// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef FACTION-JOIN_ASSEMBLY_ANIM_H__
#define FACTION-JOIN_ASSEMBLY_ANIM_H__

namespace faction-join_assembly_Anim
{
    enum
    {
        ASSEMBLY_IDLE           = 0,
        ASSEMBLY_PLAY           = 1
    };
}

#endif  // #ifndef FACTION-JOIN_ASSEMBLY_ANIM_H__
