// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_STROMBIECAPTAIN_ANIM_H__
#define CRE_STROMBIECAPTAIN_ANIM_H__

namespace cre_strombiecaptain_Anim
{
    enum
    {
        CRE_A_STROMBIECAPT-CHARGE = 2,
        CRE_A_STROMBIECAPT-RECOIL = 3,
        CRE_A_STROMBIECAPT-SHOOT = 1,
        CRE_A_STROMBIECAPT-SHOOTCOMPLETE = 5,
        CRE_E_STROMBIECAPT_TAUNT = 14,
        CRE_M_STROMBIECAPT-PURSUE-02 = 12,
        CRE_M_STROMBIECAPT-WALK = 4,
        CRE_STOMBIECAP_M_IDLE   = 0,
        CRE_STOMBIECAPT_H_HIT   = 6,
        CRE_STROMBIECAP_E_JEER  = 15,
        CRE_STROMBIECAP_H_KNOCKDOWN = 7,
        CRE_STROMBIECAP_H_QUICKSTUN = 8,
        CRE_STROMBIECAP_H_SLEEP = 9,
        CRE_STROMBIECAP_H_STUN  = 10,
        CRE_STROMBIECAP_M_FIDGET = 16,
        CRE_STROMBIECAPT_H_FLAIL = 13,
        CRE_STROMBIECAPT_M_PURSUE = 11,
        CRE_U_STROMBIECAPT-SPAWN = 17
    };
}

#endif  // #ifndef CRE_STROMBIECAPTAIN_ANIM_H__
