<?xml version="1.0" encoding="iso-8859-1" ?>
<database name="lupdata">
	<table name="AccessoryDefaultLoc">
		<columns>
			<column name="GroupID" type="int" />
			<column name="Description" type="nvarchar" />
			<column name="Pos_X" type="real" />
			<column name="Pos_Y" type="real" />
			<column name="Pos_Z" type="real" />
			<column name="Rot_X" type="real" />
			<column name="Rot_Y" type="real" />
			<column name="Rot_Z" type="real" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="Activities">
		<columns>
			<column name="ActivityID" type="smallint" />
			<column name="Description" type="varchar" />
			<column name="ActivityName" type="varchar" />
			<column name="scoreName" type="varchar" />
			<column name="value1Name" type="varchar" />
			<column name="value2Name" type="varchar" />
			<column name="scoreSort" type="bit" />
			<column name="value1Sort" type="bit" />
			<column name="value2Sort" type="bit" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="ActivityRewards">
		<columns>
			<column name="objectTemplate" type="int" />
			<column name="ActivityRewardIndex" type="int" />
			<column name="activityRating" type="int" />
			<column name="LootMatrixIndex" type="int" />
			<column name="CurrencyIndex" type="int" />
			<column name="ChallengeRating" type="int" />
			<column name="description" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="ActivityText">
		<columns>
			<column name="activityID" type="smallint" />
			<column name="type" type="nvarchar" />
			<column name="text" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="AICombatBehaviorTypes">
		<columns>
			<column name="id" type="int" />
			<column name="name" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="AICombatRoles">
		<columns>
			<column name="id" type="int" />
			<column name="preferredRole" type="int" />
			<column name="description" type="nvarchar" />
			<column name="specifiedMinRangeNOUSE" type="float" />
			<column name="specifiedMaxRangeNOUSE" type="float" />
			<column name="specificMinRange" type="real" />
			<column name="specificMaxRange" type="real" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="AICombatRoleTypes">
		<columns>
			<column name="id" type="int" />
			<column name="name" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="AnimationIndex">
		<columns>
			<column name="animationGroupID" type="int" />
			<column name="description" type="nvarchar" />
			<column name="groupType" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="Animations">
		<columns>
			<column name="animationGroupID" type="int" />
			<column name="animation_type" type="nvarchar" />
			<column name="animation_name" type="nvarchar" />
			<column name="chance_to_play" type="real" />
			<column name="min_loops" type="int" />
			<column name="max_loops" type="int" />
			<column name="animation_length" type="real" />
			<column name="sound1" type="nvarchar" />
			<column name="sound2" type="nvarchar" />
			<column name="sound3" type="nvarchar" />
			<column name="sound4" type="nvarchar" />
			<column name="sound5" type="nvarchar" />
			<column name="leftSound" type="nvarchar" />
			<column name="rightSound" type="nvarchar" />
			<column name="hideEquip" type="bit" />
			<column name="ignoreUpperBody" type="bit" />
			<column name="restartable" type="bit" />
			<column name="face_animation_name" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="BaseCombatAIComponent">
		<columns>
			<column name="id" type="int" />
			<column name="behaviorType" type="int" />
			<column name="combatRoundLength" type="real" />
			<column name="combatRole" type="int" />
			<column name="minRoundLength" type="real" />
			<column name="maxRoundLength" type="real" />
			<column name="tetherSpeed" type="real" />
			<column name="pursuitSpeed" type="real" />
			<column name="combatStartDelay" type="real" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="BehaviorEffect">
		<columns>
			<column name="effectID" type="int" />
			<column name="effectType" type="nvarchar" />
			<column name="effectName" type="nvarchar" />
			<column name="trailID" type="int" />
			<column name="pcreateDuration" type="real" />
			<column name="soundName" type="nvarchar" />
			<column name="animationName" type="nvarchar" />
			<column name="attachToObject" type="bit" />
			<column name="boneName" type="nvarchar" />
			<column name="soundIs3D" type="bit" />
			<column name="cameraEffectType" type="int" />
			<column name="cameraDuration" type="real" />
			<column name="cameraFrequency" type="real" />
			<column name="cameraXAmp" type="real" />
			<column name="cameraYAmp" type="real" />
			<column name="cameraZAmp" type="real" />
			<column name="cameraRotFrequency" type="real" />
			<column name="cameraRoll" type="real" />
			<column name="cameraPitch" type="real" />
			<column name="cameraYaw" type="real" />
			<column name="AudioEventGUID" type="nvarchar" />
			<column name="renderEffectType" type="int" />
			<column name="renderEffectTime" type="real" />
			<column name="renderStartVal" type="real" />
			<column name="renderEndVal" type="real" />
			<column name="renderDelayVal" type="real" />
			<column name="renderValue1" type="real" />
			<column name="renderValue2" type="real" />
			<column name="renderValue3" type="real" />
			<column name="renderRGBA" type="nchar" />
			<column name="renderShaderVal" type="int" />
			<column name="motionID" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="BehaviorParameter">
		<columns>
			<column name="behaviorID" type="int" />
			<column name="parameterID" type="nvarchar" />
			<column name="value" type="real" />
			<column name="_internalSkillID" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="BehaviorTemplate">
		<columns>
			<column name="behaviorID" type="int" />
			<column name="templateID" type="int" />
			<column name="effectID" type="int" />
			<column name="effectHandle" type="varchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="BehaviorTemplateName">
		<columns>
			<column name="templateID" type="int" />
			<column name="name" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="Blueprints">
		<columns>
			<column name="id" type="bigint" />
			<column name="name" type="varchar" />
			<column name="description" type="varchar" />
			<column name="accountid" type="bigint" />
			<column name="characterid" type="bigint" />
			<column name="price" type="int" />
			<column name="rating" type="int" />
			<column name="categoryid" type="int" />
			<column name="lxfpath" type="varchar" />
			<column name="deleted" type="bit" />
			<column name="created" type="datetime" />
			<column name="modified" type="datetime" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="BrickColors">
		<columns>
			<column name="id" type="int" />
			<column name="red" type="real" />
			<column name="green" type="real" />
			<column name="blue" type="real" />
			<column name="alpha" type="real" />
			<column name="legopaletteid" type="int" />
			<column name="description" type="nvarchar" />
			<column name="validTypes" type="int" />
			<column name="validCharacters" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="BrickIDTable">
		<columns>
			<column name="NDObjectID" type="int" />
			<column name="LEGOBrickID" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="Camera">
		<columns>
			<column name="camera_name" type="nvarchar" />
			<column name="pitch_angle_tolerance" type="real" />
			<column name="starting_zoom" type="real" />
			<column name="zoom_return_modifier" type="real" />
			<column name="pitch_return_modifier" type="real" />
			<column name="tether_out_return_modifier" type="real" />
			<column name="tether_in_return_multiplier" type="real" />
			<column name="verticle_movement_dampening_modifier" type="real" />
			<column name="return_from_incline_modifier" type="real" />
			<column name="horizontal_return_modifier" type="real" />
			<column name="yaw_behavior_speed_multiplier" type="real" />
			<column name="camera_collision_padding" type="real" />
			<column name="glide_speed" type="real" />
			<column name="fade_player_min_range" type="real" />
			<column name="min_movement_delta_tolerance" type="real" />
			<column name="min_glide_distance_tolerance" type="real" />
			<column name="look_forward_offset" type="real" />
			<column name="look_up_offset" type="real" />
			<column name="minimum_vertical_dampening_distance" type="real" />
			<column name="maximum_vertical_dampening_distance" type="real" />
			<column name="minimum_ignore_jump_distance" type="real" />
			<column name="maximum_ignore_jump_distance" type="real" />
			<column name="maximum_auto_glide_angle" type="real" />
			<column name="minimum_tether_glide_distance" type="real" />
			<column name="yaw_sign_correction" type="real" />
			<column name="set_0_velocity_max" type="real" />
			<column name="set_1_velocity_max" type="real" />
			<column name="set_0_speed_influence_on_dir" type="real" />
			<column name="set_1_speed_influence_on_dir" type="real" />
			<column name="set_0_angular_relaxation" type="real" />
			<column name="set_1_angular_relaxation" type="real" />
			<column name="set_0_position_up_offset" type="real" />
			<column name="set_0_position_forward_offset" type="real" />
			<column name="set_0_FOV" type="real" />
			<column name="set_1_FOV" type="real" />
			<column name="input_movement_scalar" type="real" />
			<column name="input_rotation_scalar" type="real" />
			<column name="input_zoom_scalar" type="real" />
			<column name="minimum_pitch_desired" type="real" />
			<column name="maximum_pitch_desired" type="real" />
			<column name="minimum_zoom" type="real" />
			<column name="maximum_zoom" type="real" />
			<column name="horizontal_rotate_tolerance" type="real" />
			<column name="horizontal_rotate_modifier" type="real" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="Camera2">
		<columns>
			<column name="initial_zoom" type="real" />
			<column name="initial_beta_angle" type="real" />
