// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_SCRATCH_ANIM_H__
#define CRE_SCRATCH_ANIM_H__

namespace cre_scratch_Anim
{
    enum
    {
        CRE_SCRATCH_A_ATTACK_01 = 1,
        CRE_SCRATCH_A_ATTACK_02 = 2,
        CRE_SCRATCH_A_ATTACK_03 = 3,
        CRE_SCRATCH_A_ATTACK_04 = 4,
        CRE_SCRATCH_A_ATTACK_05 = 5,
        CRE_SCRATCH_A_ATTACK_06 = 6,
        CRE_SCRATCH_A_ATTACK_07 = 7,
        CRE_SCRATCH_A_ATTACK_08 = 8,
        CRE_SCRATCH_U_SPAWN     = 0
    };
}

#endif  // #ifndef CRE_SCRATCH_ANIM_H__
