name="mouthstyle" type="int" />
		</columns>
		<rows>
			<row chest="1" chestdecal="1" eyebrowstyle="1" eyesstyle="1" haircolor="1" hairstyle="1" head="1" headcolor="1" id="1" lefthand="1" legs="1" mouthstyle="1" righthand="1" />
			<row chest="5" chestdecal="5" eyebrowstyle="5" eyesstyle="5" haircolor="5" hairstyle="5" head="5" headcolor="5" id="2" lefthand="5" legs="5" mouthstyle="5" righthand="5" />
			<row chest="5" chestdecal="5" eyebrowstyle="5" eyesstyle="5" haircolor="5" hairstyle="5" head="7" headcolor="5" id="3" lefthand="5" legs="7" mouthstyle="5" righthand="5" />
			<row chest="4" chestdecal="7" eyebrowstyle="11" eyesstyle="12" haircolor="6" hairstyle="5" head="2" headcolor="8" id="4" lefthand="9" legs="3" mouthstyle="13" righthand="10" />
			<row chest="0" chestdecal="0" eyebrowstyle="0" eyesstyle="0" haircolor="0" hairstyle="0" head="0" headcolor="0" id="5" lefthand="0" legs="0" mouthstyle="0" righthand="0" />
			<row chest="1" chestdecal="1" eyebrowstyle="1" eyesstyle="1" haircolor="0" hairstyle="1" head="0" headcolor="0" id="6" lefthand="0" legs="1" mouthstyle="1" righthand="0" />
			<row chest="1" chestdecal="2" eyebrowstyle="1" eyesstyle="2" haircolor="0" hairstyle="1" head="0" headcolor="0" id="7" lefthand="0" legs="1" mouthstyle="3" righthand="0" />
			<row chest="2" chestdecal="3" eyebrowstyle="6" eyesstyle="3" haircolor="0" hairstyle="5" head="0" headcolor="0" id="8" lefthand="0" legs="5" mouthstyle="1" righthand="0" />
			<row chest="10" chestdecal="10" eyebrowstyle="10" eyesstyle="10" haircolor="0" hairstyle="10" head="0" headcolor="0" id="9" lefthand="0" legs="10" mouthstyle="10" righthand="0" />
			<row chest="8" chestdecal="8" eyebrowstyle="8" eyesstyle="8" haircolor="0" hairstyle="8" head="0" headcolor="0" id="10" lefthand="0" legs="8" mouthstyle="8" righthand="0" />
			<row chest="8" chestdecal="7" eyebrowstyle="11" eyesstyle="10" haircolor="0" hairstyle="12" head="0" headcolor="0" id="11" lefthand="0" legs="6" mouthstyle="9" righthand="0" />
			<row chest="7" chestdecal="8" eyebrowstyle="4" eyesstyle="5" haircolor="2" hairstyle="3" head="0" headcolor="0" id="12" lefthand="0" legs="9" mouthstyle="6" righthand="0" />
			<row chest="7" chestdecal="8" eyebrowstyle="4" eyesstyle="5" haircolor="2" hairstyle="3" head="0" headcolor="0" id="13" lefthand="0" legs="9" mouthstyle="6" righthand="0" />
			<row chest="8" chestdecal="10" eyebrowstyle="1" eyesstyle="1" haircolor="12" hairstyle="6" head="0" headcolor="0" id="14" lefthand="0" legs="13" mouthstyle="6" righthand="0" />
			<row chest="10" chestdecal="10" eyebrowstyle="10" eyesstyle="10" haircolor="10" hairstyle="10" head="0" headcolor="0" id="15" lefthand="0" legs="10" mouthstyle="10" righthand="0" />
			<row chest="1" chestdecal="1" eyebrowstyle="1" eyesstyle="1" haircolor="1" hairstyle="1" head="0" headcolor="0" id="16" lefthand="0" legs="1" mouthstyle="1" righthand="0" />
			<row chest="0" chestdecal="0" eyebrowstyle="0" eyesstyle="0" haircolor="0" hairstyle="1" head="0" headcolor="0" id="17" lefthand="0" legs="0" mouthstyle="0" righthand="0" />
			<row chest="9" chestdecal="9" eyebrowstyle="9" eyesstyle="9" haircolor="9" hairstyle="9" head="0" headcolor="0" id="18" lefthand="0" legs="9" mouthstyle="9" righthand="0" />
			<row chest="12" chestdecal="17" eyebrowstyle="15" eyesstyle="15" haircolor="6" hairstyle="4" head="0" headcolor="0" id="19" lefthand="0" legs="14" mouthstyle="1" righthand="0" />
			<row chest="11" chestdecal="28" eyebrowstyle="13" eyesstyle="0" haircolor="1" hairstyle="8" head="0" headcolor="0" id="20" lefthand="0" legs="11" mouthstyle="7" righthand="0" />
			<row chest="0" chestdecal="0" eyebrowstyle="0" eyesstyle="0" haircolor="0" hairstyle="0" head="0" headcolor="0" id="21" lefthand="0" legs="0" mouthstyle="0" righthand="0" />
			<row chest="0" chestdecal="0" eyebrowstyle="0" eyesstyle="0" haircolor="0" hairstyle="0" head="0" headcolor="0" id="22" lefthand="0" legs="0" mouthstyle="0" righthand="0" />
			<row chest="0" chestdecal="0" eyebrowstyle="0" eyesstyle="0" haircolor="0" hairstyle="0" head="0" headcolor="0" id="23" lefthand="0" legs="0" mouthstyle="0" righthand="0" />
			<row chest="0" chestdecal="0" eyebrowstyle="0" eyesstyle="0" haircolor="0" hairstyle="0" head="0" headcolor="0" id="24" lefthand="0" legs="0" mouthstyle="0" righthand="0" />
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			<row chest="39" chestdecal="109" eyebrowstyle="21" eyesstyle="8" haircolor="7" hairstyle="0" head="0" headcolor="0" id="318" lefthand="0" legs="1" mouthstyle="24" righthand="0" />
			<row chest="12" chestdecal="108" eyebrowstyle="23" eyesstyle="1" haircolor="150" hairstyle="0" head="0" headcolor="0" id="319" lefthand="0" legs="14" mouthstyle="3" righthand="0" />
			<row chest="150" chestdecal="108" eyebrowstyle="4" eyesstyle="12" haircolor="150" hairstyle="0" head="0" headcolor="0" id="320" lefthand="0" legs="150" mouthstyle="11" righthand="0" />
			<row chest="7" chestdecal="105" eyebrowstyle="21" eyesstyle="13" haircolor="6" hairstyle="0" head="0" headcolor="0" id="321" lefthand="0" legs="8" mouthstyle="1" righthand="0" />
			<row chest="7" chestdecal="105" eyebrowstyle="21" eyesstyle="13" haircolor="6" hairstyle="0" head="0" headcolor="0" id="322" lefthand="0" legs="8" mouthstyle="2" righthand="0" />
			<row chest="7" chestdecal="106" eyebrowstyle="21" eyesstyle="8" haircolor="13" hairstyle="0" head="0" headcolor="0" id="323" lefthand="0" legs="6" mouthstyle="13" righthand="0" />
			<row chest="39" chestdecal="89" eyebrowstyle="13" eyesstyle="23" haircolor="0" hairstyle="0" head="0" headcolor="0" id="324" lefthand="0" legs="126" mouthstyle="18" righthand="0" />
			<row chest="12" chestdecal="70" eyebrowstyle="34" eyesstyle="11" haircolor="6" hairstyle="4" head="0" headcolor="0" id="325" lefthand="0" legs="14" mouthstyle="11" righthand="0" />
			<row chest="7" chestdecal="105" eyebrowstyle="21" eyesstyle="13" haircolor="6" hairstyle="0" head="0" headcolor="0" id="326" lefthand="0" legs="8" mouthstyle="1" righthand="0" />
			<row chest="1" chestdecal="1" eyebrowstyle="33" eyesstyle="9" haircolor="0" hairstyle="0" head="0" headcolor="0" id="327" lefthand="0" legs="1" mouthstyle="8" righthand="0" />
			<row chest="61" chestdecal="87" eyebrowstyle="22" eyesstyle="30" haircolor="13" hairstyle="0" head="0" headcolor="0" id="328" lefthand="0" legs="6" mouthstyle="21" righthand="0" />
			<row chest="0" chestdecal="88" eyebrowstyle="4" eyesstyle="26" haircolor="150" hairstyle="0" head="0" headcolor="0" id="329" lefthand="0" legs="0" mouthstyle="5" righthand="0" />
			<row chest="6" chestdecal="88" eyebrowstyle="1" eyesstyle="35" haircolor="0" hairstyle="0" head="0" headcolor="0" id="330" lefthand="0" legs="6" mouthstyle="2" righthand="0" />
			<row chest="16" chestdecal="53" eyebrowstyle="16" eyesstyle="10" haircolor="150" hairstyle="10" head="0" headcolor="0" id="331" lefthand="0" legs="9" mouthstyle="33" righthand="0" />
			<row chest="0" chestdecal="87" eyebrowstyle="4" eyesstyle="23" haircolor="6" hairstyle="10" head="0" headcolor="0" id="332" lefthand="0" legs="0" mouthstyle="24" righthand="0" />
			<row chest="0" chestdecal="88" eyebrowstyle="20" eyesstyle="4" haircolor="2" hairstyle="7" head="0" headcolor="0" id="333" lefthand="0" legs="0" mouthstyle="11" righthand="0" />
			<row chest="0" chestdecal="86" eyebrowstyle="3" eyesstyle="8" haircolor="2" hairstyle="0" head="0" headcolor="0" id="334" lefthand="0" legs="0" mouthstyle="11" righthand="0" />
			<row chest="0" chestdecal="87" eyebrowstyle="17" eyesstyle="5" haircolor="2" hairstyle="0" head="0" headcolor="0" id="335" lefthand="0" legs="0" mouthstyle="16" righthand="0" />
			<row chest="0" chestdecal="89" eyebrowstyle="17" eyesstyle="7" haircolor="2" hairstyle="0" head="0" headcolor="0" id="336" lefthand="0" legs="6" mouthstyle="11" righthand="0" />
			<row chest="0" chestdecal="60" eyebrowstyle="15" eyesstyle="31" haircolor="7" hairstyle="4" head="0" headcolor="0" id="337" lefthand="0" legs="0" mouthstyle="25" righthand="0" />
			<row chest="10" chestdecal="1" eyebrowstyle="11" eyesstyle="13" haircolor="150" hairstyle="0" head="0" headcolor="0" id="338" lefthand="0" legs="10" mouthstyle="13" righthand="0" />
			<row chest="0" chestdecal="85" eyebrowstyle="4" eyesstyle="7" haircolor="1" hairstyle="0" head="0" headcolor="0" id="339" lefthand="0" legs="0" mouthstyle="7" righthand="0" />
			<row chest="10" chestdecal="1" eyebrowstyle="11" eyesstyle="12" haircolor="1" hairstyle="0" head="0" headcolor="0" id="340" lefthand="0" legs="10" mouthstyle="10" righthand="0" />
			<row chest="0" chestdecal="86" eyebrowstyle="5" eyesstyle="33" haircolor="1" hairstyle="0" head="0" headcolor="0" id="341" lefthand="0" legs="6" mouthstyle="9" righthand="0" />
			<row chest="0" chestdecal="86" eyebrowstyle="4" eyesstyle="26" haircolor="150" hairstyle="0" head="0" headcolor="0" id="342" lefthand="0" legs="0" mouthstyle="5" righthand="0" />
			<row chest="5" chestdecal="25" eyebrowstyle="26" eyesstyle="12" haircolor="150" hairstyle="0" head="0" headcolor="0" id="343" lefthand="0" legs="5" mouthstyle="21" righthand="0" />
			<row chest="13" chestdecal="6" eyebrowstyle="34" eyesstyle="35" haircolor="15" hairstyle="4" head="0" headcolor="0" id="344" lefthand="0" legs="150" mouthstyle="33" righthand="0" />
			<row chest="10" chestdecal="137" eyebrowstyle="1" eyesstyle="35" haircolor="0" hairstyle="5" head="0" headcolor="0" id="345" lefthand="0" legs="3" mouthstyle="2" righthand="0" />
			<row chest="10" chestdecal="15" eyebrowstyle="4" eyesstyle="2" haircolor="4" hairstyle="3" head="0" headcolor="0" id="346" lefthand="0" legs="5" mouthstyle="8" righthand="0" />
			<row chest="9" chestdecal="77" eyebrowstyle="10" eyesstyle="2" haircolor="3" hairstyle="8" head="0" headcolor="0" id="347" lefthand="0" legs="73" mouthstyle="16" righthand="0" />
			<row chest="0" chestdecal="108" eyebrowstyle="5" eyesstyle="9" haircolor="0" hairstyle="0" head="0" headcolor="0" id="348" lefthand="0" legs="0" mouthstyle="5" righthand="0" />
			<row chest="6" chestdecal="87" eyebrowstyle="23" eyesstyle="31" haircolor="13" hairstyle="0" head="0" headcolor="0" id="349" lefthand="0" legs="6" mouthstyle="11" righthand="0" />
			<row chest="7" chestdecal="12" eyebrowstyle="3" eyesstyle="7" haircolor="1" hairstyle="1" head="0" headcolor="0" id="350" lefthand="0" legs="14" mouthstyle="10" righthand="0" />
			<row chest="150" chestdecal="1" eyebrowstyle="34" eyesstyle="35" haircolor="150" hairstyle="10" head="0" headcolor="0" id="351" lefthand="0" legs="150" mouthstyle="33" righthand="0" />
			<row chest="0" chestdecal="1" eyebrowstyle="1" eyesstyle="1" haircolor="0" hairstyle="0" head="0" headcolor="0" id="352" lefthand="0" legs="0" mouthstyle="1" righthand="0" />
			<row chest="8" chestdecal="12" eyebrowstyle="5" eyesstyle="7" haircolor="0" hairstyle="1" head="0" headcolor="0" id="353" lefthand="0" legs="14" mouthstyle="10" righthand="0" />
			<row chest="7" chestdecal="105" eyebrowstyle="21" eyesstyle="13" haircolor="6" hairstyle="0" head="0" headcolor="0" id="354" lefthand="0" legs="8" mouthstyle="2" righthand="0" />
			<row chest="150" chestdecal="108" eyebrowstyle="4" eyesstyle="12" haircolor="150" hairstyle="0" head="0" headcolor="0" id="355" lefthand="0" legs="150" mouthstyle="11" righthand="0" />
			<row chest="1" chestdecal="110" eyebrowstyle="4" eyesstyle="26" haircolor="0" hairstyle="0" head="0" headcolor="0" id="356" lefthand="0" legs="6" mouthstyle="11" righthand="0" />
			<row chest="150" chestdecal="110" eyebrowstyle="2" eyesstyle="16" haircolor="150" hairstyle="0" head="0" headcolor="0" id="357" lefthand="0" legs="64" mouthstyle="14" righthand="0" />
			<row chest="14" chestdecal="28" eyebrowstyle="23" eyesstyle="1" haircolor="0" hairstyle="3" head="0" headcolor="0" id="358" lefthand="0" legs="14" mouthstyle="3" righthand="0" />
			<row chest="0" chestdecal="1" eyebrowstyle="1" eyesstyle="1" haircolor="1" hairstyle="10" head="0" headcolor="0" id="359" lefthand="0" legs="0" mouthstyle="1" righthand="0" />
			<row chest="0" chestdecal="1" eyebrowstyle="1" eyesstyle="1" haircolor="1" hairstyle="10" head="0" headcolor="0" id="360" lefthand="0" legs="0" mouthstyle="1" righthand="0" />
			<row chest="0" chestdecal="1" eyebrowstyle="1" eyesstyle="1" haircolor="1" hairstyle="10" head="0" headcolor="0" id="361" lefthand="0" legs="0" mouthstyle="1" righthand="0" />
		</rows>
	</table>
	<table name="MinifigDecals_Eyebrows">
		<columns>
			<column name="ID" type="int" />
			<column name="High_path" type="nvarchar" />
			<column name="Low_path" type="nvarchar" />
			<column name="CharacterCreateValid" type="bit" />
			<column name="male" type="bit" />
			<column name="female" type="bit" />
		</columns>
		<rows>
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_1.swf" ID="1" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_1.png" female="1" male="0" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_2.swf" ID="2" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_2.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_3.swf" ID="3" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_3.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_4.swf" ID="4" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_4.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_5.swf" ID="5" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_5.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_6.swf" ID="6" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_6.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_7.swf" ID="7" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_7.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_8.swf" ID="8" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_8.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_9.swf" ID="9" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_9.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_10.swf" ID="10" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_10.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_11.swf" ID="11" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_11.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_12.swf" ID="12" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_12.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_13.swf" ID="13" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_13.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_14.swf" ID="14" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_14.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_15.swf" ID="15" Low_path="\textures\minifig\MinifigEyebrowsAnimated\Brows_15.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_16.swf" ID="16" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_16.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_17.swf" ID="17" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_17.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_18.swf" ID="18" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_18.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_19.swf" ID="19" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_19.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_20.swf" ID="20" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_20.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_21.swf" ID="21" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_21.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_22.swf" ID="22" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_22.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_23.swf" ID="23" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_23.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_24.swf" ID="24" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_24.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_25.swf" ID="25" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_25.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_26.swf" ID="26" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_26.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_27.swf" ID="27" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_27.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_28.swf" ID="28" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_28.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_29.swf" ID="29" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_29.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_30.swf" ID="30" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_30.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_31.swf" ID="31" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_31.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_32.swf" ID="32" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_32.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyebrows\Animated\Brows_33.swf" ID="33" Low_path="\textures\minifig\MinifigEyebrows\Animated\Brows_33.png" female="1" male="1" />
		</rows>
	</table>
	<table name="MinifigDecals_Eyes">
		<columns>
			<column name="ID" type="int" />
			<column name="High_path" type="nvarchar" />
			<column name="Low_path" type="nvarchar" />
			<column name="CharacterCreateValid" type="bit" />
			<column name="male" type="bit" />
			<column name="female" type="bit" />
		</columns>
		<rows>
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_1.swf" ID="1" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_001.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_2.swf" ID="2" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_002.png" female="1" male="0" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_3.swf" ID="3" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_003.png" female="1" male="0" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_4.swf" ID="4" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_004.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_5.swf" ID="5" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_005.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_6.swf" ID="6" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_006.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_7.swf" ID="7" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_007.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_8.swf" ID="8" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_008.png" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_9.swf" ID="9" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_009.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_10.swf" ID="10" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_010.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_11.swf" ID="11" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_011.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_12.swf" ID="12" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_012.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_13.swf" ID="13" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_013.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_14.swf" ID="14" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_014.png" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_15.swf" ID="15" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_015.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_16.swf" ID="16" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_016.png" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_17.swf" ID="17" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_017.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_18.swf" ID="18" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_018.png" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_19.swf" ID="19" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_019.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_20.swf" ID="20" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_020.png" female="1" male="0" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_21.swf" ID="21" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_021.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_22.swf" ID="22" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_022.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_23.swf" ID="23" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_023.png" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_24.swf" ID="24" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_024.png" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_25.swf" ID="25" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_025.png" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_26.swf" ID="26" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_026.png" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_27.swf" ID="27" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_027.png" female="1" male="0" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_28.swf" ID="28" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_028.png" female="1" male="0" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_29.swf" ID="29" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_029.png" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_30.swf" ID="30" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_030.png" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_31.swf" ID="31" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_031.png" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_32.swf" ID="32" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_032.png" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_33.swf" ID="33" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_033.png" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_34.swf" ID="34" Low_path="\textures\minifig\MinifigEyes\Static\Eyes_034.png" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_35.swf" ID="35" Low_path="\textures\minifig\MinifigEyes\Animated\Eyes_35.swf" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_36.swf" ID="36" Low_path="\textures\minifig\MinifigEyes\Animated\Eyes_36.swf" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_37.swf" ID="37" Low_path="\textures\minifig\MinifigEyes\Animated\Eyes_37.swf" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_38.swf" ID="38" Low_path="\textures\minifig\MinifigEyes\Animated\Eyes_38.swf" female="1" male="0" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigEyes\Animated\Eyes_39.swf" ID="39" Low_path="\textures\minifig\MinifigEyes\Animated\Eyes_39.swf" female="1" male="1" />
		</rows>
	</table>
	<table name="MinifigDecals_Mouths">
		<columns>
			<column name="ID" type="int" />
			<column name="High_path" type="nvarchar" />
			<column name="Low_path" type="nvarchar" />
			<column name="CharacterCreateValid" type="bit" />
			<column name="male" type="bit" />
			<column name="female" type="bit" />
		</columns>
		<rows>
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_1.swf" ID="1" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_1.png" female="1" male="0" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_2.swf" ID="2" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_2.png" female="1" male="0" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_3.swf" ID="3" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_3.png" female="1" male="0" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_4.swf" ID="4" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_4.png" female="1" male="0" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_5.swf" ID="5" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_5.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_6.swf" ID="6" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_6.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_7.swf" ID="7" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_7.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_8.swf" ID="8" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_8.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_9.swf" ID="9" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_9.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_10.swf" ID="10" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_10.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_11.swf" ID="11" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_11.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_12.swf" ID="12" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_12.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_13.swf" ID="13" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_13.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_14.swf" ID="14" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_14.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_15.swf" ID="15" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_15.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_16.swf" ID="16" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_16.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_17.swf" ID="17" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_17.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_18.swf" ID="18" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_18.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_19.swf" ID="19" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_19.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_20.swf" ID="20" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_20.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_21.swf" ID="21" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_21.png" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_22.swf" ID="22" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_22.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_23.swf" ID="23" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_23.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_24.swf" ID="24" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_24.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_25.swf" ID="25" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_25.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_26.swf" ID="26" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_26.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_27.swf" ID="27" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_27.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_28.swf" ID="28" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_28.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_29.swf" ID="29" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_29.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_30.swf" ID="30" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_30.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_31.swf" ID="31" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_31.png" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinfigMouths\Animated\Mouths_32.swf" ID="32" Low_path="\textures\minifig\MinfigMouths\Animated\Mouths_32.png" female="0" male="1" />
		</rows>
	</table>
	<table name="MinifigDecals_Torsos">
		<columns>
			<column name="ID" type="int" />
			<column name="High_path" type="nvarchar" />
			<column name="CharacterCreateValid" type="bit" />
			<column name="_description" type="nvarchar" />
			<column name="male" type="bit" />
			<column name="female" type="bit" />
		</columns>
		<rows>
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_1.swf" ID="1" _description="Blank longsleeved" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_2.swf" ID="2" _description="Blank shortsleeved" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_72.swf" ID="3" _description="red checked shirt" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_3.swf" ID="4" _description="unbuttoned collar" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_73.swf" ID="5" _description="placeholder - two pocket jacket" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_74.swf" ID="6" _description="doctor's coat" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_75.swf" ID="7" _description="blue overalls" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_76.swf" ID="8" _description="women's dress jacket" female="1" male="0" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_10.swf" ID="9" _description="men's suit" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_28.swf" ID="10" _description="safety vest" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_77.swf" ID="11" _description="lumpy jacket w/ sweater" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_78.swf" ID="12" _description="old fashioned suit coat" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_21.swf" ID="13" _description="flower print ver A" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_22.swf" ID="14" _description="sailboat" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_8.swf" ID="15" _description="open vest w/ collar" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_14.swf" ID="16" _description="postal jacket" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_6.swf" ID="17" _description="textured polo" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_29.swf" ID="18" _description="women's sparkle tank" female="1" male="0" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_5.swf" ID="19" _description="polo w/ pocket" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_4.swf" ID="20" _description="torn button down" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_11.swf" ID="21" _description="red vest" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_79.swf" ID="22" _description="green overalls" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_80.swf" ID="23" _description="women's medieval garb" female="1" male="0" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_81.swf" ID="24" _description="men's medieval garb" female="0" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_82.swf" ID="25" _description="medieval rags" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_43.swf" ID="26" _description="men's sleeveless tank" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_42.swf" ID="27" _description="women's sleeveless tank" female="1" male="0" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_71.swf" ID="28" _description="women's hoodie" female="1" male="0" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_44.swf" ID="29" _description="textured jacket w/ tee" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_51.swf" ID="30" _description="sweater w/ button down" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_41.swf" ID="31" _description="Number 5 jersey" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_40.swf" ID="32" _description="women's striped tank" female="1" male="0" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_39.swf" ID="33" _description="generic hoodie" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_38.swf" ID="34" _description="flower print ver B" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_35.swf" ID="35" _description="butterfly print" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_46.swf" ID="36" _description="! Print" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_36.swf" ID="37" _description="stormcloud print" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_45.swf" ID="38" _description="Minifig head" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_37.swf" ID="39" _description="space jacket ver A" female="1" male="1" />
			<row CharacterCreateValid="1" High_path="\textures\minifig\MinifigTorsos\Torsos_47.swf" ID="40" _description="charlie brown stripes" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_7.swf" ID="51" _description="collared polo" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_12.swf" ID="52" _description="grey vest" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_13.swf" ID="53" _description="old fashioned suit" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_15.swf" ID="54" _description="women's vest" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_16.swf" ID="55" _description="acorn pocket" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_17.swf" ID="56" _description="rumpled sheriff" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_18.swf" ID="57" _description="jock" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_19.swf" ID="58" _description="rumpled explorer" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_20.swf" ID="59" _description="biker jacket" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_23.swf" ID="60" _description="space jacket ver B" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_24.swf" ID="61" _description="lumpy jacket" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_25.swf" ID="62" _description="Striped Pirate Crewman" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_26.swf" ID="63" _description="striped safety vest" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_27.swf" ID="64" _description="arrow symbol shirt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_30.swf" ID="65" _description="women's star tank" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_31.swf" ID="66" _description="women's bee print" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_32.swf" ID="67" _description="women's rainbow print" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_34.swf" ID="69" _description="Pink Girl's Hoodie" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_48.swf" ID="70" _description="Red Brick" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_49.swf" ID="71" _description="Fish Bones" female="1" male="0" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_53.swf" ID="72" _description="Hawaiian" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_54.swf" ID="73" _description="LEGO Universe" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_92.swf" ID="74" _description="No Robots" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_56.swf" ID="75" _description="Musical Notes" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_57.swf" ID="76" _description="No Ninjas" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_58.swf" ID="77" _description="No Pirates" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_59.swf" ID="78" _description="Black Pirate ship" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_60.swf" ID="79" _description="White Pirate ship" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_61.swf" ID="80" _description="Skunkwear ver A" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_62.swf" ID="81" _description="Skunkwear ver B" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_63.swf" ID="82" _description="Clipperbot" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_64.swf" ID="83" _description="AG Monument" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_65.swf" ID="84" _description="Skunkbuster ver A" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_66.swf" ID="85" _description="Skunkbuster ver B" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_67.swf" ID="86" _description="Ninja ver A" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_68.swf" ID="87" _description="Throwing star" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_69.swf" ID="88" _description="Ninja ver B" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_70.swf" ID="89" _description="Chainmail ver A" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_83.swf" ID="90" _description="NPC Grunt Texture" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_1.swf" ID="99" _description="test - don't use for real items" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_84.swf" ID="100" _description="Friend of Sentinels shirt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_85.swf" ID="101" _description="Darkling Defeater shirt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_86.swf" ID="102" _description="Classic rocket shirt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_87.swf" ID="103" _description="Steampunk rocket shirt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_88.swf" ID="104" _description="Pod rocket shirt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_89.swf" ID="105" _description="NPC Skylane's Jumpsuit" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_90.swf" ID="106" _description="NPC Wisp's bandaged decal" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\customNPC_1.swf" ID="107" _description="NPC Rusty Steel's Decal" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\customNPC_2.swf" ID="108" _description="NPC Sentinel Scout Decal" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\customNPC_3.swf" ID="109" _description="NPC Beck Decal" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\customNPC_4.swf" ID="110" _description="NPC Epsilon Decal" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_50.swf" ID="111" _description="concert microphone" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_93.swf" ID="112" _description="Pirate Captain Ver A" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_94.swf" ID="113" _description="Pirate Captain Ver B" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_97.swf" ID="114" _description="Pirate First Mate Striped Shirt" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_96.swf" ID="115" _description="Pirate First Mate Ren Shirt" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_95.swf" ID="116" _description="Pirate First Mate Bare Chest" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_98.swf" ID="117" _description="Armor w/Bandaid" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_99.swf" ID="118" _description="Big armor heart with plus sign" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\MinifigTorsos\Torsos_100.swf" ID="119" _description="Hammer striking red +" female="0" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_101.swf" ID="120" _description="NPC Rene" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_102.swf" ID="121" _description="NPC Assembly Grunt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_106.swf" ID="122" _description="NPC Venture Grunt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_109.swf" ID="123" _description="Bunny Shirt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_110.swf" ID="124" _description="Dog Shirt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_111.swf" ID="125" _description="Cat Shirt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_112.swf" ID="126" _description="Broombot Shirt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_113.swf" ID="127" _description="Rubber Ducky Shirt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_114.swf" ID="128" _description="Rolling Dice Shirt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_115.swf" ID="129" _description="3 Wolves Howling Shirt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_116.swf" ID="130" _description="Firefighter Shirt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_117.swf" ID="131" _description="Police Shirt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_118.swf" ID="132" _description="Witch Shirt" female="1" male="0" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_119.swf" ID="133" _description="Baker Shirt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_108.swf" ID="134" _description="Construction Shirt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_120.swf" ID="135" _description="Diver Shirt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_122.swf" ID="136" _description="Flower Shirt" female="1" male="1" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_121.swf" ID="138" _description="Wizard Shirt" female="0" male="0" />
			<row CharacterCreateValid="0" High_path="\textures\minifig\minifigtorsos\Torsos_123.swf" ID="137" _description="NPC Coalessa Shirt" female="0" male="0" />
		</rows>
	</table>
	<table name="Missions">
		<columns>
			<column name="id" type="int" />
			<column name="name" type="nvarchar" />
			<column name="defined_type" type="nvarchar" />
			<column name="defined_subtype" type="nvarchar" />
			<column name="offer_objectID" type="int" />
			<column name="target_objectID" type="int" />
			<column name="reward_currency" type="bigint" />
			<column name="LegoScore" type="int" />
			<column name="reward_reputation" type="bigint" />
			<column name="isChoiceReward" type="bit" />
			<column name="reward_item1" type="int" />
			<column name="reward_item1_count" type="int" />
			<column name="reward_item2" type="int" />
			<column name="reward_item2_count" type="int" />
			<column name="reward_item3" type="int" />
			<column name="reward_item3_count" type="int" />
			<column name="reward_item4" type="int" />
			<column name="reward_item4_count" type="int" />
			<column name="reward_emote" type="int" />
			<column name="reward_emote2" type="int" />
			<column name="reward_emote3" type="int" />
			<column name="reward_emote4" type="int" />
			<column name="reward_maximagination" type="int" />
			<column name="reward_maxhealth" type="int" />
			<column name="reward_maxinventory" type="int" />
			<column name="reward_maxmodel" type="int" />
			<column name="reward_maxwidget" type="int" />
			<column name="reward_maxwallet" type="bigint" />
			<column name="repeatable" type="bit" />
			<column name="reward_currency_repeatable" type="bigint" />
			<column name="reward_item1_repeatable" type="int" />
			<column name="reward_item1_repeat_count" type="int" />
			<column name="reward_item2_repeatable" type="int" />
			<column name="reward_item2_repeat_count" type="int" />
			<column name="reward_item3_repeatable" type="int" />
			<column name="reward_item3_repeat_count" type="int" />
			<column name="reward_item4_repeatable" type="int" />
			<column name="reward_item4_repeat_count" type="int" />
			<column name="requirement_mission" type="int" />
			<column name="time_limit" type="int" />
			<column name="isMission" type="bit" />
			<column name="missionIconID" type="int" />
		</columns>
		<rows>
			<row LegoScore="5" defined_subtype="Gnarled Forest" defined_type="Location" id="12" isChoiceReward="0" isMission="0" missionIconID="2833" name="Pirate Treasure Hunter" offer_objectID="-1" repeatable="0" reward_currency="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="2208" reward_item1_count="1" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="1" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="5" defined_subtype="Forbidden Valley" defined_type="Location" id="13" isChoiceReward="0" isMission="0" missionIconID="2833" name="Ninja Treasure Hunter" offer_objectID="-1" repeatable="0" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="2961" reward_item1_count="1" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="1" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="5" defined_subtype="General" defined_type="Battle" id="14" isChoiceReward="0" isMission="0" missionIconID="3048" name="A Smashing Success 1" offer_objectID="-1" repeatable="0" reward_currency="10" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="-1" reward_item1_count="0" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" target_objectID="-1" />
			<row LegoScore="10" defined_subtype="General" defined_type="Battle" id="16" isChoiceReward="0" isMission="0" missionIconID="3048" name="A Smashing Success 2" offer_objectID="-1" repeatable="0" requirement_mission="14" reward_currency="50" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="-1" reward_item1_count="0" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" target_objectID="-1" />
			<row LegoScore="15" defined_subtype="General" defined_type="Battle" id="17" isChoiceReward="0" isMission="0" missionIconID="3048" name="A Smashing Success 3" offer_objectID="-1" repeatable="0" requirement_mission="16" reward_currency="500" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="-1" reward_item1_count="0" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" target_objectID="-1" />
			<row LegoScore="20" defined_subtype="General" defined_type="Battle" id="18" isChoiceReward="0" isMission="0" missionIconID="3048" name="A Smashing Success" offer_objectID="-1" repeatable="0" requirement_mission="17" reward_currency="5000" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="-1" reward_item1_count="0" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" target_objectID="-1" />
			<row defined_subtype="Test" defined_type="Test" id="30" isChoiceReward="0" isMission="1" name="Test (SG) Instance Zone Change NPC" offer_objectID="2437" repeatable="1" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="-1" reward_item1_count="0" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" target_objectID="2437" />
			<row LegoScore="5" defined_subtype="Forbidden Valley" defined_type="Location" id="39" isChoiceReward="0" isMission="1" name="Collect the 3 Hammer Bricks" offer_objectID="3032" repeatable="0" requirement_mission="104" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="3015" reward_item1_count="1" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" target_objectID="3032" />
			<row LegoScore="5" defined_subtype="Nimbus Station" defined_type="Location" id="40" isChoiceReward="0" isMission="0" missionIconID="2833" name="A Creative Opportunity" offer_objectID="-1" repeatable="0" reward_currency="100" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="-1" reward_item1_count="0" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="1" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" target_objectID="-1" />
			<row LegoScore="5" defined_subtype="Forbidden Valley" defined_type="Location" id="41" isChoiceReward="0" isMission="1" name="Talk to the Ninja Sensei" offer_objectID="2399" repeatable="0" reward_currency="10" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="-1" reward_item1_count="0" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" target_objectID="2498" />
			<row LegoScore="5" defined_subtype="Forbidden Valley" defined_type="Location" id="68" isChoiceReward="0" isMission="1" name="Talk to the Ninja Bricksmith" offer_objectID="3029" repeatable="0" reward_currency="10" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="-1" reward_item1_count="0" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" target_objectID="3032" />
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			<row LegoScore="5" defined_subtype="Gnarled Forest" defined_type="Location" id="437" isChoiceReward="1" isMission="1" missionIconID="3047" name="Tropical Realtor 1" offer_objectID="-1" repeatable="0" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="6796" reward_item1_count="1" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
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			<row LegoScore="5" defined_subtype="Gnarled Forest" defined_type="Location" id="439" isChoiceReward="1" isMission="1" missionIconID="2977" name="Gnarled Forest Pet Tamer" offer_objectID="-1" repeatable="0" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="6841" reward_item1_count="1" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="5" defined_subtype="Gnarled Forest" defined_type="Location" id="440" isChoiceReward="1" isMission="1" missionIconID="2830" name="Toast!" offer_objectID="-1" repeatable="0" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="6779" reward_item1_count="1" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="5" defined_subtype="Gnarled Forest" defined_type="Location" id="441" isChoiceReward="1" isMission="1" missionIconID="2830" name="Ninja Agent 1" offer_objectID="-1" repeatable="0" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="6884" reward_item1_count="5" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="10" defined_subtype="Gnarled Forest" defined_type="Location" id="442" isChoiceReward="1" isMission="1" missionIconID="2830" name="Ninja Agent" offer_objectID="-1" repeatable="0" requirement_mission="442" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="6840" reward_item1_count="1" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="5" defined_type="General" id="445" isChoiceReward="1" isMission="1" missionIconID="2830" name="Shark Bite 1" offer_objectID="-1" repeatable="0" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="6942" reward_item1_count="1" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="10" defined_type="General" id="446" isChoiceReward="1" isMission="1" missionIconID="2830" name="Shark Bite 2" offer_objectID="-1" repeatable="0" requirement_mission="445" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="6798" reward_item1_count="1" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="15" defined_type="General" id="447" isChoiceReward="1" isMission="1" missionIconID="2830" name="Shark Bite" offer_objectID="-1" repeatable="0" requirement_mission="446" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="6801" reward_item1_count="1" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="5" defined_subtype="Gnarled Forest" defined_type="Location" id="448" isChoiceReward="1" isMission="1" missionIconID="2830" name="Gnarled Forest Achiever 1" offer_objectID="-1" repeatable="0" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="2989" reward_item1_count="1" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="10" defined_subtype="Gnarled Forest" defined_type="Location" id="449" isChoiceReward="1" isMission="1" missionIconID="2830" name="Gnarled Forest Achiever 2" offer_objectID="-1" repeatable="0" requirement_mission="448" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="6839" reward_item1_count="1" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="1" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="15" defined_subtype="Gnarled Forest" defined_type="Location" id="450" isChoiceReward="1" isMission="1" missionIconID="2830" name="Gnarled Forest Achiever 3" offer_objectID="-1" repeatable="0" requirement_mission="449" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="2955" reward_item1_count="1" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="4" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="20" defined_subtype="Gnarled Forest" defined_type="Location" id="451" isChoiceReward="1" isMission="1" missionIconID="2830" name="Gnarled Forest Achiever 4" offer_objectID="-1" repeatable="0" requirement_mission="450" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="2953" reward_item1_count="1" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="4" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="25" defined_subtype="Gnarled Forest" defined_type="Location" id="452" isChoiceReward="1" isMission="1" missionIconID="2830" name="Gnarled Forest Achiever 5" offer_objectID="-1" repeatable="0" requirement_mission="451" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="6795" reward_item1_count="1" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="30" defined_subtype="Gnarled Forest" defined_type="Location" id="453" isChoiceReward="1" isMission="1" missionIconID="2830" name="Gnarled Forest Achiever" offer_objectID="-1" repeatable="0" requirement_mission="452" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="6792" reward_item1_count="1" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="5" defined_subtype="Gnarled Forest" defined_type="Location" id="454" isChoiceReward="1" isMission="1" missionIconID="2834" name="Pirate Legend 1" offer_objectID="-1" repeatable="0" reward_currency="100" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="-1" reward_item1_count="0" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="4" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="5" defined_subtype="Gnarled Forest" defined_type="Location" id="455" isChoiceReward="1" isMission="1" missionIconID="2834" name="Pirate Legend 2" offer_objectID="-1" repeatable="0" requirement_mission="454" reward_currency="200" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="-1" reward_item1_count="0" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="4" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="5" defined_subtype="Gnarled Forest" defined_type="Location" id="456" isChoiceReward="1" isMission="1" missionIconID="2834" name="Pirate Legend 3" offer_objectID="-1" repeatable="0" requirement_mission="455" reward_currency="300" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="-1" reward_item1_count="0" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="4" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="5" defined_subtype="Gnarled Forest" defined_type="Location" id="457" isChoiceReward="1" isMission="1" missionIconID="2834" name="Pirate Legend 4" offer_objectID="-1" repeatable="0" requirement_mission="456" reward_currency="400" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="-1" reward_item1_count="0" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="4" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="5" defined_subtype="Gnarled Forest" defined_type="Location" id="458" isChoiceReward="1" isMission="1" missionIconID="2834" name="Pirate Legend" offer_objectID="-1" repeatable="0" requirement_mission="457" reward_currency="500" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="-1" reward_item1_count="0" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
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			<row LegoScore="5" defined_subtype="Avant Gardens" defined_type="Location" id="470" isChoiceReward="0" isMission="1" missionIconID="2830" name="Brick Collection" offer_objectID="6010" repeatable="0" reward_currency="25" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="-1" reward_item1_count="0" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="6010" />
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			<row LegoScore="25" defined_subtype="Nimbus Station" defined_type="Location" id="474" isChoiceReward="1" isMission="1" missionIconID="2830" name="Who are you?" offer_objectID="7098" repeatable="0" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="6978" reward_item1_count="1" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="6981" reward_item2_count="1" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="6979" reward_item3_count="1" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="6980" reward_item4_count="1" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="7098" />
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			<row LegoScore="15" defined_subtype="Pets" defined_type="Social" id="523" isChoiceReward="0" isMission="0" missionIconID="2977" name="Speed Tamer" offer_objectID="-1" repeatable="0" requirement_mission="522" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="-1" reward_item1_count="0" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
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			<row LegoScore="15" defined_type="Racing" id="677" isChoiceReward="1" isMission="1" missionIconID="2830" name="Go Outside and Play 3" offer_objectID="-1" repeatable="0" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="-1" reward_item1_count="0" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="25" defined_type="Racing" id="678" isChoiceReward="1" isMission="1" missionIconID="2830" name="Go Outside and Play 4" offer_objectID="-1" repeatable="0" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="-1" reward_item1_count="0" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="0" defined_subtype="Test" defined_type="Test" id="679" isChoiceReward="0" isMission="1" name="Find Bob" offer_objectID="8223" repeatable="0" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="-1" reward_item1_count="0" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="8224" />
			<row LegoScore="25" defined_subtype="Avant Gardens" defined_type="Location" id="680" isChoiceReward="0" isMission="0" missionIconID="2830" name="Avant Gardens Achiever" offer_objectID="-1" repeatable="0" requirement_mission="261" reward_currency="500" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="-1" reward_item1_count="0" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
			<row LegoScore="5" defined_subtype="Pet Rock" defined_type="Location" id="681" isChoiceReward="1" isMission="1" missionIconID="2977" name="Animal Archipelago Pet Tamer" offer_objectID="-1" repeatable="0" reward_currency="0" reward_currency_repeatable="0" reward_emote="-1" reward_emote2="-1" reward_emote3="-1" reward_emote4="-1" reward_item1="-1" reward_item1_count="0" reward_item1_repeat_count="0" reward_item1_repeatable="-1" reward_item2="-1" reward_item2_count="0" reward_item2_repeat_count="0" reward_item2_repeatable="-1" reward_item3="-1" reward_item3_count="0" reward_item3_repeat_count="0" reward_item3_repeatable="-1" reward_item4="-1" reward_item4_count="0" reward_item4_repeat_count="0" reward_item4_repeatable="-1" reward_maxhealth="0" reward_maximagination="0" reward_maxinventory="0" reward_maxmodel="0" reward_maxwallet="0" reward_maxwidget="0" reward_reputation="0" target_objectID="-1" />
		</rows>
	</table>
	<table name="MissionTasks">
		<columns>
			<column name="id" type="int" />
			<column name="taskType" type="int" />
			<column name="target" type="int" />
			<column name="targetGroup" type="nvarchar" />
			<column name="targetValue" type="int" />
			<column name="taskParam1" type="nvarchar" />
			<column name="description" type="nvarchar" />
			<column name="largeTaskIcon" type="nvarchar" />
			<column name="IconID" type="int" />
			<column name="uid" type="int" />
			<column name="largeTaskIconID" type="int" />
		</columns>
		<rows>
			<row IconID="2877" description="Collect 10 Pirate flags in Gnarled Forest" id="12" target="2210" targetValue="10" taskType="3" uid="5" />
			<row IconID="2948" description="Collect 9 Ninja flags in Forbidden Valley" id="13" target="2211" targetValue="9" taskType="3" uid="6" />
			<row IconID="2974" description="Smash any 10 smashables" id="14" target="1766" targetGroup="174,1638,1639,1766,1805,1806,1807,1808,1809,1856,1857,1858,1859,1873,1874,1926,1944,1947,2000,2001,2002,2003,2008,2018,2021,2161,2162,2163,2164,2173,2174,2184,2186,2293,2294,2295,2296,2297,2298,2299,2300,2301,2302,2303,2304,2305,2306,2380,2384,2409,2410,2411,2412,2413,2446,2447,2448,2449,2450,2557,2558,2559,2560,2580,2671,2675,2677,2695,2719,2720,2746,2791,2849,2879,2880,2882,2883,2885,2936,3046,3076,3090,3091,3101,3138,3139,3140,3141,3151,3170,3171,3197,3222,3225,3226,3238,3370,3371,3372,3373,3393,3394,3395,3396,3397,3398,3524,3611,3626,3627,3628,3700,3716,3718,3791,3792,3793,3804,3841,3874,3876,3881,3890,3905,3908,3915,3964,4033,4639,4725,4750,4803,4804,4805,4832,4885,4886,4887,4888,4889,4890,4892,4893,4894,4919,4920,4921,4952,4953,4963,4990,5026,5630,5656,5724,5838,5857,5864,5874,5885,5886,5893,5941,6266,6290,6294,6295,6299,6335,6336,6337,6377,6411,6415,6448,6452,6456,6463,6480,6613,6616,6617,6654,6661,6700,6710,6712,6718,6747,6822,6834,6842" targetValue="10" taskType="0" uid="7" />
			<row IconID="2974" description="Smash any 100 smashables" id="16" target="1766" targetGroup="174,1638,1639,1766,1805,1806,1807,1808,1809,1856,1857,1858,1859,1873,1874,1926,1944,1947,2000,2001,2002,2003,2008,2018,2021,2161,2162,2163,2164,2173,2174,2184,2186,2293,2294,2295,2296,2297,2298,2299,2300,2301,2302,2303,2304,2305,2306,2380,2384,2409,2410,2411,2412,2413,2446,2447,2448,2449,2450,2557,2558,2559,2560,2580,2671,2675,2677,2695,2719,2720,2746,2791,2849,2879,2880,2882,2883,2885,2936,3046,3076,3090,3091,3101,3138,3139,3140,3141,3151,3170,3171,3197,3222,3225,3226,3238,3370,3371,3372,3373,3393,3394,3395,3396,3397,3398,3524,3611,3626,3627,3628,3700,3716,3718,3791,3792,3793,3804,3841,3874,3876,3881,3890,3905,3908,3915,3964,4033,4639,4725,4750,4803,4804,4805,4832,4885,4886,4887,4888,4889,4890,4892,4893,4894,4919,4920,4921,4952,4953,4963,4990,5026,5630,5656,5724,5838,5857,5864,5874,5885,5886,5893,5941,6266,6290,6294,6295,6299,6335,6336,6337,6377,6411,6415,6448,6452,6456,6463,6480,6613,6616,6617,6654,6661,6700,6710,6712,6718,6747,6822,6834,6842" targetValue="100" taskType="0" uid="9" />
			<row IconID="2974" description="Smash any 1,000 smashables" id="17" target="1766" targetGroup="174,1638,1639,1766,1805,1806,1807,1808,1809,1856,1857,1858,1859,1873,1874,1926,1944,1947,2000,2001,2002,2003,2008,2018,2021,2161,2162,2163,2164,2173,2174,2184,2186,2293,2294,2295,2296,2297,2298,2299,2300,2301,2302,2303,2304,2305,2306,2380,2384,2409,2410,2411,2412,2413,2446,2447,2448,2449,2450,2557,2558,2559,2560,2580,2671,2675,2677,2695,2719,2720,2746,2791,2849,2879,2880,2882,2883,2885,2936,3046,3076,3090,3091,3101,3138,3139,3140,3141,3151,3170,3171,3197,3222,3225,3226,3238,3370,3371,3372,3373,3393,3394,3395,3396,3397,3398,3524,3611,3626,3627,3628,3700,3716,3718,3791,3792,3793,3804,3841,3874,3876,3881,3890,3905,3908,3915,3964,4033,4639,4725,4750,4803,4804,4805,4832,4885,4886,4887,4888,4889,4890,4892,4893,4894,4919,4920,4921,4952,4953,4963,4990,5026,5630,5656,5724,5838,5857,5864,5874,5885,5886,5893,5941,6266,6290,6294,6295,6299,6335,6336,6337,6377,6411,6415,6448,6452,6456,6463,6480,6613,6616,6617,6654,6661,6700,6710,6712,6718,6747,6822,6834,6842" targetValue="1000" taskType="0" uid="10" />
			<row IconID="2974" description="Smash any 10,000 smashables" id="18" target="1766" targetGroup="174,1638,1639,1766,1805,1806,1807,1808,1809,1856,1857,1858,1859,1873,1874,1926,1944,1947,2000,2001,2002,2003,2008,2018,2021,2161,2162,2163,2164,2173,2174,2184,2186,2293,2294,2295,2296,2297,2298,2299,2300,2301,2302,2303,2304,2305,2306,2380,2384,2409,2410,2411,2412,2413,2446,2447,2448,2449,2450,2557,2558,2559,2560,2580,2671,2675,2677,2695,2719,2720,2746,2791,2849,2879,2880,2882,2883,2885,2936,3046,3076,3090,3091,3101,3138,3139,3140,3141,3151,3170,3171,3197,3222,3225,3226,3238,3370,3371,3372,3373,3393,3394,3395,3396,3397,3398,3524,3611,3626,3627,3628,3700,3716,3718,3791,3792,3793,3804,3841,3874,3876,3881,3890,3905,3908,3915,3964,4033,4639,4725,4750,4803,4804,4805,4832,4885,4886,4887,4888,4889,4890,4892,4893,4894,4919,4920,4921,4952,4953,4963,4990,5026,5630,5656,5724,5838,5857,5864,5874,5885,5886,5893,5941,6266,6290,6294,6295,6299,6335,6336,6337,6377,6411,6415,6448,6452,6456,6463,6480,6613,6616,6617,6654,6661,6700,6710,6712,6718,6747,6822,6834,6842" targetValue="10000" taskType="0" uid="11" />
			<row IconID="971" description="Gather a 1x1 round brick" id="39" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_valley\Task_icons\Collect_hammer_bricks0.dds" largeTaskIconID="971" target="3478" targetValue="1" taskType="11" uid="30" />
			<row IconID="972" description="Gather a 1x1 plate" id="39" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_valley\Task_icons\Collect_hammer_bricks1.dds" largeTaskIconID="972" target="3479" targetValue="1" taskType="11" uid="31" />
			<row IconID="974" description="Gather an antenna brick" id="104" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_valley\Task_icons\Collect_hammer_bricks3.dds" largeTaskIconID="974" target="3508" targetValue="1" taskType="11" uid="33" />
			<row IconID="800" description="Collect the Imagination Brick in Nimbus Station" id="40" target="2362" targetValue="1" taskType="3" uid="34" />
			<row IconID="980" description="Talk to the Ninja Sensei" id="41" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_valley\Task_icons\talk_to_sensei.dds" largeTaskIconID="980" target="2498" targetValue="1" taskType="4" uid="35" />
			<row IconID="978" description="Talk to the Ninja Bricksmith" id="68" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_valley\Task_icons\talk_to_blacksmith.dds" largeTaskIconID="978" target="3032" targetValue="1" taskType="4" uid="62" />
			<row IconID="977" description="Smash 6 ninja grumpy darklings" id="69" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_valley\Task_icons\smash_grumpy_darkling.dds" largeTaskIconID="977" target="3031" targetValue="6" taskType="0" uid="63" />
			<row IconID="979" description="Talk to Numb Chuck" id="70" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_valley\Task_icons\talk_to_numbchuck.dds" largeTaskIconID="979" target="1954" targetValue="1" taskType="4" uid="64" />
			<row IconID="968" description="Gather 3 blue Imaginite shards" id="71" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_valley\Task_icons\collect_crystal_bricks0.dds" largeTaskIconID="968" target="3038" targetValue="3" taskType="11" uid="65" />
			<row IconID="969" description="Gather 3 green Imaginite shards" id="71" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_valley\Task_icons\collect_crystal_bricks1.dds" largeTaskIconID="969" target="3039" targetValue="3" taskType="11" uid="66" />
			<row IconID="970" description="Gather 3 red Imaginite shards" id="71" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_valley\Task_icons\collect_crystal_bricks2.dds" largeTaskIconID="970" target="3040" targetValue="3" taskType="11" uid="67" />
			<row IconID="981" description="Talk to the Tree Sentry" id="74" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_valley\Task_icons\talk_to_sentry.dds" largeTaskIconID="981" target="3036" targetValue="1" taskType="4" uid="71" />
			<row IconID="977" description="Smash 6 ninja hyper darklings" id="75" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_valley\Task_icons\smash_grumpy_darkling.dds" largeTaskIconID="977" target="3035" targetValue="6" taskType="0" uid="72" />
			<row IconID="3062" description="Score a cumulative total of 100,000 points in Cannon Cove" id="83" target="1864" targetValue="1000000" taskType="2" uid="74" />
			<row IconID="2926" description="Smash 25 maelstrom crystals" id="92" target="3076" targetValue="25" taskType="0" uid="85" />
			<row IconID="2926" description="Smash 75 maelstrom crystals" id="93" target="3076" targetValue="75" taskType="0" uid="86" />
			<row IconID="2926" description="Smash 150 maelstrom crystals" id="94" target="3076" targetValue="150" taskType="0" uid="87" />
			<row IconID="3062" description="Score a cumulative total of 1,000,000 points in Cannon Cove" id="95" target="1864" targetValue="10000000" taskType="2" uid="88" />
			<row IconID="3062" description="Score a cumulative total of 10,000,000 points in Cannon Cove" id="96" target="1864" targetValue="100000000" taskType="2" uid="89" />
			<row IconID="990" description="Complete any 10 Quickbuilds" id="81" target="6" targetGroup="7,8,9,10,12,13,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36" targetValue="10" taskType="2" uid="90" />
			<row IconID="990" description="Complete any 50 Quickbuilds" id="82" target="6" targetGroup="7,8,9,10,12,13,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36" targetValue="100" taskType="2" uid="91" />
			<row IconID="990" description="Complete any 150 Quickbuilds" id="84" target="6" targetGroup="7,8,9,10,12,13,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36" targetValue="1000" taskType="2" uid="92" />
			<row IconID="990" description="Complete any 500 Quickbuilds" id="97" target="6" targetGroup="7,8,9,10,12,13,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36" targetValue="10000" taskType="2" uid="93" />
			<row IconID="3062" description="Score 50,000 points in one game in Cannon Cove" id="102" target="1864" targetGroup="performact_score" targetValue="50000" taskType="14" uid="98" />
			<row IconID="3063" description="Hit 5 targets in a row in Cannon Cove" id="103" target="1864" targetGroup="performact_streak" targetValue="5" taskType="14" uid="99" />
			<row IconID="973" description="Gather a 1x1 headlight brick" id="39" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_valley\Task_icons\Collect_hammer_bricks2.dds" largeTaskIconID="973" target="3480" targetValue="1" taskType="11" uid="108" />
			<row IconID="3030" description="Tame a Pet on Pet Rock" id="110" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Pet_Ranch\Task_icons\PetRanch.dds" largeTaskIconID="3029" target="3672" targetGroup="3254,3054" targetValue="1" taskType="22" uid="115" />
			<row IconID="3028" description="Collect Frisbee from top of hill" id="111" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Pet_Ranch\Task_icons\pet_food.dds" largeTaskIconID="3027" target="3981" targetValue="1" taskType="11" uid="116" />
			<row description="Requirement for Quickbuild" id="138" target="351" targetValue="1" taskType="11" uid="256" />
			<row IconID="2988" description="Collect 10 Flags in Nimbus Station" id="142" target="6726" targetValue="10" taskType="3" uid="264" />
			<row IconID="791" description="Water 10 flowers" id="143" target="3646" targetValue="10" taskType="0" uid="265" />
			<row description="Requirement for Quickbuild" id="148" target="58" targetValue="5" taskType="11" uid="270" />
			<row IconID="791" description="Water 75 flowers" id="152" target="3646" targetValue="100" taskType="0" uid="275" />
			<row IconID="791" description="Water 200 flowers" id="153" target="3646" targetValue="1000" taskType="0" uid="276" />
			<row description="Talk to the Over Heated Skunk Buster" id="169" largeTaskIconID="2910" target="3522" targetValue="1" taskType="4" uid="293" />
			<row description="Talk to the Inventor" id="170" largeTaskIconID="2910" target="3275" targetValue="1" taskType="4" uid="294" />
			<row description="Talk to a Skunk Buster Trainee" id="171" largeTaskIconID="2910" target="3553" targetValue="1" taskType="4" uid="295" />
			<row IconID="2989" description="Collect 5 Flags on Pet Rock" id="172" target="3967" targetValue="5" taskType="3" uid="296" />
			<row IconID="953" description="Collect 6 Imagination Spheres" id="173" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Avant_Gardens\Task_Icons\Mission1_Task.DDS" largeTaskIconID="953" target="4768" targetValue="6" taskType="3" uid="297" />
			<row IconID="2893" description="Get a Burno dog for the fireman" id="174" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Avant_Gardens\Task_Icons\HotDog_Task.dds" largeTaskIconID="2893" target="3011" targetValue="1" taskType="11" uid="298" />
			<row IconID="2894" description="Perform a Dance Emote" id="175" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Avant_Gardens\Task_Icons\Dance_Task.dds" largeTaskIconID="2894" target="4027" targetValue="1" taskParam1="359,207,208,192,209,192,200" taskType="5" uid="299" />
			<row IconID="2895" description="Build and Play a Guitar" id="176" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Avant_Gardens\Task_Icons\Guitar_Task.dds" largeTaskIconID="2895" target="25" targetGroup="26" targetValue="1" taskType="2" uid="300" />
			<row description="Requirement for collection quickbuild - mosaic from Avant Gardents to Nimbus Station" id="177" target="31" targetValue="2" taskType="11" uid="301" />
			<row description="Requirement for collection quickbuild - mosaic from Avant Gardents to Nimbus Station" id="177" target="32" targetValue="2" taskType="11" uid="304" />
			<row description="Requirement for collection quickbuild - mosaic from Avant Gardents to Nimbus Station" id="177" target="33" targetValue="2" taskType="11" uid="305" />
			<row IconID="2884" description="Complete the Obstacle Course in 150 seconds or less" id="179" target="1" targetGroup="performact_time" targetValue="-150" taskType="14" uid="307" />
			<row IconID="2884" description="Complete the Obstacle Course in 100 seconds or less" id="180" target="1" targetGroup="performact_time" targetValue="-100" taskType="14" uid="308" />
			<row IconID="2884" description="Complete the Obstacle Course in 60 seconds or less" id="181" target="1" targetGroup="performact_time" targetValue="-60" taskType="14" uid="309" />
			<row IconID="3055" description="Smash 100 darklings" id="184" target="4712" targetGroup="3031,3033,3035,6253,6351,6359,6392,6444,6454,6550,6551,6563,6668,6789,6806,6974,6975,6976,7151,7152,7805,7815,7816,8088,8089,8090,8091,8096,8097,8222,8238" targetValue="100" taskType="0" uid="312" />
			<row IconID="3055" description="Smash 250 darklings" id="185" target="4712" targetGroup="3031,3033,3035,6253,6351,6359,6392,6444,6454,6550,6551,6563,6668,6789,6806,6974,6975,6976,7151,7152,7805,7815,7816,8088,8089,8090,8091,8096,8097,8222,8238" targetValue="250" taskType="0" uid="315" />
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			<row IconID="2964" description="Quickbuild all 4 Stage Decorations at the concert" id="283" largeTaskIcon="" target="5847" targetGroup="" targetValue="1" taskType="1" uid="434" />
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			<row IconID="2910" description="Show your Salute emote to Commander Beck" id="315" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Avant_Gardens\Task_Icons\Salute_Emote_Task.dds" largeTaskIconID="2910" target="6008" targetGroup="" targetValue="1" taskParam1="356" taskType="5" uid="476" />
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			<row IconID="2914" description="Find the shooter" id="329" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Gnarled_forest\Task_icons\mission_329.dds" largeTaskIconID="2914" target="4853" targetGroup="" taskParam1="" taskType="4" uid="487" />
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			<row IconID="1022" description="Find a Rocket Nose Piece" id="334" largeTaskIcon="..\..\textures\ui\rebuilding\ClassicTop.dds" largeTaskIconID="1022" target="7080" targetGroup="4713,4716,4719" targetValue="1" taskType="11" uid="493" />
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			<row IconID="1024" description="Find a Rocket Engine" id="334" largeTaskIcon="..\..\textures\ui\rebuilding\ClassicBot.dds" largeTaskIconID="1024" target="7082" targetGroup="4715,4718,4721" targetValue="1" taskType="11" uid="495" />
			<row IconID="3062" description="Score 125,000 points in one game in Cannon Cove" id="338" target="1864" targetGroup="performact_score" targetValue="125000" taskType="14" uid="498" />
			<row IconID="3062" description="Score 175,000 points in one game in Cannon Cove" id="339" target="1864" targetGroup="performact_score" targetValue="250000" taskType="14" uid="499" />
			<row IconID="3062" description="Score 225,000 points in one game in Cannon Cove" id="340" target="1864" targetGroup="performact_score" targetValue="500000" taskType="14" uid="500" />
			<row IconID="3063" description="Hit 10 targets in a row in Cannon Cove" id="342" target="1864" targetGroup="performact_streak" targetValue="10" taskType="14" uid="502" />
			<row IconID="3063" description="Hit 20 targets in a row in Cannon Cove" id="343" target="1864" targetGroup="performact_streak" targetValue="20" taskType="14" uid="503" />
			<row IconID="3063" description="Hit 30 targets in a row in Cannon Cove" id="344" target="1864" targetGroup="performact_streak" targetValue="30" taskType="14" uid="504" />
			<row IconID="3063" description="Hit 40 targets in a row in Cannon Cove" id="345" target="1864" targetGroup="performact_streak" targetValue="40" taskType="14" uid="505" />
			<row IconID="2973" description="Discover the Monument's Green Path" id="346" targetGroup="AG_Mon_1" targetValue="1" taskType="12" uid="507" />
			<row IconID="2970" description="Discover the Monument's Yellow Path" id="347" targetGroup="AG_Mon_2" targetValue="1" taskType="12" uid="508" />
			<row IconID="2972" description="Discover the Monument's Orange Path" id="348" targetGroup="AG_Mon_3" targetValue="1" taskType="12" uid="509" />
			<row IconID="2973" description="Discover the Monument's Green Path" id="349" target="346" targetValue="1" taskType="16" uid="510" />
			<row description="No actually mission set for now" id="351" largeTaskIcon="" largeTaskIconID="2910" target="6390" targetGroup="" targetValue="1" taskParam1="" taskType="1" uid="529" />
			<row description="(placeholder mission)" id="352" largeTaskIcon="" largeTaskIconID="2910" target="3204" targetGroup="" targetValue="1" taskParam1="" taskType="0" uid="530" />
			<row IconID="1028" description="Find a steampunk rocket nosecone module" id="353" target="4716" targetValue="1" taskType="11" uid="531" />
			<row IconID="1027" description="Find a steampunk rocket cockpit module" id="353" target="4717" targetValue="1" taskType="11" uid="532" />
			<row IconID="1026" description="Find a steampunk rocket engine module" id="353" target="4718" targetValue="1" taskType="11" uid="533" />
			<row IconID="1022" description="Find a classic rocket nosecone module" id="354" target="4713" targetValue="1" taskType="11" uid="534" />
			<row IconID="1021" description="Find a classic rocket cockpit module" id="354" target="4714" targetValue="1" taskType="11" uid="535" />
			<row IconID="1020" description="Find a classic rocket engine module" id="354" target="4715" targetValue="1" taskType="11" uid="536" />
			<row IconID="1025" description="Find a pod rocket nosecone module" id="355" target="4719" targetValue="1" taskType="11" uid="537" />
			<row IconID="1024" description="Find a pod rocket cockpit module" id="355" target="4720" targetValue="1" taskType="11" uid="538" />
			<row IconID="1023" description="Find a pod rocket engine module" id="355" target="4721" targetValue="1" taskType="11" uid="539" />
			<row IconID="2969" description="Collect all of the Steampunk rocket parts" id="356" target="353" targetValue="1" taskType="16" uid="540" />
			<row IconID="2872" description="Collect all of the Classic rocket parts" id="356" target="354" targetValue="1" taskType="16" uid="541" />
			<row IconID="2967" description="Collect all of the Pod rocket parts" id="356" target="355" targetValue="1" taskType="16" uid="542" />
			<row description="Talk to the guy to get bricks from him" id="358" largeTaskIcon="" largeTaskIconID="2910" target="10000" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="543" />
			<row IconID="2970" description="Discover the Monument's Yellow Path" id="349" target="347" targetValue="1" taskType="16" uid="544" />
			<row IconID="2972" description="Discover the Monument's Orange Path" id="349" target="348" targetValue="1" taskType="16" uid="545" />
			<row IconID="2899" description="Hit 10 sea monsters in the Cannon Cove shooting gallery" id="360" target="2565" targetValue="10" taskType="0" uid="546" />
			<row description="gmadditem 3508" id="361" largeTaskIcon="" largeTaskIconID="2910" target="3508" targetGroup="" targetValue="1" taskParam1="" taskType="11" uid="547" />
			<row description="Smash ninja 2244" id="369" largeTaskIcon="" target="2244" targetGroup="" targetValue="2" taskType="0" uid="560" />
			<row IconID="2995" description="Make a Duck Model" id="370" largeTaskIconID="2996" target="6662" targetValue="1" taskType="19" uid="563" />
			<row IconID="3025" description="Fly to the Avant Gardens property and find the Sentinel Guard." id="377" largeTaskIconID="3024" target="3189" targetValue="1" taskType="4" uid="569" />
			<row IconID="2992" description="Talk to Coalessa in Pet Rock about a Spray Gun Part" id="236" largeTaskIcon="..\../textures/ui/missioncomics/Wonderland/Nimbus_Station/Hud_Icons/mission_236a.dds" largeTaskIconID="2992" target="3290" targetValue="1" taskType="11" uid="571" />
			<row IconID="2993" description="Ask  the Duck Showcase Operator for a Spray Gun Part" id="236" largeTaskIcon="..\../textures/ui/missioncomics/Wonderland/Nimbus_Station/Hud_Icons/mission_236b.dds" largeTaskIconID="2993" target="3291" targetValue="1" taskType="11" uid="572" />
			<row IconID="2994" description="Talk to the Mini-Fig by the Concert Entrance about a Spray Gun Part" id="236" largeTaskIcon="..\../textures/ui/missioncomics/Wonderland/Nimbus_Station/Hud_Icons/mission_236c.dds" largeTaskIconID="2994" target="3292" targetValue="1" taskType="11" uid="573" />
			<row description="Build a duck" id="378" target="30" targetValue="1" taskType="2" uid="575" />
			<row IconID="3000" description="Shoot the hanging crate" id="379" largeTaskIconID="2998" target="7610" targetValue="1" taskType="11" uid="576" />
			<row IconID="2917" description="Talk to Renee" id="380" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Gnarled_forest\Task_icons\mission_380.dds" largeTaskIconID="2917" target="6236" targetValue="1" taskType="4" uid="577" />
			<row IconID="2957" description="play GF waves mission" id="381" largeTaskIcon="..\..\textures\ui\missions\Faction_Logos\venture.dds" largeTaskIconID="2956" target="6406" targetValue="1" taskType="15" uid="578" />
			<row IconID="2918" description="Find the Pirate Mechanic and help him." id="382" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Gnarled_forest\Task_icons\mission_382.dds" largeTaskIconID="2918" target="2240" targetValue="1" taskType="4" uid="579" />
			<row IconID="2955" description="Build the siren statue" id="383" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Gnarled_forest\Task_icons\mission_383.dds" largeTaskIconID="2919" target="6686" targetValue="1" taskType="2" uid="580" />
			<row IconID="2920" description="Find out what's going on in Brig Rock!" id="384" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Gnarled_forest\Task_icons\mission_384.dds" largeTaskIconID="2920" target="6224" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="583" />
			<row IconID="2921" description="Feed a Ninja" id="385" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Gnarled_forest\Task_icons\mission_385.dds" largeTaskIconID="2921" target="386" targetValue="1" taskType="16" uid="585" />
			<row IconID="2922" description="banana" id="386" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Gnarled_forest\Task_icons\mission_386.dds" largeTaskIconID="2922" target="2160" targetGroup="" targetValue="1" taskParam1="" taskType="11" uid="591" />
			<row IconID="2922" description="banana" id="387" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Gnarled_forest\Task_icons\mission_386.dds" largeTaskIconID="2922" target="2160" targetValue="1" taskType="11" uid="594" />
			<row IconID="2922" description="banana" id="388" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Gnarled_forest\Task_icons\mission_386.dds" largeTaskIconID="2922" target="2160" targetValue="1" taskType="11" uid="595" />
			<row IconID="2922" description="banana" id="390" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Gnarled_forest\Task_icons\mission_386.dds" largeTaskIconID="2922" target="2160" targetValue="1" taskType="11" uid="597" />
			<row IconID="2921" description="Feed a Ninja" id="385" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Gnarled_forest\Task_icons\mission_385.dds" largeTaskIconID="2921" target="387" targetValue="1" taskType="16" uid="598" />
			<row IconID="2921" description="Feed a Ninja" id="385" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Gnarled_forest\Task_icons\mission_385.dds" largeTaskIconID="2921" target="388" targetValue="1" taskType="16" uid="599" />
			<row IconID="2921" description="Feed a Ninja" id="385" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Gnarled_forest\Task_icons\mission_385.dds" largeTaskIconID="2921" target="390" targetValue="1" taskType="16" uid="601" />
			<row IconID="3055" description="Survive as a team for 1 minute in the AG Survival instance" id="392" largeTaskIcon="" target="5" targetGroup="survival_time_team" targetValue="60" taskParam1="" taskType="14" uid="603" />
			<row IconID="3055" description="Survive as a team for 3 minutes in the AG Survival instance" id="393" target="5" targetGroup="survival_time_team" targetValue="180" taskType="14" uid="604" />
			<row IconID="3055" description="Survive as a team for 5 minutes in the AG Survival instance" id="394" target="5" targetGroup="survival_time_team" targetValue="300" taskType="14" uid="605" />
			<row IconID="3055" description="Survive as a team for 7 minutes in the AG Survival instance" id="395" target="5" targetGroup="survival_time_team" targetValue="420" taskType="14" uid="606" />
			<row IconID="3055" description="Survive as a team for 8 minutes in the AG Survival instance" id="396" target="5" targetGroup="survival_time_team" targetValue="480" taskType="14" uid="607" />
			<row IconID="3055" description="Survive as a team for 9 minutes in the AG Survival instance" id="397" target="5" targetGroup="survival_time_team" targetValue="540" taskType="14" uid="608" />
			<row IconID="3055" description="Survive as a team for 10 minutes in the AG Survival instance" id="398" target="5" targetGroup="survival_time_team" targetValue="600" taskType="14" uid="609" />
			<row IconID="3055" description="Smash 100 Survival enemies" id="399" target="6351" targetGroup="6454,6668" targetValue="100" taskParam1="" taskType="0" uid="610" />
			<row IconID="3055" description="Smash 1,000 Survival enemies" id="400" target="6351" targetGroup="6454,6668" targetValue="1000" taskType="0" uid="611" />
			<row IconID="3055" description="Smash 10,000 Survival enemies" id="401" target="6351" targetGroup="6454,6668" targetValue="10000" taskType="0" uid="612" />
			<row IconID="3055" description="Smash 100 Survival Darklings" id="402" target="6351" targetValue="100" taskType="0" uid="613" />
			<row IconID="2976" description="Smash 100 Survival spiders" id="403" target="6454" targetValue="100" taskType="0" uid="614" />
			<row IconID="3058" description="Smash 100 Survival robots" id="404" target="6668" targetValue="100" taskType="0" uid="615" />
			<row IconID="3068" description="Build the Survival Buff Station 100 times" id="405" target="19" targetGroup="" targetValue="100" taskParam1="" taskType="2" uid="616" />
			<row IconID="3068" description="Build the Survival Shield Generator 100 times" id="406" target="18" targetValue="100" taskType="2" uid="617" />
			<row IconID="3068" description="Build the Survival Mech Turret 100 times" id="407" target="6254" targetValue="100" taskType="2" uid="618" />
			<row IconID="2900" description="Collect 25 cannonballs" id="408" largeTaskIcon="" target="4859" targetGroup="" targetValue="25" taskParam1="1" taskType="11" uid="619" />
			<row IconID="2900" description="Collect 100 cannonballs" id="409" target="4859" targetValue="100" taskParam1="1" taskType="11" uid="620" />
			<row IconID="2922" description="Collect 25 bananas" id="410" largeTaskIcon="" target="2160" targetGroup="" targetValue="25" taskParam1="1" taskType="11" uid="621" />
			<row IconID="2922" description="Collect 100 bananas" id="411" target="2160" targetValue="100" taskParam1="1" taskType="11" uid="622" />
			<row IconID="2928" description="Discover the Ravine" id="412" largeTaskIcon="" target="0" targetGroup="GF_POI_RAVINE" targetValue="1" taskParam1="" taskType="12" uid="623" />
			<row IconID="2928" description="Discover the Pirate Jails" id="413" target="0" targetGroup="GF_POI_JAIL" targetValue="1" taskType="12" uid="624" />
			<row IconID="2928" description="Discover the Pirate Camp" id="414" target="0" targetGroup="GF_POI_CAMP" targetValue="1" taskType="12" uid="625" />
			<row IconID="2928" description="Discover Tortoise Terrace" id="415" target="0" targetGroup="GF_POI_TURTLE" targetValue="1" taskType="12" uid="626" />
			<row IconID="2928" description="Discover Elephant Escarpment" id="416" target="0" targetGroup="GF_POI_ELEPHANT" targetValue="1" taskType="12" uid="627" />
			<row IconID="2928" description="Discover Crocodile Corner" id="417" target="0" targetGroup="GF_POI_CROC" targetValue="1" taskType="12" uid="628" />
			<row IconID="2928" description="Discover Tortoise Terrace" id="418" target="415" targetValue="1" taskType="16" uid="629" />
			<row IconID="2928" description="Discover Elephant Escarpment" id="418" target="416" targetValue="1" taskType="16" uid="630" />
			<row IconID="2928" description="Discover Crocodile Corner" id="418" target="417" targetValue="1" taskType="16" uid="631" />
			<row IconID="2928" description="Discover the Maelstrom Trench" id="419" target="0" targetGroup="GF_POI_TRENCH" targetValue="1" taskType="12" uid="634" />
			<row IconID="823" description="View 9 secret spots in the Gnarled Forest using binoculars" id="420" largeTaskIcon="" target="6958" targetGroup="" targetValue="9" taskParam1="" taskType="1" uid="635" />
			<row IconID="3057" description="Smash 25 Pirate Darklings" id="421" largeTaskIcon="" target="6550" targetGroup="" targetValue="25" taskParam1="" taskType="0" uid="636" />
			<row IconID="3057" description="Smash 100 Pirate Darklings" id="422" target="6550" targetValue="100" taskType="0" uid="637" />
			<row IconID="3057" description="Smash 1000 Pirate Darklings" id="423" target="6550" targetValue="1000" taskType="0" uid="638" />
			<row IconID="3060" description="Smash 10 Pirate Captain Darklings" id="424" largeTaskIcon="" target="6789" targetGroup="" targetValue="10" taskParam1="" taskType="0" uid="639" />
			<row IconID="3060" description="Smash 50 Pirate Captain Darklings" id="425" target="6789" targetValue="50" taskType="0" uid="640" />
			<row IconID="3060" description="Smash 200 Pirate Captain Darklings" id="426" target="6789" targetValue="200" taskType="0" uid="641" />
			<row IconID="3059" description="Smash 5 Gorilla Mechs" id="427" largeTaskIcon="" target="6806" targetGroup="" targetValue="5" taskParam1="" taskType="0" uid="642" />
			<row IconID="3059" description="Smash 25 Gorilla Mechs" id="428" target="6806" targetValue="25" taskType="0" uid="643" />
			<row IconID="3059" description="Smash 100 Gorilla Mechs" id="429" target="6806" targetValue="100" taskType="0" uid="644" />
			<row IconID="3065" description="Smash 25 explosive crates" id="430" largeTaskIcon="" target="4894" targetGroup="7844" targetValue="25" taskParam1="" taskType="1" uid="645" />
			<row IconID="3065" description="Smash 100 explosive crates" id="431" target="4894" targetGroup="7844" targetValue="100" taskType="1" uid="646" />
			<row IconID="3065" description="Smash 1000 explosive crates" id="432" target="4894" targetGroup="7844" targetValue="1000" taskType="1" uid="647" />
			<row IconID="2900" description="Smash 25 sharks" id="433" largeTaskIcon="" target="2186" targetGroup="" targetValue="25" taskParam1="" taskType="0" uid="648" />
			<row IconID="2900" description="Smash 100 sharks" id="434" target="2186" targetValue="100" taskType="0" uid="649" />
			<row IconID="2918" description="Use a 'pirates only' build 10 times" id="435" largeTaskIcon="" target="23" targetGroup="" targetValue="2" taskParam1="" taskType="2" uid="650" />
			<row IconID="2918" description="Use a 'pirates only' build 100 times" id="436" target="23" targetValue="100" taskType="2" uid="651" />
			<row IconID="2877" description="Lease a property in the Gnarled Forest" id="437" largeTaskIcon="" target="-1" targetGroup="" targetValue="1" taskParam1="" taskType="1" uid="652" />
			<row IconID="2877" description="Lease 3 properties in the Gnarled Forest" id="438" target="-1" targetValue="3" taskType="1" uid="653" />
			<row IconID="2933" description="Tame a Crocodile pet in the Gnarled Forest" id="439" largeTaskIcon="" target="3994" targetGroup="" targetValue="1" taskParam1="" taskType="22" uid="654" />
			<row IconID="794" description="Tame an Elephant pet in the Gnarled Forest" id="439" largeTaskIcon="" target="3050" targetGroup="" targetValue="1" taskParam1="" taskType="22" uid="655" />
			<row IconID="2945" description="Tame a Tortoise pet in the Gnarled Forest" id="439" largeTaskIcon="" target="5640" targetGroup="" targetValue="1" taskParam1="" taskType="22" uid="656" />
			<row IconID="2946" description="Tame a Warthog pet in the Gnarled Forest" id="439" largeTaskIcon="" target="6720" targetGroup="" targetValue="1" taskParam1="" taskType="22" uid="657" />
			<row IconID="3071" description="Get burnt by a campfire 25 times." id="440" largeTaskIcon="" target="2248" targetGroup="" targetValue="25" taskParam1="" taskType="1" uid="658" />
			<row IconID="2921" description="Free 10 Ninjas from pirate jails" id="441" largeTaskIcon="" target="2008" targetGroup="" targetValue="10" taskParam1="" taskType="1" uid="659" />
			<row IconID="2921" description="Free 100 Ninjas from pirate jails" id="442" target="2008" targetValue="100" taskType="1" uid="660" />
			<row IconID="3061" description="Get eaten by a shark" id="445" largeTaskIcon="" target="4734" targetGroup="" targetValue="1" taskType="1" uid="663" />
			<row IconID="3061" description="Get eaten by a shark 10 times." id="446" target="6944" targetValue="5" taskType="1" uid="664" />
			<row IconID="3061" description="Get eaten by a shark 100 times." id="447" target="6944" targetValue="100" taskType="1" uid="665" />
			<row IconID="2985" description="Complete 10 missions or achievements  in the Gnarled Forest" id="448" largeTaskIcon="" target="220" targetGroup="301,380,381,382,383,384,333,329,228,385,229,230,460,461,541,408,409,410,411,12,205,412,419,413,414,415,416,417,418,284,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,445,446,447,448,449,450,451,452,453,462,463,472,454,455,456,457,458,459" targetValue="10" taskParam1="" taskType="16" uid="666" />
			<row IconID="2985" description="Complete 20 missions or achievements  in the Gnarled Forest" id="449" target="220" targetGroup="301,380,381,382,383,384,333,329,228,385,229,230,460,461,541,408,409,410,411,12,205,412,419,413,414,415,416,417,418,284,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,445,446,447,448,449,450,451,452,453,462,463,472,454,455,456,457,458,459" targetValue="10" taskType="16" uid="667" />
			<row IconID="2985" description="Complete 30 missions or achievements  in the Gnarled Forest" id="450" target="220" targetGroup="301,380,381,382,383,384,333,329,228,385,229,230,460,461,541,408,409,410,411,12,205,412,419,413,414,415,416,417,418,284,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,445,446,447,448,449,450,451,452,453,462,463,472,454,455,456,457,458,459" targetValue="10" taskType="16" uid="668" />
			<row IconID="2985" description="Complete 40 missions or achievements  in the Gnarled Forest" id="451" target="220" targetGroup="301,380,381,382,383,384,333,329,228,385,229,230,460,461,541,408,409,410,411,12,205,412,419,413,414,415,416,417,418,284,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,445,446,447,448,449,450,451,452,453,462,463,472,454,455,456,457,458,459" targetValue="10" taskType="16" uid="669" />
			<row IconID="2985" description="Complete 50 missions or achievements  in the Gnarled Forest" id="452" target="220" targetGroup="301,380,381,382,383,384,333,329,228,385,229,230,460,461,541,408,409,410,411,12,205,412,419,413,414,415,416,417,418,284,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,445,446,447,448,449,450,451,452,453,462,463,472,454,455,456,457,458,459" targetValue="10" taskType="16" uid="670" />
			<row IconID="2985" description="Complete 60 missions or achievements in the Gnarled Forest" id="453" target="220" targetGroup="301,380,381,382,383,384,333,329,228,385,229,230,460,461,541,408,409,410,411,12,205,412,419,413,414,415,416,417,418,284,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,445,446,447,448,449,450,451,452,453,462,463,472,454,455,456,457,458,459" targetValue="10" taskType="16" uid="671" />
			<row IconID="2922" description="Gather 10 bananas" id="454" largeTaskIcon="" target="2160" targetGroup="" targetValue="10" taskParam1="1" taskType="11" uid="674" />
			<row IconID="2922" description="Gather 25 bananas" id="455" target="2160" targetValue="25" taskParam1="1" taskType="11" uid="675" />
			<row IconID="2922" description="Gather 75 bananas" id="456" target="2160" targetValue="75" taskParam1="1" taskType="11" uid="676" />
			<row IconID="2922" description="Gather 150 bananas" id="457" target="2160" targetValue="150" taskParam1="1" taskType="11" uid="677" />
			<row IconID="2922" description="Gather 250 bananas" id="458" target="2160" targetValue="250" taskParam1="1" taskType="11" uid="678" />
			<row IconID="3057" description="Smash 25 Pirate Darklings" id="455" target="6550" targetValue="25" taskType="0" uid="679" />
			<row IconID="3057" description="Smash 75 Pirate Darklings" id="456" target="6550" targetValue="75" taskType="0" uid="680" />
			<row IconID="3057" description="Smash 150 Pirate Darklings" id="457" target="6550" targetValue="150" taskType="0" uid="681" />
			<row IconID="3057" description="Smash 250 Pirate Darklings" id="458" target="6550" targetValue="250" taskType="0" uid="682" />
			<row IconID="3065" description="Smash 25 exploding crates" id="455" target="4894" targetGroup="7844" targetValue="25" taskType="1" uid="683" />
			<row IconID="3065" description="Smash 75 exploding crates" id="456" target="4894" targetGroup="7844" targetValue="75" taskType="1" uid="684" />
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			<row IconID="3065" description="Smash 250 exploding crates" id="458" target="4894" targetGroup="7844" targetValue="250" taskType="1" uid="686" />
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			<row description="Test delivery item" id="464" largeTaskIconID="2910" target="1879" targetValue="1" taskParam1="0" taskType="13" uid="693" />
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			<row IconID="2950" description="Survive 10 minutes as a solo player" id="468" target="5" targetGroup="survival_time_solo" targetValue="600" taskType="14" uid="696" />
			<row description="Find a Way Over The Gate" id="469" largeTaskIcon="" largeTaskIconID="2910" target="0" targetGroup="DM_TEST_EXPLORE" targetValue="1" taskParam1="" taskType="12" uid="697" />
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			<row description="Smash this to complete the test mission" id="471" largeTaskIcon="" largeTaskIconID="2910" target="174" targetGroup="" targetValue="1" taskParam1="" taskType="0" uid="699" />
			<row description="talk to so and so" id="469" largeTaskIconID="2910" target="0" targetValue="1" taskType="4" uid="700" />
			<row id="469" largeTaskIconID="2910" taskType="0" uid="701" />
			<row IconID="3067" description="Use your watergun to put out 10 tiki torches" id="472" largeTaskIcon="" target="6511" targetGroup="" targetValue="10" taskParam1="" taskType="1" uid="702" />
			<row IconID="3005" description="Earn a Sentinel Stamp from Melodie Foxtrot!" id="474" largeTaskIcon="" largeTaskIconID="2910" target="7093" targetGroup="" targetValue="1" taskParam1="" taskType="11" uid="707" />
			<row IconID="3004" description="Earn an Assembly Stamp from Mardolf the Inventor!" id="474" largeTaskIcon="" largeTaskIconID="2910" target="7091" targetGroup="" targetValue="1" taskParam1="" taskType="11" uid="708" />
			<row IconID="3002" description="Earn a Paradox Stamp from Wisp!" id="474" largeTaskIcon="" largeTaskIconID="2910" target="7092" targetGroup="" targetValue="1" taskParam1="" taskType="11" uid="709" />
			<row IconID="3003" description="Earn a Venture Stamp from Johnny Thunder!" id="474" largeTaskIcon="" largeTaskIconID="2910" target="7090" targetGroup="" targetValue="1" taskParam1="" taskType="11" uid="710" />
			<row IconID="3007" description="Talk to Melodie Foxtrot about Sentinel!" id="475" largeTaskIconID="3006" target="7099" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="711" />
			<row IconID="3009" description="Talk to Mardolf the inventor to earn your Assembly Stamp!" id="476" largeTaskIcon="" largeTaskIconID="3008" target="6635" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="712" />
			<row IconID="3011" description="Find Wisp in Avant Gardens!" id="477" largeTaskIcon="" largeTaskIconID="3010" target="6006" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="713" />
			<row IconID="3018" description="Talk to Johnny Thunder, he wants the Nimbus Station Flags" id="478" largeTaskIcon="" largeTaskIconID="3019" target="6630" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="714" />
			<row IconID="2889" description="Survive one minute in the Survival Instance" id="479" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Avant_Gardens\Task_Icons\Mission479_survival_task.DDS" largeTaskIconID="2890" target="6475" targetValue="1" taskParam1="" taskType="1" uid="715" />
			<row IconID="3013" description="Talk to the Duck Build Showcase Operator to get the Level 2 Thinking Cap" id="480" largeTaskIcon="" largeTaskIconID="3012" target="7009" targetGroup="" targetValue="1" taskParam1="1" taskType="11" uid="716" />
			<row IconID="3015" description="Find the 10 flags for Johnny Thunder for your Stamp!" id="482" largeTaskIcon="" largeTaskIconID="3014" target="6726" targetGroup="" targetValue="10" taskParam1="" taskType="1" uid="718" />
			<row IconID="3017" description="Talk to the Recuiter to join Nexus Force!" id="483" largeTaskIcon="" largeTaskIconID="3016" target="7098" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="719" />
			<row description="Find the Lost Sentinel Party!" id="484" largeTaskIcon="" largeTaskIconID="2910" target="7129" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="720" />
			<row description="Bring Imagination Power down to the Maelstrom rift!" id="485" largeTaskIcon="" largeTaskIconID="2910" target="7128" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="721" />
			<row description="make me a model" id="486" largeTaskIcon="" largeTaskIconID="2910" target="6662" targetGroup="" targetValue="1" taskParam1="" taskType="19" uid="730" />
			<row IconID="823" description="Use all 5 binoculars in the Spaceship" id="488" largeTaskIcon="" target="6842" targetGroup="" targetValue="5" taskParam1="" taskType="1" uid="736" />
			<row IconID="823" description="Use all 9 binoculars in Avant Gardens" id="489" target="6700" targetValue="9" taskType="1" uid="737" />
			<row IconID="2976" description="Smash 5 Dark Spiderlings" id="292" target="6359" targetValue="5" taskType="0" uid="739" />
			<row IconID="2976" description="Smash 15 Dark Spiderlings" id="293" target="6359" targetValue="15" taskType="0" uid="740" />
			<row IconID="2976" description="Smash 50 Dark Spiderlings" id="294" target="6359" targetValue="50" taskType="0" uid="741" />
			<row IconID="2976" description="Smash 75 Dark Spiderlings" id="295" target="6359" targetValue="75" taskType="0" uid="742" />
			<row IconID="2976" description="Smash 150 Dark Spiderlings" id="296" target="6359" targetValue="150" taskType="0" uid="743" />
			<row IconID="0" description="Deliver Scroll to Dojo Master" id="490" largeTaskIcon="" largeTaskIconID="2910" target="7414" targetGroup="" targetValue="1" taskType="4" uid="744" />
			<row IconID="0" description="Deliver the Scroll to the Dojo Master" id="491" largeTaskIcon="" largeTaskIconID="2910" target="7434" targetGroup="" targetValue="1" taskParam1="" taskType="13" uid="745" />
			<row IconID="0" description="Show your meditation pose to the Zen Master" id="492" largeTaskIcon="" largeTaskIconID="2910" target="7428" targetGroup="" targetValue="1" taskParam1="175" taskType="5" uid="748" />
			<row IconID="2928" description="Get past the Gate" id="493" largeTaskIcon="" largeTaskIconID="2910" target="7413" targetValue="1" taskParam1="" taskType="4" uid="749" />
			<row IconID="3021" description="Score 15,000 points in one game of the Duck Shooting Gallery" id="495" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Gnarled_forest\Task_icons\mission_229.dds" largeTaskIconID="3020" target="7583" targetGroup="performact_score" targetValue="15000" taskParam1="" taskType="14" uid="751" />
			<row IconID="0" description="temp for smashing Ronin" id="496" largeTaskIcon="" largeTaskIconID="2910" target="498" targetGroup="" targetValue="1" taskParam1="" taskType="16" uid="752" />
			<row IconID="0" description="Travel to the Paradox Facility and Smash 5 Maelstrom Calvalry with Brick Fury" id="497" largeTaskIcon="" largeTaskIconID="2910" target="7816" targetGroup="" targetValue="3" taskParam1="" taskType="0" uid="753" />
			<row IconID="0" description="Smash 10 Dark Ronin" id="498" largeTaskIcon="" largeTaskIconID="2910" target="7815" targetGroup="" targetValue="10" taskParam1="" taskType="0" uid="755" />
			<row IconID="0" description="Talk to the Zen Master in Zen Gardens" id="499" largeTaskIcon="" largeTaskIconID="2910" target="7248" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="756" />
			<row IconID="0" description="Temp for getting hammer" id="496" largeTaskIconID="2910" target="509" targetValue="1" taskType="16" uid="758" />
			<row IconID="3022" description="Buy a pair of Party Pants from the AG concert vendor" id="500" largeTaskIcon="" largeTaskIconID="3023" target="7601" targetGroup="" targetValue="1" taskParam1="" taskType="11" uid="759" />
			<row IconID="0" description="Find Colessa in Pet Rock" id="501" largeTaskIcon="" target="3257" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="760" />
			<row IconID="2928" description="Discover Pet Palisade" id="502" largeTaskIcon="" target="0" targetGroup="PR_POI_1" targetValue="1" taskParam1="" taskType="12" uid="761" />
			<row IconID="2928" description="Discover the Lighthouse Roof" id="502" largeTaskIcon="" target="0" targetGroup="PR_POI_2" targetValue="1" taskParam1="" taskType="12" uid="762" />
			<row IconID="2942" description="Tame a Terrier pet on Pet Rock" id="504" largeTaskIcon="" target="3254" targetGroup="" targetValue="1" taskParam1="" taskType="22" uid="764" />
			<row IconID="790" description="Tame a Cat pet on Pet Rock" id="504" largeTaskIcon="" target="3054" targetGroup="" targetValue="1" taskParam1="" taskType="22" uid="765" />
			<row IconID="789" description="Tame a Bunny pet on Pet Rock" id="504" largeTaskIcon="" target="3672" targetGroup="" targetValue="1" taskParam1="" taskType="22" uid="766" />
			<row IconID="0" description="Dig up 6 different Pet Digs in Pet Rock" id="505" largeTaskIcon="" target="7612" targetGroup="" targetValue="6" taskParam1="" taskType="1" uid="767" />
			<row IconID="3030" description="Tame 7 pets" id="506" largeTaskIcon="" largeTaskIconID="3031" target="3254" targetGroup="3050,3054,3195,3261,3520,3672,3994,5635,5636,5637,5638,5639,5640,5641,5642,5643,6720" targetValue="7" taskParam1="" taskType="22" uid="768" />
			<row IconID="0" description="Learn how to build a firework from the Ninja Sculptor." id="507" largeTaskIcon="" largeTaskIconID="2910" target="7423" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="769" />
			<row IconID="0" description="Find the Hammer Brick" id="509" largeTaskIcon="" largeTaskIconID="2910" target="84" targetGroup="" targetValue="1" taskParam1="1" taskType="11" uid="772" />
			<row IconID="0" description="Find the Hammer Brick" id="509" largeTaskIcon="" largeTaskIconID="2910" target="42" targetGroup="" targetValue="1" taskParam1="1" taskType="11" uid="773" />
			<row IconID="823" description="Use all 4 binoculars on Pet Rock" id="510" largeTaskIcon="" target="7607" targetGroup="" targetValue="4" taskParam1="" taskType="1" uid="774" />
			<row IconID="823" description="Use all 10 binoculars on Nimbus Station" id="511" largeTaskIcon="" target="7608" targetGroup="" targetValue="10" taskParam1="" taskType="1" uid="775" />
			<row IconID="0" description="dig 2" id="512" largeTaskIcon="" target="3495" targetGroup="" targetValue="2" taskParam1="" taskType="0" uid="776" />
			<row IconID="0" description="Smash a dragon" id="513" largeTaskIcon="" largeTaskIconID="2910" target="7805" targetGroup="" targetValue="1" taskParam1="" taskType="0" uid="777" />
			<row IconID="0" description="Find the Hammer Brick" id="509" largeTaskIconID="2910" target="109" targetValue="1" taskParam1="1" taskType="11" uid="778" />
			<row IconID="0" description="Find the Hammer Brick" id="509" largeTaskIconID="2910" target="348" targetValue="1" taskParam1="1" taskType="11" uid="779" />
			<row IconID="2913" description="Gather 25 infected bricks from Darklings" id="516" largeTaskIcon="" largeTaskIconID="2913" target="6194" targetGroup="" targetValue="25" taskParam1="" taskType="11" uid="782" />
			<row IconID="2942" description="Tame 5 pets" id="517" largeTaskIcon="" target="3050" targetGroup="3054,3195,3254,3261,3520,3672,3994,5635,5636,5637,5638,5639,5640,5641,5642,5643,6720,7638" targetValue="5" taskParam1="" taskType="22" uid="783" />
			<row IconID="2942" description="Tame 10 Pets" id="518" largeTaskIcon="" target="3050" targetGroup="3054,3195,3254,3261,3520,3672,3994,5635,5636,5637,5638,5639,5640,5641,5642,5643,6720,7638" targetValue="10" taskParam1="" taskType="22" uid="784" />
			<row IconID="2942" description="Tame 15 pets" id="519" largeTaskIcon="" target="3050" targetGroup="3054,3195,3254,3261,3520,3672,3994,5635,5636,5637,5638,5639,5640,5641,5642,5643,6720,7638" targetValue="15" taskParam1="" taskType="22" uid="785" />
			<row IconID="2942" description="Tame 19 pets" id="520" largeTaskIcon="" target="3050" targetGroup="3054,3195,3254,3261,3520,3672,3994,5635,5636,5637,5638,5639,5640,5641,5642,5643,6720,7638" targetValue="19" taskParam1="" taskType="22" uid="786" />
			<row IconID="3070" description="Tame a pet in less than 20 seconds" id="521" largeTaskIcon="" target="3050" targetGroup="3054,3195,3254,3261,3520,3672,3994,5635,5636,5637,5638,5639,5640,5641,5642,5643,6720,7638" targetValue="1" taskParam1="20" taskType="22" uid="787" />
			<row IconID="3070" description="Tame a pet in less than 14 seconds" id="522" largeTaskIcon="" target="3050" targetGroup="3054,3195,3254,3261,3520,3672,3994,5635,5636,5637,5638,5639,5640,5641,5642,5643,6720,7638" targetValue="1" taskParam1="14" taskType="22" uid="788" />
			<row IconID="3070" description="Tame a pet in less than 6 seconds" id="523" largeTaskIcon="" target="3050" targetGroup="3054,3195,3254,3261,3520,3672,3994,5635,5636,5637,5638,5639,5640,5641,5642,5643,6720,7638" targetValue="1" taskParam1="6" taskType="22" uid="789" />
			<row IconID="0" description="Return a User Generated Model" id="524" largeTaskIcon="" largeTaskIconID="2910" target="6662" targetGroup="" targetValue="1" taskParam1="" taskType="19" uid="790" />
			<row IconID="2962" description="Smash 5 elite enemies" id="525" largeTaskIcon="" target="6253" targetGroup="6359,6789,6668,6563,6454,6975" targetValue="5" taskParam1="" taskType="0" uid="791" />
			<row IconID="2962" description="Smash 50 elite enemies" id="526" target="6253" targetGroup="6359,6789,6668,6563,6454,6975" targetValue="50" taskType="0" uid="792" />
			<row IconID="2962" description="Smash 500 elite enemies" id="527" target="6253" targetGroup="6359,6789,6668,6563,6454,6975" targetValue="500" taskType="0" uid="793" />
			<row IconID="2962" description="Smash 5,000 elite enemies" id="528" target="6253" targetGroup="6359,6789,6668,6563,6454,6975" targetValue="5000" taskType="0" uid="794" />
			<row IconID="3059" description="Smash 5 mini-bosses" id="529" largeTaskIcon="" target="6806" targetValue="5" taskParam1="" taskType="0" uid="795" />
			<row IconID="3059" description="Smash 25 mini-bosses" id="530" target="6806" targetValue="25" taskType="0" uid="796" />
			<row IconID="3059" description="Smash 100 mini-bosses" id="531" target="6806" targetValue="100" taskType="0" uid="797" />
			<row IconID="3059" description="Smash 1000 mini-bosses" id="532" target="6806" targetValue="1000" taskType="0" uid="798" />
			<row IconID="2966" description="Collect all of the Avant Gardens Flags" id="533" largeTaskIcon="" target="233" targetGroup="" targetValue="1" taskParam1="" taskType="16" uid="799" />
			<row IconID="2988" description="Collect all of the Nimbus Station Flags" id="533" largeTaskIcon="" target="142" targetGroup="" targetValue="1" taskParam1="" taskType="16" uid="800" />
			<row IconID="2877" description="Collect all of the Gnarled Forest Flags" id="533" largeTaskIcon="" target="12" targetGroup="" targetValue="1" taskParam1="" taskType="16" uid="801" />
			<row IconID="2948" description="Collect all of the Forbidden Valley Flags" id="533" largeTaskIcon="" target="13" targetGroup="" targetValue="1" taskParam1="" taskType="16" uid="802" />
			<row IconID="2929" description="Tame a Doberman pet in Avant Gardens" id="535" largeTaskIcon="" target="5635" targetGroup="" targetValue="1" taskParam1="" taskType="22" uid="803" />
			<row IconID="2930" description="Tame a Triceratops pet in Avant Gardens" id="535" largeTaskIcon="" target="3195" targetGroup="" targetValue="1" taskParam1="" taskType="22" uid="804" />
			<row IconID="2931" description="Tame a Buffalo pet in Avant Gardens" id="535" largeTaskIcon="" target="5636" targetGroup="" targetValue="1" taskParam1="" taskType="22" uid="805" />
			<row IconID="2944" description="Tame a Skunk pet in Nimbus Station" id="536" largeTaskIcon="" target="3261" targetGroup="" targetValue="1" taskParam1="" taskType="22" uid="807" />
			<row IconID="2943" description="Tame a Robot Dog pet in Nimbus Station" id="536" target="5637" targetValue="1" taskType="22" uid="808" />
			<row IconID="2964" description="Quickbuild all of the concert instruments" id="537" largeTaskIcon="" target="256" targetGroup="" targetValue="1" taskParam1="" taskType="16" uid="809" />
			<row IconID="2964" description="Quickbuild all of the concert effects" id="537" largeTaskIcon="" target="283" targetGroup="" targetValue="1" taskParam1="" taskType="16" uid="810" />
			<row IconID="3055" description="Smash 10,000 darklings" id="538" target="4712" targetGroup="3031,3033,3035,6253,6351,6359,6392,6444,6454,6550,6551,6563,6668,6789,6806,6974,6975,6976,7151,7152,7805,7815,7816,8088,8089,8090,8091,8096,8097,8222,8238" targetValue="10000" taskType="0" uid="811" />
			<row IconID="2955" description="Quick Build a Mermaid Siren" id="541" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Gnarled_forest\Task_icons\mission_383.dds" largeTaskIconID="2919" target="6685" targetGroup="" targetValue="1" taskParam1="" taskType="2" uid="815" />
			<row IconID="2899" description="Hit 1000 maelstrom-infected ships in the Cannon Cove shooting gallery" id="542" target="6015" targetGroup="6016,6300" targetValue="100" taskType="0" uid="834" />
			<row IconID="2899" description="Hit 25 ducks in the Cannon Cove shooting gallery" id="543" target="5946" targetValue="25" taskType="0" uid="835" />
			<row IconID="2959" description="Completed by script" id="544" largeTaskIcon="" largeTaskIconID="2910" target="7098" targetGroup="" targetValue="1" taskParam1="" taskType="1" uid="836" />
			<row IconID="2959" description="You've joined the Assembly Faction!" id="545" largeTaskIcon="" target="7098" targetGroup="" targetValue="1" taskParam1="" taskType="1" uid="837" />
			<row IconID="3043" description="You can wear Rank 1 Engineer Equipment" id="546" largeTaskIcon="" target="7098" targetGroup="" targetValue="1" taskParam1="" taskType="1" uid="838" />
			<row IconID="3043" description="You can wear Rank 2 Engineer Equipment" id="547" target="7098" targetValue="1" taskType="1" uid="839" />
			<row IconID="3043" description="You can wear Rank 3 Engineer Equipment" id="548" target="7098" targetValue="1" taskType="1" uid="840" />
			<row IconID="0" description="Temp for building firework" id="496" largeTaskIconID="2910" target="594" targetValue="1" taskType="16" uid="841" />
			<row IconID="3057" description="Smash 10 Pirate Darklings" id="454" target="6550" targetValue="10" taskType="0" uid="843" />
			<row IconID="3065" description="Smash 10 exploding crates" id="454" target="4894" targetGroup="7844" targetValue="10" taskType="1" uid="844" />
			<row IconID="2959" description="You can wear Rank 1 Inventor Equipment" id="549" target="7098" targetValue="1" taskType="1" uid="845" />
			<row IconID="2959" description="You can wear Rank 2 Inventor Equipment" id="550" target="7098" targetValue="1" taskType="1" uid="846" />
			<row IconID="2959" description="You can wear Rank 3 Inventor Equipment" id="551" target="7098" targetValue="1" taskType="1" uid="847" />
			<row IconID="2959" description="You can wear Rank 1 Summoner Equipment" id="552" target="7098" targetValue="1" taskType="1" uid="848" />
			<row IconID="2959" description="You can wear Rank 2 Summoner Equipment" id="553" target="7098" targetValue="1" taskType="1" uid="849" />
			<row IconID="2959" description="You can wear Rank 3 Summoner Equipment" id="554" target="7098" targetValue="1" taskType="1" uid="850" />
			<row IconID="2953" description="Completed by script" id="555" largeTaskIconID="2910" target="7098" targetValue="1" taskType="1" uid="851" />
			<row IconID="2953" description="You've joined the Venture League Faction!" id="556" target="7098" targetValue="1" taskType="1" uid="852" />
			<row IconID="3042" description="You can wear Rank 1 Buccaneer Equipment" id="557" target="7098" targetValue="1" taskType="1" uid="853" />
			<row IconID="3042" description="You can wear Rank 2 Buccaneer Equipment" id="558" target="7098" targetValue="1" taskType="1" uid="854" />
			<row IconID="3042" description="You can wear Rank 3 Buccaneer Equipment" id="559" target="7098" targetValue="1" taskType="1" uid="855" />
			<row IconID="2953" description="You can wear Rank 1 Adventurer Equipment" id="560" target="7098" targetValue="1" taskType="1" uid="856" />
			<row IconID="2953" description="You can wear Rank 2 Adventurer Equipment" id="561" target="7098" targetValue="1" taskType="1" uid="857" />
			<row IconID="2953" description="You can wear Rank 3 Adventurer Equipment" id="562" target="7098" targetValue="1" taskType="1" uid="858" />
			<row IconID="2953" description="You can wear Rank 1 Daredevil Equipment" id="563" target="7098" targetValue="1" taskType="1" uid="859" />
			<row IconID="2953" description="You can wear Rank 2 Daredevil Equipment" id="564" target="7098" targetValue="1" taskType="1" uid="860" />
			<row IconID="2953" description="You can wear Rank 3 Daredevil Equipment" id="565" target="7098" targetValue="1" taskType="1" uid="861" />
			<row IconID="2984" description="Completed by script" id="566" largeTaskIconID="2910" target="7098" targetValue="1" taskType="1" uid="862" />
			<row IconID="2984" description="You've joined the Sentinel Faction!" id="567" target="7098" targetValue="1" taskType="1" uid="863" />
			<row IconID="3044" description="You can wear Rank 1 Knight Equipment" id="568" target="7098" targetValue="1" taskType="1" uid="864" />
			<row IconID="3044" description="You can wear Rank 2 Knight Equipment" id="569" target="7098" targetValue="1" taskType="1" uid="865" />
			<row IconID="3044" description="You can wear Rank 3 Knight Equipment" id="570" target="7098" targetValue="1" taskType="1" uid="866" />
			<row IconID="2984" description="You can wear Rank 1 Space Ranger Equipment" id="571" target="7098" targetValue="1" taskType="1" uid="867" />
			<row IconID="2984" description="You can wear Rank 2 Space Ranger Equipment" id="572" target="7098" targetValue="1" taskType="1" uid="868" />
			<row IconID="2984" description="You can wear Rank 3 Space Ranger Equipment" id="573" target="7098" targetValue="1" taskType="1" uid="869" />
			<row IconID="2984" description="You can wear Rank 1 Samurai Equipment" id="574" target="7098" targetValue="1" taskType="1" uid="870" />
			<row IconID="2984" description="You can wear Rank 2 Samurai Equipment" id="575" target="7098" targetValue="1" taskType="1" uid="871" />
			<row IconID="2984" description="You can wear Rank 3 Samurai Equipment" id="576" target="7098" targetValue="1" taskType="1" uid="872" />
			<row IconID="2983" description="Completed by script" id="577" largeTaskIconID="2910" target="7098" targetValue="1" taskType="1" uid="873" />
			<row IconID="2983" description="You've joined the Paradox Faction!" id="578" target="7098" targetValue="1" taskType="1" uid="874" />
			<row IconID="3045" description="You can wear Rank 1 Sorcerer Equipment" id="579" target="7098" targetValue="1" taskType="1" uid="875" />
			<row IconID="3045" description="You can wear Rank 2 Sorcerer Equipment" id="580" target="7098" targetValue="1" taskType="1" uid="876" />
			<row IconID="3045" description="You can wear Rank 3 Sorcerer Equipment" id="581" target="7098" targetValue="1" taskType="1" uid="877" />
			<row IconID="2983" description="You can wear Rank 1 Spy Equipment" id="582" target="7098" targetValue="1" taskType="1" uid="878" />
			<row IconID="2983" description="You can wear Rank 2 Spy Equipment" id="583" target="7098" targetValue="1" taskType="1" uid="879" />
			<row IconID="2983" description="You can wear Rank 3 Spy Equipment" id="584" target="7098" targetValue="1" taskType="1" uid="880" />
			<row IconID="2983" description="You can wear Rank 1 Shinobi Equipment" id="585" target="7098" targetValue="1" taskType="1" uid="881" />
			<row IconID="2983" description="You can wear Rank 2 Shinobi Equipment" id="586" target="7098" targetValue="1" taskType="1" uid="882" />
			<row IconID="2983" description="You can wear Rank 3 Shinobi Equipment" id="587" target="7098" targetValue="1" taskType="1" uid="883" />
			<row IconID="0" description="Go see The Assembly Faction Rep and pick your Specialty Kit!" id="588" largeTaskIcon="" largeTaskIconID="2910" target="7096" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="884" />
			<row IconID="0" description="Go see The Venture League Faction Rep and pick your Specialty Kit!" id="589" largeTaskIcon="" largeTaskIconID="2910" target="7095" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="885" />
			<row IconID="0" description="Go see The Paradox Faction Rep and pick your Specialty Kit!" id="590" largeTaskIcon="" largeTaskIconID="2910" target="7097" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="886" />
			<row IconID="0" description="Go see The Sentinel Faction Rep and pick your Specialty Kit!" id="591" largeTaskIcon="" largeTaskIconID="2910" target="7094" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="887" />
			<row IconID="2881" description="Smash a darkling" id="363" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Avant_Gardens\Task_Icons\Turret_Task.dds" largeTaskIconID="2962" target="4712" targetValue="1" taskType="0" uid="888" />
			<row IconID="2964" description="Quickbuild the concert guitar 10 times" id="592" target="25" targetValue="10" taskType="2" uid="889" />
			<row IconID="2964" description="Quickbuild the concert bass guitar 10 times" id="592" target="26" targetValue="10" taskType="2" uid="890" />
			<row IconID="2964" description="Quickbuild the concert keyboard 10 times" id="592" target="27" targetValue="10" taskType="2" uid="891" />
			<row IconID="2964" description="Quickbuild the concert drums 10 times" id="592" target="28" targetValue="10" taskType="2" uid="892" />
			<row IconID="2928" description="Discover __" id="593" largeTaskIcon="" target="0" targetGroup="NS_POI_1" targetValue="1" taskParam1="" taskType="12" uid="893" />
			<row IconID="2928" description="Discover __" id="593" largeTaskIcon="" target="0" targetGroup="NS_POI_2" targetValue="1" taskParam1="" taskType="12" uid="894" />
			<row IconID="2928" description="Discover __" id="593" largeTaskIcon="" target="0" targetGroup="NS_POI_3" targetValue="1" taskParam1="" taskType="12" uid="895" />
			<row IconID="2928" description="Discover __" id="593" largeTaskIcon="" target="0" targetGroup="NS_POI_4" targetValue="1" taskParam1="" taskType="12" uid="896" />
			<row IconID="0" description="Return to the Ninja Scupltor." id="594" largeTaskIcon="" target="7423" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="897" />
			<row IconID="2965" description="Dance with the black-haired concert fan" id="595" largeTaskIcon="" target="5006" targetGroup="" targetValue="1" taskParam1="192,200,207,208,209,359" taskType="5" uid="898" />
			<row IconID="2965" description="Dance with the brown-haired concert fan" id="595" largeTaskIcon="" target="5007" targetGroup="" targetValue="1" taskParam1="192,200,207,208,209,359" taskType="5" uid="899" />
			<row IconID="2965" description="Dance with the white-haired concert fan" id="595" largeTaskIcon="" target="3002" targetGroup="" targetValue="1" taskParam1="192,200,207,208,209,359" taskType="5" uid="900" />
			<row IconID="2901" description="Spin the skeleton in the cage 25 times" id="597" largeTaskIcon="" target="7085" targetGroup="" targetValue="25" taskParam1="" taskType="15" uid="902" />
			<row IconID="3068" description="Build all 4 of the concert effects into the same type at the same time" id="598" largeTaskIcon="" target="5668" targetGroup="" targetValue="1" taskParam1="" taskType="1" uid="903" />
			<row IconID="3067" description="Spin the tiki torches 25 times" id="599" largeTaskIcon="" target="6511" targetGroup="" targetValue="25" taskParam1="" taskType="15" uid="908" />
			<row IconID="2861" description="Play the pirate organ 25 times" id="600" largeTaskIcon="" target="6960" targetGroup="" targetValue="25" taskParam1="" taskType="15" uid="909" />
			<row IconID="2981" description="Fire Captain Jack's cannon 25 times" id="601" largeTaskIcon="" target="2292" targetGroup="" targetValue="25" taskParam1="" taskType="15" uid="910" />
			<row IconID="2964" description="Play the concert Guitar for at least 10 seconds" id="602" largeTaskIcon="" target="4039" targetGroup="" targetValue="1" taskParam1="" taskType="1" uid="911" />
			<row IconID="2964" description="Play the concert Bass Guitar for at least 10 seconds" id="602" largeTaskIcon="" target="4040" targetGroup="" targetValue="1" taskParam1="" taskType="1" uid="912" />
			<row IconID="2964" description="Play the concert Keyboard for at least 10 seconds" id="602" largeTaskIcon="" target="4041" targetGroup="" targetValue="1" taskParam1="" taskType="1" uid="913" />
			<row IconID="2964" description="Play the concert Drums for at least 10 seconds" id="602" largeTaskIcon="" target="4042" targetGroup="" targetValue="1" taskParam1="" taskType="1" uid="914" />
			<row IconID="0" description="TEST Racing - First place" id="603" target="1303" targetGroup="" targetValue="1" taskParam1="1" taskType="23" uid="915" />
			<row description="TEST Racing - Lap GF in 90 seconds" id="604" target="1303" targetGroup="" targetValue="90000" taskParam1="2" taskType="23" uid="917" />
			<row description="TEST Racing - Race GF in 270 seconds" id="605" target="1303" targetGroup="" targetValue="270000" taskParam1="3" taskType="23" uid="918" />
			<row description="TEST Racing - All achievements" id="606" target="0" targetGroup="603,604,605,607,608,609,610,611,612,613,614,615" targetValue="12" taskParam1="4" taskType="23" uid="919" />
			<row description="TEST Racing - All Achievements (GF)" id="607" target="1303" targetGroup="604,605,612,613,614,615" targetValue="6" taskParam1="5" taskType="23" uid="920" />
			<row description="TEST Racing - Customize car" id="608" target="0" targetGroup="" targetValue="1" taskParam1="6" taskType="23" uid="921" />
			<row description="TEST Racing - Invite friend" id="609" target="0" targetGroup="" targetValue="1" taskParam1="7" taskType="23" uid="922" />
			<row description="TEST Racing - Friends in race" id="610" target="0" targetGroup="" targetValue="1" taskParam1="8" taskType="23" uid="923" />
			<row description="TEST Racing - Friends on podium" id="611" target="0" targetGroup="" targetValue="2" taskParam1="9" taskType="23" uid="924" />
			<row description="TEST Racing - Clean races (3)" id="612" target="1303" targetGroup="" targetValue="3" taskParam1="10" taskType="23" uid="925" />
			<row description="TEST Racing - Smash 10 smashables" id="613" target="1303" targetGroup="" targetValue="10" taskParam1="11" taskType="23" uid="926" />
			<row description="TEST Racing - Pick up 10 imagination" id="614" target="1303" targetGroup="" targetValue="10" taskParam1="12" taskType="23" uid="927" />
			<row description="TEST Racing - Compete in 5 races" id="615" target="1303" targetGroup="" targetValue="5" taskParam1="13" taskType="23" uid="928" />
			<row IconID="0" description="Collect all of the Flags in Gnarled Forest" id="616" largeTaskIcon="" target="12" targetGroup="" targetValue="1" taskParam1="" taskType="16" uid="929" />
			<row IconID="0" description="Collect all of the Flags in Forbidden Valley" id="616" largeTaskIcon="" target="13" targetGroup="" targetValue="1" taskParam1="" taskType="16" uid="930" />
			<row IconID="0" description="Collect all of the Flags in Nimbus Station" id="616" largeTaskIcon="" target="142" targetGroup="" targetValue="1" taskParam1="" taskType="16" uid="931" />
			<row IconID="0" description="Collect all of the Flags in Avant Gardens" id="616" largeTaskIcon="" target="233" targetGroup="" targetValue="1" taskParam1="" taskType="16" uid="932" />
			<row IconID="0" description="Complete 50 missions" id="617" largeTaskIcon="" target="594" targetGroup="544,464,588,589,590,591,577,566,555,541,513,516,534,524,506,507,509,469,470,471,490,491,492,493,495,496,497,498,499,500,474,475,476,477,478,479,480,482,483,484,485,486,379,380,381,382,383,384,385,386,387,388,390,392,393,394,395,396,397,398,399,400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,370,375,376,377,361,363,148,358,234,235,236,239,351,352,299,301,308,311,312,313,314,315,316,317,318,319,320,322,324,325,329,333,334,280,210,214,215,220,228,229,230,264,265,197,198,200,173,174,175,176,177,169,170,171,104,110,111,138,41,68,69,70,71,74,75,30,39" targetValue="50" taskParam1="" taskType="16" uid="933" />
			<row IconID="0" description="Complete 100 missions" id="618" target="594" targetGroup="544,464,588,589,590,591,577,566,555,541,513,516,534,524,506,507,509,469,470,471,490,491,492,493,495,496,497,498,499,500,474,475,476,477,478,479,480,482,483,484,485,486,379,380,381,382,383,384,385,386,387,388,390,392,393,394,395,396,397,398,399,400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,370,375,376,377,361,363,148,358,234,235,236,239,351,352,299,301,308,311,312,313,314,315,316,317,318,319,320,322,324,325,329,333,334,280,210,214,215,220,228,229,230,264,265,197,198,200,173,174,175,176,177,169,170,171,104,110,111,138,41,68,69,70,71,74,75,30,39" targetValue="100" taskType="16" uid="934" />
			<row IconID="0" description="Complete 50 achievements" id="619" target="12" targetGroup="13,14,16,17,18,40,81,82,83,84,92,93,94,95,96,97,102,103,152,153,172,179,180,181,184,185,186,187,195,242,244,245,246,247,250,251,252,254,256,258,259,260,261,263,205,206,207,208,209,267,268,270,271,272,273,274,275,276,278,279,302,282,283,284,286,287,291,292,293,294,295,296,297,338,339,340,342,343,344,345,346,347,348,349,233,353,354,355,356,142,143,360,369,378,472,488,489,466,467,468,501,502,504,505,517,518,519,520,521,522,523,525,526,527,528,529,530,531,532,533,510,511,512,535,536,537,538,545,546,547,548,549,550,551,552,553,554,556,557,558,559,560,561,562,563,564,565,567,568,569,570,571,572,573,574,575,576,578,579,580,581,582,583,584,585,586,587,595,597,598,599,600,601,602,603,604,605,606,607,608,609,610,611,612,613,614,615,616,617,618,619,620,621,462,463,542,543,592,593" targetValue="50" taskType="16" uid="935" />
			<row IconID="0" description="Complete 100 achievements" id="620" target="12" targetGroup="13,14,16,17,18,40,81,82,83,84,92,93,94,95,96,97,102,103,152,153,172,179,180,181,184,185,186,187,195,242,244,245,246,247,250,251,252,254,256,258,259,260,261,263,205,206,207,208,209,267,268,270,271,272,273,274,275,276,278,279,302,282,283,284,286,287,291,292,293,294,295,296,297,338,339,340,342,343,344,345,346,347,348,349,233,353,354,355,356,142,143,360,369,378,472,488,489,466,467,468,501,502,504,505,517,518,519,520,521,522,523,525,526,527,528,529,530,531,532,533,510,511,512,535,536,537,538,545,546,547,548,549,550,551,552,553,554,556,557,558,559,560,561,562,563,564,565,567,568,569,570,571,572,573,574,575,576,578,579,580,581,582,583,584,585,586,587,595,597,598,599,600,601,602,603,604,605,606,607,608,609,610,611,612,613,614,615,616,617,618,619,620,621,462,463,542,543,592,593" targetValue="100" taskType="16" uid="936" />
			<row IconID="0" description="Complete 200 achievements" id="621" target="12" targetGroup="13,14,16,17,18,40,81,82,83,84,92,93,94,95,96,97,102,103,152,153,172,179,180,181,184,185,186,187,195,242,244,245,246,247,250,251,252,254,256,258,259,260,261,263,205,206,207,208,209,267,268,270,271,272,273,274,275,276,278,279,302,282,283,284,286,287,291,292,293,294,295,296,297,338,339,340,342,343,344,345,346,347,348,349,233,353,354,355,356,142,143,360,369,378,472,488,489,466,467,468,501,502,504,505,517,518,519,520,521,522,523,525,526,527,528,529,530,531,532,533,510,511,512,535,536,537,538,545,546,547,548,549,550,551,552,553,554,556,557,558,559,560,561,562,563,564,565,567,568,569,570,571,572,573,574,575,576,578,579,580,581,582,583,584,585,586,587,595,597,598,599,600,601,602,603,604,605,606,607,608,609,610,611,612,613,614,615,616,617,618,619,620,621,462,463,542,543,592,593" targetValue="200" taskType="16" uid="937" />
			<row IconID="2890" description="Run the Nimbus Station Obstacle Course to prove you're ready to race." id="622" largeTaskIcon="" target="8205" targetGroup="" targetValue="1" taskParam1="" taskType="1" uid="938" />
			<row IconID="0" description="Build your first modular Car!" id="623" largeTaskIcon="" target="8205" targetGroup="" targetValue="1" taskParam1="6" taskType="23" uid="939" />
			<row IconID="0" description="Compete in your first race at Nimbus Station." id="624" largeTaskIcon="" target="1203" targetGroup="" targetValue="1" taskParam1="13" taskType="23" uid="940" />
			<row IconID="1032" description="Collect Imagination during a race to use Boost!" id="625" largeTaskIcon="" target="1203" targetGroup="" targetValue="10" taskParam1="12" taskType="23" uid="941" />
			<row IconID="0" description="Place 3rd or better during a race at Nimbus Station." id="626" largeTaskIcon="" target="1203" targetGroup="" targetValue="3" taskParam1="1" taskType="23" uid="942" />
			<row IconID="2890" description="Beat Sky Lane's best lap at the Nimbus Station track." id="627" largeTaskIcon="" target="1203" targetGroup="" targetValue="60000" taskParam1="2" taskType="23" uid="943" />
			<row IconID="0" description="Win a race at the Nimbus Station Racetrack." id="628" largeTaskIcon="" target="1203" targetGroup="" targetValue="1" taskParam1="1" taskType="23" uid="944" />
			<row IconID="0" description="Find Gangway Kelley at the Gnarled Forest Raceway." id="629" largeTaskIcon="" target="8206" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="945" />
			<row IconID="0" description="Complete a race at Gnarled Forest without wrecking." id="630" largeTaskIcon="" target="1303" targetGroup="" targetValue="1" taskParam1="10" taskType="23" uid="946" />
			<row IconID="0" description="Place 3rd or better during a race at Gnarled Forest." id="631" largeTaskIcon="" target="1303" targetGroup="" targetValue="3" taskParam1="1" taskType="23" uid="947" />
			<row IconID="2890" description="Beat Gangway Kelley's best lap time." id="632" largeTaskIcon="" target="1303" targetGroup="" targetValue="117000" taskParam1="2" taskType="23" uid="948" />
			<row IconID="0" description="Find the Launch Area and talk to the Property Launch Guard." id="633" largeTaskIconID="3087" target="6374" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="949" />
			<row IconID="2890" description="Run the Gnarled Forest Obstacle Course!" id="634" largeTaskIcon="" target="8206" targetGroup="" targetValue="1" taskParam1="" taskType="1" uid="950" />
			<row IconID="2890" description="Beat Gangway Kelley's best race time." id="635" largeTaskIcon="" target="1303" targetGroup="" targetValue="360000" taskParam1="3" taskType="23" uid="951" />
			<row IconID="0" description="Win a race at Gnarled Forest Raceway." id="636" largeTaskIcon="" target="1303" targetGroup="" targetValue="1" taskParam1="1" taskType="23" uid="952" />
			<row IconID="0" description="See Sky Lane at the Nimbus Station Race Plaza to start the Race Series." id="637" largeTaskIcon="" target="8205" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="953" />
			<row IconID="0" description="Place in the top 3 at Nimbus Station Raceway." id="638" largeTaskIcon="" target="1203" targetGroup="" targetValue="3" taskParam1="1" taskType="23" uid="954" />
			<row IconID="0" description="Win a race at the Nimbus Station Raceway." id="639" largeTaskIcon="" target="1203" targetGroup="" targetValue="1" taskParam1="1" taskType="23" uid="955" />
			<row IconID="0" description="Place in the top 3 at the Gnarled Forest Raceway." id="640" largeTaskIcon="" target="1303" targetGroup="" targetValue="3" taskParam1="1" taskType="23" uid="956" />
			<row IconID="0" description="Win a race at the Gnarled Forest Raceway." id="641" largeTaskIcon="" target="1303" targetGroup="" targetValue="1" taskParam1="1" taskType="23" uid="957" />
			<row IconID="2890" description="Beat a x:xx:xx lap time at the Nimbus Station Raceway." id="642" largeTaskIcon="" target="1203" targetGroup="" targetValue="35000" taskParam1="2" taskType="23" uid="958" />
			<row IconID="2890" description="Beat a x:xx:xx total time at the Nimbus Station Raceway." id="643" largeTaskIcon="" target="1203" targetGroup="" targetValue="90000" taskParam1="3" taskType="23" uid="959" />
			<row IconID="2890" description="Beat a x:xx:xx lap time at the Gnarled Forest Raceway." id="644" largeTaskIcon="" target="1303" targetGroup="" targetValue="113000" taskParam1="2" taskType="23" uid="960" />
			<row IconID="2890" description="Beat a x:xx:xx total time at the Gnarled Forest Raceway." id="645" largeTaskIcon="" target="1303" targetGroup="" targetValue="335000" taskParam1="3" taskType="23" uid="961" />
			<row IconID="0" description="Complete a race at the Nimbus Station Raceway without wrecking." id="646" largeTaskIcon="" target="1203" targetValue="1" taskParam1="10" taskType="23" uid="962" />
			<row IconID="0" description="Complete a race at the Gnarled Forest Raceway without wrecking." id="647" largeTaskIcon="" target="1303" targetGroup="" targetValue="1" taskParam1="10" taskType="23" uid="963" />
			<row IconID="0" description="Complete 10 races without wrecking." id="648" largeTaskIcon="" target="0" targetGroup="1203,1303" targetValue="10" taskParam1="10" taskType="23" uid="964" />
			<row IconID="0" description="Complete 25 races without wrecking." id="649" largeTaskIcon="" target="0" targetGroup="1203,1303" targetValue="25" taskParam1="10" taskType="23" uid="965" />
			<row IconID="0" description="Complete 50 races without wrecking." id="650" largeTaskIcon="" target="0" targetGroup="1203,1303" targetValue="50" taskParam1="10" taskType="23" uid="966" />
			<row IconID="2974" description="Smash 50 Smashables in any number of races." id="651" largeTaskIcon="" target="0" targetGroup="1203,1303" targetValue="50" taskParam1="11" taskType="23" uid="967" />
			<row IconID="2974" description="Smash 250 Smashables in any number of races." id="652" largeTaskIcon="" target="0" targetGroup="1203,1303" targetValue="250" taskParam1="11" taskType="23" uid="968" />
			<row IconID="2974" description="Smash 500 Smashables in any number of races." id="653" largeTaskIcon="" target="0" targetGroup="1203,1303" targetValue="500" taskParam1="11" taskType="23" uid="969" />
			<row IconID="1032" description="Collect 50 Imagination orbs in any number of races." id="654" largeTaskIcon="" target="0" targetGroup="1203,1303" targetValue="50" taskParam1="12" taskType="23" uid="970" />
			<row IconID="1032" description="Collect 250 Imagination orbs in any number of races." id="655" largeTaskIcon="" target="0" targetGroup="1203,1303" targetValue="250" taskParam1="12" taskType="23" uid="971" />
			<row IconID="1032" description="Collect 500 Imagination orbs in any number of races." id="656" largeTaskIcon="" target="0" targetGroup="1203,1303" targetValue="500" taskParam1="12" taskType="23" uid="972" />
			<row IconID="0" description="Compete in 25 races." id="657" largeTaskIcon="" target="0" targetGroup="1203,1303" targetValue="25" taskParam1="13" taskType="23" uid="973" />
			<row IconID="0" description="Compete in 50 races." id="658" largeTaskIcon="" target="0" targetGroup="1203,1303" targetValue="50" taskParam1="13" taskType="0" uid="974" />
			<row IconID="0" description="Compete in 100 races." id="659" largeTaskIcon="" target="0" targetGroup="1203,1303" targetValue="100" taskParam1="13" taskType="23" uid="975" />
			<row IconID="2912" description="Talk to Sky Lane" id="660" largeTaskIcon="..\..\textures\ui\missioncomics\Wonderland\Avant_Gardens\Task_Icons\Skylane_Task.dds" largeTaskIconID="2912" target="5997" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="976" />
			<row IconID="0" description="Win any 5 races (at least 4 players per race)." id="661" largeTaskIcon="" target="0" targetGroup="1203,1303" targetValue="5" taskParam1="14" taskType="23" uid="977" />
			<row IconID="0" description="Win any 10 races (at least 4 players per race)." id="662" largeTaskIcon="" target="0" targetGroup="1203,1303" targetValue="10" taskParam1="14" taskType="23" uid="978" />
			<row IconID="0" description="Win any 20 races (at least 4 players per race)." id="663" largeTaskIcon="" target="0" targetGroup="1203,1303" targetValue="20" taskParam1="14" taskType="23" uid="979" />
			<row IconID="1032" description="Complete Bob's mission to unlock your Imagination" id="664" largeTaskIcon="" target="4009" targetGroup="" targetValue="1" taskParam1="" taskType="1" uid="980" />
			<row IconID="0" description="Win 10 races at Nimbus Station Raceway (at least 4 players per race)." id="665" largeTaskIcon="" target="1203" targetGroup="" targetValue="10" taskParam1="14" taskType="23" uid="981" />
			<row IconID="0" description="Win 10 races at Gnarled Forest Raceway (at least 4 players per race)." id="666" largeTaskIcon="" target="1303" targetGroup="" targetValue="10" taskParam1="14" taskType="23" uid="982" />
			<row IconID="0" description="Finish in last place in any 10 races." id="667" largeTaskIcon="" target="0" targetGroup="1203,1303" targetValue="10" taskParam1="16" taskType="23" uid="983" />
			<row IconID="0" description="Win 1 race each at Nimbus Station and Gnarled Forest." id="668" largeTaskIcon="" target="0" targetGroup="1203,1303" targetValue="1" taskParam1="15" taskType="23" uid="984" />
			<row IconID="0" description="Swap out every module on your car during a Build session." id="669" largeTaskIcon="" target="0" targetGroup="" targetValue="1" taskParam1="6" taskType="23" uid="985" />
			<row IconID="0" description="Invite a friend to join you in a race." id="670" largeTaskIcon="" target="0" targetGroup="" targetValue="1" taskParam1="7" taskType="23" uid="986" />
			<row IconID="0" description="Finish a race with 3 of your friends." id="671" largeTaskIcon="" target="0" targetGroup="" targetValue="3" taskParam1="8" taskType="23" uid="987" />
			<row IconID="0" description="Finish a race where you and 2 friends all place in the top 3." id="672" largeTaskIcon="" target="0" targetGroup="" targetValue="1" taskParam1="9" taskType="23" uid="988" />
			<row IconID="3063" description="Complete all 6 Nimbus Station racing Achievements" id="673" largeTaskIcon="" target="638" targetGroup="639,642,643,665,646" targetValue="6" taskParam1="" taskType="16" uid="989" />
			<row IconID="3063" description="Complete all 6 Gnarled Forest Racing Achievements" id="674" largeTaskIcon="" target="640" targetGroup="641,644,645,666,647" targetValue="6" taskParam1="" taskType="16" uid="990" />
			<row IconID="3063" description="Complete 10 Racing Achievements" id="675" largeTaskIcon="" target="638" targetGroup="639,640,641,642,643,644,645,661,662,663,665,666,673,674,669,670,671,672,646,647,648,649,650,651,652,653,654,655,656,657,658,659,667" targetValue="10" taskParam1="" taskType="16" uid="991" />
			<row IconID="3063" description="Complete 10 more Racing Achievements, for a total of 20" id="676" largeTaskIcon="" target="638" targetGroup="639,640,641,642,643,644,645,661,662,663,665,666,673,674,669,670,671,672,646,647,648,649,650,651,652,653,654,655,656,657,658,659,667" targetValue="10" taskParam1="" taskType="16" uid="992" />
			<row IconID="3063" description="Complete 10 more Racing Achievements, for a total of 30" id="677" largeTaskIcon="" target="638" targetGroup="639,640,641,642,643,644,645,661,662,663,665,666,673,674,669,670,671,672,646,647,648,649,650,651,652,653,654,655,656,657,658,659,667" targetValue="10" taskParam1="" taskType="16" uid="993" />
			<row IconID="3063" description="Complete 4 more Racing Achievements, for a total of 34" id="678" largeTaskIcon="" target="638" targetGroup="639,640,641,642,643,644,645,661,662,663,665,666,673,674,669,670,671,672,646,647,648,649,650,651,652,653,654,655,656,657,658,659,667" targetValue="4" taskParam1="" taskType="16" uid="994" />
			<row IconID="0" description="Find Bob in the SpaceShip" id="679" largeTaskIcon="" target="8224" targetGroup="" targetValue="1" taskParam1="" taskType="4" uid="995" />
			<row IconID="2985" description="Complete 50 Missions or Achievements in Avant Gardens" id="680" largeTaskIcon="" target="173" targetGroup="660,308,311,312,322,313,314,315,316,633,317,325,318,319,320,470,516,324,483,377,479,664,208,233,356,353,354,355,287,244,245,246,488,489,251,252,263,346,347,348,349,286,179,180,181,258,259,260,261,680,535,250,282" targetValue="10" taskParam1="" taskType="16" uid="996" />
			<row IconID="2942" description="Tame a Terrier Pet in Animal Archipelago" id="681" target="3254" targetValue="1" taskType="22" uid="997" />
			<row IconID="789" description="Tame a Bunny Pet in Animal Archipelago" id="681" target="3672" targetValue="1" taskType="22" uid="998" />
			<row IconID="790" description="Tame a Cat Pet in Animal Archipelago" id="681" target="3054" targetValue="1" taskType="22" uid="999" />
		</rows>
	</table>
	<table name="MissionText">
		<columns>
			<column name="id" type="int" />
			<column name="description" type="nvarchar" />
			<column name="offer" type="nvarchar" />
			<column name="in_progress" type="nvarchar" />
			<column name="ready_to_complete" type="nvarchar" />
			<column name="story_icon" type="nvarchar" />
			<column name="completion_fail_tip" type="nvarchar" />
			<column name="completion_succeed_tip" type="nvarchar" />
			<column name="chat_state_1" type="nvarchar" />
			<column name="chat_state_2" type="nvarchar" />
			<column name="chat_state_3" type="nvarchar" />
			<column name="chat_state_4" type="nvarchar" />
			<column name="missionIcon" type="nvarchar" />
			<column name="offerNPCIcon" type="nvarchar" />
			<column name="IconID" type="int" />
			<column name="accept_chat_bubble" type="nvarchar" />
			<column name="offer_repeatable" type="nvarchar" />
			<column name="bubble_prereq_not_met" type="nvarchar" />
			<column name="chat_state_3_turnin" type="nvarchar" />
			<column name="chat_state_4_turnin" type="nvarchar" />
			<column name="state_1_anim" type="nvarchar" />
			<column name="state_2_anim" type="nvarchar" />
			<column name="state_3_anim" type="nvarchar" />
			<column name="state_4_anim" type="nvarchar" />
			<column name="state_3_turnin_anim" type="nvarchar" />
			<column name="state_4_turnin_anim" type="nvarchar" />
			<column name="onclick_anim" type="nvarchar" />
			<column name="CinematicAccepted" type="nvarchar" />
			<column name="CinematicAcceptedLeadin" type="real" />
			<column name="CinematicCompleted" type="nvarchar" />
			<column name="CinematicCompletedLeadin" type="real" />
			<column name="CinematicRepeatable" type="nvarchar" />
			<column name="CinematicRepeatableLeadin" type="real" />
			<column name="CinematicRepeatableCompleted" type="nvarchar" />
			<column name="CinematicRepeatableCompletedLeadin" type="real" />
			<column name="AudioEventGUID_Interact" type="nvarchar" />
			<column name="AudioEventGUID_OfferAccept" type="nvarchar" />
			<column name="AudioEventGUID_OfferDeny" type="nvarchar" />
			<column name="AudioEventGUID_Completed" type="nvarchar" />
			<column name="AudioEventGUID_TurnIn" type="nvarchar" />
			<column name="AudioEventGUID_Failed" type="nvarchar" />
			<column name="AudioEventGUID_Progress" type="nvarchar" />
		</columns>
		<rows>
			<row completion_succeed_tip="By collecting all of the flags in the Gnarled Forest, you've unlocked an extra Life Point!" description="Collect 10 Pirate Flags in the Gnarled Forest." id="12" in_progress="Collect 10 Pirate Flags in the Gnarled Forest." offer="Collect 10 Pirate Flags in the Gnarled Forest." ready_to_complete="You've collected 10 Pirate Flags in the Gnarled Forest!" />
			<row completion_succeed_tip="By collecting all of the flags in the Forbidden Valley, you've unlocked an extra Life Point!" description="Collect 9 Ninja Flags in the Forbidden Valley." id="13" in_progress="Collect 9 Ninja flags in the Forbidden Valley" offer="Collect 9 Ninja flags in the Forbidden Valley" ready_to_complete="You've collected 9 Ninja flags in the Forbidden Valley" />
			<row completion_succeed_tip="You've completed the Achievement 'A Smashing Success 1'!" description="Smash 10 smashables." id="14" in_progress="Smash 10 smashables." offer="Smash 10 smashables." ready_to_complete="You've smashed 10 smashables." />
			<row completion_succeed_tip="You've completed the Achievement 'A Smashing Success 2'!" description="Smash 100 more smashables." id="16" in_progress="Smash 100 more smashables." offer="Smash 100 more smashables." ready_to_complete="You've smashed 100 more smashables!" />
			<row completion_succeed_tip="You've completed the Achievement 'A Smashing Success 3'!" description="Smash 1,000 more smashables." id="17" in_progress="Smash 1,000 more smashables." offer="Smash 1,000 more smashables." ready_to_complete="You've smashed 1,000 more smashables!" />
			<row completion_succeed_tip="You've completed the Achievement 'A Smashing Success 4'!" description="Smash 10,000 more smashables." id="18" in_progress="Smash 10,000 more smashables." offer="Smash 10,000 more smashables." ready_to_complete="You've smashed 10,000 more smashables!" />
			<row description="Shooting Gallery" id="30" offer="Ready to start the Shooting Gallery?" />
			<row IconID="963" chat_state_1="Please, come help me." chat_state_2="Do you have the bricks I asked for?" chat_state_3="Well done, now give me the bricks." chat_state_4="I thank you for your help." completion_succeed_tip="You've collected the bricks the Bricksmith needs. Now return to him." description="Collect the 3 Hammer Bricks." id="39" in_progress="Please, hurry! Until I get one of each of the bricks, I won't be able to make the hammer for you." offer="Follow the colored fences to find the black smashable rocks. Different rocks have different bricks - each color leads to a different brick. Bring me those bricks!" offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_Valley\Mission_givers\blacksmith.dds" ready_to_complete="Excellent! You've got the bricks. Now let me make this hammer for you!" />
			<row completion_succeed_tip="By finding the Imagination Brick in Nimbus Station, you've unlocked an extra Imagination Point!" description="Collect the Imagination Brick in Nimbus Station" id="40" in_progress="Collect the Imagination Brick in Nimbus Station" offer="Collect the Imagination Brick in Nimbus Station" ready_to_complete="You've collected the Imagination Brick in Nimbus Station" />
			<row IconID="964" chat_state_1="I have a message for you." chat_state_2="Please, go see the Sensei!" chat_state_3="Greetings!" chat_state_4="Greetings!" description="Talk to the Ninja Sensei" id="41" in_progress="Having trouble finding the Sensei? He's over by the group of students. You should speak with him." offer="Greetings! Our wise Sensei over there, across the training field, wants to talk to you. Please go find him, quickly!" offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_Valley\Mission_givers\ninja_messenger.dds" ready_to_complete="Greetings, young one. I'm glad you came." />
			<row IconID="966" chat_state_1="We need your help!" chat_state_2="Please, find the Bricksmith!" chat_state_3="Help!" chat_state_4="Greetings!" description="Talk to the Ninja Bricksmith" id="68" in_progress="Please! The Dragon Forge is under attack by darklings. Find the Bricksmith and see if you can help him!" offer="Just as we feared, Darklings have invaded and the Bricksmith could use your help. Please go find him at the Dragon Forge." offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_Valley\Mission_givers\Ninja_sentry.dds" ready_to_complete="Ah! I'm so glad you came. I can really use your help." />
			<row IconID="963" chat_state_1="I could use your help!" chat_state_2="Finished yet?" chat_state_3="Well done!" chat_state_4="Greetings!" completion_succeed_tip="You've smashed enough darklings, now return to the Dragon Forge." description="Smash 6 Grumpy Darklings" id="69" in_progress="Is that hammer too heavy for you? Get out there and deal with those darklings, if you can!" offer="One more thing. I'm unable to leave the Dragon Forge - I must keep the fire roaring hot. Take your hammer and smash 6 of the winged Darklings that threaten us!" offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_Valley\Mission_givers\blacksmith.dds" ready_to_complete="Great job! Ridding Planet Crux of Darklings is hard work, just like working here in the Dragon Forge!" />
			<row IconID="966" chat_state_1="Over here!" chat_state_2="Numb Chuck is waiting." chat_state_3="Welcome to the dojo!" chat_state_4="Greetings!" description="Report to Numb Chuck" id="70" in_progress="Numb Chuck is waiting for you, up in the Dojo. Go see him!" offer="Find your way up the Great Tree and talk to Numb Chuck, in the Dojo. I've heard there are many hidden bouncers in the area - one might be a shortcut!" offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_Valley\Mission_givers\Ninja_sentry.dds" ready_to_complete="Thank you for coming. I know the trip here was difficult. Now, I hope you can help us deal with the Maelstrom and the Darklings." />
			<row IconID="967" chat_state_1="I have an important task for you." chat_state_2="Do you have the shards?" chat_state_3="You've found them!" chat_state_4="Greetings!" completion_succeed_tip="You've collected all the parts for the Maelstrom helmet. Now return to Numb Chuck in the Dojo." description="Collect Imaginite Shards" id="71" in_progress="I need 3 different shards to make the helmet. Please go find them, I've seen them stuck in rocks outside the Great Tree." offer="Find me one of each color Imaginite Shard. They are hidden in rocks outside the tree. With them I'll make a helmet that will protect you from the Maelstrom." offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_Valley\Mission_givers\numbchuck.dds" ready_to_complete="Ah, well done! Let me make the helmet with these." />
			<row IconID="963" chat_state_1="Just one more thing..." chat_state_2="Find the Great Tree." chat_state_3="You've found me!" chat_state_4="Greetings!" description="Speak with the Ninja Tree Sentry" id="74" in_progress="Have you found the Great Tree and talked to the sentry yet?" offer="Now, go find the Great Tree where the ninjas have their dojo! There is a sentry there that you should speak with. Good luck!" offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_Valley\Mission_givers\blacksmith.dds" ready_to_complete="I see the Bricksmith sent you! Yes, we are under attack by Darklings, I hope you can help us." />
			<row IconID="963" completion_succeed_tip="You've smashed enough darklings. Now return to the Ninja Bricksmith!" description="Help the Bricksmith Again" id="75" in_progress="6 - yes, 6 darkinglings will do. Just smash them up!" offer="You're back! The Darklings haven't left me alone for a second since you left. Could you go out and smash 6 of them?" offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_Valley\Mission_givers\blacksmith.dds" ready_to_complete="Good work! You're quite accomplished at that." />
			<row completion_succeed_tip="You've completed the Achievement 'A Worthy Builder 1'!" description="Quick-Build 10 objects." id="81" in_progress="Quick-Build 10 objects." offer="Quick-Build 10 objects." ready_to_complete="You've Quick-Built 10 objects!" />
			<row completion_succeed_tip="You've completed the Achievement 'A Worthy Builder 2'!" description="Quick-Build 100 more objects." id="82" in_progress="Quick-Build 100 more objects." offer="Quick-Build 100 more objects." ready_to_complete="You've Quick-Built 100 more objects!" />
			<row completion_succeed_tip="You've completed the Achievement 'Pirate Sharpshooter 1'!" description="Score a cumulative total of 1,000,000 points in Cannon Cove." id="83" in_progress="Score a cumulative total of 50,000 points in the Cannon Cove Shooting Gallery." offer="Score a cumulative total of 50,000 points in the Cannon Cove Shooting Gallery." ready_to_complete="You've scored a cumulative total of 50,000 points in the Cannon Cove Shooting Gallery!" />
			<row completion_succeed_tip="You've completed the Achievement 'A Worthy Builder 3'!" description="Quick-Build 1000 more objects." id="84" in_progress="Quick-Build 1000 more objects." offer="Quick-Build 1000 more objects." ready_to_complete="You've Quick-Built 1000 more objects!" />
			<row completion_succeed_tip="You've completed the Achievement 'Clean the Gardens 1'!" description="Smash 25 Maelstrom Crystals." id="92" in_progress="Smash 25 Maelstrom Crystals." offer="Smash 25 Maelstrom Crystals." ready_to_complete="You've smashed 25 Maelstrom Crystals." />
			<row completion_succeed_tip="You've completed the Achievement 'Clean the Gardens 2'!" description="Smash 75 more Maelstrom Crystals." id="93" in_progress="Smash 75 more Maelstrom Crystals." offer="Smash 75 more Maelstrom Crystals." ready_to_complete="You've smashed 75 more Maelstrom Crystals." />
			<row completion_succeed_tip="You've completed the Achievement 'Clean the Gardens 3'!" description="Smash 150 more Maelstrom Crystals." id="94" in_progress="Smash 150 more Maelstrom Crystals." offer="Smash 150 more Maelstrom Crystals." ready_to_complete="You've smashed 150 more Maelstrom Crystals." />
			<row completion_succeed_tip="You've completed the Achievement 'Pirate Sharpshooter 2'!" description="Score a cumulative total of 10,000,000 points in Cannon Cove." id="95" in_progress="Score a cumulative total of 1,000,000 points in the Cannon Cove Shooting Gallery." offer="Score a cumulative total of 1,000,000 points in the Cannon Cove Shooting Gallery." ready_to_complete="You've scored a cumulative total of 1,000,000 points in the Cannon Cove Shooting Gallery!" />
			<row completion_succeed_tip="You've completed the Achievement 'Pirate Sharpshooter 3'!" description="Score a cumulative total of 100,000,000 points in Cannon Cove." id="96" in_progress="Score a cumulative total of 10,000,000 points in the Cannon Cove Shooting Gallery." offer="Score a cumulative total of 10,000,000 points in the Cannon Cove Shooting Gallery." ready_to_complete="You've scored a cumulative total of 10,000,000 points in the Cannon Cove Shooting Gallery!" />
			<row completion_succeed_tip="You've completed the Achievement 'A Worthy Builder 4'!" description="Quick-Build 10,000 more objects." id="97" in_progress="Quick-Build 10,000 more objects." offer="Quick-Build 10,000 more objects." ready_to_complete="You've Quick-Built 10,000 more objects!" />
			<row completion_succeed_tip="You've completed the Achievement 'High Scoring Pirate 1'!" description="Score 50,000 points in one game in Cannon Cove." id="102" in_progress="Score 50,000 points in one game of the Cannon Cove Shooting Gallery." offer="Score 50,000 points in one game of the Cannon Cove Shooting Gallery." ready_to_complete="You've scored 50,000 points in one game of the Cannon Cove Shooting Gallery!" />
			<row completion_succeed_tip="You've completed the Achievement 'Crack Shot 1'!" description="Hit 5 targets in a row in Cannon Cove." id="103" in_progress="Hit 5 targets in a row in the Cannon Cove Shooting Gallery." offer="Hit 5 targets in a row in the Cannon Cove Shooting Gallery." ready_to_complete="You've hit 5 targets in a row in the Cannon Cove Shooting Gallery!" />
			<row IconID="963" chat_state_1="Please, come help me." chat_state_2="Do you have the brick I asked for?" chat_state_3="Well done, now give me the brick." chat_state_4="I thank you for your help." completion_succeed_tip="You've collected the first brick the Bricksmith needs. Now return to him." description="Collect the first Hammer Brick" id="104" in_progress="Please, hurry! Until I get the bricks, I won't be able to make the hammer for you." offer="I can make you a special hammer, but to do so I will need 4 special bricks. To get the first brick, smash the black rock next to the Dragon Forge." offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Forbidden_Valley\Mission_givers\blacksmith.dds" ready_to_complete="Excellent! You've got the idea. Now there are three more bricks I need you to find." />
			<row IconID="996" accept_chat_bubble="Pick your pet!" chat_state_1="Welcome. Want your own pet?" chat_state_2="Just pick a pet and interact with it!" chat_state_3="Nice work - you did it!" completion_succeed_tip="Tell Coalessa you have tamed a pet!" description="Play the Pet Taming Mini-Game to tame a pet." id="110" in_progress="Pick your animal!" offer="Here is a PET EMOTE. Use this to try the PET TAMING MINI-GAME!" offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Pet_Ranch\Mission_givers\pet_ranch_mission.dds" ready_to_complete="Excellent work! You have earned the PET BOUNCER ability!" />
			<row CinematicAccepted="Hill_Cine" IconID="996" accept_chat_bubble="Where did the seagull go?" chat_state_1="Want an Imagination upgrade? I could use your help." chat_state_2="Go get that frisbee!" chat_state_3="I love animals!" chat_state_4="Look out for more pets out there!" completion_succeed_tip="You got the frisbee. Return to Coalessa for your prize." description="Retrieve the Boomerang from the pelican's nest." id="111" in_progress="Stand on the bouncer and interact with your pet when it is on the switch." offer="That awful seagull took my frisbee! Get it back, and I'll give you a spray gun part!" offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Pet_Ranch\Mission_givers\pet_ranch_mission.dds" ready_to_complete="Nice work!" />
			<row completion_succeed_tip="By collecting all of the flags in Nimbus Station, you've unlocked an extra Life Point!" description="Collect 10 Flags in Nimbus Station." id="142" in_progress="Collect 10 Flags in Nimbus Station" offer="Collect 10 Flags in Nimbus Station" ready_to_complete="You've collected 10 Flags in Nimbus Station" />
			<row completion_succeed_tip="You've completed the Achievement 'Green Thumb 1'!" description="Water 10 Flowers." id="143" in_progress="Water 10 Flowers." offer="Water 10 Flowers." ready_to_complete="You've watered 10 Flowers" />
			<row completion_succeed_tip="You've completed the Achievement 'Green Thumb 2'!" description="Water 100 more Flowers." id="152" in_progress="Water 100 more Flowers." offer="Water 100 more Flowers." ready_to_complete="You've watered 100 more Flowers" />
			<row completion_succeed_tip="You've completed the Achievement 'Green Thumb 3'!" description="Water 1,000 more Flowers." id="153" in_progress="Water 1,000 more Flowers." offer="Water 1,000 more Flowers." ready_to_complete="You've watered 1,000 more Flowers" />
			<row IconID="1005" accept_chat_bubble="He looks distressed over there." description="Talk with the overheated Skunkbuster" id="169" in_progress="Talk to the Over Heated Skunk Buster at the Skunk Buster HQ." offer="Talk to the Over Heated Skunk Buster." offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Youreeka\Mission_givers\Hazmat.dds" ready_to_complete="You want to be a Skunk Buster?  Well, give me a hand." />
			<row IconID="1005" accept_chat_bubble="The Inventor is on the other side of the Plaza." completion_succeed_tip="Talk to the Inventor." description="Talk to the Inventor" id="170" in_progress="Talk to the Inventor." offer="Talk to the Inventor." offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Youreeka\Mission_givers\Hazmat.dds" ready_to_complete="I have some pull with the Skunk Busters.  Help me out and I'll put in a good word for you." />
			<row IconID="1006" accept_chat_bubble="Trainees only show up during skunk invasions." description="Talk to a Skunkbuster trainee" id="171" in_progress="Talk to a Trainee who is found when skunks invade." offer="Talk to a Trainee when skunks invade the Station" offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Youreeka\Mission_givers\Inventor.dds" ready_to_complete="Give me a hand and I'll be sure the Boss hears about it." />
			<row completion_succeed_tip="By collecting all the Dog Tags in Pet Rock, you've unlocked the pet Dig Treasure ability!" description="Collect 5 Golden Dog Tags on the Pet Rock" id="172" in_progress="Collect 5 Golden Dog Tags in the Pet Ranch" offer="Collect 5 Golden Dog Tags in the Pet Ranch" ready_to_complete="You've collected 5 Golden Dog Tags in the Pet Ranch" />
			<row AudioEventGUID_Completed="{bcfb1ae6-6bb1-45a8-bdae-86d2c43c021f}" AudioEventGUID_Interact="{d4dab9d4-78c6-450c-ace7-594bad7dba7b}" AudioEventGUID_OfferAccept="{092bae1b-f38d-46a2-ab9a-f60596f002a3}" AudioEventGUID_OfferDeny="{eb927b34-31a7-4954-b028-7ff13cf37251}" AudioEventGUID_TurnIn="{18c88db5-d20f-47e4-a026-b83132e35bf2}" CinematicCompleted="Imagination_Cam" CinematicCompletedLeadin="0" IconID="951" accept_chat_bubble="Go find those Power-Ups!" chat_state_1="Interact with me!" chat_state_2="Be sure to check both sides!" chat_state_3="Interact with  me again!" chat_state_4="Go build an escape rocket. Hurry!" completion_succeed_tip="You completed your first mission. Now return to <font color='#FF7F00'>Bob</font> and interact with him again." description="Collect 6 Imagination Power-Ups." id="173" in_progress="Find <font color='#FF7F00'>6 Imagination Power-Ups</font> and come back!" offer="To escape, you'll need to use Imagination! Find <font color='#FF7F00'>6 Imagination Power-Ups</font> and hurry back!" offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Avant_Gardens\Mission_Givers\Mission1_Bob.dds" ready_to_complete="Collect <font color='#FF7F00'>Imagination</font> to use for building and more!" />
			<row chat_state_1="All this dancing is making me hungry." chat_state_2="Got me a dog?" chat_state_3="You're back. Find anything?" chat_state_4="BURP!" completion_succeed_tip="A Burno Dog! This is what the fireman at the concert needs!" description="Bring a Burno Dog to the Fireman" id="174" in_progress="Where's my Hot Dog? I need some fire!" offer="The food here is weak sauce - I need something spicy. Get me a HOT Dog and I'll teach you a dance move." offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Avant_Gardens\Mission_Givers\Fireman.dds" offer_repeatable="I'm still hungry.  Could you get me another dog?" ready_to_complete="Yum. Hey, here's my best move! Try it out. NEW DANCE EMOTE AWARDED!" />
			<row accept_chat_bubble="C'mon! Dance!" chat_state_1="Wat up, dog?" chat_state_2="Shake it." chat_state_4="Word." completion_succeed_tip="Ok, ok - That's enough!" description="Show your moves" id="175" in_progress="C'mon, boss, dance! Get down! Cut that rug! Tear it up! Show me a dance emote." offer="Yo yo yo. You got the Creative Spark, boss. But can you get down? Lemme see your moves!" offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Avant_Gardens\Mission_Givers\BeastieBrick.dds" ready_to_complete="Aw, yeah. I KNOW you can do better than that. Here is one of my best moves! NEW DANCE EMOTE AWARDED! Try it out!" />
			<row accept_chat_bubble="Nah-nah-na-na-na!" chat_state_1="Where's the metal?" chat_state_2="Guitar. Now." chat_state_3="Thanks, buddy." completion_succeed_tip="When you're done playing the guitar, talk to the dwarf again!" description="Play some metal" id="176" in_progress="I want to hear heavy metal on an electric guitar!" offer="Where's the Heavy Metal? Dwarves love metal! Get on that stage and play the guitar. Then I'll teach you my dance move." offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Avant_Gardens\Mission_Givers\Dwarf.dds" ready_to_complete="ROCK ON! You should play here more often. NEW DANCE EMOTE AWARDED!" />
			<row completion_succeed_tip="You've earned a Bronze Medal in the Obstacle Course!" description="Get a Bronze Medal in the Obstacle Course." id="179" in_progress="Get a Bronze Medal in the Obstacle Course by completing it in 2:30 or less." offer="Get a Bronze Medal in the Obstacle Course by completing it in 2:30 or less." ready_to_complete="You've completed the Obstacle Course in 2:30 or less." />
			<row completion_succeed_tip="You've earned a Silver Medal in the Obstacle Course!" description="Get a Silver Medal in the Obstacle Course." id="180" in_progress="Get a Silver Medal in the Obstacle Course by completing it in 1:40 or less." offer="Get a Silver Medal in the Obstacle Course by completing it in 1:40 or less." ready_to_complete="You've completed the Obstacle Course in 1:40 or less." />
			<row completion_succeed_tip="You've earned a Gold Medal in the Obstacle Course!" description="Get a Gold Medal in the Obstacle Course." id="181" in_progress="Get a Gold Medal in the Obstacle Course by completing it in 1:00 or less." offer="Get a Gold Medal in the Obstacle Course by completing it in 1:00 or less." ready_to_complete="You've completed the Obstacle Course in 1:00 or less." />
			<row completion_succeed_tip="You've completed the Achievement 'Defender of Nimbus 1'!" description="Smash 100 enemies." id="184" in_progress="Smash 100 Darklings." offer="Smash 100 Darklings." ready_to_complete="You've smashed 100 Darklings!" />
			<row completion_succeed_tip="You've completed the Achievement 'Defender of Nimbus 2'!" description="Smash 250 more enemies." id="185" in_progress="Smash 250 more Darklings." offer="Smash 250 more Darklings." ready_to_complete="You've smashed 250 more Darklings!" />
			<row completion_succeed_tip="You've completed the Achievement 'Defender of Nimbus 3'!" description="Smash 500 more enemies." id="186" in_progress="Smash 500 more Darklings." offer="Smash 500 more Darklings." ready_to_complete="You've smashed 500 more Darklings!" />
			<row completion_succeed_tip="You've completed the Achievement 'Defender of Nimbus 4'!" description="Smash 1,000 more enemies." id="187" in_progress="Smash 1,000 more Darklings." offer="Smash 1,000 more Darklings." ready_to_complete="You've smashed 1,000 more Darklings!" />
			<row completion_succeed_tip="You've completed the Achievement 'Water the Flowers'!" description="Water 25 Flowers" id="195" in_progress="Water 25 Flowers" offer="Water 25 Flowers" ready_to_complete="You've watered 25 Flowers" />
			<row chat_state_1="Wat up, dog?" chat_state_2="Shake it." chat_state_4="Word." completion_succeed_tip="Ok, ok - That's enough!" description="Test eat HotDogs (LOT 3011)" id="197" in_progress="C'mon, boss, dance! Get down! Cut that rug! Tear it up! Show me a dance emote." offer="Yo yo yo. You got the Creative Spark, boss. But has you got the Funky Wiggle? Lemme see your moves!" ready_to_complete="Aw, yeah. I KNOW you can do better than that. Here is one of my best moves! NEW DANCE EMOTE AWARDED! Try it out!" />
			<row IconID="996" chat_state_1="thisis chat state 1" chat_state_2="this is chat state 2" completion_succeed_tip="You finished!" description="Interact Test" id="200" in_progress="Second test" offer="Hello there kind sir" offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Pet_Ranch\Mission_givers\pet_ranch_mission.dds" ready_to_complete="Third text" />
			<row completion_succeed_tip="By finding the Imagination Brick in Gnarled Forest, you've unlocked an extra Imagination Point!" description="Collect the Imagination Brick in the Gnarled Forest." id="205" in_progress="Collect the Imagination Brick in the Gnarled Forest." offer="Collect the Imagination Brick in the Gnarled Forest." ready_to_complete="You've collected the Imagination Brick in the Gnarled Forest!" />
			<row completion_succeed_tip="By finding the Imagination Brick in Forbidden Valley, you've unlocked an extra Imagination Point!" description="Collect the Imagination Brick in Forbidden Valley" id="206" in_progress="Collect the Imagination Brick in Forbidden Valley" offer="Collect the Imagination Brick in Forbidden Valley" ready_to_complete="You've collected the Imagination Brick in Forbidden Valley" />
			<row completion_succeed_tip="By finding the Imagination Brick in Pet Rock, you've unlocked an extra Imagination Point!" description="Collect the Imagination Brick in Pet Rock" id="207" in_progress="Collect the Imagination Brick in Pet Rock" offer="Collect the Imagination Brick in Pet Rock" ready_to_complete="You've collected the Imagination Brick in Pet Rock" />
			<row completion_succeed_tip="By finding the Imagination Brick in Avant Gardens, you've unlocked an extra Imagination Point!" description="Collect the Imagination Brick in Avant Gardens." id="208" in_progress="Collect the Imagination Brick in Avant Gardens." offer="Collect the Imagination Brick in Avant Gardens." ready_to_complete="You've collected the Imagination Brick in Avant Gardens!" />
			<row completion_succeed_tip="You've completed the Achievement 'A Feat of Imagination'!" description="Collect all 5 Golden Bricks in Nimbus System" id="209" in_progress="Collect all 5 Golden Bricks in Nimbus System" offer="Collect all 5 Golden Bricks in Nimbus System" ready_to_complete="You've collected all 5 Golden Bricks in Nimbus System." />
			<row IconID="950" accept_chat_bubble="Interact with me again to complete your order!" chat_state_1="Would you like to purchase your minifig?" description="Order your minifig" id="210" in_progress="Submit your order to the LEGO Factory for your custom Minifig." offer="Welcome to the LEGO Minifig Factory! Would you like to purchase your minifig in real life?" offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Avant_Gardens\Mission_Givers\Minifig_Factory_NPC.DDS" offer_repeatable="Welcome to the LEGO Minifig Factory! Would you like to purchase your minifig in real life?" ready_to_complete="Submit your order to the LEGO Factory for your custom Minifig." />
			<row IconID="940" accept_chat_bubble="Discover all of the areas in Avant Gardens to unlock an Achievement!" chat_state_1="Hey, I could use some help - interact with me!" chat_state_2="Have fun!" chat_state_3="Collect any gold models that you see along the way!" chat_state_4="Make your way through Avant Gardens and find the News Reporter in Zorillo Plaza." completion_succeed_tip="Report to the Sentinel Guard in the gardens beyond the concert." description="Patrol Avant Gardens and report to the Sentinel Guard" id="214" in_progress="Explore Avant Gardens. Report to the Sentinel Guard, beyond the concert. The Venture League thanks you." offer="Help us patrol Avant Gardens! Report to the Sentinel Guard in the gardens beyond the concert." offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Avant_Gardens\Mission_Givers\PatrolPark.dds" ready_to_complete="Thank you for your help!" />
			<row completion_succeed_tip="Test completion text." description="Test Rewards Area" id="215" in_progress="Test in progresse text" offer="Test Offer Text" ready_to_complete="Test ready to complete text" />
			<row accept_chat_bubble="For long double-jumping, wait a moment between your jumps." chat_state_1="Hey you there!" chat_state_2="For long double-jumping, wait a moment between your jumps." chat_state_3="For long double-jumping, wait a moment between your jumps." chat_state_3_turnin="Over here!" chat_state_4="Venture always finds a way." chat_state_4_turnin="For long double-jumping, wait a moment between your jumps." completion_fail_tip="" completion_succeed_tip="<font color='#FF7F00'>Find the Pirates</font> and lend a hand." description="Help the other pirates before Captain Jack will talk to you." id="220" in_progress="<font color='#FF7F00'>Find a way across the ravine</font> and see if you can help the Pirates." missionIcon="" offer="Those Pirates really made a mess of things here. You better go <font color='#FF7F00'>help them out</font>!" offerNPCIcon="" offer_repeatable="" ready_to_complete="Yarrr!! Yeh found a way across that ravine?  Me, I'm afraid of heights." />
			<row accept_chat_bubble="Eekum eekum!" chat_state_1="Ook ook! Eee eee aaah!" chat_state_2="Chee chee chee!" chat_state_3="Ooku?" chat_state_4="" completion_fail_tip="" completion_succeed_tip="That monkey needs a snack. <font color='#FF7F00'>5 bananas</font> should do it." description="Gather 10 Bananas for the Monkey." id="228" in_progress="Ooooooh Oooooh OOOOOHHHH!" missionIcon="" offer="EEEE EEE EEEEEEE!" offerNPCIcon="" offer_repeatable="" ready_to_complete="nom nom nom" />
			<row accept_chat_bubble="Man the cannon on the ship - ye'll need cannon balls first!" chat_state_1="Ahoy there matey! I been hearin' tales of yer bravery already!" chat_state_2="Aye, the sound of cannonballs in the air is like a  sweet shanty." chat_state_3="Come here and claim yer booty!" chat_state_4="Ahh. The sea air does wonders for me sinuses." completion_fail_tip="" completion_succeed_tip="Return to <font color='#FF7F00'>Captain Jack</font>." description="Prove your worth by scoring 25,000 in the Cannon Cove Shooting Gallery." id="229" in_progress="Loose lips sink ships, but so does a great big cannon! Can ye <font color='#FF7F00'>score 25,000</font> or more?" missionIcon="" offer="Ye've made it far, but can ye fire a cannon? <font color='#FF7F00'>Score 25,000 in the Shooting Gallery<font color='#FF7F00'> an' prove it!" offerNPCIcon="989" offer_repeatable="" ready_to_complete="There's some pirate blood in yeh! I can use a good shot like you, me hearty!" />
			<row accept_chat_bubble="Shoot them hangin' sharks to collect the cannonballs." chat_state_1="Yeh can't fire no cannon without no cannonballs!" chat_state_2="Yeh need a gun? Check the monkey at Brig Rock!" chat_state_3="Got the cannonballs?" chat_state_4="Interact with the cannon to play the Shooting Gallery." completion_succeed_tip="Return to the <font color='#FF7F00'>Pirate Cannoneer</font>." description="Gather 5 cannonballs." id="230" in_progress="Sharks eat cannonballs. Pirates catch sharks. An' then you fetch cannonballs." offer="Any shooter must bring me <font color='#FF7F00'>5 cannonballs</font> first. From the bellies of the <font color='#FF7F00'>sharks</font>!" ready_to_complete="Aarrr!! Interact with the <font color='#FF7F00'>Cannon</font> to play the Shooting Gallery." />
			<row completion_succeed_tip="By collecting all of the flags in Avant Gardens, you've unlocked an extra Life Point!" description="Collect 10 Monument Flags in Avant Gardens." id="233" in_progress="Collect 10 Monument Flags in Avant Gardens." offer="Collect 10 Monument Flags in Avant Gardens." ready_to_complete="You've collected 10 Monument Flags in Avant Gardens!" />
			<row description="test" id="234" in_progress="test" offer="test" ready_to_complete="test" />
			<row accept_chat_bubble="Check around Nimbus Station for people with Spray Gun Parts." chat_state_1="Hey, want a Spray Gun?" chat_state_2="Check around Nimbus Station for people with Spray Gun Parts." chat_state_3="Return to Mardolf." chat_state_3_turnin="Return to Mardolf." chat_state_4="You never know what will happen when you spray things." chat_state_4_turnin="You never know what will happen when you spray things." completion_succeed_tip="Return to Mardolf the Inventor in Nimbus Station." description="Gather 3 spray gun pieces" id="236" in_progress="Ask around for spray gun parts. I hear Coalessa has one in Pet Rock." offer="Collect parts for a Spray Gun and I'll assemble it for you!" ready_to_complete="Excellent. Now I'll build you the Spray Gun." />
