// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_RONIN_MINSPEC_ANIM_H__
#define CRE_RONIN_MINSPEC_ANIM_H__

namespace cre_ronin_minspec_Anim
{
    enum
    {
        CRE_RONIN_A_COMBO       = 7,
        CRE_RONIN_E_TAUNT       = 8,
        CRE_RONIN_H_HIT         = 0,
        CRE_RONIN_H_SLEEP       = 1,
        CRE_RONIN_H_STUN        = 2,
        CRE_RONIN_M_IDLE        = 4,
        CRE_RONIN_M_RUN         = 5,
        CRE_RONIN_M_SPAWN       = 6,
        CRE_RONIN_M_WALK        = 3
    };
}

#endif  // #ifndef CRE_RONIN_MINSPEC_ANIM_H__
