// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_PIRATE_ANIM_H__
#define CRE_PIRATE_ANIM_H__

namespace cre_pirate_Anim
{
    enum
    {
        CRE_PIRATE_D_HOLD-HEART = 0,
        CRE_PIRATE_H_REACT-HEAVY = 4,
        CRE_PIRATE_H_REACT-SUPERHEAVY-TWIRL = 6,
        CRE_PIRATE_M_ATTACK-IDLE = 1,
        CRE_PIRATE_M_FIDGET-HOOK-DRILL = 3,
        CRE_PIRATE_M_FIDGET-TAUNT = 2,
        RE_PIRATE_M_RUN         = 5
    };
}

#endif  // #ifndef CRE_PIRATE_ANIM_H__