			<row accept_chat_bubble="Thank you! Now - get the pieces! Rebuild the stairs!" chat_state_1="OH GOD WE'RE ALL GONna, Oh wait it's not that bad." chat_state_2="Hmmm, Electricity tastes terrible." chat_state_3="Oooh - now climb up there and see what's wrong!" chat_state_4="Ah HA - THERE'S my cell phone!" completion_fail_tip="" completion_succeed_tip="Collect the falling pieces, and rebuild the stairs to the teleporter pad!" description="Restore the Teleporter!" id="239" in_progress="The stairs must be rebuilt with the collected pieces before they destabilize!" missionIcon="" offer="The teleporter atomized the stairs - and their energized components are dropping from the plasma sphere!" offerNPCIcon="" offer_repeatable="" ready_to_complete="Excellent! Now if only I can turn this thing off." />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'What a stomach ache 1'!" description="Eat 5 BBQ Blast Hot Dogs" id="242" in_progress="Eat 5 BBQ Blast Hot Dogs" missionIcon="" offer="Eat 5 BBQ Blast Hot Dogs" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've eaten 5 BBQ Blast Hot Dogs" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Avant Guardian 2'!" description="Smash 100 Darklings." id="244" in_progress="Smash 100 Darklings" missionIcon="" offer="Smash 100 Darklings." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've smashed 100 Darklings!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Avant Guardian 3'!" description="Smash 1000 Darklings." id="245" in_progress="Smash 1000 Darklings" missionIcon="" offer="Smash 1000 Darklings." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've smashed 1000 Darklings!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Avant Guardian 4'!" description="Smash 5000 Darklings." id="246" in_progress="Smash 5000 Darklings" missionIcon="" offer="Smash 5000 Darklings." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've smashed 5000 Darklings!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'What a stomach ache 2'!" description="Eat 25 more BBQ Blast Hot Dogs" id="247" in_progress="Eat 25 more BBQ Blast Hot Dogs" missionIcon="" offer="Eat 25 more BBQ Blast Hot Dogs" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've eaten 25 more BBQ Blast Hot Dogs" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Making Friends 1'!" description="Talk to the picnicking Ninja, Pirate, and Monkey" id="250" in_progress="Talk to the picnicking Ninja, Pirate, and Monkey" missionIcon="" offer="Talk to the picnicking Ninja, Pirate, and Monkey" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've talked to the picnicking Ninja, Pirate, and Monkey" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Robo-Repair 1'!" description="Quick-build 10 smashed Darkling Mechs into turrets" id="251" in_progress="Quick-build 10 smashed Darkling Mechs into turrets" missionIcon="" offer="Quick-build 10 smashed Darkling Mechs into turrets" offerNPCIcon="" offer_repeatable="" ready_to_complete="Quick-build 10 smashed Darkling Mechs into turrets" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Robo-Repair 2'!" description="Rebuild 25 smashed Sentinel robots into turrets" id="252" in_progress="Rebuild 25 smashed Sentinel robots into turrets" missionIcon="" offer="Rebuild 25 smashed Sentinel robots into turrets" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've rebuilt 25 smashed Sentinel robots into turrets" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Leader of the Band'!" description="Jam out on the concert's secret platform" id="254" in_progress="Jam out on the concert's secret platform" missionIcon="" offer="Jam out on the concert's secret platform" offerNPCIcon="" offer_repeatable="" ready_to_complete="You jammed out on the concert's secret platform" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Musical Repair 1'!" description="Quickbuild all 4 instruments at the concert" id="256" in_progress="Quickbuild all 4 instruments at the concert" missionIcon="" offer="Quickbuild all 4 instruments at the concert" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've quickbuilt all 4 instruments at the concert" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Garden Achiever 1'!" description="Complete 10 Missions or Achievements in Avant Gardens." id="258" in_progress="Complete 10 Missions or Achievements in Avant Gardens." missionIcon="" offer="Complete 10 Missions or Achievements in Avant Gardens." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've completed 10 Missions or Achievements in Avant Gardens!" />
			<row completion_succeed_tip="You've completed the Achievement 'Garden Achiever 2'!" description="Complete 20 Missions or Achievements in Avant Gardens." id="259" in_progress="Complete 10 more Missions or Achievements in Avant Gardens, for a total of 20." offer="Complete 10 more Missions or Achievements in Avant Gardens, for a total of 20." ready_to_complete="You've completed 20 Missions or Achievements in Avant Gardens!" />
			<row completion_succeed_tip="You've completed the Achievement 'Garden Achiever 3'!" description="Complete 30 Missions or Achievements in Avant Gardens." id="260" in_progress="Complete 10 more Missions or Achievements in Avant Gardens, for a total of 30." offer="Complete 10 more Missions or Achievements in Avant Gardens, for a total of 30." ready_to_complete="You've completed 30 Missions or Achievements in Avant Gardens!" />
			<row completion_succeed_tip="You've completed the Achievement 'Garden Achiever 4'!" description="Complete 40 Missions or Achievements in Avant Gardens." id="261" in_progress="Complete 10 more Missions or Achievements in Avant Gardens, for a total of 40." offer="Complete 10 more Missions or Achievements in Avant Gardens, for a total of 40." ready_to_complete="You've completed 40 Missions or Achievements in Avant Gardens!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Robo-Repair 3'!" description="Rebuild 50 more smashed Sentinel robots into turrets" id="263" in_progress="Rebuild 50 more smashed Sentinel robots into turrets" missionIcon="" offer="Rebuild 50 more smashed Sentinel robots into turrets" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've rebuilt 50 more smashed Sentinel robots into turrets" />
			<row completion_succeed_tip="Nobody makes the first jump." description="Prove You can Jump to Bobeus" id="264" in_progress="Make the Jump." offer="Free. Your. Mind." ready_to_complete="Make the Jump" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="Get yourself and your teammate across the lagoon and find the pirate captain!" description="Get across the lagoon" id="265" in_progress="What are ye, a scurvy coward? Get across the lagoon and rescue our Cap'n!" missionIcon="..\..\textures\ui\missioncomics\Wonderland\Gnarled_forest\Mission_givers\Pirate_01.dds" offer="Yar Har Har! Our Cap'n be trapped across the lagoon in Dead Man's Bluff! Rescue him and our treasure be yers fer the takin'!" offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Gnarled_forest\Mission_givers\Pirate_01.dds" offer_repeatable="" ready_to_complete="Well done, lads! You've passed my test. now, would you like to join my merry band of cutthroats, thieves, and pirates?" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've completed the achievement 'Test Voting'" description="Cast 3 votes on exhibits" id="267" in_progress="Cast 3 votes on exhibits" missionIcon="" offer="Cast 3 votes on exhibits" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've cast 3 votes on exhibits" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've earned the rank of Builder!" description="Builder" id="268" in_progress="Gain 10 Reputation to achieve the rank of Builder" missionIcon="" offer="Gain 10 Reputation to achieve the rank of Builder" offerNPCIcon="" offer_repeatable="" ready_to_complete="You have gained 10 Reputation and earned the rank of Builder!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've earned the rank of Craftsman!" description="Craftsman" id="270" in_progress="Gain 20 Reputation to achieve the rank of Craftsman" missionIcon="" offer="Gain 20 Reputation to achieve the rank of Craftsman" offerNPCIcon="" offer_repeatable="" ready_to_complete="You have gained 20 Reputation and earned the rank of Craftsman!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've earned the rank of Senior Builder!" description="Senior Builder" id="271" in_progress="Gain 30 Reputation to achieve the rank of Senior Builder" missionIcon="" offer="Gain 30 Reputation to achieve the rank of Senior Builder" offerNPCIcon="" offer_repeatable="" ready_to_complete="You have gained 30 Reputation and earned the rank of Senior Builder!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've earned the rank of Journeyman!" description="Journeyman" id="272" in_progress="Gain 50 Reputation to achieve the rank of Journeyman" missionIcon="" offer="Gain 50 Reputation to achieve the rank of Journeyman" offerNPCIcon="" offer_repeatable="" ready_to_complete="You have gained 50 Reputation and earned the rank of Journeyman!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've earned the rank of Master Builder!" description="Master Builder" id="273" in_progress="Gain 80 Reputation to achieve the rank of Master Builder" missionIcon="" offer="Gain 80 Reputation to achieve the rank of Master Builder" offerNPCIcon="" offer_repeatable="" ready_to_complete="You have gained 80 Reputation and earned the rank of Master Builder!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've earned the rank of Architect!" description="Architect" id="274" in_progress="Gain 130 Reputation to achieve the rank of Architect" missionIcon="" offer="Gain 130 Reputation to achieve the rank of Architect" offerNPCIcon="" offer_repeatable="" ready_to_complete="You have gained 130 Reputation and earned the rank of Architect!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've earned the rank of Senior Architect!" description="Senior Architect" id="275" in_progress="Gain 210 Reputation to achieve the rank of Senior Architect" missionIcon="" offer="Gain 210 Reputation to achieve the rank of Senior Architect" offerNPCIcon="" offer_repeatable="" ready_to_complete="You have gained 210 Reputation and earned the rank of Senior Architect!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've earned the rank of Master Architect!" description="Master Architect" id="276" in_progress="Gain 340 Reputation to achieve the rank of Master Architect" missionIcon="" offer="Gain 340 Reputation to achieve the rank of Master Architect" offerNPCIcon="" offer_repeatable="" ready_to_complete="You have gained 340 Reputation and earned the rank of Master Architect!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've earned the rank of Visionary!" description="Visionary" id="278" in_progress="Gain 550 Reputation to achieve the rank of Visionary" missionIcon="" offer="Gain 550 Reputation to achieve the rank of Visionary" offerNPCIcon="" offer_repeatable="" ready_to_complete="You have gained 550 Reputation and earned the rank of Visionary!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've earned the rank of Exemplar!" description="Exemplar" id="279" in_progress="Gain 890 Reputation to achieve the rank of Exemplar" missionIcon="" offer="Gain 890 Reputation to achieve the rank of Exemplar" offerNPCIcon="" offer_repeatable="" ready_to_complete="You have gained 890 Reputation and earned the rank of Exemplar!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Making Friends 2'!" description="Talk to the picnicking Robot, Cowboy, and Astronaut." id="282" in_progress="Talk to the picnicking Robot, Cowboy, and Astronaut." missionIcon="" offer="Talk to the picnicking Robot, Cowboy, and Astronaut." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've talked to the picnicking Robot, Cowboy, and Astronaut." />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Stagecraft 2'!" description="Quickbuild all 4 of the Concert effects" id="283" in_progress="Quickbuild all 4 of the Concert effects" missionIcon="" offer="Quickbuild all 4 of the Concert effects" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've Quickbuilt all 4 of the Concert effects" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Gnarled Forest Explorer'!" description="Discover all four points of interest in the Gnarled Forest." id="284" in_progress="Discover all four points of interest in the Gnarled Forest." missionIcon="" offer="Discover all four points of interest in the Gnarled Forest." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've discovered all four points of interest in the Gnarled Forest!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've completed the Monument Obstacle Course! Try again for an even faster time." description="Try the Monument Obstacle Course challenge!" id="286" in_progress="Complete the Monument Obstacle Course as quickly as you can!" missionIcon="" offer="How fast are you? The Monument is a giant obstacle course. See how quickly you can complete it!" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've completed the Monument Obstacle Course! Try again for an even faster time." />
			<row completion_succeed_tip="You've completed the Achievement 'Avant Guardian 1'!" description="Smash 25 Darklings." id="287" in_progress="Smash 25 Darklings." offer="Smash 25 Darklings." ready_to_complete="You've smashed 25 Darklings." />
			<row completion_succeed_tip="You've completed the Achievement 'Stagecraft 1'!" description="Quickbuild one of the Concert effects" id="291" in_progress="Quickbuild one of the Concert effects" offer="Quickbuild one of the Concert effects" ready_to_complete="You've Quickbuilt one of the Concert effects" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've been awarded the Paradox Protector 1 Medal!" description="Smash 5 Darklings, 5 Darkling Mechs, and 5 Dark Spiderlings." id="292" in_progress="Smash 5 Darklings, 5 Darkling Mechs, and 5 Dark Spiderlings." missionIcon="" offer="Smash 5 Darklings, 5 Darkling Mechs, and 5 Dark Spiderlings." offerNPCIcon="" offer_repeatable="" ready_to_complete="Smash 5 Darklings, 5 Darkling Mechs, and 5 Dark Spiderlings." />
			<row completion_succeed_tip="You've been awarded the Paradox Protector 2 Medal!" description="Smash 15 more Darklings, 15 more Darkling Mechs, and 15 more Dark Spiderlings." id="293" in_progress="Smash 15 more Darklings, 15 more Darkling Mechs, and 15 more Dark Spiderlings." offer="Smash 15 more Darklings, 15 more Darkling Mechs, and 15 more Dark Spiderlings." ready_to_complete="Smash 15 more Darklings, 15 more Darkling Mechs, and 15 more Dark Spiderlings." />
			<row completion_succeed_tip="You've been awarded the Paradox Protector 3 Medal!" description="Smash 50 more Darklings, 50 more Darkling Mechs, and 50 more Dark Spiderlings." id="294" in_progress="Smash 50 more Darklings, 50 more Darkling Mechs, and 50 more Dark Spiderlings." offer="Smash 50 more Darklings, 50 more Darkling Mechs, and 50 more Dark Spiderlings." ready_to_complete="Smash 50 more Darklings, 50 more Darkling Mechs, and 50 more Dark Spiderlings." />
			<row completion_succeed_tip="You've been awarded the Paradox Protector 4 Medal!" description="Smash 75 more Darklings, 75 more Darkling Mechs, and 75 more Dark Spiderlings." id="295" in_progress="Smash 75 more Darklings, 75 more Darkling Mechs, and 75 more Dark Spiderlings." offer="Smash 75 more Darklings, 75 more Darkling Mechs, and 75 more Dark Spiderlings." ready_to_complete="Smash 75 more Darklings, 75 more Darkling Mechs, and 75 more Dark Spiderlings." />
			<row completion_succeed_tip="You've been awarded the Paradox Protector 5 Medal!" description="Smash 150 more Darklings, 150 more Darkling Mechs, and 150 more Dark Spiderlings." id="296" in_progress="Smash 150 more Darklings, 150 more Darkling Mechs, and 150 more Dark Spiderlings." offer="Smash 150 more Darklings, 150 more Darkling Mechs, and 150 more Dark Spiderlings." ready_to_complete="Smash 150 more Darklings, 150 more Darkling Mechs, and 150 more Dark Spiderlings." />
			<row completion_succeed_tip="You've been awarded the Trophy 'Darkling Master 1'!" description="Get 5 Paradox Protector achievements" id="297" in_progress="Get 5 Paradox Protector achievements" offer="Get 5 Paradox Protector achievements" ready_to_complete="You've received 5 Paradox Protector achievements!" />
			<row accept_chat_bubble="Report the Maelstrom activity in Avant Gardens to the news reporter in Nimbus Station." chat_state_1="Good Luck!" chat_state_2="Talk to the Reporter in Zorillo Plaza" chat_state_3="Find your way to Nimbus Station and report the Maelstrom activity." completion_fail_tip="" completion_succeed_tip="Use the portal ahead to get to Nimbus Station. Someday, it might be replaced by a Launch Pad where you can re-use your rocket!" description="Talk to the Reporter in Nimbus Station" id="299" in_progress="Report the Maelstrom activity in Avant Gardens to the news reporter in Nimbus Station" missionIcon="" offer="Youd better report this to the reporter in Nimbus Station. Let him know about the Maelstrom." offerNPCIcon="..\..\textures\ui\missioncomics\Wonderland\Avant_Gardens\Mission_Givers\SentinelGuard.dds" offer_repeatable="" ready_to_complete="Use the portal ahead to get to Nimbus Station. Someday, it might be replaced by a Launch Pad where you can re-use your rocket!" />
			<row CinematicAccepted="MGScaredPirateCam" accept_chat_bubble="Beware them infected chests!" chat_state_1="Don't let 'em see me! Them Pirates got the curse!" chat_state_2="I can't fight 'em. Jus' look at me!" chat_state_3="You showed 'em!" chat_state_4="" completion_fail_tip="" completion_succeed_tip="That's enough smashing! Return to the <font color='#FF7F00'>Hiding Pirate</font> in the cave!" description="Smash 10 Darkling Pirates to prove your bravery to the Pirates." id="301" in_progress="Yarr! Cap'n Jack says the way to get rid o' them <font color='#FF7F00'>Maelstrom Infected Darkling Pirates</font> is to smash 'em apart!" missionIcon="" offer="The infected treasure has cursed our crew! <font color='#FF7F00'>Smash them Pirates</font>! Send 'em to Davy Jones' locker!" offerNPCIcon="" offer_repeatable="" ready_to_complete="You're plenty brave! I was scared right out of my shirt. You can have it." />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Musical Solo'!" description="Play any concert instrument for 10 seconds straight" id="302" in_progress="If you have enough Imagination, you can play an instrument for 10 seconds straight!" missionIcon="" offer="If you have enough Imagination, you can play an instrument for 10 seconds straight!" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've played an instrumental solo for at least 10 seconds straight!" />
			<row AudioEventGUID_Completed="{be9a5c91-9c7e-400b-bdc9-f1c9e854f2ad}" AudioEventGUID_Interact="{5d70cddc-91ba-46b5-be4d-b8c9f138adaa}" AudioEventGUID_OfferDeny="{f2281092-7f4b-48af-9915-4b648e9cf91e}" AudioEventGUID_Progress="{97e20ef1-5da2-423c-8049-bd58024aa46a}" AudioEventGUID_TurnIn="{a985cd0c-94c6-4a3e-b80a-f4c6d8003f41}" CinematicCompleted="Modular_Build_Flyover" CinematicCompletedLeadin="0" accept_chat_bubble="Check the upper platforms for Engines." bubble_prereq_not_met="You need to talk to Bob first!" chat_state_1="You need to get out of here! Interact with me!" chat_state_2="Look for Engines on the upper platforms." chat_state_3="Let's get you out of here!" chat_state_4="Build that Rocket and get out of here!" completion_fail_tip="" completion_succeed_tip="You have the <font color='#FF7F00'>Rocket parts</font>. Tell  <font color='#FF7F00'>Sky Lane</font> you're ready to go." description="Collect the parts to build your Rocket." id="308" in_progress="Smash crates to find one of each <font color='#FF7F00'>Rocket part</font>." missionIcon="" offer="You must collect <font color='#FF7F00'>3 Rocket parts</font>: a Nose Cone, a Cockpit, and an Engine." offerNPCIcon="" offer_repeatable="" ready_to_complete="Outstanding! Go to the Build Area and <font color='#FF7F00'>build your Rocket</font>." />
			<row CinematicAccepted="Mission_Wisp_Cam_311" CinematicAcceptedLeadin="0.1" accept_chat_bubble="Go see Epsilon Starcracker - he's got to have some weapons on him." chat_state_1="Help! I need help!" chat_state_2="Paradox can't work alone. We need help from the Sentinels." chat_state_3="Find Epsilon Starcracker. He'll know what to do." chat_state_3_turnin="Quick, over here." chat_state_4="At least you'll be safe now." chat_state_4_turnin="Nice work!" completion_succeed_tip="Find <font color='#FF7F00'>Epsilon Starcracker</font>, the Sentinel Scout, on the battlefield." description="Report to Epsilon, the Sentinel Scout." id="311" in_progress="Find <font color='#FF7F00'>Epsilon Starcracker</font>, the Sentinel Scout." missionIcon="" offer="All of our research - destroyed! At least the Sentinels are here. Go see <font color='#FF7F00'>Epsilon</font>, their Scout." offerNPCIcon="" offer_repeatable="" ready_to_complete="<font color='#FF7F00'>Wisp</font> sent you? And without a weapon? Here, take one of these, you'll need it!" />
			<row accept_chat_bubble="Those Darklings are just askin' to get smashed. Better go make 'em happy." chat_state_1="So you're the reinforcements, huh?" chat_state_2="They might've been Paradox once, but now they're just Maelstrom. Too bad for them!" chat_state_3="I ain't seen smashin' like that since, well, since last time I was out there!" chat_state_4="Good work, but don't get cocky out there. That's how you get surrounded." completion_fail_tip="" completion_succeed_tip="Report back to <font color='#FF7F00'>Epsilon Starcracker</font>, the Sentinel Scout." description="Smash 10 Darklings." id="312" in_progress="<font color='#FF7F00'>Smash 10 Darklings</font> and then report back." missionIcon="" offer="You're behind enemy lines, soldier! Help us out. <font color='#FF7F00'>Smash 10 Darklings</font> on the battlefield." offerNPCIcon="" offer_repeatable="" ready_to_complete="Score! Sentinels 10, Darklings 0." />
			<row CinematicAccepted="Mission_To_Spider" accept_chat_bubble="Find out where that Maelstrom creature escaped to, then come on back." chat_state_1="Ready for another mission?" chat_state_2="If you find its lair, don't try to be a hero. That thing's not exactly tame." chat_state_3="You smell like something awful. Found its lair, huh?" chat_state_4="First Darklings, now giant Maelstrom spiders. Wonderful." completion_succeed_tip="You found the Maelstrom Spider's lair. Report back to <font color='#FF7F00'>Epsilon Starcracker</font>." description="Find the Maelstrom Spider's lair." id="313" in_progress="After the creature escaped, it headed into the woods. Lucky for you, it left a trail to follow." missionIcon="" offer="Paradox was researching some kind of <font color='#FF7F00'>Maelstrom creature</font> - and now it's loose. Find out where it went." offerNPCIcon="" offer_repeatable="" ready_to_complete="Paradox thinks the Maelstrom can be controlled. But then we get to clean up disasters like this. I'll report this to Commander Beck." />
			<row CinematicAccepted="Mission_To_Beck" CinematicAcceptedLeadin="0.1" accept_chat_bubble="Look for a big wall - and lots of monsters outside. That's the Sentinel base." chat_state_1="Time to report to the Commander!" chat_state_2="The Sentinel base is down the road - you'll have to fight your way there." chat_state_3="Commander Beck is holding down the fort. So to speak." chat_state_3_turnin="Report, soldier!" chat_state_4="Thanks for letting 'em know. I can't leave my post." completion_fail_tip="" completion_succeed_tip="Go to the <font color='#FF7F00'>Sentinel base</font> and find <font color='#FF7F00'>Commander Beck</font>." description="Talk to Sentinel Commander Beck." id="314" in_progress="Report to <font color='#FF7F00'>Commander Beck</font> at the <font color='#FF7F00'>Sentinel base</font>." missionIcon="" offer="Report to the <font color='#FF7F00'>Commander</font> at the <font color='#FF7F00'>Sentinel base</font>." offerNPCIcon="" offer_repeatable="" ready_to_complete="A new recruit, eh? And you're still in one piece?" />
			<row accept_chat_bubble="Let's see your salute." chat_state_1="Keep them back! Hold the line!" chat_state_2="Use that button on the lower left of the screen to salute me." chat_state_3="Well done. Now, let's talk." chat_state_4="Welcome to the war." completion_fail_tip="" completion_succeed_tip="Use Emotes to quickly communicate with other players." description="Salute Commander Beck." id="315" in_progress="Use the button at the lower left to choose GESTURES / SALUTE." missionIcon="" offer="Respect the chain of command. Where's your <font color='#FF7F00'>salute</font>, soldier?" offerNPCIcon="" offer_repeatable="" ready_to_complete="At ease, soldier. I've got a job for you, if you're mini-fig enough for it." />
			<row accept_chat_bubble="Smash the Paradox Security Bots, then Quick-Build them!" chat_state_1="I've got a plan to stop those robots." chat_state_2="Build those turrets!" chat_state_3="Report, soldier!" chat_state_4="Our defenses should hold. For now." completion_succeed_tip="All turrets built! Return to <font color='#FF7F00'>Commander Beck</font>." description="Quick-Build 5 Turrets." id="316" in_progress="Smash 5 infected Paradox robots and Quick-Build them into turrets for <font color='#FF7F00'>armor</font>." missionIcon="" offer="Quick-Build 5 <font color='#FF7F00'>Infected Robots </font> into Turrets and earn your first piece of <font color='#FF7F00'>Armor!</font>" offerNPCIcon="" ready_to_complete="Good work, soldier. Equip Armor and use <font color='#FF7F00'>Armor Power ups</font> to repair it." state_1_anim="missionState5" state_2_anim="missionState6" state_3_anim="missionState7" state_4_anim="missionState8" />
			<row CinematicAccepted="Mission_To_Monument" CinematicAcceptedLeadin="0.1" accept_chat_bubble="Head through the tunnel to find the Monument." chat_state_1="Wonder what Assembly has been up to." chat_state_2="Wish I could go with you - it's not exactly safe in here!" chat_state_3="Assembly is building a Monument to honor our battles. I hear it's awesome." chat_state_3_turnin="Assembly Faction, at your service." chat_state_4="Thanks for pitching in. Sentinel's lucky to have you around!" completion_fail_tip="" completion_succeed_tip="Follow the road to find <font color='#FF7F00'>Rusty Steele</font>, the Assembly Foreman." description="Talk to Rusty, the Assembly Foreman." id="317" in_progress="Head to the Monument, up ahead. You should find <font color='#FF7F00'>Rusty</font> there." missionIcon="" offer="The Assembly Faction is just ahead. Check in with <font color='#FF7F00'>Rusty Steele</font>, the Assembly Foreman." offerNPCIcon="" offer_repeatable="" ready_to_complete="So, how do you like our Monument? Pretty monumental, wouldn't you say?" />
			<row CinematicAccepted="Mission_Rusty_Cam" CinematicAcceptedLeadin="0.1" accept_chat_bubble="Use the Monument to reach the roadway." chat_state_1="Spectacular view, huh? Don't look down!" chat_state_2="There are several ways up the Monument!" chat_state_3="Can you find all of the routes to the top?" chat_state_4="If I were a knight, I'd be Sir Vey. Ok, I know. That was bad." completion_fail_tip="" completion_succeed_tip="Talk to the <font color='#FF7F00'>Assembly Surveyor</font> at the top of the Monument." description="Use the Monument to reach the top of the road." id="318" in_progress="Climb up the Monument to reach the <font color='#FF7F00'>road to the Launch Area</font>." missionIcon="" offer="The road to the Launch Area is destroyed, but you can use the paths to <font color='#FF7F00'>reach the top of the Monument</font>." offerNPCIcon="" offer_repeatable="" ready_to_complete="You made it up here pretty quickly! And you're not even out of breath!" />
			<row CinematicAccepted="Mission_Mardolf_Cam" CinematicAcceptedLeadin="0.1" CinematicCompleted="Mission_Start_Built" accept_chat_bubble="Interact with the bricks to Quick-Build!" chat_state_1="Up for helping out the Assembly?" chat_state_2="Interact with these bricks to Quick-Build the Finish Line." chat_state_3="Interact with me and I'll unlock the race." chat_state_4="Let's see how fast you really are!" completion_fail_tip="" completion_succeed_tip="Tell the <font color='#FF7F00'>Assembly Surveyor</font> that the finish line is ready!" description="Build the Finish Line." id="319" in_progress="Complete the <font color='#FF7F00'>Quick-Build</font> and then you can race." missionIcon="" offer="Want to time your run up the Monument? Build this <font color='#FF7F00'>Finish Line</font>!" offerNPCIcon="" offer_repeatable="" ready_to_complete="Now return to <font color='#FF7F00'>Rusty Steele</font> to begin the race up the Monument." />
			<row CinematicAcceptedLeadin="0.1" accept_chat_bubble="Follow the road to get to the Launch Area." chat_state_1="Have you been fighting the Maelstrom? Wow, you're brave." chat_state_2="Sky Lane is waiting by the Launch Area." chat_state_3="I've never been to Nimbus Station." chat_state_3_turnin="Glad to see you made it!" chat_state_4="It was really beautiful here once. Before the Maelstrom, I mean." completion_fail_tip="" completion_succeed_tip="Follow the road to see <font color='#FF7F00'>Sky Lane</font>, Venture Captain." description="Talk to Sky Lane, Venture Captain." id="320" in_progress="Head up the road to meet with <font color='#FF7F00'>Sky Lane</font>." missionIcon="" offer="Are you ready to go? Check in with <font color='#FF7F00'>Sky Lane</font>. She's by the <font color='#FF7F00'>Launch Area</font> up ahead." offerNPCIcon="" offer_repeatable="" ready_to_complete="Ready to join a Faction? Want to learn more about building? Then blast off to Nimbus Station!" />
			<row accept_chat_bubble="You now have permission to rebuild the Comm Beacons." chat_state_1="I need your help again." chat_state_2="Look for the comm beacon in the battlefield." chat_state_3="Beacon completed!" chat_state_4="We must keep those Beacons in working order." completion_fail_tip="" completion_succeed_tip="You built the Beacon. Use the <font color='#FF7F00'>console</font> to report back to the pilot." description="Quick-Build a Sentinel Comm Beacon." id="322" in_progress="<font color='#FF7F00'>Rebuild</font> one of the Comm Beacons." missionIcon="" offer="Rebuild a <font color='#FF7F00'>Communications Beacon</font> to call in an air strike. We'll take care of the rest." offerNPCIcon="" offer_repeatable="Want to rebuild another <font color='#FF7F00'>Comm Beacon</font>?" ready_to_complete="Great work. Those beacons help us pinpoint our targets." />
			<row accept_chat_bubble="Get the infected bricks from Darklings." chat_state_1="I must continue my research." chat_state_2="Smash Darklings and harvest their infected bricks." chat_state_3="Our facility may be destroyed, but I can still do field research." chat_state_4="Hmm. This is worse than I thought." completion_fail_tip="" completion_succeed_tip="You have 10 Maelstrom-infected bricks. Return to <font color='#FF7F00'>Wisp</font>, the Paradox Researcher." description="Gather 10 Maelstrom-infected Bricks." id="324" in_progress="Those creatures carry the Maelstrom infection. Smash them and <font color='#FF7F00'>collect 10 bricks</font>." missionIcon="" offer="I must unlock the secrets of the Maelstrom. Bring me <font color='#FF7F00'>10 Maelstrom-infected bricks</font>." offerNPCIcon="" offer_repeatable="" ready_to_complete="Hmmm. As I suspected! There is evidence of an intelligent <font color='#FF7F00'>presence</font> inside the Maelstrom." />
			<row accept_chat_bubble="Hurry up and build the wall! They're coming through!" chat_state_1="How are we going to fix that hole?!" chat_state_2="This wall must be rebuilt." chat_state_3="The wall is back up! I hope it holds!" chat_state_4="Another brick in the wall. Sigh." completion_succeed_tip="<font color='#FF7F00'>Report back</font> to the Sentinel Engineer!" description="Build the Sentinel Wall." id="325" in_progress="<font color='#FF7F00'>Quick-Build</font> the Sentinel wall." missionIcon="" offer="We've got to <font color='#FF7F00'>rebuild this wall</font>! Help us keep the Maelstrom forces out!" offerNPCIcon="" offer_repeatable="We can't keep the wall up for long under this assault. Can you rebuild it for us?" ready_to_complete="Building is key to defeating the Maelstrom." />
			<row CinematicAccepted="Monkey_Cam" CinematicAcceptedLeadin="0.1" accept_chat_bubble="Stop him before he shoots up the place!" chat_state_1="Watch your head, matey!" chat_state_2="C'mon, bite the bullet an' climb up there!" chat_state_3="Is it safe yet?" completion_fail_tip="" completion_succeed_tip="Talk to the shooter." description="Recover the gun from the trigger-happy monkey." id="329" in_progress="Get up there and <font color='#FF7F00'>get that gun</font> 'fore we all be shark bait! Go talk to him. Do something!" missionIcon="" offer="He got himself a <font color='#FF7F00'>gun</font>! Yeh must do something! The whole place is pinned down!" offerNPCIcon="" offer_repeatable="" ready_to_complete="EEEE EEEE Oooku!" />
			<row accept_chat_bubble="Don't shoot yer eye out! An eyepatch ain't as comfy as it looks." chat_state_1="Oh, woe is me." chat_state_2="Think I smell an elephant. 'Course, I need a shower too." chat_state_3="Yer a regular crackshot! Want my peanuts?" chat_state_4="Evil crate? Or boombox? I have too much free time." completion_fail_tip="" completion_succeed_tip="Nice shooting! Return to the <font color='#FF7F00'>Pirate</font> on the path." description="Smash 5 explosive crates." id="333" in_progress="Stand back, take aim and blow them <font color='#FF7F00'>evil crates</font> apart! Hope yer a good shot!" missionIcon="" offer="Cap'n says to <font color='#FF7F00'>shoot them evil crates</font>, but I don't be havin' my <font color='#FF7F00'>gun</font>!" offerNPCIcon="" offer_repeatable="Can you shoot more of them <font color='#FF7F00'> evil crates</font>? They infected all our best crew!" ready_to_complete="Cap'n pays us peanuts these days! Don't he know I'm allergic? Here, you take 'em!" />
			<row AudioEventGUID_Completed="{be9a5c91-9c7e-400b-bdc9-f1c9e854f2ad}" AudioEventGUID_Interact="{5d70cddc-91ba-46b5-be4d-b8c9f138adaa}" AudioEventGUID_OfferAccept="{2e3331c2-ff3f-4830-b204-18d228bbfdc8}" AudioEventGUID_OfferDeny="{f2281092-7f4b-48af-9915-4b648e9cf91e}" AudioEventGUID_TurnIn="{712a3e53-7055-45b2-a121-701ae7248c5d}" accept_chat_bubble="Check the upper platforms for engines." chat_state_1="You need to get out of here!" chat_state_2="Look for engines on the upper platforms." chat_state_3="Get over here so we can get you ready to depart!" chat_state_4="Build that rocket and get out of here!" completion_succeed_tip="You have the rocket parts. Tell Sky Lane you're ready to go." description="Collect the modules to build your rocket." id="334" in_progress="Smash crates to find rocket parts." offer="You must collect 3 Rocket parts: a Nose Cone, Cockpit, and Engine." ready_to_complete="Outstanding! Choose a launch pad and build your rocket." />
			<row completion_succeed_tip="You've completed the Achievement 'High Scoring Pirate 2'!" description="Score 125,000 points in one game in the Cannon Cove Shooting Gallery." id="338" in_progress="Score 125,000 points in one game of the Cannon Cove Shooting Gallery." offer="Score 125,000 points in one game of the Cannon Cove Shooting Gallery." ready_to_complete="You've scored 125,000 points in one game of the Cannon Cove Shooting Gallery!" />
			<row completion_succeed_tip="You've completed the Achievement 'High Scoring Pirate 3'!" description="Score 250,000 points in one game in the Cannon Cove Shooting Gallery." id="339" in_progress="Score 175,000 points in one game of the Cannon Cove Shooting Gallery." offer="Score 175,000 points in one game of the Cannon Cove Shooting Gallery." ready_to_complete="You've scored 175,000 points in one game of the Cannon Cove Shooting Gallery!" />
			<row completion_succeed_tip="You've completed the Achievement 'High Scoring Pirate 4'!" description="Score 500,000 points in one game in the Cannon Cove Shooting Gallery." id="340" in_progress="Score 225,000 points in one game of the Cannon Cove Shooting Gallery." offer="Score 225,000 points in one game of the Cannon Cove Shooting Gallery." ready_to_complete="You've scored 225,000 points in one game of the Cannon Cove Shooting Gallery!" />
			<row completion_succeed_tip="You've completed the Achievement 'Crack Shot 2'!" description="Hit 10 targets in a row in Cannon Cove." id="342" in_progress="Hit 10 targets in a row in the Cannon Cove Shooting Gallery." offer="Hit 10 targets in a row in the Cannon Cove Shooting Gallery." ready_to_complete="You've hit 10 targets in a row in the Cannon Cove Shooting Gallery!" />
			<row completion_succeed_tip="You've completed the Achievement 'Crack Shot 3'!" description="Hit 20 targets in a row in Cannon Cove." id="343" in_progress="Hit 20 targets in a row in the Cannon Cove Shooting Gallery." offer="Hit 20 targets in a row in the Cannon Cove Shooting Gallery." ready_to_complete="You've hit 20 targets in a row in the Cannon Cove Shooting Gallery!" />
			<row completion_succeed_tip="You've completed the Achievement 'Crack Shot 4'!" description="Hit 30 targets in a row in Cannon Cove." id="344" in_progress="Hit 30 targets in a row in the Cannon Cove Shooting Gallery." offer="Hit 30 targets in a row in the Cannon Cove Shooting Gallery." ready_to_complete="You've hit 30 targets in a row in the Cannon Cove Shooting Gallery!" />
			<row completion_succeed_tip="You've completed the Achievement 'Crack Shot 5'!" description="Hit 40 targets in a row in Cannon Cove." id="345" in_progress="Hit 40 targets in a row in the Cannon Cove Shooting Gallery." offer="Hit 40 targets in a row in the Cannon Cove Shooting Gallery." ready_to_complete="You've hit 40 targets in a row in the Cannon Cove Shooting Gallery!" />
			<row completion_succeed_tip="You've discovered the start of the Monument's Green Path!" description="Discover the Monument's Green Path." id="346" in_progress="Discover the Monument's Green Path." offer="Discover the Monument's Green Path." ready_to_complete="You've found the start of the Monument's Green Path!" />
			<row completion_succeed_tip="You've discovered the start of the Monument's Yellow Path!" description="Discover the Monument's Yellow Path." id="347" in_progress="Discover the Monument's Yellow Path." offer="Discover the Monument's Yellow Path." ready_to_complete="You've found the start of the Monument's Yellow Path!" />
			<row completion_succeed_tip="You've discovered the start of the Monument's Orange Path!" description="Discover the Monument's Orange Path." id="348" in_progress="Discover the Monument's Orange Path." offer="Discover the Monument's Orange Path." ready_to_complete="You've found the start of the Monument's Orange Path!" />
			<row completion_succeed_tip="You've discovered all 3 paths up the Monument!" description="Discover all 3 paths up the Monument." id="349" in_progress="Discover all 3 paths up the Monument." offer="Discover all 3 paths up the Monument." ready_to_complete="You've discovered all 3 paths up the Monument." />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="You freed the pirates, go back to Gnarled Forest." description="Rescue the captured Pirates in Forbidden Valley." id="351" in_progress="Why haven't you left yet?" missionIcon="" offer="Some of our pirates have been taken by the Ninjas in Forbidden Valley. Travel there and rescue them" offerNPCIcon="" offer_repeatable="" ready_to_complete="Yeah!! The pirates are free!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="(placeholder mission)" description="(placeholder mission)" id="352" in_progress="(placeholder mission)" missionIcon="" offer="(placeholder mission)" offerNPCIcon="" offer_repeatable="" ready_to_complete="(placeholder mission)" />
			<row completion_succeed_tip="You've found all three Steampunk Rocket modules!" description="Find all three Steampunk Rocket modules." id="353" in_progress="Find all three Steampunk Rocket modules" offer="Find all three Steampunk Rocket modules." ready_to_complete="You've found all three Steampunk Rocket modules!" />
			<row completion_succeed_tip="You've found all three Classic Rocket modules!" description="Find all three Classic Rocket modules." id="354" in_progress="Find all three Classic Rocket modules" offer="Find all three Classic Rocket modules." ready_to_complete="You've found all three Classic Rocket modules!" />
			<row completion_succeed_tip="You've found all three Pod Rocket modules!" description="Find all three Pod Rocket modules." id="355" in_progress="Find all three Pod Rocket modules" offer="Find all three Pod Rocket modules." ready_to_complete="You've found all three Pod Rocket modules!" />
			<row completion_succeed_tip="You've found all nine Rocket modules!" description="Collect all of the modules for the Steampunk, Classic, and Pod Rockets." id="356" in_progress="Collect all of the modules for the Steampunk, Classic, and Pod Rockets." offer="Collect all of the modules for the Steampunk, Classic, and Pod Rockets." ready_to_complete="You've found all nine Rocket modules!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="Talk to the mission giver again." description="Talk to me again" id="358" in_progress="Talk to me" missionIcon="" offer="Talk to me again in a second" offerNPCIcon="" offer_repeatable="RAF - build a duck for  the showcase prototype" ready_to_complete="Ok here are your 6 duck bricks" />
			<row completion_succeed_tip="You've completed the Achievement 'Barnacle Blaster'!" description="Hit 10 sea monsters in the Cannon Cove shooting gallery" id="360" in_progress="Hit 10 sea monsters in the Cannon Cove shooting gallery" offer="Hit 10 sea monsters in the Cannon Cove shooting gallery" ready_to_complete="You hit 10 sea monsters in the Cannon Cove shooting gallery" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_4="" completion_fail_tip="" completion_succeed_tip="Turn in the mission now." description="test for Tak" id="361" in_progress="do gmadditem 3508" missionIcon="" offer="do gmadditem 3508" offerNPCIcon="" offer_repeatable="" ready_to_complete="ok you got 3508" />
			<row accept_chat_bubble="Smash a darkling" chat_state_1="Smash a darkling" chat_state_2="Smash a darkling" chat_state_3="Smash a darkling" chat_state_4="Smash a darkling" completion_succeed_tip="Smash a darkling" description="Smash a darkling" id="363" in_progress="Smash a darkling" offer="Smash a darkling" offer_repeatable="Smash a darkling" ready_to_complete="Good work, soldier. Equip this Helmet and collect <font color='#FF7F00'>Armor Power ups</font." state_1_anim="missionState5" state_2_anim="missionState6" state_3_anim="missionState7" state_4_anim="missionState8" />
			<row accept_chat_bubble="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Congratulations you completed the SUPER AWESOME achievement!" description="Super Awesome Rewards for GUI Team" id="369" in_progress="Test" missionIcon="" offer="Super Awesome Offer Text" offerNPCIcon="" offer_repeatable="" ready_to_complete="Congratulations you completed the SUPER AWESOME achievement" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Show off your Duck at the Duck Showcase! Where else?" chat_state_1="Why does everyone smash my Ducks? They're nice Ducks." chat_state_2="After you build your Duck, drag the model from your backpack onto me." chat_state_3="I am one lucky duck!" chat_state_4="Wanna build some more? I love Ducks!" completion_succeed_tip="Interact with the Duck Builder for your reward." description="Build a Duck for the Showcase in Nimbus Station." id="370" in_progress="Drag your completed <font color='#FF7F00'>Duck Model</font> from your LEGO Box into my hands." offer="Put on your <font color='#FF7F00'>Thinking Hat</font>, go into the <font color='#FF7F00'>Build Area</font> and build me a new <font color='#FF7F00'>Duck</font>!" ready_to_complete="Excellent! Use this Level 2 Thinking Hat to build at showcases everywhere!" />
			<row accept_chat_bubble="Use this Launch Pad to visit player property." chat_state_1="We need help securing a chunk of the Universe." chat_state_2="Drag your rocket into place and choose &quot;Available.&quot;" chat_state_3="What do you think?" chat_state_3_turnin="You look like a mini-fig in need of a place to call home." chat_state_4="Home is a place to place your models." chat_state_4_turnin="Look for property on each world you visit." completion_succeed_tip="You're ready to rent property!" description="Talk to the Sentinel Guard about securing property" id="377" in_progress="Use this Launch Pad, select &quot;Available&quot; (upper right) and talk to the <font color='#FF7F00'>Sentinel Guard</font> when you land." offer="Want to help secure property against the Maelstrom? Use this Launch Pad, and talk to the <font color='#FF7F00'>Sentinel Guard</font> when you land." ready_to_complete="I'm glad you're here. We need you to occupy this property. Your creativity will keep the <font color='#FF7F00'>Maelstrom</font> off." />
			<row accept_chat_bubble="Just build a duck." chat_state_1="Want to learn to build?" chat_state_2="Just build a duck." chat_state_3="Come back so I can reward you." chat_state_3_turnin="Come back so I can reward you." chat_state_4="Yay to the duck master!" chat_state_4_turnin="Yay to the duck master!" completion_succeed_tip="Return to the Duck Showcaser." description="Build a duck" id="378" in_progress="Just build the duck." offer="Try building the duck." ready_to_complete="Yay, a duck." />
			<row accept_chat_bubble="Now, if only you had a gun or a bow." chat_state_1="Have you seen the  parachute in tree?" chat_state_2="You'll need a gun or bow to be able to shoot that crate down." chat_state_3="Way to go." chat_state_3_turnin="Way to go." chat_state_4="You are a real life saver." chat_state_4_turnin="You are a real life saver." completion_succeed_tip="Return to the Inventor's Assistant!" description="Shoot the Hanging Crate in Brick Annex" id="379" in_progress="Find a gun and shoot down the delivery in the tree on the way to the concert!" offer="Our delivery is stuck in a tree near the concert. Can you shoot it down?" ready_to_complete="Thanks, we really needed those supplies. Here, have a Maelstrom Helmet!" />
			<row accept_chat_bubble="I think that lass is just ahead. Renee be her name." chat_state_1="I need more help!" chat_state_2="Do I look like a sassy Venture League lass? Go find her!" chat_state_3="Did yeh find her yet?" chat_state_3_turnin="Welcome, explorer." chat_state_4="This here is one cozy barrel." completion_succeed_tip="Talk to <font color='#FF7F00'>Renee Tombcrusher</font>, from the Venture League." description="Find Renee Tombcrusher, the Venture League adventurer." id="380" in_progress="Did you find that lass? <font color='#FF7F00'>Renee Tombcrusher</font> be her name." offer="A <font color='#FF7F00'>brave Venture lass</font> be explorin' the forest. She needs something built, but I'm too scared." ready_to_complete="You found your way through this tangled mess? You're a born adventurer!" state_3_turnin_anim="missionState3" state_4_turnin_anim="missionState4" />
			<row CinematicAccepted="SecretEntrance" CinematicAcceptedLeadin="0.1" accept_chat_bubble="Use the Build Area in the cave." chat_state_1="The Idol was stolen, and must be replaced!" chat_state_2="Build the Idol, then place it on the Pedestal." chat_state_3="You did it? Excellent!" completion_succeed_tip="Talk to Renee, then you can use this Idol to launch a 2 Player Survival game." description="Build an Idol for Renee to unlock a Survival Mini-Game!" id="381" in_progress="<font color='#FF7F00'>Build an Idol</font> and place it by the Ruins." offer="An <font color='#FF7F00'>Idol</font> was taken from the Ruins. <font color='#FF7F00'>Rebuild it and place it on the Pedestal</font>." ready_to_complete="Nice work. Use that Idol to play a Survival game. (Temp: Stand on the Pedestal)" />
			<row accept_chat_bubble="Find the Pirate Mechanic and help him." chat_state_1="Those Siren statues are simply stunning." chat_state_3_turnin="Did Venture send you? I need help!" completion_succeed_tip="Find the <font color='#FF7F00'>Pirate Mechanic</font> and help him out." description="Find the Pirate Mechanic." id="382" in_progress="Head up the path to find the <font color='#FF7F00'>Pirate Mechanic</font> and give him a hand." offer="Venture's <font color='#FF7F00'>Siren Statues</font> stun the Darklings. The Pirate ahead needs help fixing one." ready_to_complete="Did that Venture lass send yeh? Good, I need help with this here <font color='#FF7F00'>Siren</font> contraption!" />
			<row CinematicAccepted="SirenMission" accept_chat_bubble="Look in that there crate for the rest of them bricks." chat_state_1="I ain't cut out for mechanicking... I just wanted to dance!" chat_state_2="Go and fix that thar Siren 'fore them Darklings swab our decks!" chat_state_3="That there is a mechanical marvel." completion_succeed_tip="That Siren statue will keep the Darklings at bay. Return to the <font color='#FF7F00'>Pirate Mechanic</font>." description="Get the mermaid head to complete the Siren statue." id="383" in_progress="Find the missin' <font color='#FF7F00'>bricks</font>, then <font color='#FF7F00'>rebuild that Siren statue</font> so we can keep them Darklings away!" offer="I can't get that <font color='#FF7F00'>Siren</font> thing to work. Missin' some bricks, it looks like. Can you <font color='#FF7F00'>fix it</font>?" ready_to_complete="Yer pretty crafty with a brick! For a landlubber, I means." />
			<row accept_chat_bubble="Aw, I love a good riot - yeh just have to go without me!" chat_state_1="You hear that? Sounds like shots fired in the Jail area!" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Investigate the commotion at <font color='#FF7F00'>Brig Rock, the Pirate Jail</font>." description="Talk to the Pirate Master of Arms." id="384" in_progress="Head <font color='#FF7F00'>left</font> over the small ledge an' you'll come to <font color='#FF7F00'>Brig Rock</font> soon after." missionIcon="" offer="Did ye hear that? Gunshots comin' from <font color='#FF7F00'>Brig Rock</font>! Go and see who's shootin'!" offerNPCIcon="" offer_repeatable="" ready_to_complete="Yer just in time! We got a big problem with a <font color='#FF7F00'>mad gunman</font>!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Them Ninja are gonna eat bananas and like it!" chat_state_1="You there! I got a job for yeh!" chat_state_2="Bananas. Grog. And light it on fire. A princely dish it'll be!" chat_state_3="All fed n' happy now?" chat_state_3_turnin="" chat_state_4="It be hard work takin' care of these prisoners." chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Return to the <font color='#FF7F00'>Pirate Jailkeeper</font> for a reward." description="Feed the Ninja prisoners at Brig Rock." id="385" in_progress="Sneaky dogs or no, we still gotta <font color='#FF7F00'>feed them Ninja</font>. We ain't savages, no sir!" missionIcon="" offer="That crazy monkey got me pinned down. I can't <font color='#FF7F00'>feed the prisoners</font>. Can yeh do it?" offerNPCIcon="" ready_to_complete="Aye, that's enough grub, don't want 'em gettin' the banana splits. Here yeh go." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Find me a banana!" chat_state_1="Please help me!" chat_state_2="Please. A banana. But not too mushy." chat_state_3="Did you pick a good one?" chat_state_3_turnin="" chat_state_4="Thank you, oh Bringer of Bananas." chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="The <font color='#FF7F00'>Ninja prisoners</font> would love some <font color='#FF7F00'>bananas</font>." description="Feed a Ninja prisoner." id="386" in_progress="A <font color='#FF7F00'>banana</font> for dinner, or else I eat my boot!" missionIcon="" offer="Food. I need food! I would even eat a <font color='#FF7F00'>banana</font>!" offer_repeatable="" ready_to_complete="Slender, lovely and yellow. It will fill me with strength." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Tubefruit! Find a yellow tubefruit!" chat_state_1="Brave adventurer! Come here!" chat_state_2="I long to eat the yellow tubefruit!" chat_state_3="Do you have it?" chat_state_4="No more bitter melon for me, only tubefruit!" completion_succeed_tip="The <font color='#FF7F00'>Ninja prisoners</font> would love some <font color='#FF7F00'>bananas</font>." description="Feed a Ninja prisoner." id="387" in_progress="I beg you, bring me a <font color='#FF7F00'>yellow tubefruit</font>." offer="The hunger is so great. Bring me a <font color='#FF7F00'>strange yellow fruit</font>!" ready_to_complete="So this is a banana. Do I eat the peel too?" />
			<row accept_chat_bubble="Only a banana can cure this longing." chat_state_1="Weak. So weak." chat_state_2="My spirit aches for a banana." chat_state_3="I sense the presence of bananas!" chat_state_4="The banana has made me whole again." completion_succeed_tip="The <font color='#FF7F00'>Ninja prisoners</font> would love some <font color='#FF7F00'>bananas</font>." description="Feed a Ninja prisoner." id="388" in_progress="Please, a <font color='#FF7F00'>banana</font> to heal my spirit." offer="My soul is a pit of hunger, and it can only be filled by a <font color='#FF7F00'>banana</font>." ready_to_complete="Its shiny yellow coat protects it from the rain! So delicious." />
			<row accept_chat_bubble="Every night I dream of bananas." chat_state_1="Food. I need food." chat_state_2="Ba. Na. Na?" chat_state_3="Am I to be visited by a banana?" chat_state_4="Oh thank you, Banana Angel." completion_succeed_tip="The <font color='#FF7F00'>Ninja prisoners</font> would love some <font color='#FF7F00'>bananas</font>." description="Feed a Ninja prisoner." id="390" in_progress="Oh sweet, sweet <font color='#FF7F00'>banana, I am dreaming of your yellow smile." offer="The pirates feed us only gruel. Yet a <font color='#FF7F00'>banana</font> would taste so much better!" ready_to_complete="Oh how I have longed for you, succulent yellow nanner. Nom." />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Outwit'!" description="Survive as a team for 1 minute in the Avant Gardens Survival game." id="392" in_progress="Survive as a team for 1 minute in the Avant Gardens Survival game." missionIcon="" offer="Survive as a team for 1 minute in the Avant Gardens Survival game." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've survived as a team for 1 minute in the Avant Gardens Survival game!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'Outplay'!" description="Survive as a team for 3 minutes in the Avant Gardens Survival game." id="393" in_progress="Survive as a team for 3 minutes in the Avant Gardens Survival game." offer="Survive as a team for 3 minutes in the Avant Gardens Survival game." ready_to_complete="You've survived as a team for 3 minutes in the Avant Gardens Survival game!" />
			<row completion_succeed_tip="You've completed the Achievement 'Outlast'!" description="Survive as a team for 5 minutes in the Avant Gardens Survival game." id="394" in_progress="Survive as a team for 5 minutes in the Avant Gardens Survival game." offer="Survive as a team for 5 minutes in the Avant Gardens Survival game." ready_to_complete="You've survived as a team for 5 minutes in the Avant Gardens Survival game!" />
			<row completion_succeed_tip="You've completed the Achievement 'Survivalist'!" description="Survive as a team for 7 minutes in the Avant Gardens Survival game." id="395" in_progress="Survive as a team for 7 minutes in the Avant Gardens Survival game." offer="Survive as a team for 7 minutes in the Avant Gardens Survival game." ready_to_complete="You've survived as a team for 7 minutes in the Avant Gardens Survival game!" />
			<row completion_succeed_tip="You've completed the Achievement 'Be Prepared'!" description="Survive as a team for 8 minutes in the Avant Gardens Survival game." id="396" in_progress="Survive as a team for 8 minutes in the Avant Gardens Survival game." offer="Survive as a team for 8 minutes in the Avant Gardens Survival game." ready_to_complete="You've survived as a team for 8 minutes in the Avant Gardens Survival game!" />
			<row completion_succeed_tip="You've completed the Achievement 'Send more paramedics'!" description="Survive as a team for 9 minutes in the Avant Gardens Survival game." id="397" in_progress="Survive as a team for 9 minutes in the Avant Gardens Survival game." offer="Survive as a team for 9 minutes in the Avant Gardens Survival game." ready_to_complete="You've survived as a team for 9 minutes in the Avant Gardens Survival game!" />
			<row completion_succeed_tip="You've completed the Achievement 'Unstoppable'!" description="Survive as a team for 10 minutes in the Avant Gardens Survival game." id="398" in_progress="Survive as a team for 10 minutes in the Avant Gardens Survival game." offer="Survive as a team for 10 minutes in the Avant Gardens Survival game." ready_to_complete="You've survived as a team for 10 minutes in the Avant Gardens Survival game!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'We Got This, Man'!" description="Smash 100 Survival enemies." id="399" in_progress="Smash 100 Survival enemies." missionIcon="" offer="Smash 100 Survival enemies." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've smashed 100 Survival enemies." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'You've Got Red on You'!" description="Smash 1,000 more Survival enemies." id="400" in_progress="Smash 1,000 more Survival enemies." offer="Smash 1,000 more Survival enemies." ready_to_complete="You've smashed 1,000 more Survival enemies." />
			<row completion_succeed_tip="You've completed the Achievement 'Nothing Left for Dead'!" description="Smash 10,000 more Survival enemies." id="401" in_progress="Smash 10,000 more Survival enemies." offer="Smash 10,000 more Survival enemies." ready_to_complete="You've smashed 10,000 more Survival enemies." />
			<row completion_succeed_tip="You've completed the Achievement 'Brains!'" description="Smash 100 Survival Darklings." id="402" in_progress="Smash 100 Survival Darklings." offer="Smash 100 Survival Darklings." ready_to_complete="You've smashed 100 Survival Darklings." />
			<row completion_succeed_tip="You've completed the Achievement 'Pest Control'!" description="Smash 100 Survival Spiders." id="403" in_progress="Smash 100 Survival Spiders." offer="Smash 100 Survival Spiders." ready_to_complete="You've smashed 100 Survival Spiders." />
			<row completion_succeed_tip="You've completed the Achievement 'Deconstruction Time Again'!" description="Smash 100 Survival Mechs." id="404" in_progress="Smash 100 Survival Mechs." offer="Smash 100 Survival Mechs." ready_to_complete="You've smashed 100 Survival Mechs." />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'A Source of Inspiration'!" description="Build the Survival Buff Station 100 times." id="405" in_progress="Build the Survival Buff Station 100 times." missionIcon="" offer="Build the Survival Buff Station 100 times." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've built the Survival Buff Station 100 times." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'A Real Stunner'!" description="Build the Survival Shield Generator 100 times." id="406" in_progress="Build the Survival Shield Generator 100 times." offer="Build the Survival Shield Generator 100 times." ready_to_complete="You've built the Survival Shield Generator 100 times." />
			<row completion_succeed_tip="You've completed the Achievement 'Game Over, Man'!" description="Build the Survival Mech Turret 100 times." id="407" in_progress="Build the Survival Mech Turret 100 times." offer="Build the Survival Mech Turret 100 times." ready_to_complete="You've built the Survival Mech Turret 100 times." />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Gunner's Mate 1'!" description="Collect 25 cannonballs." id="408" in_progress="Collect 25 cannonballs." missionIcon="" offer="Collect 25 cannonballs." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've collected 25 cannonballs!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'Gunner's Mate 2'!" description="Collect 100 more cannonballs." id="409" in_progress="Collect 100 more cannonballs." offer="Collect 100 more cannonballs." ready_to_complete="You've collected 100 more cannonballs!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Fruit Appeal 1'!" description="Collect 25 bananas." id="410" in_progress="Collect 25 bananas." missionIcon="" offer="Collect 25 bananas." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've collected 25 bananas!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'Fruit Appeal 2'!" description="Collect 100 more bananas." id="411" in_progress="Collect 100 more bananas." offer="Collect 100 more bananas." ready_to_complete="You've collected 100 more bananas!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've discovered the Ravine!" description="Discover the Ravine." id="412" in_progress="Discover the Ravine." missionIcon="" offer="Discover the Ravine." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've discovered the Ravine!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've discovered Brig Rock!" description="Discover Brig Rock." id="413" in_progress="Discover Brig Rock." offer="Discover Brig Rock." ready_to_complete="You've discovered Brig Rock!" />
			<row completion_succeed_tip="You've discovered the Pirate Camp!" description="Discover the Pirate Camp." id="414" in_progress="Discover the Pirate Camp." offer="Discover the Pirate Camp." ready_to_complete="You've discovered the Pirate Camp!" />
			<row completion_succeed_tip="You've discovered Tortoise Terrace!" description="Discover Tortoise Terrace." id="415" in_progress="Discover Tortoise Terrace." offer="Discover Tortoise Terrace." ready_to_complete="You've discovered Tortoise Terrace!" />
			<row completion_succeed_tip="You've discovered Elephant Escarpment!" description="Discover Elephant Escarpment." id="416" in_progress="Discover Elephant Escarpment." offer="Discover Elephant Escarpment." ready_to_complete="You've discovered Elephant Escarpment!" />
			<row completion_succeed_tip="You've discovered Crocodile Corner!" description="Discover Crocodile Corner." id="417" in_progress="Discover Crocodile Corner." offer="Discover Crocodile Corner." ready_to_complete="You've discovered Crocodile Corner!" />
			<row completion_succeed_tip="You've discovered all 3 Pet locations in the Gnarled Forest!" description="Discover all 3 Pet locations in the Gnarled Forest." id="418" in_progress="Discover all 3 Pet locations in the Gnarled Forest." offer="Discover all 3 Pet locations in the Gnarled Forest." ready_to_complete="You've discovered all 3 Pet locations in the Gnarled Forest!" />
			<row completion_succeed_tip="You've discovered the Maelstrom Trench!" description="Discover the Maelstrom Trench." id="419" in_progress="Discover the Maelstrom Trench." offer="Discover the Maelstrom Trench." ready_to_complete="You've discovered the Maelstrom Trench!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Pirate Lookout'!" description="Use all 9 of the Binoculars in the Gnarled Forest." id="420" in_progress="View 9 secret spots in the Gnarled Forest using Binoculars." missionIcon="" offer="View 9 secret spots in the Gnarled Forest using Binoculars." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've viewed 9 secret spots in the Gnarled Forest using Binoculars!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Venture Privateer 1'!" description="Smash 25 Pirate Darklings." id="421" in_progress="Smash 25 Pirate Darklings." missionIcon="" offer="Smash 25 Pirate Darklings." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've smashed 25 Pirate Darklings!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'Venture Privateer 2'!" description="Smash 100 more Pirate Darklings." id="422" in_progress="Smash 100 more Pirate Darklings." offer="Smash 100 more Pirate Darklings." ready_to_complete="You've smashed 100 more Pirate Darklings!" />
			<row completion_succeed_tip="You've completed the Achievement 'Venture Privateer 3'!" description="Smash 1000 more Pirate Darklings." id="423" in_progress="Smash 1000 more Pirate Darklings." offer="Smash 1000 more Pirate Darklings." ready_to_complete="You've smashed 1000 more Pirate Darklings!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Pirate Duelist 1'!" description="Smash 10 Pirate Admiral Darklings." id="424" in_progress="Smash 10 Pirate Admiral Darklings." missionIcon="" offer="Smash 10 Pirate Admiral Darklings." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've smashed 10 Pirate Admiral Darklings!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'Pirate Duelist 2'!" description="Smash 50 more Pirate Admiral Darklings." id="425" in_progress="Smash 50 more Pirate Admiral Darklings." offer="Smash 50 more Pirate Admiral Darklings." ready_to_complete="You've smashed 50 more Pirate Admiral Darklings" />
			<row completion_succeed_tip="You've completed the Achievement 'Pirate Duelist 3'!" description="Smash 500 more Pirate Admiral Darklings." id="426" in_progress="Smash 500 more Pirate Admiral Darklings." offer="Smash 500 more Pirate Admiral Darklings." ready_to_complete="You've smashed 500 more Pirate Admiral Darklings" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Pirate Brawler 1'!" description="Smash 5 Gorilla Mechs." id="427" in_progress="Smash 5 Gorilla Mechs." missionIcon="" offer="Smash 5 Gorilla Mechs." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've smashed 5 Gorilla Mechs!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'Pirate Brawler 2'!" description="Smash 25 more Gorilla Mechs." id="428" in_progress="Smash 25 more Gorilla Mechs." offer="Smash 25 more Gorilla Mechs." ready_to_complete="You've smashed 25 more Gorilla Mechs!" />
			<row completion_succeed_tip="You've completed the Achievement 'Pirate Brawler 3'!" description="Smash 100 more Gorilla Mechs." id="429" in_progress="Smash 100 more Gorilla Mechs." offer="Smash 100 more Gorilla Mechs." ready_to_complete="You've smashed 100 more Gorilla Mechs!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'That's a lotto crates 1'!" description="Smash 25 explosive crates." id="430" in_progress="Smash 25 explosive crates." missionIcon="" offer="Smash 25 explosive crates." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've smashed 25 explosive crates!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'That's a lotto crates 2'!" description="Smash 100 more explosive crates." id="431" in_progress="Smash 100 more explosive crates." offer="Smash 100 more explosive crates." ready_to_complete="You've smashed 100 more explosive crates!" />
			<row completion_succeed_tip="You've completed the Achievement 'That's a lotto crates 3'!" description="Smash 1000 more explosive crates." id="432" in_progress="Smash 1000 more explosive crates." offer="Smash 1000 more explosive crates." ready_to_complete="You've smashed 1000 more explosive crates!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Everybody's chum, Chief Brody 1'!" description="Smash 25 sharks." id="433" in_progress="Smash 25 sharks." missionIcon="" offer="Smash 25 sharks." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've smashed 25 sharks!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'Everybody's chum, Chief Brody 2'!" description="Smash 100 more sharks." id="434" in_progress="Smash 100 more sharks." offer="Smash 100 more sharks." ready_to_complete="You've smashed 100 more sharks!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'For Pirates Only 1'!" description="Use a 'Pirates Only' build 10 times." id="435" in_progress="Use a 'Pirates Only' build 10 times." missionIcon="" offer="Use a 'Pirates Only' build 10 times." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've completed 10 'Pirates Only' builds!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'For Pirates Only 2'!" description="Use a 'Pirates Only' build 100 more times." id="436" in_progress="Use a 'Pirates Only' build more 100 times." offer="Use a 'Pirates Only' build 100 more times." ready_to_complete="You've completed 100 more 'Pirates Only' builds!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Tropical Realtor 1'!" description="Lease a Property in the Gnarled Forest." id="437" in_progress="Lease a property in the Gnarled Forest." missionIcon="" offer="Lease a Property in the Gnarled Forest." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've leased a Property in the Gnarled Forest!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'Tropical Realtor 2'!" description="Lease 3 Properties in the Gnarled Forest." id="438" in_progress="Lease 3 properties in the Gnarled Forest." offer="Lease 3 Properties in the Gnarled Forest." ready_to_complete="You've leased 3 Properties in the Gnarled Forest!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Gnarled Forest Pet Tamer'!" description="Tame all 4 pets in the Gnarled Forest." id="439" in_progress="Tame all 4 Pets in the Gnarled Forest." missionIcon="" offer="Tame all 4 Pets in the Gnarled Forest." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've tamed all 4 Pets in the Gnarled Forest!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Toast'!" description="Get burnt by a campfire 25 times." id="440" in_progress="Get burnt by a campfire 25 times." missionIcon="" offer="Get burnt by a campfire 25 times." offerNPCIcon="" offer_repeatable="" ready_to_complete="You got burnt by a campfire 25 times." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Ninja Agent 1'!" description="Free 10 Ninjas from pirate jails." id="441" in_progress="Free 10 Ninjas from pirate jails." missionIcon="" offer="Free 10 Ninjas from pirate jails." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've freed 10 Ninjas from pirate jails!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'Ninja Agent 2'!" description="Free 100 more Ninjas from pirate jails." id="442" in_progress="Free 100 more Ninjas from pirate jails." offer="Free 100 more Ninjas from pirate jails." ready_to_complete="You've freed 100 more Ninjas from pirate jails!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Shark Bite 1'!" description="Get eaten by a shark." id="445" in_progress="Get eaten by a shark." missionIcon="" offer="Get eaten by a shark." offerNPCIcon="" offer_repeatable="" ready_to_complete="You were eaten by a shark!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'Shark Bite 2'!" description="Get eaten by a shark 10 more times." id="446" in_progress="Get eaten by a shark 10 more times." offer="Get eaten by a shark 10 more times." ready_to_complete="You were eaten by a shark 10 more times!" />
			<row completion_succeed_tip="You've completed the Achievement 'Shark Bite 3'!" description="Get eaten by a shark 100 more times." id="447" in_progress="Get eaten by a shark 100 more times." offer="Get eaten by a shark 100 more times." ready_to_complete="You were eaten by a shark 100 more times!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Gnarled Forest Achiever 1'!" description="Complete 10 Achievements in the Gnarled Forest." id="448" in_progress="Complete 10 achievements in the Gnarled Forest." missionIcon="" offer="Complete 10 Achievements in the Gnarled Forest." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've completed 10 achievements in the Gnarled Forest!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'Gnarled Forest Achiever 2'!" description="Complete 20 Achievements in the Gnarled Forest." id="449" in_progress="Complete 10 more Missions or Achievements in the Gnarled Forest, for a total of 20." offer="Complete 10 more Missions or Achievements in the Gnarled Forest, for a total of 20." ready_to_complete="You've completed 20 achievements in the Gnarled Forest!" />
			<row completion_succeed_tip="You've completed the Achievement 'Gnarled Forest Achiever 3'!" description="Complete 30 Achievements in the Gnarled Forest." id="450" in_progress="Complete 10 more Missions or Achievements in the Gnarled Forest, for a total of 30." offer="Complete 10 more Missions or Achievements in the Gnarled Forest, for a total of 30." ready_to_complete="You've completed 30 achievements in the Gnarled Forest!" />
			<row completion_succeed_tip="You've completed the Achievement 'Gnarled Forest Achiever 4'!" description="Complete 40 Achievements in the Gnarled Forest." id="451" in_progress="Complete 10 more Missions or Achievements in the Gnarled Forest, for a total of 40." offer="Complete 10 more Missions or Achievements in the Gnarled Forest, for a total of 40." ready_to_complete="You've completed 40 achievements in the Gnarled Forest!" />
			<row completion_succeed_tip="You've completed the Achievement 'Gnarled Forest Achiever 5'!" description="Complete 50 Achievements in the Gnarled Forest." id="452" in_progress="Complete 10 more Missions or Achievements in the Gnarled Forest, for a total of 50." offer="Complete 10 more Missions or Achievements in the Gnarled Forest, for a total of 50." ready_to_complete="You've completed 50 achievements in the Gnarled Forest!" />
			<row completion_succeed_tip="You've completed the Achievement 'Gnarled Forest Achiever 6'!" description="Complete 60 Achievements in the Gnarled Forest." id="453" in_progress="Complete 10 more Missions or Achievements in the Gnarled Forest, for a total of 60." offer="Complete 10 more Missions or Achievements in the Gnarled Forest, for a total of 60." ready_to_complete="You've completed 60 Achievements in the Gnarled Forest!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Pirate Legend 1'!" description="Complete a number of Piratey activities." id="454" in_progress="Complete a number of piratey activities." missionIcon="" offer="Complete a number of Piratey activities." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've completed a number of Piratey activities!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'Pirate Legend 2'!" description="Complete a number of Piratey activities." id="455" in_progress="Complete a number of piratey activities." offer="Complete a number of Piratey activities." ready_to_complete="You've completed a number of Piratey activities!" />
			<row completion_succeed_tip="You've completed the Achievement 'Pirate Legend 3'!" description="Complete a number of Piratey activities." id="456" in_progress="Complete a number of piratey activities." offer="Complete a number of Piratey activities." ready_to_complete="You've completed a number of Piratey activities!" />
			<row completion_succeed_tip="You've completed the Achievement 'Pirate Legend 4'!" description="Complete a number of Piratey activities." id="457" in_progress="Complete a number of piratey activities." offer="Complete a number of Piratey activities." ready_to_complete="You've completed a number of Piratey activities!" />
			<row completion_succeed_tip="You've completed the Achievement 'Pirate Legend 5'!" description="Complete a number of Piratey activities." id="458" in_progress="Complete a number of piratey activities." offer="Complete a number of Piratey activities." ready_to_complete="You've completed a number of Piratey activities!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've been awarded the Trophy 'Scourge of the Seas 1'!" description="Get 5 Pirate Legend achievements" id="459" in_progress="Get 5 Pirate Legend achievements" missionIcon="" offer="Get 5 Pirate Legend achievements" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've received 5 Pirate Legend achievements!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Smash them Admirals!" chat_state_1="Hoist yerself up, it's not safe down there!" chat_state_2="Get clear when they gonna shoot!" chat_state_3="Sink me, ya done it!" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Return to the <font color='#FF7F00'>Pirate</font> on the platform." description="Smash 3 Maelstrom Pirate Admirals." id="460" in_progress="Watch fer their cannons! When they start t'shoot, stand clear!" missionIcon="" offer="Begad! That Maelstrom got our Admirals too! <font color='#FF7F00'>Smash 3</font> of them scurvy dogs!" offerNPCIcon="" offer_repeatable="" ready_to_complete="Yo Ho! You swashed their buckles!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row CinematicAccepted="MissionBuildWalls" accept_chat_bubble="Go build something to block dem! Ya gotta hold 'em back!" chat_state_1="A plague on all of us! They keep on comin'!" chat_state_2="No quarter fer them scurvy Maelstrom swabs!" chat_state_3="Yaaargh!" chat_state_3_turnin="" chat_state_4="We should never've looted no Maelstrom treasure!" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Enemies blocked! Return to the <font color='#FF7F00'>Pirate</font> on the platform." description="Build walls to stop the enemies from spawning." id="461" in_progress="Build somethin' to <font color='#FF7F00'>block them Darklings</font> from comin' out!" missionIcon="" offer="Them blaggard enemies come from below. <font color='#FF7F00'>Wall off the cracks</font> to stop the attack!" offerNPCIcon="" offer_repeatable="" ready_to_complete="You shivered their timbers! Yaaarrgh!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Pirate Arch-itect 1'!" description="Quick-Build the Pirate Archway." id="462" in_progress="Quick-Build the Pirate Archway." missionIcon="" offer="Quick-Build the Pirate Archway." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've quick-built the Pirate Archway." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'Pirate Arch-itect 2'!" description="Quick-Build the Pirate Archway 25 more times." id="463" in_progress="Quick-Build the Pirate Archway 25 more times." offer="Quick-Build the Pirate Archway 25 more times." ready_to_complete="You've quick-built the Pirate Archway 25 more times." />
			<row accept_chat_bubble="test balloon accept" bubble_prereq_not_met="test balloon bad prereq" chat_state_1="test state 1" chat_state_2="test state 2" chat_state_3="test state 3" chat_state_3_turnin="test turn in state 3" chat_state_4="test state 4" chat_state_4_turnin="test turn in state 4" completion_fail_tip="test fail" completion_succeed_tip="test succeed" description="Test description" id="464" in_progress="test progress" offer="test offer" offer_repeatable="test repeat" ready_to_complete="test complete" />
			<row accept_chat_bubble="test balloon accept" bubble_prereq_not_met="test balloon bad prereq" chat_state_1="test balloon offer" chat_state_2="test balloon progress" chat_state_3="test balloon ready to turn in" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="turn in guy done" completion_fail_tip="test fail" completion_succeed_tip="test succeed" description="Test description" id="466" in_progress="test progress" offer="test offer" offerNPCIcon="2" offer_repeatable="test repeat" ready_to_complete="test complete" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Survivor'!" description="Stay alive for 5 minutes as a solo player in a Survival game." id="467" in_progress="Stay alive for 5 minutes as a solo player in a Survival game." missionIcon="" offer="Stay alive for 5 minutes as a solo player in a Survival game." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've survived for 5 minutes as a solo player in a Survival game." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'Ultimate Survivor'!" description="Stay alive for 10 minutes as a solo player in a Survival game." id="468" in_progress="Stay alive for 10 minutes as a solo player in a Survival game." offer="Stay alive for 10 minutes as a solo player in a Survival game." ready_to_complete="You've survived for 10 minutes as a solo player in a Survival game." />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Now can you get back out WAAA WAAA WAA" description="Find the temple in FV test" id="469" in_progress="The ninjas won't let you in" missionIcon="" offer="Get Past the Gate" offerNPCIcon="" offer_repeatable="" ready_to_complete="You so ninja" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Head up to the Monument and get those bricks from the Assembly Faction!" chat_state_1="Can you help us?" chat_state_2="There are plenty of bricks up by the Monument!" chat_state_3="Did you find enough bricks?" chat_state_3_turnin="" chat_state_4="Thanks! I always feel better when I can build something." chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="That's enough bricks. Return to the <font color='#FF7F00'>Engineer</font> by the Sentinel Wall." description="Collect bricks near the Monument." id="470" in_progress="Smash lumber piles near the Monument to find the <font color='#FF7F00'>bricks</font>." missionIcon="" offer="We need to rebuild this wall! Assembly has some <font color='#FF7F00'>bricks</font> up at the Monument - can you get some?" offerNPCIcon="" ready_to_complete="Just in time! Now we can rebuild the wall and keep those monsters out!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="You accepted my mission, so get outta here and go do it! I got lotsa things to do, bub!!" chat_state_1="Sooo bored. I am standing here just waiting for someone to interact with me. C'mon interact with me." chat_state_2="Did you get my cookies! I am so hungry!" chat_state_3="Oatmeal or chocolate chip?" chat_state_3_turnin="" chat_state_4="Mmmm nom nom nom those cookies were tasty." chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Would you like a succeed tip? Well, I won't give one to you because you are not Steve Young. :(" description="How long should a chat bubble be?" id="471" in_progress="So you accepted my mission, and now I will say something helpful in case you forgot what to do!!" missionIcon="" offer="You need to fit important mission info into this space, while also conveying personality and humor." offerNPCIcon="" offer_repeatable="" ready_to_complete="Congratulations, you have completed my mission, here's a cookie and a shiny gold medal for you!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Pirate Firefighter'!" description="Put out 10 tiki torches with the watergun!" id="472" in_progress="Use your watergun to put out 10 tiki torches" missionIcon="" offer="Use your watergun to put out 10 tiki torches" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've extinguished 10 tiki torches." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row CinematicAccepted="Faction_Mission_Accepted" CinematicAcceptedLeadin="1.5" accept_chat_bubble="The Faction Reps are all in Nimbus Station plaza!" chat_state_1="Join Nexus Force!" chat_state_2="Have you earned all 4 Faction stamps yet?" chat_state_3="Over here, recruit!" chat_state_3_turnin="" chat_state_4="You can get your new Faction Equipment Kit from your Faction Representative!" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've earned a Stamp from each Faction. Return to the <font color='#FF7F00'>Nexus Force Recruiter</font> at Nimbus Station." description="Earn a Stamp from each Faction." id="474" in_progress="You can find the <font color='#FF7F00'>4 Faction Representatives</font> around the Nimbus Station plaza." missionIcon="" offer="To join a faction, you must first earn a <font color='#FF7F00'>Stamp</font> from each one. Talk to the 4 <font color='#FF7F00'>Faction Reps</font> in the Plaza." offerNPCIcon="" offer_repeatable="" ready_to_complete="Looks like you've seen some action! And I see you have all 4 Stamps! Ready to <font color='#FF7F00'>choose a Faction</font>?" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row CinematicAccepted="Faction_Rep_Look_AG" CinematicAcceptedLeadin="0" accept_chat_bubble="Learn the secrets of building from Mardolf the Inventor!" chat_state_1="Courage, justice, strength and honor! Join the Sentinels today!" chat_state_2="Launch your Rocket towards Avant Gardens!" chat_state_3="Back from the frontlines? I wish I could join the fight!" chat_state_3_turnin="" chat_state_4="Get your Sentinel gear here!" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Find <font color='#FF7F00'>Melodie Foxtrot</font> in the Sentinel base on <font color='#FF7F00'>Avant Gardens</font> to earn the <font color='#FF7F00'>Sentinel Stamp</font>." description="Talk to Melodie Foxtrot to earn your Sentinel Stamp." id="475" in_progress="Go to <font color='#FF7F00'>Avant Gardens</font>. Seek out <font color='#FF7F00'>Melodie Foxtrot</font> at the Sentinel base." missionIcon="" offer="Return to <font color='#FF7F00'>Avant Gardens</font> and find Sentinel Hero <font color='#FF7F00'>Melodie Foxtrot</font> for a  real test of your battle skills!" offerNPCIcon="" offer_repeatable="" ready_to_complete="Ready for a Sentinel challenge? If you want to wear Sentinel blue, you must earn the honor!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row CinematicAccepted="Assembly_Rep_Mission_Cam" CinematicAcceptedLeadin="0.1" accept_chat_bubble="Learn more from Mardolf the Inventor!" chat_state_1="Become a Techie! Join Assembly!" chat_state_2="Look for orange robes and a long white beard - that's Mardolf." chat_state_3="You've talked to Mardolf, haven't you? You seem smarter already!" chat_state_3_turnin="" chat_state_4="Get your Assembly gear here!" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Find <font color='#FF7F00'>Mardolf the Inventor</font> in <font color='#FF7F00'>Nimbus Station</font> to earn the <font color='#FF7F00'>Assembly Stamp</font>." description="Talk to Mardolf the Inventor to earn your Assembly Stamp." id="476" in_progress="Talk to <font color='#FF7F00'>Mardolf the Inventor</font> to earn your Assembly Stamp. Find him here in <font color='#FF7F00'>Nimbus Station</font>." missionIcon="" offer="Earn your <font color='#FF7F00'>Assembly Stamp</font> from <font color='#FF7F00'>Mardolf the Inventor</font>. Follow the path behind me to the Assembly HQ." offerNPCIcon="" offer_repeatable="" ready_to_complete="So you want to build, that it? Snap, click, stack, done and done? Oh, there's more to it than that." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row CinematicAccepted="Faction_Rep_Look_AG" CinematicAcceptedLeadin="0" accept_chat_bubble="Paradox researcher Wisp can uncover the secrets of the Maelstrom." chat_state_1="Join Paradox and defeat the Maelstrom from within!" chat_state_2="The disaster on Avant Gardens will not keep us from what we seek!" chat_state_3="If you can withstand the Maelstrom's influence, you are Paradox already." chat_state_3_turnin="" chat_state_4="Come and receive your Paradox gear." chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Speak to <font color='#FF7F00'>Wisp</font> outside the research facility on <font color='#FF7F00'>Avant Gardens</font> to earn the <font color='#FF7F00'>Paradox Stamp</font>." description="Talk to Wisp to earn your Paradox Stamp." id="477" in_progress="<font color='#FF7F00'>Wisp</font> has been stationed at the Paradox facility on <font color='#FF7F00'>Avant Gardens</font>. See him for your Stamp." missionIcon="" offer="Paradox seeks to harness the forces of the Maelstrom. Return to <font color='#FF7F00'>Wisp</font> in <font color='#FF7F00'>Avant Gardens</font>." offerNPCIcon="" offer_repeatable="" ready_to_complete="If you seek to learn more about Paradox, then you must learn about the Maelstrom as well." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row CinematicAccepted="Venture_Rep_Mission_Cam" CinematicAcceptedLeadin="1" accept_chat_bubble="If you can find Johnny Thunder, he might give you a Venture Stamp!" chat_state_1="Blaze your own trail! Travel the Universe! Join Venture!" chat_state_2="I met Johnny Thunder once - now that's a Venture hero!" chat_state_3="Did you find Johnny Thunder? Did you get his autograph?" chat_state_3_turnin="" chat_state_4="Ready to explore? Come get your Venture gear!" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Find <font color='#FF7F00'>Johnny Thunder</font> somewhere in <font color='#FF7F00'>Nimbus Station</font> to earn the <font color='#FF7F00'>Venture Stamp</font>." description="Talk to Johnny Thunder to earn your Venture Stamp." id="478" in_progress="Explore Nimbus Station and <font color='#FF7F00'>find Johnny Thunder</font> to earn your Venture Stamp!" missionIcon="" offer="The Venture League explores every corner of the Universe to unravel its mysteries! Start by finding <font color='#FF7F00'>Johnny Thunder</font>." offerNPCIcon="" offer_repeatable="" ready_to_complete="You found the Thunder, eh? Good on ya! On your way to becoming a Venture explorer already!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row CinematicAccepted="Instance_Survival" CinematicAcceptedLeadin="1" accept_chat_bubble="Smash, smash and then smash some more! And don't forget to heal!" chat_state_1="Are you Sentinel material? I've got a real challenge for you!" chat_state_2="If you're ready for battle, just hit the Battle Siren!" chat_state_3="Come back and try to last longer after you collect new items!" chat_state_4="You ready for more? How long can you Survive for?" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Report to <font color='#FF7F00'>Melodie Foxtrot</font> to receive your <font color='#FF7F00'>Sentinel Stamp</font>." description="Stay alive for 1 minute in the Avant Gardens Survival game." id="479" in_progress="Use the <font color='#FF7F00'>Battle Siren</font> to enter the Survival game!" missionIcon="" offer="You must last for <font color='#FF7F00'>1 minute</font> in our Survival Mini-Game! Interact with the <font color='#FF7F00'>Battle Siren</font> to play!" offerNPCIcon="" offer_repeatable="" ready_to_complete="That was  smash-tastic! Here's your <font color='#FF7F00'>Sentinel Stamp</font>!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row CinematicAccepted="Duck_Showcase_Look_At" CinematicAcceptedLeadin="1" accept_chat_bubble="You will find the Duck Showcase down toward the water. How fitting." chat_state_1="Ready for your next lesson?" chat_state_2="You will learn to create a Duck for the Showcase." chat_state_3="Try your hand at building other models!" chat_state_3_turnin="" chat_state_4="Bricks without Imagination are bricks without purpose." chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="A <font color='#FF7F00'>Level 2 Thinking Cap</font> will allow you to build at showcases throughout the Universe." description="Come back with a Level 2 thinking cap and Ill give you Assembly Stamp." id="480" in_progress="Earn a <font color='#FF7F00'>Level 2 Thinking Cap</font> from the <font color='#FF7F00'>Duck Builder</font> by the water's edge." missionIcon="" offer="Ready to build <font color='#FF7F00'>Brick by Brick?</font> Earn a <font color='#FF7F00'>Level 2 Thinking Cap</font>  and Ill give you the <font color='#FF7F00'>Assembly Stamp</font>." offerNPCIcon="" offer_repeatable="" ready_to_complete="A Level 2 Thinking Cap! You might be built from the right bricks! Assembly material!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row CinematicAccepted="FlagCollect_Mission_Cam" CinematicAcceptedLeadin="1" accept_chat_bubble="Search high an' low. That's how you go explorin'!" chat_state_1="I know, I ain't hard to miss!" chat_state_2="You can't have found all 10 already. Not even I'm that good, mate." chat_state_3="And you even found your way back, eh?" chat_state_3_turnin="" chat_state_4="Flags? Ah, that was easy. But can you get that Gold Brick up there?" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Return to <font color='#FF7F00'>Johnny Thunder</font> by the Concert for your <font color='#FF7F00'>Venture Stamp</font>." description="Find all 10 Flags in Nimbus Station." id="482" in_progress="<font color='#FF7F00'>Find all 10 Flags</font> an' you'll get your Stamp. If you can't, well, you can always go build a duck! Ha!" missionIcon="" offer="I hid <font color='#FF7F00'>10 Flags</font> around Nimbus Station. <font color='#FF7F00'>Find all 10</font> and prove you can get to where you need to go!" offerNPCIcon="" offer_repeatable="" ready_to_complete="10 Flags for 1 <font color='#FF7F00'>Stamp</font>! Ripper! Now, who wants to hear about the Thunder's latest adventure?" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Each new Minifig in our ranks helps weaken the spread of the Maelstrom!" chat_state_1="Hey! Minifig!" chat_state_2="Brave, clever, creative and adventurous - The Nexus Force needs all skills!" chat_state_3="Are you ready to join one of the Nexus Force factions?" chat_state_3_turnin="" chat_state_4="Welcome to Nimbus Station." chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="See  the Nexus Force Recruiter about joining one of the Nexus Force Factions!" description="Join the Nexus Force!" id="483" in_progress="Use your rocket to fly to <font color='#FF7F00'>Nimbus Station</font>. Find the <font color='#FF7F00'>Nexus Force Recruiter</font>." missionIcon="" offer="Fly to <font color='#FF7F00'>Nimbus Station</font> and meet the <font color='#FF7F00'>Nexus Force Recruiter</font>." offerNPCIcon="" offer_repeatable="" ready_to_complete="Nexus Force is comprised of four Factions - Assembly, Paradox, Sentinel, and Venture." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Be careful!" chat_state_1="Oh My!" chat_state_2="I hope the Spiderling didnt get them!" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="" description="Find the Lost Sentinel Party!" id="484" in_progress="Find any remains of the lost Sentinel Party!" missionIcon="" offer="We lost contact with the Sentinel Party! Get in there and find out whats going on!" offerNPCIcon="" offer_repeatable="" ready_to_complete="We were reversing this Paradox Maelstrom Transmitter with Imagination when the Spiderling Struck!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Stay vigilant!" chat_state_1="Reinforcements!" chat_state_2="Turn around and get down there!" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You can only defeat the Spiderling with the help of this Imagination power!" description="What happened with the Sentinel Mission?" id="485" in_progress="Build each transmission station, to bring Imagination Power down to the Maelstrom rift!" missionIcon="" offer="Reinforcements! I kept the Imagination flow open. You need to build the transmitters one by one!" offerNPCIcon="" offer_repeatable="" ready_to_complete="Good job soldier!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="The Duck Show Case is right here." chat_state_1="Excuse me? Hello? Could you give me a hand?" chat_state_2="Go into the build area and put on your hat, then build me a duck." chat_state_3="Is the duck ready?" chat_state_4="Want to build more?" completion_succeed_tip="Talk to the showcase operator." description="duck showcase mission prototype" id="486" in_progress="Build a duck at the Showcase right here." offer="Maybe you could build me a new duck at the Showcase right there?" offer_repeatable="I could use another one ifyou have the time. Interested?" ready_to_complete="Well you can build thats for sure!" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Spaceship Observer'!" description="Find 5 Binoculars in the Spaceship." id="488" in_progress="Find all of the Binoculars in the Spaceship." missionIcon="" offer="Can you find all of the Binoculars in the Spaceship?" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've found all 5 Binoculars in the Spaceship!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'Avant Gardens Observer'!" description="Find 9 Binoculars in Avant Gardens." id="489" in_progress="Find all the Binoculars in Avant Gardens." offer="Can you find all of the Binoculars in Avant Gardens?" ready_to_complete="You've found all 9 Binoculars in Avant Gardens!" />
			<row accept_chat_bubble="It's a difficult journey." chat_state_1="A traveller!" chat_state_2="Find the Ancient Tree." chat_state_3="You need to find the Ancient Tree." chat_state_3_turnin="" chat_state_4="Good Journeys!" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Travel to the Ancient Tree and talk to the Dojo Master." description="Deliver Scroll to Dojo Master." id="490" in_progress="The Dojo Master will want to talk to such an able Mini-Fig.  Find him at the Ancient Tree." missionIcon="" offer="Jump the gate did you? Hehe. Well, on your way would you take this scroll to the Dojo Master?" offerNPCIcon="1" offer_repeatable="" ready_to_complete="A scroll from my old master eh? Hmm. Dark tidings. We will discuss this more later." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row chat_state_3_turnin="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Deliver the Scroll to the Dojo Master." description="Find the lost Scrolls" id="491" in_progress="Deliver my scroll yet?" missionIcon="" offer="Welcome back! Enjoy the garden, but when you leave, take this scroll to the Dojo Master." offerNPCIcon="1" offer_repeatable="" ready_to_complete="Story explanation." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="The balance of existence may lie in the smallest act." chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Youve struck a good pose. Return to the Zen Master." description="Build a focus statue for the Zen Master." id="492" in_progress="Use your focus to show me meditation pose." missionIcon="" offer="Need practice on Focusing?  Let me show you a meditation (temp applaud emote) pose.  Think you can do this?" offerNPCIcon="1" offer_repeatable="" ready_to_complete="Very well done!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Find a way past the Gate!" description="Get past the Gate!" id="493" in_progress="Look for a secret path around the gate." missionIcon="" offer="I know there's a secret way past the gate.  Maybe you can find it?" offerNPCIcon="1" offer_repeatable="" ready_to_complete="You got past the gate!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Now that you've built a duck it's time to do the Shooting Gallery and try your luck." chat_state_1="Now that you've built a duck it's time to do the Shooting Gallery and try your luck." chat_state_2="Now that you've built a duck it's time to do the Shooting Gallery and try your luck." chat_state_3="Good job here's one of the parts for the Spray Gun." chat_state_3_turnin="" chat_state_4="Good job here's one of the parts for the Spray Gun." chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Return to <font color='#FF7F00'>Duck Showcase Operator</font>." description="Score 15,000 in the Brick Annex Duck Shooting Gallery." id="495" in_progress="Now that you've built a duck it's time to do the Shooting Gallery and try your luck. <font color='#FF7F00'>Score 15,000</font> in the <font color='#FF7F00'>Duck Shooting Gallery</font>." missionIcon="" offer="Now that you've built a duck it's time to do the Shooting Gallery and try your luck. <font color='#FF7F00'>Score 15,000</font> in the <font color='#FF7F00'>Duck Shooting Gallery</font>." offerNPCIcon="989" offer_repeatable="" ready_to_complete="Good job here's one of the parts for the Spray Gun." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row CinematicAccepted="mission_DojoMaster_Intro_Cam" CinematicAcceptedLeadin="1" accept_chat_bubble="Well." chat_state_1="Student? Worthy are you?" chat_state_2="Perhaps." chat_state_3="Possible." chat_state_3_turnin="" chat_state_4="Ready are you?" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Speak to the Dojo Master." description="Complete Lessons from each Ninja of Bonsai Dojo" id="496" in_progress="The Ninjas above will teach you." missionIcon="" offer="For now, Welcome to the Dojo!  Learn from the three ninjas above before Master Numb Chuck will teach you." offerNPCIcon="1" offer_repeatable="" ready_to_complete="You look ready to proceed. Numb Chuck will train you further." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row CinematicAccepted="mission_Smash_One_Cam" CinematicAcceptedLeadin="1" accept_chat_bubble="So So So So" chat_state_1="Hii!" chat_state_2="Do not hesitate!" chat_state_3="Victory!" chat_state_3_turnin="" chat_state_4="There are many battles!" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Return to the Ninja Warrior." description="Help Brick Fury Defend the Paradox Facility." id="497" in_progress="Help Brick Fury at the Paradox Facility!" missionIcon="" offer="Help Brick Fury Defend the Paradox Facility. Smash 3 Maelstrom Cavalry." offerNPCIcon="1" offer_repeatable="" ready_to_complete="Well done.  There is much more to Smash though!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Smash!" chat_state_1="Hii YAA!" chat_state_2="Chop!" chat_state_3="Ninja!" chat_state_3_turnin="" chat_state_4="Battles are endless!" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Return to the Smash Ninja." description="Smash 10 Spirits" id="498" in_progress="Ninjas Smash first and ask questions later." missionIcon="" offer="Our Shrines our being corrupted by Samurai Spirits.  Smash them! Smash lots of them!" offerNPCIcon="1" offer_repeatable="" ready_to_complete="Perhaps you'll do." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row CinematicAccepted="mission_Build_One_Cam" CinematicAcceptedLeadin="1" accept_chat_bubble="Its a long road up the mountain." chat_state_1="One wrong move and bang!" chat_state_2="Its a long road up the mountain." chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Talk to the Zen master at Zen Gardens." description="Talk to the Zen Master at Zen Gardens." id="499" in_progress="A garden makes a good place to practice the arts of building." missionIcon="" offer="Before you start building fireworks you better get some practice in focusing." offerNPCIcon="1" offer_repeatable="" ready_to_complete="Welcome to Zen Gardens.  Been sent to learn focus huh?" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Please, buy me some Party Pants." chat_state_1="Um, excuse me." chat_state_2="Bring me Party Pants and I'll give you a spray gun part!" chat_state_3="Did you find my size?" chat_state_3_turnin="" chat_state_4="Oh, thank you!" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Take the pants back to the Embarrassed Mini-fig." description="Get me a pair of black  pants from the concert vendor." id="500" in_progress="I really need  Party Pants! I think the <font color='#FF7F00'>Concert Vendor sells them</font>." missionIcon="" offer="This is embarrassing, can you help me out? I really need <font color='#FF7F00'>Party Pants</font>." offerNPCIcon="" offer_repeatable="" ready_to_complete="Thank you for getting me Party Pants." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="" description="Find Colessa in Pet Rock." id="501" in_progress="Take the rocket to Pet Rock and help out Colessa." missionIcon="" offer="Need a spray gun part? I heard that Colessa in Pet Rock has one." offerNPCIcon="" offer_repeatable="" ready_to_complete="Thanks for coming, if you want that spray gun part I need you to do something for me." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the achievement 'Pet Rock Explorer'!" description="Discover all locations in Pet Rock" id="502" in_progress="Discover all locations in Pet Rock" missionIcon="" offer="Discover all locations in Pet Rock" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've discovered all locations in Pet Rock" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the achievement 'Mini Beast Master'!" description="Tame all three pets on Pet Rock" id="504" in_progress="Tame all three pets on Pet Rock" missionIcon="" offer="Tame all three pets on Pet Rock" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've tamed all three pets on Pet Rock" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the achievement 'Pet Excavator'!" description="Dig up 6 different Pet Digs in Pet Rock" id="505" in_progress="Dig up 6 different Pet Digs in Pet Rock" missionIcon="" offer="Dig up 6 different Pet Digs in Pet Rock" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've dug up 6 different Pet Digs in Pet Rock" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Every world has different pets" chat_state_1="Having a pet is great, isnt it?" chat_state_2="How many pets have you found?" chat_state_3="Looks like you have a lot of pets" chat_state_3_turnin="" chat_state_4="Can you find all the pets in the Universe?" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Return to Collessa on Pet Rock to turn in this mission." description="Tame 7 pets for Collessa" id="506" in_progress="Have you looked on other worlds for different pets?" missionIcon="" offer="Come back to Pet Rock when you have tamed 7 different pets." offerNPCIcon="" offer_repeatable="" ready_to_complete="Look at all your pets. They should help you with them." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Take the four Hammer pieces to the Ninja Blacksmith." description="Find the lost Hammer Pieces" id="509" in_progress="Find the lost Hammer Pieces." missionIcon="" offer="Long ago I hid four pieces of a great Hammer around the valley.  Three at the shrines, and one here with me." offerNPCIcon="1" offer_repeatable="" ready_to_complete="We have all the Dragon Pieces.  Choose which Hammer You would like me to Forge." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the achievement 'Pet Rock Observer'!" description="Use all 4 binoculars on Pet Rock" id="510" in_progress="Use all 4 binoculars on Pet Rock" missionIcon="" offer="Use all 4 binoculars on Pet Rock" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've used  all 4 binoculars on Pet Rock" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the achievement 'Nimbus Station Observer'!" description="Use all 10 binoculars on Nimbus Station" id="511" in_progress="Use all 10 binoculars on Nimbus Station" missionIcon="" offer="Use all 10 binoculars on Nimbus Station" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've used all 10 binoculars on Nimbus Station" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the pet dig achieve" description="dig 2 pet treasures" id="512" in_progress="dig" missionIcon="" offer="dig" offerNPCIcon="" offer_repeatable="" ready_to_complete="dig" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="You should finish collecting the Dragon Hammer" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Return to Numb Chuck." description="Smash one dragon" id="513" in_progress="Dragons can be found deep in the valley." missionIcon="" offer="You have progressed far.  But there are darker secrets in the forbidden valley.  Dragons Spawn from the maelstrom.  Find one, and bring me its tooth." offerNPCIcon="1" offer_repeatable="" ready_to_complete="You have earned this dragon tooth." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Get the infected bricks from Darklings." chat_state_1="I must continue my research." chat_state_2="Smash Darklings and harvest their infected bricks." chat_state_3="Our facility may be destroyed, but I can still do field research." chat_state_3_turnin="" chat_state_4="Hmm. This is worse than I thought." chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You have 25 Maelstrom-infected bricks. Return to <font color='#FF7F00'>Wisp</font>, the Paradox Researcher." description="Gather 25 more Maelstrom-infected Bricks." id="516" in_progress="Those creatures carry the Maelstrom infection. Smash them and collect<font color='#FF7F00'> 25 bricks</font>." missionIcon="" offer="I must continue to study the Maelstrom. Bring me <font color='#FF7F00'>25</font> more Maelstrom-infected bricks." offerNPCIcon="" offer_repeatable="I need <font color='#FF7F00'>25</font> more <font color='#FF7F00'>Maelstrom-infecteed bricks</font> to continue my research." ready_to_complete="The <font color='#FF7F00'>intelligence</font> inside the Maelstrom is using it somehow; controlling it!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Pet Tamer 1'!" description="Tame 5 different pets" id="517" in_progress="Tame 5 different pets" missionIcon="" offer="Tame 5 different pets" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've tamed 5 different pets" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Pet Tamer 2'!" description="Tame 10 different pets" id="518" in_progress="Tame 10 different Pets" missionIcon="" offer="Tame 10 different Pets" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've tamed 10 different Pets" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Pet Tamer 3'!" description="Tame 15 different pets" id="519" in_progress="Tame 15 different pets" missionIcon="" offer="Tame 15 different pets" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've tamed 15 different pets" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Pet Tamer 4' !" description="Tame 19 different pets" id="520" in_progress="Tame 19 different pets" missionIcon="" offer="Tame 19 different pets" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've tamed 19 different pets" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Speed Tamer 1'!" description="Tame a pet in less than 20 seconds" id="521" in_progress="Tame a pet in less than 20 seconds" missionIcon="" offer="Tame a pet in less than 20 seconds" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've tamed a pet in less than 20 seconds" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Speed Tamer 2'!" description="Tame a pet in less than 14 seconds" id="522" in_progress="Tame a pet in less than 14 seconds" missionIcon="" offer="Tame a pet in less than 14 seconds" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've tamed a pet in less than 14 seconds" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Speed Tamer 3'!" description="Tame a pet in less than 6 seconds" id="523" in_progress="Tame a pet in less than 6 seconds" missionIcon="" offer="Tame a pet in less than 6 seconds" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've tamed a pet in less than 6 seconds" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Showcase Test: after  mission accepted" chat_state_1="Showcase Test: before mission accepted" chat_state_2="Showcase Test: mission in progress" chat_state_3="Showcase Test: ready to turn in" chat_state_3_turnin="" chat_state_4="Showcase Test: mission turned in" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="BLARGH" description="DELETE ME" id="524" in_progress="Have you made a model yet?" missionIcon="" offer="Make a model for me!" offerNPCIcon="" offer_repeatable="" ready_to_complete="Good job on that Model!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'The Elite 1'!" description="Smash 5 elite enemies" id="525" in_progress="Smash 5 elite enemies" missionIcon="" offer="Smash 5 elite enemies" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've smashed 5 elite enemies" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'The Elite 2'!" description="Smash 50 more elite enemies" id="526" in_progress="Smash 50 more elite enemies" offer="Smash 50 more elite enemies" ready_to_complete="You've smashed 50 more elite enemies" />
			<row completion_succeed_tip="You've completed the Achievement 'The Elite 3'!" description="Smash 500 more elite enemies" id="527" in_progress="Smash 500 more elite enemies" offer="Smash 500 more elite enemies" ready_to_complete="You've smashed 500 more elite enemies" />
			<row completion_succeed_tip="You've completed the Achievement 'The Elite 4'!" description="Smash 5,000 more elite enemies" id="528" in_progress="Smash 5,000 more elite enemies" offer="Smash 5,000 more elite enemies" ready_to_complete="You've smashed 5,000 more elite enemies" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'You're Not the Boss of Me 1'!" description="Smash 5 mini-bosses" id="529" in_progress="Smash 5 mini-bosses" missionIcon="" offer="Smash 5 mini-bosses" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've smashed 5 mini-bosses" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'You're Not the Boss of Me 2'!" description="Smash 25 more mini-bosses" id="530" in_progress="Smash 25 more mini-bosses" offer="Smash 25 more mini-bosses" ready_to_complete="You've smashed 25 more mini-bosses" />
			<row completion_succeed_tip="You've completed the Achievement 'You're Not the Boss of Me 3'!" description="Smash 100 more mini-bosses" id="531" in_progress="Smash 100 more mini-bosses" offer="Smash 100 more mini-bosses" ready_to_complete="You've smashed 100 more mini-bosses" />
			<row completion_succeed_tip="You've completed the Achievement 'You're Not the Boss of Me 4'!" description="Smash 1000 more mini-bosses" id="532" in_progress="Smash 1000 more mini-bosses" offer="Smash 1000 more mini-bosses" ready_to_complete="You've smashed 1000 more mini-bosses" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'A Feat of Exploration'!" description="Collect all of the Flags in Nimbus System" id="533" in_progress="Collect all of the Flags in Nimbus System" missionIcon="" offer="Collect all of the Flags in Nimbus System" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've collected all of the Flags in Nimbus System" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="f" bubble_prereq_not_met="asdf" chat_state_1="a" chat_state_2="" chat_state_3="as" chat_state_3_turnin="hdfg" chat_state_4="asd" chat_state_4_turnin="jk" completion_fail_tip="f" completion_succeed_tip="a" description="Testing Flash mission" id="534" in_progress="p" offer="o" offerNPCIcon="0" offer_repeatable="r" ready_to_complete="c" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Avant Gardens Pet Tamer'!" description="Tame all 3 pets in Avant Gardens" id="535" in_progress="Tame all 3 pets in Avant Gardens" missionIcon="" offer="Tame all 3 pets in Avant Gardens" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've tamed all 3 pets in Avant Gardens" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Nimbus Station Pet Tamer'!" description="Tame both pets in Nimbus Station" id="536" in_progress="Tame both pets in Nimbus Station" missionIcon="" offer="Tame both pets in Nimbus Station" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've tamed both pets in Nimbus Station" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'A Real Roadie'" description="Quickbuild all of the concert instruments and the concert effects" id="537" in_progress="Quickbuild all of the concert instruments and the concert effects" missionIcon="" offer="Quickbuild all of the concert instruments and the concert effects" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've Quickbuilt all of the concert instruments and the concert effects" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'Defender of Nimbus 5'!" description="Smash 10,000 more enemies." id="538" in_progress="Smash 10,000 more Darklings." offer="Smash 10,000 more Darklings." ready_to_complete="You've smashed 10,000 more Darklings!" />
			<row CinematicAccepted="SecretEntrance" accept_chat_bubble="Go build the device on the other side of the trench." chat_state_1="These pirates are always giving us trouble." chat_state_2="Build the device on the other side of the trench." chat_state_3="Did you see those pirates! Stunned!" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Mission accomplished! Return to Renee Tombcrusher." description="Quick Build a Mermaid Siren" id="541" in_progress="Quick-Build the device sent by <font color='#FF7F00'>Venture</font> to stun the infected pirates." missionIcon="" offer="When the pirates became infected by the Maelstrom, <font color='#FF7F00'>Venture Faction</font> sent some devices to help out. Go Quick-build one!" offerNPCIcon="" offer_repeatable="" ready_to_complete="Those silly pirates will fall for anything!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'Uncanny Cannoneer'!" description="Hit 100 maelstrom-infected ships in the Cannon Cove shooting gallery" id="542" in_progress="Hit 100 maelstrom-infected ships in the Cannon Cove shooting gallery" offer="Hit 100 maelstrom-infected ships in the Cannon Cove shooting gallery" ready_to_complete="You hit 100 maelstrom-infected ships in the Cannon Cove shooting gallery" />
			<row completion_succeed_tip="You've completed the Achievement 'Savvy Sailor'!" description="Hit 25 ducks in the Cannon Cove shooting gallery" id="543" in_progress="Hit 25 ducks in the Cannon Cove shooting gallery" offer="Hit 25 ducks in the Cannon Cove shooting gallery" ready_to_complete="You hit 25 ducks in the Cannon Cove shooting gallery" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Player won't see this" description="Prevents player from seeing Assembly missions until he has joined" id="544" in_progress="Player won't see this" missionIcon="" offer="Player won't see this" offerNPCIcon="" offer_repeatable="" ready_to_complete="Player won't see this" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've joined the Assembly Faction!" description="Join the Assembly Faction" id="545" in_progress="Welcome to the Assembly!" missionIcon="" offer="Welcome to the Assembly!" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've joined the Assembly Faction!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You can wear Rank 1 Engineer Equipment" description="You can wear Rank 1 Engineer Equipment" id="546" in_progress="You can wear Rank 1 Engineer Equipment" missionIcon="" offer="You can wear Rank 1 Engineer Equipment" offerNPCIcon="" offer_repeatable="" ready_to_complete="You can wear Rank 1 Engineer Equipment" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You can wear Rank 2 Engineer Equipment" description="You can wear Rank 2 Engineer Equipment" id="547" in_progress="You can wear Rank 2 Engineer Equipment" offer="You can wear Rank 2 Engineer Equipment" ready_to_complete="You can wear Rank 2 Engineer Equipment" />
			<row completion_succeed_tip="You can wear Rank 3 Engineer Equipment" description="You can wear Rank 3 Engineer Equipment" id="548" in_progress="You can wear Rank 3 Engineer Equipment" offer="You can wear Rank 3 Engineer Equipment" ready_to_complete="You can wear Rank 3 Engineer Equipment" />
			<row completion_succeed_tip="You can wear Rank 1 Inventor Equipment" description="You can wear Rank 1 Inventor Equipment" id="549" in_progress="You can wear Rank 1 Inventor Equipment" offer="You can wear Rank 1 Inventor Equipment" ready_to_complete="You can wear Rank 1 Inventor Equipment" />
			<row completion_succeed_tip="You can wear Rank 2 Inventor Equipment" description="You can wear Rank 2 Inventor Equipment" id="550" in_progress="You can wear Rank 2 Inventor Equipment" offer="You can wear Rank 2 Inventor Equipment" ready_to_complete="You can wear Rank 2 Inventor Equipment" />
			<row completion_succeed_tip="You can wear Rank 3 Inventor Equipment" description="You can wear Rank 3 Inventor Equipment" id="551" in_progress="You can wear Rank 3 Inventor Equipment" offer="You can wear Rank 3 Inventor Equipment" ready_to_complete="You can wear Rank 3 Inventor Equipment" />
			<row completion_succeed_tip="You can wear Rank 1 Summoner Equipment" description="You can wear Rank 1 Summoner Equipment" id="552" in_progress="You can wear Rank 1 Summoner Equipment" offer="You can wear Rank 1 Summoner Equipment" ready_to_complete="You can wear Rank 1 Summoner Equipment" />
			<row completion_succeed_tip="You can wear Rank 2 Summoner Equipment" description="You can wear Rank 2 Summoner Equipment" id="553" in_progress="You can wear Rank 2 Summoner Equipment" offer="You can wear Rank 2 Summoner Equipment" ready_to_complete="You can wear Rank 2 Summoner Equipment" />
			<row completion_succeed_tip="You can wear Rank 3 Summoner Equipment" description="You can wear Rank 3 Summoner Equipment" id="554" in_progress="You can wear Rank 3 Summoner Equipment" offer="You can wear Rank 3 Summoner Equipment" ready_to_complete="You can wear Rank 3 Summoner Equipment" />
			<row completion_succeed_tip="Player won't see this" description="Prevents player from seeing Venture missions until he has joined" id="555" in_progress="Player won't see this" offer="Player won't see this" ready_to_complete="Player won't see this" />
			<row completion_succeed_tip="You've joined the Venture League Faction!" description="Join the Venture League Faction" id="556" in_progress="Welcome to the Venture League!" offer="Welcome to the Venture League!" ready_to_complete="You've joined the Venture League Faction!" />
			<row completion_succeed_tip="You can wear Rank 1 Buccaneer Equipment" description="You can wear Rank 1 Buccaneer Equipment" id="557" in_progress="You can wear Rank 1 Buccaneer Equipment" offer="You can wear Rank 1 Buccaneer Equipment" ready_to_complete="You can wear Rank 1 Buccaneer Equipment" />
			<row completion_succeed_tip="You can wear Rank 2 Buccaneer Equipment" description="You can wear Rank 2 Buccaneer Equipment" id="558" in_progress="You can wear Rank 2 Buccaneer Equipment" offer="You can wear Rank 2 Buccaneer Equipment" ready_to_complete="You can wear Rank 2 Buccaneer Equipment" />
			<row completion_succeed_tip="You can wear Rank 3 Buccaneer Equipment" description="You can wear Rank 3 Buccaneer Equipment" id="559" in_progress="You can wear Rank 3 Buccaneer Equipment" offer="You can wear Rank 3 Buccaneer Equipment" ready_to_complete="You can wear Rank 3 Buccaneer Equipment" />
			<row completion_succeed_tip="You can wear Rank 1 Adventurer Equipment" description="You can wear Rank 1 Adventurer Equipment" id="560" in_progress="You can wear Rank 1 Adventurer Equipment" offer="You can wear Rank 1 Adventurer Equipment" ready_to_complete="You can wear Rank 1 Adventurer Equipment" />
			<row completion_succeed_tip="You can wear Rank 2 Adventurer Equipment" description="You can wear Rank 2 Adventurer Equipment" id="561" in_progress="You can wear Rank 2 Adventurer Equipment" offer="You can wear Rank 2 Adventurer Equipment" ready_to_complete="You can wear Rank 2 Adventurer Equipment" />
			<row completion_succeed_tip="You can wear Rank 3 Adventurer Equipment" description="You can wear Rank 3 Adventurer Equipment" id="562" in_progress="You can wear Rank 3 Adventurer Equipment" offer="You can wear Rank 3 Adventurer Equipment" ready_to_complete="You can wear Rank 3 Adventurer Equipment" />
			<row completion_succeed_tip="You can wear Rank 1 Daredevil Equipment" description="You can wear Rank 1 Daredevil Equipment" id="563" in_progress="You can wear Rank 1 Daredevil Equipment" offer="You can wear Rank 1 Daredevil Equipment" ready_to_complete="You can wear Rank 1 Daredevil Equipment" />
			<row completion_succeed_tip="You can wear Rank 2 Daredevil Equipment" description="You can wear Rank 2 Daredevil Equipment" id="564" in_progress="You can wear Rank 2 Daredevil Equipment" offer="You can wear Rank 2 Daredevil Equipment" ready_to_complete="You can wear Rank 2 Daredevil Equipment" />
			<row completion_succeed_tip="You can wear Rank 3 Daredevil Equipment" description="You can wear Rank 3 Daredevil Equipment" id="565" in_progress="You can wear Rank 3 Daredevil Equipment" offer="You can wear Rank 3 Daredevil Equipment" ready_to_complete="You can wear Rank 3 Daredevil Equipment" />
			<row completion_succeed_tip="Player won't see this" description="Prevents player from seeing Sentinel missions until he has joined" id="566" in_progress="Player won't see this" offer="Player won't see this" ready_to_complete="Player won't see this" />
			<row completion_succeed_tip="You've joined the Sentinel Faction!" description="Join the Sentinel Faction" id="567" in_progress="Welcome to the Sentinel!" offer="Welcome to the Sentinel!" ready_to_complete="You've joined the Sentinel Faction!" />
			<row completion_succeed_tip="You can wear Rank 1 Knight Equipment" description="You can wear Rank 1 Knight Equipment" id="568" in_progress="You can wear Rank 1 Knight Equipment" offer="You can wear Rank 1 Knight Equipment" ready_to_complete="You can wear Rank 1 Knight Equipment" />
			<row completion_succeed_tip="You can wear Rank 2 Knight Equipment" description="You can wear Rank 2 Knight Equipment" id="569" in_progress="You can wear Rank 2 Knight Equipment" offer="You can wear Rank 2 Knight Equipment" ready_to_complete="You can wear Rank 2 Knight Equipment" />
			<row completion_succeed_tip="You can wear Rank 3 Knight Equipment" description="You can wear Rank 3 Knight Equipment" id="570" in_progress="You can wear Rank 3 Knight Equipment" offer="You can wear Rank 3 Knight Equipment" ready_to_complete="You can wear Rank 3 Knight Equipment" />
			<row completion_succeed_tip="You can wear Rank 1 Space Ranger Equipment" description="You can wear Rank 1 Space Ranger Equipment" id="571" in_progress="You can wear Rank 1 Space Ranger Equipment" offer="You can wear Rank 1 Space Ranger Equipment" ready_to_complete="You can wear Rank 1 Space Ranger Equipment" />
			<row completion_succeed_tip="You can wear Rank 2 Space Ranger Equipment" description="You can wear Rank 2 Space Ranger Equipment" id="572" in_progress="You can wear Rank 2 Space Ranger Equipment" offer="You can wear Rank 2 Space Ranger Equipment" ready_to_complete="You can wear Rank 2 Space Ranger Equipment" />
			<row completion_succeed_tip="You can wear Rank 3 Space Ranger Equipment" description="You can wear Rank 3 Space Ranger Equipment" id="573" in_progress="You can wear Rank 3 Space Ranger Equipment" offer="You can wear Rank 3 Space Ranger Equipment" ready_to_complete="You can wear Rank 3 Space Ranger Equipment" />
			<row completion_succeed_tip="You can wear Rank 1 Samurai Equipment" description="You can wear Rank 1 Samurai Equipment" id="574" in_progress="You can wear Rank 1 Samurai Equipment" offer="You can wear Rank 1 Samurai Equipment" ready_to_complete="You can wear Rank 1 Samurai Equipment" />
			<row completion_succeed_tip="You can wear Rank 2 Samurai Equipment" description="You can wear Rank 2 Samurai Equipment" id="575" in_progress="You can wear Rank 2 Samurai Equipment" offer="You can wear Rank 2 Samurai Equipment" ready_to_complete="You can wear Rank 2 Samurai Equipment" />
			<row completion_succeed_tip="You can wear Rank 3 Samurai Equipment" description="You can wear Rank 3 Samurai Equipment" id="576" in_progress="You can wear Rank 3 Samurai Equipment" offer="You can wear Rank 3 Samurai Equipment" ready_to_complete="You can wear Rank 3 Samurai Equipment" />
			<row completion_succeed_tip="Player won't see this" description="Prevents player from seeing Paradox missions until he has joined" id="577" in_progress="Player won't see this" offer="Player won't see this" ready_to_complete="Player won't see this" />
			<row completion_succeed_tip="You've joined Paradox Faction!" description="Join the Paradox Faction" id="578" in_progress="Welcome to Paradox!" offer="Welcome to Paradox!" ready_to_complete="You've joined Paradox Faction!" />
			<row completion_succeed_tip="You can wear Rank 1 Sorcerer Equipment" description="You can wear Rank 1 Sorcerer Equipment" id="579" in_progress="You can wear Rank 1 Sorcerer Equipment" offer="You can wear Rank 1 Sorcerer Equipment" ready_to_complete="You can wear Rank 1 Sorcerer Equipment" />
			<row completion_succeed_tip="You can wear Rank 2 Sorcerer Equipment" description="You can wear Rank 2 Sorcerer Equipment" id="580" in_progress="You can wear Rank 2 Sorcerer Equipment" offer="You can wear Rank 2 Sorcerer Equipment" ready_to_complete="You can wear Rank 2 Sorcerer Equipment" />
			<row completion_succeed_tip="You can wear Rank 3 Sorcerer Equipment" description="You can wear Rank 3 Sorcerer Equipment" id="581" in_progress="You can wear Rank 3 Sorcerer Equipment" offer="You can wear Rank 3 Sorcerer Equipment" ready_to_complete="You can wear Rank 3 Sorcerer Equipment" />
			<row completion_succeed_tip="You can wear Rank 1 Spy Equipment" description="You can wear Rank 1 Spy Equipment" id="582" in_progress="You can wear Rank 1 Spy Equipment" offer="You can wear Rank 1 Spy Equipment" ready_to_complete="You can wear Rank 1 Spy Equipment" />
			<row completion_succeed_tip="You can wear Rank 2 Spy Equipment" description="You can wear Rank 2 Spy Equipment" id="583" in_progress="You can wear Rank 2 Spy Equipment" offer="You can wear Rank 2 Spy Equipment" ready_to_complete="You can wear Rank 2 Spy Equipment" />
			<row completion_succeed_tip="You can wear Rank 3 Spy Equipment" description="You can wear Rank 3 Spy Equipment" id="584" in_progress="You can wear Rank 3 Spy Equipment" offer="You can wear Rank 3 Spy Equipment" ready_to_complete="You can wear Rank 3 Spy Equipment" />
			<row completion_succeed_tip="You can wear Rank 1 Shinobi Equipment" description="You can wear Rank 1 Shinobi Equipment" id="585" in_progress="You can wear Rank 1 Shinobi Equipment" offer="You can wear Rank 1 Shinobi Equipment" ready_to_complete="You can wear Rank 1 Shinobi Equipment" />
			<row completion_succeed_tip="You can wear Rank 2 Shinobi Equipment" description="You can wear Rank 2 Shinobi Equipment" id="586" in_progress="You can wear Rank 2 Shinobi Equipment" offer="You can wear Rank 2 Shinobi Equipment" ready_to_complete="You can wear Rank 2 Shinobi Equipment" />
			<row completion_succeed_tip="You can wear Rank 3 Shinobi Equipment" description="You can wear Rank 3 Shinobi Equipment" id="587" in_progress="You can wear Rank 3 Shinobi Equipment" offer="You can wear Rank 3 Shinobi Equipment" ready_to_complete="You can wear Rank 3 Shinobi Equipment" />
			<row CinematicAccepted="MissionAccepted_Assembly" CinematicAcceptedLeadin="0.1" accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Go see The Assembly Faction Rep and pick your Specialty Kit!" description="Visit The Assembly Faction Rep and Choose your gear." id="588" in_progress="Go see The Assembly Faction Rep and pick your Specialty Kit!" missionIcon="" offer="Go see The Assembly Faction Rep and pick your Specialty Kit!" offerNPCIcon="" offer_repeatable="" ready_to_complete="Welcome to The Assembly Faction, now it's time to pick your Specialty Kit." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row CinematicAccepted="MissionAccepted_Venture" CinematicAcceptedLeadin="0.1" accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Go see The Venture League Faction Rep and pick your Specialty Kit!" description="Visit The Venture League Faction Rep and pick your Specialty Kit!" id="589" in_progress="Go see The Venture League Faction Rep and pick your Specialty Kit!" missionIcon="" offer="Go see The Venture League Faction Rep and pick your Specialty Kit!" offerNPCIcon="" offer_repeatable="" ready_to_complete="Welcome to The Venture League Faction, now it's time to pick your Specialty Kit!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row CinematicAccepted="MissionAccepted_Paradox" CinematicAcceptedLeadin="0.1" accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Go see The Paradox Faction Rep and pick your Specialty Kit!" description="Visit The Paradox Faction Rep and pick your Specialty Kit!" id="590" in_progress="Go see The Paradox Faction Rep and pick your Specialty Kit!" missionIcon="" offer="Go see The Paradox Faction Rep and pick your Specialty Kit!" offerNPCIcon="" offer_repeatable="" ready_to_complete="Welcome to The Paradox Faction, now it's time to pick your Specialty Kit!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row CinematicAccepted="MissionAccepted_Sentinel" CinematicAcceptedLeadin="0.1" accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Go see The Sentinel Faction Rep and pick your Specialty Kit!" description="Visit The Sentinel Faction Rep and pick your Specialty Kit!" id="591" in_progress="Go see The Sentinel Faction Rep and pick your Specialty Kit!" missionIcon="" offer="Go see The Sentinel Faction Rep and pick your Specialty Kit!" offerNPCIcon="" offer_repeatable="" ready_to_complete="Welcome to The Sentinel Faction, now it's time to pick your Specialty Kit!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'Musical Repair 2'!" description="Quickbuild all 4 instruments at the concert 10 times each" id="592" in_progress="Quickbuild all 4 instruments at the concert 10 times each" offer="Quickbuild all 4 instruments at the concert 10 times each" ready_to_complete="You've quickbuilt all 4 instruments at the concert 10 times each" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the achievement 'Nimbus Station Explorer'!" description="Discover all 4 points of interest in Nimbus Station" id="593" in_progress="Discover all 6 points of interest in Nimbus Station" missionIcon="" offer="Discover all 6 points of interest in Nimbus Station" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've discovered all 6 points of interest in Nimbus Station" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip=" Return to the Ninja Scupltor." description="Return to the Ninja Sculptor" id="594" in_progress=" Return to the Ninja Sculptor." missionIcon="" offer="You've learned fast.  Return to the Ninja Sculptor and let him know." offerNPCIcon="" offer_repeatable="" ready_to_complete="Fantastic.  You're ready to build fireworks!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the achievement 'Boogie Down'!" description="Dance with 3 different concert fans" id="595" in_progress="Use a dance emote on 3 different concert fans." missionIcon="" offer="Use a dance emote on 3 different concert fans." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've used a dance emote on 3 different concert fans." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the achievement 'Rattle the Bones'!" description="Spin the skeleton in the cage 25 times" id="597" in_progress="Spin the skeleton in the cage 25 times" missionIcon="" offer="Spin the skeleton in the cage 25 times" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've spun the skeleton in the cage 25 times" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the achievement 'Stagecraft 3'!" description="Build all 4 of the concert effects into the same type at the same time" id="598" in_progress="Build all 4 of the concert effects into the same type at the same time" missionIcon="" offer="Build all 4 of the concert effects into the same type at the same time" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've built all 4 of the concert effects into the same type at the same time" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the achievement 'Dizzy Tikis'!" description="Spin the tiki torches 25 times" id="599" in_progress="Spin the tiki torches 25 times" missionIcon="" offer="Spin the tiki torches 25 times" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've spun the tiki torches 25 times" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the achievement 'Phantom of the Pirate Camp'!" description="Play the pirate organ 25 times" id="600" in_progress="Play the pirate organ 25 times" missionIcon="" offer="Play the pirate organ 25 times" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've played the pirate organ 25 times" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the achievement '6 Pound Barrage'!" description="Fire Captain Jack's cannon 25 times" id="601" in_progress="Fire Captain Jack's cannon 25 times" missionIcon="" offer="Fire Captain Jack's cannon 25 times" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've fired Captain Jack's cannon 25 times" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Musical Solo 2'!" description="Play each of the concert instruments for at least 10 seconds" id="602" in_progress="Play each of the concert instruments for at least 10 seconds" missionIcon="" offer="Play each of the concert instruments for at least 10 seconds" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've played each of the concert instruments for at least 10 seconds" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Nexus Force Explorer'!" description="Collect all of the Flags in Nimbus System" id="616" in_progress="Collect all of the Flags in Avant Gardens, Nimbus Station, Gnarled Forest, and Forbidden Valley" missionIcon="" offer="Collect all of the Flags in Avant Gardens, Nimbus Station, Gnarled Forest, and Forbidden Valley" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've collected all of the Flags in Avant Gardens, Nimbus Station, Gnarled Forest, and Forbidden Valley" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Nexus Force Veteran 1'!" description="Complete 50 missions" id="617" in_progress="Complete 50 missions" missionIcon="" offer="Complete 50 Missions." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've completed 50 missions" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'Nexus Force Veteran 2'!" description="Complete 100 missions" id="618" in_progress="Complete 100 missions" offer="Complete 100 Missions." ready_to_complete="You've completed 100 missions" />
			<row completion_succeed_tip="You've completed the Achievement 'LEGO Universe Veteran 1'!" description="Complete 50 Achievements" id="619" in_progress="Complete 50 achievements" offer="Complete 50 Achievements." ready_to_complete="You've completed 50 achievements" />
			<row completion_succeed_tip="You've completed the Achievement 'LEGO Universe Veteran 2'!" description="Complete 100 Achievements" id="620" in_progress="Complete 100 achievements" offer="Complete 100 achievements." ready_to_complete="You've completed 100 achievements" />
			<row completion_succeed_tip="You've completed the Achievement 'LEGO Universe Veteran 3'!" description="Complete 200 Achievements" id="621" in_progress="Complete 200 achievements" offer="Complete 200 Achievements." ready_to_complete="You've completed 200 achievements" />
			<row accept_chat_bubble="Well, don't just stand here, get going! Time's a-ticking!" chat_state_1="Welcome to the Nimbus Station Racetrack!" chat_state_2="If you're feeling slow, try chomping on a Quicksicle!" chat_state_3="You look out of breath, minifig!" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Talk to Sky Lane to get your first car!" description="Run the Nimbus Station Obstacle Course!" id="622" in_progress="Click the Stopwatch to start the training course! Finish in x:xx:xx or better!" missionIcon="" offer="Think you're fast enough for racing? Prove it by finishing this course under x:xx:xx!" offerNPCIcon="" offer_repeatable="" ready_to_complete="Yeah, you're fast enough to race alright! You just need one thing - a car. Pick one!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="The Build Area is that gray platform right over there." chat_state_1="Ready to build your first car?" chat_state_2="No pedestrians on the race track! Which means you'll need a race car first." chat_state_3="Don't you just love that new car smell?" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've built your first car! Go see Sky Lane to enter your first race." description="Build your first modular Car!" id="623" in_progress="You can't race if you don't have a car! Have you checked out the Build Area yet?" missionIcon="" offer="Now that you have the parts, you can build your first car! Click on the Build Area right there." offerNPCIcon="" offer_repeatable="" ready_to_complete="Sweet ride! Buy more car modules from vendors, or score them from races and Achievements!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Get ready for a wild ride!" chat_state_1="Who's ready to get their race on?" chat_state_2="Aren't you supposed to be racing right now?" chat_state_3="What a rush, huh?" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="Talk to Sky Lane now that you've finished your first race." description="Compete in your first race at Nimbus Station." id="624" in_progress="Open your backpack and drag your completed car model onto this Race Activator to start the event." missionIcon="" offer="Ready to tear it up on the track? Drag your car onto the Race Activator to start your first race!" offerNPCIcon="" offer_repeatable="" ready_to_complete="Great job out there! I think you're ready to compete for real - but you'll need this first." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Go on, get Boosting!" chat_state_1="Did you know your car uses Imagination too?" chat_state_2="The Imagination's on the track, not out here!" chat_state_3="Did you use your Imagination out there?" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've mastered Boost and Imagination during races. See Sky Lane for your next mission." description="Collect Imagination during a race to use Boost!" id="625" in_progress="Collect 10 Imagination orbs as you race around the track! Then Boost!" missionIcon="" offer="Imagination lets your car Boost! Collect 10 Imagination orbs during the next race!" offerNPCIcon="" offer_repeatable="" ready_to_complete="That should Boost your lap times! You can even get more Boost from Smashables!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Good luck out there!" chat_state_1="Trying to get in front is fun - trying to stay in front is better!" chat_state_2="Did you race yet?" chat_state_3="How'd you do out there?" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="That finish should satisfy Sky Lane. See her for your next mission." description="Place 3rd or better during a race at Nimbus Station." id="626" in_progress="Finish in 3rd place or better, then come back and see me!" missionIcon="" offer="Okay, you ready for the Winners' Circle? Try to place in the top 3!" offerNPCIcon="" offer_repeatable="" ready_to_complete="View's always better when you're in the front, huh?" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Drive a clean line and boost boost boost!" chat_state_1="Every second counts out there!" chat_state_2="Keep sharp out there!" chat_state_3="Uh-oh, what's that smirk for?" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You beat Sky Lane's best lap time! Return to her for your next mission." description="Beat Sky Lane's best lap time." id="627" in_progress="Still practicing, huh? Let me know when you beat my best lap time!" missionIcon="" offer="So you think you're fast, huh? Fast enough to beat my best lap time?&quot; x:xx:xx." offerNPCIcon="" offer_repeatable="" ready_to_complete="Whoa, you did it! Guess I better get some practice laps in!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Go get 'em, champ!" chat_state_1="Racing isn't just about driving fast - it's about winning!" chat_state_2="Score that win yet?" chat_state_3="Did you do it?" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You won a race at Nimbus Station! See Sky Lane for a reward." description="Win a race at the Nimbus Station Racetrack." id="628" in_progress="You win one yet?" missionIcon="" offer="Only one thing left to do - and that's win a race!" offerNPCIcon="" offer_repeatable="" ready_to_complete="Congrats, champ! I think you're ready to step it up!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Find the Gnarled Forest rocket launch somewhere on Nimbus Station!" chat_state_1="Spaceships are one thing - but how about pirate ships?" chat_state_2="If you can't find the Gnarled Forest Race Plaza, talk to Captain Jack first." chat_state_3="Yeh need something, minifig?" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="" description="Find Gangway Kelley at the Gnarled Forest Raceway." id="629" in_progress="Go to Gnarled Forest and find the Race Plaza. You might need to help the pirates first, though." missionIcon="" offer="Ready to race at Gnarled Forest? Go see Gangway Kelley at the Race Plaza there." offerNPCIcon="" offer_repeatable="" ready_to_complete="So yer the young sprog givin' chase at Nimbus Station, eh? I'll get ya shipshape!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Drive safe out there!" chat_state_1="Wreckin's fer wooden ships, not race cars!" chat_state_2="If the flotsam don't get ya, the jetsam will!" chat_state_3="Only a few bumps n' scratches, eh?" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You survived a race around Gnarled Forest! See Gangway Kelley." description="Complete a race at Gnarled Forest without wrecking." id="630" in_progress="Finish a race on this track without turnin' yerself into a pile of bricks!" missionIcon="" offer="This here's a tough track, lotsa debris out there. Finish a race without becoming a wreck yerself!" offerNPCIcon="" offer_repeatable="" ready_to_complete="Back in one piece, eh? Guess you're learnin' the track a bit." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Remember, get 3rd place or don't show yer face!" chat_state_1="I learned to drive 'cause I ain't learned to swim, ya believe that?" chat_state_2="Ya too lily-livered to get out there?" chat_state_3="I hope yeh done good out there if yer botherin' me again." chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="That finish should satisfy Gangway Kelley. See him for your next mission." description="Place 3rd or better during a race at Gnarled Forest." id="631" in_progress="Yeh smell like 4th place. Come back when you've bested at least 3rd on this here track." missionIcon="" offer="No time to waste here! Come back with 3rd place or better - or don't come back at all!" offerNPCIcon="" offer_repeatable="" ready_to_complete="Arrrrr!! Done that handsomely now! Let's see what swag yer gettin'!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Practice makes perfect, me heartie!" chat_state_1="Drivin' a car's a lot like drivin' a boat. Except for them wheels." chat_state_2="I don't think yer gonna do it!" chat_state_3="No way yeh beat my time, not with that heap." chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You beat Gangway Kelley's best lap time! Return to him for your next mission." description="Beat Gangway Kelley's best lap time." id="632" in_progress="Me best lap time here is a x:xx:xx. Can yeh measure up to that?" missionIcon="" offer="Now let's see what that jollyboat o' yers can do! Beat my fastest lap time!&quot; x:xx:xx." offerNPCIcon="" offer_repeatable="" ready_to_complete="Sink me, that was quicker 'n twenty lashes with ten greased eels!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Follow the path through the tunnel." chat_state_1="We need help securing property." completion_fail_tip="" completion_succeed_tip="You found the property launch pad." description="Talk to Property Launch guy" id="633" in_progress="Find the Avant Gardens Launch Area and talk to the Guard about securing a vacant lot." missionIcon="" offer="We need help securing vacant property! Find the Launch Area and talk to the Guard." offerNPCIcon="" offer_repeatable="" ready_to_complete="We have cleared the Maelstrom from a small chunk of land, but we need you to help us hold it!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Better get movin', matey. Smartly, now!" chat_state_1="Think yer fast, eh?" chat_state_2="Ya ain't gonna win by standin' here!" chat_state_3="Wait a minute, where'd you come from?" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You beat Gangway Kelley's challenge! Return to him for your next mission." description="Run the Gnarled Forest Obstacle Course!" id="634" in_progress="Click the Stopwatch to start this here footrace! Finish in x:xx:xx or better!" missionIcon="" offer="Yer fast on the track, but how 'bout on yer feet? Beat my time around the island! x:xx:xx" offerNPCIcon="" offer_repeatable="" ready_to_complete="By Thunder, yer back already? What you been greasin' them sealegs with, anyway?" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="And just so you know, I got that time without even wearin' pants!" chat_state_1="Yesterday I seen a mermaid yellin' at a bunch of Darklings. Strange times indeed." chat_state_2="Ya ain't beat my time yet, did yers?" chat_state_3="Yeh beat me, didn't you? I'm startin' to feel like a seasick cabin boy." chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You beat Gangway Kelley's best race time! Return to him for your next mission." description="Beat Gangway Kelley's best race time." id="635" in_progress="This here's my best time on this track: x:xx:xx. And I'm right proud of it!" missionIcon="" offer="Alright, barracuda shorts - let's make terms. Three laps. One race. And yeh beat this:  x:xx:xx." offerNPCIcon="" offer_repeatable="" ready_to_complete="What am I still doin' here? You should be trainin' all these racin' swabs, not me!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Yeh ain't no second-place finisher, are yeh? So prove it!" chat_state_1="I won my first race before I even learned to drive. Honest truth!" chat_state_2="There's winners, and there's not-winners. Which are you then?" chat_state_3="Yeh don't smell like no exhaust, that's a good sign." chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You won a race at Gnarled Forest! See Gangway Kelley for a reward." description="Win a race at Gnarled Forest Raceway." id="636" in_progress="You got any first-place loot in yer pockets? Or just sea urchins an' belly-button lint?" missionIcon="" offer="Yeh ain't worth yer salt 'til you score some real first-place loot!" offerNPCIcon="" offer_repeatable="" ready_to_complete="Blimey, yeh did it! Some more trinkets for the chest, eh?" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Do I look like a Venture lass with a fancy helmet and pretty eyes? No!" chat_state_1="I always wanted to race at Nimbus Station - but I'm a-scared o' rockets!" chat_state_2="Jump on yer fancy rocket and head back to Nimbus Station. Then find Sky Lane." chat_state_3="Hey, I remember you!" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="" description="See Sky Lane at the Nimbus Station Race Plaza." id="637" in_progress="Go have some words with that Sky Lane lass. She's back at the Race Plaza on Nimbus Station." missionIcon="" offer="One last challenge, but yeh have to talk to that Venture lass at the Nimbus Station track first." offerNPCIcon="" offer_repeatable="" ready_to_complete="Back from Gnarled Forest? And with a few wins under your belt, I hope." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Nimbus Station Winners' Circle'!" description="Place in the top 3 at Nimbus Station Raceway." id="638" in_progress="Place in the top 3 at Nimbus Station Raceway." missionIcon="" offer="Place in the top 3 at Nimbus Station Raceway." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've placed in the top 3 at Nimbus Station Raceway!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Nimbus Station Champion'!" description="Win a race at the Nimbus Station Raceway." id="639" in_progress="Win a race at the Nimbus Station Raceway." missionIcon="" offer="Win a race at the Nimbus Station Raceway." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've won a race at the Nimbus Station Raceway!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Gnarled Forest Winners' Circle'!" description="Place in the top 3 at the Gnarled Forest Raceway." id="640" in_progress="Place in the top 3 at the Gnarled Forest Raceway." missionIcon="" offer="Place in the top 3 at the Gnarled Forest Raceway." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've placed in the top 3 at the Gnarled Forest Raceway!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Gnarled Forest Champion!'" description="Win a race at the Gnarled Forest Raceway." id="641" in_progress="Win a race at the Gnarled Forest Raceway." missionIcon="" offer="Win a race at the Gnarled Forest Raceway." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've won a race at the Gnarled Forest Raceway!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Nimbus Station Pacesetter'!" description="Beat a x:xx:xx lap time at the Nimbus Station Raceway." id="642" in_progress="Beat a x:xx:xx lap time at the Nimbus Station Raceway." missionIcon="" offer="Beat a x:xx:xx lap time at the Nimbus Station Raceway." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've beaten a x:xx:xx lap time at the Nimbus Station Raceway!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Nimbus Station Speed Demon'!" description="Beat a x:xx:xx total time at the Nimbus Station Raceway." id="643" in_progress="Beat a x:xx:xx total time at the Nimbus Station Raceway." missionIcon="" offer="Beat a x:xx:xx total time at the Nimbus Station Raceway." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've beaten a x:xx:xx total time at the Nimbus Station Raceway!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Gnarled Forest Pacesetter'!" description="Beat a x:xx:xx lap time at the Gnarled Forest Raceway." id="644" in_progress="Beat a x:xx:xx lap time at the Gnarled Forest Raceway." missionIcon="" offer="Beat a x:xx:xx lap time at the Gnarled Forest Raceway." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've beaten a x:xx:xx lap time at the Gnarled Forest Raceway!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Gnarled Forest Speed Demon'!" description="Beat a x:xx:xx total time at the Gnarled Forest Raceway." id="645" in_progress="Beat a x:xx:xx total time at the Gnarled Forest Raceway." missionIcon="" offer="Beat a x:xx:xx total time at the Gnarled Forest Raceway." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've beaten a x:xx:xx total time at the Gnarled Forest Raceway!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Nimbus Station Safe Driver'!" description="Complete a race at Nimbus Station Rceway without wrecking." id="646" in_progress="Complete a race at Nimbus Station Rceway without wrecking." missionIcon="" offer="Complete a race at Nimbus Station Rceway without wrecking." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've completed a race at Nimbus Station Rceway without wrecking!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Gnarled Forest Safe Driver'!" description="Complete a race at the Gnarled Forest Raceway without wrecking." id="647" in_progress="Complete a race at the Gnarled Forest Raceway without wrecking." missionIcon="" offer="Complete a race at the Gnarled Forest Raceway without wrecking." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've completed a race at the Gnarled Forest Raceway without wrecking!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Low Deductible'!" description="Complete 10 races without wrecking." id="648" in_progress="Complete 10 races without wrecking." missionIcon="" offer="Complete 10 races without wrecking." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've completed 10 races without wrecking!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement ' Low Deductible 2'!" description="Complete 25 races without wrecking." id="649" in_progress="Complete 25 races without wrecking." missionIcon="" offer="Complete 25 races without wrecking." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've completed 25 races without wrecking!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Low Deductible 3'!" description="Complete 50 races without wrecking." id="650" in_progress="Complete 50 races without wrecking." missionIcon="" offer="Complete 50 races without wrecking." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've completed 50 races without wrecking!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Street Sweeper'!" description="Smash 50 Smashables in any number of races." id="651" in_progress="Smash 50 Smashables in any number of races." missionIcon="" offer="Smash 50 Smashables in any number of races." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've smashed 50 Smashables during races!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Street Sweeper 2'!" description="Smash 250 Smashables in any number of races." id="652" in_progress="Smash 250 Smashables in any number of races." missionIcon="" offer="Smash 250 Smashables in any number of races." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've smashed 250 Smashables during races!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Street Sweeper 3'!" description="Smash 500 Smashables in any number of races." id="653" in_progress="Smash 500 Smashables in any number of races." missionIcon="" offer="Smash 500 Smashables in any number of races." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've smashed 500 Smashables during races!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Drive-Thru Dreamer'!" description="Collect 50 Imagination orbs in any number of races." id="654" in_progress="Collect 50 Imagination orbs in any number of races." missionIcon="" offer="Collect 50 Imagination orbs in any number of races." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've collected 50 Imagination orbs during races!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Drive-Thru Dreamer 2'!" description="Collect 250 Imagination orbs in any number of races." id="655" in_progress="Collect 250 Imagination orbs in any number of races." missionIcon="" offer="Collect 250 Imagination orbs in any number of races." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've collected 250 Imagination orbs during races!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement ' Drive-Thru Dreamer 3'!" description="Collect 500 Imagination orbs in any number of races." id="656" in_progress="Collect 500 Imagination orbs in any number of races." missionIcon="" offer="Collect 500 Imagination orbs in any number of races." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've collected 500 Imagination orbs during races!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Racing Fan'!" description="Compete in 25 races." id="657" in_progress="Compete in 25 races." missionIcon="" offer="Compete in 25 races." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've competed in 25 races!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Racing Fanatic'!" description="Compete in 50 races." id="658" in_progress="Compete in 50 races." missionIcon="" offer="Compete in 50 races." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've competed in 50 races!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Racing Freak'!" description="Compete in 100 races." id="659" in_progress="Compete in 100 races." missionIcon="" offer="Compete in 100 races." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've competed in 100 races!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row AudioEventGUID_OfferAccept="{00cdd107-e09b-4276-93ab-b13c3c37d1fa}" CinematicAccepted="Hangar_Intro_Cam" CinematicAcceptedLeadin="0.1" accept_chat_bubble="Bounce up to Sky Lane" chat_state_1="I can help you get out of here" chat_state_2="Sky Lane knows how to build escape rockets" chat_state_3="Are you ready?" chat_state_3_turnin="" chat_state_4="Get to the escape launcher" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="" description="Build a bouncer to get to Sky Lane" id="660" in_progress="Quick-Builds require imagination. Quick-Build a bouncer and use it to reach Sky Lane." missionIcon="" offer="Use your imagination to reach Sky Lane. She will help you escape." offerNPCIcon="" offer_repeatable="" ready_to_complete="Nice work. Look for glowing blue Imagination power ups whever you run low." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Five-Time Champion'!" description="Win any 5 races (at least 4 players per race)." id="661" in_progress="Win any 5 races (at least 4 players per race)." missionIcon="" offer="Win any 5 races (at least 4 players per race)." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've won 5 races!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Ten-Time Champion'!" description="Win any 10 races (at least 4 players per race)." id="662" in_progress="Win any 10 races (at least 4 players per race)." missionIcon="" offer="Win any 10 races (at least 4 players per race)." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've won 10 races!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Twenty-Time Champion'!" description="Win any 20 races (at least 4 players per race)." id="663" in_progress="Win any 20 races (at least 4 players per race)." missionIcon="" offer="Win any 20 races (at least 4 players per race)." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've won 20 races!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the achievement 'Unlock Your Imagination'!" description="Complete Bob's mission to unlock your Imagination" id="664" in_progress="Complete Bob's mission to unlock your Imagination" missionIcon="" offer="Complete Bob's mission to unlock your Imagination" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've unlocked your Imagination!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Nimbus Station Super Champ'!" description="Win 10 races at Nimbus Station Raceway (at least 4 players per race)." id="665" in_progress="Win 10 races at Nimbus Station Raceway (at least 4 players per race)." missionIcon="" offer="Win 10 races at Nimbus Station Raceway (at least 4 players per race)." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've won 10 races at Nimbus Station Raceway!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Gnarled Forest Super Champ'!" description="Win 10 races at Gnarled Forest Raceway (at least 4 players per race)." id="666" in_progress="Win 10 races at Gnarled Forest Raceway (at least 4 players per race)." missionIcon="" offer="Win 10 races at Gnarled Forest Raceway (at least 4 players per race)." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've won 10 races at Gnarled Forest Raceway!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Try, Try Again'!" description="Finish in last place in any 10 races." id="667" in_progress="Finish in last place in any 10 races." missionIcon="" offer="Finish in last place in any 10 races." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've finished in last place in 10 races! Awww." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="You've won races before, just do it again and you'll take the Series!" chat_state_1="You ready to really go for it?" chat_state_2="Doesn't matter what order you do your races in - just win 'em both." chat_state_3="I heard about your big wins! Awesome!" chat_state_3_turnin="" chat_state_4="Keep racing, building cars and earning Achievements! More racing is on the way soon!" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the License 1 Race Series! Go see Sky Lane for your reward!" description="Win 1 race each at Nimbus Station and Gnarled Forest." id="668" in_progress="Win first place at Nimbus Station, then do the same at the Gnarled Forest track!" missionIcon="" offer="Ready for the License 1 Race Series? Win one race each at Nimbus Station and Gnarled Forest!" offerNPCIcon="" offer_repeatable="" ready_to_complete="Congratulations! You're now a License 2 racer! More challenges are coming down the track!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Complete Overhaul'!" description="Swap out every module on your car during a Build session." id="669" in_progress="Swap out every module on your car during a Build session." missionIcon="" offer="Swap out every module on your car during a Build session." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've completely rebuilt your modular car!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Road Trip'!" description="Invite a friend to join you in a race." id="670" in_progress="Invite a friend to join you in a race." missionIcon="" offer="Invite a friend to join you in a race." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've invited a friend to join you in a race!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Racing Crew'!" description="Finish a race with 3 of your friends." id="671" in_progress="Finish a race with 3 of your friends." missionIcon="" offer="Finish a race with 3 of your friends." offerNPCIcon="" offer_repeatable="" ready_to_complete="You've finished a race with 3 of your friends!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Team Spirit'!" description="Finish a race where you and 2 friends all place in the top 3." id="672" in_progress="Finish a race where you and 2 friends all place in the top 3." missionIcon="" offer="Finish a race where you and 2 friends all place in the top 3." offerNPCIcon="" offer_repeatable="" ready_to_complete="You and your friends all finished in the top 3!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the achievement 'Nimbus Station Racemaster'!" description="Complete all 6 Nimbus Station racing Achievements" id="673" in_progress="Complete all 6 Nimbus Station racing Achievements" missionIcon="" offer="Complete all 6 Nimbus Station racing Achievements" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've completed all 6 Nimbus Station racing Achievements" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Gnarled Forest Racemaster'!" description="Complete all 6 Gnarled Forest Racing Achievements" id="674" in_progress="Complete all 6 Gnarled Forest Racing Achievements" missionIcon="" offer="Complete all 6 Gnarled Forest Racing Achievements" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've completed all 6 Gnarled Forest Racing Achievements!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Go Outside and Play 1'!" description="Complete 10 Racing Achievements" id="675" in_progress="Complete 10 Racing Achievements" missionIcon="" offer="Complete 10 Racing Achievements" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've completed 10 Racing Achievements!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Go Outside and Play 2'!" description="Complete 10 more Racing Achievements, for a total of 20" id="676" in_progress="Complete 10 more Racing Achievements, for a total of 20" missionIcon="" offer="Complete 10 more Racing Achievements, for a total of 20" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've completed 20 Racing Achievements so far!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Go Outside and Play 3'!" description="Complete 10 more Racing Achievements, for a total of 30" id="677" in_progress="Complete 10 more Racing Achievements, for a total of 30" missionIcon="" offer="Complete 10 more Racing Achievements, for a total of 30" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've completed 30 Racing Achievements so far!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the Achievement 'Go Outside and Play 4'!" description="Complete 4 more Racing Achievements, for a total of 34" id="678" in_progress="Complete 4 more Racing Achievements, for a total of 34" missionIcon="" offer="Complete 4 more Racing Achievements, for a total of 34" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've completed all 34 Racing Achievements!" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="Fight through the Darklings. Find Bob." chat_state_1="Come here quickly" chat_state_2="There must be thousands of them!" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="" description="Search the SpaceShip for Bob" id="679" in_progress="Have you found Bob yet? Search the ship." missionIcon="" offer="Darklings are everywhere! Find Bob quickly so we can get out of here." offerNPCIcon="" offer_repeatable="" ready_to_complete="Excellent, you found him. Now let's get out of here." state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row accept_chat_bubble="" chat_state_1="" chat_state_2="" chat_state_3="" chat_state_3_turnin="" chat_state_4="" chat_state_4_turnin="" completion_fail_tip="" completion_succeed_tip="You've completed the achievement 'Avant Gardens Achiever 5'!" description="Complete  50 achievements or missions in Avant Gardens" id="680" in_progress="Complete 50 achievements or missions in Avant Gardens" missionIcon="" offer="Complete 50 achievements or missions in Avant Gardens" offerNPCIcon="" offer_repeatable="" ready_to_complete="You've completed 50 achievements or missions in Avant Gardens" state_1_anim="" state_2_anim="" state_3_anim="" state_3_turnin_anim="" state_4_anim="" state_4_turnin_anim="" />
			<row completion_succeed_tip="You've completed the Achievement 'Animal Archipelago Pet Tamer'!" description="Tame all 3 pets in Animal Archipelago." id="681" in_progress="Tame all 3 Pets in Animal Archipelago." offer="Tame all 3 Pets in Animal Archipelago." ready_to_complete="You've tamed all 3 Pets in Animal Archipelago!" />
		</rows>
	</table>
	<table name="ModelBehavior">
		<columns>
			<column name="id" type="int" />
			<column name="definitionXMLfilename" type="varchar" />
		</columns>
		<rows>
			<row definitionXMLfilename="04_Destroy.xml" id="1" />
			<row definitionXMLfilename="05_Rebuild.xml" id="2" />
			<row definitionXMLfilename="test3.xml" id="3" />
			<row definitionXMLfilename="Droid.xml" id="4" />
			<row definitionXMLfilename="test5.xml" id="5" />
			<row definitionXMLfilename="test5.xml" id="6" />
		</rows>
	</table>
	<table name="ModularBuildComponent">
		<columns>
			<column name="id" type="int" />
			<column name="buildType" type="int" />
			<column name="xml" type="text" />
			<column name="createdLOT" type="int" />
			<column name="createdPhysicsID" type="int" />
		</columns>
		<rows>
			<row buildType="3" createdLOT="6416" createdPhysicsID="2692" id="3" xml="<ModularBuild>
<Assembly LOT=&quot;6416&quot; PhysicsType=&quot;3&quot; PhysicsID=&quot;2692&quot; />
      <topology>
        <numberOfParts value=&quot;3&quot; />
         <rootPart value=&quot;2&quot; />
         <connection myPartid=&quot;2&quot; myLocation=&quot;CP_A1&quot; connectingPart=&quot;1&quot; />
         <connection myPartid=&quot;1&quot; myLocation=&quot;CP_B2&quot; connectingPart=&quot;0&quot;/>
      </topology>

  <Placement>
  <Border>
  <Point x=&quot;-0&quot;      y=&quot;0&quot;  z=&quot;38.869&quot;  />
   <Point x=&quot;-6.091&quot;  y=&quot;0&quot;  z=&quot;38.390&quot;  />
   <Point x=&quot;-12.011&quot; y=&quot;0&quot;  z=&quot;36.968&quot;  />
   <Point x=&quot;-17.647&quot; y=&quot;0&quot;  z=&quot;34.632&quot;  />
   <Point x=&quot;-22.847&quot; y=&quot;0&quot;  z=&quot;31.445&quot;  />
   <Point x=&quot;-27.484&quot; y=&quot;0&quot;  z=&quot;27.484&quot;  />
   <Point x=&quot;-31.445&quot; y=&quot;0&quot;  z=&quot;22.847&quot;  />
   <Point x=&quot;-34.632&quot; y=&quot;0&quot;  z=&quot;17.647&quot;  />
   <Point x=&quot;-36.968&quot; y=&quot;0&quot;  z=&quot;12.011&quot;  />
   <Point x=&quot;-38.390&quot; y=&quot;0&quot;  z=&quot;6.091&quot;   />
   <Point x=&quot;-38.869&quot; y=&quot;0&quot;  z=&quot;0&quot;       />
   <Point x=&quot;-38.390&quot; y=&quot;0&quot;  z=&quot;-6.091&quot;  />
   <Point x=&quot;-36.968&quot; y=&quot;0&quot;  z=&quot;-12.011&quot; />
   <Point x=&quot;-34.632&quot; y=&quot;0&quot;  z=&quot;-17.647&quot; />
   <Point x=&quot;-31.445&quot; y=&quot;0&quot;  z=&quot;-22.847&quot; />
   <Point x=&quot;-27.484&quot; y=&quot;0&quot;  z=&quot;-27.484&quot; />
   <Point x=&quot;-22.847&quot; y=&quot;0&quot;  z=&quot;-31.445&quot; />
   <Point x=&quot;-17.647&quot; y=&quot;0&quot;  z=&quot;-34.632&quot; />
   <Point x=&quot;-12.011&quot; y=&quot;0&quot;  z=&quot;-36.968&quot; />
   <Point x=&quot;-6.091&quot;  y=&quot;0&quot;  z=&quot;-38.390&quot; />
   <Point x=&quot;-0&quot;      y=&quot;0&quot;  z=&quot;-38.869&quot; />
   </Border>
  <PositionOffset>
    <Point x=&quot;-24&quot; y=&quot;5&quot; z=&quot;-7&quot; />
  </PositionOffset>
    <Module>
          <ExamplePartLOT value=&quot;4713&quot; />
          <Point x=&quot;-7&quot; y=&quot;0&quot; z=&quot;1&quot; />
          <Point x=&quot;-10&quot; y=&quot;0&quot; z=&quot;1&quot; />
          <Point x=&quot;-10&quot; y=&quot;0&quot; z=&quot;-2&quot; />
          <Point x=&quot;-7&quot; y=&quot;0&quot; z=&quot;-2&quot; />
          <PartCode value=&quot;1&quot; />
      <InitialGhost templateID=&quot;6900&quot;/>
      <EquipGhost templateID=&quot;6904&quot;/>
  </Module>
        <Module>
           <ExamplePartLOT value=&quot;4714&quot; />
           <Point x=&quot;-12&quot; y=&quot;0&quot; z=&quot;1&quot; />
           <Point x=&quot;-16&quot; y=&quot;0&quot; z=&quot;1&quot; />
           <Point x=&quot;-16&quot; y=&quot;0&quot; z=&quot;-2&quot; />
           <Point x=&quot;-12&quot; y=&quot;0&quot; z=&quot;-2&quot; />
           <PartCode value=&quot;2&quot; />
      <InitialGhost templateID=&quot;6901&quot;/>
      <EquipGhost templateID=&quot;6910&quot;/>
  </Module>
  <Module>
           <ExamplePartLOT value=&quot;4715&quot; />
           <Point x=&quot;-18&quot; y=&quot;0&quot; z=&quot;1&quot; />
           <Point x=&quot;-22&quot; y=&quot;0&quot; z=&quot;1&quot; />
           <Point x=&quot;-22&quot; y=&quot;0&quot; z=&quot;-2&quot; />
           <Point x=&quot;-18&quot; y=&quot;0&quot; z=&quot;-2&quot; />
           <PartCode value=&quot;3&quot; />
      <InitialGhost templateID=&quot;6902&quot; textureName=&quot;1&quot;/>
      <EquipGhost templateID=&quot;6915&quot; textureName=&quot;1&quot;/>
  </Module>
  <AdditionalModelRotation>
 <Rotation w=&quot;0.707&quot; x=&quot;0&quot; y=&quot;-0.707&quot; z=&quot;0&quot; />
 </AdditionalModelRotation>
 </Placement>
  </ModularBuild>" />
			<row buildType="6" createdLOT="8092" createdPhysicsID="2692" id="5" xml="<ModularBuild name=&quot;Car 6&quot;>   <Assembly LOT=&quot;8092&quot; PhysicsType=&quot;30&quot; PhysicsID=&quot;13&quot; />   <topology>          <numberOfParts value=&quot;7&quot; />          <rootPart value=&quot;0&quot; />          <connection name=&quot;wheels&quot; myPartid=&quot;0&quot; myLocation=&quot;CHASSIS&quot; connectingPart=&quot;1&quot; />          <connection name=&quot;frontPanel&quot; myPartid=&quot;0&quot; myLocation=&quot;CHASSIS_ENGINE&quot; connectingPart=&quot;2&quot; />          <connection name=&quot;frontbumper&quot; myPartid=&quot;0&quot; myLocation=&quot;CHASSIS_FRONT_BUMPER&quot; connectingPart=&quot;3&quot; />          <connection name=&quot;rearpanel&quot; myPartid=&quot;0&quot; myLocation=&quot;CHASSIS_IMAG_TANK&quot; connectingPart=&quot;4&quot; />          <connection name=&quot;rbumper&quot; myPartid=&quot;0&quot; myLocation=&quot;CHASSIS_REAR_BUMPER&quot; connectingPart=&quot;5&quot; />          <connection name=&quot;sidepanels&quot; myPartid=&quot;0&quot; myLocation=&quot;CHASSIS&quot; connectingPart=&quot;6&quot; />      </topology>      <Placement>          <PositionOffset>              <Point x=&quot;-24&quot; y=&quot;0.5&quot; z=&quot;-7&quot; />          </PositionOffset>          <AdditionalModelRotation>              <Rotation w=&quot;0.707&quot; x=&quot;0&quot; y=&quot;-0.707&quot; z=&quot;0&quot; />          </AdditionalModelRotation>          <Border>              <Point x=&quot;-0&quot;      y=&quot;0&quot;  z=&quot;38.869&quot;  />              <Point x=&quot;-6.091&quot;  y=&quot;0&quot;  z=&quot;38.390&quot;  />              <Point x=&quot;-12.011&quot; y=&quot;0&quot;  z=&quot;36.968&quot;  />              <Point x=&quot;-17.647&quot; y=&quot;0&quot;  z=&quot;34.632&quot;  />              <Point x=&quot;-22.847&quot; y=&quot;0&quot;  z=&quot;31.445&quot;  />              <Point x=&quot;-27.484&quot; y=&quot;0&quot;  z=&quot;27.484&quot;  />              <Point x=&quot;-31.445&quot; y=&quot;0&quot;  z=&quot;22.847&quot;  />              <Point x=&quot;-34.632&quot; y=&quot;0&quot;  z=&quot;17.647&quot;  />              <Point x=&quot;-36.968&quot; y=&quot;0&quot;  z=&quot;12.011&quot;  />              <Point x=&quot;-38.390&quot; y=&quot;0&quot;  z=&quot;6.091&quot;   />              <Point x=&quot;-38.869&quot; y=&quot;0&quot;  z=&quot;0&quot;       />              <Point x=&quot;-38.390&quot; y=&quot;0&quot;  z=&quot;-6.091&quot;  />              <Point x=&quot;-36.968&quot; y=&quot;0&quot;  z=&quot;-12.011&quot; />              <Point x=&quot;-34.632&quot; y=&quot;0&quot;  z=&quot;-17.647&quot; />              <Point x=&quot;-31.445&quot; y=&quot;0&quot;  z=&quot;-22.847&quot; />              <Point x=&quot;-27.484&quot; y=&quot;0&quot;  z=&quot;-27.484&quot; />              <Point x=&quot;-22.847&quot; y=&quot;0&quot;  z=&quot;-31.445&quot; />              <Point x=&quot;-17.647&quot; y=&quot;0&quot;  z=&quot;-34.632&quot; />              <Point x=&quot;-12.011&quot; y=&quot;0&quot;  z=&quot;-36.968&quot; />              <Point x=&quot;-6.091&quot;  y=&quot;0&quot;  z=&quot;-38.390&quot; />              <Point x=&quot;-0&quot;      y=&quot;0&quot;  z=&quot;-38.869&quot; />          </Border>          <Module name=&quot;chassis&quot; >              <PartCode value=&quot;0&quot; />              <ExamplePartLOT value=&quot;8129&quot; />              <InitialGhost templateID=&quot;7716&quot; textureName=&quot;2&quot;/>              <EquipGhost templateID=&quot;7716&quot; textureName=&quot;2&quot;/>          </Module>          <Module name=&quot;wheels&quot; >              <PartCode value=&quot;1&quot; />              <ExamplePartLOT value=&quot;8130&quot; />              <InitialGhost templateID=&quot;7722&quot; textureName=&quot;2&quot;/>              <EquipGhost templateID=&quot;7722&quot; textureName=&quot;2&quot;/>          </Module>          <Module name=&quot;frontpanel&quot; >              <PartCode value=&quot;2&quot; />              <ExamplePartLOT value=&quot;8131&quot; />              <InitialGhost templateID=&quot;7717&quot; textureName=&quot;2&quot;/>              <EquipGhost templateID=&quot;7717&quot; textureName=&quot;2&quot;/>          </Module>          <Module name=&quot;frontbumper&quot; >              <PartCode value=&quot;3&quot; />              <ExamplePartLOT value=&quot;8134&quot; />              <InitialGhost templateID=&quot;7720&quot; textureName=&quot;2&quot;/>              <EquipGhost templateID=&quot;7720&quot; textureName=&quot;2&quot;/>          </Module>          <Module name=&quot;rearpanel&quot; >              <PartCode value=&quot;4&quot; />              <ExamplePartLOT value=&quot;8132&quot; />              <InitialGhost templateID=&quot;7718&quot; textureName=&quot;2&quot;/>              <EquipGhost templateID=&quot;7718&quot; textureName=&quot;2&quot;/>          </Module>          <Module name=&quot;rearbumper&quot; >              <PartCode value=&quot;5&quot; />              <ExamplePartLOT value=&quot;8135&quot; />              <InitialGhost templateID=&quot;7719&quot; textureName=&quot;2&quot;/>              <EquipGhost templateID=&quot;7719&quot; textureName=&quot;2&quot;/>          </Module>          <Module name=&quot;sidepanels&quot; >              <PartCode value=&quot;6&quot; />              <ExamplePartLOT value=&quot;8133&quot; />              <InitialGhost templateID=&quot;7714&quot; textureName=&quot;2&quot;/>              <EquipGhost templateID=&quot;7714&quot; textureName=&quot;2&quot;/>          </Module>      </Placement>  </ModularBuild>" />
		</rows>
	</table>
	<table name="ModuleComponent">
		<columns>
			<column name="id" type="int" />
			<column name="partCode" type="int" />
			<column name="buildType" type="int" />
