function onCollisionPhantom(self, msg) --print ("You entered") LEVEL:SetLights( true, 0x476A72, --ambient color false, 0xFFFFFF, --directional color false, 0xFFFFFF, --specular color false, 0xFFFFFF, --upper Hemi color false, { 1300.00, -1990.00, -2990.00 }, --directional direction true, 0x4FBCD3, --fog color true, --modifying draw distances (all of them) 80.0, 80.0, --fog near min/max 500.0, 298.0, --fog far min/max 175.0, 175.0, --post fog solid min/max 500.0, 500.0, --post fog fade min/max 8500.0, 8500.0, --static object cutoff min/max 8000.0, 8000.0, --dynamic object cutoff min/max true, "Mesh\env\env_won_gnar_jungle_sky.nif" ) end