require('TestAndExample/MessageNotification/cagedGuy_common') function onCageDied(self,savior) self:FollowWaypoints{ bUseNewPath=true, newPathName="LeaveCage" } end function onBridgeBuilt(self,builder) self:FollowWaypoints{ bUseNewPath=true, newPathName="CrossBridge" } end function onBbqBuilt(self,builder) GAMEOBJ:GetTimer():AddTimerWithCancel(4, "bbqReact", self) end function onBbqReact(self) self:Die{killerID=self, directionRelative_Force = 20} end