			<column name="xml" type="text" />
		</columns>
		<rows>
			<row buildType="3" id="1" partCode="1" xml="<ModuleInfo>
 <PlacementRotation x=&quot;0.5&quot; y=&quot;0.5&quot; z=&quot;-0.5&quot; w=&quot;0.5&quot; />
 <connection name=&quot;CP_B2&quot;>
 <translation x=&quot;-0.1949&quot; y=&quot;0&quot; z=&quot;5.1999&quot; />
 </connection>
 </ModuleInfo>" />
			<row buildType="3" id="2" partCode="1" xml="<ModuleInfo><PlacementRotation x=&quot;0.5&quot; y=&quot;0.5&quot; z=&quot;-0.5&quot; w=&quot;0.5&quot; /></ModuleInfo>" />
			<row buildType="3" id="3" partCode="1" xml="<ModuleInfo><PlacementRotation x=&quot;0.5&quot; y=&quot;0.5&quot; z=&quot;-0.5&quot; w=&quot;0.5&quot; /></ModuleInfo>" />
			<row buildType="3" id="4" partCode="2" xml="<ModuleInfo module=&quot;4714&quot; name=&quot;Rocket Classic Middle&quot;>
<PlacementRotation x=&quot;0.5&quot; y=&quot;0.5&quot; z=&quot;-0.5&quot; w=&quot;0.5&quot; />
      <connection name=&quot;CP_B2&quot;>
          <translation x=&quot;0&quot; y=&quot;0&quot; z=&quot;5.2096&quot; />
      </connection>
  </ModuleInfo>" />
			<row buildType="3" id="5" partCode="2" xml="<ModuleInfo module=&quot;4717&quot; name=&quot;Rocket Steam Middle&quot;><PlacementRotation x=&quot;0.5&quot; y=&quot;0.5&quot; z=&quot;-0.5&quot; w=&quot;0.5&quot; />
    <connection name=&quot;CP_B2&quot;>
        <translation x=&quot;0&quot; y=&quot;5.1999&quot; z=&quot;-0.1949&quot; />
    </connection>
</ModuleInfo>" />
			<row buildType="3" id="6" partCode="2" xml="<ModuleInfo module=&quot;4720&quot; name=&quot;Rocket Pod Middle&quot; ><PlacementRotation x=&quot;0.5&quot; y=&quot;0.5&quot; z=&quot;-0.5&quot; w=&quot;0.5&quot; />
    <connection name=&quot;CP_B2&quot;>
        <translation x=&quot;0&quot; y=&quot;5.1999&quot; z=&quot;-0.1949&quot; />
    </connection>
</ModuleInfo>" />
			<row buildType="3" id="7" partCode="3" xml="<ModuleInfo module=&quot;4715&quot; name=&quot;Rocket Classic Bottom&quot;>
<PlacementRotation x=&quot;0.5&quot; y=&quot;0.5&quot; z=&quot;-0.5&quot; w=&quot;0.5&quot; />
<connection name=&quot;CP_A1&quot;>
<translation x=&quot;0&quot; y=&quot;0&quot; z=&quot;5.2096&quot; />
</connection>
</ModuleInfo>" />
			<row buildType="3" id="8" partCode="3" xml="<ModuleInfo module=&quot;4718&quot; name=&quot;Rocket Steam Bottom&quot;><PlacementRotation x=&quot;0.5&quot; y=&quot;0.5&quot; z=&quot;-0.5&quot; w=&quot;0.5&quot; />
    <connection name=&quot;CP_A1&quot;>
        <translation x=&quot;0&quot; y=&quot;5.2096&quot; z=&quot;0&quot; />
    </connection>
</ModuleInfo>" />
			<row buildType="3" id="9" partCode="3" xml="<ModuleInfo module=&quot;4721&quot; name=&quot;Rocket Pod Bottom&quot;><PlacementRotation x=&quot;0.5&quot; y=&quot;0.5&quot; z=&quot;-0.5&quot; w=&quot;0.5&quot; />
    <connection name=&quot;CP_A1&quot;>
        <translation x=&quot;0&quot; y=&quot;5.2096&quot; z=&quot;0&quot; />
    </connection>
</ModuleInfo>" />
			<row buildType="4" id="10" partCode="1" xml="<ModuleInfo module=&quot;&quot; name=&quot;Car Chassis 1&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;0.707106781&quot; z=&quot;-0.0&quot; w=&quot;0.707106781&quot; /></ModuleInfo>" />
			<row buildType="4" id="11" partCode="1" xml="<ModuleInfo module=&quot;&quot; name=&quot;Car Chassis 2&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;0.707106781&quot; z=&quot;0&quot; w=&quot;0.707106781&quot; /></ModuleInfo>" />
			<row buildType="4" id="12" partCode="2" xml="<ModuleInfo module=&quot;&quot; name=&quot;Car Wheels 1&quot;><PlacementRotation x=&quot;0.5&quot; y=&quot;0.5&quot; z=&quot;-0.5&quot; w=&quot;0.5&quot; /><connection name=&quot;&quot;><translation x=&quot;-1.1418&quot; y=&quot;0.7203&quot; z=&quot;-1.6005&quot; /></connection><connection name=&quot;&quot;><translation x=&quot;-1.1418&quot; y=&quot;0.7203&quot; z=&quot;1.6001&quot; /></connection><connection name=&quot;&quot;><translation x=&quot;1.1427&quot; y=&quot;0.7203&quot; z=&quot;1.6001&quot; /></connection><connection name=&quot;&quot;><translation x=&quot;1.1427&quot; y=&quot;0.7203&quot; z=&quot;-1.6005&quot; /></connection></ModuleInfo>" />
			<row buildType="4" id="13" partCode="2" xml="<ModuleInfo module=&quot;&quot; name=&quot;Car Wheels 2&quot;><PlacementRotation x=&quot;0.5&quot; y=&quot;0.5&quot; z=&quot;-0.5&quot; w=&quot;0.5&quot; /><connection name=&quot;&quot;><translation x=&quot;-1.1418&quot; y=&quot;0.7203&quot; z=&quot;-1.6005&quot; /></connection><connection name=&quot;&quot;><translation x=&quot;-1.1418&quot; y=&quot;0.7203&quot; z=&quot;1.6001&quot; /></connection><connection name=&quot;&quot;><translation x=&quot;1.1427&quot; y=&quot;0.7203&quot; z=&quot;1.6001&quot; /></connection><connection name=&quot;&quot;><translation x=&quot;1.1427&quot; y=&quot;0.7203&quot; z=&quot;-1.6005&quot; /></connection></ModuleInfo>" />
			<row buildType="4" id="14" partCode="3" xml="<ModuleInfo module=&quot;&quot; name=&quot;Car Back Bumper 1&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;-0.707106781&quot; z=&quot;0.0&quot; w=&quot;0.707106781&quot; /><connection name=&quot;&quot;><translation x=&quot;0&quot; y=&quot;0.9401&quot; z=&quot;-2.0&quot; /></connection></ModuleInfo>" />
			<row buildType="4" id="15" partCode="3" xml="<ModuleInfo module=&quot;&quot; name=&quot;Car Back Bumper 2&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;-0.707106781&quot; z=&quot;0.0&quot; w=&quot;0.707106781&quot; /><connection name=&quot;&quot;><translation x=&quot;0&quot; y=&quot;0.9401&quot; z=&quot;-2.0&quot; /></connection></ModuleInfo>" />
			<row buildType="4" id="16" partCode="4" xml="<ModuleInfo module=&quot;&quot; name=&quot;Car Back Body 1&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;0.707106781&quot; z=&quot;0&quot; w=&quot;0.707106781&quot; /><connection name=&quot;&quot;><translation x=&quot;0&quot; y=&quot;1.2622&quot; z=&quot;-1.6006&quot; /></connection></ModuleInfo>" />
			<row buildType="4" id="17" partCode="4" xml="<ModuleInfo module=&quot;&quot; name=&quot;Car Back Body 2&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;0.707106781&quot; z=&quot;0&quot; w=&quot;0.707106781&quot; /><connection name=&quot;&quot;><translation x=&quot;0&quot; y=&quot;1.2622&quot; z=&quot;-1.6006&quot; /></connection></ModuleInfo>" />
			<row buildType="4" id="18" partCode="5" xml="<ModuleInfo module=&quot;&quot; name=&quot;Car Engine 1&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;0.0&quot; z=&quot;-0.0&quot; w=&quot;1.0&quot; /><connection name=&quot;&quot;><translation x=&quot;0&quot; y=&quot;1.57900&quot; z=&quot;-1.6017&quot; /></connection></ModuleInfo>" />
			<row buildType="4" id="19" partCode="5" xml="<ModuleInfo module=&quot;&quot; name=&quot;Car Engine 2&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;0.0&quot; z=&quot;0.0&quot; w=&quot;1.0&quot; /><connection name=&quot;&quot;><translation x=&quot;0&quot; y=&quot;1.57900&quot; z=&quot;-1.6017&quot; /></connection></ModuleInfo>" />
			<row buildType="4" id="20" partCode="6" xml="<ModuleInfo module=&quot;&quot; name=&quot;Car Main Body 1&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;0.0&quot; z=&quot;0.0&quot; w=&quot;1.0&quot; /><connection name=&quot;&quot;><translation x=&quot;0&quot; y=&quot;1.2622&quot; z=&quot;0&quot; /></connection></ModuleInfo>" />
			<row buildType="4" id="21" partCode="6" xml="<ModuleInfo module=&quot;&quot; name=&quot;Car Main Body 2&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;0.0&quot; z=&quot;0.0&quot; w=&quot;1.0&quot; /><connection name=&quot;&quot;><translation x=&quot;0&quot; y=&quot;1.2622&quot; z=&quot;0&quot; /></connection></ModuleInfo>" />
			<row buildType="4" id="22" partCode="7" xml="<ModuleInfo module=&quot;&quot; name=&quot;Car Front Body 1&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;0.707106781&quot; z=&quot;0&quot; w=&quot;0.707106781&quot; /><connection name=&quot;&quot;><translation x=&quot;0&quot; y=&quot;1.2625&quot; z=&quot;2.3997&quot; /></connection></ModuleInfo>" />
			<row buildType="4" id="23" partCode="7" xml="<ModuleInfo module=&quot;&quot; name=&quot;Car Front Body 2&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;0.707106781&quot; z=&quot;0&quot; w=&quot;0.707106781&quot; /><connection name=&quot;&quot;><translation x=&quot;0&quot; y=&quot;1.2625&quot; z=&quot;2.3997&quot; /></connection></ModuleInfo>" />
			<row buildType="4" id="24" partCode="8" xml="<ModuleInfo module=&quot;&quot; name=&quot;Car Front Bumper 1&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;0.707106781&quot; z=&quot;0&quot; w=&quot;0.707106781&quot; /><connection name=&quot;&quot;><translation x=&quot;0&quot; y=&quot;0.9401&quot; z=&quot;1.9957&quot; /></connection></ModuleInfo>" />
			<row buildType="4" id="25" partCode="8" xml="<ModuleInfo module=&quot;&quot; name=&quot;Car Front Bumper 2&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;0.707106781&quot; z=&quot;0&quot; w=&quot;0.707106781&quot; /><connection name=&quot;&quot;><translation x=&quot;0&quot; y=&quot;0.9401&quot; z=&quot;1.9957&quot; /></connection></ModuleInfo>" />
			<row buildType="5" id="26" partCode="0" xml="<ModuleInfo module=&quot;6750&quot; name=&quot;Car Chassis 1&quot;>
<PlacementRotation x=&quot;0.0&quot; y=&quot;-0.707106781&quot; z=&quot;0&quot; w=&quot;0.707106781&quot; />
</ModuleInfo>" />
			<row buildType="5" id="27" partCode="2" xml="<ModuleInfo module=&quot;6751&quot; name=&quot;Car Engine 1&quot;>
<PlacementRotation x=&quot;0.0&quot; y=&quot;-0.707106781&quot; z=&quot;0&quot; w=&quot;0.707106781&quot; />
<connection name=&quot;CHASSIS_ENGINE&quot;>
<translation x=&quot;0.0&quot; y=&quot;2.7146&quot; z=&quot;2.8&quot; />
</connection>
</ModuleInfo>
" />
			<row buildType="5" id="28" partCode="2" xml="<ModuleInfo module=&quot;6752&quot; name=&quot;Car Engine 2&quot;><connection name=&quot;CHASSIS_ENGINE&quot;><translation x=&quot;0.0&quot; y=&quot;2.7146&quot; z=&quot;2.8&quot; /></connection></ModuleInfo>" />
			<row buildType="5" id="29" partCode="2" xml="<ModuleInfo module=&quot;6753&quot; name=&quot;Car Engine 3&quot;><connection name=&quot;CHASSIS_ENGINE&quot;><translation x=&quot;0.0&quot; y=&quot;2.7146&quot; z=&quot;2.8&quot; /></connection></ModuleInfo>" />
			<row buildType="5" id="30" partCode="2" xml="<ModuleInfo module=&quot;6754&quot; name=&quot;Car Engine 4&quot;><connection name=&quot;CHASSIS_ENGINE&quot;><translation x=&quot;0.0&quot; y=&quot;2.7146&quot; z=&quot;2.8&quot; /></connection></ModuleInfo>" />
			<row buildType="5" id="31" partCode="2" xml="<ModuleInfo module=&quot;6755&quot; name=&quot;Car Engine 5&quot;><connection name=&quot;CHASSIS_ENGINE&quot;><translation x=&quot;0.0&quot; y=&quot;2.7146&quot; z=&quot;2.8&quot; /></connection></ModuleInfo>" />
			<row buildType="5" id="32" partCode="3" xml="<ModuleInfo module=&quot;6756&quot; name=&quot;Car Front Bumper 1&quot;>
<PlacementRotation x=&quot;0.0&quot; y=&quot;-0.707106781&quot; z=&quot;0&quot; w=&quot;0.707106781&quot; />
<connection name=&quot;CHASSIS_FRONT_BUMPER&quot;>
<translation x=&quot;0.0&quot; y=&quot;1.3247&quot; z=&quot;4.9770&quot; />
</connection>
</ModuleInfo>
" />
			<row buildType="5" id="33" partCode="3" xml="<ModuleInfo module=&quot;6757&quot; name=&quot;Car Front Bumper 2&quot;><connection name=&quot;CHASSIS_FRONT_BUMPER&quot;><translation x=&quot;0.0&quot; y=&quot;1.3247&quot; z=&quot;4.9770&quot; /></connection></ModuleInfo>" />
			<row buildType="5" id="34" partCode="3" xml="<ModuleInfo module=&quot;6758&quot; name=&quot;Car Front Bumper 3&quot;><connection name=&quot;CHASSIS_FRONT_BUMPER&quot;><translation x=&quot;0.0&quot; y=&quot;1.3247&quot; z=&quot;4.9770&quot; /></connection></ModuleInfo>" />
			<row buildType="5" id="35" partCode="3" xml="<ModuleInfo module=&quot;6759&quot; name=&quot;Car Front Bumper 4&quot;><connection name=&quot;CHASSIS_FRONT_BUMPER&quot;><translation x=&quot;0.0&quot; y=&quot;1.3247&quot; z=&quot;4.9770&quot; /></connection></ModuleInfo>" />
			<row buildType="5" id="36" partCode="3" xml="<ModuleInfo module=&quot;6760&quot; name=&quot;Car Front Bumper 5&quot;><connection name=&quot;CHASSIS_FRONT_BUMPER&quot;><translation x=&quot;0.0&quot; y=&quot;1.3247&quot; z=&quot;4.9770&quot; /></connection></ModuleInfo>" />
			<row buildType="5" id="37" partCode="4" xml="<ModuleInfo module=&quot;6761&quot; name=&quot;Car Imagination Tank 1&quot;>
<PlacementRotation x=&quot;0.0&quot; y=&quot;-0.707106781&quot; z=&quot;0&quot; w=&quot;0.707106781&quot; />
<connection name=&quot;CHASSIS_IMAG_TANK&quot;>
<translation x=&quot;0.0&quot; y=&quot;2.7146&quot; z=&quot;-2.8&quot; />
</connection>
</ModuleInfo>
" />
			<row buildType="5" id="38" partCode="4" xml="<ModuleInfo module=&quot;6762&quot; name=&quot;Car Imagination Tank 2&quot;><connection name=&quot;CHASSIS_IMAG_TANK&quot;><translation x=&quot;0.0&quot; y=&quot;2.7146&quot; z=&quot;-2.8&quot; /></connection></ModuleInfo>" />
			<row buildType="5" id="40" partCode="4" xml="<ModuleInfo module=&quot;6763&quot; name=&quot;Car Imagination Tank 3&quot;><connection name=&quot;CHASSIS_IMAG_TANK&quot;><translation x=&quot;0.0&quot; y=&quot;2.7146&quot; z=&quot;-2.8&quot; /></connection></ModuleInfo>" />
			<row buildType="5" id="41" partCode="4" xml="<ModuleInfo module=&quot;6764&quot; name=&quot;Car Imagination Tank 4&quot;><connection name=&quot;CHASSIS_IMAG_TANK&quot;><translation x=&quot;0.0&quot; y=&quot;2.7146&quot; z=&quot;-2.8&quot; /></connection></ModuleInfo>" />
			<row buildType="5" id="42" partCode="5" xml="<ModuleInfo module=&quot;6765&quot; name=&quot;Car Rear Bumper 1&quot;>
<PlacementRotation x=&quot;0.0&quot; y=&quot;-0.707106781&quot; z=&quot;0&quot; w=&quot;0.707106781&quot; />
<connection name=&quot;CHASSIS_REAR_BUMPER&quot;>
<translation x=&quot;0.0&quot; y=&quot;1.3247&quot; z=&quot;-4.9770&quot; />
</connection>
</ModuleInfo>
" />
			<row buildType="5" id="43" partCode="5" xml="<ModuleInfo module=&quot;6766&quot; name=&quot;Car Rear Bumper 2&quot;><connection name=&quot;CHASSIS_REAR_BUMPER&quot;><translation x=&quot;0.0&quot; y=&quot;1.3247&quot; z=&quot;-4.9770&quot; /></connection></ModuleInfo>" />
			<row buildType="5" id="44" partCode="5" xml="<ModuleInfo module=&quot;6767&quot; name=&quot;Car Rear Bumper 3&quot;><connection name=&quot;CHASSIS_REAR_BUMPER&quot;><translation x=&quot;0.0&quot; y=&quot;1.3247&quot; z=&quot;-4.9770&quot; /></connection></ModuleInfo>" />
			<row buildType="5" id="45" partCode="6" xml="<ModuleInfo module=&quot;6768&quot; name=&quot;Car Spoiler 1&quot;><connection name=&quot;CHASSIS_SPOILER&quot;><translation x=&quot;0.0&quot; y=&quot;2.9366&quot; z=&quot;-5.8150&quot; /></connection></ModuleInfo>" />
			<row buildType="5" id="46" partCode="6" xml="<ModuleInfo module=&quot;6769&quot; name=&quot;Car Spoiler 2&quot;><connection name=&quot;CHASSIS_SPOILER&quot;><translation x=&quot;0.0&quot; y=&quot;2.9366&quot; z=&quot;-5.8150&quot; /></connection></ModuleInfo>" />
			<row buildType="5" id="47" partCode="6" xml="<ModuleInfo module=&quot;6770&quot; name=&quot;Car Spoiler 3&quot;><connection name=&quot;CHASSIS_SPOILER&quot;><translation x=&quot;0.0&quot; y=&quot;2.9366&quot; z=&quot;-5.8150&quot; /></connection></ModuleInfo>" />
			<row buildType="5" id="48" partCode="6" xml="<ModuleInfo module=&quot;6771&quot; name=&quot;Car Spoiler 4&quot;><connection name=&quot;CHASSIS_SPOILER&quot;><translation x=&quot;0.0&quot; y=&quot;2.9366&quot; z=&quot;-5.8150&quot; /></connection></ModuleInfo>" />
			<row buildType="5" id="49" partCode="6" xml="<ModuleInfo module=&quot;6772&quot; name=&quot;Car Spoiler 5&quot;><connection name=&quot;CHASSIS_SPOILER&quot;><translation x=&quot;0.0&quot; y=&quot;2.9366&quot; z=&quot;-5.8150&quot; /></connection></ModuleInfo>" />
			<row buildType="5" id="50" partCode="7" xml="<ModuleInfo module=&quot;6785&quot; name=&quot;Car Body 1&quot;><connection name=&quot;CHASSIS_BODY&quot;><translation x=&quot;0.0&quot; y=&quot;1.5166&quot; z=&quot;2.8&quot; /></connection></ModuleInfo>" />
			<row buildType="5" id="51" partCode="1" xml="<ModuleInfo module=&quot;6786&quot; name=&quot;Car Wheel 1&quot;><connection name=&quot;CHASSIS_WHEEL&quot;><translation x=&quot;0.0&quot; y=&quot;1.5166&quot; z=&quot;3.2&quot; /></connection></ModuleInfo>" />
			<row buildType="6" id="52" partCode="0" xml="<ModuleInfo LOT=&quot;8129&quot; name=&quot;chassis&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;0.707&quot; z=&quot;0&quot; w=&quot;0.707&quot; /></ModuleInfo>" />
			<row buildType="6" id="53" partCode="1" xml="<ModuleInfo LOT=&quot;8130&quot; name=&quot;wheels&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;0.707&quot; z=&quot;0&quot; w=&quot;0.707&quot; /><connection name=&quot;CHASSIS&quot;><translation x=&quot;0&quot; y=&quot;0&quot; z=&quot;0&quot; /></connection></ModuleInfo>" />
			<row buildType="6" id="54" partCode="2" xml="<ModuleInfo LOT=&quot;8131&quot; name=&quot;front panel&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;0.707&quot; z=&quot;0&quot; w=&quot;0.707&quot; /><connection name=&quot;CHASSIS_ENGINE&quot;><translation x=&quot;0.0&quot; y=&quot;2.7146&quot; z=&quot;2.8&quot; /></connection></ModuleInfo>" />
			<row buildType="6" id="55" partCode="3" xml="<ModuleInfo LOT=&quot;8134&quot; name=&quot;front bumper&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;0.707&quot; z=&quot;0&quot; w=&quot;0.707&quot; /><connection name=&quot;CHASSIS_FRONT_BUMPER&quot;><translation x=&quot;0.0&quot; y=&quot;1.3247&quot; z=&quot;4.977&quot; /></connection></ModuleInfo>" />
			<row buildType="6" id="56" partCode="4" xml="<ModuleInfo LOT=&quot;8132&quot; name=&quot;rear panel&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;0.707&quot; z=&quot;0&quot; w=&quot;0.707&quot; /><connection name=&quot;CHASSIS_IMAG_TANK&quot;><translation x=&quot;0.0&quot; y=&quot;2.7146&quot; z=&quot;-2.8&quot; /></connection></ModuleInfo>" />
			<row buildType="6" id="57" partCode="5" xml="<ModuleInfo LOT=&quot;8135&quot; name=&quot;rear bumper&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;0.707&quot; z=&quot;0&quot; w=&quot;0.707&quot; /><connection name=&quot;CHASSIS_REAR_BUMPER&quot;><translation x=&quot;0.0&quot; y=&quot;1.3247&quot; z=&quot;-4.977&quot; /></connection></ModuleInfo>" />
			<row buildType="6" id="58" partCode="6" xml="<ModuleInfo LOT=&quot;8133&quot; name=&quot;side panels&quot;><PlacementRotation x=&quot;0.0&quot; y=&quot;0.707&quot; z=&quot;0&quot; w=&quot;0.707&quot; /><connection name=&quot;CHASSIS&quot;><translation x=&quot;0&quot; y=&quot;0&quot; z=&quot;0&quot; /></connection></ModuleInfo>" />
		</rows>
	</table>
	<table name="MotionFX">
		<columns>
			<column name="id" type="int" />
			<column name="typeID" type="int" />
			<column name="slamVelocity" type="real" />
			<column name="addVelocity" type="real" />
			<column name="duration" type="real" />
			<column name="destGroupName" type="nvarchar" />
			<column name="startScale" type="real" />
			<column name="endScale" type="real" />
		</columns>
		<rows>
			<row addVelocity="-30" id="1" slamVelocity="15" typeID="0" />
			<row destGroupName="ChestGroup" duration="0.75" endScale="0.1" id="2" startScale="1" typeID="1" />
			<row duration="1" endScale="3" id="3" startScale="0.5" typeID="2" />
			<row duration="0.25" endScale="0" id="4" startScale="0.01" typeID="2" />
			<row destGroupName="pulltopoint" duration="0.5" endScale="1" id="5" startScale="1" typeID="3" />
		</rows>
	</table>
	<table name="NPCCreateData">
		<columns>
			<column name="npcCreateID" type="int" />
			<column name="NPCtype" type="varchar" />
			<column name="Subtype" type="varchar" />
			<column name="SubSubType" type="varchar" />
			<column name="animationGroupType" type="varchar" />
			<column name="RenderAsset" type="varchar" />
			<column name="ScriptReference" type="int" />
			<column name="DestructableReference" type="int" />
			<column name="PhysicsReference" type="int" />
			<column name="PhysicsTypeRef" type="int" />
			<column name="VendorReference" type="int" />
		</columns>
		<rows>
			<row DestructableReference="295" NPCtype="Enemy" PhysicsReference="15" PhysicsTypeRef="1" RenderAsset="animations\\creatures\\cre_darkling-hyper.kfm" ScriptReference="553" SubSubType="HyperDarkling" Subtype="Darkling Mob" animationGroupType="HyperDarkling" npcCreateID="1" />
			<row DestructableReference="295" NPCtype="Enemy" PhysicsReference="15" PhysicsTypeRef="1" RenderAsset="animations\\creatures\\cre_darkling-freak.kfm" ScriptReference="553" SubSubType="FreakDarkling" Subtype="Darkling Mob" animationGroupType="FreakDarkling" npcCreateID="2" />
			<row DestructableReference="295" NPCtype="Enemy" PhysicsReference="15" PhysicsTypeRef="1" RenderAsset="animations\\creatures\\cre-darkling-grumpy.kfm" ScriptReference="553" SubSubType="GrumpyDarkling" Subtype="Darkling Mob" animationGroupType="GrumpyDarkling" npcCreateID="3" />
			<row DestructableReference="296" NPCtype="Enemy" PhysicsReference="15" PhysicsTypeRef="1" RenderAsset="animations\\creatures\\cre_darkling-hyper.kfm" ScriptReference="554" SubSubType="HyperDarkling" Subtype="Darkling Elite" animationGroupType="HyperDarkling" npcCreateID="4" />
			<row DestructableReference="296" NPCtype="Enemy" PhysicsReference="15" PhysicsTypeRef="1" RenderAsset="animations\\creatures\\cre_darkling-freak.kfm" ScriptReference="554" SubSubType="FreakDarkling" Subtype="Darkling Elite" animationGroupType="FreakDarkling" npcCreateID="5" />
			<row DestructableReference="296" NPCtype="Enemy" PhysicsReference="15" PhysicsTypeRef="1" RenderAsset="animations\\creatures\\cre-darkling-grumpy.kfm" ScriptReference="554" SubSubType="GrumpyDarkling" Subtype="Darkling Elite" animationGroupType="GrumpyDarkling" npcCreateID="6" />
			<row DestructableReference="297" NPCtype="Enemy" PhysicsReference="15" PhysicsTypeRef="1" RenderAsset="animations\\minifig\\mf_aggressive.kfm" ScriptReference="553" SubSubType="Minifig" Subtype="FV Mob" animationGroupType="Enemy" npcCreateID="7" />
			<row DestructableReference="298" NPCtype="Enemy" PhysicsReference="15" PhysicsTypeRef="1" RenderAsset="animations\\minifig\\mf_aggressive.kfm" ScriptReference="554" SubSubType="Minifig" Subtype="FV Elite" animationGroupType="Enemy" npcCreateID="8" />
			<row DestructableReference="351" NPCtype="Enemy" PhysicsReference="15" PhysicsTypeRef="1" RenderAsset="animations\\minifig\\mf_aggressive.kfm" ScriptReference="553" SubSubType="Minifig" Subtype="GF Mob" animationGroupType="Enemy" npcCreateID="9" />
			<row DestructableReference="300" NPCtype="Enemy" PhysicsReference="15" PhysicsTypeRef="1" RenderAsset="animations\\minifig\\mf_aggressive.kfm" ScriptReference="554" SubSubType="Minifig" Subtype="GF Elite" animationGroupType="Enemy" npcCreateID="10" />
			<row DestructableReference="301" NPCtype="Enemy" PhysicsReference="15" PhysicsTypeRef="1" RenderAsset="animations\\minifig\\mf_aggressive.kfm" ScriptReference="553" SubSubType="Minifig" Subtype="FV Miniboss" animationGroupType="Enemy" npcCreateID="11" />
			<row DestructableReference="302" NPCtype="Enemy" PhysicsReference="15" PhysicsTypeRef="1" RenderAsset="animations\\minifig\\mf_aggressive.kfm" ScriptReference="553" SubSubType="Minifig" Subtype="Generic Enemy" animationGroupType="Enemy" npcCreateID="12" />
			<row DestructableReference="303" NPCtype="Enemy" PhysicsReference="15" PhysicsTypeRef="1" RenderAsset="animations\\minifig\\mf_aggressive.kfm" ScriptReference="556" SubSubType="Minifig" Subtype="GF Miniboss" animationGroupType="Enemy" npcCreateID="13" />
			<row DestructableReference="304" NPCtype="Enemy" PhysicsReference="1777" PhysicsTypeRef="1" RenderAsset="animations\\minifig\\mf_aggressive.kfm" ScriptReference="555" SubSubType="Minifig" Subtype="Boss" animationGroupType="Enemy" npcCreateID="14" />
			<row DestructableReference="305" NPCtype="MissionGiver" PhysicsReference="1777" PhysicsTypeRef="1" RenderAsset="animations\\minifig\\mf_mission-givers.kfm" ScriptReference="863" SubSubType="Minifig" Subtype="Minifig" animationGroupType="MissionGiver" npcCreateID="15" />
			<row DestructableReference="306" NPCtype="Vendor" PhysicsReference="1777" PhysicsTypeRef="1" RenderAsset="animations\\minifig\\mf_vendor.kfm" ScriptReference="71" SubSubType="Minifig" Subtype="Minifig" VendorReference="23" animationGroupType="Vendor" npcCreateID="16" />
			<row DestructableReference="307" NPCtype="Ambient" PhysicsReference="1777" PhysicsTypeRef="1" RenderAsset="animations\\minifig\\mf_ambient.kfm" SubSubType="Minifig" Subtype="Minifig" animationGroupType="Ambient" npcCreateID="17" />
			<row DestructableReference="306" NPCtype="Vendor" PhysicsReference="1777" PhysicsTypeRef="1" RenderAsset="animations\\creatures\\cre_darkling-freak.kfm" ScriptReference="71" SubSubType="FreakDarkling" Subtype="Darkling" VendorReference="23" animationGroupType="FreakDarkling" npcCreateID="18" />
			<row DestructableReference="306" NPCtype="Vendor" PhysicsReference="1777" PhysicsTypeRef="1" RenderAsset="animations\\minifig\\mf_dwarf.kfm" ScriptReference="71" SubSubType="Dwarf" Subtype="Minifig" VendorReference="23" animationGroupType="Vendor" npcCreateID="19" />
			<row DestructableReference="305" NPCtype="MissionGiver" PhysicsReference="1777" PhysicsTypeRef="1" RenderAsset="animations\\minifig\\mf_dwarf.kfm" ScriptReference="863" SubSubType="Dwarf" Subtype="Minifig" animationGroupType="MissionGiver" npcCreateID="20" />
		</rows>
	</table>
	<table name="NpcIcons">
		<columns>
			<column name="id" type="int" />
			<column name="color" type="int" />
			<column name="offset" type="real" />
			<column name="LOT" type="int" />
			<column name="isClickable" type="bit" />
			<column name="scale" type="real" />
			<column name="rotateToFace" type="bit" />
			<column name="description" type="nvarchar" />
		</columns>
		<rows>
			<row LOT="2213" color="24" description="(yellow !) eligible for the mission, never had it before" id="1" isClickable="1" offset="4" rotateToFace="1" scale="2.25" />
			<row LOT="4793" color="26" description="(gray !) Have taken the mission but not completed the tasks" id="3" isClickable="1" offset="4" rotateToFace="1" scale="2.25" />
			<row LOT="2214" color="24" description="(yellow ?) Have taken the mission and completed the tasks, but not turned it in" id="4" isClickable="1" offset="4" rotateToFace="1" scale="2.25" />
			<row LOT="3064" color="1" description="(coin) Vendor icon" id="5" isClickable="1" offset="6" rotateToFace="0" scale="1.75" />
			<row LOT="4795" color="102" description="(blue !) repeatable quest, not taken yet" id="6" isClickable="1" offset="4" rotateToFace="1" scale="1.75" />
			<row LOT="4796" color="102" description="(blue ?) repeatable quest, completed tasks, but not turned in yet" id="7" isClickable="1" offset="4" rotateToFace="1" scale="1.75" />
			<row LOT="29" color="102" description="(2x3 brick) for testing 3D objects" id="8" isClickable="1" offset="5" rotateToFace="0" scale="1" />
			<row LOT="3064" color="102" description="(coin) Vendor coin" id="9" isClickable="1" offset="5" rotateToFace="0" scale="1.75" />
			<row LOT="3136" color="23" description="(target) Shooting gallery icon" id="10" isClickable="1" offset="4" rotateToFace="1" scale="2.25" />
			<row LOT="3135" color="28" description="(star) Guild NPC icon" id="12" isClickable="1" offset="6.5" rotateToFace="1" scale="1.5" />
			<row LOT="3127" color="24" description="(1x1 tile brick) for bricksmith smashable" id="15" isClickable="0" offset="5" rotateToFace="0" scale="1" />
			<row LOT="3128" color="24" description="(1x1 plate brick) for bricksmith smashable" id="16" isClickable="0" offset="5" rotateToFace="0" scale="1" />
			<row LOT="3129" color="24" description="(Antenna brick) for bricksmith smashable" id="17" isClickable="0" offset="5" rotateToFace="0" scale="1" />
			<row LOT="3130" color="24" description="(headlight brick) for bricksmith smashable" id="18" isClickable="0" offset="5" rotateToFace="0" scale="1" />
			<row LOT="3299" color="24" description="Pets, 'Bored' icon" id="24" isClickable="0" offset="5" rotateToFace="1" scale="1" />
			<row LOT="3300" color="24" description="Pets, 'Hungry' icon" id="25" isClickable="0" offset="5" rotateToFace="1" scale="1" />
			<row LOT="3301" color="24" description="Pets, 'Cold' icon" id="26" isClickable="0" offset="5" rotateToFace="1" scale="1" />
			<row LOT="3302" color="24" description="Pets, 'Lonely' icon" id="27" isClickable="0" offset="5" rotateToFace="1" scale="1" />
			<row LOT="3303" color="24" description="Pets, 'Tired' icon" id="28" isClickable="0" offset="5" rotateToFace="1" scale="1" />
			<row LOT="3304" color="24" description="Pets, 'Happy' icon" id="29" isClickable="0" offset="5" rotateToFace="1" scale="1" />
			<row LOT="3305" color="24" description="Pets, 'Sad' icon" id="30" isClickable="0" offset="5" rotateToFace="1" scale="1" />
			<row LOT="3306" color="24" description="Pets, Low imagination icon" id="31" isClickable="0" offset="5" rotateToFace="1" scale="1" />
			<row LOT="3307" color="24" description="Pets, Low health icon" id="32" isClickable="0" offset="5" rotateToFace="1" scale="1" />
			<row LOT="3308" color="24" description="Pets, 'Confused' icon" id="33" isClickable="0" offset="5" rotateToFace="1" scale="1" />
			<row LOT="3309" color="24" description="Pets, Tamable, icon" id="34" isClickable="1" offset="3" rotateToFace="1" scale="2" />
			<row LOT="3310" color="24" description="Pets, 'Frustrated' icon" id="35" isClickable="0" offset="5" rotateToFace="1" scale="1" />
			<row LOT="3311" color="24" description="Pets, 'Love' icon" id="36" isClickable="0" offset="5" rotateToFace="1" scale="1" />
			<row LOT="3312" color="24" description="Pets, 'Hate' icon" id="37" isClickable="0" offset="5" rotateToFace="1" scale="1" />
			<row LOT="3313" color="24" description="Pets, 'Angry' icon" id="38" isClickable="0" offset="5" rotateToFace="1" scale="1" />
			<row LOT="3314" color="24" description="Pets, 'Hot' icon" id="39" isClickable="0" offset="5" rotateToFace="1" scale="1" />
			<row LOT="3351" color="24" description="Pet Nest Icon" id="40" isClickable="1" offset="5" rotateToFace="1" scale="1" />
			<row LOT="3064" color="102" description="(coin) Vendor icon for vendors placed in huts (e.g., pirate vendor)" id="41" isClickable="1" offset="11" rotateToFace="0" scale="1.75" />
			<row LOT="3969" color="21" description="Mouse being clicked icon (pets)" id="44" isClickable="0" offset="5" rotateToFace="1" scale="1" />
			<row LOT="3962" color="1" description="Pet ranch icon" id="46" isClickable="0" offset="9" rotateToFace="0" scale="1" />
			<row LOT="3064" color="102" description="(coin) Vendor icon for vendors placed in huts (e.g., pirate vendor)" id="47" isClickable="1" offset="9" rotateToFace="0" scale="1.75" />
			<row LOT="2213" color="24" description="(yellow !) eligible for the mission, never had it before (Burno Height)" id="48" isClickable="1" offset="15" rotateToFace="1" scale="1.75" />
			<row LOT="4793" color="26" description="(gray !) Have taken the mission but not completed the tasks (Burno Height)" id="49" isClickable="1" offset="15" rotateToFace="1" scale="1.75" />
			<row LOT="2214" color="24" description="(yellow ?) Have taken the mission and completed the tasks, but not turned it in (Burno Height)" id="50" isClickable="1" offset="15" rotateToFace="1" scale="1.75" />
			<row LOT="4795" color="102" description="(blue !) repeatable quest, not taken yet (Burno Height)" id="51" isClickable="1" offset="15" rotateToFace="1" scale="1.75" />
			<row LOT="4796" color="102" description="(blue ?) repeatable quest, completed tasks, but not turned in yet (Burno Height)" id="52" isClickable="1" offset="15" rotateToFace="1" scale="1.75" />
			<row LOT="4798" color="24" description="(animating arrow) over treasure chests. An attention needed click-me icon" id="55" isClickable="1" offset="2" rotateToFace="1" scale="1.3" />
			<row LOT="4800" color="24" description="(animating arrow) passive click me arrow. Ie over Chicken, Snail, and Lamb" id="57" isClickable="1" offset="3" rotateToFace="1" scale="1.75" />
			<row LOT="4800" color="24" description="(animating arrow) passive click me arrow. Ie Broken Broombot" id="58" isClickable="1" offset="4" rotateToFace="1" scale="2" />
			<row LOT="4800" color="24" description="(animating arrow) passive click me arrow. Ie Broombot" id="59" isClickable="1" offset="6" rotateToFace="1" scale="2" />
			<row LOT="4800" color="24" description="(animating arrow) passive click me arrow. Ie Bouncing Bricks" id="60" isClickable="1" offset="0" rotateToFace="1" scale="2" />
			<row LOT="5722" color="24" description="(2x3 brick) Temporary for rebuilds when there are no bricks on the ground...minspec thing" id="61" isClickable="1" offset="0" rotateToFace="0" scale="1.75" />
			<row LOT="3064" color="1" description="(coin) Vendor icon for Concert Vendor" id="62" isClickable="1" offset="5" rotateToFace="0" scale="1.75" />
			<row LOT="6461" color="24" description="Obstacle course overhead icon" id="63" isClickable="1" offset="4" rotateToFace="1" scale="2.25" />
			<row LOT="6949" color="24" description="Rocket Build Volume Activator" id="64" isClickable="1" offset="2" rotateToFace="1" scale="2.65" />
			<row LOT="7007" color="24" description="Thinking Cap level 3 icon" id="65" isClickable="1" offset="2" rotateToFace="1" scale="2.25" />
			<row LOT="7006" color="24" description="Thinking Cap level 2 icon" id="66" isClickable="1" offset="2" rotateToFace="1" scale="2.25" />
			<row LOT="6949" color="24" description="Interaction Icon Test" id="67" isClickable="1" offset="5" rotateToFace="1" scale="1.2" />
			<row LOT="7058" color="24" description="Tiki Torch interaction icon" id="68" isClickable="1" offset="10" rotateToFace="1" scale="0.5" />
			<row LOT="7058" color="24" description="Interaction Icon - for special cases. The often seen Interact Icon is hard coded." id="69" isClickable="1" offset="10" rotateToFace="1" scale="1" />
			<row LOT="2213" color="24" description="(yellow !) eligible for the mission, never had it before" id="70" isClickable="1" offset="0" rotateToFace="1" scale="2.25" />
			<row LOT="7058" color="24" description="Tiki Torch interaction icon" id="71" isClickable="1" offset="10" rotateToFace="1" scale="0.5" />
			<row LOT="7058" color="24" description="Higher up Interaction Icon - for special cases. The often seen Interact Icon is hard coded." id="72" isClickable="1" offset="8" rotateToFace="1" scale="1" />
			<row LOT="7058" color="24" description="Interaction Icon lower" id="73" isClickable="1" offset="6" rotateToFace="1" scale="1" />
			<row LOT="8245" color="24" description="Rocket Launch Pad Icon" id="74" isClickable="1" offset="3" rotateToFace="1" scale="1" />
		</rows>
	</table>
	<table name="Objects">
		<columns>
			<column name="id" type="int" />
			<column name="name" type="varchar" />
			<column name="placeable" type="bit" />
			<column name="type" type="nvarchar" />
			<column name="description" type="varchar" />
			<column name="localize" type="bit" />
			<column name="npcTemplateID" type="int" />
			<column name="displayName" type="nvarchar" />
			<column name="interactionDistance" type="real" />
			<column name="nametag" type="bit" />
		</columns>
		<rows>
			<row id="0" localize="0" name="GF - Medium Crate 01" nametag="0" placeable="1" type="Smashables" />
			<row id="1" localize="1" name="Generic player" nametag="0" placeable="0" type="NPC" />
			<row id="2" localize="0" name="" nametag="0" placeable="1" type="" />
			<row displayName="test" id="3" localize="1" name="4 x 1 Brick w/ 3 holes" nametag="0" placeable="1" type="LEGO brick" />
			<row description="Rocket Bay all in one object, includes glowing boundary effect" id="4" localize="0" name="UGG - New Rocket Bay" nametag="0" placeable="1" type="Environmental" />
			<row description="User generated NPC that was saved to an XML" id="5" localize="0" name="User NPC" nametag="0" placeable="1" type="UserGeneratedNPCs" />
			<row description="Spawned by rocket launch and landing to do the bulk of the work in parallel with other players doing the same" id="6" localize="0" name="UGG - Rocket Launch spawned object" nametag="0" placeable="0" type="Misc" />
			<row id="7" localize="0" name="? - Pirate Ship" nametag="0" placeable="1" type="Structure" />
			<row id="8" localize="0" name="Gridplane" nametag="0" placeable="1" type="Misc" />
			<row id="9" localize="0" name="Model in inventory" nametag="0" placeable="0" type="Model" />
			<row id="10" localize="0" name="Fake Brick in inventory" nametag="0" placeable="0" type="Dummy" />
			<row id="11" localize="0" name="ColorSwatch in inventory" nametag="0" placeable="0" type="Dummy" />
			<row id="12" localize="0" name="Module" nametag="0" placeable="0" type="Module" />
			<row id="13" localize="0" name="BrickPalette in inventory" nametag="0" placeable="0" type="Dummy" />
			<row id="14" localize="0" name="Model in World" nametag="0" placeable="0" type="Model" />
			<row description="New Rocket Launch object" id="15" localize="1" name="UGG - new Rocket Launch" nametag="0" placeable="1" type="Rebuildables" />
			<row id="16" localize="1" name="2x3 right angle brick" nametag="0" placeable="0" type="LEGO brick" />
			<row id="17" localize="1" name="Wall Element 1x2x3" nametag="0" placeable="0" type="LEGO brick" />
			<row id="18" localize="1" name="Radiator Grille 1x2" nametag="0" placeable="0" type="LEGO brick" />
			<row id="19" localize="1" name="Corner Plate 1x2x2" nametag="0" placeable="0" type="LEGO brick" />
			<row id="20" localize="1" name="Sub component for #73983" nametag="0" placeable="0" type="LEGO brick" />
			<row id="21" localize="1" name="Sub component for #73983" nametag="0" placeable="0" type="LEGO brick" />
			<row id="22" localize="1" name="Dustbin" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="46" localize="1" name="Plate 6x10" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="50" localize="1" name="Roof Tile 1x2/45" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="52" localize="1" name="Corner Brick 2x2/45 Inside" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="57" localize="1" name="Tire D8" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="368" localize="1" name="Door, Right 1x4x5" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="822" localize="1" name="Wall Element Curved 2x3x6" nametag="0" placeable="0" type="LEGO brick" />
			<row id="826" localize="1" name="Plate 2x2 w inverted snap" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="829" localize="1" name="Barrel 2x2" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="833" localize="1" name="Window 2x3 w Lattice" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="842" localize="1" name="Anchor" nametag="0" placeable="0" type="LEGO brick" />
			<row id="843" localize="1" name="Antenna 1x1x8" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="846" localize="1" name="Brick 4x4 1/4 Circle" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="850" localize="1" name="Globe Inverted 10x10x4" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="852" localize="1" name="Corner Plate 2x4x4" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="855" localize="1" name="Wheel Fork 2x2 Round" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="858" localize="1" name="Wing Section, Front" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="871" localize="1" name="Roof Tile 2x3/45" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="879" localize="1" name="Fence 1x4x2" nametag="0" placeable="0" type="LEGO brick" />
			<row id="882" localize="1" name="Door 1x3x2 Right" nametag="0" placeable="0" type="LEGO brick" />
			<row id="883" localize="1" name="Door 1x3x2 Left" nametag="0" placeable="0" type="LEGO brick" />
			<row id="884" localize="1" name="Door 1x3x3 Right" nametag="0" placeable="0" type="LEGO brick" />
			<row id="885" localize="1" name="Door 1x3x3 Left" nametag="0" placeable="0" type="LEGO brick" />
			<row id="886" localize="1" name="Door 1x3x4 Right" nametag="0" placeable="0" type="LEGO brick" />
			<row id="887" localize="1" name="Door 1x3x4 Left" nametag="0" placeable="0" type="LEGO brick" />
			<row id="890" localize="1" name="Brick 1x2x2" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="893" localize="1" name="Ridged Tile 2x2/25" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="895" localize="1" name="Brick w bow 1x8x2" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="900" localize="1" name="Plate 6x14" nametag="0" placeable="0" type="LEGO brick" />
			<row id="901" localize="1" name="Hub for Fork" nametag="0" placeable="0" type="LEGO brick" />
			<row id="903" localize="1" name="Elevator" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="909" localize="1" name="Right Wing" nametag="0" placeable="0" type="LEGO brick" />
			<row id="910" localize="1" name="Left Wing" nametag="0" placeable="0" type="LEGO brick" />
			<row id="911" localize="1" name="Rudder" nametag="0" placeable="0" type="LEGO brick" />
			<row id="912" localize="1" name="Fence 1x4x1" nametag="0" placeable="0" type="LEGO brick" />
			<row id="913" localize="1" name="Tractor Tire 17/43" nametag="0" placeable="0" type="LEGO brick" />
			<row id="914" localize="1" name="Tire High Narrow 15x6" nametag="0" placeable="0" type="LEGO brick" />
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			<row id="932" localize="1" name="Mudguard 2x4" nametag="0" placeable="0" type="LEGO brick" />
			<row id="933" localize="1" name="Door 1x3 Right" nametag="0" placeable="0" type="LEGO brick" />
			<row id="934" localize="1" name="Door 1x3 Left" nametag="0" placeable="0" type="LEGO brick" />
			<row id="935" localize="0" name="Imagination Powerup 1 point" nametag="0" placeable="0" type="Powerup" />
			<row id="936" localize="0" name="LUP_tb14" nametag="0" placeable="1" type="Structure" />
			<row description="Ambient" id="937" localize="0" name="Frog" nametag="0" placeable="1" type="NPC" />
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			<row id="1200" localize="1" name="Steering Nozzle" nametag="0" placeable="0" type="LEGO Brick" />
			<row id="1201" localize="1" name="m6266" nametag="0" placeable="0" type="LEGO Brick" />
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			<row id="1219" localize="1" name="m6120" nametag="0" placeable="0" type="LEGO Brick" />
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			<row id="1249" localize="1" name="m6590" nametag="0" placeable="0" type="LEGO Brick" />
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			<row id="1409" localize="0" name="particle_box" nametag="0" placeable="1" type="HFHelper" />
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			<row id="1602" localize="0" name="" nametag="0" placeable="0" type="Environmental" />
			<row id="1603" localize="0" name="" nametag="0" placeable="0" type="Environmental" />
			<row id="1604" localize="0" name="" nametag="0" placeable="0" type="Environmental" />
			<row id="1605" localize="0" name="" nametag="0" placeable="0" type="Environmental" />
			<row id="1606" localize="0" name="" nametag="0" placeable="0" type="Environmental" />
			<row id="1608" localize="0" name="" nametag="0" placeable="0" type="Environmental" />
			<row id="1609" localize="0" name="" nametag="0" placeable="0" type="Environmental" />
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			<row id="1611" localize="0" name="" nametag="0" placeable="0" type="Environmental" />
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			<row id="1613" localize="0" name="" nametag="0" placeable="0" type="Environmental" />
			<row id="1614" localize="0" name="" nametag="0" placeable="0" type="Environmental" />
			<row id="1615" localize="0" name="" nametag="0" placeable="0" type="Environmental" />
			<row description="Vanguard NPC" id="1616" localize="0" name="Sgt. Maxx" nametag="0" placeable="1" type="NPC" />
			<row description="Powerup Spawner" id="1625" localize="0" name="Spawner - Life Powerup 1 point" nametag="0" placeable="1" type="NPC" />
			<row id="1626" localize="0" name="Login Vignette Dragon" nametag="0" placeable="0" type="vehicles" />
			<row id="1627" localize="0" name="Login Vignette Knight" nametag="0" placeable="0" type="vehicles" />
			<row id="1628" localize="0" name="Login Vignette Jetpack" nametag="0" placeable="0" type="vehicles" />
			<row id="1629" localize="0" name="Login Vignette Builder" nametag="0" placeable="0" type="vehicles" />
			<row id="1630" localize="0" name="Login Vignette Robot" nametag="0" placeable="0" type="vehicles" />
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			<row id="1636" localize="0" name="1 Silver Coin Cave" nametag="0" placeable="0" type="Coin" />
			<row id="1638" localize="0" name="VO - Obelisk" nametag="0" placeable="1" type="Smashables" />
			<row id="1639" localize="0" name="VO - Gargoyle" nametag="0" placeable="1" type="Smashables" />
			<row description="Map object" id="1643" localize="0" name="Trampoline" nametag="0" placeable="1" type="NPC" />
			<row description="Test; don't use in a production map" id="1644" localize="0" name="Soccer Ball" nametag="0" placeable="1" type="NPC" />
			<row id="1645" localize="0" name="? - Crate Solo" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Powerup Spawner" id="1656" localize="0" name="Spawner - Imagination Powerup 1 point" nametag="0" placeable="1" type="NPC" />
			<row id="1657" localize="0" name="10 Silver Coin" nametag="0" placeable="0" type="Coin" />
			<row id="1658" localize="0" name="25 Silver Coin" nametag="0" placeable="0" type="Coin" />
			<row id="1659" localize="0" name="1 Gold Coin" nametag="0" placeable="0" type="Coin" />
			<row id="1660" localize="0" name="10 Gold Coin" nametag="0" placeable="0" type="Coin" />
			<row id="1661" localize="0" name="25 Gold Coin" nametag="0" placeable="0" type="Coin" />
			<row id="1662" localize="0" name="Rebuilding Crate Piece 1" nametag="0" placeable="0" type="Rebuildables" />
			<row id="1665" localize="0" name="Rebuilding Crate Piece 2" nametag="0" placeable="0" type="Rebuildables" />
			<row id="1666" localize="0" name="Rebuilding Crate Piece 3" nametag="0" placeable="0" type="Rebuildables" />
			<row id="1667" localize="0" name="Rebuilding Crate Piece 4" nametag="0" placeable="0" type="Rebuildables" />
			<row id="1687" localize="0" name="? - Flower Solo" nametag="0" placeable="1" type="Rebuildables" />
			<row id="1688" localize="0" name="Rebuilding Flower Section 1" nametag="0" placeable="0" type="Rebuildables" />
			<row id="1689" localize="0" name="Rebuilding Flower Section 2" nametag="0" placeable="0" type="Rebuildables" />
			<row id="1690" localize="0" name="Rebuilding Flower Section 3" nametag="0" placeable="0" type="Rebuildables" />
			<row id="1691" localize="0" name="Rebuilding Flower Section 4" nametag="0" placeable="0" type="Rebuildables" />
			<row id="1702" localize="0" name="Wonderland Tree - Pine 2" nametag="0" placeable="0" type="Environmental" />
			<row id="1705" localize="0" name="Wonderland Tree - Pine 3" nametag="0" placeable="0" type="Environmental" />
			<row id="1709" localize="0" name="? - Nimbus Coil Group Optional (3 parts)" nametag="0" placeable="1" type="Rebuildables" />
			<row id="1710" localize="0" name="? - Nimbus Coil Solo" nametag="0" placeable="1" type="Rebuildables" />
			<row id="1711" localize="0" name="Rebuilding Nimbus Coil - Piece 1" nametag="0" placeable="0" type="Rebuildables" />
			<row id="1712" localize="0" name="Rebuilding Nimbus Coil - Piece 2" nametag="0" placeable="0" type="Rebuildables" />
			<row id="1713" localize="0" name="Rebuilding Nimbus Coil - Piece 3" nametag="0" placeable="0" type="Rebuildables" />
			<row id="1714" localize="0" name="Rebuilding Nimbus Coil - Piece 4" nametag="0" placeable="0" type="Rebuildables" />
			<row id="1717" localize="0" name="BBB Cursor Brick" nametag="0" placeable="1" type="Misc" />
			<row id="1718" localize="0" name="BBB Grid" nametag="0" placeable="1" type="Environmental" />
			<row id="1719" localize="0" name="GF - tree - archway 1" nametag="0" placeable="1" type="Environmental" />
			<row description="2/2/3 Long Piercing" id="1720" localize="1" name="Great Halberd" nametag="0" placeable="0" type="Loot" />
			<row id="1721" localize="0" name="Cylinder 10x10x1" nametag="0" placeable="1" type="Structure" />
			<row id="1722" localize="0" name="NPC Sentinel Shield" nametag="0" placeable="0" type="Loot" />
			<row id="1723" localize="0" name="Test Knight Helmet" nametag="0" placeable="0" type="Loot" />
			<row id="1725" localize="0" name="NPC Sentinel Breastplate of Armor" nametag="0" placeable="0" type="Loot" />
			<row description="Wear to increase your Armor by 1" id="1726" localize="1" name="Sentinel Helmet" nametag="0" placeable="0" type="Loot" />
			<row id="1727" localize="0" name="GM Only - JetPack" nametag="0" placeable="0" type="Loot" />
			<row description="Wonderland NPC" id="1729" localize="0" name="Wandering Bee" nametag="0" placeable="1" type="Enemies" />
			<row id="1730" localize="0" name="GF - Tree 1" nametag="0" placeable="1" type="Environmental" />
			<row id="1731" localize="0" name="GF - Tree 2" nametag="0" placeable="1" type="Environmental" />
			<row id="1732" localize="0" name="AG - Tree 1" nametag="0" placeable="1" type="Environmental" />
			<row id="1733" localize="0" name="AG - Tree 2" nametag="0" placeable="1" type="Environmental" />
			<row id="1734" localize="0" name="GF - Lichen Platform" nametag="0" placeable="1" type="Environmental" />
			<row id="1735" localize="0" name="GF - Rock 1" nametag="0" placeable="1" type="Environmental" />
			<row id="1736" localize="0" name="GF - Rock 2" nametag="0" placeable="1" type="Environmental" />
			<row id="1737" localize="0" name="GF - Tree Stump 1" nametag="0" placeable="1" type="Environmental" />
			<row id="1738" localize="0" name="GF - Tree Stump 2" nametag="0" placeable="1" type="Environmental" />
			<row id="1739" localize="0" name="GF - Tree Stump 3" nametag="0" placeable="1" type="Environmental" />
			<row id="1740" localize="0" name="GF - Tree Stump 4" nametag="0" placeable="1" type="Environmental" />
			<row id="1741" localize="0" name="GF - Tree Log 1" nametag="0" placeable="1" type="Environmental" />
			<row id="1742" localize="0" name="GF - Tree Log 2" nametag="0" placeable="1" type="Environmental" />
			<row id="1750" localize="0" name="GF - Tree Log Hollow" nametag="0" placeable="1" type="Environmental" />
			<row id="1751" localize="0" name="GF - Rock 3" nametag="0" placeable="1" type="Environmental" />
			<row id="1752" localize="0" name="GF - Rock 4" nametag="0" placeable="1" type="Environmental" />
			<row id="1753" localize="0" name="GF - Lichen Platform 2" nametag="0" placeable="1" type="Environmental" />
			<row id="1754" localize="0" name="GF - Lichen Platform 3" nametag="0" placeable="1" type="Environmental" />
			<row id="1755" localize="0" name="GF - Archway 2" nametag="0" placeable="1" type="Environmental" />
			<row id="1756" localize="0" name="GF - Root Long 1" nametag="0" placeable="1" type="Environmental" />
			<row id="1757" localize="0" name="GF - Root Curly 1" nametag="0" placeable="1" type="Environmental" />
			<row id="1758" localize="0" name="GF - Root Arch 1" nametag="0" placeable="1" type="Environmental" />
			<row id="1759" localize="0" name="GF - Root Bundle Arch 1" nametag="0" placeable="1" type="Environmental" />
			<row id="1760" localize="0" name="GF - Root Flat 1" nametag="0" placeable="1" type="Environmental" />
			<row id="1761" localize="0" name="GF - Root Flat 2" nametag="0" placeable="1" type="Environmental" />
			<row id="1762" localize="0" name="GF - Root Thick 1" nametag="0" placeable="1" type="Environmental" />
			<row description="1/1/2 + chargeup" displayName="Bucaneer's Scimitar" id="1764" localize="1" name="Bucaneer's Scimitar" nametag="0" placeable="0" type="Loot" />
			<row id="1766" localize="0" name="GF - LEGO Fence" nametag="0" placeable="1" type="Smashables" />
			<row id="1767" localize="0" name="Imagination Pool" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Wonderland NPC" id="1769" localize="0" name="Wonderland Monkey" nametag="0" placeable="1" type="Enemies" />
			<row id="1772" localize="0" name="Creepy Forest - Tree 1" nametag="0" placeable="0" type="Environmental" />
			<row id="1773" localize="0" name="Creepy Forest - Tree 2" nametag="0" placeable="0" type="Environmental" />
			<row id="1774" localize="0" name="Tar-ranno Forest - Tree 1" nametag="0" placeable="0" type="Environmental" />
			<row id="1775" localize="0" name="Tar-ranno Forest - Tree 2" nametag="0" placeable="0" type="Environmental" />
			<row id="1779" localize="0" name="GF - Tree 3" nametag="0" placeable="1" type="Environmental" />
			<row id="1780" localize="0" name="GF - Tree 4" nametag="0" placeable="1" type="Environmental" />
			<row id="1781" localize="0" name="GF - Tree 5" nametag="0" placeable="1" type="Environmental" />
			<row id="1782" localize="0" name="GF - Tree 6" nametag="0" placeable="1" type="Environmental" />
			<row id="1783" localize="0" name="GF - Archway 3 base" nametag="0" placeable="1" type="Environmental" />
			<row id="1784" localize="0" name="GF - Pirate entrance arch" nametag="0" placeable="1" type="Environmental" />
			<row id="1789" localize="0" name="GF - Bridge - Rope - rails - nobottom" nametag="0" placeable="1" type="Environmental" />
			<row id="1790" localize="0" name="GF - Bridge - Rope" nametag="0" placeable="1" type="Environmental" />
			<row description="GF ambient" id="1791" localize="0" name="/" nametag="0" placeable="1" type="NPC" />
			<row id="1792" localize="0" name="GF - Bush 1" nametag="0" placeable="1" type="Environmental" />
			<row id="1793" localize="0" name="GF - Bush 2" nametag="0" placeable="1" type="Environmental" />
			<row id="1794" localize="0" name="GF - Bush 3" nametag="0" placeable="1" type="Environmental" />
			<row id="1795" localize="0" name="GF - Tree Canopy" nametag="0" placeable="1" type="Environmental" />
			<row id="1798" localize="0" name="Moving Tesla Coil Solo" nametag="0" placeable="0" type="Rebuildables" />
			<row displayName="Typhoon Style Shirt" id="1799" localize="1" name="Typhoon Style Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="Test; don't use in a production map" id="1800" localize="0" name="Test Zoo Ninja" nametag="0" placeable="1" type="Enemies" />
			<row description="Test; don't use in a production map" id="1801" localize="0" name="Test Zoo Pirate" nametag="0" placeable="1" type="Enemies" />
			<row description="Test; don't use in a production map" id="1802" localize="0" name="Test Zoo Pirate 2" nametag="0" placeable="1" type="Enemies" />
			<row id="1803" localize="0" name="ZP - Tree 3" nametag="0" placeable="1" type="Environmental" />
			<row id="1804" localize="0" name="ZP - Tree 4" nametag="0" placeable="1" type="Environmental" />
			<row id="1805" localize="0" name="GF - Mushroom 1" nametag="0" placeable="1" type="Smashables" />
			<row id="1806" localize="0" name="GF - Mushroom 2" nametag="0" placeable="1" type="Smashables" />
			<row id="1807" localize="0" name="GF - Mushroom 3" nametag="0" placeable="1" type="Smashables" />
			<row id="1808" localize="0" name="GF - Mushroom 4" nametag="0" placeable="1" type="Smashables" />
			<row id="1809" localize="0" name="GF - Mushroom 5" nametag="0" placeable="1" type="Smashables" />
			<row description="For Outhouse rebuilding vignette" id="1810" localize="0" name="Rude Outhouse Minifig" nametag="0" placeable="1" type="NPC" />
			<row id="1811" localize="0" name="FV - Giant Ninja Tree" nametag="0" placeable="1" type="Environmental" />
			<row id="1812" localize="0" name="GF - Pirate Ship Tree" nametag="0" placeable="1" type="Environmental" />
			<row description="Test; don't use in a production map" id="1813" localize="0" name="ZTest oo Ninja 2" nametag="0" placeable="1" type="Enemies" />
			<row id="1814" localize="0" name="scale test object - 16x16 short door" nametag="0" placeable="1" type="Structure" />
			<row id="1815" localize="0" name="scale test object - 16x16 tall doorway 2" nametag="0" placeable="1" type="Structure" />
			<row id="1816" localize="0" name="scale test object - 16x16 tall dooorway" nametag="0" placeable="1" type="Structure" />
			<row id="1817" localize="0" name="scale test object - 16x22 short doorway" nametag="0" placeable="1" type="Structure" />
			<row id="1818" localize="0" name="scale test object - 16x32 short doorway" nametag="0" placeable="1" type="Structure" />
			<row id="1819" localize="0" name="scale test object - 16x64 short doorway" nametag="0" placeable="1" type="Structure" />
			<row id="1820" localize="0" name="scale test object - 32x32 tall doorway" nametag="0" placeable="1" type="Structure" />
			<row id="1821" localize="0" name="scale test object - upper story" nametag="0" placeable="1" type="Structure" />
			<row description="Cannonball for shooting gallery" id="1822" localize="0" name="Shooting Gallery Cannon Ball" nametag="0" placeable="0" type="Enemies" />
			<row id="1823" localize="0" name="GF - Pirate Ship Tree - Ship" nametag="0" placeable="1" type="Environmental" />
			<row description="Outhouse wall" id="1825" localize="0" name="GF - Outhouse Rebuildable Section 1" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Outhouse wall" id="1826" localize="0" name="GF - Outhouse Rebuildable Section 2" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Outhouse wall" id="1827" localize="0" name="GF - Outhouse Rebuildable Section 3" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Outhouse roof" id="1828" localize="0" name="GF - Outhouse Rebuildable Section 4" nametag="0" placeable="0" type="Rebuildables" />
			<row id="1829" localize="0" name="scale test object - Modular Corner Base" nametag="0" placeable="1" type="Structure" />
			<row id="1830" localize="0" name="scale test object - Large Opening Base" nametag="0" placeable="1" type="Structure" />
			<row id="1831" localize="0" name="scale test object - Medium Opening Base" nametag="0" placeable="1" type="Structure" />
			<row id="1832" localize="0" name="scale test object - Partial Roof Cap 1" nametag="0" placeable="1" type="Structure" />
			<row id="1833" localize="0" name="scale test object - Partial Roof Cap 2" nametag="0" placeable="1" type="Structure" />
			<row id="1834" localize="0" name="scale test object - Roof Cap" nametag="0" placeable="1" type="Structure" />
			<row id="1835" localize="0" name="scale test object - Small Door Base" nametag="0" placeable="1" type="Structure" />
			<row id="1836" localize="0" name="scale test object - Upper Story Blank" nametag="0" placeable="1" type="Structure" />
			<row id="1837" localize="0" name="scale test object - Upper Story Corner" nametag="0" placeable="1" type="Structure" />
			<row id="1838" localize="0" name="scale test object - Upper Story Windows" nametag="0" placeable="1" type="Structure" />
			<row description="Vendor" id="1839" localize="0" name="Tarbucks Vendor" nametag="0" placeable="1" type="NPC" />
			<row id="1840" localize="0" name="Error Marker - Blank LWOOBJID" nametag="0" placeable="0" type="HF Error Marker" />
			<row id="1841" localize="0" name="Error Marker - Missing NIF" nametag="0" placeable="0" type="HF Error Marker" />
			<row id="1842" localize="0" name="Error Marker - Missing template" nametag="0" placeable="0" type="HF Error Marker" />
			<row id="1843" localize="0" name="Error Marker - Missing render_asset" nametag="0" placeable="0" type="HF Error Marker" />
			<row id="1844" localize="0" name="Error Marker - Missing physics_asset" nametag="0" placeable="0" type="HF Error Marker" />
			<row id="1845" localize="0" name="Error Marker - Add to game objects failed" nametag="0" placeable="0" type="HF Error marker" />
			<row id="1852" localize="0" name="Test - LEGO shader" nametag="0" placeable="1" type="Environmental" />
			<row id="1853" localize="0" name="Test - Fixed Function shader" nametag="0" placeable="1" type="Environmental" />
			<row id="1854" localize="0" name="Test - Alpha shader" nametag="0" placeable="1" type="Environmental" />
			<row description="Test object for firefly in flower activity implementation" id="1855" localize="0" name="Firefly Flower Test" nametag="0" placeable="1" type="NPC" />
			<row id="1856" localize="0" name="GF - Tiny Crate" nametag="0" placeable="1" type="Smashables" />
			<row id="1857" localize="0" name="GF - Small Crate" nametag="0" placeable="1" type="Smashables" />
			<row id="1858" localize="0" name="GF - Medium Crate" nametag="0" placeable="1" type="Smashables" />
			<row id="1859" localize="0" name="GF - Large Crate" nametag="0" placeable="1" type="Smashables" />
			<row id="1860" localize="0" name="Tarrano Forest - Tarbucks" nametag="0" placeable="0" type="Structure" />
			<row id="1861" localize="0" name="" nametag="0" placeable="0" type="Environmental" />
			<row id="1862" localize="0" name="" nametag="0" placeable="0" type="Environmental" />
			<row description="Cannon Platform" id="1863" localize="0" name="Cannon Part 1" nametag="0" placeable="0" type="Shooting Gallery" />
			<row description="Cannon Base" id="1864" localize="0" name="Cannon" nametag="0" placeable="1" type="NPC" />
			<row description="Cannon Barrel" id="1865" localize="0" name="Cannon Part 2" nametag="0" placeable="0" type="Shooting Gallery" />
			<row description="Vendor" displayName="Pirate Vendor" id="1867" localize="1" name="GF Pirate Vendor Basic" nametag="1" placeable="1" type="NPC" />
			<row description="A test object that is testing our ability to save nif and hkx and lxfml files in BBB" id="1868" localize="0" name="BBB Test Usermade Model" nametag="0" placeable="1" type="vehicles" />
			<row description="Vendor" id="1869" localize="0" name="Vanguard Vendor" nametag="0" placeable="1" type="NPC" />
			<row id="1870" localize="0" name="GF - Hanging Vines" nametag="0" placeable="1" type="Environmental" />
			<row description="Outhouse rebuilding ambient" id="1871" localize="0" name="Distressed Outhouse Minifig" nametag="0" placeable="1" type="NPC" />
			<row id="1873" localize="0" name="GF - Entangled Chest" nametag="0" placeable="1" type="Smashables" />
			<row id="1874" localize="0" name="GF - Gunpowder Barrel" nametag="0" placeable="1" type="Smashables" />
			<row description="Do not place - Static asset for the outhouse vignette script" id="1875" localize="0" name="GF - Gnarled Forest Outhouse Rebuild" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Do not place - only to be spawned by a generator" id="1876" localize="0" name="VO - Generated Grumpy Darkling" nametag="0" placeable="0" type="Enemies" />
			<row id="1878" localize="0" name="GF - Terrain Clod 1" nametag="0" placeable="1" type="Environmental" />
			<row displayName="Basic Katana" id="1879" localize="1" name="Basic Katana" nametag="0" placeable="0" type="Loot" />
			<row description="not in use" id="1880" localize="0" name="Test For Tak Mission" nametag="0" placeable="1" type="NPC" />
			<row id="1882" localize="0" name="Test Torch" nametag="0" placeable="0" type="Loot" />
			<row description="Drink to restore 2 Imagination" displayName="Chocolate Grog" id="1883" localize="1" name="Chocolate Grog" nametag="0" placeable="0" type="Loot" />
			<row id="1884" localize="0" name="GF - Ninja Tree Test" nametag="0" placeable="1" type="Environmental" />
			<row id="1889" localize="1" name="Red Ninja Hood" nametag="0" placeable="0" type="Loot" />
			<row displayName="Black Pirate Scarf" id="1890" localize="1" name="Black Pirate Scarf" nametag="0" placeable="0" type="Loot" />
			<row description="Basic 1/1/1 damage combo only rifle" displayName="Basic Flintlock Rifle" id="1891" localize="1" name="Basic Flintlock Rifle" nametag="0" placeable="0" type="Loot" />
			<row id="1892" localize="0" name="GF - Terrain Clod 2" nametag="0" placeable="1" type="Environmental" />
			<row id="1893" localize="0" name="GF - Ninja Dojo" nametag="0" placeable="1" type="Environmental" />
			<row id="1896" localize="0" name="scale test object - 6x6x6" nametag="0" placeable="1" type="Structure" />
			<row id="1897" localize="0" name="scale test object - 2x2x10" nametag="0" placeable="1" type="Structure" />
			<row id="1898" localize="0" name="scale test object - 20x20x1" nametag="0" placeable="1" type="Structure" />
			<row id="1899" localize="0" name="scale test object - 16x16x10 - hollow" nametag="0" placeable="1" type="Structure" />
			<row id="1900" localize="0" name="scale test object - 16x16x10" nametag="0" placeable="1" type="Structure" />
			<row id="1901" localize="0" name="scale test object - 8x8x12" nametag="0" placeable="1" type="Structure" />
			<row id="1902" localize="0" name="scale test object - 8x8x5" nametag="0" placeable="1" type="Structure" />
			<row id="1903" localize="0" name="scale test object - 4x4x4" nametag="0" placeable="1" type="Structure" />
			<row id="1904" localize="0" name="VO - Glowbug" nametag="0" placeable="1" type="NPC" />
			<row id="1905" localize="0" name="GF - Log Platforms" nametag="0" placeable="1" type="Environmental" />
			<row description="The object that the cannon uses to aim at" id="1906" localize="0" name="GF - Cannon Targeting Reticle" nametag="0" placeable="0" type="Shooting Gallery" />
			<row id="1907" localize="0" name="GF - Ninja Tree - Door Small" nametag="0" placeable="1" type="Environmental" />
			<row id="1908" localize="0" name="GF - Ninja Tree - Door Large" nametag="0" placeable="1" type="Environmental" />
			<row id="1909" localize="0" name="Tar-ranno Forest - Beehive" nametag="0" placeable="0" type="Environmental" />
			<row id="1910" localize="0" name="Tar-ranno Forest - Tarbucks" nametag="0" placeable="0" type="Environmental" />
			<row id="1911" localize="0" name="Tar-ranno Forest - Dino-Wash" nametag="0" placeable="0" type="Environmental" />
			<row id="1912" localize="0" name="Tar-ranno Forest - T-Rex" nametag="0" placeable="0" type="Environmental" />
			<row id="1913" localize="0" name="Tar-ranno Forest - Pillow Reserve" nametag="0" placeable="0" type="Environmental" />
			<row id="1914" localize="0" name="Tar-ranno Forest - Bus" nametag="0" placeable="0" type="Environmental" />
			<row id="1915" localize="0" name="Creepy Forest - Jet-Turtle" nametag="0" placeable="0" type="Environmental" />
			<row id="1916" localize="0" name="Creepy Forest - Jet-Turtle Pad" nametag="0" placeable="0" type="Environmental" />
			<row id="1917" localize="0" name="Creepy Forest - Trailer" nametag="0" placeable="0" type="Environmental" />
			<row id="1918" localize="0" name="Creepy Forest - Castle Wall" nametag="0" placeable="0" type="Environmental" />
			<row id="1919" localize="0" name="Creepy Forest - Castle Tower" nametag="0" placeable="0" type="Environmental" />
			<row id="1920" localize="0" name="Creepy Forest - Castle Ruins" nametag="0" placeable="0" type="Environmental" />
			<row id="1921" localize="0" name="AG - test? Monument" nametag="0" placeable="1" type="Environmental" />
			<row id="1922" localize="0" name="AG - test? Teleporter" nametag="0" placeable="1" type="Environmental" />
			<row id="1923" localize="0" name="AG - test? Playground" nametag="0" placeable="1" type="Environmental" />
			<row id="1924" localize="0" name="AG - test? Moving Bridge" nametag="0" placeable="1" type="Environmental" />
			<row id="1925" localize="0" name="Scale Test Asset - Misc" nametag="0" placeable="1" type="Structure" />
			<row id="1926" localize="0" name="Test - Smashable" nametag="0" placeable="1" type="Smashables" />
			<row description="not in use" id="1929" localize="0" name="Pirate Patroller" nametag="0" placeable="1" type="NPC" />
			<row id="1931" localize="0" name="HF Marker - Player Start" nametag="0" placeable="0" type="HF Marker" />
			<row description="GF ambient" id="1933" localize="0" name="Pirate Ambient 1" nametag="0" placeable="1" type="NPC" />
			<row description="GF ambient" id="1934" localize="0" name="Pirate Ambient 2" nametag="0" placeable="1" type="NPC" />
			<row description="GF ambient" id="1935" localize="0" name="Pirate Ambient 3" nametag="0" placeable="1" type="NPC" />
			<row description="GF ambient" id="1936" localize="0" name="GF - Sleepy Pirate" nametag="0" placeable="1" type="NPC" />
			<row description="GF missiongiver" displayName="Captain Jack Knife" id="1938" localize="1" name="Captain Jack Knife" nametag="1" placeable="1" type="NPC" />
			<row description="Ambient" id="1939" localize="0" name="Gnarled Parrot Red" nametag="0" placeable="1" type="NPC" />
			<row description="FV ambient" id="1940" localize="0" name="Ninja Ambient Black" nametag="0" placeable="1" type="NPC" />
			<row description="FV ambient" id="1941" localize="0" name="Ninja Ambient White" nametag="0" placeable="1" type="NPC" />
			<row description="FV ambient" id="1942" localize="0" name="Ninja Ambient Red" nametag="0" placeable="1" type="NPC" />
			<row id="1943" localize="0" name="GF - Tent" nametag="0" placeable="1" type="Environmental" />
			<row id="1944" localize="0" name="GF - Pirate Desk" nametag="0" placeable="1" type="Smashables" />
			<row id="1945" localize="0" name="GF - Pool Table" nametag="0" placeable="1" type="Environmental" />
			<row id="1946" localize="0" name="GF - Water Cooler" nametag="0" placeable="1" type="Environmental" />
			<row description="Crate for GF Mission" id="1947" localize="0" name="DO NOT USE GF - Banana Crate" nametag="0" placeable="1" type="Smashables" />
			<row id="1948" localize="0" name="AG - Boombox" nametag="0" placeable="1" type="Environmental" />
			<row id="1949" localize="0" name="GF - Pirate Lantern" nametag="0" placeable="1" type="Environmental" />
			<row id="1950" localize="0" name="GF - Pirate Table" nametag="0" placeable="1" type="Environmental" />
			<row id="1952" localize="0" name="GF - Pirate Timeclock" nametag="0" placeable="1" type="Environmental" />
			<row description="FV missiongiver" displayName="Numb Chuck" id="1954" localize="1" name="Ninja Numb Chuck" nametag="0" placeable="1" type="NPC" />
			<row description="Eat to restore 1 Life" displayName="Healing Banana" id="1966" localize="1" name="Health Banana 1" nametag="0" placeable="0" type="Loot" />
			<row id="1967" localize="0" name="GF - Pirate Table Small" nametag="0" placeable="1" type="Environmental" />
			<row id="1985" localize="0" name="Test Z_Patrol_Loop" nametag="0" placeable="1" type="Enemies" />
			<row id="1986" localize="0" name="Test Z_Patrol_Linear" nametag="0" placeable="1" type="Enemies" />
			<row id="1987" localize="0" name="Test Z_Guard_Neutral" nametag="0" placeable="1" type="Enemies" />
			<row id="1988" localize="0" name="Test Z_Guard_Aggressive" nametag="0" placeable="1" type="Enemies" />
			<row id="1989" localize="0" name="Test Z_Guard_Passive" nametag="0" placeable="1" type="Enemies" />
			<row id="1990" localize="0" name="Test Z_Guard_Passive_Aggressive" nametag="0" placeable="1" type="Enemies" />
			<row id="1991" localize="0" name="Test Z_Fear_Emote" nametag="0" placeable="1" type="Enemies" />
			<row id="1992" localize="0" name="Test Z_Fear_EmoteFlee" nametag="0" placeable="1" type="Enemies" />
			<row id="1993" localize="0" name="Test Z_Fear_Flee" nametag="0" placeable="1" type="Enemies" />
			<row id="1994" localize="0" name="Test Z_Wander" nametag="0" placeable="1" type="Enemies" />
			<row id="1995" localize="0" name="Test Z_One_Conduct" nametag="0" placeable="1" type="Enemies" />
			<row id="1996" localize="0" name="Test Z_Two_Conduct" nametag="0" placeable="1" type="Enemies" />
			<row id="1997" localize="0" name="Test Z_Helpers" nametag="0" placeable="1" type="Enemies" />
			<row id="1998" localize="0" name="Test Z_Emote_React" nametag="0" placeable="1" type="Enemies" />
			<row id="1999" localize="0" name="FV - Bench" nametag="0" placeable="1" type="Environmental" />
			<row id="2000" localize="0" name="FV - Zen Rock 1" nametag="0" placeable="1" type="Smashables" />
			<row id="2001" localize="0" name="FV - Zen Rock 2" nametag="0" placeable="1" type="Smashables" />
			<row id="2002" localize="0" name="FV - Zen Rock 3" nametag="0" placeable="1" type="Smashables" />
			<row id="2003" localize="0" name="FV - Shinto Lantern" nametag="0" placeable="1" type="Smashables" />
			<row id="2004" localize="0" name="FV - Arch Small" nametag="0" placeable="1" type="Environmental" />
			<row id="2005" localize="0" name="FV - Arch Large" nametag="0" placeable="1" type="Environmental" />
			<row id="2006" localize="0" name="FV - Shrine Bell" nametag="0" placeable="1" type="Environmental" />
			<row id="2007" localize="0" name="FV - Door Top" nametag="0" placeable="1" type="Environmental" />
			<row id="2008" localize="0" name="GF - Pirate Brig" nametag="0" placeable="1" type="Smashables" />
			<row id="2009" localize="0" name="GF - Tree Card 1" nametag="0" placeable="1" type="Environmental" />
			<row id="2010" localize="0" name="GF - Tree Card 2" nametag="0" placeable="1" type="Environmental" />
			<row id="2011" localize="0" name="GF - Tree Card 3" nametag="0" placeable="1" type="Environmental" />
			<row id="2012" localize="0" name="FV - Weaponrack 1" nametag="0" placeable="1" type="Environmental" />
			<row id="2013" localize="0" name="FV - Weaponrack 2" nametag="0" placeable="1" type="Environmental" />
			<row id="2014" localize="0" name="FV - tree chair" nametag="0" placeable="1" type="Environmental" />
			<row id="2015" localize="0" name="FV - Tree Console" nametag="0" placeable="1" type="Environmental" />
			<row id="2016" localize="0" name="FV - Tree Shrine" nametag="0" placeable="1" type="Environmental" />
			<row id="2017" localize="0" name="FV - Tree Heavybag" nametag="0" placeable="1" type="Environmental" />
			<row id="2018" localize="0" name="GF - BBQ Grill" nametag="0" placeable="1" type="Smashables" />
			<row id="2019" localize="0" name="GF - Tree Card 4" nametag="0" placeable="1" type="Environmental" />
			<row id="2020" localize="0" name="GF - Tree Card 5" nametag="0" placeable="1" type="Environmental" />
			<row id="2021" localize="0" name="FV - Zen Bamboo" nametag="0" placeable="1" type="Smashables" />
			<row description="Vendor Only This item can be placed on private property after purchase" id="2122" localize="0" name="FV - Bench" nametag="0" placeable="0" type="Environmental" />
			<row description="Vendor Only This item can be placed on private property after purchase" id="2123" localize="0" name="FV - Contemplation Rock" nametag="0" placeable="0" type="Environmental" />
			<row description="Vendor Only" id="2124" localize="0" name="FV - Zen Rock" nametag="0" placeable="0" type="Environmental" />
			<row description="Vendor Only" id="2125" localize="0" name="Feng Shui Rock" nametag="0" placeable="0" type="Environmental" />
			<row description="Vendor Only" id="2126" localize="0" name="FV - Ninja Garden Lamp" nametag="0" placeable="0" type="Environmental" />
			<row description="Vendor Only" id="2127" localize="0" name="Small Oriental Arch" nametag="0" placeable="0" type="Environmental" />
			<row description="Vendor Only" id="2128" localize="0" name="Large Oriental Arch" nametag="0" placeable="0" type="Environmental" />
			<row description="Vendor Only" id="2129" localize="0" name="Large Bell" nametag="0" placeable="0" type="Environmental" />
			<row description="Base of the outhouse rebuildable" id="2131" localize="0" name="GF - Outhouse Rebuildable Section 5" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Vendor Only" id="2134" localize="0" name="Oriental Door Top" nametag="0" placeable="0" type="Environmental" />
			<row id="2135" localize="1" name="Bullwhip" nametag="0" placeable="0" type="LEGO brick" />
			<row id="2137" localize="1" name="Spruce Tree H64" nametag="0" placeable="0" type="LEGO brick" />
			<row id="2138" localize="1" name="Shutter 2x3" nametag="0" placeable="0" type="LEGO brick" />
			<row id="2141" localize="1" name="Scanner tools" nametag="0" placeable="0" type="LEGO brick" />
			<row id="2142" localize="1" name="Console with Lion" nametag="0" placeable="0" type="LEGO brick" />
			<row id="2145" localize="1" name="Apple with Leaf" nametag="0" placeable="0" type="LEGO brick" />
			<row id="2146" localize="1" name="Croissant" nametag="0" placeable="0" type="LEGO brick" />
			<row id="2147" localize="1" name="Snowy Owl" nametag="0" placeable="0" type="LEGO brick" />
			<row description="Vendor Only" id="2149" localize="0" name="Pirate Brig" nametag="0" placeable="0" type="Environmental" />
			<row description="Vendor Only" id="2150" localize="0" name="Weaponrack" nametag="0" placeable="0" type="Environmental" />
			<row description="Vendor Only" id="2151" localize="0" name="Large Weaponrack" nametag="0" placeable="0" type="Environmental" />
			<row description="Vendor Only" id="2152" localize="0" name="Tree Chair" nametag="0" placeable="0" type="Environmental" />
			<row description="Vendor Only" id="2153" localize="0" name="Tree Console" nametag="0" placeable="0" type="Environmental" />
			<row description="Vendor Only" id="2154" localize="0" name="Oriental Tree Shrine" nametag="0" placeable="0" type="Environmental" />
			<row description="Vendor Only" id="2155" localize="0" name="Tree Heavybag" nametag="0" placeable="0" type="Environmental" />
			<row description="A model for your property!" id="2156" localize="1" name="Model BBQ Grill" nametag="0" placeable="0" type="Loot" />
			<row description="Vendor Only" id="2157" localize="0" name="Zen Bamboo" nametag="0" placeable="0" type="Environmental" />
			<row displayName="Banana" id="2160" localize="1" name="Banana" nametag="0" placeable="0" type="Loot" />
			<row id="2161" localize="0" name="GF - Payphone" nametag="0" placeable="1" type="Smashables" />
			<row id="2162" localize="0" name="GF - Water Cooler" nametag="0" placeable="1" type="Smashables" />
			<row id="2163" localize="0" name="FV - Zen Bamboo - Medium" nametag="0" placeable="1" type="Smashables" />
			<row id="2164" localize="0" name="FV - Zen Bamboo - Small" nametag="0" placeable="1" type="Smashables" />
			<row description="GF missiongiver" id="2165" localize="1" name="Pirate Bosun" nametag="0" placeable="1" type="NPC" />
			<row description="Shooting Gallery Target" id="2167" localize="0" name="SG Target Biplane" nametag="0" placeable="1" type="Enemies" />
			<row description="Shooting Gallery Target" id="2168" localize="0" name="SG Target Ship Galleon Friendly" nametag="0" placeable="1" type="Enemies" />
			<row description="Shooting Gallery Target" id="2170" localize="0" name="SG Target Sub Yellow" nametag="0" placeable="1" type="Enemies" />
			<row id="2173" localize="0" name="AG - Beehive" nametag="0" placeable="1" type="Smashables" />
			<row description="Used for the ninja siege missions - not smashable" id="2174" localize="0" name="FV - Siege Chest" nametag="0" placeable="1" type="Smashables" />
			<row id="2175" localize="0" name="GF - Pirate Gateway" nametag="0" placeable="1" type="Environmental" />
			<row id="2176" localize="0" name="GF - Dinghy" nametag="0" placeable="1" type="Environmental" />
			<row id="2177" localize="0" name="GF - Anchor" nametag="0" placeable="1" type="Environmental" />
			<row description="Ambient" id="2178" localize="0" name="Forest Snail" nametag="0" placeable="1" type="NPC" />
			<row description="not in use" id="2179" localize="1" name="First Mate Sweettooth" nametag="0" placeable="1" type="NPC" />
			<row id="2181" localize="0" name="HF Marker - Camera" nametag="0" placeable="0" type="HF Marker" />
			<row id="2182" localize="0" name="HF Marker - Camera Target" nametag="0" placeable="0" type="HF Marker" />
			<row description="GF missiongiver" displayName="Hiding Pirate" id="2183" localize="1" name="Pirate Technician" nametag="1" placeable="1" type="NPC" />
			<row id="2184" localize="0" name="AG - Smashable Beehive" nametag="0" placeable="1" type="Smashables" />
			<row id="2185" localize="0" name="GF - Oar" nametag="0" placeable="1" type="Environmental" />
			<row id="2186" localize="0" name="GF - Hanging Shark" nametag="0" placeable="1" type="Smashables" />
			<row id="2187" localize="0" name="GF - Wheel" nametag="0" placeable="1" type="Environmental" />
			<row id="2188" localize="0" name="AG - Cam Bot" nametag="0" placeable="1" type="Enemies" />
			<row description="missiongiver, NOT for Nimbus Park." id="2190" localize="0" name="Friendly Felix" nametag="0" placeable="1" type="NPC" />
			<row id="2191" localize="0" name="Test - Tvscreen shader" nametag="0" placeable="1" type="Environmental" />
			<row description="OLD Bouncer - Deprecated, DO NOT USE" id="2192" localize="0" name="TEST - BouncerTest" nametag="0" placeable="0" type="Bouncers" />
			<row description="not in use" id="2193" localize="0" name="Pirate Quartermaster" nametag="0" placeable="1" type="NPC" />
			<row description="Loot Drop Container" id="2196" localize="0" name="Accessory Treasure Chest" nametag="0" placeable="0" type="Loot" />
			<row description="Loot Drop Container" id="2197" localize="0" name="Treasure Chest Loot" nametag="0" placeable="0" type="Loot" />
			<row description="Drink to restore 1 Imagination" displayName="Notion Potion" id="2198" localize="1" name="Potion of Imagination 1" nametag="0" placeable="0" type="Loot" />
			<row id="2206" localize="0" name="HF Marker - Rebuild Breakpoint" nametag="0" placeable="0" type="HF Marker" />
			<row id="2207" localize="0" name="HF Marker - Rebuild Activator" nametag="0" placeable="0" type="HF Marker" />
			<row id="2208" localize="1" name="Pirate Flag" nametag="0" placeable="0" type="Loot" />
			<row id="2209" localize="1" name="Ninja Flag" nametag="0" placeable="0" type="Loot" />
			<row description="Collectible Spawner for GF pirate flag" id="2210" localize="0" name="GF - Pirate Flag Collectible Spawner" nametag="0" placeable="1" type="NPC" />
			<row description="Collectible Spawner for FV ninja flag" id="2211" localize="0" name="FV - Ninja Flag Collectible Spawner" nametag="0" placeable="1" type="NPC" />
			<row id="2212" localize="0" name="HF - Invisible Physics Blocker" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="2213" localize="0" name="Exclamation overhead icon" nametag="0" placeable="0" type="Icon" />
			<row id="2214" localize="0" name="Question overhead icon" nametag="0" placeable="0" type="Icon" />
			<row id="2215" localize="0" name="GF - Water Plane" nametag="0" placeable="1" type="Environmental" />
			<row description="Coin Spawner" id="2216" localize="0" name="Spawner - Bronze 1 Coin" nametag="0" placeable="1" type="NPC" />
			<row description="Coin Spawner" id="2217" localize="0" name="Spawner - Silver 1 Coin" nametag="0" placeable="1" type="NPC" />
			<row id="2218" localize="0" name="GF - Ninja Detector Rebuild" nametag="0" placeable="1" type="Rebuildables" />
			<row description="NOT USED!!" id="2219" localize="0" name="GF - Ninja Detector Rebuild Foundation" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Rebuild Section" id="2220" localize="0" name="GF - Ninja Detector Rebuild Section 1" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Rebuild Section" id="2221" localize="0" name="GF - Ninja Detector Rebuild Section 2" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Rebuild Section" id="2222" localize="0" name="GF - Ninja Detector Rebuild Section 3" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Breaks rebuilds because he has issues. He is also bad at ping-pong." id="2223" localize="0" name="Ninja Randy the Rebuild Hater" nametag="0" placeable="0" type="Enemies" />
			<row id="2224" localize="0" name="NX - Sign 1" nametag="0" placeable="1" type="Environmental" />
			<row id="2225" localize="0" name="NX - Sign 1 overlay" nametag="0" placeable="1" type="Environmental" />
			<row id="2230" localize="0" name="Passive Target Dummy" nametag="0" placeable="1" type="Enemies" />
			<row description="Static Detector" id="2234" localize="0" name="GF - Ninja Detector Solid Blue Parrot" nametag="0" placeable="1" type="Environmental" />
			<row id="2235" localize="0" name="GF - Bush 4" nametag="0" placeable="1" type="Environmental" />
			<row id="2236" localize="0" name="GF - Bush 5" nametag="0" placeable="1" type="Environmental" />
			<row description="GF scenario director - not in use" id="2237" localize="0" name="Pirate Siege Director A" nametag="0" placeable="1" type="NPC" />
			<row description="GF scenario director - not in use" id="2238" localize="0" name="Pirate Siege Director B" nametag="0" placeable="1" type="NPC" />
			<row id="2239" localize="0" name="Test Chargeup Spear" nametag="0" placeable="0" type="Loot" />
			<row description="GF missiongiver" displayName="Pirate Mechanic" id="2240" localize="1" name="Pirate First Mate" nametag="1" placeable="1" type="NPC" />
			<row id="2241" localize="0" name="Test Elite Hammer" nametag="0" placeable="0" type="Loot" />
			<row id="2242" localize="0" name="Blue Perched Parrot" nametag="0" placeable="1" type="NPC" />
			<row id="2243" localize="0" name="Test Elite Hammer of Doom" nametag="0" placeable="0" type="Loot" />
			<row id="2244" localize="0" name="GF - Black Siege Ninja Guard" nametag="0" placeable="1" type="Enemies" />
			<row id="2245" localize="0" name="GF - Red Siege Ninja Guard" nametag="0" placeable="1" type="Enemies" />
			<row id="2246" localize="0" name="Test Conical Hat" nametag="0" placeable="0" type="Loot" />
			<row id="2247" localize="1" name="Siege Slow Scarf" nametag="0" placeable="0" type="Loot" />
			<row id="2248" localize="0" name="Campfire Activator" nametag="0" placeable="1" type="Enemies" />
			<row id="2250" localize="0" name="Test Contest HoverBoard" nametag="0" placeable="0" type="Loot" />
			<row id="2251" localize="0" name="Track Piece 1" nametag="0" placeable="0" type="Environmental" />
			<row id="2252" localize="0" name="Track Piece 2" nametag="0" placeable="0" type="Environmental" />
			<row id="2253" localize="0" name="Track Piece 3" nametag="0" placeable="0" type="Environmental" />
			<row id="2254" localize="0" name="Track Piece 4" nametag="0" placeable="0" type="Environmental" />
			<row id="2255" localize="0" name="Track Piece 5" nametag="0" placeable="0" type="Environmental" />
			<row id="2256" localize="0" name="GF - Waterfall" nametag="0" placeable="1" type="Environmental" />
			<row id="2257" localize="0" name="GF - Bush 4 - purple" nametag="0" placeable="1" type="Environmental" />
			<row id="2258" localize="0" name="GF - Bush 5 - purple" nametag="0" placeable="1" type="Environmental" />
			<row id="2259" localize="0" name="AG - Beehive" nametag="0" placeable="1" type="Environmental" />
			<row id="2260" localize="0" name="GF - vendor hat stand1" nametag="0" placeable="1" type="Environmental" />
			<row id="2261" localize="0" name="GF - vendor hat stand2" nametag="0" placeable="1" type="Environmental" />
			<row id="2262" localize="0" name="GF - vendor hat stand3" nametag="0" placeable="1" type="Environmental" />
			<row id="2263" localize="0" name="GF - vendor weaponrack" nametag="0" placeable="1" type="Environmental" />
			<row description="Vendor" displayName="Elite Pirate Vendor" id="2264" localize="1" name="GF Pirate Vendor Elite" nametag="1" placeable="1" type="NPC" />
			<row id="2265" localize="0" name="Zoo Pirate 1" nametag="0" placeable="0" type="Enemies" />
			<row id="2266" localize="0" name="Zoo Pirate 2" nametag="0" placeable="0" type="Enemies" />
			<row id="2268" localize="0" name="Black Siege Ninja Wander 4" nametag="0" placeable="1" type="Enemies" />
			<row id="2273" localize="0" name="AG - Crates - stacked" nametag="0" placeable="1" type="Environmental" />
			<row id="2274" localize="0" name="GF - vendor pistolbox" nametag="0" placeable="1" type="Environmental" />
			<row id="2275" localize="0" name="GF - vendor swordbarrel" nametag="0" placeable="1" type="Environmental" />
			<row id="2276" localize="0" name="GF - vendor gobletbox" nametag="0" placeable="1" type="Environmental" />
			<row id="2277" localize="0" name="GF - river plane" nametag="0" placeable="1" type="Environmental" />
			<row id="2278" localize="0" name="GF - pirate-vendorhut" nametag="0" placeable="1" type="Environmental" />
			<row description="GF ambient" id="2279" localize="0" name="Pirate Ambient 4" nametag="0" placeable="1" type="NPC" />
			<row description="GF ambient" id="2280" localize="0" name="Pirate Ambient 5" nametag="0" placeable="1" type="NPC" />
			<row description="GF ambient" id="2281" localize="0" name="Pirate Ambient 6" nametag="0" placeable="1" type="NPC" />
			<row id="2290" localize="0" name="Blueprint in inventory" nametag="0" placeable="0" type="Blueprint" />
			<row id="2291" localize="0" name="? - ModelTestObj" nametag="0" placeable="1" type="Environmental" />
			<row id="2292" localize="0" name="GF - cannon-small" nametag="0" placeable="1" type="Environmental" />
			<row id="2293" localize="0" name="GF - Tiny Crate 01" nametag="0" placeable="1" type="Smashables" />
			<row id="2294" localize="0" name="GF - Small Crate 01" nametag="0" placeable="1" type="Smashables" />
			<row id="2296" localize="0" name="GF - Large Crate 01" nametag="0" placeable="1" type="Smashables" />
			<row id="2297" localize="0" name="GF - Tiny Crate 02" nametag="0" placeable="1" type="Smashables" />
			<row id="2298" localize="0" name="2671" nametag="0" placeable="1" type="Smashables" />
			<row id="2299" localize="0" name="GF - Medium Crate 02" nametag="0" placeable="1" type="Smashables" />
			<row id="2300" localize="0" name="GF - Large Crate 02" nametag="0" placeable="1" type="Smashables" />
			<row id="2301" localize="0" name="GF - Tiny Crate 03" nametag="0" placeable="1" type="Smashables" />
			<row id="2302" localize="0" name="GF - Small Crate 03" nametag="0" placeable="1" type="Smashables" />
			<row id="2303" localize="0" name="GF - Medium Crate 03" nametag="0" placeable="1" type="Smashables" />
			<row id="2304" localize="0" name="GF - Large Crate 03" nametag="0" placeable="1" type="Smashables" />
			<row id="2305" localize="0" name="GF - Red Crate" nametag="0" placeable="1" type="Smashables" />
			<row id="2306" localize="0" name="Glass Minifig" nametag="0" placeable="1" type="Smashables" />
			<row id="2307" localize="1" name="Minifig Chest" nametag="0" placeable="0" type="LEGO Brick" />
			<row id="2308" localize="1" name="Minifig Hip Joint" nametag="0" placeable="0" type="LEGO Brick" />
			<row id="2309" localize="1" name="Minifig Left Leg" nametag="0" placeable="0" type="LEGO Brick" />
			<row id="2310" localize="1" name="Minifig Right Leg" nametag="0" placeable="0" type="LEGO Brick" />
			<row id="2311" localize="1" name="Minifig Right Arm" nametag="0" placeable="0" type="LEGO Brick" />
			<row id="2312" localize="1" name="Minifig Left Arm" nametag="0" placeable="0" type="LEGO Brick" />
			<row id="2313" localize="1" name="Minifig Hand" nametag="0" placeable="0" type="LEGO Brick" />
			<row id="2314" localize="0" name="GF - Sign-ship-left" nametag="0" placeable="1" type="Environmental" />
			<row id="2315" localize="0" name="GF - Sign-ship-right" nametag="0" placeable="1" type="Environmental" />
			<row id="2316" localize="0" name="GF - Sign-danger-ninja" nametag="0" placeable="1" type="Environmental" />
			<row id="2317" localize="0" name="GF - Sign-gallery-left" nametag="0" placeable="1" type="Environmental" />
			<row id="2318" localize="0" name="GF - Sign-gallery-right" nametag="0" placeable="1" type="Environmental" />
			<row id="2319" localize="0" name="GF - Sign-pirate-captain" nametag="0" placeable="1" type="Environmental" />
			<row description="Static Detector" id="2320" localize="0" name="GF - Ninja Detector Solid Green Parrot" nametag="0" placeable="1" type="Environmental" />
			<row description="Static Detector" id="2321" localize="0" name="GF - Ninja Detector Solid Red Parrot" nametag="0" placeable="1" type="Environmental" />
			<row description="Ambient" id="2322" localize="0" name="Green Perched Parrot" nametag="0" placeable="1" type="NPC" />
			<row description="Ambient" id="2323" localize="0" name="Red Perched Parrot" nametag="0" placeable="1" type="NPC" />
			<row description="Ambient" id="2324" localize="0" name="Gnarled Parrot Green" nametag="0" placeable="1" type="NPC" />
			<row description="Ambient" id="2325" localize="0" name="Gnarled Parrot Blue" nametag="0" placeable="1" type="NPC" />
			<row id="2326" localize="0" name="GF - asset card - watchtower1" nametag="0" placeable="1" type="Environmental" />
			<row id="2327" localize="0" name="GF - asset card - watchtower2" nametag="0" placeable="1" type="Environmental" />
			<row id="2328" localize="0" name="GF - asset card - watchtower3" nametag="0" placeable="1" type="Environmental" />
			<row id="2329" localize="0" name="GF - vendor table" nametag="0" placeable="1" type="Environmental" />
			<row id="2330" localize="0" name="GF - vendor cart" nametag="0" placeable="1" type="Environmental" />
			<row id="2331" localize="0" name="GF - cot" nametag="0" placeable="1" type="Environmental" />
			<row id="2332" localize="0" name="GF - crows nest" nametag="0" placeable="1" type="Environmental" />
			<row id="2333" localize="0" name="GF - Pirate Raft" nametag="0" placeable="1" type="Environmental" />
			<row id="2334" localize="0" name="GF - vendor rack" nametag="0" placeable="1" type="Environmental" />
			<row description="Moving Platform" id="2349" localize="0" name="GF - Dirt Clod Moving Platform" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="For activity team only" id="2350" localize="0" name="ACTIVITY ONLY - Rebuild 20" nametag="0" placeable="1" type="Rebuildables" />
			<row description="For activity team only" id="2351" localize="0" name="ACTIVITY ONLY - Cannon 20" nametag="0" placeable="1" type="NPC" />
			<row description="For activity team only" id="2352" localize="0" name="ACTIVITY ONLY - NPC 22" nametag="0" placeable="1" type="Enemies" />
			<row description="For activity team only" id="2353" localize="0" name="ACTIVITY ONLY - NPC 23" nametag="0" placeable="1" type="Enemies" />
			<row description="For activity team only" id="2354" localize="0" name="ACTIVITY ONLY - Rebuild 21" nametag="0" placeable="1" type="Rebuildables" />
			<row description="For activity team only" id="2355" localize="0" name="ACTIVITY ONLY - Cannon 21" nametag="0" placeable="1" type="NPC" />
			<row description="For activity team only" id="2357" localize="0" name="ACTIVITY ONLY - Cannonball" nametag="0" placeable="0" type="Shooting Gallery" />
			<row description="Collectible Shell" id="2358" localize="0" name="Bubble Shell" nametag="0" placeable="0" type="Loot" />
			<row id="2359" localize="0" name="AG - Lego Monument" nametag="0" placeable="1" type="Environmental" />
			<row description="Placeholder Asset" id="2360" localize="0" name="? - tree-cliff-test-01" nametag="0" placeable="1" type="Environmental" />
			<row description="Collectible Spawner for ZP gold brick" id="2362" localize="0" name="NS - Imagination Brick Collectible Spawner" nametag="0" placeable="1" type="NPC" />
			<row id="2363" localize="0" name="Exhibit Baseplate 8x8" nametag="0" placeable="0" type="Exhibits" />
			<row id="2364" localize="0" name="GF - Swinging Pirate" nametag="0" placeable="1" type="Environmental" />
			<row description="A special object that exists in a zone. Do Not Place." id="2365" localize="0" name="ZoneControl Object" nametag="0" placeable="0" type="Zone" />
			<row id="2366" localize="0" name="GF - ninja rebuild platform" nametag="0" placeable="1" type="Rebuildables" />
			<row id="2367" localize="0" name="GF - ninja rebuild mech" nametag="0" placeable="1" type="Rebuildables" />
			<row id="2368" localize="0" name="FV - platform stationary" nametag="0" placeable="1" type="Environmental" />
			<row id="2369" localize="0" name="GF - terrain clod 3" nametag="0" placeable="1" type="Environmental" />
			<row id="2370" localize="0" name="FV - ninja gateway" nametag="0" placeable="1" type="Environmental" />
			<row id="2371" localize="0" name="FV - large rock1" nametag="0" placeable="1" type="Environmental" />
			<row id="2372" localize="0" name="FV - large rock2" nametag="0" placeable="1" type="Environmental" />
			<row id="2373" localize="0" name="FV - large rock 3" nametag="0" placeable="1" type="Environmental" />
			<row id="2374" localize="0" name="FV - bridge" nametag="0" placeable="1" type="Environmental" />
			<row id="2375" localize="0" name="FV - stairs" nametag="0" placeable="1" type="Environmental" />
			<row id="2376" localize="0" name="FV - roof" nametag="0" placeable="1" type="Environmental" />
			<row id="2377" localize="0" name="FV - temple" nametag="0" placeable="1" type="Environmental" />
			<row id="2378" localize="0" name="FV - temple2" nametag="0" placeable="1" type="Environmental" />
			<row id="2379" localize="0" name="FV - tuft" nametag="0" placeable="1" type="Environmental" />
			<row id="2380" localize="0" name="FV - Ninja Fence red" nametag="0" placeable="1" type="Smashables" />
			<row description="" id="2381" localize="0" name="FV - Plant" nametag="0" placeable="1" type="Environmental" />
			<row description="" id="2382" localize="0" name="" nametag="0" placeable="1" type="Environmental" />
			<row id="2383" localize="0" name="FV - Bouncer" nametag="0" placeable="1" type="Environmental" />
			<row id="2384" localize="0" name="GF - ninja - Pirate Listening device" nametag="0" placeable="1" type="Smashables" />
			<row id="2385" localize="0" name="FV - sign - pirate flying" nametag="0" placeable="1" type="Environmental" />
			<row id="2386" localize="0" name="FV - sign - tree left" nametag="0" placeable="1" type="Environmental" />
			<row id="2387" localize="0" name="FV - sign - tree right" nametag="0" placeable="1" type="Environmental" />
			<row id="2388" localize="0" name="FV - sign - nun chuck" nametag="0" placeable="1" type="Environmental" />
			<row description="NPC used in shooting gallery siege mode." id="2390" localize="0" name="Shooting Gallery Ninja" nametag="0" placeable="0" type="NPC" />
			<row id="2391" localize="0" name="AG - Tree 3" nametag="0" placeable="1" type="Environmental" />
			<row id="2392" localize="0" name="AG - Tree 4" nametag="0" placeable="1" type="Environmental" />
			<row id="2393" localize="0" name="AG - Tree 5" nametag="0" placeable="1" type="Environmental" />
			<row id="2394" localize="0" name="AG - Tree green 1" nametag="0" placeable="1" type="Environmental" />
			<row id="2395" localize="0" name="AG - Tree green 2" nametag="0" placeable="1" type="Environmental" />
			<row id="2396" localize="0" name="AG - Tree green 3" nametag="0" placeable="1" type="Environmental" />
			<row id="2397" localize="0" name="AG - Tree green 4" nametag="0" placeable="1" type="Environmental" />
			<row id="2398" localize="0" name="AG - Tree green 5" nametag="0" placeable="1" type="Environmental" />
			<row description="FV missiongiver" id="2399" localize="1" name="Ninja Messenger" nametag="0" placeable="1" type="NPC" />
			<row description="test" id="2400" localize="0" name="PR - BenTarrCat Scripted Mission Giver" nametag="0" placeable="1" type="NPC" />
			<row description="Placeholder smashable for ninja side" id="2409" localize="0" name="FV - Ninja Side Smashable" nametag="0" placeable="1" type="Smashables" />
			<row description="Team 5" id="2410" localize="0" name="GC Tiny Crate" nametag="0" placeable="1" type="Smashables" />
			<row id="2411" localize="0" name="FV - Ninja Side Small Crate" nametag="0" placeable="1" type="Smashables" />
			<row id="2412" localize="0" name="FV - Medium Crate" nametag="0" placeable="1" type="Smashables" />
			<row id="2413" localize="0" name="FV - Large Crate" nametag="0" placeable="1" type="Smashables" />
			<row description="Vendor" id="2414" localize="1" name="FV Ninja Vendor Basic" nametag="0" placeable="1" type="NPC" />
			<row description="Team 5" id="2415" localize="0" name="GC Quest Giver" nametag="0" placeable="1" type="NPC" />
			<row description="Vendor" id="2419" localize="1" name="FV Ninja Vendor Elite" nametag="0" placeable="1" type="NPC" />
			<row description="NP missiongiver" id="2428" localize="0" name="AG - Art Lover" nametag="0" placeable="1" type="NPC" />
			<row description="A test for beginning a Shooting Gallery instance" id="2437" localize="0" name="Instance trigger test" nametag="0" placeable="1" type="NPC" />
			<row description="Spring-Pad" id="2438" localize="0" name="Spring-Pad Test - Fern" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="Team Awesomer" id="2439" interactionDistance="1000" localize="0" name="GC Race Starter" nametag="0" placeable="1" type="NPC" />
			<row id="2440" localize="0" name="FV - Fountain" nametag="0" placeable="1" type="Environmental" />
			<row id="2441" localize="0" name="FV - Ninja Rebuild Platform Whole" nametag="0" placeable="1" type="Rebuildables" />
			<row id="2442" localize="0" name="HV - Ninja Rebuild Platform Piece 1" nametag="0" placeable="0" type="Rebuildables" />
			<row id="2443" localize="0" name="HV - Ninja Rebuild Platform Piece 2" nametag="0" placeable="0" type="Rebuildables" />
			<row id="2444" localize="0" name="AG - Pine 1" nametag="0" placeable="1" type="Environmental" />
			<row id="2445" localize="0" name="AG - Pine 2" nametag="0" placeable="1" type="Environmental" />
			<row id="2446" localize="0" name="FV - Small Ninja Smashable" nametag="0" placeable="1" type="Smashables" />
			<row id="2447" localize="0" name="FV - Medium Ninja Smashable" nametag="0" placeable="1" type="Smashables" />
			<row id="2448" localize="0" name="FV - Large Ninja Smashable" nametag="0" placeable="1" type="Smashables" />
			<row id="2449" localize="0" name="FV - Fu Dog 1" nametag="0" placeable="1" type="Smashables" />
			<row id="2450" localize="0" name="FV - Fu Dog 2" nametag="0" placeable="1" type="Smashables" />
			<row description="For Rebuild Tutorial" id="2451" localize="0" name="1 Piece Outhouse Rebuild" nametag="0" placeable="1" type="Rebuildables" />
			<row id="2452" localize="0" name="" nametag="0" placeable="0" type="Structure" />
			<row id="2453" localize="0" name="GF - Curved Stone Stairs" nametag="0" placeable="1" type="Structure" />
			<row id="2455" localize="0" name="FV - Ninja Worn Path" nametag="0" placeable="1" type="Environmental" />
			<row id="2456" localize="0" name="FV - Ninja Sand" nametag="0" placeable="1" type="Environmental" />
			<row id="2457" localize="0" name="Pirate Launch Cannon" nametag="0" placeable="1" type="NPC" />
			<row id="2458" localize="0" name="FV - Ninja Vending Machine" nametag="0" placeable="1" type="Environmental" />
			<row id="2459" localize="0" name="FV - Ninja Vendorhut" nametag="0" placeable="1" type="Environmental" />
			<row id="2460" localize="0" name="FV - Vendorcart" nametag="0" placeable="1" type="Environmental" />
			<row id="2461" localize="0" name="FV - Vendor Stands" nametag="0" placeable="1" type="Environmental" />
			<row id="2462" localize="0" name="FV - Vendor Stand 2" nametag="0" placeable="1" type="Environmental" />
			<row id="2463" localize="0" name="FV - Vendor Stand 3" nametag="0" placeable="1" type="Environmental" />
			<row id="2464" localize="0" name="FV - Sensei Stand" nametag="0" placeable="1" type="Environmental" />
			<row id="2465" localize="0" name="FV - Fish Statue" nametag="0" placeable="1" type="Environmental" />
			<row id="2466" localize="0" name="FV - Tree Front Bar" nametag="0" placeable="1" type="Environmental" />
			<row id="2467" localize="0" name="FV - Barstool" nametag="0" placeable="1" type="Environmental" />
			<row id="2468" localize="0" name="FV - Dancefloor" nametag="0" placeable="1" type="Environmental" />
			<row id="2469" localize="0" name="FV - Godzilla Statue" nametag="0" placeable="1" type="Environmental" />
			<row id="2470" localize="0" name="FV - Tree Gnarled 1" nametag="0" placeable="1" type="Environmental" />
			<row id="2471" localize="0" name="FV - Tree Gnarled 2" nametag="0" placeable="1" type="Environmental" />
			<row id="2472" localize="0" name="FV - Tree Gnarled 3" nametag="0" placeable="1" type="Environmental" />
			<row id="2473" localize="0" name="FV - Tree Gnarled 4" nametag="0" placeable="1" type="Environmental" />
			<row id="2474" localize="0" name="FV - Tree Gnarled 5" nametag="0" placeable="1" type="Environmental" />
			<row id="2475" localize="0" name="FV - Tree Gnarled 6" nametag="0" placeable="1" type="Environmental" />
			<row id="2476" localize="0" name="" nametag="0" placeable="0" type="Environmental" />
			<row id="2477" localize="0" name="AG - Teleporter" nametag="0" placeable="1" type="Environmental" />
			<row id="2478" localize="0" name="AG - Tree 1" nametag="0" placeable="1" type="Environmental" />
			<row id="2479" localize="0" name="AG - Tree 2" nametag="0" placeable="1" type="Environmental" />
			<row id="2480" localize="0" name="FV - Plant 2" nametag="0" placeable="1" type="Environmental" />
			<row id="2481" localize="0" name="FV - Zen Garden Gate" nametag="0" placeable="1" type="Environmental" />
			<row id="2482" localize="0" name="FV - Tree Back Bar" nametag="0" placeable="1" type="Environmental" />
			<row id="2483" localize="0" name="FV - Ninja Tuft 2" nametag="0" placeable="1" type="Environmental" />
			<row id="2484" localize="0" name="FV - Ninja Tuft 3" nametag="0" placeable="1" type="Environmental" />
			<row id="2485" localize="0" name="GF - Terrain Clod 3" nametag="0" placeable="1" type="Environmental" />
			<row id="2486" localize="0" name="GF - Red Orange Fern 1" nametag="0" placeable="1" type="Environmental" />
			<row id="2487" localize="0" name="" nametag="0" placeable="0" type="Environmental" />
			<row id="2488" localize="0" name="FV - Sign - Watch Out For Pirates" nametag="0" placeable="1" type="Environmental" />
			<row id="2489" localize="0" name="FV - Sign - This Way To Ninja Leader" nametag="0" placeable="1" type="Environmental" />
			<row id="2490" localize="0" name="FV - Modular Stairs Straight" nametag="0" placeable="1" type="Environmental" />
			<row id="2491" localize="0" name="FV - Rock Wall" nametag="0" placeable="1" type="Environmental" />
			<row description="Thinker statue fully assembled" id="2492" localize="0" name="AG - Thinker Rebuild Whole" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Autoplaced section of the thinker statue" id="2493" localize="0" name="Thinker Rebuild Foundation" nametag="0" placeable="0" type="Rebuildables" />
			<row description="First part of the rebuildable thinker statue" id="2494" localize="0" name="Thinker Rebuild part 1" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Second part of the thinker statue" id="2495" localize="0" name="Thinker Rebuild part 2" nametag="0" placeable="0" type="Rebuildables" />
			<row description="test only" id="2496" localize="0" name="Test Missiongiver" nametag="0" placeable="1" type="NPC" />
			<row description="FV ambient" id="2497" localize="0" name="Ninja Student" nametag="0" placeable="1" type="NPC" />
			<row description="FV missiongiver" id="2498" localize="0" name="Ninja Sensei" nametag="0" placeable="1" type="NPC" />
			<row description="FV ambient" id="2499" localize="0" name="Tai Chi Bricks" nametag="0" placeable="1" type="NPC" />
			<row id="2500" localize="0" name="Test buysell missiongiver" nametag="0" placeable="1" type="NPC" />
			<row description="FV script director" id="2501" localize="0" name="Ninja Student Master" nametag="0" placeable="1" type="NPC" />
			<row description="Gives the Rebuild Tutorial mission." id="2502" localize="0" name="Mr. Tran" nametag="0" placeable="1" type="NPC" />
			<row description="Moving Platform" id="2503" localize="0" name="GF - ninja moving platform" nametag="0" placeable="1" type="MovingPlatforms" />
			<row displayName="Clipperbot Shirt" id="2504" localize="1" name="Clipperbot Shirt" nametag="0" placeable="0" type="Loot" />
			<row id="2506" localize="0" name="Test useitem missiongiver" nametag="0" placeable="1" type="NPC" />
			<row id="2507" localize="0" name="Test useskill missiongiver" nametag="0" placeable="1" type="NPC" />
			<row displayName="Bright Red Pants" id="2508" localize="1" name="Bright Red Pants" nametag="0" placeable="0" type="Loot" />
			<row displayName="Bright Orange Pants" id="2509" localize="1" name="Bright Orange Pants" nametag="0" placeable="0" type="Loot" />
			<row displayName="Brick Yellow Pants" id="2511" localize="1" name="Brick Yellow Pants" nametag="0" placeable="0" type="Loot" />
			<row id="2513" localize="1" name="Medium Blue Pants" nametag="0" placeable="0" type="Loot" />
			<row id="2514" localize="1" name="Sand Green Pants" nametag="0" placeable="0" type="Loot" />
			<row displayName="Dark Green Pants" id="2515" localize="1" name="Dark Green Pants" nametag="0" placeable="0" type="Loot" />
			<row displayName="Earth Green Pants" id="2516" localize="1" name="Earth Green Pants" nametag="0" placeable="0" type="Loot" />
			<row displayName="Earth Blue Pants" id="2517" localize="1" name="Earth Blue Pants" nametag="0" placeable="0" type="Loot" />
			<row displayName="Bright Blue Pants" id="2519" localize="1" name="Bright Blue Pants" nametag="0" placeable="0" type="Loot" />
			<row id="2520" localize="1" name="Sand Blue Pants" nametag="0" placeable="0" type="Loot" />
			<row displayName="Dark Stone Grey Pants" id="2521" localize="1" name="Dark Stone Grey Pants" nametag="0" placeable="0" type="Loot" />
			<row id="2522" localize="1" name="Medium Stone Grey Pants" nametag="0" placeable="0" type="Loot" />
			<row id="2523" localize="1" name="White Pants" nametag="0" placeable="0" type="Loot" />
			<row displayName="Black Pants" id="2524" localize="1" name="Black Pants" nametag="0" placeable="0" type="Loot" />
			<row id="2526" localize="1" name="Reddish Brown Pants" nametag="0" placeable="0" type="Loot" />
			<row displayName="Dark Red Pants" id="2527" localize="1" name="Dark Red Pants" nametag="0" placeable="0" type="Loot" />
			<row id="2552" localize="0" name="test - Multi Shader Test Tree" nametag="0" placeable="1" type="Environmental" />
			<row id="2554" localize="0" name="HF Marker - Bouncer Target" nametag="0" placeable="0" type="HF Marker" />
			<row id="2555" localize="0" name="HF Marker - SpringPad Arrow" nametag="0" placeable="0" type="HF Marker" />
			<row id="2556" localize="0" name="HF Marker - Music Note" nametag="0" placeable="0" type="HF Marker" />
			<row id="2557" localize="0" name="FV - Hammer Smashable Square Brick" nametag="0" placeable="1" type="Smashables" />
			<row id="2558" localize="0" name="FV - Hammer Smashable Round Brick" nametag="0" placeable="1" type="Smashables" />
			<row id="2559" localize="0" name="FV - Hammer Smashable Antenna Brick" nametag="0" placeable="1" type="Smashables" />
			<row id="2560" localize="0" name="FV - Hammer Smashable Lamp Brick" nametag="0" placeable="1" type="Smashables" />
			<row description="FV ambient" id="2561" localize="0" name="Pirate Listening Device" nametag="0" placeable="1" type="NPC" />
			<row description="NP missiongiver scene 2" id="2562" localize="0" name="AG - Coin Mission Giver" nametag="0" placeable="1" type="NPC" />
			<row id="2563" localize="0" name="? - Animated Cannon" nametag="0" placeable="1" type="NPC" />
			<row id="2564" localize="0" name="Test Gather Mission Giver" nametag="0" placeable="1" type="NPC" />
			<row description="Shooting Gallery Target" id="2565" localize="0" name="SG Target Kraken" nametag="0" placeable="1" type="Enemies" />
			<row id="2566" localize="0" name="GF - tree - gnarled - lego" nametag="0" placeable="1" type="Environmental" />
			<row id="2567" localize="0" name="" nametag="0" placeable="0" type="Environmental" />
			<row id="2568" localize="0" name="FV - bush thin" nametag="0" placeable="1" type="Environmental" />
			<row id="2569" localize="0" name="FV - gateway torch" nametag="0" placeable="1" type="Environmental" />
			<row id="2570" localize="0" name="FV - bush full" nametag="0" placeable="1" type="Environmental" />
			<row description="Moving Obstacle" id="2571" localize="0" name="GF - Obstacle - Test only" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Moving Obstacle" id="2572" localize="0" name="GF - Moving Obstacle - Cube" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Moving Obstacle" id="2573" localize="0" name="GF - Moving Obstacle - Rectangle" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="The Ninja mech rebuild, foundation" id="2574" localize="0" name="GF - Ninja Mech Rebuild - Foundation" nametag="0" placeable="0" type="Rebuildables" />
			<row description="The Ninja mech rebuild, part 1" id="2575" localize="0" name="GF - Ninja Mech Rebuild - Part 1" nametag="0" placeable="0" type="Rebuildables" />
			<row description="The Ninja mech rebuild, part 2" id="2576" localize="0" name="GF - Ninja Mech Rebuild - Part 2" nametag="0" placeable="0" type="Rebuildables" />
			<row description="The Ninja mech rebuild, part 3" id="2577" localize="0" name="GF - Ninja Mech Rebuild - Part 3" nametag="0" placeable="0" type="Rebuildables" />
			<row description="The Ninja mech rebuild, part 4" id="2578" localize="0" name="GF - Ninja Mech Rebuild - Part 4" nametag="0" placeable="0" type="Rebuildables" />
			<row description="The Ninja mech rebuild" id="2579" localize="0" name="GF - Ninja Mech Rebuild - Whole" nametag="0" placeable="1" type="Rebuildables" />
			<row id="2580" localize="0" name="FV - Ninja Siege Crate" nametag="0" placeable="1" type="Smashables" />
			<row id="2584" localize="0" name="Blue Siege Pirate Guard" nametag="0" placeable="1" type="Enemies" />
			<row id="2585" localize="0" name="Red Siege Pirate Guard" nametag="0" placeable="1" type="Enemies" />
			<row id="2586" localize="1" name="Super Longsword of Lightning" nametag="0" placeable="0" type="Loot" />
			<row description="wrong offest; need good icon" id="2587" localize="1" name="White Ball Cap" nametag="0" placeable="0" type="Loot" />
			<row displayName="Chef Hat" id="2588" localize="1" name="Chef Hat" nametag="0" placeable="0" type="Loot" />
			<row description="Celebrate your victory!" displayName="Celebration Wand" id="2589" localize="1" name="Celebration Wand" nametag="0" placeable="0" type="Loot" />
			<row id="2590" localize="0" name="FV - stairs whole" nametag="0" placeable="1" type="Environmental" />
			<row id="2591" localize="0" name="FV - stairs section" nametag="0" placeable="1" type="Environmental" />
			<row id="2592" localize="0" name="AG - info booth" nametag="0" placeable="1" type="Environmental" />
			<row id="2593" localize="0" name="FV - tree - branch01" nametag="0" placeable="1" type="Environmental" />
			<row id="2594" localize="0" name="FV - tree - branch02" nametag="0" placeable="1" type="Environmental" />
			<row id="2595" localize="0" name="FV - tree - branch03" nametag="0" placeable="1" type="Environmental" />
			<row id="2596" localize="0" name="FV - tree - branch04" nametag="0" placeable="1" type="Environmental" />
			<row id="2597" localize="0" name="GF - SG - Shooting Gallery Mast 1" nametag="0" placeable="1" type="Environmental" />
			<row id="2598" localize="0" name="GF - SG - Shooting Gallery Mast 2" nametag="0" placeable="1" type="Environmental" />
			<row id="2599" localize="0" name="GF - SG - Shooting Gallery Deck" nametag="0" placeable="1" type="Environmental" />
			<row id="2600" localize="0" name="GF - SG - Shooting Gallery Railing" nametag="0" placeable="1" type="Environmental" />
			<row id="2601" localize="0" name="GF - SG - Shooting Gallery Border" nametag="0" placeable="1" type="Environmental" />
			<row description="Burno's hotdog stand rebuild" id="2602" localize="0" name="AG - Burnos Hotdog Stand" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Burno's hotdog stand, foundation" id="2603" localize="0" name="AG - Burnos Hotdog Stand - Foundation" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Burno's hotdog stand, part 1" id="2604" localize="0" name="AG - Burnos Hotdog Stand - Part 1" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Burno's hotdog stand, part 2" id="2605" localize="0" name="AG - Burnos Hotdog Stand - Part 2" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Burno's hotdog stand, part 3" id="2606" localize="0" name="AG - Burnos Hotdog Stand - Part 3" nametag="0" placeable="0" type="Rebuildables" />
			<row description="FV scenario master" id="2607" localize="0" name="Pirate Siege Director" nametag="0" placeable="1" type="NPC" />
			<row id="2608" localize="0" name="FV - rock wall1" nametag="0" placeable="1" type="Environmental" />
			<row id="2609" localize="0" name="FV - rock wall2" nametag="0" placeable="1" type="Environmental" />
			<row id="2610" localize="0" name="FV - rock wall3" nametag="0" placeable="1" type="Environmental" />
			<row id="2611" localize="0" name="FV - rock wall4" nametag="0" placeable="1" type="Environmental" />
			<row id="2612" localize="0" name="FV - rock wall5" nametag="0" placeable="1" type="Environmental" />
			<row id="2613" localize="0" name="FV - rock wall6" nametag="0" placeable="1" type="Environmental" />
			<row id="2614" localize="0" name="FV - rock wall7" nametag="0" placeable="1" type="Environmental" />
			<row id="2615" localize="1" name="Great Large Axe" nametag="0" placeable="0" type="Loot" />
			<row description="1/2/2 + chargeup" id="2616" localize="1" name="Prismatic Wrench of Smashing" nametag="0" placeable="0" type="Loot" />
			<row description="Stuns darklings" displayName="Bullhorn" id="2617" localize="1" name="Bullhorn" nametag="0" placeable="0" type="Loot" />
			<row description="needs icon" id="2618" localize="1" name="Red Hairbrush" nametag="0" placeable="0" type="Loot" />
			<row description="set color to white" id="2619" localize="1" name="White Mug" nametag="0" placeable="0" type="Loot" />
			<row description="Eat to gain a boost of speed" id="2620" localize="1" name="Quicksicle" nametag="0" placeable="0" type="Loot" />
			<row description="bad offset; needs icon" displayName="Bug Net" id="2621" localize="1" name="Bug Net" nametag="0" placeable="0" type="Loot" />
			<row displayName="Basic Ladle" id="2622" localize="1" name="Basic Ladle" nametag="0" placeable="0" type="Loot" />
			<row description="Hat for a wizard" id="2623" localize="1" name="Wizard Hat" nametag="0" placeable="0" type="Loot" />
			<row description="needs icon" id="2624" localize="1" name="Kettle Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="Ambient" id="2625" localize="0" name="Perched Crow" nametag="0" placeable="1" type="NPC" />
			<row description="Ambient" id="2626" localize="0" name="Flying Crow" nametag="0" placeable="1" type="NPC" />
			<row displayName="Black Knit Cap" id="2627" localize="1" name="Black Knit Cap" nametag="0" placeable="0" type="Loot" />
			<row id="2628" localize="0" name="Skunkbuster" nametag="0" placeable="1" type="NPC" />
			<row description="FV" id="2629" localize="0" name="FV - Mech Pirate Combat" nametag="0" placeable="1" type="Rebuildables" />
			<row description="2/2/3 short slashing" id="2630" localize="1" name="Great Cutlass" nametag="0" placeable="0" type="Loot" />
			<row description="2/3/3 + freezing addon" id="2631" localize="1" name="Shiver Me Timbers Axe" nametag="0" placeable="0" type="Loot" />
			<row displayName="Brown Pirate Hat" id="2632" localize="1" name="Brown Pirate Hat" nametag="0" placeable="0" type="Loot" />
			<row displayName="Black Pirate Hat" id="2633" localize="1" name="Black Pirate Hat" nametag="0" placeable="0" type="Loot" />
			<row displayName="Binoculars" id="2634" localize="1" name="Binoculars" nametag="0" placeable="0" type="Loot" />
			<row id="2635" localize="1" name="Pirate Captain Hat" nametag="0" placeable="0" type="Loot" />
			<row description="Small rebuildable ninja platform" id="2636" localize="0" name="GF - Ninja Platform Small" nametag="0" placeable="1" type="Rebuildables" />
			<row id="2637" localize="0" name="GF - Ninja Platform Part 1" nametag="0" placeable="0" type="Rebuildables" />
			<row id="2638" localize="0" name="GF - Ninja Platform Part 2" nametag="0" placeable="0" type="Rebuildables" />
			<row id="2639" localize="0" name="GF - Ninja Platform Part 3" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Moving platform target for shooting gallery" id="2640" localize="0" name="SG Floating Target" nametag="0" placeable="1" type="Enemies" />
			<row id="2641" localize="1" name="White Ninja Hood" nametag="0" placeable="0" type="Loot" />
			<row displayName="Black Ninja Hood" id="2642" localize="1" name="Black Ninja Hood" nametag="0" placeable="0" type="Loot" />
			<row description="2/2/3 short smashing" id="2643" localize="1" name="Great Hatchet" nametag="0" placeable="0" type="Loot" />
			<row displayName="Basic Corseque" id="2644" localize="1" name="Basic Corseque" nametag="0" placeable="0" type="Loot" />
			<row description="set color to black" id="2646" localize="1" name="Grappling Hook" nametag="0" placeable="0" type="Loot" />
			<row id="2647" localize="1" name="White Conical Hat" nametag="0" placeable="0" type="Loot" />
			<row displayName="Black Hood" id="2648" localize="1" name="Black Hood" nametag="0" placeable="0" type="Loot" />
			<row description="NP missiongiver" id="2649" localize="0" name="sss" nametag="0" placeable="1" type="NPC" />
			<row description="cannon pirates get shot out of" id="2650" localize="0" name="Static Pirate Cannon" nametag="0" placeable="1" type="NPC" />
			<row id="2651" localize="0" name="AG - Beastie Blocks 1 - Micki T." nametag="0" placeable="1" type="NPC" />
			<row id="2652" localize="0" name="AG - Beastie Blocks B" nametag="0" placeable="1" type="NPC" />
			<row id="2653" localize="0" name="AG - Beastie Blocks C" nametag="0" placeable="1" type="NPC" />
			<row description="Vendor" id="2654" localize="0" name="Test Walking Vendor" nametag="0" placeable="1" type="NPC" />
			<row id="2657" localize="0" name="Test Deliver missiongiver" nametag="0" placeable="1" type="NPC" />
			<row id="2658" localize="0" name="Test WinActivity missiongiver" nametag="0" placeable="1" type="NPC" />
			<row id="2659" localize="0" name="FV - building-facade" nametag="0" placeable="1" type="Environmental" />
			<row id="2660" localize="0" name="AG - bush brick 1" nametag="0" placeable="1" type="Environmental" />
			<row id="2661" localize="0" name="AG - bush brick 2" nametag="0" placeable="1" type="Environmental" />
			<row id="2662" localize="0" name="AG - bush brick 3" nametag="0" placeable="1" type="Environmental" />
			<row id="2663" localize="0" name="FV - rock wall8" nametag="0" placeable="1" type="Environmental" />
			<row id="2664" localize="0" name="Test - AnimLink" nametag="0" placeable="1" type="Environmental" />
			<row id="2665" localize="0" name="Test - AnimSkin" nametag="0" placeable="1" type="Environmental" />
			<row id="2666" localize="0" name="AG - Beastie Block dance floor" nametag="0" placeable="1" type="Environmental" />
			<row description="Team 8" id="2667" localize="0" name="GC Infinity - Infinity entrance" nametag="0" placeable="0" type="NPC" />
			<row description="Team 8" id="2668" localize="0" name="GC Infinity - Infinity exit" nametag="0" placeable="0" type="NPC" />
			<row description="Team 5" id="2670" localize="0" name="Test Contest Insta Bot" nametag="0" placeable="0" type="Loot" />
			<row description="Property of Team Awesomer" id="2671" localize="0" name="GC Smashable - Large Crate 01" nametag="0" placeable="0" type="Smashables" />
			<row description="Team 7" id="2675" localize="0" name="Pinball" nametag="0" placeable="0" type="Smashables" />
			<row description="Team 7" id="2676" localize="0" name="GC Flipper - Right" nametag="0" placeable="0" type="NPC" />
			<row description="Team 7" id="2677" localize="0" name="Flipper - Left" nametag="0" placeable="0" type="Smashables" />
			<row description="Property of Team Awesomer" id="2678" localize="0" name="The Full Track" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 7" id="2680" localize="0" name="GC Team7 Game Mission Giver" nametag="0" placeable="0" type="NPC" />
			<row description="Team 8" id="2681" localize="0" name="GC Infinity - Infinity portal projector" nametag="0" placeable="0" type="NPC" />
			<row description="Challenge - Team 4" id="2682" localize="0" name="Contest - Stair Rebuild" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2683" localize="0" name="Contest - Stair Rebuild Part 1" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2684" localize="0" name="Contest - Stair Rebuild Part 2" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2685" localize="0" name="Contest - Stair Rebuild Part 3" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2686" localize="0" name="Contest - Stair Rebuild Part 4" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2687" localize="0" name="Contest - Bouncer" nametag="0" placeable="0" type="Bouncers" />
			<row description="Challenge - Team 4" id="2688" localize="0" name="Contest - Cyl-Platform-L" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2689" localize="0" name="Contest - Cyl-Platform-S" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2690" localize="0" name="Contest - Modular Stair A" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2691" localize="0" name="Contest - Pillar" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 9" id="2692" localize="0" name="Team Nine Times Rebuild Platform" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 9" id="2693" localize="0" name="Team Nine Times Rebuild Platform Section 1" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2694" localize="0" name="Contest - Platforming Cylinder" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2695" localize="0" name="GC Small Wall" nametag="0" placeable="0" type="Smashables" />
			<row description="Challenge - Team 4" id="2696" localize="0" name="Contest - Sq-Platform-M" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2697" localize="0" name="Contest - Sq-Platform 3D L Shape" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2698" localize="0" name="Contest - Sq-Platform L Shape" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2699" localize="0" name="Contest - Sq-Platform-L" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2700" localize="0" name="Contest - Sq-Platform-S" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2701" localize="0" name="Contest - Bridge Small" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2702" localize="0" name="Contest - Sq-Platform-S Transparent" nametag="0" placeable="0" type="Environmental" />
			<row description="Wocka Wocka (based on 2268)" id="2703" localize="0" name="GC11 - Wocka Blonky Test" nametag="0" placeable="0" type="Enemies" />
			<row description="Team 2" id="2704" localize="0" name="GC - trigger NPC" nametag="0" placeable="0" type="NPC" />
			<row description="Challenge - Producers" id="2705" localize="0" name="GC11 - Blue Wall" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 7" id="2706" localize="0" name="Pinball Border" nametag="0" placeable="0" type="Environmental" />
			<row description="Like a truck but different" id="2707" localize="0" name="GC11 - Lily Pad Traffic Test" nametag="0" placeable="0" type="Enemies" />
			<row description="Team 9" id="2708" localize="0" name="GC09 - Dragon Boss" nametag="0" placeable="0" type="Enemies" />
			<row description="Team 7" id="2709" localize="0" name="Pinball Round Bumper" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 7" id="2710" localize="0" name="Pinball Flat Bumper" nametag="0" placeable="0" type="Environmental" />
			<row description="Team3" id="2711" localize="0" name="GC Phlegming" nametag="0" placeable="0" type="NPC" />
			<row description="Challenge - Team 4" id="2712" localize="0" name="Contest - Switch (01)" nametag="0" placeable="0" type="Environmental" />
			<row description="Turns the player's sledding state to ON" id="2713" localize="0" name="SleddingActivator_ON" nametag="0" placeable="1" type="BlockingVolume" />
			<row description="Challenge - Team 4" id="2714" localize="0" name="Contest - Roller Cylinder" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Team 8" id="2715" localize="0" name="GC Infinity - Epsilon Starcracker" nametag="0" placeable="1" type="NPC" />
			<row description="Team 9" id="2716" localize="0" name="GC09 - Dragon Fireball" nametag="0" placeable="0" type="Enemies" />
			<row description="Property of Team Awesomer" id="2717" localize="0" name="Awesomer Goal Line" nametag="0" placeable="0" type="BlockingVolume" />
			<row description="Property of Team Awesomer" id="2718" localize="0" name="Awesomer Checkpoint" nametag="0" placeable="0" type="BlockingVolume" />
			<row description="Property of Team Awesomer" id="2719" localize="0" name="GC Smashable - Railing" nametag="0" placeable="0" type="Smashables" />
			<row description="Property of Team Awesomer" id="2720" localize="0" name="GC Smashable - Large Crate 02" nametag="0" placeable="0" type="Smashables" />
			<row description="Team 5" id="2721" localize="0" name="Contest Platform 1 Plain" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2722" localize="0" name="Contest Platform 2 Plain" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2723" localize="0" name="Contest Platform 2 Tree" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2724" localize="0" name="Contest Platform 3 Tree" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2725" localize="0" name="Contest Platform Angelo 1" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2726" localize="0" name="Contest Clod Tuft 1" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2727" localize="0" name="Contest Clod Tuft 2" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2728" localize="0" name="Contest Clod Tuft 3" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2729" localize="0" name="Contest Clod Mini 1" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2730" localize="0" name="Contest Clod Mini Pine 1" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2731" localize="0" name="Contest Clod Mini Pine 2" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2732" localize="0" name="Contest Dinghy Platform" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2733" localize="0" name="Contest Vendor Table Platform" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2734" localize="0" name="Contest Log Tree Platform" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2735" localize="0" name="Contest Pine Tree Platform 1" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2736" localize="0" name="Contest Pine Tree Platform 2" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2737" localize="0" name="Contest Gnarled Tree Platform" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2738" localize="0" name="Contest Tree Branch 3 Platform" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2739" localize="0" name="Contest Tree Branch 4 Platform" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2740" localize="0" name="Contest Large Rocks Platform" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2741" localize="0" name="Contest Vendor Cart Platform" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2742" localize="0" name="Contest Crows Nest Platform" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Property of Team Awesomer" id="2743" localize="0" name="Awesomer Boundary" nametag="0" placeable="0" type="BlockingVolume" />
			<row description="Team 5" id="2744" localize="0" name="Contest Tree Grill Platform" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2745" localize="0" name="Contest Barrel Platform" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 8" id="2746" localize="0" name="GC - Infinity Imaginite" nametag="0" placeable="1" type="Smashables" />
			<row description="Challenge - Team 4" id="2747" localize="0" name="Contest - Roller Base" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2748" localize="0" name="Contest - Large Bridge Rebuild" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2749" localize="0" name="Contest - Large Bridge Rebuild - Part 1" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2750" localize="0" name="Contest - Large Bridge Rebuild - Part 2" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2751" localize="0" name="Contest - Large Bridge Rebuild - Part 3" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2752" localize="0" name="Contest - Large Bridge Rebuild - Part 4" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2753" localize="0" name="Contest - Large Bridge Rebuild - Foundation" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2754" localize="0" name="Contest - Small Bridge Rebuild" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2755" localize="0" name="Contest - Small Bridge Rebuid - Foundation" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2756" localize="0" name="Contest - Small Bridge Rebuild - Part 1" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2757" localize="0" name="Contest - Small Bridge Rebuild - Part 2" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2758" localize="0" name="Contest - Small Platform Rebuild" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2759" localize="0" name="Contest - Small Platform - Part 1" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2760" localize="0" name="Contest - Small Platform - Part 2" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2761" localize="0" name="Contest - Small Platform - Part 3" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2762" localize="0" name="Contest - Switch (02)" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2763" localize="0" name="Contest - Switch (03)" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2764" localize="0" name="Contest - Switch (04)" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2765" localize="0" name="Contest - Switch (05)" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2766" localize="0" name="Contest - Switch (06)" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2767" localize="0" name="Contest - Switch (07)" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2768" localize="0" name="Contest - Switch (08)" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2769" localize="0" name="Contest - Switch (09)" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2770" localize="0" name="Contest - Switch (10)" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 9" id="2771" localize="0" name="Team Nine Times Rebuild Platform Section 2" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 9" id="2772" localize="0" name="Team Nine Times Rebuild Platform Section 3" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 9" id="2773" localize="0" name="Team Nine Times Rebuild Platform Section 4" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Team 8" id="2774" localize="0" name="Infinity - Crusher" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2775" localize="0" name="Contest Spike" nametag="0" placeable="0" type="Environmental" />
			<row description="Ghost" id="2776" localize="0" name="GC11 - Oinky" nametag="0" placeable="0" type="Enemies" />
			<row description="Ghost" id="2777" localize="0" name="GC11 - Plinky" nametag="0" placeable="0" type="Enemies" />
			<row description="Ghost" id="2778" localize="0" name="GC11 - Blonky" nametag="0" placeable="0" type="Enemies" />
			<row description="Ghost" id="2779" localize="0" name="GC11 - Cloyde" nametag="0" placeable="0" type="Enemies" />
			<row description="Team 7" id="2780" localize="0" name="Round Bouncer" nametag="0" placeable="0" type="Spring-Pads" />
			<row description="Challenge - Team 9" id="2781" localize="0" name="Team Nine Times Rebuildable Cannon" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Challenge - Team 9" id="2782" localize="0" name="Team Nine Times Rebuildable Cannon Section 1" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 9" id="2783" localize="0" name="Team Nine Times Rebuildable Cannon Section 2" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 9" id="2784" localize="0" name="Team Nine Times Rebuildable Cannon Section 3" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Team 3 - Pink Phlegmingos" id="2785" localize="0" name="Stairs made of 10 4x6 bricks" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 5" id="2787" localize="0" name="Contest Meteor Platform 2" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 5" id="2789" localize="0" name="Contest Meteor Platform 4" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 10" id="2790" localize="0" name="GC - Team 10 Bouncer" nametag="0" placeable="0" type="Bouncers" />
			<row description="Team 5" id="2791" localize="0" name="Contest - Smashable Cube" nametag="0" placeable="0" type="Smashables" />
			<row description="Team 5" id="2792" localize="0" name="Contest Mushroom Bouncer" nametag="0" placeable="0" type="Bouncers" />
			<row description="Team 8" id="2793" localize="0" name="GC Infinity - Assembly Mission Giver" nametag="0" placeable="0" type="NPC" />
			<row description="Team 8" id="2794" localize="0" name="GC Infinity - Vanguard Mission Giver" nametag="0" placeable="0" type="NPC" />
			<row description="Team 8" id="2795" localize="0" name="GC Infinity - Thunder Mission Giver" nametag="0" placeable="0" type="NPC" />
			<row description="Team 8" id="2796" localize="0" name="GC Infinity - Venture League Mission Giver" nametag="0" placeable="1" type="NPC" />
			<row description="Team 8" id="2797" localize="0" name="GC Infinity - Sgt. Maxx" nametag="0" placeable="1" type="NPC" />
			<row description="Team 9" id="2798" localize="0" name="GC09 - Lava Plane" nametag="0" placeable="1" type="Environmental" />
			<row description="Producer Team" id="2799" localize="0" name="Challenge Dock" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 1" id="2800" localize="0" name="Challenge Moving Platform Team 1" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 1" id="2801" localize="0" name="Challenge Platform non Moving Team 1" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 1" id="2802" localize="0" name="Challenge Platform 1 Team 1" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 1" id="2803" localize="0" name="Challenge Ground Asset 1 Team 1" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 1" id="2804" localize="0" name="Challenge Wall Asset 1 Team 1" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 7" id="2805" localize="0" name="GC Wizard" nametag="0" placeable="0" type="NPC" />
			<row description="Team 1" id="2806" localize="0" name="Challenge Bouncer Asset Team 1" nametag="0" placeable="0" type="Bouncers" />
			<row description="Team 1" id="2807" localize="0" name="Challenge Spring Asset Team 1" nametag="0" placeable="0" type="Spring-Pads" />
			<row description="Challenge - Team 4" id="2808" localize="0" name="Contest - Slide" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2809" localize="0" name="Contest - Bouncer Rebuild - Part 1" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2810" localize="0" name="Contest - Bouncer Rebuild - Part 2" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2811" localize="0" name="Contest - Bouncer Rebuild - Part 3" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Challenge - Team 4" id="2812" localize="0" name="Contest - Bouncer Rebuild" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Team 9" id="2813" localize="0" name="GC09 - Boss Burno" nametag="0" placeable="0" type="Enemies" />
			<row description="Team 7" id="2814" localize="0" name="Pinball Tri Bumper" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 7" id="2815" localize="0" name="Pinball Pop Up" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 3" id="2816" localize="0" name="GC-Checkered Flag" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 4" id="2817" localize="0" name="GC Trigger_1" nametag="0" placeable="0" type="NPC" />
			<row description="BUOYF" id="2818" localize="0" name="InstalKill Creature" nametag="0" placeable="0" type="Enemies" />
			<row description="Team 3" id="2819" localize="0" name="GC-Green Flag" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 3" id="2820" localize="0" name="GC-Pirate Shack" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 3" id="2821" localize="0" name="GC-Tiki 1" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 3" id="2822" localize="0" name="GC-Tiki 2" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 3" id="2823" localize="0" name="GC-Tiki 3" nametag="0" placeable="0" type="Environmental" />
			<row description="Property of Team Awesomer" id="2824" localize="0" name="The Full Track Wall" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2825" localize="0" name="Contest - Switch (11)" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2826" localize="0" name="Contest - Switch (12)" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2827" localize="0" name="Contest - Switch (13)" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2829" localize="0" name="Contest - Switch (14)" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2830" localize="0" name="Contest - Switch (15)" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2831" localize="0" name="Contest - Switch (16)" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2832" localize="0" name="Contest - Switch (17)" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2834" localize="0" name="Contest - Switch (18)" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2836" localize="0" name="Contest - Switch (19)" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2837" localize="0" name="Contest - Switch (20)" nametag="0" placeable="0" type="Environmental" />
			<row description="Property of Team Awesomer" id="2839" localize="0" name="Awesomer Speed Boost Trigger" nametag="0" placeable="0" type="BlockingVolume" />
			<row description="Challenge - Team 5" id="2840" localize="0" name="Content - Cow" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 7" id="2841" localize="0" name="Pinball Base" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2842" localize="0" name="Contest - Roller Bricks" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="needs icon" id="2843" localize="0" name="Test Pink Wizard Hat" nametag="0" placeable="0" type="Loot" />
			<row description="bad offset, needs icon" id="2844" localize="0" name="Test Brown Aviator Hat" nametag="0" placeable="0" type="Loot" />
			<row description="bad offset, needs icon" displayName="Blue Crash Helmet" id="2845" localize="1" name="Blue Crash Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="needs orange icon" id="2846" localize="0" name="Test Orange Space Helmet" nametag="0" placeable="0" type="Loot" />
			<row id="2847" localize="0" name="Test Flintlock Pistol" nametag="0" placeable="0" type="Loot" />
			<row description="needs icon" id="2848" localize="0" name="Test Tan Outback Hat" nametag="0" placeable="0" type="Loot" />
			<row description="Team 8" id="2849" localize="0" name="Infinity - Martian Torso" nametag="0" placeable="0" type="Smashables" />
			<row description="Team 8" id="2850" localize="0" name="Infinity - Martian Toboggan" nametag="0" placeable="0" type="Environmental" />
			<row id="2851" localize="0" name="Test Contest HoverBoard 2" nametag="0" placeable="0" type="Loot" />
			<row id="2852" localize="0" name="Test Contest HoverBoard 3" nametag="0" placeable="0" type="Loot" />
			<row id="2853" localize="0" name="Contest HoverBoard 4" nametag="0" placeable="0" type="Loot" />
			<row id="2854" localize="0" name="Test Contest HoverBoard 5" nametag="0" placeable="0" type="Loot" />
			<row id="2855" localize="0" name="Test Contest Board" nametag="0" placeable="0" type="Loot" />
			<row description="Team 7" id="2856" localize="0" name="GC Pinball MiniFig" nametag="0" placeable="0" type="NPC" />
			<row description="Team 2" id="2857" localize="0" name="Contest Yellow Brick Plat" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 2" id="2858" localize="0" name="GC Red Brick Walker" nametag="0" placeable="0" type="NPC" />
			<row description="Team 2" id="2859" localize="0" name="GC Brick Walker" nametag="0" placeable="0" type="NPC" />
			<row description="Team 2" id="2860" localize="0" name="Contest Red Brick Plat" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 2" id="2861" localize="0" name="GC Mission A" nametag="0" placeable="0" type="NPC" />
			<row description="Team 2" id="2862" localize="0" name="GC Mission B" nametag="0" placeable="0" type="NPC" />
			<row description="Team 2" id="2863" localize="0" name="GC Trigger Center" nametag="0" placeable="0" type="NPC" />
			<row description="Team 2" id="2864" localize="0" name="GC Trigger Part2" nametag="0" placeable="0" type="NPC" />
			<row description="Team 2" id="2865" localize="0" name="GC Trigger Ramp A" nametag="0" placeable="0" type="NPC" />
			<row description="Team 2" id="2866" localize="0" name="GC Trigger Ramp B" nametag="0" placeable="0" type="NPC" />
			<row description="Team 11" id="2867" localize="0" name="Test Contest Parachute" nametag="0" placeable="0" type="Loot" />
			<row description="Team 5" id="2868" localize="0" name="GC Vendor" nametag="0" placeable="0" type="NPC" />
			<row description="Team 7" id="2869" localize="0" name="Pinball Rebuild - Whole" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Team 7" id="2870" localize="0" name="Pinball Rebuild - Piece 1" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Team 7" id="2871" localize="0" name="Pinball Rebuild - Piece 2" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Team 11" id="2872" localize="0" name="Contest 11 Contest Coin" nametag="0" placeable="0" type="Loot" />
			<row description="Team 11" id="2873" localize="0" name="Contest Scoreboard- Rock" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 1" id="2874" localize="0" name="Challenge Asset Sign 1" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 1" id="2875" localize="0" name="Challenge Asset Fire 1" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 1" id="2876" localize="0" name="Challenge Asset Blocker 1" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 1" id="2877" localize="0" name="Challenge Asset Blocker 2" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 2" id="2878" localize="0" name="GC Scene Dir Main" nametag="0" placeable="0" type="NPC" />
			<row description="Property of Team Awesomer" id="2879" localize="0" name="GC Smashable - Large Crate 03" nametag="0" placeable="0" type="Smashables" />
			<row description="Property of Team Awesomer" id="2880" localize="0" name="GC Smashable - Large Crate 04" nametag="0" placeable="0" type="Smashables" />
			<row description="Property of Team Awesomer" id="2882" localize="0" name="GC Smashable - Barrel" nametag="0" placeable="0" type="Smashables" />
			<row description="Property of Team Awesomer" id="2883" localize="0" name="GC Smashable - Cone" nametag="0" placeable="0" type="Smashables" />
			<row description="Team 5" id="2884" localize="0" name="GC The Horde Ninja" nametag="0" placeable="0" type="NPC" />
			<row description="Property of Team Awesomer" id="2885" localize="0" name="GC Traffic Light" nametag="0" placeable="0" type="Smashables" />
			<row description="Team 8" id="2886" localize="0" name="Infinity - Pipe1" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 8" id="2887" localize="0" name="Infinity - Pipe45" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 9" id="2888" localize="0" name="GC 09 - Red Ninja" nametag="0" placeable="0" type="Enemies" />
			<row description="Team 1" id="2889" localize="0" name="Big Door Piece" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 1" id="2890" localize="0" name="Big Door Frame" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 1" id="2891" localize="0" name="GC Big Door Whole" nametag="0" placeable="0" type="NPC" />
			<row description="Team 1" id="2892" localize="0" name="Door activator 1" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 1" id="2893" localize="0" name="Door activator 2" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 1" id="2894" localize="0" name="Door activator 3" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 1" id="2895" localize="0" name="Door activator 4" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 2" id="2896" localize="0" name="contest obelisk1" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 2" id="2897" localize="0" name="contest obelisk2" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 2" id="2898" localize="0" name="contest obelisk3" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 2" id="2900" localize="0" name="GC freak runner" nametag="0" placeable="0" type="Enemies" />
			<row description="Team 2" id="2901" localize="0" name="GC freak" nametag="0" placeable="0" type="Enemies" />
			<row description="Team 2" id="2902" localize="0" name="GC Hyper" nametag="0" placeable="0" type="Enemies" />
			<row description="Team 3 -Cami" id="2903" localize="0" name="Fence piece" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 3 -Cami" id="2904" localize="0" name="GC Banana" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 3 -Cami" id="2905" localize="0" name="Flamingo" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 5" id="2908" localize="0" name="Contest - mech Rebuild" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Property of Team Awesomer" id="2909" localize="0" name="Team Awesomer Track Checkers" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 2" id="2910" localize="0" name="contest rockbridge1" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 2" id="2911" localize="0" name="contest rockbridge2" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 2" id="2912" localize="0" name="contest rockbridge3" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 2" id="2913" localize="0" name="contest brick arrow" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 10" id="2914" localize="0" name="Directron Podium" nametag="0" placeable="0" type="Environmental" />
			<row description="Property of Team Awesomer" id="2915" localize="0" name="Team Awesomer Hanging Billboard 01" nametag="0" placeable="0" type="Environmental" />
			<row description="Property of Team Awesomer" id="2916" localize="0" name="Team Awesomer Hanging Billboard 02" nametag="0" placeable="0" type="Environmental" />
			<row description="Property of Team Awesomer" id="2917" localize="0" name="Team Awesomer Hanging Billboard 03" nametag="0" placeable="0" type="Environmental" />
			<row description="Property of Team Awesomer" id="2918" localize="0" name="Team Awesomer Billboard 01" nametag="0" placeable="0" type="Environmental" />
			<row description="Property of Team Awesomer" id="2919" localize="0" name="Team Awesomer Billboard 02" nametag="0" placeable="0" type="Environmental" />
			<row description="Property of Team Awesomer" id="2920" localize="0" name="Team Awesomer Billboard 03" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 7" id="2921" localize="0" name="Pinball Border no activity" nametag="0" placeable="0" type="Environmental" />
			<row description="Team 8" id="2922" localize="0" name="Infinity - Moving Platform" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="Team 11" id="2923" localize="0" name="GC 11 Intro NPC" nametag="0" placeable="0" type="NPC" />
			<row description="Team 11" id="2924" localize="0" name="GC 11 Pac Start NPC" nametag="0" placeable="0" type="NPC" />
			<row description="Team 11" id="2925" localize="0" name="GC 11 Pac End NPC" nametag="0" placeable="0" type="NPC" />
			<row description="Team 11" id="2926" localize="0" name="GC 11 End NPC" nametag="0" placeable="0" type="NPC" />
			<row description="Team 9" id="2927" localize="0" name="GC09 - Lava Plane Small" nametag="0" placeable="1" type="Environmental" />
			<row description="Property of Team Awesomer" id="2928" localize="0" name="Team Awesomer Speed Boost Arrow" nametag="0" placeable="0" type="Environmental" />
			<row description="Challenge - Team 4" id="2929" localize="0" name="Contest - DeathPlane" nametag="0" placeable="1" type="BlockingVolume" />
			<row description="Team Awesomer" id="2930" localize="0" name="GC Canonneer" nametag="0" placeable="0" type="NPC" />
			<row description="Challenge - Team 4" id="2931" localize="0" name="Contest - Team4 FinishLine" nametag="0" placeable="0" type="BlockingVolume" />
			<row description="Team 2" id="2932" localize="0" name="GC Trigger_3" nametag="0" placeable="0" type="NPC" />
			<row description="Team 8" id="2933" localize="0" name="Infinity Nimbus Coil" nametag="0" placeable="0" type="Environmental" />
			<row description="Team Producers" id="2934" localize="0" name="Pacman Teleporter Left" nametag="0" placeable="0" type="NPC" />
			<row description="Team Producers" id="2935" localize="0" name="Pacman Teleporter Right" nametag="0" placeable="0" type="NPC" />
			<row description="Team 11" id="2936" localize="0" name="GC Crate Team 11" nametag="0" placeable="0" type="Smashables" />
			<row id="2937" localize="0" name="FV - bricksmith hut" nametag="0" placeable="1" type="Environmental" />
			<row description="FlashTest" id="2938" localize="0" name="RandallFlashTester" nametag="0" placeable="1" type="NPC" />
			<row description="Large sphere for projectile weapon" id="2939" localize="0" name="Large Projectile Sphere" nametag="0" placeable="0" type="Shooting Gallery" />
			<row displayName="Long Sleeve Flower Shirt" id="2940" localize="1" name="Flower Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Monument Shirt" id="2942" localize="1" name="Monument Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Musical Notes Shirt" id="2943" localize="1" name="Musical Notes Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Concert Superstar Shirt" id="2944" localize="1" name="Concert Superstar Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="No Robots Shirt" id="2945" localize="1" name="No Robots Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="Use this to show your friends how to dance!" id="2946" localize="1" name="Rhymin and Buildin Boombox" nametag="0" placeable="0" type="Loot" />
			<row id="2949" localize="0" name="FV - bonsai tree" nametag="0" placeable="1" type="Environmental" />
			<row displayName="Red Striped Crew Shirt" id="2950" localize="1" name="Red Striped Pirate Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Blue Striped Crew Shirt" id="2951" localize="1" name="Blue Striped Pirate Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Yellow Striped Crew Shirt" id="2952" localize="1" name="Yellow Striped Pirate Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="White Pirate Ship Shirt" id="2953" localize="1" name="White Ship Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Black Pirate Ship Shirt" id="2954" localize="1" name="Black Ship Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="No Ninjas Shirt" id="2955" localize="1" name="No Ninjas Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="White Ninja Gi" id="2957" localize="1" name="White Ninja Gi Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Black Ninja Gi" id="2958" localize="1" name="Black Ninja Gi Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Throwing Star Shirt" id="2959" localize="1" name="Throwing Star Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="No Pirates Shirt" id="2960" localize="1" name="No Pirates Shirt" nametag="0" placeable="0" type="Loot" />
			<row id="2961" localize="1" name="Ninja Flag" nametag="0" placeable="0" type="Loot" />
			<row description="Adds 1 point of Armor" id="2962" localize="1" name="Ninja Buckler Shield" nametag="0" placeable="0" type="Loot" />
			<row description="Great weapon - 2/2/3" displayName="Mantis Style Hammer" id="2963" localize="1" name="BlackSmith's Hammer 1" nametag="0" placeable="0" type="Loot" />
			<row id="2964" localize="0" name="AG - path edge 1" nametag="0" placeable="1" type="Environmental" />
			<row id="2965" localize="0" name="AG - path edge 2" nametag="0" placeable="1" type="Environmental" />
			<row id="2966" localize="0" name="AG - path edge 3" nametag="0" placeable="1" type="Environmental" />
			<row description="Turns the player's sledding state to OFF" id="2967" localize="0" name="SleddingActivator_OFF" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="2968" localize="0" name="A_MS demo asset" nametag="0" placeable="1" type="Environmental" />
			<row description="Shooting Gallery Target" id="2969" localize="0" name="SG Target Duck Red" nametag="0" placeable="1" type="Enemies" />
			<row description="Shooting Gallery Target" id="2970" localize="0" name="SG Target Duck Blue" nametag="0" placeable="1" type="Enemies" />
			<row description="Shooting Gallery Target" id="2973" localize="0" name="SG Target Ship Galleon Red" nametag="0" placeable="1" type="Enemies" />
			<row description="Shooting Gallery Target" id="2974" localize="0" name="SG Target Ship Galleon Blue" nametag="0" placeable="1" type="Enemies" />
			<row description="duped bouncer for demo" id="2975" localize="0" name="Contest - Bouncer" nametag="0" placeable="0" type="Bouncers" />
			<row description="Shooting Gallery Target" id="2976" localize="0" name="SG Target Pearl" nametag="0" placeable="1" type="Enemies" />
			<row description="needs icon" id="2977" localize="1" name="Yellow Mug" nametag="0" placeable="0" type="Loot" />
			<row displayName="Black Mug" id="2978" localize="1" name="Black Mug" nametag="0" placeable="0" type="Loot" />
			<row description="needs red icon" id="2979" localize="1" name="Red Pirate Scarf" nametag="0" placeable="0" type="Loot" />
			<row id="2980" localize="0" name="Gen - Vending Machine white" nametag="0" placeable="1" type="Environmental" />
			<row id="2981" localize="0" name="Gen - Vending Machine red" nametag="0" placeable="1" type="Environmental" />
			<row id="2982" localize="0" name="Gen - Vending Machine blue" nametag="0" placeable="1" type="Environmental" />
			<row description="Shooting Gallery Target" id="2983" localize="0" name="SG Target Sub Red" nametag="0" placeable="1" type="Enemies" />
			<row description="Shooting Gallery Target" id="2984" localize="0" name="SG Target Sub Blue" nametag="0" placeable="1" type="Enemies" />
			<row description="Use to blow bubbles" displayName="Bubble Blower" id="2985" localize="1" name="Bubble Blower" nametag="0" placeable="0" type="Loot" />
			<row id="2986" localize="1" name="Play that Funky Music Horn" nametag="0" placeable="0" type="Loot" />
			<row description="NP ambient" id="2987" localize="0" name="Brown Cat" nametag="0" placeable="1" type="NPC" />
			<row id="2988" localize="1" name="Red Conical Hat" nametag="0" placeable="0" type="Loot" />
			<row description="Drink from this mug to do a jaunty pirate jig!" id="2989" localize="1" name="Yo Ho Ho Mug" nametag="0" placeable="0" type="Loot" />
			<row description="" displayName="Avast Blast Flintlock Pistol" id="2990" localize="1" name="Avast Blast Flintlock Pistol" nametag="0" placeable="0" type="Loot" />
			<row description="Vendor" id="2991" localize="0" name="Forger" nametag="0" placeable="1" type="NPC" />
			<row description="NP ambient" id="2992" localize="0" name="Dog" nametag="0" placeable="1" type="NPC" />
			<row description="Use to restore 1 Armor" displayName="Armor Polish" id="2993" localize="1" name="Armor Polish 1" nametag="0" placeable="0" type="Loot" />
			<row description="Eat to restore 2 Life" displayName="Healing Cherry" id="2994" localize="1" name="Health Cherry 2" nametag="0" placeable="0" type="Loot" />
			<row description="Eat to restore 3 Life" displayName="Healing Apple" id="2995" localize="1" name="Health Apple 3" nametag="0" placeable="0" type="Loot" />
			<row description="Use to restore 2 Armor" displayName="Armor Shine" id="2996" localize="1" name="Armor Polish 2" nametag="0" placeable="0" type="Loot" />
			<row description="Use to restore 3 Armor" displayName="Armor Gleem" id="2997" localize="1" name="Armor Polish 3" nametag="0" placeable="0" type="Loot" />
			<row description="Drink to restore 2 Imagination" displayName="Strong Notion Potion" id="2998" localize="1" name="Potion of Imagination 2" nametag="0" placeable="0" type="Loot" />
			<row description="Drink to restore 3 Imagination" displayName="Super Notion Potion" id="2999" localize="1" name="Potion of Imagination 3" nametag="0" placeable="0" type="Loot" />
			<row description="sends damage to player" id="3000" localize="0" name="FV - Gas Trigger" nametag="0" placeable="1" type="Enemies" />
			<row description="NC guild master" id="3001" localize="1" name="Guild Master" nametag="0" placeable="1" type="NPC" />
			<row id="3002" localize="0" name="AG - Concert Fan A" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="__MG__AG NPC starts timed challenge on course" id="3004" localize="0" name="AG - Obstacle Course Starter" nametag="0" placeable="1" type="NPC" />
			<row description="NP missiongiver" id="3005" localize="0" name="Obstacle Course Punchclock" nametag="0" placeable="1" type="NPC" />
			<row id="3006" localize="0" name="AG - Art Lover insta rebuild" nametag="0" placeable="1" type="Rebuildables" />
			<row displayName="LEGO Universe Shirt" id="3010" localize="1" name="LEGO Universe Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="Eat to breath fire on your enemies!" displayName="BBQ Blast Hot Dog" id="3011" localize="1" name="BBQ Blast Hot Dog" nametag="0" placeable="0" type="Loot" />
			<row description="Eat to breath fire on your enemies!" displayName="Everlasting Hot Dog" id="3012" localize="1" name="Everlasting Hot Dog" nametag="0" placeable="0" type="Loot" />
			<row id="3013" localize="1" name="Grey Knit Cap" nametag="0" placeable="0" type="Loot" />
			<row description="Great weapon - 2/2/3" displayName="Panda Style Hammer" id="3014" localize="1" name="BlackSmith's Hammer 2" nametag="0" placeable="0" type="Loot" />
			<row description="Great weapon - 2/2/3" displayName="Dragon Style Hammer" id="3015" localize="1" name="BlackSmith's Hammer 3" nametag="0" placeable="0" type="Loot" />
			<row description="Great weapon - 2/2/3" displayName="Monkey Style Hammer" id="3016" localize="1" name="BlackSmith's Hammer 4" nametag="0" placeable="0" type="Loot" />
			<row description="Small sphere for projectile weapon" id="3017" localize="0" name="Small Projectile Sphere" nametag="0" placeable="0" type="Shooting Gallery" />
			<row description="Test AI, Ian use only.  Do not place" id="3018" localize="0" name="TEST AI NINJA for Ian H" nametag="0" placeable="1" type="Enemies" />
			<row id="3019" localize="0" name="FV - rock wall cracked 1" nametag="0" placeable="1" type="Environmental" />
			<row id="3020" localize="0" name="FV - rock wall cracked 2" nametag="0" placeable="1" type="Environmental" />
			<row id="3021" localize="0" name="FV - rock wall cracked 3" nametag="0" placeable="1" type="Environmental" />
			<row id="3022" localize="0" name="FV - rock wall cracked 4" nametag="0" placeable="1" type="Environmental" />
			<row id="3023" localize="0" name="FV - rock wall cracked 5" nametag="0" placeable="1" type="Environmental" />
			<row id="3024" localize="0" name="FV - rock wall cracked 6" nametag="0" placeable="1" type="Environmental" />
			<row id="3025" localize="0" name="FV - rock wall cracked 7" nametag="0" placeable="1" type="Environmental" />
			<row id="3026" localize="0" name="FV - rock wall cracked 8" nametag="0" placeable="1" type="Environmental" />
			<row id="3027" localize="0" name="AG - bush square section" nametag="0" placeable="1" type="Environmental" />
			<row id="3028" localize="0" name="AG - bush square corner" nametag="0" placeable="1" type="Environmental" />
			<row description="FV missiongiver" id="3029" localize="1" name="Ninja Sentry" nametag="0" placeable="1" type="NPC" />
			<row description="FV missiongiver" id="3030" localize="1" name="Ninja Gardener" nametag="0" placeable="1" type="NPC" />
			<row id="3031" localize="0" name="FV - Grumpy Darkling" nametag="0" placeable="1" type="Enemies" />
			<row description="FV missiongiver" id="3032" localize="1" name="Ninja Bricksmith" nametag="0" placeable="1" type="NPC" />
			<row id="3033" localize="0" name="FV - Freak Darkling" nametag="0" placeable="1" type="Enemies" />
			<row id="3035" localize="0" name="FV - Hyper Darkling" nametag="0" placeable="1" type="Enemies" />
			<row description="FV missiongiver" id="3036" localize="1" name="Ninja Tree Sentry" nametag="0" placeable="1" type="NPC" />
			<row id="3037" localize="0" name="FV - Sign - Arrow" nametag="0" placeable="1" type="Environmental" />
			<row description="Return this to Numb Chuck" displayName="Blue Imaginite Shard" id="3038" localize="1" name="Blue Imaginite Shard" nametag="0" placeable="0" type="Loot" />
			<row description="Return this to Numb Chuck" id="3039" localize="1" name="Green Imaginite Shard" nametag="0" placeable="0" type="Loot" />
			<row description="Return this to Numb Chuck" id="3040" localize="1" name="Red Imaginite Shard" nametag="0" placeable="0" type="Loot" />
			<row description="FV missiongiver" id="3043" localize="1" name="Ghostly Numb Chuck" nametag="0" placeable="1" type="NPC" />
			<row id="3044" localize="1" name="Ninja Guild Master" nametag="0" placeable="1" type="NPC" />
			<row id="3045" localize="0" name="Ninja Beacon" nametag="0" placeable="1" type="Enemies" />
			<row id="3046" localize="0" name="GC - Smashable for Gather Mission" nametag="0" placeable="1" type="Smashables" />
			<row id="3047" localize="0" name="Test - Bretts magical asset1" nametag="0" placeable="1" type="Environmental" />
			<row id="3048" localize="0" name="Test - Bretts magical asset2" nametag="0" placeable="1" type="Environmental" />
			<row id="3049" localize="0" name="Test - Bretts magical asset3" nametag="0" placeable="1" type="Environmental" />
			<row description="Tamable Pet" id="3050" localize="1" name="Elephant Pet" nametag="0" placeable="1" type="NPC" />
			<row id="3051" localize="0" name="Elephant" nametag="0" placeable="1" type="NPC" />
			<row description="Item to test buff stats with" id="3053" localize="0" name="Test Hammer All Stat Buff" nametag="0" placeable="0" type="Loot" />
			<row description="Tamable Pet" id="3054" localize="1" name="Cat Pet" nametag="0" placeable="1" type="NPC" />
			<row id="3055" localize="0" name="Triceratops" nametag="0" placeable="1" type="NPC" />
			<row description="bad offset" id="3063" localize="0" name="NPC Short Staff" nametag="0" placeable="0" type="Loot" />
			<row id="3064" localize="0" name="Vendor Coin Overhead Icon" nametag="0" placeable="1" type="Icon" />
			<row displayName="Katana of Shielding" id="3065" localize="0" name="Test Chargeup Katana of Shielding" nametag="0" placeable="0" type="Loot" />
			<row description="Lets you give out a loud belly laugh, stunning an opponent in front of you" id="3066" localize="1" name="Yar Har Har Sextant" nametag="0" placeable="0" type="Loot" />
			<row description="2/2/3 Short Smashing" id="3067" localize="1" name="Great Shovel" nametag="0" placeable="0" type="Loot" />
			<row description="Allows entrance into Maelstrom infected areas" id="3068" localize="1" name="Maelstrom Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="crash crash" id="3069" localize="0" name="Test - NPCMinifigTemplate" nametag="0" placeable="1" type="NPC" />
			<row description="YouReeka Mission Giver" id="3070" localize="0" name="Town Cryer" nametag="0" placeable="1" type="NPC" />
			<row id="3071" localize="0" name="Test Ballistic Projectile Mortar Flintlock" nametag="0" placeable="0" type="Loot" />
			<row description="Ambient" id="3072" localize="0" name="Rat" nametag="0" placeable="1" type="NPC" />
			<row id="3073" localize="0" name="GF- ship rigging" nametag="0" placeable="1" type="Environmental" />
			<row id="3074" localize="0" name="GF - SG - Ship Deck" nametag="0" placeable="1" type="Structure" />
			<row id="3075" localize="0" name="test - indoor lighting" nametag="0" placeable="1" type="Environmental" />
			<row id="3076" localize="0" name="FV - Maelstrom Crystal" nametag="0" placeable="1" type="Smashables" />
			<row description="1/1/1" displayName="Basic Crescent Wrench" id="3077" localize="1" name="Basic Crescent Wrench" nametag="0" placeable="0" type="Loot" />
			<row description="Use to show off your martial arts moves" id="3078" localize="1" name="Wax On Consumable" nametag="0" placeable="0" type="Loot" />
			<row id="3079" localize="0" name="GF - SG - instance water plane" nametag="0" placeable="1" type="Environmental" />
			<row description="Ninja Mech Rebuild 2" id="3080" localize="0" name="FV - Ninja Mech Rebuild 2" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Ninja Mech Rebuild 2 - Part 1" id="3081" localize="0" name="FV - Ninja Mech Rebild 2 - Part 1" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Ninja Mech Rebuild - Part 2" id="3082" localize="0" name="FV - Ninja Mech Rebuild 2 - Part 2" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Ninja Mech Rebuild 2 - Part 3" id="3083" localize="0" name="FV - Ninja Mech Rebuild 2 - Part 3" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Ninja Mech Rebuild 2 - Part 4" id="3084" localize="0" name="FV - Ninja Mech Rebuild 2 - Part 4" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Ninja Mech Rebuild 2 - Foundation" id="3085" localize="0" name="FV - Ninja Mech Rebuild 2 - Foundation" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Base to Mech Rebuild" id="3086" localize="0" name="Mech Base" nametag="0" placeable="0" type="NPC" />
			<row id="3087" localize="0" name="GF - SG - far plane card" nametag="0" placeable="1" type="Environmental" />
			<row description="For instabuild skill" id="3088" localize="0" name="Instabuild Skill Bridge Plate" nametag="0" placeable="0" type="Environmental" />
			<row description="doesn't appear to be used anywhere?" id="3089" localize="1" name="Turquoise Gem" nametag="0" placeable="0" type="Loot" />
			<row id="3090" localize="0" name="FV - Ninja Fence blue" nametag="0" placeable="1" type="Smashables" />
			<row id="3091" localize="0" name="FV - Ninja Fence yellow" nametag="0" placeable="1" type="Smashables" />
			<row id="3092" localize="0" name="GF - SG - card - clouds" nametag="0" placeable="1" type="Environmental" />
			<row id="3093" localize="0" name="GF - SG - card - ship" nametag="0" placeable="1" type="Environmental" />
			<row id="3094" localize="0" name="GF - SG - card - hills" nametag="0" placeable="1" type="Environmental" />
			<row description="Transfers player to SG" displayName="Pirate Cannoneer" id="3095" localize="1" name="Pirate Cannoneer" nametag="1" placeable="1" type="NPC" />
			<row description="NP Wicked Lawn Mower" id="3099" localize="0" name="Evil Robotanist" nametag="0" placeable="1" type="Enemies" />
			<row description="A valuable gem!" displayName="Amber Gem" id="3100" localize="1" name="Amber Gem" nametag="0" placeable="0" type="Loot" />
			<row description="Team 8" id="3101" localize="0" name="FV Imaginite Rock" nametag="0" placeable="1" type="Smashables" />
			<row description="Cannon Base" id="3102" localize="0" name="Cannon - No Achievements" nametag="0" placeable="1" type="NPC" />
			<row id="3103" localize="0" name="GF - SG - card - 1" nametag="0" placeable="1" type="Environmental" />
			<row id="3104" localize="0" name="GF - SG - card - 2" nametag="0" placeable="1" type="Environmental" />
			<row id="3105" localize="0" name="FV - rock wall corrupted 1" nametag="0" placeable="1" type="Environmental" />
			<row id="3106" localize="0" name="FV - rock wall corrupted 2" nametag="0" placeable="1" type="Environmental" />
			<row id="3107" localize="0" name="FV - rock wall corrupted 3" nametag="0" placeable="1" type="Environmental" />
			<row id="3108" localize="0" name="FV - rock wall corrupted 4" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Cannon Only" id="3109" localize="0" name="Pirate Helper" nametag="0" placeable="1" type="NPC" />
			<row description="GF Cannon Only" displayName="Pirate Worker" id="3110" localize="1" name="Pirate Dangler" nametag="1" placeable="1" type="NPC" />
			<row description="GF Cannon Only" id="3111" localize="0" name="Pirate Deckhand" nametag="0" placeable="1" type="NPC" />
			<row description="GF Cannon Only" id="3112" localize="0" name="Cannon Parrot" nametag="0" placeable="1" type="NPC" />
			<row description="Ambient" id="3113" localize="0" name="AG - Ant" nametag="0" placeable="1" type="NPC" />
			<row description="Ninja Arch Small Rebuild" id="3114" localize="0" name="FV - Ninja Arch Small Rebuild" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Ninja Arch Small Rebuild - Part 1" id="3115" localize="0" name="Ninja Arch Small Rebuild - Part 1" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Ninja Arch Small - Part 2" id="3116" localize="0" name="Ninja Arch Small - Part 2" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Ninja Arch Small Rebuild - Part 3" id="3117" localize="0" name="Ninja Arch Small Rebuild - Part 3" nametag="0" placeable="0" type="Rebuildables" />
			<row id="3118" localize="0" name="SG Ness Moving Plat Wave 4" nametag="0" placeable="0" type="Enemies" />
			<row description="Static Cannon the fires on the client periodically" id="3119" localize="0" name="? - Client Periodic Firing Cannon" nametag="0" placeable="1" type="Environmental" />
			<row id="3120" localize="0" name="Test Fire Staff" nametag="0" placeable="0" type="Loot" />
			<row description="2/2/3 Short smashing" id="3121" localize="1" name="Great Composite Mace" nametag="0" placeable="0" type="Loot" />
			<row description="Invisible object for falling leaves" id="3122" localize="0" name="GF - SG Falling Leaves Effect" nametag="0" placeable="1" type="Environmental" />
			<row id="3123" localize="0" name="SG - Pearl" nametag="0" placeable="0" type="Environmental" />
			<row id="3124" localize="0" name="GF - SG - Clam" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Cannon Only" id="3125" localize="0" name="Plunger" nametag="0" placeable="1" type="NPC" />
			<row description="GF Cannon Only" id="3126" localize="0" name="Cannonballs" nametag="0" placeable="1" type="NPC" />
			<row id="3127" localize="0" name="Flat Tile 1x1 Icon" nametag="0" placeable="0" type="Icon" />
			<row id="3128" localize="0" name="Plate 1x1 Round Icon" nametag="0" placeable="0" type="Icon" />
			<row id="3129" localize="0" name="Whip/Aerial Icon" nametag="0" placeable="0" type="Icon" />
			<row id="3130" localize="0" name="Brick 1x1 w knobs Icon" nametag="0" placeable="0" type="Icon" />
			<row id="3131" localize="0" name="EX -  Pedestal 4x4" nametag="0" placeable="1" type="Exhibits" />
			<row id="3132" localize="0" name="EX -  Pedestal 8x8" nametag="0" placeable="1" type="Exhibits" />
			<row id="3133" interactionDistance="24" localize="0" name="EX - Pedestal 16x16" nametag="0" placeable="1" type="Exhibits" />
			<row id="3134" interactionDistance="32" localize="0" name="EX -  Pedestal 32x32" nametag="0" placeable="1" type="Exhibits" />
			<row description="Icon that goes over the Guild-maker's head" id="3135" localize="0" name="Guild NPC Icon" nametag="0" placeable="1" type="Icon" />
			<row description="Icon that goes over Shooting Gallery NPCs" id="3136" localize="0" name="Shooting Gallery NPC Icon" nametag="0" placeable="1" type="Icon" />
			<row id="3137" localize="0" name="FV - rock wall cluster1" nametag="0" placeable="1" type="Environmental" />
			<row id="3138" localize="0" name="FV - red lantern" nametag="0" placeable="1" type="Smashables" />
			<row id="3139" localize="0" name="FV - tall shrine w/antenna" nametag="0" placeable="1" type="Smashables" />
			<row id="3140" localize="0" name="FV - large bamboo stand" nametag="0" placeable="1" type="Smashables" />
			<row id="3141" localize="0" name="FV - small white shrine" nametag="0" placeable="1" type="Smashables" />
			<row id="3142" localize="0" name="Friendly Felix Scene 2" nametag="0" placeable="1" type="NPC" />
			<row id="3143" localize="0" name="Sheep" nametag="0" placeable="1" type="NPC" />
			<row description="Nimbus Park NPC" id="3144" localize="0" name="AG - Cam Bot" nametag="0" placeable="1" type="NPC" />
			<row id="3145" localize="0" name="AG - Beastie Blocks 1 - Ambient" nametag="0" placeable="1" type="NPC" />
			<row description="Cinematic Fly By Camera " id="3146" localize="0" name="Cinematic Camera" nametag="0" placeable="0" type="MovingPlatforms" />
			<row description="this is currently a card (placeholder)" id="3147" localize="0" name="AG - Flying Robotanist" nametag="0" placeable="1" type="NPC" />
			<row id="3148" localize="0" name="AG - Robotanist Mower Boss" nametag="0" placeable="1" type="Enemies" />
			<row id="3149" localize="0" name="AG - Sprinkler" nametag="0" placeable="1" type="Environmental" />
			<row id="3150" localize="0" name="AG - Flowerbox1" nametag="0" placeable="1" type="Environmental" />
			<row id="3151" localize="0" name="AG - Smashable1" nametag="0" placeable="1" type="Smashables" />
			<row id="3152" localize="0" name="AG - Moving Bridge" nametag="0" placeable="1" type="Environmental" />
			<row id="3153" localize="0" name="AG - Aquaduct" nametag="0" placeable="1" type="Environmental" />
			<row id="3154" localize="0" name="AG - Modern Art Sculpture" nametag="0" placeable="1" type="Environmental" />
			<row id="3155" localize="0" name="AG - Fountain1" nametag="0" placeable="1" type="Environmental" />
			<row id="3156" localize="0" name="AG - Fountain2" nametag="0" placeable="1" type="Environmental" />
			<row id="3157" localize="0" name="AG - Bench1" nametag="0" placeable="1" type="Environmental" />
			<row id="3158" localize="0" name="AG - Bench2" nametag="0" placeable="1" type="Environmental" />
			<row id="3159" localize="0" name="AG - Bench3" nametag="0" placeable="1" type="Environmental" />
			<row id="3160" localize="0" name="AG - Flowerbox2" nametag="0" placeable="1" type="Environmental" />
			<row displayName="Broom Bot" id="3161" localize="1" name="ZP - Broom Bot" nametag="0" placeable="1" type="NPC" />
			<row id="3162" localize="0" name="ZP - Bodega Clothing Store" nametag="0" placeable="1" type="Environmental" />
			<row id="3163" localize="0" name="ZP - Coffee Shop Booth" nametag="0" placeable="1" type="Environmental" />
			<row id="3164" localize="0" name="ZP - Dumpster" nametag="0" placeable="1" type="Environmental" />
			<row id="3165" localize="0" name="ZP - Fire Station" nametag="0" placeable="1" type="Environmental" />
			<row id="3166" localize="0" name="ZP - Fortune Teller Booth" nametag="0" placeable="1" type="Environmental" />
			<row id="3167" localize="0" name="ZP - Hardblock Café" nametag="0" placeable="1" type="Environmental" />
			<row id="3168" localize="0" name="ZP - Lemonade Booth" nametag="0" placeable="1" type="Environmental" />
			<row id="3170" localize="0" name="ZP - Newspaper Box 2" nametag="0" placeable="1" type="Smashables" />
