// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef WEEBLE_ANIM_H__
#define WEEBLE_ANIM_H__

namespace weeble_Anim
{
    enum
    {
        WW_M_IDLE_01            = 0,
        WW_M_IDLE_01_KEYS       = 5,
        WW_M_IDLE_02            = 1,
        WW_M_IDLE_02_KEYS       = 6,
        WW_M_RUN_01             = 2,
        WW_M_RUN_01_KEYS        = 7,
        WW_M_RUN_02             = 3,
        WW_M_RUN_02_KEYS        = 8,
        WW_M_WALK_01            = 4,
        WW_M_WALK_01_KEYS       = 9
    };
}

#endif  // #ifndef WEEBLE_ANIM_H__
