// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ADV_WHIP_LVLTWO_ANIM_H__
#define ADV_WHIP_LVLTWO_ANIM_H__

namespace adv_whip_lvltwo_Anim
{
    enum
    {
        ADV_WHIP_LVLTWO-CHARGE  = 1,
        ADV_WHIP_LVLTWO-CHARGE-SHOOT = 5,
        ADV_WHIP_LVLTWO-IDLE    = 0,
        ADV_WHIP_LVLTWO-SHOOT   = 2,
        ADV_WHIP_LVLTWO-SHOOT-LOOP = 4,
        ADV_WHIP_LVLTWO-WHIPSNAP = 3
    };
}

#endif  // #ifndef ADV_WHIP_LVLTWO_ANIM_H__