			<row id="3171" localize="0" name="ZP - Newspaper Box 3" nametag="0" placeable="1" type="Smashables" />
			<row id="3172" localize="0" name="ZP - Inventors Shop" nametag="0" placeable="1" type="Environmental" />
			<row id="3173" localize="0" name="ZP - Inventors House" nametag="0" placeable="1" type="Environmental" />
			<row id="3174" localize="0" name="ZP - Phonebooth 1" nametag="0" placeable="1" type="Environmental" />
			<row id="3175" localize="0" name="ZP - Phonebooth 2" nametag="0" placeable="1" type="Environmental" />
			<row id="3176" localize="0" name="ZP - Phonebooth 3" nametag="0" placeable="1" type="Environmental" />
			<row id="3177" localize="0" name="ZP - Police Station" nametag="0" placeable="1" type="Environmental" />
			<row id="3178" localize="0" name="ZP - Skunk Detector" nametag="0" placeable="1" type="Environmental" />
			<row id="3179" localize="0" name="ZP - Spike Tree" nametag="0" placeable="1" type="Environmental" />
			<row description="animated lamp/alarm" id="3180" localize="0" name="ZP - Streetlight 1 - single" nametag="0" placeable="1" type="Environmental" />
			<row id="3181" localize="0" name="ZP - Streetlight 2 - double" nametag="0" placeable="1" type="Environmental" />
			<row id="3182" localize="0" name="ZP - Trash Cans 1" nametag="0" placeable="1" type="Environmental" />
			<row id="3183" localize="0" name="ZP - Trash Cans" nametag="0" placeable="1" type="Environmental" />
			<row id="3184" localize="0" name="ZP - Trash Can" nametag="0" placeable="1" type="Environmental" />
			<row id="3185" localize="0" name="ZP - Weapons Vendor Booth" nametag="0" placeable="1" type="Environmental" />
			<row id="3186" localize="0" name="ZP - Party Pants Danceclub" nametag="0" placeable="1" type="Environmental" />
			<row description="BtBM puts unmoderated blueprints into the external blueprint moderation queue, and charges you money" id="3187" localize="0" name="Maude the Moderator" nametag="0" placeable="1" type="NPC" />
			<row description="A deed and description of a property, found in player or vendor inventory" id="3188" localize="0" name="Property Deed in inventory" nametag="0" placeable="0" type="Property" />
			<row description="This almost-vendor rents property" displayName="Property Guard" id="3189" localize="1" name="Guy the Land Agent" nametag="1" npcTemplateID="16" placeable="1" type="UserGeneratedNPCs" />
			<row id="3190" localize="0" name="ZP - Terrian Stage Object (TEMP)" nametag="0" placeable="1" type="Environmental" />
			<row description="no longer used" id="3191" localize="0" name="Terrier Egg" nametag="0" placeable="0" type="Loot" />
			<row description="no longer used" id="3193" localize="0" name="Reindeer Egg" nametag="0" placeable="0" type="Loot" />
			<row id="3194" localize="1" name="Wild Elephant" nametag="0" placeable="1" type="NPC" />
			<row description="Tamable Pet" id="3195" localize="1" name="Triceratops Pet" nametag="0" placeable="1" type="NPC" />
			<row id="3197" localize="0" name="ZP - Mailbox" nametag="0" placeable="1" type="Smashables" />
			<row id="3198" localize="0" name="ZP - Streetlight 3" nametag="0" placeable="1" type="Environmental" />
			<row id="3199" localize="0" name="ZP - Fence Section Straight" nametag="0" placeable="1" type="Environmental" />
			<row id="3200" localize="0" name="ZP - Fence Section Curved" nametag="0" placeable="1" type="Environmental" />
			<row id="3201" localize="0" name="ZP - Garbage Can" nametag="0" placeable="1" type="Environmental" />
			<row description="Responsible for managing Felix 1 for the local player." id="3202" localize="0" name="AG - Friendly Felix Scene 1 Trigger" nametag="0" placeable="1" type="BlockingVolume" />
			<row description="Scene 1 Friendly Felix. Client side and controlled through the trigger." id="3203" localize="0" name="Friendly Felix Scene 1" nametag="0" placeable="1" type="NPC" />
			<row description="For Spike's Peak" id="3204" localize="0" name="Yeti" nametag="0" placeable="1" type="Enemies" />
			<row description="Base for Teleporter in NP" id="3205" localize="0" name="AG - Teleporter Base" nametag="0" placeable="1" type="Environmental" />
			<row description="Sprays water and cleans things" id="3206" localize="1" name="Water Gun" nametag="0" placeable="0" type="Loot" />
			<row id="3207" localize="0" name="ZP - Checkerboard Table" nametag="0" placeable="1" type="Environmental" />
			<row id="3208" localize="0" name="ZP - Vendor Kiosk - Medium" nametag="0" placeable="1" type="Environmental" />
			<row id="3209" localize="0" name="ZP - Vendor Kiosk - Large" nametag="0" placeable="1" type="Environmental" />
			<row id="3210" localize="0" name="ZP - Subway Station" nametag="0" placeable="1" type="Environmental" />
			<row description="First Juggler" id="3211" localize="0" name="Juggler 01" nametag="0" placeable="1" type="NPC" />
			<row description="Second Juggler" id="3212" localize="0" name="Juggler 02" nametag="0" placeable="1" type="NPC" />
			<row description="For the Mime Swap" id="3213" localize="0" name="Mime" nametag="0" placeable="1" type="NPC" />
			<row description="NP FF Scene 3" id="3214" localize="0" name="Friendly Felix Scene 3" nametag="0" placeable="1" type="NPC" />
			<row description="NP FF Scene 4" id="3215" localize="0" name="Friendly Felix Scene 4" nametag="0" placeable="1" type="NPC" />
			<row description="NP FF Scene 5" id="3216" localize="0" name="Friendly Felix Scene 5" nametag="0" placeable="1" type="NPC" />
			<row description="NP FF Scene 6" id="3217" localize="0" name="Friendly Felix Scene 6" nametag="0" placeable="1" type="NPC" />
			<row description="NP FF Scene 7" id="3218" localize="0" name="Friendly Felix Scene 7" nametag="0" placeable="1" type="NPC" />
			<row description="blows bubbles and puts your character in one if you get too close" id="3219" localize="0" name="ZP - Bubble Blower" nametag="0" placeable="1" type="Rebuildables" />
			<row id="3220" localize="0" name="ZP - PVP Portal" nametag="0" placeable="1" type="Environmental" />
			<row id="3221" localize="0" name="ZP - Park Bench 1" nametag="0" placeable="1" type="Rebuildables" />
			<row id="3222" localize="0" name="ZP - Park Garbage Can" nametag="0" placeable="1" type="Smashables" />
			<row id="3223" localize="0" name="ZP - Park Bench 2" nametag="0" placeable="1" type="Rebuildables" />
			<row id="3224" localize="0" name="ZP - Fire Hydrant" nametag="0" placeable="1" type="Environmental" />
			<row id="3225" localize="0" name="ZP - Double Trash Can" nametag="0" placeable="1" type="Smashables" />
			<row id="3226" localize="0" name="PR - Pelican Nest" nametag="0" placeable="1" type="Smashables" />
			<row description="no longer used" id="3227" localize="0" name="Pet Food" nametag="0" placeable="0" type="Loot" />
			<row id="3228" localize="0" name="Test - Always Loot" nametag="0" placeable="1" type="Enemies" />
			<row id="3229" localize="0" name="ZP - Pet Barn" nametag="0" placeable="1" type="Environmental" />
			<row description="NP Stream Bed" id="3230" localize="0" name="AG - Stream Bed" nametag="0" placeable="1" type="Environmental" />
			<row description="NP Brick Wall" id="3231" localize="0" name="AG - Brick Wall" nametag="0" placeable="1" type="Environmental" />
			<row description="NP stream dam" id="3232" localize="0" name="AG - Stream Dam" nametag="0" placeable="1" type="Environmental" />
			<row id="3233" localize="0" name="ZP - Skunk Fountain Statue" nametag="0" placeable="1" type="Environmental" />
			<row description="NP-Mission giver scene 3" id="3234" localize="0" name="Old Man Sherland" nametag="0" placeable="1" type="NPC" />
			<row description="NP-Mission giver scene 3" id="3235" localize="1" name="AG - Beastie Block" nametag="0" placeable="1" type="NPC" />
			<row description="NP- Mission target scene 3" id="3238" localize="0" name="AG - Fiber Crates" nametag="0" placeable="1" type="Smashables" />
			<row description="NP - Trigger to pop movement help when player is idle" id="3239" localize="0" name="? - Movement Help Trigger" nametag="0" placeable="1" type="BlockingVolume" />
			<row description="NP - Trigger to pop jump help when player is idle." id="3240" localize="0" name="AG - Jump Help Trigger" nametag="0" placeable="1" type="BlockingVolume" />
			<row description="NP - Trigger to pop double jump help when player is idle." id="3241" localize="0" name="AG - Double Jump Help Trigger" nametag="0" placeable="1" type="BlockingVolume" />
			<row description="NP - Trigger to pop bouncer help when player is idle." id="3242" localize="0" name="AG - Bouncer Help Trigger" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="3243" localize="0" name="AG - Flat Plane Pathway" nametag="0" placeable="1" type="Environmental" />
			<row id="3244" localize="0" name="AG - Pathway1" nametag="0" placeable="1" type="Environmental" />
			<row id="3245" localize="0" name="AG - Pathway2" nametag="0" placeable="1" type="Environmental" />
			<row id="3246" localize="0" name="AG - Pathway3" nametag="0" placeable="1" type="Environmental" />
			<row description="YouReeka NPC" id="3247" localize="1" name="Broombot" nametag="0" placeable="1" type="NPC" />
			<row id="3248" localize="0" name="ZP - Youreeka Puffy Tree 1" nametag="0" placeable="1" type="Environmental" />
			<row id="3249" localize="0" name="ZP - Youreeka Puffy Tree 2" nametag="0" placeable="1" type="Environmental" />
			<row id="3250" localize="0" name="ZP - Youreeka Puffy Tree 3" nametag="0" placeable="1" type="Environmental" />
			<row id="3251" localize="0" name="ZP - Youreeka Puffy Tree 4" nametag="0" placeable="1" type="Environmental" />
			<row id="3252" localize="0" name="ZP - Youreeka Puffy Tree 5" nametag="0" placeable="1" type="Environmental" />
			<row description="Don't use" id="3253" localize="1" name="Reindeer" nametag="0" placeable="1" type="NPC" />
			<row description="Tamable Pet" id="3254" localize="1" name="Terrier Pet" nametag="0" placeable="1" type="NPC" />
			<row id="3255" localize="0" name="? - Water Foam Wake 01" nametag="0" placeable="1" type="Environmental" />
			<row id="3256" localize="0" name="? - Water Foam Wake 02" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__Coalessa NPC" displayName="Coalessa" id="3257" localize="1" name="PR - Coalessa" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="NP missiongiver for multiplayer hammer smack in scene 2" id="3258" localize="0" name="AG - Hammer Smack" nametag="0" placeable="1" type="NPC" />
			<row description="NP missiongiver" id="3259" localize="0" name="Multiplay NPC" nametag="0" placeable="1" type="NPC" />
			<row description="NP scene 6 ant enemy" id="3260" localize="0" name="AG - Picnic Ant" nametag="0" placeable="1" type="Enemies" />
			<row description="Tamable Pet" id="3261" localize="1" name="Skunk Pet" nametag="0" placeable="1" type="NPC" />
			<row description="NP environmental" id="3262" localize="0" name="AG - Monument Base" nametag="0" placeable="1" type="Environmental" />
			<row description="NP environmental fence" id="3263" localize="0" name="AG - Fence" nametag="0" placeable="1" type="Environmental" />
			<row description="Don't use" id="3266" localize="1" name="Wild Reindeer" nametag="0" placeable="1" type="NPC" />
			<row description="Ambient Life in Youreeka" id="3268" localize="0" name="ZP - Generic Male 01" nametag="0" placeable="1" type="NPC" />
			<row description="Ambient Life in Youreeka" id="3269" localize="0" name="ZP - Generic Male 02" nametag="0" placeable="1" type="NPC" />
			<row description="Ambient Life in Youreeka" id="3270" localize="0" name="ZP - Generic Male 03" nametag="0" placeable="1" type="NPC" />
			<row description="Ambient Life in Youreeka" id="3271" localize="0" name="ZP - Generic Female 01" nametag="0" placeable="1" type="NPC" />
			<row description="Ambient Life in Youreeka" id="3272" localize="0" name="ZP - Generic Female 02" nametag="0" placeable="1" type="NPC" />
			<row description="Town greeter for YRK pocket" id="3273" localize="0" name="ZP - Town Greeter" nametag="0" placeable="1" type="NPC" />
			<row id="3274" localize="0" name="PR - Pelican" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Inventor in Youreeka" id="3275" localize="0" name="ZP - Inventor" nametag="0" placeable="1" type="NPC" />
			<row description="Youreeka PVP Arena Access Mission NPC" id="3276" localize="0" name="ZP - Arena Bouncer" nametag="0" placeable="1" type="NPC" />
			<row description="Youreeka Subway Access Mission NPC" id="3277" localize="0" name="ZP  - Subway Bouncer" nametag="0" placeable="1" type="NPC" />
			<row description="Youreeka News Reporter Mission Giver" id="3278" localize="0" name="ZP - News Reporter" nametag="0" placeable="0" type="NPC" />
			<row displayName="Skunk" id="3279" localize="1" name="ZP - Skunk" nametag="0" placeable="1" type="Enemies" />
			<row description="coordinates the 4 skunk fountain spouts in Youreeka" id="3280" localize="0" name="ZP - Fountain Control" nametag="0" placeable="1" type="NPC" />
			<row description="Gives first Combat mission 1 scene 6 NP" id="3281" localize="0" name="AG - Combat Mission Giver 1" nametag="0" placeable="1" type="NPC" />
			<row description="Gives 2nd Combat mission in scene 6 NP" id="3282" localize="0" name="AG - Combat Mission Giver 2" nametag="0" placeable="1" type="NPC" />
			<row description="a spout for the fountain in Youreeka" id="3283" localize="0" name="ZP - Fountain Spout" nametag="0" placeable="1" type="Bouncers" />
			<row description="Corrupted mowers for scene 6 NP" id="3284" localize="0" name="AG - Corrupted Mower" nametag="0" placeable="1" type="Enemies" />
			<row id="3285" localize="0" name="ZP - Train Station" nametag="0" placeable="1" type="Environmental" />
			<row id="3286" localize="0" name="AG - Block 1" nametag="0" placeable="1" type="Environmental" />
			<row id="3287" localize="0" name="AG - Block 2" nametag="0" placeable="1" type="Environmental" />
			<row id="3288" localize="0" name="AG - Block 3" nametag="0" placeable="1" type="Environmental" />
			<row id="3289" localize="0" name="ZP - Train Car" nametag="0" placeable="1" type="Environmental" />
			<row description="A part of a spraygun" id="3290" localize="1" name="Water Gun Module A" nametag="0" placeable="0" type="Loot" />
			<row description="A part of a spraygun" id="3291" localize="1" name="Water Gun Module B" nametag="0" placeable="0" type="Loot" />
			<row description="A part of a spraygun" id="3292" localize="1" name="Water Gun Module C" nametag="0" placeable="0" type="Loot" />
			<row id="3293" localize="0" name="GM Only - Flamethrower" nametag="0" placeable="0" type="Loot" />
			<row id="3294" localize="0" name="ZP - path edge 1" nametag="0" placeable="1" type="Environmental" />
			<row id="3295" localize="0" name="ZP - path edge 2" nametag="0" placeable="1" type="Environmental" />
			<row id="3296" localize="0" name="ZP - path edge 3" nametag="0" placeable="1" type="Environmental" />
			<row description="AG trigger that cancels timed challenge on course" id="3297" localize="0" name="AG - Course Cancel Trigger" nametag="0" placeable="1" type="BlockingVolume" />
			<row description="AG trigger that finishes timed challenge on course" id="3298" localize="0" name="AG - Course Goal Trigger" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="3299" localize="0" name="Pet State Bored" nametag="0" placeable="0" type="Icon" />
			<row id="3300" localize="0" name="Pet State Hungry" nametag="0" placeable="0" type="Icon" />
			<row id="3301" localize="0" name="Pet State Cold" nametag="0" placeable="0" type="Icon" />
			<row id="3302" localize="0" name="Pet State Lonely" nametag="0" placeable="0" type="Icon" />
			<row id="3303" localize="0" name="Pet State Tired" nametag="0" placeable="0" type="Icon" />
			<row id="3304" localize="0" name="Pet State Happy" nametag="0" placeable="0" type="Icon" />
			<row id="3305" localize="0" name="Pet State Sad" nametag="0" placeable="0" type="Icon" />
			<row id="3306" localize="0" name="Pet State Low Imagination" nametag="0" placeable="0" type="Icon" />
			<row id="3307" localize="0" name="Pet State Low Health" nametag="0" placeable="0" type="Icon" />
			<row id="3308" localize="0" name="Pet State Confused" nametag="0" placeable="0" type="Icon" />
			<row id="3309" localize="0" name="Pet State Tamable" nametag="0" placeable="0" type="Icon" />
			<row id="3310" localize="0" name="Pet State Frustrated" nametag="0" placeable="0" type="Icon" />
			<row id="3311" localize="0" name="Pet State Love" nametag="0" placeable="0" type="Icon" />
			<row id="3312" localize="0" name="Pet State Hate" nametag="0" placeable="0" type="Icon" />
			<row id="3313" localize="0" name="Pet State Angry" nametag="0" placeable="0" type="Icon" />
			<row id="3314" localize="0" name="Pet State Hot" nametag="0" placeable="0" type="Icon" />
			<row id="3315" localize="0" name="UGG - Property Plaque" nametag="0" placeable="1" type="NPC" />
			<row id="3316" localize="0" name="Minifig Locator Test" nametag="0" placeable="1" type="NPC" />
			<row id="3317" localize="0" name="ZP - Pet Rancher" nametag="0" placeable="1" type="NPC" />
			<row id="3318" localize="0" name="ZP - Exhibit Mission Giver" nametag="0" placeable="1" type="NPC" />
			<row id="3319" localize="0" name="Minifig Bones Test" nametag="0" placeable="1" type="NPC" />
			<row id="3320" localize="0" name="AG - Modular Path" nametag="0" placeable="1" type="Environmental" />
			<row id="3321" localize="0" name="Just the Minifig" nametag="0" placeable="1" type="NPC" />
			<row id="3322" localize="0" name="AG - Statue Base" nametag="0" placeable="1" type="Environmental" />
			<row id="3323" localize="0" name="AG - Generic Board" nametag="0" placeable="1" type="Environmental" />
			<row id="3324" localize="0" name="AG - Red Rock 1" nametag="0" placeable="1" type="Environmental" />
			<row id="3325" localize="0" name="AG - Red Rock 2" nametag="0" placeable="1" type="Environmental" />
			<row id="3326" localize="0" name="AG - Red Rock 3" nametag="0" placeable="1" type="Environmental" />
			<row id="3327" localize="0" name="NPC Reporter's Camera" nametag="0" placeable="0" type="Loot" />
			<row id="3328" localize="0" name="NPC Reporters Microphone" nametag="0" placeable="0" type="Loot" />
			<row description="Youreeka Broombot Boss" id="3329" localize="0" name="ZP - BroomBoss" nametag="0" placeable="1" type="NPC" />
			<row description="Lost Youreeka Broom Bot" id="3330" localize="0" name="ZP - Lost Broom Bot" nametag="0" placeable="1" type="NPC" />
			<row description="Combat Ant for 2nd hill" id="3331" localize="0" name="AG - Combat Ant 2" nametag="0" placeable="1" type="Enemies" />
			<row description="Combat Ant for third Hill" id="3332" localize="0" name="AG - Combat Ant 3" nametag="0" placeable="1" type="Enemies" />
			<row description="Ant Hill for scene 6" id="3333" localize="0" name="AG - Ant Spawner" nametag="0" placeable="1" type="Enemies" />
			<row id="3334" localize="0" name="AG - Ant Spawner 2" nametag="0" placeable="1" type="Enemies" />
			<row id="3335" localize="0" name="AG - Ant Spawner 3" nametag="0" placeable="1" type="Enemies" />
			<row description="Temporary Nest asset" id="3336" localize="0" name="ZP - Nest Temp" nametag="0" placeable="1" type="Environmental" />
			<row id="3337" localize="0" name="ZP - Skunk Fountain" nametag="0" placeable="1" type="Environmental" />
			<row id="3338" localize="0" name="AG - Platform" nametag="0" placeable="1" type="Environmental" />
			<row id="3339" localize="0" name="AG - Platform Base" nametag="0" placeable="1" type="Environmental" />
			<row description="PVP Portal Bridge Rebuild" id="3340" localize="0" name="ZP - PVP Bridge Rebuild" nametag="0" placeable="1" type="Rebuildables" />
			<row id="3341" localize="0" name="ZP - PVP Bridge Foundation" nametag="0" placeable="0" type="Rebuildables" />
			<row id="3342" localize="0" name="ZP - PVP Bridge Piece 1" nametag="0" placeable="0" type="Rebuildables" />
			<row id="3343" localize="0" name="ZP - PVP Bridge Piece 2" nametag="0" placeable="0" type="Rebuildables" />
			<row id="3344" localize="0" name="ZP - PVP Bridge Piece 3" nametag="0" placeable="0" type="Rebuildables" />
			<row id="3345" localize="0" name="ZP - PVP Bridge Piece 4" nametag="0" placeable="0" type="Rebuildables" />
			<row id="3346" localize="0" name="ZP - PVP Bridge Piece 5" nametag="0" placeable="0" type="Rebuildables" />
			<row id="3347" localize="0" name="AG - Modular Wall" nametag="0" placeable="1" type="Environmental" />
			<row id="3348" localize="0" name="ZP - Bubble Blower Rebuild" nametag="0" placeable="1" type="Rebuildables" />
			<row id="3349" localize="0" name="ZP - Bubble Blower Foundation" nametag="0" placeable="0" type="Rebuildables" />
			<row id="3350" localize="0" name="ZP - Bubble Blower Part 1" nametag="0" placeable="0" type="Rebuildables" />
			<row id="3351" localize="0" name="Nest Icon" nametag="0" placeable="0" type="Environmental" />
			<row id="3352" localize="0" name="PR - Return to YouReeka" nametag="0" placeable="1" type="NPC" />
			<row description="Team activated bouncer for use in NP" id="3353" localize="0" name="AG - Team Bouncer Red" nametag="0" placeable="1" type="Bouncers" />
			<row description="Switch for team activated bouncer" id="3354" localize="0" name="AG - Team Bouncer Switch Red" nametag="0" placeable="0" type="Environmental" />
			<row description="Generic Rooster" id="3355" localize="0" name="Rooster" nametag="0" placeable="1" type="NPC" />
			<row description="Train track bridge rebuild" id="3356" localize="0" name="ZP - Train Bridge Rebuild" nametag="0" placeable="1" type="Rebuildables" />
			<row id="3357" localize="0" name="ZP - Train Bridge Foundation" nametag="0" placeable="0" type="Rebuildables" />
			<row id="3358" localize="0" name="ZP - Train Bridge Part 1" nametag="0" placeable="0" type="Rebuildables" />
			<row id="3359" localize="0" name="ZP - Train Bridge Part 2" nametag="0" placeable="0" type="Rebuildables" />
			<row description="NP Scene 6" id="3360" localize="0" name="AG - Picnic pavillion" nametag="0" placeable="1" type="Environmental" />
			<row description="NP Scene 6" id="3361" localize="0" name="AG - Picnic Basket" nametag="0" placeable="1" type="Environmental" />
			<row description="NP Scene 6" id="3362" localize="0" name="AG - Picnic Blanket" nametag="0" placeable="1" type="Environmental" />
			<row description="a bubble blower that is temporary that was built by a rebuid 3348" id="3363" localize="0" name="ZP - Bubble Blower built by Rebuild" nametag="0" placeable="0" type="NPC" />
			<row id="3364" localize="0" name="AG - Ant Hill" nametag="0" placeable="1" type="Environmental" />
			<row id="3365" localize="0" name="ZP - Train Tunnel" nametag="0" placeable="1" type="Environmental" />
			<row id="3366" localize="0" name="ZP - Train Support" nametag="0" placeable="1" type="Environmental" />
			<row description="YRK" id="3367" localize="0" name="ZP - Reporter Mission Giver" nametag="0" placeable="1" type="NPC" />
			<row id="3368" localize="0" name="Reporter's Hair" nametag="0" placeable="0" type="Loot" />
			<row description="Asset for NP scene 6" id="3369" localize="0" name="AG - Picnic Bench" nametag="0" placeable="1" type="Environmental" />
			<row id="3370" localize="0" name="AG - Fence" nametag="0" placeable="1" type="Smashables" />
			<row id="3371" localize="0" name="AG - Tiny Crate" nametag="0" placeable="1" type="Smashables" />
			<row id="3372" localize="0" name="AG - Small Crate" nametag="0" placeable="1" type="Smashables" />
			<row id="3373" localize="0" name="AG - Medium Crate" nametag="0" placeable="1" type="Smashables" />
			<row id="3374" localize="0" name="AG - Scripted Platform Base" nametag="0" placeable="1" type="Environmental" />
			<row id="3375" localize="0" name="AG - Auditorium Seats" nametag="0" placeable="1" type="Environmental" />
			<row id="3376" localize="0" name="ZP - Pet Ranch Fence" nametag="0" placeable="1" type="Environmental" />
			<row description="Don't mess with this" id="3377" localize="0" name="XXX - IvanTestQuickBuild" nametag="0" placeable="1" type="Rebuildables" />
			<row description="looks like a skunk fountain statue but also controls the earthquake" id="3378" localize="0" name="ZP - Earthquake Control" nametag="0" placeable="1" type="Environmental" />
			<row description="Youreeka fountain: when 2 spouts are plugged, the 3rd spawns this bouncer" id="3379" localize="0" name="ZP - Fountain Bouncer" nametag="0" placeable="0" type="Bouncers" />
			<row id="3380" localize="0" name="ZP - Sign - Coffee Stand" nametag="0" placeable="1" type="Environmental" />
			<row id="3381" localize="0" name="ZP - Sign - Hardblock Café" nametag="0" placeable="1" type="Environmental" />
			<row id="3382" localize="0" name="ZP - Sign - Lemonade Stand" nametag="0" placeable="1" type="Environmental" />
			<row description="Used for the script system unit test" id="3383" localize="0" name="Script Unit test" nametag="0" placeable="1" type="NPC" />
			<row id="3384" localize="0" name="PR - Pet Rancher Alligator" nametag="0" placeable="1" type="NPC" />
			<row id="3385" localize="0" name="PR - Generic Male" nametag="0" placeable="1" type="NPC" />
			<row id="3386" localize="0" name="PR - Generic Female" nametag="0" placeable="1" type="NPC" />
			<row id="3387" localize="0" name="PR - Sign Nest" nametag="0" placeable="1" type="NPC" />
			<row id="3389" localize="0" name="PR - Sign YRK" nametag="0" placeable="1" type="NPC" />
			<row id="3390" localize="0" name="NPC Hot Cross Bun" nametag="0" placeable="0" type="Loot" />
			<row id="3391" localize="0" name="NPC Turkey Leg" nametag="0" placeable="0" type="Loot" />
			<row id="3392" localize="0" name="NPC Apple for Ants" nametag="0" placeable="0" type="Loot" />
			<row description="smashable object for obstacle course" id="3393" localize="0" name="AG - Obstacle Smashable1" nametag="0" placeable="1" type="Smashables" />
			<row description="smashable object for obstacle course" id="3394" localize="0" name="AG - Obstacle Smashable2" nametag="0" placeable="1" type="Smashables" />
			<row description="smashable object for obstacle course" id="3395" localize="0" name="AG - Obstacle Smashable3" nametag="0" placeable="1" type="Smashables" />
			<row id="3396" localize="0" name="AG - Rock Garden 1" nametag="0" placeable="1" type="Smashables" />
			<row id="3397" localize="0" name="AG - Rock Garden 2" nametag="0" placeable="1" type="Smashables" />
			<row id="3398" localize="0" name="AG - Rock Garden 3" nametag="0" placeable="1" type="Smashables" />
			<row description="Roams near the statues." id="3399" localize="0" name="AG - Scene 1 Ambient 1" nametag="0" placeable="1" type="NPC" />
			<row id="3400" localize="0" name="test - facade" nametag="0" placeable="1" type="Environmental" />
			<row id="3402" localize="0" name="AG - Scene 2 Ambient 1" nametag="0" placeable="1" type="NPC" />
			<row id="3403" localize="0" name="AG - Scene 2 Ambient 2" nametag="0" placeable="1" type="NPC" />
			<row description="A deed and description of an available property, found in player or vendor inventory" id="3404" localize="0" name="Available Property Deed in inventory" nametag="0" placeable="0" type="Property" />
			<row id="3405" localize="0" name="AG - Scene 3 Ambient 3" nametag="0" placeable="1" type="NPC" />
			<row id="3406" localize="0" name="test - BigHelp Test NPC" nametag="0" placeable="1" type="NPC" />
			<row id="3407" localize="0" name="AG - Scene 4 Ambient 1" nametag="0" placeable="1" type="NPC" />
			<row id="3408" localize="0" name="AG - Exhibits NPC" nametag="0" placeable="1" type="NPC" />
			<row id="3409" localize="0" name="AG - Scene 5 Ambient 1" nametag="0" placeable="1" type="NPC" />
			<row id="3410" localize="0" name="AG - Scene 6 Ambient 3" nametag="0" placeable="1" type="NPC" />
			<row id="3411" localize="0" name="AG - Scene 6 Angry" nametag="0" placeable="1" type="NPC" />
			<row id="3412" localize="0" name="AG - Scene 6 Scared" nametag="0" placeable="1" type="NPC" />
			<row description="Moving platform for NP playground." id="3413" localize="0" name="AG - Triggered Moving Platform" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="3414" localize="0" name="AG - Wall Asset" nametag="0" placeable="1" type="Environmental" />
			<row id="3415" localize="0" name="AG - Scene 6 Ambient 4" nametag="0" placeable="1" type="NPC" />
			<row id="3418" localize="0" name="AG - Flower Arch" nametag="0" placeable="1" type="Environmental" />
			<row description="NP Quick Build" id="3419" localize="0" name="AG - QuickBuild Statue" nametag="0" placeable="1" type="Rebuildables" />
			<row description="NP Help trigger for smashing in the obstacle course" id="3420" localize="0" name="AG - Help Trigger Obstacle Course" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="3421" localize="0" name="AG - Danger Sign 1" nametag="0" placeable="1" type="Environmental" />
			<row id="3422" localize="0" name="AG - Danger Sign 2" nametag="0" placeable="1" type="Environmental" />
			<row id="3423" localize="0" name="AG - Danger Fence 1" nametag="0" placeable="1" type="Environmental" />
			<row id="3424" localize="0" name="AG - Danger Fence 2" nametag="0" placeable="1" type="Environmental" />
			<row id="3425" localize="0" name="AG -  Danger Fence 3" nametag="0" placeable="1" type="Environmental" />
			<row id="3426" localize="0" name="AG -  Danger Fence 4" nametag="0" placeable="1" type="Environmental" />
			<row description="Team Bouncer" id="3427" localize="0" name="AG - Team Bouncer Blue" nametag="0" placeable="1" type="Bouncers" />
			<row description="Team Bouncer" id="3428" localize="0" name="AG - Team Bouncer Yellow" nametag="0" placeable="1" type="Bouncers" />
			<row id="3430" localize="0" name="AG - Team Bouncer Switch Blue" nametag="0" placeable="0" type="Environmental" />
			<row id="3431" localize="0" name="AG - Team Bouncer Switch Yellow" nametag="0" placeable="0" type="Environmental" />
			<row id="3432" localize="0" name="ZP - Inventor Building Bars" nametag="0" placeable="1" type="Environmental" />
			<row id="3433" localize="0" name="ZP - Inventors Balloon" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="3434" localize="0" name="ZP - Lamp Skunk Detector" nametag="0" placeable="1" type="Environmental" />
			<row id="3435" localize="0" name="AG - cloud" nametag="0" placeable="1" type="Environmental" />
			<row id="3436" localize="0" name="GEN - Sign - To Nimbus Park" nametag="0" placeable="1" type="Environmental" />
			<row id="3437" localize="0" name="GEN - Sign - To Gnarled Forest" nametag="0" placeable="1" type="Environmental" />
			<row id="3438" localize="0" name="GEN - Sign - To Youreeka" nametag="0" placeable="1" type="Environmental" />
			<row id="3439" localize="0" name="GEN - Sign - To Forbidden Valley" nametag="0" placeable="1" type="Environmental" />
			<row id="3440" localize="0" name="GEN - Sign - To Nexus City" nametag="0" placeable="1" type="Environmental" />
			<row id="3441" localize="0" name="GEN - Sign - To A-Team" nametag="0" placeable="1" type="Environmental" />
			<row id="3442" localize="0" name="GEN - Sign - To Beta Blockers" nametag="0" placeable="1" type="Environmental" />
			<row id="3443" localize="0" name="GEN - Sign - To Abs of Steel" nametag="0" placeable="1" type="Environmental" />
			<row id="3444" localize="0" name="GEN - Sign - To Team Deerbite" nametag="0" placeable="1" type="Environmental" />
			<row id="3445" localize="0" name="GEN - Sign - To Bricksnatchers" nametag="0" placeable="1" type="Environmental" />
			<row id="3446" localize="0" name="GEN - Sign - To Millennium Falconers" nametag="0" placeable="1" type="Environmental" />
			<row id="3447" localize="0" name="GEN - Sign - To 2awesome" nametag="0" placeable="1" type="Environmental" />
			<row id="3448" localize="0" name="GEN - Sign - To Pink Phlegm-ingos" nametag="0" placeable="1" type="Environmental" />
			<row id="3449" localize="0" name="GEN - Sign - To Mullaneys Mom 4TW" nametag="0" placeable="1" type="Environmental" />
			<row id="3450" localize="0" name="GEN - Sign - To Team 5" nametag="0" placeable="1" type="Environmental" />
			<row id="3451" localize="0" name="GEN - Sign - To Team Awesomer" nametag="0" placeable="1" type="Environmental" />
			<row id="3452" localize="0" name="GEN - Sign - To The Magnificent Sevens" nametag="0" placeable="1" type="Environmental" />
			<row id="3453" localize="0" name="GEN - Sign - To Team Infinity" nametag="0" placeable="1" type="Environmental" />
			<row id="3454" localize="0" name="GEN - Sign - To Nine Times" nametag="0" placeable="1" type="Environmental" />
			<row id="3455" localize="0" name="GEN - Sign - To Directrons" nametag="0" placeable="1" type="Environmental" />
			<row id="3456" localize="0" name="GEN - Sign - To Team BUOYF" nametag="0" placeable="1" type="Environmental" />
			<row id="3457" localize="0" name="GEN - Sign - To Sector Six" nametag="0" placeable="1" type="Environmental" />
			<row id="3458" localize="0" name="ZP - Hazmat Building" nametag="0" placeable="1" type="Environmental" />
			<row id="3459" localize="0" name="ZP - Hazmat Fence" nametag="0" placeable="1" type="Environmental" />
			<row id="3460" localize="0" name="AG - Race collectable test" nametag="0" placeable="1" type="Environmental" />
			<row id="3461" localize="0" name="HF - Treasure Node Vol" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="3464" localize="0" name="HF - Treasure Node Vol" nametag="0" placeable="1" type="BlockingVolume" />
			<row description="Coin Spawner" id="3465" localize="0" name="Spawner - Bronze 10 Coin" nametag="0" placeable="1" type="NPC" />
			<row description="Coin Spawner" id="3466" localize="0" name="Spawner - Bronze 25 Coin" nametag="0" placeable="1" type="NPC" />
			<row description="Coin Spawner" id="3467" localize="0" name="Spawner - Silver 10 Coin" nametag="0" placeable="1" type="NPC" />
			<row description="Coin Spawner" id="3468" localize="0" name="Spawner - Silver 25 Coin" nametag="0" placeable="1" type="NPC" />
			<row description="Coin Spawner" id="3469" localize="0" name="Spawner - Gold 1 Coin" nametag="0" placeable="1" type="NPC" />
			<row description="Coin Spawner" id="3470" localize="0" name="Spawner - Gold 10 Coin" nametag="0" placeable="1" type="NPC" />
			<row description="Coin Spawner" id="3471" localize="0" name="Spawner - Gold 25 Coin" nametag="0" placeable="1" type="NPC" />
			<row id="3472" localize="0" name="ZP - Hazmat Van" nametag="0" placeable="1" type="Environmental" />
			<row id="3473" localize="0" name="Scale Test Object - cyl 20 x 2" nametag="0" placeable="1" type="Structure" />
			<row description="NP stadium bench" id="3474" localize="0" name="AG - Stadium Bench" nametag="0" placeable="1" type="Environmental" />
			<row id="3475" localize="0" name="AG - Rotating Platform Test" nametag="0" placeable="1" type="Environmental" />
			<row id="3476" localize="0" name="ZP - Baby-Skunk" nametag="0" placeable="1" type="NPC" />
			<row id="3477" localize="0" name="HF - Treasure Node Box" nametag="0" placeable="1" type="BlockingVolume" />
			<row description="Needed by the Ninja Bricksmith" id="3478" localize="1" name="Quest Brick - Plate 1x1 round" nametag="0" placeable="0" type="Loot" />
			<row description="Needed by the Ninja Bricksmith" id="3479" localize="1" name="Quest Brick - 1x1 plate" nametag="0" placeable="0" type="Loot" />
			<row description="Needed by the Ninja Bricksmith" id="3480" localize="1" name="Quest Brick - 1x1 headlight brick" nametag="0" placeable="0" type="Loot" />
			<row id="3481" localize="0" name="AG - Stage 1" nametag="0" placeable="1" type="Environmental" />
			<row id="3482" localize="0" name="AG - Stage 2" nametag="0" placeable="1" type="Environmental" />
			<row id="3483" localize="0" name="AG - Stage 3" nametag="0" placeable="1" type="Environmental" />
			<row id="3484" localize="0" name="AG - Stage 4" nametag="0" placeable="1" type="Environmental" />
			<row id="3485" localize="0" name="AG - Stage 5" nametag="0" placeable="1" type="Environmental" />
			<row id="3486" localize="0" name="AG - Stage 6" nametag="0" placeable="1" type="Environmental" />
			<row id="3487" localize="0" name="AG - Stage 7" nametag="0" placeable="1" type="Environmental" />
			<row description="Stage wall" id="3488" localize="0" name="AG - Wall" nametag="0" placeable="1" type="Environmental" />
			<row id="3489" localize="0" name="AG - Ringblocker" nametag="0" placeable="1" type="Environmental" />
			<row id="3490" localize="0" name="AG - PistonBase" nametag="0" placeable="1" type="Environmental" />
			<row id="3491" localize="0" name="AG - Moving Piston 1" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="3492" localize="0" name="AG - Moving Piston 2" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="3493" localize="0" name="AG - Moving Large Piston" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="3494" localize="0" name="AG - Scene 4 Bouncer" nametag="0" placeable="1" type="Bouncers" />
			<row id="3495" localize="0" name="HF - Treasure Node Cylinder" nametag="0" placeable="1" type="Environmental" />
			<row id="3496" localize="0" name="AG - Rotating Platform" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="3497" localize="0" name="AG - Rotating Sidegear" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="3498" localize="0" name="AG - Rotating Gear3" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="3499" localize="0" name="AG - Rotating Gear2" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="3500" localize="0" name="AG - Rotating Gear1" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="3501" localize="0" name="AG - Rotating Disk" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="3502" localize="0" name="AG - Rotating Ring" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="3503" localize="0" name="AG - Sherlands Shack" nametag="0" placeable="1" type="Environmental" />
			<row id="3504" localize="0" name="AG - Concert Shell" nametag="0" placeable="1" type="Environmental" />
			<row id="3505" localize="0" name="AG - Lightstand" nametag="0" placeable="1" type="Environmental" />
			<row id="3506" localize="0" name="AG - Ground Light" nametag="0" placeable="1" type="Environmental" />
			<row id="3507" localize="0" name="AG - Concert Speaker" nametag="0" placeable="1" type="Environmental" />
			<row description="Needed by the Ninja Bricksmith" id="3508" localize="1" name="Quest Brick - Whip/Aerial" nametag="0" placeable="0" type="Loot" />
			<row description="Mother skunk mission giver" id="3509" localize="0" name="ZP - Mother Skunk" nametag="0" placeable="1" type="NPC" />
			<row description="Bouncer to help get to hazmat team roof" id="3510" localize="0" name="ZP - Hazmat Bouncer" nametag="0" placeable="1" type="Bouncers" />
			<row description="A rebuildable quickbuild bouncer" id="3511" localize="0" name="AG - Quickbuild Bouncer" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Flying Brick" id="3512" localize="0" name="Brick 1 Red" nametag="0" placeable="1" type="NPC" />
			<row description="Flying Brick" id="3513" localize="0" name="Brick 1 Blue" nametag="0" placeable="1" type="NPC" />
			<row description="Flying Brick" id="3514" localize="0" name="Brick 1 Yellow" nametag="0" placeable="1" type="NPC" />
			<row description="Flying Brick" id="3515" localize="0" name="Brick 2 Red" nametag="0" placeable="1" type="NPC" />
			<row description="Flying Brick" id="3516" localize="0" name="Brick 2 Blue" nametag="0" placeable="1" type="NPC" />
			<row description="Flying Brick" id="3517" localize="0" name="Brick 2 Yellow" nametag="0" placeable="1" type="NPC" />
			<row description="Whack-A-Brick" id="3518" localize="0" name="Brick-A-Mole" nametag="0" placeable="1" type="NPC" />
			<row description="Quick Build Rope Bridge for Pet Ranch" id="3519" localize="0" name="PR - Bridge_QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Tamable Pet" id="3520" localize="1" name="Lion Pet" nametag="0" placeable="1" type="NPC" />
			<row description="Youreeka Hazmat Mission Giver" id="3521" localize="0" name="ZP - Skunk Buster Boss" nametag="0" placeable="1" type="NPC" />
			<row description="Youreeka Hazmat Roof Mission Giver" id="3522" localize="0" name="ZP - Over Heated Skunk Buster" nametag="0" placeable="1" type="NPC" />
			<row description="AC rebuild for the Hazmat Piece" id="3523" localize="0" name="ZP - Quickbuild AC" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Smashable for Inventor Rooftop Mission" id="3524" localize="0" name="ZP - Inventor Roof Smashable" nametag="0" placeable="1" type="Smashables" />
			<row description="Youreeka: the red bouncer at the hazmat building" id="3525" localize="0" name="ZP - Hazmat Bouncer Red" nametag="0" placeable="1" type="Bouncers" />
			<row description="Youreeka: the blue bouncer at the hazmat building" id="3526" localize="0" name="ZP - Hazmat Bouncer Blue" nametag="0" placeable="1" type="Bouncers" />
			<row description="Youreeka: the yellow bouncer at the hazmat building" id="3527" localize="0" name="ZP - Hazmat Bouncer Yellow" nametag="0" placeable="1" type="Bouncers" />
			<row description="Youreeka: the switch for the red bouncer at the hazmat building" id="3528" localize="0" name="ZP - Hazmat Switch Red" nametag="0" placeable="1" type="Environmental" />
			<row description="Youreeka: the switch for the blue bouncer at the hazmat building" id="3529" localize="0" name="ZP - Hazmat Switch Blue" nametag="0" placeable="1" type="Environmental" />
			<row description="Youreeka: the switch for the yellow bouncer at the hazmat building" id="3530" localize="0" name="ZP - Hazmat Switch Yellow" nametag="0" placeable="1" type="Environmental" />
			<row description="Youreeka Queen mother skunk mission giver" id="3531" localize="0" name="ZP - Big Mamma Skunk" nametag="0" placeable="1" type="NPC" />
			<row id="3532" localize="0" name="test - light sphere" nametag="0" placeable="1" type="Structure" />
			<row description="Base for the Beastie Blocks Stage" id="3533" localize="0" name="AG - Stage Base" nametag="0" placeable="1" type="Environmental" />
			<row description="Stairs for the stage base" id="3534" localize="0" name="AG - Base Stairs" nametag="0" placeable="1" type="Environmental" />
			<row description="Youreeka: trigger for the hot air balloon at the Inventor building" id="3535" localize="0" name="ZP - Balloon Trigger" nametag="0" placeable="1" type="Environmental" />
			<row id="3536" localize="0" name="AG - Workers Platform" nametag="0" placeable="1" type="Environmental" />
			<row description="Big Piano" id="3537" localize="0" name="Piano C" nametag="0" placeable="1" type="NPC" />
			<row description="Big Piano" id="3538" localize="0" name="Piano C Sharp" nametag="0" placeable="1" type="NPC" />
			<row description="Big Piano" id="3539" localize="0" name="Piano D" nametag="0" placeable="1" type="NPC" />
			<row description="Big Piano" id="3540" localize="0" name="Piano D Sharp" nametag="0" placeable="1" type="NPC" />
			<row description="Big Piano" id="3541" localize="0" name="Piano E" nametag="0" placeable="1" type="NPC" />
			<row description="Big Piano" id="3542" localize="0" name="Piano F" nametag="0" placeable="1" type="NPC" />
			<row description="Big Piano" id="3543" localize="0" name="Piano F Sharp" nametag="0" placeable="1" type="NPC" />
			<row description="Big Piano" id="3544" localize="0" name="Piano G" nametag="0" placeable="1" type="NPC" />
			<row description="Big Piano" id="3545" localize="0" name="Piano G Sharp" nametag="0" placeable="1" type="NPC" />
			<row description="Big Piano" id="3546" localize="0" name="Piano A" nametag="0" placeable="1" type="NPC" />
			<row description="Big Piano" id="3547" localize="0" name="Piano A Sharp" nametag="0" placeable="1" type="NPC" />
			<row description="Big Piano" id="3548" localize="0" name="Piano B" nametag="0" placeable="1" type="NPC" />
			<row description="Big Piano" id="3549" localize="0" name="Piano C2" nametag="0" placeable="1" type="NPC" />
			<row description="Big Piano" id="3550" localize="0" name="Piano C2 Sharp" nametag="0" placeable="1" type="NPC" />
			<row description="Beastie Block Tour Bus" id="3551" localize="0" name="AG - Tour Bus" nametag="0" placeable="1" type="Environmental" />
			<row description="Test for quickbuilds that have requirements" id="3552" localize="0" name="TEST - Quickbuild requirements test" nametag="0" placeable="1" type="Rebuildables" />
			<row id="3553" localize="0" name="Skunk Buster Trainee" nametag="0" placeable="1" type="NPC" />
			<row id="3554" localize="0" name="Trigger Cylinder" nametag="0" placeable="1" type="Environmental" />
			<row description="Drum Test" id="3556" localize="0" name="Trampoline 1" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="Drum Test" id="3557" localize="0" name="Trampoline 2" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="Drum Test" id="3558" localize="0" name="Trampoline 3" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="Drum Test" id="3559" localize="0" name="Trampoline 4" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="Drum Test" id="3560" localize="0" name="Trampoline 5" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="Drum Test" id="3561" localize="0" name="Trampoline 6" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="Drum Test" id="3562" localize="0" name="Trampoline 7" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="Drum Test" id="3563" localize="0" name="Trampoline 8" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="Drum Test" id="3564" localize="0" name="Trampoline 9" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="Drum Test" id="3565" localize="0" name="Trampoline 10" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="Drum Test" id="3566" localize="0" name="Trampoline 11" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="Drum Test" id="3567" localize="0" name="Trampoline 12" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="Drum Test" id="3568" localize="0" name="Trampoline 13" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="Drum Test" id="3569" localize="0" name="Trampoline 14" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="Drum Test" id="3570" localize="0" name="Trampoline 15" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="Drum Test" id="3571" localize="0" name="Trampoline 16" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="Drum Test" id="3572" localize="0" name="On Button 01" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3573" localize="0" name="Off Button 01" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3574" localize="0" name="On Button 02" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3575" localize="0" name="On Button 03" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3576" localize="0" name="On Button 04" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3577" localize="0" name="On Button 05" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3578" localize="0" name="On Button 06" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3579" localize="0" name="On Button 07" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3580" localize="0" name="On Button 08" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3581" localize="0" name="On Button 09" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3582" localize="0" name="On Button 10" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3583" localize="0" name="On Button 11" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3584" localize="0" name="On Button 12" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3585" localize="0" name="On Button 13" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3586" localize="0" name="On Button 14" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3587" localize="0" name="On Button 15" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3588" localize="0" name="On Button 16" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3589" localize="0" name="Off Button 02" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3590" localize="0" name="Off Button 03" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3591" localize="0" name="Off Button 04" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3592" localize="0" name="Off Button 05" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3593" localize="0" name="Off Button 06" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3594" localize="0" name="Off Button 07" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3595" localize="0" name="Off Button 08" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3596" localize="0" name="Off Button 09" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3597" localize="0" name="Off Button 10" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3598" localize="0" name="Off Button 11" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3599" localize="0" name="Off Button 12" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3600" localize="0" name="Off Button 13" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3601" localize="0" name="Off Button 14" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3602" localize="0" name="Off Button 15" nametag="0" placeable="1" type="NPC" />
			<row description="Drum Test" id="3603" localize="0" name="Off Button 16" nametag="0" placeable="1" type="NPC" />
			<row id="3604" localize="0" name="AG - Scripted Camera" nametag="0" placeable="0" type="MovingPlatforms" />
			<row id="3605" localize="0" name="AG - Scene 3 Ambient 4" nametag="0" placeable="1" type="NPC" />
			<row id="3606" localize="0" name="AG - Scene 3 Ambient 5" nametag="0" placeable="1" type="NPC" />
			<row id="3607" localize="0" name="AG - Scene 3 Ambient 6" nametag="0" placeable="1" type="NPC" />
			<row id="3608" localize="0" name="AG - Scene 3 Ambient 7" nametag="0" placeable="1" type="NPC" />
			<row id="3609" localize="0" name="AG - Time Powerup 1" nametag="0" placeable="1" type="NPC" />
			<row id="3610" localize="0" name="AG - Time Powerup 2" nametag="0" placeable="1" type="NPC" />
			<row id="3611" localize="0" name="PR - Termite Mound" nametag="0" placeable="1" type="Smashables" />
			<row id="3612" localize="0" name="AG - Obstacle Course Start" nametag="0" placeable="1" type="Environmental" />
			<row id="3613" localize="0" name="AG - Obstacle Course Finish" nametag="0" placeable="1" type="Environmental" />
			<row id="3614" localize="0" name="AG - Disco Ball" nametag="0" placeable="1" type="Environmental" />
			<row id="3616" localize="0" name="AG - Roman Arch" nametag="0" placeable="1" type="Environmental" />
			<row id="3617" localize="0" name="AG - Roman Arch 2" nametag="0" placeable="1" type="Environmental" />
			<row id="3618" localize="0" name="AG - Roman Column" nametag="0" placeable="1" type="Environmental" />
			<row id="3619" localize="0" name="AG - Roman Column 2" nametag="0" placeable="1" type="Environmental" />
			<row id="3620" localize="0" name="Black Cat" nametag="0" placeable="1" type="NPC" />
			<row id="3621" localize="0" name="White Cat" nametag="0" placeable="1" type="NPC" />
			<row description="Ambient fountain for NP" id="3622" localize="0" name="AG - Roman Fountain" nametag="0" placeable="1" type="Environmental" />
			<row description="Flower trelises for NP" id="3623" localize="0" name="AG - Flower Trellis" nametag="0" placeable="1" type="Environmental" />
			<row description="test camera Ian G" id="3625" localize="0" name="Test - Camera" nametag="0" placeable="1" type="Environmental" />
			<row id="3626" localize="0" name="ZP - Build Bench 1" nametag="0" placeable="1" type="Smashables" />
			<row id="3627" localize="0" name="ZP - Build Bench 2" nametag="0" placeable="1" type="Smashables" />
			<row id="3628" localize="0" name="ZP - Build Bench 3" nametag="0" placeable="1" type="Smashables" />
			<row id="3629" localize="0" name="ZP - Bubble Blower Base" nametag="0" placeable="1" type="Environmental" />
			<row id="3630" localize="0" name="PR - Pet Paw" nametag="0" placeable="1" type="Environmental" />
			<row id="3631" localize="0" name="ZP - Maze" nametag="0" placeable="1" type="Environmental" />
			<row id="3632" localize="0" name="Test - Object" nametag="0" placeable="1" type="Environmental" />
			<row id="3633" localize="0" name="ZP - Static Hazmat Van" nametag="0" placeable="1" type="Environmental" />
			<row description="thirsty troll in YRK maze" id="3634" localize="0" name="ZP - Troll" nametag="0" placeable="1" type="NPC" />
			<row id="3635" localize="0" name="Nate's Monkey" nametag="0" placeable="1" type="NPC" />
			<row description="Testing environmental bricks" id="3636" localize="0" name="TEST - Brick 2X4" nametag="0" placeable="1" type="Environmental" />
			<row id="3637" localize="0" name="AG - Maelstrom Meteor" nametag="0" placeable="1" type="Environmental" />
			<row id="3638" localize="0" name="AG - Maelstrom Meteor Shard" nametag="0" placeable="1" type="Environmental" />
			<row description="A hack for Pet Team" id="3639" localize="1" name="Pet Chariot Hack" nametag="0" placeable="0" type="Loot" />
			<row description="A client side trigger to start a scripted event in NP scene 2" id="3640" localize="0" name="AG - Scene 2 Clientside Scripted Event Trigger" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="3641" localize="0" name="ZP - Hedge" nametag="0" placeable="1" type="Environmental" />
			<row id="3642" localize="0" name="ZP - Hedge Tall" nametag="0" placeable="1" type="Environmental" />
			<row id="3643" localize="0" name="AG - Elevator" nametag="0" placeable="1" type="Environmental" />
			<row id="3645" localize="0" name="FX - Fog Layer Object" nametag="0" placeable="1" type="Environmental" />
			<row description="Water and Grow Flowers" id="3646" localize="0" name="ZP - Flower" nametag="0" placeable="1" type="Interactives" />
			<row id="3652" localize="0" name="test - asset card airship" nametag="0" placeable="1" type="Environmental" />
			<row id="3653" localize="0" name="ZP - Slide" nametag="0" placeable="1" type="Environmental" />
			<row id="3654" localize="0" name="NPC Beastie Blocks Microphone" nametag="0" placeable="0" type="Loot" />
			<row description="Placeholder Object for Pet Mission" id="3655" localize="0" name="Pet Brick" nametag="0" placeable="1" type="NPC" />
			<row description="the wall  broken up by the matching puzzle in the YRK maze" id="3656" localize="0" name="ZP - maze matching puzzle wall" nametag="0" placeable="1" type="Environmental" />
			<row description="Triple Build foundation" id="3657" localize="0" name="? - Triple Build Foundation" nametag="0" placeable="1" type="Environmental" />
			<row description="Triple Build piece 1" id="3658" localize="0" name="? - Triple Build Piece 1" nametag="0" placeable="1" type="Environmental" />
			<row description="Triple Build piece 2" id="3659" localize="0" name="? - Triple Build Piece 2" nametag="0" placeable="1" type="Environmental" />
			<row description="Triple Build piece 3" id="3660" localize="0" name="? - Triple Build Piece 3" nametag="0" placeable="1" type="Environmental" />
			<row description="the 3 triggers that solve the matching puzzle in the Youreeka maze" id="3661" localize="0" name="ZP - maze matching puzzle trigger" nametag="0" placeable="1" type="Environmental" />
			<row description="test to change color of player's pants on collision" id="3662" localize="0" name="TEST Traveling Pants" nametag="0" placeable="1" type="NPC" />
			<row description="YRK TB maze foundation piece" id="3663" localize="0" name="ZP - maze foundation piece" nametag="0" placeable="1" type="Interactives" />
			<row description="YRK TB maze piece 1" id="3664" localize="0" name="ZP - maze piece 1" nametag="0" placeable="1" type="Interactives" />
			<row description="YRK TB maze piece 2" id="3665" localize="0" name="ZP - maze piece 2" nametag="0" placeable="1" type="Interactives" />
			<row description="YRK TB maze piece 3" id="3667" localize="0" name="ZP - maze piece 3" nametag="0" placeable="1" type="Interactives" />
			<row id="3668" localize="0" name="ZP - Maze Torch Platforming Game" nametag="0" placeable="1" type="Environmental" />
			<row id="3669" localize="0" name="ZP - Maze Matching Puzzle Piece 1" nametag="0" placeable="1" type="Environmental" />
			<row id="3670" localize="0" name="ZP - Maze Matching Puzzle Piece 2" nametag="0" placeable="1" type="Environmental" />
			<row description="Troll" id="3671" localize="0" name="Troll" nametag="0" placeable="1" type="NPC" />
			<row description="Tamable Pet" id="3672" localize="1" name="Bunny Pet" nametag="0" placeable="1" type="NPC" />
			<row id="3673" localize="0" name="ZP - Maze Timed Stink Sprayer" nametag="0" placeable="1" type="Environmental" />
			<row description="new Youreeka fountain base, with pop-up alert status indicator" id="3674" localize="0" name="ZP - Fountain with Alert Indicator" nametag="0" placeable="1" type="NPC" />
			<row id="3675" localize="0" name="ZP - Maze Bridge" nametag="0" placeable="1" type="Environmental" />
			<row id="3676" localize="0" name="ZP - Train Sorting Minigame" nametag="0" placeable="1" type="Environmental" />
			<row description="YRK TB maze piece 2 Foundation" id="3677" localize="0" name="ZP - Maze Piece 2 Foundation" nametag="0" placeable="1" type="Interactives" />
			<row description="YRK TB maze piece 2-1" id="3678" localize="0" name="ZP - Maze Piece 2-1" nametag="0" placeable="1" type="Interactives" />
			<row description="YRK TB maze piece 2-2" id="3679" localize="0" name="ZP - Maze Piece 2-2" nametag="0" placeable="1" type="Interactives" />
			<row description="YRK TB maze piece 2-3" id="3680" localize="0" name="ZP - Maze Piece 2-3" nametag="0" placeable="1" type="Interactives" />
			<row description="YRK TB maze piece 3 Foundation" id="3681" localize="0" name="ZP - Maze Piece 3 Foundation" nametag="0" placeable="1" type="Interactives" />
			<row description="YRK TB maze piece 3-1" id="3682" localize="0" name="ZP - Maze Piece 3-1" nametag="0" placeable="1" type="Interactives" />
			<row description="YRK TB maze piece 3-2" id="3683" localize="0" name="ZP - Maze Piece 3-2" nametag="0" placeable="1" type="Interactives" />
			<row description="YRK TB maze piece 3-3" id="3684" localize="0" name="ZP - Maze Piece 3-3" nametag="0" placeable="1" type="Interactives" />
			<row description="YRK TB maze piece 4 Foundation" id="3685" localize="0" name="ZP - Maze Piece 4 Foundation" nametag="0" placeable="1" type="Interactives" />
			<row description="YRK TB maze piece 4-1" id="3686" localize="0" name="ZP - Maze Piece 4-1" nametag="0" placeable="1" type="Interactives" />
			<row description="YRK TB maze piece 4-2" id="3687" localize="0" name="ZP - Maze Piece 4-2" nametag="0" placeable="1" type="Interactives" />
			<row description="YRK TB maze piece 4-3" id="3688" localize="0" name="ZP - Maze Piece 4-3" nametag="0" placeable="1" type="Interactives" />
			<row id="3689" localize="0" name="NX - Tower" nametag="0" placeable="1" type="Environmental" />
			<row id="3690" localize="0" name="NX - Building" nametag="0" placeable="1" type="Environmental" />
			<row id="3691" localize="0" name="ZP - Hazmat Hummer" nametag="0" placeable="1" type="Environmental" />
			<row id="3692" localize="0" name="ZP - Hazmat Bus" nametag="0" placeable="1" type="Environmental" />
			<row id="3693" localize="0" name="ZP - Hazmat ATV" nametag="0" placeable="1" type="Environmental" />
			<row description="To layout the meteor scene" id="3694" localize="0" name="AG - Meteor Scene" nametag="0" placeable="1" type="Environmental" />
			<row id="3695" localize="0" name="NX - Path" nametag="0" placeable="1" type="Environmental" />
			<row id="3696" localize="0" name="AG - LEGO monument placeholder" nametag="0" placeable="1" type="Environmental" />
			<row id="3697" localize="0" name="ZP - Balloon NPC" nametag="0" placeable="1" type="NPC" />
			<row id="3698" localize="0" name="ZP - Slide NPC" nametag="0" placeable="1" type="NPC" />
			<row id="3699" localize="0" name="ZP - Maze NPC" nametag="0" placeable="1" type="NPC" />
			<row id="3700" localize="0" name="ZP - Build Bench 4" nametag="0" placeable="1" type="Smashables" />
			<row id="3703" localize="0" name="? - Monkey Game Base" nametag="0" placeable="1" type="Environmental" />
			<row description="Red" id="3704" localize="0" name="? - Monkey Game Button 1" nametag="0" placeable="1" type="Environmental" />
			<row description="Green" id="3705" localize="0" name="? - Monkey Game Button 2" nametag="0" placeable="1" type="Environmental" />
			<row description="Blue" id="3706" localize="0" name="? - Monkey Game Button 3" nametag="0" placeable="1" type="Environmental" />
			<row description="Yellow" id="3707" localize="0" name="? - Monkey Game Button 4" nametag="0" placeable="1" type="Environmental" />
			<row id="3708" localize="0" name="? - Monkey Game Goal Target" nametag="0" placeable="1" type="Environmental" />
			<row id="3709" localize="0" name="? - Monkey Game Banana" nametag="0" placeable="1" type="Environmental" />
			<row id="3710" localize="0" name="Monkey Game Monkey" nametag="0" placeable="1" type="NPC" />
			<row id="3711" localize="0" name="? - Monkey Game Sign" nametag="0" placeable="1" type="Environmental" />
			<row id="3712" localize="0" name="ZP Rooster" nametag="0" placeable="1" type="NPC" />
			<row id="3713" localize="0" name="ZP Snail" nametag="0" placeable="1" type="NPC" />
			<row id="3714" localize="0" name="ZP Sheep" nametag="0" placeable="1" type="NPC" />
			<row id="3715" localize="0" name="AG - Fountain Scene 1" nametag="0" placeable="1" type="Environmental" />
			<row id="3716" localize="0" name="TEST - Destrructible 2X4 Brick" nametag="0" placeable="1" type="Smashables" />
			<row description="temp mesh asset" id="3717" localize="0" name="ZP - Hazmat Van Rebuild" nametag="0" placeable="1" type="Rebuildables" />
			<row id="3718" localize="0" name="ZP - Hazmat Barricade" nametag="0" placeable="1" type="Smashables" />
			<row id="3719" localize="0" name="ZP - SG -Skunk" nametag="0" placeable="1" type="Enemies" />
			<row id="3722" localize="0" name="AG - PH Knight" nametag="0" placeable="1" type="NPC" />
			<row displayName="Ninja Picnicker" id="3723" localize="1" name="AG - Ninja Picnicker" nametag="1" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row displayName="Pirate Picnicker" id="3724" localize="1" name="AG - Pirate Picnicker" nametag="1" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row id="3725" localize="0" name="AG - PH Bob" nametag="0" placeable="1" type="NPC" />
			<row id="3726" localize="0" name="AG - PH 5th guy" nametag="0" placeable="1" type="NPC" />
			<row id="3727" localize="0" name="AG - PH Wizard 1" nametag="0" placeable="1" type="NPC" />
			<row id="3728" localize="0" name="AG - PH Wizard 2" nametag="0" placeable="1" type="NPC" />
			<row id="3729" localize="0" name="AG - PH Rocket Man" nametag="0" placeable="1" type="NPC" />
			<row id="3730" localize="0" name="AG - PH Dwarf" nametag="0" placeable="1" type="NPC" />
			<row id="3731" localize="0" name="AG - PH Troll" nametag="0" placeable="1" type="NPC" />
			<row id="3732" localize="0" name="AG - PH Foreman" nametag="0" placeable="1" type="NPC" />
			<row id="3733" localize="0" name="AG - Flying Burno" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Collectible Spawner for ZP gold skunk" id="3734" localize="0" name="ZP - Skunk Collectible Spawner" nametag="0" placeable="1" type="NPC" />
			<row id="3735" localize="0" name="GM Only - Large Jetpack" nametag="0" placeable="0" type="Loot" />
			<row description="bouncer that is spawned when a fire hydrant is broken in Youreeka" id="3736" localize="0" name="ZP - hydrant bouncer" nametag="0" placeable="0" type="Bouncers" />
			<row id="3737" localize="0" name="? - Monkey Game Obstacle" nametag="0" placeable="1" type="Environmental" />
			<row id="3738" localize="0" name="ZP - Animating Train" nametag="0" placeable="1" type="Environmental" />
			<row id="3739" localize="0" name="AG - Playground Magneto" nametag="0" placeable="1" type="Environmental" />
			<row id="3740" localize="0" name="AG - Playground Magneto 2" nametag="0" placeable="1" type="Environmental" />
			<row id="3741" localize="0" name="AG - Playground Arch Entrance" nametag="0" placeable="1" type="Environmental" />
			<row id="3742" localize="0" name="AG - Playground Astro Jump" nametag="0" placeable="1" type="Spring-Pads" />
			<row id="3744" localize="0" name="AG - Playground Launchpad Red" nametag="0" placeable="1" type="Environmental" />
			<row id="3745" localize="0" name="AG - Playground Launchpad Yellow" nametag="0" placeable="1" type="Bouncers" />
			<row id="3746" localize="0" name="AG - Playground Walkway" nametag="0" placeable="1" type="Environmental" />
			<row description="Red" id="3747" localize="0" name="? - Monkey Game Floor 1" nametag="0" placeable="1" type="Environmental" />
			<row description="Green" id="3748" localize="0" name="? - Monkey Game Floor 2" nametag="0" placeable="1" type="Environmental" />
			<row description="Blue" id="3749" localize="0" name="? - Monkey Game Floor 3" nametag="0" placeable="1" type="Environmental" />
			<row description="Yellow" id="3750" localize="0" name="? - Monkey Game Floor 4" nametag="0" placeable="1" type="Environmental" />
			<row id="3751" localize="0" name="ZP - Sign - Slip-n-Slide" nametag="0" placeable="1" type="Environmental" />
			<row id="3752" localize="0" name="ZP - Sign - Stink Balloon" nametag="0" placeable="1" type="Environmental" />
			<row description="second test on real DB" id="3755" localize="0" name="RAF - NPCtest2" nametag="0" placeable="1" type="NPC" />
			<row id="3756" localize="0" name="AG - Playground Ring 1" nametag="0" placeable="1" type="Environmental" />
			<row id="3757" localize="0" name="AG - Playground Ring 2" nametag="0" placeable="1" type="Environmental" />
			<row id="3758" localize="0" name="AG - Playground Ring 3" nametag="0" placeable="1" type="Environmental" />
			<row id="3759" localize="0" name="AG - Playground Prop 1" nametag="0" placeable="1" type="Environmental" />
			<row id="3760" localize="0" name="AG - Playground Prop 2" nametag="0" placeable="1" type="Environmental" />
			<row id="3761" localize="0" name="AG - Playground Prop 3" nametag="0" placeable="1" type="Environmental" />
			<row id="3762" localize="0" name="AG - Brown Wizard Cat" nametag="0" placeable="0" type="NPC" />
			<row id="3763" localize="0" name="AG - Black Wizard Cat" nametag="0" placeable="0" type="NPC" />
			<row id="3764" localize="0" name="AG - White Wizard Cat" nametag="0" placeable="0" type="NPC" />
			<row id="3765" localize="0" name="AG - Wizard Dog" nametag="0" placeable="0" type="NPC" />
			<row id="3766" localize="0" name="AG - Wizard Rat" nametag="0" placeable="0" type="NPC" />
			<row id="3767" localize="0" name="AG - Wizard Elephant" nametag="0" placeable="0" type="NPC" />
			<row id="3768" localize="0" name="AG - Wizard Rooster" nametag="0" placeable="0" type="NPC" />
			<row id="3769" localize="0" name="AG - Wizard Cow" nametag="0" placeable="0" type="NPC" />
			<row id="3770" localize="0" name="AG - Wizard Sheep" nametag="0" placeable="0" type="NPC" />
			<row id="3775" localize="0" name="AG - Elevator Moving Platform Scenery 1" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="3776" localize="0" name="AG - Elevator Moving Platform Scenery 2" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="3777" localize="0" name="AG - Elevator Moving Platform Scenery 3" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="3778" localize="0" name="AG - Elevator Inside Platform" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Shoots fireworks on the client" id="3783" localize="0" name="AG - Fireworks Cannon" nametag="0" placeable="1" type="Environmental" />
			<row description="Phantom trigger for the playground. Will manage spawning of bricks on a path." id="3784" localize="0" name="AG - Playground BrickWalk Trigger" nametag="0" placeable="1" type="Environmental" />
			<row description="Flying clipper bot" id="3785" localize="0" name="AG - Ambient Clipperbot" nametag="0" placeable="1" type="NPC" />
			<row id="3787" localize="0" name="AG - Yellow Playground Switch" nametag="0" placeable="1" type="Environmental" />
			<row id="3788" localize="0" name="AG - Red Playground Switch" nametag="0" placeable="1" type="Environmental" />
			<row id="3789" localize="0" name="AG - Green Playground Switch" nametag="0" placeable="1" type="Environmental" />
			<row id="3791" localize="0" name="PTMG - Carrot" nametag="0" placeable="1" type="Smashables" />
			<row id="3792" localize="0" name="PTMG - Comb" nametag="0" placeable="1" type="Smashables" />
			<row id="3793" localize="0" name="PTMG - Mouse" nametag="0" placeable="1" type="Smashables" />
			<row description="Carried by troll in scene 1" id="3799" localize="0" name="NPC Brick 2X4" nametag="0" placeable="0" type="Loot" />
			<row description="Carried by Dwarf In scene 1" id="3801" localize="0" name="NPC Brick 2X8" nametag="0" placeable="0" type="Loot" />
			<row description="Locator for triggering effects on construction entities in NP" id="3803" localize="0" name="AG - Construction Dirt Drop Volume" nametag="0" placeable="1" type="Environmental" />
			<row description="Plays dirt drop effects on button press" id="3804" localize="0" name="AG - Dirt Drop Object" nametag="0" placeable="1" type="Smashables" />
			<row id="3808" localize="0" name="AG - Spaceship" nametag="0" placeable="1" type="Environmental" />
			<row description="basic volume for phantom work" id="3815" localize="0" name="GEN - Rectangle Volume" nametag="0" placeable="1" type="Environmental" />
			<row description="floating island at start" id="3816" localize="0" name="AG - Island" nametag="0" placeable="1" type="Environmental" />
			<row description="archway on the island" id="3817" localize="0" name="AG - Island Archway" nametag="0" placeable="1" type="Environmental" />
			<row description="Archway for scene 1" id="3818" localize="0" name="AG - Scene 1 Archway" nametag="0" placeable="1" type="Environmental" />
			<row description="Chute for construction area in scene 1" id="3819" localize="0" name="AG - Construction Chute" nametag="0" placeable="1" type="Environmental" />
			<row description="Nimbus Park Asset" id="3820" localize="0" name="Raptor" nametag="0" placeable="1" type="NPC" />
			<row description="we can't use this; it's from Harry Potter" id="3825" localize="0" name="Test Beard and Hair" nametag="0" placeable="0" type="Loot" />
			<row description="DONT USE THIS" id="3841" localize="0" name="XXX - IvanSmashTestDONTUSE" nametag="0" placeable="1" type="Smashables" />
			<row description="we will probably delete this" id="3842" localize="1" name="Stink Bomb" nametag="0" placeable="0" type="Loot" />
			<row id="3843" localize="0" name="? - Property bounds effect" nametag="0" placeable="1" type="Environmental" />
			<row id="3844" localize="0" name="ZP - Generic house 1" nametag="0" placeable="1" type="Environmental" />
			<row id="3845" localize="0" name="ZP - Generic house 2" nametag="0" placeable="1" type="Environmental" />
			<row id="3846" localize="0" name="ZP - Generic house 3" nametag="0" placeable="1" type="Environmental" />
			<row id="3847" localize="0" name="ZP - Generic house 4" nametag="0" placeable="1" type="Environmental" />
			<row id="3848" localize="0" name="ZP - Generic house 5" nametag="0" placeable="1" type="Environmental" />
			<row id="3849" localize="1" name="Hazmat Backpack" nametag="0" placeable="0" type="Loot" />
			<row description="without gun" id="3850" localize="0" name="Elite Skunkbuster" nametag="0" placeable="1" type="NPC" />
			<row description="Cloud of stink spawned during skunk event" id="3851" localize="0" name="ZP - Stink Cloud" nametag="0" placeable="1" type="NPC" />
			<row displayName="Firefighter Helmet" id="3852" localize="1" name="Firefighter Helmet" nametag="0" placeable="0" type="Loot" />
			<row id="3853" localize="1" name="Witch Hat" nametag="0" placeable="0" type="Loot" />
			<row id="3855" localize="1" name="Great Crescent Wrench" nametag="0" placeable="0" type="Loot" />
			<row displayName="Basic Wand" id="3856" localize="1" name="Basic Wand" nametag="0" placeable="0" type="Loot" />
			<row description="Drink this to get all bubbly!" id="3857" localize="1" name="Rootbeer" nametag="0" placeable="0" type="Loot" />
			<row displayName="Flower Hat" id="3858" localize="1" name="Flower Hat" nametag="0" placeable="0" type="Loot" />
			<row id="3859" localize="1" name="Police Hat" nametag="0" placeable="0" type="Loot" />
			<row description="Hat for a construction worker" id="3860" localize="1" name="Hard Hat" nametag="0" placeable="0" type="Loot" />
			<row displayName="Diver Helmet" id="3861" localize="1" name="Diver Helmet" nametag="0" placeable="0" type="Loot" />
			<row displayName="Double Striped Skunk Shirt" id="3862" localize="1" name="Skunk Shirt 1" nametag="0" placeable="0" type="Loot" />
			<row displayName="Striped Skunk Shirt" id="3863" localize="1" name="Skunk Shirt 2" nametag="0" placeable="0" type="Loot" />
			<row id="3864" localize="0" name="ZP - Lego Pillar" nametag="0" placeable="1" type="Environmental" />
			<row id="3865" localize="1" name="Skunkbuster Shirt 1" nametag="0" placeable="0" type="Loot" />
			<row id="3866" localize="1" name="Skunkbuster Shirt 2" nametag="0" placeable="0" type="Loot" />
			<row id="3867" localize="0" name="ZP - Monorail" nametag="0" placeable="1" type="Environmental" />
			<row displayName="Black Baseball Cap" id="3868" localize="1" name="Black Baseball Cap" nametag="0" placeable="0" type="Loot" />
			<row id="3869" localize="1" name="Orange Baseball Cap" nametag="0" placeable="0" type="Loot" />
			<row description="Weapon for a witch" displayName="Basic Witch Broom" id="3870" localize="1" name="Basic Witch Broom" nametag="0" placeable="0" type="Loot" />
			<row displayName="Basic Shovel" id="3872" localize="1" name="Basic Shovel" nametag="0" placeable="0" type="Loot" />
			<row id="3873" localize="0" name="ZP - Monorail 2" nametag="0" placeable="1" type="Environmental" />
			<row id="3874" localize="0" name="PTMG - Meat" nametag="0" placeable="1" type="Smashables" />
			<row description="Use this to clean the stink off!" displayName="Destink Scrub Brush" id="3875" localize="1" name="Destink Scrub Brush" nametag="0" placeable="0" type="Loot" />
			<row description="Container of Pet Food" id="3876" localize="0" name="PR - Pet Food Container" nametag="0" placeable="1" type="Smashables" />
			<row id="3877" localize="0" name="ZP - Pet Sign" nametag="0" placeable="1" type="Environmental" />
			<row id="3878" localize="0" name="ZP - modular wall" nametag="0" placeable="1" type="Environmental" />
			<row description="Balloon Cannon SG" id="3879" localize="0" name="ZP - Balloon Cannon" nametag="0" placeable="1" type="NPC" />
			<row description="Projectile for balloon cannon SG" id="3880" localize="0" name="ZP - Balloon Projectile" nametag="0" placeable="0" type="Shooting Gallery" />
			<row description="smash this bridge, collect pieces, then re-build it" id="3881" localize="0" name="PR - Broken Bridge" nametag="0" placeable="1" type="Smashables" />
			<row id="3882" localize="0" name="ZP - Creator Building" nametag="0" placeable="1" type="Environmental" />
			<row id="3883" localize="0" name="ZP - Hazmat Minitruck" nametag="0" placeable="1" type="Environmental" />
			<row id="3884" localize="0" name="ZP - SG - Pallete" nametag="0" placeable="1" type="Environmental" />
			<row id="3885" localize="0" name="ZP - SG - Tank1 pallete" nametag="0" placeable="1" type="Environmental" />
			<row id="3886" localize="0" name="ZP - SG - Engine Pallete" nametag="0" placeable="1" type="Environmental" />
			<row id="3887" localize="0" name="ZP - SG - Tank2 Pallete" nametag="0" placeable="1" type="Environmental" />
			<row id="3888" localize="0" name="ZP - SG - Sink" nametag="0" placeable="1" type="Environmental" />
			<row id="3889" localize="0" name="ZP - SG - Electric Dolly" nametag="0" placeable="1" type="Environmental" />
			<row id="3890" localize="0" name="ZP - SG - Danger Cone" nametag="0" placeable="1" type="Smashables" />
			<row id="3891" localize="0" name="ZP - SG - Dolly" nametag="0" placeable="1" type="Environmental" />
			<row id="3892" localize="0" name="ZP - SG - Torch Cart" nametag="0" placeable="1" type="Environmental" />
			<row id="3893" localize="0" name="ZP - SG - Engine" nametag="0" placeable="1" type="Environmental" />
			<row id="3894" localize="0" name="ZP - SG - Bluebarrel" nametag="0" placeable="1" type="Environmental" />
			<row id="3895" localize="0" name="ZP - SG - Propane tank 1" nametag="0" placeable="1" type="Environmental" />
			<row id="3896" localize="0" name="ZP - SG - Propane Tank 2" nametag="0" placeable="1" type="Environmental" />
			<row id="3897" localize="0" name="ZP - SG - Forklift" nametag="0" placeable="1" type="Environmental" />
			<row id="3898" localize="0" name="ZP - SG - Mother Skunk" nametag="0" placeable="0" type="NPC" />
			<row id="3899" localize="0" name="ZP - SG - Baby Skunk" nametag="0" placeable="0" type="NPC" />
			<row id="3900" localize="0" name="ZP - Creator Building 2" nametag="0" placeable="1" type="Environmental" />
			<row id="3901" localize="0" name="ZP - Creator Building 3" nametag="0" placeable="1" type="Environmental" />
			<row id="3902" localize="0" name="ZP - train track" nametag="0" placeable="1" type="Environmental" />
			<row id="3903" localize="1" name="Pet Inventory Item" nametag="0" placeable="0" type="Loot" />
			<row description="testing reverb for coin spawner" id="3904" localize="0" name="TEST AUDIO coin spawner" nametag="0" placeable="1" type="NPC" />
			<row id="3905" localize="0" name="ZP - SG - Junk Yard Toolbox" nametag="0" placeable="1" type="Smashables" />
			<row description="Used in script for skunk to attach to head.  YR-SG" id="3906" localize="1" name="Skunk Wrench" nametag="0" placeable="0" type="Loot" />
			<row description="Mission collectible for ZP - old" id="3907" localize="1" name="Inventor's Widget" nametag="0" placeable="0" type="Loot" />
			<row description="For roof of inventor's building" id="3908" localize="0" name="ZP - Inventor's Crate" nametag="0" placeable="1" type="Smashables" />
			<row id="3909" localize="0" name="ZP - Creator Building 4" nametag="0" placeable="1" type="Environmental" />
			<row description="Animated Lamp/Alarm" id="3910" localize="0" name="ZP - Lamp" nametag="0" placeable="1" type="Environmental" />
			<row id="3911" localize="0" name="ZP - Creator Building 5" nametag="0" placeable="1" type="Environmental" />
			<row description="in Youreeka you can herd baby skunks onto this or use it yourself" id="3912" localize="0" name="ZP - skunk bouncer" nametag="0" placeable="1" type="Bouncers" />
			<row id="3913" localize="0" name="PR - Pet Blocker" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="3914" localize="0" name="PR - Broken Bridge Long" nametag="0" placeable="1" type="Environmental" />
			<row id="3915" localize="0" name="PR - Broken Bridge Short" nametag="0" placeable="1" type="Smashables" />
			<row description="Vendor" displayName="Accessory Vendor" id="3916" localize="1" name="OLD Vendor" nametag="1" npcTemplateID="16" placeable="1" type="UserGeneratedNPCs" />
			<row description="Vendor" displayName="Basic Clothing Vendor" id="3917" localize="1" name="NS Basic Clothing Vendor" nametag="1" npcTemplateID="16" placeable="1" type="UserGeneratedNPCs" />
			<row description="Vendor" displayName="Consumable Vendor" id="3918" localize="1" name="NS Consumable Vendor" nametag="1" npcTemplateID="16" placeable="1" type="UserGeneratedNPCs" />
			<row id="3919" localize="0" name="ZP - Creator Building 6" nametag="0" placeable="1" type="Environmental" />
			<row description="Shoots out of inventor building" id="3920" localize="0" name="Rocket Skunk" nametag="0" placeable="1" type="NPC" />
			<row description="Vendor" displayName="Brick Vendor" id="3921" localize="1" name="NS Brick Vendor" nametag="1" npcTemplateID="16" placeable="1" type="UserGeneratedNPCs" />
			<row description="Allows access to the ZP SG" id="3922" localize="0" name="ZP Shooting Gallery NPC" nametag="0" placeable="1" type="NPC" />
			<row id="3923" localize="0" name="Switch Pusher" nametag="0" placeable="1" type="NPC" />
			<row id="3924" localize="0" name="ZP - Creator Building 7" nametag="0" placeable="1" type="Environmental" />
			<row description="Vendor" displayName="Accessory Vendor" id="3925" localize="1" name="NS Accessory Vendor" nametag="1" npcTemplateID="16" placeable="1" type="UserGeneratedNPCs" />
			<row id="3926" localize="0" name="ZP - Reporter Van" nametag="0" placeable="1" type="Environmental" />
			<row id="3927" localize="0" name="Cameraman" nametag="0" placeable="1" type="NPC" />
			<row id="3928" localize="0" name="ZP - Bubble Blower Statue" nametag="0" placeable="1" type="Environmental" />
			<row id="3929" localize="0" name="ZP - Train Track" nametag="0" placeable="1" type="NPC" />
			<row id="3930" localize="0" name="ZP - Skunk 2" nametag="0" placeable="1" type="Enemies" />
			<row id="3931" localize="0" name="ZP - Skunk 3" nametag="0" placeable="1" type="Enemies" />
			<row description="new Zoorillo fire hydrant that is a quickbuild" id="3932" localize="0" name="ZP - fire hydrant quickbuild" nametag="0" placeable="1" type="Bouncers" />
			<row id="3933" localize="0" name="Boommike Guy" nametag="0" placeable="1" type="NPC" />
			<row id="3934" localize="0" name="ZP - Pet Ranch Booth" nametag="0" placeable="1" type="Environmental" />
			<row description="Carport build for Zorillo" id="3935" localize="0" name="ZP - Carport Quickbuild" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Window Washer ZP" id="3936" localize="0" name="Window Washer" nametag="0" placeable="1" type="NPC" />
			<row displayName="Long Sleeve Conductor's Shirt" id="3938" localize="1" name="Train Conductor Shirt" nametag="0" placeable="0" type="Loot" />
			<row id="3939" localize="1" name="Inventor Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Long Sleeve Cat Shirt" id="3940" localize="1" name="Pet Cat Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Long Sleeve Pawprint Shirt" id="3941" localize="1" name="Pet Paw Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Long Sleeve Pawprint Shirt" id="3942" localize="1" name="Pet Big Paw Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Zipper Vest" id="3943" localize="1" name="Construction Worker Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Open Collar Shirt" id="3944" localize="1" name="Chef Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Coveralls" id="3945" localize="1" name="Gardener Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="Rebuild that spawns Imagination" id="3946" localize="0" name="IMG Water Cooler" nametag="0" placeable="1" type="Rebuildables" />
			<row id="3947" localize="0" name="ZP - Train Station Barrier" nametag="0" placeable="1" type="Environmental" />
			<row id="3948" localize="0" name="ZP - Train Station Table" nametag="0" placeable="1" type="Environmental" />
			<row description="Rebuild that spawns Life" id="3949" localize="0" name="LIFE BBQ Grill" nametag="0" placeable="1" type="Rebuildables" />
			<row id="3950" localize="0" name="ZP - Sprayer Statue Water" nametag="0" placeable="1" type="Environmental" />
			<row id="3951" localize="0" name="ZP - modular wall cap" nametag="0" placeable="1" type="Environmental" />
			<row id="3952" localize="0" name="ZP - Skunk Statue Water" nametag="0" placeable="1" type="Environmental" />
			<row id="3953" localize="0" name="ZP - Fruit Vendor" nametag="0" placeable="1" type="Environmental" />
			<row description="Ambient Hazmat" id="3954" localize="0" name="Hazmat Firepole" nametag="0" placeable="1" type="NPC" />
			<row id="3955" localize="0" name="ZP - Blue Skunk" nametag="0" placeable="1" type="Enemies" />
			<row id="3956" localize="0" name="ZP - Grey Skunk" nametag="0" placeable="1" type="Enemies" />
			<row id="3958" localize="0" name="FV - Robot_QB" nametag="0" placeable="1" type="Rebuildables" />
			<row id="3959" localize="0" name="ZP - Clothing Vendor Stand" nametag="0" placeable="1" type="Environmental" />
			<row id="3960" localize="0" name="ZP - Clothing Vendor Ballcap Stand" nametag="0" placeable="1" type="Environmental" />
			<row id="3961" localize="0" name="ZP - Clothing Vendor Multihat Stand" nametag="0" placeable="1" type="Environmental" />
			<row id="3962" localize="0" name="Icon Pet Paw" nametag="0" placeable="1" type="Icon" />
			<row id="3963" localize="0" name="ZP - Vendor Accesory Rack" nametag="0" placeable="1" type="Environmental" />
			<row id="3964" localize="0" name="ZP - House Mailbox" nametag="0" placeable="1" type="Smashables" />
			<row id="3965" localize="0" name="FV - Gas Trigger" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="3966" localize="0" name="? - Effect Container" nametag="0" placeable="1" type="Environmental" />
			<row description="Collectible Spawner for PR dogtags" id="3967" localize="0" name="PR - Dogtag Collectible Spawner" nametag="0" placeable="1" type="NPC" />
			<row description="Icon used above pet when they wish to be clicked on" id="3969" localize="0" name="Pet Icon - Clickable" nametag="0" placeable="0" type="Pet" />
			<row description="An inventory item to match the Homespace" id="3972" localize="0" name="Homespace property in inventory" nametag="0" placeable="0" type="Property" />
			<row id="3973" localize="1" name="Pet Treasure Chest" nametag="0" placeable="0" type="Loot" />
			<row description="Wing walking platform" id="3974" localize="0" name="Wing Walking Plane" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="one particle emitter for the border" id="3980" localize="0" name="UGG property border effect" nametag="0" placeable="0" type="Effect" />
			<row description="Mission item in Pet Ranch" displayName="Frisbee" id="3981" localize="1" name="Coalessa's Frisbee" nametag="0" placeable="0" type="Loot" />
			<row id="3982" localize="0" name="PERF - 1000 TRI TEST OBJECT" nametag="0" placeable="1" type="Environmental" />
			<row id="3983" localize="0" name="PERF - 10_000 TRI TEST OBJECT" nametag="0" placeable="1" type="Environmental" />
			<row id="3984" localize="0" name="PERF - 50_000 TRI TEST OBJECT" nametag="0" placeable="1" type="Environmental" />
			<row id="3985" localize="0" name="PERF - 100_000 TRI TEST OBJECT" nametag="0" placeable="1" type="Environmental" />
			<row id="3986" localize="0" name="PERF - 1000  5-BONE" nametag="0" placeable="1" type="Environmental" />
			<row id="3987" localize="0" name="PERF - 10_000  5-BONE" nametag="0" placeable="1" type="Environmental" />
			<row id="3988" localize="0" name="PERF - 1000  10-BONE" nametag="0" placeable="1" type="Environmental" />
			<row id="3989" localize="0" name="PERF - 10_000  10-BONE" nametag="0" placeable="1" type="Environmental" />
			<row id="3990" localize="0" name="PERF - 1000   20-BONE" nametag="0" placeable="1" type="Environmental" />
			<row id="3991" localize="0" name="PERF - 10_000  20-BONE" nametag="0" placeable="1" type="Environmental" />
			<row id="3992" localize="0" name="PERF - 1000  0-BONE" nametag="0" placeable="1" type="Environmental" />
			<row id="3993" localize="0" name="PERF - 10_000  0-BONE" nametag="0" placeable="1" type="Environmental" />
			<row description="Tamable Pet" id="3994" localize="1" name="Crocodile Pet" nametag="0" placeable="1" type="NPC" />
			<row description="Coalessa's Pet Lion" displayName="Coalessa's Pet Lion" id="3995" localize="1" name="Lion Nancy" nametag="0" placeable="1" type="Environmental" />
			<row description="100 particle object" id="3996" localize="0" name="PERF - particle100tester" nametag="0" placeable="1" type="Environmental" />
			<row description="Zorillo fire hydrant - now a smashable" id="3997" localize="0" name="ZP - hydrant smashable" nametag="0" placeable="1" type="Bouncers" />
			<row description="Signpost that you use to enter Property" id="3998" localize="0" name="UGG - Property Entrance Sign" nametag="0" placeable="1" type="NPC" />
			<row description="once 3997 is smashed, this spawns in in its place" id="3999" localize="0" name="ZP - broken fire hydrant" nametag="0" placeable="0" type="Environmental" />
			<row id="4000" localize="0" name="PERF - 500  10-BONE" nametag="0" placeable="1" type="Environmental" />
			<row id="4001" localize="0" name="PERF - 1000  20-BONE" nametag="0" placeable="1" type="Environmental" />
			<row id="4002" localize="0" name="PERF - 2000  30-BONE" nametag="0" placeable="1" type="Environmental" />
			<row id="4003" localize="0" name="PERF - 3000  50-BONE" nametag="0" placeable="1" type="Environmental" />
			<row id="4004" localize="0" name="PERF - 500" nametag="0" placeable="1" type="Environmental" />
			<row id="4005" localize="0" name="PERF - 1000" nametag="0" placeable="1" type="Environmental" />
			<row id="4006" localize="0" name="PERF - 2000" nametag="0" placeable="1" type="Environmental" />
			<row id="4007" localize="0" name="PERF - 3000" nametag="0" placeable="1" type="Environmental" />
			<row description="once 3999 spawns in, it creates one of these bouncers" id="4008" localize="0" name="ZP - hydrant broken bouncer" nametag="0" placeable="0" type="Bouncers" />
			<row description="__MG__Spaceman Bob, the greeter for AG" displayName="Bob" id="4009" localize="1" name="Spaceship Bob" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="25 particle object" id="4010" localize="0" name="PERF - particle25tester" nametag="0" placeable="1" type="Environmental" />
			<row description="50 particle object" id="4011" localize="0" name="PERF - particle50tester" nametag="0" placeable="1" type="Environmental" />
			<row description="1 particle object" id="4012" localize="0" name="PERF - particle1tester" nametag="0" placeable="1" type="Environmental" />
			<row description="Unused" id="4013" localize="0" name="AG - Bob's Broken Imagination Coil" nametag="0" placeable="1" type="NPC" />
			<row id="4014" localize="0" name="Mission Arrows" nametag="0" placeable="1" type="NPC" />
			<row description="Lupowski" id="4015" localize="0" name="Test Contest Parachute" nametag="0" placeable="0" type="Loot" />
			<row description="Collectible Spawner for gold clipperbot" id="4016" localize="0" name="OLD - Clipperbot Collectible Spawner" nametag="0" placeable="1" type="NPC" />
			<row description="Avant Gardens gardener - mission giver in maelstrom spike scene" id="4017" localize="0" name="AG - Gardener Mission Giver" nametag="0" placeable="1" type="NPC" />
			<row description="Avant Gardeners maelstrom spike" id="4018" localize="0" name="AG - Maelstrom Spike" nametag="0" placeable="1" type="Environmental" />
			<row description="Avant Gardens good robotonist following a path in maelstron spike scene" id="4019" localize="0" name="AG - Robotanist Corrupted" nametag="0" placeable="1" type="NPC" />
			<row description="Avant Gardens aggressive robotonist corrupted by maelstrom spike" id="4020" localize="0" name="AG - Robotanist" nametag="0" placeable="1" type="NPC" />
			<row description="Avant Gardens quickbuild after a robotonist is smashed, used to turn it back into a good one" id="4021" localize="0" name="AG - Robotanist Quickbuild" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Avant Gardens collection build required to fix portal to Zorillo" id="4022" localize="0" name="AG - Zorillo Mosaic Collection Build" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Avant Gardens portal to Zorillo" id="4023" localize="0" name="AG - Zorillo Mosaic Portal" nametag="0" placeable="0" type="Environmental" />
			<row description="AG Test" id="4025" localize="0" name="AG - Rockets" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__wants hot dog" id="4026" localize="0" name="AG - Concert Fireman" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="wants to see dance emote" displayName="Beastie Brick A" id="4027" localize="1" name="AG - Beastie Brick A" nametag="1" placeable="1" type="NPC" />
			<row description="__MG__wants to hear heavy metal" displayName="Concert Dwarf" id="4028" localize="1" name="AG - Concert Dwarf" nametag="1" placeable="1" type="NPC" />
			<row description="Choice build between Fog Machine/ Spotlight/ Laser Lights/ Speaker" id="4029" localize="0" name="AG - Fog Machine Choice Build" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Choice build between Fog Machine/ Spotlight/ Laser Lights/ Speaker" id="4030" localize="0" name="AG - Spotlight Choice Build" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Choice build between Fog Machine/ Spotlight/ Laser Lights/ Speaker" id="4031" localize="0" name="AG - Laser Light Choice Build" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Choice build between Fog Machine/ Spotlight/ Laser Lights/ Speaker" id="4032" localize="0" name="AG - Speaker Choice Build" nametag="0" placeable="1" type="Rebuildables" />
			<row description="smashable in AG maelstrom spike scene that allows you to get the collection build bricks without fighting the robotonists" id="4033" localize="0" name="AG - Smashable fence for mosaic bricks" nametag="0" placeable="1" type="Smashables" />
			<row description="AG Mission Giver Gardener" id="4034" localize="0" name="AG - Gardener" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row id="4035" localize="0" name="Imagination Powerup 2 points" nametag="0" placeable="0" type="Powerup" />
			<row description="Powerup Spawner" id="4036" localize="0" name="Spawner - Imagination Powerup 2 points" nametag="0" placeable="1" type="NPC" />
			<row description="AG Mission Giver Gardener" id="4037" localize="0" name="AG - Gardener_" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="AG Mission Giver Maelstrom Area" id="4038" localize="0" name="AG - Sentinel Mission Giver" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Concert instrument" id="4039" localize="0" name="NS - Guitar QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Concert instrument" id="4040" localize="0" name="NS - Bass Guitar QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Concert Instrument" id="4041" localize="0" name="NS - Keyboard QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Concert Instrument" id="4042" localize="0" name="NS - Drum QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="AG Version of Felix" id="4043" localize="0" name="AG - Friendly Felix" nametag="0" placeable="1" type="NPC" />
			<row description="Avant Gardens broken mosaic portal shown when the qb activator is present" id="4044" localize="0" name="AG - Broken Zorillo Mosaic" nametag="0" placeable="0" type="Environmental" />
			<row description="AG Burno mission giver" id="4045" localize="0" name="AG - Burno The Dragon" nametag="0" placeable="1" type="NPC" />
			<row description="AG Hotdog Stand Burno Quickbuild" id="4046" localize="0" name="AG - Hotdog Stand Quickbuild" nametag="0" placeable="1" type="Rebuildables" />
			<row id="4047" localize="0" name="AG - Hill" nametag="0" placeable="1" type="Environmental" />
			<row description="Invisible object that detects player emote" id="4048" localize="0" name="AG - Emote Target" nametag="0" placeable="1" type="Environmental" />
			<row description="Character Create Shirt" displayName="Long Sleeve Shirt" id="4049" localize="1" name="Bright Red Shirt 1" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Short Sleeve Shirt" id="4050" localize="1" name="Bright Red Shirt 2" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Checkered Shirt" id="4051" localize="1" name="Bright Red Shirt 3" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Open Collar Shirt" id="4052" localize="1" name="Bright Red Shirt 4" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Jacket with Pockets" id="4053" localize="1" name="Bright Red Shirt 5" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Jacket" id="4054" localize="1" name="Bright Red Shirt 6" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Coveralls" id="4055" localize="1" name="Bright Red Shirt 7" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Business Jacket" id="4056" localize="1" name="Bright Red Shirt 8" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Suit" id="4057" localize="1" name="Bright Red Shirt 9" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Zipper Jacket" id="4058" localize="1" name="Bright Red Shirt 10" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Rumpled Jacket" id="4059" localize="1" name="Bright Red Shirt 11" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Casual Suit" id="4060" localize="1" name="Bright Red Shirt 12" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Yellow Flower Shirt" id="4061" localize="1" name="Bright Red Shirt 13" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sailboat Shirt" id="4062" localize="1" name="Bright Red Shirt 14" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Shirt with Vest" id="4063" localize="1" name="Bright Red Shirt 15" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Zipper Jacket" id="4064" localize="1" name="Bright Red Shirt 16" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Textured Polo Shirt" id="4065" localize="1" name="Bright Red Shirt 17" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sparkle Tank Top" id="4066" localize="1" name="Bright Red Shirt 18" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Polo Shirt" id="4067" localize="1" name="Bright Red Shirt 19" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Ripped Shirt" id="4068" localize="1" name="Bright Red Shirt 20" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Vest" id="4069" localize="1" name="Bright Red Shirt 21" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Green Coveralls" id="4070" localize="1" name="Bright Red Shirt 22" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Medieval Vest" id="4071" localize="1" name="Bright Red Shirt 23" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Vest" id="4072" localize="1" name="Bright Red Shirt 24" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Rags" id="4073" localize="1" name="Bright Red Shirt 25" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Boy's Tank Top" id="4074" localize="1" name="Bright Red Shirt 26" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Tank Top" id="4075" localize="1" name="Bright Red Shirt 27" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Midriff Jacket" id="4076" localize="1" name="Bright Red Shirt 28" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Corduroy Jacket" id="4077" localize="1" name="Bright Red Shirt 29" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Oxford Sweater" id="4078" localize="1" name="Bright Red Shirt 30" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Number 5 Jersey" id="4079" localize="1" name="Bright Red Shirt 31" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Tank Top" id="4080" localize="1" name="Bright Red Shirt 32" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Hoodie" id="4081" localize="1" name="Bright Red Shirt 33" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Flower Shirt" id="4082" localize="1" name="Bright Red Shirt 34" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Long Sleeve Shirt" id="4083" localize="1" name="Bright Blue Shirt 1" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Short Sleeve Shirt" id="4084" localize="1" name="Bright Blue Shirt 2" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Checkered Shirt" id="4085" localize="1" name="Bright Blue Shirt 3" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Open Collar Shirt" id="4086" localize="1" name="Bright Blue Shirt 4" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Jacket with Pockets" id="4087" localize="1" name="Bright Blue Shirt 5" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Jacket" id="4088" localize="1" name="Bright Blue Shirt 6" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Coveralls" id="4089" localize="1" name="Bright Blue Shirt 7" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Business Jacket" id="4090" localize="1" name="Bright Blue Shirt 8" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Suit" id="4091" localize="1" name="Bright Blue Shirt 9" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Zipper Jacket" id="4092" localize="1" name="Bright Blue Shirt 10" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Rumpled Jacket" id="4093" localize="1" name="Bright Blue Shirt 11" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Casual Suit" id="4094" localize="1" name="Bright Blue Shirt 12" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Yellow Flower Shirt" id="4095" localize="1" name="Bright Blue Shirt 13" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sailboat Shirt" id="4096" localize="1" name="Bright Blue Shirt 14" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Shirt with Vest" id="4097" localize="1" name="Bright Blue Shirt 15" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Zipper Jacket" id="4098" localize="1" name="Bright Blue Shirt 16" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Textured Polo Shirt" id="4099" localize="1" name="Bright Blue Shirt 17" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sparkle Tank Top" id="4100" localize="1" name="Bright Blue Shirt 18" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Polo Shirt" id="4101" localize="1" name="Bright Blue Shirt 19" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Ripped Shirt" id="4102" localize="1" name="Bright Blue Shirt 20" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Vest" id="4103" localize="1" name="Bright Blue Shirt 21" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Green Coveralls" id="4104" localize="1" name="Bright Blue Shirt 22" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Medieval Vest" id="4105" localize="1" name="Bright Blue Shirt 23" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Vest" id="4106" localize="1" name="Bright Blue Shirt 24" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Rags" id="4107" localize="1" name="Bright Blue Shirt 25" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Boy's Tank Top" id="4108" localize="1" name="Bright Blue Shirt 26" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Tank Top" id="4109" localize="1" name="Bright Blue Shirt 27" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Midriff Jacket" id="4110" localize="1" name="Bright Blue Shirt 28" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Corduroy Jacket" id="4111" localize="1" name="Bright Blue Shirt 29" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Oxford Sweater" id="4112" localize="1" name="Bright Blue Shirt 30" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Number 5 Jersey" id="4113" localize="1" name="Bright Blue Shirt 31" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Tank Top" id="4114" localize="1" name="Bright Blue Shirt 32" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Hoodie" id="4115" localize="1" name="Bright Blue Shirt 33" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Flower Shirt" id="4116" localize="1" name="Bright Blue Shirt 34" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Long Sleeve Shirt" id="4117" localize="1" name="Bright Yellow Shirt 1" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Short Sleeve Shirt" id="4118" localize="1" name="Bright Yellow Shirt 2" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Checkered Shirt" id="4119" localize="1" name="Bright Yellow Shirt 3" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Open Collar Shirt" id="4120" localize="1" name="Bright Yellow Shirt 4" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Jacket with Pockets" id="4121" localize="1" name="Bright Yellow Shirt 5" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Jacket" id="4122" localize="1" name="Bright Yellow Shirt 6" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Coveralls" id="4123" localize="1" name="Bright Yellow Shirt 7" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Business Jacket" id="4124" localize="1" name="Bright Yellow Shirt 8" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Suit" id="4125" localize="1" name="Bright Yellow Shirt 9" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Zipper Jacket" id="4126" localize="1" name="Bright Yellow Shirt 10" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Rumpled Jacket" id="4127" localize="1" name="Bright Yellow Shirt 11" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Casual Suit" id="4128" localize="1" name="Bright Yellow Shirt 12" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Yellow Flower Shirt" id="4129" localize="1" name="Bright Yellow Shirt 13" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sailboat Shirt" id="4130" localize="1" name="Bright Yellow Shirt 14" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Shirt with Vest" id="4131" localize="1" name="Bright Yellow Shirt 15" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Zipper Jacket" id="4132" localize="1" name="Bright Yellow Shirt 16" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Textured Polo Shirt" id="4133" localize="1" name="Bright Yellow Shirt 17" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sparkle Tank Top" id="4134" localize="1" name="Bright Yellow Shirt 18" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Polo Shirt" id="4135" localize="1" name="Bright Yellow Shirt 19" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Ripped Shirt" id="4136" localize="1" name="Bright Yellow Shirt 20" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Vest" id="4137" localize="1" name="Bright Yellow Shirt 21" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Green Coveralls" id="4138" localize="1" name="Bright Yellow Shirt 22" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Medieval Vest" id="4139" localize="1" name="Bright Yellow Shirt 23" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Vest" id="4140" localize="1" name="Bright Yellow Shirt 24" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Rags" id="4141" localize="1" name="Bright Yellow Shirt 25" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Boy's Tank Top" id="4142" localize="1" name="Bright Yellow Shirt 26" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Tank Top" id="4143" localize="1" name="Bright Yellow Shirt 27" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Midriff Jacket" id="4144" localize="1" name="Bright Yellow Shirt 28" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Corduroy Jacket" id="4145" localize="1" name="Bright Yellow Shirt 29" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Oxford Sweater" id="4146" localize="1" name="Bright Yellow Shirt 30" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Number 5 Jersey" id="4147" localize="1" name="Bright Yellow Shirt 31" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Tank Top" id="4148" localize="1" name="Bright Yellow Shirt 32" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Hoodie" id="4149" localize="1" name="Bright Yellow Shirt 33" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Flower Shirt" id="4150" localize="1" name="Bright Yellow Shirt 34" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Long Sleeve Shirt" id="4151" localize="1" name="Dark Green Shirt 1" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Short Sleeve Shirt" id="4152" localize="1" name="Dark Green Shirt 2" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Checkered Shirt" id="4153" localize="1" name="Dark Green Shirt 3" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Open Collar Shirt" id="4154" localize="1" name="Dark Green Shirt 4" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Jacket with Pockets" id="4155" localize="1" name="Dark Green Shirt 5" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Jacket" id="4156" localize="1" name="Dark Green Shirt 6" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Coveralls" id="4157" localize="1" name="Dark Green Shirt 7" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Business Jacket" id="4158" localize="1" name="Dark Green Shirt 8" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Suit" id="4159" localize="1" name="Dark Green Shirt 9" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Zipper Jacket" id="4160" localize="1" name="Dark Green Shirt 10" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Rumpled Jacket" id="4161" localize="1" name="Dark Green Shirt 11" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Casual Suit" id="4162" localize="1" name="Dark Green Shirt 12" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Yellow Flower Shirt" id="4163" localize="1" name="Dark Green Shirt 13" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sailboat Shirt" id="4164" localize="1" name="Dark Green Shirt 14" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Shirt with Vest" id="4165" localize="1" name="Dark Green Shirt 15" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Zipper Jacket" id="4166" localize="1" name="Dark Green Shirt 16" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Textured Polo Shirt" id="4167" localize="1" name="Dark Green Shirt 17" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sparkle Tank Top" id="4168" localize="1" name="Dark Green Shirt 18" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Polo Shirt" id="4169" localize="1" name="Dark Green Shirt 19" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Ripped Shirt" id="4170" localize="1" name="Dark Green Shirt 20" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Vest" id="4171" localize="1" name="Dark Green Shirt 21" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Green Coveralls" id="4172" localize="1" name="Dark Green Shirt 22" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Medieval Vest" id="4173" localize="1" name="Dark Green Shirt 23" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Vest" id="4174" localize="1" name="Dark Green Shirt 24" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Rags" id="4175" localize="1" name="Dark Green Shirt 25" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Boy's Tank Top" id="4176" localize="1" name="Dark Green Shirt 26" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Tank Top" id="4177" localize="1" name="Dark Green Shirt 27" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Midriff Jacket" id="4178" localize="1" name="Dark Green Shirt 28" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Corduroy Jacket" id="4179" localize="1" name="Dark Green Shirt 29" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Oxford Sweater" id="4180" localize="1" name="Dark Green Shirt 30" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Number 5 Jersey" id="4181" localize="1" name="Dark Green Shirt 31" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Tank Top" id="4182" localize="1" name="Dark Green Shirt 32" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Hoodie" id="4183" localize="1" name="Dark Green Shirt 33" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Flower Shirt" id="4184" localize="1" name="Dark Green Shirt 34" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Long Sleeve Shirt" id="4185" localize="1" name="Bright Orange Shirt 1" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Short Sleeve Shirt" id="4186" localize="1" name="Bright Orange Shirt 2" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Checkered Shirt" id="4187" localize="1" name="Bright Orange Shirt 3" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Open Collar Shirt" id="4188" localize="1" name="Bright Orange Shirt 4" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Jacket with Pockets" id="4189" localize="1" name="Bright Orange Shirt 5" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Jacket" id="4190" localize="1" name="Bright Orange Shirt 6" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Coveralls" id="4191" localize="1" name="Bright Orange Shirt 7" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Business Jacket" id="4192" localize="1" name="Bright Orange Shirt 8" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Suit" id="4193" localize="1" name="Bright Orange Shirt 9" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Zipper Jacket" id="4194" localize="1" name="Bright Orange Shirt 10" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Rumpled Jacket" id="4195" localize="1" name="Bright Orange Shirt 11" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Casual Suit" id="4196" localize="1" name="Bright Orange Shirt 12" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Yellow Flower Shirt" id="4197" localize="1" name="Bright Orange Shirt 13" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sailboat Shirt" id="4198" localize="1" name="Bright Orange Shirt 14" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Shirt with Vest" id="4199" localize="1" name="Bright Orange Shirt 15" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Zipper Jacket" id="4200" localize="1" name="Bright Orange Shirt 16" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Textured Polo Shirt" id="4201" localize="1" name="Bright Orange Shirt 17" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sparkle Tank Top" id="4202" localize="1" name="Bright Orange Shirt 18" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Polo Shirt" id="4203" localize="1" name="Bright Orange Shirt 19" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Ripped Shirt" id="4204" localize="1" name="Bright Orange Shirt 20" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Vest" id="4205" localize="1" name="Bright Orange Shirt 21" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Green Coveralls" id="4206" localize="1" name="Bright Orange Shirt 22" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Medieval Vest" id="4207" localize="1" name="Bright Orange Shirt 23" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Vest" id="4208" localize="1" name="Bright Orange Shirt 24" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Rags" id="4209" localize="1" name="Bright Orange Shirt 25" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Boy's Tank Top" id="4210" localize="1" name="Bright Orange Shirt 26" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Tank Top" id="4211" localize="1" name="Bright Orange Shirt 27" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Midriff Jacket" id="4212" localize="1" name="Bright Orange Shirt 28" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Corduroy Jacket" id="4213" localize="1" name="Bright Orange Shirt 29" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Oxford Sweater" id="4214" localize="1" name="Bright Orange Shirt 30" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Number 5 Jersey" id="4215" localize="1" name="Bright Orange Shirt 31" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Tank Top" id="4216" localize="1" name="Bright Orange Shirt 32" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Hoodie" id="4217" localize="1" name="Bright Orange Shirt 33" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Flower Shirt" id="4218" localize="1" name="Bright Orange Shirt 34" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Long Sleeve Shirt" id="4219" localize="1" name="Black Shirt 1" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Short Sleeve Shirt" id="4220" localize="1" name="Black Shirt 2" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Checkered Shirt" id="4221" localize="1" name="Black Shirt 3" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Open Collar Shirt" id="4222" localize="1" name="Black Shirt 4" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Jacket with Pockets" id="4223" localize="1" name="Black Shirt 5" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Jacket" id="4224" localize="1" name="Black Shirt 6" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Coveralls" id="4225" localize="1" name="Black Shirt 7" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Business Jacket" id="4226" localize="1" name="Black Shirt 8" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Suit" id="4227" localize="1" name="Black Shirt 9" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Zipper Jacket" id="4228" localize="1" name="Black Shirt 10" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Rumpled Jacket" id="4229" localize="1" name="Black Shirt 11" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Casual Suit" id="4230" localize="1" name="Black Shirt 12" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Yellow Flower Shirt" id="4231" localize="1" name="Black Shirt 13" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sailboat Shirt" id="4232" localize="1" name="Black Shirt 14" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Shirt with Vest" id="4233" localize="1" name="Black Shirt 15" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Zipper Jacket" id="4234" localize="1" name="Black Shirt 16" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Textured Polo Shirt" id="4235" localize="1" name="Black Shirt 17" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sparkle Tank Top" id="4236" localize="1" name="Black Shirt 18" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Polo Shirt" id="4237" localize="1" name="Black Shirt 19" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Ripped Shirt" id="4238" localize="1" name="Black Shirt 20" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Vest" id="4239" localize="1" name="Black Shirt 21" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Green Coveralls" id="4240" localize="1" name="Black Shirt 22" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Medieval Vest" id="4241" localize="1" name="Black Shirt 23" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Vest" id="4242" localize="1" name="Black Shirt 24" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Rags" id="4243" localize="1" name="Black Shirt 25" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Boy's Tank Top" id="4244" localize="1" name="Black Shirt 26" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Tank Top" id="4245" localize="1" name="Black Shirt 27" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Midriff Jacket" id="4246" localize="1" name="Black Shirt 28" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Corduroy Jacket" id="4247" localize="1" name="Black Shirt 29" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Oxford Sweater" id="4248" localize="1" name="Black Shirt 30" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Number 5 Jersey" id="4249" localize="1" name="Black Shirt 31" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Tank Top" id="4250" localize="1" name="Black Shirt 32" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Hoodie" id="4251" localize="1" name="Black Shirt 33" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Flower Shirt" id="4252" localize="1" name="Black Shirt 34" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Long Sleeve Shirt" id="4253" localize="1" name="Dark Stone Grey Shirt 1" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Short Sleeve Shirt" id="4254" localize="1" name="Dark Stone Grey Shirt 2" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Checkered Shirt" id="4255" localize="1" name="Dark Stone Grey Shirt 3" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Open Collar Shirt" id="4256" localize="1" name="Dark Stone Grey Shirt 4" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Jacket with Pockets" id="4257" localize="1" name="Dark Stone Grey Shirt 5" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Jacket" id="4258" localize="1" name="Dark Stone Grey Shirt 6" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Coveralls" id="4259" localize="1" name="Dark Stone Grey Shirt 7" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Business Jacket" id="4260" localize="1" name="Dark Stone Grey Shirt 8" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Suit" id="4261" localize="1" name="Dark Stone Grey Shirt 9" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Zipper Jacket" id="4262" localize="1" name="Dark Stone Grey Shirt 10" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Rumpled Jacket" id="4263" localize="1" name="Dark Stone Grey Shirt 11" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Casual Suit" id="4264" localize="1" name="Dark Stone Grey Shirt 12" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Yellow Flower Shirt" id="4265" localize="1" name="Dark Stone Grey Shirt 13" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sailboat Shirt" id="4266" localize="1" name="Dark Stone Grey Shirt 14" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Shirt with Vest" id="4267" localize="1" name="Dark Stone Grey Shirt 15" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Zipper Jacket" id="4268" localize="1" name="Dark Stone Grey Shirt 16" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Textured Polo Shirt" id="4269" localize="1" name="Dark Stone Grey Shirt 17" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sparkle Tank Top" id="4270" localize="1" name="Dark Stone Grey Shirt 18" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Polo Shirt" id="4271" localize="1" name="Dark Stone Grey Shirt 19" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Ripped Shirt" id="4272" localize="1" name="Dark Stone Grey Shirt 20" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Vest" id="4273" localize="1" name="Dark Stone Grey Shirt 21" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Green Coveralls" id="4274" localize="1" name="Dark Stone Grey Shirt 22" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Medieval Vest" id="4275" localize="1" name="Dark Stone Grey Shirt 23" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Vest" id="4276" localize="1" name="Dark Stone Grey Shirt 24" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Rags" id="4277" localize="1" name="Dark Stone Grey Shirt 25" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Boy's Tank Top" id="4278" localize="1" name="Dark Stone Grey Shirt 26" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Tank Top" id="4279" localize="1" name="Dark Stone Grey Shirt 27" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Midriff Jacket" id="4280" localize="1" name="Dark Stone Grey Shirt 28" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Corduroy Jacket" id="4281" localize="1" name="Dark Stone Grey Shirt 29" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Oxford Sweater" id="4282" localize="1" name="Dark Stone Grey Shirt 30" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Number 5 Jersey" id="4283" localize="1" name="Dark Stone Grey Shirt 31" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Tank Top" id="4284" localize="1" name="Dark Stone Grey Shirt 32" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Hoodie" id="4285" localize="1" name="Dark Stone Grey Shirt 33" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Flower Shirt" id="4286" localize="1" name="Dark Stone Grey Shirt 34" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Long Sleeve Shirt" id="4287" localize="1" name="Medium Stone Grey Shirt 1" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Short Sleeve Shirt" id="4288" localize="1" name="Medium Stone Grey Shirt 2" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Checkered Shirt" id="4289" localize="1" name="Medium Stone Grey Shirt 3" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Open Collar Shirt" id="4290" localize="1" name="Medium Stone Grey Shirt 4" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Jacket with Pockets" id="4291" localize="1" name="Medium Stone Grey Shirt 5" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Jacket" id="4292" localize="1" name="Medium Stone Grey Shirt 6" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Coveralls" id="4293" localize="1" name="Medium Stone Grey Shirt 7" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Business Jacket" id="4294" localize="1" name="Medium Stone Grey Shirt 8" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Suit" id="4295" localize="1" name="Medium Stone Grey Shirt 9" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Zipper Jacket" id="4296" localize="1" name="Medium Stone Grey Shirt 10" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Rumpled Jacket" id="4297" localize="1" name="Medium Stone Grey Shirt 11" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Casual Suit" id="4298" localize="1" name="Medium Stone Grey Shirt 12" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Yellow Flower Shirt" id="4299" localize="1" name="Medium Stone Grey Shirt 13" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sailboat Shirt" id="4300" localize="1" name="Medium Stone Grey Shirt 14" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Shirt with Vest" id="4301" localize="1" name="Medium Stone Grey Shirt 15" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Zipper Jacket" id="4302" localize="1" name="Medium Stone Grey Shirt 16" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Textured Polo Shirt" id="4303" localize="1" name="Medium Stone Grey Shirt 17" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sparkle Tank Top" id="4304" localize="1" name="Medium Stone Grey Shirt 18" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Polo Shirt" id="4305" localize="1" name="Medium Stone Grey Shirt 19" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Ripped Shirt" id="4306" localize="1" name="Medium Stone Grey Shirt 20" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Vest" id="4307" localize="1" name="Medium Stone Grey Shirt 21" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Green Coveralls" id="4308" localize="1" name="Medium Stone Grey Shirt 22" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Medieval Vest" id="4309" localize="1" name="Medium Stone Grey Shirt 23" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Vest" id="4310" localize="1" name="Medium Stone Grey Shirt 24" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Rags" id="4311" localize="1" name="Medium Stone Grey Shirt 25" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Boy's Tank Top" id="4312" localize="1" name="Medium Stone Grey Shirt 26" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Tank Top" id="4313" localize="1" name="Medium Stone Grey Shirt 27" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Midriff Jacket" id="4314" localize="1" name="Medium Stone Grey Shirt 28" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Corduroy Jacket" id="4315" localize="1" name="Medium Stone Grey Shirt 29" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Oxford Sweater" id="4316" localize="1" name="Medium Stone Grey Shirt 30" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Number 5 Jersey" id="4317" localize="1" name="Medium Stone Grey Shirt 31" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Tank Top" id="4318" localize="1" name="Medium Stone Grey Shirt 32" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Hoodie" id="4319" localize="1" name="Medium Stone Grey Shirt 33" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Flower Shirt" id="4320" localize="1" name="Medium Stone Grey Shirt 34" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Long Sleeve Shirt" id="4321" localize="1" name="Reddish Brown Shirt 1" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Short Sleeve Shirt" id="4322" localize="1" name="Reddish Brown Shirt 2" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Checkered Shirt" id="4323" localize="1" name="Reddish Brown Shirt 3" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Open Collar Shirt" id="4324" localize="1" name="Reddish Brown Shirt 4" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Jacket with Pockets" id="4325" localize="1" name="Reddish Brown Shirt 5" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Jacket" id="4326" localize="1" name="Reddish Brown Shirt 6" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Coveralls" id="4327" localize="1" name="Reddish Brown Shirt 7" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Business Jacket" id="4328" localize="1" name="Reddish Brown Shirt 8" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Suit" id="4329" localize="1" name="Reddish Brown Shirt 9" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Zipper Jacket" id="4330" localize="1" name="Reddish Brown Shirt 10" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Rumpled Jacket" id="4331" localize="1" name="Reddish Brown Shirt 11" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Casual Suit" id="4332" localize="1" name="Reddish Brown Shirt 12" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Yellow Flower Shirt" id="4333" localize="1" name="Reddish Brown Shirt 13" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sailboat Shirt" id="4334" localize="1" name="Reddish Brown Shirt 14" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Shirt with Vest" id="4335" localize="1" name="Reddish Brown Shirt 15" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Zipper Jacket" id="4336" localize="1" name="Reddish Brown Shirt 16" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Textured Polo Shirt" id="4337" localize="1" name="Reddish Brown Shirt 17" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sparkle Tank Top" id="4338" localize="1" name="Reddish Brown Shirt 18" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Polo Shirt" id="4339" localize="1" name="Reddish Brown Shirt 19" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Ripped Shirt" id="4340" localize="1" name="Reddish Brown Shirt 20" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Vest" id="4341" localize="1" name="Reddish Brown Shirt 21" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Green Coveralls" id="4342" localize="1" name="Reddish Brown Shirt 22" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Medieval Vest" id="4343" localize="1" name="Reddish Brown Shirt 23" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Vest" id="4344" localize="1" name="Reddish Brown Shirt 24" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Rags" id="4345" localize="1" name="Reddish Brown Shirt 25" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Boy's Tank Top" id="4346" localize="1" name="Reddish Brown Shirt 26" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Tank Top" id="4347" localize="1" name="Reddish Brown Shirt 27" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Midriff Jacket" id="4348" localize="1" name="Reddish Brown Shirt 28" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Corduroy Jacket" id="4349" localize="1" name="Reddish Brown Shirt 29" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Oxford Sweater" id="4350" localize="1" name="Reddish Brown Shirt 30" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Number 5 Jersey" id="4351" localize="1" name="Reddish Brown Shirt 31" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Tank Top" id="4352" localize="1" name="Reddish Brown Shirt 32" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Hoodie" id="4353" localize="1" name="Reddish Brown Shirt 33" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Flower Shirt" id="4354" localize="1" name="Reddish Brown Shirt 34" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Long Sleeve Shirt" id="4355" localize="1" name="White Shirt 1" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Short Sleeve Shirt" id="4356" localize="1" name="White Shirt 2" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Checkered Shirt" id="4357" localize="1" name="White Shirt 3" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Open Collar Shirt" id="4358" localize="1" name="White Shirt 4" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Jacket with Pockets" id="4359" localize="1" name="White Shirt 5" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Jacket" id="4360" localize="1" name="White Shirt 6" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Coveralls" id="4361" localize="1" name="White Shirt 7" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Business Jacket" id="4362" localize="1" name="White Shirt 8" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Suit" id="4363" localize="1" name="White Shirt 9" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Zipper Jacket" id="4364" localize="1" name="White Shirt 10" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Rumpled Jacket" id="4365" localize="1" name="White Shirt 11" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Casual Suit" id="4366" localize="1" name="White Shirt 12" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Yellow Flower Shirt" id="4367" localize="1" name="White Shirt 13" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sailboat Shirt" id="4368" localize="1" name="White Shirt 14" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Shirt with Vest" id="4369" localize="1" name="White Shirt 15" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Zipper Jacket" id="4370" localize="1" name="White Shirt 16" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Textured Polo Shirt" id="4371" localize="1" name="White Shirt 17" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sparkle Tank Top" id="4372" localize="1" name="White Shirt 18" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Polo Shirt" id="4373" localize="1" name="White Shirt 19" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Ripped Shirt" id="4374" localize="1" name="White Shirt 20" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Vest" id="4375" localize="1" name="White Shirt 21" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Green Coveralls" id="4376" localize="1" name="White Shirt 22" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Medieval Vest" id="4377" localize="1" name="White Shirt 23" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Vest" id="4378" localize="1" name="White Shirt 24" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Rags" id="4379" localize="1" name="White Shirt 25" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Boy's Tank Top" id="4380" localize="1" name="White Shirt 26" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Tank Top" id="4381" localize="1" name="White Shirt 27" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Midriff Jacket" id="4382" localize="1" name="White Shirt 28" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Corduroy Jacket" id="4383" localize="1" name="White Shirt 29" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Oxford Sweater" id="4384" localize="1" name="White Shirt 30" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Number 5 Jersey" id="4385" localize="1" name="White Shirt 31" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Tank Top" id="4386" localize="1" name="White Shirt 32" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Hoodie" id="4387" localize="1" name="White Shirt 33" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Flower Shirt" id="4388" localize="1" name="White Shirt 34" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Long Sleeve Shirt" id="4389" localize="1" name="Medium Blue Shirt 1" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Short Sleeve Shirt" id="4390" localize="1" name="Medium Blue Shirt 2" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Checkered Shirt" id="4391" localize="1" name="Medium Blue Shirt 3" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Open Collar Shirt" id="4392" localize="1" name="Medium Blue Shirt 4" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Jacket with Pockets" id="4393" localize="1" name="Medium Blue Shirt 5" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Jacket" id="4394" localize="1" name="Medium Blue Shirt 6" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Coveralls" id="4395" localize="1" name="Medium Blue Shirt 7" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Business Jacket" id="4396" localize="1" name="Medium Blue Shirt 8" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Suit" id="4397" localize="1" name="Medium Blue Shirt 9" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Zipper Jacket" id="4398" localize="1" name="Medium Blue Shirt 10" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Rumpled Jacket" id="4399" localize="1" name="Medium Blue Shirt 11" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Casual Suit" id="4400" localize="1" name="Medium Blue Shirt 12" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Yellow Flower Shirt" id="4401" localize="1" name="Medium Blue Shirt 13" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sailboat Shirt" id="4402" localize="1" name="Medium Blue Shirt 14" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Shirt with Vest" id="4403" localize="1" name="Medium Blue Shirt 15" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Zipper Jacket" id="4404" localize="1" name="Medium Blue Shirt 16" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Textured Polo Shirt" id="4405" localize="1" name="Medium Blue Shirt 17" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sparkle Tank Top" id="4406" localize="1" name="Medium Blue Shirt 18" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Polo Shirt" id="4407" localize="1" name="Medium Blue Shirt 19" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Ripped Shirt" id="4408" localize="1" name="Medium Blue Shirt 20" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Vest" id="4409" localize="1" name="Medium Blue Shirt 21" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Green Coveralls" id="4410" localize="1" name="Medium Blue Shirt 22" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Medieval Vest" id="4411" localize="1" name="Medium Blue Shirt 23" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Vest" id="4412" localize="1" name="Medium Blue Shirt 24" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Rags" id="4413" localize="1" name="Medium Blue Shirt 25" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Boy's Tank Top" id="4414" localize="1" name="Medium Blue Shirt 26" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Tank Top" id="4415" localize="1" name="Medium Blue Shirt 27" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Midriff Jacket" id="4416" localize="1" name="Medium Blue Shirt 28" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Corduroy Jacket" id="4417" localize="1" name="Medium Blue Shirt 29" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Oxford Sweater" id="4418" localize="1" name="Medium Blue Shirt 30" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Number 5 Jersey" id="4419" localize="1" name="Medium Blue Shirt 31" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Tank Top" id="4420" localize="1" name="Medium Blue Shirt 32" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Hoodie" id="4421" localize="1" name="Medium Blue Shirt 33" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Flower Shirt" id="4422" localize="1" name="Medium Blue Shirt 34" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Long Sleeve Shirt" id="4423" localize="1" name="Dark Red Shirt 1" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Short Sleeve Shirt" id="4424" localize="1" name="Dark Red Shirt 2" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Checkered Shirt" id="4425" localize="1" name="Dark Red Shirt 3" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Open Collar Shirt" id="4426" localize="1" name="Dark Red Shirt 4" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Jacket with Pockets" id="4427" localize="1" name="Dark Red Shirt 5" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Jacket" id="4428" localize="1" name="Dark Red Shirt 6" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Coveralls" id="4429" localize="1" name="Dark Red Shirt 7" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Business Jacket" id="4430" localize="1" name="Dark Red Shirt 8" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Suit" id="4431" localize="1" name="Dark Red Shirt 9" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Zipper Jacket" id="4432" localize="1" name="Dark Red Shirt 10" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Rumpled Jacket" id="4433" localize="1" name="Dark Red Shirt 11" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Casual Suit" id="4434" localize="1" name="Dark Red Shirt 12" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Yellow Flower Shirt" id="4435" localize="1" name="Dark Red Shirt 13" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sailboat Shirt" id="4436" localize="1" name="Dark Red Shirt 14" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Shirt with Vest" id="4437" localize="1" name="Dark Red Shirt 15" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Zipper Jacket" id="4438" localize="1" name="Dark Red Shirt 16" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Textured Polo Shirt" id="4439" localize="1" name="Dark Red Shirt 17" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sparkle Tank Top" id="4440" localize="1" name="Dark Red Shirt 18" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Polo Shirt" id="4441" localize="1" name="Dark Red Shirt 19" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Ripped Shirt" id="4442" localize="1" name="Dark Red Shirt 20" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Vest" id="4443" localize="1" name="Dark Red Shirt 21" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Green Coveralls" id="4444" localize="1" name="Dark Red Shirt 22" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Medieval Vest" id="4445" localize="1" name="Dark Red Shirt 23" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Vest" id="4446" localize="1" name="Dark Red Shirt 24" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Rags" id="4447" localize="1" name="Dark Red Shirt 25" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Boy's Tank Top" id="4448" localize="1" name="Dark Red Shirt 26" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Tank Top" id="4449" localize="1" name="Dark Red Shirt 27" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Midriff Jacket" id="4450" localize="1" name="Dark Red Shirt 28" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Corduroy Jacket" id="4451" localize="1" name="Dark Red Shirt 29" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Oxford Sweater" id="4452" localize="1" name="Dark Red Shirt 30" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Number 5 Jersey" id="4453" localize="1" name="Dark Red Shirt 31" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Tank Top" id="4454" localize="1" name="Dark Red Shirt 32" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Hoodie" id="4455" localize="1" name="Dark Red Shirt 33" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Flower Shirt" id="4456" localize="1" name="Dark Red Shirt 34" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Long Sleeve Shirt" id="4457" localize="1" name="Earth Blue Shirt 1" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Short Sleeve Shirt" id="4458" localize="1" name="Earth Blue Shirt 2" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Checkered Shirt" id="4459" localize="1" name="Earth Blue Shirt 3" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Open Collar Shirt" id="4460" localize="1" name="Earth Blue Shirt 4" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Jacket with Pockets" id="4461" localize="1" name="Earth Blue Shirt 5" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Jacket" id="4462" localize="1" name="Earth Blue Shirt 6" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Coveralls" id="4463" localize="1" name="Earth Blue Shirt 7" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Business Jacket" id="4464" localize="1" name="Earth Blue Shirt 8" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Suit" id="4465" localize="1" name="Earth Blue Shirt 9" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Zipper Jacket" id="4466" localize="1" name="Earth Blue Shirt 10" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Rumpled Jacket" id="4467" localize="1" name="Earth Blue Shirt 11" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Casual Suit" id="4468" localize="1" name="Earth Blue Shirt 12" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Yellow Flower Shirt" id="4469" localize="1" name="Earth Blue Shirt 13" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sailboat Shirt" id="4470" localize="1" name="Earth Blue Shirt 14" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Shirt with Vest" id="4471" localize="1" name="Earth Blue Shirt 15" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Zipper Jacket" id="4472" localize="1" name="Earth Blue Shirt 16" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Textured Polo Shirt" id="4473" localize="1" name="Earth Blue Shirt 17" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sparkle Tank Top" id="4474" localize="1" name="Earth Blue Shirt 18" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Polo Shirt" id="4475" localize="1" name="Earth Blue Shirt 19" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Ripped Shirt" id="4476" localize="1" name="Earth Blue Shirt 20" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Vest" id="4477" localize="1" name="Earth Blue Shirt 21" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Green Coveralls" id="4478" localize="1" name="Earth Blue Shirt 22" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Medieval Vest" id="4479" localize="1" name="Earth Blue Shirt 23" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Vest" id="4480" localize="1" name="Earth Blue Shirt 24" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Rags" id="4481" localize="1" name="Earth Blue Shirt 25" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Boy's Tank Top" id="4482" localize="1" name="Earth Blue Shirt 26" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Tank Top" id="4483" localize="1" name="Earth Blue Shirt 27" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Midriff Jacket" id="4484" localize="1" name="Earth Blue Shirt 28" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Corduroy Jacket" id="4485" localize="1" name="Earth Blue Shirt 29" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Oxford Sweater" id="4486" localize="1" name="Earth Blue Shirt 30" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Number 5 Jersey" id="4487" localize="1" name="Earth Blue Shirt 31" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Tank Top" id="4488" localize="1" name="Earth Blue Shirt 32" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Hoodie" id="4489" localize="1" name="Earth Blue Shirt 33" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Flower Shirt" id="4490" localize="1" name="Earth Blue Shirt 34" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Long Sleeve Shirt" id="4491" localize="1" name="Earth Green Shirt 1" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Short Sleeve Shirt" id="4492" localize="1" name="Earth Green Shirt 2" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Checkered Shirt" id="4493" localize="1" name="Earth Green Shirt 3" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Open Collar Shirt" id="4494" localize="1" name="Earth Green Shirt 4" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Jacket with Pockets" id="4495" localize="1" name="Earth Green Shirt 5" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Jacket" id="4496" localize="1" name="Earth Green Shirt 6" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Coveralls" id="4497" localize="1" name="Earth Green Shirt 7" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Business Jacket" id="4498" localize="1" name="Earth Green Shirt 8" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Suit" id="4499" localize="1" name="Earth Green Shirt 9" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Zipper Jacket" id="4500" localize="1" name="Earth Green Shirt 10" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Rumpled Jacket" id="4501" localize="1" name="Earth Green Shirt 11" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Casual Suit" id="4502" localize="1" name="Earth Green Shirt 12" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Yellow Flower Shirt" id="4503" localize="1" name="Earth Green Shirt 13" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sailboat Shirt" id="4504" localize="1" name="Earth Green Shirt 14" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Shirt with Vest" id="4505" localize="1" name="Earth Green Shirt 15" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Zipper Jacket" id="4506" localize="1" name="Earth Green Shirt 16" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Textured Polo Shirt" id="4507" localize="1" name="Earth Green Shirt 17" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sparkle Tank Top" id="4508" localize="1" name="Earth Green Shirt 18" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Polo Shirt" id="4509" localize="1" name="Earth Green Shirt 19" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Ripped Shirt" id="4510" localize="1" name="Earth Green Shirt 20" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Vest" id="4511" localize="1" name="Earth Green Shirt 21" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Green Coveralls" id="4512" localize="1" name="Earth Green Shirt 22" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Medieval Vest" id="4513" localize="1" name="Earth Green Shirt 23" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Vest" id="4514" localize="1" name="Earth Green Shirt 24" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Rags" id="4515" localize="1" name="Earth Green Shirt 25" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Boy's Tank Top" id="4516" localize="1" name="Earth Green Shirt 26" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Tank Top" id="4517" localize="1" name="Earth Green Shirt 27" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Midriff Jacket" id="4518" localize="1" name="Earth Green Shirt 28" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Corduroy Jacket" id="4519" localize="1" name="Earth Green Shirt 29" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Oxford Sweater" id="4520" localize="1" name="Earth Green Shirt 30" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Number 5 Jersey" id="4521" localize="1" name="Earth Green Shirt 31" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Tank Top" id="4522" localize="1" name="Earth Green Shirt 32" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Hoodie" id="4523" localize="1" name="Earth Green Shirt 33" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Flower Shirt" id="4524" localize="1" name="Earth Green Shirt 34" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Long Sleeve Shirt" id="4525" localize="1" name="Brick Yellow Shirt 1" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Short Sleeve Shirt" id="4526" localize="1" name="Brick Yellow Shirt 2" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Checkered Shirt" id="4527" localize="1" name="Brick Yellow Shirt 3" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Open Collar Shirt" id="4528" localize="1" name="Brick Yellow Shirt 4" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Jacket with Pockets" id="4529" localize="1" name="Brick Yellow Shirt 5" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Jacket" id="4530" localize="1" name="Brick Yellow Shirt 6" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Coveralls" id="4531" localize="1" name="Brick Yellow Shirt 7" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Business Jacket" id="4532" localize="1" name="Brick Yellow Shirt 8" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Suit" id="4533" localize="1" name="Brick Yellow Shirt 9" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Zipper Jacket" id="4534" localize="1" name="Brick Yellow Shirt 10" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Rumpled Jacket" id="4535" localize="1" name="Brick Yellow Shirt 11" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Casual Suit" id="4536" localize="1" name="Brick Yellow Shirt 12" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Yellow Flower Shirt" id="4537" localize="1" name="Brick Yellow Shirt 13" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sailboat Shirt" id="4538" localize="1" name="Brick Yellow Shirt 14" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Shirt with Vest" id="4539" localize="1" name="Brick Yellow Shirt 15" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Zipper Jacket" id="4540" localize="1" name="Brick Yellow Shirt 16" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Textured Polo Shirt" id="4541" localize="1" name="Brick Yellow Shirt 17" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sparkle Tank Top" id="4542" localize="1" name="Brick Yellow Shirt 18" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Polo Shirt" id="4543" localize="1" name="Brick Yellow Shirt 19" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Ripped Shirt" id="4544" localize="1" name="Brick Yellow Shirt 20" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Vest" id="4545" localize="1" name="Brick Yellow Shirt 21" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Green Coveralls" id="4546" localize="1" name="Brick Yellow Shirt 22" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Medieval Vest" id="4547" localize="1" name="Brick Yellow Shirt 23" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Vest" id="4548" localize="1" name="Brick Yellow Shirt 24" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Rags" id="4549" localize="1" name="Brick Yellow Shirt 25" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Boy's Tank Top" id="4550" localize="1" name="Brick Yellow Shirt 26" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Tank Top" id="4551" localize="1" name="Brick Yellow Shirt 27" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Midriff Jacket" id="4552" localize="1" name="Brick Yellow Shirt 28" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Corduroy Jacket" id="4553" localize="1" name="Brick Yellow Shirt 29" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Oxford Sweater" id="4554" localize="1" name="Brick Yellow Shirt 30" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Number 5 Jersey" id="4555" localize="1" name="Brick Yellow Shirt 31" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Tank Top" id="4556" localize="1" name="Brick Yellow Shirt 32" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Hoodie" id="4557" localize="1" name="Brick Yellow Shirt 33" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Flower Shirt" id="4558" localize="1" name="Brick Yellow Shirt 34" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Long Sleeve Shirt" id="4559" localize="1" name="Sand Blue Shirt 1" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Short Sleeve Shirt" id="4560" localize="1" name="Sand Blue Shirt 2" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Checkered Shirt" id="4561" localize="1" name="Sand Blue Shirt 3" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Open Collar Shirt" id="4562" localize="1" name="Sand Blue Shirt 4" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Jacket with Pockets" id="4563" localize="1" name="Sand Blue Shirt 5" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Jacket" id="4564" localize="1" name="Sand Blue Shirt 6" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Coveralls" id="4565" localize="1" name="Sand Blue Shirt 7" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Business Jacket" id="4566" localize="1" name="Sand Blue Shirt 8" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Suit" id="4567" localize="1" name="Sand Blue Shirt 9" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Zipper Jacket" id="4568" localize="1" name="Sand Blue Shirt 10" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Rumpled Jacket" id="4569" localize="1" name="Sand Blue Shirt 11" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Casual Suit" id="4570" localize="1" name="Sand Blue Shirt 12" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Yellow Flower Shirt" id="4571" localize="1" name="Sand Blue Shirt 13" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sailboat Shirt" id="4572" localize="1" name="Sand Blue Shirt 14" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Shirt with Vest" id="4573" localize="1" name="Sand Blue Shirt 15" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Zipper Jacket" id="4574" localize="1" name="Sand Blue Shirt 16" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Textured Polo Shirt" id="4575" localize="1" name="Sand Blue Shirt 17" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sparkle Tank Top" id="4576" localize="1" name="Sand Blue Shirt 18" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Polo Shirt" id="4577" localize="1" name="Sand Blue Shirt 19" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Ripped Shirt" id="4578" localize="1" name="Sand Blue Shirt 20" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Vest" id="4579" localize="1" name="Sand Blue Shirt 21" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Green Coveralls" id="4580" localize="1" name="Sand Blue Shirt 22" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Medieval Vest" id="4581" localize="1" name="Sand Blue Shirt 23" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Vest" id="4582" localize="1" name="Sand Blue Shirt 24" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Rags" id="4583" localize="1" name="Sand Blue Shirt 25" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Boy's Tank Top" id="4584" localize="1" name="Sand Blue Shirt 26" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Tank Top" id="4585" localize="1" name="Sand Blue Shirt 27" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Midriff Jacket" id="4586" localize="1" name="Sand Blue Shirt 28" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Corduroy Jacket" id="4587" localize="1" name="Sand Blue Shirt 29" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Oxford Sweater" id="4588" localize="1" name="Sand Blue Shirt 30" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Number 5 Jersey" id="4589" localize="1" name="Sand Blue Shirt 31" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Tank Top" id="4590" localize="1" name="Sand Blue Shirt 32" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Hoodie" id="4591" localize="1" name="Sand Blue Shirt 33" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Flower Shirt" id="4592" localize="1" name="Sand Blue Shirt 34" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Long Sleeve Shirt" id="4593" localize="1" name="Sand Green Shirt 1" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Short Sleeve Shirt" id="4594" localize="1" name="Sand Green Shirt 2" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Checkered Shirt" id="4595" localize="1" name="Sand Green Shirt 3" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Open Collar Shirt" id="4596" localize="1" name="Sand Green Shirt 4" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Jacket with Pockets" id="4597" localize="1" name="Sand Green Shirt 5" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Jacket" id="4598" localize="1" name="Sand Green Shirt 6" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Coveralls" id="4599" localize="1" name="Sand Green Shirt 7" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Business Jacket" id="4600" localize="1" name="Sand Green Shirt 8" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Business Suit" id="4601" localize="1" name="Sand Green Shirt 9" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Zipper Jacket" id="4602" localize="1" name="Sand Green Shirt 10" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Rumpled Jacket" id="4603" localize="1" name="Sand Green Shirt 11" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Casual Suit" id="4604" localize="1" name="Sand Green Shirt 12" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Yellow Flower Shirt" id="4605" localize="1" name="Sand Green Shirt 13" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sailboat Shirt" id="4606" localize="1" name="Sand Green Shirt 14" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Shirt with Vest" id="4607" localize="1" name="Sand Green Shirt 15" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Zipper Jacket" id="4608" localize="1" name="Sand Green Shirt 16" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Textured Polo Shirt" id="4609" localize="1" name="Sand Green Shirt 17" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Sparkle Tank Top" id="4610" localize="1" name="Sand Green Shirt 18" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Polo Shirt" id="4611" localize="1" name="Sand Green Shirt 19" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Ripped Shirt" id="4612" localize="1" name="Sand Green Shirt 20" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Vest" id="4613" localize="1" name="Sand Green Shirt 21" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Green Coveralls" id="4614" localize="1" name="Sand Green Shirt 22" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Medieval Vest" id="4615" localize="1" name="Sand Green Shirt 23" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Vest" id="4616" localize="1" name="Sand Green Shirt 24" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Medieval Rags" id="4617" localize="1" name="Sand Green Shirt 25" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Boy's Tank Top" id="4618" localize="1" name="Sand Green Shirt 26" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Tank Top" id="4619" localize="1" name="Sand Green Shirt 27" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Girl's Midriff Jacket" id="4620" localize="1" name="Sand Green Shirt 28" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Corduroy Jacket" id="4621" localize="1" name="Sand Green Shirt 29" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Oxford Sweater" id="4622" localize="1" name="Sand Green Shirt 30" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Number 5 Jersey" id="4623" localize="1" name="Sand Green Shirt 31" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Striped Tank Top" id="4624" localize="1" name="Sand Green Shirt 32" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Hoodie" id="4625" localize="1" name="Sand Green Shirt 33" nametag="0" placeable="0" type="Loot" />
			<row description="Character Create Shirt" displayName="Red Flower Shirt" id="4626" localize="1" name="Sand Green Shirt 34" nametag="0" placeable="0" type="Loot" />
			<row description="Flyable vehicle" id="4627" localize="0" name="Bi-plane vehicle test" nametag="0" placeable="1" type="Vehicles" />
			<row description="Stage object w/ script attached" id="4628" localize="0" name="AG - Concert Stage Script Object" nametag="0" placeable="1" type="Environmental" />
			<row id="4629" localize="0" name="AG - tree card" nametag="0" placeable="1" type="Environmental" />
			<row description="invisible rectangular collision object" id="4630" localize="0" name="Invisible Trigger Cube" nametag="0" placeable="1" type="Environmental" />
			<row id="4631" localize="0" name="AG - perf card 1" nametag="0" placeable="1" type="Environmental" />
			<row id="4632" localize="0" name="AG - perf card 2" nametag="0" placeable="1" type="Environmental" />
			<row id="4633" localize="0" name="AG - perf card 3" nametag="0" placeable="1" type="Environmental" />
			<row id="4634" localize="0" name="AG - perf card 4" nametag="0" placeable="1" type="Environmental" />
			<row id="4635" localize="0" name="AG - perf card 5" nametag="0" placeable="1" type="Environmental" />
			<row id="4636" localize="0" name="AG - perf card 6" nametag="0" placeable="1" type="Environmental" />
			<row id="4638" localize="0" name="AG - Space Ship" nametag="0" placeable="1" type="Environmental" />
			<row id="4639" localize="0" name="Arrow Guide" nametag="0" placeable="1" type="Smashables" />
			<row description="QB that triggers a transition between scenes 1 and 2." id="4640" localize="0" name="AG - Transition QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Cinematic actor" id="4641" localize="0" name="Boomerang - ACT" nametag="0" placeable="1" type="Environmental" />
			<row description="Cinematic actor" id="4642" localize="0" name="Pelican - ACT" nametag="0" placeable="1" type="Environmental" />
			<row id="4643" localize="0" name="test - dwarfhut rocks" nametag="0" placeable="1" type="Environmental" />
			<row id="4644" localize="0" name="test - dwarfhut brick" nametag="0" placeable="1" type="Environmental" />
			<row id="4645" localize="0" name="test - dwarfhut 2 shader" nametag="0" placeable="1" type="Environmental" />
			<row id="4646" localize="0" name="UGG - Test New Property Plaque" nametag="0" placeable="1" type="NPC" />
			<row description="AG Test" id="4647" localize="0" name="AG - Test Cannon Rebuild" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Smashable Behavior" id="4648" localize="0" name="Smashable" nametag="0" placeable="0" type="Behavior" />
			<row description="Red block that doesn't camera fade" id="4649" localize="0" name="Test - NoFadeBlock" nametag="0" placeable="1" type="Environmental" />
			<row description="Blue block moving platform" id="4650" localize="0" name="Test - Large Mover" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="4651" localize="0" name="AG - card GF" nametag="0" placeable="1" type="Environmental" />
			<row id="4652" localize="0" name="AG - card Rolling Hills" nametag="0" placeable="1" type="Environmental" />
			<row description="CafeCorner model with physics from LUAPI" id="4653" localize="0" name="Test - CafeCorner LUAPI" nametag="0" placeable="1" type="Environmental" />
			<row description="CafeCorner model with an overall convex hull" id="4654" localize="0" name="Test - CafeCorner Convex Hull" nametag="0" placeable="1" type="Environmental" />
			<row description="CafeCorner model with a physics box shape per brick" id="4655" localize="0" name="Test - CafeCorner Box Per Brick" nametag="0" placeable="1" type="Environmental" />
			<row description="CafeCorner model with a convex physics hull per brick" id="4656" localize="0" name="Test - CafeCorner Convex Per Brick" nametag="0" placeable="1" type="Environmental" />
			<row id="4657" localize="0" name="Performance Test - Modular Trim Trees" nametag="0" placeable="1" type="Environmental" />
			<row id="4658" localize="0" name="Performance Test - Modular Trim Curve" nametag="0" placeable="1" type="Environmental" />
			<row id="4659" localize="0" name="Performance Test - Modular Trim Bubble Blower" nametag="0" placeable="1" type="Environmental" />
			<row id="4660" localize="0" name="Performance Test - Modular Trim Bushes" nametag="0" placeable="1" type="Environmental" />
			<row id="4661" localize="0" name="GF - SG - instance water plane large" nametag="0" placeable="1" type="Environmental" />
			<row description="Temp Object For Effects" id="4662" localize="0" name="Rebuild Helper" nametag="0" placeable="1" type="Environmental" />
			<row description="Portal version of the entrance sign" id="4663" localize="0" name="UGG - signpost portal" nametag="0" placeable="1" type="Environmental" />
			<row description="Portal version of the zone transfer" id="4664" localize="0" name="UGG - zone portal" nametag="0" placeable="1" type="Environmental" />
			<row id="4665" localize="0" name="AG - Hologram" nametag="0" placeable="1" type="Environmental" />
			<row id="4666" localize="0" name="ZP - pathedge inner 1" nametag="0" placeable="1" type="Environmental" />
			<row id="4667" localize="0" name="ZP - pathedge inner 2" nametag="0" placeable="1" type="Environmental" />
			<row id="4668" localize="0" name="ZP - pathedge inner 3" nametag="0" placeable="1" type="Environmental" />
			<row id="4669" localize="0" name="ZP - pathedge inner 4" nametag="0" placeable="1" type="Environmental" />
			<row id="4670" localize="0" name="ZP - pathedge outer 1" nametag="0" placeable="1" type="Environmental" />
			<row id="4671" localize="0" name="ZP - pathedge outer 2" nametag="0" placeable="1" type="Environmental" />
			<row id="4672" localize="0" name="ZP - pathedge outer 3" nametag="0" placeable="1" type="Environmental" />
			<row id="4673" localize="0" name="ZP - pathedge outer 4" nametag="0" placeable="1" type="Environmental" />
			<row id="4674" localize="0" name="ZP - pathedge outer 5" nametag="0" placeable="1" type="Environmental" />
			<row id="4675" localize="0" name="ZP - pathedge outer 6" nametag="0" placeable="1" type="Environmental" />
			<row description="Parachute Instructor" id="4676" localize="0" name="Dirtnap Phil" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row id="4677" localize="0" name="ZP - pathedge trees" nametag="0" placeable="1" type="Environmental" />
			<row id="4678" localize="0" name="ZP - pathedge median" nametag="0" placeable="1" type="Environmental" />
			<row description="Parachute Game Vendor" id="4679" localize="0" name="Dirtnap Barski" nametag="0" npcTemplateID="16" placeable="1" type="UserGeneratedNPCs" />
			<row id="4680" localize="0" name="AG - Spaceship - floor - knobs - front" nametag="0" placeable="1" type="Environmental" />
			<row id="4681" localize="0" name="AG - Spaceship - floor - knobs - back" nametag="0" placeable="1" type="Environmental" />
			<row id="4682" localize="0" name="AG - Spaceship - floor - knobs - side" nametag="0" placeable="1" type="Environmental" />
			<row description="Mission giver to test mission type 0" id="4683" localize="0" name="TestMission0" nametag="0" npcTemplateID="15" placeable="1" type="UserGeneratedNPCs" />
			<row description="Choice Build result" id="4684" localize="0" name="re_nim_ag_rocket-classic-classic-classic" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4685" localize="0" name="re_nim_ag_rocket-classic-classic-steam" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4686" localize="0" name="re_nim_ag_rocket-classic-classic-pod" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4687" localize="0" name="re_nim_ag_rocket-classic-steam-classic" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4688" localize="0" name="re_nim_ag_rocket-classic-steam-steam" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4689" localize="0" name="re_nim_ag_rocket-classic-steam-pod" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4690" localize="0" name="re_nim_ag_rocket-classic-pod-classic" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4691" localize="0" name="re_nim_ag_rocket-classic-pod-steam" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4692" localize="0" name="re_nim_ag_rocket-classic-pod-pod" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4693" localize="0" name="re_nim_ag_rocket-steam-classic-classic" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4694" localize="0" name="re_nim_ag_rocket-steam-classic-steam" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4695" localize="0" name="re_nim_ag_rocket-steam-classic-pod" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4696" localize="0" name="re_nim_ag_rocket-steam-steam-classic" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4697" localize="0" name="re_nim_ag_rocket-steam-steam-steam" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4698" localize="0" name="re_nim_ag_rocket-steam-steam-pod" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4699" localize="0" name="re_nim_ag_rocket-steam-pod-classic" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4700" localize="0" name="re_nim_ag_rocket-steam-pod-steam" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4701" localize="0" name="re_nim_ag_rocket-steam-pod-pod" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4702" localize="0" name="re_nim_ag_rocket-pod-classic-classic" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4703" localize="0" name="re_nim_ag_rocket-pod-classic-steam" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4704" localize="0" name="re_nim_ag_rocket-pod-classic-pod" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4705" localize="0" name="re_nim_ag_rocket-pod-steam-classic" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4706" localize="0" name="re_nim_ag_rocket-pod-steam-steam" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4707" localize="0" name="re_nim_ag_rocket-pod-steam-pod" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4708" localize="0" name="re_nim_ag_rocket-pod-pod-classic" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" id="4709" localize="0" name="re_nim_ag_rocket-pod-pod-steam" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build result" displayName="Rocket Ship PPP" id="4710" localize="0" name="re_nim_ag_rocket-pod-pod-pod" nametag="0" placeable="0" type="Rebuildables" />
			<row description="BBB Table 01" id="4711" localize="0" name="BBB Table 01" nametag="0" placeable="1" type="Environmental" />
			<row description="Basic Darkling" displayName="Darkling" id="4712" localize="1" name="AG - Darkling" nametag="1" placeable="1" type="Enemies" />
			<row description="Choice Build modules" displayName="Classic Rocket Nosecone" id="4713" localize="1" name="MOD Rocket Classic Nosecone" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build modules" displayName="Classic Rocket Cockpit" id="4714" localize="1" name="MOD Rocket Classic Cockpit" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build modules" displayName="Classic Rocket Engine" id="4715" localize="1" name="MOD Rocket Classic Engine" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build modules" displayName="Steampunk Rocket Nosecone" id="4716" localize="1" name="MOD Rocket Steampunk Nosecone" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build modules" displayName="Steampunk Rocket Cockpit" id="4717" localize="1" name="MOD Rocket Steampunk Cockpit" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build modules" displayName="Steampunk Rocket Engine" id="4718" localize="1" name="MOD Rocket Steampunk Engine" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build modules" displayName="Pod Rocket Nosecone" id="4719" localize="1" name="MOD Rocket Pod Nosecone" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build modules" displayName="Pod Rocket Cockpit" id="4720" localize="1" name="MOD Rocket Pod Cockpit" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Choice Build modules" displayName="Pod Rocket Engine" id="4721" localize="1" name="MOD Rocket Pod Engine" nametag="0" placeable="0" type="Rebuildables" />
			<row id="4722" localize="0" name="TestMovingPlatform16x16" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Used to have a moving effect on the quick build (the white bricks)" id="4723" localize="0" name="Quick_Build_Effect_Node" nametag="0" placeable="1" type="Effect" />
			<row id="4724" localize="0" name="AG - Path" nametag="0" placeable="1" type="Environmental" />
			<row description="for testing loot tables" id="4725" localize="0" name="Puccio Test Loot Smashable" nametag="0" placeable="1" type="Smashables" />
			<row id="4726" localize="0" name="AG - ship - floor card" nametag="0" placeable="1" type="Environmental" />
			<row id="4727" localize="0" name="AG - Path Small (Test)" nametag="0" placeable="1" type="Environmental" />
			<row id="4728" localize="0" name="AG - Path Large (Test)" nametag="0" placeable="1" type="Environmental" />
			<row id="4729" localize="0" name="AG - concert shell card" nametag="0" placeable="1" type="Environmental" />
			<row id="4730" localize="0" name="AG - bubble hills card" nametag="0" placeable="1" type="Environmental" />
			<row id="4731" localize="0" name="AG - Gnarled Forest card" nametag="0" placeable="1" type="Environmental" />
			<row description="Test for rocket rebuild" id="4732" localize="0" name="AG - Custombuild Scene Transition Rocket" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Wing walking platform" id="4733" localize="0" name="Wing walking bierdeckel" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="4734" localize="0" name="Trigger Wall (Humans only)" nametag="0" placeable="1" type="Environmental" />
			<row id="4735" localize="0" name="AG - Platforming Statue" nametag="0" placeable="1" type="Environmental" />
			<row description="temporary test for rocket - Quick-build only" id="4736" localize="0" name="Classic Rocket Rebuild TEST" nametag="0" placeable="1" type="Rebuildables" />
			<row description="this is a test object for the brick water shader prototype" id="4737" localize="0" name="parallax water shader plane test" nametag="0" placeable="1" type="Environmental" />
			<row description="interact test object" id="4738" localize="0" name="Interact NPC 1" nametag="0" placeable="1" type="NPC" />
			<row description="test object for LEGO_emissive shader" id="4739" localize="0" name="animated emittance test" nametag="0" placeable="1" type="Environmental" />
			<row description="Workbench asset that gets you into BBB" id="4740" localize="0" name="BBB - Workbench" nametag="0" placeable="1" type="Environmental" />
			<row description="Animated Bob screen" id="4741" localize="0" name="AG - ship screen" nametag="0" placeable="1" type="Environmental" />
			<row description="Temp to cover bad tech" id="4742" localize="0" name="AG - Teleport Hack To Ship" nametag="0" placeable="1" type="Environmental" />
			<row description="Wild Legs" id="4743" localize="0" name="Wild Pants" nametag="0" placeable="1" type="NPC" />
			<row description="For the Obstacle Course" id="4744" localize="0" name="Welder Minifig" nametag="0" placeable="1" type="NPC" />
			<row description="For the Obstacle Course" id="4745" localize="0" name="Jackhammer Minifig" nametag="0" placeable="1" type="NPC" />
			<row displayName="Eeeekers" id="4746" localize="1" name="AG - Monkey Picnicker" nametag="1" placeable="1" type="NPC" />
			<row description="test dots board" id="4747" localize="0" name="Dot Board 1" nametag="0" placeable="1" type="Environmental" />
			<row description="test dots board" id="4748" localize="0" name="Dot Board 2" nametag="0" placeable="1" type="Environmental" />
			<row description="test dots board" id="4749" localize="0" name="Dot Board 3" nametag="0" placeable="1" type="Environmental" />
			<row description="Test smashable" id="4750" localize="0" name="Classic Rocket Smashable TEST" nametag="0" placeable="1" type="Smashables" />
