local target = '' function onCollisionPhantom(self, msg) target = msg.objectID isColliding = self:GetVar("isColliding") if isColliding == true or target:IsDead().bDead then return end if isColliding == nil then self:SetVar("isColliding", true) end local scoreObj = self:GetObjectsInGroup{ group = "RespawnPoints" }.objects -- freeze the players movement target:SetUserCtrlCompPause{bPaused = true} --LookCameraAtObject(target) -- start respawn timer local animTime = target:GetAnimationTime{animationID = "rebuild-celebrate"} GAMEOBJ:GetTimer():AddTimerWithCancel( animTime.time + 2 , "FreezeTimer", self ) return msg end function LookCameraAtObject(object) local config = { {"objectID", "|" .. object}, {"leadIn", 5}, {"leadOut", 5}, {"lag", 0.9} } GAMEOBJ:GetObjectByID(GAMEOBJ:GetLocalCharID()):AddCameraEffect{ effectType = "lookAt", effectID = "lookitMe!!", duration = 30, configData = config } end function onTimerDone(self, msg) if msg.name == "FreezeTimer" then target:SetUserCtrlCompPause{bPaused = false} self:SetVar("isColliding", false) return end end