// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_SNAKE-TEST_ANIM_H__
#define CRE_SNAKE-TEST_ANIM_H__

namespace cre_snake-test_Anim
{
    enum
    {
        CRE_SNAKE_A_KNOCKBACK   = 7,
        CRE_SNAKE_A_MELEE       = 6,
        CRE_SNAKE_A_SPIT        = 8,
        CRE_SNAKE_H_HIT         = 9,
        CRE_SNAKE_H_STUN        = 10,
        CRE_SNAKE_M_ATTACK-IDLE = 5,
        CRE_SNAKE_M_IDLE_01     = 3,
        CRE_SNAKE_M_IDLE_02     = 4,
        CRE_SNAKE_M_RUN         = 0,
        CRE_SNAKE_M_TURN_LT     = 1,
        CRE_SNAKE_M_TURN_RT     = 2,
        CRE_SNAKE_M_WALK        = 11
    };
}

#endif  // #ifndef CRE_SNAKE-TEST_ANIM_H__