			<row description="Collectible Spawner for AG gold brick" id="4751" localize="0" name="AG - Imagination Brick Collectible Spawner" nametag="0" placeable="1" type="NPC" />
			<row description="Collectible Spawner for FV gold brick" id="4752" localize="0" name="FV - Imagination Brick Collectible Spawner" nametag="0" placeable="1" type="NPC" />
			<row description="Collectible Spawner for GF gold brick" id="4753" localize="0" name="GF - Imagination Brick Collectible Spawner" nametag="0" placeable="1" type="NPC" />
			<row description="Collectible Spawner for PR gold brick" id="4754" localize="0" name="PR - Imagination Brick Collectible Spawner" nametag="0" placeable="1" type="NPC" />
			<row id="4755" localize="0" name="For Aaron" nametag="0" placeable="0" type="Environmental" />
			<row description="Used for Demoing Minifig Purchase" id="4756" localize="0" name="LEGO Factory Manager" nametag="0" placeable="1" type="NPC" />
			<row description="Used for a demo only" id="4757" localize="0" name="LEGO Factory Minifig" nametag="0" placeable="0" type="Loot" />
			<row description="dot wall 1" id="4758" localize="0" name="Dot Wall 1" nametag="0" placeable="1" type="Rebuildables" />
			<row description="dot wall 2" id="4759" localize="0" name="Dot Wall 2" nametag="0" placeable="1" type="Rebuildables" />
			<row id="4760" localize="0" name="AG - small ship screen 1" nametag="0" placeable="1" type="Environmental" />
			<row id="4761" localize="0" name="AG - small ship screen 2" nametag="0" placeable="1" type="Environmental" />
			<row id="4762" localize="0" name="AG - small ship screen 3" nametag="0" placeable="1" type="Environmental" />
			<row id="4763" localize="0" name="AG - Bob's Broken Piece" nametag="0" placeable="1" type="NPC" />
			<row id="4764" localize="0" name="AG - Ship - bob station" nametag="0" placeable="1" type="Environmental" />
			<row id="4765" localize="0" name="AG - Ship - holo globe" nametag="0" placeable="1" type="Environmental" />
			<row id="4766" localize="0" name="Test LUP Reward Object" nametag="0" placeable="0" type="Loot" />
			<row id="4767" localize="0" name="Dwarf Vendor" nametag="0" placeable="1" type="NPC" />
			<row description="Collectible Spawner for AG imagination orb" id="4768" localize="0" name="AG - Imagination Orb Collectible Spawner" nametag="0" placeable="1" type="NPC" />
			<row description="Test" id="4769" localize="0" name="Puccio Test MissionGiver" nametag="0" placeable="1" type="NPC" />
			<row description="Laser Gun For Testing" id="4770" localize="0" name="Test Blaster" nametag="0" placeable="0" type="Loot" />
			<row description="A test for the Quickbuild refactor." id="4771" localize="0" name="QB system test" nametag="0" placeable="1" type="Rebuildables" />
			<row id="4772" localize="0" name="GOL Chicken" nametag="0" placeable="1" type="NPC" />
			<row id="4773" localize="0" name="GOL Snail" nametag="0" placeable="1" type="NPC" />
			<row id="4774" localize="0" name="GOL Sheep" nametag="0" placeable="1" type="NPC" />
			<row description="Test Laser" id="4775" localize="0" name="Test Laser" nametag="0" placeable="0" type="Shooting Gallery" />
			<row description="having a duel in Avant Gardens scene 2, based on old kipper commercial" id="4776" localize="0" name="AG - Sentinel Greeter" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="having a duel in Avant Gardens scene 2, based on old kipper commercial" id="4777" localize="0" name="AG - Paradox Greeter" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row id="4778" localize="0" name="AG - Ship Piston" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="produced by the Avant Gardens kipper commercial duel" id="4779" localize="0" name="AG - Kipper Duel Mouse Model" nametag="0" placeable="0" type="Environmental" />
			<row description="produced by the Avant Gardens kipper commercial duel" id="4780" localize="0" name="AG - Kipper Duel Cat Model" nametag="0" placeable="0" type="Environmental" />
			<row description="produced by the Avant Gardens kipper commercial duel" id="4781" localize="0" name="AG - Kipper Duel Dog Model" nametag="0" placeable="0" type="Environmental" />
			<row description="produced by the Avant Gardens kipper commercial duel" id="4782" localize="0" name="AG - Kipper Duel Dragon Model" nametag="0" placeable="0" type="Environmental" />
			<row description="produced by the Avant Gardens kipper commercial duel" id="4783" localize="0" name="AG - Kipper Duel Fire Engine Model" nametag="0" placeable="0" type="Environmental" />
			<row description="produced by the Avant Gardens kipper commercial duel" id="4784" localize="0" name="AG - Kipper Duel Submarine Model" nametag="0" placeable="0" type="Environmental" />
			<row description="produced by the Avant Gardens kipper commercial duel" id="4785" localize="0" name="AG - Kipper Duel Slipper Model" nametag="0" placeable="0" type="Environmental" />
			<row description="produced by the Avant Gardens kipper commercial duel" id="4786" localize="0" name="AG - Kipper Duel Kipper Model" nametag="0" placeable="0" type="Environmental" />
			<row description="produced by the Avant Gardens kipper commercial duel" id="4787" localize="0" name="AG - Kipper Duel Missile Model" nametag="0" placeable="0" type="Environmental" />
			<row description="produced by the Avant Gardens kipper commercial duel" id="4788" localize="0" name="AG - Kipper Duel Cruncher Model" nametag="0" placeable="0" type="Environmental" />
			<row description="produced by the Avant Gardens kipper commercial duel" id="4789" localize="0" name="AG - Kipper Duel Elephant Model" nametag="0" placeable="0" type="Environmental" />
			<row description="observes the kipper commercial duel in Avant Gardens" id="4790" localize="0" name="AG - Assembly Faction Greeter" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="__MG__hangs out with kipper commercial NPCs.  Gives mission to talk to Zorillo reporter" id="4791" localize="0" name="AG - Venture Faction Greeter" nametag="0" npcTemplateID="17" placeable="1" type="NPC" />
			<row description="invisible???" id="4792" localize="0" name="Test Sword" nametag="0" placeable="0" type="Loot" />
			<row id="4793" localize="0" name="Question mark overhead icon" nametag="0" placeable="0" type="Icon" />
			<row description="Charged Test Laser" id="4794" localize="0" name="Test Laser Charged" nametag="0" placeable="1" type="Shooting Gallery" />
			<row id="4795" localize="0" name="Blue Exclamation Point Overhead Icon" nametag="0" placeable="0" type="Icon" />
			<row id="4796" localize="0" name="Blue Question-mark Overhead Icon" nametag="0" placeable="0" type="Icon" />
			<row description="Projectile for Bow" id="4797" localize="0" name="Arrow" nametag="0" placeable="1" type="Shooting Gallery" />
			<row id="4798" localize="0" name="Arrow - Attention Needed Click-Me" nametag="0" placeable="0" type="Icon" />
			<row description="bad offset; needs icon" id="4799" localize="1" name="Test Bow" nametag="0" placeable="0" type="Loot" />
			<row id="4800" localize="0" name="Arrow - Passive Click Me Icon" nametag="0" placeable="0" type="Icon" />
			<row description="testing missing giver NPCs from HF NPC Creator" id="4801" localize="0" name="RafTestMG" nametag="0" placeable="1" type="NPC" />
			<row description="Flaming arrow" id="4802" localize="0" name="Arrow Flaming" nametag="0" placeable="1" type="Shooting Gallery" />
			<row description="This is only to be used on the spaceship in AG, it has special properties and should not be used anywhere else" id="4803" localize="0" name="AG - Ship - smashable crate - All Nosecones" nametag="0" placeable="1" type="Smashables" />
			<row description="This is only to be used on the spaceship in AG, it has special properties and should not be used anywhere else" id="4804" localize="0" name="AG - Ship - smashable long crate - Common Engines" nametag="0" placeable="1" type="Smashables" />
			<row description="This is only to be used on the spaceship in AG, it has special properties and should not be used anywhere else" id="4805" localize="0" name="AG - Ship - smashable square crate - All Cockpits" nametag="0" placeable="1" type="Smashables" />
			<row description="CTF Blue Bouncer" id="4810" localize="0" name="Blue Bouncer" nametag="0" placeable="1" type="Rebuildables" />
			<row description="CTF Red Bouncer" id="4811" localize="0" name="Red Bouncer" nametag="0" placeable="1" type="Rebuildables" />
			<row description="CTF Red Bouncer" id="4812" localize="0" name="CTF - Red Bounce Pad" nametag="0" placeable="1" type="Bouncers" />
			<row description="CTF Blue Bouncer" id="4813" localize="0" name="CTF - Blue Bounce Pad" nametag="0" placeable="1" type="Bouncers" />
			<row id="4814" localize="0" name="AG - Path - detailed" nametag="0" placeable="1" type="Environmental" />
			<row description="Testing new bouncer framework" id="4815" localize="0" name="Test Bouncer" nametag="0" placeable="1" type="Bouncers" />
			<row description="Testing new springpad framework" id="4816" localize="0" name="Test Springpad" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="Testing new switch framework" id="4817" localize="0" name="Test PetSwitch" nametag="0" placeable="1" type="Environmental" />
			<row description="Springpad Behavior" id="4818" localize="0" name="B3Springpad" nametag="0" placeable="0" type="Behavior" />
			<row description="Test CTF Flag" id="4820" localize="0" name="CTF Blue Flag" nametag="0" placeable="1" type="NPC" />
			<row id="4821" localize="0" name="PvP Red Flag Loot" nametag="0" placeable="0" type="Loot" />
			<row description="Testing new switch framework" id="4823" localize="0" name="Test Switch" nametag="0" placeable="1" type="Environmental" />
			<row description="Weapon for a firefighter" displayName="Basic Firefighter Axe" id="4824" localize="1" name="Basic Firefighter Axe" nametag="0" placeable="0" type="Loot" />
			<row description="Prototype quick build pathway section" id="4825" localize="0" name="AG - Path - rebuild section 1" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Don't use" id="4826" localize="0" name="Special Pet" nametag="0" placeable="1" type="NPC" />
			<row description="For Min Spec Testing" id="4827" localize="0" name="Hobo" nametag="0" placeable="1" type="NPC" />
			<row description="Prototype" id="4832" localize="0" name="GF - Arch Broken" nametag="0" placeable="1" type="Smashables" />
			<row description="Prototype" id="4833" localize="0" name="GF - Arch Build" nametag="0" placeable="1" type="Rebuildables" />
			<row description="for testing missions" id="4837" localize="0" name="Mission Test NPC" nametag="0" placeable="1" type="NPC" />
			<row description="Test for quickbuildable bouncer" id="4838" localize="0" name="Test - Quickbuild Bouncer" nametag="0" placeable="1" type="Bouncers" />
			<row description="Test for quickbuildable springpad" id="4839" localize="0" name="Test - Quickbuild Springpad" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="Test" id="4840" localize="0" name="Land Test Asset for Cameras" nametag="0" placeable="1" type="Environmental" />
			<row description="Space Port Landing Zone for Scene 2" id="4841" localize="0" name="AG - Landing Zone" nametag="0" placeable="1" type="Environmental" />
			<row description="Tower crane for Scene 2" id="4842" localize="0" name="AG - Tower Crane" nametag="0" placeable="1" type="Environmental" />
			<row id="4843" localize="0" name="MG - Obj M Blue" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="4844" localize="0" name="MG - Obj M Red" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="4845" localize="0" name="MG - Obj P Blue" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="4846" localize="0" name="MG - Obj P Red" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="4847" localize="0" name="MG - Obj Spawn Red" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="4848" localize="0" name="MG - Obj Spawn Blue" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="4849" localize="0" name="MG - Obj Spawn Yellow" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="4850" localize="0" name="MG - Obj Flag Blue" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="4851" localize="0" name="MG - Obj Flag Red" nametag="0" placeable="1" type="BlockingVolume" />
			<row description="Bouncer Behavior" id="4852" localize="0" name="B3Bouncer" nametag="0" placeable="0" type="Behavior" />
			<row description="trades gun for bananas" displayName="Monkey" id="4853" localize="1" name="Gun Monkey" nametag="1" placeable="1" type="NPC" />
			<row description="Testing new switch framework" id="4854" localize="0" name="Test Switch Blue" nametag="0" placeable="1" type="Environmental" />
			<row description="Testing new switch framework" id="4855" localize="0" name="Test Switch Yellow" nametag="0" placeable="1" type="Environmental" />
			<row description="DJ turntable for AG scene 3" id="4856" localize="0" name="AG - DJTable" nametag="0" placeable="1" type="Environmental" />
			<row description="Large Speaker for AG scene 3" id="4858" localize="0" name="AG - Speaker" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Return this to the Pirate Cannoneer" displayName="Cannonball" id="4859" localize="1" name="Cannonball" nametag="0" placeable="0" type="Loot" />
			<row description="placeholder object - click to start SG" id="4860" localize="0" name="Cannon - Shooting Gallery" nametag="0" placeable="1" type="Environmental" />
			<row description="Small round bush for AG" id="4861" localize="0" name="AG - SmallRoundBush" nametag="0" placeable="1" type="Environmental" />
			<row description="Small round bush Maelstrom" id="4862" localize="0" name="AG - SmallRoundBush Maelstrom" nametag="0" placeable="1" type="Environmental" />
			<row description="Large Concert Hill for scene 3" id="4863" localize="0" name="AG - Concert Hill" nametag="0" placeable="1" type="Environmental" />
			<row description="Improved puffy tree for AG" id="4866" localize="0" name="AG - NewPuffyTree" nametag="0" placeable="1" type="Environmental" />
			<row description="Round tree Maelstrom" id="4867" localize="0" name="AG - Puffy Tree Maelstrom" nametag="0" placeable="1" type="Environmental" />
			<row description="Generic Bouncer" id="4868" localize="0" name="FV - Ninja Bouncer" nametag="0" placeable="1" type="Bouncers" />
			<row id="4869" localize="0" name="AG - Crane Platform" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="4870" localize="0" name="MG - Obj Zone" nametag="0" placeable="1" type="BlockingVolume" />
			<row description="Test for quickbuildable moving platforms" id="4871" localize="0" name="Test - Quickbuild Moving Platform" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Picnic table for AG paths" id="4872" localize="0" name="AG - Picnic Table" nametag="0" placeable="1" type="Environmental" />
			<row description="Picnic blanket full of food for AG paths" id="4873" localize="0" name="AG - Picnic Blanket" nametag="0" placeable="1" type="Environmental" />
			<row id="4878" localize="0" name="AG - Temp Rocket Placement" nametag="0" placeable="1" type="Environmental" />
			<row id="4879" localize="0" name="Temp Minifig Placement" nametag="0" placeable="1" type="Environmental" />
			<row displayName="Basic Shortsword" id="4880" localize="1" name="Basic Shortsword" nametag="0" placeable="0" type="Loot" />
			<row description="set color to brown" displayName="Basic Spear" id="4881" localize="1" name="Basic Spear" nametag="0" placeable="0" type="Loot" />
			<row id="4882" localize="0" name="AG - Steam Roller" nametag="0" placeable="1" type="MovingPlatforms" />
			<row displayName="Basic Hammer" id="4883" localize="1" name="Basic Hammer" nametag="0" placeable="0" type="Loot" />
			<row id="4884" localize="0" name="AG - Rocket World" nametag="0" placeable="1" type="Environmental" />
			<row description="Picnic basket for AG picnic areas" id="4885" localize="0" name="AG - Picnic Basket" nametag="0" placeable="1" type="Smashables" />
			<row description="Port-a-Potty for AG areas" id="4886" localize="0" name="AG - Port-A-Potty" nametag="0" placeable="1" type="Smashables" />
			<row description="Boom Box for AG areas" id="4887" localize="0" name="AG - Boom Box" nametag="0" placeable="1" type="Smashables" />
			<row description="Umbrella for AG areas" id="4888" localize="0" name="AG - Umbrella" nametag="0" placeable="1" type="Smashables" />
			<row description="Baby Stroller for AG areas" id="4889" localize="0" name="AG - Baby Stroller" nametag="0" placeable="1" type="Smashables" />
			<row description="Cooler  for AG areas" id="4890" localize="0" name="AG - Cooler" nametag="0" placeable="1" type="Smashables" />
			<row description="Stage Spot Light for AG scene 3" id="4891" localize="0" name="AG - Stage Spot Light" nametag="0" placeable="1" type="Rebuildables" />
			<row description="sdf" id="4892" localize="0" name="asdf" nametag="0" placeable="1" type="Smashables" />
			<row description="smashable for the monument in AG scene 2" id="4893" localize="0" name="AG - Monument Wall Smashable" nametag="0" placeable="1" type="Smashables" />
			<row displayName="Explosive Crate" id="4894" localize="0" name="GF - Explosive Crate" nametag="0" placeable="1" type="Smashables" />
			<row description="Concert path into AG scene 3" id="4895" localize="0" name="AG - Concert Path" nametag="0" placeable="1" type="Environmental" />
			<row description="Cement Mixer for AG scene 2" id="4896" localize="0" name="AG - Cement Mixer" nametag="0" placeable="1" type="Environmental" />
			<row description="Concert area  AG scene 3" id="4897" localize="0" name="AG - Concert Area" nametag="0" placeable="1" type="Environmental" />
			<row description="Concert point light for mountain AG scene 3" id="4898" localize="0" name="AG - Concert Point Light" nametag="0" placeable="1" type="Environmental" />
			<row description="Test object for custom Quickbuild system" id="4899" localize="0" name="QB Custom test" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Picnic blanket full of stuff for AG" id="4900" localize="0" name="AG - NewPicnic Blanket" nametag="0" placeable="1" type="Environmental" />
			<row description="Fuel Truck for Platform AG" id="4901" localize="0" name="AG - Fuel Truck" nametag="0" placeable="1" type="Environmental" />
			<row description="Large Choice vuild speaker for Scene 3 AG" id="4903" localize="0" name="AG - Speaker-Large" nametag="0" placeable="1" type="Rebuildables" />
			<row description="for testing missions" id="4904" localize="0" name="Mission Test NPC 2" nametag="0" placeable="1" type="NPC" />
			<row description="out of order port-a-potty for AG" id="4905" localize="0" name="AG - Broken port-a-potty" nametag="0" placeable="1" type="Environmental" />
			<row id="4906" localize="0" name="AG - Rocket Truck" nametag="0" placeable="1" type="Environmental" />
			<row id="4907" localize="0" name="AG - Rocket Controller" nametag="0" placeable="1" type="Environmental" />
			<row description="Deep Dive Mission Giver" id="4908" localize="0" name="ZP - SkunkBuster Boss DD" nametag="0" placeable="1" type="NPC" />
			<row description="Stage base to show off instruments" id="4909" localize="0" name="AG - Stage-Base" nametag="0" placeable="1" type="Environmental" />
			<row description="Test for moving obstacle bouncer" id="4910" localize="0" name="Test - Moving obstacle bouncer" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Moving Platform for Monument in Scene 2 AG" id="4911" localize="0" name="AG - Monument Platform" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Moving Platform Shaft for Monument in Scene 2 AG" id="4912" localize="0" name="AG - Monument Platform Shaft" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Test for a switch that is quickbuildable" id="4913" localize="0" name="Test - Quickbuild Switch" nametag="0" placeable="1" type="Environmental" />
			<row id="4914" localize="0" name="AG - Rocket Stars" nametag="0" placeable="1" type="Environmental" />
			<row description="" id="4915" localize="0" name="Test exhibit/bouncer - DO NOT USE" nametag="0" placeable="1" type="Exhibits" />
			<row description="" id="4916" localize="0" name="AG - Scene 2 Docks &amp; Platforms" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__Mission Giver Ice Cream Challlenge" id="4917" localize="0" name="Blocked Headed Geoff" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="DJ npc with turntables" displayName="Concert DJ" id="4918" localize="1" name="AG - Concert DJ" nametag="1" placeable="1" type="NPC" />
			<row description="Scene 3 open cooler" id="4919" localize="0" name="AG - Open Cooler" nametag="0" placeable="1" type="Smashables" />
			<row description="Scene 2 Ag pipe stack -construction" id="4920" localize="0" name="AG - Pipe Stack" nametag="0" placeable="1" type="Smashables" />
			<row description="Scene 2 Ag wood pile -construction" id="4921" localize="0" name="AG - Wood Pile" nametag="0" placeable="1" type="Smashables" />
			<row description="Design Challenge - Puccio &amp; Kidd" id="4922" localize="0" name="DMB - Dinghy" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="4923" localize="1" name="PvP Blue Flag Loot" nametag="0" placeable="0" type="Loot" />
			<row description="The hat changes color with your mood" displayName="Color Changing Baseball Cap" id="4924" localize="1" name="Color Changing Baseball Cap" nametag="0" placeable="0" type="Loot" />
			<row description="The Magical Mystery Horse" id="4925" localize="0" name="Horse Mount" nametag="0" placeable="0" type="Loot" />
			<row description="switch for design challenge" id="4926" localize="0" name="DMB - Ship Wheel Switch" nametag="0" placeable="1" type="Environmental" />
			<row description="uses imagination" id="4927" localize="0" name="Test Blaster Imagination" nametag="0" placeable="0" type="Loot" />
			<row description="Testing robotanists" id="4928" localize="0" name="AG - QB Robotanist" nametag="0" placeable="0" type="NPC" />
			<row description="Air powered bouncer QuickBuild version" id="4929" localize="0" name="AG - Air Bouncer QuickBuild" nametag="0" placeable="1" type="Bouncers" />
			<row description="Air powered bouncer" id="4930" localize="0" name="AG - Air Bouncer" nametag="0" placeable="1" type="Bouncers" />
			<row description="Moving Platform QuickBuild for Monument in Scene 2 AG" id="4931" localize="0" name="AG - Monument Platform QuickBuild" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="EFFECTS TEST: carving machine" id="4932" localize="0" name="AG - water_laser_carver" nametag="0" placeable="1" type="Environmental" />
			<row id="4933" localize="0" name="MG - Obj Vol Blue" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="4934" localize="0" name="MG - Obj Vol Red" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="4935" localize="0" name="MG - Obj Vol Yellow" nametag="0" placeable="1" type="BlockingVolume" />
			<row description="Test CTF Flag" id="4936" localize="0" name="CTF Red Flag" nametag="0" placeable="1" type="NPC" />
			<row description="__MG__none" id="4937" localize="0" name="Bobeus" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__bobeus 2" id="4938" localize="0" name="Bobeus'" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="test for pulse" id="4939" localize="0" name="Test Pulse Blaster" nametag="0" placeable="0" type="Loot" />
			<row description="test object" id="4940" localize="0" name="test_RigidBodyPhantom" nametag="0" placeable="1" type="Environmental" />
			<row description="Kidd &amp; Puccio test" id="4941" localize="0" name="DMB - Pirate (Missiongiver)" nametag="0" placeable="1" type="NPC" />
			<row description="Kidd &amp; Puccio test" id="4942" localize="0" name="DMB - Skeleton (Mission Turnin)" nametag="0" placeable="1" type="NPC" />
			<row id="4945" localize="0" name="HF - RespawnPoints" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="4946" localize="0" name="AG - Tunnel Hill" nametag="0" placeable="1" type="Environmental" />
			<row description="test object" id="4947" localize="0" name="test - PhantomCallbackShape2" nametag="0" placeable="1" type="Environmental" />
			<row description="Moving Platform Piston Pusher for Monument in Scene 2 AG" id="4948" localize="0" name="AG - Monument Piston Pusher" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Puffy tree with base pot low poly" id="4949" localize="0" name="AG -Tree with Base" nametag="0" placeable="1" type="Environmental" />
			<row description="Puffy bush with base pot low poly" id="4950" localize="0" name="AG -Bush with Base" nametag="0" placeable="1" type="Environmental" />
			<row description="Moving Platform Piston Pusher Death Volume for Monument in Scene 2 AG" id="4951" localize="0" name="AG - Monument Piston Pusher Death Volume" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Wagon smashable for scene 4 AG" id="4952" localize="0" name="AG - Wagon" nametag="0" placeable="1" type="Smashables" />
			<row description="Garden tools for robotonists for AG" id="4953" localize="0" name="AG - Garden Tools" nametag="0" placeable="1" type="Smashables" />
			<row description="Quick Build Moving Platform for Monument in Scene 2 AG" id="4955" localize="0" name="AG - Monument Platform Quick Build" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Activator object for all equipment on Monument in Scene 2" id="4956" localize="0" name="AG - Monument Equipment Activator" nametag="0" placeable="1" type="Environmental" />
			<row description="Venture Floor of Nexus Tower design test" id="4957" localize="0" name="Nexus Tower - Venture Floor" nametag="0" placeable="1" type="Environmental" />
			<row description="Assembly Floor of Nexus Tower design test" id="4961" localize="0" name="Nexus Tower - Assembly Floor" nametag="0" placeable="1" type="Environmental" />
			<row description="Puccio &amp; Kidd" id="4962" localize="0" name="DMB - Bone Platform" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Puccio &amp; Kidd" id="4963" localize="0" name="DMB - Smashable Chain Link" nametag="0" placeable="1" type="Smashables" />
			<row description="AG Kipper commercial duel: used to produce starting model mouse" id="4966" localize="0" name="AG - Kipper Duel Dummy Model 1" nametag="0" placeable="0" type="Environmental" />
			<row description="AG Finish line scene 2-3" id="4967" localize="0" name="AG - Finish Line" nametag="0" placeable="1" type="Environmental" />
			<row description="Basic Vendor in AG" displayName="Concert Vendor" id="4968" localize="1" name="AG - Concert Vendor" nametag="1" placeable="1" type="UserGeneratedNPCs" />
			<row description="Sentinal Floor of Nexus Tower design test" id="4969" localize="0" name="Nexus Tower - Sentinel Floor" nametag="0" placeable="1" type="Environmental" />
			<row description="Light Marker for Scene 1-2 AG" id="4970" localize="0" name="AG -Large Light Marker" nametag="0" placeable="1" type="Environmental" />
			<row description="Light Marker for Scene 1-2 AG" id="4971" localize="0" name="AG -Small Light Marker" nametag="0" placeable="1" type="Environmental" />
			<row description="Light Tower for scene 3 AG" id="4972" localize="0" name="AG -Light Tower" nametag="0" placeable="1" type="Environmental" />
			<row description="AG Kipper commercial duel: used to produce starting model cat" id="4973" localize="0" name="AG - Kipper Duel Dummy Model 2" nametag="0" placeable="0" type="Environmental" />
			<row description="Horizontal Moving Platform Piston Pusher for Monument in Scene 2 AG" id="4974" localize="0" name="AG - Monument Piston Pusher 2" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Geoffed Mission" id="4975" localize="0" name="Green Floater" nametag="0" placeable="1" type="NPC" />
			<row description="Geoffed Mission" id="4976" localize="0" name="Mission Minigame Vol" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="4977" localize="1" name="Money Magnet" nametag="0" placeable="0" type="Loot" />
			<row description="Puccio &amp; Kidd - for Dead Man's Bluff" displayName="Darkling" id="4978" localize="1" name="DMB - Darkling 'Strombie" nametag="1" placeable="1" type="Enemies" />
			<row description="Large rock formation for scene 3 AG" id="4979" localize="0" name="AG -Large Concert rock" nametag="0" placeable="1" type="Environmental" />
			<row description="Small rock formation for scene 3 AG" id="4980" localize="0" name="AG -Small Concert rock" nametag="0" placeable="1" type="Environmental" />
			<row description="Paradox Floor of Nexus Tower design test" id="4981" localize="0" name="Nexus Tower - Paradox Floor" nametag="0" placeable="1" type="Environmental" />
			<row description="Object that receives the cloned render object" id="4983" localize="0" name="AG - Rocket Transition Object" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Object that receives the cloned render object" id="4984" localize="0" name="GC - Portal Rebuild" nametag="0" placeable="1" type="Rebuildables" />
			<row id="4985" localize="0" name="Test Contest Portal Rebuild Loot" nametag="0" placeable="0" type="Loot" />
			<row description="Puccio &amp; Kidd" id="4987" localize="0" name="DMB - Skull Jaw Platform" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="4988" localize="0" name="GC - Portal Rebuild tele" nametag="0" placeable="1" type="Environmental" />
			<row description="Test for Chargeup Combo ranged weapons" id="4989" localize="0" name="Test Chargeup Flintlock Pistol" nametag="0" placeable="0" type="Loot" />
			<row description="destructible obstacle for the monument" id="4990" localize="0" name="AG - Fan Smashable" nametag="0" placeable="1" type="Smashables" />
			<row description="Guitar that equips for AG scene 3" id="4991" localize="1" name="QB Guitar" nametag="0" placeable="0" type="Loot" />
			<row description="Bass guitar the equips for AG scene 3" id="4992" localize="1" name="QB Bass" nametag="0" placeable="0" type="Loot" />
			<row description="Drum equip for AG scene 3" id="4995" localize="0" name="Left Drumstick" nametag="0" placeable="0" type="Loot" />
			<row description="Drum equip for AG scene 3" id="4996" localize="0" name="Right Drumstick" nametag="0" placeable="0" type="Loot" />
			<row description="AG - Race Course NPC" id="4997" localize="0" name="AG - Obstacle Course Finish Line Flagger" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="AG - Race Course NPC" id="4998" localize="0" name="AG - Obstacle Course Photographer" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="AG - Race Course NPC" id="4999" localize="0" name="AG - Obstacle Course Fan Male" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="Keyboard for AG scene 3" id="5000" localize="0" name="CTF - Wall Blue" nametag="0" placeable="1" type="Environmental" />
			<row description="Keyboard for AG scene 3" id="5001" localize="0" name="CTF - Post Blue" nametag="0" placeable="1" type="Environmental" />
			<row description="Keyboard for AG scene 3" id="5002" localize="0" name="CTF - Post Red" nametag="0" placeable="1" type="Environmental" />
			<row description="Keyboard for AG scene 3" id="5003" localize="0" name="CTF - Wall Red" nametag="0" placeable="1" type="Environmental" />
			<row displayName="Paradox Mech" id="5004" localize="1" name="AG - Paradox Mech" nametag="1" placeable="1" type="NPC" />
			<row description="AG - Race Course NPC" id="5005" localize="0" name="AG - Obstacle Course Fan Female" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row id="5006" localize="0" name="AG - Concert Fan B" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row id="5007" localize="0" name="AG - Concert Fan C" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="GF ambient" id="5008" localize="0" name="GF - Sleepy Knight" nametag="0" placeable="1" type="UserGeneratedNPCs" />
			<row displayName="Cowboy Picnicker" id="5009" localize="1" name="AG - Cowboy Picnicker" nametag="1" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row displayName="Astronaut Picnicker" id="5010" localize="1" name="AG - Astronaut Picnicker" nametag="1" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="for transition scenes" id="5011" localize="0" name="AG - Ambient Robotanist" nametag="0" placeable="1" type="NPC" />
			<row id="5015" localize="0" name="CTF - Tall Red Wall" nametag="0" placeable="1" type="Environmental" />
			<row id="5016" localize="0" name="CTF - Tall Blue Wall" nametag="0" placeable="1" type="Environmental" />
			<row id="5017" localize="0" name="Rocket FX" nametag="0" placeable="0" type="Environmental" />
			<row description="Puffy tree 0 for AG level" id="5018" localize="0" name="AG -Puffy Tree" nametag="0" placeable="1" type="Environmental" />
			<row description="Puffy tree 1 for AG level" id="5019" localize="0" name="AG -Puffy Tree 1" nametag="0" placeable="1" type="Environmental" />
			<row description="Puffy tree 2 for AG level" id="5020" localize="0" name="AG -Puffy Tree 2" nametag="0" placeable="1" type="Environmental" />
			<row description="Puffy tree 3 for AG level" id="5021" localize="0" name="AG -Puffy Tree 3" nametag="0" placeable="1" type="Environmental" />
			<row description="Puffy tree 4 for AG level" id="5022" localize="0" name="AG -Puffy Tree 4" nametag="0" placeable="1" type="Environmental" />
			<row description="Choice Build of rocket scene 3 AG" id="5023" localize="0" name="AG - Stage Rocket" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Choice Build of laser scene 3 AG" id="5024" localize="0" name="AG - Stage Laser" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Animated Finish line flags for scene 2-3" id="5025" localize="0" name="AG -Finish Line Flags" nametag="0" placeable="1" type="Environmental" />
			<row description="Binoculers for path AG" id="5026" localize="0" name="AG - Binoculars on Path" nametag="0" placeable="1" type="Smashables" />
			<row description="AG Scene 3 Platform side 1 to golden brick" id="5027" localize="0" name="AG - Concert Platform 1" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="AG Scene 3 Platform side 2 to golden brick" id="5028" localize="0" name="AG - Concert Platform 2" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="AG Rack of T-shirts and pants for sale" id="5029" localize="0" name="AG - Concert Vendor Rack" nametag="0" placeable="1" type="Environmental" />
			<row description="AG Vendor table and cash register" id="5030" localize="0" name="AG - Concert Vendor Table" nametag="0" placeable="1" type="Environmental" />
			<row description="new brick" id="5032" localize="1" name="m2338" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5033" localize="1" name="m2447" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5034" localize="1" name="m2488" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5035" localize="1" name="m2490" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5036" localize="1" name="m2495" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5037" localize="1" name="m2508" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5038" localize="1" name="m2512" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5039" localize="1" name="m2524" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5040" localize="1" name="m2528" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5041" localize="1" name="m2530" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5042" localize="1" name="m2532" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5043" localize="1" name="m2533" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5044" localize="1" name="m2534" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5045" localize="1" name="m2535" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5046" localize="1" name="m2542" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5047" localize="1" name="m2543" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5048" localize="1" name="m2544" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5049" localize="1" name="m2545" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5050" localize="1" name="m2546" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5051" localize="1" name="m2547" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5052" localize="1" name="m2548" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5053" localize="1" name="m2550" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5054" localize="1" name="m2560" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5055" localize="1" name="m2561" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5056" localize="1" name="m2570" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5057" localize="1" name="m2585" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5058" localize="1" name="m2586" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5059" localize="1" name="m2587" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5060" localize="1" name="m2588" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5061" localize="1" name="m2594" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5062" localize="1" name="m2610" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5063" localize="1" name="m2614" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5064" localize="1" name="m2695" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5065" localize="1" name="m2696" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5066" localize="1" name="m2714" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5067" localize="1" name="m2723" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5068" localize="1" name="m2736" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5069" localize="1" name="m2807" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5070" localize="1" name="m2819" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5071" localize="1" name="m2922" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5072" localize="1" name="m2952" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5073" localize="1" name="m2972" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5074" localize="1" name="m3065" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5075" localize="1" name="m3228" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5076" localize="1" name="m3278" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5077" localize="1" name="m3496" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5078" localize="1" name="m3581" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5079" localize="1" name="m3624" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5080" localize="1" name="m3639" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5081" localize="1" name="m3640" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5082" localize="1" name="m3647" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5083" localize="1" name="m3648" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5084" localize="1" name="m3650" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5085" localize="1" name="m3680" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5086" localize="1" name="m3729" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5087" localize="1" name="m3828" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5088" localize="1" name="m3829" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5089" localize="1" name="m3833" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5090" localize="1" name="m3834" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5091" localize="1" name="m3835" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5092" localize="1" name="m3836" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5093" localize="1" name="m3837" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5094" localize="1" name="m3838" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5095" localize="1" name="m3840" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5096" localize="1" name="m3841" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5097" localize="1" name="m3844" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5098" localize="1" name="m3846" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5099" localize="1" name="m3847" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5100" localize="1" name="m3848" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5101" localize="1" name="m3849" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5102" localize="1" name="m3852" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5103" localize="1" name="m3856" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5104" localize="1" name="m3865" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5105" localize="1" name="m3878" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5106" localize="1" name="m3898" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5107" localize="1" name="m3899" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5108" localize="1" name="m3901" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5109" localize="1" name="m3962" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5110" localize="1" name="m4006" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5111" localize="1" name="m4019" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5112" localize="1" name="m4025" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5113" localize="1" name="m4093" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5114" localize="1" name="m4211" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5115" localize="1" name="m4289" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5116" localize="1" name="m4328" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5117" localize="1" name="m4332" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5118" localize="1" name="m4337" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5119" localize="1" name="m4341" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5120" localize="1" name="m4342" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5121" localize="1" name="m4343" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5122" localize="1" name="m4344" nametag="0" placeable="0" type="LEGO brick" />
			<row description="new brick" id="5123" localize="1" name="m4360" nametag="0" placeable="0" type="LEGO brick" />
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			<row description="bad offset" id="5628" localize="0" name="Test Rangers Elite Long Bow" nametag="0" placeable="0" type="Loot" />
			<row description="Laser Mining Gun asset placed on Monument" id="5630" localize="0" name="AG - Monument Laser Gun" nametag="0" placeable="1" type="Smashables" />
			<row description="Quickbuild Cannon for Gnarled Forest" id="5631" localize="0" name="GF - Cannon QB" nametag="0" placeable="1" type="Rebuildables" />
			<row id="5632" localize="0" name="AG - water plane" nametag="0" placeable="1" type="Environmental" />
			<row description="Death Plane special made for AG at size of map 640x640" id="5633" localize="0" name="AG - Death Plane 640x640" nametag="0" placeable="1" type="BlockingVolume" />
			<row description="Tamable Pet" id="5635" localize="1" name="Doberman Pet" nametag="0" placeable="1" type="NPC" />
			<row description="Tamable Pet" id="5636" localize="1" name="Buffalo Pet" nametag="0" placeable="1" type="NPC" />
			<row description="Tamable Pet" id="5637" localize="1" name="Robot Dog Pet" nametag="0" placeable="1" type="NPC" />
			<row description="Tamable Pet" id="5639" localize="1" name="Exotic Lizard Pet" nametag="0" placeable="1" type="NPC" />
			<row description="Tamable Pet" id="5640" localize="1" name="Tortoise Pet" nametag="0" placeable="1" type="NPC" />
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			<row description="Tamable Pet" id="5643" localize="1" name="Panda Pet" nametag="0" placeable="1" type="NPC" />
			<row description="Flag waved by obstacle course flag waver" id="5645" localize="0" name="NPC Flagwaver Flag" nametag="0" placeable="0" type="Loot" />
			<row description="Camera held by obstacle course camera man" id="5646" localize="0" name="NPC Camera" nametag="0" placeable="0" type="Loot" />
			<row description="Netdevil fish for kipper sequence" id="5647" localize="0" name="Kipper- Netdevil" nametag="0" placeable="1" type="Environmental" />
			<row description="Placeable rock around AG" id="5648" localize="0" name="AG - Concert Small Rock 1" nametag="0" placeable="1" type="Environmental" />
			<row description="Placeable rock around AG" id="5649" localize="0" name="AG - Concert Small Rock 2" nametag="0" placeable="1" type="Environmental" />
			<row description="ReBuild Activator object for all equipment on Monument in Scene 2" id="5650" localize="0" name="AG - Monument Equipment Activator ReBuild" nametag="0" placeable="1" type="Rebuildables" />
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			<row id="5652" localize="0" name="Trigger Cube (Humans only)" nametag="0" placeable="1" type="Environmental" />
			<row description="Submarine for kipper sequence" id="5653" localize="0" name="Kipper- Submarine" nametag="0" placeable="1" type="Environmental" />
			<row description="For testing colors and NOT skills" id="5654" localize="0" name="Test Sword" nametag="0" placeable="0" type="Loot" />
			<row description="Base left behind of port-o-potty" id="5655" localize="0" name="AG - Port-o-poty base" nametag="0" placeable="1" type="Environmental" />
			<row description="Striped decal version of Barricade" id="5656" localize="0" name="ZP - Hazmat Barricade Striped" nametag="0" placeable="1" type="Smashables" />
			<row description="a test springpad with two physics components" id="5657" localize="0" name="test springpad with phantom" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="bad offset" id="5658" localize="0" name="NPC Jackhammer" nametag="0" placeable="0" type="Loot" />
			<row id="5659" localize="0" name="NPC Welding Torch" nametag="0" placeable="0" type="Loot" />
			<row description="__MG__this is my test mission giver - all red - monkey icon - impatient mg 1 animation set - bannana and sword - firefly flower" id="5660" localize="0" name="raf_mg_accessories_edittest" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Death Volume for Steam Roller Moving Plat Prototype" id="5664" localize="0" name="AG - Steam Roller Death Volume" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Test for Shader" id="5665" localize="0" name="Rocket Star Test" nametag="0" placeable="1" type="Environmental" />
			<row id="5666" localize="0" name="Pathing Hyper Darkling" nametag="0" placeable="1" type="Enemies" />
			<row description="Choice build activator" id="5668" localize="0" name="NS Concert Choicebuild Activator" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Sphere for trigger region" id="5669" localize="0" name="Trigger Sphere" nametag="0" placeable="1" type="Environmental" />
			<row description="Test scripted springpad for design challenge" id="5672" localize="0" name="Test Astro Jump" nametag="0" placeable="1" type="Spring-Pads" />
			<row description="Hi tech looking breastplate" id="5674" localize="0" name="NPC Hi Tech Armor" nametag="0" placeable="0" type="Loot" />
			<row description="Venture style backpack" id="5676" localize="0" name="NPC Backpack" nametag="0" placeable="0" type="Loot" />
			<row description="Landing location for design challenge" id="5679" localize="0" name="Scripted Platform - Testmap" nametag="0" placeable="1" type="Interactives" />
			<row displayName="Black Neck Scarf" id="5682" localize="1" name="Black Neck Scarf" nametag="0" placeable="0" type="Loot" />
			<row description="Test for moving obstacle bouncer" id="5683" localize="0" name="MG - PlatFrom Bouncer Blue" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Test for moving obstacle bouncer" id="5684" localize="0" name="MG - PlatFrom Bouncer Red" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Large sword worn on the minifig's back" id="5687" localize="0" name="NPC Sword - Back Slung" nametag="0" placeable="0" type="Loot" />
			<row description="AG Minifig Statue Monument FX1" id="5688" localize="0" name="AGFX - Platforming Statue FX1" nametag="0" placeable="1" type="Environmental" />
			<row description="AG Minifig Statue Monument FX2" id="5689" localize="0" name="AGFX - Platforming Statue FX2" nametag="0" placeable="1" type="Environmental" />
			<row description="AG Minifig Statue Monument FX3" id="5690" localize="0" name="AGFX - Platforming Statue FX3" nametag="0" placeable="1" type="Environmental" />
			<row id="5692" localize="0" name="NPC Map - right hand" nametag="0" placeable="0" type="Loot" />
			<row description="needs icon" id="5693" localize="0" name="NPC Quill" nametag="0" placeable="0" type="Loot" />
			<row description="A dwarven Style beard" id="5694" localize="0" name="NPC Dwarf Beard 01" nametag="0" placeable="0" type="Loot" />
			<row description="needs icon" id="5695" localize="0" name="NPC Winged Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="2/2/3 Short Smashing" id="5696" localize="1" name="Great Mattock" nametag="0" placeable="0" type="Loot" />
			<row description="__MG__none" id="5697" localize="0" name="Bobby" nametag="0" placeable="1" type="NPC" />
			<row description="__MG__test for review with Tarr" id="5698" localize="0" name="rafReviewTestReddish" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="New puffy tree orange variation 1" id="5699" localize="0" name="AG - Puffy Tree Orange" nametag="0" placeable="1" type="Environmental" />
			<row description="New puffy tree orange variation 2" id="5700" localize="0" name="AG - Puffy Tree Orange 1" nametag="0" placeable="1" type="Environmental" />
			<row description="New puffy tree orange variation 3" id="5701" localize="0" name="AG - Puffy Tree Orange 2" nametag="0" placeable="1" type="Environmental" />
			<row description="New puffy tree orange variation 4" id="5702" localize="0" name="AG - Puffy Tree Orange 3" nametag="0" placeable="1" type="Environmental" />
			<row description="New puffy tree orange variation 5" id="5703" localize="0" name="AG - Puffy Tree Orange 4" nametag="0" placeable="1" type="Environmental" />
			<row description="New puffy tree Yellow variation 1" id="5704" localize="0" name="AG - Puffy Tree Yellow" nametag="0" placeable="1" type="Environmental" />
			<row description="New puffy tree Yellow variation 2" id="5705" localize="0" name="AG - Puffy Tree Yellow 1" nametag="0" placeable="1" type="Environmental" />
			<row description="New puffy tree Yellow variation 3" id="5706" localize="0" name="AG - Puffy Tree Yellow 2" nametag="0" placeable="1" type="Environmental" />
			<row description="needs icon" id="5707" localize="0" name="NPC Medieval Soldier Helm" nametag="0" placeable="0" type="Loot" />
			<row description="New puffy tree Yellow variation 4" id="5708" localize="0" name="AG - Puffy Tree Yellow 3" nametag="0" placeable="1" type="Environmental" />
			<row description="New puffy tree Yellow variation 5" id="5709" localize="0" name="AG - Puffy Tree Yellow 4" nametag="0" placeable="1" type="Environmental" />
			<row description="Test for package tech" id="5710" localize="0" name="Test Package" nametag="0" placeable="0" type="Loot" />
			<row description="needs icon" id="5711" localize="0" name="NPC Western Cap" nametag="0" placeable="0" type="Loot" />
			<row description="single-plane water (faster than the multi-plane water)" id="5712" localize="0" name="single-plane water" nametag="0" placeable="1" type="Environmental" />
			<row description="Test Effect" id="5713" localize="0" name="Test Effect" nametag="0" placeable="1" type="Environmental" />
			<row description="AG Minifig Statue Monument FX4" id="5714" localize="0" name="AGFX - Platforming Statue FX4" nametag="0" placeable="1" type="Environmental" />
			<row description="Animated UV Test Object 1" id="5715" localize="0" name="Test UV Object 1" nametag="0" placeable="1" type="Environmental" />
			<row description="Test Welder" id="5717" localize="0" name="AG - Welder" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="Path Transition 1-2" id="5718" localize="0" name="AG - Path transition 1" nametag="0" placeable="1" type="Environmental" />
			<row description="Path Transition 2-3" id="5719" localize="0" name="AG - Path transition 2" nametag="0" placeable="1" type="Environmental" />
			<row description="Path Transition 3-4" id="5720" localize="0" name="AG - Path transition 3" nametag="0" placeable="1" type="Environmental" />
			<row description="Path Transition 4-end" id="5721" localize="0" name="AG - Path transition 4" nametag="0" placeable="1" type="Environmental" />
			<row id="5722" localize="0" name="Min Spec Bricks" nametag="0" placeable="1" type="Icon" />
			<row description="Test Jackhammer Guy" id="5723" localize="0" name="AG - Jackhammerer" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="Concert speaker monitors for stage platforms AG scene 3" id="5724" localize="0" name="AG - Concert Monitor" nametag="0" placeable="1" type="Smashables" />
			<row id="5726" localize="0" name="Test Flag for waving - Left Hand" nametag="0" placeable="0" type="Loot" />
			<row id="5727" localize="0" name="GEN - Sign - To Nimbus Station" nametag="0" placeable="1" type="Environmental" />
			<row description="Round tree Maelstrom with effects" id="5728" localize="0" name="AG - Puffy Tree Maelstrom Effects" nametag="0" placeable="1" type="Environmental" />
			<row description="AG Minifig Statue Monument FX5" id="5729" localize="0" name="AGFX - Platforming Statue FX5" nametag="0" placeable="1" type="Environmental" />
			<row description="Character create shirt" displayName="Butterfly Shirt" id="5730" localize="1" name="Bright Red Shirt 35" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Mission Giver Shirt" id="5731" localize="1" name="Bright Red Shirt 36" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Raincloud Shirt" id="5732" localize="1" name="Bright Red Shirt 37" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Minifig Shirt" id="5733" localize="1" name="Bright Red Shirt 38" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Space Jacket" id="5734" localize="1" name="Bright Red Shirt 39" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Striped Shirt" id="5735" localize="1" name="Bright Red Shirt 40" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Butterfly Shirt" id="5736" localize="1" name="Bright Blue Shirt 35" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Mission Giver Shirt" id="5737" localize="1" name="Bright Blue Shirt 36" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Raincloud Shirt" id="5738" localize="1" name="Bright Blue Shirt 37" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Minifig Shirt" id="5739" localize="1" name="Bright Blue Shirt 38" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Space Jacket" id="5740" localize="1" name="Bright Blue Shirt 39" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Striped Shirt" id="5741" localize="1" name="Bright Blue Shirt 40" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Butterfly Shirt" id="5742" localize="1" name="Bright Yellow Shirt 35" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Mission Giver Shirt" id="5743" localize="1" name="Bright Yellow Shirt 36" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Raincloud Shirt" id="5744" localize="1" name="Bright Yellow Shirt 37" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Minifig Shirt" id="5745" localize="1" name="Bright Yellow Shirt 38" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Space Jacket" id="5746" localize="1" name="Bright Yellow Shirt 39" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Striped Shirt" id="5747" localize="1" name="Bright Yellow Shirt 40" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Butterfly Shirt" id="5748" localize="1" name="Dark Green Shirt 35" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Mission Giver Shirt" id="5749" localize="1" name="Dark Green Shirt 36" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Raincloud Shirt" id="5750" localize="1" name="Dark Green Shirt 37" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Minifig Shirt" id="5751" localize="1" name="Dark Green Shirt 38" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Space Jacket" id="5752" localize="1" name="Dark Green Shirt 39" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Striped Shirt" id="5753" localize="1" name="Dark Green Shirt 40" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Butterfly Shirt" id="5754" localize="1" name="Bright Orange Shirt 35" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Mission Giver Shirt" id="5755" localize="1" name="Bright Orange Shirt 36" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Raincloud Shirt" id="5756" localize="1" name="Bright Orange Shirt 37" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Minifig Shirt" id="5757" localize="1" name="Bright Orange Shirt 38" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Space Jacket" id="5758" localize="1" name="Bright Orange Shirt 39" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Striped Shirt" id="5759" localize="1" name="Bright Orange Shirt 40" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Butterfly Shirt" id="5760" localize="1" name="Black Shirt 35" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Mission Giver Shirt" id="5761" localize="1" name="Black Shirt 36" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Raincloud Shirt" id="5762" localize="1" name="Black Shirt 37" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Minifig Shirt" id="5763" localize="1" name="Black Shirt 38" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Space Jacket" id="5764" localize="1" name="Black Shirt 39" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Striped Shirt" id="5765" localize="1" name="Black Shirt 40" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Butterfly Shirt" id="5766" localize="1" name="Dark Stone Grey Shirt 35" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Mission Giver Shirt" id="5767" localize="1" name="Dark Stone Grey Shirt 36" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Raincloud Shirt" id="5768" localize="1" name="Dark Stone Grey Shirt 37" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Minifig Shirt" id="5769" localize="1" name="Dark Stone Grey Shirt 38" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Space Jacket" id="5770" localize="1" name="Dark Stone Grey Shirt 39" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Striped Shirt" id="5771" localize="1" name="Dark Stone Grey Shirt 40" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Butterfly Shirt" id="5772" localize="1" name="Medium Stone Grey Shirt 35" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Mission Giver Shirt" id="5773" localize="1" name="Medium Stone Grey Shirt 36" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Raincloud Shirt" id="5774" localize="1" name="Medium Stone Grey Shirt 37" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Minifig Shirt" id="5775" localize="1" name="Medium Stone Grey Shirt 38" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Space Jacket" id="5776" localize="1" name="Medium Stone Grey Shirt 39" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Striped Shirt" id="5777" localize="1" name="Medium Stone Grey Shirt 40" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Butterfly Shirt" id="5778" localize="1" name="Reddish Brown Shirt 35" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Mission Giver Shirt" id="5779" localize="1" name="Reddish Brown Shirt 36" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Raincloud Shirt" id="5780" localize="1" name="Reddish Brown Shirt 37" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Minifig Shirt" id="5781" localize="1" name="Reddish Brown Shirt 38" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Space Jacket" id="5782" localize="1" name="Reddish Brown Shirt 39" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Striped Shirt" id="5783" localize="1" name="Reddish Brown Shirt 40" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Butterfly Shirt" id="5784" localize="1" name="White Shirt 35" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Mission Giver Shirt" id="5785" localize="1" name="White Shirt 36" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Raincloud Shirt" id="5786" localize="1" name="White Shirt 37" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Minifig Shirt" id="5787" localize="1" name="White Shirt 38" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Space Jacket" id="5788" localize="1" name="White Shirt 39" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Striped Shirt" id="5789" localize="1" name="White Shirt 40" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Butterfly Shirt" id="5790" localize="1" name="Medium Blue Shirt 35" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Mission Giver Shirt" id="5791" localize="1" name="Medium Blue Shirt 36" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Raincloud Shirt" id="5792" localize="1" name="Medium Blue Shirt 37" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Minifig Shirt" id="5793" localize="1" name="Medium Blue Shirt 38" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Space Jacket" id="5794" localize="1" name="Medium Blue Shirt 39" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Striped Shirt" id="5795" localize="1" name="Medium Blue Shirt 40" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Butterfly Shirt" id="5796" localize="1" name="Dark Red Shirt 35" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Mission Giver Shirt" id="5797" localize="1" name="Dark Red Shirt 36" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Raincloud Shirt" id="5798" localize="1" name="Dark Red Shirt 37" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Minifig Shirt" id="5799" localize="1" name="Dark Red Shirt 38" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Space Jacket" id="5800" localize="1" name="Dark Red Shirt 39" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Striped Shirt" id="5801" localize="1" name="Dark Red Shirt 40" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Butterfly Shirt" id="5802" localize="1" name="Earth Blue Shirt 35" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Mission Giver Shirt" id="5803" localize="1" name="Earth Blue Shirt 36" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Raincloud Shirt" id="5804" localize="1" name="Earth Blue Shirt 37" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Minifig Shirt" id="5805" localize="1" name="Earth Blue Shirt 38" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Space Jacket" id="5806" localize="1" name="Earth Blue Shirt 39" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Striped Shirt" id="5807" localize="1" name="Earth Blue Shirt 40" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Butterfly Shirt" id="5808" localize="1" name="Earth Green Shirt 35" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Mission Giver Shirt" id="5809" localize="1" name="Earth Green Shirt 36" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Raincloud Shirt" id="5810" localize="1" name="Earth Green Shirt 37" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Minifig Shirt" id="5811" localize="1" name="Earth Green Shirt 38" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Space Jacket" id="5812" localize="1" name="Earth Green Shirt 39" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Striped Shirt" id="5813" localize="1" name="Earth Green Shirt 40" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Butterfly Shirt" id="5814" localize="1" name="Brick Yellow Shirt 35" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Mission Giver Shirt" id="5815" localize="1" name="Brick Yellow Shirt 36" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Raincloud Shirt" id="5816" localize="1" name="Brick Yellow Shirt 37" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Minifig Shirt" id="5817" localize="1" name="Brick Yellow Shirt 38" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Space Jacket" id="5818" localize="1" name="Brick Yellow Shirt 39" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Striped Shirt" id="5819" localize="1" name="Brick Yellow Shirt 40" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Butterfly Shirt" id="5820" localize="1" name="Sand Blue Shirt 35" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Mission Giver Shirt" id="5821" localize="1" name="Sand Blue Shirt 36" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Raincloud Shirt" id="5822" localize="1" name="Sand Blue Shirt 37" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Minifig Shirt" id="5823" localize="1" name="Sand Blue Shirt 38" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Space Jacket" id="5824" localize="1" name="Sand Blue Shirt 39" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Striped Shirt" id="5825" localize="1" name="Sand Blue Shirt 40" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Butterfly Shirt" id="5826" localize="1" name="Sand Green Shirt 35" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Mission Giver Shirt" id="5827" localize="1" name="Sand Green Shirt 36" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Raincloud Shirt" id="5828" localize="1" name="Sand Green Shirt 37" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Minifig Shirt" id="5829" localize="1" name="Sand Green Shirt 38" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Space Jacket" id="5830" localize="1" name="Sand Green Shirt 39" nametag="0" placeable="0" type="Loot" />
			<row description="Character create shirt" displayName="Striped Shirt" id="5831" localize="1" name="Sand Green Shirt 40" nametag="0" placeable="0" type="Loot" />
			<row description="Gives you the hiccups!" id="5832" localize="1" name="Hiccup Tablets" nametag="0" placeable="0" type="Loot" />
			<row description="Casts hiccup skill when used" displayName="Everlasting Hiccup Tablets" id="5833" localize="1" name="Everlasting Hiccup Tablets" nametag="0" placeable="0" type="Loot" />
			<row description="Open this pack to get some bricks!" displayName="Brick Booster Pack" id="5834" localize="1" name="Brick Booster Pack" nametag="0" placeable="0" type="Loot" />
			<row description="Open this pack to get a lot of bricks!" id="5835" localize="1" name="Super Brick Booster Pack" nametag="0" placeable="0" type="Loot" />
			<row description="Open the picnic basket to get some goodies!" id="5836" localize="1" name="Picnic Basket" nametag="0" placeable="0" type="Loot" />
			<row description="Open the picnic basket to get a load of goodies!" id="5837" localize="1" name="Super Picnic Basket" nametag="0" placeable="0" type="Loot" />
			<row id="5838" localize="0" name="GF - Exploding Enemy Crate" nametag="0" placeable="1" type="Smashables" />
			<row description="Stuns and fires multiple shots" id="5841" localize="0" name="Test Stun Pulse Blaster" nametag="0" placeable="0" type="Loot" />
			<row displayName="Red Brick Shirt" id="5842" localize="1" name="Red Brick Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Hawaiian Shirt" id="5843" localize="1" name="Hawaiian Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Darkling Defeater Shirt" id="5844" localize="1" name="Darkling Defeater Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="A quickbuild for the concert choicebuild" id="5845" localize="0" name="AG - Choicebuild Speaker" nametag="0" placeable="0" type="Rebuildables" />
			<row description="A quickbuild for the concert choicebuild" id="5846" localize="0" name="AG - Choicebuild Lasers" nametag="0" placeable="0" type="Rebuildables" />
			<row description="A quickbuild for the concert choicebuild" id="5847" localize="0" name="AG - Choicebuild Spotlight" nametag="0" placeable="0" type="Rebuildables" />
			<row description="A quickbuild for the concert choicebuild" id="5848" localize="0" name="AG - Choicebuild Fireworks" nametag="0" placeable="0" type="Rebuildables" />
			<row id="5849" localize="0" name="NPC - SPAWN" nametag="0" placeable="1" type="BlockingVolume" />
			<row description="A top secret object" id="5850" localize="0" name="Test GP - Platform 01" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5851" localize="0" name="Test GP - Platform 02" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5852" localize="0" name="Test GP - Bounce Pad" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5853" interactionDistance="500" localize="0" name="Test GP - Place Piece 01" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5854" localize="0" name="Test GP - Useless" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5855" interactionDistance="500" localize="0" name="Test GP - Control Console" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5856" interactionDistance="500" localize="0" name="Test GP - Cancel Camera Button" nametag="0" placeable="1" type="Environmental" />
			<row description="GF rope bridge that can be destroyed" id="5857" localize="0" name="GF - Smashable - Bridge - Rope" nametag="0" placeable="1" type="Smashables" />
			<row description="Quick Build SG Cannon" id="5858" localize="0" name="Quick Build Cannon" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Animaton Test" id="5859" localize="0" name="Cone Animation test" nametag="0" placeable="1" type="Environmental" />
			<row description="Quick Build SG Cannon" id="5860" localize="0" name="Quick Build Cannon Rapid Fire" nametag="0" placeable="1" type="Rebuildables" />
			<row description="A top secret object" id="5861" localize="0" name="Test GP - Fan" nametag="0" placeable="1" type="Environmental" />
			<row description="Quick Build SG Cannon Slow" id="5862" localize="0" name="Quick Build Cannon Slow" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Quick Build wall for CTF" id="5863" localize="0" name="Quick Build Wall" nametag="0" placeable="1" type="Rebuildables" />
			<row description="a maelstrom infected chest for gnarled forest" id="5864" localize="0" name="GF - Maelstrom Infected Chest" nametag="0" placeable="1" type="Smashables" />
			<row description="Choice Build Cannon" id="5865" localize="0" name="Choice Build Cannon Slow" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Choice Build Cannon" id="5866" localize="0" name="Choice Build Cannon Medium" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Choice Build Cannon" id="5867" localize="0" name="Choice Build Cannon Fast" nametag="0" placeable="1" type="Rebuildables" />
			<row id="5868" localize="0" name="AG - Platforming Statue - Rock Only" nametag="0" placeable="1" type="Environmental" />
			<row description="Individual piece of scaffolding for previs on the monument" id="5869" localize="0" name="AG - Monument Scaffolding 01" nametag="0" placeable="1" type="Environmental" />
			<row description="Individual piece of scaffolding for previs on the monument" id="5870" localize="0" name="AG - Monument Scaffolding 02" nametag="0" placeable="1" type="Environmental" />
			<row description="Individual piece of scaffolding for previs on the monument" id="5871" localize="0" name="AG - Monument Scaffolding 03" nametag="0" placeable="1" type="Environmental" />
			<row description="Environmental" id="5872" localize="0" name="AG - Path Section Platform" nametag="0" placeable="1" type="Environmental" />
			<row description="gives run speed increase" id="5873" localize="0" name="GM Only - Winged Helm of Speed" nametag="0" placeable="0" type="Loot" />
			<row description="ReBuild Activator object for AG siege wall" id="5874" localize="0" name="AG - Stone Wall Rebuild" nametag="0" placeable="1" type="Smashables" />
			<row description="A top secret object" id="5875" localize="0" name="Test GP - Chain" nametag="0" placeable="1" type="Environmental" />
			<row description="New tree canopy test for Gnarled forest" id="5876" localize="0" name="GF - Tree Canopy test" nametag="0" placeable="1" type="Environmental" />
			<row description="Shooting Gallery Target" id="5877" localize="0" name="SG NetDevil fish" nametag="0" placeable="1" type="Enemies" />
			<row description="A top secret object" id="5878" interactionDistance="500" localize="0" name="Test GP - Play Button 01" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5879" interactionDistance="500" localize="0" name="Test GP - Stop Play Button 01" nametag="0" placeable="1" type="Environmental" />
			<row description="Entrance sign to Capture the Flag map" id="5880" localize="0" name="GEN - Sign - To CTF" nametag="0" placeable="1" type="Environmental" />
			<row description="A test object for AG" id="5881" localize="0" name="Sean's Bouncepad" nametag="0" placeable="1" type="Environmental" />
			<row description="Moving Platform Water Plane" id="5882" localize="0" name="Water Plane Moving Platform" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="CTF Vendor" id="5883" localize="0" name="CTF Vendor" nametag="0" npcTemplateID="16" placeable="1" type="UserGeneratedNPCs" />
			<row description="A top secret object" id="5884" localize="0" name="Test GP - Moveable Crate" nametag="0" placeable="1" type="Environmental" />
			<row description="Green color variant of barricade smashable" id="5885" localize="0" name="ZP - Hazmat Barricade Green" nametag="0" placeable="1" type="Smashables" />
			<row description="Blue color variant of barricade smashable" id="5886" localize="0" name="ZP - Hazmat Barricade Orange" nametag="0" placeable="1" type="Smashables" />
			<row description="Individual piece of scaffolding for previs on the monument - Green Variant" id="5887" localize="0" name="AG - Monument Scaffolding 01 Green" nametag="0" placeable="1" type="Environmental" />
			<row description="Individual piece of scaffolding for previs on the monument - Blue Variant" id="5888" localize="0" name="AG - Monument Scaffolding 01 Blue" nametag="0" placeable="1" type="Environmental" />
			<row description="Individual piece of scaffolding for previs on the monument - Green Variant" id="5889" localize="0" name="AG - Monument Scaffolding 02 Green" nametag="0" placeable="1" type="Environmental" />
			<row description="Individual piece of scaffolding for previs on the monument - Blue Variant" id="5890" localize="0" name="AG - Monument Scaffolding 02 Blue" nametag="0" placeable="1" type="Environmental" />
			<row description="Individual piece of scaffolding for previs on the monument - Green Variant" id="5891" localize="0" name="AG - Monument Scaffolding 03 Green" nametag="0" placeable="1" type="Environmental" />
			<row description="Individual piece of scaffolding for previs on the monument - Blue Variant" id="5892" localize="0" name="AG - Monument Scaffolding 03 Blue" nametag="0" placeable="1" type="Environmental" />
			<row description="Smashable Bridge" id="5893" localize="0" name="Bridge Smashable" nametag="0" placeable="1" type="Smashables" />
			<row description="QB rope Bridge" id="5894" localize="0" name="Bridge QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="A top secret object" id="5895" interactionDistance="5" localize="0" name="Test GP - Teleport Blue" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5896" interactionDistance="5" localize="0" name="Test GP - Teleport Orange" nametag="0" placeable="1" type="Environmental" />
			<row description="Air powered bouncer" id="5897" localize="0" name="AG - Air Bouncer Green" nametag="0" placeable="1" type="Bouncers" />
			<row description="Air powered bouncer" id="5898" localize="0" name="AG - Air Bouncer Blue" nametag="0" placeable="1" type="Bouncers" />
			<row description="A top secret object" id="5899" interactionDistance="500" localize="0" name="Test GP - 01 - Control Platform" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5900" interactionDistance="500" localize="0" name="Test GP - 03 - Control Bouncer" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5901" interactionDistance="500" localize="0" name="Test GP - 06 - Control Climber" nametag="0" placeable="1" type="Environmental" />
			<row description="Blue color variant of Moving Platform for Monument in Scene 2 AG" id="5902" localize="0" name="AG - Monument Platform Blue" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Blue color variant of Moving Platform QuickBuild for Monument in Scene 2 AG" id="5903" localize="0" name="AG - Monument Platform Blue QuickBuild" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Blue color variation of Air powered bouncer QuickBuild version" id="5904" localize="0" name="AG - Air Bouncer QuickBuild Blue" nametag="0" placeable="1" type="Bouncers" />
			<row description="effect directional trail test object" id="5911" localize="0" name="spark flash trail test" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5913" localize="0" name="Test GP - Blocker" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5914" localize="0" name="Test GP - Climbing Ceiling" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5915" localize="0" name="Test GP - Climbing Side" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5916" localize="0" name="Test GP - Climbing Wall" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5917" localize="0" name="Test GP - Fire Trap" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5918" localize="0" name="Test GP - Spike Trap" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5921" localize="0" name="Test GP - Deathplane Left" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5922" localize="0" name="Test GP - Deathplane Right" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5925" interactionDistance="500" localize="0" name="Test GP - 05 - Control Misc" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5926" interactionDistance="500" localize="0" name="Test GP - 04 - Control Traps" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5927" interactionDistance="500" localize="0" name="Test GP - 02 - Control Blockers" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5928" localize="0" name="Test GP - Smashable Blocker" nametag="0" placeable="1" type="Environmental" />
			<row description="Elevator shaft object for previs on the monument in scene 2 of AG" id="5929" localize="0" name="AG - Monument Elevator Shaft" nametag="0" placeable="1" type="Environmental" />
			<row description="End bumper for moving platform object for previs on the monument in scene 2 of AG" id="5930" localize="0" name="AG - Monument Platform End" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5933" localize="0" name="Test GP - Play Button 02" nametag="0" placeable="1" type="Environmental" />
			<row description="Version 2 of ship piston - Square" id="5934" localize="0" name="AG - Ship Piston 02" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="A top secret object" id="5936" localize="0" name="Test GP - Stop Play Button 02" nametag="0" placeable="1" type="Environmental" />
			<row description="Sends certain sound messages to clients with local characters within box-shaped area." id="5937" localize="0" name="Sound Repeater -- Box" nametag="0" placeable="1" type="Environmental" />
			<row description="Sends certain sound messages to clients with local characters within sphere-shaped area." id="5938" localize="0" name="Sound Repeater -- Sphere" nametag="0" placeable="1" type="Environmental" />
			<row description="rounded climbing" id="5939" localize="0" name="Tak Climb Test" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5940" localize="0" name="Test GP - Place Piece Trash" nametag="0" placeable="1" type="Environmental" />
			<row description="Imagination smashable for the spaceship" id="5941" localize="0" name="AG - Imagination Canister" nametag="0" placeable="1" type="Smashables" />
			<row description="A top secret object" id="5942" localize="0" name="Test GP - Full Platform" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5943" localize="0" name="Test GP - Full Bounce Pad" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5944" localize="0" name="Test GP - Fan" nametag="0" placeable="1" type="Environmental" />
			<row description="A top secret object" id="5945" localize="0" name="Test GP - Chain" nametag="0" placeable="1" type="Environmental" />
			<row description="Shooting Gallery Target" id="5946" localize="0" name="SG Target Duck Yellow" nametag="0" placeable="1" type="Enemies" />
			<row id="5947" localize="0" name="Test GP - Physicsless Fence" nametag="0" placeable="1" type="Environmental" />
			<row displayName="Basic Shortsword of Knockback" id="5948" localize="1" name="Basic Shortsword of Knockback" nametag="0" placeable="0" type="Loot" />
			<row description="weapon for item set test" id="5949" localize="0" name="Test Set ninja1 - Katana" nametag="0" placeable="0" type="Loot" />
			<row description="hat/helmet for item set test" id="5950" localize="0" name="Test Set ninja1 - Head" nametag="0" placeable="0" type="Loot" />
			<row description="A top secret object" id="5951" localize="0" name="Test GP - Reset Button" nametag="0" placeable="1" type="Environmental" />
			<row displayName="Basic Longsword of Stunning" id="5952" localize="1" name="Basic Longsword of Stunning" nametag="0" placeable="0" type="Loot" />
			<row description="Version 3 of ship piston - 6 sided" id="5953" localize="0" name="AG - Ship Piston 03" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="5954" localize="1" name="Super Shortsword of Stunning" nametag="0" placeable="0" type="Loot" />
			<row description="off-hand shield for item set test" id="5955" localize="0" name="Test Set ninja1 - shield" nametag="0" placeable="0" type="Loot" />
			<row description="none" id="5956" localize="0" name="reddie" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="none" id="5957" localize="0" name="blue" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="Trigger Wall Volume with directional arrow" id="5958" localize="0" name="Trigger Wall - Directional (doesn't point forward)" nametag="0" placeable="1" type="Environmental" />
			<row id="5959" localize="0" name="SG Cannon Timer" nametag="0" placeable="0" type="NPC" />
			<row id="5960" localize="0" name="AG - Ship - Cracked Platform 01" nametag="0" placeable="1" type="Environmental" />
			<row id="5961" localize="0" name="AG - Ship - Cracked Platform 02" nametag="0" placeable="1" type="Environmental" />
			<row id="5962" localize="0" name="AG - Ship - Cracked Platform 03" nametag="0" placeable="1" type="Environmental" />
			<row id="5963" localize="0" name="AG - Ship - Cracked Platform 04" nametag="0" placeable="1" type="Environmental" />
			<row description="Put this on to start building" id="5964" localize="0" name="Test prereq system - pet turban" nametag="0" placeable="0" type="Loot" />
			<row description="Powerup Spawner" id="5965" localize="0" name="Spawner - Speed Boost Powerup" nametag="0" placeable="1" type="NPC" />
			<row id="5966" localize="0" name="PROTOTYPE - AG Landing Pad Rocket 1" nametag="0" placeable="1" type="Environmental" />
			<row id="5967" localize="0" name="PROTOTYPE - AG Landing Pad Rocket 2" nametag="0" placeable="1" type="Environmental" />
			<row id="5968" localize="0" name="PROTOTYPE - AG Landing Pad Rocket 3" nametag="0" placeable="1" type="Environmental" />
			<row id="5969" localize="0" name="PROTOTYPE - AG Landing Pad Detail 1" nametag="0" placeable="1" type="Environmental" />
			<row id="5970" localize="0" name="PROTOTYPE - AG Landing Pad Control Tower" nametag="0" placeable="1" type="Environmental" />
			<row id="5971" localize="0" name="PROTOTYPE - AG Landing Pad Runway" nametag="0" placeable="1" type="Environmental" />
			<row id="5972" localize="0" name="PROTOTYPE - AG Landing Pad Detail 2" nametag="0" placeable="1" type="Environmental" />
			<row id="5973" localize="0" name="PROTOTYPE - AG Landing Pad Crane" nametag="0" placeable="1" type="Environmental" />
			<row id="5974" localize="0" name="PROTOTYPE - AG Landing Pad Antennae" nametag="0" placeable="1" type="Environmental" />
			<row id="5975" localize="0" name="PROTOTYPE - AG Landing Pad Generator" nametag="0" placeable="1" type="Environmental" />
			<row id="5976" localize="0" name="PROTOTYPE - AG Landing Pad Detail" nametag="0" placeable="1" type="Environmental" />
			<row id="5977" localize="0" name="PROTOTYPE - AG Landing Pad Headquarters" nametag="0" placeable="1" type="Environmental" />
			<row id="5978" localize="0" name="PROTOTYPE - Landing Pad Rocket Part 1" nametag="0" placeable="1" type="Environmental" />
			<row id="5979" localize="0" name="PROTOTYPE - Landing Pad Rocket Part 2" nametag="0" placeable="1" type="Environmental" />
			<row id="5980" localize="0" name="PROTOTYPE - Landing Pad Rocket Part 3" nametag="0" placeable="1" type="Environmental" />
			<row id="5981" localize="0" name="PROTOTYPE - Landing Pad Walkway" nametag="0" placeable="1" type="Environmental" />
			<row description="Combined tree asset for start of Gnarled forest" id="5989" localize="0" name="PROTOTYPE - GF Start area" nametag="0" placeable="1" type="Environmental" />
			<row description="testing create npc update _01117" id="5992" localize="0" name="raf_test_01117" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="Placeholder launch pad for scale" id="5994" localize="0" name="PROTOTYPE - GF Launch Pad" nametag="0" placeable="1" type="Environmental" />
			<row description="Use to temporarily increase your speed" displayName="Speedy Pants" id="5995" localize="1" name="Speedy Pants" nametag="0" placeable="0" type="Loot" />
			<row description="__MG__DO NOT PLACE IN GAME DO NOT EDIT TEMPLATE mg minifig template mission giver" id="5996" localize="0" name="template minifig mission giver mg" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Mission Giver for AG ship" displayName="Sky Lane - Venture Explorer" id="5997" localize="1" name="AG - Skylane - Venture Ship Captain" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__DO NOT PLACE IN GAME DO NOT EDIT TEMPLATE mg minifig template mission giver" id="5998" localize="0" name="raf_test_template minifig mission giver mg" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Moving Platform" id="5999" localize="0" name="GF - Dirt Clod Moving Platform" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Test object for some fun" id="6000" localize="0" name="Pool" nametag="0" placeable="1" type="Environmental" />
			<row description="Temporary Land Mine QB" id="6002" localize="0" name="Land Mine QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Test NPC for Ian H" id="6003" localize="0" name="Test Ian H" nametag="0" npcTemplateID="4" placeable="1" type="UserGeneratedNPCs" />
			<row description="__MG__Test NPC for Ian H" id="6004" localize="0" name="Test Ian H" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Racecar placeholder" id="6005" localize="0" name="Racecar" nametag="0" placeable="1" type="Mount" />
			<row description="__MG__Mission Giver for AG battle scene" displayName="Wisp Lee - Paradox Researcher" id="6006" localize="1" name="AG - Wisp - Paradox Scientist" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Avant Gardens battle scene mission giver" displayName="Epsilon - Sentinel Scout" id="6007" localize="1" name="AG - Epsilon - Sentinel Scout" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__AG Mission Giver" displayName="Beck - Sentinel Commander" id="6008" localize="1" name="AG - Beck - Sentinel Commander" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="WaterFall for GF Starter area" id="6009" localize="0" name="PROTOTYPE - GF WaterFall" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__AG Mission Giver" displayName="Sentinel Engineer" id="6010" localize="1" name="AG - Sentinel Engineer" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__AG Mission Giver" displayName="Assembly Foreman Rusty Steele" id="6011" localize="1" name="AG - Rusty, Assembly Foreman" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__AG Mission Giver" displayName="Assembly Surveyor" id="6012" localize="1" name="AG - Assembly Surveyor" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__AG Mission Giver" displayName="Venture Scout" id="6013" localize="1" name="AG - Venture Scout" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__AG Mission Giver" displayName="Sky Lane - Venture Explorer" id="6014" localize="1" name="AG - Skylane, Venture Explorer" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Shooting Gallery Target" id="6015" localize="0" name="SG Target Ship Galleon Maelstrom" nametag="0" placeable="1" type="Enemies" />
			<row description="Shooting Gallery Target" id="6016" localize="0" name="SG Target Sub Maelstrom" nametag="0" placeable="1" type="Enemies" />
			<row description="__MG__DO NOT PLACE IN GAME DO NOT EDIT TEMPLATE mg minifig template mission giver" id="6017" localize="0" name="raf_save_as_mg_test_001" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="DO NOT PLACE IN GAME DO NOT MODIFY Template general ambient NPC" id="6018" localize="0" name="Template General Ambient NPC" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="NPC that wakes the sleeping player when a new character enters the world" id="6019" localize="0" name="Venture Ship Greeter" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="DO NOT DELETE" id="6021" localize="0" name="PERF MON Animation" nametag="0" placeable="1" type="Perf Mon" />
			<row description="DO NOT DELETE" id="6022" localize="0" name="PERF MON FX" nametag="0" placeable="1" type="Perf Mon" />
			<row description="DO NOT DELETE" id="6023" localize="0" name="PERF MON Physics" nametag="0" placeable="1" type="Perf Mon" />
			<row description="DO NOT DELETE" id="6024" localize="0" name="PERF MON Polys" nametag="0" placeable="1" type="Perf Mon" />
			<row description="A model for your property!" displayName="Tiny Mushroom Model" id="6027" localize="1" name="Model Reward Mushroom 1" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Small Mushroom Model" id="6028" localize="1" name="Model Reward Mushroom 2" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Medium Mushroom Model" id="6029" localize="1" name="Model Reward Mushroom 3" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Large Mushroom Model" id="6030" localize="1" name="Model Reward Mushroom 4" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Tiny Crate Model" id="6031" localize="1" name="Model Reward Tiny Crate" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Small Crate Model" id="6032" localize="1" name="Model Reward Small Crate" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Medium Crate Model" id="6033" localize="1" name="Model Reward Medium Crate" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Large Crate Model" id="6034" localize="1" name="Model Reward Large Crate" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Barrel Model" id="6035" localize="1" name="Model Reward Barrel" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Tent Model" id="6036" localize="1" name="Model Reward Tent" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Desk Model" id="6037" localize="1" name="Model Reward Desk" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Water Cooler Model" id="6039" localize="1" name="Model Reward Water Cooler" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Crate of Bananas Model" id="6040" localize="1" name="Model Reward Banana Crate" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Lantern Model" id="6041" localize="1" name="Model Reward Pirate Lantern" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Timeclock Model" id="6043" localize="1" name="Model Reward Pirate Timeclock" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Small Table Model" id="6044" localize="1" name="Model Reward Pirate Table Small" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Brig Model" id="6045" localize="1" name="Model Reward Brig" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Ninja Detector Model" id="6052" localize="1" name="Model Reward Ninja Detector" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Hat Stand Model" id="6053" localize="1" name="Model Reward Pirate Hat Stand 1" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Hat Stand Model" id="6054" localize="1" name="Model Reward Pirate Hat Stand 2" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Hat Stand Model" id="6055" localize="1" name="Model Reward Pirate Hat Stand 3" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Weapon Rack Model" id="6056" localize="1" name="Model Reward Weaponrack" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Sword Barrel Model" id="6058" localize="1" name="Model Reward Pirate swordbarrel" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Hut Model" id="6060" localize="1" name="Model Reward Hut" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Table Model" id="6064" localize="1" name="Model Reward Table" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Cart Model" id="6065" localize="1" name="Model Reward Cart" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Cot Model" id="6066" localize="1" name="Model Reward Cot" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Crow's Nest Model" id="6067" localize="1" name="Model Reward Crow's Nest" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Raft Model" id="6068" localize="1" name="Model Reward Raft" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Fence Model" id="6071" localize="1" name="Model Reward Fence" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Wood Pile Model" id="6072" localize="1" name="Model Reward Wood Pile" nametag="0" placeable="0" type="Loot" />
			<row description="test object for CS team use" id="6073" localize="0" name="test - cs 1" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6074" localize="0" name="test - cs 2" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6075" localize="0" name="test - cs 3" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6076" localize="0" name="test - cs 4" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6077" localize="0" name="test - cs 5" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6078" localize="0" name="test - cs 6" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6079" localize="0" name="test - cs 7" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6080" localize="0" name="test - cs 8" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6081" localize="0" name="test - cs 9" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6082" localize="0" name="test - cs 10" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6083" localize="0" name="test - cs 11" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6084" localize="0" name="test - cs 12" nametag="0" placeable="1" type="Structure" />
			<row description="A model for your property!" displayName="Ship's Wheel Model" id="6085" localize="1" name="Model Reward Ship Wheel" nametag="0" placeable="0" type="Loot" />
			<row description="Hat that you put on to enter creative builds" displayName="Thinking Hat" id="6086" localize="1" name="UGG - Thinking Hat" nametag="0" placeable="0" type="Loot" />
			<row description="Another top secret object" id="6087" interactionDistance="1000" localize="0" name="Test MR - Road Place" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6088" interactionDistance="1000" localize="0" name="Test MR - Road Controller" nametag="0" placeable="1" type="Environmental" />
			<row description="spams attacks on enemy players" id="6089" localize="0" name="BTF AutoTurret" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Ben's Test NPC" id="6090" localize="0" name="Ben Aaar" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="Prototype asset for the monument" id="6091" localize="0" name="AG - Monument - Pipe Small" nametag="0" placeable="1" type="Environmental" />
			<row description="Prototype asset for the monument" id="6092" localize="0" name="AG - Monument - Pipe Large" nametag="0" placeable="1" type="Environmental" />
			<row description="Prototype asset for the monument" id="6093" localize="0" name="AG - Monument Elevator 2" nametag="0" placeable="1" type="Environmental" />
			<row description="Path Section Small" id="6094" localize="0" name="AG - Path Section Small" nametag="0" placeable="1" type="Environmental" />
			<row description="Path Support Column Full" id="6095" localize="0" name="AG - Path Support Column" nametag="0" placeable="1" type="Environmental" />
			<row description="Path Support Column Small" id="6096" localize="0" name="AG - Path Support Column Small" nametag="0" placeable="1" type="Environmental" />
			<row description="rebuildable version of finish line flags for AG mission" id="6097" localize="0" name="AG - Rebuild Finish Line" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Another top secret object" id="6098" interactionDistance="1000" localize="0" name="Test MR - 3 Way Piece" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6099" interactionDistance="1000" localize="0" name="Test MR - 4 Way Piece" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6100" interactionDistance="1000" localize="0" name="Test MR - Straightaway Piece" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6101" interactionDistance="1000" localize="0" name="Test MR - Turn Piece" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6102" interactionDistance="1000" localize="0" name="Test MR - 3 Way Clicker" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6103" interactionDistance="1000" localize="0" name="Test MR - 4 Way Clicker" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6104" interactionDistance="1000" localize="0" name="Test MR - Straightaway Clicker" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6105" interactionDistance="1000" localize="0" name="Test MR - Turn Clicker" nametag="0" placeable="1" type="Environmental" />
			<row description="test object for CS team use" id="6106" localize="0" name="test - cs 13" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6107" localize="0" name="test - cs 14" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6108" localize="0" name="test - cs 15" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6109" localize="0" name="test - cs 16" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6110" localize="0" name="test - cs 17" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6111" localize="0" name="test - cs 18" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6112" localize="0" name="test - cs 19" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6113" localize="0" name="test - cs 20" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6114" localize="0" name="test - cs 21" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6115" localize="0" name="test - cs 22" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6116" localize="0" name="test - cs 23" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6117" localize="0" name="test - cs 24" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6118" localize="0" name="test - cs 25" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6119" localize="0" name="test - cs 26" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6120" localize="0" name="test - cs 27" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6121" localize="0" name="test - cs 28" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6122" localize="0" name="test - cs 29" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6123" localize="0" name="test - cs 30" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6124" localize="0" name="test - cs 31" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6125" localize="0" name="test - cs 32" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6126" localize="0" name="test - cs 33" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6127" localize="0" name="test - cs 34" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6128" localize="0" name="test - cs 35" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6129" localize="0" name="test - cs 36" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6130" localize="0" name="test - cs 37" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6131" localize="0" name="test - cs 38" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6132" localize="0" name="test - cs 39" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6133" localize="0" name="test - cs 40" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6134" localize="0" name="test - cs 41" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6135" localize="0" name="test - cs 42" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6136" localize="0" name="test - cs 43" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6137" localize="0" name="test - cs 44" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6138" localize="0" name="test - cs 45" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6139" localize="0" name="test - cs 46" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6140" localize="0" name="test - cs 47" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6141" localize="0" name="test - cs 48" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6142" localize="0" name="test - cs 49" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6143" localize="0" name="test - cs 50" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6144" localize="0" name="test - cs 51" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6145" localize="0" name="test - cs 52" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6146" localize="0" name="test - cs 53" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6147" localize="0" name="test - cs 54" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6148" localize="0" name="test - cs 55" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6149" localize="0" name="test - cs 56" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6150" localize="0" name="test - cs 57" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6151" localize="0" name="test - cs 58" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6152" localize="0" name="test - cs 59" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6153" localize="0" name="test - cs 60" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6154" localize="0" name="test - cs 61" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6155" localize="0" name="test - cs 62" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6156" localize="0" name="test - cs 63" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6157" localize="0" name="test - cs 64" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6158" localize="0" name="test - cs 65" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6159" localize="0" name="test - cs 66" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6160" localize="0" name="test - cs 67" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6161" localize="0" name="test - cs 68" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6162" localize="0" name="test - cs 69" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6163" localize="0" name="test - cs 70" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6164" localize="0" name="test - cs 71" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6165" localize="0" name="test - cs 72" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6166" localize="0" name="test - cs 73" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6167" localize="0" name="test - cs 74" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6168" localize="0" name="test - cs 75" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6169" localize="0" name="test - cs 76" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6170" localize="0" name="test - cs 77" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6171" localize="0" name="test - cs 78" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6172" localize="0" name="test - cs 79" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6173" localize="0" name="test - cs 80" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6174" localize="0" name="test - cs 81" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6175" localize="0" name="test - cs 82" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6176" localize="0" name="test - cs 83" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6177" localize="0" name="test - cs 84" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6178" localize="0" name="test - cs 85" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6179" localize="0" name="test - cs 86" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6180" localize="0" name="test - cs 87" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6181" localize="0" name="test - cs 88" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6182" localize="0" name="test - cs 89" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6183" localize="0" name="test - cs 90" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6184" localize="0" name="test - cs 91" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6185" localize="0" name="test - cs 92" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6186" localize="0" name="test - cs 93" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6187" localize="0" name="test - cs 94" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6188" localize="0" name="test - cs 95" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6189" localize="0" name="test - cs 96" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6190" localize="0" name="test - cs 97" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6191" localize="0" name="test - cs 98" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6192" localize="0" name="test - cs 99" nametag="0" placeable="1" type="Structure" />
			<row description="test object for CS team use" id="6193" localize="0" name="test - cs 100" nametag="0" placeable="1" type="Structure" />
			<row description="Return this to Wisp" id="6194" localize="1" name="Maelstrom Infected Brick" nametag="0" placeable="0" type="Loot" />
			<row description="Increases your speed for a short time" displayName="Manic Motion Potion" id="6195" localize="0" name="Test Speed Boost Consumable" nametag="0" placeable="0" type="Loot" />
			<row displayName="Friend of the Sentinels Shirt" id="6196" localize="1" name="Friend of the Sentinels Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="Wear to increase your Imagination by 1" displayName="Aussie Hat" id="6197" localize="1" name="Aussie Hat" nametag="0" placeable="0" type="Loot" />
			<row description="Wear to increase your Imagination by 1" displayName="Aviator Helmet" id="6198" localize="1" name="Aviator Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="Wear to increase your Imagination by 1" id="6199" localize="1" name="Pith Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="what is this used for???" displayName="Astronaut Helmet" id="6200" localize="1" name="Astronaut Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="Regenerates imagination for a short time" displayName="Thirst Quencher" id="6201" localize="1" name="Thirst Quencher Consumable" nametag="0" placeable="0" type="Loot" />
			<row description="Adds 1 pt armor" id="6202" localize="1" name="Metal Legs, Solid" nametag="0" placeable="0" type="Loot" />
			<row description="set to offset of spear; set color to brown - Combo weapon + stun chargeup" displayName="Basic Spear of Stunning" id="6203" localize="1" name="Basic Spear of Stunning" nametag="0" placeable="0" type="Loot" />
			<row description="2/3/3 + root chargeup" id="6204" localize="1" name="Super Scimitar of Rooting" nametag="0" placeable="0" type="Loot" />
			<row description="1/1/1 + stun chargeup" displayName="Basic Halberd of Stunning" id="6205" localize="1" name="Basic Halberd of Stunning" nametag="0" placeable="0" type="Loot" />
			<row description="Green color variation of Air powered bouncer QuickBuild version" id="6206" localize="0" name="AG - Air Bouncer QuickBuild Green" nametag="0" placeable="1" type="Bouncers" />
			<row description="Use to restore 1 Life" displayName="Sentinel's Healing Kit" id="6207" localize="1" name="Sentinel Healing Kit" nametag="0" placeable="0" type="Loot" />
			<row description="Alert siren for AG space ship" id="6208" localize="0" name="AG - Ship Siren" nametag="0" placeable="1" type="Environmental" />
			<row description="Beacon for AG Build Mission" id="6209" localize="0" name="AG - Beacon Quickbuild" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Another top secret object" id="6210" interactionDistance="1000" localize="0" name="Test MR - Rotate North" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6211" interactionDistance="1000" localize="0" name="Test MR - Rotate South" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6212" interactionDistance="1000" localize="0" name="Test MR - Rotate East" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6213" interactionDistance="1000" localize="0" name="Test MR - Rotate West" nametag="0" placeable="1" type="Environmental" />
			<row description="Yellow barrier for previs on the Monument" id="6214" localize="0" name="AG - Monument Barrier Yellow" nametag="0" placeable="1" type="Environmental" />
			<row description="Blue barrier for previs on the Monument" id="6215" localize="0" name="AG - Monument Barrier Blue" nametag="0" placeable="1" type="Environmental" />
			<row description="Green barrier for previs on the Monument" id="6216" localize="0" name="AG - Monument Barrier Green" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6220" interactionDistance="1000" localize="0" name="Test MR - Straight Trap Placers" nametag="0" placeable="1" type="Environmental" />
			<row description="Waterfall and cliff of Gnarled forest mesh" id="6222" localize="0" name="PROTOTYPE - GF Waterfall" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__Test object - Ian Hall" id="6223" localize="0" name="Test Ian H" nametag="0" npcTemplateID="1226824" placeable="1" type="NPC" />
			<row description="__MG__GF - gunless pirate mission giver" displayName="Scared Pirate" id="6224" localize="1" name="GF - Edison2" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="This is the test object megan uses for new shaders.  NO TOUCHY!" id="6226" localize="0" name="Megan's test object" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__GF mission giver - help the pirate from the maelstrom" displayName="Venture Grunt" id="6227" localize="1" name="GF - first venture mission giver" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Test object with an LWOModelBuilderComponent" id="6228" localize="0" name="Model Builder Test" nametag="0" placeable="1" type="Environmental" />
			<row displayName="Classic Rocket Shirt" id="6229" localize="1" name="Classic Rocket Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Steampunk Rocket Shirt" id="6230" localize="1" name="Steampunk Rocket Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="Prototype walkway for spaceship" id="6231" localize="0" name="AG - Piston Walkway" nametag="0" placeable="1" type="Environmental" />
			<row displayName="Pod Rocket Shirt" id="6232" localize="1" name="Pod Rocket Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="Object pirates give to you" id="6233" localize="0" name="Test Piratesicle" nametag="0" placeable="0" type="Loot" />
			<row description="Another top secret object" id="6234" interactionDistance="1000" localize="0" name="Test MR - Up Arrow" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6235" interactionDistance="1000" localize="0" name="Test MR - Incline Piece" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__temporary mission giver for the fire puzzle" displayName="Renee - Venture Explorer" id="6236" localize="1" name="GF - Renee" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__guy above the fire.. spawn down to complete mission" id="6237" localize="0" name="GF - Chuck" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Another top secret object" id="6238" interactionDistance="1000" localize="0" name="Test MR - Oil Slick Piece" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6239" interactionDistance="1000" localize="0" name="Test MR - Tunnel Piece" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6240" interactionDistance="1000" localize="0" name="Test MR - Incline Clicker" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6241" interactionDistance="1000" localize="0" name="Test MR - Oil Slick Clicker" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6242" interactionDistance="1000" localize="0" name="Test MR - Tunnel Clicker" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6243" interactionDistance="1000" localize="0" name="Test MR - Grass Piece" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6244" interactionDistance="1000" localize="0" name="Test MR - Grass Clicker" nametag="0" placeable="1" type="Environmental" />
			<row description="Test Skateboard mount" id="6245" localize="0" name="Skateboard" nametag="0" placeable="0" type="Loot" />
			<row description="Test Skateboard mount part" id="6246" localize="0" name="Skateboard Wheels" nametag="0" placeable="0" type="Loot" />
			<row description="Damaged Ship electrical FX" id="6247" localize="0" name="Ship FX 1 - Electric" nametag="0" placeable="1" type="Environmental" />
			<row description="for testing the action bar - bad offset" id="6248" localize="0" name="Test Hat of Attacking" nametag="0" placeable="0" type="Loot" />
			<row description="Another top secret object" id="6249" interactionDistance="1000" localize="0" name="Test MR - Turn Trap Placers" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6250" interactionDistance="1000" localize="0" name="Test MR - Grass Trap Placers" nametag="0" placeable="1" type="Environmental" />
			<row description="Collectible Spawner for AG gold Monument" id="6251" localize="0" name="OLD  - Monument Collectable Spawner" nametag="0" placeable="1" type="NPC" />
			<row description="Collectible Spawner for AG gold Sentinal Guy" id="6252" localize="0" name="OLD - Sentinel Guy Collectable Spawner" nametag="0" placeable="1" type="NPC" />
			<row description="Darkling Sgt. that turns to a rebuild upon smashing." displayName="Darkling Mech" id="6253" localize="1" name="AG - Darkling Mech" nametag="1" placeable="1" type="Enemies" />
			<row description="Buildable turret" id="6254" localize="0" name="Sentinel Turret" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Moving Platform 1 near waterfall start" id="6255" localize="0" name="PROTOTYPE GF wall platform 1" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Moving Platform 2 near waterfall start" id="6256" localize="0" name="PROTOTYPE GF wall platform 2" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Moving Platform 3 near waterfall start" id="6257" localize="0" name="PROTOTYPE GF wall platform 3" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Moving Platform 4 near waterfall start" id="6258" localize="0" name="PROTOTYPE GF wall platform 4" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Moving Platform 1 on waterfall start" id="6259" localize="0" name="PROTOTYPE GF Waterfall platform 1" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Moving Platform 2 on waterfall start" id="6260" localize="0" name="PROTOTYPE GF Waterfall platform 2" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Moving Platform 3 on waterfall start" id="6261" localize="0" name="PROTOTYPE GF Waterfall platform 3" nametag="0" placeable="1" type="MovingPlatforms" />
			<row displayName="Pet Triceratops Shirt" id="6262" localize="1" name="Pet Triceratops Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Pet Doberman Shirt" id="6263" localize="1" name="Pet Doberman Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Pet Buffalo Shirt" id="6264" localize="1" name="Pet Buffalo Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="Peanut to tame elephants" displayName="Bag of Peanuts" id="6265" localize="1" name="Bag of Peanuts" nametag="0" placeable="0" type="Loot" />
			<row description="Crate holding peanuts for elephant mission in Gnarled Forest" id="6266" localize="0" name="Peanut Crate" nametag="0" placeable="1" type="Smashables" />
			<row description="Moving Tour Bus for door to Base" id="6267" localize="0" name="AG - Moving Tour Bus" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="shark death fins for water" id="6268" localize="0" name="Shark Fins" nametag="0" placeable="1" type="Enemies" />
			<row description="Another top secret object" id="6269" interactionDistance="1000" localize="0" name="Test MR - Ramp Piece" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6270" interactionDistance="1000" localize="0" name="Test MR - Ramp Clicker" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6271" interactionDistance="1000" localize="0" name="Test MR - Building 1 Piece" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6272" interactionDistance="1000" localize="0" name="Test MR - Building 2 Piece" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6273" interactionDistance="1000" localize="0" name="Test MR - Building 3 Piece" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6274" interactionDistance="1000" localize="0" name="Test MR - Building 1 Clicker" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6275" interactionDistance="1000" localize="0" name="Test MR - Building 2 Clicker" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6276" interactionDistance="1000" localize="0" name="Test MR - Building 3 Clicker" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6277" interactionDistance="1000" localize="0" name="Test MR - Tree Piece" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6278" interactionDistance="1000" localize="0" name="Test MR - Tree Clicker" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6279" interactionDistance="1000" localize="0" name="Test MR - Speed Boost Piece" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6280" interactionDistance="1000" localize="0" name="Test MR - Speed Boost Clicker" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6281" interactionDistance="1000" localize="0" name="Test MR - Check Point Piece" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6282" interactionDistance="1000" localize="0" name="Test MR - Check Point Clicker" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6283" interactionDistance="1000" localize="0" name="Test MR - Finish Line Piece" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6284" interactionDistance="1000" localize="0" name="Test MR - Finish Line Clicker" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6285" interactionDistance="1000" localize="0" name="Test MR - Bridge Piece" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6286" interactionDistance="1000" localize="0" name="Test MR - Bridge Clicker" nametag="0" placeable="1" type="Environmental" />
			<row description="test data" id="6288" localize="0" name="Test Object for demo" nametag="0" placeable="0" type="Loot" />
			<row description="__MG__AG Mission Giver" displayName="Sentinel Grunt" id="6289" localize="1" name="AG - Sentinel Grunt" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Green color variant of Graphical representation of destructible obstacle for the monument" id="6290" localize="0" name="AG - Fan Smashable Green" nametag="0" placeable="1" type="Smashables" />
			<row description="Another top secret object" id="6291" interactionDistance="1000" localize="0" name="Test MR - Reset Button" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6292" interactionDistance="1000" localize="0" name="Test MR - Play Button" nametag="0" placeable="1" type="Environmental" />
			<row description="Land Mine asset" id="6293" localize="0" name="Land Mine Solid" nametag="0" placeable="1" type="Environmental" />
			<row description="Green Laser Mining Gun asset placed on Monument" id="6294" localize="0" name="AG - Monument Laser Gun Green" nametag="0" placeable="1" type="Smashables" />
			<row description="Blue Laser Mining Gun asset placed on Monument" id="6295" localize="0" name="AG - Monument Laser Gun Orange" nametag="0" placeable="1" type="Smashables" />
			<row description="Collectible Spawner for GF pirate flag" id="6296" localize="0" name="AG - Monument Flag Collectible Spawner" nametag="0" placeable="1" type="NPC" />
			<row description="Supercharged cannonball for shooting gallery" id="6297" localize="0" name="Shooting Gallery Cannon Ball - Supercharged" nametag="0" placeable="0" type="Enemies" />
			<row description="A completed Version of the beacon" id="6298" localize="0" name="AG - Ambient Beacon" nametag="0" placeable="1" type="Environmental" />
			<row description="A broken version of the Good Darkling Mech" displayName="Broken Paradox Mech" id="6299" localize="0" name="AG - Ambient Busted Mech" nametag="0" placeable="1" type="Smashables" />
			<row description="Shooting Gallery Target" id="6300" localize="0" name="SG Target Ship Windcatcher Maelstrom" nametag="0" placeable="1" type="Enemies" />
			<row description="Car Stuff" displayName="Blue Chassis" id="6301" localize="1" name="Blue Chassis" nametag="0" placeable="0" type="Loot" />
			<row description="Car Stuff" id="6302" localize="1" name="Red Chassis" nametag="0" placeable="0" type="Loot" />
			<row description="Car Stuff" id="6303" localize="1" name="Brown Chassis" nametag="0" placeable="0" type="Loot" />
			<row description="Car Stuff" id="6304" localize="1" name="Green Chassis" nametag="0" placeable="0" type="Loot" />
			<row description="Car Stuff" id="6305" localize="1" name="Back Wheels" nametag="0" placeable="0" type="Loot" />
			<row description="Car Stuff" id="6306" localize="1" name="Front Left Wheel" nametag="0" placeable="0" type="Loot" />
			<row description="Car Stuff" id="6307" localize="1" name="Front Right Wheel" nametag="0" placeable="0" type="Loot" />
			<row description="Spider Boss" id="6308" localize="1" name="Spider Boss" nametag="0" placeable="1" type="Enemies" />
			<row description="Another top secret object" id="6309" interactionDistance="1000" localize="0" name="Test MR - 3 Way Trap Placers" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6310" interactionDistance="1000" localize="0" name="Test MR - 4 Way Trap Placers" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6311" interactionDistance="1000" localize="0" name="Test MR - Camera Button - Angle 1" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6312" interactionDistance="1000" localize="0" name="Test MR - Camera Button - Angle 2" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6313" interactionDistance="1000" localize="0" name="Test MR - Camera Button - Angle 3" nametag="0" placeable="1" type="Environmental" />
			<row description="Another top secret object" id="6314" interactionDistance="1000" localize="0" name="Test MR - Camera Button - Angle 4" nametag="0" placeable="1" type="Environmental" />
			<row description="When the minifig eats-it on the space ship" id="6315" localize="0" name="Minifig Electrical Death" nametag="0" placeable="1" type="Environmental" />
			<row description="Space Ship QB bouncer" id="6316" localize="0" name="AG - Space Ship QuickBuild Bouncer" nametag="0" placeable="1" type="Bouncers" />
			<row description="Laser that enemies fire" id="6317" localize="0" name="Enemy Laser" nametag="0" placeable="0" type="Shooting Gallery" />
			<row description="Laser that Friendlies fire" id="6318" localize="0" name="NPC Laser" nametag="0" placeable="0" type="Shooting Gallery" />
			<row description="Wall the player builds for AG Mission" id="6319" localize="0" name="AG - Rebuildable Wall" nametag="0" placeable="1" type="Rebuildables" />
			<row description="__MG__demo fig for review prep" id="6320" localize="0" name="review demo fig" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__i like cheese" id="6321" localize="0" name="testfigfordemo" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="New Concert Scene off zorillo park" id="6322" localize="0" name="Test Zorillo Concert scene" nametag="0" placeable="1" type="Environmental" />
			<row description="template vendor - do not edit!" id="6324" localize="0" name="template vendor" nametag="0" npcTemplateID="16" placeable="1" type="UserGeneratedNPCs" />
			<row id="6326" localize="0" name="GF - SG - instance water plane large - 3 layer" nametag="0" placeable="1" type="Environmental" />
			<row description="Spider Cave quick build" id="6327" localize="0" name="Spider Cave Auto Turret QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Test Client Blaster" id="6328" localize="0" name="Test Client Blaster" nametag="0" placeable="0" type="Loot" />
			<row id="6329" localize="0" name="AG - Ship Debris Tank" nametag="0" placeable="1" type="Environmental" />
			<row id="6330" localize="0" name="AG - Ship Debris Girder" nametag="0" placeable="1" type="Environmental" />
			<row description="Spaceship skybox" id="6331" localize="0" name="Black Hole" nametag="0" placeable="1" type="Environmental" />
			<row description="Collectible in Pet Rock to build a bridge" id="6332" localize="1" name="Pet Rock Bridge Part 1" nametag="0" placeable="0" type="Loot" />
			<row description="Collectible in Pet Rock to build a bridge" id="6333" localize="1" name="Pet Rock Bridge Part 2" nametag="0" placeable="0" type="Loot" />
			<row description="Collectible in Pet Rock to build a bridge" id="6334" localize="1" name="Pet Rock Bridge Part 3" nametag="0" placeable="0" type="Loot" />
			<row description="Crate holding 1 piece of the bridge collectible for Pet Rock" id="6335" localize="0" name="PR - Bridge Part 1 Crate" nametag="0" placeable="1" type="Smashables" />
			<row description="Crate holding 2 piece of the bridge collectible for Pet Rock" id="6336" localize="0" name="PR - Bridge Part 2 Crate" nametag="0" placeable="1" type="Smashables" />
			<row description="Crate holding 3 piece of the bridge collectible for Pet Rock" id="6337" localize="0" name="PR - Bridge Part 3 Crate" nametag="0" placeable="1" type="Smashables" />
			<row description="Vendor for AG" displayName="Merchant Vendor" id="6338" localize="1" name="AG Merchant Vendor" nametag="1" npcTemplateID="16" placeable="1" type="UserGeneratedNPCs" />
			<row description="" id="6339" localize="0" name="NPC Space chestpiece" nametag="0" placeable="0" type="Loot" />
			<row description="Wall that will be smashed by NPC" id="6340" localize="0" name="Quick Build Wall of Hate" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Test for a moving platform springpad" id="6341" localize="0" name="Test - Moving Platform Springpad" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Prototype asset for the monument" id="6342" localize="0" name="AG - Monument Elevator Test 2" nametag="0" placeable="1" type="Environmental" />
			<row description="Placeholder Tiki asset" id="6343" localize="0" name="PROTOTYPE - GF Small Tiki quickbuild" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Placeholder Tiki asset" id="6344" localize="0" name="PROTOTYPE - GF Med Tiki quickbuild" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Placeholder Tiki asset" id="6345" localize="0" name="PROTOTYPE - GF Large Tiki quickbuild" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Placeholder environmental asset" id="6346" localize="0" name="PROTOTYPE - GF Environmental object" nametag="0" placeable="1" type="Environmental" />
			<row description="Placeholder environmental asset" id="6347" localize="0" name="PROTOTYPE - GF Peanut Crate" nametag="0" placeable="1" type="Environmental" />
			<row description="Placeholder environmental asset" id="6348" localize="0" name="PROTOTYPE - GF Platform with roof" nametag="0" placeable="1" type="Environmental" />
			<row description="Placeholder environmental asset" id="6349" localize="0" name="PROTOTYPE - GF Platform without roof" nametag="0" placeable="1" type="Environmental" />
			<row description="Prototype asset for the monument" id="6350" localize="0" name="AG - Monument Elevator Test 3" nametag="0" placeable="1" type="Environmental" />
			<row description="Strombie used for the Survival Instance game type" displayName="Darkling" id="6351" localize="1" name="AG - Survival Darkling" nametag="1" placeable="1" type="Enemies" />
			<row description="Rebuildable wall for AG Survival Mode" id="6352" localize="0" name="AG - Survival Rebuildable Wall" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Bouncer for Space Ship" id="6353" localize="0" name="Space Ship Bouncer" nametag="0" placeable="1" type="Bouncers" />
			<row description="rebuild used for AG Scenario Survival" id="6355" localize="0" name="AG - Maelstrom Collector" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Small darkling spider for scenario Survival" displayName="Dark Spiderling" id="6359" localize="1" name="AG - Darkling Spiderling" nametag="1" placeable="1" type="Enemies" />
			<row id="6360" localize="0" name="AG - Sentinel Wall" nametag="0" placeable="1" type="Environmental" />
			<row id="6361" localize="0" name="AG - Distance Mountain" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__Guard for Sentinels" displayName="Sentinel Guard" id="6366" localize="1" name="Sentinel Guard" nametag="1" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="__MG__Version of Skylane for UGG to test mission" id="6367" localize="0" name="AG - UGG Skylane" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Placeable 3D ambient sound" id="6368" localize="0" name="3D Ambient Sound" nametag="0" placeable="1" type="Environmental" />
			<row description="orange - enemy - crateicon - swordattackanim - stink skill - hoodhooksword" id="6369" localize="0" name="rafOrangeEnemy2" nametag="0" npcTemplateID="12" placeable="1" type="UserGeneratedNPCs" />
			<row description="__MG__Mission Giver for AG battle scene" id="6370" localize="0" name="AG - Wisp, Maelstrom Collector" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Collectible Spawner for GF gold brick" id="6371" localize="0" name="Maelstrom Collection" nametag="0" placeable="1" type="NPC" />
			<row description="none" id="6372" localize="0" name="gruntgrunt" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="none" id="6373" localize="0" name="gruntgrunt" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="__MG__DO NOT PLACE IN GAME DO NOT EDIT TEMPLATE mg minifig template mission giver" displayName="Property Launch Pad Guard" id="6374" localize="1" name="NS - Nimbus Station Greeter" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="none" id="6376" localize="0" name="AG - Concert Fan2 B" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="This is only to be used on the spaceship in AG, it has special properties and should not be used anywhere else" id="6377" localize="0" name="AG - Ship - smashable long crate - All Engines" nametag="0" placeable="1" type="Smashables" />
			<row description="Research mountain with spider cages and damage" id="6378" localize="0" name="AG - Research Mountain" nametag="0" placeable="1" type="Environmental" />
			<row description="Spider Cave area" id="6379" localize="0" name="AG - Spider Mountain Cave" nametag="0" placeable="1" type="Environmental" />
			<row id="6380" interactionDistance="16" localize="0" name="AG - Sign - Exit" nametag="0" placeable="1" type="Environmental" />
			<row description="Buoy to show cannon range" id="6381" localize="0" name="GF - SG - Buoy" nametag="0" placeable="1" type="Environmental" />
			<row description="Cancel Mission sign for instance" id="6382" localize="0" name="GEN - Sign - Cancel Mission" nametag="0" placeable="1" type="Environmental" />
			<row description="Base for Cancel Mission sign" id="6383" localize="0" name="AG - SignBase - Cancel Mission" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__Waves Mission Giver" id="6384" localize="0" name="Waver" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Spaceship skybox" id="6385" localize="0" name="Black Hole Stars" nametag="0" placeable="1" type="Environmental" />
			<row description="Moving street piece" id="6386" localize="0" name="Broken street moving platform" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Seating area fo rocket launch in AG" id="6387" localize="0" name="Launch Seating Area" nametag="0" placeable="1" type="Environmental" />
			<row description="jetting rocks mesh in the rocket launch area of AG" id="6388" localize="0" name="Giant Rocks in Launch area" nametag="0" placeable="1" type="Environmental" />
			<row description="Ambient Soldier" id="6389" localize="0" name="Help Soldier" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="__MG__mission giver that gives the player a mission to go rescue pirates captured by ninja" id="6390" localize="0" name="GF - Pirate Mission Giver" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__mission giver that sends the player to Forbidden Valley to complete a mission" id="6391" localize="0" name="GF - Temp FV Mission Giver" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="darkling for survival" displayName="Darkling" id="6392" localize="1" name="Grumpy Darkling Survival" nametag="0" placeable="1" type="Enemies" />
			<row description="Testing multiple skills on one item" id="6393" localize="0" name="Test Experimental Pipe Wrench" nametag="0" placeable="0" type="Loot" />
			<row description="Player deployable and Buildable turret" id="6394" localize="0" name="Deployable Sentinel Turret" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Object for deck of ship" id="6395" localize="0" name="SG - Ship's Treasure Chest" nametag="0" placeable="1" type="Environmental" />
			<row description="Spaceship Launchpad FX" id="6396" localize="0" name="Ship FX 2 - Launchpad" nametag="0" placeable="1" type="Environmental" />
			<row description="SG object to track model rewards" id="6397" localize="0" name="SG - Model Spawner Object" nametag="0" placeable="1" type="Environmental" />
			<row description="Test object representing the incoming transition rocket" id="6398" localize="0" name="Test Incoming Transition Rocket" nametag="0" placeable="1" type="Environmental" />
			<row description="GF start area" id="6399" localize="0" name="GF Area 1" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Junction with elephants area" id="6400" localize="0" name="GF Area 2" nametag="0" placeable="1" type="Environmental" />
			<row description="GF battle area" id="6401" localize="0" name="GF Area 3" nametag="0" placeable="1" type="Environmental" />
			<row description="Pirate Tree mission giver placholder asset" id="6402" localize="0" name="PROTOTYPE - NPC Tree Platform" nametag="0" placeable="1" type="Environmental" />
			<row description="Tiki hut placholder asset" id="6403" localize="0" name="PROTOTYPE - Tiki Hut Placholder" nametag="0" placeable="1" type="Environmental" />
			<row description="Tiki vase placholder asset" id="6404" localize="0" name="PROTOTYPE - Tiki Vase Placholder" nametag="0" placeable="1" type="Environmental" />
			<row description="Fog shape for GF ravine" id="6405" localize="0" name="PROTOTYPE -GF Fog Trigger" nametag="0" placeable="1" type="Environmental" />
			<row description="The first showcase display pedestal, for development purposes" id="6406" localize="0" name="Showcase Display Pedestal - Test" nametag="0" placeable="1" type="Exhibits" />
			<row id="6407" localize="0" name="GM Only - Hat of Pwnage" nametag="0" placeable="0" type="Loot" />
			<row description="Baby Spider" displayName="Dark Spiderling" id="6408" localize="1" name="AG - Caged Baby Spider" nametag="1" placeable="1" type="Enemies" />
			<row description="__MG__This is the first run at a directed exhibit related mission giver" id="6409" localize="0" name="DuckBuild Mission Giver - 1" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__This is the first run at a directed exhibit related mission giver" id="6410" localize="0" name="DuckBuild Mission Giver - 2" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Umbrella for AG areas" id="6411" localize="0" name="AG - Umbrella" nametag="0" placeable="1" type="Smashables" />
			<row description="Choicebuild to make a player buffing station" id="6412" localize="0" name="AG - Choice Build Buff Station" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Choicebuild to make the strombie stunning emmiter" id="6413" localize="0" name="AG - Choice Build Shield Generator" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Default object for choice builds" id="6414" localize="0" name="AG - Choice Build object - Shield Buff" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Wartime Barrier smashable" id="6415" localize="0" name="AG - Hedgehog Barrier" nametag="0" placeable="1" type="Smashables" />
			<row description="Your Own Custom Rocket" id="6416" localize="0" name="UGG - New type Rocket" nametag="0" placeable="0" type="Rebuildables" />
			<row description="AG Minifig Statue Monument FX1B" id="6417" localize="0" name="AGFX - Platforming Statue FX1B" nametag="0" placeable="1" type="Environmental" />
			<row description="Survival Strombie with point value attached" displayName="Darkling" id="6418" localize="1" name="OLD - Darkling Survival" nametag="1" placeable="1" type="Enemies" />
			<row id="6419" localize="0" name="GF - SG - Level Glom" nametag="0" placeable="1" type="Environmental" />
			<row description="cave to transition from the battle scene to the monument" id="6423" localize="0" name="AG - Transition Cave" nametag="0" placeable="1" type="Environmental" />
			<row description="temp platform for ravine gameplay" id="6424" localize="0" name="GF - Ravine Platform" nametag="0" placeable="1" type="Environmental" />
			<row description="New Circle Landing Zone for AG" id="6425" localize="0" name="AG - Landing Zone Circle" nametag="0" placeable="1" type="Environmental" />
			<row description="little rock bits" id="6426" localize="0" name="AG - Rock bits" nametag="0" placeable="1" type="Environmental" />
			<row description="little rock bits" id="6427" localize="0" name="AG - Rock bits 2" nametag="0" placeable="1" type="Environmental" />
			<row description="blocking volume so red &quot;x&quot; will show up" id="6428" localize="0" name="GF - SG - Terrain Blocking Volume" nametag="0" placeable="1" type="Environmental" />
			<row description="Quick Build Behavior" id="6429" localize="0" name="Quick Build" nametag="0" placeable="0" type="Behavior" />
			<row description="Path from scenes 3 to 4" id="6430" localize="0" name="AG - Path 3 to 4" nametag="0" placeable="1" type="Environmental" />
			<row id="6431" localize="0" name="Armor Powerup 1 point" nametag="0" placeable="0" type="Powerup" />
			<row description="Powerup Spawner" id="6432" localize="0" name="Spawner - Armor Powerup 1 point" nametag="0" placeable="1" type="NPC" />
			<row description="distance mountain" id="6434" localize="0" name="AG - Distance Mountain" nametag="0" placeable="1" type="Environmental" />
			<row description="Path from scenes 2 to 3" id="6435" localize="0" name="AG - Path 2 to 3" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Property area" id="6436" localize="0" name="GF - Area 4" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Jail area" id="6437" localize="0" name="GF - Area 5" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Tiki area" id="6438" localize="0" name="GF - Area 6" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Captain area" id="6439" localize="0" name="GF - Area 7" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Area Planner" id="6440" localize="0" name="PROTOTYPE -GF Area 8" nametag="0" placeable="1" type="Environmental" />
			<row description="Battlefield Bunker for new AG" id="6441" localize="0" name="AG - Battlefield Bunker" nametag="0" placeable="1" type="Environmental" />
			<row description="model that ports player to scenario" id="6442" localize="0" name="AG - Maelstrom Collector Instancer" nametag="0" placeable="1" type="Environmental" />
			<row description="to test new strombie shader" id="6443" localize="0" name="AG - TEST STROMBIE" nametag="0" placeable="1" type="Environmental" />
			<row description="test asset for prototype spider leg" id="6444" localize="0" name="Spider Cave Spider" nametag="0" placeable="1" type="Enemies" />
			<row description="test asset" id="6445" localize="0" name="QB - Bear Trap" nametag="0" placeable="1" type="Rebuildables" />
			<row id="6446" localize="0" name="AG - FX Locator Box Object" nametag="0" placeable="1" type="Environmental" />
			<row description="Platform QB to cross the path gap to the monument" id="6447" localize="0" name="AG - Gap Platform" nametag="0" placeable="1" type="Rebuildables" />
			<row description="test asset" id="6448" localize="0" name="Spider Egg" nametag="0" placeable="1" type="Smashables" />
			<row description="AG Forest Glom" id="6449" localize="0" name="AG - Battle forest" nametag="0" placeable="1" type="Environmental" />
			<row description="Maelstrom infected tree" id="6450" localize="0" name="AG - Pine maelstrom" nametag="0" placeable="1" type="Environmental" />
			<row id="6451" localize="0" name="GF - SG - card - hills2" nametag="0" placeable="1" type="Environmental" />
			<row description="place holder spider web for spider cave" id="6452" localize="0" name="Spider Web" nametag="0" placeable="1" type="Smashables" />
			<row description="Research mountain with maelstrom effect" id="6453" localize="0" name="AG - Research Mountain Cage" nametag="0" placeable="1" type="Environmental" />
			<row description="Small darkling spider for scenario Survival" displayName="Dark Spiderling" id="6454" localize="1" name="AG - Darkling Spider Survival" nametag="1" placeable="1" type="Enemies" />
			<row description="Broken spider cage with maelstrom treatment" id="6455" localize="0" name="PROTOTYPE AG - Spider cage" nametag="0" placeable="1" type="Environmental" />
			<row description="wall for Waves Instance" id="6456" localize="0" name="AG - Sentinel Wooden Wall" nametag="0" placeable="1" type="Smashables" />
			<row description="Spider boss for second room of the spider cave" id="6457" localize="0" name="Spider Boss Fire Rockets" nametag="0" placeable="1" type="Enemies" />
			<row description="Rocket for spider boss" id="6458" localize="0" name="Spider Boss Rocket" nametag="0" placeable="0" type="Shooting Gallery" />
			<row id="6459" localize="0" name="AG - Lego Wall Ruins" nametag="0" placeable="1" type="Environmental" />
			<row id="6460" localize="0" name="AG - Lego Wall Ruins 1" nametag="0" placeable="1" type="Environmental" />
			<row id="6461" localize="0" name="Obstacle course NPC overhead icon" nametag="0" placeable="0" type="Icon" />
			<row description="test object for the choice build system" id="6462" localize="0" name="Choice build  - GF Tiki" nametag="0" placeable="1" type="Rebuildables" />
			<row description="smashable wall only for spider boss" id="6463" localize="0" name="Spider Cave Wall" nametag="0" placeable="1" type="Smashables" />
			<row description="AG - Monument Fan Wire FX 01" id="6464" localize="0" name="AGFX - Monument Fan Wire FX 01" nametag="0" placeable="1" type="Environmental" />
			<row description="AG - Monument Fan Wire FX 02" id="6465" localize="0" name="AGFX - Monument Fan Wire FX 02" nametag="0" placeable="1" type="Environmental" />
			<row description="AG - Monument Fan Wire FX 03" id="6466" localize="0" name="AGFX - Monument Fan Wire FX 03" nametag="0" placeable="1" type="Environmental" />
			<row description="AG - Monument Fan Wire Mesh for FX" id="6467" localize="0" name="AGFX - Monument Fan Wires" nametag="0" placeable="1" type="Environmental" />
			<row description="The second showcase display pedestal, for development purposes" id="6470" localize="0" name="Showcase Display Pedestal - Test2" nametag="0" placeable="1" type="Exhibits" />
			<row description="model that ports player to scenario" id="6475" localize="0" name="AG - Waves Instancer" nametag="0" placeable="1" type="Environmental" />
			<row description="AG - Monument Fan Wire FX 01" id="6476" localize="0" name="AGFX - Monument Fan Wire FX 01" nametag="0" placeable="1" type="Environmental" />
			<row description="Derelict Hummer Truck for use on AG battlefield" id="6477" localize="0" name="AG - Truck Derelict" nametag="0" placeable="1" type="Environmental" />
			<row id="6478" localize="0" name="Test Mission Puccio Offer" nametag="0" placeable="1" type="NPC" />
			<row id="6479" localize="0" name="Test Mission Puccio Turn in" nametag="0" placeable="1" type="NPC" />
			<row description="Engine for smashing" id="6480" localize="0" name="AG - Smashable Engine" nametag="0" placeable="1" type="Smashables" />
			<row description="Surrounding structure for gap platform build to Monument" id="6481" localize="0" name="AG - Gap Platform Structure" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__Guard that has animations and skills for shooting at enemies below" id="6482" localize="0" name="AG Wall Guard" nametag="0" npcTemplateID="17" placeable="1" type="NPC" />
			<row description="QB wall only smashable by the spider" id="6483" localize="0" name="QB Spider Wall" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Blue block moving platform" id="6484" localize="0" name="Test2 - Large Mover" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="GF area 1 Transistion" id="6485" localize="0" name="GF Area 1 Transistion" nametag="0" placeable="1" type="Environmental" />
			<row description="GF area 2 Transistion" id="6486" localize="0" name="GF Area 2 Transistion" nametag="0" placeable="1" type="Environmental" />
			<row description="GF area 3 Transistion" id="6487" localize="0" name="GF Area 3 Transistion" nametag="0" placeable="1" type="Environmental" />
			<row description="GF area 4 Transistion" id="6488" localize="0" name="GF Area 4 Transistion" nametag="0" placeable="1" type="Environmental" />
			<row description="GF area 5 Transistion" id="6489" localize="0" name="GF Area 5 Transistion" nametag="0" placeable="1" type="Environmental" />
			<row description="GF area 6 Transistion" id="6490" localize="0" name="GF Area 6 Transistion" nametag="0" placeable="1" type="Environmental" />
			<row description="Small Tiki Choicebuild" id="6491" localize="0" name="GF - Choicebuild Small Tiki" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Medium Tiki Choicebuild" id="6492" localize="0" name="GF - Choicebuild Medium Tiki" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Large Tiki Choicebuild" id="6493" localize="0" name="GF - Choicebuild Large Tiki" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Spear used by Sentinel Scout NPCs" id="6494" localize="0" name="NPC Sentinel Scout Spear" nametag="0" placeable="0" type="Loot" />
			<row description="QB rock to hurt the spider" id="6495" localize="0" name="Spider Cave Rock QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="NPC Beck Hair" id="6496" localize="0" name="NPC Beck Hair" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Skylane Hair" id="6497" localize="0" name="NPC Skylane Hair" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Wisp Hair" id="6498" localize="0" name="NPC Wisp Hair" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Epsilon Helm" id="6499" localize="0" name="NPC Epsilon Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Sentinel Scout Helm" id="6500" localize="0" name="NPC Sentinel Scout Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Skylane Helm in hand" id="6501" localize="0" name="NPC Skylane Helm In Hand" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Skylane shoulder pieces" id="6502" localize="0" name="NPC Skylane Shoulders" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Epsilon Gun" id="6503" localize="0" name="NPC Epsilon Gun" nametag="0" placeable="0" type="Loot" />
			<row description="Attach to greeble_r on cannon" id="6505" localize="0" name="Cannon Greeble Right" nametag="0" placeable="0" type="Loot" />
			<row description="Attach to greeble_l on cannon" id="6506" localize="0" name="Cannon Greeble Left" nametag="0" placeable="0" type="Loot" />
			<row description="testing texture stuff" id="6507" localize="0" name="test-texture" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="copy of AG - Block 3 with a destructible added to it" id="6510" localize="0" name="GF - Ramp" nametag="0" placeable="1" type="Environmental" />
			<row description="GF tiki torch used to guide players" id="6511" localize="0" name="GF Tiki Torch" nametag="0" placeable="1" type="Environmental" />
			<row description="NPC Rusty Wrench" id="6512" localize="0" name="NPC Rusty Wrench" nametag="0" placeable="0" type="Loot" />
			<row description="Sentinel Brawler" id="6513" localize="0" name="Sentinel Brawler" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="test moving platform for the spider cave" id="6514" localize="0" name="Boulder Moving Platform QB" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="AG Forest Glom Maelstrom Trees" id="6515" localize="0" name="AG - Battle forest Maelstrom" nametag="0" placeable="1" type="Environmental" />
			<row description="Spider Cave QB spider trap" id="6516" localize="0" name="Spider Cave Spider Trap A" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Spider Cave QB spider trap" id="6517" localize="0" name="Spider Cave Spider Trap B" nametag="0" placeable="1" type="Rebuildables" />
			<row description="A model for your property!" displayName="Island Jail Model" id="6518" localize="1" name="Model Reward Jail" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Lookout Post Model" id="6519" localize="1" name="Model Reward Lookout" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Island Fort Model" id="6520" localize="1" name="Model Reward Mini Fort" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Raft Model" id="6521" localize="1" name="Model Reward Mini Raft" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Volley Gun Model" id="6522" localize="1" name="Model Reward Volley Gun" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Palm Tree Model" id="6523" localize="1" name="Model Reward Palm Tree" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Island Plant Model" id="6524" localize="1" name="Model Reward Island Plant" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Raft Model" id="6525" localize="1" name="Model Reward Deluxe Raft" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Large Cannon Model" id="6526" localize="1" name="Model Reward Large Cannon" nametag="0" placeable="0" type="Loot" />
			<row description="temporary QB for the spider cave" id="6527" localize="0" name="Spider Cave Rail QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="temporary turret for the rail that's also a moving platform" id="6528" localize="0" name="Spider Cave Rail Turret QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Ben Tarr's test npc2" id="6529" localize="0" name="Ben Aarrr" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="Awesome new spider egg" id="6530" localize="0" name="Spider Cave Egg" nametag="0" placeable="1" type="Enemies" />
			<row description="__MG__Test Mission Giver Ihall" id="6531" localize="0" name="DJ Rock Solid" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Test Mission Giver Ihall" id="6532" localize="0" name="DJ Rock Solid" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Test Mission Giver Ihall" id="6533" localize="0" name="DJ Rock Solid" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Test Mission Giver Ihall" id="6534" localize="0" name="DJ Rock Solid" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Test Mission Giver Ian Hall" id="6535" localize="0" name="DJ Rock Sollid" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Test Giver for Ian H" id="6536" localize="0" name="IansMissionGiver" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Boss for the last room of the spider cave" id="6537" localize="0" name="Spider Boss Den" nametag="0" placeable="1" type="Enemies" />
			<row description="Spider Cave quick build" id="6538" localize="0" name="Spider Cave Auto Turret QB 2" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Spider Cave QB platform" id="6539" localize="0" name="Spider Cave Den QB Platform" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Switch 1 for the spider den" id="6540" localize="0" name="Spider Den Switch 1" nametag="0" placeable="1" type="Environmental" />
			<row description="Switch 2 for the spider den" id="6541" localize="0" name="Spider Den Switch 2" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__This is the first run at a directed exhibit related mission giver" id="6542" localize="0" name="Randall_TestWithNewShowcaseVals" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row id="6543" localize="0" name="Test Quickbuild" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Tacarc test" id="6544" localize="0" name="Test Tacarc" nametag="0" placeable="0" type="Loot" />
			<row description="__MG__This is the first run at a directed exhibit related mission giver" id="6545" localize="0" name="Randall_TestWithNewShowcaseVals2" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Only blocks the gameplay camera." id="6546" localize="0" name="Camera-only Blocking Volume" nametag="0" placeable="1" type="BlockingVolume" />
			<row description="Camera behavior volume with a directional arrow" id="6547" localize="0" name="Camera Volume - Directional" nametag="0" placeable="1" type="Environmental" />
			<row description="Trigger volume, sphere, only collides with humans" id="6548" localize="0" name="Trigger Sphere (Humans Only)" nametag="0" placeable="1" type="Environmental" />
			<row description="Testing the new AI on this strombie" id="6549" localize="0" name="Test New AI Darkling" nametag="0" placeable="1" type="Enemies" />
			<row description="GF Easy Darkling type" displayName="Darkling Pirate" id="6550" localize="1" name="GF - Darkling Pirate" nametag="1" placeable="1" type="Enemies" />
			<row description="GF Difficult Darkling" id="6551" localize="1" name="GF - Tiki Darkling" nametag="0" placeable="1" type="Enemies" />
			<row description="Min spec test" id="6552" localize="0" name="AG - Min Spec Enemies" nametag="0" placeable="1" type="Enemies" />
			<row description="Min spec test" id="6553" localize="0" name="AG - Min Spec MGs" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Min spec test" id="6554" localize="0" name="AG - Min Spec Pets" nametag="0" placeable="1" type="NPC" />
			<row id="6555" localize="0" name="Test Pantomime Bunny Front" nametag="0" placeable="0" type="Loot" />
			<row id="6556" localize="0" name="Test Pantomime Bunny Back" nametag="0" placeable="0" type="Loot" />
			<row description="DO NOT PLACE IN GAME DO NOT MODIFY Template general ambient NPC" id="6557" localize="0" name="Test8675309" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="Pantomime Bunny Front" id="6558" localize="0" name="Bunny Front" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="Pantomime Bunny Back" id="6559" localize="0" name="Bunny Back" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="Small rock platform for GF ravine scene 2" id="6560" localize="0" name="PROTOTYPE Small ravine rock" nametag="0" placeable="1" type="Environmental" />
			<row description="GF card made from forest module test" id="6561" localize="0" name="PROTOTYPE GF MIN SPEC CARD" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Battle area trench test" id="6562" localize="0" name="PROTOTYPE GwF Trench" nametag="0" placeable="1" type="Environmental" />
			<row description="Elite Darkling that turns to a rebuild upon smashing." displayName="Darkling Mech" id="6563" localize="1" name="Darkling Mech for Instance" nametag="1" placeable="1" type="Enemies" />
			<row description="Snake Test" id="6564" localize="0" name="Snake Part 1" nametag="0" placeable="1" type="NPC" />
			<row description="Snake Test" id="6565" localize="0" name="Snake Part 2" nametag="0" placeable="1" type="NPC" />
			<row description="Snake Test" id="6566" localize="0" name="Snake Part 3" nametag="0" placeable="1" type="NPC" />
			<row description="Snake Test" id="6567" localize="0" name="Snake Part 4" nametag="0" placeable="1" type="NPC" />
			<row description="Snake Test" id="6568" localize="0" name="Snake Part 5" nametag="0" placeable="1" type="NPC" />
			<row description="Siege QB Bouncer" id="6569" localize="0" name="Defender Bouncer QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Siege QB Wall" id="6570" localize="0" name="Defender Wall QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Siege QB Auto Turret" id="6571" localize="0" name="Defender Auto-Turret QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Siege QB Land Mine" id="6572" localize="0" name="Defender Land Mine QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Siege QB Capture Object" id="6573" localize="0" name="Defender Capture-Object QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Siege QB Bouncer" id="6574" localize="0" name="Siege-Bouncer QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Siege QB Bridge" id="6575" localize="0" name="Attacker Bridge QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="__MG__AG Spaceship Mission Giver" id="6576" localize="0" name="AG - Spaceship Bob 001 DO NOT USE" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Your Own Custom Car" id="6577" localize="0" name="UGG - Modular Car" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Modular Car Chassis" displayName="Modular Car Chassis #1" id="6581" localize="1" name="Old MOD Car Chassis 1" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Engine" displayName="Modular Car Engine #1" id="6582" localize="1" name="Old MOD Car Engine 1" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Front" displayName="Modular Car Front #1" id="6583" localize="1" name="Old MOD Car Front 1" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Bumper" displayName="Modular Car Bumper #1" id="6584" localize="1" name="Old MOD Car Front Bumper 1" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Main Body" displayName="Modular Car Main Body #1" id="6585" localize="1" name="Old MOD Car Main 1" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Rear" displayName="Modular Car Rear #1" id="6586" localize="1" name="Old MOD Car Rear 1" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Wheel Set" displayName="Modular Car Wheels #1" id="6587" localize="1" name="Old MOD Car Wheel 1" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Back Bumper" displayName="Modular Car Back Bumper #1" id="6588" localize="1" name="Old MOD Car Back Bumper 1" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Back Bumper" displayName="Modular Car Back Bumper #2" id="6589" localize="1" name="Old MOD Car Back Bumper 2" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Chassis" displayName="Modular Car Chassis #2" id="6591" localize="1" name="Old MOD Car Chassis 2" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Engine" displayName="Modular Car Engine #2" id="6592" localize="1" name="Old MOD Car Engine 2" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Front" displayName="Modular Car Front #2" id="6593" localize="1" name="Old MOD Car Front 2" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Bumper" displayName="Modular Car Bumper #2" id="6594" localize="1" name="Old MOD Car Front Bumper 2" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Main Body" displayName="Modular Car Main Body #2" id="6595" localize="1" name="Old MOD Car Main 2" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Rear" displayName="Modular Car Rear #2" id="6596" localize="1" name="Old MOD Car Rear 2" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Wheel Set" displayName="Modular Car Wheels #2" id="6597" localize="1" name="Old MOD Car Wheel 2" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Spider Cave Egg without crappy shader" id="6598" localize="0" name="Spider Cave Egg 2" nametag="0" placeable="1" type="Enemies" />
			<row description="rebuildable ravine platform" id="6599" localize="0" name="GF - QB Ravine Platform" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Carried by the player during a Siege match" id="6600" localize="0" name="PvP Carry Barrel" nametag="0" placeable="0" type="Loot" />
			<row description="This is the thing you collide with to collect the Goal Object" id="6601" localize="0" name="PvP Goal Powerup" nametag="0" placeable="1" type="NPC" />
			<row id="6602" localize="0" name="CT - Medusa" nametag="0" placeable="1" type="Enemies" />
			<row description="Quick Build Mining Drill" id="6603" localize="0" name="Mining Drill" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Activator object for choice builds" id="6604" localize="0" name="Build Activator" nametag="0" placeable="0" type="Rebuildables" />
			<row description="GF Red plant used to guide players" id="6608" localize="0" name="GF Red Plant" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Racing totem for entry into player racing" id="6609" localize="0" name="GF racing totem" nametag="0" placeable="1" type="Environmental" />
			<row description="special purpose NPC for CWF demo sprint 909" id="6610" localize="0" name="CWF Generic NPC" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row id="6611" localize="0" name="AG Wall Soldier" nametag="0" placeable="1" type="NPC" />
			<row description="Gun the Guards carry" id="6612" localize="0" name="NPC Guard Gun" nametag="0" placeable="0" type="Loot" />
			<row description="New maesltrom chest without crystals" id="6613" localize="0" name="PROTOTYPE - GF Maelstrom Chest" nametag="0" placeable="1" type="Smashables" />
			<row description="GF jail area proof of concept" id="6614" localize="0" name="PROTOTYPE - GF - Jail Area" nametag="0" placeable="1" type="Environmental" />
			<row description="All AG monument scene trees glommed" id="6615" localize="0" name="AG Monument Scene Tree Glom" nametag="0" placeable="1" type="Environmental" />
			<row id="6616" localize="0" name="PTMG - Corn" nametag="0" placeable="1" type="Smashables" />
			<row id="6617" localize="0" name="PTMG - Trumpet" nametag="0" placeable="1" type="Smashables" />
			<row id="6618" localize="0" name="Gen - Race Track 01- 50 stud" nametag="0" placeable="1" type="Environmental" />
			<row id="6619" localize="0" name="AG Launch Scene Tree Glom" nametag="0" placeable="1" type="Environmental" />
			<row description="This is the thing you click on to capture the barrel" id="6620" localize="0" name="PvP Capture Barrel" nametag="0" placeable="1" type="Environmental" />
			<row description="Placeholder for Beetle Experiment" id="6621" localize="0" name="CT - Beetle Test" nametag="0" placeable="1" type="Enemies" />
			<row description="Test for turrets" id="6622" localize="0" name="Test Equippable Turret" nametag="0" placeable="0" type="Loot" />
			<row description="Front hitbox" id="6623" localize="0" name="CT - Bull Test" nametag="0" placeable="1" type="Enemies" />
			<row description="Bull test" id="6624" localize="0" name="CT - Bull Main" nametag="0" placeable="1" type="NPC" />
			<row description="Back hitbox" id="6625" localize="0" name="CT - Bull Tail" nametag="0" placeable="1" type="NPC" />
			<row id="6626" localize="0" name="Spider Den Turret" nametag="0" placeable="1" type="Environmental" />
			<row description="GF flora module" id="6627" localize="0" name="PROTOTYPE - GF - Flora Module" nametag="0" placeable="1" type="Environmental" />
			<row description="GF flora module 2 changer" id="6628" localize="0" name="PROTOTYPE - GF - Flora Module 2" nametag="0" placeable="1" type="Environmental" />
			<row description="T-Rex Motion Tracker" id="6629" localize="0" name="CT - Motion Tracker Test" nametag="0" placeable="1" type="Enemies" />
			<row description="__MG__Johnny Thunder Mission Giver" displayName="Johnny Thunder" id="6630" localize="1" name="NS - Johnny Thunder" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Sentinel Faction Vendor" displayName="Sentinel Vendor" id="6631" localize="1" name="NS - Sentinel Faction Vendor" nametag="1" npcTemplateID="16" placeable="1" type="NPC" />
			<row description="Paradox Faction Vendor" displayName="Paradox Vendor" id="6632" localize="1" name="NS - Paradox Faction Vendor" nametag="1" npcTemplateID="16" placeable="1" type="NPC" />
			<row description="Assembly Faction Vendor" displayName="Assembly Vendor" id="6633" localize="1" name="NS - Assembly Faction Vendor" nametag="1" npcTemplateID="16" placeable="1" type="NPC" />
			<row description="Venture Faction Vendor" displayName="Venture Vendor" id="6634" localize="1" name="NS - Venture Faction Vendor" nametag="1" npcTemplateID="16" placeable="1" type="NPC" />
			<row description="__MG__Mardolf Assembly Mission Giver" displayName="Mardolf" id="6635" localize="1" name="NS - Mardolf" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Assembly Mission Giver" displayName="Inventor's Assistant" id="6636" localize="1" name="NS - Inventor's Assistant" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Mission Giver for Duck Showcase" displayName="Duck Shooting Gallery" id="6637" localize="1" name="NS - Duck Showcaser" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Embarrassed Mission Giver" displayName="Embarrassed Minifig" id="6638" localize="1" name="NS - Embarrassed Minifig" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row id="6639" localize="0" name="Test Katana - 2 pt" nametag="0" placeable="0" type="Loot" />
			<row id="6640" localize="0" name="Test Katana - 3 pt" nametag="0" placeable="0" type="Loot" />
			<row id="6641" localize="0" name="Test Katana - 4 pt" nametag="0" placeable="0" type="Loot" />
			<row description="Restores 3 point of Health" displayName="3 pt Healing Kit" id="6642" localize="0" name="Test Healing Kit - 3 pts" nametag="0" placeable="0" type="Loot" />
			<row description="Restores 4 points of Imagination" displayName="4 pt Restoration Kit" id="6643" localize="0" name="Test Imagination Kit - 4 pts" nametag="0" placeable="0" type="Loot" />
			<row description="Restores 3 points of Armor" displayName="3 pt Repair Kit" id="6644" localize="0" name="Test Armor Kit - 3 pts" nametag="0" placeable="0" type="Loot" />
			<row description="Gives 15 points of armor" id="6645" localize="0" name="Test Shirt of Uber Armor - 15pts" nametag="0" placeable="0" type="Loot" />
			<row description="Gives 30 points of imagination" displayName="30 pts imagination hat" id="6646" localize="0" name="Test Hat of Uber Imagination - 30 pts" nametag="0" placeable="0" type="Loot" />
			<row description="Increases life point pool" displayName="4 pts life pants" id="6647" localize="0" name="Test Pants of Uber Life - 4 pts" nametag="0" placeable="0" type="Loot" />
			<row description="Used to complete NS mission" id="6648" localize="0" name="NS - Imagination Fountain" nametag="0" placeable="1" type="Rebuildables" />
			<row description="__MG__testing new stored proc with icon update" id="6649" localize="0" name="rafTestMGWithIcons" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__showing that creating an npc will now add the associated mission giver icons" id="6650" localize="0" name="rafTestWithIconsForReview" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row id="6651" localize="0" name="Test AoE Hammer Tier 2" nametag="0" placeable="0" type="Loot" />
			<row id="6652" localize="0" name="Test AoE Hammer Tier 3" nametag="0" placeable="0" type="Loot" />
			<row description="Placeholder for duck build mission" id="6653" localize="0" name="NS - PH Duck Quickbuild" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Smashable crate for NS Mission" id="6654" localize="0" name="NS - Hanging Crate" nametag="0" placeable="1" type="Smashables" />
			<row id="6655" localize="0" name="NPC The Stig's Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="Test item" id="6656" localize="0" name="Static Car" nametag="0" placeable="1" type="Environmental" />
			<row description="GF jail building 1 block for design" id="6657" localize="0" name="PROTOTYPE - GF - Jail Building 1" nametag="0" placeable="1" type="Environmental" />
			<row description="GF jail building 2 block for design" id="6658" localize="0" name="PROTOTYPE - GF - Jail Building 2" nametag="0" placeable="1" type="Environmental" />
			<row description="GF prison cell for design" id="6659" localize="0" name="PROTOTYPE - GF - Prison Cell" nametag="0" placeable="1" type="Environmental" />
			<row description="GF stairs 4 for design" id="6660" localize="0" name="PROTOTYPE - GF - Stairs 4" nametag="0" placeable="1" type="Environmental" />
			<row description="Testing" id="6661" localize="0" name="Test Race Smashable" nametag="0" placeable="1" type="Smashables" />
			<row description="Replaces 9 and 14" id="6662" localize="0" name="FreeBuild Model" nametag="0" placeable="0" type="Model" />
			<row description="GF stairs 3 for design" id="6663" localize="0" name="PROTOTYPE - GF - Stairs 3" nametag="0" placeable="1" type="Environmental" />
			<row description="GF stairs 2 for design" id="6664" localize="0" name="PROTOTYPE - GF - Stairs 2" nametag="0" placeable="1" type="Environmental" />
			<row description="GF stairs 1 for design" id="6665" localize="0" name="PROTOTYPE - GF - Stairs 1" nametag="0" placeable="1" type="Environmental" />
			<row description="GF wall 1 for design" id="6666" localize="0" name="PROTOTYPE - GF - Wall 1" nametag="0" placeable="1" type="Environmental" />
			<row description="GF wall 2 for design" id="6667" localize="0" name="PROTOTYPE - GF - Wall 2" nametag="0" placeable="1" type="Environmental" />
			<row description="Survival Elite Darkling that turns to a rebuild upon smashing." displayName="Darkling Mech" id="6668" localize="1" name="AG - Darkling Mech Survival" nametag="1" placeable="1" type="Enemies" />
			<row description="Simple object for testing scripts" id="6669" localize="0" name="LuaTestBlock" nametag="0" placeable="1" type="Environmental" />
			<row description="Test objetc" id="6670" localize="0" name="AG - Global Lighting Test Object" nametag="0" placeable="1" type="Environmental" />
			<row description="testing object creation - throwaway object" id="6671" localize="0" name="ExplodingTreeExperiment" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__mission giver that gives the player a mission to go rescue pirates captured by ninja" id="6672" localize="0" name="GF - PH Pirate Mission Giver" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="temp platform for ravine gameplay" id="6673" localize="0" name="GF -Idol (Temp)" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Jail rock arch 1" id="6674" localize="0" name="PROTO-GF Jail Arch 1" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Jail rock arch 2" id="6675" localize="0" name="PROTO-GF Jail Arch 2" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Jail rock monkey branch" id="6676" localize="0" name="PROTO-GF Monkey Branch" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Jail rock monkey tree" id="6677" localize="0" name="PROTO-GF Monkey Tree" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Jail rock Mountain 1" id="6678" localize="0" name="PROTO-GF Mountain 1" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Jail rock Mountain 2" id="6679" localize="0" name="PROTO-GF Mountain 2" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Jail rock Trench 1" id="6680" localize="0" name="PROTO-GF Jail Trench 1" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Jail rock Trench 2" id="6681" localize="0" name="PROTO-GF Jail Trench 2" nametag="0" placeable="1" type="Environmental" />
			<row description="PiCo Request" id="6682" localize="0" name="PiCo Dog" nametag="0" placeable="1" type="NPC" />
			<row description="PiCo Request" id="6683" localize="0" name="PiCo Elephant" nametag="0" placeable="1" type="NPC" />
			<row description="PiCo Request" id="6684" localize="0" name="PiCo Rooster" nametag="0" placeable="1" type="NPC" />
			<row description="Quickbuild to a darkling stunning emmiter" id="6685" localize="0" name="GF - Siren" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Quickbuild to a darkling stunning emmiter" id="6686" localize="0" name="GF - Headless Siren" nametag="0" placeable="1" type="Rebuildables" />
			<row id="6687" localize="0" name="Gen - Race Track 02 - 75stud" nametag="0" placeable="1" type="Environmental" />
			<row id="6688" localize="0" name="Gen - Race Track 03 - 100stud" nametag="0" placeable="1" type="Environmental" />
			<row description="QB that starts the maelstrom collection event." id="6689" localize="0" name="AG - PH Maelstrom Collector Machine" nametag="0" placeable="1" type="Rebuildables" />
			<row id="6690" localize="0" name="Gen - Race Ramp 15" nametag="0" placeable="1" type="Environmental" />
			<row id="6691" localize="0" name="Gen - Race Ramp 30" nametag="0" placeable="1" type="Environmental" />
			<row id="6692" localize="0" name="Gen - Race Ramp 45" nametag="0" placeable="1" type="Environmental" />
			<row id="6693" localize="0" name="Gen - Race Cylinder 50 stud" nametag="0" placeable="1" type="Environmental" />
			<row id="6694" localize="0" name="Gen - Race Cylinder 100 stud" nametag="0" placeable="1" type="Environmental" />
			<row id="6695" localize="0" name="Gen - Race Cylinder 200 stud" nametag="0" placeable="1" type="Environmental" />
			<row id="6697" localize="0" name="Invisible Phantom Volume 001" nametag="0" placeable="1" type="BlockingVolume" />
			<row description="Use ONLY on the GF shooting gallery map" id="6698" localize="0" name="SG Pirate Deckhand" nametag="0" placeable="1" type="NPC" />
			<row id="6699" localize="0" name="AG - Nimbus Planetoid" nametag="0" placeable="1" type="Environmental" />
			<row description="Interactive binoculars" id="6700" interactionDistance="5" localize="0" name="Binoculars" nametag="0" placeable="1" type="Environmental" />
			<row description="GF flora module Mike" id="6701" localize="0" name="PROTOTYPE - Tree Mod Mike" nametag="0" placeable="1" type="Environmental" />
			<row description="GF LEGO Stairs" id="6702" localize="0" name="GF LEGO Stairs" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Divided Ravine and Landing Scene 01" id="6703" localize="0" name="Divided Ravine and Landing 01" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Divided Ravine and Landing Scene 02" id="6704" localize="0" name="Divided Ravine and Landing 02" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Divided Ravine and Landing Scene 03" id="6705" localize="0" name="Divided Ravine and Landing 03" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Divided Ravine and Landing Scene 04" id="6706" localize="0" name="Divided Ravine and Landing 04" nametag="0" placeable="1" type="Environmental" />
			<row description="GF Divided Ravine and Landing Scene 05" id="6707" localize="0" name="Divided Ravine and Landing 05" nametag="0" placeable="1" type="Environmental" />
			<row description="GF - Skull on Battle Trench" id="6708" localize="0" name="GF - Skull on Battle Trench" nametag="0" placeable="1" type="Environmental" />
			<row description="GF stairs  for jail area with only 5 steps" id="6709" localize="0" name="GF - Short stairs 5" nametag="0" placeable="1" type="Environmental" />
			<row description="Test Asset" id="6710" localize="0" name="Gauntlet Pillar" nametag="0" placeable="1" type="Smashables" />
			<row description="Test Asset" id="6711" localize="0" name="Gauntlet Proto" nametag="0" placeable="1" type="Environmental" />
			<row description="Test Asset" id="6712" localize="0" name="Gauntlet Gate" nametag="0" placeable="1" type="Smashables" />
			<row description="Precondition Test - bad offset" id="6713" localize="0" name="Test Precondition" nametag="0" placeable="0" type="Loot" />
			<row description="QB to allow players to access other areas." id="6714" localize="0" name="GF - Pirate QB Crows Nest" nametag="0" placeable="1" type="Rebuildables" />
			<row description="QB wall that can be easily smashed" id="6715" localize="0" name="GF - QB Smash Wall" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Test Strombie" id="6716" localize="0" name="Test Darkling" nametag="0" placeable="1" type="Enemies" />
			<row description="GF battle  Trench 1" id="6717" localize="0" name="PROTO-GF battle Trench 2" nametag="0" placeable="1" type="Environmental" />
			<row description="mission object" id="6718" localize="0" name="GF - Banana Cluster" nametag="0" placeable="1" type="Smashables" />
			<row description="GF Construction Cube" id="6719" localize="0" name="GF - Construction Cube" nametag="0" placeable="1" type="Environmental" />
			<row description="Tamable Pet" id="6720" localize="1" name="Warthog Pet" nametag="0" placeable="1" type="NPC" />
			<row description="Collectible Spawner for NS Collectible Flag" id="6726" localize="0" name="NS -  Flag Collectible Spawner" nametag="0" placeable="1" type="NPC" />
			<row description="Static Duck for Decoration" id="6727" localize="0" name="NS Duck Red" nametag="0" placeable="1" type="Environmental" />
			<row id="6728" localize="0" name="NPC BLOCKER" nametag="0" placeable="1" type="BlockingVolume" />
			<row description="Switch for siege" id="6729" localize="0" name="Pirate Siege QB Switch" nametag="0" placeable="1" type="Rebuildables" />
			<row description="test of the new modular vehicle" displayName="Old Test Car" id="6730" localize="0" name="Test Modular Vehicle" nametag="0" placeable="0" type="Vehicle" />
			<row description="__MG__Jailed Ninja" id="6731" localize="0" name="GF Ninja Prisoner 01" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Jailed Ninja" displayName="Ninja" id="6732" localize="1" name="GF Ninja Prisoner 02" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Jailed Ninja" displayName="Ninja" id="6733" localize="1" name="GF Ninja Prisoner 03" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Jailed Ninja" displayName="Ninja" id="6734" localize="1" name="GF Ninja Prisoner 04" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Jailed Ninja" id="6735" localize="1" name="GF Ninja Prisoner 05" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Jailed Ninja" displayName="Ninja" id="6736" localize="1" name="GF Ninja Prisoner 06" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="buildable gate for the defenders" id="6737" localize="0" name="Siege-Gate QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="__MG__Race Driver For NS Racing Area" displayName="Race Driver" id="6738" localize="1" name="NS Race Driver" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Vendor" displayName="Race Vendor" id="6739" localize="1" name="NS Race Vendor" nametag="1" npcTemplateID="16" placeable="1" type="UserGeneratedNPCs" />
