// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef NPC_SARGE_BOT_ANIM_H__
#define NPC_SARGE_BOT_ANIM_H__

namespace npc_Sarge_Bot_Anim
{
    enum
    {
        AMB_SARGE_BOT_FIDGET    = 5,
        AMB_SARGE_BOT_IDLE      = 6,
        AMB_SARGE_BOT_RUN       = 7,
        AMB_SARGE_BOT_TURN_L    = 8,
        AMB_SARGE_BOT_TURN_R    = 9,
        AMB_SARGE_BOT_WALK      = 4,
        NPC_SARGE_BOT_FAIL      = 0,
        NPC_SARGE_BOT_SALUTE    = 1,
        NPC_SARGE_BOT_SUCCEED   = 2,
        NPC_SARGE_BOT_TALK      = 3
    };
}

#endif  // #ifndef NPC_SARGE_BOT_ANIM_H__
