// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_KRAKEN_ANIM_H__
#define CRE_KRAKEN_ANIM_H__

namespace cre_kraken_Anim
{
    enum
    {
        KRAKEN_DEATH            = 2,
        KRAKEN_DESPAWN          = 3,
        KRAKEN_IDLE             = 0,
        KRAKEN_SPAWN            = 1
    };
}

#endif  // #ifndef CRE_KRAKEN_ANIM_H__
