// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_BULPER_ANIM_H__
#define CRE_BULPER_ANIM_H__

namespace cre_bulper_Anim
{
    enum
    {
        CRE_BULPER_A_RANGED     = 7,
        CRE_BULPER_H_AIR-FLAIL  = 4,
        CRE_BULPER_H_KNOCK-BACK = 5,
        CRE_BULPER_H_ON-HIT     = 6,
        CRE_BULPER_H_SLEEP      = 3,
        CRE_BULPER_M_ROTATE_RIGHT = 2,
        CRE_BULPER_M_ROTATE-LEFT = 0,
        CRE_BULPRE_M_IDLE       = 1
    };
}

#endif  // #ifndef CRE_BULPER_ANIM_H__
