// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef HERO_SHIP_ANIM_H__
#define HERO_SHIP_ANIM_H__

namespace hero_ship_Anim
{
    enum
    {
        IDLE_GOOD               = 1,
        LAP_01_GOOD             = 0,
        LAP_02_GOOD             = 2,
        LAP_03_GOOD             = 3
    };
}

#endif  // #ifndef HERO_SHIP_ANIM_H__
