// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MAELSTROM_SHIP_ANIM_H__
#define MAELSTROM_SHIP_ANIM_H__

namespace maelstrom_ship_Anim
{
    enum
    {
        IDLE_BAD                = 3,
        LAP_01_BAD              = 0,
        LAP_02_BAD              = 1,
        LAP_03_BAD              = 2
    };
}

#endif  // #ifndef MAELSTROM_SHIP_ANIM_H__