			<row description="aldric test proto" id="6740" localize="0" name="Nx - Assembly Floor layout" nametag="0" placeable="1" type="Environmental" />
			<row description="test ramp for attackers" id="6741" localize="0" name="Siege-Attacker Ramp" nametag="0" placeable="1" type="Rebuildables" />
			<row description="2/2/3 piercing weapon" id="6742" localize="1" name="Great Fishing Pole" nametag="0" placeable="0" type="Loot" />
			<row description="test proto" id="6743" localize="0" name="GF - test pirate area" nametag="0" placeable="1" type="Environmental" />
			<row description="shell to be built around the barrels" id="6744" localize="0" name="Siege-Defender Brig" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Bridge for either team" id="6745" localize="0" name="Siege-Bridge" nametag="0" placeable="1" type="Rebuildables" />
			<row displayName="Blue Pirate Scarf" id="6746" localize="1" name="Blue Pirate Scarf" nametag="0" placeable="0" type="Loot" />
			<row description="siege imaginite crystal" id="6747" localize="0" name="Siege-Imaginite" nametag="0" placeable="1" type="Smashables" />
			<row id="6748" localize="0" name="AG - Launch Scene Tree Glom 1" nametag="0" placeable="1" type="Environmental" />
			<row id="6749" localize="0" name="GF - Pirate Waves" nametag="0" placeable="1" type="Environmental" />
			<row description="Modular Car Chassis" displayName="Modular Car Chassis #1" id="6750" localize="1" name="MOD Car Chassis 1" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Engine" displayName="Modular Car Engine #1" id="6751" localize="1" name="MOD Car Engine 1" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Engine" displayName="Modular Car Engine #2" id="6752" localize="1" name="MOD Car Engine 2" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Engine" displayName="Modular Car Engine #3" id="6753" localize="1" name="MOD Car Engine 3" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Engine" displayName="Modular Car Engine #4" id="6754" localize="1" name="MOD Car Engine 4" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Engine" displayName="Modular Car Engine #5" id="6755" localize="1" name="MOD Car Engine 5" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car F Bumper" displayName="Modular Car Front Bumper #1" id="6756" localize="1" name="MOD Car F Bumper 1" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car F Bumper" displayName="Modular Car Front Bumper #2" id="6757" localize="1" name="MOD Car F Bumper 2" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car F Bumper" displayName="Modular Car Front Bumper #3" id="6758" localize="1" name="MOD Car F Bumper 3" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car F Bumper" displayName="Modular Car Front Bumper #4" id="6759" localize="1" name="MOD Car F Bumper 4" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car F Bumper" displayName="Modular Car Front Bumper #5" id="6760" localize="1" name="MOD Car F Bumper 5" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Tank" displayName="Modular Car Imagination Tank #1" id="6761" localize="1" name="MOD Car Tank 1" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Tank" displayName="Modular Car Imagination Tank #2" id="6762" localize="1" name="MOD Car Tank 2" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Tank" displayName="Modular Car Imagination Tank #3" id="6763" localize="1" name="MOD Car Tank 3" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Tank" displayName="Modular Car Imagination Tank #4" id="6764" localize="1" name="MOD Car Tank 4" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car R Bumper" displayName="Modular Car Rear Bumper #1" id="6765" localize="1" name="MOD Car R Bumper 1" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car R Bumper" displayName="Modular Car Rear Bumper #2" id="6766" localize="1" name="MOD Car R Bumper 2" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car R Bumper" displayName="Modular Car Rear Bumper #3" id="6767" localize="1" name="MOD Car R Bumper 3" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Spoiler" displayName="Modular Car Spoiler #1" id="6768" localize="1" name="MOD Car Spoiler 1" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Spoiler" displayName="Modular Car Spoiler #2" id="6769" localize="1" name="MOD Car Spoiler 2" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Spoiler" displayName="Modular Car Spoiler #3" id="6770" localize="1" name="MOD Car Spoiler 3" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Spoiler" displayName="Modular Car Spoiler #4" id="6771" localize="1" name="MOD Car Spoiler 4" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Spoiler" displayName="Modular Car Spoiler #5" id="6772" localize="1" name="MOD Car Spoiler 5" nametag="0" placeable="1" type="Rebuildables" />
			<row description="A model for your property!" displayName="Box of Pistols Model" id="6774" localize="1" name="Model Reward Box of pistols" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Small Cannon Model" id="6776" localize="1" name="Model Reward Small Cannon" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Box of Cups Model" id="6778" localize="1" name="Model Reward Box of cups" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Tiki Torch Model" id="6779" localize="1" name="Model Reward Tiki Torch" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Mini Galleon Model" id="6781" localize="1" name="Model Reward Micro Ship Galleon" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Mini Windrunner Model" id="6782" localize="1" name="Model Reward Micro Ship Windrunner" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Parrot Stand Model" id="6783" localize="1" name="Model Reward Parrot Stand" nametag="0" placeable="0" type="Loot" />
			<row description="Modular Car Body" displayName="Modular Car Body #1" id="6785" localize="1" name="MOD Car Body 1" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Modular Car Wheels" displayName="Modular Car Wheels #1" id="6786" localize="1" name="MOD Car Wheels 1" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Test Car" displayName="Test Car" id="6787" localize="0" name="Red Test Car" nametag="0" placeable="0" type="Vehicle" />
			<row description="Test Car" displayName="Test Car 2" id="6788" localize="0" name="Red Test Car 2" nametag="0" placeable="0" type="Vehicle" />
			<row description="Tough GF Enemy" displayName="Darkling Admiral" id="6789" localize="1" name="GF - Darkling Admiral" nametag="1" placeable="1" type="Enemies" />
			<row description="Raises your health by 2 for a short time" displayName="Hardtack Biscuit" id="6790" localize="1" name="Hardtack" nametag="0" placeable="0" type="Loot" />
			<row description="Test horse" id="6791" localize="0" name="Test Animated Equippable" nametag="0" placeable="0" type="Loot" />
			<row description="Blue Parrot" displayName="Shoulder Parrot - Blue" id="6792" localize="1" name="Shoulder Parrot Blue" nametag="0" placeable="0" type="Loot" />
			<row description="test object" id="6793" localize="0" name="GF - Pirate Beach" nametag="0" placeable="1" type="Environmental" />
			<row displayName="Sideways Pirate Hat" id="6794" localize="1" name="Sideways Pirate Hat" nametag="0" placeable="0" type="Loot" />
			<row description="Rotated Captains Hat" displayName="Admiral's Hat" id="6795" localize="1" name="Admiral's Hat" nametag="0" placeable="0" type="Loot" />
			<row description="needs icon" displayName="Ship Blueprint" id="6796" localize="1" name="Ship Blueprint" nametag="0" placeable="0" type="Loot" />
			<row description="bad offset, needs icon" displayName="Treasure Map" id="6797" localize="1" name="Treasure Map" nametag="0" placeable="0" type="Loot" />
			<row displayName="Green First Mate Shirt" id="6798" localize="1" name="First Mate's Shirt 1 - Ren Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Brown First Mat Shirt" id="6799" localize="1" name="First Mate's Shirt 2 - Bare Chest" nametag="0" placeable="0" type="Loot" />
			<row displayName="Striped First Mate Shirt" id="6800" localize="1" name="First Mate's Shirt 3 - Striped Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Red Captain Shirt" id="6801" localize="1" name="Captains Shirt 1" nametag="0" placeable="0" type="Loot" />
			<row displayName="Blue Captain Shirt" id="6802" localize="1" name="Captains Shirt 2" nametag="0" placeable="0" type="Loot" />
			<row displayName="Blue Baseball Cap" id="6803" localize="1" name="Blue Baseball Cap" nametag="0" placeable="0" type="Loot" />
			<row description="GF Cracked earth under maelstrom chests" id="6804" localize="0" name="GF Chest Earth Crack" nametag="0" placeable="1" type="Environmental" />
			<row description="Uber gorilla" displayName="Darkling Ape" id="6806" localize="1" name="GF - Darkling Ape" nametag="1" placeable="1" type="Enemies" />
			<row description="Verticle pillar used in jail area" id="6807" localize="0" name="GF - Jail Pillar" nametag="0" placeable="1" type="Environmental" />
			<row description="Tree Module A in Gnarled Forest" id="6808" localize="0" name="GF - Tree Module A" nametag="0" placeable="1" type="Environmental" />
			<row description="Tree Module B in Gnarled Forest" id="6809" localize="0" name="GF - Tree Module B" nametag="0" placeable="1" type="Environmental" />
			<row description="Tree Module C in Gnarled Forest" id="6810" localize="0" name="GF - Tree Module C" nametag="0" placeable="1" type="Environmental" />
			<row description="Tree Module D in Gnarled Forest" id="6811" localize="0" name="GF - Tree Module D" nametag="0" placeable="1" type="Environmental" />
			<row description="Tree Module E in Gnarled Forest" id="6812" localize="0" name="GF - Tree Module E" nametag="0" placeable="1" type="Environmental" />
			<row description="Tree Module F in Gnarled Forest" id="6813" localize="0" name="GF - Tree Module F" nametag="0" placeable="1" type="Environmental" />
			<row description="Tree Module G in Gnarled Forest" id="6814" localize="0" name="GF - Tree Module G" nametag="0" placeable="1" type="Environmental" />
			<row description="To Pleasure Sir Randall" id="6815" localize="0" name="Randall's Exhibit Animation Test" nametag="0" placeable="1" type="Exhibits" />
			<row description="Test for activity timers" id="6816" localize="0" name="Activity Timer Test" nametag="0" placeable="1" type="Environmental" />
			<row id="6817" localize="0" name="AG INSTANCE - Tree Glom" nametag="0" placeable="1" type="Environmental" />
			<row description="Ruined pillar for the Jail scene" id="6818" localize="0" name="GF - Jail - ruined pillar" nametag="0" placeable="1" type="Environmental" />
			<row description="Moving Platform for Gnarled forest" id="6819" localize="0" name="GF - Pirate Moving Platform" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="mission object" id="6822" localize="0" name="GF - Banana Tree" nametag="0" placeable="1" type="Smashables" />
			<row id="6833" localize="0" name="AG INSTANCE - Destroyed Tree" nametag="0" placeable="1" type="Environmental" />
			<row description="Wartime Barrier smashable" id="6834" localize="0" name="AG - Survival Hedgehog Barrier" nametag="0" placeable="1" type="Smashables" />
			<row id="6835" localize="0" name="AG - Launch Scene Launcher Glom" nametag="0" placeable="1" type="Environmental" />
			<row description="An animating model for your property!" displayName="Parrot Model" id="6836" localize="1" name="Model Reward Ambient Parrot" nametag="0" placeable="0" type="Loot" />
			<row description="GF pirate shack for the pirate scene" id="6837" localize="0" name="GF - Pirate shack 1" nametag="0" placeable="1" type="Environmental" />
			<row description="GF pirate shack for the pirate scene" id="6838" localize="0" name="GF - Pirate shack boat" nametag="0" placeable="1" type="Environmental" />
			<row description="An animating model for your property!" displayName="Rat Model" id="6839" localize="1" name="Model Reward Ambient Rat" nametag="0" placeable="0" type="Loot" />
			<row description="An animating model for your property!" displayName="Cat Model" id="6840" localize="1" name="Model Reward Ambient Cat" nametag="0" placeable="0" type="Loot" />
			<row description="An animating model for your property!" displayName="Crab Model" id="6841" localize="1" name="Model Reward Ambient Crab" nametag="0" placeable="0" type="Loot" />
			<row description="Interactive binoculars for the spaceship" id="6842" localize="0" name="AG - Spaceship Binoculars" nametag="0" placeable="1" type="Environmental" />
			<row description="2/3/3 short slashing" id="6843" localize="1" name="Mate's Cutlass" nametag="0" placeable="0" type="Loot" />
			<row id="6844" localize="1" name="Gunner's Flintlock Pistol" nametag="0" placeable="0" type="Loot" />
			<row description="2/2/3 long smashing" id="6845" localize="1" name="Sailor's Axe" nametag="0" placeable="0" type="Loot" />
			<row description="2/2/2 + chargeup" displayName="Captain's Cutlass" id="6846" localize="1" name="Captain's Cutlass" nametag="0" placeable="0" type="Loot" />
			<row description="1/1/2 + chargeup" displayName="Avast Blast Rifle" id="6847" localize="1" name="Avast Blast Flintlock Rifle" nametag="0" placeable="0" type="Loot" />
			<row description="1/2/2 + AoE" displayName="Captain Jack's Volleygun" id="6848" localize="1" name="Captain Jack's Volleygun" nametag="0" placeable="0" type="Loot" />
			<row description="Gives 1 point of Armor" displayName="Buckler Shield" id="6849" localize="1" name="Buckler" nametag="0" placeable="0" type="Loot" />
			<row displayName="Blue Space Helmet" id="6850" localize="1" name="Blue Space Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="2/2/3 short piercing" id="6851" localize="1" name="Great Knife" nametag="0" placeable="0" type="Loot" />
			<row description="2/2/3 Long slashing" id="6852" localize="1" name="Great Composite Axe" nametag="0" placeable="0" type="Loot" />
			<row description="" displayName="Morion Helmet" id="6853" localize="1" name="Morion Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="Green Parrot" displayName="Shoulder Parrot - Green" id="6854" localize="1" name="Shoulder Parrot Green" nametag="0" placeable="0" type="Loot" />
			<row description="Yellow Parrot" displayName="Shoulder Parrot - Yellow" id="6855" localize="1" name="Shoulder Parrot Yellow" nametag="0" placeable="0" type="Loot" />
			<row description="Orange Parrot" displayName="Shoulder Parrot - Orange" id="6856" localize="1" name="Shoulder Parrot Orange" nametag="0" placeable="0" type="Loot" />
			<row id="6859" localize="0" name="AG - Battlefield Outpost Console" nametag="0" placeable="1" type="Environmental" />
			<row description="A valuable gem!" displayName="Clear Gem" id="6860" localize="1" name="Clear Gem" nametag="0" placeable="0" type="Loot" />
			<row description="A valuable gem!" displayName="Dark Blue Gem" id="6861" localize="1" name="Dark Blue Gem" nametag="0" placeable="0" type="Loot" />
			<row description="A valuable gem!" displayName="Dark Red Gem" id="6862" localize="1" name="Dark Red Gem" nametag="0" placeable="0" type="Loot" />
			<row description="A valuable gem!" displayName="Fluorescent Yellow Gem" id="6863" localize="1" name="Fluorescent Yellow Gem" nametag="0" placeable="0" type="Loot" />
			<row description="A valuable gem!" id="6864" localize="1" name="Green Gem" nametag="0" placeable="0" type="Loot" />
			<row description="A valuable gem!" id="6865" localize="1" name="Light Blue Gem" nametag="0" placeable="0" type="Loot" />
			<row description="A valuable gem!" id="6866" localize="1" name="Pink Gem" nametag="0" placeable="0" type="Loot" />
			<row description="X on the map  made of LEGO that a pet can dig up" id="6867" localize="0" name="LEGO X" nametag="0" placeable="1" type="Environmental" />
			<row description="X on the map  made of LEGO that a pet can dig up" id="6868" localize="0" name="LEGO X" nametag="0" placeable="1" type="Environmental" />
			<row description="An animating model for your property!" displayName="Clamshell Model" id="6869" localize="1" name="Model Reward Ambient Clamshell" nametag="0" placeable="0" type="Loot" />
			<row description="An animating model for your property!" displayName="Snake Model" id="6870" localize="1" name="Model Reward Ambient Snake" nametag="0" placeable="0" type="Loot" />
			<row description="Test staff for PvP" id="6871" localize="0" name="Test PvP Awesome Staff" nametag="0" placeable="0" type="Loot" />
			<row description="Test healing staff" id="6872" localize="0" name="Test PvP Awesome Healing Staff" nametag="0" placeable="0" type="Loot" />
			<row description="__MG__TEST_IAN_H" id="6873" localize="0" name="TEST_IAN_H" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="testing" id="6874" localize="0" name="Test vendor ian" nametag="0" npcTemplateID="16" placeable="1" type="UserGeneratedNPCs" />
			<row description="more testing" id="6875" localize="0" name="Test commit" nametag="0" npcTemplateID="16" placeable="1" type="UserGeneratedNPCs" />
			<row description="Ambient scared pirate in sinking ship." displayName="Pirate" id="6876" localize="0" name="AG - Scared Pirate" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="QB wall that cant be easily smashed" id="6878" localize="0" name="GF - QB Non-Smash Wall" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Robot Citizen for the LUP team" id="6879" localize="1" name="LUP - Robot Citizen" nametag="0" placeable="1" type="NPC" />
			<row id="6880" localize="1" name="Viking Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="2/3/3 Long Smashing" id="6881" localize="1" name="Improved Composite Axe" nametag="0" placeable="0" type="Loot" />
			<row description="" displayName="Compass" id="6882" localize="1" name="Compass" nametag="0" placeable="0" type="Loot" />
			<row description="" id="6883" localize="1" name="Telescope" nametag="0" placeable="0" type="Loot" />
			<row description="Use to repel your enemies" displayName="Flash Bang" id="6884" localize="1" name="Flash Bang" nametag="0" placeable="0" type="Loot" />
			<row description="Don't eat it!" displayName="Stinky Fish" id="6885" localize="1" name="Stinky Fish" nametag="0" placeable="0" type="Loot" />
			<row description="Eat to restore 2 Life" displayName="Tasty Fish" id="6886" localize="1" name="Tasty Fish" nametag="0" placeable="0" type="Loot" />
			<row description="1/1/1 Long Smashing of Lightning" displayName="Basic Tiki Staff of Lightning" id="6887" localize="1" name="Basic Tiki Staff of Lightning" nametag="0" placeable="0" type="Loot" />
			<row description="Drop Loot vesion" displayName="Bright Red Pants" id="6888" localize="1" name="Bright Red Pants" nametag="0" placeable="0" type="Loot" />
			<row description="Drop Loot version" displayName="Long Sleeve Shirt" id="6889" localize="1" name="Bright Red Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="Runs race activity" id="6890" localize="0" name="RaceController" nametag="0" placeable="1" type="Environmental" />
			<row description="Drop Loot version" displayName="Bright Blue Pants" id="6891" localize="1" name="Bright Blue Pants" nametag="0" placeable="0" type="Loot" />
			<row description="Drop Loot version" displayName="Long Sleeve Shirt" id="6892" localize="1" name="Bright Blue Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="Drop Loot version" displayName="Black Pants" id="6893" localize="1" name="Black Pants" nametag="0" placeable="0" type="Loot" />
			<row description="Drop Loot version" displayName="Long Sleeve Shirt" id="6894" localize="1" name="Black Shirt" nametag="0" placeable="0" type="Loot" />
			<row id="6895" localize="0" name="GF - SG - instance water plane large 02 NON SHOOTABLE" nametag="0" placeable="1" type="Environmental" />
			<row description="Drop Loot version" id="6896" localize="1" name="Reddish Brown Pants" nametag="0" placeable="0" type="Loot" />
			<row description="Drop Loot version" displayName="Long Sleeve Shirt" id="6897" localize="1" name="Reddish Brown Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="test left wheel for car" id="6898" localize="0" name="test left wheel" nametag="0" placeable="0" type="Environmental" />
			<row description="test right wheel for car" id="6899" localize="0" name="test right wheel" nametag="0" placeable="0" type="Environmental" />
			<row description="This is for modular build" id="6900" interactionDistance="12" localize="0" name="Rocket Nosecone Volume" nametag="0" placeable="1" type="Environmental" />
			<row description="Rocket Modular build Middle volume" id="6901" interactionDistance="12" localize="0" name="Rocket Middle Volume" nametag="0" placeable="1" type="Environmental" />
			<row description="Rocket Modular Build Tail volume" id="6902" interactionDistance="12" localize="0" name="Rocket Tail Volume" nametag="0" placeable="1" type="Environmental" />
			<row description="Static asset for siege map" id="6903" localize="0" name="Siege - Dragon Firework Rocket" nametag="0" placeable="1" type="Environmental" />
			<row description="Flashing Volume to indicate matching rocket module slot" id="6904" localize="0" name="Rocket Nosecone Volume Flashing" nametag="0" placeable="1" type="Environmental" />
			<row description="" id="6905" localize="0" name="Test Bow Regular" nametag="0" placeable="0" type="Loot" />
			<row description="" id="6906" localize="0" name="Test Bow Hand Modeled" nametag="0" placeable="0" type="Loot" />
			<row description="" id="6907" localize="0" name="Test Faction Grunt Helmet Regular" nametag="0" placeable="0" type="Loot" />
			<row description="" id="6908" localize="0" name="Test Faction Grunt Helmet Hand Modeled" nametag="0" placeable="0" type="Loot" />
			<row description="mission object" id="6909" localize="0" name="GF - Banana Cluster - Static" nametag="0" placeable="1" type="Smashables" />
			<row description="Flashing Volume for the Middle Module in rocket build" id="6910" localize="0" name="Rocket Middle Volume Flashing" nametag="0" placeable="1" type="Environmental" />
			<row description="" id="6911" localize="0" name="GF - Siren Crate" nametag="0" placeable="1" type="Smashables" />
			<row description="" displayName="Mermaid Head" id="6912" localize="1" name="GF Siren Head" nametag="0" placeable="0" type="Loot" />
			<row description="Build Activator" id="6913" localize="0" name="Misc_Build_Activator" nametag="0" placeable="1" type="Environmental" />
			<row description="For Cassie" id="6914" localize="0" name="Test Rocket Build Volume Activator" nametag="0" placeable="1" type="Environmental" />
			<row description="Modular Build flashing tail volume" id="6915" localize="0" name="Rocket Tail Volume Flashing" nametag="0" placeable="1" type="Environmental" />
			<row description="Smashable wall" id="6916" localize="0" name="GF - Pirate Arch Wall" nametag="0" placeable="1" type="Smashables" />
			<row description="Arch QB" id="6917" localize="0" name="GF - Pirate Arch QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Shooting Gallery Target - Duck 1" id="6918" localize="0" name="SG Target Duck 1" nametag="0" placeable="1" type="Enemies" />
			<row description="Shooting Gallery Target - Duck 2" id="6919" localize="0" name="SG Target Duck 2" nametag="0" placeable="1" type="Enemies" />
			<row description="Shooting Gallery Target - Duck 3" id="6920" localize="0" name="SG Target Duck 3" nametag="0" placeable="1" type="Enemies" />
			<row description="" id="6921" localize="1" name="Breastplate of Armor 1" nametag="0" placeable="0" type="Loot" />
			<row description="AOE HOT centered on caster" id="6922" localize="1" name="Turban of Healing 1" nametag="0" placeable="0" type="Loot" />
			<row id="6923" localize="1" name="Wand of Freezing 1" nametag="0" placeable="0" type="Loot" />
			<row id="6924" localize="1" name="Shield of Armor 2" nametag="0" placeable="0" type="Loot" />
			<row description="" id="6925" localize="1" name="Helm Of Entrapment 1" nametag="0" placeable="0" type="Loot" />
			<row description="" displayName="Armor of Repairing" id="6926" localize="1" name="Shirt of Auto-Repair 2" nametag="0" placeable="0" type="Loot" />
			<row description="" displayName="Creative Pants" id="6927" localize="1" name="Pants of Imagination Boost 2" nametag="0" placeable="0" type="Loot" />
			<row description="" displayName="Damage Boosting Shirt" id="6928" localize="1" name="Shirt of Damage Boost 1" nametag="0" placeable="0" type="Loot" />
			<row description="" displayName="Armor of Healing" id="6929" localize="1" name="Shirt of Auto-Repair 1" nametag="0" placeable="0" type="Loot" />
			<row description="" displayName="Repulsive Drumstick" id="6930" localize="1" name="Drumstick of Repulsion 2" nametag="0" placeable="0" type="Loot" />
			<row description="" id="6931" localize="1" name="Shield of Shielding 1" nametag="0" placeable="0" type="Loot" />
			<row description="" id="6932" localize="1" name="Wizard's Hat of Whirlwind 1" nametag="0" placeable="0" type="Loot" />
			<row description="" id="6933" localize="1" name="Hood of Healing 2" nametag="0" placeable="0" type="Loot" />
			<row description="" id="6934" localize="1" name="Net of Bees 1" nametag="0" placeable="0" type="Loot" />
			<row description="" id="6935" localize="1" name="Knit Cap of Frenzy 1" nametag="0" placeable="0" type="Loot" />
			<row description="2/2/2" displayName="Morning Star of Damaging" id="6936" localize="1" name="2/2/2 Morning Star of Damage Boost 2" nametag="0" placeable="0" type="Loot" />
			<row description="Basic 1/1/1 damage combo only pistol" displayName="Basic Flintlock Pistol" id="6937" localize="1" name="Basic Flintlock Pistol" nametag="0" placeable="0" type="Loot" />
			<row description="3/3/3" displayName="Elite Long Sword" id="6938" localize="1" name="3/3/3 Long Sword" nametag="0" placeable="0" type="Loot" />
			<row description="2/2/2" displayName="Ice Saw of Freezing" id="6939" localize="1" name="2/2/2 Ice Saw of Freezing 2" nametag="0" placeable="0" type="Loot" />
			<row description="Shooting Gallery Target - Duck 3" id="6940" localize="0" name="SG Drop Target" nametag="0" placeable="1" type="Enemies" />
			<row description="A model for your property!" displayName="Pirate Duck Model" id="6941" localize="1" name="Model Reward Pirate Duck" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Shark Model" id="6942" localize="1" name="Model Reward Shark" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Pirate Flag Model" id="6943" localize="1" name="Model Reward Pirate Flag" nametag="0" placeable="0" type="Loot" />
			<row description="When clicked on this will update the &quot;burnt butt&quot; mission task count" id="6944" localize="0" name="Test Scripted Task Activator" nametag="0" placeable="1" type="Environmental" />
			<row description="Circular border for spaceship build" id="6945" localize="0" name="Build Border" nametag="0" placeable="1" type="Environmental" />
			<row description="Wall to be smashed, to rebuild" id="6946" localize="0" name="GF - Smash Wall" nametag="0" placeable="1" type="Smashables" />
			<row description="lightning FX for prison area" id="6947" localize="0" name="FX Lightning dome object for prison area" nametag="0" placeable="1" type="Environmental" />
			<row description="FX GF elephant pond wake" id="6948" localize="0" name="FX GF elephant pond foam layer 1" nametag="0" placeable="1" type="Environmental" />
			<row description="Wrench icon that appears over modular builds" id="6949" localize="0" name="Build Overhead Icon" nametag="0" placeable="1" type="Environmental" />
			<row description="Jails slide used in Jail area" id="6950" localize="0" name="GF - Jail Slide" nametag="0" placeable="1" type="Environmental" />
			<row description="X on the floor for pets within gnarled forest" id="6951" localize="0" name="GF - Pet X" nametag="0" placeable="1" type="Environmental" />
			<row description="non usuable Tiki torch in GF" id="6952" localize="0" name="GF - Tiki torch out" nametag="0" placeable="1" type="Environmental" />
			<row description="GF pirate dock for the pirate scene" id="6953" localize="0" name="GF - Pirate dock" nametag="0" placeable="1" type="Environmental" />
			<row description="Starfish" id="6954" localize="0" name="Starfish" nametag="0" placeable="1" type="NPC" />
			<row description="Snake" id="6955" localize="0" name="Snake" nametag="0" placeable="1" type="NPC" />
			<row description="Owl" id="6956" localize="0" name="Owl" nametag="0" placeable="1" type="NPC" />
			<row description="Ninja Jail Door in Jail scene" id="6957" localize="0" name="GF - Ninja Jail door" nametag="0" placeable="1" type="Smashables" />
			<row description="Interactive binoculars" id="6958" localize="0" name="GF - Binoculars" nametag="0" placeable="1" type="Environmental" />
			<row description="GF pirate candle holder" id="6959" localize="0" name="GF - Pirate candle holder" nametag="0" placeable="1" type="Environmental" />
			<row description="GF pirate organ" id="6960" localize="0" name="GF - Pirate organ" nametag="0" placeable="1" type="Environmental" />
			<row description="GF pirate wine rack" id="6961" localize="0" name="GF - Pirate wine rack" nametag="0" placeable="1" type="Environmental" />
			<row description="FX birds for gnarled forest" id="6962" localize="0" name="FX canyon birds" nametag="0" placeable="1" type="Environmental" />
			<row id="6963" localize="0" name="GF - Pirate Shack 2" nametag="0" placeable="1" type="Environmental" />
			<row id="6964" localize="0" name="GF - Pirate Shack 3" nametag="0" placeable="1" type="Environmental" />
			<row description="FX GF elephant pond water" id="6965" localize="0" name="FX GF elephant pond water layer 2" nametag="0" placeable="1" type="Environmental" />
			<row description="GF stairs 5 for design" id="6966" localize="0" name="PROTOTYPE - GF - Stairs 5" nametag="0" placeable="1" type="Environmental" />
			<row description="gun only for gf monkey" id="6967" localize="0" name="NPC GF Monkey Pistol" nametag="0" placeable="0" type="Loot" />
			<row description="HF gadget for setting the environmental light direction" id="6968" localize="0" name="HF Light Direction Gadget" nametag="0" placeable="1" type="HF Gadgets" />
			<row description="For Nic to test the skill" id="6969" localize="0" name="Test Hat of Immunity for Nic" nametag="0" placeable="0" type="Loot" />
			<row description="For Nic to test the skill" id="6970" localize="0" name="Test Hat of Damage Absorption for Nic" nametag="0" placeable="0" type="Loot" />
			<row description="For Nic to test the skill" id="6971" localize="0" name="Test Hat of Damage Buff for Nic" nametag="0" placeable="0" type="Loot" />
			<row description="A quest reward from FV, available in GF" id="6972" localize="1" name="Numb Chuck's Maelstrom Staff" nametag="0" placeable="0" type="Loot" />
			<row description="A short smashing weapon" displayName="Fish on a Stick" id="6973" localize="1" name="Fish on a Stick" nametag="0" placeable="0" type="Loot" />
			<row description="GF Easy Darkling type Survival" displayName="Darkling Pirate" id="6974" localize="1" name="GF - Darkling Pirate Survival" nametag="1" placeable="1" type="Enemies" />
			<row description="Tough GF Enemy Survival" displayName="Darkling Admiral" id="6975" localize="1" name="GF - Darkling Admiral Survival" nametag="1" placeable="1" type="Enemies" />
			<row description="Uber gorilla Survival" displayName="Darkling Ape" id="6976" localize="1" name="GF - Darkling Ape Survival" nametag="1" placeable="1" type="Enemies" />
			<row description="Mouse cursor icon that appears when the player gets close to something interactable" id="6977" localize="0" name="Click Me Proximity" nametag="0" placeable="1" type="Environmental" />
			<row description="Prototype object" id="6978" localize="1" name="Helm of the Sentinel" nametag="0" placeable="0" type="Loot" />
			<row description="Wear this to be a member of the Assembly Faction (prototype)" id="6979" localize="1" name="Hat of the Assembly" nametag="0" placeable="0" type="Loot" />
			<row description="Prototype object" id="6980" localize="1" name="Helmet of the Venture League" nametag="0" placeable="0" type="Loot" />
			<row description="Prototype object" id="6981" localize="1" name="Mask of Paradox" nametag="0" placeable="0" type="Loot" />
			<row id="6982" localize="0" name="Gen - Race Track 04- 150 stud" nametag="0" placeable="1" type="Environmental" />
			<row description="Canopy card used behind trees" id="6984" localize="0" name="GF - Canopy Card" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__Test delivery giver NPC for Devon" id="6985" localize="0" name="Test delivery giver" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Test delivery receiver NPC for Devon" id="6986" localize="0" name="Test delivery receiver" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="PiCo Request" id="6987" localize="0" name="PiCo Ninja" nametag="0" placeable="1" type="NPC" />
			<row description="An explosion burst that hops around a lot" id="6988" localize="0" name="AG - Explosion Test" nametag="0" placeable="1" type="Environmental" />
			<row description="test vehicle for design iteration" displayName="Design Test Car" id="6990" localize="0" name="Design Test vehicle" nametag="0" placeable="0" type="Vehicle" />
			<row description="LEGO Racer set battery" id="6991" localize="0" name="GF - Racer Battery" nametag="0" placeable="1" type="Smashables" />
			<row description="LEGO Racer set dolly" id="6992" localize="0" name="GF - Racer Dolly" nametag="0" placeable="1" type="Smashables" />
			<row description="LEGO Racer set tool wall" id="6993" localize="0" name="GF - Racer Tool Wall" nametag="0" placeable="1" type="Smashables" />
			<row description="LEGO Racer set work bench" id="6994" localize="0" name="GF - Racer Work Bench" nametag="0" placeable="1" type="Smashables" />
			<row description="LEGO Racer set work bench 2" id="6995" localize="0" name="GF - Racer Work Bench 2" nametag="0" placeable="1" type="Smashables" />
			<row description="LEGO Racer set welding tool" id="6996" localize="0" name="GF - Racer Welding Tool" nametag="0" placeable="1" type="Smashables" />
			<row description="LEGO Racer set Fire Extinguisher" id="6997" localize="0" name="GF - Racer Fire Extinguisher" nametag="0" placeable="1" type="Smashables" />
			<row description="LEGO Racer set computer" id="6998" localize="0" name="GF - Racer Computer" nametag="0" placeable="1" type="Smashables" />
			<row description="Ambient Bat" id="6999" localize="0" name="Bat" nametag="0" placeable="1" type="NPC" />
			<row description="Ambient Crab" id="7000" localize="0" name="Crab" nametag="0" placeable="1" type="NPC" />
			<row description="A quick build for a giant red X" id="7001" localize="0" name="GF- Quick Build X" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Choice build activator" id="7002" localize="0" name="GF Pillars Choicebuild Activator" nametag="0" placeable="1" type="Rebuildables" />
			<row description="GF CB Pillar 1" id="7003" localize="0" name="GF - Choicebuild Pillar 1" nametag="0" placeable="0" type="Rebuildables" />
			<row description="GF CB Pillar 2" id="7004" localize="0" name="GF - Choicebuild Pillar 2" nametag="0" placeable="0" type="Rebuildables" />
			<row description="GF CB Pillar 3" id="7005" localize="0" name="GF - Choicebuild Pillar 3" nametag="0" placeable="0" type="Rebuildables" />
			<row description="In game activator for level 2 builds" id="7006" localize="0" name="Level 2 Build Activator" nametag="0" placeable="0" type="Environmental" />
			<row description="Icon for level 3 builds" id="7007" localize="0" name="Level 3 Build Activator Icon" nametag="0" placeable="1" type="Environmental" />
			<row description="The Duck showcase display pedestal" displayName="Duck Showcase" id="7008" localize="0" name="Showcase Display Pedestal - Duck" nametag="0" placeable="1" type="Exhibits" />
			<row description="Wear this to enter building mode" displayName="Thinking Hat Level 2" id="7009" localize="1" name="UGG - Thinking Hat Level 2" nametag="0" placeable="0" type="Loot" />
			<row description="Wear this to enter building mode" displayName="Thinking Hat Level 3" id="7010" localize="1" name="UGG - Thinking Hat Level 3" nametag="0" placeable="0" type="Loot" />
			<row description="Showcase Display with large Y offset" id="7011" localize="0" name="Showcase Display Pedestal raf" nametag="0" placeable="1" type="Exhibits" />
			<row description="Transition cave from Jail area to Property / Croc" id="7012" localize="0" name="GF Area 7 Transition" nametag="0" placeable="1" type="Environmental" />
			<row description="Test Weapon Skills Item" id="7013" localize="0" name="Test Weapon Skills Item" nametag="0" placeable="0" type="Loot" />
			<row description="__MG__DarrenTest" id="7014" localize="0" name="Darren Test" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row id="7015" localize="0" name="Whirlwind Test" nametag="0" placeable="1" type="Environmental" />
			<row id="7016" localize="0" name="Spider Cave Teleporter Base" nametag="0" placeable="1" type="Environmental" />
			<row id="7017" localize="0" name="Spider Cave QB Teleporter Destination" nametag="0" placeable="1" type="Rebuildables" />
			<row id="7018" localize="0" name="Spider Cave Arch" nametag="0" placeable="1" type="Environmental" />
			<row id="7019" localize="0" name="Spider Cave Rock" nametag="0" placeable="1" type="Environmental" />
			<row description="est" id="7023" localize="0" name="Ming Vase" nametag="0" placeable="1" type="Environmental" />
			<row description="est" id="7024" localize="0" name="Ming Vase Stand" nametag="0" placeable="1" type="Environmental" />
			<row description="" id="7025" localize="0" name="1 LP Crate" nametag="0" placeable="1" type="Smashables" />
			<row description="" id="7026" localize="0" name="2 LP Crate" nametag="0" placeable="1" type="Smashables" />
			<row description="" id="7027" localize="0" name="3 LP Crate" nametag="0" placeable="1" type="Smashables" />
			<row description="" id="7028" localize="0" name="4 LP Crate" nametag="0" placeable="1" type="Smashables" />
			<row description="" id="7029" localize="0" name="5 LP Crate" nametag="0" placeable="1" type="Smashables" />
			<row description="" id="7030" localize="0" name="6 LP Crate" nametag="0" placeable="1" type="Smashables" />
			<row description="" id="7031" localize="0" name="7 LP Crate" nametag="0" placeable="1" type="Smashables" />
			<row description="" id="7032" localize="0" name="8 LP Crate" nametag="0" placeable="1" type="Smashables" />
			<row description="" id="7033" localize="0" name="9 LP Crate" nametag="0" placeable="1" type="Smashables" />
			<row description="" id="7034" localize="0" name="10 LP Crate" nametag="0" placeable="1" type="Smashables" />
			<row description="Sword with no caster stun skill" id="7035" localize="0" name="Test PvP Shortsword no stun no move" nametag="0" placeable="0" type="Loot" />
			<row id="7036" localize="0" name="GF Shooting Gallery Distance Card 1" nametag="0" placeable="1" type="Environmental" />
			<row id="7037" localize="0" name="GF Shooting Gallery Distance Card 2" nametag="0" placeable="1" type="Environmental" />
			<row id="7038" localize="0" name="GF Shooting Gallery Distance Card 3" nametag="0" placeable="1" type="Environmental" />
			<row description="Sword with no caster stun skill" id="7039" localize="0" name="Test PvP Shortsword no stun" nametag="0" placeable="0" type="Loot" />
			<row description="Chunk of a bonsai tree" id="7040" localize="0" name="GF_Bonsai_Trunk_Default" nametag="0" placeable="1" type="Environmental" />
			<row description="Chunk of a bonsai tree" id="7041" localize="0" name="GF_Bonsai_Stump" nametag="0" placeable="1" type="Environmental" />
			<row id="7042" localize="0" name="Lightning Flash Trigger" nametag="0" placeable="1" type="Environmental" />
			<row description="Chunk of a bonsai tree" id="7043" localize="0" name="GF_Bonsai_Tree_Plate_XL" nametag="0" placeable="1" type="Environmental" />
			<row description="Equip this pirate's hook in order to use the Pirate-only builds in the Gnarled Forest." id="7044" localize="1" name="Pirate Hook" nametag="0" placeable="0" type="Loot" />
			<row description="Chunk of a bonsai tree" id="7045" localize="0" name="GF_Bonsai_Tree_Plate_SM" nametag="0" placeable="1" type="Environmental" />
			<row description="Chunk of a bonsai tree" id="7046" localize="0" name="GF_Bonsai_Tree_Plate_MED" nametag="0" placeable="1" type="Environmental" />
			<row description="Chunk of a bonsai tree" id="7047" localize="0" name="GF_Bonsai_Tree_Plate_L" nametag="0" placeable="1" type="Environmental" />
			<row description="Chunk of a bonsai tree" id="7048" localize="0" name="GF_Bonsai_Tree_Branch_C" nametag="0" placeable="1" type="Environmental" />
			<row description="Chunk of a bonsai tree" id="7049" localize="0" name="GF_Bonsai_Tree_Branch_B" nametag="0" placeable="1" type="Environmental" />
			<row description="Chunk of a bonsai tree" id="7050" localize="0" name="GF_Bonsai_Tree_Branch_A" nametag="0" placeable="1" type="Environmental" />
			<row description="Chunk of a bonsai tree" id="7051" localize="0" name="GF_Bonsai_Tree_Ramp_B" nametag="0" placeable="1" type="Environmental" />
			<row description="Chunk of a bonsai tree" id="7052" localize="0" name="GF_Bonsai_Tree_Ramp_A" nametag="0" placeable="1" type="Environmental" />
			<row id="7053" localize="0" name="Spider Cave Teleporter Destination" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="7054" localize="0" name="Spider Cave Maelstrom Crystal" nametag="0" placeable="1" type="Smashables" />
			<row id="7055" localize="0" name="Spider Cave QB Sentinel Module" nametag="0" placeable="1" type="Rebuildables" />
			<row id="7056" localize="0" name="Spider Cave Sentinel Module" nametag="0" placeable="1" type="Environmental" />
			<row description="An animating model for your property!" displayName="Frog Model" id="7057" localize="1" name="Model Reward Ambient Frog" nametag="0" placeable="0" type="Loot" />
			<row description="Default overhead icon above interactions" id="7058" localize="0" name="Default Interaction Icon" nametag="0" placeable="1" type="Icon" />
			<row description="An animating model for your property!" displayName="Bat Model" id="7059" localize="1" name="Model Reward Ambient Bat" nametag="0" placeable="0" type="Loot" />
			<row description="An animating model for your property!" displayName="Starfish Model" id="7060" localize="1" name="Model Reward Ambient Starfish" nametag="0" placeable="0" type="Loot" />
			<row description="An animating model for your property!" displayName="Spider Model" id="7061" localize="1" name="Model Reward Ambient Spider" nametag="0" placeable="0" type="Loot" />
			<row id="7062" localize="0" name="Spider Cave No FX Sentinel Module" nametag="0" placeable="1" type="Environmental" />
			<row description="small pedestal" id="7063" localize="0" name="Showcase small pedestal" nametag="0" placeable="1" type="Exhibits" />
			<row id="7064" localize="0" name="Spider Cave QB No FX Sentinel Module" nametag="0" placeable="1" type="Rebuildables" />
			<row id="7065" localize="0" name="Spider Cave Pipe Small" nametag="0" placeable="1" type="Environmental" />
			<row id="7066" localize="0" name="Spider Cave Pipe Large" nametag="0" placeable="1" type="Environmental" />
			<row id="7067" localize="0" name="GF - Transparent Shooting Gallery Water" nametag="0" placeable="1" type="Environmental" />
			<row description="2/2/3 short slashing" id="7068" localize="1" name="Great Falchion" nametag="0" placeable="0" type="Loot" />
			<row description="2/2/3 short slashing" id="7069" localize="1" name="Great Fang" nametag="0" placeable="0" type="Loot" />
			<row description="2/2/3 Long piercing" id="7070" localize="1" name="Great Lance" nametag="0" placeable="0" type="Loot" />
			<row id="7071" localize="0" name="Sub Transparency Test" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="7072" localize="0" name="Spider Cave QB Exploding Barrel" nametag="0" placeable="1" type="Rebuildables" />
			<row id="7073" localize="0" name="Spider Cave Falling Rock" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="3/3/3 Long Smashing" displayName="Elite Club" id="7075" localize="1" name="Elite Club" nametag="0" placeable="0" type="Loot" />
			<row description="Converted freebuild object" id="7076" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7077" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="3/3/3 Long slashing" displayName="Elite Cleaver" id="7078" localize="1" name="Elite Cleaver" nametag="0" placeable="0" type="Loot" />
			<row description="3/3/3 Short Piercing" displayName="Elite Dagger" id="7079" localize="1" name="Elite Dagger" nametag="0" placeable="0" type="Loot" />
			<row description="Used as a standin for the mission graphics" id="7080" localize="0" name="Spaceship Nosecone Crate Graphic" nametag="0" placeable="0" type="Environmental" />
			<row description="Used as a standin for the mission graphics" id="7081" localize="0" name="Spaceship Cockpit Crate Graphic" nametag="0" placeable="0" type="Environmental" />
			<row description="Used as a standin for the mission graphics" id="7082" localize="0" name="Spaceship Engine Crate Graphic" nametag="0" placeable="0" type="Environmental" />
			<row description="__MG__DarrenTest" id="7083" localize="0" name="Test Doctor" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Drops a land mine rebuildable at your feet" id="7084" localize="0" name="Land Mine Kit" nametag="0" placeable="0" type="Loot" />
			<row description="Cage for Gnarled Forest" id="7085" localize="0" name="Jail Cage" nametag="0" placeable="1" type="Environmental" />
			<row description="To trigger mount animations" id="7086" localize="0" name="Horse Button" nametag="0" placeable="1" type="Environmental" />
			<row description="Flower stub for flower" id="7087" localize="0" name="Flower stub" nametag="0" placeable="1" type="Environmental" />
			<row description="full size flower that work with stub" id="7088" localize="0" name="Flower" nametag="0" placeable="1" type="Environmental" />
			<row description="The Magical Mystery Horse" id="7089" localize="0" name="Test Horse Mount" nametag="0" placeable="0" type="Loot" />
			<row description="Venture Stamp for Faction Quest" id="7090" localize="1" name="Venture Stamp" nametag="0" placeable="0" type="Loot" />
			<row description="Assembly Stamp for Faction Quest" displayName="Assembly Stamp" id="7091" localize="1" name="Assembly Stamp" nametag="0" placeable="0" type="Loot" />
			<row description="Paradox Stamp for Faction Quest" id="7092" localize="1" name="Paradox Stamp" nametag="0" placeable="0" type="Loot" />
			<row description="Sentinel Stamp for Faction Quest" id="7093" localize="1" name="Sentinel Stamp" nametag="0" placeable="0" type="Loot" />
			<row description="__MG__AG Mission Giver" displayName="Sentinel Rep" id="7094" localize="1" name="Sentinel Rep" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__AG Mission Giver" displayName="Venture Rep" id="7095" localize="1" name="Venture Rep" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__AG Mission Giver" displayName="Assembly Rep" id="7096" localize="1" name="Assembly Rep" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Mission Giver for AG battle scene" displayName="Paradox Rep" id="7097" localize="1" name="Paradox Rep" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__DO NOT PLACE IN GAME DO NOT EDIT TEMPLATE mg minifig template mission giver" displayName="Nexus Force Recruiter" id="7098" localize="1" name="Nexus Force Recruiter" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__AG Mission Giver" displayName="Melodie Foxtrot" id="7099" localize="1" name="AG - Melodie Foxtrot" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Wall the player builds to trap Maelstrom Pirates" id="7100" localize="0" name="GF - Rebuildable Jail Wall" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Test Whirlwind Asset" id="7101" localize="0" name="Whirlwind 1" nametag="0" placeable="0" type="Loot" />
			<row description="Test Whirlwind Asset" id="7102" localize="0" name="Whirlwind 2" nametag="0" placeable="0" type="Loot" />
			<row description="Test Whirlwind Asset" id="7103" localize="0" name="Whirlwind 3" nametag="0" placeable="0" type="Loot" />
			<row description="Test Whirlwind Asset" id="7104" localize="0" name="Whirlwind 4" nametag="0" placeable="0" type="Loot" />
			<row description="Test Whirlwind Asset" id="7105" localize="0" name="Whirlwind 5" nametag="0" placeable="0" type="Loot" />
			<row description="waterfall object for combined tree asset for start of Gnarled forest" id="7106" localize="0" name="GF Start area - waterfall" nametag="0" placeable="1" type="Environmental" />
			<row description="Test" id="7107" localize="0" name="PiCo wall piece" nametag="0" placeable="1" type="Environmental" />
			<row id="7108" localize="0" name="Nimbus Race Track" nametag="0" placeable="1" type="Environmental" />
			<row description="Bouncer for gnarled forest" id="7109" localize="0" name="Gnarled Forest Bouncer" nametag="0" placeable="1" type="Bouncers" />
			<row description="The Cap'n" id="7110" localize="1" name="Strombie Captain" nametag="0" placeable="1" type="NPC" />
			<row description="NPC Chest piece" id="7111" localize="0" name="NPC Venture Grunt Breastplate" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Venture Grunt Helm" id="7112" localize="0" name="NPC Venture Grunt Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Renee Hair" id="7113" localize="0" name="NPC Renee Hair" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Renee Gun" id="7114" localize="0" name="NPC Renee Gun" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Chest piece" id="7115" localize="0" name="NPC Beck Breastplate" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Belt piece" id="7116" localize="0" name="NPC Renee Belt Breastplate" nametag="0" placeable="0" type="Loot" />
			<row description="Venture Grunt NPC" id="7117" localize="0" name="Venture Grunt" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="Placeable NPC" id="7118" localize="0" name="Clamshell" nametag="0" placeable="1" type="NPC" />
			<row description="Shark for Vignette" id="7119" localize="0" name="Shark Cannon" nametag="0" placeable="1" type="Environmental" />
			<row description="Placeable NPC" id="7120" localize="0" name="Small Spider" nametag="0" placeable="1" type="NPC" />
			<row description="Gnarled Forest FX - beach wave crash" id="7121" localize="0" name="GFFX - wave crash" nametag="0" placeable="1" type="Environmental" />
			<row description="A model for your property" displayName="Candle Holder Model" id="7122" localize="1" name="Model Reward Candle Holder" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Dock Module Model" id="7123" localize="1" name="Model Reward Dock Module" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Organ Model" id="7124" localize="1" name="Model Reward Organ" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Shack Model" id="7125" localize="1" name="Model Reward Shack" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Bottle Rack Model" id="7126" localize="1" name="Model Reward Bottle Rack" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Treasure Chest Model" id="7127" localize="1" name="Model Reward Treasure Chest" nametag="0" placeable="0" type="Loot" />
			<row description="__MG__AG Mission Giver" displayName="Sentinel Battle Engineer" id="7128" localize="1" name="Sentinel Battle Engineer" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__AG Mission Giver" id="7129" localize="0" name="Lair-Sentinel Grunt" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="PiCo demo" id="7130" localize="0" name="Wall Piece 2" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__AG Mission Giver" id="7131" localize="0" name="Lair-Sentinel Grunt" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row id="7132" localize="0" name="Nimbus Race Track Ramp" nametag="0" placeable="1" type="Environmental" />
			<row description="" displayName="Black Firefighter Helmet" id="7133" localize="1" name="Black Firefighter Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Cabinet Model" id="7134" localize="1" name="Model Reward Cabinet" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Chair Model" id="7135" localize="1" name="Model Reward Chair" nametag="0" placeable="0" type="Loot" />
			<row description="__MG__Test for overhead icons on a mission giver" displayName="Wisp - Testing Only" id="7136" localize="0" name="Test Wisp Mission Giver" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Test Model" id="7137" localize="0" name="Test for Media team" nametag="0" placeable="0" type="Loot" />
			<row description="Converted freebuild object" id="7138" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row id="7139" localize="0" name="Nimbus Race Track test Halfpipe" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__This is the latest test for showcase mission givers - RAF 9_23_09" id="7140" localize="0" name="ShowcaseMissionGiver_RAF_test" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Converted freebuild object" id="7141" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7142" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="asdfasd" id="7143" localize="0" name="64 x 64 measurement" nametag="0" placeable="1" type="Environmental" />
			<row id="7144" localize="0" name="Nimbus Race Track Bank 01" nametag="0" placeable="1" type="Environmental" />
			<row description="Test Model 2" id="7145" localize="0" name="Test for Media team 2" nametag="0" placeable="0" type="Loot" />
			<row description="Test Model 3" id="7146" localize="0" name="Test for Media team 3" nametag="0" placeable="0" type="Loot" />
			<row description="__MG__This is the first run at a directed exhibit related mission giver" displayName="Duck Showcase Operator" id="7147" localize="1" name="NS - Duck Showcase Operator" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="TEST Chest piece" id="7148" localize="0" name="TEST Breastplate of Taunting" nametag="0" placeable="0" type="Loot" />
			<row description="1/1/1Wysiwyg" id="7149" localize="0" name="TEST Wysiwyg long sworf" nametag="0" placeable="0" type="Loot" />
			<row description="TEST Chest piece" id="7150" localize="0" name="TEST Breastplate of Gravity" nametag="0" placeable="0" type="Loot" />
			<row description="Spider boss for second room of the spider cave" id="7151" localize="0" name="Spider Boss 1" nametag="0" placeable="1" type="Enemies" />
			<row description="Spider boss for the spider cave" id="7152" localize="0" name="Spider Boss 2" nametag="0" placeable="1" type="Enemies" />
			<row description="LEGO Racer set computer" id="7153" localize="0" name="GF - Racer Computer" nametag="0" placeable="1" type="Smashables" />
			<row description="High damage bullet for spider boss" id="7154" localize="0" name="5 damage bullet" nametag="0" placeable="1" type="Shooting Gallery" />
			<row description="Floats out in space" id="7155" localize="0" name="NS Racetrack Asteroid" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="decoration for siege pirate map" id="7156" localize="0" name="Jail area for pirate siege map" nametag="0" placeable="1" type="Environmental" />
			<row description="Bouncer for gnarled forest" id="7157" localize="0" name="Gnarled Forest Bouncer Quickbuild" nametag="0" placeable="1" type="Bouncers" />
			<row description="bridge trap for the pirates" id="7158" localize="0" name="FV Siege Bridge Trap" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Gnarled Forest FX - path parrot barrier" id="7159" localize="0" name="GFFX - parrot crash" nametag="0" placeable="1" type="Environmental" />
			<row description="Converted freebuild object" id="7160" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row id="7161" localize="0" name="Nimbus Race Track Banked Turns" nametag="0" placeable="1" type="Environmental" />
			<row description="Interactive telescope" id="7162" localize="0" name="GF - Telescope" nametag="0" placeable="1" type="Environmental" />
			<row description="3/3/3 with Pull" id="7163" localize="0" name="Test Saw of Pulling" nametag="0" placeable="0" type="Loot" />
			<row description="2/2/3 piercing weapon with pull" id="7164" localize="0" name="TEST Fishing Pole" nametag="0" placeable="0" type="Loot" />
			<row description="Converted freebuild object" id="7165" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7166" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7167" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7168" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7169" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7170" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7171" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7172" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7173" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7174" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7175" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7176" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7177" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7178" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7179" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7180" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7181" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7182" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7183" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7184" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7185" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7186" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7187" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7188" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7189" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7190" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7191" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7192" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7193" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7194" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7195" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7196" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7197" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7198" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7199" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7200" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7201" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7202" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7203" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7204" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7205" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7206" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7207" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7208" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7209" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7210" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7211" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7212" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7213" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7214" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7215" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7216" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7217" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7218" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="For use with treeMonkey" id="7219" localize="0" name="NPC Banana Gun" nametag="0" placeable="0" type="Loot" />
			<row description="test darkling in engine" id="7220" localize="0" name="Test Darkling" nametag="0" placeable="1" type="Environmental" />
			<row description="Pet rock Mountain tester" id="7221" localize="0" name="PROTO-PR-RockMountain" nametag="0" placeable="1" type="Environmental" />
			<row description="Using the old rocket flyby" id="7222" localize="0" name="Rocketeer" nametag="0" placeable="1" type="NPC" />
			<row description="Bringing back the old skunk" id="7223" localize="0" name="Baby Skunk" nametag="0" placeable="1" type="NPC" />
			<row description="PiCo demo object" id="7224" localize="0" name="PiCo Wall Piece 3" nametag="0" placeable="1" type="Environmental" />
			<row description="" id="7225" localize="0" name="6789" nametag="0" placeable="1" type="Choose..." />
			<row description="Land Mine" id="7226" localize="0" name="New QB Land Mine" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Test death perf" id="7227" localize="0" name="Test Death Perf" nametag="0" placeable="1" type="Enemies" />
			<row description="Showing all monkey anims" id="7228" localize="0" name="New Ambient Monkey" nametag="0" placeable="1" type="NPC" />
			<row description="Scared Idler" id="7229" localize="0" name="AmbTemp1" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row id="7230" localize="0" name="Test powerup perf" nametag="0" placeable="1" type="Powerup" />
			<row description="Wall Soldier" id="7231" localize="0" name="ambtemp2" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="Flagger" id="7232" localize="0" name="ambtemp3" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="Racefans" id="7233" localize="0" name="ambtemp4" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="Test baby spider with new shader" id="7234" localize="0" name="AG_SpiderMechTest" nametag="0" placeable="1" type="Environmental" />
			<row description="Crowd NPC 1 Stand" id="7235" localize="0" name="ambtemp5" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="Crowd NPC 2 Stand" id="7236" localize="0" name="ambtemp6" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="Crowd NPC 3 Stand" id="7237" localize="0" name="ambtemp7" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="Crowd NPC 4 Sit" id="7238" localize="0" name="ambtemp8" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="Crowd NPC 5 Sit" id="7239" localize="0" name="ambtemp9" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="__MG__Impatient Mission Giver 1" id="7240" localize="0" name="mgcrap" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="paradox coil" id="7241" localize="0" name="Spider Cave Coil" nametag="0" placeable="1" type="Smashables" />
			<row description="This sphere is used to hide other players during a modular build" displayName="HidePlayerSphere" id="7242" localize="0" name="UGG_MB_HidePlayerSphere" nametag="0" placeable="0" type="Rebuildables" />
			<row description="Place on a Property Rocket Launchpad (7678). EXPERIMENTAL! dont use yet" id="7243" localize="0" name="UGG - Property Rocket Launcher" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__Impatient 1" id="7244" localize="0" name="mgtemp1" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Impatient 2" id="7245" localize="0" name="mgtemp2" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Anxious 1" id="7246" localize="0" name="mgtemp3" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Anxious 2" id="7247" localize="0" name="mgtemp4" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Kind 1" id="7248" localize="0" name="mgtemp5" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Kind 2" id="7249" localize="0" name="mgtemp6" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Angry 1" id="7250" localize="0" name="mgtemp7" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Angry 2" id="7251" localize="0" name="mgtemp8" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Scared 1" id="7252" localize="0" name="mgtemp9" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Scared 2" id="7253" localize="0" name="mgtemp10" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Staff" id="7254" localize="0" name="mgtemp11" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Bricksmith" id="7255" localize="0" name="mgtemp13" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Sensei" id="7256" localize="0" name="mgtemp14" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Bob" id="7257" localize="0" name="mgtemp15" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Reporter" id="7258" localize="0" name="mgtemp12" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Old Man" id="7259" localize="0" name="mgtemp16" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row id="7260" localize="0" name="HF - Invisible Physics Blocker Vehicle" nametag="0" placeable="1" type="BlockingVolume for Vehicle only" />
			<row description="PiCo demo object" id="7261" localize="0" name="PiCo mini Ming vase" nametag="0" placeable="1" type="Environmental" />
			<row description="new object for PiCo demo" id="7262" localize="0" name="PiCo mini Ming vase stand" nametag="0" placeable="1" type="Environmental" />
			<row description="Converted freebuild object" id="7263" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7264" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7265" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7266" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7267" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7268" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7269" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7270" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7271" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7272" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7273" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7274" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7275" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7276" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="test object with Havok's demo mesh" id="7277" localize="0" name="test racing Havok mesh" nametag="0" placeable="1" type="Environmental" />
			<row description="temporary paradox pipe for the spider cave" id="7278" localize="0" name="Spider Cave Paradox Pipe Straight" nametag="0" placeable="1" type="Environmental" />
			<row description="temporary paradox pipe for the spider cave" id="7279" localize="0" name="Spider Cave Paradox Pipe Bend" nametag="0" placeable="1" type="Environmental" />
			<row description="temporary paradox pipe for the spider cave" id="7280" localize="0" name="Spider Cave Paradox Pipe Broken" nametag="0" placeable="1" type="Environmental" />
			<row description="temporary paradox pipe for the spider cave" id="7281" localize="0" name="Spider Cave Sentinel Pipe Fix" nametag="0" placeable="1" type="Rebuildables" />
			<row description="" id="7282" localize="0" name="AG Test Mortar Object" nametag="0" placeable="1" type="Environmental" />
			<row description="3/3/3 with Sleep" id="7283" localize="1" name="Elite Saw of Sleeping" nametag="0" placeable="0" type="Loot" />
			<row description="3/3/3 with knockdown" id="7284" localize="1" name="Elite Saw of KnockDown" nametag="0" placeable="0" type="Loot" />
			<row description="Animated UV Test Object 2" id="7285" localize="0" name="Test UV Object 2" nametag="0" placeable="1" type="Environmental" />
			<row description="sentinal Platforms for Faction recruiting" id="7286" localize="0" name="Sentinal Platforms" nametag="0" placeable="1" type="Environmental" />
			<row description="Gnarled Forest FX - path parrot barrier TEST" id="7287" localize="0" name="GFFX - parrot crash TEST" nametag="0" placeable="1" type="Environmental" />
			<row description="Blue block moving platform" id="7288" localize="0" name="Spider Cave Fuse Object" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="7289" localize="0" name="NS - Nimbus Plaza Glom" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__Gun Kind" id="7290" localize="0" name="mgtemp17" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Gun Anxious" id="7291" localize="0" name="mgtemp18" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Jet Pack that hovers Use for Property Editing" id="7292" localize="0" name="TEST Jet Pack Hover" nametag="0" placeable="0" type="Loot" />
			<row description="Starting mesh for pet rock area" id="7293" localize="0" name="PROTO-PR-Start" nametag="0" placeable="1" type="Environmental" />
			<row description="Light tower mesh for pet rock area" id="7294" localize="0" name="PROTO-PR-End" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__Fireman" id="7295" localize="0" name="mgtemp19" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Spear Kind" id="7296" localize="0" name="mgtemp20" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Rusty" id="7297" localize="0" name="mgtemp21" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Beck" id="7298" localize="0" name="mgtemp22" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Spear Anxious" id="7299" localize="0" name="mgtemp23" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Spear Kind" id="7300" localize="0" name="mgtemp24" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Skylane" id="7301" localize="0" name="mgtemp25" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Skylane Picnic" id="7302" localize="0" name="mgtemp26" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Wisp" id="7303" localize="0" name="mgtemp27" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Dwarf" id="7304" localize="0" name="mgtemp28" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="test moon buggy vehicle with LUP mesh" displayName="Moon Buggy" id="7305" localize="0" name="test moon buggy" nametag="0" placeable="0" type="Vehicle" />
			<row description="Rocks that block player from going under path" id="7306" localize="0" name="Nimbus Concert rock 1" nametag="0" placeable="1" type="Environmental" />
			<row id="7307" localize="0" name="Race_GF_MainTrack" nametag="0" placeable="1" type="Environmental" />
			<row id="7308" localize="0" name="Spider Cave Sentinel Module No FX" nametag="0" placeable="1" type="Smashables" />
			<row id="7309" localize="0" name="NS - Nimbus Brick Annex Glom" nametag="0" placeable="1" type="Environmental" />
			<row description="shader test object" id="7310" localize="0" name="Test-shader100" nametag="0" placeable="1" type="Environmental" />
			<row description="test jump attack" id="7311" localize="0" name="TEST jump attack" nametag="0" placeable="0" type="Loot" />
			<row description="Always drops 2 imagination" id="7312" localize="0" name="Test Smashable for Nic" nametag="0" placeable="1" type="Smashables" />
			<row description="Testing the Spinjutzu tornado skill" id="7313" localize="0" name="Test Spinjutzu Katana" nametag="0" placeable="0" type="Loot" />
			<row description="Glom asset for GF racetrack" id="7314" localize="0" name="Gnarled Forest Raceway Glom" nametag="0" placeable="1" type="Environmental" />
			<row description="For the rebuild vign" id="7315" localize="0" name="Ninja Sensei Vign" nametag="0" placeable="1" type="NPC" />
			<row description="For the rebuild vign" id="7316" localize="0" name="Ninja Student Vign" nametag="0" placeable="1" type="NPC" />
			<row description="For the rebuild vign" id="7317" localize="0" name="Tai Chi Bricks Vign" nametag="0" placeable="1" type="NPC" />
			<row description="For mime vign" id="7318" localize="0" name="Mime Vign" nametag="0" placeable="1" type="NPC" />
			<row description="For mime vign" id="7319" localize="0" name="Juggler 01 Vign" nametag="0" placeable="1" type="NPC" />
			<row description="For mime vign" id="7320" localize="0" name="Juggler 02 Vign" nametag="0" placeable="1" type="NPC" />
			<row id="7321" localize="0" name="Race Vol" nametag="0" placeable="1" type="NPC" />
			<row description="Wall section for Entrance to FV from Nimbus" id="7322" localize="0" name="Nimb Wall" nametag="0" placeable="1" type="Environmental" />
			<row id="7323" localize="0" name="Race Vol 200x100" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="7324" localize="0" name="Race Vol 200x200" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="7325" localize="0" name="Race Vol 200x400" nametag="0" placeable="1" type="BlockingVolume" />
			<row id="7326" localize="0" name="Cough Activator" nametag="0" placeable="1" type="Environmental" />
			<row description="smashable fire hydrant for Pet Rock" id="7327" localize="0" name="PR - Hydrant Smahable" nametag="0" placeable="1" type="Smashables" />
			<row description="smashed/broken fire hydrant for Pet Rock" id="7328" localize="0" name="PR - Hydrant Broken" nametag="0" placeable="1" type="Environmental" />
			<row description="Construction Foreman" id="7329" localize="0" name="Foreman" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="test scale asset for property" id="7330" localize="0" name="TEST - PROPERTY ASSET" nametag="0" placeable="1" type="Environmental" />
			<row description="Rail used to stop player from jumping off cliffs in pet rock" id="7331" localize="0" name="Pet Rock Rail" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__Tint Test" id="7332" localize="0" name="mgtemp29" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="TEST tak effect" id="7333" localize="0" name="TEST tak effect" nametag="0" placeable="0" type="Loot" />
			<row id="7334" localize="0" name="NS - Nimbus Station Mountain" nametag="0" placeable="1" type="Environmental" />
			<row description="Blue Moderator NPC" id="7335" localize="0" name="NPC Blue Mod" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row id="7336" localize="0" name="NS - Nimbus Race Place Glom" nametag="0" placeable="1" type="Environmental" />
			<row id="7337" localize="0" name="NS - Global Scene Glom" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__The Numbest Chuck" id="7338" localize="0" name="mgtemp30" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Testing the Spinjutzu tornado skill" id="7339" localize="0" name="Test Katana of Bees" nametag="0" placeable="0" type="Loot" />
			<row id="7340" localize="0" name="NS - Nimbus Launch Scene Foreshadowning Assest" nametag="0" placeable="1" type="Environmental" />
			<row id="7341" localize="0" name="NSTrack_TrackMesh" nametag="0" placeable="1" type="Environmental" />
			<row id="7342" localize="0" name="NS - Nimbus Plaza GF Exit" nametag="0" placeable="1" type="Environmental" />
			<row id="7343" localize="0" name="GF - Shark Cannon" nametag="0" placeable="1" type="Environmental" />
			<row description="test asset rebuildable for the spider cave" id="7344" localize="0" name="Spider Cave - Paradox Turret Base" nametag="0" placeable="1" type="Rebuildables" />
			<row description="test asset rebuildable for the spider cave" id="7345" localize="0" name="Spider Cave - Paradox Turret" nametag="0" placeable="1" type="Rebuildables" />
			<row description="test asset rebuildable for the spider cave" id="7346" localize="0" name="Spider Cave - Paradox Turret UpRight" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Middle island mesh for pet rock area" id="7347" localize="0" name="PROTO-PR-Middle" nametag="0" placeable="1" type="Environmental" />
			<row description="Converted freebuild object" id="7348" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7349" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7350" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7351" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7352" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7353" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="test spider cave asset" id="7354" localize="0" name="Spider Cave - Paradox Pipe Smashable" nametag="0" placeable="1" type="Smashables" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Knight Helm" id="7355" localize="1" name="Knight Head 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Engineer Helmet" id="7356" localize="1" name="Engineer Head 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Sorcerer Hat" id="7357" localize="1" name="Sorcerer Head 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Buccaneer Hat" id="7358" localize="1" name="Buccaneer Head 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Knight Helm" id="7359" localize="1" name="Knight Head 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Knight Helm" id="7360" localize="1" name="Knight Head 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Sorcerer Hat" id="7361" localize="1" name="Sorcerer Head 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Sorcerer Hat" id="7362" localize="1" name="Sorcerer Head 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Engineer Helmet" id="7363" localize="1" name="Engineer Head 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Engineer Helmet" id="7364" localize="1" name="Engineer Head 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Buccaneer Hat" id="7365" localize="1" name="Buccaneer Head 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Buccaneer Hat" id="7366" localize="1" name="Buccaneer Head 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Knight Breastplate" id="7367" localize="1" name="Knight Chest 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Knight Breastplate" id="7368" localize="1" name="Knight Chest 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Knight Breastplate" id="7369" localize="1" name="Knight Chest 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Engineer Vest" id="7370" localize="1" name="Engineer Chest 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Engineer Vest" id="7371" localize="1" name="Engineer Chest 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Engineer Vest" id="7372" localize="1" name="Engineer Chest 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Sorcerer Breastplate" id="7373" localize="1" name="Sorcerer Chest 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Sorcerer Breastplate" id="7374" localize="1" name="Sorcerer Chest 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Sorcerer Breastplate" id="7375" localize="1" name="Sorcerer Chest 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Buccaneer Coat" id="7376" localize="1" name="Buccaneer Chest 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Buccaneer Coat" id="7377" localize="1" name="Buccaneer Chest 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Buccaneer Coat" id="7378" localize="1" name="Buccaneer Chest 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Knight Leggings" id="7379" localize="1" name="Knight Legs 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Knight Leggings" id="7380" localize="1" name="Knight Legs 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Knight Leggings" id="7381" localize="1" name="Knight Legs 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Engineer Pants" id="7382" localize="1" name="Engineer Legs 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Engineer Pants" id="7383" localize="1" name="Engineer Legs 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Engineer Pants" id="7384" localize="1" name="Engineer Legs 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Sorcerer Pants" id="7385" localize="1" name="Sorcerer Legs 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Sorcerer Pants" id="7386" localize="1" name="Sorcerer Legs 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Sorcerer Pants" id="7387" localize="1" name="Sorcerer Legs 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Buccaneer Pants" id="7388" localize="1" name="Buccaneer Legs 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Buccaneer Pants" id="7389" localize="1" name="Buccaneer Legs 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Buccaneer Pants" id="7390" localize="1" name="Buccaneer Legs 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Knight Greatsword" id="7391" localize="1" name="Knight Weapon 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Knight Greatsword" id="7392" localize="1" name="Knight Weapon 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Knight Greatsword" id="7393" localize="1" name="Knight Weapon 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Engineer Wrench" id="7394" localize="1" name="Engineer Weapon 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Engineer Wrench" id="7395" localize="1" name="Engineer Weapon 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Engineer Wrench" id="7396" localize="1" name="Engineer Weapon 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Sorcerer Wand" id="7397" localize="1" name="Sorcerer Weapon 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Sorcerer Wand" id="7398" localize="1" name="Sorcerer Weapon 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Sorcerer Wand" id="7399" localize="1" name="Sorcerer Weapon 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Buccaneer Pistol &amp; Cutlass" id="7400" localize="1" name="Buccaneer Weapon 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Buccaneer Pistol &amp; Cutlass" id="7401" localize="1" name="Buccaneer Weapon 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Buccaneer Pistol &amp; Cutlass" id="7402" localize="1" name="Buccaneer Weapon 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Knight Shield" id="7403" localize="1" name="Knight Shield 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Knight Shield" id="7404" localize="1" name="Knight Shield 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Engineer Controller" id="7405" localize="1" name="Engineer Offhand 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Engineer Controller" id="7406" localize="1" name="Engineer Offhand 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Sorcerer Lantern" id="7407" localize="1" name="Sorcerer Offhand 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Sorcerer Lantern" id="7408" localize="1" name="Sorcerer Offhand 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Knight Shoulderpads" id="7409" localize="1" name="Knight Back" nametag="0" placeable="0" type="Loot" />
			<row id="7410" localize="0" name="GF - Treasure Node Flag" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__FV Ninja 1 mission giver " id="7411" localize="1" name="FV Ninja 1" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="FV Ninja 2 Ambient/Guard" id="7412" localize="0" name="FV Ninja 2" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="__MG__FV Old Traveler Mission Giver" id="7413" localize="1" name="FV Old Traveler" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__FV Dojo Master Mission Giver" id="7414" localize="1" name="FV Dojo Master" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Sorcerer Shoulderpads" id="7415" localize="1" name="Sorcerer Back" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Buccaneer Epaulettes" id="7416" localize="1" name="Buccaneer Back" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Engineer Backpack" id="7417" localize="1" name="Engineer Back" nametag="0" placeable="0" type="Loot" />
			<row id="7418" localize="0" name="Faction Temp Logo Disc - Venture" nametag="0" placeable="1" type="Environmental" />
			<row id="7419" localize="0" name="Faction Temp Logo Disc - Sentinel" nametag="0" placeable="1" type="Environmental" />
			<row id="7420" localize="0" name="Faction Temp Logo Disc - Paradox" nametag="0" placeable="1" type="Environmental" />
			<row id="7421" localize="0" name="Faction Temp Logo Disc - Assembly" nametag="0" placeable="1" type="Environmental" />
			<row id="7422" localize="0" name="NSTrack_LocGravMesh" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__FV Ninja 3 mission giver " id="7423" localize="1" name="FV Ninja 3" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__FV Ninja 4 mission giver " id="7424" localize="1" name="FV Ninja 4" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__FV Ninja 5 mission giver " id="7425" localize="1" name="FV Ninja 5" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__FV Numb Chuck Mission Giver" id="7426" localize="1" name="FV Numb Chuck" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="FV Brick Fury" id="7427" localize="0" name="FV Brick Fury" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="__MG__FV Zen Master Mission Giver" id="7428" localize="1" name="FV Zen Master" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="FV Paradox Vendor" id="7429" localize="0" name="FV Facility Vendor" nametag="0" npcTemplateID="16" placeable="1" type="UserGeneratedNPCs" />
			<row description="FV Zen Garden Vendor" id="7430" localize="0" name="FV Zen Garden Vendor" nametag="0" npcTemplateID="16" placeable="1" type="UserGeneratedNPCs" />
			<row description="FV Ninja 6 Vendor" id="7431" localize="0" name="FV Ninja 6" nametag="0" npcTemplateID="16" placeable="1" type="UserGeneratedNPCs" />
			<row description="__MG__FV Ninja 7 mission giver " id="7432" localize="1" name="FV Ninja 7" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="For FV Mission" id="7433" localize="1" name="Story Tablet 1/3" nametag="0" placeable="0" type="Loot" />
			<row description="For FV Mission" id="7434" localize="1" name="Story Tablet 2/3" nametag="0" placeable="0" type="Loot" />
			<row description="For FV Mission" id="7435" localize="1" name="Story Tablet 3/3" nametag="0" placeable="0" type="Loot" />
			<row description="For FV Mission" id="7436" localize="1" name="Hammer Piece 1/4" nametag="0" placeable="0" type="Loot" />
			<row description="For FV Mission" id="7437" localize="1" name="Hammer Piece 2/4" nametag="0" placeable="0" type="Loot" />
			<row description="For FV Mission" id="7438" localize="1" name="Hammer Piece 3/4" nametag="0" placeable="0" type="Loot" />
			<row description="For FV Mission" id="7439" localize="1" name="Hammer Piece 4/4" nametag="0" placeable="0" type="Loot" />
			<row description="Smashable dog house for Pet Rock" id="7440" localize="0" name="PR - DogHouse" nametag="0" placeable="1" type="Smashables" />
			<row description="Smashable bird house for Pet Rock" id="7441" localize="0" name="PR -BirdHouse" nametag="0" placeable="1" type="Smashables" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Space Ranger Helmet" id="7442" localize="1" name="Space Ranger Head 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Space Ranger Helmet" id="7443" localize="1" name="Space Ranger Head 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Space Ranger Helmet" id="7444" localize="1" name="Space Ranger Head 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Samurai Helm" id="7445" localize="1" name="Samurai Head 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Samurai Helm" id="7446" localize="1" name="Samurai Head 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Samurai Helm" id="7447" localize="1" name="Samurai Head 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Spy Goggles" id="7448" localize="1" name="Spy Head 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Spy Goggles" id="7449" localize="1" name="Spy Head 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Spy Goggles" id="7450" localize="1" name="Spy Head 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Shinobi Hood" id="7451" localize="1" name="Shinobi Head 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Shinobi Hood" id="7452" localize="1" name="Shinobi Head 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Shinobi Hood" id="7453" localize="1" name="Shinobi Head 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Inventor Goggles" id="7454" localize="1" name="Inventor Head 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Inventor Goggles" id="7455" localize="1" name="Inventor Head 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Inventor Goggles" id="7456" localize="1" name="Inventor Head 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Summoner Hat" id="7457" localize="1" name="Summoner Head 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Summoner Hat" id="7458" localize="1" name="Summoner Head 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Summoner Hat" id="7459" localize="1" name="Summoner Head 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Adventurer Hat" id="7460" localize="1" name="Adventurer Head 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Adventurer Hat" id="7461" localize="1" name="Adventurer Head 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Adventurer Hat" id="7462" localize="1" name="Adventurer Head 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Daredevil Helmet" id="7463" localize="1" name="Daredevil Head 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Daredevil Helmet" id="7464" localize="1" name="Daredevil Head 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Daredevil Helmet" id="7465" localize="1" name="Daredevil Head 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Space Ranger Armor" id="7466" localize="1" name="Space Ranger Chest 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Space Ranger Armor" id="7467" localize="1" name="Space Ranger Chest 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Space Ranger Armor" id="7468" localize="1" name="Space Ranger Chest 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Samurai Breastplate" id="7469" localize="1" name="Samurai Chest 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Samurai Breastplate" id="7470" localize="1" name="Samurai Chest 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Samurai Breastplate" id="7471" localize="1" name="Samurai Chest 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Spy Jacket" id="7472" localize="1" name="Spy Chest 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Spy Jacket" id="7473" localize="1" name="Spy Chest 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Spy Jacket" id="7474" localize="1" name="Spy Chest 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Shinobi Gi" id="7475" localize="1" name="Shinobi Chest 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Shinobi Gi" id="7476" localize="1" name="Shinobi Chest 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Shinobi Gi" id="7477" localize="1" name="Shinobi Chest 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Inventor Armor" id="7478" localize="1" name="Inventor Chest 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Inventor Armor" id="7479" localize="1" name="Inventor Chest 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Inventor Armor" id="7480" localize="1" name="Inventor Chest 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Summoner Robe" id="7481" localize="1" name="Summoner Chest 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Summoner Robe" id="7482" localize="1" name="Summoner Chest 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Summoner Robe" id="7483" localize="1" name="Summoner Chest 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Adventurer Coat" id="7484" localize="1" name="Adventurer Chest 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Adventurer Coat" id="7485" localize="1" name="Adventurer Chest 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Adventurer Coat" id="7486" localize="1" name="Adventurer Chest 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Daredevil Armor" id="7487" localize="1" name="Daredevil Chest 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Daredevil Armor" id="7488" localize="1" name="Daredevil Chest 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Daredevil Armor" id="7489" localize="1" name="Daredevil Chest 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Space Ranger Pants" id="7490" localize="1" name="Space Ranger Legs 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Space Ranger Pants" id="7491" localize="1" name="Space Ranger Legs 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Space Ranger Pants" id="7492" localize="1" name="Space Ranger Legs 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Samurai Leggings" id="7493" localize="1" name="Samurai Legs 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Samurai Leggings" id="7494" localize="1" name="Samurai Legs 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Samurai Leggings" id="7495" localize="1" name="Samurai Legs 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Spy Pants" id="7496" localize="1" name="Spy Legs 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Spy Pants" id="7497" localize="1" name="Spy Legs 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Spy Pants" id="7498" localize="1" name="Spy Legs 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Shinobi Leggings" id="7499" localize="1" name="Shinobi Legs 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Shinobi Leggings" id="7500" localize="1" name="Shinobi Legs 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Shinobi Leggings" id="7501" localize="1" name="Shinobi Legs 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Inventor Pants" id="7502" localize="1" name="Inventor Legs 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Inventor Pants" id="7503" localize="1" name="Inventor Legs 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Inventor Pants" id="7504" localize="1" name="Inventor Legs 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Summoner Pants" id="7505" localize="1" name="Summoner Legs 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Summoner Pants" id="7506" localize="1" name="Summoner Legs 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Summoner Pants" id="7507" localize="1" name="Summoner Legs 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Adventurer Pants" id="7508" localize="1" name="Adventurer Legs 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Adventurer Pants" id="7509" localize="1" name="Adventurer Legs 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Adventurer Pants" id="7510" localize="1" name="Adventurer Legs 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Daredevil Pants" id="7511" localize="1" name="Daredevil Legs 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Daredevil Pants" id="7512" localize="1" name="Daredevil Legs 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Daredevil Pants" id="7513" localize="1" name="Daredevil Legs 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Space Ranger Zipgun" id="7514" localize="1" name="Space Ranger Gun 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Space Ranger Zipgun" id="7515" localize="1" name="Space Ranger Gun 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Space Ranger Zipgun" id="7516" localize="1" name="Space Ranger Gun 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Samurai Katana" id="7517" localize="1" name="Samurai Weapon 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Samurai Katana" id="7518" localize="1" name="Samurai Weapon 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Samurai Katana" id="7519" localize="1" name="Samurai Weapon 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Spy Knife" id="7520" localize="1" name="Spy Knife 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Spy Knife" id="7521" localize="1" name="Spy Knife 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Spy Knife" id="7522" localize="1" name="Spy Knife 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Shinobi Katana" id="7523" localize="1" name="Shinobi Weapon 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Shinobi Katana" id="7524" localize="1" name="Shinobi Weapon 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Shinobi Katana" id="7525" localize="1" name="Shinobi Weapon 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Inventor Fist-in-a-Box" id="7526" localize="1" name="Inventor Weapon 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Inventor Fist-in-a-Box" id="7527" localize="1" name="Inventor Weapon 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Inventor Fist-in-a-Box" id="7528" localize="1" name="Inventor Weapon 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Summoner Staff" id="7529" localize="1" name="Summoner Weapon 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Summoner Staff" id="7530" localize="1" name="Summoner Weapon 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Summoner Staff" id="7531" localize="1" name="Summoner Weapon 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Adventurer Crossbow &amp; Whip" id="7532" localize="1" name="Adventurer Weapon 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Adventurer Crossbow &amp; Whip" id="7533" localize="1" name="Adventurer Weapon 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Adventurer Crossbow &amp; Whip" id="7534" localize="1" name="Adventurer Weapon 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 1 Specialty Kit Item" displayName="Rank 1 Daredevil Flaregun" id="7535" localize="1" name="Daredevil Weapon 1" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Daredevil Flaregun" id="7536" localize="1" name="Daredevil Weapon 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Daredevil Flaregun" id="7537" localize="1" name="Daredevil Weapon 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Space Ranger Pack" id="7538" localize="1" name="Space Ranger Back" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Samurai Shoulderpads" id="7539" localize="1" name="Samurai Back" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Spy Backpack" id="7540" localize="1" name="Spy Back" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Shinobi Shoulderpads" id="7541" localize="1" name="Shinobi Back" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Inventor Shoulderpads" id="7542" localize="1" name="Inventor Back" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Daredevil Shoulderpads" id="7543" localize="1" name="Daredevil Back" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Space Ranger Launcher" id="7544" localize="1" name="Space Ranger Offhand 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Space Ranger Launcher" id="7545" localize="1" name="Space Ranger Offhand 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Samurai Bow" id="7546" localize="1" name="Samurai Offhand 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Samurai Bow" id="7547" localize="1" name="Samurai Offhand 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Spy Launcher" id="7548" localize="1" name="Spy Offhand 2" nametag="0" placeable="0" type="Loot" />
			<row description="QB spawned by Darkling Ape" id="7549" localize="0" name="Ape Smashing Anchor QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Spy Launcher" id="7550" localize="1" name="Spy Offhand 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Shinobi Star Launcher" id="7551" localize="1" name="Shinobi Offhand 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Shinobi Star Launcher" id="7552" localize="1" name="Shinobi Offhand 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Inventor Beehive" id="7553" localize="1" name="Inventor Offhand 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Inventor Beehive" id="7554" localize="1" name="Inventor Offhand 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Summoner Shoulderpads" id="7555" localize="1" name="Summoner Back" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 2 Specialty Kit Item" displayName="Rank 2 Summoner Orb" id="7556" localize="1" name="Summoner Offhand 2" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Summoner Orb" id="7557" localize="1" name="Summoner Offhand 3" nametag="0" placeable="0" type="Loot" />
			<row description="Rank 3 Specialty Kit Item" displayName="Rank 3 Adventurer Backpack" id="7558" localize="1" name="Adventurer Back" nametag="0" placeable="0" type="Loot" />
			<row id="7559" localize="0" name="AG - Treasure Node Bouncer" nametag="0" placeable="1" type="Environmental" />
			<row description="Boulder that Darkling Ape Throws" id="7560" localize="0" name="Throwing Boulder" nametag="0" placeable="0" type="Shooting Gallery" />
			<row id="7561" localize="0" name="Race 1" nametag="0" placeable="0" type="Icon" />
			<row id="7562" localize="0" name="Race 2" nametag="0" placeable="0" type="Icon" />
			<row id="7563" localize="0" name="Race 3" nametag="0" placeable="0" type="Icon" />
			<row id="7564" localize="0" name="Race 4" nametag="0" placeable="0" type="Icon" />
			<row id="7565" localize="0" name="Race 5" nametag="0" placeable="0" type="Icon" />
			<row id="7566" localize="0" name="Race 6" nametag="0" placeable="0" type="Icon" />
			<row id="7567" localize="0" name="Race 7" nametag="0" placeable="0" type="Icon" />
			<row id="7568" localize="0" name="Race 8" nametag="0" placeable="0" type="Icon" />
			<row id="7569" localize="0" name="Terrain Vol Blocker" nametag="0" placeable="1" type="BlockingVolume" />
			<row description="Red Parrot" displayName="Shoulder Parrot - Red" id="7570" localize="1" name="Shoulder Parrot Red" nametag="0" placeable="0" type="Loot" />
			<row id="7571" localize="0" name="TEST - Mesh Effect Test" nametag="0" placeable="0" type="Loot" />
			<row id="7572" localize="0" name="TEST - FV Bonsai Tree" nametag="0" placeable="1" type="Environmental" />
			<row description="Middle island mesh for pet rock area" id="7573" localize="0" name="PROTO-PR-Lighthouse" nametag="0" placeable="1" type="Environmental" />
			<row description="Wall to be smashed, to rebuild" id="7574" localize="0" name="GF - Smash Wall" nametag="0" placeable="1" type="Smashables" />
			<row description="Smashable bridge on light tower island" id="7575" localize="0" name="PR -Broken Bridge" nametag="0" placeable="1" type="Smashables" />
			<row description=" New pet bouncer model" id="7576" localize="0" name="Test New Pet Bouncer" nametag="0" placeable="1" type="Bouncers" />
			<row description="Powerup Spawner" id="7577" localize="0" name="Race PowerBoost + 20" nametag="0" placeable="1" type="NPC" />
			<row description="broken bridge for light tower island" id="7578" localize="0" name="PR -Broken Bridge Island c" nametag="0" placeable="1" type="Smashables" />
			<row description="Garden fence around bunny area in pet rock island b" id="7579" localize="0" name="PR -Red Fence" nametag="0" placeable="1" type="Smashables" />
			<row description="pet bouncer connection piece" id="7580" localize="0" name="TEST - Pet bouncer connector" nametag="0" placeable="1" type="Environmental" />
			<row description=" New pet bouncer pet button" id="7581" localize="0" name="Test Pet Bouncer pet button" nametag="0" placeable="1" type="Bouncers" />
			<row description="Garden fence around bunny area in pet rock island b" id="7582" localize="0" name="PR -Red Fence" nametag="0" placeable="1" type="Environmental" />
			<row description="Cannon Base" id="7583" localize="0" name="Duck SG Cannon" nametag="0" placeable="1" type="NPC" />
			<row description="Smashable flower for pet rock" id="7584" localize="0" name="PR -Flower" nametag="0" placeable="1" type="Smashables" />
			<row description="Wall to be smashed, to rebuild" id="7585" localize="0" name="PR-Bridge" nametag="0" placeable="1" type="Smashables" />
			<row description="Open this Kit to receive the Rank 1 Buccaneer Specialty Gear!" id="7586" localize="1" name="Rank 1 Buccaneer Kit" nametag="0" placeable="0" type="Loot" />
			<row description="Net used by the Net Gun skill" id="7587" localize="0" name="Net Projectile" nametag="0" placeable="1" type="Shooting Gallery" />
			<row description="locator for twigs" id="7588" localize="0" name="blowing twigs" nametag="0" placeable="1" type="Environmental" />
			<row description="Open this Kit to receive the Rank 1 Sorcerer Specialty Gear!" id="7589" localize="1" name="Rank 1 Sorcerer Kit" nametag="0" placeable="0" type="Loot" />
			<row description="Open this Kit to receive the Rank 1 Knight Specialty Gear!" id="7590" localize="1" name="Rank 1 Knight Kit" nametag="0" placeable="0" type="Loot" />
			<row description="Open this Kit to receive the Rank 1 Engineer Specialty Gear!" id="7591" localize="1" name="Rank 1 Engineer Kit" nametag="0" placeable="0" type="Loot" />
			<row description="" displayName="Red Ninja Gi" id="7592" localize="1" name="Red Ninja Gi Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="__MG__Mardolf" id="7593" localize="0" name="mgtemp31" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Rock path on island B" id="7594" localize="0" name="PR -Rock Path" nametag="0" placeable="1" type="Environmental" />
			<row description="Rockpiece A on path island B" id="7595" localize="0" name="PR -Rock Path piece a" nametag="0" placeable="1" type="Environmental" />
			<row description="Rockpiece B on path island B" id="7596" localize="0" name="PR -Rock Path piece B" nametag="0" placeable="1" type="Environmental" />
			<row description="The giant tree et al glom for megan's test of glomming on 512" id="7597" localize="0" name="Test Megan Zone512 Glom" nametag="0" placeable="1" type="Environmental" />
			<row description="Magical artifact used by force of nature skill" id="7598" localize="0" name="Maelstrom vortex projectile" nametag="0" placeable="1" type="Shooting Gallery" />
			<row description="firt pass race track asset for GF" id="7599" localize="0" name="Race - GF - nate-test" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__DELETE ME PLOX im just to test something for dennis" id="7600" localize="0" name="dennis_showcase_test" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="These pants would make a nice gift" id="7601" localize="1" name="Party Pants" nametag="0" placeable="0" type="Loot" />
			<row description="The reusable tree glom for megan's partial-glom testing" id="7602" localize="0" name="Test Megan Reusable Tree Glom" nametag="0" placeable="1" type="Environmental" />
			<row description="The reusable brick detail glom for megan's partial-glom test" id="7603" localize="0" name="Test Megan Reusable Brick Glom" nametag="0" placeable="1" type="Environmental" />
			<row description="combo starter projectile on wand" id="7604" localize="0" name="Wand Bullet - small 1 damage" nametag="0" placeable="0" type="Shooting Gallery" />
			<row description="combo finsher on wand, AOE damage" id="7605" localize="0" name="Wand Fireball - 1 splash damage" nametag="0" placeable="0" type="Shooting Gallery" />
			<row description="" id="7606" localize="0" name="FV - small white shrine" nametag="0" placeable="1" type="Smashables" />
			<row description="Interactive binoculars" id="7607" localize="0" name="PR - Binoculars" nametag="0" placeable="1" type="Environmental" />
			<row description="Interactive binoculars" id="7608" localize="0" name="NS - Binoculars" nametag="0" placeable="1" type="Environmental" />
			<row description="Return this package to the Assembly Assitant in Nimbus Station" displayName="Assembly Package" id="7610" localize="1" name="Assembly Package" nametag="0" placeable="0" type="Loot" />
			<row description="blowing twigs a for pet rock" id="7611" localize="0" name="fx_blowing_twigs_a" nametag="0" placeable="1" type="Environmental" />
			<row description="Pet Dig with achievements" id="7612" localize="0" name="PR - Treasure Node Cylinder" nametag="0" placeable="1" type="Environmental" />
			<row description="Animated loc for lighthouse in petrock" id="7613" localize="0" name="FX_env_lighthouse" nametag="0" placeable="1" type="Environmental" />
			<row description="Pet rock light tower balcony for slide off" id="7614" localize="0" name="PR - balcony of light tower" nametag="0" placeable="1" type="Environmental" />
			<row description="" id="7615" localize="0" name="PR - Smashable Fence" nametag="0" placeable="1" type="Smashables" />
			<row id="7616" localize="0" name="PR - QB Birdhouse" nametag="0" placeable="1" type="Rebuildables" />
			<row id="7617" localize="0" name="PR - QB Bridge" nametag="0" placeable="1" type="Rebuildables" />
			<row id="7618" localize="0" name="PR - Smashable Bridge" nametag="0" placeable="1" type="Rebuildables" />
			<row id="7619" localize="0" name="PR - Pet Bouncer Button" nametag="0" placeable="1" type="Switch" />
			<row description="" id="7620" localize="0" name="FV - small white shrine" nametag="0" placeable="1" type="Smashables" />
			<row description="" id="7621" localize="0" name="FV - small white shrine" nametag="0" placeable="1" type="Smashables" />
			<row description="" id="7622" localize="0" name="FV - small white shrine" nametag="0" placeable="1" type="Smashables" />
			<row description="Animated LOC5 for seagull FX" id="7623" localize="0" name="FX_env_seagulls" nametag="0" placeable="1" type="Environmental" />
			<row id="7624" localize="0" name="PR - Nonsmashable version of smashed bridge" nametag="0" placeable="1" type="Environmental" />
			<row id="7625" localize="0" name="PR - Pet Bouncer" nametag="0" placeable="1" type="Bouncers" />
			<row id="7626" localize="0" name="PR - Flower Smash" nametag="0" placeable="1" type="Smashables" />
			<row description="For Demo purposes only" id="7627" localize="0" name="Test Rusty's Pantsuit" nametag="0" placeable="0" type="Loot" />
			<row description="For Demo purposes only" id="7628" localize="0" name="Test NPC Grunt Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="For Demo purposes only" id="7629" localize="0" name="Test NPC Skylane Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="For Demo purposes only" id="7630" localize="0" name="Test NPC Wisp Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="For Demo purposes only" id="7631" localize="0" name="Test NPC Sentinel Scout Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="For Demo purposes only" id="7632" localize="0" name="Test NPC Beck Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="For Demo purposes only" id="7633" localize="0" name="Test NPC Epsilon Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="For Demo purposes only" id="7634" localize="0" name="Test NPC Rene Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="For Demo purposes only" id="7635" localize="0" name="Test NPC Assembly Grunt Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="For Demo purposes only" id="7636" localize="0" name="Test NPC Venture Grunt Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="Visual Connector for Pet Bouncer" id="7637" localize="0" name="Pet Bouncer Connector" nametag="0" placeable="1" type="Environmental" />
			<row description="Tamable Pet" id="7638" localize="0" name="Goat Pet" nametag="0" placeable="1" type="NPC" />
			<row description="background cards for pet rock" id="7639" localize="0" name="PR -distance rock cards" nametag="0" placeable="1" type="Environmental" />
			<row description="Visual Connector for partner Bouncer" id="7640" localize="0" name="Partner Bouncer Connector" nametag="0" placeable="1" type="Environmental" />
			<row description="Special NPC Left Hand Staff 2/3/3 Short Smashing" id="7641" localize="0" name="NPC Coalessa Staff" nametag="0" placeable="0" type="Loot" />
			<row description="__MG__Coalessa NPC" id="7642" localize="0" name="PROLD - Coalessa" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row id="7643" localize="0" name="PR - Partner Switch" nametag="0" placeable="1" type="Switch" />
			<row id="7644" localize="0" name="NS - Assembly Parachute Tree" nametag="0" placeable="1" type="Environmental" />
			<row id="7655" localize="0" name="NS - Faction Station Assembly" nametag="0" placeable="1" type="Environmental" />
			<row id="7656" localize="0" name="NS - Faction Station Paradox" nametag="0" placeable="1" type="Environmental" />
			<row id="7657" localize="0" name="NS - Faction Station Sentinel" nametag="0" placeable="1" type="Environmental" />
			<row id="7658" localize="0" name="NS - Faction Station Venture" nametag="0" placeable="1" type="Environmental" />
			<row description="Animated nif for FX_env_seagulls_top" id="7659" localize="0" name="FX_env_seagulls_top" nametag="0" placeable="1" type="Environmental" />
			<row description="" id="7660" localize="0" name="TEST - FV Platform 1" nametag="0" placeable="1" type="Environmental" />
			<row description="" id="7661" localize="0" name="TEST Yegge Banana" nametag="0" placeable="0" type="Loot" />
			<row description="Object to Duplicate, basic shader and Physics Components" id="7662" localize="0" name="Design - Environment Basic" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__Test NPC mission Showcase" id="7663" localize="0" name="Testy" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__test of the npc create systems - delete me -" id="7664" localize="0" name="raf_new_testfordennis" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="rock path around property chunk" id="7665" localize="0" name="Space rock" nametag="0" placeable="1" type="Environmental" />
			<row description="Water test object" id="7666" localize="0" name="Water test object" nametag="0" placeable="1" type="Environmental" />
			<row description="Only for frisbee cinematic" id="7667" localize="0" name="Seagull for cinematic" nametag="0" placeable="1" type="Environmental" />
			<row description="Only for frisbee cinematic" id="7668" localize="0" name="Frisbee for cinematic" nametag="0" placeable="1" type="Environmental" />
			<row description="Only for frisbee cinematic" id="7669" localize="0" name="Seagull" nametag="0" placeable="1" type="Environmental" />
			<row description="Only for frisbee cinematic" id="7670" localize="0" name="Frisbee Cinematic Placeholder" nametag="0" placeable="1" type="Environmental" />
			<row description="Animated loc for dolphins" id="7671" localize="0" name="FX_env_petrock_dolphins" nametag="0" placeable="1" type="Environmental" />
			<row description="LUPS bot" displayName="Seperator" id="7672" localize="1" name="LUP - Seperator" nametag="0" placeable="1" type="Enemies" />
			<row description="Star card test for player property" id="7673" localize="0" name="Property Stars" nametag="0" placeable="1" type="Environmental" />
			<row description="Created to test object creator" id="7674" localize="0" name="TEST SMASHABLE" nametag="0" placeable="1" type="Smashables" />
			<row description="This is the another test object megan uses for new shaders.  NO TOUCHY!" id="7677" localize="0" name="Megan's test object 2" nametag="0" placeable="1" type="Environmental" />
			<row description="launch pad for player property area" id="7678" localize="0" name="Property launcher" nametag="0" placeable="1" type="Environmental" />
			<row description="Robot Enemy for the LUP team" displayName="Robot Citizen" id="7679" localize="1" name="LUP - Robot Citizen - Infected" nametag="0" placeable="1" type="Enemies" />
			<row description="Racing Powerup Spawner" id="7680" localize="0" name="Spawner - RACING Imagination Powerup 1 point" nametag="0" placeable="1" type="NPC" />
			<row description="Converted freebuild object" id="7681" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7682" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7683" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7684" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Converted freebuild object" id="7685" localize="0" name="LUP created object" nametag="0" placeable="1" type="LUP" />
			<row description="Animated UV Test Objec" id="7686" localize="0" name="drews_test" nametag="0" placeable="1" type="Environmental" />
			<row description="Test Race Track for FV" id="7687" localize="0" name="FV - Test Race Track" nametag="0" placeable="1" type="Environmental" />
			<row description="Drew - Test Object 02" id="7688" localize="0" name="drews_test02" nametag="0" placeable="1" type="Environmental" />
			<row description="Drew - Test Object 03" id="7689" localize="0" name="drews_test03" nametag="0" placeable="1" type="Environmental" />
			<row description="TEST Chest piece for scripting exploration" id="7690" localize="0" name="TEST Breastplate of Scripting" nametag="0" placeable="0" type="Loot" />
			<row description="test race vehicle using the moon buggy graphics" displayName="Race Moon Buggy" id="7691" localize="0" name="TEST moon buggy race version" nametag="0" placeable="0" type="Vehicle" />
			<row description="Animated nif for whale" id="7692" localize="0" name="FX_env_petrock_whale" nametag="0" placeable="1" type="Environmental" />
			<row id="7693" localize="0" name="FV - Test Race Vert 1" nametag="0" placeable="1" type="Environmental" />
			<row description="Tamable Pet" id="7694" localize="1" name="Crab Pet" nametag="0" placeable="1" type="NPC" />
			<row id="7696" localize="0" name="FV - Test Race Cave" nametag="0" placeable="1" type="Environmental" />
			<row id="7697" localize="0" name="FV - Test Race Pipe" nametag="0" placeable="1" type="Environmental" />
			<row description="" id="7698" localize="0" name="FV Bonsai Tree" nametag="0" placeable="1" type="Environmental" />
			<row id="7699" localize="0" name="Temp PR rocket cinematic placeholder" nametag="0" placeable="1" type="Environmental" />
			<row description="Thrown gem that spawns the trance gem on impact" id="7700" localize="0" name="Gem Projectile Rank 1" nametag="0" placeable="1" type="Shooting Gallery" />
			<row description="test vehicle for design iteration" displayName="Balanced Car Min" id="7703" localize="1" name="Racing Vehicle Min Balanced" nametag="0" placeable="0" type="Vehicle" />
			<row description="test vehicle for design iteration" displayName="Butterfly Car Min" id="7704" localize="1" name="Racing Vehicle Min Butterfly" nametag="0" placeable="0" type="Vehicle" />
			<row description="test vehicle for design iteration" displayName="Brute Car Min" id="7705" localize="1" name="Racing Vehicle Min Brute" nametag="0" placeable="0" type="Vehicle" />
			<row description="test vehicle for design iteration" displayName="Balanced Car Max" id="7706" localize="1" name="Racing Vehicle Max Balanced" nametag="0" placeable="0" type="Vehicle" />
			<row description="test vehicle for design iteration" displayName="Butterfly Car Max" id="7707" localize="1" name="Racing Vehicle Max Butterfly" nametag="0" placeable="0" type="Vehicle" />
			<row description="test vehicle for design iteration" displayName="Brute Car Max" id="7708" localize="1" name="Racing Vehicle Max Brute" nametag="0" placeable="0" type="Vehicle" />
			<row description="Animated UV Test Object 1" id="7709" localize="0" name="FX_env_petrock_buoy_2" nametag="0" placeable="1" type="Environmental" />
			<row description="Animated UV Test Object 1" id="7710" localize="0" name="FX_env_petrock_buoy_birds" nametag="0" placeable="1" type="Environmental" />
			<row description="Helper Object to Test PR Cutscene" id="7711" localize="0" name="Rocket Minifig Helper for PR" nametag="0" placeable="1" type="Environmental" />
			<row description="Helper Object to Test PR Cutscene" id="7712" localize="0" name="Rocket Minifig Button for PR" nametag="0" placeable="1" type="Environmental" />
			<row description="car modular build body volume" id="7714" localize="0" name="Modular Volume Body" nametag="0" placeable="1" type="Environmental" />
			<row description="car modular build bumper volume" id="7715" localize="0" name="Modular Volume bumper" nametag="0" placeable="1" type="Environmental" />
			<row description="car modular build chassis volume" id="7716" localize="0" name="Modular Volume chassis" nametag="0" placeable="1" type="Environmental" />
			<row description="car modular build engine volume" id="7717" localize="0" name="Modular Volume engine" nametag="0" placeable="1" type="Environmental" />
			<row description="car modular build imagination tank volume" id="7718" localize="0" name="Modular Volume imagination tank" nametag="0" placeable="1" type="Environmental" />
			<row description="car modular build rear bumper volume" id="7719" localize="0" name="Modular Volume rear bumper" nametag="0" placeable="1" type="Environmental" />
			<row description="car modular build front bumper volume" id="7720" localize="0" name="Modular Volume front bumper" nametag="0" placeable="1" type="Environmental" />
			<row description="car modular build spoiler volume" id="7721" localize="0" name="Modular Volume spoiler" nametag="0" placeable="1" type="Environmental" />
			<row description="car modular build wheels volume" id="7722" localize="0" name="Modular Volume wheels" nametag="0" placeable="1" type="Environmental" />
			<row description="Eat to restore life and imagination" displayName="Buttery Croissant" id="7724" localize="1" name="Buttery Croissant" nametag="0" placeable="0" type="Loot" />
			<row description="Eat to restore 2 Life" id="7725" localize="1" name="Health Drumstick" nametag="0" placeable="0" type="Loot" />
			<row description="Eat to restore 3 Life" id="7726" localize="1" name="Health Hamburger" nametag="0" placeable="0" type="Loot" />
			<row description="Weapon for a wizard" id="7727" localize="1" name="Wizard wand" nametag="0" placeable="0" type="Loot" />
			<row description="Hat for a skater" id="7728" localize="1" name="Skater Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="what is this used for???" displayName="Full Helm" id="7729" localize="1" name="Full Helm" nametag="0" placeable="0" type="Loot" />
			<row description="Racing Helmet" id="7730" localize="1" name="Red Racing Helmet" nametag="0" placeable="0" type="Loot" />
			<row displayName="Aussie Hat" id="7731" localize="1" name="Aussie Hat" nametag="0" placeable="0" type="Loot" />
			<row description="Handheld accessory" id="7732" localize="1" name="Walkie Talkie" nametag="0" placeable="0" type="Loot" />
			<row description="1/1/1 short smashing" displayName="Frying Pan" id="7733" localize="1" name="Basic Frying Pan" nametag="0" placeable="0" type="Loot" />
			<row description="1/1/1 short smashing" id="7734" localize="1" name="Basic Push Broom" nametag="0" placeable="0" type="Loot" />
			<row displayName="Rabbit Pet Shirt" id="7735" localize="1" name="Bunny Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Dog Pet Shirt" id="7736" localize="1" name="Dog Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Cat Pet Shirt" id="7737" localize="1" name="Cat Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Broombot Shirt" id="7738" localize="1" name="Broombot Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Target Duck Shirt" id="7739" localize="1" name="Rubber Ducky Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="LEGO Dice Shirt" id="7740" localize="1" name="Rolling Dice Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Wolves Shirt" id="7741" localize="1" name="Howling at the moon Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Firefighter Coat" id="7742" localize="1" name="Firefighter Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Police Jacket" id="7743" localize="1" name="Police Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Witch Robe" id="7744" localize="1" name="Witch Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Chef Jacket" id="7745" localize="1" name="Baker Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Diver Wetsuit" id="7746" localize="1" name="Diver Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Overalls" id="7747" localize="1" name="Construction Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Flower Shirt" id="7748" localize="1" name="Flower Shirt" nametag="0" placeable="0" type="Loot" />
			<row displayName="Wizard Tunic" id="7749" localize="1" name="Wizard shirt" nametag="0" placeable="0" type="Loot" />
			<row description="New Venture rocket launcher" id="7750" localize="0" name="Planet rocket launcher" nametag="0" placeable="1" type="Environmental" />
			<row id="7751" localize="0" name="NS - water plane" nametag="0" placeable="1" type="Environmental" />
			<row description="Nexus Force Grunt for Nimbus Station" displayName="Nexus Force Grunt" id="7752" localize="1" name="NS - Nexus Force Grunt" nametag="1" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="A model for your property" id="7757" localize="0" name="Test One More Creator Test" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Picnic Table Model" id="7758" localize="1" name="Model Reward Picnic Table" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Trash Can Model" id="7759" localize="1" name="Model Reward Double Trash Can" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Trash Can Model" id="7761" localize="1" name="Model Reward Small trash can" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Charger Model" id="7762" localize="1" name="Model Reward Racer Battery" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Dolly Model" id="7763" localize="1" name="Model Reward Racer Dolly" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Tool Rack Model" id="7764" localize="1" name="Model Reward Racer Tool Wall" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Workbench Model" id="7765" localize="1" name="Model Reward Racer Work Bench" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Workbench Model" id="7766" localize="1" name="Model Reward Racer Work Bench 2" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Welder Model" id="7767" localize="1" name="Model Reward Racer Welding Tool" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Fire Extinguisher Model" id="7768" localize="1" name="Model Reward Racer Fire Extinguisher" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Computer Model" id="7769" localize="1" name="Model Reward Racer Computer" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Bench Model" id="7770" localize="1" name="Model Reward Park bench" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Cooler Model" id="7771" localize="1" name="Model Reward Concert Cooler" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Drumset Model" id="7772" localize="1" name="Model Reward Drumset" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Piano Model" id="7773" localize="1" name="Model Reward Keyboards" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Guitar Model" id="7774" localize="1" name="Model Reward Guitar" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Bass Guitar Model" id="7775" localize="1" name="Model Reward Bass Guitar" nametag="0" placeable="0" type="Loot" />
			<row description="test shooting gallery asset" id="7776" localize="0" name="Duck SG Test" nametag="0" placeable="1" type="Environmental" />
			<row description="Tasty goodies for your pet" id="7777" localize="0" name="Pet Treats" nametag="0" placeable="0" type="Loot" />
			<row description="Throws a grenade" id="7778" localize="0" name="Grenade" nametag="0" placeable="0" type="Loot" />
			<row description="Plays clod throwing emote" displayName="Clod Chucking Shovel" id="7779" localize="1" name="Clod Chucking Shovel" nametag="0" placeable="0" type="Loot" />
			<row description="Hat with refreshing imagination showers" id="7780" localize="1" name="Hat of Sprouting Imagination" nametag="0" placeable="0" type="Loot" />
			<row description="Wear to increase your Imagination by 2" displayName="Aviator Hat with Goggles" id="7781" localize="1" name="Aviator Hat with Goggles" nametag="0" placeable="0" type="Loot" />
			<row description="Plays howl emote" id="7782" localize="1" name="Wolf Head Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="Plays emote" id="7783" localize="1" name="Retro Movie Camera" nametag="0" placeable="0" type="Loot" />
			<row description="Maximum Chest Armor" id="7784" localize="1" name="Mega Chest Armor" nametag="0" placeable="0" type="Loot" />
			<row description="Flash stuns enemies" displayName="Flash Camera" id="7785" localize="1" name="Flash Camera" nametag="0" placeable="0" type="Loot" />
			<row description="Wear to increase your Armor by 2" id="7786" localize="1" name="Mega Helm" nametag="0" placeable="0" type="Loot" />
			<row description="Deploy to replenish health" id="7787" localize="1" name="Stew Pot" nametag="0" placeable="0" type="Loot" />
			<row description="Deploy to replenish imagination" displayName="Cauldron of Imagination" id="7788" localize="1" name="Cauldron of Imagination" nametag="0" placeable="0" type="Loot" />
			<row description="Plays emote" displayName="Aztec Headdress" id="7789" localize="1" name="Aztec Headdress" nametag="0" placeable="0" type="Loot" />
			<row description="Plays emote" id="7790" localize="1" name="Jester Hat" nametag="0" placeable="0" type="Loot" />
			<row description="Plays emote" displayName="Fish Hat" id="7792" localize="1" name="Fish Hat" nametag="0" placeable="0" type="Loot" />
			<row id="7793" localize="1" name="Grey Kepi Hat" nametag="0" placeable="0" type="Loot" />
			<row description="Deployable drumset emote" id="7794" localize="1" name="Portable Drumset" nametag="0" placeable="0" type="Loot" />
			<row description="Base of the old Bubble blower statue" id="7795" localize="0" name="NS - Statue Base" nametag="0" placeable="1" type="Environmental" />
			<row description="QB of the old Bubble blower statue" id="7796" localize="0" name="NS -Statue QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Pants with panache!" displayName="Flash Pants" id="7797" localize="1" name="Flash Pants" nametag="0" placeable="0" type="Loot" />
			<row description="light object for NS" id="7798" localize="0" name="Cliff Upper Cap" nametag="0" placeable="1" type="Environmental" />
			<row id="7799" localize="0" name="RACE - Obj Zone" nametag="0" placeable="1" type="BlockingVolume" />
			<row description="Shooting Gallery Target - Duck 3" displayName="Target" id="7800" localize="1" name="SG X Target" nametag="1" placeable="1" type="Enemies" />
			<row description="Shooting Gallery Target - Duck 3" displayName="Target" id="7801" localize="1" name="SG O Target" nametag="1" placeable="1" type="Enemies" />
			<row description="Ambient" id="7802" localize="0" name="Weeble Test" nametag="0" placeable="1" type="NPC" />
			<row description="smashable that needs to be a bouncer QB when smashed" id="7803" localize="0" name="FV Smashable to QB" nametag="0" placeable="1" type="Smashables" />
			<row description="Bouncer that spawns from the smashable" id="7804" localize="0" name="FV QB Bouncer from Smashable" nametag="0" placeable="1" type="Rebuildables" />
			<row description="FV Miniboss" displayName="Maelstrom Dragon" id="7805" localize="1" name="FV Maelstrom Dragon" nametag="1" placeable="1" type="Enemies" />
			<row description="For the hook swing" id="7806" localize="0" name="Rope object" nametag="0" placeable="1" type="Environmental" />
			<row description="A model for your property" displayName="Broombot Model" id="7807" localize="1" name="Model Reward Broombot" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Fire Hydrant Model" id="7808" localize="1" name="Model Reward Fire Hydrant" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Fountain Model" id="7809" localize="1" name="Model Reward Skunk Fountain" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Lamppost Model" id="7810" localize="1" name="Model Reward Single Lamp post" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Double Lamppost Model" id="7811" localize="1" name="Model Reward Twin Lamppost" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Duck Model" id="7812" localize="1" name="Model Reward Bad Ducky" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Drumset Model" id="7813" localize="1" name="Model Reward Drumset" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Statue Model" id="7814" localize="1" name="Model Reward Twin Narwhal" nametag="0" placeable="0" type="Loot" />
			<row description="minion for FV" displayName="Dark Ronin" id="7815" localize="1" name="FV Dark Ronin" nametag="1" placeable="1" type="Enemies" />
			<row description="LT for FV" displayName="Maelstrom Cavalry" id="7816" localize="1" name="FV Maelstrom Cavalry" nametag="1" placeable="1" type="Enemies" />
			<row description="A model for your property" displayName="Clothes Rack Model" id="7817" localize="1" name="Model Reward Vendor Clothes Rack" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Cash Register Model" id="7818" localize="1" name="Model Reward Table with Register" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Lamp Model" id="7819" localize="1" name="Model Reward Nimbus Lamps" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Lamp Model" id="7820" localize="1" name="Model Reward Single Zorillo Lamp" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="DJ Table Model" id="7822" localize="1" name="Model Reward DJ Mixer" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Well Model" id="7823" localize="1" name="Model Reward Well" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Palette Model" id="7825" localize="1" name="Model Reward Tank Palette" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Barrel Model" id="7826" localize="1" name="Model Reward Barrel" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Dolly Model" id="7827" localize="1" name="Model Reward Dolly" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Cart Model" id="7828" localize="1" name="Model Reward Torch Cart" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Engine Model" id="7829" localize="1" name="Model Reward Engine" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Pallette Model" id="7830" localize="1" name="Model Reward Pallete" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Chair Model" id="7831" localize="1" name="Model Reward Tree Chair" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Vendor Rack Model" id="7832" localize="1" name="Model Reward Vendor Accessory Rack" nametag="0" placeable="0" type="Loot" />
			<row description="Cannonball for Duck shooting gallery" id="7833" localize="0" name="Duck SG Cannonball" nametag="0" placeable="0" type="Enemies" />
			<row description="Plays emote" id="7834" localize="1" name="Egyptian Headdress" nametag="0" placeable="0" type="Loot" />
			<row description="Test mesh for AG battlefield explosion" id="7835" localize="0" name="AG Battlefield Exploded Glom Test 1" nametag="0" placeable="1" type="Environmental" />
			<row description="Test mesh for AG battlefield explosion" id="7836" localize="0" name="AG Battlefield Exploded Glom Test 2" nametag="0" placeable="1" type="Environmental" />
			<row description="Test mesh for AG battlefield explosion" id="7837" localize="0" name="AG Battlefield Exploded Glom Test 3" nametag="0" placeable="1" type="Environmental" />
			<row description="Test mesh for AG battlefield explosion" id="7838" localize="0" name="AG Battlefield Exploded Glom Test 4" nametag="0" placeable="1" type="Environmental" />
			<row description="Test mesh for AG battlefield explosion" id="7839" localize="0" name="AG Battlefield Exploded Glom Test 5" nametag="0" placeable="1" type="Environmental" />
			<row description="Test mesh for AG battlefield explosion" id="7840" localize="0" name="AG Battlefield Exploded Glom Test 6" nametag="0" placeable="1" type="Environmental" />
			<row description="Test mesh for AG battlefield explosion" id="7841" localize="0" name="AG Battlefield Exploded Glom Test 7" nametag="0" placeable="1" type="Environmental" />
			<row description="Test mesh for AG battlefield explosion" id="7842" localize="0" name="AG Battlefield Exploded Glom Test 8" nametag="0" placeable="1" type="Environmental" />
			<row description="Test mesh for AG battlefield explosion" id="7843" localize="0" name="AG Battlefield Exploded Glom Test 9" nametag="0" placeable="1" type="Environmental" />
			<row displayName="Explosive Crate" id="7844" localize="0" name="GF - Explosive Crate 2" nametag="0" placeable="1" type="Smashables" />
			<row description="Gem is spawned where thrown gem hits. Runs a script that casts the entrancement skill" id="7845" localize="0" name="Spawned Entrancing Gem rank 1" nametag="0" placeable="0" type="Smashables" />
			<row description="Ambient Crocodile" id="7846" localize="1" name="Crocodile" nametag="0" placeable="1" type="Ambient" />
			<row description="Ambient" id="7847" localize="0" name="Weeble Scale Test" nametag="0" placeable="1" type="NPC" />
			<row description="2/3/3 piercing weapon" id="7848" localize="1" name="Jonesy's Fishing Pole" nametag="0" placeable="0" type="Loot" />
			<row description="Supercharged cannonball for shooting gallery" id="7849" localize="0" name="DUCK Shooting Gallery Cannon Ball - Supercharged" nametag="0" placeable="0" type="Enemies" />
			<row description="2/2/2 short smashing" displayName="Bass Guitar Weapon" id="7850" localize="1" name="Bass Guitar Weapon" nametag="0" placeable="0" type="Loot" />
			<row description="2/2/2 short smashing" id="7851" localize="0" name="Guitar Weapon" nametag="0" placeable="0" type="Loot" />
			<row description="Thrown gem that spawns the trance gem on impact" id="7853" localize="0" name="Gem Projectile Rank 2" nametag="0" placeable="1" type="Shooting Gallery" />
			<row description="Thrown gem that spawns the trance gem on impact" id="7854" localize="0" name="Gem Projectile Rank 3" nametag="0" placeable="1" type="Shooting Gallery" />
			<row description="Gem is spawned where thrown gem hits. Runs a script that casts the entrancement skill" id="7855" localize="0" name="Spawned Entrancing Gem rank 2" nametag="0" placeable="0" type="Smashables" />
			<row description="Gem is spawned where thrown gem hits. Runs a script that casts the entrancement skill" id="7856" localize="0" name="Spawned Entrancing Gem rank 3" nametag="0" placeable="0" type="Smashables" />
			<row description="Test" id="7857" localize="0" name="GF - Racing Tooth A" nametag="0" placeable="1" type="Smashables" />
			<row description="" id="7858" localize="0" name="TEST -GF Trench Blocker" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__New Numb Chuck" id="7859" localize="0" name="mgtemp32" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Test" id="7860" localize="0" name="GF - Racing Jawbone B" nametag="0" placeable="1" type="Smashables" />
			<row description="Test" id="7861" localize="0" name="GF - Racing Jawbone C" nametag="0" placeable="1" type="Smashables" />
			<row description="Test" id="7862" localize="0" name="GF - Racing Jawbone D" nametag="0" placeable="1" type="Smashables" />
			<row description="Test" id="7863" localize="0" name="GF - Racing Jawbone E" nametag="0" placeable="1" type="Smashables" />
			<row description="Test" id="7864" localize="0" name="GF - Racing Jawbone F" nametag="0" placeable="1" type="Smashables" />
			<row description="Car Landmine" id="7865" localize="0" name="Car Landmine" nametag="0" placeable="1" type="Enemies" />
			<row description="robotcity circuit 01" id="7866" localize="0" name="robotcity circuit 01" nametag="0" placeable="1" type="Environmental" />
			<row description="Platform for nexus tower launcher" id="7867" localize="0" name=" Nexus Launcher Platform" nametag="0" placeable="1" type="Environmental" />
			<row description="Race place building" id="7868" localize="0" name="Race Place Building" nametag="0" placeable="1" type="Environmental" />
			<row description="Animated UV Test Object 1" id="7869" localize="0" name="FX_Small_Jet" nametag="0" placeable="1" type="Environmental" />
			<row description="NS - Race Place Vendor Hut" id="7870" localize="0" name="NS - Race Place Vendor Hut" nametag="0" placeable="1" type="Environmental" />
			<row description="Missle for car" id="7871" localize="0" name="Car Missle" nametag="0" placeable="1" type="Shooting Gallery" />
			<row description="Snake Test to prove dragon concept" displayName="Snake Test" id="7873" localize="1" name="Test Snake" nametag="1" placeable="1" type="Enemies" />
			<row description="NS - Race Modular Build Platform" id="7874" localize="0" name="NS - Race Modular Build Platform" nametag="0" placeable="1" type="Environmental" />
			<row description="Test Track" id="7875" localize="0" name="RACE- Test Track" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack01_TRACK_CanopyDescent" id="7876" localize="0" name="RACE-GFTrack01_TRACK_CanopyDescent" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack02_TRACK_Ravine" id="7877" localize="0" name="RACE-GFTrack02_TRACK_Ravine" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack03_TRACK_Caves" id="7878" localize="0" name="RACE-GFTrack03_TRACK_Caves" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack11_TRACK_CanopyAscent" id="7879" localize="0" name="RACE-GFTrack11_TRACK_CanopyAscent" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack04_TRACK_Cliffs" id="7880" localize="0" name="RACE-GFTrack04_TRACK_Cliffs" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack05_TRACK_LowerBeach" id="7881" localize="0" name="RACE-GFTrack05_TRACK_LowerBeach" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack06_TRACK_PirateBeach" id="7882" localize="0" name="RACE-GFTrack06_TRACK_PirateBeach" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack07_TRACK_KrakenSCut1" id="7883" localize="0" name="RACE-GFTrack07_TRACK_KrakenSCut1" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack08_TRACK_KrakenSCut2" id="7884" localize="0" name="RACE-GFTrack08_TRACK_KrakenSCut2" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack09_TRACK_Docks" id="7885" localize="0" name="RACE-GFTrack09_TRACK_Docks" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack10_TRACK_ShipBattle" id="7886" localize="0" name="RACE-GFTrack10_TRACK_ShipBattle" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack01_WALLS_CanopyDescent" id="7887" localize="0" name="RACE-GFTrack01_WALLS_CanopyDescent" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack02_WALLS_Ravine" id="7888" localize="0" name="RACE-GFTrack02_WALLS_Ravine" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack03_WALLS_Caves" id="7889" localize="0" name="RACE-GFTrack03_WALLS_Caves" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack04_WALLS_Cliffs" id="7890" localize="0" name="RACE-GFTrack04_WALLS_Cliffs" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack05_WALLS_LowerBeach" id="7891" localize="0" name="RACE-GFTrack05_WALLS_LowerBeach" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack06_WALLS_PirateBeach" id="7892" localize="0" name="RACE-GFTrack06_WALLS_PirateBeach" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack07_WALLS_KrakenSCut1" id="7893" localize="0" name="RACE-GFTrack07_WALLS_KrakenSCut1" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack08_WALLS_KrakenSCut2" id="7894" localize="0" name="RACE-GFTrack08_WALLS_KrakenSCut2" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack09_WALLS_Docks" id="7895" localize="0" name="RACE-GFTrack09_WALLS_Docks" nametag="0" placeable="1" type="Environmental" />
			<row description="RACE-GFTrack10_WALLS_ShipBattle" id="7896" localize="0" name="RACE-GFTrack10_WALLS_ShipBattle" nametag="0" placeable="1" type="Environmental" />
			<row description="A section of the GF race track" id="7897" localize="0" name="RACE- GF Race section A" nametag="0" placeable="1" type="Environmental" />
			<row description="A section of the GF race track" id="7898" localize="0" name="RACE- GF Race section B" nametag="0" placeable="1" type="Environmental" />
			<row description="A section of the GF race track" id="7899" localize="0" name="RACE- GF Race section C" nametag="0" placeable="1" type="Environmental" />
			<row description="A section of the GF race track" id="7900" localize="0" name="RACE- GF Race section D" nametag="0" placeable="1" type="Environmental" />
			<row description="A section of the GF race track" id="7901" localize="0" name="RACE- GF Race section E" nametag="0" placeable="1" type="Environmental" />
			<row description="Organ test assets" id="7902" localize="0" name="Organ Temp" nametag="0" placeable="1" type="Environmental" />
			<row description="Organ test assets" id="7903" localize="0" name="Organ-G" nametag="0" placeable="1" type="Environmental" />
			<row description="Organ test assets" id="7904" localize="0" name="Organ-GS" nametag="0" placeable="1" type="Environmental" />
			<row description="Organ test assets" id="7905" localize="0" name="Organ-A" nametag="0" placeable="1" type="Environmental" />
			<row description="Organ test assets" id="7906" localize="0" name="Organ-AS" nametag="0" placeable="1" type="Environmental" />
			<row description="Organ test assets" id="7907" localize="0" name="Organ-B" nametag="0" placeable="1" type="Environmental" />
			<row description="Organ test assets" id="7908" localize="0" name="Organ-C" nametag="0" placeable="1" type="Environmental" />
			<row description="Organ test assets" id="7909" localize="0" name="Organ-CS" nametag="0" placeable="1" type="Environmental" />
			<row description="Organ test assets" id="7910" localize="0" name="Organ-D" nametag="0" placeable="1" type="Environmental" />
			<row description="Organ test assets" id="7911" localize="0" name="Organ-DS" nametag="0" placeable="1" type="Environmental" />
			<row description="Organ test assets" id="7912" localize="0" name="Organ-E" nametag="0" placeable="1" type="Environmental" />
			<row description="Organ test assets" id="7913" localize="0" name="Organ-F" nametag="0" placeable="1" type="Environmental" />
			<row description="Organ test assets" id="7914" localize="0" name="Organ-FS" nametag="0" placeable="1" type="Environmental" />
			<row description="Organ test assets" id="7915" localize="0" name="Organ-G2" nametag="0" placeable="1" type="Environmental" />
			<row description="Thought bubble used in the pet taming minigame" id="7916" localize="0" name="Pet Taming Thought Bubble" nametag="0" placeable="1" type="Environmental" />
			<row description="Animated FX Test Object 1" id="7917" localize="0" name="Animation Test FX Object 1" nametag="0" placeable="1" type="Environmental" />
			<row description="Organ test assets" id="7918" localize="0" name="Organ Button On" nametag="0" placeable="1" type="Environmental" />
			<row description="testing a new zone control object" id="7919" localize="0" name="test zone control object" nametag="0" placeable="0" type="Zone Control Object" />
			<row description="Chest pops out of ground, opens, spawn powerups and fade into ground again" id="7920" localize="0" name="X marks the spot chest" nametag="0" placeable="0" type="Smashables" />
			<row id="7921" localize="0" name="NS - Plaza Retaining Wall Trees 1" nametag="0" placeable="1" type="Environmental" />
			<row id="7922" localize="0" name="NS - Plaza Retaining Wall Trees 2" nametag="0" placeable="1" type="Environmental" />
			<row id="7923" localize="0" name="NS - Plaza Retaining Wall Trees 3" nametag="0" placeable="1" type="Environmental" />
			<row id="7924" localize="0" name="NS - Plaza Retaining Wall Trees 4" nametag="0" placeable="1" type="Environmental" />
			<row id="7925" localize="0" name="NS - Plaza GF exit Trees" nametag="0" placeable="1" type="Environmental" />
			<row description="Concert stage base" id="7926" localize="0" name="Concert Stage base" nametag="0" placeable="1" type="Environmental" />
			<row description="Sunset water object 1" id="7927" localize="0" name="Sunset water object 1" nametag="0" placeable="1" type="Environmental" />
			<row id="7928" localize="0" name="NSTrack_LocGravMesh2" nametag="0" placeable="1" type="Environmental" />
			<row id="7929" localize="0" name="NSTrack_LocGravMesh3" nametag="0" placeable="1" type="Environmental" />
			<row id="7930" localize="0" name="NSTrack_Scenery" nametag="0" placeable="1" type="Environmental" />
			<row description="Chest pops out of ground, opens, spawn powerups and fade into ground again" id="7931" localize="0" name="X marks the spot chest rank 2" nametag="0" placeable="1" type="Smashables" />
			<row description="Chest pops out of ground, opens, spawn powerups and fade into ground again" id="7932" localize="0" name="X marks the spot chest rank3" nametag="0" placeable="1" type="Smashables" />
			<row id="7933" localize="0" name="NS - Pine Tree Card" nametag="0" placeable="1" type="Environmental" />
			<row id="7934" localize="0" name="NS - Launch Scene Arch" nametag="0" placeable="1" type="Environmental" />
			<row id="7935" localize="0" name="GF - Proto Type Kraken Shortcut" nametag="0" placeable="1" type="Environmental" />
			<row description="Test object for brett" id="7936" localize="0" name="Test_Acc_Helmet1" nametag="0" placeable="0" type="Loot" />
			<row description="combo starter projectile on wand" id="7937" localize="0" name="Wand Bullet - medium 2 damage" nametag="0" placeable="0" type="Shooting Gallery" />
			<row description="combo starter projectile on wand" id="7938" localize="0" name="Wand Bullet - Large 3 damage" nametag="0" placeable="0" type="Shooting Gallery" />
			<row description="combo finsher on wand, AOE damage" id="7939" localize="0" name="Wand Fireball - 2 splash damage" nametag="0" placeable="0" type="Shooting Gallery" />
			<row id="7940" localize="0" name="GF - Proto Type Kraken Moving Platform" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Explosive used by spy skill" id="7941" localize="0" name="Big Explosive 1" nametag="0" placeable="1" type="Shooting Gallery" />
			<row description="Explosive used by spy skill" id="7942" localize="0" name="Big Explosive 2" nametag="0" placeable="1" type="Shooting Gallery" />
			<row description="Explosive used by spy skill" id="7943" localize="0" name="Big Explosive 3" nametag="0" placeable="1" type="Shooting Gallery" />
			<row description="Pet Taming Item - Bamboo" id="7944" localize="0" name="Pet Taming - Bamboo" nametag="0" placeable="1" type="Environmental" />
			<row description="Pet Taming Item - Battle Tank" id="7945" localize="0" name="Pet Taming - Battle Tank" nametag="0" placeable="1" type="Environmental" />
			<row description="Pet Taming Item - Bell" id="7946" localize="0" name="Pet Taming - Bell" nametag="0" placeable="1" type="Environmental" />
			<row description="Pet Taming Item - Cat House With Scratching Post" id="7947" localize="0" name="Pet Taming -Cat House" nametag="0" placeable="1" type="Environmental" />
			<row description="Pet Taming Item - Cheeseburger" id="7948" localize="0" name="Pet Taming -Cheeseburger" nametag="0" placeable="1" type="Environmental" />
			<row description="Pet Taming Item - Chest" id="7949" localize="0" name="Pet Taming - Chest" nametag="0" placeable="1" type="Environmental" />
			<row description="Pet Taming Item -  Chewing Bone" id="7950" localize="0" name="Pet Taming - Chewing Bone" nametag="0" placeable="1" type="Environmental" />
			<row description="Pet Taming Item - DVD" id="7951" localize="0" name="Pet Taming - DVD" nametag="0" placeable="1" type="Environmental" />
			<row description="Pet Taming Item - Engine" id="7952" localize="0" name="Pet Taming - Engine" nametag="0" placeable="1" type="Environmental" />
			<row description="Pet Taming Item - Froggy" id="7953" localize="0" name="Pet Taming - Froggy" nametag="0" placeable="1" type="Environmental" />
			<row description="Pet Taming Item - Mouse" id="7954" localize="0" name="Pet Taming - Mouse" nametag="0" placeable="1" type="Environmental" />
			<row description="Pet Taming Item - Mushroom" id="7955" localize="0" name="Pet Taming - Mushroom" nametag="0" placeable="1" type="Environmental" />
			<row description="Pet Taming Item - Shades" id="7956" localize="0" name="Pet Taming - Shades" nametag="0" placeable="1" type="Environmental" />
			<row description="Pet Taming Item - ToothBrush" id="7957" localize="0" name="Pet Taming - Tooth Brush" nametag="0" placeable="1" type="Environmental" />
			<row description="Pet Taming Item - TopHat" id="7958" localize="0" name="Pet Taming - TopHat" nametag="0" placeable="1" type="Environmental" />
			<row description="Pet Taming Item - Trumpet" id="7959" localize="0" name="Pet Taming - Trumpet" nametag="0" placeable="1" type="Environmental" />
			<row description="Test Behavior Object" id="7960" localize="0" name="Behavior Prototype 1" nametag="0" placeable="0" type="Behavior" />
			<row id="7961" localize="0" name="NS - Yucca Plant" nametag="0" placeable="1" type="Environmental" />
			<row description="Test Behavior Object" id="7962" localize="0" name="Rebuild Behavior" nametag="0" placeable="0" type="Behavior" />
			<row description="Test Behavior Object" id="7963" localize="0" name="Behavior Prototype 3" nametag="0" placeable="0" type="Behavior" />
			<row description="Test Behavior Object" id="7964" localize="0" name="Behavior Prototype 4" nametag="0" placeable="0" type="Behavior" />
			<row description="Test Behavior Object" id="7965" localize="0" name="User Behavior Prototype" nametag="0" placeable="0" type="Behavior" />
			<row id="7966" localize="0" name="NS - Yucca Plant 1" nametag="0" placeable="1" type="Environmental" />
			<row id="7967" localize="0" name="JITestTrackObj1" nametag="0" placeable="1" type="Environmental" />
			<row description="Pet Taming Item - Chewing Bone" id="7968" localize="0" name="Pet Taming - Chewing Bone" nametag="0" placeable="1" type="Environmental" />
			<row id="7969" localize="0" name="NS - Pine Tree Card Small" nametag="0" placeable="1" type="Environmental" />
			<row description="For testing only" id="7970" localize="0" name="Test UGC Model - Café Corner" nametag="0" placeable="0" type="Loot" />
			<row description="For testing only" id="7971" localize="0" name="Test UGC Model - Ninja Arch" nametag="0" placeable="0" type="Loot" />
			<row description="lights on the hills" id="7972" localize="0" name="fx_ns_hill_lighst" nametag="0" placeable="1" type="Environmental" />
			<row description="" displayName="Outpost Console" id="7973" localize="1" name="AG - Mission Giver - Battlefield Outpost Console" nametag="0" placeable="1" type="NPC" />
			<row description="A model for your property" displayName="Bamboo Model" id="7974" localize="1" name="Model Reward Pet Bamboo" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Bone Model" id="7975" localize="1" name="Model Reward Pet Bone" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property" displayName="Trumpet Model" id="7976" localize="1" name="Model Reward Pet Trumpet" nametag="0" placeable="0" type="Loot" />
			<row description="Low poly representation of Plaza and Annex scenes visible from Launch scene" id="7977" localize="0" name="NS - Launch Scene - Plaza" nametag="0" placeable="1" type="Environmental" />
			<row id="7978" localize="0" name="NS - Plaza building FX locator" nametag="0" placeable="1" type="Environmental" />
			<row description="Low poly representation of Plaza and Annex scenes visible from Launch scene" id="7979" localize="0" name="NS - Launch Scene - Annex" nametag="0" placeable="1" type="Environmental" />
			<row description="Wide pine tree used in Nimbus Station area" id="7980" localize="0" name="Pine Tree anchor" nametag="0" placeable="1" type="Environmental" />
			<row id="7981" localize="0" name="TEST - Glom positioning test object 1" nametag="0" placeable="1" type="Environmental" />
			<row id="7982" localize="0" name="TEST - Glom positioning test object 1" nametag="0" placeable="1" type="Environmental" />
			<row id="7983" localize="0" name="TEST - Glom positioning test object 1" nametag="0" placeable="1" type="Environmental" />
			<row description="cliffs in nimbus station" id="7984" localize="0" name="fx_env_mess_cliffs" nametag="0" placeable="1" type="Environmental" />
			<row description="Test object for brett" id="7985" localize="0" name="Test_Acc_Armor1" nametag="0" placeable="0" type="Loot" />
			<row description="tree card used to block out view of race place and starting path" id="7986" localize="0" name="NS - Large Pine Tree Card A" nametag="0" placeable="1" type="Environmental" />
			<row description="Animated UV Test Object 1" id="7987" localize="0" name="fx_env_drew_test" nametag="0" placeable="1" type="Environmental" />
			<row description="" id="7988" localize="0" name="FV Bonsai Tree" nametag="0" placeable="1" type="Environmental" />
			<row description="six sided die" id="7989" localize="1" name="Lego Dice" nametag="0" placeable="0" type="Loot" />
			<row description="Hat accessory" displayName="Blue Kepi Hat" id="7990" localize="1" name="Blue Kepi Hat" nametag="0" placeable="0" type="Loot" />
			<row description="Racing Helmet" displayName="Black Racing Helmet" id="7991" localize="1" name="Black Racing Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="Racing Helmet" displayName="Blue Racing Helmet" id="7992" localize="1" name="Blue Racing Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="Animated locs to attach sound effects" id="7993" localize="0" name="fx_env_nimbus_rocket_loc" nametag="0" placeable="1" type="Environmental" />
			<row description="for test purposes only" id="7994" localize="0" name="Test Chris' Hat" nametag="0" placeable="0" type="Loot" />
			<row id="7995" localize="0" name="NS - Launch Scene Tree Cards" nametag="0" placeable="1" type="Environmental" />
			<row id="7996" localize="0" name="NS - Race Place Scene Tree Cards" nametag="0" placeable="1" type="Environmental" />
			<row description="animated vehicle for design" displayName="Design Test Car 2" id="7997" localize="0" name="Design Test Vehicle 2" nametag="0" placeable="0" type="Vehicle" />
			<row description="Test object for brett" id="7998" localize="0" name="Test_Acc_ProxyArmor" nametag="0" placeable="0" type="Loot" />
			<row description="Test object for brett" id="7999" localize="0" name="Test_Acc_ProxyHelmet" nametag="0" placeable="0" type="Loot" />
			<row description="GF dock scene racing" id="8000" localize="0" name="RS Race dock" nametag="0" placeable="1" type="Environmental" />
			<row description="GF beach scene racing" id="8001" localize="0" name="RS Race beach" nametag="0" placeable="1" type="Environmental" />
			<row description="GF ravine scene racing" id="8002" localize="0" name="RS Race ravine" nametag="0" placeable="1" type="Environmental" />
			<row description="GF start scene racing" id="8003" localize="0" name="RS Race start" nametag="0" placeable="1" type="Environmental" />
			<row description="" id="8004" localize="0" name="kladisCar" nametag="0" placeable="1" type="Environmental" />
			<row description="GF trench scene racing" id="8005" localize="0" name="RS Race trench" nametag="0" placeable="1" type="Environmental" />
			<row description="Test for Bill" id="8006" localize="0" name="kladisCar" nametag="0" placeable="1" type="Environmental" />
			<row description="Test object for brett" id="8007" localize="0" name="Test_Acc_ProxyHand1" nametag="0" placeable="0" type="Loot" />
			<row description="another bill test -- I'm new . . ." id="8008" localize="0" name="kladisCar2" nametag="0" placeable="1" type="Environmental" />
			<row description="Test object for brett" id="8009" localize="0" name="Test_Acc_ProxyHand2" nametag="0" placeable="0" type="Loot" />
			<row description="Last test, I swear!" id="8010" localize="0" name="KladisCar3" nametag="0" placeable="1" type="Environmental" />
			<row id="8011" localize="0" name="NS - Race Place Global Stairs" nametag="0" placeable="1" type="Environmental" />
			<row description="Test object for brett" id="8012" localize="0" name="Test_Acc_ProxyLegsSkirt" nametag="0" placeable="0" type="Loot" />
			<row description="Little Jail Test Object" id="8013" localize="0" name="Little Jail Test Object" nametag="0" placeable="1" type="Environmental" />
			<row description="Single stair object for Nimbus" id="8014" localize="0" name="NS - Stair" nametag="0" placeable="1" type="Environmental" />
			<row description="test object" id="8015" localize="0" name="Test NIF Mission Giver for Nic" nametag="0" placeable="1" type="NPC" />
			<row description="Test object for brett" id="8016" localize="0" name="Test_Acc_Epsilon Gun" nametag="0" placeable="0" type="Loot" />
			<row description="Test object for brett" id="8017" localize="0" name="Test_Acc_Epsilon Gun_L" nametag="0" placeable="0" type="Loot" />
			<row id="8018" localize="0" name="NS - Global Tree Cards" nametag="0" placeable="1" type="Environmental" />
			<row description="Animated UV Test Object 1" id="8019" localize="0" name="fx_env_nimbus_concert_cliffs" nametag="0" placeable="1" type="Environmental" />
			<row description="Lights On hills of nimbus" id="8020" localize="0" name="fx_env_nimbus_hill_lights" nametag="0" placeable="1" type="Environmental" />
			<row description="Trying skinned accessories" id="8021" localize="0" name="Test Breastplate Test" nametag="0" placeable="0" type="Loot" />
			<row description="shader 80 ocean test object 01" id="8022" localize="0" name="shader 80 ocean test object 01" nametag="0" placeable="1" type="Environmental" />
			<row description="Test object for Shane to try 3D UI" id="8023" localize="0" name="3DUI" nametag="0" placeable="1" type="Environmental" />
			<row description="Animated UV Test Object 1" id="8024" localize="0" name="fx_env_nimbus_sea_cliff_lights" nametag="0" placeable="1" type="Environmental" />
			<row description="Test Skunk" displayName="Test Skunk" id="8025" localize="1" name="TEST SKUNK" nametag="1" placeable="1" type="NPC" />
			<row description="Animated UV Test Object 1" id="8026" localize="0" name="fx_env_nimbus_seacliff_testers" nametag="0" placeable="1" type="Environmental" />
			<row description="Open this Kit to receive the Rank 1 Space Ranger Specialty Gear!" id="8027" localize="1" name="Rank 1 Space Ranger Kit" nametag="0" placeable="0" type="Loot" />
			<row description="Open this Kit to receive the Rank 1 Samurai Specialty Gear!" id="8028" localize="1" name="Rank 1 Samurai Kit" nametag="0" placeable="0" type="Loot" />
			<row description="Open this Kit to receive the Rank 1 Spy Specialty Gear!" id="8029" localize="1" name="Rank 1 Spy Kit" nametag="0" placeable="0" type="Loot" />
			<row description="Open this Kit to receive the Rank 1 Shinobi Specialty Gear!" id="8030" localize="1" name="Rank 1 Shinobi Kit" nametag="0" placeable="0" type="Loot" />
			<row description="Open this Kit to receive the Rank 1 Inventor Specialty Gear!" id="8031" localize="1" name="Rank 1 Inventor Kit" nametag="0" placeable="0" type="Loot" />
			<row description="Open this Kit to receive the Rank 1 Daredevil Specialty Gear!" id="8032" localize="1" name="Rank 1 Daredevil Kit" nametag="0" placeable="0" type="Loot" />
			<row description="Open this Kit to receive the Rank 1 Summoner Specialty Gear!" id="8033" localize="1" name="Rank 1 Summoner Kit" nametag="0" placeable="0" type="Loot" />
			<row description="Open this Kit to receive the Rank 1 Adventurer Specialty Gear!" id="8034" localize="1" name="Rank 1 Adventurer Kit" nametag="0" placeable="0" type="Loot" />
			<row description="Hat accessory" id="8035" localize="0" name="Full Helm - Nemesis Pattern" nametag="0" placeable="0" type="Loot" />
			<row description="Hat accessory" id="8036" localize="0" name="Full Helm - Warlord Pattern" nametag="0" placeable="0" type="Loot" />
			<row description="Racing Helmet" id="8037" localize="1" name="Green Racing Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="Racing Helmet" id="8038" localize="1" name="White Racing Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="Racing Helmet" id="8039" localize="1" name="Yellow Racing Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="Racing Helmet" displayName="Dark Grey Racing Helmet" id="8040" localize="1" name="Dark Grey Racing Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="Racing Helmet" id="8041" localize="0" name="Light Grey Racing Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="" id="8042" localize="0" name="FV Island Platform" nametag="0" placeable="1" type="Environmental" />
			<row description="shader 66 test object 02" id="8043" localize="0" name="shader 66 test object 02" nametag="0" placeable="1" type="Environmental" />
			<row description="Modular Car garage for new mod cars #6" displayName="Modular Car garage for new mod cars #6" id="8044" localize="0" name="UGG - Modular Car Garage 6 (current newest)" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__Delete this test NPC" id="8045" localize="0" name="TEST bug checking Dude" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="testing AI and Skills for new skunk design" id="8047" localize="0" name="TEST NS Skunk enemy" nametag="0" placeable="1" type="NPC" />
			<row description="GFTrack11_WALLS_CanopyAscent" id="8048" localize="0" name="RACE-GFTrack11_WALLS_CanopyAscent" nametag="0" placeable="1" type="Environmental" />
			<row description="A model for your property" displayName="Lantern Model" id="8049" localize="1" name="Model Reward Lantern" nametag="0" placeable="1" type="Loot" />
			<row description="A model for your property" displayName="Lantern Model" id="8050" localize="1" name="Model Reward Shrine" nametag="0" placeable="1" type="Loot" />
			<row description="A model for your property!" displayName="Tower Model" id="8051" localize="1" name="Model Reward Chair 2" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Dock Model" id="8054" localize="1" name="Model Reward Dock" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Gobletbox Model" id="8055" localize="1" name="Model Reward Gobletbox" nametag="0" placeable="0" type="Loot" />
			<row description="NPCSky Lane Hair" id="8056" localize="0" name="NPC Sky Lane Hair" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Sky Lane ShoulderPads" id="8057" localize="0" name="NPC Sky Lane ShoulderPads" nametag="0" placeable="0" type="Loot" />
			<row description="" id="8058" localize="0" name="FV Dragon Roost" nametag="0" placeable="1" type="Environmental" />
			<row description="" id="8059" localize="0" name="FV Transistion Platform" nametag="0" placeable="1" type="Environmental" />
			<row description="" id="8060" localize="0" name="FV Facility Combat" nametag="0" placeable="1" type="Environmental" />
			<row description="NPCSky Lane Helmet" id="8061" localize="0" name="NPC Sky Lane Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Chest Model" id="8062" localize="1" name="Model Reward Rounded Chest" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Table Model" id="8063" localize="1" name="Model Reward Pirate Table" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Bottle Rack Model" id="8064" localize="1" name="Model Reward Pirate wine rack" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Epsilon Starcracker Helmet" id="8065" localize="0" name="NPC Epsilon Starcracker Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Table Model" id="8066" localize="1" name="Model Reward Café Table" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Picnic Blanket Model" id="8067" localize="1" name="Model Reward Picnic Blanket" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Console Model" id="8068" localize="1" name="Model Reward Battlefield Outpost Console" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Yellow Barricade Model" id="8069" localize="1" name="Model Reward Hazmat Barricade Yellow" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Striped Barricade Model" id="8070" localize="1" name="Model Reward Hazmat Barricade Striped" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Orange Barricade Model" id="8071" localize="1" name="Model Reward Hazmat Barricade Orange" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Green Barricade Model" id="8072" localize="1" name="Model Reward Hazmat Barricade Green" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Barricade Model" id="8073" localize="1" name="Model Reward Hedgehog Barrier" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Beacon Model" id="8074" localize="1" name="Model Reward Ambient Beacon" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Machinery Model" id="8075" localize="1" name="Model Reward Waves Instancer" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Lamppost Model" id="8076" localize="1" name="Model Reward Quad Lamp Post" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Birdhouse Model" id="8077" localize="1" name="Model Reward Bird House" nametag="0" placeable="0" type="Loot" />
			<row description="A model for your property!" displayName="Doghouse Model" id="8078" localize="1" name="Model Reward Dog House" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Epsilon Starcracker Rocketpack" id="8079" localize="0" name="NPC Epsilon Starcracker Rocketpack" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Epsilon Starcracker Gun" id="8080" localize="0" name="NPC Epsilon Starcracker Gun" nametag="0" placeable="0" type="Loot" />
			<row description="" id="8081" localize="0" name="Test Sword of Testing" nametag="0" placeable="0" type="Loot" />
			<row description="Animated UV Test Object 1" id="8082" localize="0" name="fx_assembly_test" nametag="0" placeable="1" type="Environmental" />
			<row id="8083" localize="0" name="NS - Brick Annex Island Card" nametag="0" placeable="1" type="Environmental" />
			<row description="Hat accessory" displayName="Black Shako Hat" id="8084" localize="1" name="Black Shako Hat" nametag="0" placeable="0" type="Loot" />
			<row description="Hat accessory" id="8085" localize="0" name="Red Shako Hat" nametag="0" placeable="0" type="Loot" />
			<row description="" id="8086" localize="0" name="Red Imperial Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="" displayName="Blue Imperial Shirt" id="8087" localize="1" name="Blue Imperial Shirt" nametag="0" placeable="0" type="Loot" />
			<row description="Strombie used for the Survival Instance game type" displayName="Darkling" id="8088" localize="1" name="AG - Survival Darkling Lvl 2" nametag="1" placeable="1" type="Enemies" />
			<row description="Strombie used for the Survival Instance game type" displayName="Darkling" id="8089" localize="1" name="AG - Survival Darkling Lvl 3" nametag="1" placeable="1" type="Enemies" />
			<row description="Survival Darkling Sgt. that turns to a rebuild upon smashing." displayName="Darkling Mech" id="8090" localize="1" name="AG - Darkling Mech Survival Lvl 2" nametag="1" placeable="1" type="Enemies" />
			<row description="Survival Darkling Sgt. that turns to a rebuild upon smashing." displayName="Darkling Mech" id="8091" localize="1" name="AG - Darkling Mech Survival Lvl 3" nametag="1" placeable="1" type="Enemies" />
			<row description="Car type 6 (no turret, no imagination tank)" displayName="Racecar 6" id="8092" localize="1" name="UGG - Modular Car 6" nametag="0" placeable="0" type="Vehicle" />
			<row description="Laser that enemies fire" id="8093" localize="0" name="Enemy Laser 3 Dmg" nametag="0" placeable="0" type="Shooting Gallery" />
			<row description="Laser that enemies fire" id="8094" localize="0" name="Enemy Laser 4 Dmg" nametag="0" placeable="0" type="Shooting Gallery" />
			<row description="__MG__DO NOT PLACE IN GAME DO NOT EDIT TEMPLATE mg minifig template mission giver" id="8095" localize="0" name="Raf Test For Brett" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="Small darkling spider for scenario Survival" displayName="Dark Spiderling" id="8096" localize="1" name="AG - Darkling Spider Survival Lvl 2" nametag="1" placeable="1" type="Enemies" />
			<row description="Small darkling spider for scenario Survival" displayName="Dark Spiderling" id="8097" localize="1" name="AG - Darkling Spider Survival Lvl 3" nametag="1" placeable="1" type="Enemies" />
			<row description="QB rope Bridge" id="8098" localize="0" name="Bridge QB" nametag="0" placeable="1" type="Rebuildables" />
			<row description="test environmental" id="8099" localize="0" name="Test Environmental" nametag="0" placeable="1" type="Environmental" />
			<row description="Animated UV Test Object 1" id="8100" localize="0" name="fx_ns_hazard_lights" nametag="0" placeable="1" type="Environmental" />
			<row description="LUP Object" id="8101" localize="0" name="LUP Robot City Archway" nametag="0" placeable="1" type="Environmental" />
			<row description="LUP Object" id="8102" localize="0" name="LUP Luptario Rocket" nametag="0" placeable="1" type="Environmental" />
			<row description="Animated UV Test Object 1" id="8103" localize="0" name="fx_ns_assembly_holo_poster" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__epsilon test" id="8104" localize="0" name="epsilon test" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="LUP Robot" id="8105" localize="1" name="Gonk" nametag="0" placeable="1" type="NPC" />
			<row description="LUP Robot" id="8106" localize="1" name="Hover Bot" nametag="0" placeable="1" type="NPC" />
			<row description="Animated UV Test Object 1" id="8107" localize="0" name="fx_ns_assembly_holo_poster_HAWK" nametag="0" placeable="1" type="Environmental" />
			<row description="delete me" id="8108" localize="0" name="Test for the bug 4659" nametag="0" npcTemplateID="17" placeable="1" type="UserGeneratedNPCs" />
			<row description="NPCSky Lane Hair" id="8109" localize="0" name="NPC Melodie Foxtrot Hair" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Melodie Foxtrot Weapon" id="8110" localize="0" name="NPC Melodie Foxtrot Weapon" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Melodie Foxtrot Weapon L" id="8111" localize="0" name="NPC Melodie Foxtrot Weapon L" nametag="0" placeable="0" type="Loot" />
			<row description="transitional sunset ocean later - sorting solution" id="8112" localize="0" name="NS - water plane - shader 85" nametag="0" placeable="1" type="Environmental" />
			<row description="Animated UV Test Object 1" id="8113" localize="0" name="fx_ns_Paradox_holo_poster_HAWK.nif" nametag="0" placeable="1" type="Environmental" />
			<row description="Rooster that pops out of crates randomly" displayName="Robert the Crate Chicken" id="8114" localize="1" name="Crate Chicken" nametag="0" placeable="0" type="NPC" />
			<row description="fx_ns_Venture_holo_poster_HAWK.nif" id="8115" localize="0" name="fx_ns_Venture_holo_poster_HAWK" nametag="0" placeable="1" type="Environmental" />
			<row description="Sunset water object - for Annex" id="8116" localize="0" name="Sunset water object - Annex" nametag="0" placeable="1" type="Environmental" />
			<row description="transitional sunset ocean later - sorting solution - Brick Annex" id="8117" localize="0" name="NS - water plane - shader 85 - Brick Annex" nametag="0" placeable="1" type="Environmental" />
			<row description="NS - water plane - Brick Annex" id="8118" localize="0" name="NS - water plane - Brick Annex" nametag="0" placeable="1" type="Environmental" />
			<row id="8119" localize="0" name="AG - Console Block" nametag="0" placeable="1" type="Environmental" />
			<row description="testing a new zone control object" id="8120" localize="0" name="test zone control object (NS)" nametag="0" placeable="0" type="Zone Control Object" />
			<row description="Loot template used to render actual loot icon gfx to" id="8121" localize="0" name="DroppedLootTemplate" nametag="0" placeable="1" type="Loot" />
			<row description="" id="8122" localize="0" name="Test - Square Red" nametag="0" placeable="1" type="Environmental" />
			<row description="" id="8123" localize="0" name="Test - Square Blue" nametag="0" placeable="1" type="Environmental" />
			<row description="" id="8124" localize="0" name="Test - Square Yellow" nametag="0" placeable="1" type="Environmental" />
			<row description="" id="8125" localize="0" name="Test - Square Green" nametag="0" placeable="1" type="Environmental" />
			<row description="This is a test paradox sign to try and get flash textures working" id="8126" localize="0" name="Paradox Faction Sign Test - Cassie" nametag="0" placeable="1" type="Environmental" />
			<row description="Animated UV Test Object 1" id="8127" localize="0" name="fx_ns_Assembly_holo_poster_HAWK_A" nametag="0" placeable="1" type="Environmental" />
			<row description="Animated UV Test Object 1" id="8128" localize="0" name="fx_ns_Paradox_neon_lighting" nametag="0" placeable="1" type="Environmental" />
			<row description="Car Module - Chassis" displayName="Car Module - Chassis" id="8129" localize="1" name="Car Module - Chassis" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Car Module - Wheels" displayName="Car Module - Wheels" id="8130" localize="1" name="Car Module - Wheels" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Car Module - Tyro Engine Panel 1" displayName="Car Module - Tyro Engine Panel 1" id="8131" localize="1" name="Car Module - Tyro Engine Panel 1 Red" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Car Module - Tyro Rear Panel 3" displayName="Car Module - Tyro Rear Panel 3" id="8132" localize="1" name="Car Module - Tyro Rear Panel 3 Red" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Car Module - Paragon Side Panels 1" displayName="Car Module - Paragon Side Panels 1" id="8133" localize="1" name="Car Module - Paragon Side Panels 1 Red" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Car Module - Tyro Front Bumper 2" displayName="Car Module - Tyro Front Bumper 2" id="8134" localize="1" name="Car Module - Tyro Front Bumper 2 Red" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Car Module - Tyro Rear Bumper 3" displayName="Car Module - Tyro Rear Bumper 3" id="8135" localize="1" name="Car Module - Tyro Rear Bumper 3 Red" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Stuff floating by Ship" id="8136" localize="0" name="Space Junk" nametag="0" placeable="1" type="NPC" />
			<row description="Animated UV Test Object 1" id="8137" localize="0" name="fx_ns_Sentinal_neon_lighting" nametag="0" placeable="1" type="Environmental" />
			<row description="Projectile for FV enemy Bow" id="8138" localize="0" name="Maelstrom Cavalry Arrow" nametag="0" placeable="1" type="Shooting Gallery" />
			<row description="Interactable Story Plaque" id="8139" localize="0" name="Story Plaque" nametag="0" placeable="1" type="Environmental" />
			<row description="Sign that animates on proximity to the Paradox Building" id="8140" localize="0" name="Paradox Faction Sign for Nimbus Station" nametag="0" placeable="1" type="Environmental" />
			<row description="Animated UV Test Object 1" id="8141" localize="0" name="fx_ns_Venture_neon_lighting" nametag="0" placeable="1" type="Environmental" />
			<row description="Animated UV Test Object 1" id="8142" localize="0" name="fx_ns_Assembly_neon_lighting" nametag="0" placeable="1" type="Environmental" />
			<row description="Test Samurai KIT Helmet" id="8143" localize="0" name="Test Samurai KIT Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="Test Samurai KIT Armor" id="8144" localize="0" name="Test Samurai KIT Armor" nametag="0" placeable="0" type="Loot" />
			<row description="Test Samurai KIT Skirt" id="8145" localize="0" name="Test Samurai KIT Skirt" nametag="0" placeable="0" type="Loot" />
			<row description="Test Samurai KIT Sword" id="8146" localize="0" name="Test Samurai KIT Sword" nametag="0" placeable="0" type="Loot" />
			<row description="Small Paradox sign that animates into larger sign" id="8147" localize="0" name="Paradox Faction Hologoraphic Sign" nametag="0" placeable="1" type="Environmental" />
			<row description="GF dock scene racing - Minspec Specific" id="8148" localize="0" name="RS Race dock - Minspec" nametag="0" placeable="1" type="Environmental" />
			<row description="LUP Object" id="8149" localize="0" name="LUP Radar Dish 1" nametag="0" placeable="1" type="Environmental" />