			<column name="initial_alpha_angle" type="real" />
			<column name="beta_rotation_speed" type="real" />
			<column name="alpha_rotation_speed" type="real" />
			<column name="alpha_autoreturn_speed" type="real" />
			<column name="freelook_keyboard_turn_speed" type="real" />
			<column name="freelook_mouse_turn_speed" type="real" />
			<column name="freelook_move_speed" type="real" />
			<column name="freelook_zoom_speed" type="real" />
			<column name="attached_mouse_zoom_speed" type="real" />
			<column name="attached_zoom_out_max" type="real" />
			<column name="level_editor_speed_multiplier" type="real" />
			<column name="level_editor_shift_modifier" type="real" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="ChoiceBuildComponent">
		<columns>
			<column name="id" type="int" />
			<column name="selections" type="varchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="CollectibleComponent">
		<columns>
			<column name="id" type="int" />
			<column name="requirement_mission" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="ComponentsRegistry">
		<columns>
			<column name="id" type="int" />
			<column name="component_type" type="int" />
			<column name="component_id" type="int" />
		</columns>
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                <row component_id="5539" component_type="3"
id="11695" />                          
                <row component_id="11448" component_type="2"
id="11696" />
                <row component_id="5540" component_type="3"
id="11696" />               
                <row component_id="11449" component_type="2"
id="11697" />
                <row component_id="5541" component_type="3"
id="11697" />               
                <row component_id="11445" component_type="2"
id="11693" />
                <row component_id="5537" component_type="3"
id="11693" />                          
                <row component_id="11446" component_type="2"
id="11694" />
                <row component_id="5538" component_type="3"
id="11694" />               
                <row component_id="11461" component_type="2"
id="11709" />
                <row component_id="5553" component_type="3"
id="11709" />               
                <row component_id="11464" component_type="2"
id="11712" />
                <row component_id="5556" component_type="3"
id="11712" />               
                <row component_id="11465" component_type="2"
id="11713" />
                <row component_id="5557" component_type="3"
id="11713" />               
                <row component_id="11468" component_type="2"
id="11716" />
                <row component_id="5560" component_type="3"
id="11716" />               
                <row component_id="11470" component_type="2"
id="11718" />
                <row component_id="5562" component_type="3"
id="11718" />               
           </rows>    
	</table>
	<table name="ControlSchemes">
		<columns>
			<column name="control_scheme" type="int" />
			<column name="scheme_name" type="nvarchar" />
			<column name="rotation_speed" type="real" />
			<column name="walk_forward_speed" type="real" />
			<column name="walk_backward_speed" type="real" />
			<column name="walk_strafe_speed" type="real" />
			<column name="walk_strafe_forward_speed" type="real" />
			<column name="walk_strafe_backward_speed" type="real" />
			<column name="run_backward_speed" type="real" />
			<column name="run_strafe_speed" type="real" />
			<column name="run_strafe_forward_speed" type="real" />
			<column name="run_strafe_backward_speed" type="real" />
			<column name="keyboard_zoom_sensitivity" type="real" />
			<column name="keyboard_pitch_sensitivity" type="real" />
			<column name="keyboard_yaw_sensitivity" type="real" />
			<column name="mouse_zoom_wheel_sensitivity" type="real" />
			<column name="x_mouse_move_sensitivity_modifier" type="real" />
			<column name="y_mouse_move_sensitivity_modifier" type="real" />
			<column name="freecam_speed_modifier" type="real" />
			<column name="freecam_slow_speed_multiplier" type="real" />
			<column name="freecam_fast_speed_multiplier" type="real" />
			<column name="freecam_mouse_modifier" type="real" />
			<column name="gamepad_pitch_rot_sensitivity" type="real" />
			<column name="gamepad_yaw_rot_sensitivity" type="real" />
			<column name="gamepad_trigger_sensitivity" type="real" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="CurrencyDenominations">
		<columns>
			<column name="value" type="int" />
			<column name="objectid" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="CurrencyIndex">
		<columns>
			<column name="CurrencyIndex" type="int" />
			<column name="description" type="nchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="CurrencyTable">
		<columns>
			<column name="currencyIndex" type="int" />
			<column name="npcminlevel" type="smallint" />
			<column name="minvalue" type="int" />
			<column name="maxvalue" type="int" />
			<column name="id" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="DestructibleComponent">
		<columns>
			<column name="id" type="int" />
			<column name="faction" type="int" />
			<column name="life" type="int" />
			<column name="imagination" type="int" />
			<column name="LootMatrixIndex" type="int" />
			<column name="CurrencyIndex" type="int" />
			<column name="level" type="int" />
			<column name="armor" type="real" />
			<column name="death_behavior" type="int" />
			<column name="protection_disruption" type="real" />
			<column name="protection_elemental" type="real" />
			<column name="protection_physical" type="real" />
			<column name="isnpc" type="bit" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="dtproperties">
		<columns>
			<column name="id" type="int" />
			<column name="objectid" type="int" />
			<column name="property" type="varchar" />
			<column name="value" type="varchar" />
			<column name="uvalue" type="nvarchar" />
			<column name="lvalue" type="image" />
			<column name="version" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="Emotes">
		<columns>
			<column name="id" type="int" />
			<column name="outputText" type="nvarchar" />
			<column name="targetText" type="nvarchar" />
			<column name="animationName" type="nvarchar" />
			<column name="iconFilename" type="nvarchar" />
			<column name="channel" type="nvarchar" />
			<column name="command" type="nvarchar" />
			<column name="locked" type="bit" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="ExhibitComponent">
		<columns>
			<column name="id" type="int" />
			<column name="length" type="real" />
			<column name="width" type="real" />
			<column name="height" type="real" />
			<column name="offsetX" type="real" />
			<column name="offsetY" type="real" />
			<column name="offsetZ" type="real" />
			<column name="fReputationSizeMultiplier" type="real" />
			<column name="fImaginationCost" type="real" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="Factions">
		<columns>
			<column name="faction" type="int" />
			<column name="factionList" type="nvarchar" />
			<column name="factionListFriendly" type="bit" />
			<column name="description" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="FlairTable">
		<columns>
			<column name="id" type="int" />
			<column name="asset" type="varchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="Footsteps">
		<columns>
			<column name="objectType" type="nvarchar" />
			<column name="stone" type="nvarchar" />
			<column name="grass" type="nvarchar" />
			<column name="wood" type="nvarchar" />
			<column name="plastic" type="nvarchar" />
			<column name="gravel" type="nvarchar" />
			<column name="mud" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="Icons">
		<columns>
			<column name="IconID" type="int" />
			<column name="IconPath" type="nvarchar" />
			<column name="IconName" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="InventoryComponent">
		<columns>
			<column name="id" type="int" />
			<column name="itemid" type="int" />
			<column name="count" type="int" />
			<column name="equip" type="bit" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="ItemComponent">
		<columns>
			<column name="id" type="int" />
			<column name="equipLocation" type="nvarchar" />
			<column name="baseValue" type="int" />
			<column name="isKitPiece" type="bit" />
			<column name="rarity" type="int" />
			<column name="itemType" type="int" />
			<column name="itemInfo" type="int" />
			<column name="inLootTable" type="bit" />
			<column name="inVendor" type="bit" />
			<column name="isUnique" type="bit" />
			<column name="isBOP" type="bit" />
			<column name="isBOE" type="bit" />
			<column name="reqFactionID" type="int" />
			<column name="reqSpecialtyID" type="int" />
			<column name="reqSpecRank" type="int" />
			<column name="reqAchievementID" type="int" />
			<column name="stackSize" type="int" />
			<column name="color1" type="int" />
			<column name="decal" type="int" />
			<column name="offsetGroupID" type="int" />
			<column name="buildTypes" type="int" />
			<column name="reqPrecondition" type="nvarchar" />
			<column name="weaponType" type="int" />
			<column name="equipEffects" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="ItemEggData">
		<columns>
			<column name="id" type="int" />
			<column name="chassie_type_id" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="ItemFoodData">
		<columns>
			<column name="id" type="int" />
			<column name="element_1" type="int" />
			<column name="element_1_amount" type="int" />
			<column name="element_2" type="int" />
			<column name="element_2_amount" type="int" />
			<column name="element_3" type="int" />
			<column name="element_3_amount" type="int" />
			<column name="element_4" type="int" />
			<column name="element_4_amount" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="ItemSets">
		<columns>
			<column name="setID" type="int" />
			<column name="itemIDs" type="varchar" />
