// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_NEX_MOVING_WINDOW_ANIM_H__
#define OBJ_NEX_MOVING_WINDOW_ANIM_H__

namespace obj_nex_moving_window_Anim
{
    enum
    {
        ENV_NEX_MOVING_WINDOW_DOWN-ANIM = 1,
        ENV_NEX_MOVING_WINDOW_DOWN-IDLE = 0,
        ENV_NEX_MOVING_WINDOW_UP-ANIM = 3,
        ENV_NEX_MOVING_WINDOW_UP-IDLE = 2
    };
}

#endif  // #ifndef OBJ_NEX_MOVING_WINDOW_ANIM_H__
