// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef SENTINELCELEBRATION_ANIM_H__
#define SENTINELCELEBRATION_ANIM_H__

namespace SentinelCelebration_Anim
{
    enum
    {
        IDLE                    = 0,
        PLAY                    = 1
    };
}

#endif  // #ifndef SENTINELCELEBRATION_ANIM_H__