			<column name="displayName" type="varchar" />
			<column name="description" type="varchar" />
			<column name="skillWith2" type="int" />
			<column name="castType2" type="int" />
			<column name="skillWith3" type="int" />
			<column name="castType3" type="int" />
			<column name="skillWith4" type="int" />
			<column name="castType4" type="int" />
			<column name="skillWith5" type="int" />
			<column name="castType5" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="LanguageType">
		<columns>
			<column name="LanguageID" type="int" />
			<column name="LanguageDescription" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="LootMatrix">
		<columns>
			<column name="LootMatrixIndex" type="int" />
			<column name="LootTableIndex" type="int" />
			<column name="RarityTableIndex" type="int" />
			<column name="percent" type="real" />
			<column name="minToDrop" type="int" />
			<column name="maxToDrop" type="int" />
			<column name="id" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="LootMatrixIndex">
		<columns>
			<column name="LootMatrixIndex" type="int" />
			<column name="description" type="nchar" />
			<column name="inNpcEditor" type="bit" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="LootTable">
		<columns>
			<column name="itemid" type="int" />
			<column name="LootTableIndex" type="int" />
			<column name="id" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="LootTableIndex">
		<columns>
			<column name="LootTableIndex" type="int" />
			<column name="description" type="nchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="map_BlueprintCategory">
		<columns>
			<column name="id" type="int" />
			<column name="description" type="varchar" />
			<column name="enabled" type="bit" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="mapAssetType">
		<columns>
			<column name="id" type="int" />
			<column name="label" type="varchar" />
			<column name="pathdir" type="varchar" />
			<column name="typelabel" type="varchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="mapComponentType">
		<columns>
			<column name="id" type="int" />
			<column name="label" type="varchar" />
			<column name="table" type="varchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="mapIcon">
		<columns>
			<column name="LOT" type="int" />
			<column name="iconID" type="int" />
			<column name="iconState" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="mapPhysicsDir">
		<columns>
			<column name="id" type="int" />
			<column name="label" type="varchar" />
			<column name="pathdir" type="varchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="mapRenderEffects">
		<columns>
			<column name="id" type="int" />
			<column name="gameID" type="int" />
			<column name="description" type="varchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="mapShaders">
		<columns>
			<column name="id" type="int" />
			<column name="label" type="varchar" />
			<column name="gameValue" type="int" />
			<column name="priority" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="mapTextureResource">
		<columns>
			<column name="id" type="int" />
			<column name="texturepath" type="varchar" />
			<column name="soundtype" type="varchar" />
		</columns>
		<rows>
		     <row SurfaceType="10" id="71" soundtype="gravel" texturepath="env_wbl_ice.dds" />
           </rows>
	</table>
	<table name="MinifigComponent">
		<columns>
			<column name="id" type="int" />
			<column name="head" type="int" />
			<column name="chest" type="int" />
			<column name="legs" type="int" />
			<column name="hairstyle" type="int" />
			<column name="haircolor" type="int" />
			<column name="chestdecal" type="int" />
			<column name="headcolor" type="int" />
			<column name="lefthand" type="int" />
			<column name="righthand" type="int" />
			<column name="eyebrowstyle" type="int" />
			<column name="eyesstyle" type="int" />
			<column name="mouthstyle" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="MinifigDecals_Eyebrows">
		<columns>
			<column name="ID" type="int" />
			<column name="High_path" type="nvarchar" />
			<column name="Low_path" type="nvarchar" />
			<column name="CharacterCreateValid" type="bit" />
			<column name="male" type="bit" />
			<column name="female" type="bit" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="MinifigDecals_Eyes">
		<columns>
			<column name="ID" type="int" />
			<column name="High_path" type="nvarchar" />
			<column name="Low_path" type="nvarchar" />
			<column name="CharacterCreateValid" type="bit" />
			<column name="male" type="bit" />
			<column name="female" type="bit" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="MinifigDecals_Mouths">
		<columns>
			<column name="ID" type="int" />
			<column name="High_path" type="nvarchar" />
			<column name="Low_path" type="nvarchar" />
			<column name="CharacterCreateValid" type="bit" />
			<column name="male" type="bit" />
			<column name="female" type="bit" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="MinifigDecals_Torsos">
		<columns>
			<column name="ID" type="int" />
			<column name="High_path" type="nvarchar" />
			<column name="CharacterCreateValid" type="bit" />
			<column name="_description" type="nvarchar" />
			<column name="male" type="bit" />
			<column name="female" type="bit" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="Missions">
		<columns>
			<column name="id" type="int" />
			<column name="name" type="nvarchar" />
			<column name="defined_type" type="nvarchar" />
			<column name="defined_subtype" type="nvarchar" />
			<column name="offer_objectID" type="int" />
			<column name="target_objectID" type="int" />
			<column name="reward_currency" type="bigint" />
			<column name="LegoScore" type="int" />
			<column name="reward_reputation" type="bigint" />
			<column name="isChoiceReward" type="bit" />
			<column name="reward_item1" type="int" />
			<column name="reward_item1_count" type="int" />
			<column name="reward_item2" type="int" />
			<column name="reward_item2_count" type="int" />
			<column name="reward_item3" type="int" />
			<column name="reward_item3_count" type="int" />
			<column name="reward_item4" type="int" />
			<column name="reward_item4_count" type="int" />
			<column name="reward_emote" type="int" />
			<column name="reward_emote2" type="int" />
			<column name="reward_emote3" type="int" />
			<column name="reward_emote4" type="int" />
			<column name="reward_maximagination" type="int" />
			<column name="reward_maxhealth" type="int" />
			<column name="reward_maxinventory" type="int" />
			<column name="reward_maxmodel" type="int" />
			<column name="reward_maxwidget" type="int" />
			<column name="reward_maxwallet" type="bigint" />
			<column name="repeatable" type="bit" />
			<column name="reward_currency_repeatable" type="bigint" />
			<column name="reward_item1_repeatable" type="int" />
			<column name="reward_item1_repeat_count" type="int" />
			<column name="reward_item2_repeatable" type="int" />
			<column name="reward_item2_repeat_count" type="int" />
			<column name="reward_item3_repeatable" type="int" />
			<column name="reward_item3_repeat_count" type="int" />
			<column name="reward_item4_repeatable" type="int" />
			<column name="reward_item4_repeat_count" type="int" />
			<column name="requirement_mission" type="int" />
			<column name="time_limit" type="int" />
			<column name="isMission" type="bit" />
			<column name="missionIconID" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="MissionTasks">
		<columns>
			<column name="id" type="int" />
			<column name="taskType" type="int" />
			<column name="target" type="int" />
			<column name="targetGroup" type="nvarchar" />
			<column name="targetValue" type="int" />
			<column name="taskParam1" type="nvarchar" />
			<column name="description" type="nvarchar" />
			<column name="largeTaskIcon" type="nvarchar" />
			<column name="IconID" type="int" />
			<column name="uid" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="MissionText">
		<columns>
			<column name="id" type="int" />
			<column name="description" type="nvarchar" />
			<column name="offer" type="nvarchar" />
			<column name="in_progress" type="nvarchar" />
			<column name="ready_to_complete" type="nvarchar" />
			<column name="story_icon" type="nvarchar" />
			<column name="completion_fail_tip" type="nvarchar" />
			<column name="completion_succeed_tip" type="nvarchar" />
			<column name="chat_state_1" type="nvarchar" />
			<column name="chat_state_2" type="nvarchar" />
			<column name="chat_state_3" type="nvarchar" />
			<column name="chat_state_4" type="nvarchar" />
			<column name="missionIcon" type="nvarchar" />
			<column name="offerNPCIcon" type="nvarchar" />
			<column name="IconID" type="int" />
			<column name="accept_chat_bubble" type="nvarchar" />
			<column name="offer_repeatable" type="nvarchar" />
			<column name="bubble_prereq_not_met" type="nvarchar" />
			<column name="chat_state_3_turnin" type="nvarchar" />
			<column name="chat_state_4_turnin" type="nvarchar" />
			<column name="state_1_anim" type="nvarchar" />
			<column name="state_2_anim" type="nvarchar" />
			<column name="state_3_anim" type="nvarchar" />
			<column name="state_4_anim" type="nvarchar" />
			<column name="state_3_turnin_anim" type="nvarchar" />
			<column name="state_4_turnin_anim" type="nvarchar" />
			<column name="onclick_anim" type="nvarchar" />
			<column name="CinematicAccepted" type="nvarchar" />
			<column name="CinematicAcceptedLeadin" type="real" />
			<column name="CinematicCompleted" type="nvarchar" />
			<column name="CinematicCompletedLeadin" type="real" />
			<column name="CinematicRepeatable" type="nvarchar" />
			<column name="CinematicRepeatableLeadin" type="real" />
			<column name="CinematicRepeatableCompleted" type="nvarchar" />
			<column name="CinematicRepeatableCompletedLeadin" type="real" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="ModularBuildComponent">
		<columns>
			<column name="id" type="int" />