			<row description="LUP Object" id="8150" localize="0" name="LUP Radar Dish 2" nametag="0" placeable="1" type="Environmental" />
			<row description="LUP Object" id="8151" localize="0" name="LUP Moon Buggy 2" nametag="0" placeable="1" type="Environmental" />
			<row description="LUP Object" id="8152" localize="0" name="LUP LL928" nametag="0" placeable="1" type="Environmental" />
			<row description="This sign is using a flash texture, and animates to appear on proxmity of the paradox building" id="8153" localize="0" name="Nimbus Station Large Paradox Sign" nametag="0" placeable="1" type="Environmental" />
			<row description="LUP created radar dish" id="8154" localize="0" name="LUP Radar Dish 4" nametag="0" placeable="1" type="Environmental" />
			<row description="Test Will_L kit Helmet" id="8155" localize="0" name="Test Will_L kit Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="Test Will_L Test Chest" id="8156" localize="0" name="Test Will_L Test Chest" nametag="0" placeable="0" type="Loot" />
			<row description="Test Will_L test sword" id="8157" localize="0" name="Test Will_L test sword" nametag="0" placeable="0" type="Loot" />
			<row description="Test Will_L Test Skirt" id="8158" localize="0" name="Test Will_L Test Skirt" nametag="0" placeable="0" type="Loot" />
			<row description="FX tentacle test" id="8159" localize="0" name="FX Test" nametag="0" placeable="1" type="Environmental" />
			<row description="Launch pad for Lup city" id="8160" localize="0" name="LUP Robot city launchpad" nametag="0" placeable="1" type="Environmental" />
			<row description="TEST" id="8161" localize="0" name="TEST for Item Componets" nametag="0" placeable="0" type="Loot" />
			<row description="Test Samurai KIT Helmet" id="8162" localize="0" name="Test broken item components" nametag="0" placeable="0" type="Loot" />
			<row description="Racing baracade used to hide secret areas of the race track" id="8163" localize="0" name="GF - Racing barricade" nametag="0" placeable="1" type="Smashables" />
			<row description="Crate filled with imagination" id="8164" localize="0" name="GF - Racing Imagine Crate" nametag="0" placeable="1" type="Smashables" />
			<row description="Standard Crate used for racing" id="8165" localize="0" name="GF - Racing crate" nametag="0" placeable="1" type="Smashables" />
			<row description="Mealstrom chest that explodes when player smashes" id="8166" localize="0" name="GF - Racing Maelstrom chest" nametag="0" placeable="1" type="Smashables" />
			<row description="Standard racing barrel" id="8167" localize="0" name="GF - Racing barrel" nametag="0" placeable="1" type="Smashables" />
			<row description="test something" id="8168" localize="0" name="test something" nametag="0" placeable="0" type="Loot" />
			<row description="test Venture Grunt Helm" id="8169" localize="0" name="Test Venture Grunt Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="test A model for your property" id="8170" localize="0" name="test Model Reward Candle Holder" nametag="0" placeable="0" type="Loot" />
			<row description="test" id="8171" localize="0" name="Test Ryan Zone Control" nametag="0" placeable="0" type="Zone Control" />
			<row description="A test for falling volumes" id="8172" localize="0" name="Test Falling Volume" nametag="0" placeable="1" type="Environmental" />
			<row description="test" id="8173" localize="0" name="TEST behavior object" nametag="0" placeable="0" type="Behavior" />
			<row id="8174" localize="0" name="LUP - Lup Gateway" nametag="0" placeable="1" type="Environmental" />
			<row description="Trigger Volume with a Script attached used for the Foot Race" id="8175" localize="0" name="Foot Race Goal Trigger Volume" nametag="0" placeable="1" type="Environmental" />
			<row description="Cannon for Gauntlet map" id="8176" localize="0" name="GF - Gauntlet Cannon" nametag="0" placeable="1" type="Environmental" />
			<row description="Smashable barrier for gauntlet" id="8177" localize="0" name="GF - Gauntlet Barrier" nametag="0" placeable="1" type="Smashables" />
			<row description="Sign that animates on proximity to theSentinel Vendor" id="8178" localize="0" name="Sentinel Faction Sign for Nimbus Station" nametag="0" placeable="1" type="Environmental" />
			<row description="Sign that animates on proximity to the Venture Vendor" id="8179" localize="0" name="Venture Faction Sign for Nimbus Station" nametag="0" placeable="1" type="Environmental" />
			<row description="Sign that animates on proximity to the Assembly Vendor" id="8180" localize="0" name="Assembly Faction Sign for Nimbus Station" nametag="0" placeable="1" type="Environmental" />
			<row description="Sign that pops up on proxmity of the Pet Rock launch pad" id="8181" localize="0" name="Pet Rock Rocket Signage" nametag="0" placeable="1" type="Environmental" />
			<row description="Faction Token for factional achievements" id="8182" localize="0" name="Nexus Force Faction Token" nametag="0" placeable="0" type="Loot" />
			<row description="Test to see if object creator can make a new behavior item correctly" id="8183" localize="0" name="Test Behavior 2" nametag="0" placeable="0" type="Behavior" />
			<row description="Test to see if object creator can make a new behavior item correctly" id="8184" localize="0" name="Test Behavior 3" nametag="0" placeable="0" type="Behavior" />
			<row description="" id="8185" localize="0" name="Test Behavior object 4" nametag="0" placeable="0" type="Behavior" />
			<row description="" id="8186" localize="0" name="Test Behavior object 5" nametag="0" placeable="0" type="Behavior" />
			<row description="Test somethin" id="8187" localize="0" name="Test somethin" nametag="0" placeable="0" type="Loot" />
			<row description="Test shoulder pads" id="8188" localize="0" name="Test shoulder pads" nametag="0" placeable="0" type="Loot" />
			<row description="Test Samurai KIT Sword" id="8189" localize="0" name="Test Samurai KIT Sword" nametag="0" placeable="0" type="Loot" />
			<row description="Test Samurai KIT Sword" id="8190" localize="0" name="Test Broken Insert" nametag="0" placeable="0" type="Loot" />
			<row description="Test Samurai KIT Sword" id="8191" localize="0" name="Test Broken Insert" nametag="0" placeable="0" type="Loot" />
			<row description="Test Samurai KIT Sword" id="8192" localize="0" name="Test Broken Insert" nametag="0" placeable="0" type="Loot" />
			<row description="Test Samurai KIT Helmet" id="8193" localize="0" name="Test Broken Item Components" nametag="0" placeable="0" type="Loot" />
			<row description="Test Samurai KIT Sword" id="8194" localize="1" name="Test Samurai KIT Sword" nametag="0" placeable="0" type="Loot" />
			<row description="Test Samurai KIT Sword" id="8195" localize="1" name="Test Samurai KIT Sword" nametag="0" placeable="0" type="Loot" />
			<row description="Small Sentinel sign that animates into larger sign" id="8196" localize="0" name="Sentinel Faction Hologoraphic Sign" nametag="0" placeable="1" type="Environmental" />
			<row description="Small Assembly sign that animates into larger sign" id="8197" localize="0" name="Assembly Faction Hologoraphic Sign" nametag="0" placeable="1" type="Environmental" />
			<row description="Small Venture sign that animates into larger sign" id="8198" localize="0" name="Venture Faction Hologoraphic Sign" nametag="0" placeable="1" type="Environmental" />
			<row description="Test Samurai KIT Sword" id="8199" localize="1" name="Test Samurai KIT Sword" nametag="0" placeable="0" type="Loot" />
			<row description="Gives a temporary speed boost" id="8200" localize="0" name="Speed Boost Powerup" nametag="0" placeable="1" type="Powerup" />
			<row description="Test Samurai KIT Sword" id="8201" localize="1" name="Test Samurai KIT Sword" nametag="0" placeable="0" type="Loot" />
			<row description="Test Samurai KIT Sword" id="8202" localize="1" name="Test Samurai KIT Sword" nametag="0" placeable="0" type="Loot" />
			<row description="Test Samurai KIT Sword" id="8203" localize="1" name="Test Samurai KIT Sword" nametag="0" placeable="0" type="Loot" />
			<row description="Test Samurai KIT Sword" id="8204" localize="1" name="Test Samurai KIT Sword" nametag="0" placeable="0" type="Loot" />
			<row description="__MG__NS Race Mission Giver" displayName="Sky Lane" id="8205" localize="1" name="NS - Sky Lane" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="GF RACE missiongiver" displayName="Gangway Kelley" id="8206" localize="1" name="GF - Gangway Kelley" nametag="1" placeable="1" type="NPC" />
			<row id="8207" localize="0" name="FV - QB Zen Bamboo" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Heal over Time when collided with" id="8208" localize="1" name="HoT Powerup" nametag="0" placeable="1" type="Powerup" />
			<row description="Animated UV Test Object 1" id="8209" localize="0" name="fx_character_spin90" nametag="0" placeable="0" type="Environmental" />
			<row description="Animated UV Test Object 1" displayName="fx_character_spin90" id="8210" localize="0" name="fx_character_spin90" nametag="0" placeable="1" type="Environmental" />
			<row description="Paradox Facility scene glom in Forbidden Valley" id="8211" localize="0" name="FV - Paradox Facility Scene Glom" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__AG Mission Giver" displayName="Sentinel Vendor" id="8212" localize="1" name="AG - Sentinel Vendor" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row id="8213" localize="0" name="FV - Ninja Tree" nametag="0" placeable="1" type="Environmental" />
			<row id="8214" localize="0" name="FV - Entrance Gate" nametag="0" placeable="1" type="Environmental" />
			<row description="Dragon area scene glom" id="8215" localize="0" name="FV - Dragon Scene Glom" nametag="0" placeable="1" type="Environmental" />
			<row description="Broken Gate area scene glom" id="8216" localize="0" name="FV -Broken Gate Scene Glom" nametag="0" placeable="1" type="Environmental" />
			<row description="1/1/1 Slashing" displayName="Basic Dagger" id="8217" localize="1" name="Basic Dagger" nametag="0" placeable="0" type="Loot" />
			<row description="1/1/1 Smashing" displayName="Basic Pickaxe" id="8218" localize="1" name="Basic Pickaxe" nametag="0" placeable="0" type="Loot" />
			<row description="1/1/1 Piercing" displayName="Basic Javelin" id="8219" localize="1" name="Basic Javelin" nametag="0" placeable="0" type="Loot" />
			<row description="Animated UV Test Object 1" id="8220" localize="0" name="fx_fv_lava_test" nametag="0" placeable="1" type="Environmental" />
			<row description="" id="8221" localize="0" name="test - FV DragonScene" nametag="0" placeable="1" type="Environmental" />
			<row description="Darkling Sgt. that turns to a rebuild upon smashing." displayName="Darkling Mech" id="8222" localize="1" name="Ship - Darkling Mech" nametag="1" placeable="1" type="Enemies" />
			<row description="__MG__SpaceShip battle scene mission giver" displayName="Epsilon - Sentinel Scout" id="8223" localize="1" name="Ship - Epsilon - Sentinel Scout" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__SpaceShip Bob, SpaceShip Instance" displayName="Bob" id="8224" localize="1" name="Ship - Spaceship Bob 2.0" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="TEST" id="8225" localize="0" name="TEST - rigid body phantom object" nametag="0" placeable="1" type="Environmental" />
			<row description="Smashable barrier for gauntlet" id="8226" localize="0" name="GF - Gauntlet Arch" nametag="0" placeable="1" type="Smashables" />
			<row description="Animated UV Test Object 1" id="8227" localize="0" name="fv_lava_bubble" nametag="0" placeable="1" type="Environmental" />
			<row id="8228" localize="1" name="FV - Mantis Temple Combat Area" nametag="0" placeable="1" type="Environmental" />
			<row description="Battle area in FV with horseman intro" id="8229" localize="1" name="FV-Panda battle area" nametag="0" placeable="1" type="Environmental" />
			<row description="Car Module - Chassis" displayName="Car Module - Chassis" id="8230" localize="1" name="Car Module - Chassis" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Car Module - Wheels" displayName="Car Module - Wheels" id="8231" localize="1" name="Car Module - Wheels" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Car Module - Gallant Engine Panel 2" displayName="Car Module - Gallant Engine Panel 2" id="8232" localize="1" name="Car Module - Gallant Engine Panel 2 Yellow" nametag="0" placeable="1" type="Rebuildables" />
			<row id="8233" localize="0" name="TEST Extinguish Test" nametag="0" placeable="1" type="Environmental" />
			<row description="Car Module - Gallant Rear Panel 1" displayName="Car Module - Gallant Rear Panel 1" id="8234" localize="1" name="Car Module - Gallant Rear Panel 1 Yellow" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Car Module - Tyro Side Panels 2" displayName="Car Module - Tyro Side Panels 2" id="8235" localize="1" name="Car Module - Tyro Side Panels 2 Yellow" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Car Module - Paragon Front Bumper 1" displayName="Car Module - Paragon Front Bumper 1" id="8236" localize="1" name="Car Module - Paragon Front Bumper 1 Yellow" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Car Module - Paragon Rear Bumper 2" displayName="Car Module - Paragon Rear Bumper 2" id="8237" localize="1" name="Car Module - Paragon Rear Bumper 2 Yellow" nametag="0" placeable="1" type="Rebuildables" />
			<row description="No Loot Darkling for SpaceShip Test Instance" displayName="Darkling" id="8238" localize="1" name="SpaceShip Darkling" nametag="0" placeable="1" type="Enemies" />
			<row description="lego Dice for Player Emote" id="8239" localize="1" name="Dice" nametag="0" placeable="1" type="Loot" />
			<row description="Dragon area scene glom part for Global scene placement" id="8240" localize="0" name="FV - Dragon Scene Glom for Global" nametag="0" placeable="1" type="Environmental" />
			<row description="Modular Car Engine - Level 2" displayName="Modular Car Engine - Level 2" id="8241" localize="0" name="TEST MOD Car Engine Level 2" nametag="0" placeable="1" type="Rebuildables" />
			<row id="8242" localize="0" name="FV - Ninja Tree Rock Global" nametag="0" placeable="1" type="Environmental" />
			<row id="8243" localize="0" name="FV - TEST Paradox Platforms" nametag="0" placeable="1" type="Environmental" />
			<row description="Animated UV Test Object 1" id="8244" localize="0" name="fx_lava_rock" nametag="0" placeable="1" type="Environmental" />
			<row description="" id="8245" localize="0" name="Rocket Overhead Icon" nametag="0" placeable="1" type="Icon" />
			<row description="Tester object for the artist Jacqueline Evans" id="8246" localize="0" name="Test-Object_JacquelineE" nametag="0" placeable="1" type="Environmental" />
			<row description="Tester object for the artist Jacqueline Evans" id="8247" localize="0" name="Test-Object1_MikeA" nametag="0" placeable="1" type="Environmental" />
			<row description="Transistion area from Entrance to Battle area 1 mantis" id="8248" localize="0" name="FV - Entrance Transition" nametag="0" placeable="1" type="Environmental" />
			<row description="Tester object for the artist Jacqueline Evans" id="8249" localize="0" name="Test-Object2_MikeA" nametag="0" placeable="1" type="Environmental" />
			<row description="Tester object for the artist Jacqueline Evans" id="8250" localize="0" name="Test-Object1_DanielM" nametag="0" placeable="1" type="Environmental" />
			<row description="Tester object for the artist Daniel Montoya" id="8251" localize="0" name="Test-Object2_DanielM" nametag="0" placeable="1" type="Environmental" />
			<row description="Tester object for the artist Ellory Mcginnis" id="8252" localize="0" name="Test-Object1_ElloryG" nametag="0" placeable="1" type="Environmental" />
			<row description="Tester object for the artist Ellory McGinnus" id="8253" localize="0" name="Test-Object2_ElloryM" nametag="0" placeable="1" type="Environmental" />
			<row description="Tester object for the artist James Davis" id="8254" localize="0" name="Test-Object1_JamesD" nametag="0" placeable="1" type="Environmental" />
			<row description="Tester object for the artist James Davis" id="8255" localize="0" name="Test-Object2_JamesD" nametag="0" placeable="1" type="Environmental" />
			<row description="Tester object for the artist James Davis" id="8256" localize="0" name="Test-Object1_ArmandoD" nametag="0" placeable="1" type="Environmental" />
			<row description="Tester object for the artist Armando Durruthy" id="8257" localize="0" name="Test-Object2_ArmandoD" nametag="0" placeable="1" type="Environmental" />
			<row description="Tester object for the artist Nicholas Alonge" id="8258" localize="0" name="Test-Object1_NicholasA" nametag="0" placeable="1" type="Environmental" />
			<row description="Tester object for the artist Sean Weilage" id="8259" localize="0" name="Test-Object1_SeanW" nametag="0" placeable="1" type="Environmental" />
			<row description="Tester object for the artist Sean Weilage" id="8260" localize="0" name="Test-Object2_SeanW" nametag="0" placeable="1" type="Environmental" />
			<row description="Tester object for the artist Sylvia Rowland" id="8261" localize="0" name="Test-Object1_SylviaR" nametag="0" placeable="1" type="Environmental" />
			<row description="Tester object for the artist Sylvia Rowland" id="8262" localize="0" name="Test-Object2_SylviaR" nametag="0" placeable="1" type="Environmental" />
			<row description="Tester object for the artist Ryan Avis" id="8263" localize="0" name="Test-Object1_RyanA" nametag="0" placeable="1" type="Environmental" />
			<row description="Tester object for the artist Seth Russell" id="8264" localize="0" name="Test-Object1_SethR" nametag="0" placeable="1" type="Environmental" />
			<row description="Tester object for the artist Tanner Kalstrom" id="8265" localize="0" name="Test-Object1_TannerK" nametag="0" placeable="1" type="Environmental" />
			<row description="Tester object for the artist Evan Williams" id="8266" localize="0" name="Test-Object1_EvanW" nametag="0" placeable="1" type="Environmental" />
			<row description="Tester object for the artist Matt Higgins" id="8267" localize="0" name="Test-Object1_MattH" nametag="0" placeable="1" type="Environmental" />
			<row id="8268" localize="0" name="FV - Global Rock Pillar 1" nametag="0" placeable="1" type="Environmental" />
			<row description="Uses inventory rocket icon" id="8269" localize="0" name="Rocket Overhead Icon 2" nametag="0" placeable="1" type="Icon" />
			<row description="A model for your property" displayName="Lamppost Model" id="8270" localize="1" name="Model Reward Double Lamp" nametag="0" placeable="0" type="Loot" />
			<row description="Foxtrot MG" id="8271" localize="0" name="Foxtrot Mission Giver" nametag="0" placeable="1" type="NPC" />
			<row id="8272" localize="0" name="FV - Shinto Lantern Glow" nametag="0" placeable="1" type="Smashables" />
			<row description="For performance testing accessories" id="8273" localize="0" name="Test Performance Test Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="For performance testing accessories" id="8274" localize="0" name="Test Performance Test Sword" nametag="0" placeable="0" type="Loot" />
			<row description="For performance testing accessories" id="8275" localize="0" name="Test Performance Test Armor" nametag="0" placeable="0" type="Loot" />
			<row description="For performance testing accessories" id="8276" localize="0" name="Test Performance Test Shield" nametag="0" placeable="0" type="Loot" />
			<row description="__MG__Epsilon Jetpack" id="8279" localize="1" name="mgtemp33" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Melodie Foxtrot" id="8282" localize="1" name="mgtemp34" nametag="0" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="NPC Rusty Steele Helmet" id="8283" localize="1" name="NPC Rusty Steele Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Rusty Steele Helmet" id="8284" localize="1" name="NPC Rusty Steele Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Rusty Steele Helmet" id="8285" localize="1" name="NPC Rusty Steele Helmet" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Rusty Steele Belt" id="8286" localize="1" name="NPC Rusty Steele Belt" nametag="0" placeable="0" type="Loot" />
			<row description="NPCWhisp Lee Scarf" id="8287" localize="1" name="NPCWhisp Lee Scarf" nametag="0" placeable="0" type="Loot" />
			<row description="NPC Whisp Lee Hair" id="8288" localize="1" name="NPC Whisp Lee Hair" nametag="0" placeable="0" type="Loot" />
			<row description="Rocket Launch Pad for Luptario map" id="8289" localize="0" name="LUP Luptario Launch Pad" nametag="0" placeable="1" type="Environmental" />
			<row description="" id="8290" localize="0" name="AG -Pet Dig  Pet Bouncer" nametag="0" placeable="1" type="Bouncers" />
			<row description="This item costs faction currency" id="8291" localize="1" name="Test Faction Currency Item" nametag="0" placeable="0" type="Loot" />
			<row description="TEST" id="8292" localize="0" name="TEST - rigid body phantom object2" nametag="0" placeable="1" type="Environmental" />
			<row description="TEST" id="8293" localize="0" name="TEST - rigid body phantom object3" nametag="0" placeable="1" type="Environmental" />
			<row description="Interactable Story Plaque B" id="8294" localize="0" name="Story Plaque B" nametag="0" placeable="1" type="Environmental" />
			<row description="Luptario Rocket1 Front" id="8295" localize="1" name="Luptario Rocket1 Front" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Luptario Rocket1 Middle" id="8296" localize="1" name="Luptario Rocket1 Middle" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Interactable Story Plaque C" id="8297" localize="0" name="Story Plaque C" nametag="0" placeable="1" type="Environmental" />
			<row description="Luptario Rocket1 Back" id="8298" localize="1" name="Luptario Rocket1 Back" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Luptario Rocket2 Front" id="8299" localize="1" name="Luptario Rocket2 Front" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Luptario Rocket2 Middle" id="8300" localize="1" name="Luptario Rocket2 Middle" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Luptario Rocket2 Back" id="8301" localize="1" name="Luptario Rocket2 Back" nametag="0" placeable="1" type="Rebuildables" />
			<row description="claim marker in property" id="8302" localize="0" name="Property Claim Marker" nametag="0" placeable="1" type="Rebuildables" />
			<row description="Maelstrom infected tree" id="8303" localize="0" name="Property Pine maelstrom" nametag="0" placeable="1" type="Environmental" />
			<row description="AG Zone Control Object for Survival" id="8304" localize="1" name="AG Survival Zone Control Object" nametag="0" placeable="1" type="Zone Control Object" />
			<row description="GF Zone Control Object for Survival" id="8305" localize="1" name="GF Survival Zone Control Object" nametag="0" placeable="1" type="Zone Control Object" />
			<row description="Animated UV Test Object 1" id="8306" localize="0" name="fx_blodd_ravens_test" nametag="0" placeable="1" type="Environmental" />
			<row description="__MG__Panda Spirit NPC/Pet" displayName="Panda Spirit" id="8307" localize="1" name="Panda Spirit" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Mantis Spirit NPC/Pet" displayName="Mantis Spirit" id="8308" localize="1" name="Mantis Spirit" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="__MG__Dragon Spirit NPC/Pet" displayName="Dragon Spirit" id="8309" localize="1" name="Dragon Spirit" nametag="1" npcTemplateID="15" placeable="1" type="NPC" />
			<row description="testing maelstrom fx removal from property" id="8310" localize="0" name="test - maelstrom terrain fx" nametag="0" placeable="1" type="Environmental" />
			<row description="Transition area just before Broken dragon gate" id="8311" localize="0" name="FV - Dragon Gate Lead in glom" nametag="0" placeable="1" type="Environmental" />
			<row description="Transition areas of FV for scene transitions" id="8312" localize="0" name="FV -Temp Transistions glom" nametag="0" placeable="1" type="Environmental" />
			<row description="fireball the maelstrom dragon shoots" id="8313" localize="0" name="Maelstrom Dragon Fireball" nametag="0" placeable="0" type="Shooting Gallery" />
			<row description="Rotating Puzzle Platform" id="8314" localize="0" name="SC - Rotating Platform" nametag="0" placeable="1" type="MovingPlatforms" />
			<row description="Animated UV Test Object 1" id="8315" localize="0" name="fx_fv_pipe_goo" nametag="0" placeable="1" type="Environmental" />
			<row description="Transition areas of FV for scene transitions" id="8316" localize="0" name="FV -Crypt Lead In Glom" nametag="0" placeable="1" type="Environmental" />
			<row description="don't use in game" id="8317" localize="0" name="Test Smashable for Loot Testing" nametag="0" placeable="0" type="Smashables" />
			<row description="Spend this at the Assembly vendor in Nimbus Station" id="8318" localize="1" name="Assembly Token" nametag="0" placeable="0" type="Loot" />
			<row description="Spend this at the Sentinel vendor in Nimbus Station" id="8319" localize="1" name="Sentinel Token" nametag="0" placeable="0" type="Loot" />
			<row description="Spend this at the Paradox vendor in Nimbus Station" id="8320" localize="1" name="Paradox Token" nametag="0" placeable="0" type="Loot" />
			<row description="Spend this at the Venture League vendor in Nimbus Station" id="8321" localize="1" name="Venture League Token" nametag="0" placeable="0" type="Loot" />
			<row description="Paradox Facility scene glom for Global in Forbidden Valley" id="8322" localize="0" name="FV - Paradox Facility Scene Glom Global" nametag="0" placeable="1" type="Environmental" />
			<row description="Moving Platform for FV Paradox Facility" id="8323" localize="0" name="FV - Paradox Facility Platform" nametag="0" placeable="1" type="MovingPlatforms" />
			<row id="8324" localize="0" name="FV - Entrance Gate Smashable" nametag="0" placeable="1" type="Smashables" />
		</rows>
	</table>
	<table name="ObjectSkills">
		<columns>
			<column name="objectTemplate" type="int" />
			<column name="skillID" type="int" />
			<column name="castOnType" type="int" />
			<column name="AICombatWeight" type="int" />
		</columns>
		<rows>
			<row objectTemplate="3999" skillID="116" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="6937" skillID="246" />
			<row objectTemplate="4775" skillID="78" />
			<row objectTemplate="4794" skillID="137" />
			<row objectTemplate="8313" skillID="511" />
			<row castOnType="0" objectTemplate="6925" skillID="302" />
			<row castOnType="3" objectTemplate="3875" skillID="124" />
			<row castOnType="0" objectTemplate="3855" skillID="279" />
			<row objectTemplate="3880" skillID="125" />
			<row objectTemplate="3283" skillID="116" />
			<row castOnType="3" objectTemplate="2620" skillID="126" />
			<row castOnType="0" objectTemplate="6929" skillID="262" />
			<row castOnType="0" objectTemplate="3870" skillID="153" />
			<row castOnType="0" objectTemplate="2622" skillID="150" />
			<row castOnType="0" objectTemplate="3872" skillID="150" />
			<row castOnType="0" objectTemplate="3856" skillID="150" />
			<row objectTemplate="3932" skillID="116" />
			<row castOnType="0" objectTemplate="3965" skillID="103" />
			<row castOnType="0" objectTemplate="4880" skillID="148" />
			<row castOnType="0" objectTemplate="4881" skillID="149" />
			<row castOnType="0" objectTemplate="6930" skillID="150" />
			<row objectTemplate="4894" skillID="147" />
			<row castOnType="0" objectTemplate="4927" skillID="154" />
			<row castOnType="0" objectTemplate="4939" skillID="155" />
			<row AICombatWeight="0" objectTemplate="4019" skillID="239" />
			<row objectTemplate="4975" skillID="13" />
			<row castOnType="0" objectTemplate="2208" skillID="267" />
			<row castOnType="0" objectTemplate="5654" skillID="148" />
			<row objectTemplate="5660" skillID="33" />
			<row AICombatWeight="100" objectTemplate="6007" skillID="329" />
			<row AICombatWeight="0" objectTemplate="6090" skillID="205" />
			<row AICombatWeight="0" objectTemplate="6090" skillID="206" />
			<row objectTemplate="5698" skillID="85" />
			<row castOnType="1" objectTemplate="5873" skillID="171" />
			<row castOnType="1" objectTemplate="1725" skillID="172" />
			<row castOnType="3" objectTemplate="5834" skillID="49" />
			<row castOnType="3" objectTemplate="5835" skillID="50" />
			<row castOnType="3" objectTemplate="5836" skillID="49" />
			<row castOnType="3" objectTemplate="5837" skillID="50" />
			<row castOnType="0" objectTemplate="5838" skillID="147" />
			<row castOnType="0" objectTemplate="6407" skillID="10" />
			<row castOnType="0" objectTemplate="6407" skillID="195" />
			<row castOnType="1" objectTemplate="6407" skillID="196" />
			<row castOnType="0" objectTemplate="6407" skillID="197" />
			<row castOnType="0" objectTemplate="6407" skillID="198" />
			<row castOnType="0" objectTemplate="5948" skillID="276" />
			<row castOnType="0" objectTemplate="5952" skillID="176" />
			<row castOnType="0" objectTemplate="5954" skillID="277" />
			<row castOnType="0" objectTemplate="6407" skillID="199" />
			<row AICombatWeight="0" objectTemplate="6444" skillID="239" />
			<row AICombatWeight="0" objectTemplate="6089" skillID="239" />
			<row castOnType="1" objectTemplate="1726" skillID="98" />
			<row castOnType="1" objectTemplate="4821" skillID="182" />
			<row castOnType="1" objectTemplate="4923" skillID="182" />
			<row castOnType="0" objectTemplate="6203" skillID="152" />
			<row castOnType="0" objectTemplate="6204" skillID="286" />
			<row castOnType="0" objectTemplate="6205" skillID="153" />
			<row castOnType="1" objectTemplate="2247" skillID="182" />
			<row castOnType="0" objectTemplate="6086" skillID="187" />
			<row castOnType="0" objectTemplate="6248" skillID="186" />
			<row objectTemplate="6297" skillID="190" />
			<row AICombatWeight="0" castOnType="1" objectTemplate="8084" skillID="369" />
			<row objectTemplate="6458" skillID="78" />
			<row objectTemplate="6317" skillID="78" />
			<row objectTemplate="6318" skillID="78" />
			<row castOnType="0" objectTemplate="6328" skillID="192" />
			<row AICombatWeight="100" objectTemplate="6351" skillID="239" />
			<row castOnType="0" objectTemplate="6494" skillID="149" />
			<row objectTemplate="6513" skillID="203" />
			<row castOnType="0" objectTemplate="3120" skillID="192" />
			<row AICombatWeight="100" objectTemplate="6550" skillID="239" />
			<row objectTemplate="6355" skillID="193" />
			<row AICombatWeight="100" objectTemplate="6551" skillID="205" />
			<row AICombatWeight="100" objectTemplate="6549" skillID="205" />
			<row AICombatWeight="10" objectTemplate="6563" skillID="214" />
			<row AICombatWeight="0" objectTemplate="6571" skillID="202" />
			<row objectTemplate="6623" skillID="218" />
			<row AICombatWeight="0" objectTemplate="6629" skillID="239" />
			<row castOnType="0" objectTemplate="6651" skillID="225" />
			<row castOnType="0" objectTemplate="6652" skillID="226" />
			<row castOnType="0" objectTemplate="6646" skillID="227" />
			<row AICombatWeight="20" objectTemplate="6454" skillID="230" />
			<row castOnType="0" objectTemplate="6926" skillID="308" />
			<row AICombatWeight="100" objectTemplate="6789" skillID="241" />
			<row AICombatWeight="50" objectTemplate="6806" skillID="242" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="6843" skillID="277" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="6844" skillID="160" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="6845" skillID="288" />
			<row castOnType="0" objectTemplate="6846" skillID="277" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="6847" skillID="160" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="6848" skillID="160" />
			<row AICombatWeight="0" castOnType="1" objectTemplate="6849" skillID="98" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="6851" skillID="282" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="6852" skillID="288" />
			<row AICombatWeight="0" castOnType="3" objectTemplate="6884" skillID="266" />
			<row AICombatWeight="0" castOnType="3" objectTemplate="6885" skillID="250" />
			<row AICombatWeight="0" castOnType="3" objectTemplate="6886" skillID="252" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="6887" skillID="153" />
			<row castOnType="1" objectTemplate="6927" skillID="268" />
			<row objectTemplate="6988" skillID="271" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="7035" skillID="294" />
			<row castOnType="0" objectTemplate="5954" skillID="298" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="7068" skillID="276" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="7070" skillID="291" />
			<row castOnType="0" objectTemplate="1764" skillID="301" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="7075" skillID="290" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="7078" skillID="287" />
			<row castOnType="0" objectTemplate="6846" skillID="302" />
			<row castOnType="0" objectTemplate="6204" skillID="302" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="7079" skillID="284" />
			<row AICombatWeight="0" castOnType="1" objectTemplate="7115" skillID="172" />
			<row castOnType="0" objectTemplate="7148" skillID="309" />
			<row castOnType="1" objectTemplate="7150" skillID="172" />
			<row AICombatWeight="1" objectTemplate="7154" skillID="313" />
			<row AICombatWeight="90" objectTemplate="7151" skillID="312" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="7283" skillID="278" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="7284" skillID="278" />
			<row castOnType="0" objectTemplate="7311" skillID="327" />
			<row castOnType="0" objectTemplate="7333" skillID="332" />
			<row castOnType="0" objectTemplate="7339" skillID="333" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="7399" skillID="434" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="7400" skillID="451" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="7401" skillID="289" />
			<row AICombatWeight="0" castOnType="0" objectTemplate="7402" skillID="289" />
			<row AICombatWeight="1" castOnType="0" objectTemplate="7598" skillID="354" />
			<row AICombatWeight="1" objectTemplate="7226" skillID="317" />
			<row AICombatWeight="0" castOnType="1" objectTemplate="7442" skillID="369" />
			<row AICombatWeight="0" castOnType="1" objectTemplate="7442" skillID="360" />
			<row AICombatWeight="0" castOnType="1" objectTemplate="7466" skillID="360" />
			<row AICombatWeight="0" castOnType="1" objectTemplate="7490" skillID="360" />
			<row AICombatWeight="0" castOnType="1" objectTemplate="7443" skillID="369" />
			<row AICombatWeight="0" castOnType="1" objectTemplate="7443" skillID="361" />
			<row AICombatWeight="0" castOnType="1" objectTemplate="7467" skillID="361" />
			<row AICombatWeight="0" castOnType="1" objectTemplate="7467" skillID="369" />
			<row AICombatWeight="0" castOnType="1" objectTemplate="7491" skillID="369" />
			<row AICombatWeight="0" castOnType="1" objectTemplate="7491" skillID="361" />
			<row AICombatWeight="0" castOnType="1" objectTemplate="7544" skillID="369" />
			<row AICombatWeight="0" castOnType="1" objectTemplate="7544" skillID="361" />
			<row AICombatWeight="0" castOnType="1" objectTemplate="7444" skillID="369" />
			<row AICombatWeight="0" castOnType="1" objectTemplate="7444" skillID="361" />
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	<table name="PackageComponent">
		<columns>
			<column name="id" type="int" />
			<column name="LootMatrixIndex" type="int" />
		</columns>
		<rows>
			<row LootMatrixIndex="65" id="1" />
			<row LootMatrixIndex="148" id="2" />
			<row LootMatrixIndex="149" id="3" />
			<row LootMatrixIndex="145" id="4" />
			<row LootMatrixIndex="147" id="5" />
			<row LootMatrixIndex="246" id="6" />
			<row LootMatrixIndex="248" id="7" />
			<row LootMatrixIndex="249" id="8" />
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			<row LootMatrixIndex="262" id="11" />
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			<row LootMatrixIndex="271" id="16" />
			<row LootMatrixIndex="272" id="17" />
			<row LootMatrixIndex="273" id="18" />
		</rows>
	</table>
	<table name="PetAbilities">
		<columns>
			<column name="id" type="int" />
			<column name="AbilityName" type="varchar" />
			<column name="ImaginationCost" type="int" />
			<column name="DisplayName" type="varchar" />
		</columns>
		<rows>
			<row AbilityName="invalid" DisplayName="Ability" ImaginationCost="0" id="0" />
			<row AbilityName="Go To Object" DisplayName="Ability" ImaginationCost="0" id="1" />
			<row AbilityName="Jump On Object" DisplayName="Jump" ImaginationCost="2" id="2" />
			<row AbilityName="Dig At Position" DisplayName="Dig" ImaginationCost="1" id="3" />
		</rows>
	</table>
	<table name="PetComponent">
		<columns>
			<column name="id" type="int" />
			<column name="description" type="nvarchar" />
			<column name="minTameUpdateTime" type="real" />
			<column name="maxTameUpdateTime" type="real" />
			<column name="percentTameChance" type="real" />
			<column name="tamability" type="real" />
			<column name="elementType" type="int" />
			<column name="walkSpeed" type="real" />
			<column name="runSpeed" type="real" />
			<column name="sprintSpeed" type="real" />
			<column name="idleTimeMin" type="real" />
			<column name="idleTimeMax" type="real" />
			<column name="eggLotId" type="int" />
			<column name="petForm" type="int" />
			<column name="imaginationDrainRate" type="real" />
			<column name="AudioMetaEventSet" type="varchar" />
			<column name="playerFlag" type="int" />
		</columns>
		<rows>
			<row AudioMetaEventSet="Pet_Elephant" description="Elephant" elementType="1" id="1" idleTimeMax="360" idleTimeMin="120" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" playerFlag="801" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Cat" description="Cat (Tutorial Only)" elementType="1" id="2" idleTimeMax="300" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Tricerotops" description="Triceratops" elementType="1" id="3" idleTimeMax="420" idleTimeMin="120" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" playerFlag="803" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Raindeer" description="Reindeer" elementType="1" id="4" idleTimeMax="300" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Terrier" description="Terrier (Tutorial Only)" elementType="1" id="5" idleTimeMax="300" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Skunk" description="Skunk" elementType="1" id="6" idleTimeMax="300" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" playerFlag="805" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Cat" description="Cat" elementType="1" id="7" idleTimeMax="300" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" playerFlag="802" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Raindeer" description="Reindeer" elementType="1" id="10" idleTimeMax="300" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Terrier" description="Terrier" elementType="1" id="11" idleTimeMax="300" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" playerFlag="804" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row description="Test Flying CamBot" elementType="1" id="12" idleTimeMax="300" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="2" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Bunny" description="Bunny (Tutorial Only)" elementType="1" id="13" idleTimeMax="300" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" playerFlag="807" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Doberman" description="Doberman" elementType="1" id="14" idleTimeMax="300" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" playerFlag="809" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Buffalo" description="Buffalo" elementType="1" id="15" idleTimeMax="300" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" playerFlag="810" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Robot_Dog" description="Robot Dog" elementType="1" id="16" idleTimeMax="300" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" playerFlag="811" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Exotic_Lizard" description="European Dragon" elementType="1" id="18" idleTimeMax="300" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" playerFlag="812" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Tortoise" description="Tortoise" elementType="1" id="19" idleTimeMax="300" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" playerFlag="813" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Dragon" description="Dragon" elementType="1" id="20" idleTimeMax="300" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" playerFlag="814" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row description="Mantis" elementType="1" id="21" idleTimeMax="300" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" playerFlag="815" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Panda" description="Panda" elementType="1" id="22" idleTimeMax="300" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" playerFlag="816" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Warthog" description="Warthog" elementType="1" id="23" idleTimeMax="300" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" playerFlag="817" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row description="Crab" elementType="1" id="24" idleTimeMax="360" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" playerFlag="819" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Lion" description="Lion" elementType="1" id="25" idleTimeMax="360" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" playerFlag="806" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Crocodile" description="Crocodile" elementType="1" id="26" idleTimeMax="360" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" playerFlag="808" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Goat" description="Goat" elementType="1" id="27" idleTimeMax="360" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" playerFlag="818" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
			<row AudioMetaEventSet="Pet_Lion" description="Coalessa's Pet Lion" elementType="1" id="28" idleTimeMax="360" idleTimeMin="60" imaginationDrainRate="60" maxTameUpdateTime="300" minTameUpdateTime="60" percentTameChance="101" petForm="0" runSpeed="5" sprintSpeed="10" tamability="100" walkSpeed="2.5" />
		</rows>
	</table>
	<table name="PetNestComponent">
		<columns>
			<column name="id" type="int" />
			<column name="ElementalType" type="int" />
		</columns>
		<rows>
			<row ElementalType="1" id="1" />
		</rows>
	</table>
	<table name="PhysicsComponent">
		<columns>
			<column name="id" type="int" />
			<column name="static" type="real" />
			<column name="physics_asset" type="varchar" />
			<column name="jump" type="real" />
			<column name="doublejump" type="real" />
			<column name="speed" type="real" />
			<column name="rotSpeed" type="real" />
			<column name="playerHeight" type="real" />
			<column name="playerRadius" type="real" />
			<column name="pcShapeType" type="int" />
			<column name="collisionGroup" type="int" />
			<column name="airSpeed" type="real" />
			<column name="boundaryAsset" type="varchar" />
			<column name="jumpAirSpeed" type="real" />
			<column name="friction" type="real" />
		</columns>
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			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3289" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3290" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_SentinalPlatforms.hkx" static="1" />
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			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3293" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ns_nimbus-plaza-glom.hkx" static="1" />
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			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3296" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\Env_nim_ns_concertrock_01.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3297" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\race_GF_MainTrack.hkx" static="1" />
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			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3301" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="NO_PHYSICS" static="1" />
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			<row airSpeed="10" collisionGroup="5" doublejump="0" id="3355" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="act\small_projectile.hkx" static="1" />
			<row airSpeed="10" collisionGroup="5" doublejump="0" id="3356" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="act\small_projectile.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3357" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="smash\smash_won_gnar_ninja-hammerpiece02.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3358" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_binoculars.hkx" static="1" />
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			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3361" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
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			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3363" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_pr_lego_roof.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3364" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="smash\smash_nim_pr_fence.hkx" static="1" />
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			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3368" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3369" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\Env_nim_pr_birdhouse.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3370" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_pr_bridge_island_c.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3371" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_pr_brokenbridge_island_c.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3372" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="smash\smash_nim_pr_flower.hkx" static="1" />
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			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3374" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_pr_bouncer.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3375" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_pr_petbutton.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3376" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_pr_connector.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3377" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_ninja-bouncer-small-SECONDARY.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3378" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_pr_distance_rock.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3379" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ns_global-scene-glom.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3380" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_pr_button.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3381" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_pr_partnerswitch.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3382" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ns_parachute_tree.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3383" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3384" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\test_fv_platform.hkx" static="1" />
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			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3387" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_pa_spacerock.hkx" static="1" />
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			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3390" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="smash\smash_nim_pr_flower.hkx" static="1" />
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			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3395" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup/00576460752920425801.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3396" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup/00576460752921064577.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3397" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="3" doublejump="0" id="3398" jump="0" jumpAirSpeed="25" pcShapeType="2" playerHeight="4.4" playerRadius="1" rotSpeed="0" speed="0" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3400" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\FVLayoutTEST.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3401" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3402" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3403" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3404" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\FVLayoutTESTVert1.hkx" static="1" />
			<row airSpeed="5" collisionGroup="3" doublejump="0" id="3405" jump="3" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\minifig_physics.hkx" playerHeight="4.4" playerRadius="0.6" rotSpeed="360" speed="6" static="0" />
			<row airSpeed="5" collisionGroup="3" doublejump="0" id="3406" jump="3" jumpAirSpeed="25" pcShapeType="2" playerHeight="4.4" playerRadius="0.6" rotSpeed="360" speed="6" static="0" />
			<row airSpeed="5" collisionGroup="3" doublejump="0" id="3407" jump="3" jumpAirSpeed="25" pcShapeType="2" playerHeight="4.4" playerRadius="1" rotSpeed="360" speed="5" static="0" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3408" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\FVLayoutTESTCave.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3409" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\FVLayoutTESTPipe.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3410" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\fv_bonsai_tree.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3411" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="10" collisionGroup="5" doublejump="0" id="3412" jump="0" jumpAirSpeed="25" pcShapeType="1" playerRadius="2.1" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3413" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3414" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="3" doublejump="0" id="3415" jump="0" jumpAirSpeed="25" pcShapeType="2" playerHeight="2" playerRadius="2" static="1" />
			<row airSpeed="5" collisionGroup="16" doublejump="0" id="3416" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="physics\veh\module_volume_body.hkx" static="1" />
			<row airSpeed="5" collisionGroup="16" doublejump="0" id="3417" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="physics\veh\module_volume_bumper.hkx" static="1" />
			<row airSpeed="5" collisionGroup="16" doublejump="0" id="3418" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="physics\veh\module_volume_chassis.hkx" static="1" />
			<row airSpeed="5" collisionGroup="16" doublejump="0" id="3419" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="physics\veh\module_volume_engine.hkx" static="1" />
			<row airSpeed="5" collisionGroup="16" doublejump="0" id="3420" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="physics\veh\module_volume_tank.hkx" static="1" />
			<row airSpeed="5" collisionGroup="16" doublejump="0" id="3421" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="physics\veh\module_volume_rear_bumper.hkx" static="1" />
			<row airSpeed="5" collisionGroup="16" doublejump="0" id="3422" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="physics\veh\module_volume_bumper.hkx" static="1" />
			<row airSpeed="5" collisionGroup="16" doublejump="0" id="3423" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="physics\veh\module_volume_spoiler.hkx" static="1" />
			<row airSpeed="5" collisionGroup="16" doublejump="0" id="3424" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="physics\veh\module_volume_wheels.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3425" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\Env_gen_PlanetLauncher.hkx" static="1" />
			<row airSpeed="5" collisionGroup="9" doublejump="0" id="3426" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_sg_water-large.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3427" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_gf_sg_treasure-chest.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3428" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_picnictable.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3429" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_yore_garbage-can-double.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3430" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_portapotty.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3431" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_yore_garbage-can-park.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3432" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_battery.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3433" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_dolly.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3434" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="\env\env_won_gnar_wall_for_tools.nif" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3435" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_work_bench.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3436" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_work_bench2.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3437" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_welding_tool.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3438" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_fire_extinguisher.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3439" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_computer_for_car.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3440" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_yore_build_bench1.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3441" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_opencooler.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3442" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_drums.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3443" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_keyboards.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3444" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\accessories\misc\qb_guitar.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3445" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\accessories\misc\qb_bass-guitar.hkx" static="1" />
			<row airSpeed="5" collisionGroup="11" doublejump="0" id="3446" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\DuckSGTEST.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3447" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3448" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3449" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3450" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3451" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3452" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3453" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3454" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3455" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3456" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3457" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3458" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3459" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3460" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3461" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3462" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3463" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3464" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3465" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="physics/env/env_nim_ns_annex-statue-base.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3466" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="physics/env/env_nim_ns_annex-statue-figure.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3467" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3468" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="12" doublejump="0" id="3469" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\XTarget.hkx" speed="7" static="0" />
			<row airSpeed="5" collisionGroup="12" doublejump="0" id="3470" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\OTarget.hkx" speed="7" static="0" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3471" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_ninja-fish-statue.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3472" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_ninja-bouncer-small-SECONDARY.hkx" static="1" />
			<row airSpeed="5" collisionGroup="12" doublejump="0" id="3473" jump="0" jumpAirSpeed="25" pcShapeType="2" playerHeight="6" playerRadius="6" rotSpeed="360" speed="0" static="0" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3474" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\accessories\misc\qb_bass-guitar.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3475" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_yore_fire-hydrant.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3476" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\accessories\misc\qb_bass-guitar.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3477" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\accessories\misc\qb_bass-guitar.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3478" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\accessories\misc\qb_bass-guitar.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3479" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\accessories\misc\qb_bass-guitar.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3480" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\accessories\misc\qb_bass-guitar.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3481" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\accessories\misc\qb_bass-guitar.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3482" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_vendor-rack.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3483" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_vendortable.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3484" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\accessories\misc\qb_bass-guitar.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3485" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\accessories\misc\qb_bass-guitar.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3486" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_gen_placeholderphysics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3487" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\accessories\misc\qb_bass-guitar.hkx" static="1" />
			<row airSpeed="5" collisionGroup="12" doublejump="0" id="3488" jump="4" jumpAirSpeed="25" pcShapeType="2" playerHeight="4.4" playerRadius="1" rotSpeed="360" speed="5" static="0" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3489" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\accessories\misc\qb_bass-guitar.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3490" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\accessories\misc\qb_bass-guitar.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3491" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_yore_sg-tank1-pallete.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3492" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\accessories\misc\qb_bass-guitar.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3493" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\accessories\misc\qb_bass-guitar.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3494" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_yore_sg-torch-cart.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3495" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_yore_sg-engine.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3496" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_yore_sg-pallete.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3497" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\accessories\misc\qb_bass-guitar.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3498" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_yore_vendor-accessory-rack.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3499" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="10" doublejump="0" id="3500" jump="0" jumpAirSpeed="25" pcShapeType="2" playerHeight="4.4" playerRadius="2" rotSpeed="360" speed="7" static="0" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3501" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="5" doublejump="0" id="3502" jump="0" jumpAirSpeed="25" pcShapeType="1" playerRadius="2.1" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3505" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_battlefield_test_01.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3506" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_battlefield_test_02.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3507" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_battlefield_test_03.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3508" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_battlefield_test_04.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3509" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_battlefield_test_05.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3510" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_battlefield_test_06.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3511" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_battlefield_test_07.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3512" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_battlefield_test_08.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3513" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_battlefield_test_09.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3514" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="smash\smash_won_gnar_crate-tiny.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3515" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_bananas.hkx" static="0" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3516" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="5" doublejump="0" id="3517" jump="0" jumpAirSpeed="25" pcShapeType="1" playerRadius="2.1" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3518" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3519" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3520" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="smash\env_won_gnar_jawbone_A.hkx" static="1" />
			<row airSpeed="10" collisionGroup="5" doublejump="0" id="3521" jump="0" jumpAirSpeed="25" pcShapeType="1" playerRadius="2.1" static="1" />
			<row airSpeed="10" collisionGroup="5" doublejump="0" id="3522" jump="0" jumpAirSpeed="25" pcShapeType="1" playerRadius="2.1" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3523" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_bananas.hkx" static="0" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3524" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_bananas.hkx" static="0" />
			<row airSpeed="5" collisionGroup="23" doublejump="0" id="3525" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_jawbone_A.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3526" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\test_gf_trench_blocker.hkx" static="1" />
			<row airSpeed="5" collisionGroup="23" doublejump="0" id="3527" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_jawbone_B.hkx" static="1" />
			<row airSpeed="5" collisionGroup="23" doublejump="0" id="3528" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_jawbone_C.hkx" static="1" />
			<row airSpeed="5" collisionGroup="23" doublejump="0" id="3529" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_jawbone_D.hkx" static="1" />
			<row airSpeed="5" collisionGroup="23" doublejump="0" id="3530" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_jawbone_E.hkx" static="1" />
			<row airSpeed="5" collisionGroup="23" doublejump="0" id="3531" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_jawbone_F.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3532" jump="0" jumpAirSpeed="25" pcShapeType="1" playerRadius="2" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3533" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3534" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\Env_nim_ns_ship-platform.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3535" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ns_racingbuilding.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3536" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3537" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ns_vendor.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3538" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="12" doublejump="0" id="3539" jump="4" jumpAirSpeed="25" pcShapeType="2" playerHeight="4.4" playerRadius="1" rotSpeed="250" speed="5" static="0" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3540" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ns_racebuildplatform.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3541" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\TrentTestTrack.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3542" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack01_TRACK_CanopyDescent.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3543" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack02_TRACK_Ravine.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3544" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack03_TRACK_Caves.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3545" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack11_TRACK_CanopyAscent.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3546" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack04_TRACK_Cliffs.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3547" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack05_TRACK_LowerBeach.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3548" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack06_TRACK_PirateBeach.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3549" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack07_TRACK_KrakenSCut1.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3550" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack08_TRACK_KrakenSCut2.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3551" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack09_TRACK_Docks.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3552" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack10_TRACK_ShipBattle.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3553" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack01_WALLS_CanopyDescent.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3554" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack02_WALLS_Ravine.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3555" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack03_WALLS_Caves.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3556" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack04_WALLS_Cliffs.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3557" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack05_WALLS_LowerBeach.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3558" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack06_WALLS_PirateBeach.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3559" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack07_WALLS_KrakenSCut1.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3560" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack08_WALLS_KrakenSCut2.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3561" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack09_WALLS_Docks.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3562" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack10_WALLS_ShipBattle.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3563" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_ship-bouncer.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3564" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\GFtrack_raceSectionA.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3565" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\GFtrack_raceSectionB.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3566" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\GFtrack_raceSectionC.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3567" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\GFtrack_raceSectionD.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3568" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\GFtrack_raceSectionE.hkx" static="1" />
			<row airSpeed="5" collisionGroup="25" doublejump="0" id="3573" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="miscellaneous\organ_black.hkx" static="1" />
			<row airSpeed="5" collisionGroup="25" doublejump="0" id="3574" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="miscellaneous\organ_white.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3575" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3576" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="miscellaneous\misc_loot_chest.hkx" static="0" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3578" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_ns_nim_plaza-retaining-wall-trees1.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3579" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_ns_nim_plaza-retaining-wall-trees2.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3580" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_ns_nim_plaza-retaining-wall-trees3.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3581" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_ns_nim_plaza-retaining-wall-trees4.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3582" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_ns_nim_plaza-gf-trees.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3583" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_concertshellpartA.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3584" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3585" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_NSTrack_LocGravMesh2.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3586" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_NSTrack_LocGravMesh3.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3587" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="NO_PHYSICS" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3588" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="miscellaneous\misc_loot_chest.hkx" static="0" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3589" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="miscellaneous\misc_loot_chest.hkx" static="0" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3590" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ns_global-tree-card.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3591" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ns_launch-scene-arch.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3592" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\GFProto.hkx" static="1" />
			<row airSpeed="10" collisionGroup="5" doublejump="0" id="3593" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="act\small_projectile.hkx" static="1" />
			<row airSpeed="10" collisionGroup="5" doublejump="0" id="3594" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="act\small_projectile.hkx" static="1" />
			<row airSpeed="10" collisionGroup="5" doublejump="0" id="3595" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="act\small_projectile.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3596" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\GFProtoKraken.hkx" static="1" />
			<row airSpeed="10" collisionGroup="5" doublejump="0" id="3597" jump="0" jumpAirSpeed="25" pcShapeType="1" playerRadius="2.1" static="1" />
			<row airSpeed="10" collisionGroup="5" doublejump="0" id="3598" jump="0" jumpAirSpeed="25" pcShapeType="1" playerRadius="2.1" static="1" />
			<row airSpeed="10" collisionGroup="5" doublejump="0" id="3599" jump="0" jumpAirSpeed="25" pcShapeType="1" playerRadius="2.1" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3600" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\Bamboo.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3601" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\BattleTank.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3602" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\Bell.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3603" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\CatHouseWScratchingPost.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3604" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\Cheseburger.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3605" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\Chest.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3606" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\ChewingBone.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3607" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\DVD.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3608" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\Engine.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3609" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\Froggy.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3610" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\Mouse.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3611" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\Mushroom.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3612" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\Shades.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3613" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\Toothbrush.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3614" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\TopHat.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3615" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\Trumpet.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3616" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3617" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ns_yucca-plant.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3618" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ns_yucca-plant1.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3619" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="NO_PHYSICS" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3620" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\ChewingBone.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3621" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="..\BrickModels\test\CafeCorner_LUAPI.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3622" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_ninja-arch-large.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3623" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3624" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_battlefield-outpost.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3625" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\Bamboo.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3626" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\ChewingBone.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3627" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\Trumpet.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3628" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ns_launch-plaza.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3629" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ns_launch-annex.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3631" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ns_anchor-pine.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3632" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3633" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ns_pine-card_a.nif" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3634" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3635" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\fv_bonsai_tree_two.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3636" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3637" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3638" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3639" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3640" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3641" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3642" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_race_dock.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3643" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_race_beach.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3644" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_race_ravine.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3645" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_race_start.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3646" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3647" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_race_trench.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3648" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3649" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3650" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3651" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ns_race-place-stairs.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3652" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3653" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ns_stairs.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3654" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_battlefield-outpost.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3655" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3656" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="10" collisionGroup="12" doublejump="0" id="3657" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="NO_PHYSICS" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3658" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3659" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3660" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3661" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3662" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3663" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3664" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3665" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3666" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3667" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3668" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3669" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3670" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3671" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3672" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3673" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3674" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3675" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3676" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3677" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\fv_temple_platform.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3678" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3679" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="3" doublejump="0" id="3680" jump="3" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\minifig_physics.hkx" playerHeight="4.4" playerRadius="0.6" rotSpeed="360" speed="6" static="0" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3686" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\GFTrack11_WALLS_CanopyAscent.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3687" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_ninja-lantern.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3688" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="smash\smash_won_gnar_ninja_medium.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3689" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_ninja-tree-chair.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3690" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_bananas.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3691" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_bananas.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3692" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_pirateareadock.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3693" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\fv_dragonroost.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3694" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\fv_transition_platform.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3695" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\fv_facility_combat.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3696" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_pirate-gobletbox.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3697" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="smash\smash_won_gnar_chest-special.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3698" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_pirate-table.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3699" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_gf_pirate-wine-rack.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3700" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_yore_train-station-table.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3704" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_picnicblanket.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3705" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_battlefield-outpost.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3706" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_yore_hazmat-barricade.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3707" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_yore_hazmat-barricade-striped.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3708" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_yore_hazmat-barricade.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3709" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_yore_hazmat-barricade.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3710" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="smash\smash_nim_ag_hedgehog-barrier.hkx" static="1" />
			<row airSpeed="5" collisionGroup="12" doublejump="0" id="3711" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_yore_hazmat-airconditioner.hkx" static="1" />
			<row airSpeed="10" collisionGroup="12" doublejump="0" id="3712" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_gen_placeholderphysics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3713" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\Env_nim_pr_birdhouse.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3714" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\Env_nim_pr_doghouse.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3715" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3716" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3717" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3718" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3719" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3720" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="12" doublejump="0" id="3721" jump="4" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\minifig_physics.hkx" playerHeight="4.4" playerRadius="1" rotSpeed="360" speed="5" static="0" />
			<row airSpeed="5" collisionGroup="12" doublejump="0" id="3722" jump="4" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\minifig_physics.hkx" playerHeight="4.4" playerRadius="1" rotSpeed="360" speed="5" static="0" />
			<row airSpeed="5" collisionGroup="12" doublejump="2.3" id="3723" jump="4" jumpAirSpeed="25" pcShapeType="2" playerHeight="2" playerRadius="2" rotSpeed="360" speed="5" static="0" />
			<row airSpeed="5" collisionGroup="12" doublejump="2.3" id="3724" jump="4" jumpAirSpeed="25" pcShapeType="2" playerHeight="2" playerRadius="2" rotSpeed="360" speed="5" static="0" />
			<row airSpeed="10" collisionGroup="5" doublejump="0" id="3725" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="act\small_projectile.hkx" static="1" />
			<row airSpeed="10" collisionGroup="5" doublejump="0" id="3726" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="act\small_projectile.hkx" static="1" />
			<row airSpeed="5" collisionGroup="12" doublejump="0" id="3727" jump="0" jumpAirSpeed="25" pcShapeType="2" playerHeight="4.4" playerRadius="1" rotSpeed="360" speed="7" static="0" />
			<row airSpeed="5" collisionGroup="12" doublejump="0" id="3728" jump="0" jumpAirSpeed="25" pcShapeType="2" playerHeight="4.4" playerRadius="1" rotSpeed="360" speed="7" static="0" />
			<row airSpeed="5" collisionGroup="9" doublejump="0" id="3729" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_sg_water.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3730" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_pr_petrock_c.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3731" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3732" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\robotCityArchway.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3733" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\luptarioRocket.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3734" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="3" doublejump="0" id="3735" jump="0" jumpAirSpeed="25" pcShapeType="2" playerHeight="4.4" playerRadius="1" rotSpeed="360" speed="4" static="1" />
			<row airSpeed="5" collisionGroup="3" doublejump="0" id="3736" jump="0" jumpAirSpeed="25" pcShapeType="2" playerHeight="4.4" playerRadius="1" rotSpeed="360" speed="5" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3737" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3738" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_sg_water-large.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3739" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3740" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3741" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3742" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_sg_water-large.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3743" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_sg_water-large.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3744" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\ConsoleBlock.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3745" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="ex\ex_gen_pedestal-8X8.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3746" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="ex\ex_gen_pedestal-8X8.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3747" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="ex\ex_gen_pedestal-8X8.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3748" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="ex\ex_gen_pedestal-8X8.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3749" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3750" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3751" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3752" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="10" collisionGroup="5" doublejump="0" id="3753" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="minifig\accessories\arrow.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3754" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\\ugg_env_gen_property-plaque.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3755" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3756" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3757" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3758" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3759" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\Dish1Physics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3760" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\Radar2Physics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3761" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\BuggyGunPhysics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3762" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\LL928Physics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3763" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3764" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3765" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="veh\Car_Chassis.hkx" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3766" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="veh\Car1_EnginePanel1_r.hkx" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3767" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="veh\Car1_RearBumper3_r.hkx" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3768" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="veh\Car1_RearPanel3.hkx" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3769" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="veh\Car3_SidePanels1_r.hkx" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3770" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="veh\Car1_FrontBumper2_r.hkx" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3771" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="veh\modular_veh_wheels.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3772" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\robot_c2.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3773" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3774" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="23" doublejump="0" id="3775" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_race-barricade.hkx" static="1" />
			<row airSpeed="5" collisionGroup="23" doublejump="0" id="3776" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_race-imagination-crate.hkx" static="1" />
			<row airSpeed="5" collisionGroup="23" doublejump="0" id="3777" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_race-crate.hkx" static="1" />
			<row airSpeed="5" collisionGroup="23" doublejump="0" id="3778" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_race-crate.hkx" static="1" />
			<row airSpeed="5" collisionGroup="23" doublejump="0" id="3779" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_race-barrel.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3780" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_gf_sg_pirate-candle-holder.hkx" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3781" jump="0" jumpAirSpeed="0" pcShapeType="0" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3783" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_gen_lup-gateway.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3784" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="miscellaneous\misc_phys_10x1x5.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3785" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\gf_spoke_cannon.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3786" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env/env_won_gnar_gf_arch_wall.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3787" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3788" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3789" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3790" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="miscellaneous\RocketSignage.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3791" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3792" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3793" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3794" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="" static="1" />
			<row airSpeed="5" collisionGroup="3" doublejump="0" id="3795" jump="0" jumpAirSpeed="25" pcShapeType="2" playerHeight="4.4" playerRadius="1" rotSpeed="360" speed="7" static="1" />
			<row airSpeed="5" collisionGroup="3" doublejump="0" id="3796" jump="0" jumpAirSpeed="25" pcShapeType="2" playerHeight="4.4" playerRadius="1" rotSpeed="360" speed="5" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3797" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_ninja-zen-bamboo.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3798" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3799" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3800" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_fv_paradox_scene_glom.hkx" static="1" />
			<row airSpeed="5" collisionGroup="3" doublejump="0" id="3801" jump="0" jumpAirSpeed="25" pcShapeType="2" playerHeight="4.4" playerRadius="1" rotSpeed="360" speed="7" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3802" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_fv_ninja-tree-glom.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3803" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_fv_entrance-gate-glom.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3804" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_fv_dragon_scene_glom.hkx" static="7" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3805" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_fv_brokengate_glom.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3806" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3807" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\test_fv_dragon_scene_glom.hkx" static="1" />
			<row airSpeed="5" collisionGroup="12" doublejump="2.3" id="3808" jump="4" jumpAirSpeed="25" pcShapeType="2" playerHeight="6" playerRadius="2" rotSpeed="360" speed="5" static="0" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3813" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_pirate-arch_gauntlet.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3814" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3815" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_fv_mantis-temple.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3816" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_fv_panda_scene_glom.hkx" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3817" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="veh\Car_Chassis.hkx" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3818" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="veh\Car2_EnginePanel2_y.hkx" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3819" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="veh\Car3_RearBumper2_y.hkx" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3820" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="veh\Car2_RearPanel1_y" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3821" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="veh\Car1_SidePanels3_y.hkx" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3822" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="veh\Car3_FrontBumper1_y.nif" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3823" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="veh\modular_veh_wheels.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3824" jump="0" jumpAirSpeed="25" pcShapeType="1" playerHeight="2" playerRadius="2" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3825" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_fv_dragon_scene_glom_global.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3826" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_fv_ninja-tree-rockglom.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3827" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\FV_Paradox_Platforms.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3828" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3829" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="NO_PHYSICS" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3830" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject_JE.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3831" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject1_MA.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3832" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_fv_Entrance_Transition_glom.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3833" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject2_MA.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3834" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject1_DM.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3835" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject2_DM.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3836" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject1_EM.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3837" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject2_EM.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3838" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject1_JD.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3839" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject2_JD.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3840" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject1_AD.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3841" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject2_AD.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3842" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject1_NA.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3843" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject1_SW.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3844" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject2_SW.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3845" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject1_SR.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3846" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject2_SR.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3847" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject1_RA.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3848" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject1_SRu.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3849" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject1_TK.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3850" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject1_EW.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3851" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_wt_Testobject1_MH.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3852" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_fv_transition_rock_platform.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3853" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="NO_PHYSICS" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3854" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_yore_streetlight2.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3855" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_ninja-lantern-glow.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3856" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\luptario_launch_pad.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3857" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_gnar_ninja-bouncer-small-SECONDARY.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3859" jump="0" jumpAirSpeed="25" pcShapeType="1" playerHeight="4" playerRadius="4" static="1" />
			<row airSpeed="5" collisionGroup="23" doublejump="0" id="3861" jump="0" jumpAirSpeed="25" pcShapeType="2" playerHeight="5" playerRadius="5" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3862" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_battlefield-outpost.hkx" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3863" jump="0" jumpAirSpeed="0" pcShapeType="0" physics_asset="lup\luptario_rocket01_cockpit.hkx" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3864" jump="0" jumpAirSpeed="0" pcShapeType="0" physics_asset="lup\luptario_rocket01_nose.hkx" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3865" jump="0" jumpAirSpeed="0" pcShapeType="0" physics_asset="lup\luptario_rocket01_thruster.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3866" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="brickElements\\mTemp3001.hkx" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3867" jump="0" jumpAirSpeed="0" pcShapeType="0" physics_asset="lup\luptario_rocket02_nose.hkx" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3868" jump="0" jumpAirSpeed="0" pcShapeType="0" physics_asset="lup\luptario_rocket02_cockpit.hkx" static="1" />
			<row airSpeed="0" collisionGroup="1" doublejump="0" id="3869" jump="0" jumpAirSpeed="0" pcShapeType="0" physics_asset="lup\luptario_rocket02_thruster.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3870" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_nim_ag_turret.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3871" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_nim_tree_pine02.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3872" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3873" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3874" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_fv_treetobrokengate.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3875" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_fv_transitions_glom.hkx" static="1" />
			<row airSpeed="10" collisionGroup="5" doublejump="0" id="3876" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="act\small_projectile.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3877" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="test\test_sc_platform_rotating.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3878" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\FX_phyics.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3879" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_fv_cryptleadIn_glom.hkx" static="1" />
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="3880" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="smash\smash_won_gnar_crate-medium.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3881" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_fv_paradox_scene_glom-global.hkx" static="1" />
			<row airSpeed="10" boundaryAsset="env\env_won_fv_facility_platform_boundry.hkx" collisionGroup="7" doublejump="0" id="3882" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="env\env_won_fv_facility_platform.hkx" static="1" />
			<row airSpeed="5" collisionGroup="7" doublejump="0" id="3883" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="smash\smash_fv_entrance-gate-wall.hkx" static="1" />
		</rows>
	</table>
	<table name="PlayerFlags">
		<columns>
			<column name="id" type="int" />
			<column name="description" type="nvarchar" />
		</columns>
		<rows>
			<row description="btarr testing" id="0" />
			<row description="player has entered pet ranch" id="1" />
			<row description="minimap unlocked" id="2" />
			<row description="activity rebuilding fail time" id="3" />
			<row description="activity rebuilding fail range" id="4" />
			<row description="activity shooting gallery help" id="5" />
			<row description="help walking controls" id="6" />
			<row description="first smashable" id="7" />
			<row description="first imagination pickup" id="8" />
			<row description="first damage" id="9" />
			<row description="first item" id="10" />
			<row description="first brick" id="11" />
			<row description="first consumable" id="12" />
			<row description="first equippable" id="13" />
			<row description="chat help" id="14" />
			<row description="first pet taming minigame" id="15" />
			<row description="first pet on switch" id="16" />
			<row description="first pet jumped on switch" id="17" />
			<row description="first pet found treasure" id="18" />
			<row description="first pet dug treasure" id="19" />
			<row description="first pet owner on pet bouncer" id="20" />
			<row description="first pet despawn no imagination" id="21" />
			<row description="first pet selected enough bricks" id="22" />
			<row description="first emote unlocked" id="23" />
			<row description="GF - Pirate Rep" id="24" />
			<row description="AG - bob cinematic event" id="25" />
			<row description="help jumping controls" id="26" />
			<row description="help double jump controls" id="27" />
			<row description="help camera controls" id="28" />
			<row description="help rotate controls" id="29" />
			<row description="help smash" id="30" />
			<row description="Monument Intro Music Played" id="31" />
			<row description="Beginning Zone Summary Displayed" id="32" />
			<row description="AG - Finish Line Built" id="33" />
			<row description="AG - Boss Area Found" id="34" />
			<row description="AG - Landed in Battlefield" id="35" />
			<row description="GF - Player has been to the ravine" id="36" />
			<row description="Modular Build Started" id="37" />
			<row description="Modular Build Finished click button" id="38" />
			<row description="Thinking Hat received go to modular build area" id="39" />
			<row description="Build Area entered mod NOT activated put on Hat" id="40" />
			<row description="Hat on inside of mod build equip a module from LEG" id="41" />
			<row description="Module equipped place on glowing blue spot" id="42" />
			<row description="First module placed correctly now do the rest" id="43" />
			<row description="Rocket complete now launch from pad" id="44" />
			<row description="joined a faction" id="45" />
			<row description="Venture Faction" id="46" />
			<row description="Assembly Faction" id="47" />
			<row description="Paradox Faction" id="48" />
			<row description="Sentinel Faction" id="49" />
			<row description="LUP World Access" id="50" />
			<row description="AG first flag collected" id="51" />
			<row description="tooltip talk to skyland to get hat" id="52" />
			<row description="modular build player places first model in scratch" id="53" />
			<row description="modular build first arrow display for module" id="54" />
			<row description="AG beacon QB, so the player can always build them" id="55" />
			<row description="GF Pet Dig Flag 1" id="56" />
			<row description="GF Pet Dig Flag 2" id="57" />
			<row description="GF Pet Dig Flag 3" id="58" />
			<row description="Suppress Spaceship Cinematic Flythrough" id="59" />
			<row description="GF Player Fall Death" id="60" />
			<row description="GF Player can get Flag 1" id="61" />
			<row description="GF Player can get Flag 2" id="62" />
			<row description="GF Player can get Flag 3" id="63" />
			<row description="Enter BBB from Property Edit confirmation dialog" id="64" />
			<row description="AG First Combat Complete" id="65" />
			<row description="AG - Complete Bob Mission" id="66" />
			<row description="Elephant Pet - 3050" id="801" />
			<row description="Cat Pet - 3054" id="802" />
			<row description="Triceratops Pet - 3195" id="803" />
			<row description="Terrier Pet - 3254" id="804" />
			<row description="Skunk Pet - 3261" id="805" />
			<row description="Lion Pet - 3520" id="806" />
			<row description="Bunny Pet - 3672" id="807" />
			<row description="Crocodile Pet - 3994" id="808" />
			<row description="Doberman Pet - 5635" id="809" />
			<row description="Buffalo Pet - 5636" id="810" />
			<row description="Robot Dog Pet - 5637" id="811" />
			<row description="European Dragon Pet - 5639" id="812" />
			<row description="Tortoise Pet - 5640" id="813" />
			<row description="Asian Dragon Pet - 5641" id="814" />
			<row description="Mantis Pet - 5642" id="815" />
			<row description="Panda Pet - 5643" id="816" />
			<row description="Warthog Pet - 6720" id="817" />
			<row description="Goat Pet - 7638" id="818" />
			<row description="Crab Pet - 7694" id="819" />
			<row description="AG Space Ship Binoc at launch" id="1001" />
			<row description="AG Space Ship Binoc at launch platform" id="1002" />
			<row description="AG Space Ship Binoc on platform to left of start" id="1003" />
			<row description="AG Space Ship Binoc on platform to right of start" id="1004" />
			<row description="AG Space Ship Binoc at Bob" id="1005" />
			<row description="AG Battle Binoc for triceretops" id="1101" />
			<row description="AG Battle Binoc at Paradox" id="1102" />
			<row description="AG Battle Binoc at mission giver" id="1103" />
			<row description="AG Battle Binoc at Beck" id="1104" />
			<row description="AG Monument Binoc Intro" id="1105" />
			<row description="AG Monument Binoc Outro" id="1106" />
			<row description="AG Launch Binoc Intro" id="1107" />
			<row description="AG Launch Binoc Bison" id="1108" />
			<row description="AG Launch Binoc Shark" id="1109" />
			<row description="NS Binoc Concert Transition" id="1201" />
			<row description="NS Binoc Race Place Transition" id="1202" />
			<row description="NS Binoc Brick Annex Transition" id="1203" />
			<row description="NS Binoc GF Launch" id="1204" />
			<row description="NS Binoc FV Launch" id="1205" />
			<row description="NS Binoc Brick Annex Water" id="1206" />
			<row description="NS Binoc AG Launch at Race Place" id="1207" />
			<row description="NS Binoc AG Launch at Brick Annex" id="1208" />
			<row description="NS Binoc AG Launch at Plaza" id="1209" />
			<row description="NS Binoc TBA" id="1210" />
			<row description="NS Flag Collectable 1 - by Jonny Thunder" id="1211" />
			<row description="NS Flag Collectable 2 - under concert bridge" id="1212" />
			<row description="NS Flag Collectable 3 - by FV launch" id="1213" />
			<row description="NS Flag Collectable 4 - in plaza behind building" id="1214" />
			<row description="NS Flag Collectable 5 - by GF launch" id="1215" />
			<row description="NS Flag Collectable 6 - by Duck SG" id="1216" />
			<row description="NS Flag Collectable 7 - by LUP launch" id="1217" />
			<row description="NS Flag Collectable 8 - by NT luanch" id="1218" />
			<row description="NS Flag Collectable 9 - by race build" id="1219" />
			<row description="NS Flag Collectable 10 - on AG launch path" id="1220" />
			<row description="PR Binoc at launch pad" id="1251" />
			<row description="PR Binoc at beginning of island B" id="1252" />
			<row description="PR Binoc at first pet bouncer" id="1253" />
			<row description="PR Binoc on by crows nest" id="1254" />
			<row description="PR Pet Dig at beginning of Island B" id="1261" />
			<row description="PR Pet Dig at the location of old bounce back" id="1262" />
			<row description="PR Pet Dig under QB bridge" id="1263" />
			<row description="PR Pet Dig back side by partner bounce" id="1264" />
			<row description="PR Pet Dig by launch pad" id="1265" />
			<row description="PR Pet Dig by first pet bouncer" id="1266" />
			<row description="GF Binoc on Landing pad" id="1301" />
			<row description="GF Binoc at Ravine Start" id="1302" />
			<row description="GF Binoc on top of Ravine Head" id="1303" />
			<row description="GF Binoc at Turtle Area" id="1304" />
			<row description="GF Binoc in tunnel to Elephants" id="1305" />
			<row description="GF Binoc in Elephants area" id="1306" />
			<row description="GF Binoc in racing area" id="1307" />
			<row description="GF Binoc in croc area" id="1308" />
			<row description="GF Binoc in jail area" id="1309" />
			<row description="GF Binoc telescope next to captain jack" id="1310" />
		</rows>
	</table>
	<table name="Preconditions">
		<columns>
			<column name="id" type="int" />
			<column name="type" type="int" />
			<column name="description" type="nvarchar" />
			<column name="targetLOT" type="nvarchar" />
			<column name="targetGroup" type="nvarchar" />
			<column name="targetCount" type="int" />
			<column name="FailureReason" type="nvarchar" />
		</columns>
		<rows>
			<row FailureReason="You must Equip your Pirate Hook!" description="Pirate hook worn (Brandi is using in GF DD)" id="0" targetLOT="7044" type="0" />
			<row FailureReason="You must not be wearing a black pirate hat." description="btarr testing" id="1" targetLOT="2633" type="1" />
			<row FailureReason="You must have a black pirate hat." description="btarr testing" id="2" targetCount="1" targetLOT="2633" type="2" />
			<row FailureReason="You must not have a black pirate hat." description="btarr testing" id="3" targetCount="1" targetLOT="2633" type="3" />
			<row FailureReason="You must be wearing a red ninja mask." description="btarr testing" id="4" targetLOT="1889" type="0" />
			<row FailureReason="You must have a pet." description="btarr testing" id="5" targetLOT="" type="8" />
			<row FailureReason="Interact with Skylane to learn to build a rocket." description="Rocket QB- collect parts" id="6" targetLOT="308" type="7" />
			<row FailureReason="You haven't finished that mission" description="Mission" id="7" targetLOT="301" type="7" />
			<row FailureReason="Talk to Bob to unlock your imagination." description="Rocket QB - Unlock Imagination" id="8" targetLOT="173" type="7" />
			<row FailureReason="testing 1 2 3" description="btarr testing" id="9" targetLOT="308" type="7" />
			<row FailureReason="I haven't heard of you before." description="GF - Pirate Rep" id="10" targetLOT="24" type="9" />
			<row FailureReason="You need to complete the mission &quot;Repair the Launc" description="Access to Nimbus Station" id="11" targetCount="1" targetLOT="321" type="7" />
			<row FailureReason="You're not on that mission" description="Rescue Mission" id="12" targetLOT="351" type="7" />
			<row FailureReason="You need 10 Maelstrom infected bricks to build it!" description="Player has 10 maelstrom infected bricks" id="13" targetCount="10" targetLOT="6194" type="2" />
			<row FailureReason="You dont have all the pieces to build the bridge" description="PR - Bridge Pieces" id="14" targetCount="3" targetLOT="58" type="2" />
			<row FailureReason="You dont have all the pieces to build the bridge" description="PR - Bridge Piece 2" id="15" targetCount="1" targetLOT="6333" type="2" />
			<row FailureReason="You dont have all the pieces to build the bridge" description="PR - Bridge Piece 3" id="16" targetCount="1" targetLOT="6334" type="2" />
			<row FailureReason="You don't have the bricks needed." description="Player has 4 bricks to build the wall." id="17" targetCount="6" targetLOT="365" type="2" />
			<row FailureReason="You don't have a flag set" description="btarr testing" id="18" targetLOT="0" type="9" />
			<row FailureReason="The Assembly Surveyor can unlock this build." description="Finish Line Quick Build" id="19" targetLOT="319" type="6" />
			<row FailureReason="You must be inside the Modular Build Boundary" description="Must be inside ModularBuild" id="20" targetLOT="4,6020,6406,6578,3315,6470,6815,7008,7011,7063,8044" type="10" />
			<row FailureReason="Check with the Sentinel Commander to build this." description="Must have accepted Commander's mission" id="21" targetLOT="316" type="6" />
			<row FailureReason="Radio the pilot to unlock this Quick Build." description="Must have accepted Radio the pilot mission" id="22" targetLOT="322" type="6" />
			<row FailureReason="Talk to the Sentinel Engineer to Build this." description="Player has completed mission 325" id="23" targetLOT="325" type="7" />
			<row FailureReason="Check with the Sentinel Commander to build this." description="Must have completed Commander's mission" id="24" targetLOT="316" type="7" />
			<row FailureReason="You can only use this in certain Build modes" description="Must be in the right kind of Build" id="26" targetLOT="6086,7009,7010" type="11" />
			<row id="27" targetLOT="1" type="12" />
			<row FailureReason="The player is on the wrong team (attacker)" description="Testing the mini game team ID (defender)" id="28" targetLOT="1" type="12" />
			<row FailureReason="The player is on the wrong team (defender)" description="Testing the mini game team ID (attacker)" id="29" targetLOT="2" type="12" />
			<row FailureReason="Talk to Renee about accessing this object." description="Must be on this mission" id="30" targetLOT="380" type="7" />
			<row FailureReason="Find that Jailkeeper!" description="Must be on jailkeep mission" id="31" targetLOT="385" type="6" />
			<row FailureReason="You must collect Cannonballs to play!" description="Must have completed cannonball mission" id="32" targetLOT="230" type="7" />
			<row FailureReason="You need the thinking cap to use this." description="Must have thinking cap (in inventory)" id="33" targetCount="1" targetLOT="6086,7009,7010" type="2" />
			<row FailureReason="You cannot build this siren. It's missing a piece." description="Must have siren head to build stunner siren" id="34" targetCount="1" targetLOT="6912" type="2" />
			<row FailureReason="You have not gained access to LUP World" description="LUP World Access" id="35" targetCount="1" targetLOT="50" type="9" />
			<row FailureReason="You need to be a member of Venture to use this." description="Player is Venture Faction" id="36" targetLOT="46" type="9" />
			<row FailureReason="You need to be a member of Assembly to use this." description="Player is Assembly Faction" id="37" targetLOT="47" type="9" />
			<row FailureReason="You need to be a member of Paradox to use this." description="Player is Paradox Faction" id="38" targetLOT="48" type="9" />
			<row FailureReason="You need to be a member of Sentinel to use this." description="Player is Sentinel Faction" id="39" targetLOT="49" type="9" />
			<row FailureReason="Talk to the Sentinel Engineer to Build this." description="Player is on mission 325" id="40" targetLOT="325" type="6" />
			<row FailureReason="You need the Thinking Hat Level 2" description="Has Lvl 2 Thinking Hat in inventory" id="41" targetLOT="7009,7010" type="2" />
			<row FailureReason="You need the Thinking Hat Level 3" description="Has Lvl 3 Thinking Hat in inventory" id="42" targetLOT="7010" type="2" />
			<row description="Must be near the LaunchPad" id="43" targetLOT="15,7243" type="10" />
			<row FailureReason="See Captain Jack for a Pirate Hook!" description="Pirate hook in possession" id="44" targetCount="1" targetLOT="7044" type="0" />
			<row FailureReason="You need a ninja mask to go there" description="TEST Wearing the ninja cowl" id="45" targetLOT="1889,2641,2642" type="0" />
			<row FailureReason="Check with the Nexus Force Recruiter." description="Must have accepted Join a Faction mission" id="46" targetLOT="474" type="6" />
			<row FailureReason="Check with the Nexus Force Recruiter." description="Must have completed Join a Faction misssion" id="47" targetLOT="474" type="7" />
			<row FailureReason="EEEEAWWWWWWWWWWWAAAAAAE" description="must have peanuts to tame an elephant" id="48" targetCount="1" targetLOT="6265" type="2" />
			<row FailureReason="Talk to Jonny Thunder" description="Must have accepted mission 482" id="49" targetLOT="482" type="6" />
			<row FailureReason="Talk to Mardolf" description="Must have accepted mission 480" id="50" targetLOT="480" type="6" />
			<row FailureReason="Talk to Mardolf" description="Must have completed mission 480" id="51" targetLOT="480" type="7" />
			<row FailureReason="If you have a Ninja Mask maybe you could pass." description="Must NOT be wearing a Ninja Cowl" id="52" targetLOT="1889,2641,2642" type="1" />
			<row FailureReason="You must signal the lift with a Firework!" description="Must learn how to Build a Firework" id="53" targetCount="1" targetLOT="594" type="7" />
			<row FailureReason="You need to have a Pirate Hat on." description="Must be wearing a Pirate Hat" id="54" targetLOT="2633" type="0" />
			<row description="GF Player can see Flag 1" id="56" targetLOT="61" type="9" />
			<row description="GF Player can see Flag 2" id="57" targetLOT="62" type="9" />
			<row description="GF Player can see Flag 3" id="58" targetLOT="63" type="9" />
			<row FailureReason="You must be a build to wear the thinking hat" description="Must be in the Pet Taming Minigame" id="59" targetLOT="6068,7009,7010" type="13" />
			<row FailureReason="Complete your training before passing." description="Must complete Ninja Training" id="60" targetCount="1" targetLOT="496" type="7" />
			<row FailureReason="Radio the pilot to unlock this Quick Build." description="Must have completed Radio the pilot mission" id="61" targetLOT="322" type="7" />
			<row FailureReason="You must have a Hard Hat on" description="Must have Hard Hat on" id="62" targetLOT="7994" type="0" />
			<row description="Must Have a Ninja Cowl Equipped" id="63" targetLOT="2641,2642" type="0" />
			<row FailureReason="You need to wear a Ninja Mask to pass." description="Must Not Have a Ninja Cowl Equipped" id="64" targetLOT="2641,2642" type="1" />
			<row FailureReason="This test should succeed for the player." description="Faction test" id="65" targetLOT="1,33" type="14" />
			<row FailureReason="This test should fail for the player." description="Does not have Faction test" id="66" targetLOT="1,33" type="15" />
			<row FailureReason="Must have racing license 1" description="TEST Has racing license 1" id="67" targetLOT="1" type="16" />
			<row FailureReason="Must not have racing license 1" description="TEST Does not have racing license 1" id="68" targetLOT="1" type="17" />
			<row FailureReason="You must have the Rank 2 Buccaneer achievement" description="Player is Rank 2 Buccaneer" id="69" targetLOT="558" type="4" />
			<row FailureReason="You must have the Rank 3 Buccaneer achievement" description="Player is Rank 3 Buccaneer" id="70" targetLOT="559" type="4" />
			<row FailureReason="You must have the Rank 2 Daredevil achievement" description="Player is Rank 2 Daredevil" id="71" targetLOT="564" type="4" />
			<row FailureReason="You must have the Rank 3 Daredevil achievement" description="Player is Rank 3 Daredevil" id="72" targetLOT="565" type="4" />
			<row FailureReason="You must have the Rank 2 Adventurer achievement" description="Player is Rank 2 Adventurer" id="73" targetLOT="561" type="4" />
			<row FailureReason="You must have the Rank 3 Adventurer achievement" description="Player is Rank 3 Adventurer" id="74" targetLOT="562" type="4" />
			<row FailureReason="You must have the Rank 2 Sorcerer achievement" description="Player is Rank 2 Sorcerer" id="75" targetLOT="580" type="4" />
			<row FailureReason="You must have the Rank 3 Sorcerer achievement" description="Player is Rank 3 Sorcerer" id="76" targetLOT="581" type="4" />
			<row FailureReason="You must have the Rank 2 Spy achievement" description="Player is Rank 2 Spy" id="77" targetLOT="583" type="4" />
			<row FailureReason="You must have the Rank 3 Spy achievement" description="Player is Rank 3 Spy" id="78" targetLOT="584" type="4" />
			<row FailureReason="You must have the Rank 2 Shinobi achievement" description="Player is Rank 2 Shinobi" id="79" targetLOT="586" type="4" />
			<row FailureReason="You must have the Rank 3 Shinobi achievement" description="Player is Rank 3 Shinobi" id="80" targetLOT="587" type="4" />
			<row FailureReason="You must have the Rank 2 Engineer achievement" description="Player is Rank 2 Engineer" id="81" targetLOT="547" type="4" />
			<row FailureReason="You must have the Rank 3 Engineer achievement" description="Player is Rank 3 Engineer" id="82" targetLOT="548" type="4" />
			<row FailureReason="You must have the Rank 2 Inventor achievement" description="Player is Rank 2 Inventor" id="83" targetLOT="550" type="4" />
			<row FailureReason="You must have the Rank 3 Inventor achievement" description="Player is Rank 3 Inventor" id="84" targetLOT="551" type="4" />
			<row FailureReason="You must have the Rank 2 Summoner achievement" description="Player is Rank 2 Summoner" id="85" targetLOT="553" type="4" />
			<row FailureReason="You must have the Rank 3 Summoner achievement" description="Player is Rank 3 Summoner" id="86" targetLOT="554" type="4" />
			<row FailureReason="You must have the Rank 2 Knight achievement" description="Player is Rank 2 Knight" id="87" targetLOT="569" type="4" />
			<row FailureReason="You must have the Rank 3 Knight achievement" description="Player is Rank 3 Knight" id="88" targetLOT="570" type="4" />
			<row FailureReason="You must have the Rank 2 Samurai achievement" description="Player is Rank 2 Samurai" id="89" targetLOT="575" type="4" />
			<row FailureReason="You must have the Rank 3 Samurai achievement" description="Player is Rank 3 Samurai" id="90" targetLOT="576" type="4" />
			<row FailureReason="You must have the Rank 2 Space Ranger achievement" description="Player is Rank 2 Space Ranger" id="91" targetLOT="572" type="4" />
			<row FailureReason="You must have the Rank 3 Space Ranger achievement" description="Player is Rank 3 Space Ranger" id="92" targetLOT="573" type="4" />
		</rows>
	</table>
	<table name="PreconditionTypes">
		<columns>
			<column name="id" type="int" />
			<column name="description" type="nvarchar" />
		</columns>
		<rows>
			<row description="Item Equipped" id="0" />
			<row description="Item Not Equipped" id="1" />
			<row description="Player has item" id="2" />
			<row description="Player does not have item" id="3" />
			<row description="Player has achievement" id="4" />
			<row description="Mission available to player" id="5" />
			<row description="Player on Mission" id="6" />
			<row description="Player completed mission" id="7" />
			<row description="Player has a pet deployed" id="8" />
			<row description="Player has flag set" id="9" />
			<row description="Player within some shape thing (see Craig)" id="10" />
			<row description="Player is engaged in the right kind of Build" id="11" />
			<row description="Minigame Team Check" id="12" />
			<row description="Player Is In Pet Taming Minigame" id="13" />
			<row description="Has faction" id="14" />
			<row description="Does not have faction" id="15" />
			<row description="Has racing license" id="16" />
			<row description="Does not have license" id="17" />
		</rows>
	</table>
	<table name="PropertyTemplate">
		<columns>
			<column name="id" type="bigint" />
			<column name="mapID" type="bigint" />
			<column name="vendorMapID" type="bigint" />
			<column name="spawnName" type="nvarchar" />
			<column name="type" type="tinyint" />
			<column name="sizecode" type="tinyint" />
			<column name="minimumPrice" type="bigint" />
			<column name="rentDuration" type="bigint" />
			<column name="path" type="nvarchar" />
			<column name="name" type="nvarchar" />
			<column name="description" type="nvarchar" />
			<column name="cloneLimit" type="int" />
			<column name="reputationPerVote" type="real" />
			<column name="durationType" type="tinyint" />
			<column name="achievementRequired" type="smallint" />
			<column name="zoneX" type="real" />
			<column name="zoneY" type="real" />
			<column name="zoneZ" type="real" />
			<column name="maxBuildHeight" type="real" />
		</columns>
		<rows>
			<row achievementRequired="0" cloneLimit="10" description="raf test property" durationType="0" id="25149" mapID="0" maxBuildHeight="200" minimumPrice="1" name="raftestprop" path="-99.7 200.5 -75.6 -81.4 200.5 -65.2 -53.4 200.5 -64.6 -32.4 200.5 -64.1 -22.1 200.5 -70.1 -12.7 200.5 -84.4 -10.5 200.5 -99.9 -99.5 200.5 -100.4 " rentDuration="1" reputationPerVote="-1" sizecode="0" spawnName="property1" type="0" vendorMapID="89" zoneX="0" zoneY="0" zoneZ="0" />
			<row achievementRequired="0" cloneLimit="10" description="From here you have a commanding view of the zone" durationType="4" id="25156" mapID="0" maxBuildHeight="100" minimumPrice="100" name="Plateau" path="-196.9 219.1 209.2 -194.2 219.1 123.4 -104.0 219.1 124.4 -101.5 219.1 209.9 " rentDuration="7" reputationPerVote="-858993472" sizecode="0" spawnName="BoundaryTest" type="0" vendorMapID="11" zoneX="0" zoneY="0" zoneZ="0" />
			<row achievementRequired="0" cloneLimit="10" description="" durationType="5" id="25015" mapID="305" maxBuildHeight="1000" minimumPrice="4321" name="Making with to demo!" path="-128.7 175.5 37.9 -128.3 175.5 25.6 -134.0 175.5 19.8 -140.1 175.5 15.3 -147.1 175.5 12.4 -157.7 175.5 11.5 -167.1 175.5 13.3 -174.6 175.5 17.2 -178.4 175.5 24.3 -179.5 175.5 31.6 -178.0 175.5 40.0 -173.4 175.5 46.4 -163.9 175.5 50.9 -155.6 175.5 50.9 -146.7 175.5 48.8 -137.5 175.5 43.9 " rentDuration="7" reputationPerVote="1" sizecode="0" spawnName="Happy Property" type="0" vendorMapID="25" zoneX="86" zoneY="285" zoneZ="86" />
			<row achievementRequired="0" cloneLimit="10" description="" durationType="3" id="25042" mapID="5" maxBuildHeight="1000" minimumPrice="10000" name="" path="-83.5 200.5 15.9 -91.7 200.5 7.2 -66.8 200.5 -0.3 -55.4 200.5 -0.1 -55.0 200.5 6.2 " rentDuration="1" reputationPerVote="1" sizecode="0" spawnName="property1" type="0" vendorMapID="0" zoneX="0" zoneY="0" zoneZ="0" />
			<row cloneLimit="1" description="" durationType="5" id="25047" mapID="370" maxBuildHeight="1000" minimumPrice="10000" name="avant property 3" path="954.5 0.5 -732.1 911.0 0.5 -733.1 912.1 0.5 -789.4 953.7 0.5 -789.4 " rentDuration="1" reputationPerVote="1" sizecode="0" spawnName="ag_pp_03" type="0" vendorMapID="382" zoneX="703" zoneY="27" zoneZ="175" />
			<row achievementRequired="2" cloneLimit="50" description="Three Small Islands" durationType="3" id="25035" mapID="310" maxBuildHeight="1000" minimumPrice="10000" name="Islands" path="-105.6 241.4 -257.7 -102.7 241.4 -262.3 -100.1 241.3 -272.4 -92.7 241.4 -283.7 -84.0 241.3 -288.3 -76.6 241.3 -288.0 -69.1 241.3 -284.7 43.6 241.3 -184.7 49.4 241.3 -176.7 53.5 241.4 -167.3 56.6 241.3 -159.8 58.2 241.3 -151.9 58.1 241.1 -146.0 55.9 241.2 -139.8 52.6 241.4 -134.3 47.3 241.4 -128.6 41.9 241.5 -124.9 -57.1 241.2 -72.4 -65.1 241.0 -68.1 -73.8 241.3 -65.9 -83.3 241.4 -65.2 -92.0 241.3 -63.0 -100.5 241.2 -60.1 -110.0 241.3 -59.7 -115.2 241.3 -61.9 -124.0 241.7 -73.8 -134.5 241.3 -80.0 -140.2 241.3 -77.1 -153.3 241.4 -76.5 -161.9 241.2 -81.9 -166.1 241.2 -92.0 -164.4 241.2 -99.0 -157.2 241.4 -109.7 -147.9 241.5 -120.8 -144.0 241.4 -130.8 -148.1 241.3 -139.9 -153.1 241.1 -147.9 -154.5 241.1 -158.0 -156.6 241.3 -237.7 -156.5 241.4 -249.5 -151.3 241.3 -259.4 -144.2 241.3 -266.7 -131.9 241.4 -274.8 -126.7 241.4 -276.3 -116.6 241.3 -265.3 -114.9 241.4 -258.6 -111.0 241.4 -255.9 " rentDuration="1" reputationPerVote="10" sizecode="0" spawnName="islands_02" type="0" vendorMapID="375" zoneX="434" zoneY="268" zoneZ="-831" />
			<row achievementRequired="0" cloneLimit="40" description="A Pirate Cove. Arrrr!" durationType="4" id="25029" mapID="339" maxBuildHeight="1000" minimumPrice="10000" name="Cove" path="-109.2 192.4 -385.5 -121.9 192.4 -384.0 -127.1 193.4 -387.1 -136.7 193.5 -392.6 -146.2 193.6 -397.6 -159.1 195.3 -403.6 -163.4 194.9 -402.6 -168.5 194.6 -398.5 -176.5 193.4 -390.4 -179.3 194.0 -377.3 -187.4 193.3 -370.3 -197.7 192.6 -360.9 -292.7 192.7 -287.0 -306.4 194.9 -277.7 -323.2 195.4 -275.8 -337.9 195.5 -292.8 -342.1 192.7 -332.4 -344.0 192.4 -341.8 -356.2 192.4 -384.7 -355.6 192.8 -392.3 -358.8 193.4 -417.6 -356.8 194.7 -443.2 -363.3 195.2 -462.5 -378.1 201.4 -479.4 -385.1 205.6 -498.3 -383.0 207.0 -519.5 -368.1 207.0 -531.3 -365.7 206.4 -538.4 -355.1 195.8 -541.5 -341.9 195.5 -553.7 -325.1 196.2 -552.2 -332.3 215.2 -576.3 -328.6 215.6 -581.9 -297.2 212.8 -603.2 -291.5 209.6 -607.5 -279.5 200.1 -610.9 -264.6 198.8 -617.0 -240.1 198.2 -621.6 -224.5 198.8 -618.1 -215.8 212.8 -630.2 -209.2 214.3 -632.0 -197.1 214.9 -631.4 -185.9 213.9 -630.6 -167.9 213.7 -621.3 -164.3 213.4 -616.9 -161.6 198.9 -598.8 -138.9 197.9 -585.3 -123.4 200.0 -585.0 -91.7 200.3 -572.8 -80.2 200.6 -551.6 -65.8 209.3 -551.2 -52.4 210.9 -547.6 -21.2 210.7 -542.6 -22.8 214.9 -514.7 -40.4 203.3 -512.0 -47.7 198.5 -494.4 -35.7 196.6 -479.0 -23.1 197.2 -477.0 -7.3 197.2 -492.0 3.9 197.1 -492.0 5.9 197.2 -478.9 -1.5 197.2 -462.8 7.8 197.4 -456.0 31.7 198.8 -460.6 46.2 199.8 -463.3 55.7 201.1 -457.6 68.3 213.6 -449.2 91.3 216.5 -420.3 93.6 213.8 -406.1 91.8 203.8 -384.5 103.6 207.9 -374.4 82.4 205.6 -354.0 72.2 204.5 -347.7 66.8 202.9 -342.9 71.1 200.4 -330.7 78.1 201.8 -318.1 94.2 199.9 -313.1 104.8 201.5 -317.3 111.8 202.6 -315.8 116.2 203.0 -303.5 130.2 215.1 -295.2 142.1 217.3 -282.1 130.0 216.1 -268.3 113.6 203.7 -257.8 116.2 205.1 -245.0 104.9 204.4 -237.8 99.0 203.3 -240.3 77.2 201.2 -244.4 70.2 198.4 -241.4 81.8 199.1 -228.0 96.6 204.0 -209.9 99.5 209.0 -210.3 105.0 211.2 -205.8 101.7 212.3 -188.1 89.8 212.2 -173.9 83.8 212.1 -169.0 82.5 212.1 -157.6 70.5 212.8 -138.9 65.2 212.4 -135.1 58.2 209.6 -132.6 52.0 204.9 -131.3 45.0 200.2 -130.1 39.3 196.5 -123.6 30.7 192.2 -118.9 15.5 192.2 -126.0 7.3 192.3 -134.4 -1.4 192.2 -155.1 -31.8 193.6 -278.8 " rentDuration="14" reputationPerVote="1" sizecode="0" spawnName="cove_01" type="0" vendorMapID="375" zoneX="434" zoneY="268" zoneZ="-831" />
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			<row achievementRequired="2" cloneLimit="40" description="Pirate's Cove" durationType="5" id="25137" mapID="0" maxBuildHeight="16" minimumPrice="30000" name="Gnarled Forest: Pirate's Cove" path="-109.2 192.4 -385.5 -121.9 192.4 -384.0 -127.1 193.4 -387.1 -136.7 193.5 -392.6 -146.2 193.6 -397.6 -159.1 194.7 -403.6 -163.4 195.3 -402.6 -168.5 195.7 -398.5 -176.5 194.7 -390.4 -179.3 194.0 -377.3 -187.4 193.3 -370.3 -197.7 192.6 -360.9 -292.7 192.7 -287.0 -306.4 194.9 -277.7 -323.2 195.4 -275.8 -337.9 195.5 -292.8 -342.1 192.7 -332.4 -344.0 192.4 -341.8 -356.2 192.4 -384.7 -355.6 192.8 -392.3 -358.8 193.4 -417.6 -356.8 194.7 -443.2 -363.3 195.2 -462.5 -378.1 201.4 -479.4 -385.1 205.6 -498.3 -383.0 207.0 -519.5 -368.1 207.0 -531.3 -365.7 206.4 -538.4 -355.1 195.8 -541.5 -341.9 195.5 -553.7 -325.1 196.2 -552.2 -332.3 215.2 -576.3 -328.6 215.6 -581.9 -297.2 212.8 -603.2 -291.5 209.6 -607.5 -279.5 200.1 -610.9 -264.6 198.8 -617.0 -240.1 198.2 -621.6 -224.5 198.8 -618.1 -215.8 212.8 -630.2 -209.2 214.3 -632.0 -197.1 214.9 -631.4 -185.9 213.9 -630.6 -167.9 213.7 -621.3 -164.3 213.4 -616.9 -161.6 198.9 -598.8 -138.9 197.9 -585.3 -123.4 200.0 -585.0 -91.7 200.3 -572.8 -80.2 200.6 -551.6 -65.8 209.3 -551.2 -52.4 210.9 -547.6 -21.2 210.7 -542.6 -22.8 214.9 -514.7 -40.4 203.3 -512.0 -47.7 198.5 -494.4 -35.7 196.6 -479.0 -23.1 197.2 -477.0 -7.3 197.2 -492.0 3.9 197.1 -492.0 5.9 197.2 -478.9 -1.5 197.2 -462.8 7.8 197.4 -456.0 31.7 198.8 -460.6 46.2 199.8 -463.3 55.7 201.1 -457.6 68.3 213.6 -449.2 91.3 216.5 -420.3 93.6 213.8 -406.1 91.8 203.8 -384.5 103.6 207.9 -374.4 82.4 205.6 -354.0 72.2 204.5 -347.7 66.8 202.9 -342.9 71.1 200.4 -330.7 78.1 201.8 -318.1 94.2 199.9 -313.1 104.8 201.5 -317.3 111.8 202.6 -315.8 116.2 203.0 -303.5 130.2 215.1 -295.2 142.1 217.3 -282.1 130.0 216.1 -268.3 113.6 203.7 -257.8 116.2 205.1 -245.0 104.9 204.4 -237.8 99.0 203.3 -240.3 77.2 201.2 -244.4 70.2 198.4 -241.4 81.8 199.1 -228.0 96.6 204.0 -209.9 99.5 209.0 -210.3 105.0 211.2 -205.8 101.7 212.3 -188.1 89.8 212.2 -173.9 83.8 212.1 -169.0 82.5 212.1 -157.6 70.5 212.8 -138.9 65.2 212.4 -135.1 58.2 209.6 -132.6 52.0 204.9 -131.3 45.0 200.2 -130.1 39.3 196.5 -123.6 30.7 192.2 -118.9 15.5 192.2 -126.0 7.3 192.3 -134.4 -1.4 192.2 -155.1 -31.8 193.6 -278.8 " rentDuration="1" reputationPerVote="1" sizecode="0" spawnName="cove_01" type="0" vendorMapID="1300" zoneX="223" zoneY="265" zoneZ="-194" />
			<row achievementRequired="0" cloneLimit="10" description="" durationType="0" id="25146" mapID="100002" maxBuildHeight="16" minimumPrice="1" name="" path="17.4 200.5 32.2 14.4 200.5 -59.1 -70.4 200.5 -58.0 -54.6 200.5 23.5 " rentDuration="7" reputationPerVote="1" sizecode="0" spawnName="testPath" type="0" vendorMapID="0" zoneX="0" zoneY="0" zoneZ="0" />
			<row achievementRequired="5" cloneLimit="100" description="Build your own racing track" durationType="6" id="25141" mapID="0" maxBuildHeight="50" minimumPrice="1000" name="NAZCAR Hollows" path="41.3 200.5 -82.6 -2.1 200.6 -87.2 -31.6 200.5 -113.0 -68.3 200.5 -128.5 -104.0 200.5 -85.3 -126.6 200.5 -23.8 -149.7 200.5 101.9 -156.9 200.5 137.6 -144.7 200.5 148.1 -122.5 200.5 154.9 -107.1 200.5 146.3 -15.5 200.5 132.9 41.8 200.5 122.7 94.4 200.5 109.3 123.8 200.5 83.9 127.0 200.5 64.3 104.8 200.5 -37.9 86.9 200.5 -83.8 " rentDuration="2" reputationPerVote="19" sizecode="0" spawnName="Racing" type="0" vendorMapID="25" zoneX="86" zoneY="285" zoneZ="86" />
			<row achievementRequired="0" cloneLimit="999" description="Nimbus Station: Starter Property" durationType="0" id="25121" mapID="1250" maxBuildHeight="128" minimumPrice="1" name="Nimbus Station Starter Property" path="36.0 200.5 19.8 36.0 200.5 96.6 15.8 200.6 96.6 10.2 202.5 96.6 -40.9 202.5 96.7 -40.9 202.5 45.1 -41.0 200.5 41.1 -40.9 200.5 19.8 " rentDuration="1" reputationPerVote="1" sizecode="0" spawnName="NS_PP_01" type="0" vendorMapID="1200" zoneX="0" zoneY="0" zoneZ="0" />
			<row achievementRequired="2" cloneLimit="50" description="Tiki Island" durationType="5" id="25123" mapID="1350" maxBuildHeight="128" minimumPrice="10000" name="Gnarled Forest: Tiki Island" path="-130.2 241.4 -90.9 -124.4 241.3 -98.2 -111.7 241.3 -106.6 -102.8 241.4 -111.6 -92.1 241.3 -113.1 -82.6 241.4 -106.4 -76.9 241.4 -94.8 -71.4 241.4 -80.0 -68.3 241.4 -71.8 -59.5 241.4 -67.0 -54.6 241.4 -67.9 -48.8 241.4 -70.7 -44.9 241.3 -77.9 -41.5 241.3 -86.6 -36.0 241.4 -105.6 -32.8 241.4 -114.1 -28.3 241.4 -132.5 -26.6 241.4 -147.4 -26.3 241.5 -155.6 -28.8 241.3 -165.2 -32.5 241.4 -172.5 -37.2 241.4 -176.9 -42.6 241.5 -179.8 -50.0 241.5 -180.1 -81.1 241.6 -172.1 -91.0 241.4 -170.0 -101.3 241.4 -171.7 -109.7 241.4 -176.1 -116.6 241.4 -183.8 -122.2 241.4 -194.8 -126.6 241.2 -208.5 -130.1 241.2 -222.8 -131.8 241.4 -240.9 -129.8 241.5 -261.6 -128.1 241.5 -280.1 -124.9 241.5 -299.1 -119.9 241.5 -317.2 -111.2 241.3 -341.6 -98.0 241.5 -358.7 -87.4 241.5 -367.1 -76.4 241.6 -371.9 -63.6 241.2 -375.4 -53.3 241.5 -373.7 -41.8 241.3 -370.0 -31.0 241.4 -360.1 -24.9 241.4 -345.3 -19.1 241.5 -334.0 -10.7 241.5 -325.1 0.6 241.6 -317.5 14.1 241.6 -311.3 26.1 241.6 -308.0 39.3 241.6 -305.8 60.3 241.3 -307.9 82.2 241.5 -307.9 95.5 241.3 -304.7 106.9 241.5 -296.2 116.6 241.5 -283.7 122.8 241.2 -267.1 122.3 241.5 -251.3 124.0 241.4 -234.2 128.6 241.3 -215.3 133.6 241.4 -200.6 138.6 241.5 -186.7 145.7 241.4 -173.0 155.9 241.4 -146.3 158.2 241.3 -132.8 155.9 241.6 -116.4 148.2 241.1 -100.5 136.6 241.6 -89.9 122.5 241.4 -79.4 106.6 241.8 -72.1 87.1 242.0 -62.3 77.2 241.6 -54.1 65.3 241.7 -40.0 54.9 241.8 -27.0 47.4 241.6 -12.0 35.1 241.5 11.0 25.0 241.6 20.8 5.9 242.0 29.1 -3.3 241.6 34.0 -17.0 241.7 37.6 -34.2 241.5 40.1 -65.2 241.5 34.7 -86.9 241.2 23.9 -98.9 241.4 11.3 -107.8 241.3 -5.0 -110.5 241.4 -26.2 -114.6 241.3 -46.3 -120.2 241.3 -55.8 -122.9 241.4 -60.4 -129.8 241.4 -73.2 -131.4 241.4 -81.6 " rentDuration="1" reputationPerVote="1" sizecode="0" spawnName="island_01" type="0" vendorMapID="1300" zoneX="223" zoneY="265" zoneZ="-194" />
			<row achievementRequired="0" cloneLimit="10" description="From here you have a commanding view of the zone" durationType="4" id="25148" mapID="14" maxBuildHeight="100" minimumPrice="100" name="Plateau" path="-196.9 219.1 209.2 -194.2 219.1 123.4 -104.0 219.1 124.4 -101.5 219.1 209.9 " rentDuration="7" reputationPerVote="1" sizecode="0" spawnName="BoundaryTest" type="0" vendorMapID="11" zoneX="0" zoneY="0" zoneZ="0" />
			<row achievementRequired="0" cloneLimit="10" description="" durationType="5" id="25140" mapID="0" maxBuildHeight="1000" minimumPrice="4321" name="Making with to demo!" path="-128.7 175.5 37.9 -128.3 175.5 25.6 -134.0 175.5 19.8 -140.1 175.5 15.3 -147.1 175.5 12.4 -157.7 175.5 11.5 -167.1 175.5 13.3 -174.6 175.5 17.2 -178.4 175.5 24.3 -179.5 175.5 31.6 -178.0 175.5 40.0 -173.4 175.5 46.4 -163.9 175.5 50.9 -155.6 175.5 50.9 -146.7 175.5 48.8 -137.5 175.5 43.9 " rentDuration="7" reputationPerVote="-858993472" sizecode="0" spawnName="Happy Property" type="0" vendorMapID="25" zoneX="86" zoneY="285" zoneZ="86" />
			<row achievementRequired="10" cloneLimit="1" description="The Greatest Estate in Darbyshire" durationType="0" id="25142" mapID="0" maxBuildHeight="1000" minimumPrice="100" name="Pemberley" path="16.5 -39.2 -23.4 35.5 -39.1 -73.6 26.4 -39.2 -85.9 -6.8 -39.2 -89.5 -30.1 -39.1 -58.3 -41.1 -39.1 -27.0 " rentDuration="7" reputationPerVote="-858993472" sizecode="0" spawnName="Pemberley" type="0" vendorMapID="0" zoneX="0" zoneY="0" zoneZ="0" />
		</rows>
	</table>
	<table name="RacingModuleComponent">
		<columns>
			<column name="id" type="int" />
			<column name="topSpeed" type="real" />
			<column name="acceleration" type="real" />
			<column name="handling" type="real" />
			<column name="stability" type="real" />
			<column name="imagination" type="real" />
		</columns>
		<rows>
			<row id="1" topSpeed="10" />
			<row acceleration="2" id="2" />
			<row handling="3" id="3" />
			<row id="4" stability="4" />
			<row id="5" imagination="5" />
			<row id="6" />
			<row id="7" topSpeed="7" />
			<row acceleration="1" id="8" />
			<row handling="4" id="9" />
			<row id="10" stability="8" />
			<row id="11" imagination="3" />
			<row id="12" />
			<row acceleration="-2" handling="-3" id="13" topSpeed="12" />
			<row id="14" imagination="-1" stability="3" />
			<row handling="2" id="15" imagination="-1" />
			<row acceleration="4" id="16" stability="-2" />
			<row acceleration="3" id="17" topSpeed="-3" />
		</rows>
	</table>
	<table name="RarityTable">
		<columns>
			<column name="id" type="int" />
			<column name="randmax" type="real" />
			<column name="rarity" type="int" />
			<column name="RarityTableIndex" type="int" />
		</columns>
		<rows>
			<row RarityTableIndex="2" id="7" randmax="0.95" rarity="3" />
			<row RarityTableIndex="2" id="12" randmax="0.75" rarity="2" />
			<row RarityTableIndex="2" id="13" randmax="0.5" rarity="1" />
			<row RarityTableIndex="3" id="14" randmax="0.6" rarity="1" />
			<row RarityTableIndex="3" id="15" randmax="0.8" rarity="2" />
			<row RarityTableIndex="4" id="17" randmax="0.75" rarity="1" />
			<row RarityTableIndex="4" id="18" randmax="0.9" rarity="2" />
			<row RarityTableIndex="4" id="19" randmax="1" rarity="4" />
			<row RarityTableIndex="4" id="22" randmax="0.98" rarity="3" />
			<row RarityTableIndex="8" id="33" randmax="0.7" rarity="1" />
			<row RarityTableIndex="8" id="34" randmax="0.9" rarity="2" />
			<row RarityTableIndex="8" id="35" randmax="0.98" rarity="3" />
			<row RarityTableIndex="8" id="36" randmax="1" rarity="4" />
			<row RarityTableIndex="9" id="37" randmax="1" rarity="1" />
			<row RarityTableIndex="3" id="38" randmax="0.9" rarity="3" />
			<row RarityTableIndex="3" id="40" randmax="0.97" rarity="4" />
			<row RarityTableIndex="3" id="41" randmax="1" rarity="5" />
			<row RarityTableIndex="2" id="42" randmax="1" rarity="4" />
			<row RarityTableIndex="10" id="44" randmax="1" rarity="2" />
			<row RarityTableIndex="11" id="47" randmax="0.7" rarity="1" />
			<row RarityTableIndex="11" id="48" randmax="1" rarity="2" />
			<row RarityTableIndex="12" id="49" randmax="1" rarity="2" />
			<row RarityTableIndex="12" id="50" randmax="0.7" rarity="1" />
			<row RarityTableIndex="13" id="51" randmax="0.85" rarity="1" />
			<row RarityTableIndex="13" id="52" randmax="1" rarity="2" />
			<row RarityTableIndex="14" id="54" randmax="0.65" rarity="1" />
			<row RarityTableIndex="14" id="55" randmax="1" rarity="2" />
			<row RarityTableIndex="15" id="58" randmax="0.65" rarity="2" />
			<row RarityTableIndex="15" id="59" randmax="1" rarity="3" />
			<row RarityTableIndex="16" id="61" randmax="0.8" rarity="2" />
			<row RarityTableIndex="16" id="62" randmax="1" rarity="3" />
			<row RarityTableIndex="17" id="63" randmax="1" rarity="3" />
			<row RarityTableIndex="18" id="64" randmax="1" rarity="1" />
			<row RarityTableIndex="19" id="66" randmax="0.7" rarity="1" />
			<row RarityTableIndex="19" id="68" randmax="1" rarity="2" />
			<row RarityTableIndex="20" id="69" randmax="0.6" rarity="1" />
			<row RarityTableIndex="20" id="70" randmax="0.9" rarity="2" />
			<row RarityTableIndex="20" id="71" randmax="1" rarity="3" />
			<row RarityTableIndex="21" id="72" randmax="0.55" rarity="1" />
			<row RarityTableIndex="21" id="73" randmax="0.75" rarity="2" />
			<row RarityTableIndex="21" id="74" randmax="0.9" rarity="3" />
			<row RarityTableIndex="21" id="75" randmax="1" rarity="4" />
			<row RarityTableIndex="22" id="83" randmax="1" rarity="4" />
		</rows>
	</table>
	<table name="RarityTableIndex">
		<columns>
			<column name="RarityTableIndex" type="int" />
			<column name="description" type="nchar" />
		</columns>
		<rows>
			<row RarityTableIndex="2" description="Consumable Rarity                                                                                                               " />
			<row RarityTableIndex="3" description="Brick Rarity                                                                                                                    " />
			<row RarityTableIndex="4" description="Default Rarity                                                                                                                  " />
			<row RarityTableIndex="8" description="Accessory Rarity                                                                                                                " />
			<row RarityTableIndex="9" description="Mission Item Rarity                                                                                                             " />
			<row RarityTableIndex="10" description="Special Brick Rarity 2                                                                                                          " />
			<row RarityTableIndex="11" description="Rocket Part Modules                                                                                                             " />
			<row RarityTableIndex="12" description="TEST                                                                                                                            " />
			<row RarityTableIndex="13" description="SG Rewards 50K                                                                                                                  " />
			<row RarityTableIndex="14" description="SG Rewards 100K                                                                                                                 " />
			<row RarityTableIndex="15" description="SG Rewards 200K                                                                                                                 " />
			<row RarityTableIndex="16" description="SG Rewards 400K                                                                                                                 " />
			<row RarityTableIndex="17" description="SG Rewards 800K                                                                                                                 " />
			<row RarityTableIndex="18" description="Tier 1 Bricks                                                                                                                   " />
			<row RarityTableIndex="19" description="Tier 2 Bricks                                                                                                                   " />
			<row RarityTableIndex="20" description="Tier 3 Bricks                                                                                                                   " />
			<row RarityTableIndex="21" description="Tier 4 Bricks                                                                                                                   " />
			<row RarityTableIndex="22" description="Specialty Kit Rarity                                                                                                            " />
		</rows>
	</table>
	<table name="RebuildComponent">
		<columns>
			<column name="id" type="int" />
			<column name="reset_time" type="real" />
			<column name="complete_time" type="real" />
			<column name="take_imagination" type="int" />
			<column name="interruptible" type="bit" />
			<column name="self_activator" type="bit" />
			<column name="custom_modules" type="char" />
			<column name="prerequisite_imagination" type="int" />
			<column name="activityID" type="int" />
		</columns>
		<rows>
			<row activityID="6" id="1" interruptible="0" prerequisite_imagination="1" reset_time="15" self_activator="0" take_imagination="1" />
			<row activityID="6" id="2" interruptible="0" prerequisite_imagination="1" reset_time="-1" self_activator="0" take_imagination="1" />
			<row activityID="6" id="3" interruptible="0" prerequisite_imagination="1" reset_time="15" self_activator="0" take_imagination="1" />
			<row activityID="6" id="4" interruptible="0" prerequisite_imagination="1" reset_time="15" self_activator="0" take_imagination="1" />
			<row activityID="6" id="5" interruptible="0" prerequisite_imagination="1" reset_time="-1" self_activator="0" take_imagination="1" />
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			<column name="script_name" type="varchar" />
			<column name="client_script_name" type="varchar" />
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			<row id="922" script_name="scripts\ai\WILD\L_WILD_HITBOX_MAIN.lua" />
			<row id="923" script_name="scripts\ai\WILD\L_WILD_HITBOX_TOP.lua" />
			<row id="924" script_name="scripts\ai\WILD\L_WILD_HITBOX_BACK.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_WILD_MOTION_TRACKER_client.lua" id="925" script_name="scripts\ai\WILD\L_WILD_MOTION_TRACKER.lua" />
			<row id="926" script_name="scripts\ai\test.lua" />
			<row id="927" script_name="scripts\zone\NS\L_ZONE_NS.lua" />
			<row id="928" script_name="scripts\ai\MINIGAME\SPIDER_CAVE\SPIDER_EGG_JI.lua" />
			<row id="929" script_name="scripts\ai\GF\L_GF_SIREN.lua" />
			<row id="930" script_name="scripts\ai\GF\L_GF_HEADLESS_SIREN.lua" />
			<row client_script_name="scripts\TestAndExample\Test_Zone_Client.lua" id="931" script_name="scripts\TestAndExample\Test_Zone.lua" />
			<row client_script_name="scripts\zone\AG\L_ZONE_AG_PARADOX_INSTANCE_CLIENT.lua" id="932" script_name="scripts\zone\AG\L_ZONE_AG_PARADOX_INSTANCE.lua" />
			<row client_script_name="scripts\zone\GF\L_ZONE_GF_WAVE_INSTANCE_CLIENT.lua" id="933" script_name="scripts\zone\GF\L_ZONE_GF_WAVE_INSTANCE.lua" />
			<row client_script_name="scripts\zone\L_ZONE_GAUNTLET_INSTANCE_CLIENT.lua" id="934" script_name="scripts\zone\L_ZONE_GAUNTLET_INSTANCE.lua" />
			<row client_script_name="scripts\client\ai\GF\L_GF_WAVES_INSTANCER_CLIENT.lua" id="935" />
			<row id="936" script_name="scripts\ai\ACT\NPC_COLLISION.lua" />
			<row id="937" script_name="scripts\ai\MINIGAME\SIEGE\OBJECTS\DEFENDER_GATE_SERVER.lua" />
			<row id="938" script_name="Scripts\ai\GF\L_GF_DARKLING_CAPTAIN.lua" />
			<row client_script_name="scripts\client\ai\L_NEW_ROCKET_LAUNCH.lua" id="939" script_name="scripts\ai\L_NEW_ROCKET_LAUNCH_SERVER.lua" />
			<row client_script_name="scripts\client\ai\AG\L_AG_STROMBIE_CLIENT.lua" id="940" script_name="scripts\ai\GF\L_GF_DARKLING_APE.lua" />
			<row client_script_name="scripts\client\zone\L_NEW_ROCKET_LANDING.lua" id="941" />
			<row client_script_name="scripts\ai\ACT\timertest.lua" id="942" script_name="scripts\ai\ACT\timertest.lua" />
			<row client_script_name="scripts\ai\MINIGAME\SG_NS\L_ZONE_SG_NS_CLIENT.lua" id="943" script_name="scripts\ai\MINIGAME\SG_NS\L_ZONE_SG_NS_SERVER.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_MR_client.lua" id="944" script_name="scripts\ai\WILD\L_WILD_LUP_ROBOT-CITIZEN.lua" />
			<row id="945" script_name="scripts\ai\RACING\RacingManager_Server.lua" />
			<row client_script_name="scripts\client\ai\GF\L_GF_TORCH_CLIENT.lua" id="946" script_name="scripts\ai\GF\L_GF_TORCH.lua" />
			<row id="947" script_name="scripts\ai\GF\L_GF_BANANA.lua" />
			<row client_script_name="scripts\ai\RACING\OBJECTS\VehicleInteractPossess_client.lua" id="948" script_name="scripts\ai\RACING\OBJECTS\VehicleInteractPossess_server.lua" />
			<row client_script_name="scripts\ai\test\test_scripted_task_client.lua" id="949" script_name="scripts\ai\test\test_scripted_task.lua" />
			<row client_script_name="scripts\client\general\L_MB_GHOST_CLICK_FORWARDER.lua" id="950" />
			<row client_script_name="scripts\client\zone\L_NEW_ROCKET_LANDING_AG.lua" id="951" />
			<row client_script_name="scripts\client\ai\L_BINOCULARS_CLIENT.lua" id="952" script_name="scripts\ai\L_BINOCULARS.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_MR_client.lua" id="953" script_name="scripts\ai\WILD\L_WILD_AMBIENTS.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_MR_client.lua" id="954" script_name="scripts\ai\WILD\L_WILD_AMBIENTS.lua" />
			<row id="955" script_name="scripts\ai\GF\Survival\L_GF_SURVIVAL_DARKLING_PIRATE.lua" />
			<row id="956" script_name="scripts\ai\GF\Survival\L_GF_SURVIVAL_DARKLING_CAPTAIN.lua" />
			<row id="957" script_name="scripts\ai\GF\Survival\L_GF_SURVIVAL_DARKLING_APE.lua" />
			<row client_script_name="scripts/ai/MINIGAME/Survival/L_ZONE_SURVIVAL_CLIENT.lua" id="958" script_name="scripts\zone\GF\L_ZONE_GF_SURVIVAL_INSTANCE.lua" />
			<row client_script_name="scripts\client\lup\absofsteel\L_NEW_ROCKET_LANDING.lua" id="959" />
			<row client_script_name="scripts\client\lup\ateam\L_NEW_ROCKET_LANDING.lua" id="960" />
			<row client_script_name="scripts\client\lup\betablockers\L_NEW_ROCKET_LANDING.lua" id="961" />
			<row client_script_name="scripts\client\lup\bricksnatchers\L_NEW_ROCKET_LANDING.lua" id="962" />
			<row client_script_name="scripts\client\lup\deerbite\L_NEW_ROCKET_LANDING.lua" id="963" />
			<row client_script_name="scripts\client\lup\sectorsix\L_NEW_ROCKET_LANDING.lua" id="964" />
			<row client_script_name="scripts\client\lup\brickazons\L_NEW_ROCKET_LANDING.lua" id="965" />
			<row id="966" />
			<row id="969" script_name="scripts\ai\AG\L_AG_EXPLOSION.lua" />
			<row id="970" />
			<row id="971" />
			<row id="972" />
			<row id="973" />
			<row client_script_name="scripts\client\ai\WILD\L_MR_client.lua" id="974" script_name="scripts\ai\WILD\L_WILD_AMBIENT_CRAB.lua" />
			<row client_script_name="scripts\client\ai\L_BINOCULARS_CLIENT.lua" id="975" script_name="scripts\ai\L_BINOCULARS.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_MR_client.lua" id="976" />
			<row client_script_name="scripts\client\ai\FX_CLUT_LIGHTNING.lua" id="977" />
			<row client_script_name="scripts\client\ai\GF\L_GF_MAST_TELE_CLIENT.lua" id="978" script_name="scripts\ai\GF\L_MAST_TELEPORT.lua" />
			<row client_script_name="scripts\client\general\L_MB_GHOST_USE_FORWARDER.lua" id="979" />
			<row id="980" script_name="scripts\ai\ACT\L_ACT_SG_TARGET_SUB_FADING.lua" />
			<row client_script_name="scripts\client\general\MOD_BUILD_BORDER_EFFECTS.lua" id="981" />
			<row client_script_name="scripts\client\ai\WILD\L_MR_client.lua" id="982" script_name="scripts\ai\WILD\L_WILD_AMBIENTS.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_MR_client.lua" id="983" script_name="scripts\ai\WILD\L_WILD_AMBIENTS.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_MR_client.lua" id="984" script_name="scripts\ai\WILD\L_WILD_AMBIENTS.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_MR_client.lua" id="985" script_name="scripts\ai\WILD\L_WILD_AMBIENT_CRAB.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_WILD_HORSE_BUTTON_CLIENT.lua" id="986" script_name="scripts\ai\WILD\L_WILD_HORSE_BUTTON.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_MR_client.lua" id="987" script_name="scripts\ai\GF\L_GF_ORGAN.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_MR_client.lua" id="988" script_name="scripts\ai\WILD\L_WILD_AMBIENT_CRAB.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_MR_client.lua" id="989" script_name="scripts\ai\WILD\L_WILD_AMBIENTS.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_MR_client.lua" id="990" script_name="scripts\ai\WILD\L_WILD_AMBIENTS.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_MR_client.lua" id="991" script_name="scripts\ai\WILD\L_WILD_AMBIENTS.lua" />
			<row client_script_name="scripts\client\ai\NS\L_NS_GET_FACTION_MISSION.lua" id="992" script_name="scripts\ai\NS\L_NS_GET_FACTION_MISSION_SERVER.lua" />
			<row client_script_name="scripts\client\ai\AG\L_NPC_ASTRONAUT.lua" id="993" />
			<row id="994" script_name="scripts\ai\YRK\L_BABY_SKUNK_SINGLE.lua" />
			<row id="995" script_name="scripts\ai\WILD\L_WILD_TROLL.lua" />
			<row id="996" script_name="scripts\ai\YRK\L_YRK_MAMA_SKUNK.lua" />
			<row id="997" script_name="scripts\ai\ACT\L_ACT_MINE.lua" />
			<row client_script_name="scripts\client\ai\AG\L_NPC_MONKEY_PICNICKER_CLIENT.lua" id="998" script_name="scripts\ai\AG\L_NPC_MONKEY_PICNICKER.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_WILD_CROWDS_client.lua" id="999" />
			<row client_script_name="scripts\client\general\L_PLAYER_HIDE_SPHERE.lua" id="1000" />
			<row client_script_name="scripts\client\ai\WILD\L_WILD_MGS_client.lua" id="1001" />
			<row client_script_name="scripts\client\ai\L_BINOCULARS_CLIENT.lua" id="1002" script_name="scripts\ai\L_BINOCULARS.lua" />
			<row client_script_name="scripts\ai\RACING\RACE_CLIENT.lua" id="1003" script_name="scripts\ai\RACING\RACE_SERVER.lua" />
			<row id="1004" script_name="scripts\ai\WILD\L_WILD_NINJA_SENSEI.lua" />
			<row id="1005" script_name="scripts\ai\WILD\L_WILD_NINJA_STUDENT.lua" />
			<row id="1006" script_name="scripts\ai\WILD\L_WILD_NINJA_BRICKS.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_WILD_MIME_01_CLIENT.lua" id="1007" script_name="scripts\ai\WILD\L_WILD_MIME_01.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_WILD_JUGGLERS_CLIENT.lua" id="1008" script_name="scripts\ai\WILD\L_WILD_JUGGLERS.lua" />
			<row id="1009" script_name="scripts\ai\WILD\L_WILD_COUGHER.lua" />
			<row id="1010" script_name="scripts\ai\PETS\L_HYDRANT_SMASHABLE.lua" />
			<row id="1011" script_name="scripts\ai\PETS\L_HYDRANT_BROKEN.lua" />
			<row id="1012" script_name="scripts\ai\RACING\OBJECTS\RACE_VOL_TRIGGER.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_WILD_NUMBCHUCK_client.lua" id="1013" />
			<row client_script_name="scripts\ai\GF\L_GF_PET_TREASURE_NODE_CLIENT.lua" id="1014" script_name="scripts\ai\GF\L_GF_PET_TREASURE_NODE.lua" />
			<row id="1015" script_name="scripts\ai\GF\L_GF_PET_DIG_BUILD.lua" />
			<row client_script_name="scripts\ai\PETS\PET_TREASURE_NODE_CLIENT.lua" id="1016" script_name="scripts\ai\AG\L_AG_PET_TREASURE_BOUNCER.lua" />
			<row id="1017" script_name="scripts\ai\GF\L_GF_APE_SMASHING_QB.lua" />
			<row client_script_name="scripts\ai\RACING\OBJECTS\RACE_IMAGINE_POWERUP_CLIENT.lua" id="1018" script_name="scripts\ai\RACING\OBJECTS\RACE_IMAGINE_POWERUP.lua" />
			<row client_script_name="scripts\ai\MINIGAME\SG_GF\CLIENT\SG_CANNON_CLIENT.lua" id="1019" script_name="scripts\ai\MINIGAME\SG_GF\SERVER\SG_CANNON.lua" />
			<row client_script_name="scripts\client\ai\L_BINOCULARS_CLIENT.lua" id="1020" script_name="scripts\ai\L_BINOCULARS.lua" />
			<row client_script_name="scripts\client\ai\L_BINOCULARS_CLIENT.lua" id="1021" script_name="scripts\ai\L_BINOCULARS.lua" />
			<row client_script_name="scripts\ai\PETS\PR_TREASURE_NODE_CLIENT.lua" id="1022" script_name="scripts\ai\PETS\PR_TREASURE_NODE.lua" />
			<row id="1023" script_name="scripts/client/ai/GF/L_GF_JAILKEEP_MISSION.lua" />
			<row client_script_name="scripts/client/ai/GF/L_GF_JAILED_NINJAS.lua" id="1024" />
			<row client_script_name="scripts/client/ai/NS/L_NS_DUCK_SHOWCASER.lua" id="1025" script_name="scripts/ai/NS/L_NS_DUCK_SHOWCASER_SERVER.lua" />
			<row client_script_name="scripts\ai\RACING\RACE_CLIENT.lua" id="1026" script_name="scripts\ai\RACING\GF_RACE_SERVER.lua" />
			<row client_script_name="scripts\client\ai\AG\L_AG_DARKLING_SPIDER_CAVE.lua" id="1027" />
			<row client_script_name="scripts\TestAndExample\test_equipped_to_player.lua" id="1028" script_name="scripts\TestAndExample\test_equipped_to_player.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_WILD_PR_CINE_HELPER.lua" id="1029" />
			<row client_script_name="scripts\equipmenttriggers\paradox1.lua" id="1030" script_name="scripts\equipmenttriggers\paradox1.lua" />
			<row client_script_name="scripts\equipmenttriggers\assembly1.lua" id="1031" script_name="scripts\equipmenttriggers\assembly1.lua" />
			<row client_script_name="scripts\ai\RACING\OBJECTS\RACE_ACTIVITY_OBJECT_CLIENT.lua" id="1032" script_name="scripts\ai\RACING\OBJECTS\RACE_ACTIVITY_OBJECT.lua" />
			<row client_script_name="scripts\client\ai\NS\L_NS_NEXUS_FORCE_GRUNT01.lua" id="1033" />
			<row id="1034" script_name="scripts\ai\MINIGAME\SG_NS\Server\L_SG_NS_DUCK_TARGET.lua" />
			<row id="1035" script_name="scripts\ai\WILD\L_WILD_PANTS.lua" />
			<row id="1036" script_name="scripts\ai\WILD\L_WILD_PANTS.lua" />
			<row id="1038" script_name="scripts\ai\WILD\L_WILD_ALL_WEEBLE.lua" />
			<row client_script_name="scripts\EquipmentScripts\FireFirstSkillonStartup_CLIENT.lua" id="1039" script_name="scripts\EquipmentScripts\FireFirstSkillonStartup.lua" />
			<row id="1040" script_name="scripts\ai\RACING\OBJECTS\RACE_TEST_SMASH.lua" />
			<row id="1041" script_name="scripts\ai\RACING\OBJECTS\CAR_LANDMINE_SERVER.lua" />
			<row id="1042" script_name="scripts\zone\test\l_zone_test_mckinsey.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_WILD_ORGAN_CLIENT.lua" id="1043" script_name="scripts\ai\WILD\L_WILD_ORGAN.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_WILD_ORGAN_BUTTON_CLIENT.lua" id="1044" />
			<row client_script_name="scripts\client\ai\WILD\L_MR_client.lua" id="1045" script_name="scripts\ai\WILD\L_WILD_ORGAN_KEYS.lua" />
			<row client_script_name="scripts\EquipmentScripts\XMarksTheSpot_CLIENT.lua" id="1046" script_name="scripts\EquipmentScripts\XMarksTheSpot1.lua" />
			<row client_script_name="scripts\EquipmentScripts\XMarksTheSpot_CLIENT.lua" id="1047" script_name="scripts\EquipmentScripts\XMarksTheSpot2.lua" />
			<row client_script_name="scripts\EquipmentScripts\XMarksTheSpot_CLIENT.lua" id="1048" script_name="scripts\EquipmentScripts\XMarksTheSpot3.lua" />
			<row id="1049" script_name="scripts\ai\PETS\PET_SKUNK.lua" />
			<row client_script_name="scripts\client\ai\WILD\L_LUP_generic_CLIENT.lua" id="1050" script_name="scripts\ai\WILD\L_LUP_generic_interact.lua" />
			<row client_script_name="scripts\ai\RACING\RACE_CLIENT.lua" id="1052" script_name="scripts\ai\RACING\NS_RACE_SERVER.lua" />
			<row id="1053" script_name="scripts\ai\WILD\L_ALL_CRATE_CHICKEN.lua" />
			<row client_script_name="scripts\client\ai\L_STORY_BOX_INTERACT.lua" id="1054" />
			<row id="1055" script_name="scripts\ai\AG\L_AG_SPACE_STUFF.lua" />
			<row client_script_name="scripts\client\ai\NS\L_FACTIONSIGNAGE.lua" id="1056" />
			<row client_script_name="scripts\TestAndExample\test_ryan\test_ryan_CLIENT.lua" id="1057" script_name="scripts\TestAndExample\test_ryan\test_ryan_SERVER.lua" />
			<row client_script_name="scripts\client\general\FallingVolume.lua" id="1058" />
			<row client_script_name="scripts\ai\ACT\FootRace\L_ACT_FOOT_RACE_GOAL.lua" id="1059" script_name="scripts\ai\ACT\FootRace\L_ACT_FOOT_RACE_GOAL_SERVER.lua" />
			<row client_script_name="scripts\ai\RACING\OBJECTS\RACE_TEST_SMASH.lua" id="1060" />
			<row client_script_name="scripts\client\ai\NS\L_FACTIONSIGNAGE.lua" id="1061" />
			<row client_script_name="scripts\client\ai\L_ROCKETSIGNAGE.lua" id="1062" />
			<row id="1063" script_name="scripts\ai\AG\L_AG_DARKLING_MECH.lua" />
			<row client_script_name="scripts\client\ai\AG\L_AG_SHIP_SKYLANE.lua" id="1064" />
			<row client_script_name="scripts\client\ai\AG\L_AG_NPC_CONSOLE.lua" id="1065" />
			<row client_script_name="scripts\ai\RACING\RACE_CLIENT.lua" id="1066" script_name="scripts\ai\RACING\GF_RACE_TEST.lua" />
			<row client_script_name="scripts\ai\RACING\OBJECTS\RACE_IMAGINE_CRATE_CLIENT.lua" id="1067" script_name="scripts\ai\RACING\OBJECTS\RACE_IMAGINE_POWERUP.lua" />
		</rows>
	</table>
	<table name="SkillBehavior">
		<columns>
			<column name="skillID" type="int" />
			<column name="behaviorID" type="int" />
			<column name="name" type="nvarchar" />
			<column name="description" type="nvarchar" />
			<column name="imaginationcost" type="int" />
			<column name="cooldowngroup" type="int" />
			<column name="cooldown" type="real" />
			<column name="inNpcEditor" type="bit" />
			<column name="skillIcon" type="int" />
			<column name="oomSkillID" type="nvarchar" />
			<column name="oomBehaviorEffectID" type="int" />
			<column name="castTypeDesc" type="int" />
			<column name="imBonusUI" type="int" />
			<column name="lifeBonusUI" type="int" />
			<column name="armorBonusUI" type="int" />
			<column name="imHealUI" type="int" />
			<column name="lifeHealUI" type="int" />
			<column name="armorHealUI" type="int" />
			<column name="damageUI" type="int" />
			<column name="descriptionUI" type="nvarchar" />
		</columns>
		<rows>
			<row behaviorID="9" cooldown="0" description="Restores 1 point of Health." imaginationcost="0" inNpcEditor="0" name="Powerup Life Point Restore" skillID="5" skillIcon="2841" />
			<row behaviorID="14" cooldown="0" description="A test skill that does massive damage in a large AoE." imaginationcost="0" inNpcEditor="0" name="Test prisoner's wrath" skillID="10" skillIcon="2840" />
			<row behaviorID="42" cooldown="10" cooldowngroup="2" description="A spinning attack." imaginationcost="0" inNpcEditor="1" name="Typhoon style" skillID="12" skillIcon="2840" />
			<row behaviorID="20" cooldown="0" description="Restores 1 point of Imagination." imaginationcost="0" inNpcEditor="0" name="Powerup Imagination PointRestore" skillID="13" skillIcon="2840" />
			<row behaviorID="81" cooldown="3" cooldowngroup="9" description="Knocks the target into the air." imaginationcost="1" inNpcEditor="0" name="Test knockback" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="31" skillIcon="2840" />
			<row behaviorID="88" cooldown="0" description="Places a particle effect on the target." imaginationcost="0" inNpcEditor="1" name="Firefly Flower" skillID="33" skillIcon="2840" />
			<row behaviorID="89" cooldown="0" description="Used in the shooting gallery to damage targets." imaginationcost="0" inNpcEditor="0" name="Activity Cannonball Blast" skillID="34" skillIcon="2840" />
			<row behaviorID="97" cooldown="0" description="Effect for out of range attacks in the SG." imaginationcost="0" inNpcEditor="0" name="Activity Shooting Gallery OOR" skillID="36" skillIcon="2840" />
			<row behaviorID="115" cooldown="0" description="Damages the target and plays the burning butt effect." imaginationcost="0" inNpcEditor="1" name="Campfire Damage" skillID="43" skillIcon="2840" />
			<row behaviorID="117" cooldown="1" cooldowngroup="1" description="A damaging attack." imaginationcost="0" inNpcEditor="1" name="Test 2 pt attack no combo" skillID="44" skillIcon="863" />
			<row behaviorID="120" cooldown="1" cooldowngroup="1" description="A damaging attack." imaginationcost="0" inNpcEditor="1" name="Test 3 pt attack no combo" skillID="45" skillIcon="863" />
			<row behaviorID="123" cooldown="1" cooldowngroup="1" description="A damaging attack." imaginationcost="0" inNpcEditor="1" name="Test 4 pt attack no combo" skillID="46" skillIcon="863" />
			<row behaviorID="126" cooldown="0" description="Used in the shooting gallery to damage targets." imaginationcost="0" inNpcEditor="0" name="Activity Cannonball Blast" skillID="47" skillIcon="2840" />
			<row behaviorID="128" cooldown="6" cooldowngroup="2" description="A damaging attack." imaginationcost="3" inNpcEditor="1" name="Shiver Me Timbers!" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="48" skillIcon="2840" />
			<row behaviorID="131" cooldown="20" cooldowngroup="13" description="Plays the I Heart You emote." imaginationcost="1" inNpcEditor="1" name="I Heart You" oomBehaviorEffectID="1102" oomSkillID="" skillID="49" skillIcon="2840" />
			<row behaviorID="132" cooldown="20" cooldowngroup="13" description="Plays the I Heart You THIS Much emote." imaginationcost="2" inNpcEditor="1" name="I Heart You THIS Much!" oomBehaviorEffectID="1102" oomSkillID="" skillID="50" skillIcon="2840" />
			<row behaviorID="133" cooldown="10" cooldowngroup="6" description="Restores 1 point of Imagination." imaginationcost="0" inNpcEditor="1" name="Effect Restore IP" skillID="51" skillIcon="2840" />
			<row behaviorID="134" cooldown="10" cooldowngroup="5" description="Restores 1 point of Health." imaginationcost="0" inNpcEditor="1" name="Effect Restore LP" skillID="52" skillIcon="2840" />
			<row behaviorID="135" cooldown="20" cooldowngroup="13" description="Plays the Stormy Weather emote." imaginationcost="1" inNpcEditor="1" name="Stormy Weather" oomBehaviorEffectID="1102" oomSkillID="" skillID="53" skillIcon="2840" />
			<row behaviorID="136" cooldown="6" cooldowngroup="3" description="A stunning laugh attack." imaginationcost="1" inNpcEditor="1" name="Yar Har Har" oomBehaviorEffectID="1102" oomSkillID="" skillID="54" skillIcon="822" />
			<row behaviorID="140" cooldown="6" cooldowngroup="2" description="Does 2 points of damage to up to 3 targets." imaginationcost="0" inNpcEditor="1" name="BBQ Blast effect" oomSkillID="" skillID="55" skillIcon="2840" />
			<row behaviorID="143" cooldown="6" cooldowngroup="8" description="A whirling wall of steel protects you from attacks." imaginationcost="2" inNpcEditor="1" name="Blade Wall" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="56" skillIcon="2840" />
			<row behaviorID="150" cooldown="0" description="Used in the shooting gallery to damage targets." imaginationcost="0" inNpcEditor="0" name="Activity Cannonball Blast 2" skillID="61" skillIcon="2840" />
			<row behaviorID="151" cooldown="0" description="Used in the shooting gallery to damage targets." imaginationcost="0" inNpcEditor="0" name="Activity Cannonball Blast 3" skillID="62" skillIcon="2840" />
			<row behaviorID="152" cooldown="20" cooldowngroup="13" description="Plays the Wax On kata emote" imaginationcost="1" inNpcEditor="0" name="Wax On" oomBehaviorEffectID="1102" oomSkillID="" skillID="63" skillIcon="2840" />
			<row behaviorID="158" cooldown="1" cooldowngroup="0" description="Test run speed" imaginationcost="0" inNpcEditor="1" name="Test run speed skill" skillID="66" skillIcon="2840" />
			<row behaviorID="159" cooldown="5" cooldowngroup="15" description="Contest skill" imaginationcost="0" inNpcEditor="0" name="GC Summon Pet" skillID="67" skillIcon="2840" />
			<row behaviorID="160" cooldown="0" cooldowngroup="14" description="Contest skill" imaginationcost="0" inNpcEditor="0" name="GC Lay Brick" skillID="68" skillIcon="2840" />
			<row behaviorID="161" cooldown="1" cooldowngroup="2" description="Contest skill" imaginationcost="0" inNpcEditor="0" name="GC I Keel You" skillID="69" skillIcon="2840" />
			<row behaviorID="162" cooldown="0" cooldowngroup="10" description="Contest skill" imaginationcost="0" inNpcEditor="0" name="GC Parachute Fall" skillID="70" skillIcon="2840" />
			<row behaviorID="163" cooldown="0" cooldowngroup="2" description="Contest skill" imaginationcost="0" inNpcEditor="0" name="GC Fireball Blast" skillID="71" skillIcon="2840" />
			<row behaviorID="165" cooldown="0" cooldowngroup="13" description="Contest skill" imaginationcost="0" inNpcEditor="0" name="GC Team 4 victory" skillID="72" skillIcon="2840" />
			<row behaviorID="166" cooldown="0" cooldowngroup="3" description="Contest skill" imaginationcost="0" inNpcEditor="0" name="GC Cannon Stun" skillID="73" skillIcon="2840" />
			<row behaviorID="167" cooldown="0" cooldowngroup="14" description="Contest skill" imaginationcost="0" inNpcEditor="0" name="GC Stack Brick" skillID="74" skillIcon="2840" />
			<row behaviorID="168" cooldown="0" cooldowngroup="3" description="Contest skill" imaginationcost="0" inNpcEditor="0" name="GC Ghost Stun" skillID="75" skillIcon="2840" />
			<row behaviorID="216" cooldown="0" cooldowngroup="0" description="A ranged projectile attack." imaginationcost="0" inNpcEditor="0" name="Projectile Impact Effect" skillID="78" skillIcon="2840" />
			<row behaviorID="179" cooldown="0" description="Restores 1 point of Armor." imaginationcost="0" inNpcEditor="0" name="Powerup Armor Point Restore" skillID="80" skillIcon="2840" />
			<row behaviorID="183" cooldown="20" cooldowngroup="13" description="Plays the Bubblicious emote." imaginationcost="1" inNpcEditor="0" name="Bubble Blowing Emote" oomBehaviorEffectID="1102" oomSkillID="" skillID="82" skillIcon="2840" />
			<row behaviorID="184" cooldown="20" cooldowngroup="13" description="Plays the Bend it Like Brickham emote." imaginationcost="1" inNpcEditor="0" name="Bend it like Brickham effect" oomBehaviorEffectID="1102" oomSkillID="" skillID="83" skillIcon="2840" />
			<row behaviorID="185" cooldown="20" cooldowngroup="13" description="Plays the Funky Music emote." imaginationcost="1" inNpcEditor="0" name="Play that Funky Music effect" oomBehaviorEffectID="1102" oomSkillID="" skillID="84" skillIcon="2840" />
			<row behaviorID="186" cooldown="6" cooldowngroup="13" description="Plays the Yo Ho Ho emote." imaginationcost="1" inNpcEditor="0" name="Yo Ho Ho" oomBehaviorEffectID="1102" oomSkillID="" skillID="85" skillIcon="2840" />
			<row behaviorID="201" cooldown="20" cooldowngroup="13" description="Plays the Rhymin' and Buildin' emote." imaginationcost="1" inNpcEditor="0" name="Rhymin' and Buildin'" oomBehaviorEffectID="1102" oomSkillID="" skillID="86" skillIcon="2840" />
			<row behaviorID="191" cooldown="20" cooldowngroup="7" description="Restores 2 points of Armor." imaginationcost="0" inNpcEditor="1" name="Effect Restore Armor 2 pt" skillID="88" skillIcon="2840" />
			<row behaviorID="192" cooldown="30" cooldowngroup="7" description="Restores 3 points of Armor." imaginationcost="0" inNpcEditor="1" name="Effect Restore Armor 3 pt" skillID="89" skillIcon="2840" />
			<row behaviorID="193" cooldown="20" cooldowngroup="5" description="Restores 2 points of Health." imaginationcost="0" inNpcEditor="1" name="Effect Restore Health 2 pt" skillID="90" skillIcon="2841" />
			<row behaviorID="194" cooldown="30" cooldowngroup="5" description="Restores 3 points of Health." imaginationcost="0" inNpcEditor="1" name="Effect Restore Health 3 pt" skillID="91" skillIcon="2841" />
			<row behaviorID="195" cooldown="20" cooldowngroup="6" description="Restores 2 points of Imagination." imaginationcost="0" inNpcEditor="1" name="Effect Restore Imagination 2 pt" skillID="92" skillIcon="2840" />
			<row behaviorID="196" cooldown="30" cooldowngroup="6" description="Restores 3 points of Imagination." imaginationcost="0" inNpcEditor="1" name="Effect Restore Imagination 3 pt" skillID="93" skillIcon="2840" />
			<row behaviorID="202" cooldown="30" cooldowngroup="6" description="Summons a pet." imaginationcost="0" inNpcEditor="1" name="Summon Activity Pet 1" skillID="94" skillIcon="2840" />
			<row behaviorID="203" cooldown="2" cooldowngroup="0" description="Increases Health, Imagination, and Armor." imaginationcost="0" inNpcEditor="1" name="Test Buff All Stats" skillID="95" skillIcon="2840" />
			<row behaviorID="204" cooldown="30" cooldowngroup="6" description="Summons a pet." imaginationcost="0" inNpcEditor="1" name="Summon Activity Pet 2" skillID="96" skillIcon="2840" />
			<row behaviorID="205" cooldown="30" cooldowngroup="6" description="Summons a pet." imaginationcost="0" inNpcEditor="1" name="Summon Activity Pet 3" skillID="97" skillIcon="2840" />
			<row behaviorID="206" cooldown="0" cooldowngroup="0" description="Gives you 1 point of Armor." imaginationcost="0" inNpcEditor="1" name="Increase Armor 1 pt" skillID="98" skillIcon="2840" />
			<row behaviorID="207" cooldown="4" cooldowngroup="0" description="A damaging attack." imaginationcost="0" inNpcEditor="1" name="Ninja Practice Bot AOE" skillID="99" skillIcon="2840" />
			<row behaviorID="210" cooldown="0" cooldowngroup="0" description="Summons a bridge object." imaginationcost="0" inNpcEditor="0" name="Instabuild Bridge Creation" skillID="100" skillIcon="2840" />
			<row behaviorID="211" cooldown="0" cooldowngroup="0" description="Summons a stairs object." imaginationcost="0" inNpcEditor="0" name="Instabuild Stairs Creation" skillID="101" skillIcon="2840" />
			<row behaviorID="213" cooldown="5" cooldowngroup="0" description="An effect for the pirate cannon." imaginationcost="0" inNpcEditor="0" name="Pirate Cannon Fake Attack" skillID="102" skillIcon="2840" />
			<row behaviorID="214" cooldown="0" cooldowngroup="0" description="A damaging attack." imaginationcost="0" inNpcEditor="1" name="Maelstrom Zap" skillID="103" skillIcon="2840" />
			<row behaviorID="218" cooldown="1" cooldowngroup="1" description="Water gun effect." imaginationcost="0" inNpcEditor="0" name="Water Gun Skill" skillID="105" skillIcon="2840" />
			<row behaviorID="225" cooldown="1" cooldowngroup="0" description="A damaging attack." imaginationcost="0" inNpcEditor="1" name="NPC Yeti Eat Skill" skillID="106" skillIcon="2840" />
			<row behaviorID="226" cooldown="2" cooldowngroup="0" description="A damaging attack." imaginationcost="0" inNpcEditor="0" name="NPC Juggling Skill" skillID="107" skillIcon="2840" />
			<row behaviorID="227" cooldown="30" cooldowngroup="0" description="A damaging attack." imaginationcost="0" inNpcEditor="0" name="NPC Broombot Breakdown" skillID="108" skillIcon="2840" />
			<row behaviorID="5871" cooldown="2" cooldowngroup="0" description="A damaging attack." imaginationcost="0" inNpcEditor="1" name="Stink Skill" oomSkillID="" skillID="109" skillIcon="2840" />
			<row behaviorID="233" cooldown="5" cooldowngroup="0" description="A damaging attack." imaginationcost="0" inNpcEditor="0" name="Test Emote Skill" skillID="110" skillIcon="2840" />
