// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_VALIANTOWL_ANIM_H__
#define CRE_VALIANTOWL_ANIM_H__

namespace cre_ValiantOwl_Anim
{
    enum
    {
        CRE_VALOWL_A_G_ATTACK   = 7,
        CRE_VALOWL_H_G_DEATH    = 5,
        CRE_VALOWL_H_G_HIT      = 6,
        CRE_VALOWL_M_G_DESPAWN  = 0,
        CRE_VALOWL_M_G_IDLE     = 1,
        CRE_VALOWL_M_G_RUN      = 2,
        CRE_VALOWL_M_G_SPAWN    = 3,
        CRE_VALOWL_M_G_WALK     = 4
    };
}

#endif  // #ifndef CRE_VALIANTOWL_ANIM_H__