			<column name="buildType" type="int" />
			<column name="xml" type="text" />
			<column name="createdLOT" type="int" />
			<column name="createdPhysicsID" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="ModuleComponent">
		<columns>
			<column name="id" type="int" />
			<column name="partCode" type="int" />
			<column name="buildType" type="int" />
			<column name="xml" type="text" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="MotionFX">
		<columns>
			<column name="id" type="int" />
			<column name="typeID" type="int" />
			<column name="slamVelocity" type="real" />
			<column name="addVelocity" type="real" />
			<column name="duration" type="real" />
			<column name="destGroupName" type="nvarchar" />
			<column name="startScale" type="real" />
			<column name="endScale" type="real" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="NPCCreateData">
		<columns>
			<column name="npcCreateID" type="int" />
			<column name="NPCtype" type="varchar" />
			<column name="Subtype" type="varchar" />
			<column name="SubSubType" type="varchar" />
			<column name="animationGroupType" type="varchar" />
			<column name="RenderAsset" type="varchar" />
			<column name="ScriptReference" type="int" />
			<column name="DestructableReference" type="int" />
			<column name="PhysicsReference" type="int" />
			<column name="PhysicsTypeRef" type="int" />
			<column name="VendorReference" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="NpcIcons">
		<columns>
			<column name="id" type="int" />
			<column name="color" type="int" />
			<column name="offset" type="real" />
			<column name="LOT" type="int" />
			<column name="isClickable" type="bit" />
			<column name="scale" type="real" />
			<column name="rotateToFace" type="bit" />
			<column name="description" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="Objects">
		<columns>
			<column name="id" type="int" />
			<column name="name" type="varchar" />
			<column name="placeable" type="bit" />
			<column name="type" type="nvarchar" />
			<column name="description" type="varchar" />
			<column name="localize" type="bit" />
			<column name="npcTemplateID" type="int" />
			<column name="displayName" type="nvarchar" />
			<column name="interactionDistance" type="real" />
		</columns>
		<rows>
		     <row id="11334" localize="0" name="WBL-Mushroom House Purple" nametag="0" placeable="1" type="Environmental" />	
                <row id="11335" localize="0" name="WBL-Mushroom House Red" nametag="0" placeable="1" type="Environmental" />
                <row id="10634" localize="0" name="WBL-RobotCity_Bldg109" nametag="0" placeable="1" type="Environmental" />
                <row id="10636" localize="0" name="WBL-RobotCity_Bldg110" nametag="0" placeable="1" type="Environmental" />
                <row id="10637" localize="0" name="WBL-RobotCity_Bldg12" nametag="0" placeable="1" type="Environmental" />
                <row id="10638" localize="0" name="WBL-RobotCity_Bldg13" nametag="0" placeable="1" type="Environmental" />
                <row id="10640" localize="0" name="WBL-RobotCity_Bldg14" nametag="0" placeable="1" type="Environmental" />
                <row id="10538" localize="0" name="WBL-Building_Edge_01" nametag="0" placeable="1" type="Environmental" />  
                <row id="10539" localize="0" name="WBL-Building_Edge_01dr-n" nametag="0" placeable="1" type="Environmental" />  
                <row id="10540" localize="0" name="WBL-Building_Edge_01dr-n4" nametag="0" placeable="1" type="Environmental" />  
                <row id="10541" localize="0" name="WBL-Building_Edge_01y-b" nametag="0" placeable="1" type="Environmental" />           
                <row id="10542" localize="0" name="WBL-Building_Edge_03b-w" nametag="0" placeable="1" type="Environmental" />
                <row id="10543" localize="0" name="WBL-Building_Edge_03y-b" nametag="0" placeable="1" type="Environmental" />
                <row id="10544" localize="0" name="WBL-Building_Edge_04br-n" nametag="0" placeable="1" type="Environmental" />
                <row id="10545" localize="0" name="WBL-Building_Edge_04dg-w" nametag="0" placeable="1" type="Environmental" />
                <row id="10546" localize="0" name="WBL-Building_Edge_04g" nametag="0" placeable="1" type="Environmental" />
                <row id="10547" localize="0" name="WBL-Building_Edge_05dw-br" nametag="0" placeable="1" type="Environmental" />
                <row id="10548" localize="0" name="WBL-Building_Edge_05dw-g" nametag="0" placeable="1" type="Environmental" />
                <row id="10549" localize="0" name="WBL-Building_Edge_05dw-y-br" nametag="0" placeable="1" type="Environmental" />
                <row id="10550" localize="0" name="WBL-Building_Edge_05w-b" nametag="0" placeable="1" type="Environmental" />
                <row id="10551" localize="0" name="WBL-Building_Edge_06b" nametag="0" placeable="1" type="Environmental" />
                <row id="10552" localize="0" name="WBL-Building_Edge_06dr" nametag="0" placeable="1" type="Environmental" />
                <row id="10553" localize="0" name="WBL-Building_Edge_06mg" nametag="0" placeable="1" type="Environmental" />
                <row id="10554" localize="0" name="WBL-Building_Edge_08gr" nametag="0" placeable="1" type="Environmental" />
                <row id="10555" localize="0" name="WBL-Building_Edge_09bl-o" nametag="0" placeable="1" type="Environmental" />
                <row id="10556" localize="0" name="WBL-Building_Edge_09db-gr" nametag="0" placeable="1" type="Environmental" />
                <row id="11360" localize="0" name="WBL-Building_Edge_02br_2" nametag="0" placeable="1" type="Environmental" />
                <row id="11361" localize="0" name="WBL-Building_Edge_02b-y_2" nametag="0" placeable="1" type="Environmental" />
                <row id="11362" localize="0" name="WBL-Building_Edge_02g_2" nametag="0" placeable="1" type="Environmental" />
                <row id="11363" localize="0" name="WBL-Building_Edge_10gr" nametag="0" placeable="1" type="Environmental" />
                <row id="11364" localize="0" name="WBL-Building_Edge_10w" nametag="0" placeable="1" type="Environmental" />
                <row id="11365" localize="0" name="WBL-BuildingPart_Doorway_for08_01" nametag="0" placeable="1" type="Environmental" />
                <row id="11366" localize="0" name="WBL-BuildingPart_Doorway_for08_02" nametag="0" placeable="1" type="Environmental" />
                <row id="10641" localize="0" name="WBL-RobotCity_Building_07" nametag="0" placeable="1" type="Environmental" />           
                <row id="10642" localize="0" name="WBL-RobotCity_Building_08" nametag="0" placeable="1" type="Environmental" />
                <row id="10643" localize="0" name="WBL-RobotCity_Building_10c" nametag="0" placeable="1" type="Environmental" />
                <row id="10644" localize="0" name="WBL-RobotCity_Building_11b" nametag="0" placeable="1" type="Environmental" />
                <row id="10645" localize="0" name="WBL-RobotCity_CityHall_01" nametag="0" placeable="1" type="Environmental" />
                <row id="10559" localize="0" name="WBL-ConstructionBarrier" nametag="0" placeable="1" type="Environmental" />
                <row id="9586" localize="0" name="Model Reward Train Station" nametag="0" placeable="1" type="Loot" />
                <row id="14203" localize="0" name="Model Reward Nexus Tower" nametag="0" placeable="1" type="Loot" />           
                <row id="11660" localize="0" name="Model Reward Construction Truck 3" nametag="0" placeable="1" type="Loot" />           
                <row id="11644" localize="0" name="Construction Loader 2 Model" nametag="0" placeable="1" type="Loot" />                      
                <row id="11627" localize="0" name="Construction Closed Container 2 Model" nametag="0" placeable="1" type="Loot" />
                <row id="11631" localize="0" name="Construction Open Container 3 Model" nametag="0" placeable="1" type="Loot" />
                <row id="11575" localize="0" name="Airport Tower Model" nametag="0" placeable="1" type="Loot" />
                <row id="11560" localize="0" name="Airport Fueltruck Model 2" nametag="0" placeable="1" type="Loot" />
                <row id="9497" localize="0" name="Traffic Light Model" nametag="0" placeable="1" type="Loot" />
                <row id="10888" localize="0" name="Birdhouse Model" nametag="0" placeable="1" type="Loot" />
                <row id="10862" localize="0" name="Gum Dispenser Model" nametag="0" placeable="1" type="Loot" />
                <row id="10799" localize="0" name="Drinking Fountain Model 1" nametag="0" placeable="1" type="Loot" />
                <row id="10851" localize="0" name="Gnome Model" nametag="0" placeable="1" type="Loot" />
                <row id="11705" localize="0" name="Farm Garden Model 1" nametag="0" placeable="1" type="Loot" />
                <row id="11706" localize="0" name="Farm Garden Model 2" nametag="0" placeable="1" type="Loot" />
                <row id="10817" localize="0" name="Dog House Model" nametag="0" placeable="1" type="Loot" />
                <row id="10699" localize="0" name="Farm Chicken Coop Model" nametag="0" placeable="1" type="Loot" />
                <row id="10698" localize="0" name="Farm Chicken Model" nametag="0" placeable="1" type="Loot" />
                <row id="11336" localize="0" name="Mushroom Kennel Orange" nametag="0" placeable="1" type="Environmental" />
                <row id="11337" localize="0" name="Mushroom Outhouse Blue" nametag="0" placeable="1" type="Environmental" />
                <row id="10606" localize="0" name="WBL - Mini level chalet" nametag="0" placeable="1" type="Environmental" />
                <row id="10607" localize="0" name="WBL - Mini level chalet2" nametag="0" placeable="1" type="Environmental" />
                <row id="10683" localize="0" name="WBL - Wrm-building_A_02" nametag="0" placeable="1" type="Environmental" />           
