// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_SHARK_ANIM_H__
#define CRE_SHARK_ANIM_H__

namespace cre_shark_Anim
{
    enum
    {
        SHARK_DEATH             = 0,
        SHARK_IDLE              = 1
    };
}

#endif  // #ifndef CRE_SHARK_ANIM_H__
