// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef WEEBLEWOBBLE_ANIM_H__
#define WEEBLEWOBBLE_ANIM_H__

namespace weeblewobble_Anim
{
    enum
    {
        WM_A_MELEE_KEYS         = 27,
        WM_A_SKILL-CAST_KEYS    = 26,
        WM_E_BOW_KEYS           = 29,
        WM_E_HOWL_KEYS          = 30,
        WM_E_INTERACT_KEYS      = 25,
        WM_E_JUMP_KEYS          = 22,
        WM_E_SIT_KEYS           = 31,
        WM_E_SURPRISED_KEYS     = 32,
        WM_H_ON-HIT-01_KEYS     = 16,
        WM_H_ON-HIT-02_KEYS     = 17,
        WM_H_STUN_KEYS          = 24,
        WM_M_BACK-WALK_KEYS     = 10,
        WM_M_EDGELOOP-BACKWARD  = 21,
        WM_M_EDGELOOP-FORWARD   = 20,
        WM_M_FALL_KEYS          = 23,
        WM_M_FLEE_KEYS          = 15,
        WM_M_HOVER-BACKWARD_KEYS = 36,
        WM_M_HOVER-DOWN_KEYS    = 34,
        WM_M_HOVER-FORWARD_KEYS = 35,
        WM_M_HOVER-LEFT_KEYS    = 37,
        WM_M_HOVER-RIGHT_KEYS   = 38,
        WM_M_HOVER-UP_KEYS      = 33,
        WM_M_STRAFE-LEFT_KEYS   = 11,
        WM_M_STRAFE-RIGHT_KEYS  = 12,
        WM_M_TURN-LEFT_KEYS     = 13,
        WM_M_TURN-RIGHT_KEYS    = 14,
        WM_U_DESPAWN_KEYS       = 18,
        WM_U_DIG_KEYS           = 28,
        WM_U_SPAWN_KEYS         = 19,
        WW_M_IDLE_01            = 0,
        WW_M_IDLE_01_KEYS       = 5,
        WW_M_IDLE_02            = 1,
        WW_M_IDLE_02_KEYS       = 6,
        WW_M_RUN_01             = 2,
        WW_M_RUN_01_KEYS        = 7,
        WW_M_RUN_02             = 3,
        WW_M_RUN_02_KEYS        = 8,
        WW_M_WALK_01            = 4,
        WW_M_WALK_01_KEYS       = 9
    };
}

#endif  // #ifndef WEEBLEWOBBLE_ANIM_H__