                <row id="10684" localize="0" name="WBL - Wrm-building_A_03" nametag="0" placeable="1" type="Environmental" />  
                <row id="10686" localize="0" name="WBL - Wrm-rc_building_01" nametag="0" placeable="1" type="Environmental" />  
                <row id="10688" localize="0" name="WBL - Wrm-rc_building_03" nametag="0" placeable="1" type="Environmental" />  
                <row id="10689" localize="0" name="WBL - Wrm-rc_building_04" nametag="0" placeable="1" type="Environmental" />  
                <row id="7761" localize="0" name="Trash Can Model" nametag="0" placeable="1" type="Loot" />  
                <row id="11695" localize="0" name="Farm Barn Back Model" nametag="0" placeable="1" type="Loot" />  
                <row id="11696" localize="0" name="Farm Barn Front Model" nametag="0" placeable="1" type="Loot" />  
                <row id="11697" localize="0" name="Farm Barn Middle Model" nametag="0" placeable="1" type="Loot" />  
                <row id="11693" localize="0" name="Farm Bale Model" nametag="0" placeable="1" type="Loot" />             
                <row id="11694" localize="0" name="Farm Baler Model" nametag="0" placeable="1" type="Loot" />  
                <row id="11709" localize="0" name="Farm Pickup Model" nametag="0" placeable="1" type="Loot" />  
                <row id="11712" localize="0" name="Farm Silo Model 2" nametag="0" placeable="1" type="Loot" />  
                <row id="11713" localize="0" name="Farm Tractor Model 1" nametag="0" placeable="1" type="Loot" />  
                <row id="11716" localize="0" name="Farm Windmill Model" nametag="0" placeable="1" type="Loot" />  
                <row id="11718" localize="0" name="Farm Fence Short Model" nametag="0" placeable="1" type="Loot" />  
           </rows>
	</table>
	<table name="ObjectSkills">
		<columns>
			<column name="objectTemplate" type="int" />
			<column name="skillID" type="int" />
			<column name="castOnType" type="int" />
			<column name="AICombatWeight" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="PackageComponent">
		<columns>
			<column name="id" type="int" />
			<column name="LootMatrixIndex" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="PetAbilities">
		<columns>
			<column name="id" type="int" />
			<column name="AbilityName" type="varchar" />
			<column name="ImaginationCost" type="int" />
			<column name="DisplayName" type="varchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="PetComponent">
		<columns>
			<column name="id" type="int" />
			<column name="description" type="nvarchar" />
			<column name="minTameUpdateTime" type="real" />
			<column name="maxTameUpdateTime" type="real" />
			<column name="percentTameChance" type="real" />
			<column name="tamability" type="real" />
			<column name="elementType" type="int" />
			<column name="walkSpeed" type="real" />
			<column name="runSpeed" type="real" />
			<column name="sprintSpeed" type="real" />
			<column name="idleTimeMin" type="real" />
			<column name="idleTimeMax" type="real" />
			<column name="eggLotId" type="int" />
			<column name="petForm" type="int" />
			<column name="imaginationDrainRate" type="real" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="PetNestComponent">
		<columns>
			<column name="id" type="int" />
			<column name="ElementalType" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="PhysicsComponent">
		<columns>
			<column name="id" type="int" />
			<column name="static" type="real" />
			<column name="physics_asset" type="varchar" />
			<column name="jump" type="real" />
			<column name="doublejump" type="real" />
			<column name="speed" type="real" />
			<column name="rotSpeed" type="real" />
			<column name="playerHeight" type="real" />
			<column name="playerRadius" type="real" />
			<column name="pcShapeType" type="int" />
			<column name="collisionGroup" type="int" />
			<column name="airSpeed" type="real" />
			<column name="boundaryAsset" type="varchar" />
			<column name="jumpAirSpeed" type="real" />
			<column name="friction" type="real" />
		</columns>
		<rows>
			<row airSpeed="5" collisionGroup="1" doublejump="0" id="5237" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\mushroom-house-purple_lrg.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5238" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\mushroom-house-red.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4776" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\robotcity_bldg109.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4778" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\robotcity_bldg110.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4779" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\robotcity_bldg12.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4780" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\robotcity_bldg13.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4782" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\robotcity_bldg14.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4680" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_01.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4681" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_01dr-n.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4682" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_01dr-n4.hkx" static="1" />           
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4683" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_01y-b.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4684" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_03b-w.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4685" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_03y-b.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4686" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_04br-n.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4687" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_04dg-w.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4688" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_04g.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4689" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_05dw-br.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4690" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_05dw-g.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4691" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_05dw-y-br.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4692" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_05w-b.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4693" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_06b.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4694" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_06dr.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4695" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_06mg.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4696" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_08gr.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4697" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_09bl-o.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4698" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_09db-gr.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5259" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_02br_2.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5260" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_02b-y_2.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5261" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_02g_2.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5263" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_10gr.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5264" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\building_edge_10w.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5265" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\buildingpart_doorway_for08_01.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5266" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\buildingpart_doorway_for08_02.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4783" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\robotcity_building_07.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4784" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\robotcity_building_08.hkx" static="1" />           
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4785" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\robotcity_building_10c.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4786" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\robotcity_building_11b.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4787" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\robotcity_cityhall_01.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4701" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\constructionbarrier.hkx" static="1" />           
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4165" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_trainstation.hkx" static="1" />           
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="7053" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_nexustower.hkx" static="1" />           
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5504" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_construction_truck03.hkx" static="1" />           
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5488" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_construction_loader02.hkx" static="1" />                      
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5471" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_construction_container_closed02.hkx" static="1" />    
