// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef FV_TRACK_PILLAR_B_ANIM_H__
#define FV_TRACK_PILLAR_B_ANIM_H__

namespace FV_Track_Pillar_B_Anim
{
    enum
    {
        PILLAR_CRUMBLE2         = 1,
        PILLAR_DOWN2            = 2,
        PILLAR_IDLE2            = 0
    };
}

#endif  // #ifndef FV_TRACK_PILLAR_B_ANIM_H__
