// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef NPC_MOOSE_ANIM_H__
#define NPC_MOOSE_ANIM_H__

namespace npc_Moose_Anim
{
    enum
    {
        FAIL                    = 5,
        IDLE                    = 0,
        SALUTE                  = 1,
        SUCCEED                 = 3,
        TALK                    = 2
    };
}

#endif  // #ifndef NPC_MOOSE_ANIM_H__
