// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_SCIENTIST_02_ANIM_H__
#define MF_SCIENTIST_02_ANIM_H__

namespace mf_scientist_02_Anim
{
    enum
    {
        CANNON_WAVE1            = 5,
        CRE_PINBALL-MINIFIG_IDLE = 0,
        CRE_U_WIZARD-CAST-1     = 131,
        CRE_WIZARD_U_IDLE       = 132,
        GUARD_ATTENTION         = 122,
        MF_A_U_GUARD_MELEE1     = 1,
        MF_E_G_ANGRY1           = 11,
        MF_E_G_ANGRY2           = 2,
        MF_E_G_ANGRY3           = 12,
        MF_E_G_BACKFLIP-CAUTIOUS = 10,
        MF_E_G_BBOYS-BREAKDANCE-HEADSPIN = 3,
        MF_E_G_BBOYS-TALK02     = 8,
        MF_E_G_BBOYS-TALK03     = 9,
        MF_E_G_BEATBOX_DANCE_01 = 78,
        MF_E_G_BEATBOX_DANCE_02 = 97,
        MF_E_G_CC-HEAD_01       = 19,
        MF_E_G_CC-HEAD_02       = 20,
        MF_E_G_CC-HEAD_03       = 21,
        MF_E_G_CELEBRATE        = 4,
        MF_E_G_CHUCKLE          = 22,
        MF_E_G_CURIOUS          = 23,
        MF_E_G_CURTSEY          = 24,
        MF_E_G_FEAR             = 26,
        MF_E_G_FEAR2            = 25,
        MF_E_G_JUGGLER_01       = 7,
        MF_E_G_JUGGLER_02       = 98,
        MF_E_G_JUGGLER_MIME     = 99,
        MF_E_G_LAUGH            = 27,
        MF_E_G_MIME-BOX         = 101,
        MF_E_G_MIME-LASSO       = 6,
        MF_E_G_MISSIONGIVER-ANGRY-FAIL = 108,
        MF_E_G_MISSIONGIVER-ANGRY-GREET = 109,
        MF_E_G_MISSIONGIVER-ANGRY-IDLE = 110,
        MF_E_G_MISSIONGIVER-ANGRY-SUCCEED = 102,
        MF_E_G_MISSIONGIVER-ANXIOUS-FAIL = 28,
        MF_E_G_MISSIONGIVER-ANXIOUS-GREET = 29,
        MF_E_G_MISSIONGIVER-ANXIOUS-SUCCEED = 30,
        MF_E_G_MISSIONGIVER-KIND-FAIL = 103,
        MF_E_G_MISSIONGIVER-KIND-GREET = 105,
        MF_E_G_MISSIONGIVER-KIND-IDLE = 106,
        MF_E_G_MISSIONGIVER-KIND-SUCCEED = 107,
        MF_E_G_NEED-TO-PEE      = 112,
        MF_E_G_NEED-TO-PEE-LOOK = 111,
        MF_E_G_NINJASTUDENT-BOW = 31,
        MF_E_G_NINJASTUDENT-IDLE = 32,
        MF_E_G_NINJASTUDENT-IDLE-HOVER = 33,
        MF_E_G_NINJASTUDENT-REBUILDFAIL = 34,
        MF_E_G_NINJASTUDENT-REBUILDFAILLEFT = 35,
        MF_E_G_NINJASTUDENT-REBUILDFAILRIGHT = 36,
        MF_E_G_NINJASTUDENT-REBUILDFORWARD = 37,
        MF_E_G_NINJASTUDENT-REBUILDLEFT = 38,
        MF_E_G_NINJASTUDENT-REBUILDRIGHT = 39,
        MF_E_G_PANIC            = 40,
        MF_E_G_PICNIC-LADY      = 41,
        MF_E_G_PIRATE-JIG       = 46,
        MF_E_G_RUBHANDS         = 42,
        MF_E_G_SLASH_PIRATE_SNEEZE = 45,
        MF_E_G_SLASH-PIRATE-HICCUP = 43,
        MF_E_G_SLASH-PIRATE-LISTEN = 44,
        MF_E_G_SLEEP            = 16,
        MF_E_G_SLEEP-LOOP       = 14,
        MF_E_G_SLEEP-START      = 13,
        MF_E_G_SLEEP-TURN       = 17,
        MF_E_G_SLEEP-TWITCH     = 18,
