// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef RACING-CRYSTAL_ANIM_H__
#define RACING-CRYSTAL_ANIM_H__

namespace racing-crystal_Anim
{
    enum
    {
        CRYSTAL_DEATH           = 3,
        CRYSTAL_IDLE_01         = 1,
        CRYSTAL_IDLE_02         = 2,
        CRYSTAL_SPAWN           = 0
    };
}

#endif  // #ifndef RACING-CRYSTAL_ANIM_H__