			<row behaviorID="240" cooldown="4" cooldowngroup="1" description="A damaging attack." imaginationcost="0" inNpcEditor="0" name="Test Flamethrower Skill" skillID="111" skillIcon="2840" />
			<row behaviorID="244" cooldown="10" cooldowngroup="0" description="Creates an Ant." imaginationcost="0" inNpcEditor="0" name="Summon Ant1" skillID="112" skillIcon="2840" />
			<row behaviorID="245" cooldown="10" cooldowngroup="0" description="Creates an Ant." imaginationcost="0" inNpcEditor="0" name="Summon Ant2" skillID="113" skillIcon="2840" />
			<row behaviorID="246" cooldown="10" cooldowngroup="0" description="Creates an Ant." imaginationcost="0" inNpcEditor="0" name="Summon Ant3" skillID="114" skillIcon="2840" />
			<row behaviorID="253" cooldown="6" cooldowngroup="0" description="Cleans Skunk Stink from the player." imaginationcost="0" inNpcEditor="0" name="Broombot Cleanup" skillID="115" skillIcon="2840" />
			<row behaviorID="252" cooldown="0" cooldowngroup="0" description="Cleans Skunk Stink from the player." imaginationcost="0" inNpcEditor="0" name="Destink Target" skillID="116" skillIcon="2840" />
			<row behaviorID="254" cooldown="8" cooldowngroup="0" description="Cleans Skunk Stink from the player." imaginationcost="0" inNpcEditor="0" name="Broombot Repair Skill" skillID="117" skillIcon="2840" />
			<row behaviorID="257" cooldown="10" cooldowngroup="0" description="" imaginationcost="0" inNpcEditor="0" name="Command" skillID="118" skillIcon="2840" />
			<row behaviorID="260" cooldown="5" cooldowngroup="0" description="" imaginationcost="0" inNpcEditor="0" name="Camera Shoot" skillID="119" skillIcon="2840" />
			<row behaviorID="271" cooldown="0" cooldowngroup="0" description="Makes you immune to Skunk Stink." imaginationcost="0" inNpcEditor="0" name="Stink Immunity Skill" skillID="120" skillIcon="2840" />
			<row behaviorID="273" cooldown="0" cooldowngroup="0" description="Makes you smelly, but not as smelly as a Skunk." imaginationcost="0" inNpcEditor="0" name="Imitation Skunk Stink Skill" skillID="121" skillIcon="2840" />
			<row behaviorID="280" cooldown="0" cooldowngroup="0" description="Puts you in a bubble." imaginationcost="0" inNpcEditor="0" name="Rootbeer" skillID="122" skillIcon="2840" />
			<row behaviorID="295" cooldown="0" cooldowngroup="0" description="Removes the Skunk Stink from you." imaginationcost="0" inNpcEditor="0" name="Skunk Stink Removal" skillID="124" skillIcon="2840" />
			<row behaviorID="283" cooldown="0" cooldowngroup="0" description="Removes the Skunk Stink from you." imaginationcost="0" inNpcEditor="0" name="Balloon Splash" skillID="125" skillIcon="2840" />
			<row behaviorID="285" cooldown="20" cooldowngroup="0" description="Makes you run faster for a short period of time." imaginationcost="0" inNpcEditor="0" name="Quicksicle Effect" skillID="126" skillIcon="2840" />
			<row behaviorID="291" cooldown="5" cooldowngroup="2" description="A loud stunning attack." imaginationcost="1" inNpcEditor="0" name="Police Bullhorn Effect" oomBehaviorEffectID="1102" oomSkillID="" skillID="127" skillIcon="2840" />
			<row behaviorID="296" cooldown="0" cooldowngroup="10" description="slow fall" imaginationcost="0" inNpcEditor="0" name="Lupowski Hang Glider Effect" skillID="128" skillIcon="2840" />
			<row behaviorID="297" cooldown="0" description="Restores 2 points of Imagination." imaginationcost="0" inNpcEditor="0" name="Powerup Imagination PointRestore" skillID="129" skillIcon="2840" />
			<row behaviorID="3914" cooldown="0.4" cooldowngroup="1" description="Unarmed combat with no charge attacks" imaginationcost="0" inNpcEditor="0" name="Basic Unarmed" skillID="130" skillIcon="2825" />
			<row behaviorID="381" cooldown="0.1" cooldowngroup="1" description="Test Laser" imaginationcost="0" inNpcEditor="1" name="Test Laser" skillID="131" skillIcon="2840" />
			<row behaviorID="426" cooldown="0" cooldowngroup="0" description="Ranged charged attack" imaginationcost="0" inNpcEditor="0" name="Charged Laser Impact" skillID="137" skillIcon="2840" />
			<row behaviorID="428" cooldown="0.1" cooldowngroup="1" description="Charged Laser Shoot" imaginationcost="0" inNpcEditor="1" name="Charged Laser Shoot" skillID="138" skillIcon="2840" />
			<row behaviorID="435" cooldown="1" cooldowngroup="1" description="Bow Attack" imaginationcost="0" inNpcEditor="1" name="Bow Attack" skillID="139" skillIcon="2840" />
			<row behaviorID="497" cooldown="0" cooldowngroup="1" description="TEST case for chained and charged unarmed attacks" imaginationcost="0" inNpcEditor="0" name="Basic Unarmed Charge Combo" skillID="143" skillIcon="2840" />
			<row behaviorID="611" cooldown="0" cooldowngroup="1" description="skill for basic short slashing of whirlwind" imaginationcost="0" inNpcEditor="0" name="Basic Sword of Whirlwind" skillID="144" skillIcon="2840" />
			<row behaviorID="724" cooldown="0" cooldowngroup="1" description="TEST for Piercing Combat" imaginationcost="0" inNpcEditor="0" name="TestBasic Piercing with Throwing" skillID="145" skillIcon="2840" />
			<row behaviorID="837" cooldown="0" cooldowngroup="1" description="Test for smashing charging combo goodness" imaginationcost="0" inNpcEditor="0" name="Test Combo Charge Smashing" skillID="146" skillIcon="2840" />
			<row behaviorID="4721" cooldown="0" cooldowngroup="0" description="Does 2 points in an AoE when the barrel gets smashed." imaginationcost="0" inNpcEditor="1" name="Exploding Barrel Explosion" oomSkillID="" skillID="147" skillIcon="2840" />
			<row behaviorID="4314" cooldown="0" cooldowngroup="1" description="1/1/1 Plays the First Sword Combo Short Range" imaginationcost="0" inNpcEditor="0" name="Basic Short Slashing Combo" skillID="148" skillIcon="2843" />
			<row behaviorID="4386" cooldown="0" cooldowngroup="1" description="1/1/1 Plays the First Spear Combo Short Range" imaginationcost="0" inNpcEditor="0" name="Basic Short Piercing Combo" skillID="149" skillIcon="2839" />
			<row behaviorID="4387" cooldown="0" cooldowngroup="1" description="1/1/1 Plays the First Hammer Combo Short Range" imaginationcost="0" inNpcEditor="0" name="Basic Short Smashing Combo" skillID="150" skillIcon="2870" />
			<row behaviorID="4563" cooldown="0" cooldowngroup="1" description="1/1/1 Plays the First Sword Combo Long Range" imaginationcost="0" inNpcEditor="0" name="Basic Long Slashing Combo" skillID="151" skillIcon="2869" />
			<row behaviorID="4637" cooldown="0" cooldowngroup="1" description="1/1/1 Plays the First Spear Combo Long Range" imaginationcost="0" inNpcEditor="0" name="Basic Long Piercing Combo" skillID="152" skillIcon="2868" />
			<row behaviorID="4712" cooldown="0" cooldowngroup="1" description="1/1/1 Plays the First Hammer Combo Long Range" imaginationcost="0" inNpcEditor="0" name="Basic Long Smashing Combo" skillID="153" skillIcon="2867" />
			<row behaviorID="1299" cooldown="0" cooldowngroup="1" description="uses Imagination" imaginationcost="0" inNpcEditor="1" name="Test Blaster Imagination" skillID="154" skillIcon="2840" />
			<row behaviorID="1302" cooldown="0" cooldowngroup="1" description="Pulse Blaster" imaginationcost="0" inNpcEditor="1" name="Test Pulse Blaster" skillID="155" skillIcon="2840" />
			<row behaviorID="1332" cooldown="0" cooldowngroup="0" description="Causes player to float" imaginationcost="0" inNpcEditor="0" name="DC Feather Fall" skillID="158" skillIcon="2840" />
			<row behaviorID="1335" cooldown="0" cooldowngroup="1" description="Basic Ranged weapon skill with single chargup" imaginationcost="0" inNpcEditor="0" name="Chargeup Ranged Weapon" skillID="160" skillIcon="798" />
			<row behaviorID="1403" cooldown="1" cooldowngroup="1" description="Test Rangers Elite Long Bow" imaginationcost="0" inNpcEditor="1" name="Test Rangers Elite Long Bow" skillID="161" skillIcon="2840" />
			<row behaviorID="1419" cooldown="0" cooldowngroup="0" description="Damages, knocks back, and butt-fires player" imaginationcost="0" inNpcEditor="0" name="Monument Laser Effect" skillID="163" skillIcon="2840" />
			<row behaviorID="1420" cooldown="1" cooldowngroup="0" description="Grab Skill" imaginationcost="0" inNpcEditor="0" name="TEST Grab Skill" skillID="164" skillIcon="2840" />
			<row behaviorID="1424" cooldown="1.5" cooldowngroup="1" description="Stun and Pulse Blaster" imaginationcost="0" inNpcEditor="0" name="TEST Stun and Pulse blaster" skillID="165" skillIcon="2840" />
			<row behaviorID="1426" cooldown="0" cooldowngroup="13" description="Plays the wand animation and effect" imaginationcost="1" inNpcEditor="0" name="Celebration Wand effect" oomBehaviorEffectID="1102" oomSkillID="" skillID="166" skillIcon="2840" />
			<row behaviorID="1428" cooldown="0" cooldowngroup="13" description="Plays the antacid hiccup effect and IP restore" imaginationcost="0" inNpcEditor="0" name="Antacid skill" skillID="167" skillIcon="2840" />
			<row behaviorID="89" cooldown="0" cooldowngroup="0" description="Fires rapidly" imaginationcost="0" inNpcEditor="0" name="Prototype Cannon Skill 2" skillID="168" skillIcon="2840" />
			<row behaviorID="1403" cooldown="0" cooldowngroup="0" description="Fires homing missiles" imaginationcost="0" inNpcEditor="0" name="Prototype Cannon Skill 3" skillID="169" skillIcon="2840" />
			<row behaviorID="1431" cooldown="0" cooldowngroup="0" description="Slows you" imaginationcost="0" inNpcEditor="0" name="GP Special slow effect" skillID="170" skillIcon="2840" />
			<row behaviorID="158" cooldown="0" cooldowngroup="0" description="Test On Equip run speed" imaginationcost="0" inNpcEditor="1" name="Test On Equip run speed skill" skillID="171" skillIcon="2840" />
			<row behaviorID="1433" cooldown="0" cooldowngroup="0" description="Grants 2 armor" imaginationcost="0" inNpcEditor="1" name="Test On Equip 2 Armor Buff" skillID="172" skillIcon="2840" />
			<row behaviorID="1434" cooldown="0" cooldowngroup="0" description="Slows you and puts a stink effect on you" imaginationcost="0" inNpcEditor="0" name="Test swamp stink" skillID="173" skillIcon="2840" />
			<row behaviorID="1462" cooldown="0" cooldowngroup="0" description="Normal speeds you" imaginationcost="0" inNpcEditor="0" name="Reverse Slow" skillID="174" skillIcon="2840" />
			<row behaviorID="1473" cooldown="0" cooldowngroup="0" description="Skill for the Basic Short slashing of Knockback weapons" imaginationcost="0" inNpcEditor="0" name="Basic Sword of Knockback" skillID="175" skillIcon="2843" />
			<row behaviorID="1500" cooldown="0" cooldowngroup="0" description="Skill for the Basic Short Slashing of Stunning weapons" imaginationcost="0" inNpcEditor="0" name="Basic Sword of Stunning" skillID="176" skillIcon="2843" />
			<row behaviorID="1527" cooldown="0" cooldowngroup="0" description="Skill for the Basic Short Slashing of rooting" imaginationcost="0" inNpcEditor="0" name="Basic Sword of Rooting" skillID="177" skillIcon="2843" />
			<row behaviorID="289" cooldown="0" description="Makes you run faster for a short period of time." imaginationcost="0" inNpcEditor="0" name="Speed Boost Powerup Effect" skillID="178" skillIcon="2840" />
			<row behaviorID="1558" cooldown="5" cooldowngroup="5" description="Heals 2 LP to All friendlies in a 20 unit radius (up to 4)" imaginationcost="0" inNpcEditor="1" name="Test Heal - AoE" skillID="179" skillIcon="2841" />
			<row behaviorID="1564" cooldown="0" cooldowngroup="0" description="Increases run speed and decreases imagination over time" imaginationcost="0" inNpcEditor="0" name="Speedy Pants Skill" skillID="180" skillIcon="2840" />
			<row behaviorID="1575" cooldown="20" cooldowngroup="0" description="10 Second Double speed boost" imaginationcost="0" inNpcEditor="0" name="Test Speed Boost" skillID="181" skillIcon="2840" />
			<row behaviorID="1580" cooldown="0" cooldowngroup="0" description="Slows you when you have the PvP capture object equipped" imaginationcost="0" inNpcEditor="1" name="Siege Slow" skillID="182" skillIcon="2840" />
			<row behaviorID="1582" cooldown="30" cooldowngroup="0" description="Regens the player's imagination 1 point per 5 seconds for 6 pulses" imaginationcost="0" inNpcEditor="0" name="Imagination Regen 1 5 6" skillID="183" skillIcon="2840" />
			<row behaviorID="1583" cooldown="0" cooldowngroup="0" description="For long slashing weapons with stunning chargeup" imaginationcost="0" inNpcEditor="0" name="Basic Long Slashing of Stunning" skillID="184" skillIcon="2843" />
			<row behaviorID="1610" cooldown="0" cooldowngroup="0" description="Skill for long smashing weapon with stunning" imaginationcost="0" inNpcEditor="0" name="Basic Long Smashing of Stunning" skillID="185" skillIcon="863" />
			<row behaviorID="1637" cooldown="0" cooldowngroup="0" description="Skill for Basic long piercing weapins with stunning" imaginationcost="0" inNpcEditor="0" name="Basic Long Piercing of Stunning" skillID="186" skillIcon="2839" />
			<row behaviorID="1664" cooldown="0" cooldowngroup="0" description="Modular Build Drop/Pickup Module" imaginationcost="0" inNpcEditor="0" name="ModularBuild" skillID="187" skillIcon="838" />
			<row behaviorID="1673" cooldown="2" cooldowngroup="0" description="Testing the ability for the player to roll out of the way." imaginationcost="0" inNpcEditor="0" name="Test Roll Right Evade" skillID="189" skillIcon="2840" />
			<row behaviorID="1674" cooldown="0" cooldowngroup="0" description="For the supercharged state of the Shooting Gallery cannon" imaginationcost="0" inNpcEditor="0" name="Activity Cannonball Blast - Supe" skillID="190" skillIcon="2840" />
			<row behaviorID="489" cooldown="0.1" cooldowngroup="1" description="Test Client Blaster" imaginationcost="0" inNpcEditor="0" name="Test Client Blaster" skillID="192" skillIcon="239" />
			<row behaviorID="1748" cooldown="1" cooldowngroup="1" description="Casts an AoE stun " imaginationcost="0" inNpcEditor="0" name="Maelstrom Collector Stun" skillID="193" skillIcon="2840" />
			<row behaviorID="1754" cooldown="5" cooldowngroup="2" description="Drops bricks to quickbuild a turret" imaginationcost="0" inNpcEditor="0" name="Test Deploy Turret" skillID="194" skillIcon="2840" />
			<row behaviorID="1764" cooldown="1" cooldowngroup="0" description="Heals for 20 Life" imaginationcost="0" inNpcEditor="0" name="GM Heal" skillID="195" skillIcon="2841" />
			<row behaviorID="1771" cooldown="1" cooldowngroup="0" description="Gives GM high max stats" imaginationcost="0" inNpcEditor="0" name="GM Equip Buff Stats" skillID="196" skillIcon="2840" />
			<row behaviorID="1765" cooldown="1" cooldowngroup="0" description="Heals 20 Imagination" imaginationcost="0" inNpcEditor="0" name="GM Gimme Imagination" skillID="197" skillIcon="2840" />
			<row behaviorID="1766" cooldown="1" cooldowngroup="0" description="Heals 2 Armor" imaginationcost="0" inNpcEditor="0" name="GM Repair Me" skillID="198" skillIcon="2840" />
			<row behaviorID="1772" cooldown="1" cooldowngroup="0" description="Increases Run Speed for 20 Seconds" imaginationcost="0" inNpcEditor="0" name="GM Speed Buff" skillID="199" skillIcon="2840" />
			<row behaviorID="1778" cooldown="1" cooldowngroup="0" description="When built, stuns all strombies in a radius" imaginationcost="0" inNpcEditor="0" name="Shield Generator Stun" skillID="200" skillIcon="2840" />
			<row behaviorID="1784" cooldown="1" cooldowngroup="0" description="Heals LP IP and AP on all friends in a radius repeatedly" imaginationcost="0" inNpcEditor="0" name="Heal All AoE" skillID="201" skillIcon="2841" />
			<row behaviorID="1845" cooldown="1" cooldowngroup="0" description="So the NPC can attack things above and below it." imaginationcost="0" inNpcEditor="0" name="NPC Proj Attack using AOE" skillID="202" skillIcon="2840" />
			<row behaviorID="1789" cooldown="1" cooldowngroup="0" description="Casts a knockback at melee range" imaginationcost="0" inNpcEditor="1" name="NPC Brawler Knockback" skillID="203" skillIcon="2840" />
			<row behaviorID="1794" cooldown="1" cooldowngroup="1" description="Testing NPC combat behavior" imaginationcost="0" inNpcEditor="0" name="Test btarr testing NPC combat" skillID="205" skillIcon="2840" />
			<row behaviorID="1795" cooldown="1" cooldowngroup="1" description="testing ai ranged" imaginationcost="0" inNpcEditor="0" name="Test btarr ranged" skillID="206" skillIcon="2840" />
			<row behaviorID="1970" cooldown="1" cooldowngroup="0" description="Shoot skill just for Epsilon due to very small aggro range." imaginationcost="0" inNpcEditor="0" name="NPC Epsilon Short Range attack" skillID="207" skillIcon="2840" />
			<row behaviorID="1858" cooldown="5" cooldowngroup="0" description="he fires a rocket" imaginationcost="0" inNpcEditor="0" name="NPC Spider Rocket" skillID="208" skillIcon="2840" />
			<row behaviorID="1846" cooldown="1" cooldowngroup="0" description="Attack for the guard on the AG wall" imaginationcost="0" inNpcEditor="1" name="NPC Wall Guard Double Attack" skillID="209" skillIcon="2840" />
			<row behaviorID="5869" cooldown="0" cooldowngroup="0" description="Long smashing combo with knockback chargep" imaginationcost="0" inNpcEditor="0" name="Basic Long Smashing of Knockback" oomSkillID="" skillID="211" skillIcon="2840" />
			<row behaviorID="1833" cooldown="1" cooldowngroup="0" description="test tacarc" imaginationcost="0" inNpcEditor="0" name="Test Tacarc" skillID="212" skillIcon="2840" />
			<row behaviorID="1835" cooldown="0.5" cooldowngroup="0" description="Mech's Melee knock back" imaginationcost="0" inNpcEditor="0" name="NPC Mech Knock Back" skillID="214" skillIcon="2840" />
			<row behaviorID="1837" cooldown="2" cooldowngroup="0" description="Mech's fire weapon skill" imaginationcost="0" inNpcEditor="0" name="NPC Mech Fire Weapon" skillID="215" skillIcon="2840" />
			<row behaviorID="1843" cooldown="1" cooldowngroup="0" description="The Turret's Shooting skill" imaginationcost="0" inNpcEditor="0" name="NPC Turret Shoot" skillID="216" skillIcon="2840" />
			<row behaviorID="1847" cooldown="1" cooldowngroup="0" description="Stuns self for 5.5 seconds" imaginationcost="0" inNpcEditor="0" name="NPC Beetle Darkling Test" skillID="217" skillIcon="2840" />
			<row behaviorID="1849" cooldown="1" cooldowngroup="0" description="Test for bull charge" imaginationcost="0" inNpcEditor="0" name="NPC Bull Charge Knockback" skillID="218" skillIcon="2840" />
			<row behaviorID="1865" cooldown="5" cooldowngroup="5" description="Restores 3 life points" imaginationcost="0" inNpcEditor="0" name="Effect Restore 3 Life" skillID="219" skillIcon="2840" />
			<row behaviorID="1866" cooldown="5" cooldowngroup="5" description="Restores 4 imagination points" imaginationcost="0" inNpcEditor="0" name="Effect Restore Imagination 4 pt" skillID="220" skillIcon="2840" />
			<row behaviorID="1867" cooldown="5" cooldowngroup="5" description="Restores 3 armor points" imaginationcost="0" inNpcEditor="0" name="Effect Restore 3 Armor" skillID="221" skillIcon="2840" />
			<row behaviorID="1868" cooldown="0" cooldowngroup="0" description="Adds 15 points armor" imaginationcost="0" inNpcEditor="0" name="Test Uber Armor" skillID="222" skillIcon="2840" />
			<row behaviorID="1869" cooldown="0" cooldowngroup="0" description="Adds 30 points imagination" imaginationcost="0" inNpcEditor="0" name="Test Uber Imagination" skillID="223" skillIcon="2840" />
			<row behaviorID="1198" cooldown="0" cooldowngroup="0" description="Adds 4 points life" imaginationcost="0" inNpcEditor="0" name="Test Uber life" skillID="224" skillIcon="2840" />
			<row behaviorID="1872" cooldown="1" cooldowngroup="0" description="Does 1 pt dmg up to 2 targets in a tac arc" imaginationcost="0" inNpcEditor="0" name="Test 1 pt attack AOE" skillID="225" skillIcon="2840" />
			<row behaviorID="1876" cooldown="1" cooldowngroup="0" description="Does 2pts up to 2 targets in the tac arc" imaginationcost="0" inNpcEditor="0" name="Test 2pt AoE Attack" skillID="226" skillIcon="2840" />
			<row behaviorID="1878" cooldown="4" cooldowngroup="0" description="Heals 1 pt up to 4 characters in an AoE" imaginationcost="4" inNpcEditor="0" name="Test AoE Healing" oomBehaviorEffectID="1102" oomSkillID="" skillID="227" skillIcon="2859" />
			<row behaviorID="1886" cooldown="0" cooldowngroup="0" description="Cannonball fire" imaginationcost="0" inNpcEditor="0" name="SG Projectile" skillID="228" />
			<row behaviorID="1897" cooldown="1" cooldowngroup="0" description="The Dark Spiderling's Melee Attack" imaginationcost="0" inNpcEditor="0" name="NPC Spiderling Melee" skillID="229" skillIcon="2840" />
			<row behaviorID="1898" cooldown="4" cooldowngroup="0" description="Dark Spiderling's Cone Attack" imaginationcost="0" inNpcEditor="0" name="NPC Spiderling Blast" skillID="230" skillIcon="2840" />
			<row behaviorID="1915" cooldown="5" cooldowngroup="5" description="Send a wave of healing energy out to any friends near you." imaginationcost="2" inNpcEditor="1" name="Suffix of Healing" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="231" skillIcon="2859" />
			<row behaviorID="1923" cooldown="5" cooldowngroup="2" description="Shoot out a ray of cold, damaging and slowing your opponent." imaginationcost="2" inNpcEditor="0" name="Suffix of Freezing" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="232" skillIcon="2857" />
			<row behaviorID="1926" cooldown="10" cooldowngroup="3" description="Your opponent becomes entrapped as tiny bricks build up to hold him in place." imaginationcost="2" inNpcEditor="1" name="Suffix of Entrapment" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="233" skillIcon="2850" />
			<row behaviorID="1930" cooldown="5" cooldowngroup="7" description="Wave of energy emanate out from the caster, repairing his armor and that of his nearby friends." imaginationcost="2" inNpcEditor="0" name="Suffix of AOE Repair" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="234" skillIcon="2840" />
			<row behaviorID="1932" cooldown="10" cooldowngroup="11" description="Speed up your attack and movement speed." imaginationcost="2" inNpcEditor="1" name="Suffix of Frenzy" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="235" skillIcon="2858" />
			<row behaviorID="1935" cooldown="10" cooldowngroup="2" description="Send out a shock wave in all directions and knock back your enemies." imaginationcost="4" inNpcEditor="0" name="Suffix of Repulsion" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="236" skillIcon="2863" />
			<row behaviorID="1940" cooldown="1" cooldowngroup="0" description="Block Test" imaginationcost="0" inNpcEditor="0" name="TEST Block Test" skillID="237" skillIcon="2840" />
			<row behaviorID="1936" cooldown="0.1" description="PreconditionTest" imaginationcost="0" inNpcEditor="0" name="TEST PreconditionTest" skillID="238" />
			<row behaviorID="1957" cooldown="1" cooldowngroup="1" description="A basic short range melee attack for NPCs" imaginationcost="0" inNpcEditor="0" name="NPC Basic Short Melee" skillID="239" />
			<row behaviorID="1969" cooldown="15" cooldowngroup="2" description="3 damage slow melee attack" imaginationcost="0" inNpcEditor="0" name="NPC Darkling Pirate Heavy Attack" skillID="240" />
			<row behaviorID="1985" cooldown="8" cooldowngroup="1" description="Fires 5 shots and leaves enemy &quot;winded&quot;" imaginationcost="0" inNpcEditor="0" name="NPC Darkling Admiral Cannon" oomSkillID="" skillID="241" />
			<row behaviorID="2008" cooldown="12" cooldowngroup="1" description="AoE attack for high damage and knock back." imaginationcost="0" inNpcEditor="0" name="NPC Gorilla smash" skillID="242" />
			<row behaviorID="2031" cooldown="4" cooldowngroup="1" description="basic aoe attack" imaginationcost="2" inNpcEditor="0" name="Test AoE Damage Attack" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="243" skillIcon="2840" />
			<row behaviorID="2033" cooldown="1" description="testing taunt behavior" imaginationcost="1" inNpcEditor="0" name="Test btarr taunt" skillID="244" />
			<row behaviorID="2048" cooldown="1" description="testing knockback aggro" imaginationcost="1" inNpcEditor="0" name="Test btarr demo knockback" skillID="245" />
			<row behaviorID="2078" cooldown="0" cooldowngroup="1" description="1/1/1 damage short range combo only" imaginationcost="1" inNpcEditor="0" name="Basic Short Rang Projectile Atk" oomBehaviorEffectID="1102" oomSkillID="130" skillID="246" skillIcon="798" />
			<row behaviorID="2081" cooldown="15" cooldowngroup="13" description="Playes jig on friends within 30 ft" imaginationcost="1" inNpcEditor="0" name="Captain Hat Effect" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="247" skillIcon="2861" />
			<row behaviorID="2082" cooldown="5" cooldowngroup="13" description="Plays the Jig emote on user" imaginationcost="1" inNpcEditor="0" name="Mate's Hat" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="248" skillIcon="2862" />
			<row behaviorID="2083" cooldown="0" cooldowngroup="0" description="" imaginationcost="0" inNpcEditor="0" name="SG Projectile Supercharged" skillID="249" />
			<row behaviorID="2085" cooldown="0" cooldowngroup="0" description="Makes you smelly, but not as smelly as a Skunk." imaginationcost="0" inNpcEditor="0" name="Stinky Fish Stink" skillID="250" skillIcon="2440" />
			<row behaviorID="2088" cooldown="120" cooldowngroup="6" description="Jig emote + restore 2 imagination" imaginationcost="0" inNpcEditor="0" name="Yo Ho Ho Mug" skillID="251" skillIcon="2862" />
			<row behaviorID="2089" cooldown="20" cooldowngroup="5" description="Heals 2 health" imaginationcost="0" inNpcEditor="0" name="Tasty Fish" skillID="252" skillIcon="2440" />
			<row behaviorID="6253" cooldown="0" description="Adds 1 pt of armor" imaginationcost="0" inNpcEditor="0" name="Breastplate of Armor 1" oomSkillID="" skillID="253" />
			<row behaviorID="3485" cooldown="0" description="Increases armor by 2" imaginationcost="0" inNpcEditor="0" name="Shield of Armor 2" skillID="254" />
			<row behaviorID="2097" cooldown="5" cooldowngroup="5" description="Grants AOE healing of 1 pt in 15 units" imaginationcost="2" inNpcEditor="0" name="TEST Turban of Healing 1" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="255" skillIcon="2859" />
			<row behaviorID="2103" cooldown="5" cooldowngroup="5" description="Heals 2 pts in 15 unit AOE" imaginationcost="2" inNpcEditor="0" name="Hood of Healing 2" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="256" skillIcon="2859" />
			<row behaviorID="2106" cooldown="10" cooldowngroup="3" description="Roots 1 target for a duration of 5 seconds" imaginationcost="2" inNpcEditor="0" name="Helm of Entrapment 1" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="257" skillIcon="2850" />
			<row behaviorID="2111" cooldown="10" cooldowngroup="3" description="Roots 2 targets for 8 seconds" imaginationcost="3" inNpcEditor="0" name="Skill of Entrapment 2" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="258" skillIcon="2850" />
			<row behaviorID="2117" cooldown="5" cooldowngroup="2" description="damages and slows enemies in 90 degree fan" imaginationcost="2" inNpcEditor="0" name="Wand of Freezing 1" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="259" skillIcon="2857" />
			<row behaviorID="2119" cooldown="10" cooldowngroup="11" description="Broken Skill DO NOT USE" imaginationcost="2" inNpcEditor="0" name="TEST Knit Cap of Frenzy 1" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="260" skillIcon="2858" />
			<row behaviorID="1929" cooldown="2" cooldowngroup="0" description="" imaginationcost="0" inNpcEditor="0" name="Test Skill of Testing" skillID="261" />
			<row behaviorID="3583" cooldown="10" cooldowngroup="7" description="AOE armor repair, 6 pulses of 1 pt each" imaginationcost="4" inNpcEditor="0" name="Shirt of Auto Repair 1" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="262" skillIcon="2840" />
			<row behaviorID="2128" cooldown="5" cooldowngroup="7" description="AOE armor repair, 4 pulses of 2 pts each" imaginationcost="4" inNpcEditor="0" name="TEST Shirt of Auto Repair 2" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="263" skillIcon="2840" />
			<row behaviorID="2131" cooldown="10" cooldowngroup="2" description="AOE knock back" imaginationcost="4" inNpcEditor="0" name="Drumstick of Repulsion 2" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="264" skillIcon="2863" />
			<row behaviorID="3697" cooldown="120" cooldowngroup="16" description="Consumable. Buffs health by 2 for 120 seconds" imaginationcost="0" inNpcEditor="0" name="Hard Tack" skillID="265" skillIcon="2860" />
			<row behaviorID="2193" cooldown="5" cooldowngroup="2" description="15 unitmajor repulsion" imaginationcost="0" inNpcEditor="0" name="Flash Bang" skillID="266" />
			<row behaviorID="2136" cooldown="5" cooldowngroup="13" description="" imaginationcost="0" inNpcEditor="0" name="Pirate flag wave" oomSkillID="" skillID="267" skillIcon="2877" />
			<row behaviorID="3483" cooldown="0" description="Buffs max imagination 2" imaginationcost="0" inNpcEditor="0" name="Pants of Imagination Boost 2" skillID="268" />
			<row behaviorID="2190" cooldown="0" cooldowngroup="0" description="a 2/2/2 sword with Freezing charge up" imaginationcost="0" inNpcEditor="0" name="2/2/2 Dmg Sword of Freezing" skillID="269" />
			<row behaviorID="2194" cooldown="0" cooldowngroup="0" description="Testing immunity from stun types" imaginationcost="0" inNpcEditor="0" name="Test Immunity from Stun types" skillID="270" />
			<row behaviorID="2197" cooldown="0" cooldowngroup="0" description="For the AG battle scene" imaginationcost="0" inNpcEditor="0" name="Explosion Knockback" skillID="271" />
			<row behaviorID="2206" cooldown="0" cooldowngroup="0" description="Testing damage absorption skill" imaginationcost="0" inNpcEditor="0" name="Test Damage Absorption" skillID="272" />
			<row behaviorID="2207" cooldown="1" cooldowngroup="1" description="A basic short range melee attack for NPCs" imaginationcost="0" inNpcEditor="1" name="TestNPCskill" skillID="273" />
			<row behaviorID="2221" cooldown="1" cooldowngroup="1" description="A basic short range melee attack for NPCs" imaginationcost="0" inNpcEditor="0" name="NPC Basic Medium Melee" skillID="274" />
			<row behaviorID="2235" cooldown="1" cooldowngroup="1" description="A basic short range melee attack for NPCs" imaginationcost="0" inNpcEditor="0" name="NPC TEST 867" skillID="275" />
			<row behaviorID="4560" cooldown="0" cooldowngroup="1" description="2/2/3 Weapon" imaginationcost="0" inNpcEditor="0" name="Great Short Slashing" skillID="276" skillIcon="2843" />
			<row behaviorID="4561" cooldown="0" cooldowngroup="1" description="2/3/3 Weapon" imaginationcost="0" inNpcEditor="0" name="Super Short Slashing" skillID="277" skillIcon="2843" />
			<row behaviorID="4562" cooldown="0" cooldowngroup="1" description="3/3/3 Weapon" imaginationcost="0" inNpcEditor="0" name="Elite Short Slashing" skillID="278" skillIcon="2843" />
			<row behaviorID="4713" cooldown="0" cooldowngroup="1" description="2/2/3 Weapon" imaginationcost="0" inNpcEditor="0" name="Great Short Smashing" skillID="279" skillIcon="2870" />
			<row behaviorID="4714" cooldown="0" cooldowngroup="1" description="2/3/3 Weapon" imaginationcost="0" inNpcEditor="0" name="Super Short Smashing" skillID="280" skillIcon="2870" />
			<row behaviorID="4715" cooldown="0" cooldowngroup="1" description="3/3/3 Weapon" imaginationcost="0" inNpcEditor="0" name="Elite Short Smashing" skillID="281" skillIcon="2870" />
			<row behaviorID="4638" cooldown="0" cooldowngroup="1" description="2/2/3 Weapon" imaginationcost="0" inNpcEditor="0" name="Great Short Piercing" skillID="282" skillIcon="2839" />
			<row behaviorID="4639" cooldown="0" cooldowngroup="1" description="2/3/3 Weapon" imaginationcost="0" inNpcEditor="0" name="Super Short Piercing" skillID="283" skillIcon="2839" />
			<row behaviorID="4640" cooldown="0" cooldowngroup="1" description="3/3/3 Weapon" imaginationcost="0" inNpcEditor="0" name="Elite Short Piercing" skillID="284" skillIcon="2839" />
			<row behaviorID="4564" cooldown="0" cooldowngroup="1" description="2/2/3 Weapon" imaginationcost="0" inNpcEditor="0" name="Great Long Slashing" skillID="285" skillIcon="2869" />
			<row behaviorID="4565" cooldown="0" cooldowngroup="1" description="2/3/3 Weapon" imaginationcost="0" inNpcEditor="0" name="Super Long Slashing" skillID="286" skillIcon="2869" />
			<row behaviorID="4566" cooldown="0" cooldowngroup="1" description="3/3/3 Weapon" imaginationcost="0" inNpcEditor="0" name="Elite Long Slashing" skillID="287" skillIcon="2869" />
			<row behaviorID="4716" cooldown="0" cooldowngroup="1" description="2/2/3 Weapon" imaginationcost="0" inNpcEditor="0" name="Great Long Smashing" skillID="288" skillIcon="2867" />
			<row behaviorID="4717" cooldown="0" cooldowngroup="1" description="2/3/3 Weapon" imaginationcost="0" inNpcEditor="0" name="Super Long Smashing" skillID="289" skillIcon="2867" />
			<row behaviorID="4718" cooldown="0" cooldowngroup="1" description="3/3/3 Weapon" imaginationcost="0" inNpcEditor="0" name="Elite Long Smashing" skillID="290" skillIcon="2867" />
			<row behaviorID="4641" cooldown="0" cooldowngroup="1" description="2/2/3 Weapon" imaginationcost="0" inNpcEditor="0" name="Great Long Piercing" skillID="291" skillIcon="2868" />
			<row behaviorID="4642" cooldown="0" cooldowngroup="1" description="2/3/3 Weapon" imaginationcost="0" inNpcEditor="0" name="Super Long Piercing" skillID="292" skillIcon="2868" />
			<row behaviorID="4643" cooldown="0" cooldowngroup="1" description="3/3/3 Weapon" imaginationcost="0" inNpcEditor="0" name="Elite Long Piercing" skillID="293" skillIcon="2868" />
			<row behaviorID="3257" cooldown="0" cooldowngroup="1" description="1/1/1 Weapon that does not force the caster to stop" imaginationcost="0" inNpcEditor="0" name="Test Freeflow Short Slashing" skillID="294" skillIcon="2843" />
			<row behaviorID="3317" cooldown="0" cooldowngroup="1" description="1/1/1 test" imaginationcost="0" inNpcEditor="0" name="test No self Stun force movement" skillID="295" skillIcon="2843" />
			<row behaviorID="3377" cooldown="0" cooldowngroup="1" description="2/2/3 short slashing with stun chargeup" imaginationcost="0" inNpcEditor="0" name="Super Short Sword of Stunning" skillID="296" skillIcon="2843" />
			<row behaviorID="3466" cooldown="1" cooldowngroup="1" description="test casting an AoE from a target" imaginationcost="0" inNpcEditor="0" name="Test Targetted AoE" skillID="297" />
			<row behaviorID="3481" cooldown="1" cooldowngroup="2" description="Stuns target for 5 seconds" imaginationcost="3" inNpcEditor="0" name="of Stunning Add on" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="298" skillIcon="2840" />
			<row behaviorID="3506" cooldown="1" cooldowngroup="2" description="Targetted AoE attack" imaginationcost="5" inNpcEditor="0" name="of Lightning Add On" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="299" skillIcon="2840" />
			<row behaviorID="3526" cooldown="1" cooldowngroup="2" description="2 direct damage and 50% speed reduction on enemy" imaginationcost="2" inNpcEditor="0" name="of Freezing Add on" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="300" skillIcon="2840" />
			<row behaviorID="3536" cooldown="1" cooldowngroup="2" description="knocks targets in radius back" imaginationcost="4" inNpcEditor="0" name="of Repulsion Add On" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="301" skillIcon="2840" />
			<row behaviorID="3540" cooldown="1" cooldowngroup="2" description="Roots target for 6 seconds" imaginationcost="2" inNpcEditor="0" name="of Rooting Add on" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="302" skillIcon="2840" />
			<row behaviorID="3563" cooldown="5" cooldowngroup="0" description="The Spider Boss Fires a rocket using a very nary tac arc and blind firing" imaginationcost="0" inNpcEditor="1" name="NPC Spider Boss Shoot Skill" skillID="303" />
			<row behaviorID="3566" cooldown="3" description="Drops a landmine buildable at players feet. 1 second anim and stun" imaginationcost="0" inNpcEditor="0" name="Spawn Land Mine" skillID="304" />
			<row behaviorID="3568" cooldown="0" cooldowngroup="0" description="Damages other eggs in vicinity" imaginationcost="0" inNpcEditor="0" name="Spider Egg Self Explode" skillID="305" />
			<row behaviorID="3569" cooldown="0" cooldowngroup="0" description="Turns on jet pack mode" imaginationcost="0" inNpcEditor="0" name="Jet Pack Skill" skillID="306" />
			<row behaviorID="3577" cooldown="10" cooldowngroup="7" description="AOE armor repair, 4 pulses of 2 pt each" imaginationcost="6" inNpcEditor="0" name="TEST Shirt of Auto Repair 2" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="307" skillIcon="2840" />
			<row behaviorID="3584" cooldown="10" cooldowngroup="7" description="AOE armor repair 6 pulses of 2 pt each" imaginationcost="6" inNpcEditor="0" name="Shirt of Auto Repair 2" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="308" skillIcon="2840" />
			<row behaviorID="3598" cooldown="3" cooldowngroup="2" description="Taunts enemies in a 30 unit radius" imaginationcost="1" inNpcEditor="0" name="AoE Basic Taunt" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="309" skillIcon="2840" />
			<row behaviorID="3599" cooldown="0" cooldowngroup="1" description="attempts to hit whatever the sword swings through" imaginationcost="0" inNpcEditor="0" name="Test Basic Long Slashing With Wi" skillID="310" skillIcon="2869" />
			<row behaviorID="3671" cooldown="3" cooldowngroup="2" description="Skill that pulls enemies to target enemy" imaginationcost="1" inNpcEditor="0" name="TEST of Gravity Add On" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="311" skillIcon="2840" />
			<row behaviorID="3672" cooldown="4" cooldowngroup="0" description="The Spider Boss Fires a rocket using a very narow tac arc and blind firing" imaginationcost="0" inNpcEditor="0" name="NPC Spider Boss 1 Shoot" skillID="312" />
			<row behaviorID="3684" cooldown="0" cooldowngroup="0" description="bullet that does 5 damage" imaginationcost="0" inNpcEditor="0" name="5 damage bullet" skillID="313" />
			<row behaviorID="3685" cooldown="5" cooldowngroup="7" description="AOE heal, 2 pulse, 1 point each" imaginationcost="2" inNpcEditor="0" name="Turban of Healing 1" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="314" skillIcon="2859" />
			<row behaviorID="3691" cooldown="5" cooldowngroup="7" description="AOE heal, 6 pulse, 1 point each" imaginationcost="4" inNpcEditor="0" name="Hood of Healing 2" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="315" skillIcon="2859" />
			<row behaviorID="3714" cooldown="1" cooldowngroup="2" description="Pulls target to caster" imaginationcost="2" inNpcEditor="0" name="TEST of Pulling Add On" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="316" skillIcon="2840" />
			<row behaviorID="3719" cooldown="0" cooldowngroup="7" description="15 unit radius explosion with knockback and butt burn" imaginationcost="0" inNpcEditor="0" name="Land Mine Explosion" skillID="317" />
			<row behaviorID="3727" cooldown="0" cooldowngroup="7" description="Calls an explosion of 10 units radius, knocks back all, damages enemies for 2 pts" imaginationcost="0" inNpcEditor="0" name="AG Air Strike" skillID="318" />
			<row behaviorID="3728" cooldown="1" cooldowngroup="2" description="Stuns target for 3 seconds" imaginationcost="2" inNpcEditor="0" name="of Sleeping Add on" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="319" skillIcon="2840" />
			<row behaviorID="3743" cooldown="1" cooldowngroup="2" description="Stuns target for 3.5 seconds" imaginationcost="2" inNpcEditor="0" name="of Knockdown Add on" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="320" skillIcon="2840" />
			<row behaviorID="3758" cooldown="6" cooldowngroup="4" description="Stuns target for 5 seconds" imaginationcost="1" inNpcEditor="0" name="Yar Har Har stun" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="321" skillIcon="2840" />
			<row behaviorID="3782" cooldown="1" cooldowngroup="1" description="Knocks back enemies that get too close" imaginationcost="0" inNpcEditor="0" name="Spider Boss AoE Knockback" skillID="322" />
			<row behaviorID="3783" cooldown="0" cooldowngroup="0" description="Skill to test damage over time" imaginationcost="0" inNpcEditor="0" name="TEST Damage Over Time" skillID="323" />
			<row behaviorID="3784" cooldown="0" cooldowngroup="0" description="Skill for jet pack that hovers" imaginationcost="0" inNpcEditor="0" name="TEST Jet Pack Hover" skillID="324" />
			<row behaviorID="3788" cooldown="2" cooldowngroup="7" description="10 points of damage shield for 30 seconds" imaginationcost="5" inNpcEditor="0" name="Shielding" skillID="325" skillIcon="2950" />
			<row behaviorID="3800" cooldown="2" cooldowngroup="7" description="Buffs run and attack speed for 15 seconds" imaginationcost="2" inNpcEditor="0" name="of Frenzy Add On" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="326" skillIcon="2840" />
			<row behaviorID="3807" cooldown="0" cooldowngroup="0" description="test for jump attack" imaginationcost="0" inNpcEditor="0" name="TEST Jump" skillID="327" />
			<row behaviorID="3823" cooldown="5" cooldowngroup="2" description="Testing the spinjutzu tornado skill" imaginationcost="1" inNpcEditor="0" name="Test Spinjutzu Add On" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="328" skillIcon="2840" />
			<row behaviorID="3845" cooldown="0.5" cooldowngroup="0" description="Instant cast shoot without projectile" imaginationcost="0" inNpcEditor="0" name="NPC Guard Shoot to Smash" oomSkillID="" skillID="329" />
			<row behaviorID="3854" cooldown="30" cooldowngroup="9" description="Collect coins and powerups at a distance!" imaginationcost="5" inNpcEditor="0" name="Money Magnet" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="330" skillIcon="2321" />
			<row behaviorID="3859" cooldown="0" cooldowngroup="0" description="TEST Tak effect" imaginationcost="0" inNpcEditor="0" name="TEST tak effect" skillID="332" />
			<row behaviorID="3863" cooldown="3" cooldowngroup="2" description="Applies DoT on Target" imaginationcost="3" inNpcEditor="0" name="of Bees Add on" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="333" skillIcon="2840" />
			<row behaviorID="3918" cooldown="1" cooldowngroup="0" description="Testing immunity to basic attack" imaginationcost="0" inNpcEditor="0" name="Test Damage Immunity" skillID="334" />
			<row behaviorID="3929" cooldown="40" cooldowngroup="10" description="15 second max speed boost. 30 second cooldown" imaginationcost="3" inNpcEditor="0" name="New Speedy Pants" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="335" skillIcon="2951" />
			<row behaviorID="3931" cooldown="0" cooldowngroup="0" description="used for when the ape's boulder hits" imaginationcost="0" inNpcEditor="0" name="Ape's Boulder Explosion" skillID="336" />
			<row behaviorID="3939" cooldown="11" cooldowngroup="0" description="Ape throws and exploding boulder" imaginationcost="0" inNpcEditor="0" name="Ape Boulder Throw" oomSkillID="" skillID="337" />
			<row behaviorID="3955" cooldown="5" cooldowngroup="2" description="Knight Rank 3, deals 5 damage and knockback in 10 units." imaginationcost="3" inNpcEditor="0" name="Roundhouse" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="338" skillIcon="3082" />
			<row behaviorID="3958" cooldown="1" cooldowngroup="1" description="Test suicide DoT" imaginationcost="0" inNpcEditor="0" name="TEST self Dot" skillID="339" />
			<row behaviorID="3963" cooldown="1" cooldowngroup="1" description="Test self immune to dots" imaginationcost="0" inNpcEditor="0" name="TEST DoT Immune" skillID="340" />
			<row behaviorID="3964" cooldown="0" cooldowngroup="1" description="Sentinal Knight weapon combo rank 1. Knockdown on 3rd hit" imaginationcost="0" inNpcEditor="0" name="OLD Stay Down 1 " oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="341" skillIcon="2869" />
			<row behaviorID="4036" cooldown="5" cooldowngroup="2" description="Sentinel Faction Skill" imaginationcost="2" inNpcEditor="0" name="Shield Slam" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="342" skillIcon="3083" />
			<row behaviorID="4037" cooldown="20" cooldowngroup="3" description="Taunts enemies to attack player in 40 units" imaginationcost="2" inNpcEditor="0" name="TEST Challenge 1" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="343" skillIcon="3085" />
			<row behaviorID="4067" cooldown="15" cooldowngroup="2" description="Venture cone targetted pull skill" imaginationcost="3" inNpcEditor="0" name="Anchor Pull" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="344" skillIcon="2840" />
			<row behaviorID="4083" cooldown="2" cooldowngroup="2" description="Paradox Cone AoE Knockback" imaginationcost="2" inNpcEditor="0" name="Dark Thunder 1" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="345" skillIcon="2840" />
			<row behaviorID="4096" cooldown="2" cooldowngroup="2" description="Paradox Cone AoE attack" imaginationcost="3" inNpcEditor="0" name="Maelstrom Breath 1" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="346" skillIcon="2840" />
			<row behaviorID="4107" cooldown="10" cooldowngroup="2" description="Venture Balistics root" imaginationcost="4" inNpcEditor="0" name="Net Gun 1" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="347" skillIcon="2840" />
			<row behaviorID="4226" cooldown="0" cooldowngroup="0" description="Root skill from the bullet from Net Gun Skill 347" imaginationcost="0" inNpcEditor="0" name="Net Root 1" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="348" skillIcon="2840" />
			<row behaviorID="4129" cooldown="10" cooldowngroup="2" description="Paradox PBAoE knockback" imaginationcost="4" inNpcEditor="0" name="Darkness Falls" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="349" skillIcon="2840" />
			<row behaviorID="4132" cooldown="1" cooldowngroup="1" description="Test for imagination drain" imaginationcost="0" inNpcEditor="0" name="TEST Self Imagination Drain" skillID="350" />
			<row behaviorID="4137" cooldown="1" cooldowngroup="1" description="Test immunity to imagination drain" imaginationcost="0" inNpcEditor="0" name="TEST Img Drain Immune" skillID="351" />
			<row behaviorID="4147" cooldown="3" cooldowngroup="3" description="Taunts enemies to attack player in 40 minuts" imaginationcost="2" inNpcEditor="0" name="Challenge 1" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="352" skillIcon="3085" />
			<row behaviorID="4151" cooldown="2" cooldowngroup="2" description="Paradox ballistic air stun" imaginationcost="0" inNpcEditor="0" name="Maelstrom Vortex 1" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="353" skillIcon="2840" />
			<row behaviorID="6113" cooldown="0" cooldowngroup="0" description="The skill that the force of nature projectile casts" imaginationcost="0" inNpcEditor="0" name="Projectile Maelstrom Vortex" skillID="354" />
			<row behaviorID="4169" cooldown="0" cooldowngroup="1" description="1/1/1 ranged combo" imaginationcost="0" inNpcEditor="0" name="Wand Mastery 1" skillID="355" />
			<row behaviorID="4204" cooldown="0" cooldowngroup="0" description="fireball projectile used in wand mastery skill" imaginationcost="0" inNpcEditor="0" name="Proj Wand Bullet - 1 pt dmg" skillID="356" />
			<row behaviorID="4229" cooldown="0" cooldowngroup="0" description="12 unit AOE with 1 damage" imaginationcost="0" inNpcEditor="0" name="Proj Wand Fireball - 1 pt dmg" oomSkillID="" skillID="357" skillIcon="2480" />
			<row behaviorID="4208" cooldown="10" cooldowngroup="3" description="Engineers single target air stun" imaginationcost="2" inNpcEditor="0" name="Sky Hook TEST" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="358" skillIcon="2840" />
			<row behaviorID="4265" cooldown="2" cooldowngroup="16" description="Test. Spawns an object." imaginationcost="0" inNpcEditor="0" name="Test spawn behavior" skillID="359" skillIcon="2860" />
			<row armorBonusUI="1" behaviorID="4241" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds 1 armor" imaginationcost="0" inNpcEditor="0" name="Armor equip buff 1" skillID="360" />
			<row armorBonusUI="2" behaviorID="4243" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds 1 armor" imaginationcost="0" inNpcEditor="0" name="Armor equip buff 2" skillID="361" />
			<row armorBonusUI="3" behaviorID="4244" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds 1 armor" imaginationcost="0" inNpcEditor="0" name="Armor equip buff 3" skillID="362" />
			<row armorBonusUI="4" behaviorID="4245" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds 1 armor" imaginationcost="0" inNpcEditor="0" name="Armor equip buff 4" skillID="363" />
			<row armorBonusUI="5" behaviorID="4246" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds 1 armor" imaginationcost="0" inNpcEditor="0" name="Armor equip buff 5" skillID="364" />
			<row armorBonusUI="6" behaviorID="4247" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds 1 armor" imaginationcost="0" inNpcEditor="0" name="Armor equip buff 6" skillID="365" />
			<row armorBonusUI="7" behaviorID="4248" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds 1 armor" imaginationcost="0" inNpcEditor="0" name="Armor equip buff 7" skillID="366" />
			<row armorBonusUI="8" behaviorID="4249" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds 1 armor" imaginationcost="0" inNpcEditor="0" name="Armor equip buff 8" skillID="367" />
			<row armorBonusUI="9" behaviorID="4250" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds 1 armor" imaginationcost="0" inNpcEditor="0" name="Armor equip buff 9" skillID="368" />
			<row behaviorID="4251" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds 1 imagination" imBonusUI="1" imaginationcost="0" inNpcEditor="0" name="Imagination equip buff 1" skillID="369" />
			<row behaviorID="4252" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds 1 imagination" imBonusUI="2" imaginationcost="0" inNpcEditor="0" name="Imagination equip buff 2" skillID="370" />
			<row behaviorID="4253" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds 1 imagination" imBonusUI="3" imaginationcost="0" inNpcEditor="0" name="Imagination equip buff 3" skillID="371" />
			<row behaviorID="4254" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds 1 imagination" imBonusUI="4" imaginationcost="0" inNpcEditor="0" name="Imagination equip buff 4" skillID="372" />
			<row behaviorID="4255" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds 1 imagination" imBonusUI="5" imaginationcost="0" inNpcEditor="0" name="Imagination equip buff 5" skillID="373" />
			<row behaviorID="4256" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds 1 imagination" imBonusUI="6" imaginationcost="0" inNpcEditor="0" name="Imagination equip buff 6" skillID="374" />
			<row behaviorID="4257" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds 1 imagination" imBonusUI="7" imaginationcost="0" inNpcEditor="0" name="Imagination equip buff 7" skillID="375" />
			<row behaviorID="4258" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds 1 imagination" imBonusUI="8" imaginationcost="0" inNpcEditor="0" name="Imagination equip buff 8" skillID="376" />
			<row behaviorID="4259" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds 1 imagination" imBonusUI="9" imaginationcost="0" inNpcEditor="0" name="Imagination equip buff 9" skillID="377" />
			<row behaviorID="4260" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds life" imaginationcost="0" inNpcEditor="0" lifeBonusUI="1" name="Life equip buff 1" skillID="378" />
			<row behaviorID="4261" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds life" imaginationcost="0" inNpcEditor="0" lifeBonusUI="2" name="Life equip buff 2" skillID="379" />
			<row behaviorID="4262" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds life" imaginationcost="0" inNpcEditor="0" lifeBonusUI="3" name="Life equip buff 3" skillID="380" />
			<row behaviorID="4263" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds life" imaginationcost="0" inNpcEditor="0" lifeBonusUI="4" name="Life equip buff 4" skillID="381" />
			<row behaviorID="4264" cooldown="0" cooldowngroup="16" description="" descriptionUI="Adds life" imaginationcost="0" inNpcEditor="0" lifeBonusUI="5" name="Life equip buff 5" skillID="382" />
			<row behaviorID="4266" cooldown="10" cooldowngroup="2" description="Venture Ballistics Stun Rank 1" imaginationcost="4" inNpcEditor="0" name="Throw Funky Monkey Rank 1" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="383" skillIcon="2840" />
			<row behaviorID="4272" cooldown="0" cooldowngroup="0" description="Test Skill" imaginationcost="0" inNpcEditor="0" name="Test - Delete Me" skillID="384" />
			<row behaviorID="3898" cooldown="0" cooldowngroup="0" description="Skill made only for duping purposes, not to be used as a stand alone skill." imaginationcost="0" inNpcEditor="0" name="Non Standard Unarmed Jump Kick" skillID="385" />
			<row behaviorID="3913" cooldown="0" cooldowngroup="0" description="Used for Duping only. Not a stand alone skill" imaginationcost="0" inNpcEditor="0" name="Non Standard Unarmed double jump" skillID="386" />
			<row behaviorID="4279" cooldown="0" cooldowngroup="0" description="Skill made only for duping purposes, not to be used as a stand alone skill." imaginationcost="0" inNpcEditor="0" name="Non Standard Slashing Jump Attac" skillID="387" />
			<row behaviorID="4294" cooldown="0" cooldowngroup="0" description="Used for Duping only. Not a stand alone skill" imaginationcost="0" inNpcEditor="0" name="Non Standard Double Jump Attack" skillID="388" />
			<row behaviorID="4316" cooldown="0" cooldowngroup="0" description="Skill made only for duping purposes, not to be used as a stand alone skill." imaginationcost="0" inNpcEditor="0" name="Non Standard 1DmgPierce Jump" skillID="389" />
			<row behaviorID="4331" cooldown="0" cooldowngroup="0" description="Used for Duping only. Not a stand alone skill" imaginationcost="0" inNpcEditor="0" name="Non Standard Pierce Dble Jump At" skillID="390" />
			<row behaviorID="4351" cooldown="0" cooldowngroup="0" description="Skill made only for duping purposes, not to be used as a stand alone skill." imaginationcost="0" inNpcEditor="0" name="Non Standard 1DmSmash Jump Attac" skillID="391" />
			<row behaviorID="4366" cooldown="0" cooldowngroup="0" description="Used for Duping only. Not a stand alone skill" imaginationcost="0" inNpcEditor="0" name="Non Standard SmallRadiuSmash Dbl" skillID="392" />
			<row behaviorID="4400" cooldown="25" cooldowngroup="17" description="Paradox Triggered Abilitty lvl 1" imaginationcost="0" inNpcEditor="0" name="Last Blast 1" skillID="393" />
			<row behaviorID="4401" cooldown="1" cooldowngroup="17" description="testing only " imaginationcost="0" inNpcEditor="0" name="test self imagination" skillID="394" />
			<row behaviorID="4404" cooldown="5" cooldowngroup="2" description="Test imbedded interupt immunities on attack delay" imaginationcost="0" inNpcEditor="0" name="TEST attack delay immune" skillID="395" />
			<row behaviorID="4414" cooldown="0" description="Cannon ball blast for the duck SG" imaginationcost="0" inNpcEditor="0" name="Duck SG Cannon Blast" skillID="396" />
			<row behaviorID="4415" cooldown="0" cooldowngroup="0" description="fires projectile for duck SG" imaginationcost="0" inNpcEditor="0" name="Duck SG Shoot" skillID="397" />
			<row behaviorID="4416" cooldown="0" cooldowngroup="0" description="shot for duck SG super" imaginationcost="0" inNpcEditor="0" name="Duck SG supercharded shoot" skillID="398" />
			<row behaviorID="4419" cooldown="0" description="Spawns 7845" imaginationcost="0" inNpcEditor="0" name="Spawn Funky Monkey Rank 1" skillID="399" />
			<row behaviorID="4431" cooldown="0" cooldowngroup="0" description="fires the supercharged shot in duck SG" imaginationcost="0" inNpcEditor="0" name="Duck SG Supercharge Shot" skillID="400" />
			<row behaviorID="4429" cooldown="0" cooldowngroup="0" description="cast by the gem this stuns all whom gaze on it for 6 seconds" imaginationcost="0" inNpcEditor="0" name="Funky Monkey Trance Rank 1" skillID="401" />
			<row behaviorID="4433" cooldown="0" cooldowngroup="0" description="Venture Passive Loot Buff" imaginationcost="0" inNpcEditor="0" name="Lucky" skillID="402" />
			<row behaviorID="4434" cooldown="20" cooldowngroup="3" description="Taunts enemies to attack player in 40 minuts" imaginationcost="2" inNpcEditor="0" name="Bushido Rank 1" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="403" skillIcon="2840" />
			<row behaviorID="4443" cooldown="10" cooldowngroup="2" description="Venture Ballistics Stun Rank 1" imaginationcost="4" inNpcEditor="0" name="Throw Funky Monkey Rank 2" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="404" skillIcon="2840" />
			<row behaviorID="4449" cooldown="0" description="Spawns 7855" imaginationcost="0" inNpcEditor="0" name="Spawn Funky Monkey Rank 2" oomSkillID="" skillID="405" skillIcon="2840" />
			<row behaviorID="4453" cooldown="10" cooldowngroup="2" description="Venture Ballistics Stun Rank 3" imaginationcost="4" inNpcEditor="0" name="Throw Funky Monkey Rank 3" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="406" skillIcon="2840" />
			<row behaviorID="4459" cooldown="0" description="Spawns 7856" imaginationcost="0" inNpcEditor="0" name="Spawn Funky Monkey Rank 3" skillID="407" />
			<row behaviorID="4463" cooldown="0" cooldowngroup="0" description="cast by the gem this stuns all whom gaze on it for 10  seconds" imaginationcost="0" inNpcEditor="0" name="Funky Monkey Trance Rank 2" oomSkillID="" skillID="408" skillIcon="2840" />
			<row behaviorID="4473" cooldown="0" cooldowngroup="0" description="cast by the gem this stuns all whom gaze on it for 14  seconds" imaginationcost="0" inNpcEditor="0" name="Funky Monkey Trance Rank 3" oomSkillID="" skillID="409" skillIcon="2840" />
			<row behaviorID="4483" cooldown="0" cooldowngroup="0" description="Car Heat Seaking Missle" imaginationcost="0" inNpcEditor="0" name="Car Heat Seaking Missle" skillID="410" />
			<row behaviorID="4485" cooldown="0" cooldowngroup="0" description="Car Landmine Explosion" imaginationcost="0" inNpcEditor="0" name="Car Landmine Explosion" skillID="411" />
			<row behaviorID="4487" cooldown="0" cooldowngroup="0" description="Car Landmine Spawn" imaginationcost="0" inNpcEditor="0" name="Car Landmine Spawn" skillID="412" />
			<row behaviorID="4488" cooldown="0" cooldowngroup="0" description="TEST DOOM BRINGER" imaginationcost="0" inNpcEditor="0" name="TEST DOOM BRINGER" skillID="413" />
			<row behaviorID="4490" cooldown="0" cooldowngroup="0" description="Skill made only for duping purposes, not to be used as a stand alone skill." imaginationcost="0" inNpcEditor="0" name="Non Standard 2Dmg Slashing Jump" skillID="414" />
			<row behaviorID="4505" cooldown="0" cooldowngroup="0" description="Skill made only for duping purposes, not to be used as a stand alone skill." imaginationcost="0" inNpcEditor="0" name="Non Standard 3DmgSlashing Jump" skillID="415" />
			<row behaviorID="4520" cooldown="0" cooldowngroup="0" description="Used for Duping only. Not a stand alone skill" imaginationcost="0" inNpcEditor="0" name="Non Standard 2DmgDouble Jump Att" skillID="416" />
			<row behaviorID="4540" cooldown="0" cooldowngroup="0" description="Used for Duping only. Not a stand alone skill" imaginationcost="0" inNpcEditor="0" name="Non Standard 3Dmg Double Jump At" skillID="417" />
			<row behaviorID="4567" cooldown="0" cooldowngroup="0" description="Skill made only for duping purposes, not to be used as a stand alone skill." imaginationcost="0" inNpcEditor="0" name="Non Standard 2DmgPierce jump att" skillID="418" />
			<row behaviorID="4582" cooldown="0" cooldowngroup="0" description="Skill made only for duping purposes, not to be used as a stand alone skill." imaginationcost="0" inNpcEditor="0" name="Non Standard 2DmgPierce Jump" skillID="419" />
			<row behaviorID="4597" cooldown="0" cooldowngroup="0" description="Used for Duping only. Not a stand alone skill" imaginationcost="0" inNpcEditor="0" name="Non Standard 2DmgPierce Dbl Jump" skillID="420" />
			<row behaviorID="4617" cooldown="0" cooldowngroup="0" description="Used for Duping only. Not a stand alone skill" imaginationcost="0" inNpcEditor="0" name="Non Standard 3Dmg Pierce Dbl Jum" skillID="421" />
			<row behaviorID="4644" cooldown="0" cooldowngroup="0" description="Skill made only for duping purposes, not to be used as a stand alone skill." imaginationcost="0" inNpcEditor="0" name="Non Standard 2 DmgSmash Jump Atk" skillID="422" />
			<row behaviorID="4659" cooldown="0" cooldowngroup="0" description="Skill made only for duping purposes, not to be used as a stand alone skill." imaginationcost="0" inNpcEditor="0" name="Non Standard 3DmgSmash Jump Attk" skillID="423" />
			<row behaviorID="4674" cooldown="0" cooldowngroup="0" description="Used for Duping only. Not a stand alone skill" imaginationcost="0" inNpcEditor="0" name="Non Standard MedRadius Smash Dbl" skillID="424" />
			<row behaviorID="4693" cooldown="0" cooldowngroup="0" description="Used for Duping only. Not a stand alone skill" imaginationcost="0" inNpcEditor="0" name="Non Standard LargeRadiusSmashDbl" skillID="425" />
			<row behaviorID="4722" cooldown="0" cooldowngroup="1" description="2/2/3 Weapon Used ONLY by Dragon hammers" imaginationcost="0" inNpcEditor="0" name="Dragon Hammer Smashing" skillID="426" skillIcon="2870" />
			<row behaviorID="4821" cooldown="1" cooldowngroup="1" description="Test immunity to QB interrupts" imaginationcost="0" inNpcEditor="0" name="TEST QB Interrupt Immunity" skillID="427" />
			<row behaviorID="4817" cooldown="0" cooldowngroup="0" description="TEST Twin Missiles" imaginationcost="0" inNpcEditor="0" name="TEST Twin Missiles" skillID="428" />
			<row behaviorID="4822" cooldown="0" cooldowngroup="0" description="Car Missle Impact" imaginationcost="0" inNpcEditor="0" name="Car Missle Impact" skillID="429" />
			<row behaviorID="4823" cooldown="0" cooldowngroup="0" description="Test NPC Air Movement" imaginationcost="0" inNpcEditor="0" name="Test NPC Air Movement" skillID="430" />
			<row behaviorID="4830" cooldown="0" cooldowngroup="0" description="Sentinel passive skill grants immunity to interupts" imaginationcost="0" inNpcEditor="0" name="Juggernaut" oomSkillID="" skillID="431" />
			<row behaviorID="4845" cooldown="30" cooldowngroup="18" description="Assembly Faction Key Skill Channels repair armor to friendlies and self while button is held down. " imaginationcost="0" inNpcEditor="0" name="Repair Armor 1" oomSkillID="" skillID="432" skillIcon="2840" />
			<row behaviorID="4848" cooldown="0" cooldowngroup="1" description="2/2/1 ranged combo" imaginationcost="0" inNpcEditor="0" name="Wand Mastery 2" skillID="433" />
			<row behaviorID="4880" cooldown="0" cooldowngroup="1" description="3/3/2 ranged combo" imaginationcost="0" inNpcEditor="0" name="Wand Mastery 3" skillID="434" />
			<row behaviorID="4914" cooldown="10" cooldowngroup="2" description="Ranger PBOE with Knockback" imaginationcost="4" inNpcEditor="0" name="Falling With Style" skillID="435" skillIcon="2840" />
			<row behaviorID="4939" cooldown="0" cooldowngroup="1" description="Sentinal Knight weapon combo rank 2. Knockdown on 3rd hit" imaginationcost="0" inNpcEditor="0" name="OLD TEST Stay Down 2" skillID="436" skillIcon="2869" />
			<row behaviorID="4997" cooldown="0" cooldowngroup="1" description="Sentinal Knight weapon combo rank 3. Knockdown on 3rd hit" imaginationcost="0" inNpcEditor="0" name="OLD TEST Stay Down 3" skillID="437" skillIcon="2869" />
			<row behaviorID="5055" cooldown="30" cooldowngroup="18" description="Assembly Faction Key Skill Channels repair armor to friendlies and self while button is held down. " imaginationcost="0" inNpcEditor="0" name="Repair Armor 2" skillID="438" skillIcon="2840" />
			<row behaviorID="5071" cooldown="30" cooldowngroup="18" description="Assembly Faction Key Skill Channels repair armor to friendlies and self while button is held down. " imaginationcost="0" inNpcEditor="0" name="Repair Armor 3" skillID="440" skillIcon="2840" />
			<row behaviorID="5087" cooldown="30" cooldowngroup="18" description="Paradox Faction Key Skill Channels repair armor to friendlies and self while button is held down." imaginationcost="0" inNpcEditor="0" name="Convert Maelstrom 1" skillID="441" skillIcon="2840" />
			<row behaviorID="5103" cooldown="30" cooldowngroup="18" description="Paradox Faction Key Skill Channels repair Imagination to friendlies and self while button is held down." imaginationcost="0" inNpcEditor="0" name="Convert Maelstrom 2" skillID="442" skillIcon="2840" />
			<row behaviorID="5119" cooldown="30" cooldowngroup="18" description="Paradox Faction Key Skill Channels  Imagination to friendlies and self while button is held down." imaginationcost="0" inNpcEditor="0" name="Convert Maelstrom 3" skillID="443" skillIcon="2840" />
			<row behaviorID="5136" cooldown="10" cooldowngroup="2" description="Daredevil PBOE with knockdown" imaginationcost="4" inNpcEditor="0" name="Body Slam" skillID="444" skillIcon="2840" />
			<row behaviorID="5192" cooldown="5" cooldowngroup="18" description="Venture faction key skill that performs a big jump with attack" imaginationcost="0" inNpcEditor="0" name="Super Jump 1" oomSkillID="" skillID="445" skillIcon="2840" />
			<row behaviorID="5197" cooldown="0" cooldowngroup="0" description="Property Edit Rotate model" imaginationcost="0" inNpcEditor="0" name="PropertyRotate" skillID="446" skillIcon="838" />
			<row behaviorID="5196" cooldown="2" cooldowngroup="1" description="Testing pull to behavior" imaginationcost="0" inNpcEditor="0" name="TEST Pull to" oomSkillID="" skillID="447" skillIcon="2840" />
			<row behaviorID="5205" cooldown="20" cooldowngroup="5" description="Player digs out a chest which pops open and spawn powerups" imaginationcost="2" inNpcEditor="0" name="X-marks-the-spot 1" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="448" skillIcon="2840" />
			<row behaviorID="5206" cooldown="5" cooldowngroup="18" description="Venture faction key skill that performs a big jump with attack" imaginationcost="0" inNpcEditor="0" name="Super Jump 2" skillID="449" skillIcon="2840" />
			<row behaviorID="5238" cooldown="5" cooldowngroup="18" description="Venture faction key skill that performs a big jump with attack" imaginationcost="0" inNpcEditor="0" name="Super Jump 3" oomSkillID="" skillID="450" skillIcon="2840" />
			<row behaviorID="5371" cooldown="0" cooldowngroup="1" description="Venture league weapon skill bucaneer" imaginationcost="0" inNpcEditor="0" name="Cutlas and Pistol 1" oomSkillID="" skillID="451" skillIcon="2840" />
			<row behaviorID="5372" cooldown="20" cooldowngroup="5" description="Player digs out a chest which pops open and spawn powerups" imaginationcost="4" inNpcEditor="0" name="X-marks-the-spot 2" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="452" skillIcon="2840" />
			<row behaviorID="5379" cooldown="20" cooldowngroup="5" description="Player digs out a chest which pops open and spawn powerups" imaginationcost="6" inNpcEditor="0" name="X-marks-the-spot 3" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="453" skillIcon="2840" />
			<row behaviorID="5389" cooldown="0" cooldowngroup="0" description="Wand projectile" imaginationcost="0" inNpcEditor="0" name="Proj Wand Bullet - 2 pt dmg" oomBehaviorEffectID="0" oomSkillID="0" skillID="454" skillIcon="2840" />
			<row behaviorID="5391" cooldown="0" cooldowngroup="0" description="wand projectile" imaginationcost="0" inNpcEditor="0" name="Proj Wand Bullet - 3 pt dmg" oomBehaviorEffectID="0" oomSkillID="0" skillID="455" skillIcon="2840" />
			<row behaviorID="5487" cooldown="0" cooldowngroup="0" description="Testing force movement with actions" imaginationcost="0" inNpcEditor="0" name="TEST force movement" skillID="456" skillIcon="0" />
			<row behaviorID="5398" cooldown="0" cooldowngroup="0" description="12 unit radius" imaginationcost="0" inNpcEditor="0" name="Proj Wand Fireball - 2 pt dmg" oomSkillID="" skillID="457" skillIcon="2480" />
			<row behaviorID="5399" castTypeDesc="0" cooldown="10" cooldowngroup="2" damageUI="1" description="Paradox Ballistics attack" descriptionUI="Throw the grenade not the pin" imaginationcost="2" inNpcEditor="0" name="Pull the Pin 1" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="458" skillIcon="2840" />
			<row behaviorID="5405" cooldown="12" cooldowngroup="2" description="Paradox Ballistics attack" imaginationcost="4" inNpcEditor="0" name="Pull the Pin  2" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="459" skillIcon="2840" />
			<row behaviorID="5411" cooldown="14" cooldowngroup="2" description="Paradox Ballistics attack" imaginationcost="6" inNpcEditor="0" name="Pull the Pin  3" oomBehaviorEffectID="1102" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="460" skillIcon="2840" />
			<row behaviorID="5421" cooldown="0" cooldowngroup="0" description="The explosion for skill 458" imaginationcost="0" inNpcEditor="0" name="Pull the Pin Explosion 1" oomSkillID="" skillID="461" skillIcon="2840" />
			<row behaviorID="5426" cooldown="0" cooldowngroup="0" description="The explosion for skill 459" imaginationcost="0" inNpcEditor="0" name="Broken DELETE ME" oomSkillID="" skillID="462" skillIcon="2840" />
			<row behaviorID="5431" cooldown="0" cooldowngroup="0" description="The explosion for skill 460" imaginationcost="0" inNpcEditor="0" name="Broken DELETE ME" skillID="463" skillIcon="2840" />
			<row behaviorID="5441" cooldown="0" cooldowngroup="0" description="The explosion for skill 459" imaginationcost="0" inNpcEditor="0" name="Pull the Pin Explosion 2" skillID="464" skillIcon="2840" />
			<row behaviorID="5445" cooldown="0" cooldowngroup="0" description="The explosion for skill 460" imaginationcost="0" inNpcEditor="0" name="Pull the Pin Explosion 3" skillID="465" skillIcon="2840" />
			<row behaviorID="5449" cooldown="5" cooldowngroup="2" description="Paradox Cone AoE DOT attack" imaginationcost="4" inNpcEditor="0" name="Maelstrom Spray Rank 1" skillID="466" skillIcon="2840" />
			<row behaviorID="5462" cooldown="5" cooldowngroup="2" description="Paradox Cone AoE DOT attack" imaginationcost="6" inNpcEditor="0" name="Maelstrom Spray Rank 2" skillID="467" skillIcon="2840" />
			<row behaviorID="5486" cooldown="60" cooldowngroup="10" description="Venture speed buff. 100 units radius. 2X speed for 60 seconds" imaginationcost="10" inNpcEditor="0" name="Path Cutter" oomSkillID="" skillID="468" skillIcon="2840" />
			<row behaviorID="5488" cooldown="20" cooldowngroup="5" description="Heals 3 health" imaginationcost="0" inNpcEditor="0" name="Health Hamburger" oomSkillID="" skillID="469" skillIcon="2440" />
			<row behaviorID="5491" cooldown="20" cooldowngroup="5" description="Heals 2 IP and 2 LP" imaginationcost="0" inNpcEditor="0" name="Buttery Croissant" oomSkillID="" skillID="470" skillIcon="2840" />
			<row behaviorID="5492" cooldown="30" cooldowngroup="2" description="Copy of spy's bomb 1, with longer cool down. To be used on consumable" imaginationcost="0" inNpcEditor="0" name="Explosive Consumable" skillID="471" skillIcon="2840" />
			<row behaviorID="5499" cooldown="0" cooldowngroup="0" description="TEST npc hover" imaginationcost="0" inNpcEditor="0" name="TEST npc hover" skillID="472" skillIcon="2840" />
			<row behaviorID="5538" cooldown="2" cooldowngroup="2" description="30 seconds of damage reduction" imaginationcost="0" inNpcEditor="0" name="TEST Damage Reduction Skill" oomSkillID="" skillID="473" skillIcon="2840" />
			<row behaviorID="5504" cooldown="2" cooldowngroup="3" description="Stop hittin' yerself!" imaginationcost="0" inNpcEditor="0" name="Yegge Super Death Combo - TEST" oomSkillID="" skillID="474" skillIcon="2840" />
			<row behaviorID="5537" cooldown="0" cooldowngroup="1" description="Assembly Engineer weapon skill with knockback chargeup" imaginationcost="0" inNpcEditor="0" name="Wrench Wrecker" oomSkillID="" skillID="475" skillIcon="2840" />
			<row behaviorID="5622" cooldown="0" cooldowngroup="0" description="1/1/1 long slashing with stunning chargeup" imaginationcost="0" inNpcEditor="0" name="Stay Down Rank 1" oomSkillID="" skillID="476" skillIcon="2843" />
			<row behaviorID="5625" cooldown="0" cooldowngroup="0" description="2/2/2 long slashing with stunning chargeup" imaginationcost="0" inNpcEditor="0" name="Stay Down Rank 2" skillID="477" skillIcon="2843" />
			<row behaviorID="5744" cooldown="0" cooldowngroup="0" description="3/3/3 long slashing with stunning chargeup" imaginationcost="0" inNpcEditor="0" name="Stay Down Rank 3" oomSkillID="" skillID="478" skillIcon="2843" />
			<row behaviorID="5870" cooldown="0" cooldowngroup="0" description="TEST" imaginationcost="0" inNpcEditor="0" name="TEST TACARC" skillID="479" skillIcon="2840" />
			<row behaviorID="5889" cooldown="15" cooldowngroup="18" description="The block ability sentinel knight members get" imaginationcost="0" inNpcEditor="0" name="Knight Block" oomSkillID="" skillID="480" skillIcon="3084" />
			<row behaviorID="5896" cooldown="5" cooldowngroup="2" description="Paradox Shinobi projectile spread attack" imaginationcost="3" inNpcEditor="0" name="Shuriken Fan Strike" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="481" skillIcon="2840" />
			<row behaviorID="5913" cooldown="10" cooldowngroup="2" description="Paradox Shinobi launch and aoe shuriken throw" imaginationcost="4" inNpcEditor="0" name="Shuriken Barrage 1" oomSkillID="426,355,296,293,292,291,290,289,288,287,286,285,284,283,282,281,280,279,278,277,276,153,152,151,150,149,148,144,143,296,426,130" skillID="482" skillIcon="2840" />
			<row behaviorID="5914" cooldown="0" cooldowngroup="0" description="TEST attackdelay" imaginationcost="0" inNpcEditor="0" name="TEST attackdelay" skillID="483" skillIcon="2840" />
			<row behaviorID="5915" cooldown="1" cooldowngroup="1" description="A Medium dmg short range melee attack for NPCs" imaginationcost="0" inNpcEditor="0" name="NPC 3 Dmg Short Melee" skillID="484" />
			<row behaviorID="5928" cooldown="1" cooldowngroup="1" description="A Heavy dmg short range melee attack for NPCs" imaginationcost="0" inNpcEditor="0" name="NPC 5 Dmg Short Melee" skillID="485" />
			<row behaviorID="5944" cooldown="0" cooldowngroup="0" description="bullet hit for 3 damage" imaginationcost="0" inNpcEditor="0" name="Projectile Impact 3 Dmg" oomBehaviorEffectID="0" oomSkillID="0" skillID="486" />
			<row behaviorID="5946" cooldown="0" cooldowngroup="0" description="Bullet hit for 4 dmg" imaginationcost="0" inNpcEditor="0" name="Projectile Hit 4 Dmg" oomSkillID="" skillID="487" />
			<row behaviorID="5947" cooldown="2" cooldowngroup="0" description="Mech's fire weapon skill 3 Dmg" imaginationcost="0" inNpcEditor="0" name="NPC Mech Fire 3 Dmg" skillID="488" skillIcon="2840" />
			<row behaviorID="5955" cooldown="2" cooldowngroup="0" description="Mech's fire weapon skill 4 Dmg" imaginationcost="0" inNpcEditor="0" name="NPC Mech Fire 4 Dmg" skillID="489" skillIcon="2840" />
			<row behaviorID="5963" cooldown="1" cooldowngroup="0" description="The Dark Spiderling's Melee Attack 3 dmg" imaginationcost="0" inNpcEditor="0" name="NPC Spiderling melee 3 dmg" skillID="490" skillIcon="2840" />
			<row behaviorID="5977" cooldown="1" cooldowngroup="0" description="The Dark Spiderling's Melee Attack 5 dmg" imaginationcost="0" inNpcEditor="0" name="NPC Spiderling Melee 5 dmg" skillID="491" skillIcon="2840" />
			<row behaviorID="5991" cooldown="4" cooldowngroup="0" description="Dark Spiderling's Cone Attack" imaginationcost="0" inNpcEditor="0" name="NPC Spiderling Blast 5 Dmg" skillID="492" skillIcon="2840" />
			<row behaviorID="6003" cooldown="4" cooldowngroup="0" description="Dark Spiderling's Cone Attack" imaginationcost="0" inNpcEditor="0" name="NPC Spiderling Blast 7 Dmg" skillID="493" skillIcon="2840" />
			<row behaviorID="6041" cooldown="4" cooldowngroup="1" description="3 hit combo used by dark ronin enemy" imaginationcost="0" inNpcEditor="0" name="Dark Ronin Melee Attack" oomSkillID="" skillID="494" />
			<row behaviorID="6063" cooldown="5" cooldowngroup="1" description="mounted darkling charges foward and knocks down enemies it hits." imaginationcost="0" inNpcEditor="0" name="Maelstrom Cavalry Charge" oomSkillID="" skillID="495" />
			<row behaviorID="6072" cooldown="3" cooldowngroup="1" description="test cavalry charge using pull to point" imaginationcost="0" inNpcEditor="0" name="TESTFAIL MaelstromCavalry Charge" oomSkillID="" skillID="496" />
			<row behaviorID="6074" cooldown="0" description="skill the FV cavalry arrow calls" imaginationcost="0" inNpcEditor="0" name="Maelstrom Cavalry arrow hit" oomSkillID="" skillID="497" />
			<row behaviorID="6082" cooldown="3" description="fires 3 arrows in a spread" imaginationcost="0" inNpcEditor="0" name="Maelstrom Cavalry Fire Arrows" oomSkillID="" skillID="498" />
			<row behaviorID="6095" cooldown="1.5" description="stun the siren QB cast" imaginationcost="0" inNpcEditor="0" name="Siren stun" oomSkillID="" skillID="499" />
			<row behaviorID="6096" cooldown="40" cooldowngroup="10" description="15 second max speed boost. 30 second cooldown" imaginationcost="0" inNpcEditor="0" name="Speed Boost Powerup" skillID="500" skillIcon="2951" />
			<row behaviorID="6100" cooldown="30" cooldowngroup="10" description="Heal over Time, 4 pulses, 1 point each" imaginationcost="0" inNpcEditor="0" name="Heal over Time Powerup" oomSkillID="" skillID="501" skillIcon="2859" />
			<row behaviorID="6106" cooldown="2.5" cooldowngroup="2" description="Testing spawning mesh for effect" imaginationcost="1" inNpcEditor="0" name="TEST Extinguish effect" oomSkillID="" skillID="502" />
			<row behaviorID="6115" cooldown="25" cooldowngroup="17" description="Paradox Triggered Abilitty lvl 2" imaginationcost="0" inNpcEditor="0" name="Last Blast 2" skillID="503" />
			<row behaviorID="6126" cooldown="25" cooldowngroup="17" description="Paradox Triggered Abilitty lvl 3" imaginationcost="0" inNpcEditor="0" name="Last Blast 3" skillID="504" />
			<row behaviorID="6137" cooldown="15" cooldowngroup="18" description="The block ability sentinel samurai members get" imaginationcost="0" inNpcEditor="0" name="Samurai Block" skillID="505" skillIcon="3084" />
			<row behaviorID="6158" cooldown="15" cooldowngroup="18" description="The block ability sentinel samurai members get" imaginationcost="0" inNpcEditor="0" name="Samurai Block 2" skillID="506" skillIcon="3084" />
			<row behaviorID="6177" cooldown="15" cooldowngroup="18" description="The block ability sentinel samurai members get" imaginationcost="0" inNpcEditor="0" name="Samurai Block 3" skillID="507" skillIcon="3084" />
			<row behaviorID="6212" cooldown="5" cooldowngroup="1" description="a cone based attack that causes pop up and damage" imaginationcost="0" inNpcEditor="0" name="FV Dragon Cone Breath" oomSkillID="" skillID="508" />
			<row behaviorID="6228" cooldown="0" cooldowngroup="0" description="TEST tacarc" imaginationcost="0" inNpcEditor="0" name="TEST tacarc" skillID="509" skillIcon="3084" />
			<row behaviorID="6227" cooldown="10" description="FV Maelstrom Dragon's AoE Pop Up Attack" imaginationcost="0" inNpcEditor="0" name="Maelstrom Dragon Ground Slam" oomSkillID="" skillID="510" />
			<row behaviorID="6234" cooldown="0" cooldowngroup="0" description="Skill for the fireball the maelstrom dragon fires" imaginationcost="0" inNpcEditor="0" name="Maelstrom Dragon Fireball" oomSkillID="" skillID="511" skillIcon="0" />
			<row behaviorID="6252" cooldown="6" cooldowngroup="0" description="Maelstrom Dragon wing knockback with fireball" imaginationcost="0" inNpcEditor="0" name="M Dragon Flap and Brun" oomSkillID="" skillID="512" skillIcon="0" />
		</rows>
	</table>
	<table name="SmashableChain">
		<columns>
			<column name="chainIndex" type="int" />
			<column name="chainLevel" type="int" />
			<column name="lootMatrixID" type="int" />
			<column name="rarityTableIndex" type="int" />
			<column name="currencyIndex" type="int" />
			<column name="currencyLevel" type="int" />
			<column name="smashCount" type="int" />
			<column name="timeLimit" type="int" />
			<column name="chainStepID" type="int" />
		</columns>
		<rows>
			<row chainIndex="1" chainLevel="1" chainStepID="1" currencyIndex="1" currencyLevel="1" lootMatrixID="48" rarityTableIndex="4" smashCount="4" timeLimit="30" />
			<row chainIndex="1" chainLevel="2" chainStepID="2" currencyIndex="1" currencyLevel="1" lootMatrixID="47" rarityTableIndex="4" smashCount="5" timeLimit="30" />
			<row chainIndex="1" chainLevel="3" chainStepID="3" currencyIndex="1" currencyLevel="1" lootMatrixID="46" rarityTableIndex="4" smashCount="6" timeLimit="30" />
			<row chainIndex="1" chainLevel="4" chainStepID="4" currencyIndex="1" currencyLevel="1" lootMatrixID="45" rarityTableIndex="4" smashCount="7" timeLimit="30" />
		</rows>
	</table>
	<table name="SmashableChainIndex">
		<columns>
			<column name="id" type="int" />
			<column name="targetGroup" type="nvarchar" />
			<column name="description" type="nvarchar" />
			<column name="continuous" type="int" />
		</columns>
		<rows>
			<row continuous="0" description="Test chain" id="1" targetGroup="1947" />
		</rows>
	</table>
	<table name="SmashableComponent">
		<columns>
			<column name="id" type="int" />
			<column name="LootMatrixIndex" type="int" />
		</columns>
		<rows>
			<row LootMatrixIndex="29" id="1" />
			<row LootMatrixIndex="30" id="3" />
			<row LootMatrixIndex="31" id="4" />
			<row LootMatrixIndex="28" id="5" />
			<row LootMatrixIndex="35" id="6" />
		</rows>
	</table>
	<table name="SmashableElements">
		<columns>
			<column name="elementID" type="int" />
			<column name="dropWeight" type="int" />
		</columns>
		<rows>
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			<row dropWeight="10" elementID="2420" />
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			<row dropWeight="10" elementID="2432" />
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			<row dropWeight="10" elementID="50947" />
			<row dropWeight="10" elementID="50949" />
			<row dropWeight="10" elementID="50950" />
			<row dropWeight="10" elementID="50955" />
			<row dropWeight="10" elementID="50956" />
			<row dropWeight="10" elementID="50967" />
			<row dropWeight="10" elementID="50990" />
			<row dropWeight="10" elementID="51000" />
			<row dropWeight="10" elementID="51739" />
			<row dropWeight="10" elementID="52031" />
			<row dropWeight="10" elementID="52035" />
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			<row dropWeight="10" elementID="52040" />
			<row dropWeight="10" elementID="52107" />
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			<row dropWeight="10" elementID="53451" />
			<row dropWeight="10" elementID="53984" />
			<row dropWeight="10" elementID="53989" />
			<row dropWeight="10" elementID="54275" />
			<row dropWeight="10" elementID="54383" />
			<row dropWeight="10" elementID="54384" />
			<row dropWeight="10" elementID="55615" />
			<row dropWeight="10" elementID="55817" />
			<row dropWeight="10" elementID="55981" />
			<row dropWeight="10" elementID="56902" />
			<row dropWeight="10" elementID="57588" />
			<row dropWeight="10" elementID="57781" />
			<row dropWeight="10" elementID="57783" />
			<row dropWeight="10" elementID="57894" />
			<row dropWeight="10" elementID="57895" />
			<row dropWeight="10" elementID="57906" />
			<row dropWeight="10" elementID="58827" />
			<row dropWeight="10" elementID="58846" />
			<row dropWeight="10" elementID="59230" />
			<row dropWeight="10" elementID="59349" />
			<row dropWeight="10" elementID="70750" />
			<row dropWeight="10" elementID="71075" />
			<row dropWeight="10" elementID="71076" />
			<row dropWeight="10" elementID="71128" />
			<row dropWeight="10" elementID="71137" />
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			<row dropWeight="10" elementID="76040" />
			<row dropWeight="10" elementID="76041" />
			<row dropWeight="10" elementID="79385" />
		</rows>
	</table>
	<table name="SpeedchatMenu">
		<columns>
			<column name="id" type="int" />
			<column name="parentId" type="int" />
			<column name="emoteId" type="int" />
			<column name="menuText" type="nvarchar" />
			<column name="imageName" type="nvarchar" />
		</columns>
		<rows>
			<row id="246" menuText="Actions" />
			<row id="247" menuText="Gestures" />
			<row id="248" menuText="Cheerful Feelings" />
			<row id="249" menuText="More Feelings" />
			<row id="250" menuText="Conversation Makers" />
			<row emoteId="175" id="251" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Applaud" parentId="246" />
			<row emoteId="359" id="252" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Dance" parentId="246" />
			<row emoteId="355" id="253" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Panic" parentId="246" />
			<row emoteId="354" id="254" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Tap" parentId="246" />
			<row emoteId="360" id="255" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Threaten" parentId="246" />
			<row emoteId="358" id="256" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="BRB" parentId="247" />
			<row emoteId="186" id="257" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Bye" parentId="247" />
			<row emoteId="353" id="258" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Doh" parentId="247" />
			<row emoteId="356" id="259" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Salute" parentId="247" />
			<row emoteId="352" id="260" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Shoo" parentId="247" />
			<row emoteId="69" id="261" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Oops" parentId="247" />
			<row emoteId="185" id="262" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Thumbs Up" parentId="247" />
			<row emoteId="210" id="264" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Happy" parentId="248" />
			<row emoteId="220" id="265" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Laugh" parentId="248" />
			<row emoteId="350" id="266" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Bored" parentId="249" />
			<row emoteId="351" id="267" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Cry" parentId="249" />
			<row emoteId="219" id="268" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Fear" parentId="249" />
			<row emoteId="187" id="269" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Frustrated" parentId="249" />
			<row emoteId="355" id="270" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Panic" parentId="249" />
			<row emoteId="179" id="271" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Surprised" parentId="249" />
			<row emoteId="357" id="272" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Shrug" parentId="249" />
			<row emoteId="354" id="273" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Tap" parentId="249" />
			<row emoteId="361" id="274" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="No" parentId="250" />
			<row emoteId="357" id="275" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Shrug" parentId="250" />
			<row emoteId="184" id="276" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Talk" parentId="250" />
			<row emoteId="188" id="277" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Thanks" parentId="250" />
			<row emoteId="190" id="278" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Yes" parentId="250" />
			<row emoteId="207" id="279" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Metal Dance" parentId="246" />
			<row emoteId="208" id="280" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Fire Dance" parentId="246" />
			<row emoteId="209" id="281" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Break Dance" parentId="246" />
			<row emoteId="362" id="282" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Just Kidding" parentId="247" />
			<row emoteId="363" id="283" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Grin" parentId="248" />
			<row emoteId="364" id="284" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Kiss" parentId="246" />
			<row emoteId="365" id="285" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Talk to Group" parentId="250" />
			<row emoteId="366" id="286" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Thumbs Down" parentId="247" />
			<row emoteId="367" id="287" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Wink" parentId="248" />
			<row emoteId="197" id="288" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="You're Welcome" parentId="250" />
			<row emoteId="115" id="290" imageName="..\..\textures\ui\Achievements/general_social.DDS" menuText="Tame Pet" parentId="246" />
		</rows>
	</table>
	<table name="SurfaceType">
		<columns>
			<column name="SurfaceType" type="int" />
			<column name="Name" type="varchar" />
			<column name="FootstepNDAudioMetaEventSetName" type="varchar" />
		</columns>
		<rows>
			<row Name="None" SurfaceType="0" />
			<row FootstepNDAudioMetaEventSetName="Footstep_Concrete" Name="Concrete" SurfaceType="1" />
			<row FootstepNDAudioMetaEventSetName="Footstep_Sand" Name="Sand" SurfaceType="2" />
			<row FootstepNDAudioMetaEventSetName="Footstep_Wood" Name="Wood" SurfaceType="3" />
			<row FootstepNDAudioMetaEventSetName="Footstep_Dirt" Name="Dirt" SurfaceType="4" />
			<row FootstepNDAudioMetaEventSetName="Footstep_Plastic" Name="Plastic" SurfaceType="5" />
			<row FootstepNDAudioMetaEventSetName="Footstep_Grass" Name="Grass" SurfaceType="6" />
			<row FootstepNDAudioMetaEventSetName="Footstep_Gravel" Name="Gravel" SurfaceType="7" />
			<row FootstepNDAudioMetaEventSetName="Footstep_Mud" Name="Mud" SurfaceType="8" />
			<row FootstepNDAudioMetaEventSetName="Footstep_Water" Name="Water" SurfaceType="9" />
			<row FootstepNDAudioMetaEventSetName="Footstep_Snow" Name="Snow" SurfaceType="10" />
			<row FootstepNDAudioMetaEventSetName="Footstep_Ice" Name="Ice" SurfaceType="11" />
			<row FootstepNDAudioMetaEventSetName="Footstep_Metal" Name="Metal" SurfaceType="12" />
			<row FootstepNDAudioMetaEventSetName="Footstep_Leaves" Name="Leaves" SurfaceType="13" />
			<row FootstepNDAudioMetaEventSetName="Footstep_Dirt" Name="Terrain" SurfaceType="14" />
		</rows>
	</table>
	<table name="sysdiagrams">
		<columns>
			<column name="name" type="nvarchar" />
			<column name="principal_id" type="int" />
			<column name="diagram_id" type="int" />
			<column name="version" type="int" />
			<column name="definition" type="varbinary" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="TamingBuildPuzzles">
		<columns>
			<column name="id" type="int" />
			<column name="PuzzleModelLot" type="int" />
			<column name="NPCLot" type="int" />
			<column name="ValidPiecesLXF" type="varchar" />
			<column name="InvalidPiecesLXF" type="varchar" />
			<column name="Difficulty" type="int" />
			<column name="Timelimit" type="int" />
			<column name="NumValidPieces" type="int" />
			<column name="TotalNumPieces" type="int" />
			<column name="ModelName" type="varchar" />
			<column name="FullModelLXF" type="varchar" />
			<column name="Duration" type="real" />
			<column name="imagCostPerBuild" type="int" />
		</columns>
		<rows>
			<row Difficulty="1" Duration="45" FullModelLXF="BrickModels\PetTaming\CatHouseWScratchingPost.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\CatHouseWScratchingPost_false.lxfml" ModelName="CatHouseWScratchingPost" NPCLot="3054" NumValidPieces="6" PuzzleModelLot="7947" Timelimit="60" TotalNumPieces="12" ValidPiecesLXF="BrickModels\PetTaming\CatHouseWScratchingPost.lxfml" id="1" imagCostPerBuild="1" />
			<row Difficulty="1" Duration="45" FullModelLXF="BrickModels\PetTaming\Cylinder.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\Cylinder_false.lxfml" ModelName="Top hat" NPCLot="3672" NumValidPieces="4" PuzzleModelLot="7958" Timelimit="60" TotalNumPieces="12" ValidPiecesLXF="BrickModels\PetTaming\Cylinder.lxfml" id="2" imagCostPerBuild="1" />
			<row Difficulty="1" Duration="45" FullModelLXF="BrickModels\PetTaming\ptmg_meat.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\ptmg_falseMeat.lxfml" ModelName="meat" NPCLot="3254" NumValidPieces="4" PuzzleModelLot="3874" Timelimit="60" TotalNumPieces="9" ValidPiecesLXF="BrickModels\PetTaming\ptmg_meat.lxfml" id="3" imagCostPerBuild="1" />
			<row Difficulty="2" Duration="45" FullModelLXF="BrickModels\PetTaming\ChewingBone.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\ChewingBone_false.lxfml" ModelName="meat" NPCLot="5635" NumValidPieces="3" PuzzleModelLot="7968" Timelimit="30" TotalNumPieces="16" ValidPiecesLXF="BrickModels\PetTaming\ChewingBone.lxfml" id="4" imagCostPerBuild="1" />
			<row Difficulty="3" Duration="45" FullModelLXF="BrickModels\PetTaming\ptmg_corn_cob.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\ptmg_falseCarrot.lxfml" ModelName="corn_cob" NPCLot="5636" NumValidPieces="6" PuzzleModelLot="6616" Timelimit="60" TotalNumPieces="16" ValidPiecesLXF="BrickModels\PetTaming\ptmg_corn_cob_correct.lxfml" id="5" imagCostPerBuild="1" />
			<row Difficulty="4" Duration="45" FullModelLXF="BrickModels\PetTaming\Engine.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\Engine_false.lxfml" ModelName="Engine" NPCLot="5637" NumValidPieces="4" PuzzleModelLot="7952" Timelimit="30" TotalNumPieces="9" ValidPiecesLXF="BrickModels\PetTaming\Engine.lxfml" id="6" imagCostPerBuild="1" />
			<row Difficulty="3" Duration="45" FullModelLXF="BrickModels\PetTaming\CatHouseWScratchingPost.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\CatHouseWScratchingPost_false.lxfml" ModelName="CatHouseWScratchingPost" NPCLot="5638" NumValidPieces="6" PuzzleModelLot="7947" Timelimit="30" TotalNumPieces="12" ValidPiecesLXF="BrickModels\PetTaming\CatHouseWScratchingPost.lxfml" id="7" imagCostPerBuild="1" />
			<row Difficulty="1" Duration="45" FullModelLXF="BrickModels\PetTaming\ptmg_carrot.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\ptmg_falseCarrot.lxfml" ModelName="carrot" NPCLot="5639" NumValidPieces="6" PuzzleModelLot="3791" Timelimit="60" TotalNumPieces="12" ValidPiecesLXF="BrickModels\PetTaming\ptmg_carrot.lxfml" id="8" imagCostPerBuild="1" />
			<row Difficulty="3" Duration="45" FullModelLXF="BrickModels\PetTaming\Chest.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\Chest_false.lxfml" ModelName="Chest" NPCLot="5640" NumValidPieces="5" PuzzleModelLot="7949" Timelimit="30" TotalNumPieces="12" ValidPiecesLXF="BrickModels\PetTaming\Chest.lxfml" id="9" imagCostPerBuild="1" />
			<row Difficulty="4" Duration="45" FullModelLXF="BrickModels\PetTaming\ptmg_carrot.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\ptmg_falseCarrot.lxfml" ModelName="carrot" NPCLot="5641" NumValidPieces="6" PuzzleModelLot="3791" Timelimit="30" TotalNumPieces="12" ValidPiecesLXF="BrickModels\PetTaming\ptmg_carrot.lxfml" id="10" imagCostPerBuild="1" />
			<row Difficulty="3" Duration="45" FullModelLXF="BrickModels\PetTaming\ptmg_carrot.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\ptmg_falseCarrot.lxfml" ModelName="carrot" NPCLot="5642" NumValidPieces="6" PuzzleModelLot="3791" Timelimit="30" TotalNumPieces="12" ValidPiecesLXF="BrickModels\PetTaming\ptmg_carrot.lxfml" id="11" imagCostPerBuild="1" />
			<row Difficulty="2" Duration="45" FullModelLXF="BrickModels\PetTaming\Bamboo.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\Bamboo_false.lxfml" ModelName="bamboo" NPCLot="5643" NumValidPieces="6" PuzzleModelLot="7944" Timelimit="30" TotalNumPieces="12" ValidPiecesLXF="BrickModels\PetTaming\Bamboo.lxfml" id="12" imagCostPerBuild="1" />
			<row Difficulty="2" Duration="45" FullModelLXF="BrickModels\PetTaming\Trumpet.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\Trumpet_false.lxfml" ModelName="Trumpet" NPCLot="3050" NumValidPieces="6" PuzzleModelLot="7959" Timelimit="60" TotalNumPieces="16" ValidPiecesLXF="BrickModels\PetTaming\Trumpet.lxfml" id="13" imagCostPerBuild="1" />
			<row Difficulty="4" Duration="45" FullModelLXF="BrickModels\PetTaming\Trumpet.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\Trumpet_false.lxfml" ModelName="trumpet" NPCLot="3195" NumValidPieces="6" PuzzleModelLot="7959" Timelimit="30" TotalNumPieces="16" ValidPiecesLXF="BrickModels\PetTaming\Trumpet.lxfml" id="14" imagCostPerBuild="1" />
			<row Difficulty="2" Duration="45" FullModelLXF="BrickModels\PetTaming\ptmg_carrot.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\ptmg_falseCarrot.lxfml" ModelName="carrot" NPCLot="3261" NumValidPieces="6" PuzzleModelLot="3791" Timelimit="30" TotalNumPieces="12" ValidPiecesLXF="BrickModels\PetTaming\ptmg_carrot.lxfml" id="15" imagCostPerBuild="1" />
			<row Difficulty="3" Duration="45" FullModelLXF="BrickModels\PetTaming\ptmg_carrot.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\ptmg_falseCarrot.lxfml" ModelName="carrot" NPCLot="3520" NumValidPieces="6" PuzzleModelLot="3791" Timelimit="30" TotalNumPieces="12" ValidPiecesLXF="BrickModels\PetTaming\ptmg_carrot.lxfml" id="16" imagCostPerBuild="1" />
			<row Difficulty="4" Duration="45" FullModelLXF="BrickModels\PetTaming\Froggy.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\Froggy_false.lxfml" ModelName="Froggy" NPCLot="3994" NumValidPieces="5" PuzzleModelLot="7953" Timelimit="30" TotalNumPieces="25" ValidPiecesLXF="BrickModels\PetTaming\Froggy.lxfml" id="17" imagCostPerBuild="1" />
			<row Difficulty="3" Duration="45" FullModelLXF="BrickModels\PetTaming\Mushroom.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\Mushroom_false.lxfml" ModelName="Mushroom" NPCLot="6720" NumValidPieces="4" PuzzleModelLot="7955" Timelimit="30" TotalNumPieces="12" ValidPiecesLXF="BrickModels\PetTaming\Mushroom.lxfml" id="19" imagCostPerBuild="1" />
			<row Difficulty="2" Duration="45" FullModelLXF="BrickModels\PetTaming\Bell.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\Bell_false.lxfml" ModelName="Bell" NPCLot="7638" NumValidPieces="3" PuzzleModelLot="7946" Timelimit="30" TotalNumPieces="9" ValidPiecesLXF="BrickModels\PetTaming\Bell.lxfml" id="21" imagCostPerBuild="1" />
			<row Difficulty="2" Duration="45" FullModelLXF="BrickModels\PetTaming\Sunshades.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\Sunshades_false.lxfml" ModelName="Sunshades" NPCLot="7694" NumValidPieces="6" PuzzleModelLot="7956" Timelimit="30" TotalNumPieces="12" ValidPiecesLXF="BrickModels\PetTaming\Sunshades.lxfml" id="22" imagCostPerBuild="1" />
			<row Difficulty="1" Duration="45" FullModelLXF="BrickModels\PetTaming\CatHouseWScratchingPost.lxfml" InvalidPiecesLXF="BrickModels\PetTaming\CatHouseWScratchingPost_false.lxfml" ModelName="CatHouseWScratchingPost" NPCLot="8047" NumValidPieces="6" PuzzleModelLot="7947" Timelimit="60" TotalNumPieces="12" ValidPiecesLXF="BrickModels\PetTaming\CatHouseWScratchingPost.lxfml" id="24" imagCostPerBuild="1" />
		</rows>
	</table>
	<table name="testCharacters">
		<columns>
			<column name="id" type="bigint" />
			<column name="propertycloneid" type="int" />
			<column name="name" type="varchar" />
			<column name="objid" type="int" />
			<column name="timestamp" type="datetime" />
			<column name="online" type="bit" />
			<column name="pendingname" type="varchar" />
			<column name="requiresrename" type="bit" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="testtable2">
		<columns>
			<column name="id" type="int" />
			<column name="realVal" type="real" />
			<column name="varCharVal" type="varchar" />
			<column name="intVal" type="int" />
			<column name="int64val" type="bigint" />
			<column name="bitVal" type="bit" />
			<column name="smallVal" type="smallint" />
			<column name="tinyVal" type="tinyint" />
			<column name="doubleVal" type="float" />
			<column name="binaryVal" type="varbinary" />
			<column name="timeVal" type="datetime" />
			<column name="charVal" type="varchar" />
			<column name="name" type="nvarchar" />
			<column name="nameLONG" type="nvarchar" />
			<column name="nameShort" type="nchar" />
		</columns>
		<rows>
			<row id="1" realVal="2" />
			<row id="2" name="test" />
			<row id="3" />
			<row id="4" />
			<row id="5" />
			<row id="6" name="cvc" />
			<row id="24" />
			<row id="8" name="ÿÉù„€" timeVal="2790335655677" />
		</rows>
	</table>
	<table name="TextDescription">
		<columns>
			<column name="TextID" type="int" />
			<column name="TestDescription" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="TextLanguage">
		<columns>
			<column name="TextID" type="int" />
			<column name="LanguageID" type="int" />
			<column name="Text" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="TrailEffects">
		<columns>
			<column name="trailID" type="int" />
			<column name="description" type="varchar" />
			<column name="textureName" type="varchar" />
			<column name="blendmode" type="smallint" />
			<column name="cardlifetime" type="real" />
			<column name="colorlifetime" type="real" />
			<column name="minTailFade" type="real" />
			<column name="tailFade" type="real" />
			<column name="max_particles" type="int" />
			<column name="birthDelay" type="real" />
			<column name="deathDelay" type="real" />
			<column name="bone1" type="varchar" />
			<column name="bone2" type="varchar" />
			<column name="texLength" type="real" />
			<column name="texWidth" type="real" />
			<column name="startColorR" type="real" />
			<column name="startColorG" type="real" />
			<column name="startColorB" type="real" />
			<column name="startColorA" type="real" />
			<column name="middleColorR" type="real" />
			<column name="middleColorG" type="real" />
			<column name="middleColorB" type="real" />
			<column name="middleColorA" type="real" />
			<column name="endColorR" type="real" />
			<column name="endColorG" type="real" />
			<column name="endColorB" type="real" />
			<column name="endColorA" type="real" />
		</columns>
		<rows>
			<row birthDelay="0" blendmode="1" bone1="wrist_r" bone2="elbow_r" cardlifetime="2" colorlifetime="2" deathDelay="0" description="first test                                                                                          " endColorA="0" endColorB="0" endColorG="0" endColorR="0" max_particles="50" middleColorA="255" middleColorB="0" middleColorG="255" middleColorR="0" minTailFade="0" startColorA="255" startColorB="0" startColorG="0" startColorR="255" tailFade="0.2" texLength="0.55" texWidth="0" textureName="trailtester1.dds" trailID="1" />
			<row birthDelay="0" blendmode="1" bone1="trail1" bone2="trail2" cardlifetime="-1" colorlifetime="1.5" deathDelay="0" description="orange brick trail                                                                                  " endColorA="0" endColorB="0" endColorG="0" endColorR="0" max_particles="500" middleColorA="128" middleColorB="83" middleColorG="163" middleColorR="253" minTailFade="0.1" startColorA="200" startColorB="83" startColorG="163" startColorR="253" tailFade="0.05" texLength="0.05" texWidth="3" textureName="trailtester7.dds" trailID="2" />
			<row birthDelay="0" blendmode="1" bone1="trail1" bone2="trail2" cardlifetime="-1" colorlifetime="1.5" deathDelay="0" description="stripped brick trail                                                                                " endColorA="0" endColorB="0" endColorG="0" endColorR="0" max_particles="500" middleColorA="128" middleColorB="83" middleColorG="163" middleColorR="253" minTailFade="0.1" startColorA="200" startColorB="83" startColorG="163" startColorR="253" tailFade="0.06" texLength="0.05" texWidth="4" textureName="trailtester14.dds" trailID="3" />
			<row birthDelay="0" blendmode="1" bone1="shoulder_r" bone2="shoulder_l" cardlifetime="-1" colorlifetime="2" deathDelay="0" description="bluish brick trail                                                                                  " endColorA="0" endColorB="0" endColorG="0" endColorR="0" max_particles="500" middleColorA="25" middleColorB="250" middleColorG="203" middleColorR="203" minTailFade="0.1" startColorA="50" startColorB="241" startColorG="124" startColorR="124" tailFade="0.003" texLength="0.05" texWidth="3" textureName="trailtester7.dds" trailID="4" />
			<row birthDelay="0" blendmode="1" bone1="trail1" bone2="trail2" cardlifetime="-1" colorlifetime="1.5" deathDelay="0" description="electrobrick trail                                                                                  " endColorA="0" endColorB="0" endColorG="0" endColorR="0" max_particles="500" middleColorA="60" middleColorB="0" middleColorG="204" middleColorR="255" minTailFade="0.1" startColorA="255" startColorB="0" startColorG="204" startColorR="255" tailFade="0.05" texLength="0.09" texWidth="3" textureName="trailtester11.dds" trailID="5" />
			<row birthDelay="0" blendmode="1" bone1="trail1" bone2="trail2" cardlifetime="-1" colorlifetime="2" deathDelay="0" description="bluishcircle trail                                                                                  " endColorA="0" endColorB="0" endColorG="0" endColorR="0" max_particles="500" middleColorA="75" middleColorB="250" middleColorG="203" middleColorR="203" minTailFade="0.1" startColorA="128" startColorB="241" startColorG="124" startColorR="124" tailFade="0.003" texLength="0.01" texWidth="1" textureName="trailtester12.dds" trailID="6" />
			<row birthDelay="0.397272" blendmode="1" bone1="wrist_r" bone2="elbow_r" cardlifetime="1.879632" colorlifetime="0.548473" deathDelay="-1.07" description="hammertrail" endColorA="44" endColorB="120" endColorG="255" endColorR="255" max_particles="45" middleColorA="255" middleColorB="120" middleColorG="255" middleColorR="255" minTailFade="0.004714" startColorA="255" startColorB="120" startColorG="255" startColorR="255" tailFade="0.074391" texLength="0" texWidth="1.156241" textureName="trailtester15.dds" trailID="7" />
			<row birthDelay="0" blendmode="1" bone1="wrist_r" bone2="elbow_r" cardlifetime="12" colorlifetime="12" deathDelay="0" description="fisttest" endColorA="44" endColorB="120" endColorG="255" endColorR="255" max_particles="100" middleColorA="255" middleColorB="120" middleColorG="255" middleColorR="255" minTailFade="0.001" startColorA="255" startColorB="120" startColorG="255" startColorR="255" tailFade="0.001" texLength="1" texWidth="4" textureName="trailtester4.dds" trailID="8" />
		</rows>
	</table>
	<table name="VehiclePhysics">
		<columns>
			<column name="id" type="int" />
			<column name="name" type="varchar" />
			<column name="hkxFilename" type="varchar" />
			<column name="fGravityScale" type="real" />
			<column name="fMass" type="real" />
			<column name="fChassisFriction" type="real" />
			<column name="fMaxSpeed" type="real" />
			<column name="fEngineTorque" type="real" />
			<column name="fBrakeFrontTorque" type="real" />
			<column name="fBrakeRearTorque" type="real" />
			<column name="fBrakeMinInputToBlock" type="real" />
			<column name="fBrakeMinTimeToBlock" type="real" />
			<column name="fSteeringMaxAngle" type="real" />
			<column name="fSteeringSpeedLimitForMaxAngle" type="real" />
			<column name="fSteeringMinAngle" type="real" />
			<column name="fFwdBias" type="real" />
			<column name="fFrontTireFriction" type="real" />
			<column name="fRearTireFriction" type="real" />
			<column name="fFrontTireFrictionSlide" type="real" />
			<column name="fRearTireFrictionSlide" type="real" />
			<column name="fFrontTireSlipAngle" type="real" />
			<column name="fRearTireSlipAngle" type="real" />
			<column name="fWheelWidth" type="real" />
			<column name="fWheelRadius" type="real" />
			<column name="fWheelMass" type="real" />
			<column name="fReorientPitchStrength" type="real" />
			<column name="fReorientRollStrength" type="real" />
			<column name="fSuspensionLength" type="real" />
			<column name="fSuspensionStrength" type="real" />
			<column name="fSuspensionDampingCompression" type="real" />
			<column name="fSuspensionDampingRelaxation" type="real" />
			<column name="iChassisCollisionGroup" type="int" />
			<column name="fNormalSpinDamping" type="real" />
			<column name="fCollisionSpinDamping" type="real" />
			<column name="fCollisionThreshold" type="real" />
			<column name="fTorqueRollFactor" type="real" />
			<column name="fTorquePitchFactor" type="real" />
			<column name="fTorqueYawFactor" type="real" />
			<column name="fInertiaRoll" type="real" />
			<column name="fInertiaPitch" type="real" />
			<column name="fInertiaYaw" type="real" />
			<column name="fExtraTorqueFactor" type="real" />
			<column name="fCenterOfMassFwd" type="real" />
			<column name="fCenterOfMassUp" type="real" />
			<column name="fCenterOfMassRight" type="real" />
			<column name="fWheelHardpointFrontFwd" type="real" />
			<column name="fWheelHardpointFrontUp" type="real" />
			<column name="fWheelHardpointFrontRight" type="real" />
			<column name="fWheelHardpointRearFwd" type="real" />
			<column name="fWheelHardpointRearUp" type="real" />
			<column name="fWheelHardpointRearRight" type="real" />
			<column name="fInputTurnSpeed" type="real" />
			<column name="fInputDeadTurnBackSpeed" type="real" />
			<column name="fInputAccelSpeed" type="real" />
			<column name="fInputDeadAccelDownSpeed" type="real" />
			<column name="fInputDecelSpeed" type="real" />
			<column name="fInputDeadDecelDownSpeed" type="real" />
			<column name="fInputSlopeChangePointX" type="real" />
			<column name="fInputInitialSlope" type="real" />
			<column name="fInputDeadZone" type="real" />
			<column name="fAeroAirDensity" type="real" />
			<column name="fAeroFrontalArea" type="real" />
			<column name="fAeroDragCoefficient" type="real" />
			<column name="fAeroLiftCoefficient" type="real" />
			<column name="fAeroExtraGravity" type="real" />
			<column name="fBoostTopSpeed" type="real" />
			<column name="fBoostCostPerSecond" type="real" />
			<column name="fBoostAccelerateChange" type="real" />
			<column name="fBoostDampingChange" type="real" />
			<column name="fPowerslideNeutralAngle" type="real" />
			<column name="fPowerslideTorqueStrength" type="real" />
			<column name="iPowerslideNumTorqueApplications" type="int" />
			<column name="fImaginationTankSize" type="real" />
			<column name="fSkillCost" type="real" />
			<column name="fWreckSpeedBase" type="real" />
			<column name="fWreckSpeedPercent" type="real" />
			<column name="fWreckMinAngle" type="real" />
			<column name="AudioEventEngine" type="nvarchar" />
			<column name="AudioEventSkid" type="varchar" />
			<column name="AudioEventLightHit" type="varchar" />
			<column name="AudioSpeedThresholdLightHit" type="real" />
			<column name="AudioTimeoutLightHit" type="real" />
			<column name="AudioEventHeavyHit" type="varchar" />
			<column name="AudioSpeedThresholdHeavyHit" type="real" />
			<column name="AudioTimeoutHeavyHit" type="real" />
			<column name="AudioEventStart" type="varchar" />
			<column name="AudioEventTreadConcrete" type="varchar" />
			<column name="AudioEventTreadSand" type="varchar" />
			<column name="AudioEventTreadWood" type="varchar" />
			<column name="AudioEventTreadDirt" type="varchar" />
			<column name="AudioEventTreadPlastic" type="varchar" />
			<column name="AudioEventTreadGrass" type="varchar" />
			<column name="AudioEventTreadGravel" type="varchar" />
			<column name="AudioEventTreadMud" type="varchar" />
			<column name="AudioEventTreadWater" type="varchar" />
			<column name="AudioEventTreadSnow" type="varchar" />
			<column name="AudioEventTreadIce" type="varchar" />
			<column name="AudioEventTreadMetal" type="varchar" />
			<column name="AudioEventTreadLeaves" type="varchar" />
			<column name="AudioEventLightLand" type="varchar" />
			<column name="AudioAirtimeForLightLand" type="real" />
			<column name="AudioEventHeavyLand" type="varchar" />
			<column name="AudioAirtimeForHeavyLand" type="real" />
		</columns>
		<rows>
			<row AudioAirtimeForHeavyLand="0" AudioAirtimeForLightLand="0" AudioSpeedThresholdHeavyHit="0" AudioSpeedThresholdLightHit="0" AudioTimeoutHeavyHit="0" AudioTimeoutLightHit="0" fAeroAirDensity="1.25" fAeroDragCoefficient="0.7" fAeroExtraGravity="-5" fAeroFrontalArea="1" fAeroLiftCoefficient="-1.3" fBoostAccelerateChange="0.15" fBoostCostPerSecond="300" fBoostDampingChange="0.01" fBoostTopSpeed="140" fBrakeFrontTorque="1750" fBrakeMinInputToBlock="0.9" fBrakeMinTimeToBlock="1" fBrakeRearTorque="1750" fCenterOfMassFwd="-0.057" fCenterOfMassRight="0" fCenterOfMassUp="0.143" fChassisFriction="0.2" fCollisionSpinDamping="4" fCollisionThreshold="10" fEngineTorque="350" fExtraTorqueFactor="-0.5" fFrontTireFriction="1.5" fFrontTireFrictionSlide="0.75" fFrontTireSlipAngle="0" fFwdBias="0.4" fGravityScale="0.17193" fImaginationTankSize="1000" fInertiaPitch="2.5" fInertiaRoll="2.5" fInertiaYaw="1" fInputAccelSpeed="1" fInputDeadAccelDownSpeed="2" fInputDeadDecelDownSpeed="2" fInputDeadTurnBackSpeed="10" fInputDeadZone="0" fInputDecelSpeed="1" fInputInitialSlope="0.7" fInputSlopeChangePointX="0.8" fInputTurnSpeed="3" fMass="700" fMaxSpeed="200" fNormalSpinDamping="0" fPowerslideNeutralAngle="0" fPowerslideTorqueStrength="0.05" fRearTireFriction="1.5" fRearTireFrictionSlide="0.75" fRearTireSlipAngle="0" fReorientPitchStrength="0.875" fReorientRollStrength="0.35" fSkillCost="10" fSteeringMaxAngle="15" fSteeringMinAngle="2" fSteeringSpeedLimitForMaxAngle="31" fSuspensionDampingCompression="5" fSuspensionDampingRelaxation="5" fSuspensionLength="0.4" fSuspensionStrength="10" fTorquePitchFactor="0.015" fTorqueRollFactor="0.025" fTorqueYawFactor="0.35" fWheelHardpointFrontFwd="2.6" fWheelHardpointFrontRight="2.5" fWheelHardpointFrontUp="-0.4" fWheelHardpointRearFwd="-2.6" fWheelHardpointRearRight="2.5" fWheelHardpointRearUp="-0.4" fWheelMass="15" fWheelRadius="1" fWheelWidth="0.8" iChassisCollisionGroup="23" iPowerslideNumTorqueApplications="0" id="1" name="DONT EDIT demo parameters" />
			<row AudioAirtimeForHeavyLand="0" AudioAirtimeForLightLand="0" AudioSpeedThresholdHeavyHit="0" AudioSpeedThresholdLightHit="0" AudioTimeoutHeavyHit="0" AudioTimeoutLightHit="0" fAeroAirDensity="1.25" fAeroDragCoefficient="0.7" fAeroExtraGravity="-5" fAeroFrontalArea="1" fAeroLiftCoefficient="-1.3" fBoostAccelerateChange="0.15" fBoostCostPerSecond="300" fBoostDampingChange="0.01" fBoostTopSpeed="140" fBrakeFrontTorque="1000" fBrakeMinInputToBlock="0.9" fBrakeMinTimeToBlock="1" fBrakeRearTorque="1000" fCenterOfMassFwd="-0.057" fCenterOfMassRight="0" fCenterOfMassUp="0.143" fChassisFriction="0.2" fCollisionSpinDamping="5" fCollisionThreshold="3" fEngineTorque="1300" fExtraTorqueFactor="0" fFrontTireFriction="2.5" fFrontTireFrictionSlide="2" fFrontTireSlipAngle="0" fFwdBias="0.5" fGravityScale="0.17193" fImaginationTankSize="1000" fInertiaPitch="2" fInertiaRoll="2" fInertiaYaw="1" fInputAccelSpeed="1" fInputDeadAccelDownSpeed="2" fInputDeadDecelDownSpeed="2" fInputDeadTurnBackSpeed="10" fInputDeadZone="0" fInputDecelSpeed="1" fInputInitialSlope="0.7" fInputSlopeChangePointX="0.8" fInputTurnSpeed="3" fMass="1200" fMaxSpeed="110" fNormalSpinDamping="2" fPowerslideNeutralAngle="0" fPowerslideTorqueStrength="0.05" fRearTireFriction="2" fRearTireFrictionSlide="2" fRearTireSlipAngle="0" fReorientPitchStrength="0" fReorientRollStrength="0" fSkillCost="10" fSteeringMaxAngle="35" fSteeringMinAngle="2" fSteeringSpeedLimitForMaxAngle="50" fSuspensionDampingCompression="2.5" fSuspensionDampingRelaxation="0.1" fSuspensionLength="0.5" fSuspensionStrength="15" fTorquePitchFactor="0.05" fTorqueRollFactor="0.1" fTorqueYawFactor="0.3" fWheelHardpointFrontFwd="2.6" fWheelHardpointFrontRight="2.5" fWheelHardpointFrontUp="-0.4" fWheelHardpointRearFwd="-2.6" fWheelHardpointRearRight="2.5" fWheelHardpointRearUp="-0.4" fWheelMass="10" fWheelRadius="1" fWheelWidth="1" iChassisCollisionGroup="23" iPowerslideNumTorqueApplications="0" id="2" name="DONT EDIT AA sportscar1" />
			<row AudioAirtimeForHeavyLand="0" AudioAirtimeForLightLand="0" AudioSpeedThresholdHeavyHit="0" AudioSpeedThresholdLightHit="0" AudioTimeoutHeavyHit="0" AudioTimeoutLightHit="0" fAeroAirDensity="1.25" fAeroDragCoefficient="0.7" fAeroExtraGravity="-5" fAeroFrontalArea="1" fAeroLiftCoefficient="-1.3" fBoostAccelerateChange="0.15" fBoostCostPerSecond="300" fBoostDampingChange="0.01" fBoostTopSpeed="140" fBrakeFrontTorque="5000" fBrakeMinInputToBlock="0.9" fBrakeMinTimeToBlock="1.5" fBrakeRearTorque="5000" fCenterOfMassFwd="-0.057" fCenterOfMassRight="0" fCenterOfMassUp="-0.243" fChassisFriction="0.1" fCollisionSpinDamping="5" fCollisionThreshold="10" fEngineTorque="2500" fExtraTorqueFactor="0" fFrontTireFriction="2.3" fFrontTireFrictionSlide="2" fFrontTireSlipAngle="0" fFwdBias="0.5" fGravityScale="0.17193" fImaginationTankSize="1000" fInertiaPitch="2" fInertiaRoll="2" fInertiaYaw="1" fInputAccelSpeed="1" fInputDeadAccelDownSpeed="2" fInputDeadDecelDownSpeed="10" fInputDeadTurnBackSpeed="5" fInputDeadZone="0" fInputDecelSpeed="1" fInputInitialSlope="1.5" fInputSlopeChangePointX="0.8" fInputTurnSpeed="1" fMass="1200" fMaxSpeed="200" fNormalSpinDamping="2" fPowerslideNeutralAngle="0" fPowerslideTorqueStrength="0.05" fRearTireFriction="2" fRearTireFrictionSlide="1" fRearTireSlipAngle="0" fReorientPitchStrength="4" fReorientRollStrength="2.25" fSkillCost="10" fSteeringMaxAngle="17" fSteeringMinAngle="2" fSteeringSpeedLimitForMaxAngle="40" fSuspensionDampingCompression="3" fSuspensionDampingRelaxation="0.5" fSuspensionLength="0.5" fSuspensionStrength="12" fTorquePitchFactor="0.015" fTorqueRollFactor="0.025" fTorqueYawFactor="0.3" fWheelHardpointFrontFwd="2.6" fWheelHardpointFrontRight="2.5" fWheelHardpointFrontUp="-0.4" fWheelHardpointRearFwd="-2.6" fWheelHardpointRearRight="2.5" fWheelHardpointRearUp="-0.4" fWheelMass="15" fWheelRadius="1.5" fWheelWidth="1" hkxFilename="veh\mod_veh_01_phys_E.hkx" iChassisCollisionGroup="23" iPowerslideNumTorqueApplications="0" id="3" name="tweaking demo params" />
			<row AudioAirtimeForHeavyLand="0" AudioAirtimeForLightLand="0" AudioSpeedThresholdHeavyHit="0" AudioSpeedThresholdLightHit="0" AudioTimeoutHeavyHit="0" AudioTimeoutLightHit="0" fAeroAirDensity="1.25" fAeroDragCoefficient="0.7" fAeroExtraGravity="-5" fAeroFrontalArea="1" fAeroLiftCoefficient="-1.3" fBoostAccelerateChange="0.15" fBoostCostPerSecond="300" fBoostDampingChange="0.01" fBoostTopSpeed="140" fBrakeFrontTorque="1750" fBrakeMinInputToBlock="0.9" fBrakeMinTimeToBlock="1" fBrakeRearTorque="1750" fCenterOfMassFwd="-0.057" fCenterOfMassRight="0" fCenterOfMassUp="0.143" fChassisFriction="0.2" fCollisionSpinDamping="4" fCollisionThreshold="10" fEngineTorque="350" fExtraTorqueFactor="-0.5" fFrontTireFriction="1.5" fFrontTireFrictionSlide="0.75" fFrontTireSlipAngle="0" fFwdBias="0.4" fGravityScale="0.17193" fImaginationTankSize="1000" fInertiaPitch="2.5" fInertiaRoll="2.5" fInertiaYaw="1" fInputAccelSpeed="1" fInputDeadAccelDownSpeed="2" fInputDeadDecelDownSpeed="2" fInputDeadTurnBackSpeed="10" fInputDeadZone="0" fInputDecelSpeed="1" fInputInitialSlope="0.7" fInputSlopeChangePointX="0.8" fInputTurnSpeed="3" fMass="700" fMaxSpeed="200" fNormalSpinDamping="0" fPowerslideNeutralAngle="0" fPowerslideTorqueStrength="0.05" fRearTireFriction="1.5" fRearTireFrictionSlide="0.75" fRearTireSlipAngle="0" fReorientPitchStrength="2.625" fReorientRollStrength="1" fSkillCost="10" fSteeringMaxAngle="15" fSteeringMinAngle="2" fSteeringSpeedLimitForMaxAngle="31" fSuspensionDampingCompression="5" fSuspensionDampingRelaxation="5" fSuspensionLength="0.2" fSuspensionStrength="10" fTorquePitchFactor="0.015" fTorqueRollFactor="0.025" fTorqueYawFactor="0.35" fWheelHardpointFrontFwd="1.3" fWheelHardpointFrontRight="1" fWheelHardpointFrontUp="-0.15" fWheelHardpointRearFwd="-1.1" fWheelHardpointRearRight="1" fWheelHardpointRearUp="-0.15" fWheelMass="10" fWheelRadius="0.5" fWheelWidth="0.4" iChassisCollisionGroup="23" iPowerslideNumTorqueApplications="0" id="4" name="DONT EDIT small demo parameters" />
			<row AudioAirtimeForHeavyLand="0" AudioAirtimeForLightLand="0" AudioSpeedThresholdHeavyHit="0" AudioSpeedThresholdLightHit="0" AudioTimeoutHeavyHit="0" AudioTimeoutLightHit="0" fAeroAirDensity="1.25" fAeroDragCoefficient="0.7" fAeroExtraGravity="-5" fAeroFrontalArea="1" fAeroLiftCoefficient="-1.3" fBoostAccelerateChange="0.15" fBoostCostPerSecond="300" fBoostDampingChange="0.01" fBoostTopSpeed="140" fBrakeFrontTorque="5000" fBrakeMinInputToBlock="0.9" fBrakeMinTimeToBlock="10" fBrakeRearTorque="5000" fCenterOfMassFwd="-0.057" fCenterOfMassRight="0" fCenterOfMassUp="0.143" fChassisFriction="0.2" fCollisionSpinDamping="4" fCollisionThreshold="10" fEngineTorque="1500" fExtraTorqueFactor="-0.5" fFrontTireFriction="2.5" fFrontTireFrictionSlide="1.5" fFrontTireSlipAngle="0" fFwdBias="0.4" fGravityScale="0.17193" fImaginationTankSize="1000" fInertiaPitch="2.5" fInertiaRoll="2.5" fInertiaYaw="1" fInputAccelSpeed="4" fInputDeadAccelDownSpeed="2" fInputDeadDecelDownSpeed="5" fInputDeadTurnBackSpeed="10" fInputDeadZone="0" fInputDecelSpeed="10" fInputInitialSlope="0.7" fInputSlopeChangePointX="0.8" fInputTurnSpeed="3" fMass="700" fMaxSpeed="200" fNormalSpinDamping="0" fPowerslideNeutralAngle="0" fPowerslideTorqueStrength="0.05" fRearTireFriction="2" fRearTireFrictionSlide="1" fRearTireSlipAngle="0" fReorientPitchStrength="2.625" fReorientRollStrength="5" fSkillCost="10" fSteeringMaxAngle="20" fSteeringMinAngle="2" fSteeringSpeedLimitForMaxAngle="31" fSuspensionDampingCompression="5" fSuspensionDampingRelaxation="5" fSuspensionLength="0.2" fSuspensionStrength="10" fTorquePitchFactor="0.015" fTorqueRollFactor="0.025" fTorqueYawFactor="0.35" fWheelHardpointFrontFwd="1.3" fWheelHardpointFrontRight="1" fWheelHardpointFrontUp="-0.15" fWheelHardpointRearFwd="-1.1" fWheelHardpointRearRight="1" fWheelHardpointRearUp="-0.15" fWheelMass="10" fWheelRadius="0.5" fWheelWidth="0.4" iChassisCollisionGroup="23" iPowerslideNumTorqueApplications="0" id="5" name="tweaking small demo parameters" />
			<row AudioAirtimeForHeavyLand="0" AudioAirtimeForLightLand="0" AudioSpeedThresholdHeavyHit="0" AudioSpeedThresholdLightHit="0" AudioTimeoutHeavyHit="0" AudioTimeoutLightHit="0" fAeroAirDensity="1.25" fAeroDragCoefficient="0.7" fAeroExtraGravity="-5" fAeroFrontalArea="1" fAeroLiftCoefficient="-1.3" fBoostAccelerateChange="0.15" fBoostCostPerSecond="3" fBoostDampingChange="0.01" fBoostTopSpeed="1.2" fBrakeFrontTorque="10000" fBrakeMinInputToBlock="0.9" fBrakeMinTimeToBlock="1.35" fBrakeRearTorque="10000" fCenterOfMassFwd="-0.057" fCenterOfMassRight="0" fCenterOfMassUp="0" fChassisFriction="0.1" fCollisionSpinDamping="50" fCollisionThreshold="3" fEngineTorque="10000" fExtraTorqueFactor="-0.5" fFrontTireFriction="1.5" fFrontTireFrictionSlide="1.8" fFrontTireSlipAngle="0" fFwdBias="0.5" fGravityScale="0.8" fImaginationTankSize="1000" fInertiaPitch="7" fInertiaRoll="2" fInertiaYaw="10" fInputAccelSpeed="10" fInputDeadAccelDownSpeed="10" fInputDeadDecelDownSpeed="12" fInputDeadTurnBackSpeed="6" fInputDeadZone="0" fInputDecelSpeed="10" fInputInitialSlope="0.9" fInputSlopeChangePointX="0.7" fInputTurnSpeed="3" fMass="800" fMaxSpeed="135" fNormalSpinDamping="2" fPowerslideNeutralAngle="10" fPowerslideTorqueStrength="0.02" fRearTireFriction="1.5" fRearTireFrictionSlide="0" fRearTireSlipAngle="0" fReorientPitchStrength="2" fReorientRollStrength="5" fSkillCost="10" fSteeringMaxAngle="22" fSteeringMinAngle="2" fSteeringSpeedLimitForMaxAngle="50" fSuspensionDampingCompression="2" fSuspensionDampingRelaxation="3" fSuspensionLength="0.7" fSuspensionStrength="20" fTorquePitchFactor="0.005" fTorqueRollFactor="0.025" fTorqueYawFactor="0.35" fWheelHardpointFrontFwd="3.2" fWheelHardpointFrontRight="2.44" fWheelHardpointFrontUp="1.517" fWheelHardpointRearFwd="-3.2" fWheelHardpointRearRight="2.44" fWheelHardpointRearUp="1.517" fWheelMass="10" fWheelRadius="1.6" fWheelWidth="1.25" hkxFilename="veh\mod_veh_01_phys_H.hkx" iChassisCollisionGroup="23" iPowerslideNumTorqueApplications="0" id="8" name="Shane test (tweaking AA sportscar1)" />
			<row AudioAirtimeForHeavyLand="0" AudioAirtimeForLightLand="0" AudioEventEngine="{a0aa2932-cbc2-45f6-8acd-a07ebb803394}" AudioEventHeavyHit="{c3d72f06-a76d-43fd-9e1a-bf54243ad3d4}" AudioEventLightHit="{801f9634-9536-46ef-81db-f7723704ae97}" AudioEventSkid="{796d86c3-de94-4fb1-bf30-449929b3007d}" AudioEventStart="{cbac6778-73e2-4bc5-baf5-bacb4dd14544}" AudioSpeedThresholdHeavyHit="0" AudioSpeedThresholdLightHit="0" AudioTimeoutHeavyHit="0" AudioTimeoutLightHit="0" fAeroAirDensity="1.25" fAeroDragCoefficient="0.7" fAeroExtraGravity="-5" fAeroFrontalArea="1" fAeroLiftCoefficient="-1.3" fBoostAccelerateChange="0.15" fBoostCostPerSecond="25" fBoostDampingChange="0.01" fBoostTopSpeed="1.2" fBrakeFrontTorque="10000" fBrakeMinInputToBlock="0.9" fBrakeMinTimeToBlock="1.3" fBrakeRearTorque="10000" fCenterOfMassFwd="-0.057" fCenterOfMassRight="0" fCenterOfMassUp="0" fChassisFriction="0.1" fCollisionSpinDamping="25" fCollisionThreshold="3" fEngineTorque="10000" fExtraTorqueFactor="-0.5" fFrontTireFriction="1.5" fFrontTireFrictionSlide="2" fFrontTireSlipAngle="0" fFwdBias="0.5" fGravityScale="0.8" fImaginationTankSize="60" fInertiaPitch="2" fInertiaRoll="2" fInertiaYaw="10" fInputAccelSpeed="12" fInputDeadAccelDownSpeed="12" fInputDeadDecelDownSpeed="10" fInputDeadTurnBackSpeed="6" fInputDeadZone="0" fInputDecelSpeed="14" fInputInitialSlope="0.8" fInputSlopeChangePointX="0.3" fInputTurnSpeed="4" fMass="800" fMaxSpeed="150" fNormalSpinDamping="2" fPowerslideNeutralAngle="0" fPowerslideTorqueStrength="0.05" fRearTireFriction="1.2" fRearTireFrictionSlide="0" fRearTireSlipAngle="0" fReorientPitchStrength="2" fReorientRollStrength="5" fSkillCost="10" fSteeringMaxAngle="20" fSteeringMinAngle="2" fSteeringSpeedLimitForMaxAngle="50" fSuspensionDampingCompression="3" fSuspensionDampingRelaxation="3" fSuspensionLength="0.7" fSuspensionStrength="25" fTorquePitchFactor="0.015" fTorqueRollFactor="0.025" fTorqueYawFactor="0.35" fWheelHardpointFrontFwd="3.2" fWheelHardpointFrontRight="2.44" fWheelHardpointFrontUp="1.517" fWheelHardpointRearFwd="-3.2" fWheelHardpointRearRight="2.44" fWheelHardpointRearUp="1.517" fWheelMass="10" fWheelRadius="1.6" fWheelWidth="1.25" fWreckMinAngle="45" fWreckSpeedBase="20" fWreckSpeedPercent="40" hkxFilename="veh\mod_veh_01_phys_H.hkx" iChassisCollisionGroup="23" iPowerslideNumTorqueApplications="0" id="9" name="Public test car (tweaking AA sportscar1)" />
			<row AudioAirtimeForHeavyLand="0" AudioAirtimeForLightLand="0" AudioEventEngine="{a0aa2932-cbc2-45f6-8acd-a07ebb803394}" AudioEventHeavyHit="{c3d72f06-a76d-43fd-9e1a-bf54243ad3d4}" AudioEventLightHit="{801f9634-9536-46ef-81db-f7723704ae97}" AudioEventSkid="{796d86c3-de94-4fb1-bf30-449929b3007d}" AudioEventStart="{cbac6778-73e2-4bc5-baf5-bacb4dd14544}" AudioSpeedThresholdHeavyHit="0" AudioSpeedThresholdLightHit="0" AudioTimeoutHeavyHit="0" AudioTimeoutLightHit="0" fAeroAirDensity="1.25" fAeroDragCoefficient="0.7" fAeroExtraGravity="-5" fAeroFrontalArea="1" fAeroLiftCoefficient="-1.3" fBoostAccelerateChange="0.15" fBoostCostPerSecond="15" fBoostDampingChange="0.01" fBoostTopSpeed="1.2" fBrakeFrontTorque="3000" fBrakeMinInputToBlock="0.005" fBrakeMinTimeToBlock="0.05" fBrakeRearTorque="2000" fCenterOfMassFwd="-0.057" fCenterOfMassRight="0" fCenterOfMassUp="0" fChassisFriction="0.025" fCollisionSpinDamping="50" fCollisionThreshold="3" fEngineTorque="10000" fExtraTorqueFactor="-0.5" fFrontTireFriction="1" fFrontTireFrictionSlide="1.7" fFrontTireSlipAngle="0" fFwdBias="0.5" fGravityScale="0.8" fImaginationTankSize="45" fInertiaPitch="7" fInertiaRoll="2" fInertiaYaw="10" fInputAccelSpeed="8" fInputDeadAccelDownSpeed="10" fInputDeadDecelDownSpeed="10" fInputDeadTurnBackSpeed="5" fInputDeadZone="0" fInputDecelSpeed="10" fInputInitialSlope="0.3" fInputSlopeChangePointX="0.6" fInputTurnSpeed="5" fMass="750" fMaxSpeed="165" fNormalSpinDamping="2" fPowerslideNeutralAngle="20" fPowerslideTorqueStrength="500" fRearTireFriction="0.8" fRearTireFrictionSlide="1.25" fRearTireSlipAngle="0" fReorientPitchStrength="2" fReorientRollStrength="3.5" fSkillCost="10" fSteeringMaxAngle="24" fSteeringMinAngle="2" fSteeringSpeedLimitForMaxAngle="45" fSuspensionDampingCompression="3" fSuspensionDampingRelaxation="4" fSuspensionLength="0.7" fSuspensionStrength="50" fTorquePitchFactor="0.005" fTorqueRollFactor="0.15" fTorqueYawFactor="0.3" fWheelHardpointFrontFwd="3.2" fWheelHardpointFrontRight="2.44" fWheelHardpointFrontUp="1.517" fWheelHardpointRearFwd="-3.2" fWheelHardpointRearRight="2.44" fWheelHardpointRearUp="1.517" fWheelMass="10" fWheelRadius="1.6" fWheelWidth="1.25" fWreckMinAngle="45" fWreckSpeedBase="20" fWreckSpeedPercent="40" hkxFilename="veh\mod_veh_01_phys_H.hkx" iChassisCollisionGroup="23" iPowerslideNumTorqueApplications="15" id="10" name="Main Tuning Car (6990)" />
			<row AudioAirtimeForHeavyLand="0" AudioAirtimeForLightLand="0" AudioSpeedThresholdHeavyHit="0" AudioSpeedThresholdLightHit="0" AudioTimeoutHeavyHit="0" AudioTimeoutLightHit="0" fAeroAirDensity="1.25" fAeroDragCoefficient="0.7" fAeroExtraGravity="-5" fAeroFrontalArea="1" fAeroLiftCoefficient="-1.3" fBoostAccelerateChange="0.15" fBoostCostPerSecond="25" fBoostDampingChange="0.01" fBoostTopSpeed="1.15" fBrakeFrontTorque="10000" fBrakeMinInputToBlock="0.5" fBrakeMinTimeToBlock="1.35" fBrakeRearTorque="10000" fCenterOfMassFwd="-0.057" fCenterOfMassRight="0" fCenterOfMassUp="0" fChassisFriction="0.025" fCollisionSpinDamping="50" fCollisionThreshold="3" fEngineTorque="1800" fExtraTorqueFactor="-0.5" fFrontTireFriction="1.5" fFrontTireFrictionSlide="1.8" fFrontTireSlipAngle="0" fFwdBias="0.5" fGravityScale="0.4" fImaginationTankSize="100" fInertiaPitch="6" fInertiaRoll="2" fInertiaYaw="10" fInputAccelSpeed="4" fInputDeadAccelDownSpeed="8" fInputDeadDecelDownSpeed="8" fInputDeadTurnBackSpeed="6" fInputDeadZone="0" fInputDecelSpeed="8" fInputInitialSlope="0.9" fInputSlopeChangePointX="0.7" fInputTurnSpeed="3" fMass="750" fMaxSpeed="50" fNormalSpinDamping="2" fPowerslideNeutralAngle="10" fPowerslideTorqueStrength="0.02" fRearTireFriction="1.5" fRearTireFrictionSlide="1.25" fRearTireSlipAngle="0" fReorientPitchStrength="4" fReorientRollStrength="2.5" fSkillCost="10" fSteeringMaxAngle="23" fSteeringMinAngle="2" fSteeringSpeedLimitForMaxAngle="35" fSuspensionDampingCompression="2" fSuspensionDampingRelaxation="6" fSuspensionLength="1.5" fSuspensionStrength="30" fTorquePitchFactor="0.01" fTorqueRollFactor="0.025" fTorqueYawFactor="0.35" fWheelHardpointFrontFwd="3.2" fWheelHardpointFrontRight="2.44" fWheelHardpointFrontUp="1.517" fWheelHardpointRearFwd="-3.2" fWheelHardpointRearRight="2.44" fWheelHardpointRearUp="1.517" fWheelMass="10" fWheelRadius="1.6" fWheelWidth="1.25" hkxFilename="veh\mod_veh_01_phys_H.hkx" iChassisCollisionGroup="23" iPowerslideNumTorqueApplications="0" id="11" name="TEST for LUP Moon Buggy" />
			<row AudioAirtimeForHeavyLand="0" AudioAirtimeForLightLand="0" AudioEventEngine="{a0aa2932-cbc2-45f6-8acd-a07ebb803394}" AudioEventHeavyHit="{c3d72f06-a76d-43fd-9e1a-bf54243ad3d4}" AudioEventLightHit="{801f9634-9536-46ef-81db-f7723704ae97}" AudioEventSkid="{796d86c3-de94-4fb1-bf30-449929b3007d}" AudioEventStart="{cbac6778-73e2-4bc5-baf5-bacb4dd14544}" AudioSpeedThresholdHeavyHit="0" AudioSpeedThresholdLightHit="0" AudioTimeoutHeavyHit="0" AudioTimeoutLightHit="0" fAeroAirDensity="1.25" fAeroDragCoefficient="0.7" fAeroExtraGravity="-5" fAeroFrontalArea="1" fAeroLiftCoefficient="-1.3" fBoostAccelerateChange="0.15" fBoostCostPerSecond="25" fBoostDampingChange="0.1" fBoostTopSpeed="1.2" fBrakeFrontTorque="3000" fBrakeMinInputToBlock="0.005" fBrakeMinTimeToBlock="0.05" fBrakeRearTorque="2000" fCenterOfMassFwd="-0.057" fCenterOfMassRight="0" fCenterOfMassUp="0" fChassisFriction="0.025" fCollisionSpinDamping="50" fCollisionThreshold="3" fEngineTorque="10000" fExtraTorqueFactor="-0.5" fFrontTireFriction="1" fFrontTireFrictionSlide="1.7" fFrontTireSlipAngle="0" fFwdBias="0.5" fGravityScale="0.8" fImaginationTankSize="60" fInertiaPitch="7" fInertiaRoll="2" fInertiaYaw="10" fInputAccelSpeed="8" fInputDeadAccelDownSpeed="10" fInputDeadDecelDownSpeed="10" fInputDeadTurnBackSpeed="5" fInputDeadZone="0" fInputDecelSpeed="10" fInputInitialSlope="0.3" fInputSlopeChangePointX="0.6" fInputTurnSpeed="5" fMass="750" fMaxSpeed="200" fNormalSpinDamping="2" fPowerslideNeutralAngle="20" fPowerslideTorqueStrength="500" fRearTireFriction="0.8" fRearTireFrictionSlide="0.5" fRearTireSlipAngle="0" fReorientPitchStrength="2" fReorientRollStrength="3.5" fSkillCost="10" fSteeringMaxAngle="24" fSteeringMinAngle="2" fSteeringSpeedLimitForMaxAngle="45" fSuspensionDampingCompression="1" fSuspensionDampingRelaxation="3" fSuspensionLength="0.8" fSuspensionStrength="60" fTorquePitchFactor="0.01" fTorqueRollFactor="0.15" fTorqueYawFactor="0.3" fWheelHardpointFrontFwd="3.2" fWheelHardpointFrontRight="2.44" fWheelHardpointFrontUp="1.517" fWheelHardpointRearFwd="-3.2" fWheelHardpointRearRight="2.44" fWheelHardpointRearUp="1.517" fWheelMass="10" fWheelRadius="1.6" fWheelWidth="1.25" fWreckMinAngle="45" fWreckSpeedBase="20" fWreckSpeedPercent="40" hkxFilename="veh\mod_veh_01_phys_H.hkx" iChassisCollisionGroup="23" iPowerslideNumTorqueApplications="15" id="12" name="Shane test 2 (copy main tuning)" />
			<row AudioAirtimeForHeavyLand="0" AudioAirtimeForLightLand="0" AudioEventEngine="{a0aa2932-cbc2-45f6-8acd-a07ebb803394}" AudioEventHeavyHit="{c3d72f06-a76d-43fd-9e1a-bf54243ad3d4}" AudioEventLightHit="{801f9634-9536-46ef-81db-f7723704ae97}" AudioEventSkid="{796d86c3-de94-4fb1-bf30-449929b3007d}" AudioEventStart="{cbac6778-73e2-4bc5-baf5-bacb4dd14544}" AudioSpeedThresholdHeavyHit="0" AudioSpeedThresholdLightHit="0" AudioTimeoutHeavyHit="0" AudioTimeoutLightHit="0" fAeroAirDensity="1.25" fAeroDragCoefficient="0.7" fAeroExtraGravity="-5" fAeroFrontalArea="1" fAeroLiftCoefficient="-1.3" fBoostAccelerateChange="0.15" fBoostCostPerSecond="15" fBoostDampingChange="0.01" fBoostTopSpeed="1.2" fBrakeFrontTorque="3000" fBrakeMinInputToBlock="0.005" fBrakeMinTimeToBlock="0.05" fBrakeRearTorque="2000" fCenterOfMassFwd="-0.057" fCenterOfMassRight="0" fCenterOfMassUp="0" fChassisFriction="0.025" fCollisionSpinDamping="50" fCollisionThreshold="3" fEngineTorque="4500" fExtraTorqueFactor="-0.5" fFrontTireFriction="1" fFrontTireFrictionSlide="1.7" fFrontTireSlipAngle="0" fFwdBias="0.5" fGravityScale="0.8" fImaginationTankSize="45" fInertiaPitch="7" fInertiaRoll="2" fInertiaYaw="10" fInputAccelSpeed="8" fInputDeadAccelDownSpeed="10" fInputDeadDecelDownSpeed="10" fInputDeadTurnBackSpeed="5" fInputDeadZone="0" fInputDecelSpeed="10" fInputInitialSlope="0.3" fInputSlopeChangePointX="0.6" fInputTurnSpeed="5" fMass="750" fMaxSpeed="125" fNormalSpinDamping="2" fPowerslideNeutralAngle="0" fPowerslideTorqueStrength="0.005" fRearTireFriction="1" fRearTireFrictionSlide="1" fRearTireSlipAngle="0" fReorientPitchStrength="2" fReorientRollStrength="3.5" fSkillCost="10" fSteeringMaxAngle="24" fSteeringMinAngle="2.5" fSteeringSpeedLimitForMaxAngle="36" fSuspensionDampingCompression="3" fSuspensionDampingRelaxation="4" fSuspensionLength="0.8" fSuspensionStrength="50" fTorquePitchFactor="0.005" fTorqueRollFactor="0.15" fTorqueYawFactor="0.3" fWheelHardpointFrontFwd="3.2" fWheelHardpointFrontRight="2.44" fWheelHardpointFrontUp="1.517" fWheelHardpointRearFwd="-3.2" fWheelHardpointRearRight="2.44" fWheelHardpointRearUp="1.517" fWheelMass="10" fWheelRadius="1.6" fWheelWidth="1.25" fWreckMinAngle="45" fWreckSpeedBase="40" fWreckSpeedPercent="40" hkxFilename="veh\mod_veh_01_phys_H.hkx" iChassisCollisionGroup="23" iPowerslideNumTorqueApplications="0" id="13" name="Min Balanced Car (7703)" />
			<row AudioAirtimeForHeavyLand="0" AudioAirtimeForLightLand="0" AudioEventEngine="{a0aa2932-cbc2-45f6-8acd-a07ebb803394}" AudioEventHeavyHit="{c3d72f06-a76d-43fd-9e1a-bf54243ad3d4}" AudioEventLightHit="{801f9634-9536-46ef-81db-f7723704ae97}" AudioEventSkid="{796d86c3-de94-4fb1-bf30-449929b3007d}" AudioEventStart="{cbac6778-73e2-4bc5-baf5-bacb4dd14544}" AudioSpeedThresholdHeavyHit="0" AudioSpeedThresholdLightHit="0" AudioTimeoutHeavyHit="0" AudioTimeoutLightHit="0" fAeroAirDensity="1.25" fAeroDragCoefficient="0.7" fAeroExtraGravity="-5" fAeroFrontalArea="1" fAeroLiftCoefficient="-1.3" fBoostAccelerateChange="0.15" fBoostCostPerSecond="15" fBoostDampingChange="0.01" fBoostTopSpeed="1.25" fBrakeFrontTorque="3000" fBrakeMinInputToBlock="0.005" fBrakeMinTimeToBlock="0.05" fBrakeRearTorque="2000" fCenterOfMassFwd="-0.057" fCenterOfMassRight="0" fCenterOfMassUp="0" fChassisFriction="0.025" fCollisionSpinDamping="50" fCollisionThreshold="3" fEngineTorque="5500" fExtraTorqueFactor="-0.5" fFrontTireFriction="1" fFrontTireFrictionSlide="1.7" fFrontTireSlipAngle="0" fFwdBias="0.5" fGravityScale="0.8" fImaginationTankSize="45" fInertiaPitch="7" fInertiaRoll="2" fInertiaYaw="10" fInputAccelSpeed="8" fInputDeadAccelDownSpeed="10" fInputDeadDecelDownSpeed="10" fInputDeadTurnBackSpeed="10" fInputDeadZone="0" fInputDecelSpeed="10" fInputInitialSlope="0.3" fInputSlopeChangePointX="0.6" fInputTurnSpeed="10" fMass="750" fMaxSpeed="105" fNormalSpinDamping="2" fPowerslideNeutralAngle="0" fPowerslideTorqueStrength="0.005" fRearTireFriction="1" fRearTireFrictionSlide="1" fRearTireSlipAngle="0" fReorientPitchStrength="2" fReorientRollStrength="3.5" fSkillCost="10" fSteeringMaxAngle="28" fSteeringMinAngle="2" fSteeringSpeedLimitForMaxAngle="36" fSuspensionDampingCompression="2" fSuspensionDampingRelaxation="3" fSuspensionLength="0.9" fSuspensionStrength="27" fTorquePitchFactor="0.005" fTorqueRollFactor="0.1" fTorqueYawFactor="0.3" fWheelHardpointFrontFwd="3.2" fWheelHardpointFrontRight="2.44" fWheelHardpointFrontUp="1.517" fWheelHardpointRearFwd="-3.2" fWheelHardpointRearRight="2.44" fWheelHardpointRearUp="1.517" fWheelMass="10" fWheelRadius="1.6" fWheelWidth="1.25" fWreckMinAngle="55" fWreckSpeedBase="40" fWreckSpeedPercent="10" hkxFilename="veh\mod_veh_01_phys_H.hkx" iChassisCollisionGroup="23" iPowerslideNumTorqueApplications="0" id="14" name="Min Butterfly Car (7704)" />
			<row AudioAirtimeForHeavyLand="0" AudioAirtimeForLightLand="0" AudioEventEngine="{a0aa2932-cbc2-45f6-8acd-a07ebb803394}" AudioEventHeavyHit="{c3d72f06-a76d-43fd-9e1a-bf54243ad3d4}" AudioEventLightHit="{801f9634-9536-46ef-81db-f7723704ae97}" AudioEventSkid="{796d86c3-de94-4fb1-bf30-449929b3007d}" AudioEventStart="{cbac6778-73e2-4bc5-baf5-bacb4dd14544}" AudioSpeedThresholdHeavyHit="0" AudioSpeedThresholdLightHit="0" AudioTimeoutHeavyHit="0" AudioTimeoutLightHit="0" fAeroAirDensity="1.25" fAeroDragCoefficient="0.7" fAeroExtraGravity="-5" fAeroFrontalArea="1" fAeroLiftCoefficient="-1.3" fBoostAccelerateChange="0.15" fBoostCostPerSecond="15" fBoostDampingChange="0.01" fBoostTopSpeed="1.25" fBrakeFrontTorque="3000" fBrakeMinInputToBlock="0.005" fBrakeMinTimeToBlock="0.05" fBrakeRearTorque="2000" fCenterOfMassFwd="-0.057" fCenterOfMassRight="0" fCenterOfMassUp="0" fChassisFriction="0.025" fCollisionSpinDamping="50" fCollisionThreshold="3" fEngineTorque="4000" fExtraTorqueFactor="-0.5" fFrontTireFriction="1" fFrontTireFrictionSlide="1.7" fFrontTireSlipAngle="0" fFwdBias="0.5" fGravityScale="0.8" fImaginationTankSize="45" fInertiaPitch="7" fInertiaRoll="2" fInertiaYaw="10" fInputAccelSpeed="8" fInputDeadAccelDownSpeed="10" fInputDeadDecelDownSpeed="10" fInputDeadTurnBackSpeed="3" fInputDeadZone="0" fInputDecelSpeed="10" fInputInitialSlope="0.3" fInputSlopeChangePointX="0.6" fInputTurnSpeed="3" fMass="750" fMaxSpeed="118" fNormalSpinDamping="2" fPowerslideNeutralAngle="0" fPowerslideTorqueStrength="0.005" fRearTireFriction="1" fRearTireFrictionSlide="1" fRearTireSlipAngle="0" fReorientPitchStrength="2" fReorientRollStrength="3.5" fSkillCost="10" fSteeringMaxAngle="21" fSteeringMinAngle="2" fSteeringSpeedLimitForMaxAngle="34" fSuspensionDampingCompression="2" fSuspensionDampingRelaxation="3" fSuspensionLength="0.9" fSuspensionStrength="27" fTorquePitchFactor="0.005" fTorqueRollFactor="0.1" fTorqueYawFactor="0.3" fWheelHardpointFrontFwd="3.2" fWheelHardpointFrontRight="2.44" fWheelHardpointFrontUp="1.517" fWheelHardpointRearFwd="-3.2" fWheelHardpointRearRight="2.44" fWheelHardpointRearUp="1.517" fWheelMass="10" fWheelRadius="1.6" fWheelWidth="1.25" fWreckMinAngle="35" fWreckSpeedBase="40" fWreckSpeedPercent="50" hkxFilename="veh\mod_veh_01_phys_H.hkx" iChassisCollisionGroup="23" iPowerslideNumTorqueApplications="0" id="15" name="Min Brute Car (7705)" />
			<row AudioAirtimeForHeavyLand="0" AudioAirtimeForLightLand="0" AudioEventEngine="{a0aa2932-cbc2-45f6-8acd-a07ebb803394}" AudioEventHeavyHit="{c3d72f06-a76d-43fd-9e1a-bf54243ad3d4}" AudioEventLightHit="{801f9634-9536-46ef-81db-f7723704ae97}" AudioEventSkid="{796d86c3-de94-4fb1-bf30-449929b3007d}" AudioEventStart="{cbac6778-73e2-4bc5-baf5-bacb4dd14544}" AudioSpeedThresholdHeavyHit="0" AudioSpeedThresholdLightHit="0" AudioTimeoutHeavyHit="0" AudioTimeoutLightHit="0" fAeroAirDensity="1.25" fAeroDragCoefficient="0.7" fAeroExtraGravity="-5" fAeroFrontalArea="1" fAeroLiftCoefficient="-1.3" fBoostAccelerateChange="0.15" fBoostCostPerSecond="15" fBoostDampingChange="0.01" fBoostTopSpeed="1.25" fBrakeFrontTorque="3000" fBrakeMinInputToBlock="0.005" fBrakeMinTimeToBlock="0.05" fBrakeRearTorque="2000" fCenterOfMassFwd="-0.057" fCenterOfMassRight="0" fCenterOfMassUp="0" fChassisFriction="0.025" fCollisionSpinDamping="50" fCollisionThreshold="3" fEngineTorque="8500" fExtraTorqueFactor="-0.5" fFrontTireFriction="1" fFrontTireFrictionSlide="1.7" fFrontTireSlipAngle="0" fFwdBias="0.5" fGravityScale="0.8" fImaginationTankSize="45" fInertiaPitch="7" fInertiaRoll="2" fInertiaYaw="10" fInputAccelSpeed="8" fInputDeadAccelDownSpeed="10" fInputDeadDecelDownSpeed="10" fInputDeadTurnBackSpeed="6" fInputDeadZone="0" fInputDecelSpeed="10" fInputInitialSlope="0.3" fInputSlopeChangePointX="0.6" fInputTurnSpeed="6" fMass="750" fMaxSpeed="155" fNormalSpinDamping="2" fPowerslideNeutralAngle="0" fPowerslideTorqueStrength="0.005" fRearTireFriction="1" fRearTireFrictionSlide="1.25" fRearTireSlipAngle="0" fReorientPitchStrength="2" fReorientRollStrength="3.5" fSkillCost="10" fSteeringMaxAngle="24" fSteeringMinAngle="2" fSteeringSpeedLimitForMaxAngle="45" fSuspensionDampingCompression="2" fSuspensionDampingRelaxation="3" fSuspensionLength="0.9" fSuspensionStrength="27" fTorquePitchFactor="0.005" fTorqueRollFactor="0.1" fTorqueYawFactor="0.3" fWheelHardpointFrontFwd="3.2" fWheelHardpointFrontRight="2.44" fWheelHardpointFrontUp="1.517" fWheelHardpointRearFwd="-3.2" fWheelHardpointRearRight="2.44" fWheelHardpointRearUp="1.517" fWheelMass="10" fWheelRadius="1.6" fWheelWidth="1.25" fWreckMinAngle="45" fWreckSpeedBase="40" fWreckSpeedPercent="55" hkxFilename="veh\mod_veh_01_phys_H.hkx" iChassisCollisionGroup="23" iPowerslideNumTorqueApplications="0" id="16" name="Max Balanced Car (7706)" />
			<row AudioAirtimeForHeavyLand="0" AudioAirtimeForLightLand="0" AudioEventEngine="{a0aa2932-cbc2-45f6-8acd-a07ebb803394}" AudioEventHeavyHit="{c3d72f06-a76d-43fd-9e1a-bf54243ad3d4}" AudioEventLightHit="{801f9634-9536-46ef-81db-f7723704ae97}" AudioEventSkid="{796d86c3-de94-4fb1-bf30-449929b3007d}" AudioEventStart="{cbac6778-73e2-4bc5-baf5-bacb4dd14544}" AudioSpeedThresholdHeavyHit="0" AudioSpeedThresholdLightHit="0" AudioTimeoutHeavyHit="0" AudioTimeoutLightHit="0" fAeroAirDensity="1.25" fAeroDragCoefficient="0.7" fAeroExtraGravity="-5" fAeroFrontalArea="1" fAeroLiftCoefficient="-1.3" fBoostAccelerateChange="0.15" fBoostCostPerSecond="15" fBoostDampingChange="0.01" fBoostTopSpeed="1.25" fBrakeFrontTorque="3000" fBrakeMinInputToBlock="0.005" fBrakeMinTimeToBlock="0.05" fBrakeRearTorque="2000" fCenterOfMassFwd="-0.057" fCenterOfMassRight="0" fCenterOfMassUp="0" fChassisFriction="0.025" fCollisionSpinDamping="50" fCollisionThreshold="3" fEngineTorque="10000" fExtraTorqueFactor="-0.5" fFrontTireFriction="1" fFrontTireFrictionSlide="1.7" fFrontTireSlipAngle="0" fFwdBias="0.5" fGravityScale="0.8" fImaginationTankSize="45" fInertiaPitch="7" fInertiaRoll="2" fInertiaYaw="10" fInputAccelSpeed="8" fInputDeadAccelDownSpeed="10" fInputDeadDecelDownSpeed="10" fInputDeadTurnBackSpeed="15" fInputDeadZone="0" fInputDecelSpeed="10" fInputInitialSlope="0.3" fInputSlopeChangePointX="0.6" fInputTurnSpeed="15" fMass="750" fMaxSpeed="150" fNormalSpinDamping="2" fPowerslideNeutralAngle="0" fPowerslideTorqueStrength="0.005" fRearTireFriction="1" fRearTireFrictionSlide="1.25" fRearTireSlipAngle="0" fReorientPitchStrength="2" fReorientRollStrength="3.5" fSkillCost="10" fSteeringMaxAngle="30" fSteeringMinAngle="2" fSteeringSpeedLimitForMaxAngle="50" fSuspensionDampingCompression="2" fSuspensionDampingRelaxation="3" fSuspensionLength="0.9" fSuspensionStrength="27" fTorquePitchFactor="0.005" fTorqueRollFactor="0.1" fTorqueYawFactor="0.3" fWheelHardpointFrontFwd="3.2" fWheelHardpointFrontRight="2.44" fWheelHardpointFrontUp="1.517" fWheelHardpointRearFwd="-3.2" fWheelHardpointRearRight="2.44" fWheelHardpointRearUp="1.517" fWheelMass="10" fWheelRadius="1.6" fWheelWidth="1.25" fWreckMinAngle="50" fWreckSpeedBase="40" fWreckSpeedPercent="45" hkxFilename="veh\mod_veh_01_phys_H.hkx" iChassisCollisionGroup="23" iPowerslideNumTorqueApplications="0" id="17" name="Max Butterfly Car (7707)" />
			<row AudioAirtimeForHeavyLand="0" AudioAirtimeForLightLand="0" AudioEventEngine="{a0aa2932-cbc2-45f6-8acd-a07ebb803394}" AudioEventHeavyHit="{c3d72f06-a76d-43fd-9e1a-bf54243ad3d4}" AudioEventLightHit="{801f9634-9536-46ef-81db-f7723704ae97}" AudioEventSkid="{796d86c3-de94-4fb1-bf30-449929b3007d}" AudioEventStart="{cbac6778-73e2-4bc5-baf5-bacb4dd14544}" AudioSpeedThresholdHeavyHit="0" AudioSpeedThresholdLightHit="0" AudioTimeoutHeavyHit="0" AudioTimeoutLightHit="0" fAeroAirDensity="1.25" fAeroDragCoefficient="0.7" fAeroExtraGravity="-5" fAeroFrontalArea="1" fAeroLiftCoefficient="-1.3" fBoostAccelerateChange="0.15" fBoostCostPerSecond="15" fBoostDampingChange="0.01" fBoostTopSpeed="1.25" fBrakeFrontTorque="3000" fBrakeMinInputToBlock="0.005" fBrakeMinTimeToBlock="0.05" fBrakeRearTorque="2000" fCenterOfMassFwd="-0.057" fCenterOfMassRight="0" fCenterOfMassUp="0" fChassisFriction="0.025" fCollisionSpinDamping="50" fCollisionThreshold="3" fEngineTorque="7500" fExtraTorqueFactor="-0.5" fFrontTireFriction="1" fFrontTireFrictionSlide="1.7" fFrontTireSlipAngle="0" fFwdBias="0.5" fGravityScale="0.8" fImaginationTankSize="45" fInertiaPitch="7" fInertiaRoll="2" fInertiaYaw="10" fInputAccelSpeed="8" fInputDeadAccelDownSpeed="10" fInputDeadDecelDownSpeed="10" fInputDeadTurnBackSpeed="4" fInputDeadZone="0" fInputDecelSpeed="10" fInputInitialSlope="0.3" fInputSlopeChangePointX="0.6" fInputTurnSpeed="4" fMass="750" fMaxSpeed="165" fNormalSpinDamping="2" fPowerslideNeutralAngle="0" fPowerslideTorqueStrength="0.005" fRearTireFriction="1" fRearTireFrictionSlide="1.25" fRearTireSlipAngle="0" fReorientPitchStrength="2" fReorientRollStrength="3.5" fSkillCost="10" fSteeringMaxAngle="21" fSteeringMinAngle="2" fSteeringSpeedLimitForMaxAngle="45" fSuspensionDampingCompression="2" fSuspensionDampingRelaxation="3" fSuspensionLength="0.9" fSuspensionStrength="27" fTorquePitchFactor="0.005" fTorqueRollFactor="0.1" fTorqueYawFactor="0.3" fWheelHardpointFrontFwd="3.2" fWheelHardpointFrontRight="2.44" fWheelHardpointFrontUp="1.517" fWheelHardpointRearFwd="-3.2" fWheelHardpointRearRight="2.44" fWheelHardpointRearUp="1.517" fWheelMass="10" fWheelRadius="1.6" fWheelWidth="1.25" fWreckMinAngle="35" fWreckSpeedBase="40" fWreckSpeedPercent="65" hkxFilename="veh\mod_veh_01_phys_H.hkx" iChassisCollisionGroup="23" iPowerslideNumTorqueApplications="0" id="18" name="Max Brute Car (7708)" />
		</rows>
	</table>
	<table name="VehicleStatMap">
		<columns>
			<column name="id" type="int" />
			<column name="ModuleStat" type="varchar" />
			<column name="HavokStat" type="varchar" />
			<column name="HavokChangePerModuleStat" type="real" />
		</columns>
		<rows>
			<row HavokChangePerModuleStat="6" HavokStat="fMaxSpeed" ModuleStat="TopSpeed" id="1" />
			<row HavokChangePerModuleStat="600" HavokStat="fEngineTorque" ModuleStat="Acceleration" id="2" />
			<row HavokChangePerModuleStat="1.2" HavokStat="fInputTurnSpeed" ModuleStat="Handling" id="3" />
			<row HavokChangePerModuleStat="1.2" HavokStat="fInputDeadTurnBackSpeed" ModuleStat="Handling" id="3" />
			<row HavokChangePerModuleStat="0.9" HavokStat="fSteeringMaxAngle" ModuleStat="Handling" id="3" />
			<row HavokChangePerModuleStat="2.6" HavokStat="fSteeringSpeedLimitForMaxAngle" ModuleStat="Handling" id="3" />
			<row HavokChangePerModuleStat="4" HavokStat="fWreckSpeedBase" ModuleStat="Stability" id="4" />
			<row HavokChangePerModuleStat="4" HavokStat="fWreckSpeedPercent" ModuleStat="Stability" id="4" />
			<row HavokChangePerModuleStat="1.5" HavokStat="fWreckMinAngle" ModuleStat="Stability" id="4" />
			<row HavokChangePerModuleStat="10" HavokStat="fImaginationTankSize" ModuleStat="Imagination" id="5" />
			<row HavokChangePerModuleStat="-1" HavokStat="fBoostCostPerSecond" ModuleStat="Imagination" id="5" />
		</rows>
	</table>
	<table name="VendorComponent">
		<columns>
			<column name="id" type="int" />
			<column name="buyScalar" type="real" />
			<column name="sellScalar" type="real" />
			<column name="refreshTimeSeconds" type="real" />
			<column name="LootMatrixIndex" type="int" />
		</columns>
		<rows>
			<row LootMatrixIndex="40" buyScalar="1" id="4" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="42" buyScalar="1" id="7" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="44" buyScalar="1" id="9" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="56" buyScalar="1" id="11" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="59" buyScalar="1" id="12" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="115" buyScalar="1" id="16" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="117" buyScalar="1" id="17" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="118" buyScalar="1" id="23" refreshTimeSeconds="300" sellScalar="0.1" />
			<row LootMatrixIndex="123" buyScalar="1" id="27" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="117" buyScalar="1" id="28" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="135" buyScalar="1" id="42" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="150" buyScalar="1" id="45" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="143" buyScalar="1" id="46" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="117" buyScalar="1" id="47" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="162" buyScalar="1" id="48" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="118" buyScalar="1" id="49" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="123" buyScalar="1" id="50" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="123" buyScalar="1" id="51" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="235" buyScalar="1" id="52" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="275" buyScalar="1" id="53" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="293" buyScalar="1" id="54" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="294" buyScalar="1" id="55" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="295" buyScalar="1" id="56" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="296" buyScalar="1" id="57" refreshTimeSeconds="1800" sellScalar="0.1" />
			<row LootMatrixIndex="299" buyScalar="1" id="58" refreshTimeSeconds="1800" sellScalar="0.1" />
		</rows>
	</table>
	<table name="WorldConfig">
		<columns>
			<column name="pegravityvalue" type="real" />
			<column name="pebroadphaseworldsize" type="real" />
			<column name="pegameobjscalefactor" type="real" />
			<column name="character_rotation_speed" type="real" />
			<column name="character_walk_forward_speed" type="real" />
			<column name="character_walk_backward_speed" type="real" />
			<column name="character_walk_strafe_speed" type="real" />
			<column name="character_walk_strafe_forward_speed" type="real" />
			<column name="character_walk_strafe_backward_speed" type="real" />
			<column name="character_run_backward_speed" type="real" />
			<column name="character_run_strafe_speed" type="real" />
			<column name="character_run_strafe_forward_speed" type="real" />
			<column name="character_run_strafe_backward_speed" type="real" />
			<column name="global_cooldown" type="real" />
			<column name="characterGroundedTime" type="real" />
			<column name="characterGroundedSpeed" type="real" />
			<column name="globalImmunityTime" type="real" />
			<column name="character_max_slope" type="real" />
			<column name="defaultrespawntime" type="real" />
			<column name="mission_tooltip_timeout" type="real" />
			<column name="vendor_buy_multiplier" type="real" />
			<column name="pet_follow_radius" type="real" />
			<column name="character_eye_height" type="real" />
			<column name="flight_vertical_velocity" type="real" />
			<column name="flight_airspeed" type="real" />
			<column name="flight_fuel_ratio" type="real" />
			<column name="flight_max_airspeed" type="real" />
			<column name="fReputationPerVote" type="real" />
			<column name="nPropertyCloneLimit" type="int" />
			<column name="defaultHomespaceTemplate" type="int" />
			<column name="coins_lost_on_death_percent" type="real" />
			<column name="coins_lost_on_death_min" type="int" />
			<column name="coins_lost_on_death_max" type="int" />
			<column name="character_votes_per_day" type="int" />
			<column name="property_moderation_request_approval_cost" type="int" />
			<column name="property_moderation_request_review_cost" type="int" />
			<column name="propertyModRequestsAllowedSpike" type="int" />
			<column name="propertyModRequestsAllowedInterval" type="int" />
			<column name="propertyModRequestsAllowedTotal" type="int" />
			<column name="propertyModRequestsSpikeDuration" type="int" />
			<column name="propertyModRequestsIntervalDuration" type="int" />
			<column name="modelModerateOnCreate" type="bit" />
			<column name="defaultPropertyMaxHeight" type="real" />
			<column name="reputationPerVoteCast" type="real" />
			<column name="reputationPerVoteReceived" type="real" />
			<column name="showcaseTopModelConsiderationBattles" type="int" />
			<column name="reputationPerBattlePromotion" type="real" />
			<column name="coins_lost_on_death_min_timeout" type="real" />
			<column name="coins_lost_on_death_max_timeout" type="real" />
		</columns>
		<rows>
			<row characterGroundedSpeed="15" characterGroundedTime="0.2" character_eye_height="3.5" character_max_slope="0.785" character_rotation_speed="0.0325" character_run_backward_speed="0.6522" character_run_strafe_backward_speed="0.6522" character_run_strafe_forward_speed="0.7071" character_run_strafe_speed="0.7826" character_votes_per_day="3" character_walk_backward_speed="0.3261" character_walk_forward_speed="0.5217" character_walk_strafe_backward_speed="0.4891" character_walk_strafe_forward_speed="0.6522" character_walk_strafe_speed="0.4166" coins_lost_on_death_max="10000" coins_lost_on_death_max_timeout="60" coins_lost_on_death_min="1" coins_lost_on_death_min_timeout="45" coins_lost_on_death_percent="0.01" defaultHomespaceTemplate="25024" defaultPropertyMaxHeight="16" defaultrespawntime="25" fReputationPerVote="1" flight_airspeed="10" flight_fuel_ratio="90000000" flight_max_airspeed="15" flight_vertical_velocity="1" globalImmunityTime="0.5" global_cooldown="0.2" mission_tooltip_timeout="10000" modelModerateOnCreate="1" nPropertyCloneLimit="20" pebroadphaseworldsize="10000" pegameobjscalefactor="0.3125" pegravityvalue="57" pet_follow_radius="10" propertyModRequestsAllowedInterval="20" propertyModRequestsAllowedSpike="10" propertyModRequestsAllowedTotal="50" propertyModRequestsIntervalDuration="86400" propertyModRequestsSpikeDuration="300" property_moderation_request_approval_cost="5" property_moderation_request_review_cost="3" reputationPerBattlePromotion="10" reputationPerVoteCast="1" reputationPerVoteReceived="2" showcaseTopModelConsiderationBattles="100" vendor_buy_multiplier="0.1" />
		</rows>
	</table>
	<table name="ZoneSummary">
		<columns>
			<column name="zoneID" type="int" />
			<column name="type" type="int" />
			<column name="value" type="int" />
			<column name="_uniqueID" type="int" />
		</columns>
		<rows>
			<row _uniqueID="1" type="0" value="208" zoneID="89" />
			<row _uniqueID="2" type="1" value="233" zoneID="89" />
			<row _uniqueID="3" type="2" value="332" zoneID="89" />
			<row _uniqueID="4" type="0" value="208" zoneID="382" />
			<row _uniqueID="5" type="1" value="233" zoneID="382" />
			<row _uniqueID="6" type="2" value="332" zoneID="382" />
			<row _uniqueID="7" type="0" value="208" zoneID="1100" />
			<row _uniqueID="8" type="1" value="233" zoneID="1100" />
			<row _uniqueID="9" type="2" value="535" zoneID="1100" />
			<row _uniqueID="10" type="0" value="40" zoneID="1200" />
			<row _uniqueID="11" type="1" value="142" zoneID="1200" />
			<row _uniqueID="12" type="2" value="536" zoneID="1200" />
			<row _uniqueID="13" type="0" zoneID="1000" />
			<row _uniqueID="14" type="1" zoneID="1000" />
			<row _uniqueID="15" type="2" zoneID="1000" />
			<row _uniqueID="16" type="0" value="334" zoneID="1000" />
			<row _uniqueID="17" type="0" value="208" zoneID="11" />
			<row _uniqueID="18" type="1" value="233" zoneID="11" />
			<row _uniqueID="19" type="2" value="332" zoneID="11" />
			<row _uniqueID="20" type="3" value="334" zoneID="11" />
			<row _uniqueID="21" type="0" value="208" zoneID="14" />
			<row _uniqueID="22" type="1" value="233" zoneID="14" />
			<row _uniqueID="23" type="2" value="525" zoneID="14" />
			<row _uniqueID="24" type="3" value="334" zoneID="14" />
			<row _uniqueID="25" type="0" value="208" zoneID="26" />
			<row _uniqueID="26" type="1" value="233" zoneID="26" />
			<row _uniqueID="27" type="2" value="332" zoneID="26" />
			<row _uniqueID="28" type="3" value="334" zoneID="26" />
			<row _uniqueID="29" type="0" value="208" zoneID="25" />
			<row _uniqueID="30" type="1" value="233" zoneID="25" />
			<row _uniqueID="31" type="2" value="332" zoneID="25" />
			<row _uniqueID="32" type="0" value="205" zoneID="1300" />
			<row _uniqueID="33" type="1" value="12" zoneID="1300" />
			<row _uniqueID="34" type="2" value="439" zoneID="1300" />
			<row _uniqueID="35" type="0" value="207" zoneID="1201" />
			<row _uniqueID="36" type="1" value="172" zoneID="1201" />
			<row _uniqueID="39" type="2" value="681" zoneID="1201" />
		</rows>
	</table>
	<table name="ZoneTable">
		<columns>
			<column name="zoneID" type="int" />
			<column name="zoneName" type="nvarchar" />
			<column name="scriptID" type="int" />
			<column name="ghostdistance" type="real" />
			<column name="population_soft_cap" type="int" />
			<column name="population_hard_cap" type="int" />
			<column name="DisplayDescription" type="nvarchar" />
			<column name="mapFolder" type="nvarchar" />
			<column name="smashableMinDistance" type="real" />
			<column name="smashableMaxDistance" type="real" />
			<column name="mixerProgram" type="nvarchar" />
			<column name="clientPhysicsFramerate" type="varchar" />
			<column name="serverPhysicsFramerate" type="varchar" />
			<column name="zoneControlTemplate" type="int" />
		</columns>
		<rows>
			<row DisplayDescription="Systems Testmap" ghostdistance="600" population_hard_cap="210" population_soft_cap="200" scriptID="-1" zoneID="1" zoneName="Test/systems/systems1.luz" />
			<row DisplayDescription="Systems Property" ghostdistance="600" population_hard_cap="210" population_soft_cap="200" scriptID="-1" zoneID="2" zoneName="Test/systems/islandProperty.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="3" zoneName="Test/erik/anim_testmap.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="852" zoneID="4" zoneName="Gnarled Forest/test_missions.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="719" zoneID="5" zoneName="Test/ugg/mstarks.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="6" zoneName="Old/nimbus park tech/nimbus_park_tech_test.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="7" zoneName="HF_test.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="8" zoneName="Test/jones/nd_avant_gardensJonesy.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="9" zoneName="Test/aldric/test_aldric.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="10" zoneName="Test/ugg/mstarks2.luz" />
			<row DisplayDescription="Modular Builds empty" ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="11" zoneName="Test/ugg/UGG_testzone_01.luz" />
			<row DisplayDescription="new Rocket Launch" ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="12" zoneName="test/craig/craig_testzone.luz" />
			<row DisplayDescription="Test Racing Property" ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="13" zoneName="Test/ugg/UGG_testzone_03.luz" />
			<row DisplayDescription="Rocket Launch Test" ghostdistance="200" population_hard_cap="20" population_soft_cap="12" scriptID="-1" zoneID="14" zoneName="test/ugg/craig_newrocketlaunch.luz" />
			<row DisplayDescription="TUGGUILLA expansion" ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="16" zoneName="Test/ugg/UGG_testzone_06.luz" />
			<row DisplayDescription="LUP Station" ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="17" zoneName="Gnarled Forest/test_missions.luz" />
			<row DisplayDescription="Nimbus Station: Cul-de-sac" ghostdistance="2000" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="18" zoneName="Nimbus Station/NS_PP_01_cul-de-sac.luz" />
			<row ghostdistance="400" population_hard_cap="4" population_soft_cap="4" scriptID="-1" zoneID="20" zoneName="Test/bermann/test_bermann.luz" />
			<row clientPhysicsFramerate="high" ghostdistance="800" population_hard_cap="210" population_soft_cap="200" scriptID="-1" serverPhysicsFramerate="high" zoneID="21" zoneName="Test/ivan/ivan_miNsize.luz" />
			<row DisplayDescription="Avant Gardens" ghostdistance="200" population_hard_cap="55" population_soft_cap="50" scriptID="654" zoneID="22" zoneName="Avant Gardens/local/nd_avant_gardenslocal.luz" />
			<row DisplayDescription="Spaceship" ghostdistance="400" population_hard_cap="15" population_soft_cap="10" scriptID="-1" zoneID="23" zoneName="Avant Gardens/SpaceShip/AG_SpaceShip.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="24" zoneName="Test/kidd/kidd_test.luz" />
			<row DisplayDescription="Fake AG" ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="25" zoneName="Test/ugg/UGG_FakeAG_25.luz" />
			<row DisplayDescription="Fake Spaceship" ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="26" zoneName="Test/ugg/UGG_Spaceship.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="27" zoneName="Test/jyegge/jyeggeDev.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="1042" zoneID="28" zoneName="Test/mckinsey/test_mckinsey.luz" />
			<row DisplayDescription="Test Survival Instance for GF" ghostdistance="200" population_hard_cap="4" population_soft_cap="4" scriptID="933" zoneControlTemplate="8305" zoneID="29" zoneName="Gnarled Forest/nd_gnarled_forest_survival.luz" />
			<row DisplayDescription="Nimbus Station" ghostdistance="2000" population_hard_cap="50" population_soft_cap="30" scriptID="927" zoneID="30" zoneName="Nimbus Station\nd_nimbus_station.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="33" zoneName="Test/babel/test_babel_map_03.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="34" zoneName="Test/babel/test_babel_map_04.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="35" zoneName="Test/babel/test_babel_map_05.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="36" zoneName="Test/babel/test_babel_map_06.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="37" zoneName="Test/babel/test_babel_map_07.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="38" zoneName="Test/babel/test_babel_map_08.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="39" zoneName="Test/babel/test_babel_map_09.luz" />
			<row DisplayDescription="Spider Cave" ghostdistance="500" population_hard_cap="4" population_soft_cap="4" scriptID="-1" zoneID="40" zoneName="Test/mckinsey/spider_lair.luz" />
			<row DisplayDescription="Camera Test Space" ghostdistance="500" mixerProgram="Spaceship Test" population_hard_cap="15" population_soft_cap="10" scriptID="-1" zoneID="41" zoneName="Test/erik/nd_cam_space_ship.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="59" zoneName="Test/dennis/DENNIS_PLATE-SCALE.luz" />
			<row ghostdistance="2000" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="60" zoneName="Test/kidd/lupstation.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="61" zoneName="Gnarled Forest/assets/Gnarled_assets.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="64" zoneName="Gnarled Forest/dennis/dennis_gnarled_forest_03-pirate.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="65" zoneName="Test/babel/test_babel_map_01.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="66" zoneName="Test/babel/test_babel_map_02.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="67" zoneName="Test/zoo/ZOO_TestMap.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="68" zoneName="Test/scale/scale_TEST_2.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="69" zoneName="Gnarled Forest/dennis/dennis_gnarled_forest_03-pirate.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="70" zoneName="Gnarled Forest/steve/steve_gnarled_forest_03-ninja.luz" />
			<row ghostdistance="500" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="71" zoneName="Mini Game/shooting gallery/TestShootingGallery.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="72" zoneName="Test/scale/Scale_TEST_ASSETS.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="73" zoneName="Gnarled Forest/dennis/dennis_gnarled_forest_02.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="74" zoneName="Test/benchmark/test_benchmark.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="76" zoneName="Test/scale/Scale_TEST_GENERAL.luz" />
			<row DisplayDescription="Gnarled Forest" ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="77" zoneName="Gnarled Forest/reworked/REWORKED_gnarled_forest_03-pirate.luz" />
			<row DisplayDescription="Test Systems Map" ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="78" zoneName="Test/systems/systems1.luz" />
			<row ghostdistance="200" population_hard_cap="6" population_soft_cap="6" scriptID="-1" zoneControlTemplate="8310" zoneID="80" zoneName="Test/trent/Trent_AI_Testmap.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="81" zoneName="Test/trent/Trent_AI_Testmap.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="82" zoneName="Test/obstacle/obstacle_test.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="83" zoneName="Test/ninja/ninjalegotest.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="84" zoneName="Test/phil/test_phil.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="85" zoneName="Test/jim/test_jim.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="86" zoneName="Test/systems/test_systems_empty.luz" />
			<row ghostdistance="500" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="88" zoneName="Test/siege/siege_testmap.luz" />
			<row DisplayDescription="Empty Single Chunk" ghostdistance="500" population_hard_cap="100" population_soft_cap="50" scriptID="-1" zoneID="89" zoneName="Test/empty/empty_flat_testMap.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="90" zoneName="Gnarled Forest/reworked/REWORKED_gnarled_forest_03-pirate_scenification.luz" />
			<row DisplayDescription="Forbidden Valley" ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="91" zoneName="Gnarled Forest/04/GF-Ninja-04.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="92" zoneName="Old/nimbus park test/nimbus_park_test.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="93" zoneName="nimbus_park_trent.luz" />
			<row ghostdistance="500" population_hard_cap="120" population_soft_cap="80" scriptID="207" zoneID="94" zoneName="Test/vinh/vinh_minsize.luz" />
			<row ghostdistance="500" population_hard_cap="120" population_soft_cap="80" scriptID="223" zoneID="95" zoneName="Test/vinh/vinh_minsize2.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="226" zoneID="96" zoneName="Test/Misc/rebuild_tutorial.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="97" zoneName="test_nonexistant_map.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="98" zoneName="Game Challenge/dream team/DreamTeamZone.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="99" zoneName="Gnarled Forest/ninja-05-seanb/GF-Ninja-05_seanB.luz" />
			<row ghostdistance="1000" population_hard_cap="120" population_soft_cap="80" scriptID="232" zoneID="100" zoneName="Test/cannongrid/test_cannongrid.luz" />
			<row DisplayDescription="Shooting Gallery" ghostdistance="1000" population_hard_cap="1" population_soft_cap="1" scriptID="232" smashableMaxDistance="9999" smashableMinDistance="9998" zoneID="101" zoneName="Gnarled Forest/shooting gallery/GF_ShootingGallery.luz" />
			<row DisplayDescription="Gnarled Forest" ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="102" zoneName="Gnarled Forest/old/Gnarled_Forest_old.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="103" zoneName="Test/art/art_test.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="104" zoneName="Test/lup/lup_test_1.luz" />
			<row ghostdistance="225" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="105" zoneName="Test/nic/NicsTestZone.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="291" zoneID="106" zoneName="gc_1a.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="291" zoneID="107" zoneName="gc_1b.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="309" zoneID="108" zoneName="gc_2a.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="309" zoneID="109" zoneName="gc_2b.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="250" zoneID="110" zoneName="gc_3a.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="250" zoneID="111" zoneName="gc_3b.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="237" zoneID="112" zoneName="gc_4a.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="113" zoneName="gc_4b.luz" />
			<row ghostdistance="600" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="114" zoneName="Game Challenge/gc_5a.luz" />
			<row ghostdistance="600" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="115" zoneName="gc_5b.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="245" zoneID="116" zoneName="gc_6a.luz" />
			<row ghostdistance="1000" population_hard_cap="120" population_soft_cap="80" scriptID="245" zoneID="117" zoneName="gc_6b.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="118" zoneName="gc_7a.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="119" zoneName="gc_7b.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="120" zoneName="gc_8a.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="121" zoneName="gc_8b.luz" />
			<row ghostdistance="850" population_hard_cap="120" population_soft_cap="80" scriptID="254" zoneID="122" zoneName="gc_9a.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="123" zoneName="gc_9b.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="242" zoneID="124" zoneName="gc_10a.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="125" zoneName="gc_10b.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="126" zoneName="gc_11a.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="274" zoneID="127" zoneName="gc_11b.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="298" zoneID="128" zoneName="gc_11c.luz" />
			<row ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="129" zoneName="gc_11d.luz" />
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			<row DisplayDescription="Gnarled Forest Deep Dive Map" ghostdistance="200" population_hard_cap="60" population_soft_cap="50" scriptID="852" zoneID="440" zoneName="Gnarled Forest/media/media_gnarled.luz" />
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			<row DisplayDescription="Drew's Awesome Sauce" ghostdistance="2000" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="466" zoneName="Test/drew/nd_ns_pet_ranch_drew_test.luz" />
			<row DisplayDescription="AG Spider Cave" ghostdistance="2000" population_hard_cap="8" population_soft_cap="8" scriptID="-1" zoneID="467" zoneName="Avant Gardens/media_ag/Spider_Cave/media_spider_cave.luz" />
			<row DisplayDescription="Megan's Haus of Horrors" ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="857" zoneID="512" zoneName="Test/mfox/test_megan.luz" />
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			<row DisplayDescription="Emporer Ming Awaits" ghostdistance="2000" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="514" zoneName="PiCo/ninja_scene_01.luz" />
			<row DisplayDescription="Emporer Ming Awaits" ghostdistance="2000" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="515" zoneName="PiCo/ninja_scene_02.luz" />
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			<row DisplayDescription="Bouncer test" ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="531" zoneName="Test\tylerc\test_fv_firstpass.luz" />
			<row DisplayDescription="Forbidden Valley" ghostdistance="200" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="532" zoneName="Test/steve/FVTest/steve_fv.luz" />
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			<row DisplayDescription="The Venture Explorer" ghostdistance="500" mixerProgram="Spaceship" population_hard_cap="15" population_soft_cap="10" scriptID="-1" zoneID="1000" zoneName="01_Live_Maps/Space_Ship/nd_space_ship.luz" />
			<row DisplayDescription="Avant Gardens" ghostdistance="300" population_hard_cap="55" population_soft_cap="50" scriptID="654" zoneID="1100" zoneName="01_Live_Maps/Avant_Gardens/nd_avant_gardens.luz" />
			<row DisplayDescription="AG Survival Instance" ghostdistance="200" population_hard_cap="4" population_soft_cap="4" scriptID="882" zoneControlTemplate="8304" zoneID="1101" zoneName="01_Live_Maps/Avant_Gardens/Survival/nd_ag_survival_battlefield.luz" />
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			<row DisplayDescription="Nimbus Station" ghostdistance="200" population_hard_cap="50" population_soft_cap="30" scriptID="927" zoneID="1200" zoneName="01_Live_Maps/Nimbus_Station/nd_nimbus_station.luz" />
			<row DisplayDescription="Pet Rock" ghostdistance="200" population_hard_cap="12" population_soft_cap="6" scriptID="440" zoneID="1201" zoneName="01_Live_Maps/Nimbus_Station/Pet_Ranch/nd_ns_pet_ranch.luz" />
			<row DisplayDescription="NS Shooting Gallery" ghostdistance="1000" population_hard_cap="1" population_soft_cap="1" scriptID="943" smashableMaxDistance="9999" smashableMinDistance="9998" zoneID="1202" zoneName="01_Live_Maps/Nimbus_Station/Shooting_Gallery/nd_ns_sg_ducks.luz" />
			<row DisplayDescription="Nimbus Station Raceway" clientPhysicsFramerate="high" ghostdistance="3000" population_hard_cap="8" population_soft_cap="6" scriptID="-1" serverPhysicsFramerate="high" zoneControlTemplate="7919" zoneID="1203" zoneName="01_Live_Maps/Nimbus_Station/Racetrack/nd_nimbus_station_racetrack.luz" />
			<row DisplayDescription="Nimbus Station: Cul-de-sac" ghostdistance="2000" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="1250" zoneName="01_Live_Maps/Nimbus_Station/Property/NS_PP_01_cul-de-sac.luz" />
			<row DisplayDescription="Gnarled Forest" ghostdistance="200" population_hard_cap="60" population_soft_cap="50" scriptID="852" zoneID="1300" zoneName="01_Live_Maps/Gnarled_Forest/nd_gnarled_forest.luz" />
			<row DisplayDescription="GF Survival Instance" ghostdistance="200" population_hard_cap="2" population_soft_cap="2" scriptID="958" zoneControlTemplate="8305" zoneID="1301" zoneName="01_Live_Maps/Gnarled_Forest/Survival/nd_gf_survival_battle.luz" />
			<row DisplayDescription="GF Shooting Gallery" ghostdistance="1000" population_hard_cap="1" population_soft_cap="1" scriptID="232" smashableMaxDistance="9999" smashableMinDistance="9998" zoneID="1302" zoneName="01_Live_Maps/Gnarled_Forest/shooting_gallery/nd_gf_sg_ships.luz" />
			<row DisplayDescription="Gnarled Forest Raceway" clientPhysicsFramerate="high" ghostdistance="1500" population_hard_cap="8" population_soft_cap="6" scriptID="-1" serverPhysicsFramerate="high" zoneControlTemplate="7919" zoneID="1303" zoneName="01_Live_Maps/Gnarled_Forest/Racetrack/gf_racetrack.luz" />
			<row DisplayDescription="Gnarled Forest: Tiki Island" ghostdistance="2000" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="1350" zoneName="01_Live_Maps/Gnarled_Forest/Property/01/GF_PP_01_islands.luz" />
			<row DisplayDescription="Gnarled Forest: Lagoon" ghostdistance="2000" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="1351" zoneName="01_Live_Maps/Gnarled_Forest/Property/02/GF_PP_02_islands.luz" />
			<row DisplayDescription="Gnarled Forest: Pirate's Cove" ghostdistance="2000" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="1352" zoneName="01_Live_Maps/Gnarled_Forest/Property/03/GF_PP_03_cove.luz" />
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			<row DisplayDescription="Forbidden Valley:Terraced Fields" ghostdistance="2000" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="1450" zoneName="01_Live_Maps/Forbidden_Valley/Property/01/fv_pp_01.luz" />
			<row DisplayDescription="Forbidden Valley:" ghostdistance="2000" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="1451" zoneName="01_Live_Maps/Forbidden_Valley/Property/02/fv_pp_02.luz" />
			<row DisplayDescription="Forbidden Valley:" ghostdistance="2000" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="1452" zoneName="01_Live_Maps/Forbidden_Valley/Property/03/fv_pp_03.luz" />
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			<row ghostdistance="1500" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="20000" zoneName="lup/order of the brick/bkidd/bkidd1.luz" />
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			<row ghostdistance="1500" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="20004" zoneName="lup/order of the brick/pschlagel/pschlagel1.luz" />
			<row ghostdistance="1500" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="20005" zoneName="lup/order of the brick/pschlagel/pschlagel2.luz" />
			<row ghostdistance="1500" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="20006" zoneName="lup/order of the brick/lupowski1.luz" />
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			<row ghostdistance="1500" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="20013" zoneName="lup/absofsteel/jagoop/jagoop1.luz" />
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			<row ghostdistance="1500" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="20016" zoneName="lup/absofsteel/jelliot/jelliot2.luz" />
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			<row ghostdistance="1500" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="20018" zoneName="lup/absofsteel/jrailton/jrailton2.luz" />
			<row ghostdistance="1500" population_hard_cap="120" population_soft_cap="80" scriptID="-1" zoneID="20020" zoneName="lup/absofsteel/mgallagher/mgallagher1.luz" />
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