// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MECH_BRICK-FURY_ANIM_H__
#define MECH_BRICK-FURY_ANIM_H__

namespace mech_brick-fury_Anim
{
    enum
    {
        MECH_A_BRICK-FURY_ATTACK-01 = 0,
        MECH_M_BRICK-FURY_COOLDOWN = 2,
        MECH_M_BRICK-FURY_FIDGET-02 = 3,
        MECH_M_BRICK-FURY_IDLE-01 = 4,
        MECH_M_BRICK-FURY_TAUNT = 1
    };
}

#endif  // #ifndef MECH_BRICK-FURY_ANIM_H__
