--------------------------------------------- -- When the player accepts the final WISP mission in ag, -- the player will zone to an instance of the mission. ---------------------------------------------- CONSTANTS = {} CONSTANTS["SurvivalScenarioInstanceMission"] = 350 function onMissionDialogueOK(self, msg) local user = msg.responder local mission = msg.missionID local missionstate = user:GetMissionState{missionID = CONSTANTS["SurvivalScenarioInstanceMission"] }.missionState if mission == CONSTANTS["SurvivalScenarioInstanceMission"] and (missionstate == 2 or missionstate == 10) then user:TransferToZone{ zoneID = 427, ucInstanceType = 1 } end end