// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CC_EYEBROWS_ANIM_H__
#define CC_EYEBROWS_ANIM_H__

namespace cc_eyebrows_Anim
{
    enum
    {
        CP_CC_EYEBROWS_OUT      = 3,
        CP_CC_EYEBROWS_OVER     = 2,
        CP_CC_EYEBROWS_TO_EYES  = 11,
        CP_CC_EYES_OUT          = 5,
        CP_CC_EYES_OVER         = 4,
        CP_CC_EYES_TO_EYEBROWS  = 10,
        CP_CC_EYES_TO_MOUTH     = 9,
        CP_CC_FACES_DOWN        = 0,
        CP_CC_FACES_UP          = 1,
        CP_CC_MOUTH_OUT         = 7,
        CP_CC_MOUTH_OVER        = 6,
        CP_CC_MOUTH_TO_EYES     = 8
    };
}

#endif  // #ifndef CC_EYEBROWS_ANIM_H__
