// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CREE_TREEMONKEY_ANIM_H__
#define CREE_TREEMONKEY_ANIM_H__

namespace cree_treeMonkey_Anim
{
    enum
    {
        CRE_TREEMONKEY_M_BANANA-IDLE_01 = 1,
        CRE_TREEMONKEY_M_BANANA-IDLE_02 = 2,
        CRE_TREEMONKEY_M_BANANA-IDLE03 = 3,
        CRE_TREEMONKEY_M_GUN-IDLE_01 = 4,
        CRE_TREEMONKEY_M_GUN-IDLE_02 = 5,
        CRE_TREEMONKEY_M_GUN-IDLE_03 = 6,
        CRE_TREEMONKEY_M_GUN-IDLE_04 = 0,
        CRE_TREEMONKEY_U_EQUIP-GUN = 8,
        CRE_TREEMONKEY_U_MISSION-COMPLETE = 9,
        CRE_TREEMONKEY_U_MISSION-FAIL = 10,
        CRE_TREEMONKEY_U_MISSION-GIVE = 7,
        CRE_TREEMONKEY_U_MISSION-SWAP = 11
    };
}

#endif  // #ifndef CREE_TREEMONKEY_ANIM_H__
