// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef DARKITECT_CAMERA_ANIM_H__
#define DARKITECT_CAMERA_ANIM_H__

namespace darkitect_camera_Anim
{
    enum
    {
        CAMERA                  = 0,
        CAMERA_IDLE             = 1
    };
}

#endif  // #ifndef DARKITECT_CAMERA_ANIM_H__