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5475" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_construction_container_open03.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5419" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_airport_tower.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5404" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_airport_fueltruck02.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5079" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_won_rw_stop-light.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5009" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\lup_ta_birdbathandfeeder.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4983" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\lup_ld_gumdispenser.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4920" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\lup_ajs_drinkingfountain.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4972" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\lup_jh_gnome.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5549" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_farm_garden1.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5550" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_farm_garden2.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4938" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\lup_dh_doghouse.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5543" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_farm_chickencoop.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5542" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_farm_chicken.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5239" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\mushroom-kennel-orange.hkx" static="1" />           
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5240" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\mushroom-outhouse-blue.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4748" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\mini level chalet.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4749" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\mini level chalet2.hkx" static="1" />
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4825" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\wrm-building_a_02.hkx" static="1" />           
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4826" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\wrm-building_a_03.hkx" static="1" />           
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4828" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\wrm-rc_building_01.hkx" static="1" />           
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4830" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\wrm-rc_building_03.hkx" static="1" />           
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="4831" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="lup\wrm-rc_building_04.hkx" static="1" />           
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="3431" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_won_yore_garbage-can-park.hkx" static="1" />                      
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5539" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_farm_barnback.hkx" static="1" />                                 
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5540" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_farm_barnfront.hkx" static="1" />                      
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5541" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_farm_barnmiddle.hkx" static="1" />                      
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5537" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_farm_bale.hkx" static="1" />                                 
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5538" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_farm_baler.hkx" static="1" />                      
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5553" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_farm_pickup.hkx" static="1" />                      
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5556" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_farm_silo2.hkx" static="1" />                      
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5557" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_farm_tractor1.hkx" static="1" />                      
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5560" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_farm_windmill.hkx" static="1" />                      
                <row airSpeed="5" collisionGroup="1" doublejump="0" id="5562" jump="0" jumpAirSpeed="25" pcShapeType="0" physics_asset="reward\rew_fenceshort.hkx" static="1" />                      
           </rows>
	</table>
	<table name="PlayerFlags">
		<columns>
			<column name="id" type="int" />
			<column name="description" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="Preconditions">
		<columns>
			<column name="id" type="int" />
			<column name="type" type="int" />
			<column name="description" type="nvarchar" />
			<column name="targetLOT" type="nvarchar" />
			<column name="targetGroup" type="nvarchar" />
			<column name="targetCount" type="int" />
			<column name="FailureReason" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="PreconditionTypes">
		<columns>
			<column name="id" type="int" />
			<column name="description" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="PropertyTemplate">
		<columns>
			<column name="id" type="bigint" />
			<column name="mapID" type="bigint" />
			<column name="vendorMapID" type="bigint" />
			<column name="spawnName" type="nvarchar" />
			<column name="type" type="tinyint" />
			<column name="sizecode" type="tinyint" />
			<column name="minimumPrice" type="bigint" />
			<column name="rentDuration" type="bigint" />
			<column name="path" type="nvarchar" />
			<column name="name" type="nvarchar" />
			<column name="description" type="nvarchar" />
			<column name="cloneLimit" type="int" />
			<column name="reputationPerVote" type="real" />
			<column name="durationType" type="tinyint" />
			<column name="achievementRequired" type="smallint" />
			<column name="zoneX" type="real" />
			<column name="zoneY" type="real" />
			<column name="zoneZ" type="real" />
			<column name="maxBuildHeight" type="real" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="RacingModuleComponent">
		<columns>
			<column name="id" type="int" />
			<column name="topSpeed" type="real" />
			<column name="acceleration" type="real" />
			<column name="handling" type="real" />
			<column name="stability" type="real" />
			<column name="imagination" type="int" />
			<column name="gearbox" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="RarityTable">
		<columns>
			<column name="id" type="int" />
			<column name="randmax" type="real" />
			<column name="rarity" type="int" />
			<column name="RarityTableIndex" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="RarityTableIndex">
		<columns>
			<column name="RarityTableIndex" type="int" />
			<column name="description" type="nchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="RebuildComponent">
		<columns>
			<column name="id" type="int" />
			<column name="reset_time" type="real" />
			<column name="complete_time" type="real" />
			<column name="take_imagination" type="int" />
			<column name="interruptible" type="bit" />
			<column name="self_activator" type="bit" />
			<column name="custom_modules" type="char" />
			<column name="prerequisite_imagination" type="int" />
			<column name="activityID" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="RebuildSections">
		<columns>
			<column name="id" type="int" />
			<column name="rebuildID" type="int" />
			<column name="objectID" type="int" />
			<column name="offset_x" type="real" />
			<column name="offset_y" type="real" />
			<column name="offset_z" type="real" />
			<column name="fall_angle_x" type="real" />
			<column name="fall_angle_y" type="real" />
			<column name="fall_angle_z" type="real" />
			<column name="fall_height" type="real" />
			<column name="requires_list" type="varchar" />
			<column name="size" type="int" />
			<column name="bPlaced" type="bit" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="RenderComponent">
		<columns>
			<column name="id" type="int" />
			<column name="render_asset" type="varchar" />
			<column name="icon_asset" type="varchar" />
			<column name="IconID" type="int" />
			<column name="shader_id" type="int" />
			<column name="effect1" type="int" />
			<column name="effect2" type="int" />
			<column name="effect3" type="int" />
			<column name="effect4" type="int" />
			<column name="effect5" type="int" />
			<column name="effect6" type="int" />
			<column name="footstepType" type="nvarchar" />
			<column name="animationGroupID" type="int" />
			<column name="fade" type="bit" />
			<column name="usedropshadow" type="bit" />
			<column name="preloadAnimations" type="bit" />
			<column name="fadeInTime" type="real" />
			<column name="maxShadowDistance" type="real" />
			<column name="ignoreCameraCollision" type="bit" />
		</columns>
		<rows>
			<row id="11111" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\mushroom-house-purple_lrg.nif" shader_id="1" usedropshadow="0" />
                <row id="11112" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\mushroom-house-red.nif" shader_id="1" usedropshadow="0" />
                <row id="10488" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\robotcity_bldg109.nif" shader_id="1" usedropshadow="0" />
                <row id="10490" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\robotcity_bldg110.nif" shader_id="1" usedropshadow="0" />
