// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef AMB_CRAB_ANIM_H__
#define AMB_CRAB_ANIM_H__

namespace amb_crab_Anim
{
    enum
    {
        AMB_CRAB_H_FLIP-BACK    = 4,
        AMB_CRAB_H_FLIP-OVER    = 2,
        AMB_CRAB_M_IDLE-LEFT    = 1,
        AMB_CRAB_M_IDLE-RIGHT   = 0,
        AMB_CRAB_M_UPSIDE-DOWN-IDLE = 3,
        AMB_CRAB_U_SPAWN        = 5
    };
}

#endif  // #ifndef AMB_CRAB_ANIM_H__
