require('State') require('o_StateCreate') require('o_mis') require('o_Main') CONSTANTS = {} CONSTANTS["RebuildStateOpen"] = 0 CONSTANTS["RebuildStateCompleted"] = 2 CONSTANTS["EnemySmashableFaction"] = 55 function onStartup(self) self:SetVar("TickTime", 1) end -------------------------------------------------------------------------------- -- onRebuildNotifyState -- -- Notes: Whenever the rebuild state changes Update -------------------------------------------------------------------------------- function onRebuildNotifyState(self, msg) if (msg.iState == CONSTANTS["RebuildStateCompleted"]) then -- Set to Darkling hated smashable faction Using PLAYER faction for now. self:SetFaction{ faction = CONSTANTS["EnemySmashableFaction"] } self:CastSkill{skillID = 200} self:SetVar("DieTime", 25) GAMEOBJ:GetTimer():AddTimerWithCancel( self:GetVar("DieTime") , "DieTime", self ) GAMEOBJ:GetTimer():AddTimerWithCancel( self:GetVar("TickTime") , "TickTime", self ) end if (msg.iState == CONSTANTS["RebuildStateOpen"]) then end end --Gets the player that built the generator -- Commented out for the time being just in case we need it. --[[ function onRebuildStart(self, msg) storeObjectByName (self, "playerID", msg.userID ) end --]] ------------------------- -- Check if the timer for self death is done. ------------------------- onTimerDone = function(self, msg) if msg.name == "DieTime" then self:Die() end if msg.name == "TickTime" then self:CastSkill{skillID = 200} GAMEOBJ:GetTimer():AddTimerWithCancel( self:GetVar("TickTime") , "TickTime", self ) end end