// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MECH_CLIPPERBOT_ANIM_H__
#define MECH_CLIPPERBOT_ANIM_H__

namespace mech_clipperbot_Anim
{
    enum
    {
        MECH_CLIPPERBOT_CLEAN   = 0,
        MECH_CLIPPERBOT_IDLE    = 1,
        MECH_CLIPPERBOT_RUN     = 2
    };
}

#endif  // #ifndef MECH_CLIPPERBOT_ANIM_H__