        MF_E_G_WAKE-UP          = 15,
        MF_E_G_WAVE             = 54,
        MF_E_G_WAVE-FAST        = 48,
        MF_E_G_WAVE-FAST-UPPERBODY = 49,
        MF_E_G_YAWN             = 50,
        MF_E_M_APPLAUSE         = 51,
        MF_E_M_CRINGE           = 52,
        MF_E_M_GIGGLE           = 53,
        MF_E_M_YES              = 113,
        MF_E_SLASH-NINJA-CAUGHT = 47,
        MF_H_U_GUARD_ONHIT      = 126,
        MF_H_U_GUARD_ONHIT      = 114,
        MF_M_E_IDLE-IMPATIENT   = 84,
        MF_M_F_WALK             = 57,
        MF_M_G_BACKWALK-NORMAL  = 56,
        MF_M_G_BBOYS-IDLE-03    = 58,
        MF_M_G_BBOYS-IDLE-CROSSARMS = 59,
        MF_M_G_BBOYS-IDLE-LEAN  = 60,
        MF_M_G_BBOYS-LOOKAT-BEATBOX = 61,
        MF_M_G_BBOYS-LOOKAT-FLAIL = 62,
        MF_M_G_BBOYS-LOOKAT-PUMP = 63,
        MF_M_G_CROWD-BORED-01   = 64,
        MF_M_G_CROWD-BORED-02   = 65,
        MF_M_G_CROWD-BORED-03   = 66,
        MF_M_G_CROWD-DANCE      = 67,
        MF_M_G_CROWD-SITTING-BORED-01 = 68,
        MF_M_G_CROWD-SITTING-BORED-02 = 69,
        MF_M_G_EDGELOOP-BACKWARD = 70,
        MF_M_G_EDGELOOP-FORWARD = 71,
        MF_M_G_FALL             = 115,
        MF_M_G_HAZMAT-IDLE      = 72,
        MF_M_G_HAZMAT-IDLE-FIDGET-CLEAN = 73,
        MF_M_G_HAZMAT-IDLE-FIDGET-GUNBREAK = 74,
        MF_M_G_HAZMAT-SPAWN     = 76,
        MF_M_G_HAZMAT-SPAWN2    = 75,
        MF_M_G_HAZMAT-WALK      = 77,
        MF_M_G_IDLE             = 117,
        MF_M_G_IDLE_01          = 116,
        MF_M_G_IDLE_02          = 79,
        MF_M_G_IDLE_03          = 80,
        MF_M_G_IDLE_04          = 81,
        MF_M_G_IDLE_05          = 82,
        MF_M_G_IDLE_06          = 83,
        MF_M_G_IDLE-JAILED-NINJA_01 = 85,
        MF_M_G_IDLE-JAILED-NINJA_02 = 86,
        MF_M_G_IDLE-KIND        = 87,
        MF_M_G_IDLE-PIRATE-LOOK = 88,
        MF_M_G_IDLE-SCARED      = 89,
        MF_M_G_IDLE-SHIFTY      = 90,
        MF_M_G_IDLE-SWAY        = 91,
        MF_M_G_IDLE-TARBUCKS    = 55,
        MF_M_G_KNOCKBACK-RECOVERY = 96,
        MF_M_G_MARSMISSION-IDLE = 130,
        MF_M_G_MARSMISSION-TAKEOFF = 129,
        MF_M_G_PIRATE-WALK      = 93,
        MF_M_G_RUN-BOUNDING     = 118,
        MF_M_G_RUN-SCREAMING    = 95,
        MF_M_G_STANDING-JUMP-NORMAL = 119,
        MF_M_G_STRUT            = 94,
        MF_M_G_WALK-BOUNDING    = 120,
        MF_M_M_GUARD-IDLE       = 121,
        MF_M_M_WALK-WEIGHT      = 92,
        MF_M_U_GUARD_ATTACK-IDLE = 127,
        MF_U_G_NEED-TO-PEE-AGAIN = 128,
        MF_U_G_OUHOUSE-IDLE     = 124,
        MF_U_G_OUTHOUSE-END     = 125,
        MF_U_G_OUTHOUSE-START   = 123,
        TURN_FAST_LT_2-1        = 104,
        TURN_FAST_RT_4-1        = 100
    };
}

#endif  // #ifndef MF_SCIENTIST_02_ANIM_H__