                <row id="10491" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\robotcity_bldg12.nif" shader_id="1" usedropshadow="0" />
                <row id="10492" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\robotcity_bldg13.nif" shader_id="1" usedropshadow="0" />
                <row id="10494" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\robotcity_bldg14.nif" shader_id="1" usedropshadow="0" />
                <row id="10392" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_01.nif" shader_id="1" usedropshadow="0" />           
                <row id="10393" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_01dr-n.nif" shader_id="1" usedropshadow="0" />           
                <row id="10394" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_01dr-n4.nif" shader_id="1" usedropshadow="0" />           
                <row id="10395" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_01y-b.nif" shader_id="1" usedropshadow="0" />
                <row id="10396" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_03b-w.nif" shader_id="1" usedropshadow="0" />
                <row id="10397" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_03y-b.nif" shader_id="1" usedropshadow="0" />
                <row id="10398" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_04br-n.nif" shader_id="1" usedropshadow="0" />
                <row id="10399" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_04dg-w.nif" shader_id="1" usedropshadow="0" />
                <row id="10400" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_04g.nif" shader_id="1" usedropshadow="0" />
                <row id="10401" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_05dw-br.nif" shader_id="1" usedropshadow="0" />
                <row id="10402" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_05dw-g.nif" shader_id="1" usedropshadow="0" />
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                <row id="10404" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_05w-b.nif" shader_id="1" usedropshadow="0" />
                <row id="10405" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_06b.nif" shader_id="1" usedropshadow="0" />
                <row id="10406" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_06dr.nif" shader_id="1" usedropshadow="0" />
                <row id="10407" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_06mg.nif" shader_id="1" usedropshadow="0" />
                <row id="10408" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_08gr.nif" shader_id="1" usedropshadow="0" />
                <row id="10409" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_09bl-o.nif" shader_id="1" usedropshadow="0" />
                <row id="10410" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_09db-gr.nif" shader_id="1" usedropshadow="0" />
                <row id="11134" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_02br_2.nif" shader_id="1" usedropshadow="0" />
                <row id="11136" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_02b-y_2.nif" shader_id="1" usedropshadow="0" />
                <row id="11138" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_02g_2.nif" shader_id="1" usedropshadow="0" />
                <row id="11140" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_10gr.nif" shader_id="1" usedropshadow="0" />
                <row id="11141" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\building_edge_10w.nif" shader_id="1" usedropshadow="0" />
                <row id="11143" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\buildingpart_doorway_for08_01.nif" shader_id="1" usedropshadow="0" />
                <row id="11145" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\buildingpart_doorway_for08_02.nif" shader_id="1" usedropshadow="0" />
                <row id="10495" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\robotcity_building_07.nif" shader_id="1" usedropshadow="0" />           
                <row id="10496" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\robotcity_building_08.nif" shader_id="1" usedropshadow="0" />
                <row id="10497" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\robotcity_building_10c.nif" shader_id="1" usedropshadow="0" />
                <row id="10498" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\robotcity_building_11b.nif" shader_id="1" usedropshadow="0" />
                <row id="10499" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\robotcity_cityhall_01.nif" shader_id="1" usedropshadow="0" />
                <row id="10413" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\constructionbarrier.nif" shader_id="1" usedropshadow="0" />           
                <row id="9437" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\rew_trainstation.nif" shader_id="1" usedropshadow="0" />           
                <row id="13911" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\rew_nexustower.nif" shader_id="1" usedropshadow="0" />                      
                <row id="11412" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\rew_construction_truck03.nif" shader_id="1" usedropshadow="0" />                                 
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                <row id="10646" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\lup_ajs_drinkingfountain.nif" shader_id="1" usedropshadow="0" />
                <row id="10698" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\lup_jh_gnome.nif" shader_id="1" usedropshadow="0" />
                <row id="11457" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\rew_farm_garden1.nif" shader_id="1" usedropshadow="0" />           
                <row id="11458" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\rew_farm_garden2.nif" shader_id="1" usedropshadow="0" />
                <row id="10664" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\lup_dh_doghouse.nif" shader_id="1" usedropshadow="0" />
                <row id="11451" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\rew_farm_chickencoop.nif" shader_id="1" usedropshadow="0" />
                <row id="11450" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\rew_farm_chicken.nif" shader_id="1" usedropshadow="0" />
                <row id="11113" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\mushroom-kennel-orange.nif" shader_id="1" usedropshadow="0" />
                <row id="11114" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\mushroom-outhouse-blue.nif" shader_id="1" usedropshadow="0" />
                <row id="10460" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\mini level chalet.nif" shader_id="1" usedropshadow="0" />
                <row id="10461" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\mini level chalet2.nif" shader_id="1" usedropshadow="0" />
                <row id="10537" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\wrm-building_02.nif" shader_id="1" usedropshadow="0" />
                <row id="10538" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\wrm-building_03.nif" shader_id="1" usedropshadow="0" />
                <row id="10540" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\wrm-rc_building_01.nif" shader_id="1" usedropshadow="0" />
                <row id="10542" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\wrm-rc_building_03.nif" shader_id="1" usedropshadow="0" />
                <row id="10543" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\lup\\wrm-rc_building_04.nif" shader_id="1" usedropshadow="0" />
                <row id="7317" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\rew_won_yore_garbage-can-park.nif" shader_id="1" usedropshadow="0" />           
                <row id="11447" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\rew_farm_barnback.nif" shader_id="1" usedropshadow="0" />            
                <row id="11448" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\rew_farm_barnfront.nif" shader_id="1" usedropshadow="0" /> 
                <row id="11449" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\rew_farm_barnmiddle.nif" shader_id="1" usedropshadow="0" /> 
                <row id="11445" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\rew_farm_bale.nif" shader_id="1" usedropshadow="0" /> 
                <row id="11446" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\rew_farm_baler.nif" shader_id="1" usedropshadow="0" /> 
                <row id="11461" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\rew_farm_pickup.nif" shader_id="1" usedropshadow="0" /> 
                <row id="11464" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\rew_farm_silo2.nif" shader_id="1" usedropshadow="0" /> 
                <row id="11465" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\rew_farm_tractor1.nif" shader_id="1" usedropshadow="0" /> 
                <row id="11468" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\rew_farm_windmill.nif" shader_id="1" usedropshadow="0" /> 
                <row id="11470" fade="1" fadeInTime="1" gradualSnap="0" ignoreCameraCollision="0" maxShadowDistance="0" preloadAnimations="0" render_asset="mesh\\reward\\rew_fenceshort.nif" shader_id="1" usedropshadow="0" /> 
           </rows>
	</table>
	<table name="RenderIconAssets">
		<columns>
			<column name="id" type="smallint" />
			<column name="icon_asset" type="varchar" />
			<column name="blank_column" type="nchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="ReputationRewards">
		<columns>
			<column name="repLevel" type="int" />
			<column name="sublevel" type="smallint" />
			<column name="reputation" type="real" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="SceneTable">
		<columns>
			<column name="sceneID" type="int" />
			<column name="sceneName" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="ScriptComponent">
		<columns>
			<column name="id" type="int" />
			<column name="script_name" type="varchar" />
