// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MECH_INVENTOR_DROID_ANIM_H__
#define MECH_INVENTOR_DROID_ANIM_H__

namespace mech_inventor_droid_Anim
{
    enum
    {
        MECH_INVENTOR-DROID_A_MELE = 2,
        MECH_INVENTOR-DROID_A_RANGED = 3,
        MECH_INVENTOR-DROID_H_ONHIT = 4,
        MECH_INVENTOR-DROID_M_RUN = 1,
        MECH_REPAIR_DROID_CIRCLE_REPAIR = 0
    };
}

#endif  // #ifndef MECH_INVENTOR_DROID_ANIM_H__
