function AddPlayerToTeam(self,msg) local player = msg.playerID if foo ~= nil then local player = msg.playerID -------------------------------------------- -- Add Player to MiniGame -------------------------------------------- self:MiniGameAddPlayer{playerID = player} -------------------------------------------- -- Add Player to Team -------------------------------------------- local TID1 = #self:MiniGameGetTeamPlayers{teamID = 1}.objects local TID2 = #self:MiniGameGetTeamPlayers{teamID = 2}.objects if TID1 > TID2 then self:MiniGameSetTeam{playerID = player , teamID = 2} elseif TID1 < TID2 then self:MiniGameSetTeam{playerID = player, teamID = 1} elseif TID1 == TID2 then self:MiniGameSetTeam{playerID = player, teamID = 1} end -------------------------------------------- -- Sets Player Respan Locations -------------------------------------------- SetPlayerRespawnLoc(self, msg) -------------------------------------------- -- Gets TeamID -------------------------------------------- local TID = self:MiniGameGetTeam{ playerID = player}.teamID -------------------------------------------- -- Gets TeamID -------------------------------------------- player:SetPVPStatus{ bOn = true } -- Set Teams and Factions if TID == 1 then setPlayerScores(self, player) -- Send MSG CLIENT self:NotifyClientZoneObject{name = "SendTxt_TeamMsgbox" , paramStr = player:GetName().name..self:GetVar("Set.Info_Text_2") } -- Set Gui Color GAMEOBJ:GetZoneControlID():NotifyClientZoneObject{name = "UISetBkGrndColor" , param1 = 1 , rerouteID = player } RoutToPlayer{msg, name = "UISetObjective" , param1 = nil , param2 = nil , paramStr = self:GetVar("Con.TeamRoll_1") , paramObj = player, playerID = player } elseif TID == 2 then setPlayerScores(self, player) -- Send MSG CLIENT self:NotifyClientZoneObject{name = "SendTxt_TeamMsgbox" , paramStr = player:GetName().name..self:GetVar("Set.Info_Text_2") } RoutToPlayer{msg, name = "UISetObjective" , param1 = nil , param2 = nil , paramStr = self:GetVar("Con.TeamRoll_2") , paramObj = player, playerID = player } -- Set Gui Color GAMEOBJ:GetZoneControlID():NotifyClientZoneObject{name = "UISetBkGrndColor" , param1 = 2 , rerouteID = player } end -------------------------------------------- -- Set the players Attr -------------------------------------------- if self:GetVar("Set.CustomPlayer") then player:SetMaxImagination{imagination = self:GetVar("Set.Imagination")} player:SetMaxHealth{health = self:GetVar("Set.Health")} player:SetMaxArmor{armor = self:GetVar("Set.Armor")} player:SetImagination{imagination = self:GetVar("Set.Imagination")} player:SetHealth{health = self:GetVar("Set.Health")} player:SetArmor{armor = self:GetVar("Set.Armor")} end TeleportPlayer(self,msg) if self:GetVar("Con.GameStarted") then self:NotifyClientZoneObject{name = "FreezPlayer", paramObj = player } end -------------------------------------------- -- Start Game if we have our players -------------------------------------------- if self:GetVar("Con.Players_loaded") == self:GetVar("Set.Minimum_Players_to_Start") then GAMEOBJ:GetZoneControlID():NotifyClientZoneObject{name = "resetCaptured"} self:SetVar("Con.Pre_Counter",self:GetVar("Set.Notify_Team_Objectives") ) self:SetVar("TimeToBeat" , self:GetVar("Set.DefendTime") ) self:NotifyClientZoneObject{name = "TimeToBeat" ,paramStr = self:GetVar("TimeToBeat") } GAMEOBJ:GetTimer():AddTimerWithCancel( self:GetVar("Set.Notify_Team_Objectives") , "GateTime", self ) self:NotifyClientZoneObject{name = "Send_State", paramStr = "Game Pre Start"} end if not self:MiniGameGetTeam{playerID = player }.teamID then print("!! PLAYER "..player:GetName().name.." FAILD TO JOIN A TEAM WTF !!") else for i = 1, 4 do local playerOBJ = self:MiniGameGetTeamPlayers{teamID = self:MiniGameGetTeam{playerID = player }.teamID}.objects[i] if playerOBJ then if playerOBJ:GetName().name == player:GetName().name then local TID = self:MiniGameGetTeam{playerID = player }.teamID self:NotifyClientZoneObject{name = "SetPlayerName" ,paramStr = player:GetName().name, param1 =TID , param2 = i } self:NotifyClientZoneObject{name = "SetClientColor" ,paramStr = player:GetName().name, param1 =TID , param2 = i } break end end end end end end -- Set Player Attributes function SetPlayerAttributes(player) player:SetMaxImagination{imagination = self:GetVar("Set.Imagination")} player:SetMaxHealth{health = self:GetVar("Set.Health")} player:SetMaxArmor{armor = self:GetVar("Set.Armor")} player:SetImagination{imagination = self:GetVar("Set.Imagination")} player:SetHealth{health = self:GetVar("Set.Health")} player:SetArmor{armor = self:GetVar("Set.Armor")} end function SetPlayerRespawnLoc(self, player) local TID = self:MiniGameGetTeam{playerID = player }.teamID player:SetPlayerAllowedRespawn{dontPromptForRespawn = true} if TID == 1 then player:SetRespawnGroup{findClosest=true, respawnGroup='RespawnTeamA'} elseif TID == 2 then player:SetRespawnGroup{findClosest=true, respawnGroup='RespawnTeamb'} else print("!! PLAYER "..player:GetName().name.." IS NOT ON A TEAM !!") end end function SetPlayerRespawnLocPlayer(self, player , team) player:SetPlayerAllowedRespawn{dontPromptForRespawn = true} if team == 1 then player:SetRespawnGroup{findClosest=true, respawnGroup='RespawnTeamA'} elseif team == 2 then player:SetRespawnGroup{findClosest=true, respawnGroup='RespawnTeamb'} else print("!! PLAYER "..player:GetName().name.." IS NOT ON A TEAM !!") end end