// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE-DARKLING-GRUMPY_ANIM_H__
#define CRE-DARKLING-GRUMPY_ANIM_H__

namespace cre-darkling-grumpy_Anim
{
    enum
    {
        C_GRUMPY-DARKLING_M_IDLE = 7,
        CRE_DARKLING-GRUMPY_A_MELEE1 = 1,
        CRE_DARKLING-GRUMPY_A_MELEE2 = 2,
        CRE_DARKLING-GRUMPY_H_DEATH = 3,
        CRE_DARKLING-GRUMPY_H_ONHIT-L = 4,
        CRE_DARKLING-GRUMPY_H_ONHIT-R = 5,
        CRE_DARKLING-GRUMPY_M_AGGRO = 6,
        CRE_DARKLING-GRUMPY_M_RUN = 0,
        CRE_DARKLING-GRUMPY_M_RUN_02 = 9,
        CRE_DARKLING-GRUMPY_U_SPAWN = 8
    };
}

#endif  // #ifndef CRE-DARKLING-GRUMPY_ANIM_H__
