CONSTANTS = {} CONSTANTS["CONTROLLER_LOT"] = 2873 CONTROLLER = {} -- Register important objects when loaded function onObjectLoaded(self, msg) -- controller object loaded if (msg.templateID == CONSTANTS["CONTROLLER_LOT"]) then CONTROLLER = msg.objectID --UI:SendChat{ChatString = "zone:onObjectLoaded", ChatType = "LOCAL", Timestamp = 500} end end -- Relay the event to the C++ controller function onArcadeScoreEvent(self, msg) CONTROLLER:ArcadeScoreEvent{objectID = msg.objectID} --UI:SendChat{ChatString = "zone:onArcadeScoreEvent", ChatType = "LOCAL", Timestamp = 500} end