// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_SPIDER_PROPERTY_ANIM_H__
#define CRE_SPIDER_PROPERTY_ANIM_H__

namespace cre_spider_property_Anim
{
    enum
    {
        CRE_SPIDER_PROPERTY_A_CHARGE = 9,
        CRE_SPIDER_PROPERTY_A_FIRE = 7,
        CRE_SPIDER_PROPERTY_A_FIRE_RAIN = 5,
        CRE_SPIDER_PROPERTY_A_MELEE_WEB = 16,
        CRE_SPIDER_PROPERTY_A_MELEE-ATTACK = 15,
        CRE_SPIDER_PROPERTY_A_MELEE-CHARGE = 14,
        CRE_SPIDER_PROPERTY_CHARGE-SHOOT-LEFT = 13,
        CRE_SPIDER_PROPERTY_CHARGE-SHOOT-RIGHT = 12,
        CRE_SPIDER_PROPERTY_H_HIT = 6,
        CRE_SPIDER_PROPERTY_M_FIDGET = 4,
        CRE_SPIDER_PROPERTY_M_IDLE = 1,
        CRE_SPIDER_PROPERTY_M_JUMP_DOWN = 11,
        CRE_SPIDER_PROPERTY_M_JUMP_UP = 8,
        CRE_SPIDER_PROPERTY_M_MOUNTAIN-IDLE = 10,
        CRE_SPIDER_PROPERTY_M_TAUNT = 2,
        CRE_SPIDER_PROPERTY_M_TURN_L = 3,
        CRE_SPIDER_PROPERTY_M_TURN_R = 0
    };
}

#endif  // #ifndef CRE_SPIDER_PROPERTY_ANIM_H__