			<column name="client_script_name" type="varchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="SkillBehavior">
		<columns>
			<column name="skillID" type="int" />
			<column name="behaviorID" type="int" />
			<column name="name" type="nvarchar" />
			<column name="description" type="nvarchar" />
			<column name="imaginationcost" type="int" />
			<column name="cooldowngroup" type="int" />
			<column name="cooldown" type="real" />
			<column name="inNpcEditor" type="bit" />
			<column name="skillIcon" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="SmashableChain">
		<columns>
			<column name="chainIndex" type="int" />
			<column name="chainLevel" type="int" />
			<column name="lootMatrixID" type="int" />
			<column name="rarityTableIndex" type="int" />
			<column name="currencyIndex" type="int" />
			<column name="currencyLevel" type="int" />
			<column name="smashCount" type="int" />
			<column name="timeLimit" type="int" />
			<column name="chainStepID" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="SmashableChainIndex">
		<columns>
			<column name="id" type="int" />
			<column name="targetGroup" type="nvarchar" />
			<column name="description" type="nvarchar" />
			<column name="continuous" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="SmashableComponent">
		<columns>
			<column name="id" type="int" />
			<column name="LootMatrixIndex" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="SmashableElements">
		<columns>
			<column name="elementID" type="int" />
			<column name="dropWeight" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="SpeedchatMenu">
		<columns>
			<column name="id" type="int" />
			<column name="parentId" type="int" />
			<column name="emoteId" type="int" />
			<column name="menuText" type="nvarchar" />
			<column name="imageName" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="sysdiagrams">
		<columns>
			<column name="name" type="nvarchar" />
			<column name="principal_id" type="int" />
			<column name="diagram_id" type="int" />
			<column name="version" type="int" />
			<column name="definition" type="varbinary" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="TamingBuildPuzzles">
		<columns>
			<column name="id" type="int" />
			<column name="PuzzleModelLot" type="int" />
			<column name="NPCLot" type="int" />
			<column name="ValidPiecesLXF" type="varchar" />
			<column name="InvalidPiecesLXF" type="varchar" />
			<column name="Difficulty" type="int" />
			<column name="Timelimit" type="int" />
			<column name="NumValidPieces" type="int" />
			<column name="TotalNumPieces" type="int" />
			<column name="ModelName" type="varchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="testtable">
		<columns>
			<column name="id" type="int" />
			<column name="data" type="real" />
			<column name="stuff" type="nchar" />
			<column name="datatoo" type="int" />
			<column name="dataname" type="char" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="testtable2">
		<columns>
			<column name="id" type="int" />
			<column name="datatoo" type="int" />
			<column name="dumper" type="int" />
			<column name="name" type="varchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="TextDescription">
		<columns>
			<column name="TextID" type="int" />
			<column name="TestDescription" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="TextLanguage">
		<columns>
			<column name="TextID" type="int" />
			<column name="LanguageID" type="int" />
			<column name="Text" type="nvarchar" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="TrailEffects">
		<columns>
			<column name="trailID" type="int" />
			<column name="description" type="varchar" />
			<column name="textureName" type="varchar" />
			<column name="blendmode" type="smallint" />
			<column name="cardlifetime" type="real" />
			<column name="colorlifetime" type="real" />
			<column name="minTailFade" type="real" />
			<column name="tailFade" type="real" />
			<column name="max_particles" type="int" />
			<column name="birthDelay" type="real" />
			<column name="deathDelay" type="real" />
			<column name="bone1" type="varchar" />
			<column name="bone2" type="varchar" />
			<column name="texLength" type="real" />
			<column name="texWidth" type="real" />
			<column name="startColorR" type="real" />
			<column name="startColorG" type="real" />
			<column name="startColorB" type="real" />
			<column name="startColorA" type="real" />
			<column name="middleColorR" type="real" />
			<column name="middleColorG" type="real" />
			<column name="middleColorB" type="real" />
			<column name="middleColorA" type="real" />
			<column name="endColorR" type="real" />
			<column name="endColorG" type="real" />
			<column name="endColorB" type="real" />
			<column name="endColorA" type="real" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="VehiclePhysics">
		<columns>
			<column name="id" type="int" />
			<column name="hkxFilename" type="varchar" />
			<column name="mass" type="float" />
			<column name="gravityScale" type="float" />
			<column name="maxSpeed" type="float" />
			<column name="turnRadius" type="float" />
			<column name="chassisFriction" type="float" />
			<column name="engineTorque" type="float" />
			<column name="brakeTorque" type="float" />
			<column name="fwdBias" type="float" />
			<column name="frontTireFriction" type="float" />
			<column name="rearTireFriction" type="float" />
			<column name="frontTireFrictionSlide" type="float" />
			<column name="rearTireFrictionSlide" type="float" />
			<column name="frontTireSlipAngle" type="float" />
			<column name="rearTireSlipAngle" type="float" />
			<column name="wheelWidth" type="float" />
			<column name="wheelRadius" type="float" />
			<column name="wheelMass" type="float" />
			<column name="reorientPitchStrength" type="float" />
			<column name="reorientRollStrength" type="float" />
			<column name="chassisCollisionGroup" type="int" />
			<column name="wheelCollisionGroup" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="VendorComponent">
		<columns>
			<column name="id" type="int" />
			<column name="buyScalar" type="real" />
			<column name="sellScalar" type="real" />
			<column name="refreshTimeSeconds" type="real" />
			<column name="LootMatrixIndex" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="WorldConfig">
		<columns>
			<column name="pegravityvalue" type="real" />
			<column name="pebroadphaseworldsize" type="real" />
			<column name="pegameobjscalefactor" type="real" />
			<column name="character_rotation_speed" type="real" />
			<column name="character_walk_forward_speed" type="real" />
			<column name="character_walk_backward_speed" type="real" />
			<column name="character_walk_strafe_speed" type="real" />
			<column name="character_walk_strafe_forward_speed" type="real" />
			<column name="character_walk_strafe_backward_speed" type="real" />
			<column name="character_run_backward_speed" type="real" />
			<column name="character_run_strafe_speed" type="real" />
			<column name="character_run_strafe_forward_speed" type="real" />
			<column name="character_run_strafe_backward_speed" type="real" />
			<column name="global_cooldown" type="real" />
			<column name="characterGroundedTime" type="real" />
			<column name="characterGroundedSpeed" type="real" />
			<column name="globalImmunityTime" type="real" />
			<column name="character_max_slope" type="real" />
			<column name="defaultrespawntime" type="real" />
			<column name="mission_tooltip_timeout" type="real" />
			<column name="vendor_buy_multiplier" type="real" />
			<column name="pet_follow_radius" type="real" />
			<column name="character_eye_height" type="real" />
			<column name="flight_vertical_velocity" type="real" />
			<column name="flight_airspeed" type="real" />
			<column name="flight_fuel_ratio" type="real" />
			<column name="flight_max_airspeed" type="real" />
			<column name="fReputationPerVote" type="real" />
			<column name="nPropertyCloneLimit" type="int" />
			<column name="defaultHomespaceTemplate" type="int" />
			<column name="coins_lost_on_death_percent" type="real" />
			<column name="coins_lost_on_death_min" type="int" />
			<column name="coins_lost_on_death_max" type="int" />
			<column name="character_votes_per_day" type="int" />
			<column name="property_moderation_request_approval_cost" type="int" />
			<column name="property_moderation_request_review_cost" type="int" />
			<column name="propertyModRequestsAllowedSpike" type="int" />
			<column name="propertyModRequestsAllowedInterval" type="int" />
			<column name="propertyModRequestsAllowedTotal" type="int" />
			<column name="propertyModRequestsSpikeDuration" type="int" />
			<column name="propertyModRequestsIntervalDuration" type="int" />
			<column name="modelModerateOnCreate" type="bit" />
			<column name="defaultPropertyMaxHeight" type="real" />
			<column name="reputationPerVoteCast" type="real" />
			<column name="reputationPerVoteReceived" type="real" />
			<column name="showcaseTopModelConsiderationBattles" type="int" />
			<column name="reputationPerBattlePromotion" type="real" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="ZoneSummary">
		<columns>
			<column name="zoneID" type="int" />
			<column name="type" type="int" />
			<column name="value" type="int" />
			<column name="_uniqueID" type="int" />
		</columns>
		<rows>
		</rows>
	</table>
	<table name="ZoneTable">
		<columns>
			<column name="zoneID" type="int" />
			<column name="zoneName" type="nvarchar" />
			<column name="scriptID" type="int" />
			<column name="ghostdistance" type="real" />
			<column name="population_soft_cap" type="int" />
			<column name="population_hard_cap" type="int" />
			<column name="DisplayDescription" type="nvarchar" />
			<column name="mapFolder" type="nvarchar" />
			<column name="smashableMinDistance" type="real" />
			<column name="smashableMaxDistance" type="real" />
		</columns>
		<rows>
		</rows>
	</table>
</database>